Daily Papers Arch&EAI

2026-03-18 07:33
Snapshot: 20260318_0733
Towards Generalizable Robotic Manipulation in Dynamic Environments
Authors: Heng Fang, Shangru Li, Shuhan Wang, Xuanyang Xi, Dingkang Liang, Xiang Bai
First: 2026-03-16T17:59:57+00:00 · Latest: 2026-03-16T17:59:57+00:00
Abstract
Vision-Language-Action (VLA) models excel in static manipulation but struggle in dynamic environments with moving targets. This performance gap primarily stems from a scarcity of dynamic manipulation datasets and the reliance of mainstream VLAs on single-frame observations, restricting their spatiotemporal reasoning capabilities. To address this, we introduce DOMINO, a large-scale dataset and benchmark for generalizable dynamic manipulation, featuring 35 tasks with hierarchical complexities, over 110K expert trajectories, and a multi-dimensional evaluation suite. Through comprehensive experiments, we systematically evaluate existing VLAs on dynamic tasks, explore effective training strategies for dynamic awareness, and validate the generalizability of dynamic data. Furthermore, we propose PUMA, a dynamics-aware VLA architecture. By integrating scene-centric historical optical flow and specialized world queries to implicitly forecast object-centric future states, PUMA couples history-aware perception with short-horizon prediction. Results demonstrate that PUMA achieves state-of-the-art performance, yielding a 6.3% absolute improvement in success rate over baselines. Moreover, we show that training on dynamic data fosters robust spatiotemporal representations that transfer to static tasks. All code and data are available at https://github.com/H-EmbodVis/DOMINO.
Summary / 总结
Vision-Language-Action (VLA) models excel in static manipulation but struggle in dynamic environments with moving targets.
HSImul3R: Physics-in-the-Loop Reconstruction of Simulation-Ready Human-Scene Interactions
Authors: Yukang Cao, Haozhe Xie, Fangzhou Hong, Long Zhuo, Zhaoxi Chen, Liang Pan, Ziwei Liu
First: 2026-03-16T17:58:33+00:00 · Latest: 2026-03-16T17:58:33+00:00
Comments: https://yukangcao.github.io/HSImul3R/
Abstract
We present HSImul3R, a unified framework for simulation-ready 3D reconstruction of human-scene interactions (HSI) from casual captures, including sparse-view images and monocular videos. Existing methods suffer from a perception-simulation gap: visually plausible reconstructions often violate physical constraints, leading to instability in physics engines and failure in embodied AI applications. To bridge this gap, we introduce a physically-grounded bi-directional optimization pipeline that treats the physics simulator as an active supervisor to jointly refine human dynamics and scene geometry. In the forward direction, we employ Scene-targeted Reinforcement Learning to optimize human motion under dual supervision of motion fidelity and contact stability. In the reverse direction, we propose Direct Simulation Reward Optimization, which leverages simulation feedback on gravitational stability and interaction success to refine scene geometry. We further present HSIBench, a new benchmark with diverse objects and interaction scenarios. Extensive experiments demonstrate that HSImul3R produces the first stable, simulation-ready HSI reconstructions and can be directly deployed to real-world humanoid robots.
Summary / 总结
We present HSImul3R, a unified framework for simulation-ready 3D reconstruction of human-scene interactions (HSI) from casual captures, including sparse-view images and monocular videos.
From Passive Observer to Active Critic: Reinforcement Learning Elicits Process Reasoning for Robotic Manipulation
Authors: Yibin Liu, Yaxing Lyu, Daqi Gao, Zhixuan Liang, Weiliang Tang, Shilong Mu, Xiaokang Yang, Yao Mu
First: 2026-03-16T17:53:28+00:00 · Latest: 2026-03-16T17:53:28+00:00
Comments: 31 pages
Abstract
Accurate process supervision remains a critical challenge for long-horizon robotic manipulation. A primary bottleneck is that current video MLLMs, trained primarily under a Supervised Fine-Tuning (SFT) paradigm, function as passive "Observers" that recognize ongoing events rather than evaluating the current state relative to the final task goal. In this paper, we introduce PRIMO R1 (Process Reasoning Induced Monitoring), a 7B framework that transforms video MLLMs into active "Critics". We leverage outcome-based Reinforcement Learning to incentivize explicit Chain-of-Thought generation for progress estimation. Furthermore, our architecture constructs a structured temporal input by explicitly anchoring the video sequence between initial and current state images. Supported by the proposed PRIMO Dataset and Benchmark, extensive experiments across diverse in-domain environments and out-of-domain real-world humanoid scenarios demonstrate that PRIMO R1 achieves state-of-the-art performance. Quantitatively, our 7B model achieves a 50% reduction in the mean absolute error of specialized reasoning baselines, demonstrating significant relative accuracy improvements over 72B-scale general MLLMs. Furthermore, PRIMO R1 exhibits strong zero-shot generalization on difficult failure detection tasks. We establish state-of-the-art performance on RoboFail benchmark with 67.0% accuracy, surpassing closed-source models like OpenAI o1 by 6.0%.
Summary / 总结
Accurate process supervision remains a critical challenge for long-horizon robotic manipulation.
Panoramic Affordance Prediction
Authors: Zixin Zhang, Chenfei Liao, Hongfei Zhang, Harold Haodong Chen, Kanghao Chen, Zichen Wen, Litao Guo, Bin Ren, Xu Zheng, Yinchuan Li, Xuming Hu, Nicu Sebe, Ying-Cong Chen
First: 2026-03-16T17:21:49+00:00 · Latest: 2026-03-16T17:21:49+00:00
Abstract
Affordance prediction serves as a critical bridge between perception and action in embodied AI. However, existing research is confined to pinhole camera models, which suffer from narrow Fields of View (FoV) and fragmented observations, often missing critical holistic environmental context. In this paper, we present the first exploration into Panoramic Affordance Prediction, utilizing 360-degree imagery to capture global spatial relationships and holistic scene understanding. To facilitate this novel task, we first introduce PAP-12K, a large-scale benchmark dataset containing over 1,000 ultra-high-resolution (12k, 11904 x 5952) panoramic images with over 12k carefully annotated QA pairs and affordance masks. Furthermore, we propose PAP, a training-free, coarse-to-fine pipeline inspired by the human foveal visual system to tackle the ultra-high resolution and severe distortion inherent in panoramic images. PAP employs recursive visual routing via grid prompting to progressively locate targets, applies an adaptive gaze mechanism to rectify local geometric distortions, and utilizes a cascaded grounding pipeline to extract precise instance-level masks. Experimental results on PAP-12K reveal that existing affordance prediction methods designed for standard perspective images suffer severe performance degradation and fail due to the unique challenges of panoramic vision. In contrast, PAP framework effectively overcomes these obstacles, significantly outperforming state-of-the-art baselines and highlighting the immense potential of panoramic perception for robust embodied intelligence.
