arXiv 论文速递

2026-02-25 20:20
Snapshot: 20260225_2020
NoRD: A Data-Efficient Vision-Language-Action Model that Drives without Reasoning
Authors: Ishaan Rawal, Shubh Gupta, Yihan Hu, Wei Zhan
Venue: CVPR 2026
First: 2026-02-24T18:17:21+00:00 · Latest: 2026-02-24T18:17:21+00:00
Comments: Accepted to CVPR 2026
Abstract
Vision-Language-Action (VLA) models are advancing autonomous driving by replacing modular pipelines with unified end-to-end architectures. However, current VLAs face two expensive requirements: (1) massive dataset collection, and (2) dense reasoning annotations. In this work, we address both challenges with \modelname (\textbf{No} \textbf{R}easoning for \textbf{D}riving). Compared to existing VLAs, \modelname achieves competitive performance while being fine-tuned on $<$60\% of the data and no reasoning annotations, resulting in 3$\times$ fewer tokens. We identify that standard Group Relative Policy Optimization (GRPO) fails to yield significant improvements when applied to policies trained on such small, reasoning-free datasets. We show that this limitation stems from difficulty bias, which disproportionately penalizes reward signals from scenarios that produce high-variance rollouts within GRPO. \modelname overcomes this by incorporating Dr.~GRPO, a recent algorithm designed to mitigate difficulty bias in LLMs. As a result, \modelname achieves competitive performance on Waymo and NAVSIM with a fraction of the training data and no reasoning overhead, enabling more efficient autonomous systems.
Summary / 总结
Vision-Language-Action (VLA) models are advancing autonomous driving by replacing modular pipelines with unified end-to-end architectures.
ActionReasoning: Robot Action Reasoning in 3D Space with LLM for Robotic Brick Stacking
Authors: Guangming Wang, Qizhen Ying, Yixiong Jing, Olaf Wysocki, Brian Sheil
First: 2026-02-24T18:07:06+00:00 · Latest: 2026-02-24T18:07:06+00:00
Comments: 8 pages, 5 figures, accepted by the 2026 IEEE International Conference on Robotics and Automation
Abstract
Classical robotic systems typically rely on custom planners designed for constrained environments. While effective in restricted settings, these systems lack generalization capabilities, limiting the scalability of embodied AI and general-purpose robots. Recent data-driven Vision-Language-Action (VLA) approaches aim to learn policies from large-scale simulation and real-world data. However, the continuous action space of the physical world significantly exceeds the representational capacity of linguistic tokens, making it unclear if scaling data alone can yield general robotic intelligence. To address this gap, we propose ActionReasoning, an LLM-driven framework that performs explicit action reasoning to produce physics-consistent, prior-guided decisions for robotic manipulation. ActionReasoning leverages the physical priors and real-world knowledge already encoded in Large Language Models (LLMs) and structures them within a multi-agent architecture. We instantiate this framework on a tractable case study of brick stacking, where the environment states are assumed to be already accurately measured. The environmental states are then serialized and passed to a multi-agent LLM framework that generates physics-aware action plans. The experiments demonstrate that the proposed multi-agent LLM framework enables stable brick placement while shifting effort from low-level domain-specific coding to high-level tool invocation and prompting, highlighting its potential for broader generalization. This work introduces a promising approach to bridging perception and execution in robotic manipulation by integrating physical reasoning with LLMs.
Summary / 总结
Classical robotic systems typically rely on custom planners designed for constrained environments.
HALO: A Unified Vision-Language-Action Model for Embodied Multimodal Chain-of-Thought Reasoning
Authors: Quanxin Shou, Fangqi Zhu, Shawn Chen, Puxin Yan, Zhengyang Yan, Yikun Miao, Xiaoyi Pang, Zicong Hong, Ruikai Shi, Hao Huang, Jie Zhang, Song Guo
First: 2026-02-24T18:04:31+00:00 · Latest: 2026-02-24T18:04:31+00:00
Abstract
Vision-Language-Action (VLA) models have shown strong performance in robotic manipulation, but often struggle in long-horizon or out-of-distribution scenarios due to the lack of explicit mechanisms for multimodal reasoning and anticipating how the world will evolve under action. Recent works introduce textual chain-of-thought or visual subgoal prediction within VLA models to reason, but still fail to offer a unified human-like reasoning framework for joint textual reasoning, visual foresight, and action prediction. To this end, we propose HALO, a unified VLA model that enables embodied multimodal chain-of-thought (EM-CoT) reasoning through a sequential process of textual task reasoning, visual subgoal prediction for fine-grained guidance, and EM-CoT-augmented action prediction. We instantiate HALO with a Mixture-of-Transformers (MoT) architecture that decouples semantic reasoning, visual foresight, and action prediction into specialized experts while allowing seamless cross-expert collaboration. To enable HALO learning at scale, we introduce an automated pipeline to synthesize EM-CoT training data along with a carefully crafted training recipe. Extensive experiments demonstrate that: (1) HALO achieves superior performance in both simulated and real-world environments, surpassing baseline policy pi_0 by 34.1% on RoboTwin benchmark; (2) all proposed components of the training recipe and EM-CoT design help improve task success rate; and (3) HALO exhibits strong generalization capabilities under aggressive unseen environmental randomization with our proposed EM-CoT reasoning.
Summary / 总结
Vision-Language-Action (VLA) models have shown strong performance in robotic manipulation, but often struggle in long-horizon or out-of-distribution scenarios due to the lack of explicit mechanisms for multimodal reasoning and anticipating how the world will evolve under action.
Notes-to-Self: Scratchpad Augmented VLAs for Memory Dependent Manipulation Tasks
Authors: Sanjay Haresh, Daniel Dijkman, Apratim Bhattacharyya, Roland Memisevic
Venue: ICRA 2026
First: 2026-02-24T15:30:55+00:00 · Latest: 2026-02-24T15:30:55+00:00
Comments: To appear at ICRA 2026
Abstract
Many dexterous manipulation tasks are non-markovian in nature, yet little attention has been paid to this fact in the recent upsurge of the vision-language-action (VLA) paradigm. Although they are successful in bringing internet-scale semantic understanding to robotics, existing VLAs are primarily "stateless" and struggle with memory-dependent long horizon tasks. In this work, we explore a way to impart both spatial and temporal memory to a VLA by incorporating a language scratchpad. The scratchpad makes it possible to memorize task-specific information, such as object positions, and it allows the model to keep track of a plan and progress towards subgoals within that plan. We evaluate this approach on a split of memory-dependent tasks from the ClevrSkills environment, on MemoryBench, as well as on a challenging real-world pick-and-place task. We show that incorporating a language scratchpad significantly improves generalization on these tasks for both non-recurrent and recurrent models.
