Daily Papers Arch&EAI

2026-09-19 08:56
Latest digest
Coding Agents with an Obstacle-Aware Harness for Safe Robot Manipulation
Authors: Bingxin Xu, Yuzhang Shang, Zhen Dong, Emilio Ferrara
First: 2026-09-17T17:59:58+00:00 · Latest: 2026-09-17T17:59:58+00:00
Abstract
Coding agents have emerged as a promising paradigm for robot manipulation: a language model writes the robot controller as a program, and agents built in this way now operate robots without robot-specific training.Whether this paradigm is also safe, however, has not been asked. We evaluate coding agent under a safety constraint, where each task pairs a manipulation goal with an obstacle the robot must not touch. The agent pursues the goal but collides with the obstacle in most cases, treating task completion as its sole objective while neglecting safety. The agent reasons about the obstacle in its traces, and the prompt already forbids touching it, so neither perception nor instruction is at fault; the fault lies in the planning, where the stated constraint never becomes a priority. By decomposing manipulation into a route phase and a contact-rich moment, we locate the source of the failure. Along the route, the model cannot prioritize the safety constraint, having no notion of a clearing route and none of replanning once a chosen route becomes infeasible. At the contact, it is unaware that contact execution is bounded by the same constraint. To close this gap, we present SafeHarness, which equips the model with two obstacle-aware harnesses that enable it to prioritize the safety constraint. Obstacle-aware route planning grounds the objects as bounding boxes and draws candidate routes over them as sequences of waypoints. The agent then plans a route in advance, verifies it, replans when necessary, and only then executes it. Obstacle-aware contact execution instead selects the contact position so that the contact itself avoids the obstacle. SafeHarness attains 71.9% task success and 87.5% collision avoidance, surpassing the previous SOTA by 6.5% and 27.0%, respectively. These results are $2.3\times$ and $1.5\times$ those of the same agent without harnesses.
Summary / 总结
Coding agents have emerged as a promising paradigm for robot manipulation: a language model writes the robot controller as a program, and agents built in this way now operate robots without robot-specific training.Whether this paradigm is also safe, however, has not been asked.
Workspace Models: Lightweight Robotic Memory via Saliency-Driven Supervision
Authors: Nitish Dashora, Douglas Chen, Idan Shenfeld, John Marangola, Pulkit Agrawal, Max Simchowitz
Venue: CoRL 2026
First: 2026-09-17T17:59:53+00:00 · Latest: 2026-09-17T17:59:53+00:00
Comments: 26 pages; CoRL 2026; 11 figures
Abstract
Complex robotic manipulation tasks frequently require a long-term memory of past events and actions. As conditioning on full histories renders policies prone to spurious correlations and degrades performance, many approaches to policy memory involve compressing historical information through expensive VLM queries in-the-loop to process only task-salient information. In this paper, we propose an alternative approach in which computationally intensive VLM queries are made during train-time to learn a lightweight latent memory that can be efficiently queried at deployment time. Our representation, which we call the \textbf{workspace token}, is trained by (1) using a VLM to identify current and historical information necessary for completing a task, then (2) distilling these into the workspace token using a set-reconstruction decoder loss. In both simulation and hardware, we show that the workspace token can be used as a drop-in replacement for observations during deployment, enabling policies to solve memory-intensive tasks without the need for VLM reasoning in-the-loop. Interestingly, we found that workspace tokens are not only more lightweight but also lead to better policy performance.
Summary / 总结
Complex robotic manipulation tasks frequently require a long-term memory of past events and actions.
GeoAAC: Geometry-Based Adaptive Action Chunking from Denoising Trajectories in VLA Policies
Authors: Xin Chen, Sen Chen, Yujuan Ding, Jian Liu, Guoqing Wang, Wei Ye, Heng Tao Shen, Yi Bin
Venue: ICRA
First: 2026-09-17T17:48:07+00:00 · Latest: 2026-09-17T17:48:07+00:00
Comments: 9 pages, 6 figures. Submitted to the IEEE International Conference on Robotics and Automation (ICRA) 2027
Abstract
Action chunking is widely used for action generation and execution in Vision-Language-Action (VLA) policies, yet existing approaches commonly use a fixed action horizon. During a rollout, different task stages may require different levels of action continuity, control precision, and closed-loop feedback, making a fixed horizon unable to accommodate changing control requirements. We propose \textbf{GeoAAC}, a geometry-based adaptive action chunking method for flow-based VLA policies that adjusts the action horizon according to the reliability of the current action prediction. We show that the geometry of Flow Matching denoising trajectories provides process-level information for characterizing prediction reliability, with geometric variation across action prefixes remaining positively correlated with predictive uncertainty. GeoAAC uses this prefix-wise geometry to construct a horizon-wise geometric profile and adaptively determine the action horizon from a single generation without additional training. Experiments with GR00T N1.5 and π0.5 on LIBERO, LIBERO-Pro, RoboCasa365, and real-world manipulation tasks show consistent improvements over fixed-action-horizon baselines and existing adaptive methods, including up to 8.7 percentage points in simulation and an increase in average real-world success rate from 53.3\% to 74.4\%.
Summary / 总结
Action chunking is widely used for action generation and execution in Vision-Language-Action (VLA) policies, yet existing approaches commonly use a fixed action horizon.
ForwardDLO: Model-Based Bimanual Shape Matching of Unconstrained Deformable Linear Objects
Authors: Tim Missal, Berk Guler, Lucas Domingues, Simon Manschitz, Jan Peters, Paula Dornhofer Paro Costa
First: 2026-09-16T10:47:33+00:00 · Latest: 2026-09-17T17:37:28+00:00
Comments: 8 pages, 5 figures
Abstract
Ropes, cables, and other deformable linear objects appear in tasks from untangling to cable routing and suturing, yet controlling their shape remains a challenge in robot manipulation. We study model-based shape control in a general setting: the object lies unfixated on a support surface and two arms may grasp and move it anywhere along its length. Because each arm chooses a grasp point, direction, and magnitude, the joint action space is combinatorially large, and the dynamics model's per-prediction cost bounds how much of it a planner can search. We present ForwardDLO, a recurrent latent dynamics model for this unfixated bimanual setting that predicts per-segment displacements grounded in the observed rope state at every step. Our model reaches accuracy comparable to more expensive baselines while containing no explicit segment-to-segment operations, which makes batched evaluation of candidate actions cheap. On open-loop prediction of real rope motion it reaches the lowest error of the learned models we evaluate, 13% below the strongest baseline. Within a fixed time budget it scores 8 to 22 times more candidate actions than models of comparable accuracy while matching them in real-world shape matching; and on a simulated routing task at a 30Hz control rate, this throughput converts into 98% task success versus at most 30% for the baselines at their own budgets. We release the model, code, and a dataset of 2.42 million simulated and 14,107 real rope transitions at https://anonymous.4open.science/r/ForwardDLO/
Summary / 总结
Ropes, cables, and other deformable linear objects appear in tasks from untangling to cable routing and suturing, yet controlling their shape remains a challenge in robot manipulation.
HIL-UMI: Bringing Human-in-the-Loop Post-Training of Vision-Language-Action Models to Universal Manipulation Interface
Authors: Zimu Han, Yiming Zeng, Jiyao Zhang, Zihao Zhao, Yuanfei Wang, Yixiang Jin, Shiqi Li, Shuangben Chen, Wei Huang, Ruodai Li, Hui Shen, Hao Dong
First: 2026-09-17T16:38:37+00:00 · Latest: 2026-09-17T16:38:37+00:00
Abstract
Large-scale vision-language-action (VLA) models provide powerful priors for robot manipulation, yet adapting them to a specific deployment remains challenging. Supervised fine-tuning (SFT) on task-specific demonstrations provides a step toward deployment, but faces two persistent limitations: static data provide limited coverage of out-of-distribution states, and standard imitation objectives do not distinguish progressing behavior from less useful data. Interactive post-training can address these limitations, but typically requires repeated policy execution and human intervention on a physical robot. We introduce HIL-UMI, a policy-guided Universal Manipulation Interface (UMI) framework for robot-free human-in-the-loop VLA post-training. During handheld UMI demonstrations, HIL-UMI queries the current policy on the same observation stream without executing its predictions. The Energy Score compares the human action trajectory with policy inference and triggers collection when their discrepancy indicates an out-of-distribution region. In a separate feedback loop, low online advantage predictions identify essential segments for refining a progress-based advantage estimator. The updated estimator then guides advantage-conditioned behavioral cloning using a balanced mixture of base demonstrations and new policy data. This design preserves the iterative and policy-aware nature of human-in-the-loop learning while decoupling data collection from robot deployment. Experiments on four real-world tasks spanning long-horizon and precise manipulation show that HIL-UMI achieves consistent improvement over SFT and benefits from both targeted collection and advantage refinement. Moreover, HIL-UMI outperforms HG-DAgger on Clean Up Table with lower per-frame collection time, suggesting a scalable path for VLA post-training across operators and locations.
Summary / 总结
Large-scale vision-language-action (VLA) models provide powerful priors for robot manipulation, yet adapting them to a specific deployment remains challenging.
Green-ELM: Efficient Analytic Learning via High-Dimensional Random Projections
Authors: Wladimir Silva
First: 2026-04-17T01:41:02+00:00 · Latest: 2026-09-17T16:31:10+00:00
Comments: 8 pages, 3 figures, 2 tables
Abstract
We present Green-ELM, a non-iterative neural architecture that replaces gradient-based optimization of the output layer with a closed-form analytic solution over a fixed, high-dimensional random feature representation. By projecting input manifolds into a high-dimensional, random feature space ($d \gg 784$), our results show that complex class boundaries can be effectively untangled without the computational overhead of backpropagation. Utilizing the Moore-Penrose pseudoinverse, LU and Cholesky decomposition to solve for the output layer in a single analytic step, Green-ELM achieves a classification accuracy of 98.10\% on MNIST ($d=4000$) and 86.63\% on Fashion-MNIST. Furthermore, we experiment with a pre-trained ``frozen-backbone'' based on ResNet-18 to extract high-quality features and show that these one-shot solvers are effective beyond simple datasets. Notably, our baseline CPU configuration on MNIST ($d=2000$) achieves 97.15% accuracy in 1.5s, representing a 11.6$\times$ reduction in reported training time over an SGD baseline while maintaining comparable performance. We observe a near-logarithmic scaling behavior between dimensionality and accuracy, where the accuracy increases approximately logarithmically with hidden dimensionality over the tested range, suggesting that feature-space expansion contributes substantially to performance in these experiments. . This one-shot linear matrix solver approach offers a viable alternative for real-time Edge AI, where the traditional training phase is bypassed in favor of non-iterative manifold representation and readout. Finally, we propose an Empirical Scaling Hypothesis, a framework that models accuracy bounds as a function of high dimensionality and intrinsic dataset complexity.
Summary / 总结
We present Green-ELM, a non-iterative neural architecture that replaces gradient-based optimization of the output layer with a closed-form analytic solution over a fixed, high-dimensional random feature representation.
DexTouch-WM: Learning Action-Conditioned Tactile World Models from Human Touch for Dexterous Robot Manipulation
Authors: Yan Qin, Yue Chen, Wenwei Lin, Shujia Liu, Chuqiao Lyu, Kailun Su, Chenze Yu, Ping Luo, Wenbo Ding, Tianxing Chen, Renjing Xu
Venue: IROS 2026
First: 2026-09-17T16:28:34+00:00 · Latest: 2026-09-17T16:28:34+00:00
Comments: Accept to IROS 2026 Workshop RoBoWoMo (Lightning Talk)
Abstract
Learning predictive models of contact-rich dexterous manipulation requires dense tactile interaction, but such data are costly to scale on real robots and remain tied to embodiment-specific sensors. We introduce DexTouch-WM, an action-conditioned world model that learns from scalable human touch to jointly predict future RGB observations and bilateral tactile dynamics. Our insight is that human and robot manipulation share transferable contact dynamics when their tactile observations and action spaces are made compatible. We deploy flexible piezoresistive arrays with a shared sensing layout on both human and dexterous robot hands, and retarget human motion into the robot action space so that human interaction can supervise the same dynamics model used for real-robot prediction. DexTouch-WM couples a pretrained video expert with a lightweight tactile expert using anatomy-aware tactile tokens and aligned action conditioning. In human-to-robot scaling experiments, we keep five hours of real-robot supervision fixed while increasing human interaction from 0 to 100 hours, and observe substantial improvements in held-out robot-domain visual, geometric, and contact prediction despite disjoint human and robot task sets. Beyond prediction, we evaluate the world models as surrogate environments for policy evaluation and as generators of synthetic trajectories for real-robot policy learning, showing that scalable human interaction provides a complementary data axis for learning dexterous robot world models.
