TimeBlind: A Spatio-Temporal Compositionality Benchmark for Video LLMs
Authors: Baiqi Li, Kangyi Zhao, Ce Zhang, Chancharik Mitra, Jean de Dieu Nyandwi, Gedas Bertasius
First: 2026-01-30T20:21:46+00:00 · Latest: 2026-02-25T18:57:52+00:00
Comments: For code and data, see https://baiqi-li.github.io/timeblind_project/
Abstract
Fine-grained spatio-temporal understanding is essential for video reasoning and embodied AI. Yet, while Multimodal Large Language Models (MLLMs) master static semantics, their grasp of temporal dynamics remains brittle. We present TimeBlind, a diagnostic benchmark for compositional spatio-temporal understanding. Inspired by cognitive science, TimeBlind categorizes fine-grained temporal understanding into three levels: recognizing atomic events, characterizing event properties, and reasoning about event interdependencies. Unlike benchmarks that conflate recognition with temporal reasoning, TimeBlind leverages a minimal-pairs paradigm: video pairs share identical static visual content but differ solely in temporal structure, utilizing complementary questions to neutralize language priors. Evaluating over 20 state-of-the-art MLLMs (e.g., GPT-5, Gemini 3 Pro) on 600 curated instances (2400 video-question pairs), reveals that the Instance Accuracy (correctly distinguishing both videos in a pair) of the best performing MLLM is only 48.2%, far below the human performance (98.2%). These results demonstrate that even frontier models rely heavily on static visual shortcuts rather than genuine temporal logic, positioning TimeBlind as a vital diagnostic tool for next-generation video understanding. Dataset and code are available at https://baiqi-li.github.io/timeblind_project/ .
Summary / 总结
Fine-grained spatio-temporal understanding is essential for video reasoning and embodied AI.
Recursive Belief Vision Language Action Models
Authors: Vaidehi Bagaria, Bijo Sebastian, Nirav Kumar Patel
First: 2026-02-24T08:02:16+00:00 · Latest: 2026-02-25T17:38:24+00:00
Abstract
Vision-language-action models must enable agents to execute long-horizon tasks under partial observability. However, most existing approaches remain observation-driven, relying on short context windows or repeated queries to vision-language models (VLMs). This leads to loss of task progress, action repetition under perceptual aliasing, and high inference latency. While semantic grounding is important, long-horizon manipulation fundamentally requires persistent, action-conditioned state representations. Current VLAs lack such representations and exhibit limited temporal and physical reasoning, making them ill-suited for multi-stage control. This paper introduces RB-VLA, a belief-centric architecture trained with self-supervised world-model objectives that maintains a compact latent state encoding task-relevant history, dynamics, and object interactions. Queried once per task, the VLM provides high-level intent, while the belief tracks task progress and enables phase-aware, causally grounded control under partial observability without storing raw observations or scaling memory with time. The belief and intent jointly condition a diffusion policy for robust closed-loop execution. RB-VLA outperforms prior VLAs on long-horizon benchmarks, achieving 52.5 percent and 37.5 percent higher success rates on multi-stage pick-and-place and stacking tasks, respectively, compared to pi_0. It also reduces inference latency by up to five times relative to baselines and eliminates memory growth across timesteps observed in existing VLAs. Ablations show the belief module is the primary driver of performance, increasing success rates from 32.5 percent without belief to 77.5 percent with belief.
Summary / 总结
Vision-language-action models must enable agents to execute long-horizon tasks under partial observability.
PASTA: A Modular Program Analysis Tool Framework for Accelerators
Authors: Mao Lin, Hyeran Jeon, Keren Zhou
First: 2026-02-25T16:51:24+00:00 · Latest: 2026-02-25T16:51:24+00:00
Abstract
The increasing complexity and diversity of hardware accelerators in modern computing systems demand flexible, low-overhead program analysis tools. We present PASTA, a low-overhead and modular Program AnalysiS Tool Framework for Accelerators. PASTA abstracts over low-level profiling APIs and diverse deep learning frameworks, offering users a unified interface to capture and analyze runtime events at multiple levels. Its extensible design enables researchers and practitioners to rapidly prototype custom tools with minimal overhead. We demonstrate the utility of PASTA by developing several analysis tools, including a deep learning workload characterization tool and a UVM optimization tool. Through extensive evaluation on mainstream deep learning workloads tested on NVIDIA and AMD GPUs under both single- and multi-GPU scenarios, we demonstrate PASTA's broad applicability. On NVIDIA GPUs, we further show that PASTA provides detailed performance insights with significantly lower overhead, up to 1.3*10^4 faster than conventional analysis tools, thanks to its GPU-accelerated backend. PASTA strikes a practical balance between usability, extensibility, and efficiency, making it well-suited for modern accelerator-based computing environments.
Summary / 总结
The increasing complexity and diversity of hardware accelerators in modern computing systems demand flexible, low-overhead program analysis tools.
World Guidance: World Modeling in Condition Space for Action Generation
Authors: Yue Su, Sijin Chen, Haixin Shi, Mingyu Liu, Zhengshen Zhang, Ningyuan Huang, Weiheng Zhong, Zhengbang Zhu, Yuxiao Liu, Xihui Liu
First: 2026-02-25T15:27:09+00:00 · Latest: 2026-02-25T15:27:09+00:00
Comments: Project Page: https://selen-suyue.github.io/WoGNet/
Abstract
Leveraging future observation modeling to facilitate action generation presents a promising avenue for enhancing the capabilities of Vision-Language-Action (VLA) models. However, existing approaches struggle to strike a balance between maintaining efficient, predictable future representations and preserving sufficient fine-grained information to guide precise action generation. To address this limitation, we propose WoG (World Guidance), a framework that maps future observations into compact conditions by injecting them into the action inference pipeline. The VLA is then trained to simultaneously predict these compressed conditions alongside future actions, thereby achieving effective world modeling within the condition space for action inference. We demonstrate that modeling and predicting this condition space not only facilitates fine-grained action generation but also exhibits superior generalization capabilities. Moreover, it learns effectively from substantial human manipulation videos. Extensive experiments across both simulation and real-world environments validate that our method significantly outperforms existing methods based on future prediction. Project page is available at: https://selen-suyue.github.io/WoGNet/
Summary / 总结
Leveraging future observation modeling to facilitate action generation presents a promising avenue for enhancing the capabilities of Vision-Language-Action (VLA) models.
