Daily Papers Arch&EAI

2026-06-20 08:06
Latest digest
MemoryWAM: Efficient World Action Modeling with Persistent Memory
Authors: Sizhe Yang, Juncheng Mu, Tianming Wei, Chenhao Lu, Xiaofan Li, Linning Xu, Zhengrong Xue, Zhecheng Yuan, Dahua Lin, Jiangmiao Pang, Huazhe Xu
First: 2026-06-18T17:59:51+00:00 · Latest: 2026-06-18T17:59:51+00:00
Abstract
Robust robotic manipulation in the real world requires not only an understanding of the current observation, but also memory and dynamics modeling. World action models (WAMs) possess these capabilities by jointly modeling visual foresight and actions conditioned on both current and historical observations, making them a promising paradigm for robotic manipulation. However, existing WAMs face a fundamental trade-off: methods with efficient inference typically condition only on a bounded window of recent observations and therefore struggle in non-Markovian environments, whereas methods that preserve long histories incur time and space costs that grow substantially with sequence length. To address this challenge, we introduce MemoryWAM, a world action model with efficient persistent memory. MemoryWAM uses a hybrid memory design that combines recent frames, event-boundary anchor frames, and compact gist tokens that summarize long-range history. A tailored attention mechanism enables retrieval of both detailed short-term context and compressed long-term context, supporting memory-dependent decision-making with reduced inference latency and GPU memory usage. Across long-horizon, memory-dependent manipulation tasks in both simulation and the real world, MemoryWAM outperforms strong vision-language-action (VLA) and WAM baselines while maintaining favorable computational efficiency.
Summary / 总结
Robust robotic manipulation in the real world requires not only an understanding of the current observation, but also memory and dynamics modeling.
TaCauchy: An Extensible FEM Framework for Vision-Based Tactile Simulation
Authors: Hengfei Zhao, Yifan Xie, Junhao Gong, Yue Sun, Kai Zhu, Weihua He, Shoujie Li, Haohuan Fu, Wenbo Ding
Venue: IROS
First: 2026-06-18T16:08:45+00:00 · Latest: 2026-06-18T16:08:45+00:00
Comments: Accepted to IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS), 2026
Abstract
Vision-based tactile sensors require high-fidelity simulation for reinforcement learning, yet existing approaches struggle to provide accurate mechanical stress fields within GPU-accelerated robotics platforms. We present TaCauchy, an extensible Finite Element Method (FEM) framework that integrates rigorous physics-based force computation into Isaac Sim. Built on the Unified Incremental Potential Contact (UIPC) solver, TaCauchy directly computes Cauchy stress tensors from hyperelastic constitutive laws and projects them onto contact surfaces to obtain traction forces and pressure distributions, providing mechanical ground truth from first principles rather than empirical estimation. Our framework features automatic mesh generation with geometry-aware adaptive refinement and a modular sensor interface enabling rapid integration of diverse sensors (GelSight Mini, DIGIT, 9DTact) with minimal configuration. Performance benchmarks demonstrate 33.40 FPS for single environments and 555 FPS aggregate throughput across 60 parallel environments, with stress extraction overhead under 1 ms. Physical validation experiments show strong agreement between simulated and real tactile responses across force ranges from 1.2556 N to 4.7332 N, achieving SSIM above 0.93, confirming the framework's capability to provide accurate, physically-grounded force supervision for downstream robotic manipulation tasks.
Summary / 总结
Vision-based tactile sensors require high-fidelity simulation for reinforcement learning, yet existing approaches struggle to provide accurate mechanical stress fields within GPU-accelerated robotics platforms.
ExSpike: A General Full-Event Neuromorphic Architecture for Exploiting Irregular Sparsity with Event Compression
Authors: Yuehai Chen, Farhad Merchant
First: 2026-06-18T16:01:08+00:00 · Latest: 2026-06-18T16:01:08+00:00
Comments: Accepted by the 36th International Conference on Field-Programmable Logic and Applications (FPL 2026); 9 pages, 9 figures
Abstract
Spiking neural networks (SNNs) promise energy-efficient computing due to their sparse spatio-temporal activity. However, effectively translating such irregular sparsity into practical performance and energy gains remains challenging, as full-event computing architectures are still underexplored. This paper proposes ExSpike, a general full-event neuromorphic architecture that fully exploits irregular sparsity in SNNs. To realize pure event-driven execution, we first propose a set of dataflow optimizations to ensure that the inputs to each SNN layer remain spike-based, thereby enabling full-event execution throughout the network. We then design a hardware-efficient full-event architecture, named ExSpike, which supports the optimized pure event-driven dataflow and an additional Attention Core for spike-driven self-attention. To further improve computing efficiency, we introduce adjacent-position event compression to reduce redundant accumulations across spatially adjacent spike sequences. ExSpike is implemented on an AMD Xilinx Virtex-7 FPGA and evaluated on both classification and segmentation workloads. Experimental results show that ExSpike achieves high normalized energy efficiency across diverse SNN models while maintaining competitive accuracy, delivering up to 479.15 GOPS, 281.85 GOPS/W, and 0.80 GOPS/W/PE. In particular, ExSpike achieves up to 10$\times$ higher PE-normalized energy efficiency than the SOTA FPGA-based SNN accelerator (FireFly-T). The code for ExSpike is available at \url{https://github.com/xiaoyuehai/ExSpike}.
Summary / 总结
Spiking neural networks (SNNs) promise energy-efficient computing due to their sparse spatio-temporal activity.
CRAX: Fast Safe Reinforcement Learning Benchmarking
Authors: Tristan Tomilin, Mourad Boustani, Mickey Beurskens, Thiago D. Simão
First: 2026-06-18T15:36:13+00:00 · Latest: 2026-06-18T15:36:13+00:00
Abstract
Safety is a core concern for deploying reinforcement learning (RL) agents in real-world domains such as robotics and autonomous driving. While benchmarks have been central to progress in RL, existing safety benchmarks with high-fidelity 3D physics remain computationally slow, limiting large-scale experimentation and rapid prototyping. To address this gap, we propose CRAX (Constrained RL Accelerated with JAX). Built on top of the MuJoCo XLA (MJX) physics engine with realistic 3D dynamics, CRAX leverages vectorized operations and hardware acceleration, yielding up to ~100x speedups over comparable CPU-based safety benchmarks. The benchmark features six environment suites and three agent-specific tasks, each spanning three difficulty levels. Evaluating six popular safe RL methods shows that no single approach dominates across all tasks, and reveals the trade-offs between performance and safety. We find that curriculum learning across difficulty levels and safety transfer can improve performance over direct training in harder settings.
Summary / 总结
Safety is a core concern for deploying reinforcement learning (RL) agents in real-world domains such as robotics and autonomous driving.
Autonomous Driving with Priority-Ordered STL Specifications Under Multimodal Uncertainty
Authors: Taha Bouzid, Shuhao Qi, Mircea Lazar, Sofie Haesaert
First: 2026-06-18T15:06:40+00:00 · Latest: 2026-06-18T15:06:40+00:00
Abstract
Autonomous vehicles must plan trajectories that satisfy a multitude of requirements on safety, passenger comfort, and compliance with traffic rules. However, in safety-critical scenarios, it is not always possible to satisfy all requirements simultaneously, necessitating their prioritization based on importance. At the same time, in these safety-critical scenarios, the uncertainty in trajectory predictions of the surrounding traffic, such as other vehicles and pedestrians, should be explicitly accounted for. In this work, we propose an uncertainty-aware trajectory planning framework that incorporates a predefined lexicographic ordering over Signal Temporal Logic (STL) specifications that stays valid under uncertainty. We implement this formulation with Model Predictive Path Integral (MPPI) control and we demonstrate the effectiveness of our method on simulation scenarios, showing that our framework efficiently handles conflicting objectives under realistic multi-modal uncertainty.
Summary / 总结
Autonomous vehicles must plan trajectories that satisfy a multitude of requirements on safety, passenger comfort, and compliance with traffic rules.
Co-VLA: Coordination-Aware Structured Action Modeling for Dual-Arm Vision-Language-Action Systems
Authors: Yandong Wang, Jiaqian Yu, Xiongfeng Peng, Lu Xu, Yamin Mao, Weiming Li, Jaewook Yoo, Dongwook Lee, Daehyun Ji, Mingbo Zhao, Chao Zhang
First: 2026-06-18T14:28:37+00:00 · Latest: 2026-06-18T14:28:37+00:00
Abstract
Vision-language-action (VLA) models show strong capabilities in single and dual-arm robotic manipulation. Prior works show coordinated bimanual behaviors can emerge from end-to-end learning, leveraging large vision-language backbones with continuous action prediction. However, as bimanual tasks become tightly coupled and execution constraints become critical, implicit coordination alone is insufficient to ensure reliable, interpretable, and stable behavior. In this work, we propose Co-VLA, a coordination-aware bimanual manipulation framework introducing explicit structural priors into VLA models. We instantiate our method on a state-of-the-art vision-language backbone by replacing its monolithic action head with a Structured Action Expert (SAE) designed for bimanual coordination. Specifically, we introduce explicit structure at the action generation level with a modular coordination-aware loss that shapes shared and residual latents according to task-specific structures. The shared latent encodes task-level coordination intent, while residual latents capture execution adjustments for each arm. At deployment, a Latent-Aware Controller (LAC) interprets the learned representations to modulate synchronization strength, execution asymmetry, smoothness, and safety constraints in real time. LAC operates at the joint-command level and remains compatible with standard control pipelines without requiring force or impedance control. Experiments across simulation and real-world benchmarks show Co-VLA significantly outperforms monolithic baselines, achieving a 27% success rate gain in tight-coordination tasks, more than doubling performance in OOD real-world scenarios (from 13% to 27%), and reducing task completion time by up to 25%.
Summary / 总结
Vision-language-action (VLA) models show strong capabilities in single and dual-arm robotic manipulation.
Lagrange: An Open-Vocabulary, Energy-Based Sparse Framework for Generalized End-to-End Driving
Authors: Shihao Ji, HongXi Li, Zihui Song, Mingyu Li
First: 2026-06-18T14:18:01+00:00 · Latest: 2026-06-18T14:18:01+00:00
Abstract
Scaling end-to-end autonomous driving to complex, open-world environments requires perceptual models that generalize to anomalous scenarios and planners that produce kinematically valid trajectories. Existing paradigms face a distinct dichotomy between representational efficiency and generalization capacity. Dense models (e.g., occupancy networks), while geometrically robust, incur critical computational bottlenecks and struggle with high-level semantic reasoning. Conversely, sparse, query-based planners are efficient but reliant on closed-set definitions, rendering them vulnerable to out-of-distribution (OOD) events. Although recent Vision-Language-Action (VLA) models offer open-vocabulary reasoning, their autoregressive, discrete token generation fundamentally conflicts with the continuous, high-frequency control requirements of vehicle dynamics. To address this, we propose Lagrange, an open-vocabulary, computationally sparse driving framework based on Masked Latent Fields (MLF). Rather than relying on dense volumetric reconstructions or closed-set query mechanisms, Lagrange exploits Vision-Language Models (VLMs) to encode class-agnostic object proposals into continuous semantic visual tokens. We introduce an intent-driven masked cross-attention module that temporally filters irrelevant entities, decoding the attended tokens into an implicit continuous energy field defined over spatial coordinates. By framing decision-making as a Lagrangian action minimization problem spanning this energy field, we enforce strict compliance with vehicle kinematics while executing collision avoidance. Extensive offline evaluations on both standard (nuScenes) and long-tail (CODA) benchmarks demonstrate that Lagrange establishes a promising framework for robust, interpretable, and kinematically feasible open-world autonomy.
Summary / 总结
Scaling end-to-end autonomous driving to complex, open-world environments requires perceptual models that generalize to anomalous scenarios and planners that produce kinematically valid trajectories.
Finetuning Vision-Language-Action Models Requires Fewer Layers Than You Think
Authors: Gia-Binh Nguyen, Trong-Bao Ho, Thien-Loc Ha, Khoa Vo, Philip Lund Møller, Quang T. Nguyen, Long Dinh, Tuan Dam, Vu Duong, Tung M. Luu, Trung Le, Tran Nguyen Le, Minh Vu, An Thai Le, Ngan Le, Daniel Sonntag, James Zou, Jan Peters, Duy M. H. Nguyen, Ngo Anh Vien
First: 2026-06-18T13:57:12+00:00 · Latest: 2026-06-18T13:57:12+00:00
Abstract
Vision-Language-Action (VLA) models pre-trained on massive video-robot datasets have revolutionized robotic manipulation, yet their multi-billion parameter architectures impose prohibitive computational burdens during downstream fine-tuning and real-time inference. In this work, we reveal a highly non-trivial architectural characteristic of these continuous control foundation policies (e.g., pi_0, GR00T-N1.5): despite being trained on diverse physical trajectories, they exhibit severe layer-wise representational redundancy. To exploit this, we introduce a structural compression pipeline that is entirely training-free, bypassing the need of existing methods to load full-scale models to learn optimized token reductions or dynamic layer selectors. Instead, using only a single forward pass via Centered Kernel Alignment to identify redundant layer features, we remove twin layers to permanently compress the model depth by up to 50% across both the VLM backbone and the continuous control policy head. Downstream fine-tuning of this streamlined architecture yields a dual acceleration benefit: a 40-50% reduction in training time and up to 30% faster real-time inference, while matching or exceeding full-scale base model performance. We comprehensively validate our method across three simulation benchmarks (LIBERO, RoboCasa, SimplerEnv) and 10 diverse real-world manipulation tasks across 4 unique robotic embodiments. These results prove that advanced VLAs require significantly fewer layers than previously assumed, offering a highly compute-efficient paradigm for scalable robot learning.
Summary / 总结
Vision-Language-Action (VLA) models pre-trained on massive video-robot datasets have revolutionized robotic manipulation, yet their multi-billion parameter architectures impose prohibitive computational burdens during downstream fine-tuning and real-time inference.
PiDR: Physics-Informed Inertial Dead Reckoning for Autonomous Platforms
Authors: Arup Kumar Sahoo, Itzik Klein
First: 2026-01-06T14:19:50+00:00 · Latest: 2026-06-18T12:14:36+00:00
Comments: 11 pages and 7 figures
Abstract
A fundamental requirement for full autonomy is the ability to sustain accurate navigation in the absence of external data, such as GNSS signals or visual information. In these challenging environments, the platform must rely exclusively on inertial sensors, leading to pure inertial navigation. However, the inherent noise and other error terms of the inertial sensors in such real-world scenarios will cause the navigation solution to drift over time. Although conventional deep-learning models have emerged as a possible approach to inertial navigation, they are inherently black-box in nature. Furthermore, they struggle to learn effectively with limited supervised sensor data and often fail to preserve physical principles. To address these limitations, we propose PiDR, a physics-informed inertial dead-reckoning framework for autonomous platforms in situations of pure inertial navigation. PiDR offers transparency by explicitly integrating inertial navigation principles into the network training process through the physics-informed residual component. PiDR plays a crucial role in mitigating abrupt trajectory deviations even under limited or sparse supervision. We evaluated PiDR on real-world datasets collected by a mobile robot and an autonomous underwater vehicle. We obtained more than 29% positioning improvement in both datasets, demonstrating the ability of PiDR to generalize different platforms operating in various environments and dynamics. Thus, PiDR offers a robust, lightweight, yet effective architecture and can be deployed on resource-constrained platforms, enabling real-time pure inertial navigation in adverse scenarios.
Summary / 总结
A fundamental requirement for full autonomy is the ability to sustain accurate navigation in the absence of external data, such as GNSS signals or visual information.
Frequency-Aware Flow Matching for Continuous and Consistent Robotic Action Generation
Authors: Jianing Guo, Fangzheng Chen, Zihao Mao, Wong Lik Hang Kenny, Zhenhong Wu, Yu Li, Yishuai Cai, Yuanpei Chen, Yikun Ban, Kai Chen, Qi Dou, Yaodong Yang, Xianglong Liu, Huijie Zhao, Simin Li
First: 2026-06-18T11:58:30+00:00 · Latest: 2026-06-18T11:58:30+00:00
Abstract
Flow matching has emerged as a standard paradigm for robotic manipulation owing to its strong expressive power for modelling complex, multimodal action distributions, alongside similar approaches like diffusion policy. However, existing methods rely on discretized action chunks, making them brittle to demonstrations collected at heterogeneous control frequencies and prone to temporally inconsistent actions that degrade control stability. In this paper, we propose Frequency-Aware Flow Matching (FAFM), which outputs continuous, temporally consistent actions. To handle heterogeneous frequency input, we transform discrete action sequences into the frequency domain with the discrete cosine transform (DCT), perform flow matching over the resulting coefficients, and reconstruct continuous actions via cosine basis expansion. To generate temporally consistent actions, we regularize the first-order temporal derivative to promote smooth actions. This corresponds to a Sobolev-type constraint that suppresses high-frequency errors and discourages abrupt action changes. Our FAFM is simple, introduces no additional network parameters and applies to standalone flow-matching policies and vision-language action models. Across synthetic toy benchmark, obstacle avoidance, LapGym, and LIBERO, FAFM improves success rates, multimodal expressivity, motion smoothness, convergence speed, robustness to mechanical bias and mixed-frequency input. These gains are consistent when deployed on a real-world Franka robot. Code available at https://anonymous.4open.science/r/FAFM.
Summary / 总结
Flow matching has emerged as a standard paradigm for robotic manipulation owing to its strong expressive power for modelling complex, multimodal action distributions, alongside similar approaches like diffusion policy.
Pose6DAug: Physically Plausible Multi-view Object Swapping for Robot Data Augmentation
Authors: Jonghoon Lee, Seong Hyeon Park, Byungwoo Jeon, Minha Lee, Jinwoo Shin
First: 2026-06-18T11:41:25+00:00 · Latest: 2026-06-18T11:41:25+00:00
Abstract
Vision-language-action (VLA) policies have shown strong potential for general-purpose manipulation, yet they often fail on novel, out-of-distribution objects whose appearance or geometry deviates from the training distribution. The standard remedy is to collect multi-view teleoperation data for every failure case, but this scales poorly in both cost and time. We introduce Pose6DAug, a failure-driven data augmentation framework that turns a policy's own successful episodes into targeted demonstrations for its failure modes, without any new data collection. Our key insight is that each successful episode already encodes a physically valid action trajectory together with calibrated multi-view observations. By swapping only the manipulated object while preserving this trajectory, we obtain new and physically grounded demonstrations. However, naive 2D video editing breaks multi-view consistency and physical plausibility, particularly under heavy occlusion and egocentric viewpoints. Our method instead operates directly in 3D, anchoring the target object with an explicit mesh driven by a temporally coherent 6D pose trajectory, ensuring geometrically consistent renderings across all camera views. Fine-tuning a VLA on data augmented by our method improves success rates by 16.5% relative to the state-of-the-art baseline on novel objects, while preserving in-distribution performance. These results show that multi-view and physically consistent augmentation is a practical path to scalable VLA generalization.
Summary / 总结
Vision-language-action (VLA) policies have shown strong potential for general-purpose manipulation, yet they often fail on novel, out-of-distribution objects whose appearance or geometry deviates from the training distribution.
Bring My Cup! Personalizing Vision-Language-Action Models with Visual Attentive Prompting
Authors: Sangoh Lee, Sangwoo Mo, Wook-Shin Han
Venue: ICML 2026
First: 2025-12-23T03:13:39+00:00 · Latest: 2026-06-18T10:41:20+00:00
Comments: ICML 2026. Project page: https://vap-project.github.io/
Abstract
While Vision-Language-Action (VLA) models generalize well to generic instructions, they struggle with personalized commands such as "bring my cup," where the robot must act on one specific instance among visually similar objects. We study this setting of manipulating personal objects, in which a VLA must identify and control a user-specific object unseen during training using only a few reference images. To address this challenge, we propose Visual Attentive Prompting (VAP), a simple-yet-effective training-free perceptual adapter that equips frozen VLAs with top-down selective attention. VAP treats the reference images as a non-parametric visual memory, grounds the personal object in the scene through open-vocabulary detection and embedding-based matching, and then injects this grounding as a visual prompt by highlighting the object and rewriting the instruction. We construct two simulation benchmarks, Personalized-SIMPLER and Personalized-VLABench, and a real-world tabletop benchmark to evaluate personalized manipulation across multiple robots and tasks. Experiments show that VAP consistently outperforms generic policies and token-learning baselines in both success rate and correct-object manipulation, helping to bridge the gap between semantic understanding and instance-level control.
Summary / 总结
While Vision-Language-Action (VLA) models generalize well to generic instructions, they struggle with personalized commands such as "bring my cup," where the robot must act on one specific instance among visually similar objects.
See-and-Reach: Precise Vision-Language Navigation for UAVs within the Field of View
Authors: Fanfu Xue, En Yu, Yantian Shen, Zhikun Hu, Hongjun Wang, Yang Yang, Xindi Wang, Jiande Sun
First: 2026-06-18T10:21:42+00:00 · Latest: 2026-06-18T10:21:42+00:00
Comments: 12 pages, 7 figures
Abstract
UAV Vision-Language Navigation (UAV-VLN) is typically formulated as a holistic search-and-reach problem, where long-range target discovery and final target approach are optimized and evaluated jointly. This formulation makes it difficult to assess a critical capability of aerial embodied agents, namely whether a UAV can accurately ground a visible target and translate vision-language evidence into precise 3D motion once the target enters its field of view. To address this limitation, we introduce UAV-VLN-FOV, a target-visible navigation task that isolates the see-and-reach stage and enables a more diagnostic evaluation of terminal reaching ability. We further propose 3DG-VLN, a vision-language waypoint prediction framework guided by dynamic 3D direction cues to enhance fine-grained visual grounding and spatial direction alignment for precise target reaching. Specifically, 3DG-VLN adaptively processes high-resolution front-view and downward-view observations to preserve fine-grained visual and geometric details for target grounding. It also updates the target-relative direction online during closed-loop navigation, allowing the agent to maintain spatial alignment with the target and reduce accumulated direction drift. To support this task, we construct a dedicated high-resolution benchmark which contains 2,717 trajectories with target-oriented high-level instructions, high-resolution front-view and downward-view egocentric observations, and continuous 3D waypoint annotations. Experiments show that 3DG-VLN outperforms competitive UAV-VLN baselines, achieving a 13.82\% improvement in success rate. Real-world trials further demonstrate the potential of 3DG-VLN for practical see-and-reach navigation. The source code and benchmark are available at https://github.com/xuefanfu/3DG-VLN.
Summary / 总结
UAV Vision-Language Navigation (UAV-VLN) is typically formulated as a holistic search-and-reach problem, where long-range target discovery and final target approach are optimized and evaluated jointly.
A Neuromorphic Reinforcement Learning Framework for Efficient Pathfinding in Robotic Mobile Fulfillment Systems
Authors: Junzhe Xu, Zecui Zeng, Lusong Li, Yuetong Fang, Renjing Xu
First: 2026-06-18T10:04:28+00:00 · Latest: 2026-06-18T10:04:28+00:00
Abstract
Dynamic environmental changes, confined workspaces, and stringent real-time constraints make pathfinding in Robotic Mobile Fulfillment Systems (RMFS) a challenging problem for conventional search- and rule-based methods, which typically suffer from high computational complexity and long decision latency. While reinforcement learning (RL) has emerged as a powerful alternative, deploying learned policies with extreme energy efficiency on resource-constrained hardware remains an open challenge. We present SDQN-RMFS, an end-to-end framework that achieves high-fidelity deployment of an RL-trained policy from a full-precision artificial neural network (ANN) through to a neuromorphic chip. By computing only when triggered by sparse events, this framework unlocks ultra-low-power RMFS pathfinding. Our full-stack pipeline operates as follows: an ANN policy is first efficiently trained via a collision-allowing strategy to densify informative trajectories, and then converted into a spiking neural network (SNN) via a hard-label knowledge distillation approach. This effectively addresses the output distribution mismatch, preserving policy capability across the ANN-to-SNN pipeline while substantially reducing inference latency. Hardware experiments demonstrate up to 11,281$\times$ energy savings and a nearly two-fold reduction in latency compared to a high-performance GPU baseline, while maintaining decision quality on par with the original trained policy. These results establish physical neuromorphic inference as a practical and energy-sustainable pathway for large-scale RMFS operations.
Summary / 总结
Dynamic environmental changes, confined workspaces, and stringent real-time constraints make pathfinding in Robotic Mobile Fulfillment Systems (RMFS) a challenging problem for conventional search- and rule-based methods, which typically suffer from high computational complexity and long decision latency.
Tri-Info: Generalizable, Interpretable Failure Prediction for VLA Models via Information Theory
Authors: Jinghan Yang, Yunchao Zhang, Wang Yuan, Haolun Wan, Jiaming Zhang, Zhengyang Hu, Yanchao Yang
First: 2026-06-18T09:34:22+00:00 · Latest: 2026-06-18T09:34:22+00:00
Abstract
Vision-Language-Action (VLA) models are increasingly deployed across diverse tasks, yet they remain black boxes whose physical interactions can cause irreversible harm, making generalizable and interpretable failure detection essential. We observe that successful and failed rollouts carry systematically different information-theoretic signatures. Building on this, we formalize VLA control as a closed-loop information pipeline and derive the Triple Information-theoretic (Tri-Info) signals that capture whether actions remain diverse, temporally consistent, and coupled to state transitions. Across six VLA models and three benchmark environments, Tri-Info matches the strongest baselines in-domain. Moreover, Tri-Info transfers across architectures, environments, and the sim-to-real gap without retraining, reaching 83\% accuracy on real-world tasks where prior detectors collapse to chance. This establishes Tri-Info as a simple yet powerful method that not only detects failures with strong cross-domain generalization, but also delivers interpretable diagnostics of the underlying failure modes.
Summary / 总结
Vision-Language-Action (VLA) models are increasingly deployed across diverse tasks, yet they remain black boxes whose physical interactions can cause irreversible harm, making generalizable and interpretable failure detection essential.
ENPIRE: Agentic Robot Policy Self-Improvement in the Real World
Authors: Wenli Xiao, Jia Xie, Tonghe Zhang, Haotian Lin, Letian "Max" Fu, Haoru Xue, Jalen Lu, Yi Yang, Cunxi Dai, Zi Wang, Jimmy Wu, Guanzhi Wang, S. Shankar Sastry, Ken Goldberg, Linxi "Jim" Fan, Yuke Zhu, Guanya Shi
First: 2026-06-18T09:21:27+00:00 · Latest: 2026-06-18T09:21:27+00:00
Abstract
Achieving dexterous robotic manipulation in the real world heavily relies on human supervision and algorithm engineering, which becomes a central bottleneck in the pursuit of general physical intelligence. Although emerging coding agents can generate code to automate algorithm search, their successes remain largely confined in digital environments. We conjecture that the missing abstraction to automate robotics research is a repeatable feedback loop for real-world policy improvement: reset the scene, execute a policy, verify the outcome, and refine the next iteration. To bridge this gap, we introduce ENPIRE, a harness framework for coding agents that instantiates this physical feedback routine with four core modules: an Environment module (EN) for automatic reset and verification, a Policy Improvement module (PI) that launches policy refinement, a Rollout module (R) to evaluate policies with one or multiple physical robots operating in parallel, and an Evolution module (E) in which coding agents analyze logs, consult literature, improve training infrastructure and algorithm code to address failure modes. This closed-loop system transforms real-world manipulation learning into a controllable optimization procedure, minimizing human effort while allowing fair ablations across training recipe and agent variants. Powered by ENPIRE, frontier coding agents can autonomously train a policy to achieve a 99% success rate on challenging, dexterous manipulation tasks, such as organizing a pin box, fastening a zip tie, and tool use, a process that further accelerates when we dispatch an agent team on a robot fleet. Our results suggest a practical and scalable path toward deploying coding agents to autonomously advancing robotics in the physical world.
Summary / 总结
Achieving dexterous robotic manipulation in the real world heavily relies on human supervision and algorithm engineering, which becomes a central bottleneck in the pursuit of general physical intelligence.
Low-Energy Reduced RISC-V Instruction Subset Processor for Tsetlin Machine Inference at the Edge
Authors: Chanda Gupta, Sanidhya Bhatia, Shaurya Priyadarshi, Himani Panwar, Rishad Shafik, Sudip Roy
First: 2026-06-18T09:05:41+00:00 · Latest: 2026-06-18T09:05:41+00:00
Comments: 6 pages, 6 Figures, Accepted in IEEE ISVLSI Conference 2026
Abstract
Tsetlin Machine (TM) is a logic-based machine learning approach that relies on simple bitwise operations and finite-state automata, which makes it attractive for edge AI deployments. Recent work has focused on co-processor and accelerator designs based on Tsetlin Machines (TMs). Although these designs achieve high performance, they typically depend on tightly coupled interfaces, microcode-style programming, and external host processors, limiting flexibility and ease of programming. In this work, we present a domain-specific RISC-V microprocessor architecture and design flow tailored for TM inference. Leveraging the modular structure of RISC-V, we design a reduced instruction subset processor that retains programmability while targeting improved performance and lower energy consumption for TM workloads. Instruction profiling is employed to guide instruction reduction, followed by datapath and control path simplifications tailored to TM inference. Both the baseline RV32IM core and the proposed reduced core are evaluated across multiple datasets and compared with Binarized Neural Networks (BNNs), which serve as a hardware-efficient baseline due to their reliance on bitwise operations during inference. Results show that TM achieves comparable or higher accuracy (e.g., up to 88.18% on CIFAR-2 compared to 60.0% for BNN) while reducing execution time by up to 98% across multiple datasets. Furthermore, the proposed design achieves an average $29.7\times$ reduction in energy consumption, demonstrating its effectiveness for programmable and efficient edge AI systems.
Summary / 总结
Tsetlin Machine (TM) is a logic-based machine learning approach that relies on simple bitwise operations and finite-state automata, which makes it attractive for edge AI deployments.
Advancing DialNav through Automatic Embodied Dialog Augmentation
Authors: Leekyeung Han, Sangwon Jung, Hyunji Min, Jinseong Jeong, Minyoung Kim, Paul Hongsuck Seo
First: 2026-06-18T08:45:25+00:00 · Latest: 2026-06-18T08:45:25+00:00
Comments: 29 pages, 9 figures
Abstract
For embodied agents capable of physical interaction, the capability to create and understand dialog is crucial to ensure both safety and effectiveness. While DialNav~\cite{han2025dialnav} provides a framework for holistic evaluation of the dialog--execution loop in photorealistic indoor navigation, its performance remains limited by a critical scarcity of training data (2K episodes). To address this, we propose an automatic generation pipeline, and construct the \textbf{RAINbow} dataset, a large-scale training dataset with 238K episodes for DialNav. Our pipeline converts existing VLN datasets into multi-turn dialog and creates cost-efficient and high-quality dataset. Then, we introduce two additional complementary advances to unlock the data's full potential: (1) Dual-Strategy Training, a navigation training scheme to align the navigation training with the dynamic dialog-navigation loop, and (2) a localization model that leverages VLN knowledge. By combining these complementary solutions, our model substantially outperforms the baseline in success rate on both \textbf{Val Seen} (58.24, \textbf{+89\%}) and \textbf{Val Unseen} (29.05, \textbf{+100\%}) splits, establishing a new state of the art.
Summary / 总结
For embodied agents capable of physical interaction, the capability to create and understand dialog is crucial to ensure both safety and effectiveness.
Robust Convex Model Predictive Control with collision avoidance guarantees for robot manipulators
Authors: Bernhard Wullt, Johannes Köhler, Per Mattsson, Mikeal Norrlöf, Thomas B. Schön
First: 2025-08-29T14:45:54+00:00 · Latest: 2026-06-18T08:30:02+00:00
Abstract
Industrial manipulators typically operate in cluttered environments, where safe motion planning is critical. However, model uncertainties further complicate this task, which leads to conservative speed limits to reduce the influence of disturbances. Hence, there is a need for control methods that can guarantee safe motions which are executed fast. We address this by suggesting a novel model predictive control (MPC) solution for manipulators, where our two main components are a robust tube MPC and a corridor planning algorithm to obtain collision-free motion. Our solution results in a convex MPC formulation, which we can solve fast, making our method practically useful. We demonstrate the efficacy of our method in a simulated environment with a 6 DOF industrial robot operating in cluttered environments with uncertain model parameters. We outperform benchmark methods by tolerating higher levels of model uncertainty while achieving faster motion.
Summary / 总结
Industrial manipulators typically operate in cluttered environments, where safe motion planning is critical.
Mem-World: Memory-Augmented Action-Conditioned World Models for Persistent Robot Manipulation
Authors: Zirui Zheng, Jiaqian Yu, Xiongfeng Peng, jun shi, Mingyi Li, Chao Zhang, Weiming Li, Dong Wang, Huchuan Lu, Xu Jia
First: 2026-06-17T11:42:00+00:00 · Latest: 2026-06-18T07:33:11+00:00
Abstract
Action-conditioned world models have emerged as a promising paradigm for robot learning, offering a scalable alternative to costly real-world experimentation by generating action-consistent video rollouts. However, persistent world modeling remains challenging in manipulation: frequent end-effector occlusions and rapid wrist-camera motion make the current observation insufficient for predicting future views, causing models to forget or hallucinate scene details seen in earlier frames. Existing memory retrieval strategies often fail to identify informative history in dynamic manipulation scenarios. To address this limitation, we propose Mem-World, a memory-augmented multi-view action-conditioned world model. At its core, we present W-VMem, a 4D wrist-view-centered surfel-indexed memory that anchors historical observations to temporally evolving surface elements. By explicitly modeling when and where scene elements are observed, W-VMem enables geometry-aware retrieval of relevant history frames conditioned on future actions. During generation, relevant history frames are selected via surfel-based rendering and scoring, providing informative and non-redundant context for prediction. Extensive experiments show that Mem-World generates persistent rollouts in complex manipulation scenarios, enables more reliable policy evaluation than Ctrl-World, improving the Pearson correlation with real-world performance by 14.5\%, and supports effective policy improvement through synthetic data generation, increasing success rates from 58\% to 72\% on long-horizon tasks.
Summary / 总结
Action-conditioned world models have emerged as a promising paradigm for robot learning, offering a scalable alternative to costly real-world experimentation by generating action-consistent video rollouts.
Light Interaction: Training-Free Inference Acceleration for Interactive Video World Models
Authors: Jiacheng Lu, Haoyi Zhu, Sipei Yi, Enze Xie, Yu Li, Cheng Zhuo
First: 2026-05-29T11:06:03+00:00 · Latest: 2026-06-18T05:06:04+00:00
Comments: 13 pages, 6 figures, 3 tables. Project page: https://2843721358l-del.github.io/Light-Interaction-Project/
Abstract
Interactive video world models generate video chunk by chunk in response to user-controlled camera movements, enabling applications such as real-time game simulation, virtual scene navigation, and embodied AI training. However, scaling to long interactive trajectories is prohibitively expensive due to growing context memory, quadratic attention complexity, and repeated denoising steps. We present Light Interaction, a training-free inference acceleration framework for interactive video world models. Our key insight is that interaction naturally enables trajectory-dependent adaptive computation: retrieved spatial memory can be discarded during novel exploration, temporal context can be adjusted according to local latent dynamics, and early-step model outputs can be reused when the camera revisits familiar regions. Based on this insight, Light Interaction combines adaptive context management, denoising cache acceleration, and hardware-software co-designed 3D block sparse attention with fused Triton kernels. Evaluated on HY-WorldPlay and Matrix-Game-3.0, Light Interaction achieves up to 2.59x speedup without model retraining while maintaining competitive visual quality.
Summary / 总结
Interactive video world models generate video chunk by chunk in response to user-controlled camera movements, enabling applications such as real-time game simulation, virtual scene navigation, and embodied AI training.
EquiVLA: A General Framework for Rotationally Equivariant Vision-Language-Action Models
Authors: Thien-Loc Ha, Quang-Tan Nguyen, Trong-Bao Ho, Long Dinh, Minh Duc Nguyen, Gia-Binh Nguyen, Pham Tri Quang, Minh N. Vu, Duy M. H. Nguyen, An Thai Le, Ngo Anh Vien
First: 2026-06-18T04:36:57+00:00 · Latest: 2026-06-18T04:36:57+00:00
Comments: Comment: First version 22 pages, project site: https://equivla.github.io/
Abstract
Vision-Language-Action (VLA) models have emerged as a powerful paradigm for generalist robot manipulation, yet they lack geometric inductive biases: policies trained at specific orientations require substantially more data to generalize across rotational configurations. We present \textsc{EquiVLA}, the first general framework for end-to-end $\mathrm{SO}(2)$-equivariant VLA models, applicable to any architecture coupling a frozen vision-language backbone with a flow-matching Diffusion Transformer action head. \textsc{EquiVLA} introduces \textsc{EquiPerceptor}, which produces approximately $\mathrm{SO}(2)$-equivariant visual representations from frozen ViT features; and \textsc{EquiActor}, an exactly $\mathrm{SO}(2)$-equivariant flow-matching Diffusion Transformer action head. Together, they establish an approximate $\mathrm{SO}(2)$ equivariance chain from camera observations to predicted action sequences. Instantiated on GR00T~N1.5 and evaluated across four LIBERO suites, CALVIN ABCD$\to$D, and five real-robot tasks on Mobile ALOHA, \textsc{EquiVLA} achieves $92.6\%$ average success on LIBERO (vs. $78.1\%$ baseline), an average sequence length of $4.03$ on CALVIN (vs. $3.45$), and improves real-robot success from $54\%$ to $72\%$.
Summary / 总结
Vision-Language-Action (VLA) models have emerged as a powerful paradigm for generalist robot manipulation, yet they lack geometric inductive biases: policies trained at specific orientations require substantially more data to generalize across rotational configurations.
Temporal Self-Imitation Learning
Authors: Yinsen Jia, Boyuan Chen
First: 2026-06-18T03:31:56+00:00 · Latest: 2026-06-18T03:31:56+00:00
Abstract
Long-horizon robot manipulation policies trained with reward shaping can still exploit dense rewards through inefficient interaction, while rare efficient behaviors may be forgotten during training. We argue that temporal efficiency itself provides a powerful and underutilized source of self-supervision for reinforcement learning. We introduce Temporal Self-Imitation Learning (TSIL), a reinforcement learning framework that mines temporally efficient successful trajectories generated during learning and converts them into reusable supervision for future policy improvement. TSIL progressively refines learning using configuration-conditioned adaptive temporal targets derived from fast successful trajectories, while preserving and replaying efficient behaviors through efficiency-weighted self-imitation learning. Across 15 distinct long-horizon manipulation tasks, TSIL consistently improves learning efficiency, task-completion efficiency, revisitation of fast successful behaviors, and robustness to unstable training conditions. More broadly, our results suggest that the temporal structure of successful behavior itself provides a scalable self-supervisory signal for reinforcement learning beyond manually engineered reward shaping alone.
Summary / 总结
Long-horizon robot manipulation policies trained with reward shaping can still exploit dense rewards through inefficient interaction, while rare efficient behaviors may be forgotten during training.
Efficient Neural Network Model Selection for Few-Class Application Datasets
Authors: Bryan Bo Cao, Abhinav Sharma, Lawrence O'Gorman, Michael Coss, Shubham Jain
First: 2026-06-18T02:22:27+00:00 · Latest: 2026-06-18T02:22:27+00:00
Comments: 36 pages, 9 tables, 13 figures
Abstract
While much effort has focused on developing and benchmarking high-performance neural networks, less attention has been given to how dataset properties, known to practitioners, can guide efficient model selection. Neural models are typically evaluated on datasets with thousands of classes, yet many real-world applications involve fewer than ten. To address this understudied but common setting, we develop a measure of classification difficulty based on data-side properties and show how it enables more efficient model selection for few-class datasets, where traditional approaches are less effective. We term this phenomenon "few-class distinctiveness". Our metric allows comparison of models and datasets 6 to 29$\times$ faster than repeated training and testing. Leveraging this insight, we extend scaled model families below the smallest published models, achieving greater efficiency at similar accuracy, for example models up to 42% smaller than YOLOv5-nano for a mobile robot task. Targeting resource-constrained applications, we demonstrate few-class model selection across mobile robot, drone, and IoT scenarios, highlighting practical gains in efficiency without sacrificing performance.
Summary / 总结
While much effort has focused on developing and benchmarking high-performance neural networks, less attention has been given to how dataset properties, known to practitioners, can guide efficient model selection.
ImageWAM: Do World Action Models Really Need Video Generation, or Just Image Editing?
Authors: Yuyang Zhang, Wenyao Zhang, Zekun Qi, He Zhang, Haitao Lin, Jingbo Zhang, Yao Mu, Xiaokang Yang, Wenjun Zeng, Xin Jin
First: 2026-06-17T19:25:28+00:00 · Latest: 2026-06-17T19:25:28+00:00
Comments: Project Page: https://zhangwenyao1.github.io/ImageWAM/
Abstract
World Action Models (WAMs) commonly rely on video generation to bridge visual world modeling and robot control. However, video-based WAMs face three coupled limitations: dense multi-frame future tokens make inference costly, full video prediction spends capacity on action-irrelevant temporal and appearance details, and long-horizon future imagination may introduce errors that mislead action prediction. These issues raise a simple question: Does world action model really need video generation? We propose ImageWAM, a simple WAM framework that repurposes pretrained image editing models for robot action prediction. In contrast to video generation, image editing provides a better-matched prior: it only needs to model a target-frame transformation, focuses on action-relevant current-to-target visual differences, and grounds task instructions to localized visual changes through edit pretraining. In practice, ImageWAM does not decode the target frame at inference time; instead, it conditions a flow-matching action expert on the KV caches produced by image-editing denoising, using them as a compact world-action context. ImageWAM outperforms standard VLA baselines and matching competitive WAMs without additional policy pretraining across different simulator and real-world experiments. It also reduces FLOPs to 1/6 and latency to 1/4 of video-based WAMs. Attention analysis further shows that editing caches focus on task-relevant change regions, supporting image editing as an effective alternative to video-based world-action modeling.
Summary / 总结
World Action Models (WAMs) commonly rely on video generation to bridge visual world modeling and robot control.
Techniques for Peak Memory Reduction for LoRA Fine-tuning of LLMs on Edge Devices
Authors: Hassan Dbouk, Matthias Reisser, Prathamesh Mandke, Likhita Arun Navali, Christos Louizos
First: 2026-06-17T19:20:06+00:00 · Latest: 2026-06-17T19:20:06+00:00
Comments: Hassan Dbouk and Matthias Reisser contributed equally to this work
Abstract
Fine-tuning of Large Language Models (LLMs) using Low-Rank Adaptation (LoRA) on an end-user's data offers personalized experiences while keeping data private, but faces severe memory constraints on consumer hardware. Peak memory during fine-tuning often exceeds device limits, especially for models with billions of parameters and long-context training data. This paper introduces a suite of complementary techniques to reduce memory footprint without sacrificing model quality: (1) base model quantization with on-the-fly dequantization, (2) memory-efficient checkpointing combining selective activation caching and disk offloading, (3) softmax approximation using semantically relevant token subsets, and (4) logits masking. Experiments on Llama-3.2 3B and Qwen-2.5 3B demonstrate up to $26\times$ and $28\times$ reduction in peak memory, enabling fine-tuning on resource-constrained devices.
Summary / 总结
Fine-tuning of Large Language Models (LLMs) using Low-Rank Adaptation (LoRA) on an end-user's data offers personalized experiences while keeping data private, but faces severe memory constraints on consumer hardware.
3D-DLP: Self-Supervised 3D Object-Centric Scene Representation Learning
Authors: Ellina Zhang, Madhaven Iyengar, Amir Zadeh, Chuan Li, Deepak Pathak, David Held, Tal Daniel
Venue: ICML 2026
First: 2026-06-17T18:00:08+00:00 · Latest: 2026-06-17T18:00:08+00:00
Comments: ICML 2026. Project webpage: https://eubooks3003.github.io/3d-dlp
Abstract
We introduce 3D-DLP, a self-supervised object-centric representation learning model that decomposes scene-level RGB-D or voxel observations into a set of 3D latent particles. Building on the Deep Latent Particles (DLP) framework, each particle encodes disentangled attributes, including 3D keypoint position, bounding box dimensions, and appearance features, and represents a distinct entity in the scene. The model learns interpretable per-particle segmentation maps through an end-to-end self-supervised reconstruction objective. We demonstrate on both simulated and real-world datasets that the learned latent space is interpretable and controllable: by manipulating particle positions and decoding, we can generate novel scene configurations. Furthermore, we show that leveraging these compact 3D latent particles for downstream robotic manipulation improves performance over baselines that either lack explicit 3D information or rely on memory-intensive dense 3D inputs without object-centric structure. Code and videos are available at https://eubooks3003.github.io/3d-dlp.
Summary / 总结
We introduce 3D-DLP, a self-supervised object-centric representation learning model that decomposes scene-level RGB-D or voxel observations into a set of 3D latent particles.
Zero-Shot Long-Horizon Dexterous Manipulation via Multi-View 3D-Grounded VLM Reasoning
Authors: Jisoo Kim, Sangwon Baik, Taeksoo Kim, Sungjoo Kim, Junyoung Lee, Mingi Choi, Hanbyul Joo
First: 2026-06-17T17:59:56+00:00 · Latest: 2026-06-17T17:59:56+00:00
Abstract
We present a zero-shot framework for long-horizon dexterous manipulation that grounds language instructions into executable 3D task plans from calibrated multi-view RGB images. Rather than training an end-to-end policy, our system uses a vision-language model (VLM) to produce reference-frame task grounding and primitive-level 2D keypoints, then lifts them into 3D via multi-view fusion. This lifting combines triangulation of view-wise VLM groundings with reference-view ray voting, which searches along a semantic camera ray for geometrically consistent candidates across neighboring views. The resulting 3D keypoints support both pick-and-place and tool-use: for tool-use, we retrieve an object-centric atomic action corresponding to the inferred skill category and align its stored 6D tool trajectory to the scene; for dexterous execution, we expand the lifted grasp keypoint into a task-conditioned grasp affordance region and generate feasible grasp-motion pairs with an arm-hand motion generator. Real-world experiments show improved 3D grounding accuracy and execution reliability over single-view RGB-D grounding and fine-tuned VLA baselines. We further demonstrate long-horizon manipulation through closed-loop status verification and replan, enabling zero-shot execution on unseen objects and tool-use tasks in novel scenes.
Summary / 总结
We present a zero-shot framework for long-horizon dexterous manipulation that grounds language instructions into executable 3D task plans from calibrated multi-view RGB images.
Do as I Do: Dexterous Manipulation Data from Everyday Human Videos
Authors: Bhawna Paliwal, Haritheja Etukuru, William Liang, Pieter Abbeel, Nur Muhammad Mahi Shafiullah, Jitendra Malik
First: 2026-06-17T17:57:34+00:00 · Latest: 2026-06-17T17:57:34+00:00
Comments: Project website: https://do-as-i-do.com/
Abstract
How can we scalably generate data for robotic manipulation, especially on human-like platforms such as dexterous multi-fingered hands? Learning from human videos has recently emerged as a likely answer to this question. However, difficulties in estimating hand-object interaction and crossing the human-to-robot embodiment gap have hindered the adoption of abundant monocular RGB-only human videos as the primary source of robot manipulation data. In this work, we present DO AS I DO, an algorithm to reconstruct and retarget monocular RGB human videos to multi-fingered dexterous robotic hands. DO AS I DO reconstructs hand-object interactions from various egocentric and exocentric in-the-wild video sources. The algorithm then retargets these hand-object interaction estimates into a sequence of actions executable in the real world, yielding robot-complete manipulation data from disparate human videos. Overall, DO AS I DO outperforms previous state of the art in estimating hand-object interactions and extracting dexterous manipulation trajectories from RGB videos, as we show in experiments on datasets with ground truths and on a dataset of video clips collected online. Our experiments enable us to propose an efficacy playbook for practitioners collecting human data for manipulation.
Summary / 总结
How can we scalably generate data for robotic manipulation, especially on human-like platforms such as dexterous multi-fingered hands?
Does VLA Even Know the Basics? Measuring Commonsense and World Knowledge Retention in Vision-Language-Action Models
Authors: Nikita Kachaev, Andrey Moskalenko, Matvey Skripkin, Nikita Kurlaev, Daria Pugacheva, Albina Burlova, Mikhail Kolosov, Denis Shepelev, Andrey Kuznetsov, Elena Tutubalina, Aleksandr I. Panov, Alexey K. Kovalev, Vlad Shakhuro
First: 2026-06-17T17:20:46+00:00 · Latest: 2026-06-17T17:20:46+00:00
Comments: Project page: https://tttonyalpha.github.io/act2answer/
Abstract
Embodied Vision-Language-Action (VLA) models are typically obtained by fine-tuning powerful pretrained VLMs on robotics data, yet it is unclear how much commonsense and factual knowledge they retain after adaptation. Failures on knowledge-sensitive tasks are ambiguous, conflating missing knowledge with poor generalization of low-level control. We introduce Act2Answer, a lightweight protocol that adapts VLM knowledge benchmarks to VLA evaluation by requiring agents to answer through action. Each question becomes a short tabletop episode where the agent performs a single object-placement action to select among candidate answers, yielding an action-grounded success rate with reduced control confounds. We curate a test suite of such environments across diverse commonsense and world-knowledge categories and introduce layerwise intent probing to localize answer-relevant information across the VLM backbone and action head. In a large-scale study of 7 VLA models and 9 VLM baselines, we systematically rank models across categories, finding that VLAs show solid performance on simple concepts while exhibiting larger gaps on richer semantic categories relative to their source VLMs, that VQA co-training is associated with better knowledge retention, and that answer-relevant signals peak in middle VLA layers but attenuate in upper layers. Act2Answer is available at https://tttonyalpha.github.io/act2answer/.
Summary / 总结
Embodied Vision-Language-Action (VLA) models are typically obtained by fine-tuning powerful pretrained VLMs on robotics data, yet it is unclear how much commonsense and factual knowledge they retain after adaptation.
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