Summary / 总结
Learning predictive models of contact-rich dexterous manipulation requires dense tactile interaction, but such data are costly to scale on real robots and remain tied to embodiment-specific sensors.
SkipVLA: Skipping VLA Steps with Classical Planning for Fast Robot Manipulation
Authors: Kaivalya Agrawal, Md Ashiqur Rahman, Raymond A. Yeh, Zachary Kingston
First: 2026-09-17T16:28:31+00:00 · Latest: 2026-09-17T16:28:31+00:00
Comments: This work has been submitted to the IEEE for possible publication
Abstract
Vision-Language-Action (VLA) models are a class of generalist robot policies that map camera images and language instructions directly to robot actions. While promising, these models remain slow at test time, particularly for long-horizon tasks that require many queries to the policy. Recent efforts reduce VLA latency by distilling smaller models, overlapping asynchronous action chunks, or pairing the VLA with a fast low-level policy, but still run a learned policy for the entire task. In contrast to VLA, classical motion planners quickly find collision-free motions, but require an explicit goal and have no semantic understanding of the task. In this work, we present SkipVLA, a hybrid policy that combines a pretrained VLA with a classical motion planner, using the planner for free-space motion and querying the VLA only for contact-rich skills such as grasping and placing. SkipVLA reuses the frozen vision-language backbone of the VLA to predict a target pose for each planned motion, and learns this predictor without additional demonstrations introduced into the system by using what was already learnt by the large VLA. We evaluate SkipVLA with three VLAs on 13 LIBERO tasks in simulation and three pick-and-place tasks on a physical 6-DoF YAM arm, demonstrating up to 2.5x faster task completion and significantly lower energy consumption while achieving the same task success rate.
Summary / 总结
Vision-Language-Action (VLA) models are a class of generalist robot policies that map camera images and language instructions directly to robot actions.
M2Tok: Multi-head Multi-codebook Discrete Action Tokenization for Vision-Language-Action Models
Authors: Chunpu Xu, Zhixuan Liang, Yuhao Zhang, Chi-Min Chan, Jessie Wang, Yang Xiao, Mengkang Hu, Xiaokang Yang, Yao Mu
Venue: ECCV 2026
First: 2026-09-16T07:38:41+00:00 · Latest: 2026-09-17T16:27:36+00:00
Comments: ECCV 2026
Abstract
Recent advancements have successfully adapted autoregressive language models to process multimodal signals, such as images and actions. Since raw action signals are continuous, effective tokenization is essential to map high-dimensional inputs into compact discrete tokens for autoregressive processing. However, existing discrete action tokenizers often suffer from high reconstruction loss, failing to preserve the fine-grained dynamics required for precise control. This "discretization bottleneck" significantly limits the performance ceiling of downstream Vision-Language-Action (VLA) models. To address this, we propose ${M}^2$Tok, a Multi-head Multi-codebook Action Tokenizer designed to minimize reconstruction error and enhance policy performance. Our approach introduces two key structural innovations: (1) we decompose the latent action features into multiple heads, enabling the model to implicitly align specific heads with distinct action dimensions; (2) we assign independent codebooks to each head for quantization. By leveraging the combinatorial nature of multiple codebooks, we significantly expand the representational expressivity of the tokenizer, leading to substantially lower reconstruction loss compared to previous methods. We evaluate the ${M}^2$Tok-based VLA on the RoboTwin, Simpler-Env, and 3 zero-shot real-world tasks. Experimental results demonstrate our method not only achieves superior reconstruction fidelity but also significantly boosts the success rate of VLA models. Comprehensive ablation studies further confirm the effectiveness of the multi-head and multi-codebook mechanisms. Code is available at https://github.com/cpaaax/M2Tok.
Summary / 总结
Recent advancements have successfully adapted autoregressive language models to process multimodal signals, such as images and actions.
TraceFlow: Guiding Frozen Flow-Matching Robot Policies with Success and Failure Traces
Authors: Jiaxuan Zhang, Ruizhe Liu, Yu Zhang, Yanchao Yang
First: 2026-09-17T16:26:28+00:00 · Latest: 2026-09-17T16:26:28+00:00
Abstract
A vision-language-action (VLA) policy with a flow-matching action expert generates each action chunk (a short command sequence) by integrating a learned velocity field; once its weights are fixed, the success or failure of an earlier rollout cannot change the chunk generated now. Concurrent test-time methods give a frozen policy such an input from retrieved successes, a learned critic, a verifier, or a dynamics model, but none uses the robot's own failed rollouts as negative evidence with nothing but a terminal outcome bit. We introduce TraceFlow, a progress-aligned guidance field that turns the action densities of retrieved successful and failed rollouts into a bounded correction to a frozen flow-matching action expert, using one terminal outcome bit per rollout and no other label. Its TraceBank stores traces, time-ordered state-action records with a terminal label, starts from the target-task training traces, and later admits the deployed robot's own rollouts. On an ordered real-robot packing task the base completes 21 of 50 trials in order, TraceFlow 39, and one stacking round without any weight update 47, with wrong-sequence episodes falling from 20 to 0. In simulation the gain is selective: with per-suite selected settings, TraceFlow raises RoboMemArena Sequence from 78.92\% to 91.50\% task success and Transferring from 54.41\% to 62.00\% at stacking round 2, leaves the 26-task aggregate unchanged, lowers Counting and Occlusion by 1.12 and 1.42 points, and changes LIBERO-Plus (Long) by +1.27 points (p = 0.0733). Stacking gains are finite, every branch peaking before round ten, and the bank's success-to-failure ratio predicts no retrieval allocation.
Summary / 总结
A vision-language-action (VLA) policy with a flow-matching action expert generates each action chunk (a short command sequence) by integrating a learned velocity field; once its weights are fixed, the success or failure of an earlier rollout cannot change the chunk generated now.
Teach and Grow: An Agent-Centered Architecture for General Robot Learning
Authors: Chang Nie, Zhe Liu, Hesheng Wang
First: 2026-08-17T23:45:21+00:00 · Latest: 2026-09-17T14:37:07+00:00
Comments: Accepted by The International Journal of Robotics Research (IJRR 2026). Project page: https://hear.irmv.top
Abstract
Vision-language-action (VLA) and world-action models typically absorb unfamiliar manipulation tasks through additional robot data collection and policy optimization. This recurring retraining burden slows the acquisition of new behavior. We present Teach-and-Grow Learning (TGL), a training-free architecture that turns a few successful demonstrations into reusable robot skills. Task acquisition requires no gradient updates, fine-tuning, or reinforcement learning: pretrained model weights remain fixed as the robot expands its explicit knowledge. Teaching is an accelerator, not a precondition, because the agent can also drive the robot directly, and demonstrations mainly improve reliability. Our implementation uses OpenAI GPT-6 Astra for multimodal reasoning and Codex to connect the agent to robot tools. The agent identifies subgoals shared across demonstrations, expresses them as closed-loop Skill Blocks, and grounds each block in the current scene. Physical feedback guides the next action and any recovery. Verified behaviors enter a persistent Skill Library; Experience Memory records the conditions and repairs that inform later decisions. TGL reaches 99.9% mean success on four LIBERO suites and 92.4% on seven LIBERO-Plus perturbation categories. Controlled studies show that taught blocks persist and improve related-task execution under the same model weights and executors. We further formulate a scaling hypothesis that relates effective reusable experience to falling future-task error and teaching demand. Code and demonstration videos: https://tgl.changnie.top .
Summary / 总结
Vision-language-action (VLA) and world-action models typically absorb unfamiliar manipulation tasks through additional robot data collection and policy optimization.
TouchSight: Bare-Handed Tactile Prediction from Egocentric Video via Generative Visual Augmentation
Authors: Danyan Zhou, Jinxuan Lu, Jiawei Lin, Tianxing Chen, Chuqiao Lyu, Wenbo Ding
First: 2026-09-17T13:58:43+00:00 · Latest: 2026-09-17T13:58:43+00:00
Abstract
Tactile signals provide direct contact and force measurements that are essential for understanding physical interactions and enabling dexterous robotic manipulation. However, tactile sensing requires direct measurement at contact interfaces, making large-scale data collection reliant on intrusive, costly, and restrictive instrumentation. We present TouchSight, a monocular egocentric vision framework for dense full-hand contact force prediction that leverages 500 hours of pressure-glove recordings and extensive hand-object interaction (HOI) data. To address the appearance gap between gloved training data and bare-hand real-world scenarios, we construct TwinTouch-20H: 20 hours of paired visual data in which generative video models re-render gloved recordings as bare-hand observations against new backgrounds while preserving the original measured tactile labels. TouchSight predicts dense force from both gloved and generated bare-hand videos, outperforms prior contact prediction methods on OakInk2, qualitatively generalizes to natural bare-hand egocentric videos from unseen datasets, and improves consistently as glove supervision scales. These results demonstrate that dense tactile signals can be recovered from egocentric vision alone, without tactile instrumentation at capture time.
Summary / 总结
Tactile signals provide direct contact and force measurements that are essential for understanding physical interactions and enabling dexterous robotic manipulation.
Q-VGM: Q-Guided Value-Gradient Matching for Offline-to-Online RL of Flow-Matching VLA Policies
Authors: Ziqian Wang, Rui Zhang, Yitian Liu, Xingjian Mao, Minqian Wang, Yao Mu
First: 2026-06-06T07:10:25+00:00 · Latest: 2026-09-17T13:51:39+00:00
Comments: Revised manuscript. 8 pages, 4 figures, 6 tables
Abstract
We propose Q-Guided Value-Gradient Matching (Q-VGM), an offline-to-online RL method for fine-tuning flow-matching vision-language-action policies with a learned critic. Directly applying critic gradients to flow policies requires backpropagation through the multi-step denoising process (BPTT), which is costly and unstable at VLA scale. Motivated by an optimal-control view of denoising, we derive a local approximation connecting clean-action value gradients to local velocity corrections at late denoising steps. Q-VGM uses this connection to construct critic-guided targets for fine-tuning the pretrained action expert through velocity matching. Gradients pass only through local velocity predictions, avoiding backpropagation through the denoising trajectory. An action-sensitive chunk critic is trained with IQL offline and TD learning online. On LIBERO, Q-VGM improves the few-shot-SFT four-suite average from 84.6% to 90.7% offline using 150 policy rollouts per suite, and reaches 98.4% after online training. Compared with on-policy RL, Q-VGM achieves 5.3x higher sample efficiency on average across four LIBERO suites, measured by the episode budget for 95% rollout success rate. On three real-world bimanual tasks, offline Q-VGM improves average success from 66.7% to 98.3%.
Summary / 总结
We propose Q-Guided Value-Gradient Matching (Q-VGM), an offline-to-online RL method for fine-tuning flow-matching vision-language-action policies with a learned critic.
Navi-Agent: Unlocalized Monocular Navigation Agent
Authors: Wenyuan Xie, Mengyang Hong, Yongzhong Wang, Yanbiao Ji, Yijin Zhou, Shaokai Wu, Shalayiding Sirejiding, Huayi Zhou, Yi-Chao Chen, Ma Ling, Yue Ding, Hongtao Lu
Venue: ICRA
First: 2026-09-17T13:41:27+00:00 · Latest: 2026-09-17T13:41:27+00:00
Comments: 8 pages, 7 figures. Submitted to 2027 IEEE International Conference on Robotics & Automation (ICRA)
Abstract
Vision-Language Navigation in Continuous Environments (VLN-CE) requires an embodied agent to execute long-horizon instructions in unknown environments. Existing zero-shot VLN-CE systems typically maintain spatial states through geometric localization or coordinate-based representations. Recent geometry-constrained navigation removes depth and globally consistent coordinates, but maintaining persistent spatial awareness for place confirmation, progress verification, and recovery remains challenging. We present Navi-Agent, a zero-shot VLN-CE agent that constructs a coordinate-free spatial state from visual observations and executed motion histories. Navi-Agent organizes this state as a navigation topology, where nodes represent visual places and edges represent motion transitions. This representation enables observation-based approximate self-localization, task progress verification, and visual revisitation-based recovery. Navi-Agent performs closed-loop navigation by decomposing instructions into sub-goals, executing local visual navigation, and verifying visited places through the constructed spatial state. Experiments on zero-shot VLN-CE benchmark and real-world robot platforms show that Navi-Agent achieves state-of-the-art performance among geometry-constrained methods while remaining competitive with approaches relying on geometric localization.
Summary / 总结
Vision-Language Navigation in Continuous Environments (VLN-CE) requires an embodied agent to execute long-horizon instructions in unknown environments.
How to Better Train VLAs: Lessons Learned From the REAL-I Challenge at ICRA 2026
Authors: Jiaming Wang, Jizhuo Chen, Diwen Liu, Wang Song, Qiang Wang, Jie Ren, Chao Fu, Dingkun Zhu, Minchi Ruan, Hongtong Li, Yuhua Jiang, Zhiwei Xue, Yongping Pan, Harold Soh
First: 2026-09-12T03:12:46+00:00 · Latest: 2026-09-17T12:30:47+00:00
Comments: 10 pages, 4 figures, 3 tables
Abstract
How can robot policies learn more effectively from a fixed demonstration budget? The first Real-world Embodied AI Learning (REAL-I) Challenge at ICRA 2026 examined this question through simulation, real-robot evaluation, and an on-site final on a shared dual-arm humanoid platform. We describe the challenge tasks, data and deployment interfaces, and competition results, then compare the approaches contributed by NUS-CLEAR, RCL-Lab, and DeepTouch AI. Their systems combined pretrained vision-language-action models and task-specific imitation policies with different strategies for data curation, staged adaptation, checkpoint selection, and action-space design. The team reports highlight the importance of adapting to the deployment environment while retaining prior capabilities, treating demonstration quality at an appropriate temporal scale, and suppressing errors in inactive robot components. They also expose the limitations of offline action-prediction metrics for forecasting closed-loop success. These observations motivate a view of fixed-data robot learning that integrates data, adaptation, evaluation, and deployment.
Summary / 总结
How can robot policies learn more effectively from a fixed demonstration budget?
GPT-6-Astra in a Navigation Workflow: Behavioral Analysis in Zero-Shot Vision-and-Language Navigation in Continuous Environments
Authors: Guangzhao Dai, Qi Wu, Bin Zhu
First: 2026-09-17T12:14:43+00:00 · Latest: 2026-09-17T12:14:43+00:00
Comments: Technical Report
Abstract
We study GPT-6-Astra in a zero-shot Vision-and-Language Navigation in Continuous Environments (VLN-CE) system, where it interprets instructions, assesses its surroundings, and proposes actions. The system uses a common observation--decision--execution workflow with direct model API calls, without a packaged agent harness or navigation-specific fine-tuning. In this workflow, each request receives selected observations, execution feedback, and retained progress records. Evaluation covers the complete system, including context management and action control. We evaluate the system on 50 of the 100 R2R-CE val-unseen episodes used by Open-Nav. It achieves a success rate of 52.0\%, an SPL of 48.9\%, and an nDTW of 70.8\%. Our analysis highlights three findings. First, recorded responses link landmarks and earlier actions to instructions using observations and supplied history. Second, reviews include requests for additional views and revisions of uncertain judgments. Third, the results suggest a gap between task understanding and autonomous completion: an unfinished crossing is recognized while rotation continues. At termination, 36.0\% of episodes succeed with a workflow-accepted STOP, while another 16.0\% meet the distance criterion at the step limit. These results highlight a central challenge: translating correct local judgments into sustained progress and appropriate stopping.
Summary / 总结
We study GPT-6-Astra in a zero-shot Vision-and-Language Navigation in Continuous Environments (VLN-CE) system, where it interprets instructions, assesses its surroundings, and proposes actions.
Compliance for Free: Learning Identifiable Impedance via Bilateral Teleoperation
Authors: Harsha Guda, Adrià Colomé, Carme Torras
First: 2026-09-17T09:49:26+00:00 · Latest: 2026-09-17T09:49:26+00:00
Abstract
Vision-language-action models tell a robot where to move, but not how hard to push. Contact-rich tasks depend on that second quantity, compliance, yet no widely used demonstration interface records it. The obstacle is identifiability as realized pose and measured force cannot separate the operator's intended equilibrium from their stiffness, so VR controllers, SpaceMouse and handheld grippers cannot supply compliance supervision even in principle. Prior compliance-output policies work around this with hand-specified task structure, privileged simulation contact state, or dedicated force and tactile hardware. Four-channel bilateral teleoperation removes the ambiguity directly by using the leader arm as a separate measurement of the intended equilibrium, making per-axis stiffness identifiable by regression using only the joint-torque sensing already on the manipulator. This yields per-timestep, direction-dependent compliance labels at zero annotation cost, which we use to fine-tune a VLA to emit stiffness alongside pose. On a Franka Research 3 wiping task, ours is the only policy of five whose contact force changes when the instruction asks for a firm wipe rather than a normal one (6.4N (normal) to 9.1N (firm) RMS, Cohen's d = 0.89, p = 0.023
Summary / 总结
Vision-language-action models tell a robot where to move, but not how hard to push.
MaskHarness-WAM: Instance-Grounded Harnessing for Long-Horizon Robot Manipulation
Authors: Zitai Huang, Taiyi Su, Jian Zhu, Jianjun Zhang, Chong Ma, Tianbin Liu, Weiyi Lu, Yi Xu, Hanli Wang
First: 2026-09-17T09:48:33+00:00 · Latest: 2026-09-17T09:48:33+00:00
Abstract
Long-horizon robot manipulation requires not only stable local visuomotor control, but also continuous target tracking and reliable task progress assessment throughout execution. This challenge becomes particularly critical when multiple objects share identical appearances and must be manipulated in a prescribed order. In such scenarios, relying solely on a limited-horizon manipulation policy is often insufficient to determine which instance should be operated on and when the task should transition to the next stage. To address this challenge, we propose MaskHarness-WAM, an instance-grounded harness for long-horizon manipulation. The proposed system connects high-level task planning with low-level manipulation policies through target masks, while leveraging visual feedback for subtask scheduling and continuous execution. Since each subtask corresponds to a different target instance, the low-level policy requires a newly established initial target mask under the updated scene at each subtask transition. The harness continuously re-observes the environment, generates, and verifies the target mask at subtask boundaries, thereby updating the instance-level spatial condition provided to the low-level policy. Furthermore, the system advances the manipulation process by switching target instances according to the verified completion status of each subtask. Experiments on a real robot platform demonstrate that MaskHarness-WAM substantially outperforms limited-horizon policies on sequential multi-object manipulation, showing its effectiveness in extending local manipulation skills to reliable long-horizon execution.
Summary / 总结
Long-horizon robot manipulation requires not only stable local visuomotor control, but also continuous target tracking and reliable task progress assessment throughout execution.