Are Foundation Models the Route to Full-Stack Transfer in Robotics?
Authors: Freek Stulp, Samuel Bustamante, João Silvério, Alin Albu-Schäffer, Jeannette Bohg, Shuran Song
First: 2026-02-25T15:19:44+00:00 · Latest: 2026-02-25T15:19:44+00:00
Comments: 12 pages, 4 figures
Abstract
In humans and robots alike, transfer learning occurs at different levels of abstraction, from high-level linguistic transfer to low-level transfer of motor skills. In this article, we provide an overview of the impact that foundation models and transformer networks have had on these different levels, bringing robots closer than ever to "full-stack transfer". Considering LLMs, VLMs and VLAs from a robotic transfer learning perspective allows us to highlight recurring concepts for transfer, beyond specific implementations. We also consider the challenges of data collection and transfer benchmarks for robotics in the age of foundation models. Are foundation models the route to full-stack transfer in robotics? Our expectation is that they will certainly stay on this route as a key technology.
Summary / 总结
In humans and robots alike, transfer learning occurs at different levels of abstraction, from high-level linguistic transfer to low-level transfer of motor skills.
Joint-Aligned Latent Action: Towards Scalable VLA Pretraining in the Wild
Authors: Hao Luo, Ye Wang, Wanpeng Zhang, Haoqi Yuan, Yicheng Feng, Haiweng Xu, Sipeng Zheng, Zongqing Lu
First: 2026-02-25T09:46:42+00:00 · Latest: 2026-02-25T09:46:42+00:00
Comments: CVPR2026
Abstract
Despite progress, Vision-Language-Action models (VLAs) are limited by a scarcity of large-scale, diverse robot data. While human manipulation videos offer a rich alternative, existing methods are forced to choose between small, precisely-labeled datasets and vast in-the-wild footage with unreliable hand tracking labels. We present JALA, a pretraining framework that learns Jointly-Aligned Latent Actions. JALA bypasses full visual dynamic reconstruction, instead learns a predictive action embedding aligned with both inverse dynamics and real actions. This yields a transition-aware, behavior-centric latent space for learning from heterogeneous human data. We scale this approach with UniHand-Mix, a 7.5M video corpus (>2,000 hours) blending laboratory and in-the-wild footage. Experiments demonstrate that JALA generates more realistic hand motions in both controlled and unconstrained scenarios, significantly improving downstream robot manipulation performance in both simulation and real-world tasks. These results indicate that jointly-aligned latent actions offer a scalable pathway for VLA pretraining from human data.
Summary / 总结
Despite progress, Vision-Language-Action models (VLAs) are limited by a scarcity of large-scale, diverse robot data.
Accelerating Recommender Model ETL with a Streaming FPGA-GPU Dataflow
Authors: Yu Zhu, Wenqi Jiang, Piyumi Jasin Pathiranage, Yongjun He, Gustavo Alonso
First: 2025-01-21T10:53:17+00:00 · Latest: 2026-02-25T09:32:40+00:00
Abstract
The real-time performance of recommender models depends on the continuous integration of massive volumes of new user interaction data into training pipelines. While GPUs have scaled model training throughput, the data preprocessing stage - commonly expressed as Extract-Transform-Load (ETL) pipelines - has emerged as the dominant bottleneck. Production systems often dedicate clusters of CPU servers to support a single GPU node, leading to high operational cost. To address this issue, we present PipeRec, a hardware-accelerated ETL engine co-designed with online recommender model training. PipeRec introduces a training-aware ETL abstraction that exposes freshness, ordering, and batching semantics while compiling software-defined operators into reconfigurable FPGA dataflows and overlaps ETL with GPU training to maximize utilization under I/O constraints. To eliminate CPU bottlenecks, PipeRec implements a format-aware packer that streams training-ready batches directly into GPU memory via P2P DMA transfers, enabling zero-copy ingest and efficient GPU consumption. Our evaluation on three datasets shows that PipeRec accelerates ETL throughput by over 10x compared to CPU-based pipelines and up to 17x over state-of-the-art GPU ETL systems. When integrated with training, PipeRec maintains 64-91% GPU utilization and reduces end-to-end training time to 9.94% of the time taken by CPU-GPU pipelines.
Summary / 总结
The real-time performance of recommender models depends on the continuous integration of massive volumes of new user interaction data into training pipelines.
PD-VLA: Accelerating Vision-Language-Action Model Integrated with Action Chunking via Parallel Decoding
Authors: Wenxuan Song, Jiayi Chen, Pengxiang Ding, Han Zhao, Wei Zhao, Zhide Zhong, Zongyuan Ge, Zhijun Li, Donglin Wang, Jun Ma, Lujia Wang, Haoang Li
Venue: IROS 2025
First: 2025-03-04T06:12:08+00:00 · Latest: 2026-02-25T09:26:06+00:00
Comments: Accepted by IROS 2025, updated results on LIBERO
Abstract
Vision-Language-Action (VLA) models demonstrate remarkable potential for generalizable robotic manipulation. The performance of VLA models can be improved by integrating with action chunking, a critical technique for effective control. However, action chunking linearly scales up action dimensions in VLA models with increased chunking sizes. This reduces the inference efficiency. To tackle this problem, we propose PD-VLA, the first parallel decoding framework for VLA models integrated with action chunking. Our framework reformulates autoregressive decoding as a nonlinear system solved by parallel fixed-point iterations. This approach preserves model performance with mathematical guarantees while significantly improving decoding speed. In addition, it enables training-free acceleration without architectural changes, as well as seamless synergy with existing acceleration techniques. Extensive simulations validate that our PD-VLA maintains competitive success rates while achieving 2.52 times execution frequency on manipulators (with 7 degrees of freedom) compared with the fundamental VLA model. Furthermore, we experimentally identify the most effective settings for acceleration. Finally, real-world experiments validate its high applicability across different tasks.
Summary / 总结
Vision-Language-Action (VLA) models demonstrate remarkable potential for generalizable robotic manipulation.
Aerial Vision-Language Navigation with a Unified Framework for Spatial, Temporal and Embodied Reasoning
Authors: Huilin Xu, Zhuoyang Liu, Yixiang Luomei, Feng Xu
First: 2025-12-09T14:25:24+00:00 · Latest: 2026-02-25T09:25:38+00:00
Comments: Under Review, 15 pages, 11 figures
Abstract
Aerial Vision-and-Language Navigation (VLN) aims to enable unmanned aerial vehicles (UAVs) to interpret natural language instructions and navigate complex urban environments using onboard visual observation. This task holds promise for real-world applications such as low-altitude inspection, search-and-rescue, and autonomous aerial delivery. Existing methods often rely on panoramic images, depth inputs, or odometry to support spatial reasoning and action planning. These requirements increase system cost and integration complexity, thus hindering practical deployment for lightweight UAVs. We present a unified aerial VLN framework that operates solely on egocentric monocular RGB observations and natural language instructions. The model formulates navigation as a next-token prediction problem, jointly optimizing spatial perception, trajectory reasoning, and action prediction through prompt-guided multi-task learning. Moreover, we propose a keyframe selection strategy to reduce visual redundancy by retaining semantically informative frames, along with an action merging and label reweighting mechanism that mitigates long-tailed supervision imbalance and facilitates stable multi-task co-training. Extensive experiments on the AerialVLN and OpenFly benchmark validate the effectiveness of our method. Under the challenging monocular RGB-only setting, our model achieves strong results across both seen and unseen environments. It significantly outperforms existing RGB-only baselines and narrows the performance gap with state-of-the-art panoramic RGB-D counterparts. Comprehensive ablation studies further demonstrate the contribution of our task design and architectural choices.
Summary / 总结
Aerial Vision-and-Language Navigation (VLN) aims to enable unmanned aerial vehicles (UAVs) to interpret natural language instructions and navigate complex urban environments using onboard visual observation.
Self-Correcting VLA: Online Action Refinement via Sparse World Imagination
Authors: Chenyv Liu, Wentao Tan, Lei Zhu, Fengling Li, Jingjing Li, Guoli Yang, Heng Tao Shen
First: 2026-02-25T06:58:06+00:00 · Latest: 2026-02-25T06:58:06+00:00
Abstract
Standard vision-language-action (VLA) models rely on fitting statistical data priors, limiting their robust understanding of underlying physical dynamics. Reinforcement learning enhances physical grounding through exploration yet typically relies on external reward signals that remain isolated from the agent's internal states. World action models have emerged as a promising paradigm that integrates imagination and control to enable predictive planning. However, they rely on implicit context modeling, lacking explicit mechanisms for self-improvement. To solve these problems, we propose Self-Correcting VLA (SC-VLA), which achieve self-improvement by intrinsically guiding action refinement through sparse imagination. We first design sparse world imagination by integrating auxiliary predictive heads to forecast current task progress and future trajectory trends, thereby constraining the policy to encode short-term physical evolution. Then we introduce the online action refinement module to reshape progress-dependent dense rewards, adjusting trajectory orientation based on the predicted sparse future states. Evaluations on challenging robot manipulation tasks from simulation benchmarks and real-world settings demonstrate that SC-VLA achieve state-of-the-art performance, yielding the highest task throughput with 16% fewer steps and a 9% higher success rate than the best-performing baselines, alongside a 14% gain in real-world experiments. Code is available at https://github.com/Kisaragi0/SC-VLA.
Summary / 总结
Standard vision-language-action (VLA) models rely on fitting statistical data priors, limiting their robust understanding of underlying physical dynamics.
JanusVLN: Decoupling Semantics and Spatiality with Dual Implicit Memory for Vision-Language Navigation
Authors: Shuang Zeng, Dekang Qi, Xinyuan Chang, Feng Xiong, Shichao Xie, Xiaolong Wu, Shiyi Liang, Mu Xu, Xing Wei, Ning Guo
Venue: ICLR 2026
First: 2025-09-26T16:29:37+00:00 · Latest: 2026-02-25T06:06:37+00:00
Comments: Accepted to ICLR 2026. Project page: https://miv-xjtu.github.io/JanusVLN.github.io/
Abstract
Vision-and-Language Navigation requires an embodied agent to navigate through unseen environments, guided by natural language instructions and a continuous video stream. Recent advances in VLN have been driven by the powerful semantic understanding of Multimodal Large Language Models. However, these methods typically rely on explicit semantic memory, such as building textual cognitive maps or storing historical visual frames. This type of method suffers from spatial information loss, computational redundancy, and memory bloat, which impede efficient navigation. Inspired by the implicit scene representation in human navigation, analogous to the left brain's semantic understanding and the right brain's spatial cognition, we propose JanusVLN, a novel VLN framework featuring a dual implicit neural memory that models spatial-geometric and visual-semantic memory as separate, compact, and fixed-size neural representations. This framework first extends the MLLM to incorporate 3D prior knowledge from the spatial-geometric encoder, thereby enhancing the spatial reasoning capabilities of models based solely on RGB input. Then, the historical key-value caches from the spatial-geometric and visual-semantic encoders are constructed into a dual implicit memory. By retaining only the KVs of tokens in the initial and sliding window, redundant computation is avoided, enabling efficient incremental updates. Extensive experiments demonstrate that JanusVLN outperforms over 20 recent methods to achieve SOTA performance. For example, the success rate improves by 10.5-35.5 compared to methods using multiple data types as input and by 3.6-10.8 compared to methods using more RGB training data. This indicates that the proposed dual implicit neural memory, as a novel paradigm, explores promising new directions for future VLN research. Ours project page: https://miv-xjtu.github.io/JanusVLN.github.io/.
Summary / 总结
Vision-and-Language Navigation requires an embodied agent to navigate through unseen environments, guided by natural language instructions and a continuous video stream.
LiLo-VLA: Compositional Long-Horizon Manipulation via Linked Object-Centric Policies
Authors: Yue Yang, Shuo Cheng, Yu Fang, Homanga Bharadhwaj, Mingyu Ding, Gedas Bertasius, Daniel Szafir
First: 2026-02-25T03:33:39+00:00 · Latest: 2026-02-25T03:33:39+00:00
Abstract
General-purpose robots must master long-horizon manipulation, defined as tasks involving multiple kinematic structure changes (e.g., attaching or detaching objects) in unstructured environments. While Vision-Language-Action (VLA) models offer the potential to master diverse atomic skills, they struggle with the combinatorial complexity of sequencing them and are prone to cascading failures due to environmental sensitivity. To address these challenges, we propose LiLo-VLA (Linked Local VLA), a modular framework capable of zero-shot generalization to novel long-horizon tasks without ever being trained on them. Our approach decouples transport from interaction: a Reaching Module handles global motion, while an Interaction Module employs an object-centric VLA to process isolated objects of interest, ensuring robustness against irrelevant visual features and invariance to spatial configurations. Crucially, this modularity facilitates robust failure recovery through dynamic replanning and skill reuse, effectively mitigating the cascading errors common in end-to-end approaches. We introduce a 21-task simulation benchmark consisting of two challenging suites: LIBERO-Long++ and Ultra-Long. In these simulations, LiLo-VLA achieves a 69% average success rate, outperforming Pi0.5 by 41% and OpenVLA-OFT by 67%. Furthermore, real-world evaluations across 8 long-horizon tasks demonstrate an average success rate of 85%. Project page: https://yy-gx.github.io/LiLo-VLA/.
Summary / 总结
General-purpose robots must master long-horizon manipulation, defined as tasks involving multiple kinematic structure changes (e.g., attaching or detaching objects) in unstructured environments.
EO-1: An Open Unified Embodied Foundation Model for General Robot Control
Authors: Delin Qu, Haoming Song, Qizhi Chen, Zhaoqing Chen, Xianqiang Gao, Dong Wang, Xinyi Ye, Qi Lv, Modi Shi, Guanghui Ren, Cheng Ruan, Maoqing Yao, Haoran Yang, Jiacheng Bao, Bin Zhao, Xuelong Li
First: 2025-08-28T17:26:15+00:00 · Latest: 2026-02-25T03:30:53+00:00
Abstract
The human ability to seamlessly perform multimodal reasoning and physical interaction in the open world is a core goal for general purpose embodied intelligent systems. Recent vision-language-action (VLA) models, which are co-trained on large-scale robot and visual-text data, have demonstrated notable progress in general robot control. However, they still fail to achieve human-level flexibility in interleaved reasoning and interaction. In this work, we introduce EO-Robotics, consists of EO-1 model and EO-Data1.5M dataset. EO-1 is a unified embodied foundation model that achieves superior performance in multimodal embodied reasoning and robot control through interleaved vision-text-action pre-training. The development of EO-1 is based on two key pillars: (i) a unified architecture that processes multimodal inputs indiscriminately (image, text, video, and action), and (ii) a massive, high-quality multimodal embodied reasoning dataset, EO-Data1.5M, which contains over 1.5 million samples with emphasis on interleaved vision-text-action comprehension. EO-1 is trained through synergies between auto-regressive decoding and flow matching denoising on EO-Data1.5M, enabling seamless robot action generation and multimodal embodied reasoning. Extensive experiments demonstrate the effectiveness of interleaved vision-text-action learning for open-world understanding and generalization, validated through a variety of long-horizon, dexterous manipulation tasks across multiple embodiments. This paper details the architecture of EO-1, the data construction strategy of EO-Data1.5M, and the training methodology, offering valuable insights for developing advanced embodied foundation models. Project Page: https://eo-robotics.ai/eo-1.
Summary / 总结
The human ability to seamlessly perform multimodal reasoning and physical interaction in the open world is a core goal for general purpose embodied intelligent systems.
VLA Knows Its Limits
Authors: Haoxuan Wang, Gengyu Zhang, Yan Yan, Ramana Rao Kompella, Gaowen Liu
First: 2026-02-24T23:48:48+00:00 · Latest: 2026-02-24T23:48:48+00:00
Comments: Project page at https://hatchetproject.github.io/autohorizon/
Abstract
Action chunking has recently emerged as a standard practice in flow-based Vision-Language-Action (VLA) models. However, the effect and choice of the execution horizon - the number of actions to be executed from each predicted chunk - remains underexplored. In this work, we first show that varying the execution horizon leads to substantial performance deviations, with performance initially improving and then declining as the horizon increases. To uncover the reasons, we analyze the cross- and self-attention weights in flow-based VLAs and reveal two key phenomena: (i) intra-chunk actions attend invariantly to vision-language tokens, limiting adaptability to environmental changes; and (ii) the initial and terminal action tokens serve as stable anchors, forming latent centers around which intermediate actions are organized. Motivated by these insights, we interpret action self-attention weights as a proxy for the model's predictive limit and propose AutoHorizon, the first test-time method that dynamically estimates the execution horizon for each predicted action chunk to adapt to changing perceptual conditions. Across simulated and real-world robotic manipulation tasks, AutoHorizon is performant, incurs negligible computational overhead, and generalizes across diverse tasks and flow-based models.
Summary / 总结
Action chunking has recently emerged as a standard practice in flow-based Vision-Language-Action (VLA) models.
NoRD: A Data-Efficient Vision-Language-Action Model that Drives without Reasoning
Authors: Ishaan Rawal, Shubh Gupta, Yihan Hu, Wei Zhan
Venue: CVPR 2026
First: 2026-02-24T18:17:21+00:00 · Latest: 2026-02-24T18:17:21+00:00
Comments: Accepted to CVPR 2026
Abstract
Vision-Language-Action (VLA) models are advancing autonomous driving by replacing modular pipelines with unified end-to-end architectures. However, current VLAs face two expensive requirements: (1) massive dataset collection, and (2) dense reasoning annotations. In this work, we address both challenges with \modelname (\textbf{No} \textbf{R}easoning for \textbf{D}riving). Compared to existing VLAs, \modelname achieves competitive performance while being fine-tuned on $<$60\% of the data and no reasoning annotations, resulting in 3$\times$ fewer tokens. We identify that standard Group Relative Policy Optimization (GRPO) fails to yield significant improvements when applied to policies trained on such small, reasoning-free datasets. We show that this limitation stems from difficulty bias, which disproportionately penalizes reward signals from scenarios that produce high-variance rollouts within GRPO. \modelname overcomes this by incorporating Dr.~GRPO, a recent algorithm designed to mitigate difficulty bias in LLMs. As a result, \modelname achieves competitive performance on Waymo and NAVSIM with a fraction of the training data and no reasoning overhead, enabling more efficient autonomous systems.
Summary / 总结
Vision-Language-Action (VLA) models are advancing autonomous driving by replacing modular pipelines with unified end-to-end architectures.
ActionReasoning: Robot Action Reasoning in 3D Space with LLM for Robotic Brick Stacking
Authors: Guangming Wang, Qizhen Ying, Yixiong Jing, Olaf Wysocki, Brian Sheil
First: 2026-02-24T18:07:06+00:00 · Latest: 2026-02-24T18:07:06+00:00
Comments: 8 pages, 5 figures, accepted by the 2026 IEEE International Conference on Robotics and Automation
Abstract
Classical robotic systems typically rely on custom planners designed for constrained environments. While effective in restricted settings, these systems lack generalization capabilities, limiting the scalability of embodied AI and general-purpose robots. Recent data-driven Vision-Language-Action (VLA) approaches aim to learn policies from large-scale simulation and real-world data. However, the continuous action space of the physical world significantly exceeds the representational capacity of linguistic tokens, making it unclear if scaling data alone can yield general robotic intelligence. To address this gap, we propose ActionReasoning, an LLM-driven framework that performs explicit action reasoning to produce physics-consistent, prior-guided decisions for robotic manipulation. ActionReasoning leverages the physical priors and real-world knowledge already encoded in Large Language Models (LLMs) and structures them within a multi-agent architecture. We instantiate this framework on a tractable case study of brick stacking, where the environment states are assumed to be already accurately measured. The environmental states are then serialized and passed to a multi-agent LLM framework that generates physics-aware action plans. The experiments demonstrate that the proposed multi-agent LLM framework enables stable brick placement while shifting effort from low-level domain-specific coding to high-level tool invocation and prompting, highlighting its potential for broader generalization. This work introduces a promising approach to bridging perception and execution in robotic manipulation by integrating physical reasoning with LLMs.
Summary / 总结
Classical robotic systems typically rely on custom planners designed for constrained environments.
HALO: A Unified Vision-Language-Action Model for Embodied Multimodal Chain-of-Thought Reasoning
Authors: Quanxin Shou, Fangqi Zhu, Shawn Chen, Puxin Yan, Zhengyang Yan, Yikun Miao, Xiaoyi Pang, Zicong Hong, Ruikai Shi, Hao Huang, Jie Zhang, Song Guo
First: 2026-02-24T18:04:31+00:00 · Latest: 2026-02-24T18:04:31+00:00
Abstract
Vision-Language-Action (VLA) models have shown strong performance in robotic manipulation, but often struggle in long-horizon or out-of-distribution scenarios due to the lack of explicit mechanisms for multimodal reasoning and anticipating how the world will evolve under action. Recent works introduce textual chain-of-thought or visual subgoal prediction within VLA models to reason, but still fail to offer a unified human-like reasoning framework for joint textual reasoning, visual foresight, and action prediction. To this end, we propose HALO, a unified VLA model that enables embodied multimodal chain-of-thought (EM-CoT) reasoning through a sequential process of textual task reasoning, visual subgoal prediction for fine-grained guidance, and EM-CoT-augmented action prediction. We instantiate HALO with a Mixture-of-Transformers (MoT) architecture that decouples semantic reasoning, visual foresight, and action prediction into specialized experts while allowing seamless cross-expert collaboration. To enable HALO learning at scale, we introduce an automated pipeline to synthesize EM-CoT training data along with a carefully crafted training recipe. Extensive experiments demonstrate that: (1) HALO achieves superior performance in both simulated and real-world environments, surpassing baseline policy pi_0 by 34.1% on RoboTwin benchmark; (2) all proposed components of the training recipe and EM-CoT design help improve task success rate; and (3) HALO exhibits strong generalization capabilities under aggressive unseen environmental randomization with our proposed EM-CoT reasoning.
Summary / 总结
Vision-Language-Action (VLA) models have shown strong performance in robotic manipulation, but often struggle in long-horizon or out-of-distribution scenarios due to the lack of explicit mechanisms for multimodal reasoning and anticipating how the world will evolve under action.
Notes-to-Self: Scratchpad Augmented VLAs for Memory Dependent Manipulation Tasks
Authors: Sanjay Haresh, Daniel Dijkman, Apratim Bhattacharyya, Roland Memisevic
Venue: ICRA 2026
First: 2026-02-24T15:30:55+00:00 · Latest: 2026-02-24T15:30:55+00:00
Comments: To appear at ICRA 2026
Abstract
Many dexterous manipulation tasks are non-markovian in nature, yet little attention has been paid to this fact in the recent upsurge of the vision-language-action (VLA) paradigm. Although they are successful in bringing internet-scale semantic understanding to robotics, existing VLAs are primarily "stateless" and struggle with memory-dependent long horizon tasks. In this work, we explore a way to impart both spatial and temporal memory to a VLA by incorporating a language scratchpad. The scratchpad makes it possible to memorize task-specific information, such as object positions, and it allows the model to keep track of a plan and progress towards subgoals within that plan. We evaluate this approach on a split of memory-dependent tasks from the ClevrSkills environment, on MemoryBench, as well as on a challenging real-world pick-and-place task. We show that incorporating a language scratchpad significantly improves generalization on these tasks for both non-recurrent and recurrent models.
Summary / 总结
Many dexterous manipulation tasks are non-markovian in nature, yet little attention has been paid to this fact in the recent upsurge of the vision-language-action (VLA) paradigm.
Fast-ThinkAct: Efficient Vision-Language-Action Reasoning via Verbalizable Latent Planning
Authors: Chi-Pin Huang, Yunze Man, Zhiding Yu, Min-Hung Chen, Jan Kautz, Yu-Chiang Frank Wang, Fu-En Yang
Venue: CVPR 2026
First: 2026-01-14T18:59:59+00:00 · Latest: 2026-02-24T11:51:26+00:00
Comments: CVPR 2026. Project page: https://jasper0314-huang.github.io/fast-thinkact/
Abstract
Vision-Language-Action (VLA) tasks require reasoning over complex visual scenes and executing adaptive actions in dynamic environments. While recent studies on reasoning VLAs show that explicit chain-of-thought (CoT) can improve generalization, they suffer from high inference latency due to lengthy reasoning traces. We propose Fast-ThinkAct, an efficient reasoning framework that achieves compact yet performant planning through verbalizable latent reasoning. Fast-ThinkAct learns to reason efficiently with latent CoTs by distilling from a teacher, driven by a preference-guided objective to align manipulation trajectories that transfers both linguistic and visual planning capabilities for embodied control. This enables reasoning-enhanced policy learning that effectively connects compact reasoning to action execution. Extensive experiments across diverse embodied manipulation and reasoning benchmarks demonstrate that Fast-ThinkAct achieves strong performance with up to 89.3% reduced inference latency over state-of-the-art reasoning VLAs, while maintaining effective long-horizon planning, few-shot adaptation, and failure recovery.
Summary / 总结
Vision-Language-Action (VLA) tasks require reasoning over complex visual scenes and executing adaptive actions in dynamic environments.
LUTstructions: Self-loading FPGA-based Reconfigurable Instructions
Authors: Philippos Papaphilippou
First: 2026-02-24T11:43:34+00:00 · Latest: 2026-02-24T11:43:34+00:00
Abstract
General-purpose processors feature a limited number of instructions based on an instruction set. They can be numerous, such as with vector extensions that include hundreds or thousands of instructions, but this comes at a cost; they are often unable to express arbitrary tasks efficiently. This paper explores the concept of having reconfigurable instructions by incorporating reconfigurable areas in a softcore. It follows a relatively-recently proposed computer architecture concept for seamlessly loading instruction implementation-carrying bitstreams from main memory. The resulting softcore is entirely evaluated on an FPGA, essentially having an FPGA-on-an-FPGA for the instruction implementations, with no notable operating frequency overhead. This is achieved with a custom FPGA architecture called LUTstruction, which is tailored towards low-latency for custom instructions and wide reconfiguration, as well as a soft implementation for the purposes of architectural exploration.
Summary / 总结
General-purpose processors feature a limited number of instructions based on an instruction set.
IG-RFT: An Interaction-Guided RL Framework for VLA Models in Long-Horizon Robotic Manipulation
Authors: Zhian Su, Weijie Kong, Haonan Dong, Huixu Dong
First: 2026-02-24T09:19:50+00:00 · Latest: 2026-02-24T09:19:50+00:00
Abstract
Vision-Language-Action (VLA) models have demonstrated significant potential for generalist robotic policies; however, they struggle to generalize to long-horizon complex tasks in novel real-world domains due to distribution shifts and the scarcity of high-quality demonstrations. Although reinforcement learning (RL) offers a promising avenue for policy improvement, applying it to real-world VLA fine-tuning faces challenges regarding exploration efficiency, training stability, and sample cost. To address these issues, we propose IG-RFT, a novel Interaction-Guided Reinforced Fine-Tuning system designed for flow-based VLA models. Firstly, to facilitate effective policy optimization, we introduce Interaction-Guided Advantage Weighted Regression (IG-AWR), an RL algorithm that dynamically modulates exploration intensity based on the robot's interaction status. Furthermore, to address the limitations of sparse or task-specific rewards, we design a novel hybrid dense reward function that integrates the trajectory-level reward and the subtask-level reward. Finally, we construct a three-stage RL system comprising SFT, Offline RL, and Human-in-the-Loop RL for fine-tuning VLA models. Extensive real-world experiments on four challenging long-horizon tasks demonstrate that IG-RFT achieves an average success rate of 85.0%, significantly outperforming SFT (18.8%) and standard Offline RL baselines (40.0%). Ablation studies confirm the critical contributions of IG-AWR and hybrid reward shaping. In summary, our work establishes and validates a novel reinforced fine-tuning system for VLA models in real-world robotic manipulation.
Summary / 总结
Vision-Language-Action (VLA) models have demonstrated significant potential for generalist robotic policies; however, they struggle to generalize to long-horizon complex tasks in novel real-world domains due to distribution shifts and the scarcity of high-quality demonstrations.
On Robustness of Vision-Language-Action Model against Multi-Modal Perturbations
Authors: Jianing Guo, Zhenhong Wu, Chang Tu, Yiyao Ma, Xiangqi Kong, Zhiqian Liu, Jiaming Ji, Shuning Zhang, Yuanpei Chen, Kai Chen, Qi Dou, Yaodong Yang, Xianglong Liu, Huijie Zhao, Weifeng Lv, Simin Li
First: 2025-09-26T14:42:23+00:00 · Latest: 2026-02-24T07:21:12+00:00
Abstract
In Vision-Language-Actionf(VLA) models, robustness to real-world perturbations is critical for deployment. Existing methods target simple visual disturbances, overlooking the broader multi-modal perturbations that arise in actions, instructions, environments, and observations. Here, we first evaluate the robustness of mainstream VLAs under 17 perturbations across four modalities. We find (1) actions as the most fragile modality, (2) Existing visual-robust VLA do not gain robustness in other modality, and (3) pi0 demonstrates superior robustness. To build multi-modal robust VLAs, we propose RobustVLA against perturbations in VLA inputs and outputs. For output robustness, we perform offline robust optimization against worst-case action noise that maximizes mismatch in flow matching objective. This can be seen as adversarial training, label smoothing, and outlier penalization. For input robustness, we enforce consistent actions across input variations that preserve task semantics. To account for multiple perturbations, we formulate robustness as a multi-armed bandit problem and apply an upper confidence bound algorithm to automatically identify the most harmful noise. Experiments on LIBERO demonstrate our RobustVLA delivers absolute gains over baselines of 12.6% on the pi0 backbone and 10.4% on the OpenVLA backbone across all 17 perturbations, achieving 50.6x faster inference than existing visual-robust BYOVLA that requires external LLMs, and a 10.4% gain under mixed perturbations. On the real-world FR5 robot, under four types of multimodal perturbations, RobustVLA shows strong low-data performance, outperforming pi0 by 65.6% success rate with 25 demonstrations. Even with abundant demos, our method still outperform pi0 by 30% success rate. Code and demo videos available at https://github.com/gakakulicc/RobustVLA.
Summary / 总结
In Vision-Language-Actionf(VLA) models, robustness to real-world perturbations is critical for deployment.
BFA++: Hierarchical Best-Feature-Aware Token Prune for Multi-View Vision Language Action Model
Authors: Haosheng Li, Weixin Mao, Zihan Lan, Hongwei Xiong, Hongan Wang, Chenyang Si, Ziwei Liu, Xiaoming Deng, Hua Chen
First: 2026-02-24T05:31:52+00:00 · Latest: 2026-02-24T05:31:52+00:00
Comments: 9 pages, 10 figures
Abstract
Vision-Language-Action (VLA) models have achieved significant breakthroughs by leveraging Large Vision Language Models (VLMs) to jointly interpret instructions and visual inputs. However, the substantial increase in visual tokens, particularly from multi-view inputs, poses serious challenges to real-time robotic manipulation. Existing acceleration techniques for VLMs, such as token pruning, often result in degraded performance when directly applied to VLA models, as they overlook the relationships between different views and fail to account for the dynamic and task-specific characteristics of robotic operation. To address this, we propose BFA++, a dynamic token pruning framework designed specifically for VLA models. BFA++ introduces a hierarchical pruning strategy guided by two-level importance predictors: an intra-view predictor highlights task-relevant regions within each image to suppress spatial noise, while an inter-view predictor identifies critical camera views throughout different manipulation phases to reduce cross-view redundancy. This design enables efficient token selection while preserving essential visual cues, resulting in improved computational efficiency and higher manipulation success rates. Evaluations on the RoboTwin benchmark and real-world robotic tasks demonstrate that BFA++ consistently outperforms existing methods. BFA++ improves the success rate by about 10% on both the π0 and RDT models, achieving speedup of 1.8X and 1.5X, respectively. Our results highlight that context-sensitive and task-aware token pruning serves as a more effective strategy than full visual processing, enabling faster inference and improved manipulation accuracy in real-world robotic systems.
