Daily Papers Arch&EAI

2026-10-29 10:04
Snapshot: 20261029_1004
Honeycomb-Surfels: Compact Hexagonal Primitives for Efficient Scene Rendering and Reconstruction
Authors: Prakhar Kaushik, Soumava Paul, Alan Yuille
First: 2026-10-27T17:59:59+00:00 · Latest: 2026-10-27T17:59:59+00:00
Comments: Project page at https://honeycomb-surfels.github.io/
Abstract
Novel view synthesis and 3D reconstruction have advanced rapidly with radiance fields and splatting, yet their memory and computational demands limit their use in resource-constrained settings. We introduce Hexels: novel planar hexagonal surface elements with a first-order spatial color field for efficient 3D scene and 2D image representation. Hexels exploit locally planar regions with smoothly varying appearance using fewer, larger primitives. Their hexagonal support provides an area- and boundary-efficient domain, while the local color field captures appearance variation within each primitive. Across 34 scenes, Hexels improve PSNR over memory-matched 2DGS by 4.53-7.38 dB across datasets while requiring lower training VRAM. We further ablate Hexels by showing that per primitive, Hexels outperform 2DGS by upto 4.74 dB while using lower training VRAM and having 2.31 times faster FPS. Even in unconstrained settings, Hexels offers complementary quality-memory trade-offs. For efficient 3D surface reconstruction, Hexels reduce error by 28.9% compared with memory-matched 2DGS across 15 DTU scans. On 6 Tanks and Temples surface scenes, Hexels achieves the highest mean F1 among compared methods (34.38%, versus 31.72% for 2DGS). We further also show that Hexels, as a general primitive, improves 2D image representation over Image-GS. Hexels push the Pareto frontier on the quality-efficiency trade-off of surface-aligned primitives.
Summary / 总结
Novel view synthesis and 3D reconstruction have advanced rapidly with radiance fields and splatting, yet their memory and computational demands limit their use in resource-constrained settings.
ThinkWorld: World Imagination Reinforces Chain-of-Dynamics Reasoning
Authors: Chaehyun Kim, Chi-Pin Huang, Jisoo Kim, Min-Hung Chen, Yu-Chiang Frank Wang, Seungryong Kim, Fu-En Yang
First: 2026-10-27T17:59:52+00:00 · Latest: 2026-10-27T17:59:52+00:00
Comments: Project Page: https://thinkworld-project.github.io/
Abstract
Vision-Language-Action (VLA) models have made substantial progress in robotic manipulation, but their generalization remains constrained by the diversity and coverage of action-labeled robot demonstrations. Human videos provide much broader behavioral and environmental experience, while learning from them faces a fundamental trade-off between scalable data and explicit action grounding. We introduce ThinkWorld, a VLA learning framework that grounds action reasoning in world dynamics and strengthens it through reinforcement learning with world imagination. ThinkWorld represents each action thought as a Chain-of-Dynamics (CoD), a sequence of discrete motion tokens that captures the intermediate dynamics connecting the current world to a future state and serves as a common action representation across embodiments. We first initialize CoD with action-labeled demonstrations, then predict the future induced by each CoD and reinforce those whose predictions better match the observed outcome. This enables videos without action annotations to provide direct supervision from observed state transitions, allowing human and robot experience to refine the same reasoning space. Experiments in simulation and on real robots demonstrate effective human-to-robot transfer and strong generalization to unseen tasks and environments.
Summary / 总结
Vision-Language-Action (VLA) models have made substantial progress in robotic manipulation, but their generalization remains constrained by the diversity and coverage of action-labeled robot demonstrations.
Quaternion Approximate Networks for Enhanced Image Classification and Oriented Object Detection
Authors: Bryce Grant, Peng Wang
Venue: IROS 2025 Oral
First: 2025-09-05T21:41:40+00:00 · Latest: 2026-10-27T17:53:05+00:00
Comments: IROS 2025 Oral, 8 pages, 5 figures
Abstract
This paper introduces Quaternion Approximate Networks (QUAN), a novel deep learning framework that leverages quaternion algebra for rotation equivariant image classification and object detection. Unlike conventional quaternion neural networks attempting to operate entirely in the quaternion domain, QUAN approximates quaternion convolution through Hamilton product decomposition using real-valued operations. This approach preserves geometric properties while enabling efficient implementation with custom CUDA kernels. We introduce Independent Quaternion Batch Normalization (IQBN) for training stability and extend quaternion operations to spatial attention mechanisms. QUAN is evaluated on image classification (CIFAR-10/100, ImageNet), object detection (COCO, DOTA), and robotic perception tasks. In classification tasks, QUAN achieves higher accuracy with fewer parameters and faster convergence compared to existing convolution and quaternion-based models. For objection detection, QUAN demonstrates improved parameter efficiency and rotation handling over standard Convolutional Neural Networks (CNNs) while establishing the SOTA for quaternion CNNs in this downstream task. These results highlight its potential for deployment in resource-constrained robotic systems requiring rotation-aware perception and application in other domains. Code: https://cwru-aism.github.io/ QUANpaper/
Summary / 总结
This paper introduces Quaternion Approximate Networks (QUAN), a novel deep learning framework that leverages quaternion algebra for rotation equivariant image classification and object detection.
Which Hand Was Late? Diagnosis for Robot Failure Recovery in Bimanual Tool Use
Authors: Baptiste Bonin, Caro Strickland, Audrey Durand
First: 2026-10-27T16:53:18+00:00 · Latest: 2026-10-27T16:53:18+00:00
Abstract
Failure diagnosers for robot manipulation are increasingly vision--language models (VLMs), trained and evaluated on single-arm failures produced by perturbing a successful demonstration. Bimanual tool use adds failures of other kinds: a tool that slips out of its socket while still held, two correct gestures made at different times, and attempts that fail for two reasons at once. On a simulated bimanual tool-use task whose failure causes are read from the recorded trace, we measure what each sensing channel lets a diagnoser tell. The tool's slip is read on the tool hand; which hand was late is read on both arms, while a sensor on one hand reads its own hand's delay and at most part of the other's; and whether a late attempt was also pushed too weakly is not identifiable from passive sensing when the tool hand is late. Within two attempts, a repair policy that escalates when the cause is not identifiable repairs as many failures as one told the true cause. A VLM's internal state carries the late hand almost perfectly, along a direction no closer to the one its answer reads than a random one; whether the answer reports it depends on the wording of the question.
Summary / 总结
Failure diagnosers for robot manipulation are increasingly vision--language models (VLMs), trained and evaluated on single-arm failures produced by perturbing a successful demonstration.
Edge-AI-Driven Learning-to-Rank for Decentralized Task Allocation in Circular Smart Manufacturing
Authors: Mohammadhossein Ghahramani, Yan Qiao, Mengchu Zhou
Venue: Under review at IEEE IoT J, 2026
First: 2026-05-14T20:38:25+00:00 · Latest: 2026-10-27T16:43:10+00:00
Abstract
Task allocation in smart manufacturing systems must operate under decentralized decision-making, dynamic workloads, and shared-resource constraints. In circular manufacturing settings, these challenges are further intensified because tasks compete for reusable, capacity-constrained assets, and machine selection also might affect processing energy. Although learning-based approaches have been explored for task allocation, improvements in predictive modeling do not necessarily translate into better allocation outcomes under decentralized negotiation. This work proposes an Edge-AI-driven decentralized task-allocation framework. We develop lightweight decision intelligence deployed at the machine level. It is developed progressively: first, a resource-aware heuristic establishes the decentralized bidding structure; a regression-based Edge-AI formulation then examines learned local bid approximation, and a compact autoencoder-regularized pairwise ranking model finally provides a learned correction to the analytical bid ordering. Each machine evaluates incoming tasks by using its processing capability, queue state, energy characteristics, and a compact signal representing contention over the reusable shared production asset. The framework is assessed using discrete-event simulation in scenarios characterized by high load and dependence on shared resources. Compared to the heuristic, the proposed ranking method increases completed tasks, reduces average tardiness, and lowers the deadline-miss rate, with statistically significant paired differences. Mean energy per completed task is also reduced. The results indicate that effective learning-assisted allocation depends not only on approximating local decision quantities, but also on shaping the relative preferences that determine negotiation outcomes.
Summary / 总结
Task allocation in smart manufacturing systems must operate under decentralized decision-making, dynamic workloads, and shared-resource constraints.
Ego-CEVR: Learning Cross-Embodiment Visual Representations from Human Egocentric Videos
Authors: Keru Zhou, Zhirui Fang, Xinrun Xu, Yaopeng Lou, Zeyuan He, Zihao Zhu, Xinze Niu, Chen Wang, Tianfu Li, Samith Va, Bin Qian, Junwei Li, Wenjia Ding, Yicheng Xu, Chang Zhou, Ziwei Wang, Li Liu, Xiu Li, Maoqing Yao
First: 2026-10-27T16:30:35+00:00 · Latest: 2026-10-27T16:30:35+00:00
Abstract
As egocentric video becomes increasingly available for embodied learning, an important research question is how to turn this low-cost, scalable source of data into robot manipulation capabilities. Egocentric videos naturally provide rich context for high-level task understanding, while real-robot demonstrations with wrist observations and action annotations provide supervision for fine-grained action alignment. We present Ego-CEVR, a data-native framework for hierarchical visual representation learning that assigns distinct learning objectives to global and interaction representations. The global module learns object relations, task state, and temporal progress through future prediction on egocentric video. The Interaction module interprets wrist observations in global context and learns local alignment and contact cues through robot action supervision. Separate residual paths expose both representations to the action policy, preserving direct access to task context alongside fine-grained execution information. Ego-CEVR supports independent pretraining of its global video module on large-scale human egocentric videos and videos from diverse robot embodiments, without requiring robot action labels or paired wrist observations.
Summary / 总结
As egocentric video becomes increasingly available for embodied learning, an important research question is how to turn this low-cost, scalable source of data into robot manipulation capabilities.
Pretraining Knows What, Simulation Teaches How: Compositional Generalization in a Sim-Trained Robot Agent
Authors: Benjamin Pikus, Daniel Saunders, Mircea Mironenco, Salman Mohammadi, Mathew Mathew, Sirou Zhu, Divya Makkar, Xuhua Huang, Qinbo Li, Supreeth Narasimhaswamy, Siyuan Cen, Dejia Xu, Shyamal Buch, Thomas Neff
First: 2026-10-26T17:44:34+00:00 · Latest: 2026-10-27T16:21:26+00:00
Abstract
A robot policy needs to understand what a task is asking for in a scene, and how to move the robot to accomplish that task. To achieve these two skills, we introduce Zero-real Agent Policy (ZAP), a recipe that teaches a small off-the-shelf vision-language model to control a robot via a simple tool harness. We use a pretrained 27B parameter model to bootstrap world understanding and reasoning, followed by supervised fine-tuning and GRPO on simple simulated tasks to teach it how to move the robot. Without observing real-world robot data during training, ZAP reaches 96.7% success on real-world tasks, matching GPT-6 Astra in our harness and outperforming the MolmoAct2 VLA (33.3%), while running 3x faster and 17x cheaper than GPT-6 Astra. Furthermore, ZAP also generalizes to an unseen embodiment as well as new objects, goals and strategies never seen during training. On a single-arm Franka, ZAP reaches 55.9% on RoboLab-120, 4.9 percentage points ahead of the leading VLA/WAM baseline.
Summary / 总结
A robot policy needs to understand what a task is asking for in a scene, and how to move the robot to accomplish that task.
DRIFT: A Residual Flow Adapter for Decoding Continuous Outputs in Vision-Language Models
Authors: Zhuoming Liu, Jinhong Lin, Kwan Man Cheng, Lin Zhang, Shayok Bagchi, Yin Li
First: 2026-06-04T06:37:10+00:00 · Latest: 2026-10-27T15:50:15+00:00
Abstract
Many modern vision-language models (VLMs) build on autoregressive decoding of discrete tokens. While text-based output interfaces enable scalable pretraining and strong zero-shot generalization across diverse tasks, they are poorly suited for problems that require precise continuous outputs, such as localizing temporal boundaries of events or generating robotic control actions. To address this challenge, we propose DRIFT, a general framework for adapting pretrained VLMs to continuous decoding tasks. DRIFT combines a base predictor, which provides a coarse estimate of the target output, with a generative refinement module based on flow matching that iteratively improves the prediction. This residual formulation transforms the generative modeling problem from learning a global output distribution to modeling a localized residual distribution around a strong prior, substantially simplifying optimization. We evaluate DRIFT on both perception and planning tasks, including visual grounding and robotic control. Across multiple tasks and architectures spanning MLLMs, VLAs, and WAMs, DRIFT consistently outperforms a strong set of regression- and generative-based solutions.
Summary / 总结
Many modern vision-language models (VLMs) build on autoregressive decoding of discrete tokens.
PDRVLA: A Vision-Language-Action Model with Physical Dynamics Representations
Authors: Hanqing Wang, Zhaotian Cai, Ruichuan An, Bohan Zeng, Tao Zhang, Yilin Chen, Xu Jiang, Kaiquan Chen, Chongyang Wu, Haoran Li, Fan Yang, Mingan Lin, Wentao Zhang, Zenan Zhou, Youzheng Wu
First: 2026-10-27T15:09:10+00:00 · Latest: 2026-10-27T15:09:10+00:00
Abstract
Vision--Language--Action (VLA) models generate robot actions from visual observations and language instructions, but their understanding of physical dynamics remains limited. Video world models can capture scene dynamics, yet generating future videos introduces high latency into the control loop. We introduce PDRVLA, whose lightweight Physical Dynamics Module extracts physical tokens from vision--language features to condition action generation without online video generation. The module learns through direct prediction of future RGB, depth, and optical-flow features, with auxiliary supervision through a frozen pretrained video world model. Training relies entirely on publicly available data, expanded through human-to-robot synthesis, subtask annotation, and embodied chain-of-thought (ECoT) annotation. Across four simulation benchmarks, PDRVLA achieves success rates of 99.3% on LIBERO, 89.9% on LIBERO-Plus, 93.6% on RoboTwin~2.0, and 81.5% on SimplerEnv. Ablations show improved future prediction with world-model supervision and evaluate how subtask conditioning, future object-pose supervision, and ECoT training affect action success.
Summary / 总结
Vision--Language--Action (VLA) models generate robot actions from visual observations and language instructions, but their understanding of physical dynamics remains limited.
VLA-Stem: A Lightweight Safety Mechanism for Vision-Language-Action Models via Reinforcement Learning
Authors: Bojun Zou, Wenhao Yu, Jiaohao Li, Jiaxuan Lin, Guanting Ye, Haohan Geng, Weihao Yu, Yanyong Zhang, Jianmin Ji
First: 2026-10-27T15:07:29+00:00 · Latest: 2026-10-27T15:07:29+00:00
Comments: 12 pages, 5 figures
Abstract
Vision-Language-Action (VLA) models integrate high-level reasoning with low-level action execution for end-to-end robotic control. However, most VLA models target static manipulation in unconstrained environments, overlooking spatial constraints and dynamic obstacles. Fine-tuning VLAs on obstacle-avoidance data is a straightforward solution, but collecting such data is costly, especially for dynamic scenarios, and may degrade their original task capabilities. To address these limitations, we propose VLA-Stem, a lightweight, reinforcement-learning-based safety mechanism for VLA systems. Without fine-tuning the underlying VLA policy, VLA-Stem converts its action chunks into motion references and uses trajectory-level guidance to preserve their spatial intent while allowing flexible motion and timing adjustments. Conditioned on these references, robot proprioception, and local obstacle information, the Stem policy adaptively modifies execution at inference time, preserving the original task intent while enabling responsive adaptation to spatial constraints and dynamic obstacles. For robust and sample-efficient training, we combine teacher-student distillation with curriculum learning. We evaluate VLA-Stem on reference following, static spatial constraints, and dynamic obstacle avoidance. Across six constrained simulation settings, VLA-Stem achieves 52.8% average collision-free task success versus 23.7% for the strongest safety baseline, while preserving base-policy performance in obstacle-free settings; real-world experiments further show consistent collision reductions under static and dynamic obstacles. These results demonstrate that VLA-Stem couples high-level VLA task intent with rapid, reflex-like responses to immediate physical risks, providing a brainstem-inspired mechanism for robust robot execution.
Summary / 总结
Vision-Language-Action (VLA) models integrate high-level reasoning with low-level action execution for end-to-end robotic control.
EmbeddingGemma 2: Unified and Efficient Multimodal Representations
Authors: Henrique Schechter Vera, Sahil Dua, Jovan Andonov, Sara Smoot, Sebastian Russo, Ivan Llanos, Max Matveev, Jae Hyeon Yoo, Kat Black, Shih-Cheng Huang, Josiah Aklilu, Maarten Grootendorst, Omar Sanseviero, Chandramouli Amarnath, Ian Ballantyne, Zhe Li, Daniel Salz, Ibrahim Alabdulmohsin, Ilya Philippov, Kristen Quan, Glenn Cameron, Edouard Yvinec, Luciano Martins, Doug Reid, Sindhu Raghuram Panyam, Weiyi Wang, Hengxuan Ying, Madhuri Shanbhogue, Tanmaya Dabral, Shanfeng Zhang, Juyeong Ji, Renjie Wu, Joe Zou, Xu Chen, Yunan Zhang, Yu-Hui Chen, Matthew Soulanille, Vinod Mamillapalli, Yi-Chun Kuo, Wai Hon Law, Matt Kreileder, Alice Zheng, Suril Shah, Mogan Shieh, Pooja Consul, Alberto Montes, Andreas Hess, Andres Sevilla, Babak Samari, Brendan McCloskey, Brian Potetz, Daniel Cer, Georgios Kathareios, Gustavo Hernández Ábrego, Hesen Zhang, Ji Ma, Jiaxing Wu, Keegan Mosley, Paul Suganthan, Rui Meng, Shen Gao, Shengcao Cao, Yi-Ting Chen, Yichang Chen, Zhongli Ding, Kendra Byrne, Cormac Brick, Olivier Lacombe, Qin Yin, Tris Warkentin, Armand Joulin, Tom Duerig, Mojtaba Seyedhosseini
First: 2026-10-27T15:00:42+00:00 · Latest: 2026-10-27T15:00:42+00:00
Comments: 28 pages. Models are available on HuggingFace (at https://huggingface.co/google/embeddinggemma-2) and LiteRT (at https://huggingface.co/litert-community/embeddinggemma-2-740m-litert-lm)
Abstract
We present EmbeddingGemma 2, an open multimodal embedding model which natively represents text, images, audio, video, and combinations thereof in a unified space. Our approach introduces improvements such as simplified per-layer embeddings and a multi-stage curriculum with modality and objective progression which ensure strong quality across unimodal, cross-modal, and mixed-modal evaluations. Notably, in comprehensive embedding benchmarks across all modalities, EmbeddingGemma 2 establishes a new Pareto frontier, outperforming both specialist models and models two to twelve times larger. Furthermore, our design offers flexibility for resource-constrained environments, supporting selective modality encoder loading, adjustable vision token budgets, truncatable embedding dimensions, and quantized weights. We present ablations analyzing key decisions and release EmbeddingGemma 2 to promote further research.
Summary / 总结
We present EmbeddingGemma 2, an open multimodal embedding model which natively represents text, images, audio, video, and combinations thereof in a unified space.
Tokens of Motion: Primitive Motion Learning for Human-Humanoid Skill Transfer
Authors: Hanwen Ren, Meng Zheng, Wenzhe Cui, Benjamin Planche, Zhongpai Gao, Anwesa Choudhuri, Terrence Chen, Ziyan Wu
First: 2026-10-27T14:37:30+00:00 · Latest: 2026-10-27T14:37:30+00:00
Comments: 12 pages
Abstract
Vision-language-action (VLA) models provide a promising paradigm for scalable robotic manipulation, yet their reliance on success-only behavioral cloning leaves them brittle; lacking corrective training signals, minor execution errors rapidly compound into unrecoverable, out-of-distribution failures. To address this limitation, we propose Adaptive Failure-Informed Learning (AFIL), an end-to-end framework that leverages failure trajectories as adaptive negative guidance for diffusion- and flow-based VLA policies. AFIL uses a pretrained VLA to generate failure rollouts online, avoiding the need for handcrafted failure-mode design or human-in-the-loop recovery. It then jointly trains Dual Action Generators (DAGs) for successful and failed behaviors while sharing a common vision-language backbone, enabling efficient failure-aware policy learning with limited parameter overhead. During sampling, the failure generator adaptively steers action generation away from failure-prone regions and toward more reliable success modes, with guidance strength determined by the per-diffusion-step distance between success and failure distributions. Experiments across in-domain and out-of-domain robotic manipulation tasks, covering both short- and long-horizon settings, show that AFIL consistently improves task success rates and robustness over existing VLA baselines, demonstrating its effectiveness, efficiency, and generality.
Summary / 总结
Vision-language-action (VLA) models provide a promising paradigm for scalable robotic manipulation, yet their reliance on success-only behavioral cloning leaves them brittle; lacking corrective training signals, minor execution errors rapidly compound into unrecoverable, out-of-distribution failures.
Is BatchEnsemble a Single Model? On Calibration and Diversity of Efficient Ensembles
Authors: Anton Zamyatin, Patrick Indri, Sagar Malhotra, Thomas Gärtner
First: 2026-01-23T17:50:50+00:00 · Latest: 2026-10-27T14:30:25+00:00
Comments: Accepted at the 1st workshop on Epistemic Intelligence in Machine Learning at EurIPS 2025
Abstract
In resource-constrained and low-latency settings, uncertainty estimates must be efficiently obtained. Deep Ensembles provide robust epistemic uncertainty (EU) but require training multiple full-size models. BatchEnsemble aims to deliver ensemble-like EU at far lower parameter and memory cost by applying learned rank-1 perturbations to a shared base network. We show that BatchEnsemble not only underperforms Deep Ensembles but closely tracks a single model baseline in terms of accuracy, calibration and out-of-distribution (OOD) detection on CIFAR10/10C/SVHN. A controlled study on MNIST finds members are near-identical in function and parameter space, indicating limited capacity to realize distinct predictive modes. Thus, BatchEnsemble behaves more like a single model than a true ensemble.
Summary / 总结
In resource-constrained and low-latency settings, uncertainty estimates must be efficiently obtained.
Vision-Language-Action or World-Action? Just Action Models
Authors: Yonghao Yu, Lang Huang, Runyi Li, Toshihiko Yamasaki
First: 2026-10-27T13:29:28+00:00 · Latest: 2026-10-27T13:29:28+00:00
Abstract
The vision-language-action (VLA) and world-action model (WAM) communities debate whether control policies should inherit pretrained knowledge from vision-language models or from visual generators. The debate, however, bundles three separable choices: backbone initialization, the objective applied to future observations, and whether the machinery for that future loss is kept at inference. A gap between a VLA and a WAM therefore cannot simply be attributed to any one of them. We show that decoupling these choices yields a common framework for both families, which we term Just Action Model (JAM): a pretrained visual backbone with an action expert, trained with an action loss and a foresight loss. The foresight loss trains current-observation features to predict frozen encodings of the recorded future through a prediction head discarded after training, so no visual generation is involved in either training or inference, and the backbone can be chosen freely. We first compare objectives within fixed policy architectures, then evaluate the foresight recipe across backbone families. The resulting JAM policies outperform their matched FastWAM and ImageWAM counterparts on LIBERO and LIBERO-Plus, and achieve similar or slightly higher success rates on RoboTwin. Compared with FastWAM, JAM improves the success rates from 97.0%/55.3%/91.2% to 98.2%/64.5%/91.4%, respectively. With cached foresight targets, JAM reduces estimated online training FLOPs per sample per update by 73% relative to FastWAM. Our results show that future supervision improves control without visual generation or additional inference machinery, and strong foresight performance is attainable with either generator-initialized or vision-language backbones. Project Page: https://y0uroy.github.io/JAM
Summary / 总结
The vision-language-action (VLA) and world-action model (WAM) communities debate whether control policies should inherit pretrained knowledge from vision-language models or from visual generators.
Retrieve to Act: Motion Primitive Graph Retrieval for Robust VLA Execution
Authors: Pham Tri Quang, Bao-Ngoc Dao, Minh Duc Nguyen, Duc-Duy Nguyen, Hung T. Ho, Linh Dang Le, Trong-Bao Ho, Thien-Loc Ha, Tan Q. Nguyen, Tuan Dam, Vu N. Duong, Daniel Sonntag, Ngan Le, Khoa D. Doan, Jan Peters, An Thai Le, Duy M. H. Nguyen, Vien Anh Ngo
First: 2026-10-27T13:28:33+00:00 · Latest: 2026-10-27T13:28:33+00:00
Comments: 20 pages, 9 figures, 7 tables
Abstract
Vision-Language-Action (VLA) policies demonstrate remarkable semantic generalization, yet remain highly vulnerable to out-of-distribution (OOD) visual shifts during execution. While existing test-time methods attempt to suppress spurious visual cues, they fundamentally overlook the rich, uncorrupted kinematic priors embedded in the policy's own training experience. We introduce Retrieve to Act (R2A), a test-time scaling framework that formulates OOD robustness purely as a geometric motion primitive retrieval problem. R2A bypasses fragile visual features by structuring successful training demonstrations into an offline spatiotemporal motion primitive graph. During inference, a query-dependent Graph Neural Network dynamically localizes the robot's ongoing execution within this graph, retrieving structurally compatible future motion primitives. These retrieved geometric priors are then seamlessly harmonized with the frozen VLA's predicted actions via a learned, dimension-wise gating mechanism, adaptively rectifying erroneous spatial trajectories while preserving the policy's local reactivity. Extensive experiments across three state-of-the-art VLA architectures, GR00T N1.7, $π_{0.5}$, and StableVLA, demonstrate that R2A consistently and significantly enhances robustness against diverse contextual perturbations. R2A achieves absolute success rate improvements of up to +12% in simulation benchmarks (LIBERO-Plus, RoboTwin2.0-Plus) and +40% in real-world deployments, without requiring any finetuning of the base policies. Project page: https://retrieve2act.github.io/r2a/
Summary / 总结
Vision-Language-Action (VLA) policies demonstrate remarkable semantic generalization, yet remain highly vulnerable to out-of-distribution (OOD) visual shifts during execution.
VLA-HWBench: Where the Time Goes When VLA Models Run on Edge Hardware
Authors: Borui Xu, Hongshi Tan, Wenqi Jiang, Bingsheng He, Ming Wu, Jason Zeng, Michael Heinrich
First: 2026-10-26T02:07:42+00:00 · Latest: 2026-10-27T12:56:57+00:00
Abstract
Vision-language-action (VLA) models increasingly run on edge devices aboard robots, where inference latency constrains closed-loop robot control. However, it remains unclear how to design VLA models, their inference software and edge hardware so that robots can run VLA inference in real time. Most VLA models report only task success, while prior studies cover limited action-generation strategies, divide inference into at most three stages, and lack comparisons of inference optimizations on the same models. Therefore, we introduce VLA-HWBench, a benchmark that measures 18 open VLA models on NVIDIA Jetson AGX Thor and AMD Ryzen AI Max+ PRO 395, with a seven-stage inference breakdown. Our study reveals three insights. First, action-generation strategy matters more than model size. It dominates 14 of 19 Jetson configurations, latency varies by $82\times$ on Jetson and $157\times$ on AMD, and parameter count explains at most 15% of latency variance. Models that generate long action chunks in a few flow-matching steps keep up with control, whereas token-by-token decoding does not. Second, kernel fusion with 4-bit weights helps most, running $π_{0.5}$ and GR00T N1.7 2.6-2.9$\times$ faster than PyTorch with torch.compile, but it exists for only these two models and only on the Jetson. Optimization also moves the time to the stages it shortens least, as CPU preprocessing grows from 12% to 39% of the GR00T N1.7 call. Third, after optimization, memory bandwidth limits only the stages that process few tokens on the Jetson, such as the denoising steps, whereas software limits all other stages, from unfused kernels to serial preprocessing on the host CPU. Overall, low-latency edge VLAs should use few action-generation iterations, inference software should extend kernel fusion and low-bit weights to more models and platforms, and edge hardware needs high memory bandwidth and a fast host CPU.
Summary / 总结
Vision-language-action (VLA) models increasingly run on edge devices aboard robots, where inference latency constrains closed-loop robot control.
HiAP: A Multi-Granular Stochastic Auto-Pruning Framework for Vision Transformers
Authors: Andy Li, Aiden Durrant, Milan Markovic, Georgios Leontidis
First: 2026-03-12T17:45:38+00:00 · Latest: 2026-10-27T12:09:33+00:00
Comments: V2:additional experiments V1:14 pages, 9 figures, 3 Tables V3:different layout, more ablations, V4: overall methodological improvements, 18 pages
Abstract
Vision Transformers require significant computational resources and memory bandwidth, severely limiting their deployment on resource-constrained hardware. Most structured pruning methods reduce theoretical cost effectively, yet they typically operate at a single structural granularity and depend on multi-stage pipelines with importance ranking, auxiliary solvers or post-hoc magnitude thresholding, followed by a separate fine-tuning phase to recover accuracy. We propose Hierarchical Auto-Pruning (HiAP), which casts ViT pruning as a single budget-aware learning problem and jointly allocates sparsity across four granularities in one end-to-end phase. HiAP introduces stochastic Gumbel-Sigmoid gates at macro level (attention heads and FFN blocks) and micro level (intra-head dimensions and FFN neurons), and trains them against the task loss together with an analytical MAC cost term. Two penalty weights set how much compute is removed, while the gates gradually harden into a dense, smaller sub-network at convergence. It does not require importance heuristics, ranking metrics, auxiliary solvers or secondary fine-tuning. On ImageNet, HiAP compresses DeiT-Base to 7.4G MACs at 80.88% top-1 80.40% at 7.8G without distillation and DeiT-Small to 3.1G at 79.33%, competitive with substantially more complex pipelines at matched compute. The structurally pruned network can be accelerated natively on stock kernels, and more than 90% of the theoretical MAC reduction is realized as measured throughput at batch 256 on an A100.
Summary / 总结
Vision Transformers require significant computational resources and memory bandwidth, severely limiting their deployment on resource-constrained hardware.
GAWM: A Compact Latent World-Action Model for Multi-Task Robot Manipulation
Authors: Yang Liu, Xiaoli Liu, Liuzhao Li, Yuduo Song, Muyuan Liu, Xiang Gao
First: 2026-10-27T11:55:31+00:00 · Latest: 2026-10-27T11:55:31+00:00
Abstract
World-action models (WAMs) incorporate the prediction of future observations into robot policy learning. However, most WAMs build on billion-parameter vision-language or video-generation backbones, which incur high training cost and inference latency. In this letter, we present GAWM (Geometry-Aware World Model), a compact multi-task WAM that predicts future observations in the latent space of a frozen DINOv3 encoder. GAWM compresses the features of each camera view into a small set of tokens. A lightweight predictor, conditioned on the task rather than on actions, forecasts these tokens at two future horizons. The forecast is supervised with the dense patch features of future frames, which requires it to encode the spatial layout of the future scene. An action decoder directly regresses a chunk of future actions from the current and predicted tokens. With fewer than 100M parameters and no robot or video pretraining, GAWM outperforms billion-parameter WAMs on RoboTwin 2.0 and performs comparably to billion-parameter VLAs on LIBERO. On a dual-arm robot, it achieves lower action-prediction error on held-out demonstrations than a fine-tuned billion-parameter VLA, with substantially lower inference latency. Ablation studies show that the latent world model substantially improves performance when training data or training time is limited. Code is available at https://github.com/gaoxiang12/ga-wm.
Summary / 总结
World-action models (WAMs) incorporate the prediction of future observations into robot policy learning.
State estimation for a hybrid rigid-continuum space manipulator system
Authors: Lorenzo Ticozzi, Patricio A. Vela, Panagiotis Tsiotras
First: 2026-10-27T11:14:36+00:00 · Latest: 2026-10-27T11:14:36+00:00
Comments: 10 pages, 9 figures. Version submitted to "Soft Robotics"
Abstract
Spacecraft-mounted robotic manipulators can support long-term operability of orbiting assets by conducting tasks such as on-orbit assembly, repair, upgrade, and refueling. In this context, the integration of continuum/soft robotic mechanisms into space manipulator designs promises to reduce stowage volume and mass, as well as to improve operational safety through the inherent mechanical compliance of soft structures. This work presents a novel state reconstruction pipeline for a hybrid soft-rigid space manipulator, in which the distal link is a tendon-driven continuum robot. The estimation problem is formulated as a maximum a posteriori (MAP) inference problem over the hybrid manipulator's configuration, conditioned on discrete, noisy measurements from joint encoders and a vision-based sensing pipeline. The resulting soft-constrained optimization problem is transcribed as a factor graph, providing a compact representation for fusing heterogeneous measurements with the rigid-soft kinematic model. Furthermore, the adoption of the Geometric Variable Strain (GVS) approach yields a minimum-order parameterization of the configuration, a property expected to facilitate model-based feedback control design in future work. The proposed implementation is validated in simulation on a closed-loop trajectory where, for better realism, position measurements for the continuum link are obtained by means of a simulated visual pipeline leveraging synthetic photorealistic images. The state reconstruction accuracy and computational performance confirm the potential of the proposed framework for hybrid soft-rigid robotic applications in orbit.
Summary / 总结
Spacecraft-mounted robotic manipulators can support long-term operability of orbiting assets by conducting tasks such as on-orbit assembly, repair, upgrade, and refueling.
Zooming without Zooming v2: From Seeing Details to Connecting Evidence for Generalizable Multimodal Perception
Authors: Lai Wei, Yatai Li, Liangbo He, Jun Lan, Renjie Gu, Linhan Cao, Junkai Lin, Huijia Zhu, Weiqiang Wang, Linghe Kong, Yue Wang, Zhuosheng Zhang, Weiran Huang
First: 2026-10-27T11:11:53+00:00 · Latest: 2026-10-27T11:11:53+00:00
Abstract
Multimodal perception forms the foundation of multimodal intelligence. In particular, spatial perception and multimodal long-context understanding are two pivotal tasks that underpin embodied AI and multimodal agents. However, synthesizing targeted, high-quality training data for these tasks remains difficult and costly. Our key insight is that these tasks share an underlying capability, which we call connecting evidence: identifying relevant visual facts, binding them to the correct entities, recovering their relations, and composing them into an answer. Crucially, targeted training data are far easier to synthesize for this capability than for these tasks themselves. To strengthen this capability, we propose EvidenceConnect, an easy-to-implement data synthesis framework that uses zoomed views of related regions within a single image to generate questions requiring comparison, aggregation, or chaining of visual evidence. To ensure quality, a reference answer is retained only when independent VLMs agree on it, and region-ablation tests discard questions whose answer survives the removal of selected regions. We then train base VLMs on the resulting data with RLVR, obtaining Zooming without Zooming v2 (ZwZ2). Although the synthesized data are not tailored to any downstream benchmark, ZwZ2 improves fine-grained and spatial perception, with further gains on embodied spatial reasoning, multimodal long-context understanding, multimodal agent tasks, and general visual reasoning. These results establish EvidenceConnect as an effective framework for supervising evidence connection and suggest that strengthening this shared capability leads to more generalizable multimodal perception.
Summary / 总结
Multimodal perception forms the foundation of multimodal intelligence.
Structure-Actuation Co-Design of All-Electric Heavy-Duty Robotic Manipulators
Authors: Mohammad Bahari, Amir Hossein Barjini, Jouni Mattila
First: 2026-10-27T10:43:30+00:00 · Latest: 2026-10-27T10:43:30+00:00
Comments: 6 pages manuscript submitted to a conference (ICCMA 2026)
Abstract
This paper presents a mixed discrete-continuous multiobjective bilevel framework for the structure-actuation co-design of all-electric heavy-duty robotic manipulators. The upper level optimizes manipulator geometry and actuation topology, while joint-specific lower-level searches construct feasible archives of discrete motor, gearbox, and screw configurations. A system-level coordinator selects actuator packages according to hardware mass, co-design cost, and loss-aware supply energy, and the resulting actuator masses are fed back to the robot model until a mass-consistent fixed point is obtained. Evaluation on a full-pose SE(3) benchmark with a 100-kg tool payload yields eight feasible nondominated designs, all satisfying the 12 prescribed poses. Actuator-mass coupling converges in three iterations for every reported design. A fixed-design ablation shows that one-pass sequential sizing changes hardware mass by up to 2.13%, co-design cost by 10.20%, and supply energy by 9.40% in magnitude. Payload screening further reveals increasing mass-cost-energy demand and changes in competitive mechanism topology with carried load.
Summary / 总结
This paper presents a mixed discrete-continuous multiobjective bilevel framework for the structure-actuation co-design of all-electric heavy-duty robotic manipulators.
DeFM: Learning Foundation Representations from Depth for Robotics
Authors: Manthan Patel, Jonas Frey, Mayank Mittal, Fan Yang, Alexander Hansson, Amir Bar, Cesar Cadena, Marco Hutter
First: 2026-01-26T19:45:31+00:00 · