Daily Papers Arch&EAI

2026-04-16 07:39
Snapshot: 20260416_0739
XRZero-G0: Pushing the Frontier of Dexterous Robotic Manipulation with Interfaces, Quality and Ratios
Authors: Junming Wang, Teng Pu, Wingmun Fung, Jindong Wang, Shanchang Wang, Yuan Deng, Shuyuan Wang, Ziwei Liu, Kunhao Pan, Ping Yang, Peng Zhai, Yuxin Liang, Xiaofan Li, Jiabi Sun, Renchao Xu, Xiaotian Tian, Pengfei Yan, Guoqiang Ye, Liang Li, Qian Wang, Ruyi Gan, Hao Wang
First: 2026-04-14T17:34:21+00:00 · Latest: 2026-04-14T17:34:21+00:00
Comments: Technical Report
Abstract
The acquisition of high-quality, action-aligned demonstration data remains a fundamental bottleneck in scaling foundation models for dexterous robot manipulation. Although robot-free human demonstrations (e.g., the UMI paradigm) offer a scalable alternative to traditional teleoperation, current systems are constrained by sub-optimal hardware ergonomics, open-loop workflows, and a lack of systematic data-mixing strategies. To address these limitations, we present XRZero-G0, a hardware-software co-designed system for embodied data collection and policy learning. The system features an ergonomic, virtual reality interface equipped with a top-view camera and dual specialized grippers to directly improve collection efficiency. To ensure dataset reliability, we propose a closed-loop collection, inspection, training, and evaluation pipeline for non-proprioceptive data. This workflow achieves an 85% data validity rate and establishes a transparent mechanism for quality control. Furthermore, we investigate the empirical scaling behaviors and optimal mixing ratios of robot-free data. Extensive experiments indicate that combining a minimal volume of real-robot data with large-scale robot-free data (e.g., a 10:1 ratio) achieves performance comparable to exclusively real-robot datasets, while reducing acquisition costs by a factor of twenty. Utilizing XRZero-G0, we construct a 2,000-hour robot-free dataset that enables zero-shot cross-embodiment transfer to a target physical robot, demonstrating a highly scalable methodology for generalized real-world manipulation.Our project repository: https://github.com/X-Square-Robot/XRZero-G0
Summary / 总结
The acquisition of high-quality, action-aligned demonstration data remains a fundamental bottleneck in scaling foundation models for dexterous robot manipulation.
Robotic Manipulation is Vision-to-Geometry Mapping ($f(v) \rightarrow G$): Vision-Geometry Backbones over Language and Video Models
Authors: Zijian Song, Qichang Li, Jiawei Zhou, Zhenlong Yuan, Tianshui Chen, Liang Lin, Guangrun Wang
First: 2026-04-14T15:57:16+00:00 · Latest: 2026-04-14T15:57:16+00:00
Comments: 18 pages, 10 figures
Abstract
At its core, robotic manipulation is a problem of vision-to-geometry mapping ($f(v) \rightarrow G$). Physical actions are fundamentally defined by geometric properties like 3D positions and spatial relationships. Consequently, we argue that the foundation for generalizable robotic control should be a vision-geometry backbone, rather than the widely adopted vision-language or video models. Conventional VLA and video-predictive models rely on backbones pretrained on large-scale 2D image-text or temporal pixel data. While effective, their representations are largely shaped by semantic concepts or 2D priors, which do not intrinsically align with the precise 3D geometric nature required for physical manipulation. Driven by this insight, we propose the Vision-Geometry-Action (VGA) model, which directly conditions action generation on pretrained native 3D representations. Specifically, VGA replaces conventional language or video backbones with a pretrained 3D world model, establishing a seamless vision-to-geometry mapping that translates visual inputs directly into physical actions. To further enhance geometric consistency, we introduce a Progressive Volumetric Modulation module and adopt a joint training strategy. Extensive experiments validate the effectiveness of our approach. In simulation benchmarks, VGA outperforms top-tier VLA baselines including $π_{0.5}$ and GeoVLA, demonstrating its superiority in precise manipulation. More importantly, VGA exhibits remarkable zero-shot generalization to unseen viewpoints in real-world deployments, consistently outperforming $π_{0.5}$. These results highlight that operating on native 3D representations-rather than translating through language or 2D video priors-is a highly promising direction for achieving generalizable physical intelligence.
Summary / 总结
At its core, robotic manipulation is a problem of vision-to-geometry mapping ($f(v) \rightarrow G$).
Mixed-Integer vs. Continuous Model Predictive Control for Binary Thrusters: A Comparative Study
Authors: Franek Stark, Jakob Middelberg, Shubham Vyas
First: 2026-03-20T09:37:26+00:00 · Latest: 2026-04-14T14:14:50+00:00
Comments: Accepted to CEAS EuroGNC 2026
Abstract
Binary on/off thrusters are commonly used for spacecraft attitude and position control during proximity operations. However, their discrete nature poses challenges for conventional continuous control methods. The control of these discrete actuators is either explicitly formulated as a mixed-integer optimization problem or handled in a two-layer approach, where a continuous controller's output is converted to binary commands using analog-to digital modulation techniques such as Delta-Sigma-modulation. This paper provides the first systematic comparison between these two paradigms for binary thruster control, contrasting continuous Model Predictive Control (MPC) with Delta-Sigma modulation against direct Mixed-Integer MPC (MIMPC) approaches. Furthermore, we propose a new variant of MPC for binary actuated systems, which is informed using the state of the Delta-Sigma Modulator. The two variations for the continuous MPC along with the MIMPC are evaluated through extensive simulations using ESA's REACSA platform. Results demonstrate that while all approaches perform similarly in high-thrust regimes, MIMPC achieves superior fuel efficiency in low-thrust conditions. Continuous MPC with modulation shows instabilities at higher thrust levels, while binary informed MPC, which incorporates modulator dynamics, improves robustness and reduces the efficiency gap to the MIMPC. It can be seen from the simulated and real-system experiments that MIMPC offers complete stability and fuel efficiency benefits, particularly for resource-constrained missions, while continuous control methods remain attractive for computationally limited applications.
Summary / 总结
Binary on/off thrusters are commonly used for spacecraft attitude and position control during proximity operations.
Habitat-GS: A High-Fidelity Navigation Simulator with Dynamic Gaussian Splatting
Authors: Ziyuan Xia, Jingyi Xu, Chong Cui, Yuanhong Yu, Jiazhao Zhang, Qingsong Yan, Tao Ni, Junbo Chen, Xiaowei Zhou, Hujun Bao, Ruizhen Hu, Sida Peng
First: 2026-04-14T11:52:59+00:00 · Latest: 2026-04-14T11:52:59+00:00
Comments: Project page: https://zju3dv.github.io/habitat-gs/
Abstract
Training embodied AI agents depends critically on the visual fidelity of simulation environments and the ability to model dynamic humans. Current simulators rely on mesh-based rasterization with limited visual realism, and their support for dynamic human avatars, where available, is constrained to mesh representations, hindering agent generalization to human-populated real-world scenarios. We present Habitat-GS, a navigation-centric embodied AI simulator extended from Habitat-Sim that integrates 3D Gaussian Splatting scene rendering and drivable gaussian avatars while maintaining full compatibility with the Habitat ecosystem. Our system implements a 3DGS renderer for real-time photorealistic rendering and supports scalable 3DGS asset import from diverse sources. For dynamic human modeling, we introduce a gaussian avatar module that enables each avatar to simultaneously serve as a photorealistic visual entity and an effective navigation obstacle, allowing agents to learn human-aware behaviors in realistic settings. Experiments on point-goal navigation demonstrate that agents trained on 3DGS scenes achieve stronger cross-domain generalization, with mixed-domain training being the most effective strategy. Evaluations on avatar-aware navigation further confirm that gaussian avatars enable effective human-aware navigation. Finally, performance benchmarks validate the system's scalability across varying scene complexity and avatar counts.
Summary / 总结
Training embodied AI agents depends critically on the visual fidelity of simulation environments and the ability to model dynamic humans.
ABot-M0: VLA Foundation Model for Robotic Manipulation with Action Manifold Learning
Authors: Yandan Yang, Shuang Zeng, Tong Lin, Xinyuan Chang, Dekang Qi, Junjin Xiao, Haoyun Liu, Ronghan Chen, Yuzhi Chen, Dongjie Huo, Feng Xiong, Xing Wei, Zhiheng Ma, Mu Xu
First: 2026-02-11T16:47:01+00:00 · Latest: 2026-04-14T10:01:08+00:00
Comments: Project website: https://amap-cvlab.github.io/ABot-Manipulation/ . Code: https://github.com/amap-cvlab/ABot-Manipulation . 22 pages, 10 figures, 10 tables
Abstract
Building general-purpose embodied agents across diverse hardware remains a central challenge in robotics, often framed as the ''one-brain, many-forms'' paradigm. Progress is hindered by fragmented data, inconsistent representations, and misaligned training objectives. We present ABot-M0, a framework that builds a systematic data curation pipeline while jointly optimizing model architecture and training strategies, enabling end-to-end transformation of heterogeneous raw data into unified, efficient representations. From six public datasets, we clean, standardize, and balance samples to construct UniACT-dataset, a large-scale dataset with over 6 million trajectories and 9,500 hours of data, covering diverse robot morphologies and task scenarios. Unified pre-training improves knowledge transfer and generalization across platforms and tasks, supporting general-purpose embodied intelligence. To improve action prediction efficiency and stability, we propose the Action Manifold Hypothesis: effective robot actions lie not in the full high-dimensional space but on a low-dimensional, smooth manifold governed by physical laws and task constraints. Based on this, we introduce Action Manifold Learning (AML), which uses a DiT backbone to predict clean, continuous action sequences directly. This shifts learning from denoising to projection onto feasible manifolds, improving decoding speed and policy stability. ABot-M0 supports modular perception via a dual-stream mechanism that integrates VLM semantics with geometric priors and multi-view inputs from plug-and-play 3D modules such as VGGT and Qwen-Image-Edit, enhancing spatial understanding without modifying the backbone and mitigating standard VLM limitations in 3D reasoning. Experiments show components operate independently with additive benefits. We will release all code and pipelines for reproducibility and future research.
Summary / 总结
Building general-purpose embodied agents across diverse hardware remains a central challenge in robotics, often framed as the ''one-brain, many-forms'' paradigm.
LLM-Guided Task- and Affordance-Level Exploration in Reinforcement Learning
Authors: Jelle Luijkx, Runyu Ma, Zlatan Ajanović, Jens Kober
Venue: ICRA 2026
First: 2025-09-20T10:37:47+00:00 · Latest: 2026-04-14T09:38:30+00:00
Comments: 8 pages, 7 figures, ICRA 2026
Abstract
Reinforcement learning (RL) is a promising approach for robotic manipulation, but it can suffer from low sample efficiency and requires extensive exploration of large state-action spaces. Recent methods leverage the commonsense knowledge and reasoning abilities of large language models (LLMs) to guide exploration toward more meaningful states. However, LLMs can produce plans that are semantically plausible yet physically infeasible, yielding unreliable behavior. We introduce LLM-TALE, a framework that uses LLMs' planning to directly steer RL exploration. LLM-TALE integrates planning at both the task level and the affordance level, improving learning efficiency by directing agents toward semantically meaningful actions. Unlike prior approaches that assume optimal LLM-generated plans or rewards, LLM-TALE corrects suboptimality online and explores multimodal affordance-level plans without human supervision. We evaluate LLM-TALE on pick-and-place tasks in standard RL benchmarks, observing improvements in both sample efficiency and success rates over strong baselines. Real-robot experiments indicate promising zero-shot sim-to-real transfer. Code and supplementary material are available at llm-tale.github.io.
Summary / 总结
Reinforcement learning (RL) is a promising approach for robotic manipulation, but it can suffer from low sample efficiency and requires extensive exploration of large state-action spaces.
DeCoNav: Dialog enhanced Long-Horizon Collaborative Vision-Language Navigation
Authors: Sunyao Zhou, Yunzi Wu, Tianhang Wang, Xinhai Li, Guang Chen, Lizheng Liu, Chenjia Bai, Xuelong Li
First: 2026-04-14T09:11:55+00:00 · Latest: 2026-04-14T09:11:55+00:00
Abstract
Long-horizon collaborative vision-language navigation (VLN) is critical for multi-robot systems to accomplish complex tasks beyond the capability of a single agent. CoNavBench takes a first step by introducing the first collaborative long-horizon VLN benchmark with relay-style multi-robot tasks, a collaboration taxonomy, along with graph-grounded generation and evaluation to model handoffs and rendezvous in shared environments. However, existing benchmarks and evaluations often do not enforce strictly synchronized dual-robot rollout on a shared world timeline, and they typically rely on static coordination policies that cannot adapt when new cross-agent evidence emerges. We present Dialog enhanced Long-Horizon Collaborative Vision-Language Navigation (DeCoNav), a decentralized framework that couples event-triggered dialogue with dynamic task allocation and replanning for real-time, adaptive coordination. In DeCoNav, robots exchange compact semantic states via dialogue without a central controller. When informative events such as new evidence, uncertainty, or conflicts arise, dialogue is triggered to dynamically reassign subgoals and replan under synchronized execution. Implemented in DeCoNavBench with 1,213 tasks across 176 HM3D scenes, DeCoNav improves the both-success rate (BSR) by 69.2%, demonstrating the effectiveness of dialogue-driven, dynamically reallocated planning for multi-robot collaboration.
Summary / 总结
Long-horizon collaborative vision-language navigation (VLN) is critical for multi-robot systems to accomplish complex tasks beyond the capability of a single agent.
HazardArena: Evaluating Semantic Safety in Vision-Language-Action Models
Authors: Zixing Chen, Yifeng Gao, Li Wang, Yunhan Zhao, Yi Liu, Jiayu Li, Xiang Zheng, Zuxuan Wu, Cong Wang, Xingjun Ma, Yu-Gang Jiang
First: 2026-04-14T08:32:02+00:00 · Latest: 2026-04-14T08:32:02+00:00
Comments: Submitted to conference; 12 pages, 8 figures, including supplementary material
Abstract
Vision-Language-Action (VLA) models inherit rich world knowledge from vision-language backbones and acquire executable skills via action demonstrations. However, existing evaluations largely focus on action execution success, leaving action policies loosely coupled with visual-linguistic semantics. This decoupling exposes a systematic vulnerability whereby correct action execution may induce unsafe outcomes under semantic risk. To expose this vulnerability, we introduce HazardArena, a benchmark designed to evaluate semantic safety in VLAs under controlled yet risk-bearing contexts. HazardArena is constructed from safe/unsafe twin scenarios that share matched objects, layouts, and action requirements, differing only in the semantic context that determines whether an action is unsafe. We find that VLA models trained exclusively on safe scenarios often fail to behave safely when evaluated in their corresponding unsafe counterparts. HazardArena includes over 2,000 assets and 40 risk-sensitive tasks spanning 7 real-world risk categories grounded in established robotic safety standards. To mitigate this vulnerability, we propose a training-free Safety Option Layer that constrains action execution using semantic attributes or a vision-language judge, substantially reducing unsafe behaviors with minimal impact on task performance. We hope that HazardArena highlights the need to rethink how semantic safety is evaluated and enforced in VLAs as they scale toward real-world deployment.
Summary / 总结
Vision-Language-Action (VLA) models inherit rich world knowledge from vision-language backbones and acquire executable skills via action demonstrations.
Learning step-level dynamic soaring in shear flow
Authors: Lunbing Chen, Jixin Lu, Yufei Yin, Jinpeng Huang, Yang Xiang, Hong Liu
First: 2026-04-14T07:58:07+00:00 · Latest: 2026-04-14T07:58:07+00:00
Abstract
Dynamic soaring enables sustained flight by extracting energy from wind shear, yet it is commonly understood as a cycle-level maneuver that assumes stable flow conditions. In realistic unsteady environments, however, such assumptions are often violated, raising the question of whether explicit cycle-level planning is necessary. Here, we show that dynamic soaring can emerge from step-level, state-feedback control using only local sensing, without explicit trajectory planning. Using deep reinforcement learning as a tool, we obtain policies that achieve robust omnidirectional navigation across diverse shear-flow conditions. The learned behavior organizes into a structured control law that coordinates turning and vertical motion, giving rise to a two-phase strategy governed by a trade-off between energy extraction and directional progress. The resulting policy generalizes across varying conditions and reproduces key features observed in biological flight and optimal-control solutions. These findings identify a feedback-based control structure underlying dynamic soaring, demonstrating that efficient energy-harvesting flight can emerge from local interactions with the flow without explicit planning, and providing insights for biological flight and autonomous systems in complex, flow-coupled environments.
Summary / 总结
Dynamic soaring enables sustained flight by extracting energy from wind shear, yet it is commonly understood as a cycle-level maneuver that assumes stable flow conditions.
BLaDA: Bridging Language to Functional Dexterous Actions within 3DGS Fields
Authors: Fan Yang, Wenrui Chen, Guorun Yan, Ruize Liao, Wanjun Jia, Dongsheng Luo, Jiacheng Lin, Kailun Yang, Zhiyong Li, Yaonan Wang
First: 2026-04-09T16:10:20+00:00 · Latest: 2026-04-14T05:25:29+00:00
Comments: Code will be publicly available at https://github.com/PopeyePxx/BLaDA
Abstract
In unstructured environments, functional dexterous grasping calls for the tight integration of semantic understanding, precise 3D functional localization, and physically interpretable execution. Modular hierarchical methods are more controllable and interpretable than end-to-end VLA approaches, but existing ones still rely on predefined affordance labels and lack the tight semantic--pose coupling needed for functional dexterous manipulation. To address this, we propose BLaDA (Bridging Language to Dexterous Actions in 3DGS fields), an interpretable zero-shot framework that grounds open-vocabulary instructions as perceptual and control constraints for functional dexterous manipulation. BLaDA establishes an interpretable reasoning chain by first parsing natural language into a structured sextuple of manipulation constraints via a Knowledge-guided Language Parsing (KLP) module. To achieve pose-consistent spatial reasoning, we introduce the Triangular Functional Point Localization (TriLocation) module, which utilizes 3D Gaussian Splatting as a continuous scene representation and identifies functional regions under triangular geometric constraints. Finally, the 3D Keypoint Grasp Matrix Transformation Execution (KGT3D+) module decodes these semantic-geometric constraints into physically plausible wrist poses and finger-level commands. Extensive experiments on complex benchmarks demonstrate that BLaDA significantly outperforms existing methods in both affordance grounding precision and the success rate of functional manipulation across diverse categories and tasks. Code will be publicly available at https://github.com/PopeyePxx/BLaDA.
Summary / 总结
In unstructured environments, functional dexterous grasping calls for the tight integration of semantic understanding, precise 3D functional localization, and physically interpretable execution.
Improved particle swarm optimization algorithm: multi-target trajectory optimization for swarm drones
Authors: Minze Li, Wei Zhao, Ran Chen, Mingqiang Wei
First: 2025-07-18T04:31:49+00:00 · Latest: 2026-04-14T05:04:10+00:00
Comments: New experiments have revealed systematic errors in the original data
Abstract
Real-time trajectory planning for unmanned aerial vehicles (UAVs) in dynamic environments remains a key challenge due to high computational demands and the need for fast, adaptive responses. Traditional Particle Swarm Optimization (PSO) methods, while effective for offline planning, often struggle with premature convergence and latency in real-time scenarios. To overcome these limitations, we propose PE-PSO, an enhanced PSO-based online trajectory planner. The method introduces a persistent exploration mechanism to preserve swarm diversity and an entropy-based parameter adjustment strategy to dynamically adapt optimization behavior. UAV trajectories are modeled using B-spline curves, which ensure path smoothness while reducing optimization complexity. To extend this capability to UAV swarms, we develop a multi-agent framework that combines genetic algorithm (GA)-based task allocation with distributed PE-PSO, supporting scalable and coordinated trajectory generation. The distributed architecture allows for parallel computation and decentralized control, enabling effective cooperation among agents while maintaining real-time performance. Comprehensive simulations demonstrate that the proposed framework outperforms conventional PSO and other swarm-based planners across several metrics, including trajectory quality, energy efficiency, obstacle avoidance, and computation time. These results confirm the effectiveness and applicability of PE-PSO in real-time multi-UAV operations under complex environmental conditions.
Summary / 总结
Real-time trajectory planning for unmanned aerial vehicles (UAVs) in dynamic environments remains a key challenge due to high computational demands and the need for fast, adaptive responses.
AnySlot: Goal-Conditioned Vision-Language-Action Policies for Zero-Shot Slot-Level Placement
Authors: Zhaofeng Hu, Sifan Zhou, Qinbo Zhang, Rongtao Xu, Qi Su, Ci-Jyun Liang
First: 2026-04-12T03:09:44+00:00 · Latest: 2026-04-14T04:07:15+00:00
Abstract
Vision-Language-Action (VLA) policies have emerged as a versatile paradigm for generalist robotic manipulation. However, precise object placement under compositional language instructions remains a major challenge for modern monolithic VLA policies. Slot-level tasks require both reliable slot grounding and sub-centimeter execution accuracy. To this end, we propose AnySlot, a framework that reduces compositional complexity by introducing an explicit spatial visual goal as an intermediate representation between language grounding and control. AnySlot turns language into an explicit visual goal by generating a scene marker, then executes this goal with a goal-conditioned VLA policy. This hierarchical design effectively decouples high-level slot selection from low-level execution, ensuring both semantic accuracy and spatial robustness. Furthermore, recognizing the lack of existing benchmarks for such precision-demanding tasks, we introduce SlotBench, a comprehensive simulation benchmark featuring nine task categories tailored to evaluate structured spatial reasoning in slot-level placement. Extensive experiments show that AnySlot significantly outperforms flat VLA baselines and previous modular grounding methods in zero-shot slot-level placement.
Summary / 总结
Vision-Language-Action (VLA) policies have emerged as a versatile paradigm for generalist robotic manipulation.
STRONG-VLA: Decoupled Robustness Learning for Vision-Language-Action Models under Multimodal Perturbations
Authors: Yuhan Xie, Yuping Yan, Yunqi Zhao, Handing Wang, Yaochu Jin
First: 2026-04-11T06:37:47+00:00 · Latest: 2026-04-14T02:34:59+00:00
Abstract
Despite their strong performance in embodied tasks, recent Vision-Language-Action (VLA) models remain highly fragile under multimodal perturbations, where visual corruption and linguistic noise jointly induce distribution shifts that degrade task-level execution. Existing robustness approaches typically rely on joint training with perturbed data, treating robustness as a static objective, which leads to conflicting optimization between robustness and task fidelity. In this work, we propose STRONG-VLA, a decoupled fine-tuning framework that explicitly separates robustness acquisition from task-aligned refinement. In Stage I, the model is exposed to a curriculum of multimodal perturbations with increasing difficulty, enabling progressive robustness learning under controlled distribution shifts. In Stage II, the model is re-aligned with clean task distributions to recover execution fidelity while preserving robustness. We further establish a comprehensive benchmark with 28 perturbation types spanning both textual and visual modalities, grounded in realistic sources of sensor noise, occlusion, and instruction corruption. Extensive experiments on the LIBERO benchmark show that STRONG-VLA consistently improves task success rates across multiple VLA architectures. On OpenVLA, our method achieves gains of up to 12.60% under seen perturbations and 7.77% under unseen perturbations. Notably, similar or larger improvements are observed on OpenVLA-OFT (+14.48% / +13.81%) and pi0 (+16.49% / +5.58%), demonstrating strong cross-architecture generalization. Real-world experiments on an AIRBOT robotic platform further validate its practical effectiveness. These results highlight the importance of decoupled optimization for multimodal robustness and establish STRONG-VLA as a simple yet principled framework for robust embodied control.
Summary / 总结
Despite their strong performance in embodied tasks, recent Vision-Language-Action (VLA) models remain highly fragile under multimodal perturbations, where visual corruption and linguistic noise jointly induce distribution shifts that degrade task-level execution.
Unveiling the Surprising Efficacy of Navigation Understanding in End-to-End Autonomous Driving
Authors: Zhihua Hua, Junli Wang, Pengfei LI, Qihao Jin, Bo Zhang, Kehua Sheng, Yilun Chen, Zhongxue Gan, Wenchao Ding
Venue: ICRA 2026
First: 2026-04-14T02:34:44+00:00 · Latest: 2026-04-14T02:34:44+00:00
Comments: 8 pages, 6 figures. ICRA 2026. Code available at https://fudan-magic-lab.github.io/SNG-VLA-web
Abstract
Global navigation information and local scene understanding are two crucial components of autonomous driving systems. However, our experimental results indicate that many end-to-end autonomous driving systems tend to over-rely on local scene understanding while failing to utilize global navigation information. These systems exhibit weak correlation between their planning capabilities and navigation input, and struggle to perform navigation-following in complex scenarios. To overcome this limitation, we propose the Sequential Navigation Guidance (SNG) framework, an efficient representation of global navigation information based on real-world navigation patterns. The SNG encompasses both navigation paths for constraining long-term trajectories and turn-by-turn (TBT) information for real-time decision-making logic. We constructed the SNG-QA dataset, a visual question answering (VQA) dataset based on SNG that aligns global and local planning. Additionally, we introduce an efficient model SNG-VLA that fuses local planning with global planning. The SNG-VLA achieves state-of-the-art performance through precise navigation information modeling without requiring auxiliary loss functions from perception tasks. Project page: SNG-VLA
Summary / 总结
Global navigation information and local scene understanding are two crucial components of autonomous driving systems.
Latent Chain-of-Thought World Modeling for End-to-End Driving
Authors: Shuhan Tan, Kashyap Chitta, Yuxiao Chen, Ran Tian, Yurong You, Yan Wang, Wenjie Luo, Yulong Cao, Philipp Krahenbuhl, Marco Pavone, Boris Ivanovic
Venue: CVPR 2026
First: 2025-12-11T02:22:07+00:00 · Latest: 2026-04-14T00:44:42+00:00
Comments: Accepted to CVPR 2026
Abstract
Recent Vision-Language-Action (VLA) models for autonomous driving explore inference-time reasoning as a way to improve driving performance and safety in challenging scenarios. Most prior work uses natural language to express chain-of-thought (CoT) reasoning before producing driving actions. However, text may not be the most efficient representation for reasoning. In this work, we present Latent-CoT-Drive (LCDrive): a model that expresses CoT in a latent language that captures possible outcomes of the driving actions being considered. Our approach unifies CoT reasoning and decision making by representing both in an action-aligned latent space. Instead of natural language, the model reasons by interleaving (1) action-proposal tokens, which use the same vocabulary as the model's output actions; and (2) world model tokens, which are grounded in a learned latent world model and express future outcomes of these actions. We cold start latent CoT by supervising the model's action proposals and world model tokens based on ground-truth future rollouts of the scene. We then post-train with closed-loop reinforcement learning to strengthen reasoning capabilities. On a large-scale end-to-end driving benchmark, LCDrive achieves faster inference, better trajectory quality, and larger improvements from interactive reinforcement learning compared to both non-reasoning and text-reasoning baselines.