Summary / 总结
Many dexterous manipulation tasks are non-markovian in nature, yet little attention has been paid to this fact in the recent upsurge of the vision-language-action (VLA) paradigm.
Fast-ThinkAct: Efficient Vision-Language-Action Reasoning via Verbalizable Latent Planning
Authors: Chi-Pin Huang, Yunze Man, Zhiding Yu, Min-Hung Chen, Jan Kautz, Yu-Chiang Frank Wang, Fu-En Yang
Venue: CVPR 2026
First: 2026-01-14T18:59:59+00:00 · Latest: 2026-02-24T11:51:26+00:00
Comments: CVPR 2026. Project page: https://jasper0314-huang.github.io/fast-thinkact/
Abstract
Vision-Language-Action (VLA) tasks require reasoning over complex visual scenes and executing adaptive actions in dynamic environments. While recent studies on reasoning VLAs show that explicit chain-of-thought (CoT) can improve generalization, they suffer from high inference latency due to lengthy reasoning traces. We propose Fast-ThinkAct, an efficient reasoning framework that achieves compact yet performant planning through verbalizable latent reasoning. Fast-ThinkAct learns to reason efficiently with latent CoTs by distilling from a teacher, driven by a preference-guided objective to align manipulation trajectories that transfers both linguistic and visual planning capabilities for embodied control. This enables reasoning-enhanced policy learning that effectively connects compact reasoning to action execution. Extensive experiments across diverse embodied manipulation and reasoning benchmarks demonstrate that Fast-ThinkAct achieves strong performance with up to 89.3% reduced inference latency over state-of-the-art reasoning VLAs, while maintaining effective long-horizon planning, few-shot adaptation, and failure recovery.
Summary / 总结
Vision-Language-Action (VLA) tasks require reasoning over complex visual scenes and executing adaptive actions in dynamic environments.
LUTstructions: Self-loading FPGA-based Reconfigurable Instructions
Authors: Philippos Papaphilippou
First: 2026-02-24T11:43:34+00:00 · Latest: 2026-02-24T11:43:34+00:00
Abstract
General-purpose processors feature a limited number of instructions based on an instruction set. They can be numerous, such as with vector extensions that include hundreds or thousands of instructions, but this comes at a cost; they are often unable to express arbitrary tasks efficiently. This paper explores the concept of having reconfigurable instructions by incorporating reconfigurable areas in a softcore. It follows a relatively-recently proposed computer architecture concept for seamlessly loading instruction implementation-carrying bitstreams from main memory. The resulting softcore is entirely evaluated on an FPGA, essentially having an FPGA-on-an-FPGA for the instruction implementations, with no notable operating frequency overhead. This is achieved with a custom FPGA architecture called LUTstruction, which is tailored towards low-latency for custom instructions and wide reconfiguration, as well as a soft implementation for the purposes of architectural exploration.
Summary / 总结
General-purpose processors feature a limited number of instructions based on an instruction set.
IG-RFT: An Interaction-Guided RL Framework for VLA Models in Long-Horizon Robotic Manipulation
Authors: Zhian Su, Weijie Kong, Haonan Dong, Huixu Dong
First: 2026-02-24T09:19:50+00:00 · Latest: 2026-02-24T09:19:50+00:00
Abstract
Vision-Language-Action (VLA) models have demonstrated significant potential for generalist robotic policies; however, they struggle to generalize to long-horizon complex tasks in novel real-world domains due to distribution shifts and the scarcity of high-quality demonstrations. Although reinforcement learning (RL) offers a promising avenue for policy improvement, applying it to real-world VLA fine-tuning faces challenges regarding exploration efficiency, training stability, and sample cost. To address these issues, we propose IG-RFT, a novel Interaction-Guided Reinforced Fine-Tuning system designed for flow-based VLA models. Firstly, to facilitate effective policy optimization, we introduce Interaction-Guided Advantage Weighted Regression (IG-AWR), an RL algorithm that dynamically modulates exploration intensity based on the robot's interaction status. Furthermore, to address the limitations of sparse or task-specific rewards, we design a novel hybrid dense reward function that integrates the trajectory-level reward and the subtask-level reward. Finally, we construct a three-stage RL system comprising SFT, Offline RL, and Human-in-the-Loop RL for fine-tuning VLA models. Extensive real-world experiments on four challenging long-horizon tasks demonstrate that IG-RFT achieves an average success rate of 85.0%, significantly outperforming SFT (18.8%) and standard Offline RL baselines (40.0%). Ablation studies confirm the critical contributions of IG-AWR and hybrid reward shaping. In summary, our work establishes and validates a novel reinforced fine-tuning system for VLA models in real-world robotic manipulation.
Summary / 总结
Vision-Language-Action (VLA) models have demonstrated significant potential for generalist robotic policies; however, they struggle to generalize to long-horizon complex tasks in novel real-world domains due to distribution shifts and the scarcity of high-quality demonstrations.
Recursive Belief Vision Language Model
Authors: Vaidehi Bagaria, Bijo Sebastian, Nirav Patel
First: 2026-02-24T08:02:16+00:00 · Latest: 2026-02-24T08:02:16+00:00
Abstract
Current vision-language-action (VLA) models struggle with long-horizon manipulation under partial observability. Most existing approaches remain observation-driven, relying on short context windows or repeated queries to vision-language models (VLMs). This leads to loss of task progress, action repetition under perceptual aliasing, and high inference latency. Semantic reasoning alone is not the primary bottleneck in long-horizon manipulation. Instead, VLAs lack persistent, action-conditioned state representations and exhibit limited temporal and physical reasoning, making them ill-suited for multi-stage control. This paper introduces RB-VLA, a belief-centric architecture trained with self-supervised world-model objectives that maintains a compact latent state encoding task-relevant history, dynamics, and object interactions. Queried once for high-level intent, the VLM provides task specification, while the belief tracks task progress and enables phase-aware, causally grounded control under partial observability without storing raw observations or scaling memory with time. The belief and intent jointly condition a diffusion policy for robust closed-loop execution. RB-VLA outperforms prior VLAs on long-horizon benchmarks, achieving 52.5% and 37.5% higher success on multi-stage pick-and-place and stacking tasks, respectively, compared to π0. It also reduces inference latency by up to 5x relative to baselines and eliminates memory growth across timesteps observed in existing VLAs. Ablations show that the belief module is the primary driver of performance, increasing success rates from 32.5% to 77.5%. These results demonstrate the effectiveness of belief-based state representations for long-horizon VLA policies.
Summary / 总结
Current vision-language-action (VLA) models struggle with long-horizon manipulation under partial observability.
On Robustness of Vision-Language-Action Model against Multi-Modal Perturbations
Authors: Jianing Guo, Zhenhong Wu, Chang Tu, Yiyao Ma, Xiangqi Kong, Zhiqian Liu, Jiaming Ji, Shuning Zhang, Yuanpei Chen, Kai Chen, Qi Dou, Yaodong Yang, Xianglong Liu, Huijie Zhao, Weifeng Lv, Simin Li
First: 2025-09-26T14:42:23+00:00 · Latest: 2026-02-24T07:21:12+00:00
Abstract
In Vision-Language-Actionf(VLA) models, robustness to real-world perturbations is critical for deployment. Existing methods target simple visual disturbances, overlooking the broader multi-modal perturbations that arise in actions, instructions, environments, and observations. Here, we first evaluate the robustness of mainstream VLAs under 17 perturbations across four modalities. We find (1) actions as the most fragile modality, (2) Existing visual-robust VLA do not gain robustness in other modality, and (3) pi0 demonstrates superior robustness. To build multi-modal robust VLAs, we propose RobustVLA against perturbations in VLA inputs and outputs. For output robustness, we perform offline robust optimization against worst-case action noise that maximizes mismatch in flow matching objective. This can be seen as adversarial training, label smoothing, and outlier penalization. For input robustness, we enforce consistent actions across input variations that preserve task semantics. To account for multiple perturbations, we formulate robustness as a multi-armed bandit problem and apply an upper confidence bound algorithm to automatically identify the most harmful noise. Experiments on LIBERO demonstrate our RobustVLA delivers absolute gains over baselines of 12.6% on the pi0 backbone and 10.4% on the OpenVLA backbone across all 17 perturbations, achieving 50.6x faster inference than existing visual-robust BYOVLA that requires external LLMs, and a 10.4% gain under mixed perturbations. On the real-world FR5 robot, under four types of multimodal perturbations, RobustVLA shows strong low-data performance, outperforming pi0 by 65.6% success rate with 25 demonstrations. Even with abundant demos, our method still outperform pi0 by 30% success rate. Code and demo videos available at https://github.com/gakakulicc/RobustVLA.
Summary / 总结
In Vision-Language-Actionf(VLA) models, robustness to real-world perturbations is critical for deployment.
BFA++: Hierarchical Best-Feature-Aware Token Prune for Multi-View Vision Language Action Model
Authors: Haosheng Li, Weixin Mao, Zihan Lan, Hongwei Xiong, Hongan Wang, Chenyang Si, Ziwei Liu, Xiaoming Deng, Hua Chen
First: 2026-02-24T05:31:52+00:00 · Latest: 2026-02-24T05:31:52+00:00
Comments: 9 pages, 10 figures
Abstract
Vision-Language-Action (VLA) models have achieved significant breakthroughs by leveraging Large Vision Language Models (VLMs) to jointly interpret instructions and visual inputs. However, the substantial increase in visual tokens, particularly from multi-view inputs, poses serious challenges to real-time robotic manipulation. Existing acceleration techniques for VLMs, such as token pruning, often result in degraded performance when directly applied to VLA models, as they overlook the relationships between different views and fail to account for the dynamic and task-specific characteristics of robotic operation. To address this, we propose BFA++, a dynamic token pruning framework designed specifically for VLA models. BFA++ introduces a hierarchical pruning strategy guided by two-level importance predictors: an intra-view predictor highlights task-relevant regions within each image to suppress spatial noise, while an inter-view predictor identifies critical camera views throughout different manipulation phases to reduce cross-view redundancy. This design enables efficient token selection while preserving essential visual cues, resulting in improved computational efficiency and higher manipulation success rates. Evaluations on the RoboTwin benchmark and real-world robotic tasks demonstrate that BFA++ consistently outperforms existing methods. BFA++ improves the success rate by about 10% on both the π0 and RDT models, achieving speedup of 1.8X and 1.5X, respectively. Our results highlight that context-sensitive and task-aware token pruning serves as a more effective strategy than full visual processing, enabling faster inference and improved manipulation accuracy in real-world robotic systems.
Summary / 总结
Vision-Language-Action (VLA) models have achieved significant breakthroughs by leveraging Large Vision Language Models (VLMs) to jointly interpret instructions and visual inputs.
UniLACT: Depth-Aware RGB Latent Action Learning for Vision-Language-Action Models
Authors: Manish Kumar Govind, Dominick Reilly, Pu Wang, Srijan Das
First: 2026-02-23T18:41:41+00:00 · Latest: 2026-02-23T18:41:41+00:00
Comments: https://manishgovind.github.io/unilact-vla/
Abstract
Latent action representations learned from unlabeled videos have recently emerged as a promising paradigm for pretraining vision-language-action (VLA) models without explicit robot action supervision. However, latent actions derived solely from RGB observations primarily encode appearance-driven dynamics and lack explicit 3D geometric structure, which is essential for precise and contact-rich manipulation. To address this limitation, we introduce UniLACT, a transformer-based VLA model that incorporates geometric structure through depth-aware latent pretraining, enabling downstream policies to inherit stronger spatial priors. To facilitate this process, we propose UniLARN, a unified latent action learning framework based on inverse and forward dynamics objectives that learns a shared embedding space for RGB and depth while explicitly modeling their cross-modal interactions. This formulation produces modality-specific and unified latent action representations that serve as pseudo-labels for the depth-aware pretraining of UniLACT. Extensive experiments in both simulation and real-world settings demonstrate the effectiveness of depth-aware unified latent action representations. UniLACT consistently outperforms RGB-based latent action baselines under in-domain and out-of-domain pretraining regimes, as well as on both seen and unseen manipulation tasks.
Summary / 总结
Latent action representations learned from unlabeled videos have recently emerged as a promising paradigm for pretraining vision-language-action (VLA) models without explicit robot action supervision.
Competition for attention predicts good-to-bad tipping in AI
Authors: Neil F. Johnson, Frank Y. Huo
First: 2026-02-16T00:43:56+00:00 · Latest: 2026-02-23T18:12:05+00:00
Abstract
More than half the global population now carries devices that can run ChatGPT-like language models with no Internet connection and minimal safety oversight -- and hence the potential to promote self-harm, financial losses and extremism among other dangers. Existing safety tools either require cloud connectivity or discover failures only after harm has occurred. Here we show that a large class of potentially dangerous tipping originates at the atomistic scale in such edge AI due to competition for the machinery's attention. This yields a mathematical formula for the dynamical tipping point n*, governed by dot-product competition for attention between the conversation's context and competing output basins, that reveals new control levers. Validated against multiple AI models, the mechanism can be instantiated for different definitions of 'good' and 'bad' and hence in principle applies across domains (e.g. health, law, finance, defense), changing legal landscapes (e.g. EU, UK, US and state level), languages, and cultural settings.
Summary / 总结
More than half the global population now carries devices that can run ChatGPT-like language models with no Internet connection and minimal safety oversight -- and hence the potential to promote self-harm, financial losses and extremism among other dangers.
Generative Logic: A New Computer Architecture for Deterministic Reasoning and Knowledge Generation
Authors: Nikolai Sergeev
First: 2025-07-25T17:29:19+00:00 · Latest: 2026-02-23T14:37:20+00:00
Comments: v3: Added derivation of Gauss summation formula, Logical Transformer section and batched workflow. Updated code/artifact links. 20 pages, 6 figures. Code and HTML proof graphs archived at Zenodo (DOI: 10.5281/zenodo.17206386)
Abstract
We present Generative Logic (GL), a deterministic architecture that starts from user-supplied axiomatic definitions, written in a minimalist Mathematical Programming Language (MPL), and systematically explores a configurable region of their deductive neighborhood. A defining feature of the architecture is its unified hash-based inference engine, which executes both algebraic manipulations and deterministic logical transformations. Definitions are compiled into a distributed grid of simple Logic Blocks (LBs) that exchange messages; whenever the premises of an inference rule unify, a new fact is emitted with full provenance to its sources, yielding replayable, auditable proof graphs. Experimental validation is performed on Elementary Number Theory (ENT) utilizing a batched execution strategy. Starting from foundational axioms and definitions, the system first develops first-order Peano arithmetic, which is subsequently applied to autonomously derive and prove Gauss's summation formula as a main result. To manage combinatorial explosion, GL algorithmically enumerates conjectures and applies normalization, type constraints, and counterexample (CE) filtering. On commodity hardware, an end-to-end run completes in under 7 minutes. Generated proofs export as navigable HTML so that every inference step can be inspected independently. We outline a hardware-software co-design path toward massively parallel realizations and describe future integration with large language models (LLMs) for auto-formalization and conjecture seeding. The Python, C++, and MPL code to reproduce these experiments, along with the full proof graphs in HTML as well as machine-readable text format, are available in the project's GitHub repository at github.com/Generative-Logic/GL commit 1771330 and are permanently archived at doi:10.5281/zenodo.17206386.
Summary / 总结
We present Generative Logic (GL), a deterministic architecture that starts from user-supplied axiomatic definitions, written in a minimalist Mathematical Programming Language (MPL), and systematically explores a configurable region of their deductive neighborhood.
Extending CPU-less parallel execution of lambda calculus in digital logic with lists and arithmetic
Authors: Harry Fitchett, Jasmine Ritchie, Charles Fox
First: 2026-02-23T14:29:06+00:00 · Latest: 2026-02-23T14:29:06+00:00
Abstract
Computer architecture is searching for new ways to make use of increasingly available digital logic without the serial bottlenecks of CPU-based design. Recent work has demonstrated a fully CPU-less approach to executing functional programs, by exploiting their inherent parallelisability to compile them directly into parallel digital logic. This work uses lambda-calculus as a hyper simple functional language to prove the concept, but is impractical for real-world programming due to the well-known inefficiencies of pure lambda$-calculus. It is common in language design to extend basic lambda-calculus with additional primitives to short-cut common tasks such as arithmetic and lists. In this work, we build upon our previous research to examine how such extensions may be applied to CPU-less functional execution in digital logic, with the objective of advancing the approach toward practical implementation. We present a set of structures and algorithms for representing new primitives, describe a systematic process for selecting, implementing, and evaluating them, and demonstrate substantial reductions in execution time and node usage. These improvements are implemented in an open-source system, which is shown to correctly evaluate a range of representative lambda expressions.
Summary / 总结
Computer architecture is searching for new ways to make use of increasingly available digital logic without the serial bottlenecks of CPU-based design.
Universal Pose Pretraining for Generalizable Vision-Language-Action Policies
Authors: Haitao Lin, Hanyang Yu, Jingshun Huang, He Zhang, Yonggen Ling, Ping Tan, Xiangyang Xue, Yanwei Fu
First: 2026-02-23T11:00:08+00:00 · Latest: 2026-02-23T11:00:08+00:00
Abstract
Existing Vision-Language-Action (VLA) models often suffer from feature collapse and low training efficiency because they entangle high-level perception with sparse, embodiment-specific action supervision. Since these models typically rely on VLM backbones optimized for Visual Question Answering (VQA), they excel at semantic identification but often overlook subtle 3D state variations that dictate distinct action patterns. To resolve these misalignments, we propose Pose-VLA, a decoupled paradigm that separates VLA training into a pre-training phase for extracting universal 3D spatial priors in a unified camera-centric space, and a post-training phase for efficient embodiment alignment within robot-specific action space. By introducing discrete pose tokens as a universal representation, Pose-VLA seamlessly integrates spatial grounding from diverse 3D datasets with geometry-level trajectories from robotic demonstrations. Our framework follows a two-stage pre-training pipeline, establishing fundamental spatial grounding via poses followed by motion alignment through trajectory supervision. Extensive evaluations demonstrate that Pose-VLA achieves state-of-the-art results on RoboTwin 2.0 with a 79.5% average success rate and competitive performance on LIBERO at 96.0%. Real-world experiments further showcase robust generalization across diverse objects using only 100 demonstrations per task, validating the efficiency of our pre-training paradigm.
Summary / 总结
Existing Vision-Language-Action (VLA) models often suffer from feature collapse and low training efficiency because they entangle high-level perception with sparse, embodiment-specific action supervision.
ALOE: Action-Level Off-Policy Evaluation for Vision-Language-Action Model Post-Training
Authors: Rushuai Yang, Hecheng Wang, Chiming Liu, Xiaohan Yan, Yunlong Wang, Xuan Du, Shuoyu Yue, Yongcheng Liu, Chuheng Zhang, Lizhe Qi, Yi Chen, Wei Shan, Maoqing Yao
First: 2026-02-13T07:46:37+00:00 · Latest: 2026-02-23T08:56:56+00:00
Abstract
We study how to improve large foundation vision-language-action (VLA) systems through online reinforcement learning (RL) in real-world settings. Central to this process is the value function, which provides learning signals to guide VLA learning from experience. In practice, the value function is estimated from trajectory fragments collected from different data sources, including historical policies and intermittent human interventions. Estimating the value function of current behavior quality from the mixture data is inherently an off-policy evaluation problem. However, prior work often adopts conservative on-policy estimation for stability, which avoids direct evaluation of the current high-capacity policy and limits learning effectiveness. In this paper, we propose ALOE, an action-level off-policy evaluation framework for VLA post-training. ALOE applies chunking-based temporal-difference bootstrapping to evaluate individual action sequences instead of predicting final task outcomes. This design improves effective credit assignment to critical action chunks under sparse rewards and supports stable policy improvement. We evaluate our method on three real-world manipulation tasks, including smartphone packing as a high-precision task, laundry folding as a long-horizon deformable-object task, and bimanual pick-and-place involving multi-object perception. Across all tasks, ALOE improves learning efficiency without compromising execution speed, showing that off-policy RL can be reintroduced in a reliable manner for real-world VLA post-training. Videos and additional materials are available at our project website.
Summary / 总结
We study how to improve large foundation vision-language-action (VLA) systems through online reinforcement learning (RL) in real-world settings.
Mantis: A Versatile Vision-Language-Action Model with Disentangled Visual Foresight
Authors: Yi Yang, Xueqi Li, Yiyang Chen, Jin Song, Yihan Wang, Zipeng Xiao, Jiadi Su, You Qiaoben, Pengfei Liu, Zhijie Deng
First: 2025-11-20T09:30:23+00:00 · Latest: 2026-02-23T08:44:17+00:00
Abstract
Recent advances in Vision-Language-Action (VLA) models demonstrate that visual signals can effectively complement sparse action supervisions. However, letting VLA directly predict high-dimensional visual states can distribute model capacity and incur prohibitive training cost, while compressing visual states into more compact supervisory signals inevitably incurs information bottlenecks. Moreover, existing methods often suffer from poor comprehension and reasoning capabilities due to the neglect of language supervision. This paper introduces Mantis, a novel framework featuring a Disentangled Visual Foresight (DVF) to tackle these issues. Specifically, Mantis decouples visual foresight prediction from the backbone with the combination of meta queries and a diffusion Transformer (DiT) head. With the current visual state provided to the DiT via a residual connection, a simple next-state prediction objective enables the meta queries to automatically capture the latent actions that delineate the visual trajectory, and hence boost the learning of explicit actions. The disentanglement reduces the burden of the VLA backbone, enabling it to maintain comprehension and reasoning capabilities through language supervision. Empirically, pretrained on human manipulation videos, robot demonstrations, and image-text pairs, Mantis achieves a 96.7% success rate on LIBERO benchmark after fine-tuning, surpassing powerful baselines while exhibiting high convergence speed. Real-world evaluations show that Mantis outperforms $π_{0.5}$, a leading open-source VLA model, particularly in instruction-following capability, generalization to unseen instructions, and reasoning ability. Code and weights are released to support the open-source community.
Summary / 总结
Recent advances in Vision-Language-Action (VLA) models demonstrate that visual signals can effectively complement sparse action supervisions.
DICArt: Advancing Category-level Articulated Object Pose Estimation in Discrete State-Spaces
Authors: Li Zhang, Mingyu Mei, Ailing Wang, Xianhui Meng, Yan Zhong, Xinyuan Song, Liu Liu, Rujing Wang, Zaixing He, Cewu Lu
First: 2026-02-23T07:30:47+00:00 · Latest: 2026-02-23T07:30:47+00:00
Abstract
Articulated object pose estimation is a core task in embodied AI. Existing methods typically regress poses in a continuous space, but often struggle with 1) navigating a large, complex search space and 2) failing to incorporate intrinsic kinematic constraints. In this work, we introduce DICArt (DIsCrete Diffusion for Articulation Pose Estimation), a novel framework that formulates pose estimation as a conditional discrete diffusion process. Instead of operating in a continuous domain, DICArt progressively denoises a noisy pose representation through a learned reverse diffusion procedure to recover the GT pose. To improve modeling fidelity, we propose a flexible flow decider that dynamically determines whether each token should be denoised or reset, effectively balancing the real and noise distributions during diffusion. Additionally, we incorporate a hierarchical kinematic coupling strategy, estimating the pose of each rigid part hierarchically to respect the object's kinematic structure. We validate DICArt on both synthetic and real-world datasets. Experimental results demonstrate its superior performance and robustness. By integrating discrete generative modeling with structural priors, DICArt offers a new paradigm for reliable category-level 6D pose estimation in complex environments.
Summary / 总结
Articulated object pose estimation is a core task in embodied AI.
Hardware-Friendly Randomization: Enabling Random-Access and Minimal Wiring in FHE Accelerators with Low Total Cost
Authors: Ilan Rosenfeld, Noam Kleinburd, Hillel Chapman, Dror Reuven
First: 2026-02-23T06:49:32+00:00 · Latest: 2026-02-23T06:49:32+00:00
Abstract
The Ring-Learning With Errors (RLWE) problem forms the backbone of highly efficient Fully Homomorphic Encryption (FHE) schemes. A significant component of the RLWE public key and ciphertext of the form $(b,a)$ is the uniformly random polynomial $a \in R_q$ . While essential for security, the communication overhead of transmitting $a$ from client to server, and inputting it into a hardware accelerator, can be substantial, especially for FHE accelerators aiming at high acceleration factors. A known technique in reducing this overhead generates $a$ from a small seed on the client side via a deterministic process, transmits only the seed, and generates $a$ on-the-fly within the accelerator. Challenges in the hardware implementation of an accelerator include wiring (density and power), compute area, compute power as well as flexibility in scheduling of on-the-fly generation instructions. This extended abstract proposes a concrete scheme and parameters wherein these practical challenges are addressed. We detail the benefits of our approach, which maintains the reduction in communication latency and memory footprint, while allowing parallel generation of uniformly distributed samples, relaxed wiring requirements, unrestricted randomaccess to RNS limbs, and results in an extremely low overhead on the client side (i.e. less than 3%) during the key generation process. The proposed scheme eliminates the need for thick metal layers for randomness distribution and prevents the power consumption of the PRNG subsystem from scaling prohibitively with the acceleration factor, potentially saving tens of Watts per accelerator chip in high-throughput configurations.
Summary / 总结
The Ring-Learning With Errors (RLWE) problem forms the backbone of highly efficient Fully Homomorphic Encryption (FHE) schemes.
TwinVLA: Data-Efficient Bimanual Manipulation with Twin Single-Arm Vision-Language-Action Models
Authors: Hokyun Im, Euijin Jeong, Andrey Kolobov, Jianlong Fu, Youngwoon Lee
Venue: ICLR 2026 Poster
First: 2025-11-07T14:37:07+00:00 · Latest: 2026-02-23T04:57:06+00:00
Comments: Accepted to ICLR 2026 (Poster). Project webpage : https://jellyho.github.io/TwinVLA/
Abstract
Vision-language-action models (VLAs) trained on large-scale robotic datasets have demonstrated strong performance on manipulation tasks, including bimanual tasks. However, because most public datasets focus on single-arm demonstrations, adapting VLAs for bimanual tasks typically requires substantial additional bimanual data and fine-tuning. To address this challenge, we introduce TwinVLA, a modular framework that composes two copies of a pretrained single-arm VLA into a coordinated bimanual VLA. Unlike monolithic cross-embodiment models trained on mixtures of single-arm and bimanual data, TwinVLA improves both data efficiency and performance by composing pretrained single-arm policies. Across diverse bimanual tasks in real-world and simulation settings, TwinVLA outperforms a comparably-sized monolithic RDT-1B model without requiring any bimanual pretraining. Furthermore, it narrows the gap to state-of-the-art model $π_0$, which relies on extensive proprietary bimanual data and compute cost. These results establish our modular composition approach as a data-efficient and scalable path toward high-performance bimanual manipulation, leveraging public single-arm data.
Summary / 总结
Vision-language-action models (VLAs) trained on large-scale robotic datasets have demonstrated strong performance on manipulation tasks, including bimanual tasks.
TOPReward: Token Probabilities as Hidden Zero-Shot Rewards for Robotics
Authors: Shirui Chen, Cole Harrison, Ying-Chun Lee, Angela Jin Yang, Zhongzheng Ren, Lillian J. Ratliff, Jiafei Duan, Dieter Fox, Ranjay Krishna
First: 2026-02-22T19:25:48+00:00 · Latest: 2026-02-22T19:25:48+00:00
Abstract
While Vision-Language-Action (VLA) models have seen rapid progress in pretraining, their advancement in Reinforcement Learning (RL) remains hampered by low sample efficiency and sparse rewards in real-world settings. Developing generalizable process reward models is essential for providing the fine-grained feedback necessary to bridge this gap, yet existing temporal value functions often fail to generalize beyond their training domains. We introduce TOPReward, a novel, probabilistically grounded temporal value function that leverages the latent world knowledge of pretrained video Vision-Language Models (VLMs) to estimate robotic task progress. Unlike prior methods that prompt VLMs to directly output progress values, which are prone to numerical misrepresentation, TOPReward extracts task progress directly from the VLM's internal token logits. In zero-shot evaluations across 130+ distinct real-world tasks and multiple robot platforms (e.g., Franka, YAM, SO-100/101), TOPReward achieves 0.947 mean Value-Order Correlation (VOC) on Qwen3-VL, dramatically outperforming the state-of-the-art GVL baseline which achieves near-zero correlation on the same open-source model. We further demonstrate that TOPReward serves as a versatile tool for downstream applications, including success detection and reward-aligned behavior cloning.
Summary / 总结
While Vision-Language-Action (VLA) models have seen rapid progress in pretraining, their advancement in Reinforcement Learning (RL) remains hampered by low sample efficiency and sparse rewards in real-world settings.
CORVET: A CORDIC-Powered, Resource-Frugal Mixed-Precision Vector Processing Engine for High-Throughput AIoT applications
Authors: Sonu Kumar, Mohd Faisal Khan, Mukul Lokhande, Santosh Kumar Vishvakarma
First: 2026-02-22T16:51:17+00:00 · Latest: 2026-02-22T16:51:17+00:00
Abstract
This brief presents a runtime-adaptive, performance-enhanced vector engine featuring a low-resource, iterative CORDIC-based MAC unit for edge AI acceleration. The proposed design enables dynamic reconfiguration between approximate and accurate modes, exploiting the latency-accuracy trade-off for a wide range of workloads. Its resource-efficient approach further enables up to 4x throughput improvement within the same hardware resources by leveraging vectorised, time-multiplexed execution and flexible precision scaling. With a time-multiplexed multi-AF block and a lightweight pooling and normalisation unit, the proposed vector engine supports flexible precision (4/8/16-bit) and high MAC density. The ASIC implementation results show that each MAC stage can save up to 33% of time and 21% of power, with a 256-PE configuration that achieves higher compute density (4.83 TOPS/mm2 ) and energy efficiency (11.67 TOPS/W) than previous state-of-the-art work. A detailed hardware-software co-design methodology for object detection and classification tasks on Pynq-Z2 is discussed to assess the proposed architecture, demonstrating a scalable, energy-efficient solution for edge AI applications.
Summary / 总结
This brief presents a runtime-adaptive, performance-enhanced vector engine featuring a low-resource, iterative CORDIC-based MAC unit for edge AI acceleration.
The Price Is Not Right: Neuro-Symbolic Methods Outperform VLAs on Structured Long-Horizon Manipulation Tasks with Significantly Lower Energy Consumption
Authors: Timothy Duggan, Pierrick Lorang, Hong Lu, Matthias Scheutz
Venue: ICRA 2026
First: 2026-02-22T16:22:06+00:00 · Latest: 2026-02-22T16:22:06+00:00
Comments: Accepted at the 2026 IEEE International Conference on Robotics & Automation (ICRA 2026)
Abstract
Vision-Language-Action (VLA) models have recently been proposed as a pathway toward generalist robotic policies capable of interpreting natural language and visual inputs to generate manipulation actions. However, their effectiveness and efficiency on structured, long-horizon manipulation tasks remain unclear. In this work, we present a head-to-head empirical comparison between a fine-tuned open-weight VLA model π0 and a neuro-symbolic architecture that combines PDDL-based symbolic planning with learned low-level control. We evaluate both approaches on structured variants of the Towers of Hanoi manipulation task in simulation while measuring both task performance and energy consumption during training and execution. On the 3-block task, the neuro-symbolic model achieves 95% success compared to 34% for the best-performing VLA. The neuro-symbolic model also generalizes to an unseen 4-block variant (78% success), whereas both VLAs fail to complete the task. During training, VLA fine-tuning consumes nearly two orders of magnitude more energy than the neuro-symbolic approach. These results highlight important trade-offs between end-to-end foundation-model approaches and structured reasoning architectures for long-horizon robotic manipulation, emphasizing the role of explicit symbolic structure in improving reliability, data efficiency, and energy efficiency. Code and models are available at https://price-is-not-right.github.io
Summary / 总结
Vision-Language-Action (VLA) models have recently been proposed as a pathway toward generalist robotic policies capable of interpreting natural language and visual inputs to generate manipulation actions.