Summary / 总结
Vision-Language-Action (VLA) models have achieved significant breakthroughs by leveraging Large Vision Language Models (VLMs) to jointly interpret instructions and visual inputs.
UniLACT: Depth-Aware RGB Latent Action Learning for Vision-Language-Action Models
Authors: Manish Kumar Govind, Dominick Reilly, Pu Wang, Srijan Das
First: 2026-02-23T18:41:41+00:00 · Latest: 2026-02-23T18:41:41+00:00
Comments: https://manishgovind.github.io/unilact-vla/
Abstract
Latent action representations learned from unlabeled videos have recently emerged as a promising paradigm for pretraining vision-language-action (VLA) models without explicit robot action supervision. However, latent actions derived solely from RGB observations primarily encode appearance-driven dynamics and lack explicit 3D geometric structure, which is essential for precise and contact-rich manipulation. To address this limitation, we introduce UniLACT, a transformer-based VLA model that incorporates geometric structure through depth-aware latent pretraining, enabling downstream policies to inherit stronger spatial priors. To facilitate this process, we propose UniLARN, a unified latent action learning framework based on inverse and forward dynamics objectives that learns a shared embedding space for RGB and depth while explicitly modeling their cross-modal interactions. This formulation produces modality-specific and unified latent action representations that serve as pseudo-labels for the depth-aware pretraining of UniLACT. Extensive experiments in both simulation and real-world settings demonstrate the effectiveness of depth-aware unified latent action representations. UniLACT consistently outperforms RGB-based latent action baselines under in-domain and out-of-domain pretraining regimes, as well as on both seen and unseen manipulation tasks.
Summary / 总结
Latent action representations learned from unlabeled videos have recently emerged as a promising paradigm for pretraining vision-language-action (VLA) models without explicit robot action supervision.
Competition for attention predicts good-to-bad tipping in AI
Authors: Neil F. Johnson, Frank Y. Huo
First: 2026-02-16T00:43:56+00:00 · Latest: 2026-02-23T18:12:05+00:00
Abstract
More than half the global population now carries devices that can run ChatGPT-like language models with no Internet connection and minimal safety oversight -- and hence the potential to promote self-harm, financial losses and extremism among other dangers. Existing safety tools either require cloud connectivity or discover failures only after harm has occurred. Here we show that a large class of potentially dangerous tipping originates at the atomistic scale in such edge AI due to competition for the machinery's attention. This yields a mathematical formula for the dynamical tipping point n*, governed by dot-product competition for attention between the conversation's context and competing output basins, that reveals new control levers. Validated against multiple AI models, the mechanism can be instantiated for different definitions of 'good' and 'bad' and hence in principle applies across domains (e.g. health, law, finance, defense), changing legal landscapes (e.g. EU, UK, US and state level), languages, and cultural settings.
Summary / 总结
More than half the global population now carries devices that can run ChatGPT-like language models with no Internet connection and minimal safety oversight -- and hence the potential to promote self-harm, financial losses and extremism among other dangers.
Generative Logic: A New Computer Architecture for Deterministic Reasoning and Knowledge Generation
Authors: Nikolai Sergeev
First: 2025-07-25T17:29:19+00:00 · Latest: 2026-02-23T14:37:20+00:00
Comments: v3: Added derivation of Gauss summation formula, Logical Transformer section and batched workflow. Updated code/artifact links. 20 pages, 6 figures. Code and HTML proof graphs archived at Zenodo (DOI: 10.5281/zenodo.17206386)
Abstract
We present Generative Logic (GL), a deterministic architecture that starts from user-supplied axiomatic definitions, written in a minimalist Mathematical Programming Language (MPL), and systematically explores a configurable region of their deductive neighborhood. A defining feature of the architecture is its unified hash-based inference engine, which executes both algebraic manipulations and deterministic logical transformations. Definitions are compiled into a distributed grid of simple Logic Blocks (LBs) that exchange messages; whenever the premises of an inference rule unify, a new fact is emitted with full provenance to its sources, yielding replayable, auditable proof graphs. Experimental validation is performed on Elementary Number Theory (ENT) utilizing a batched execution strategy. Starting from foundational axioms and definitions, the system first develops first-order Peano arithmetic, which is subsequently applied to autonomously derive and prove Gauss's summation formula as a main result. To manage combinatorial explosion, GL algorithmically enumerates conjectures and applies normalization, type constraints, and counterexample (CE) filtering. On commodity hardware, an end-to-end run completes in under 7 minutes. Generated proofs export as navigable HTML so that every inference step can be inspected independently. We outline a hardware-software co-design path toward massively parallel realizations and describe future integration with large language models (LLMs) for auto-formalization and conjecture seeding. The Python, C++, and MPL code to reproduce these experiments, along with the full proof graphs in HTML as well as machine-readable text format, are available in the project's GitHub repository at github.com/Generative-Logic/GL commit 1771330 and are permanently archived at doi:10.5281/zenodo.17206386.
Summary / 总结
We present Generative Logic (GL), a deterministic architecture that starts from user-supplied axiomatic definitions, written in a minimalist Mathematical Programming Language (MPL), and systematically explores a configurable region of their deductive neighborhood.
Extending CPU-less parallel execution of lambda calculus in digital logic with lists and arithmetic
Authors: Harry Fitchett, Jasmine Ritchie, Charles Fox
First: 2026-02-23T14:29:06+00:00 · Latest: 2026-02-23T14:29:06+00:00
Abstract
Computer architecture is searching for new ways to make use of increasingly available digital logic without the serial bottlenecks of CPU-based design. Recent work has demonstrated a fully CPU-less approach to executing functional programs, by exploiting their inherent parallelisability to compile them directly into parallel digital logic. This work uses lambda-calculus as a hyper simple functional language to prove the concept, but is impractical for real-world programming due to the well-known inefficiencies of pure lambda$-calculus. It is common in language design to extend basic lambda-calculus with additional primitives to short-cut common tasks such as arithmetic and lists. In this work, we build upon our previous research to examine how such extensions may be applied to CPU-less functional execution in digital logic, with the objective of advancing the approach toward practical implementation. We present a set of structures and algorithms for representing new primitives, describe a systematic process for selecting, implementing, and evaluating them, and demonstrate substantial reductions in execution time and node usage. These improvements are implemented in an open-source system, which is shown to correctly evaluate a range of representative lambda expressions.
Summary / 总结
Computer architecture is searching for new ways to make use of increasingly available digital logic without the serial bottlenecks of CPU-based design.
Universal Pose Pretraining for Generalizable Vision-Language-Action Policies
Authors: Haitao Lin, Hanyang Yu, Jingshun Huang, He Zhang, Yonggen Ling, Ping Tan, Xiangyang Xue, Yanwei Fu
First: 2026-02-23T11:00:08+00:00 · Latest: 2026-02-23T11:00:08+00:00
Abstract
Existing Vision-Language-Action (VLA) models often suffer from feature collapse and low training efficiency because they entangle high-level perception with sparse, embodiment-specific action supervision. Since these models typically rely on VLM backbones optimized for Visual Question Answering (VQA), they excel at semantic identification but often overlook subtle 3D state variations that dictate distinct action patterns.
To resolve these misalignments, we propose Pose-VLA, a decoupled paradigm that separates VLA training into a pre-training phase for extracting universal 3D spatial priors in a unified camera-centric space, and a post-training phase for efficient embodiment alignment within robot-specific action space. By introducing discrete pose tokens as a universal representation, Pose-VLA seamlessly integrates spatial grounding from diverse 3D datasets with geometry-level trajectories from robotic demonstrations. Our framework follows a two-stage pre-training pipeline, establishing fundamental spatial grounding via poses followed by motion alignment through trajectory supervision.
Extensive evaluations demonstrate that Pose-VLA achieves state-of-the-art results on RoboTwin 2.0 with a 79.5% average success rate and competitive performance on LIBERO at 96.0%. Real-world experiments further showcase robust generalization across diverse objects using only 100 demonstrations per task, validating the efficiency of our pre-training paradigm.
Summary / 总结
Existing Vision-Language-Action (VLA) models often suffer from feature collapse and low training efficiency because they entangle high-level perception with sparse, embodiment-specific action supervision.
ALOE: Action-Level Off-Policy Evaluation for Vision-Language-Action Model Post-Training
Authors: Rushuai Yang, Hecheng Wang, Chiming Liu, Xiaohan Yan, Yunlong Wang, Xuan Du, Shuoyu Yue, Yongcheng Liu, Chuheng Zhang, Lizhe Qi, Yi Chen, Wei Shan, Maoqing Yao
First: 2026-02-13T07:46:37+00:00 · Latest: 2026-02-23T08:56:56+00:00
Abstract
We study how to improve large foundation vision-language-action (VLA) systems through online reinforcement learning (RL) in real-world settings. Central to this process is the value function, which provides learning signals to guide VLA learning from experience. In practice, the value function is estimated from trajectory fragments collected from different data sources, including historical policies and intermittent human interventions. Estimating the value function of current behavior quality from the mixture data is inherently an off-policy evaluation problem. However, prior work often adopts conservative on-policy estimation for stability, which avoids direct evaluation of the current high-capacity policy and limits learning effectiveness. In this paper, we propose ALOE, an action-level off-policy evaluation framework for VLA post-training. ALOE applies chunking-based temporal-difference bootstrapping to evaluate individual action sequences instead of predicting final task outcomes. This design improves effective credit assignment to critical action chunks under sparse rewards and supports stable policy improvement. We evaluate our method on three real-world manipulation tasks, including smartphone packing as a high-precision task, laundry folding as a long-horizon deformable-object task, and bimanual pick-and-place involving multi-object perception. Across all tasks, ALOE improves learning efficiency without compromising execution speed, showing that off-policy RL can be reintroduced in a reliable manner for real-world VLA post-training. Videos and additional materials are available at our project website.
Summary / 总结
We study how to improve large foundation vision-language-action (VLA) systems through online reinforcement learning (RL) in real-world settings.
Mantis: A Versatile Vision-Language-Action Model with Disentangled Visual Foresight
Authors: Yi Yang, Xueqi Li, Yiyang Chen, Jin Song, Yihan Wang, Zipeng Xiao, Jiadi Su, You Qiaoben, Pengfei Liu, Zhijie Deng
First: 2025-11-20T09:30:23+00:00 · Latest: 2026-02-23T08:44:17+00:00
Abstract
Recent advances in Vision-Language-Action (VLA) models demonstrate that visual signals can effectively complement sparse action supervisions. However, letting VLA directly predict high-dimensional visual states can distribute model capacity and incur prohibitive training cost, while compressing visual states into more compact supervisory signals inevitably incurs information bottlenecks. Moreover, existing methods often suffer from poor comprehension and reasoning capabilities due to the neglect of language supervision. This paper introduces Mantis, a novel framework featuring a Disentangled Visual Foresight (DVF) to tackle these issues. Specifically, Mantis decouples visual foresight prediction from the backbone with the combination of meta queries and a diffusion Transformer (DiT) head. With the current visual state provided to the DiT via a residual connection, a simple next-state prediction objective enables the meta queries to automatically capture the latent actions that delineate the visual trajectory, and hence boost the learning of explicit actions. The disentanglement reduces the burden of the VLA backbone, enabling it to maintain comprehension and reasoning capabilities through language supervision. Empirically, pretrained on human manipulation videos, robot demonstrations, and image-text pairs, Mantis achieves a 96.7% success rate on LIBERO benchmark after fine-tuning, surpassing powerful baselines while exhibiting high convergence speed. Real-world evaluations show that Mantis outperforms $π_{0.5}$, a leading open-source VLA model, particularly in instruction-following capability, generalization to unseen instructions, and reasoning ability. Code and weights are released to support the open-source community.
Summary / 总结
Recent advances in Vision-Language-Action (VLA) models demonstrate that visual signals can effectively complement sparse action supervisions.