Summary / 总结
Affordance prediction serves as a critical bridge between perception and action in embodied AI.
HAMLOCK: HArdware-Model LOgically Combined attacK
Authors: Sanskar Amgain, Daniel Lobo, Atri Chatterjee, Swarup Bhunia, Fnu Suya
First: 2025-10-22T00:31:49+00:00 · Latest: 2026-03-16T16:55:18+00:00
Comments: Accepted to usenix security 2026
Abstract
The growing use of third-party hardware accelerators (e.g., FPGAs, ASICs) for deep neural networks (DNNs) introduces new security vulnerabilities. Conventional model-level backdoor attacks, which only poison a model's weights to misclassify inputs with a specific trigger, are often detectable because the entire attack logic is embedded within the model (i.e., software), creating a traceable layer-by-layer activation path. This paper introduces the HArdware-Model Logically Combined Attack (HAMLOCK), a far stealthier threat that distributes the attack logic across the hardware-software boundary. The software (model) is now only minimally altered by tuning the activations of few neurons to produce uniquely high activation values when a trigger is present. A malicious hardware Trojan detects those unique activations by monitoring the corresponding neurons' most significant bit or the 8-bit exponents and triggers another hardware Trojan to directly manipulate the final output logits for misclassification. This decoupled design is highly stealthy, as the model itself contains no complete backdoor activation path as in conventional attacks and hence, appears fully benign. Empirically, across benchmarks like MNIST, CIFAR10, GTSRB, and ImageNet, HAMLOCK achieves a near-perfect attack success rate with a negligible clean accuracy drop. More importantly, HAMLOCK circumvents the state-of-the-art model-level defenses without any adaptive optimization. The hardware Trojan is also undetectable, incurring area and power overheads as low as 0.01%, which is easily masked by process and environmental noise. Our findings expose a critical vulnerability at the hardware-software interface, demanding new cross-layer defenses against this emerging threat.
Summary / 总结
The growing use of third-party hardware accelerators (e.g., FPGAs, ASICs) for deep neural networks (DNNs) introduces new security vulnerabilities.
RoCo Challenge at AAAI 2026: Benchmarking Robotic Collaborative Manipulation for Assembly Towards Industrial Automation
Authors: Haichao Liu, Yuheng Zhou, Zhenyu Wu, Ziheng Ji, Ziyu Shan, Qianzhun Wang, Ruixuan Liu, Zhiyuan Yang, Yejun Gu, Shalman Khan, Shijun Yan, Jun Liu, Haiyue Zhu, Changliu Liu, Jianfei Yang, Jingbing Zhang, Ziwei Wang
First: 2026-03-16T16:05:01+00:00 · Latest: 2026-03-16T16:05:01+00:00
Comments: 16 pages, 8 figures
Abstract
Embodied Artificial Intelligence (EAI) is rapidly developing, gradually subverting previous autonomous systems' paradigms from isolated perception to integrated, continuous action. This transition is highly significant for industrial robotic manipulation, promising to free human workers from repetitive, dangerous daily labor. To benchmark and advance this capability, we introduce the Robotic Collaborative Assembly Assistance (RoCo) Challenge with a dataset towards simulation and real-world assembly manipulation. Set against the backdrop of human-centered manufacturing, this challenge focuses on a high-precision planetary gearbox assembly task, a demanding yet highly representative operation in modern industry. Built upon a self-developed data collection, training, and evaluation system in Isaac Sim, and utilizing a dual-arm robot for real-world deployment, the challenge operates in two phases. The Simulation Round defines fine-grained task phases for step-wise scoring to handle the long-horizon nature of the assembly. The Real-World Round mirrors this evaluation with physical gearbox components and high-quality teleoperated datasets. The core tasks require assembling an epicyclic gearbox from scratch, including mounting three planet gears, a sun gear, and a ring gear. Attracting over 60 teams and 170+ participants from more than 10 countries, the challenge yielded highly effective solutions, most notably ARC-VLA and RoboCola. Results demonstrate that a dual-model framework for long-horizon multi-task learning is highly effective, and the strategic utilization of recovery-from-failure curriculum data is a critical insight for successful deployment. This report outlines the competition setup, evaluation approach, key findings, and future directions for industrial EAI. Our dataset, CAD files, code, and evaluation results can be found at: https://rocochallenge.github.io/RoCo2026/.
Summary / 总结
Embodied Artificial Intelligence (EAI) is rapidly developing, gradually subverting previous autonomous systems' paradigms from isolated perception to integrated, continuous action.
MA-VLCM: A Vision Language Critic Model for Value Estimation of Policies in Multi-Agent Team Settings
Authors: Shahil Shaik, Aditya Parameshwaran, Anshul Nayak, Jonathon M. Smereka, Yue Wang
First: 2026-03-16T15:29:41+00:00 · Latest: 2026-03-16T15:29:41+00:00
Comments: 7 pages, 6 figures
Abstract
Multi-agent reinforcement learning (MARL) commonly relies on a centralized critic to estimate the value function. However, learning such a critic from scratch is highly sample-inefficient and often lacks generalization across environments. At the same time, large vision-language-action models (VLAs) trained on internet-scale data exhibit strong multimodal reasoning and zero-shot generalization capabilities, yet directly deploying them for robotic execution remains computationally prohibitive, particularly in heterogeneous multi-robot systems with diverse embodiments and resource constraints. To address these challenges, we propose Multi-Agent Vision-Language-Critic Models (MA-VLCM), a framework that replaces the learned centralized critic in MARL with a pretrained vision-language model fine-tuned to evaluate multi-agent behavior. MA-VLCM acts as a centralized critic conditioned on natural language task descriptions, visual trajectory observations, and structured multi-agent state information. By eliminating critic learning during policy optimization, our approach significantly improves sample efficiency while producing compact execution policies suitable for deployment on resource-constrained robots. Results show good zero-shot return estimation on models with differing VLM backbones on in-distribution and out-of-distribution scenarios in multi-agent team settings
Summary / 总结
Multi-agent reinforcement learning (MARL) commonly relies on a centralized critic to estimate the value function.