Global Prior Meets Local Consistency: Dual-Memory Augmented Vision-Language-Action Model for Efficient Robotic Manipulation
Authors: Zaijing Li, Bing Hu, Rui Shao, Gongwei Chen, Dongmei Jiang, Pengwei Xie, Jianye Hao, Liqiang Nie
First: 2026-02-22T15:39:34+00:00 · Latest: 2026-02-22T15:39:34+00:00
Comments: 17 pages, 8 figures
Abstract
Hierarchical Vision-Language-Action (VLA) models have rapidly become a dominant paradigm for robotic manipulation. It typically comprising a Vision-Language backbone for perception and understanding, together with a generative policy for action generation. However, its performance is increasingly bottlenecked by the action generation proceess. (i) Low inference efficiency. A pronounced distributional gap between isotropic noise priors and target action distributions, which increases denoising steps and the incidence of infeasible samples. (ii) Poor robustness. Existing policies condition solely on the current observation, neglecting the constraint of history sequence and thus lacking awareness of task progress and temporal consistency. To address these issues, we introduce OptimusVLA, a dual-memory VLA framework with Global Prior Memory (GPM) and Local Consistency Memory (LCM). GPM replaces Gaussian noise with task-level priors retrieved from semantically similar trajectories, thereby shortening the generative path and reducing the umber of function evaluations (NFE). LCM dynamically models executed action sequence to infer task progress and injects a learned consistency constraint that enforces temporal coherence and smoothness of trajectory. Across three simulation benchmarks, OptimusVLA consistently outperforms strong baselines: it achieves 98.6% average success rate on LIBERO, improves over pi_0 by 13.5% on CALVIN, and attains 38% average success rate on RoboTwin 2.0 Hard. In Real-World evaluation, OptimusVLA ranks best on Generalization and Long-horizon suites, surpassing pi_0 by 42.9% and 52.4%, respectively, while delivering 2.9x inference speedup.
Summary / 总结
Hierarchical Vision-Language-Action (VLA) models have rapidly become a dominant paradigm for robotic manipulation.
TPRU: Advancing Temporal and Procedural Understanding in Large Multimodal Models
Authors: Zhenkun Gao, Xuhong Wang, Xin Tan, Yuan Xie
Venue: ICLR 2026
First: 2026-02-21T16:10:52+00:00 · Latest: 2026-02-21T16:10:52+00:00
Comments: Accepted to ICLR 2026. 17 pages. Code, data, and models are available at: https://github.com/Stephen-gzk/TPRU
Abstract
Multimodal Large Language Models (MLLMs), particularly smaller, deployable variants, exhibit a critical deficiency in understanding temporal and procedural visual data, a bottleneck hindering their application in real-world embodied AI. This gap is largely caused by a systemic failure in training paradigms, which lack large-scale, procedurally coherent data. To address this problem, we introduce TPRU, a large-scale dataset sourced from diverse embodied scenarios such as robotic manipulation and GUI navigation. TPRU is systematically designed to cultivate temporal reasoning through three complementary tasks: Temporal Reordering, Next-Frame Prediction, and Previous-Frame Review. A key feature is the inclusion of challenging negative samples, compelling models to transition from passive observation to active, cross-modal validation. We leverage TPRU with a reinforcement learning (RL) fine-tuning methodology, specifically targeting the enhancement of resource-efficient models. Experiments show our approach yields dramatic gains: on our manually curated TPRU-Test, the accuracy of TPRU-7B soars from 50.33\% to 75.70\%, a state-of-the-art result that significantly outperforms vastly larger baselines, including GPT-4o. Crucially, these capabilities generalize effectively, demonstrating substantial improvements on established benchmarks. The codebase is available at https://github.com/Stephen-gzk/TPRU/ .
Summary / 总结
Multimodal Large Language Models (MLLMs), particularly smaller, deployable variants, exhibit a critical deficiency in understanding temporal and procedural visual data, a bottleneck hindering their application in real-world embodied AI.
Habilis-$β$: A Fast-Motion and Long-Lasting On-Device Vision-Language-Action Model
Authors: Tommoro Robotics, :, Jesoon Kang, Taegeon Park, Jisu An, Soo Min Kimm, Jaejoon Kim, Jinu Pahk, Byungju Kim, Junseok Lee, Namheon Baek, Sungwan Ha, Hojun Baek, Eduardo Ayerve Cruz, Wontae Kim, Junghyeon Choi, Yousuk Lee, Joonmo Han, Sunghyun Cho, Sunghyun Kwon, Soyoung Lee, Jun Ki Lee, Seung-Joon Yi, Byoung-Tak Zhang, Theo Taeyeong Kim
First: 2026-02-21T12:15:49+00:00 · Latest: 2026-02-21T12:15:49+00:00
Abstract
We introduce Habilis-$β$, a fast-motion and long-lasting on-device vision-language-action (VLA) model designed for real-world deployment. Current VLA evaluation remains largely confined to single-trial success rates under curated resets, which fails to capture the fast-motion and long-lasting capabilities essential for practical operation. To address this, we introduce the Productivity-Reliability Plane (PRP), which evaluates performance through Tasks per Hour (TPH) and Mean Time Between Intervention (MTBI) under a continuous-run protocol that demands both high-speed execution and sustained robustness. Habilis-$β$ achieves high performance by integrating language-free pre-training on large-scale play data for robust interaction priors with post-training on cyclic task demonstrations that capture state drift across consecutive task iterations. The system further employs ESPADA for phase-adaptive motion shaping to accelerate free-space transit, utilizes rectified-flow distillation to enable high-frequency control on edge devices, and incorporates classifier-free guidance (CFG) as a deployment-time knob to dynamically balance instruction adherence and learned interaction priors. In 1-hour continuous-run evaluations, Habilis-$β$ achieves strong performance under the PRP metrics, compared to $π_{0.5}$ in both simulation and real-world environments. In simulation, Habilis-$β$ achieves 572.6 TPH and 39.2 s MTBI (vs. 120.5 TPH and 30.5 s for $π_{0.5}$), while in a real-world humanoid logistics workflow it achieves 124 TPH and 137.4 s MTBI (vs. 19 TPH and 46.1 s for $π_{0.5}$). Finally, Habilis-$β$ achieves the highest reported performance on the standard RoboTwin 2.0 leaderboard across representative tasks, validating its effectiveness in complex manipulation scenarios.
Summary / 总结
We introduce Habilis-$β$, a fast-motion and long-lasting on-device vision-language-action (VLA) model designed for real-world deployment.