Interactive proofs for verifying (quantum) learning and testing
Authors: Matthias C. Caro, Jens Eisert, Marcel Hinsche, Marios Ioannou, Alexander Nietner, Ryan Sweke
First: 2024-10-31T14:22:52+00:00 · Latest: 2026-09-17T09:15:51+00:00
Comments: 14 + 34 + 16 pages; 1 table; 2 figures; some added clarifications in Sec 1; accepted for publication in Quantum
Abstract
We consider the problem of testing and learning from data in the presence of resource constraints, such as limited memory or weak data access, which place limitations on the efficiency and feasibility of testing or learning. In particular, we ask the following question: Could a resource-constrained learner/tester use interaction with a resource-unconstrained but untrusted party to solve a learning or testing problem more efficiently than they could without such an interaction? In this work, we answer this question both abstractly and for concrete problems, in two complementary ways: For a wide variety of scenarios, we prove that a resource-constrained learner cannot gain any advantage through classical interaction with an untrusted prover. As a special case, we show that for the vast majority of testing and learning problems in which quantum memory is a meaningful resource, a memory-constrained quantum algorithm cannot overcome its limitations via classical communication with a memory-unconstrained quantum prover. In contrast, when quantum communication is allowed, we construct a variety of interactive proof protocols, for specific learning and testing problems, which allow memory-constrained quantum verifiers to gain significant advantages through delegation to untrusted provers. These results highlight both the limitations and potential of delegating learning and testing problems to resource-rich but untrusted third parties.
Summary / 总结
We consider the problem of testing and learning from data in the presence of resource constraints, such as limited memory or weak data access, which place limitations on the efficiency and feasibility of testing or learning.
Co-VLA: Consensus-based Federated Training for Vision-Language-Action Models
Authors: Haolong Li, Guner Dilsad Er, Michael Muehlebach, Joerg Stueckler
First: 2026-09-17T09:02:36+00:00 · Latest: 2026-09-17T09:02:36+00:00
Abstract
Vision-language-action models (VLAs) have emerged as a promising paradigm for general-purpose robot learning, with performance improving as models and datasets scale. Scaling robot data collection, however, remains challenging because data are naturally distributed across robots, tasks, and locations, making centralization costly or impractical. Federated learning offers a way to train on decentralized robot data, but applying it to VLAs requires accounting for heterogeneous robot client data distributions. We present Co-VLA, which applies consensus optimization using the Alternating Direction Method of Multipliers~(ADMM) to federated VLA training. We show that the same algorithm supports both full-model training and parameter-efficient fine-tuning with both fixed-rank and rank-adaptive adapters. The name Co-VLA reflects both consensus and collaboration: clients with different local robot datasets collaboratively train a shared model without sharing their data. Our experiments demonstrate that Co-VLA achieves performance comparable to centralized training in both full-model training and parameter-efficient fine-tuning settings.
Summary / 总结
Vision-language-action models (VLAs) have emerged as a promising paradigm for general-purpose robot learning, with performance improving as models and datasets scale.
Uni-LaDiR: Latent Diffusion Unifies Multimodal Reasoning
Authors: Haoqiang Kang, Yizhe Zhang, Nikki Lijing Kuang, Yian Ma, Lianhui Qin
First: 2026-09-17T08:28:18+00:00 · Latest: 2026-09-17T08:28:18+00:00
Abstract
Multimodal reasoning requires models to draw on information from multiple modalities throughout the reasoning process. Yet existing methods often concatenate modality-specific thought tokens in a single sequence, leaving the model to bridge representational differences as it reasons across modalities. We introduce Uni-LaDiR (Unified Latent Diffusion Reasoner), a framework that brings these thoughts into a shared latent space for reasoning. A unified encoder maps teacher reasoning steps from different modalities into shared thought tokens, trained to preserve the information needed for later reasoning steps and the final answer or action. Because the same context can support multiple valid next steps, we use diffusion to predict the next block of thought tokens from the input and preceding blocks. Jointly training the encoder and diffusion reasoner with shared model weights encourages thought tokens to be both useful for the task and predictable from the available context. At inference, the model generates these tokens without teacher observations. Across eleven vision-language model (VLM) benchmarks and two vision-language-action (VLA) suites, Uni-LaDiR achieves relative gains over the strongest evaluated baselines of 7.3% on visual reasoning tasks and 6.1% on robot manipulation tasks.
Summary / 总结
Multimodal reasoning requires models to draw on information from multiple modalities throughout the reasoning process.
REVOLVE: An Automated Closed-Loop Framework for Evolving Robot Manipulation with Minimal Human Intervention
Authors: Hanyu Liu, Qian Li, Yizhu Ding, Jiayi Wen, Keqiang Ren, Yunsheng Ma, Tao Jian, Zhihua Wang, Zhuofan Yu, Xinran Li, Zhigong Song
First: 2026-09-13T16:08:03+00:00 · Latest: 2026-09-17T08:03:24+00:00
Abstract
Recent advances in data-driven robot manipulation policies have substantially improved task execution and generalization. However, real-world deployment still relies heavily on humans for failure assessment, correction, and environment reset, while models often fail to continually learn from failures and corrective experience. We present REVOLVE (Robot Evolving via Orchestrated Loops, Verification, and Experience), an automated closed-loop framework for evolving robot manipulation with minimal human intervention. Built on a unified software platform, REVOLVE integrates data collection, policy training and deployment, failure recovery, and continual learning into a single closed-loop workflow. Its Automated Reset and Correction (ARC) architecture automatically resets the environment and intervenes to correct policy failures. Dual-Loop Evolution (DLE) continually improves the manipulation policy and agent by feeding real-world interaction and failure--correction data back into policy learning and using an external mismatch memory to refine agent judgments. Experiments across four real-world manipulation tasks show that, after five iterations, REVOLVE improves average policy success rate by 18.5% and agent judgment accuracy by 8.5%, while reducing human effort in data collection and deployment testing by 94.4% and 95.1%, respectively. These results demonstrate that REVOLVE transforms real-world deployment into a closed-loop learning process that continually accumulates and uses execution experience, enabling continual evolution of both the policy and supervisory model with substantially less human intervention.
Summary / 总结
Recent advances in data-driven robot manipulation policies have substantially improved task execution and generalization.