End-to-End Dexterous Grasp Learning from Single-View Point Clouds via a Multi-Object Scene Dataset
Authors: Tao Geng, Dapeng Yang, Ziwei Liu, Le Zhang, Le Qi, WangYang Li, Yi Ren, Shan Luo, Fenglei Ni
First: 2026-03-16T15:21:13+00:00 · Latest: 2026-03-16T15:21:13+00:00
Comments: 10 pages, 6 figures. Submitted to IEEE Transactions on Automation Science and Engineering (T-ASE)
Abstract
Dexterous grasping in multi-object scene constitutes a fundamental challenge in robotic manipulation. Current mainstream grasping datasets predominantly focus on single-object scenarios and predefined grasp configurations, often neglecting environmental interference and the modeling of dexterous pre-grasp gesture, thereby limiting their generalizability in real-world applications. To address this, we propose DGS-Net, an end-to-end grasp prediction network capable of learning dense grasp configurations from single-view point clouds in multi-object scene. Furthermore, we propose a two-stage grasp data generation strategy that progresses from dense single-object grasp synthesis to dense scene-level grasp generation. Our dataset comprises 307 objects, 240 multi-object scenes, and over 350k validated grasps. By explicitly modeling grasp offsets and pre-grasp configurations, the dataset provides more robust and accurate supervision for dexterous grasp learning. Experimental results show that DGS-Net achieves grasp success rates of 88.63\% in simulation and 78.98\% on a real robotic platform, while exhibiting lower penetration with a mean penetration depth of 0.375 mm and penetration volume of 559.45 mm^3, outperforming existing methods and demonstrating strong effectiveness and generalization capability. Our dataset is available at https://github.com/4taotao8/DGS-Net.
Summary / 总结
Dexterous grasping in multi-object scene constitutes a fundamental challenge in robotic manipulation.
MoE-ACT: Scaling Multi-Task Bimanual Manipulation with Sparse Language-Conditioned Mixture-of-Experts Transformers
Authors: Kangjun Guo, Haichao Liu, Yanji Sun, Ruhan Zhao, Jinni Zhou, Jun Ma
First: 2026-03-16T13:33:59+00:00 · Latest: 2026-03-16T13:33:59+00:00
Abstract
The ability of robots to handle multiple tasks under a unified policy is critical for deploying embodied intelligence in real-world household and industrial applications. However, out-of-distribution variation across tasks often causes severe task interference and negative transfer when training general robotic policies. To address this challenge, we propose a lightweight multi-task imitation learning framework for bimanual manipulation, termed Mixture-of-Experts-Enhanced Action Chunking Transformer (MoE-ACT), which integrates sparse Mixture-of-Experts (MoE) modules into the Transformer encoder of ACT. The MoE layer decomposes a unified task policy into independently invoked expert components. Through adaptive activation, it naturally decouples multi-task action distributions in latent space. During decoding, Feature-wise Linear Modulation (FiLM) dynamically modulates action tokens to improve consistency between action generation and task instructions. In parallel, multi-scale cross-attention enables the policy to simultaneously focus on both low-level and high-level semantic features, providing rich visual information for robotic manipulation. We further incorporate textual information, transitioning the framework from a purely vision-based model to a vision-centric, language-conditioned action generation system. Experimental validation in both simulation and a real-world dual-arm setup shows that MoE-ACT substantially improves multi-task performance. Specifically, MoE-ACT outperforms vanilla ACT by an average of 33% in success rate. These results indicate that MoE-ACT provides stronger robustness and generalization in complex multi-task bimanual manipulation environments. Our open-source project page can be found at https://j3k7.github.io/MoE-ACT/.
Summary / 总结
The ability of robots to handle multiple tasks under a unified policy is critical for deploying embodied intelligence in real-world household and industrial applications.
HapticVLA: Contact-Rich Manipulation via Vision-Language-Action Model without Inference-Time Tactile Sensing
Authors: Konstantin Gubernatorov, Mikhail Sannikov, Ilya Mikhalchuk, Egor Kuznetsov, Makar Artemov, Ogunwoye Faith Ouwatobi, Marcelino Fernando, Artem Asanov, Ziang Guo, Dzmitry Tsetserukou
First: 2026-03-16T13:24:58+00:00 · Latest: 2026-03-16T13:24:58+00:00
Abstract
Tactile sensing is a crucial capability for Vision-Language-Action (VLA) architectures, as it enables dexterous and safe manipulation in contact-rich tasks. However, reliance on dedicated tactile hardware increases cost and reduces reproducibility across robotic platforms. We argue that tactile-aware manipulation can be learned offline and deployed without direct haptic feedback at inference. To this end, we present HapticVLA, which proceeds in two tightly coupled stages: Safety-Aware Reward-Weighted Flow Matching (SA-RWFM) and Tactile Distillation (TD). SA-RWFM trains a flow-matching action expert that incorporates precomputed, safety-aware tactile rewards penalizing excessive grasping force and suboptimal grasping trajectories. TD further transfers this tactile-aware capability into a conventional VLA: we distill a compact tactile token from the SA-RWFM teacher and train a student VLA to predict that token from vision and state modalities, enabling tactile-aware action generation at inference without requiring on-board tactile sensors. This design preserves contact-rich tactile-aware reasoning within VLA while removing the need for on-board tactile sensors during deployment. On real-world experiments, HapticVLA achieves a mean success rate of 86.7%, consistently outperforming baseline VLAs - including versions provided with direct tactile feedback during inference.
Summary / 总结
Tactile sensing is a crucial capability for Vision-Language-Action (VLA) architectures, as it enables dexterous and safe manipulation in contact-rich tasks.
NavGSim: High-Fidelity Gaussian Splatting Simulator for Large-Scale Navigation
Authors: Jiahang Liu, Yuanxing Duan, Jiazhao Zhang, Minghan Li, Shaoan Wang, Zhizheng Zhang, He Wang
First: 2026-03-16T12:23:20+00:00 · Latest: 2026-03-16T12:23:20+00:00
Abstract
Simulating realistic environments for robots is widely recognized as a critical challenge in robot learning, particularly in terms of rendering and physical simulation. This challenge becomes even more pronounced in navigation tasks, where trajectories often extend across multiple rooms or entire floors. In this work, we present NavGSim, a Gaussian Splatting-based simulator designed to generate high-fidelity, large-scale navigation environments. Built upon a hierarchical 3D Gaussian Splatting framework, NavGSim enables photorealistic rendering in expansive scenes spanning hundreds of square meters. To simulate navigation collisions, we introduce a Gaussian Splatting-based slice technique that directly extracts navigable areas from reconstructed Gaussians. Additionally, for ease of use, we provide comprehensive NavGSim APIs supporting multi-GPU development, including tools for custom scene reconstruction, robot configuration, policy training, and evaluation. To evaluate NavGSim's effectiveness, we train a Vision-Language-Action (VLA) model using trajectories collected from NavGSim and assess its performance in both simulated and real-world environments. Our results demonstrate that NavGSim significantly enhances the VLA model's scene understanding, enabling the policy to handle diverse navigation queries effectively.