Summary / 总结
Recent Vision-Language-Action (VLA) models for autonomous driving explore inference-time reasoning as a way to improve driving performance and safety in challenging scenarios.
Iterative Compositional Data Generation for Robot Control
Authors: Anh-Quan Pham, Marcel Hussing, Shubhankar P. Patankar, Dani S. Bassett, Jorge Mendez-Mendez, Eric Eaton
First: 2025-12-11T18:20:49+00:00 · Latest: 2026-04-13T21:38:28+00:00
Abstract
Collecting robotic manipulation data is expensive, making it impractical to acquire demonstrations for the combinatorially large space of tasks that arise in multi-object, multi-robot, and multi-environment settings. While recent generative models can synthesize useful data for individual tasks, they do not exploit the compositional structure of robotic domains and struggle to generalize to unseen task combinations. We propose a semantic compositional diffusion transformer that factorizes transitions into robot-, object-, obstacle-, and objective-specific components and learns their interactions through attention. Once trained on a limited subset of tasks, we show that our model can zero-shot generate high-quality transitions from which we can learn control policies for unseen task combinations. Then, we introduce an iterative self-improvement procedure in which synthetic data is validated via offline reinforcement learning and incorporated into subsequent training rounds. Our approach substantially improves zero-shot performance over monolithic and hard-coded compositional baselines, ultimately solving nearly all held-out tasks and demonstrating the emergence of meaningful compositional structure in the learned representations.
Summary / 总结
Collecting robotic manipulation data is expensive, making it impractical to acquire demonstrations for the combinatorially large space of tasks that arise in multi-object, multi-robot, and multi-environment settings.
ACDC: Adaptive Curriculum Planning with Dynamic Contrastive Control for Goal-Conditioned Reinforcement Learning in Robotic Manipulation
Authors: Xuerui Wang, Guangyu Ren, Tianhong Dai, Bintao Hu, Shuangyao Huang, Wenzhang Zhang, Hengyan Liu
First: 2026-03-02T17:23:09+00:00 · Latest: 2026-04-13T19:55:25+00:00
Comments: 13 pages (including references and appendix), 12 figures. Accepted to ICAPS 2026. Code available at https://github.com/Xuerui-Wang-oss/Adaptive-Curriculum-Learning-and-Dynamic-Contrastive-Control
Abstract
Goal-conditioned reinforcement learning has shown considerable potential in robotic manipulation; however, existing approaches remain limited by their reliance on prioritizing collected experience, resulting in suboptimal performance across diverse tasks. Inspired by human learning behaviors, we propose a more comprehensive learning paradigm, ACDC, which integrates multidimensional Adaptive Curriculum (AC) Planning with Dynamic Contrastive (DC) Control to guide the agent along a well-designed learning trajectory. More specifically, at the planning level, the AC component schedules the learning curriculum by dynamically balancing diversity-driven exploration and quality-driven exploitation based on the agent's success rate and training progress. At the control level, the DC component implements the curriculum plan through norm-constrained contrastive learning, enabling magnitude-guided experience selection aligned with the current curriculum focus. Extensive experiments on challenging robotic manipulation tasks demonstrate that ACDC consistently outperforms the state-of-the-art baselines in both sample efficiency and final task success rate.
Summary / 总结
Goal-conditioned reinforcement learning has shown considerable potential in robotic manipulation; however, existing approaches remain limited by their reliance on prioritizing collected experience, resulting in suboptimal performance across diverse tasks.
Unconventional Hexacopters via Evolution and Learning: Performance Gains and New Insights
Authors: Jed Muff, Keiichi Ito, Elijah H. W. Ang, Karine Miras, A. E. Eiben
Venue: www
First: 2025-05-20T09:34:38+00:00 · Latest: 2026-04-13T18:57:14+00:00
Comments: 16 pages, 14 figures, Published in evostar2026. Code: https://github.com/JedMuff/airevolve. Videos: https://www.youtube.com/watch?list=PL5oQiyJFx4qM9Hzs2asyoGbJo9TuO4sPS&v=playlist&feature=youtu.be
Abstract
Evolution and learning have historically been interrelated topics, and their interplay is attracting increased interest lately. The emerging new factor in this trend is morphological evolution, the evolution of physical forms within embodied AI systems such as robots. In this study, we investigate a system of hexacopter-type drones with evolvable morphologies and learnable controllers and make contributions to two fields. For aerial robotics, we demonstrate that the combination of evolution and learning can deliver non-conventional drones that significantly outperform the traditional hexacopter on several tasks that are more complex than previously considered in the literature. For the field of Evolutionary Computing, we introduce novel metrics and perform new analyses into the interaction of morphological evolution and learning, uncovering hitherto unidentified effects. Our analysis tools are domain-agnostic, making a methodological contribution towards building solid foundations for embodied AI systems that integrate evolution and learning.
Summary / 总结
Evolution and learning have historically been interrelated topics, and their interplay is attracting increased interest lately.
Disentangled Point Diffusion for Precise Object Placement
Authors: Lyuxing He, Eric Cai, Shobhit Aggarwal, Jianjun Wang, David Held
First: 2026-04-13T17:55:47+00:00 · Latest: 2026-04-13T17:55:47+00:00
Abstract
Recent advances in robotic manipulation have highlighted the effectiveness of learning from demonstration. However, while end-to-end policies excel in expressivity and flexibility, they struggle both in generalizing to novel object geometries and in attaining a high degree of precision. An alternative, object-centric approach frames the task as predicting the placement pose of the target object, providing a modular decomposition of the problem. Building on this goal-prediction paradigm, we propose TAX-DPD, a hierarchical, disentangled point diffusion framework that achieves state-of-the-art performance in placement precision, multi-modal coverage, and generalization to variations in object geometries and scene configurations. We model global scene-level placements through a novel feed-forward Dense Gaussian Mixture Model (GMM) that yields a spatially dense prior over global placements; we then model the local object-level configuration through a novel disentangled point cloud diffusion module that separately diffuses the object geometry and the placement frame, enabling precise local geometric reasoning. Interestingly, we demonstrate that our point cloud diffusion achieves substantially higher accuracy than a prior approach based on SE(3)-diffusion, even in the context of rigid object placement. We validate our approach across a suite of challenging tasks in simulation and in the real-world on high-precision industrial insertion tasks. Furthermore, we present results on a cloth-hanging task in simulation, indicating that our framework can further relax assumptions on object rigidity.