LayerRoute: Action-Conditioned Mixture-of-Layers Routing for Vision-Language-Action Policies
Authors: Zheng Lu, Haoran Liao, Wanqi Zhong, Yunhe Ni, Lijie Wang, Xingjie Fan, Zhisheng Chen, Yantang Qu, Meijia Chen, Tianyu Xin, Zirui Song, Yiming Li
First: 2026-09-05T13:13:07+00:00 · Latest: 2026-09-17T07:36:49+00:00
Comments: 15 pages, 7 figures, 16 tables, including appendix
Abstract
Vision-Language-Action (VLA) policies leverage pretrained vision-language models (VLMs) to guide action generation for robot control. VLMs provide hierarchical visual-semantic representations that evolve across layers, from local visual geometry to abstract, language-aligned semantics; different manipulation tasks may therefore require different mixtures of layer representations. Meanwhile, the action module maintains intermediate representations that evolve throughout action computation and may provide useful information for subsequent decisions. However, existing VLA interfaces offer limited flexibility in representation access: VLM information is exposed through fixed layer assignments for each action layer, while intermediate action states are only propagated implicitly through residual streams without explicit reuse. We introduce LayerRoute, an action-conditioned representation routing interface that enables adaptive access to VLM layers and action representations. The Layer Mixture Router dynamically forms mixtures of cached VLM representations, while Action-State Reread reuses earlier action representations. Across diverse simulation and real-world benchmarks, LayerRoute consistently improves StarVLA-$π$ and $π_{0.5}$, achieving up to 7.2 gains on LIBERO Long with only 0.31% / 3.87% additional parameters. Ablation studies validate the benefit of action-conditioned layer routing, while routing analyses reveal structured allocation patterns across action layers and task settings.
Summary / 总结
Vision-Language-Action (VLA) policies leverage pretrained vision-language models (VLMs) to guide action generation for robot control.
LIFD: Anchored Diffusion for 3D-Aware Scene Memory in Robotic Manipulation
Authors: Wenbo Li, Yiteng Chen, Wenhao Li, Qingyao Wu
Venue: ICRA 2027
First: 2026-09-17T07:07:03+00:00 · Latest: 2026-09-17T07:07:03+00:00
Comments: 8 pages, 4 figures. Submitted to ICRA 2027
Abstract
Robotic manipulation under partial observability requires spatial information that extends beyond the current view. Geometry-aware RGB features describe visible structure, but previously observed regions may disappear as the robot or scene moves. Maintaining a useful scene representation therefore requires retaining observation history while inferring missing content without losing its connection to visible evidence. We introduce LIFD (Look, Imagine, Focus, and Do), a framework for persistent, 3D-aware scene memory. LIFD learns a scene-token representation from multi-view agreement and completes it from a single RGB view and recurrent memory. A rectified-flow model generates the tokens while Anchor-Guided Cross-Attention conditions completion on current geometric features. Compact slot features connect this representation to a manipulation policy. Multi-view and geometric supervision are used during representation learning; deployment requires one RGB camera, proprioception, and a task instruction. LIFD (Staged) reaches 91.6% average success on LIBERO and 79.8% on MetaWorld, improving LIBERO average success by 3.1 percentage points over Joint training. On four UR5e task families with ten demonstrations per family, it achieves 56.0% mean success, compared with 40.5% for OpenVLA-7B.
Summary / 总结
Robotic manipulation under partial observability requires spatial information that extends beyond the current view.
Dreaming the Sound of Contact: Leveraging Video and Audio Generation for Zero-Shot Force-Aware Manipulation and Data Generation
Authors: Guanhua Ji, Tianyu Li, Dayoon Suh, Yuqian Zhang, Boyan Zhang, Nadia Figueroa
First: 2026-09-16T17:56:44+00:00 · Latest: 2026-09-17T07:00:57+00:00
Abstract
Video generation models have advanced rapidly and can now synthesize plausible videos of robot manipulation from image and text prompts. Recent work extracts robot actions directly from such generated videos, but the result is purely kinematic and lacks force information, causing failures in contact-rich tasks where appropriate contact forces are essential for success. We present a pipeline that jointly leverages generated video and audio to derive motion trajectories and desired-force profiles. The force profile is shaped by the loudness of the generated contact sound, and we execute the resulting force-aware trajectories on a Franka robot using a closed-loop force regulator. We evaluate our pipeline on multiple tasks that require making contact and demonstrate successful zero-shot manipulation where a kinematic-only baseline fails. We also show that the pipeline can be used as a data generation engine to train policies that achieve the tasks in a closed-loop manner. Project website, videos, and dataset: https://dreamingcontactsound.github.io/
Summary / 总结
Video generation models have advanced rapidly and can now synthesize plausible videos of robot manipulation from image and text prompts.
DeformSmith: Physics Harness-Guided Hierarchical Generation of Deformable Assets for Robot Manipulation
Authors: Can Li, Jie Gu, Zishun Deng, Jingmin Chen, Lei Sun
First: 2026-09-16T13:10:34+00:00 · Latest: 2026-09-17T06:19:22+00:00
Comments: Project page: https://can-lee.github.io/deformsmith-web/
Abstract
Creating deformable assets for robot manipulation requires jointly specifying their geometry, appearance, and physical properties. This is especially challenging for deformable objects, since text and images provide limited evidence about how they deform and respond to contact, yet these responses directly affect their suitability for interaction. Automated generation therefore needs to resolve coupled physical requirements and use interaction evidence to guide construction and refinement. We present DeformSmith, a framework that enables automated generation of interactive, physically credible deformable assets from text or a single image. Through hierarchical agentic construction and a shared physics-grounded harness, it progressively builds, tests, and refines geometry, physical models, material behavior, and robot interaction until the resulting asset is ready for simulation and manipulation. Robot interaction closes the generation loop through manipulation feedback and replayable interaction data. Results show that DeformSmith generates assets with better visual quality and physical plausibility than state-of-the-art baselines, including PhysGen3D, PhysGM, and PhysX-Omni, while supporting the synthesis of data for robotic manipulation of deformable objects. Project page: https://can-lee.github.io/deformsmith-web/
Summary / 总结
Creating deformable assets for robot manipulation requires jointly specifying their geometry, appearance, and physical properties.
Decoupling Vision, Language, and Action for Efficient Multi-Task Robot Policies
Authors: Xiatao Sun, Chen Liang, Ziyao Zeng, Qian Wang, Haoyang Zhang, Yue Sun, Qiucheng Li, Daniel Rakita
First: 2026-09-16T09:28:34+00:00 · Latest: 2026-09-17T04:59:50+00:00
Abstract
Vision-Language-Action (VLA) policies commonly run Vision-Language Model (VLM) backbones with billions of parameters at every policy inference, which costs latency and energy. We revisit a decoupled alternative for multi-task manipulation: separate vision and language encoders whose representations condition a compact action head. We run a standardized comparison that varies the vision encoder, the language encoder, and the action head while holding the demonstrations, the training-step budget, the tasks, the evaluation protocol, and the measurement platform fixed, against seven VLA baselines. The resulting Decoupled Embodiment Model (DEM) combines a fine-tuned DINOv3 vision encoder, a frozen NeoBERT language encoder, and a MeanFlow head that generates an action chunk in one forward pass. On 18 RoboCasa tasks evaluated with held-out instruction paraphrases and randomized scenes, DEM reaches 55.6\% mean success against 56.9\% for GR00T N1.7 and 54.6\% for $π_{0.5}$, and on three real-robot tasks it reaches 66.0\% against 68.0\% for GR00T N1.7. On the same workstation, DEM needs 6.1\,ms per policy forward pass, a maximum throughput of 162.7 policy calls per second, and draws an estimated 2.07\,J of GPU energy per call, eight to seventeen times the throughput and six to fifteen times less energy than these VLM-backbone policies. Within this trained-task regime, DEM sits on the observed success--latency--energy frontier and provides a strong, efficient baseline for language-conditioned robot skills.
Summary / 总结
Vision-Language-Action (VLA) policies commonly run Vision-Language Model (VLM) backbones with billions of parameters at every policy inference, which costs latency and energy.
Beyond Patch Removal: Persistent Adversarial Effects in Vision-Language-Action Policies
Authors: Enhao Wu, Fusen Guo, Yuxin Cao, Ziyang Lyu, Lin Li, Wei Song
First: 2026-09-17T04:14:19+00:00 · Latest: 2026-09-17T04:14:19+00:00
Comments: 8 pages, 2 figures
Abstract
Adversarial patches to Vision-Language-Action (VLA) policies can cause both immediate action corruption and persistent state effects that remain after the patch is removed. Existing evaluations largely focus on continuous attacks and do not separate these two effects. We introduce a state-restoration protocol that removes the patch at matched action-chunk boundaries and measures subsequent recoverability under the same remaining step budget. Clean, random-patch, deviation-matched, and fixed-direction controls distinguish adversarial effects from occlusion, action-error magnitude, and directional persistence. We also evaluate a recovery adapter trained on attack-induced states under controlled intervention latency. On OpenVLA-OFT with EDPA attacks, only 36.2% of LIBERO-Long episodes remain recoverable after five chunks, compared with 89.9% and 87.0% for the deviation-matched and fixed-direction controls. Similar persistent effects are observed on autoregressive OpenVLA. The recovery adapter improves recovery from 7.7% to 47.4% at one-chunk latency, but its benefit decreases substantially with delayed intervention. These results show that adversarial effects can persist after patch removal and that timely intervention is critical for recovery.
Summary / 总结
Adversarial patches to Vision-Language-Action (VLA) policies can cause both immediate action corruption and persistent state effects that remain after the patch is removed.
Explicit Language Memory for Long-Horizon Planning in Vision-Language-Action Models
Authors: Houze Xu, Jizhong Li, Ziyi Ye
First: 2026-08-05T12:32:15+00:00 · Latest: 2026-09-17T04:13:43+00:00
Comments: This submission has been withdrawn by the authors, because the manuscript was uploaded to arXiv without the awareness of the remaining co-authors
Abstract
Vision-language-action (VLA) models provide a unified paradigm for connecting visual perception, language understanding, and robotic control. However, existing VLA models still face major challenges in long-horizon tasks: sparse expert demonstrations constrain cross-task compositional generalization; the non-Markovian nature of long-horizon tasks makes it difficult for policies conditioned only on current observations to maintain temporal consistency; limited closed-loop error correction allows execution errors to accumulate; and end-to-end action fine-tuning may weaken the high-level semantic representations of vision-language model (VLM) backbones. To address these issues, we propose a hierarchical long-horizon VLA architecture with an explicit language-memory module. The central idea is to convert discrete temporal observations into a coherent textual memory sequence with temporal logic. The system is decoupled into a high-level VLM and a low-level VLA: the high-level VLM performs semantic reasoning through a visual question answering training paradigm, while the low-level VLA executes precise continuous control conditioned on subtask instructions and visual observations. The high-level VLM recursively updates both language memory and subtask instructions using the previous memory as a contextual anchor, enabling persistent temporal tracking and dynamic correction during long-horizon execution. We evaluate the proposed method in multiple simulation environments and conduct sim-to-real experiments on a real robotic platform. The results demonstrate that explicit language memory improves the success rate and robustness of VLA models on complex long-horizon tasks while providing an interpretable semantic account of the decision process.
Summary / 总结
Vision-language-action (VLA) models provide a unified paradigm for connecting visual perception, language understanding, and robotic control.
Towards High-DoF Dexterous Manipulation through VLA Post-Training
Authors: Junlei Zhu, Shenzhe Yao, Chaogui Huang, Wenkai Zhu, Jingwei Peng, Guanqi He, Soren Schwertfeger, Jiahao Chen, Yide Liu
First: 2026-09-17T04:12:21+00:00 · Latest: 2026-09-17T04:12:21+00:00
Comments: 29pages, 10 figures
Abstract
Imitation-learned vision--language--action (VLA) foundation models acquire broad manipulation capabilities by scaling robot data across tasks and embodiments, but reliable deployment on a specific downstream task and hardware platform still requires post-training. Dexterous hands make this adaptation particularly difficult: their broad behavioural repertoire and high degree of freedom create a large and structured action space. Three obstacles are central: open-source VLAs do not natively provide an action interface for high-DoF hands; gesture mismatch during human-gated DAgger takeover creates command discontinuities and contaminates corrective trajectories; and reinforcement learning in the raw joint space is sample-inefficient. We present a unified four-step post-training pipeline comprising a learned temporal hand-action codec, supervised fine-tuning, DAgger, and real-world residual reinforcement learning. The codec adapts a pretrained VLA to absolute dexterous-hand commands. Buffered rollback, pose alignment, and smooth command blending enable continuous, task-relevant DAgger corrections, while latent residual RL confines exploration to coordinated hand motions captured by the codec. We evaluate the pipeline on five diverse real-world tasks spanning bimanual transfer, in-hand reorientation, and tool use. Within the reported post-training budgets, the resulting policies achieve 100\% success on every evaluated task over 20 trials per task. These results provide a practical path for adapting VLA foundation models to reliable real-world dexterous manipulation.
Summary / 总结
Imitation-learned vision--language--action (VLA) foundation models acquire broad manipulation capabilities by scaling robot data across tasks and embodiments, but reliable deployment on a specific downstream task and hardware platform still requires post-training.
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