Summary / 总结
Simulating realistic environments for robots is widely recognized as a critical challenge in robot learning, particularly in terms of rendering and physical simulation.
ForceVLA2: Unleashing Hybrid Force-Position Control with Force Awareness for Contact-Rich Manipulation
Authors: Yang Li, Zhaxizhuoma, Hongru Jiang, Junjie Xia, Hongquan Zhang, Jinda Du, Yunsong Zhou, Jia Zeng, Ce Hao, Jieji Ren, Qiaojun Yu, Cewu Lu, Yu Qiao, Jiangmiao Pang
Venue: CVPR 2026
First: 2026-03-16T12:03:58+00:00 · Latest: 2026-03-16T12:03:58+00:00
Comments: Accepted by CVPR 2026
Abstract
Embodied intelligence for contact-rich manipulation has predominantly relied on position control, while explicit awareness and regulation of interaction forces remain under-explored, limiting stability, precision, and robustness in real-world tasks. We propose ForceVLA2, an end-to-end vision-language-action framework that equips robots with hybrid force-position control and explicit force awareness. ForceVLA2 introduces force-based prompts into the VLM expert to construct force-aware task concepts across stages, and employs a Cross-Scale Mixture-of-Experts (MoE) in the action expert to adaptively fuse these concepts with real-time interaction forces for closed-loop hybrid force-position regulation. To support learning and evaluation, we construct ForceVLA2-Dataset, containing 1,000 trajectories over 5 contact-rich tasks, including wiping, pressing, and assembling, with multi-view images, task prompts, proprioceptive state, and force signals. Extensive experiments show that ForceVLA2 substantially improves success rates and reliability in contact-rich manipulation, outperforming pi0 and pi0.5 by 48.0% and 35.0%, respectively, across the 5 tasks, and mitigating common failure modes such as arm overload and unstable contact, thereby actively advancing force-aware interactive physical intelligence in VLAs. The project page is available at https://sites.google.com/view/force-vla2/home.
Summary / 总结
Embodied intelligence for contact-rich manipulation has predominantly relied on position control, while explicit awareness and regulation of interaction forces remain under-explored, limiting stability, precision, and robustness in real-world tasks.
Confusion-Aware In-Context-Learning for Vision-Language Models in Robotic Manipulation
Authors: Yayun He, Zuheng Kang, Botao Zhao, Zhouyin Wu, Junqing Peng, Jianzong Wang
First: 2026-03-16T11:26:45+00:00 · Latest: 2026-03-16T11:26:45+00:00
Comments: Accepted by the 29th International Conference on Computer Supported Cooperative Work in Design (CSCWD 2026)
Abstract
Vision-language models (VLMs) have significantly improved the generalization capabilities of robotic manipulation. However, VLM-based systems often suffer from a lack of robustness, leading to unpredictable errors, particularly in scenarios involving confusable objects. Our preliminary analysis reveals that these failures are mainly caused by shortcut learning problem inherently in VLMs, limiting their ability to accurately distinguish between confusable features. To this end, we propose Confusion-Aware In-Context Learning (CAICL), a method that enhances VLM performance in confusable scenarios for robotic manipulation. The approach begins with confusion localization and analysis, identifying potential sources of confusion. This information is then used as a prompt for the VLM to focus on features most likely to cause misidentification. Extensive experiments on the VIMA-Bench show that CAICL effectively addresses the shortcut learning issue, achieving a 85.5\% success rate and showing good stability across tasks with different degrees of generalization.
Summary / 总结
Vision-language models (VLMs) have significantly improved the generalization capabilities of robotic manipulation.
Affordable Precision Agriculture: A Deployment-Oriented Review of Low-Cost, Low-Power Edge AI and TinyML for Resource-Constrained Farming Systems
Authors: Riya Samanta, Bidyut Saha
First: 2026-03-16T10:38:31+00:00 · Latest: 2026-03-16T10:38:31+00:00
Abstract
Precision agriculture increasingly integrates artificial intelligence to enhance crop monitoring, irrigation management, and resource efficiency. Nevertheless, the vast majority of the current systems are still mostly cloud-based and require reliable connectivity, which hampers the adoption to smaller scale, smallholder farming and underdeveloped country systems. Using recent literature reviews, ranging from 2023 to 2026, this review covers deployments of Edge AI, focused on the evolution and acceptance of Tiny Machine Learning, in low-cost and low-powered agriculture. A hardware-targeted deployment-oriented study has shown pronounced variation in architecture with microcontroller-class platforms i.e. ESP32, STM32, ATMega dominating the inference options, in parallel with single-board computers and UAV-assisted solutions. Quantitative synthesis shows quantization is the dominant optimization strategy; the approach in many works identified: around 50% of such works are quantized, while structured pruning, multi-objective compression and hardware aware neural architecture search are relatively under-researched. Also, resource profiling practices are not uniform: while model size is occasionally reported, explicit flash, RAM, MAC, latency and millijoule level energy metrics are not well documented, hampering reproducibility and cross-system comparison. Moreoever, to bridge the gap between research prototypes and deployment-ready systems, the review also presents a literature-informed deployment perspective in the form of a privacy-preserving layered Edge AI architecture for agriculture, synthesizing the key system-level design insights emerging from the surveyed works. Overall, the findings demonstrate a clear architectural shift toward localized inference with centralized training asymmetry.
Summary / 总结
Precision agriculture increasingly integrates artificial intelligence to enhance crop monitoring, irrigation management, and resource efficiency.
AnoleVLA: Lightweight Vision-Language-Action Model with Deep State Space Models for Mobile Manipulation
Authors: Yusuke Takagi, Motonari Kambara, Daichi Yashima, Koki Seno, Kento Tokura, Komei Sugiura
First: 2026-03-16T09:57:45+00:00 · Latest: 2026-03-16T09:57:45+00:00
Abstract
In this study, we address the problem of language-guided robotic manipulation, where a robot is required to manipulate a wide range of objects based on visual observations and natural language instructions. This task is essential for service robots that operate in human environments, and requires safety, efficiency, and task-level generality. Although Vision-Language-Action models (VLAs) have demonstrated strong performance for this task, their deployment in resource-constrained environments remains challenging because of the computational cost of standard transformer backbones. To overcome this limitation, we propose AnoleVLA, a lightweight VLA that uses a deep state space model to process multimodal sequences efficiently. The model leverages its lightweight and fast sequential state modeling to process visual and textual inputs, which allows the robot to generate trajectories efficiently. We evaluated the proposed method in both simulation and physical experiments. Notably, in real-world evaluations, AnoleVLA outperformed a representative large-scale VLA by 21 points for the task success rate while achieving an inference speed approximately three times faster.
Summary / 总结
In this study, we address the problem of language-guided robotic manipulation, where a robot is required to manipulate a wide range of objects based on visual observations and natural language instructions.
EMMA: Generalizing Real-World Robot Manipulation via Generative Visual Transfer
Authors: Zhehao Dong, Xiaofeng Wang, Zheng Zhu, Yirui Wang, Yang Wang, Yukun Zhou, Boyuan Wang, Chaojun Ni, Runqi Ouyang, Wenkang Qin, Xinze Chen, Yun Ye, Guan Huang, Zhen Lu, Yue Yang
First: 2025-09-26T14:34:44+00:00 · Latest: 2026-03-16T09:11:10+00:00
Abstract
The generalization of vision-language-action (VLA) models heavily relies on diverse training data. However, acquiring large-scale data for robot manipulation across varied object appearances is costly and labor-intensive. To address this limitation, we introduce Embodied Manipulation Media Adaptation (EMMA), a framework for augmenting VLA policies that combines a generative data engine with an effective training pipeline. We introduce DreamTransfer, a diffusion Transformer-based architecture for generating multi-view consistent and geometrically grounded embodied manipulation videos. DreamTransfer enables visual editing of robot videos through prompts, allowing for changes to the foreground, background, and lighting while preserving their 3D structure and geometric validity. We also utilize a hybrid training set of real and generated data and propose AdaMix to enhance the training process. AdaMix is a training strategy that adaptively weights samples according to policy performance to emphasize challenging samples. Comprehensive evaluations demonstrate that videos created by DreamTransfer yield substantial improvements over previous video generation techniques in multi-view consistency, geometric accuracy, and text-conditioning precision. We conduct extensive evaluations with a total of more than 1800 trials in both simulated and real-world robotic environments. In real-world robotic tasks with zero-shot visual settings, our framework achieves a relative performance increase of over 92% compared to training with real data alone, and improves by an additional 17% with AdaMix, demonstrating its efficacy in enhancing policy generalization.
Summary / 总结
The generalization of vision-language-action (VLA) models heavily relies on diverse training data.
MONET: Modeling and Optimization of neural NEtwork Training from Edge to Data Centers
Authors: Jérémy Morlier, Robin Geens, Stef Cuyckens, Arne Symons, Marian Verhelst, Vincent Gripon, Mathieu Léonardon
First: 2026-03-16T09:06:43+00:00 · Latest: 2026-03-16T09:06:43+00:00
Comments: 12 pages, 12 figures
Abstract
While hardware-software co-design has significantly improved the efficiency of neural network inference, modeling the training phase remains a critical yet underexplored challenge. Training workloads impose distinct constraints, particularly regarding memory footprint and backpropagation complexity, which existing inference-focused tools fail to capture. This paper introduces MONET, a framework designed to model the training of neural networks on heterogeneous dataflow accelerators. MONET builds upon Stream, an experimentally verified framework that that models the inference of neural networks on heterogeneous dataflow accelerators with layer fusion. Using MONET, we explore the design space of ResNet-18 and a small GPT-2, demonstrating the framework's capability to model training workflows and find better hardware architectures. We then further examine problems that become more complex in neural network training due to the larger design space, such as determining the best layer-fusion configuration. Additionally, we use our framework to find interesting trade-offs in activation checkpointing, with the help of a genetic algorithm. Our findings highlight the importance of a holistic approach to hardware-software co-design for scalable and efficient deep learning deployment.
Summary / 总结
While hardware-software co-design has significantly improved the efficiency of neural network inference, modeling the training phase remains a critical yet underexplored challenge.
RoboMD: Uncovering Robot Vulnerabilities through Semantic Potential Fields
Authors: Som Sagar, Jiafei Duan, Sreevishakh Vasudevan, Yifan Zhou, Heni Ben Amor, Dieter Fox, Ransalu Senanayake
First: 2024-12-03T20:34:51+00:00 · Latest: 2026-03-16T09:03:20+00:00
Comments: 26 Pages, 20 figures
Abstract
Robot manipulation policies, while central to the promise of physical AI, are highly vulnerable in the presence of external variations in the real world. Diagnosing these vulnerabilities is hindered by two key challenges: (i) the relevant variations to test against are often unknown, and (ii) direct testing in the real world is costly and unsafe. We introduce a framework that tackles both issues by learning a separate deep reinforcement learning (deep RL) policy for vulnerability prediction through virtual runs on a continuous vision-language embedding trained with limited success-failure data. By treating this embedding space, which is rich in semantic and visual variations, as a potential field, the policy learns to move toward vulnerable regions while being repelled from success regions. This vulnerability prediction policy, trained on virtual rollouts, enables scalable and safe vulnerability analysis without expensive physical trials. By querying this policy, our framework builds a probabilistic vulnerability-likelihood map. Experiments across simulation benchmarks and a physical robot arm show that our framework uncovers up to 23% more unique vulnerabilities than state-of-the-art vision-language baselines, revealing subtle vulnerabilities overlooked by heuristic testing. Additionally, we show that fine-tuning the manipulation policy with the vulnerabilities discovered by our framework improves manipulation performance with much less fine-tuning data.
Summary / 总结
Robot manipulation policies, while central to the promise of physical AI, are highly vulnerable in the presence of external variations in the real world.
Learning from Mistakes: Post-Training for Driving VLA with Takeover Data
Authors: Yinfeng Gao, Deqing Liu, Qichao Zhang, Yupeng Zheng, Haochen Tian, Guang Li, Hangjun Ye, Long Chen, Da-Wei Ding, Dongbin Zhao
First: 2026-03-16T08:33:48+00:00 · Latest: 2026-03-16T08:33:48+00:00
Abstract
Current Vision-Language-Action (VLA) paradigms in end-to-end autonomous driving rely on offline training from static datasets, leaving them vulnerable to distribution shift. Recent post-training methods use takeover data to mitigate this by augmenting the dataset with high-quality expert takeover samples, yet they suffer from two key limitations: supervision restricted to the period after the takeover moments leads to policies with limited safety margins, and passive preference optimization lacks active exploration for optimal performance. In this paper, we propose TakeVLA, a novel VLA post-training framework that overcomes these shortcomings through two complementary innovations. First, we introduce pre-takeover language supervision, which allows the VLA to learn from mistakes proactively. By explicitly teaching the model about what to do in error-prone situations, we cultivate a precautionary mindset that anticipates hazards early and substantially enlarges safety margins. Second, we propose Scenario Dreaming, a reinforcement fine-tuning paradigm that operates in reconstruceted takeover scenarios, encouraging active exploration beyond mere preference fitting. Experiments on the Bench2Drive benchmark demonstrate that TakeVLA achieves state-of-the-art closed-loop performance, surpassing the strong VLA baseline SimLingo by 4.93 in driving score, with an enhanced safety margin as evidenced by an 11.76% increase in average TTC.
Summary / 总结
Current Vision-Language-Action (VLA) paradigms in end-to-end autonomous driving rely on offline training from static datasets, leaving them vulnerable to distribution shift.
SFedHIFI: Fire Rate-Based Heterogeneous Information Fusion for Spiking Federated Learning
Authors: Ran Tao, Qiugang Zhan, Shantian Yang, Xiurui Xie, Qi Tian, Guisong Liu
First: 2026-03-16T08:13:03+00:00 · Latest: 2026-03-16T08:13:03+00:00
Comments: 9 pages, 1 figure
Abstract
Spiking Federated Learning (SFL) has been widely studied with the energy efficiency of Spiking Neural Networks (SNNs). However, existing SFL methods require model homogeneity and assume all clients have sufficient computational resources, resulting in the exclusion of some resource-constrained clients. To address the prevalent system heterogeneity in real-world scenarios, enabling heterogeneous SFL systems that allow clients to adaptively deploy models of different scales based on their local resources is crucial. To this end, we introduce SFedHIFI, a novel Spiking Federated Learning framework with Fire Rate-Based Heterogeneous Information Fusion. Specifically, SFedHIFI employs channel-wise matrix decomposition to deploy SNN models of adaptive complexity on clients with heterogeneous resources. Building on this, the proposed heterogeneous information fusion module enables cross-scale aggregation among models of different widths, thereby enhancing the utilization of diverse local knowledge. Extensive experiments on three public benchmarks demonstrate that SFedHIFI can effectively enable heterogeneous SFL, consistently outperforming all three baseline methods. Compared with ANN-based FL, it achieves significant energy savings with only a marginal trade-off in accuracy.
Summary / 总结
Spiking Federated Learning (SFL) has been widely studied with the energy efficiency of Spiking Neural Networks (SNNs).
A Systematic Evaluation of On-Device LLMs: Quantization, Performance, and Resources
Authors: Qingyu Song, Rui Liu, Wei Lin, Peiyu Liao, Wenqian Zhao, Yiwen Wang, Shoubo Hu, Yining Jiang, Mochun Long, Hui-Ling Zhen, Ning Jiang, Mingxuan Yuan, Qiao Xiang, Hong Xu
First: 2025-05-21T02:23:01+00:00 · Latest: 2026-03-16T07:07:47+00:00
Comments: 10 pages, 8 figures
Abstract
Deploying Large Language Models (LLMs) on edge devices enhances privacy but faces performance hurdles due to limited resources. We introduce a systematic methodology to evaluate on-device LLMs, balancing capability, efficiency, and resource constraints. Through an extensive analysis of models (0.5B-14B) and seven post-training quantization (PTQ) methods on commodity hardware, we demonstrate that: 1) Heavily quantized large models consistently outperform smaller, high-precision models, with a performance threshold at ~3.5 effective bits-per-weight (BPW); 2) Resource utilization scales linearly with BPW, though power and memory footprints vary by quantization algorithm; and 3) With a reduction in model size, the primary constraint on throughput transitions from communication overhead to computational latency. We conclude by offering guidelines for optimizing LLMs in resource-constrained edge environments. Our codebase is available at https://anonymous.4open.science/r/LLMOnDevice/.
Summary / 总结
Deploying Large Language Models (LLMs) on edge devices enhances privacy but faces performance hurdles due to limited resources.
\textsc{NaVIDA}: Vision-Language Navigation with Inverse Dynamics Augmentation
Authors: Weiye Zhu, Zekai Zhang, Xiangchen Wang, Hewei Pan, Teng Wang, Tiantian Geng, Rongtao Xu, Feng Zheng
First: 2026-01-26T06:16:17+00:00 · Latest: 2026-03-16T06:57:36+00:00
Comments: 27 pages, 11 figures
Abstract
Vision-and-Language Navigation (VLN) requires agents to interpret natural language instructions and act coherently in visually rich environments. However, most existing methods rely on reactive state-action mappings without explicitly action-grounded visual dynamics modeling. Lacking awareness of how actions transform subsequent visual observations, agents cannot plan actions rationally, leading to unstable behaviors, weak generalization, and cumulative error along trajectory. To address these issues, we introduce \textsc{NaVIDA} (\textbf{Nav}igation with \textbf{I}nverse \textbf{D}ynamics \textbf{A}ugmentation), a lightweight VLN framework that incorporates inverse dynamics supervision (IDS) as an explicit objective to embed action-grounded visual dynamics into policy learning. By jointly optimizing this visual dynamics with instruction-conditioned action prediction in a shared representation and action space, \textsc{NaVIDA} provides additional structured supervision that regularizes learning and leads to more stable and consistent navigation. To structure this supervision and extend the effective planning range, \textsc{NaVIDA} employs hierarchical probabilistic action chunking (HPAC), which organizes trajectories into multi-step chunks and provides discriminative, longer-range visual-change cues. Extensive experiments show that \textsc{NaVIDA} achieves superior navigation performance compared to state-of-the-art methods with fewer parameters (3B vs. 8B). Real-world robot evaluations further validate the practical feasibility and effectiveness of our approach.
Summary / 总结
Vision-and-Language Navigation (VLN) requires agents to interpret natural language instructions and act coherently in visually rich environments.
MARVL: Multi-Stage Guidance for Robotic Manipulation via Vision-Language Models
Authors: Xunlan Zhou, Xuanlin Chen, Shaowei Zhang, Xiangkun Li, ShengHua Wan, Xiaohai Hu, Lei Yuan, Le Gan, De-chuan Zhan
First: 2026-01-28T11:25:13+00:00 · Latest: 2026-03-16T06:30:03+00:00
Abstract
Designing dense reward functions is pivotal for efficient robotic Reinforcement Learning (RL). However, most dense rewards rely on manual engineering, which fundamentally limits the scalability and automation of reinforcement learning. While Vision-Language Models (VLMs) offer a promising path to reward design, naive VLM rewards often misalign with task progress, struggle with spatial grounding, and show limited understanding of task semantics. To address these issues, we propose MARVL-Multi-stAge guidance for Robotic manipulation via Vision-Language models. MARVL fine-tunes a VLM for spatial and semantic consistency and decomposes tasks into multi-stage subtasks with task direction projection for trajectory sensitivity. Empirically, MARVL significantly outperforms existing VLM-reward methods on the Meta-World benchmark, demonstrating superior sample efficiency and robustness on sparse-reward manipulation tasks.
Summary / 总结
Designing dense reward functions is pivotal for efficient robotic Reinforcement Learning (RL).
AutoMoT: A Unified Vision-Language-Action Model with Asynchronous Mixture-of-Transformers for End-to-End Autonomous Driving
Authors: Wenhui Huang, Songyan Zhang, Qihang Huang, Zhidong Wang, Zhiqi Mao, Collister Chua, Zhan Chen, Long Chen, Chen Lv
First: 2026-03-16T05:50:31+00:00 · Latest: 2026-03-16T05:50:31+00:00
Abstract
Integrating vision-language models (VLMs) into end-to-end (E2E) autonomous driving (AD) systems has shown promise in improving scene understanding. However, existing integration strategies suffer from several limitations: they either struggle to resolve distribution misalignment between reasoning and action spaces, underexploit the general reasoning capabilities of pretrained VLMs, or incur substantial inference latency during action policy generation, which degrades driving performance. To address these challenges, we propose \OURS in this work, an end-to-end AD framework that unifies reasoning and action generation within a single vision-language-action (VLA) model. Our approach leverages a mixture-of-transformer (MoT) architecture with joint attention sharing, which preserves the general reasoning capabilities of pre-trained VLMs while enabling efficient fast-slow inference through asynchronous execution at different task frequencies. Extensive experiments on multiple benchmarks, under both open- and closed-loop settings, demonstrate that \OURS achieves competitive performance compared to state-of-the-art methods. We further investigate the functional boundary of pre-trained VLMs in AD, examining when AD-tailored fine-tuning is necessary. Our results show that pre-trained VLMs can achieve competitive multi-task scene understanding performance through semantic prompting alone, while fine-tuning remains essential for action-level tasks such as decision-making and trajectory planning. We refer to \href{https://automot-website.github.io/}{Project Page} for the demonstration videos and qualitative results.
Summary / 总结
Integrating vision-language models (VLMs) into end-to-end (E2E) autonomous driving (AD) systems has shown promise in improving scene understanding.
SimCert: Probabilistic Certification for Behavioral Similarity in Deep Neural Network Compression
Authors: Jingyang Li, Fu Song, Guoqiang Li
First: 2026-03-16T04:44:37+00:00 · Latest: 2026-03-16T04:44:37+00:00
Comments: 26 pages, 5 figures
Abstract
Deploying Deep Neural Networks (DNNs) on resource-constrained embedded systems requires aggressive model compression techniques like quantization and pruning. However, ensuring that the compressed model preserves the behavioral fidelity of the original design is a critical challenge in the safety-critical system design flow. Existing verification methods often lack scalability or fail to handle the architectural heterogeneity introduced by pruning. In this work, we propose SimCert, a probabilistic certification framework for verifying the behavioral similarity of compressed neural networks. Unlike worst-case analysis, SimCert provides quantitative safety guarantees with adjustable confidence levels. Our framework features: (1) A dual-network symbolic propagation method supporting both quantization and pruning; (2) A variance-aware bounding technique using Bernstein's inequality to tighten safety certificates; and (3) An automated verification toolchain. Experimental results on ACAS Xu and computer vision benchmarks demonstrate that SimCert outperforms state-of-the-art baselines.
Summary / 总结
Deploying Deep Neural Networks (DNNs) on resource-constrained embedded systems requires aggressive model compression techniques like quantization and pruning.
Ego to World: Collaborative Spatial Reasoning in Embodied Systems via Reinforcement Learning
Authors: Heng Zhou, Li Kang, Yiran Qin, Xiufeng Song, Ao Yu, Zilu Zhang, Haoming Song, Kaixin Xu, Yuchen Fan, Dongzhan Zhou, Xiaohong Liu, Ruimao Zhang, Philip Torr, Lei Bai, Zhenfei Yin
First: 2026-03-16T04:27:53+00:00 · Latest: 2026-03-16T04:27:53+00:00
Abstract
Understanding the world from distributed, partial viewpoints is a fundamental challenge for embodied multi-agent systems. Each agent perceives the environment through an ego-centric view that is often limited by occlusion and ambiguity. To study this problem, we introduce the Ego-to-World (E2W) benchmark, which evaluates a vision-language model's ability to fuse heterogeneous viewpoints across three tasks: (i) global counting, (ii) relational location reasoning, and (iii) action-oriented grasping that requires predicting view-specific image coordinates. To address this setting, we propose CoRL, a two-stage framework that combines Chain-of-Thought supervised fine-tuning with reinforcement learning using Group-Relative Policy Optimization. Its core component, the Cross-View Spatial Reward (CVSR), provides dense task-aligned feedback by linking reasoning steps to visual evidence, ensuring coherent cross-view entity resolution, and guiding the model toward correct final predictions. Experiments on E2W show that CoRL consistently surpasses strong proprietary and open-source baselines on both reasoning and perception-grounding metrics, while ablations further confirm the necessity of each CVSR component. Beyond that, CoRL generalizes to external spatial reasoning benchmarks and enables effective real-world multi-robot manipulation with calibrated multi-camera rigs, demonstrating cross-view localization and successful grasp-and-place execution. Together, E2W and CoRL provide a principled foundation for learning world-centric scene understanding from distributed, ego-centric observations, advancing collaborative embodied AI.
Summary / 总结
Understanding the world from distributed, partial viewpoints is a fundamental challenge for embodied multi-agent systems.
HiMemVLN: Enhancing Reliability of Open-Source Zero-Shot Vision-and-Language Navigation with Hierarchical Memory System
Authors: Kailin Lyu, Kangyi Wu, Pengna Li, Xiuyu Hu, Qingyi Si, Cui Miao, Ning Yang, Zihang Wang, Long Xiao, Lianyu Hu, Jingyuan Sun, Ce Hao
First: 2026-03-16T04:23:29+00:00 · Latest: 2026-03-16T04:23:29+00:00
Comments: 9 pages, 7 figures
Abstract
LLM-based agents have demonstrated impressive zero-shot performance in vision-language navigation (VLN) tasks. However, most zero-shot methods primarily rely on closed-source LLMs as navigators, which face challenges related to high token costs and potential data leakage risks. Recent efforts have attempted to address this by using open-source LLMs combined with a spatiotemporal CoT framework, but they still fall far short compared to closed-source models. In this work, we identify a critical issue, Navigation Amnesia, through a detailed analysis of the navigation process. This issue leads to navigation failures and amplifies the gap between open-source and closed-source methods. To address this, we propose HiMemVLN, which incorporates a Hierarchical Memory System into a multimodal large model to enhance visual perception recall and long-term localization, mitigating the amnesia issue and improving the agent's navigation performance. Extensive experiments in both simulated and real-world environments demonstrate that HiMemVLN achieves nearly twice the performance of the open-source state-of-the-art method. The code is available at https://github.com/lvkailin0118/HiMemVLN.
Summary / 总结
LLM-based agents have demonstrated impressive zero-shot performance in vision-language navigation (VLN) tasks.
Reason2Decide: Rationale-Driven Multi-Task Learning
Authors: H M Quamran Hasan, Housam Khalifa Bashier, Jiayi Dai, Mi-Young Kim, Randy Goebel
First: 2025-12-23T05:58:47+00:00 · Latest: 2026-03-16T02:45:09+00:00
Comments: Uploaded the camera-version of the paper accepted to LREC 2026
Abstract
Despite the wide adoption of Large Language Models (LLM)s, clinical decision support systems face a critical challenge: achieving high predictive accuracy while generating explanations aligned with the predictions. Current approaches suffer from exposure bias leading to misaligned explanations. We propose Reason2Decide, a two-stage training framework that addresses key challenges in self-rationalization, including exposure bias and task separation. In Stage-1, our model is trained on rationale generation, while in Stage-2, we jointly train on label prediction and rationale generation, applying scheduled sampling to gradually transition from conditioning on gold labels to model predictions. We evaluate Reason2Decide on three medical datasets, including a proprietary triage dataset and public biomedical QA datasets. Across model sizes, Reason2Decide outperforms other fine-tuning baselines and some zero-shot LLMs in prediction (F1) and rationale fidelity (BERTScore, BLEU, LLM-as-a-Judge). In triage, Reason2Decide is rationale source-robust across LLM-generated, nurse-authored, and nurse-post-processed rationales. In our experiments, while using only LLM-generated rationales in Stage-1, Reason2Decide outperforms other fine-tuning variants. This indicates that LLM-generated rationales are suitable for pretraining models, reducing reliance on human annotations. Remarkably, Reason2Decide achieves these gains with models 40x smaller than contemporary foundation models, making clinical reasoning more accessible for resource-constrained deployments while still providing explainable decision support.
Summary / 总结
Despite the wide adoption of Large Language Models (LLM)s, clinical decision support systems face a critical challenge: achieving high predictive accuracy while generating explanations aligned with the predictions.
VLAD-Grasp: Zero-shot Grasp Detection via Vision-Language Models
Authors: Manav Kulshrestha, S. Talha Bukhari, Damon Conover, Aniket Bera
First: 2025-11-08T01:47:40+00:00 · Latest: 2026-03-16T02:08:07+00:00
Comments: 8 pages, 4 figures, under review
Abstract
Robotic grasping is a fundamental capability for enabling autonomous manipulation, with usually infinite solutions. State-of-the-art approaches for grasping rely on learning from large-scale datasets comprising expert annotations of feasible grasps. Curating such datasets is challenging, and hence, learning-based methods are limited by the solution coverage of the dataset, and require retraining to handle novel objects. Towards this, we present VLAD-Grasp, a Vision-Language model Assisted zero-shot approach for Detecting Grasps. Our method (1) prompts a large vision-language model to generate a goal image where a virtual cylindrical proxy intersects the object's geometry, explicitly encoding an antipodal grasp axis in image space, then (2) predicts depth and segmentation to lift this generated image into 3D, and (3) aligns generated and observed object point clouds via principal components and correspondence-free optimization to recover an executable grasp pose. Unlike prior work, our approach is training-free and does not require curated grasp datasets, while achieving performance competitive with the state-of-the-art methods on the Cornell and Jacquard datasets. Furthermore, we demonstrate zero-shot generalization to real-world objects on a Franka Research 3 robot, highlighting vision-language models as powerful priors for robotic manipulation.
Summary / 总结
Robotic grasping is a fundamental capability for enabling autonomous manipulation, with usually infinite solutions.
Chain-of-Trajectories: Unlocking the Intrinsic Generative Optimality of Diffusion Models via Graph-Theoretic Planning
Authors: Ping Chen, Xiang Liu, Xingpeng Zhang, Fei Shen, Xun Gong, Zhaoxiang Liu, Zezhou Chen, Huan Hu, Kai Wang, Shiguo Lian
First: 2026-03-16T01:28:51+00:00 · Latest: 2026-03-16T01:28:51+00:00
Comments: 12 figues, 5 tables
Abstract
Diffusion models operate in a reflexive System 1 mode, constrained by a fixed, content-agnostic sampling schedule. This rigidity arises from the curse of state dimensionality, where the combinatorial explosion of possible states in the high-dimensional noise manifold renders explicit trajectory planning intractable and leads to systematic computational misallocation. To address this, we introduce Chain-of-Trajectories (CoTj), a train-free framework enabling System 2 deliberative planning. Central to CoTj is Diffusion DNA, a low-dimensional signature that quantifies per-stage denoising difficulty and serves as a proxy for the high-dimensional state space, allowing us to reformulate sampling as graph planning on a directed acyclic graph. Through a Predict-Plan-Execute paradigm, CoTj dynamically allocates computational effort to the most challenging generative phases. Experiments across multiple generative models demonstrate that CoTj discovers context-aware trajectories, improving output quality and stability while reducing redundant computation. This work establishes a new foundation for resource-aware, planning-based diffusion modeling. The code is available at https://github.com/UnicomAI/CoTj.
Summary / 总结
Diffusion models operate in a reflexive System 1 mode, constrained by a fixed, content-agnostic sampling schedule.
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