ForesightSafety Bench: A Frontier Risk Evaluation and Governance Framework towards Safe AI
Authors: Haibo Tong, Feifei Zhao, Linghao Feng, Ruoyu Wu, Ruolin Chen, Lu Jia, Zhou Zhao, Jindong Li, Tenglong Li, Erliang Lin, Shuai Yang, Enmeng Lu, Yinqian Sun, Qian Zhang, Zizhe Ruan, Jinyu Fan, Zeyang Yue, Ping Wu, Huangrui Li, Chengyi Sun, Yi Zeng
First: 2026-02-15T13:12:44+00:00 · Latest: 2026-02-21T02:30:08+00:00
Abstract
Rapidly evolving AI exhibits increasingly strong autonomy and goal-directed capabilities, accompanied by derivative systemic risks that are more unpredictable, difficult to control, and potentially irreversible. However, current AI safety evaluation systems suffer from critical limitations such as restricted risk dimensions and failed frontier risk detection. The lagging safety benchmarks and alignment technologies can hardly address the complex challenges posed by cutting-edge AI models. To bridge this gap, we propose the "ForesightSafety Bench" AI Safety Evaluation Framework, beginning with 7 major Fundamental Safety pillars and progressively extends to advanced Embodied AI Safety, AI4Science Safety, Social and Environmental AI risks, Catastrophic and Existential Risks, as well as 8 critical industrial safety domains, forming a total of 94 refined risk dimensions. To date, the benchmark has accumulated tens of thousands of structured risk data points and assessment results, establishing a widely encompassing, hierarchically clear, and dynamically evolving AI safety evaluation framework. Based on this benchmark, we conduct systematic evaluation and in-depth analysis of over twenty mainstream advanced large models, identifying key risk patterns and their capability boundaries. The safety capability evaluation results reveals the widespread safety vulnerabilities of frontier AI across multiple pillars, particularly focusing on Risky Agentic Autonomy, AI4Science Safety, Embodied AI Safety, Social AI Safety and Catastrophic and Existential Risks. Our benchmark is released at https://github.com/Beijing-AISI/ForesightSafety-Bench. The project website is available at https://foresightsafety-bench.beijing-aisi.ac.cn/.
Summary / 总结
Rapidly evolving AI exhibits increasingly strong autonomy and goal-directed capabilities, accompanied by derivative systemic risks that are more unpredictable, difficult to control, and potentially irreversible.
SAGE: Scalable Agentic 3D Scene Generation for Embodied AI
Authors: Hongchi Xia, Xuan Li, Zhaoshuo Li, Qianli Ma, Jiashu Xu, Ming-Yu Liu, Yin Cui, Tsung-Yi Lin, Wei-Chiu Ma, Shenlong Wang, Shuran Song, Fangyin Wei
First: 2026-02-10T18:59:55+00:00 · Latest: 2026-02-20T21:37:26+00:00
Comments: Project Page: https://research.nvidia.com/labs/dir/sage/
Abstract
Real-world data collection for embodied agents remains costly and unsafe, calling for scalable, realistic, and simulator-ready 3D environments. However, existing scene-generation systems often rely on rule-based or task-specific pipelines, yielding artifacts and physically invalid scenes. We present SAGE, an agentic framework that, given a user-specified embodied task (e.g., "pick up a bowl and place it on the table"), understands the intent and automatically generates simulation-ready environments at scale. The agent couples multiple generators for layout and object composition with critics that evaluate semantic plausibility, visual realism, and physical stability. Through iterative reasoning and adaptive tool selection, it self-refines the scenes until meeting user intent and physical validity. The resulting environments are realistic, diverse, and directly deployable in modern simulators for policy training. Policies trained purely on this data exhibit clear scaling trends and generalize to unseen objects and layouts, demonstrating the promise of simulation-driven scaling for embodied AI. Code, demos, and the SAGE-10k dataset can be found on the project page here: https://research.nvidia.com/labs/dir/sage/.
Summary / 总结
Real-world data collection for embodied agents remains costly and unsafe, calling for scalable, realistic, and simulator-ready 3D environments.
CapNav: Benchmarking Vision Language Models on Capability-conditioned Indoor Navigation
Authors: Xia Su, Ruiqi Chen, Benlin Liu, Jingwei Ma, Zonglin Di, Ranjay Krishna, Jon Froehlich
First: 2026-02-20T18:46:27+00:00 · Latest: 2026-02-20T18:46:27+00:00
Abstract
Vision-Language Models (VLMs) have shown remarkable progress in Vision-Language Navigation (VLN), offering new possibilities for navigation decision-making that could benefit both robotic platforms and human users. However, real-world navigation is inherently conditioned by the agent's mobility constraints. For example, a sweeping robot cannot traverse stairs, while a quadruped can. We introduce Capability-Conditioned Navigation (CapNav), a benchmark designed to evaluate how well VLMs can navigate complex indoor spaces given an agent's specific physical and operational capabilities. CapNav defines five representative human and robot agents, each described with physical dimensions, mobility capabilities, and environmental interaction abilities. CapNav provides 45 real-world indoor scenes, 473 navigation tasks, and 2365 QA pairs to test if VLMs can traverse indoor environments based on agent capabilities. We evaluate 13 modern VLMs and find that current VLM's navigation performance drops sharply as mobility constraints tighten, and that even state-of-the-art models struggle with obstacle types that require reasoning on spatial dimensions. We conclude by discussing the implications for capability-aware navigation and the opportunities for advancing embodied spatial reasoning in future VLMs. The benchmark is available at https://github.com/makeabilitylab/CapNav
Summary / 总结
Vision-Language Models (VLMs) have shown remarkable progress in Vision-Language Navigation (VLN), offering new possibilities for navigation decision-making that could benefit both robotic platforms and human users.
How Fast Can I Run My VLA? Demystifying VLA Inference Performance with VLA-Perf
Authors: Wenqi Jiang, Jason Clemons, Karu Sankaralingam, Christos Kozyrakis
First: 2026-02-20T18:02:28+00:00 · Latest: 2026-02-20T18:02:28+00:00
Abstract
Vision-Language-Action (VLA) models have recently demonstrated impressive capabilities across various embodied AI tasks. While deploying VLA models on real-world robots imposes strict real-time inference constraints, the inference performance landscape of VLA remains poorly understood due to the large combinatorial space of model architectures and inference systems. In this paper, we ask a fundamental research question: How should we design future VLA models and systems to support real-time inference? To address this question, we first introduce VLA-Perf, an analytical performance model that can analyze inference performance for arbitrary combinations of VLA models and inference systems. Using VLA-Perf, we conduct the first systematic study of the VLA inference performance landscape. From a model-design perspective, we examine how inference performance is affected by model scaling, model architectural choices, long-context video inputs, asynchronous inference, and dual-system model pipelines. From the deployment perspective, we analyze where VLA inference should be executed -- on-device, on edge servers, or in the cloud -- and how hardware capability and network performance jointly determine end-to-end latency. By distilling 15 key takeaways from our comprehensive evaluation, we hope this work can provide practical guidance for the design of future VLA models and inference systems.
Summary / 总结
Vision-Language-Action (VLA) models have recently demonstrated impressive capabilities across various embodied AI tasks.
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