Summary / 总结
Recent advances in robotic manipulation have highlighted the effectiveness of learning from demonstration.
StarVLA-$α$: Reducing Complexity in Vision-Language-Action Systems
Authors: Jinhui Ye, Ning Gao, Senqiao Yang, Jinliang Zheng, Zixuan Wang, Yuxin Chen, Pengguang Chen, Yilun Chen, Shu Liu, Jiaya Jia
First: 2026-04-13T17:30:01+00:00 · Latest: 2026-04-13T17:30:01+00:00
Abstract
Vision-Language-Action (VLA) models have recently emerged as a promising paradigm for building general-purpose robotic agents. However, the VLA landscape remains highly fragmented and complex: as existing approaches vary substantially in architectures, training data, embodiment configurations, and benchmark-specific engineering. In this work, we introduce StarVLA-$α$, a simple yet strong baseline designed to study VLA design choices under controlled conditions. StarVLA-$α$ deliberately minimizes architectural and pipeline complexity to reduce experimental confounders and enable systematic analysis. Specifically, we re-evaluate several key design axes, including action modeling strategies, robot-specific pretraining, and interface engineering. Across unified multi-benchmark training on LIBERO, SimplerEnv, RoboTwin, and RoboCasa, the same simple baseline remains highly competitive, indicating that a strong VLM backbone combined with minimal design is already sufficient to achieve strong performance without relying on additional architectural complexity or engineering tricks. Notably, our single generalist model outperforms $π_{0.5}$ by 20\% on the public real-world RoboChallenge benchmark. We expect StarVLA-$α$ to serve as a solid starting point for future research in the VLA regime. Code will be released at https://github.com/starVLA/starVLA.
Summary / 总结
Vision-Language-Action (VLA) models have recently emerged as a promising paradigm for building general-purpose robotic agents.
Grounded World Model for Semantically Generalizable Planning
Authors: Quanyi Li, Lan Feng, Haonan Zhang, Wuyang Li, Letian Wang, Alexandre Alahi, Harold Soh
First: 2026-04-13T17:25:41+00:00 · Latest: 2026-04-13T17:25:41+00:00
Abstract
In Model Predictive Control (MPC), world models predict the future outcomes of various action proposals, which are then scored to guide the selection of the optimal action. For visuomotor MPC, the score function is a distance metric between a predicted image and a goal image, measured in the latent space of a pretrained vision encoder like DINO and JEPA. However, it is challenging to obtain the goal image in advance of the task execution, particularly in new environments. Additionally, conveying the goal through an image offers limited interactivity compared with natural language. In this work, we propose to learn a Grounded World Model (GWM) in a vision-language-aligned latent space. As a result, each proposed action is scored based on how close its future outcome is to the task instruction, reflected by the similarity of embeddings. This approach transforms the visuomotor MPC to a VLA that surpasses VLM-based VLAs in semantic generalization. On the proposed WISER benchmark, GWM-MPC achieves a 87% success rate on the test set comprising 288 tasks that feature unseen visual signals and referring expressions, yet remain solvable with motions demonstrated during training. In contrast, traditional VLAs achieve an average success rate of 22%, even though they overfit the training set with a 90% success rate.
Summary / 总结
In Model Predictive Control (MPC), world models predict the future outcomes of various action proposals, which are then scored to guide the selection of the optimal action.
LARY: A Latent Action Representation Yielding Benchmark for Generalizable Vision-to-Action Alignment
Authors: Dujun Nie, Fengjiao Chen, Qi Lv, Jun Kuang, Xiaoyu Li, Xuezhi Cao, Xunliang Cai
First: 2026-04-13T16:30:35+00:00 · Latest: 2026-04-13T16:30:35+00:00
Comments: Project: https://meituan-longcat.github.io/LARYBench Code: https://github.com/meituan-longcat/LARYBench Dataset: https://huggingface.co/datasets/meituan-longcat/LARYBench
Abstract
While the shortage of explicit action data limits Vision-Language-Action (VLA) models, human action videos offer a scalable yet unlabeled data source. A critical challenge in utilizing large-scale human video datasets lies in transforming visual signals into ontology-independent representations, known as latent actions. However, the capacity of latent action representation to derive robust control from visual observations has yet to be rigorously evaluated. We introduce the Latent Action Representation Yielding (LARY) Benchmark, a unified framework for evaluating latent action representations on both high-level semantic actions (what to do) and low-level robotic control (how to do). The comprehensively curated dataset encompasses over one million videos (1,000 hours) spanning 151 action categories, alongside 620K image pairs and 595K motion trajectories across diverse embodiments and environments. Our experiments reveal two crucial insights: (i) General visual foundation models, trained without any action supervision, consistently outperform specialized embodied latent action models. (ii) Latent-based visual space is fundamentally better aligned to physical action space than pixel-based space. These results suggest that general visual representations inherently encode action-relevant knowledge for physical control, and that semantic-level abstraction serves as a fundamentally more effective pathway from vision to action than pixel-level reconstruction.
Summary / 总结
While the shortage of explicit action data limits Vision-Language-Action (VLA) models, human action videos offer a scalable yet unlabeled data source.
AffordSim: A Scalable Data Generator and Benchmark for Affordance-Aware Robotic Manipulation
Authors: Mingyang Li, Haofan Xu, Haowen Sun, Xinzhe Chen, Sihua Ren, Liqi Huang, Xinyang Sui, Chenyang Miao, Qiongjie Cui, Zeyang Liu, Xingyu Chen, Xuguang Lan
First: 2026-04-13T16:21:44+00:00 · Latest: 2026-04-13T16:21:44+00:00
Abstract
Simulation-based data generation has become a dominant paradigm for training robotic manipulation policies, yet existing platforms do not incorporate object affordance information into trajectory generation. As a result, tasks requiring precise interaction with specific functional regions--grasping a mug by its handle, pouring from a cup's rim, or hanging a mug on a hook--cannot be automatically generated with semantically correct trajectories. We introduce AffordSim, the first simulation framework that integrates open-vocabulary 3D affordance prediction into the manipulation data generation pipeline. AffordSim uses our VoxAfford model, an open-vocabulary 3D affordance detector that enhances MLLM output tokens with multi-scale geometric features, to predict affordance maps on object point clouds, guiding grasp pose estimation toward task-relevant functional regions. Built on NVIDIA Isaac Sim with cross-embodiment support (Franka FR3, Panda, UR5e, Kinova), VLM-powered task generation, and novel domain randomization using DA3-based 3D Gaussian reconstruction from real photographs, AffordSim enables automated, scalable generation of affordance-aware manipulation data. We establish a benchmark of 50 tasks across 7 categories (grasping, placing, stacking, pushing/pulling, pouring, mug hanging, long-horizon composite) and evaluate 4 imitation learning baselines (BC, Diffusion Policy, ACT, Pi 0.5). Our results reveal that while grasping is largely solved (53-93% success), affordance-demanding tasks such as pouring into narrow containers (1-43%) and mug hanging (0-47%) remain significantly more challenging for current imitation learning methods, highlighting the need for affordance-aware data generation. Zero-shot sim-to-real experiments on a real Franka FR3 validate the transferability of the generated data.
Summary / 总结
Simulation-based data generation has become a dominant paradigm for training robotic manipulation policies, yet existing platforms do not incorporate object affordance information into trajectory generation.
MSTN: A Lightweight and Fast Model for General TimeSeries Analysis
Authors: Sumit S Shevtekar, Chandresh K Maurya
First: 2025-11-25T18:09:42+00:00 · Latest: 2026-04-13T16:21:07+00:00
Comments: 34 pages
Abstract
Real-world time series often exhibit strong non-stationarity, complex nonlinear dynamics, and behavior expressed across multiple temporal scales, from rapid local fluctuations to slow-evolving long-range trends. However, many contemporary architectures impose rigid, fixed-scale structural priors -- such as patch-based tokenization, predefined receptive fields, or frozen backbone encoders -- which can over-regularize temporal dynamics and limit adaptability to abrupt high-magnitude events. To handle this, we introduce the Multi-scale Temporal Network (MSTN), a hybrid neural architecture grounded in an Early Temporal Aggregation principle. MSTN integrates three complementary components: (i) a multi-scale convolutional encoder that captures fine-grained local structure; (ii) a sequence modeling module that learns long-range dependencies through either recurrent or attention-based mechanisms; and (iii) a self-gated fusion stage incorporating squeeze-excitation and a single dense layer to dynamically reweight and fuse multi-scale representations. This design enables MSTN to flexibly model temporal patterns spanning milliseconds to extended horizons, while avoiding the computational burden typically associated with long-context models. Across extensive benchmarks covering imputation, long term forecasting, short term forecasting, classification, and cross-dataset generalization, MSTN achieves state-of-the-art performance, establishing new best results on 33 of 40 datasets, while remaining lightweight ($\sim$278,520 params for MSTN-BiLSTM and $\sim$950,776 $\approx$ 1M for MSTN-Transformer) and suitable for low-latency inference ($<$1 sec, often in milliseconds), resource-constrained deployment.
Summary / 总结
Real-world time series often exhibit strong non-stationarity, complex nonlinear dynamics, and behavior expressed across multiple temporal scales, from rapid local fluctuations to slow-evolving long-range trends.
GeomPrompt: Geometric Prompt Learning for RGB-D Semantic Segmentation Under Missing and Degraded Depth
Authors: Krishna Jaganathan, Patricio Vela
Venue: CVPR 2026
First: 2026-04-13T15:01:22+00:00 · Latest: 2026-04-13T15:01:22+00:00
Comments: Accepted to the CVPR 2026 URVIS Workshop. Project page: https://geomprompt.github.io
Abstract
Multimodal perception systems for robotics and embodied AI often assume reliable RGB-D sensing, but in practice, depth is frequently missing, noisy, or corrupted. We thus present GeomPrompt, a lightweight cross-modal adaptation module that synthesizes a task-driven geometric prompt from RGB alone for the fourth channel of a frozen RGB-D semantic segmentation model, without depth supervision. We further introduce GeomPrompt-Recovery, an adaptation module that compensates for degraded depth by predicting the fourth channel correction relevant for the frozen segmenter. Both modules are trained solely with downstream segmentation supervision, enabling recovery of the geometric prior useful for segmentation, rather than estimating depth signals. On SUN RGB-D, GeomPrompt improves over RGB-only inference by +6.1 mIoU on DFormer and +3.0 mIoU on GeminiFusion, while remaining competitive with strong monocular depth estimators. For degraded depth, GeomPrompt-Recovery consistently improves robustness, yielding gains up to +3.6 mIoU under severe depth corruptions. GeomPrompt is also substantially more efficient than monocular depth baselines, reaching 7.8 ms latency versus 38.3 ms and 71.9 ms. These results suggest that task-driven geometric prompting is an efficient mechanism for cross-modal compensation under missing and degraded depth inputs in RGB-D perception.
Summary / 总结
Multimodal perception systems for robotics and embodied AI often assume reliable RGB-D sensing, but in practice, depth is frequently missing, noisy, or corrupted.
DA-PTQ: Drift-Aware Post-Training Quantization for Efficient Vision-Language-Action Models
Authors: Siyuan Xu, Tianshi Wang, Fengling Li, Lei Zhu, Heng Tao Shen
First: 2026-04-13T14:51:43+00:00 · Latest: 2026-04-13T14:51:43+00:00
Comments: 13 pages, 6 figures
Abstract
Vision-Language-Action models (VLAs) have demonstrated strong potential for embodied AI, yet their deployment on resource-limited robots remains challenging due to high memory and computational demands. While Post-Training Quantization (PTQ) provides an efficient solution, directly applying PTQ to VLAs often results in severe performance degradation during sequential control. We identify temporal error accumulation as a key factor, where quantization perturbations at the vision-language-to-action interface are progressively amplified, leading to kinematic drift in executed trajectories. To address this issue, we propose Drift-Aware Post-Training Quantization (DA-PTQ), which formulates quantization as a drift-aware optimization problem over sequential decision processes. DA-PTQ consists of two components: (1) Cross-Space Representation Compensation, which mitigates structured distortions between multimodal representations and action space to improve action consistency, and (2) Motion-Driven Mixed-Precision Allocation, which assigns bit-widths by minimizing trajectory-level motion errors. Extensive experiments show that DA-PTQ significantly reduces kinematic drift and achieves comparable performance to full-precision models under low-bit settings, enabling practical deployment of VLAs on resource-limited robotic platforms.
Summary / 总结
Vision-Language-Action models (VLAs) have demonstrated strong potential for embodied AI, yet their deployment on resource-limited robots remains challenging due to high memory and computational demands.
SEARL: Joint Optimization of Policy and Tool Graph Memory for Self-Evolving Agents
Authors: Xinshun Feng, Xinhao Song, Lijun Li, Gongshen Liu, Jing Shao
Venue: ACL 2026
First: 2026-04-09T04:38:47+00:00 · Latest: 2026-04-13T14:41:20+00:00
Comments: ACL 2026
Abstract
Recent advances in Reinforcement Learning with Verifiable Rewards (RLVR) have demonstrated significant potential in single-turn reasoning tasks. With the paradigm shift toward self-evolving agentic learning, models are increasingly expected to learn from trajectories by synthesizing tools or accumulating explicit experiences. However, prevailing methods typically rely on large-scale LLMs or multi-agent frameworks, which hinder their deployment in resource-constrained environments. The inherent sparsity of outcome-based rewards also poses a substantial challenge, as agents typically receive feedback only upon completion of tasks. To address these limitations, we introduce a Tool-Memory based self-evolving agentic framework SEARL. Unlike approaches that directly utilize interaction experiences, our method constructs a structured experience memory that integrates planning with execution. This provides a novel state abstraction that facilitates generalization across analogous contexts, such as tool reuse. Consequently, agents extract explicit knowledge from historical data while leveraging inter-trajectory correlations to densify reward signals. We evaluate our framework on knowledge reasoning and mathematics tasks, demonstrating its effectiveness in achieving more practical and efficient learning.
Summary / 总结
Recent advances in Reinforcement Learning with Verifiable Rewards (RLVR) have demonstrated significant potential in single-turn reasoning tasks.
ActDistill: General Action-Guided Self-Derived Distillation for Efficient Vision-Language-Action Models
Authors: Wencheng Ye, Tianshi Wang, Lei Zhu, Fengling Li, Guoli Yang, Hengtao Shen
First: 2025-11-22T14:44:03+00:00 · Latest: 2026-04-13T14:33:40+00:00
Abstract
Recent Vision-Language-Action (VLA) models have shown impressive flexibility and generalization, yet their deployment in robotic manipulation remains limited by heavy computational overhead and inference latency. In this work, we present ActDistill, a general action-guided self-derived distillation framework that transfers the action prediction capability of any existing VLA model to a lightweight counterpart. Unlike previous efficiency strategies that primarily emphasize vision-language correlations, ActDistill leverages action priors to guide knowledge transfer and model compression, achieving action-oriented efficiency for VLA models. Specifically, we employ a well-trained VLA model as the teacher and introduce a graph-structured encapsulation strategy to explicitly model the hierarchical evolution of action prediction. The student model, derived from the graph-encapsulated teacher, is further equipped with a dynamic router that adaptively selects computation paths based on action prediction demands, guided by hierarchical graph-informed supervision to ensure smooth and efficient evolution. During inference, graph-related auxiliary components are removed, allowing the student to execute only dynamically routed layers and predict high-precision actions with minimal computation and latency. Experiments on embodied benchmarks demonstrate that ActDistill achieves comparable or superior performance to full-scale VLA models while reducing computation by over 50% with up to 1.67 times speedup, thereby establishing a general paradigm toward efficient embodied intelligence.
Summary / 总结
Recent Vision-Language-Action (VLA) models have shown impressive flexibility and generalization, yet their deployment in robotic manipulation remains limited by heavy computational overhead and inference latency.
EdgeCIM: A Hardware-Software Co-Design for CIM-Based Acceleration of Small Language Models
Authors: Jinane Bazzi, Mariam Rakka, Fadi Kurdahi, Mohammed E. Fouda, Ahmed Eltawil
First: 2026-04-13T14:16:20+00:00 · Latest: 2026-04-13T14:16:20+00:00
Abstract
The growing demand for deploying Small Language Models (SLMs) on edge devices, including laptops, smartphones, and embedded platforms, has exposed fundamental inefficiencies in existing accelerators. While GPUs handle prefill workloads efficiently, the autoregressive decoding phase is dominated by GEMV operations that are inherently memory-bound, resulting in poor utilization and prohibitive energy costs at the edge. In this work, we present EdgeCIM, a hardware-software co-design framework that rethinks accelerator design for end-to-end decoder-only inference. At its core is a CIM macro, implemented in 65nm, coupled with a tile-based mapping strategy that balances pipeline stages, maximizing parallelism while alleviating DRAM bandwidth bottlenecks. Our simulator enables design space exploration of SLMs up to 4B parameters, identifying Pareto-optimal configurations in terms of latency and energy. Compared to an NVIDIA Orin Nano, EdgeCIM achieves up to 7.3x higher throughput and 49.59x better energy efficiency on LLaMA3.2-1B, and delivers 9.95x higher throughput than Qualcomm SA8255P on LLaMA3.2-3B. Extensive benchmarks on TinyLLaMA-1.1B, LLaMA3.2 (1B, 3B), Phi-3.5-mini-3.8B, Qwen2.5 (0.5B, 1.5B, 3B), SmolLM2-1.7B, SmolLM3-3B, and Qwen3 (0.6B, 1.7B, 4B) reveal that our accelerator, under INT4 precision, achieves on average 336.42 tokens/s and 173.02 tokens/J. These results establish EdgeCIM as a compelling solution towards real-time, energy-efficient edge-scale SLM inference.
Summary / 总结
The growing demand for deploying Small Language Models (SLMs) on edge devices, including laptops, smartphones, and embedded platforms, has exposed fundamental inefficiencies in existing accelerators.
GraspSense: Physically Grounded Grasp and Grip Planning for a Dexterous Robotic Hand via Language-Guided Perception and Force Maps
Authors: Elizaveta Semenyakina, Ivan Snegirev, Mariya Lezina, Miguel Altamirano Cabrera, Safina Gulyamova, Dzmitry Tsetserukou
First: 2026-04-07T10:48:33+00:00 · Latest: 2026-04-13T12:02:59+00:00
Comments: 6 pages, 4 figures, 4 tables. Minor non-semantic changes in the main scheme
Abstract
Dexterous robotic manipulation requires more than geometrically valid grasps: it demands physically grounded contact strategies that account for the spatially non-uniform mechanical properties of the object. However, existing grasp planners typically treat the surface as structurally homogeneous, even though contact in a weak region can damage the object despite a geometrically perfect grasp. We present a pipeline for grasp selection and force regulation in a five-fingered robotic hand, based on a map of locally admissible contact loads. From an operator command, the system identifies the target object, reconstructs its 3D geometry using SAM3D, and imports the model into Isaac Sim. A physics-informed geometric analysis then computes a force map that encodes the maximum lateral contact force admissible at each surface location without deformation. Grasp candidates are filtered by geometric validity and task-goal consistency. When multiple candidates are comparable under classical metrics, they are re-ranked using a force-map-aware criterion that favors grasps with contacts in mechanically admissible regions. An impedance controller scales the stiffness of each finger according to the locally admissible force at the contact point, enabling safe and reliable grasp execution. Validation on paper, plastic, and glass cups shows that the proposed approach consistently selects structurally stronger contact regions and keeps grip forces within safe bounds. In this way, the work reframes dexterous manipulation from a purely geometric problem into a physically grounded joint planning problem of grasp selection and grip execution for future humanoid systems.
Summary / 总结
Dexterous robotic manipulation requires more than geometrically valid grasps: it demands physically grounded contact strategies that account for the spatially non-uniform mechanical properties of the object.
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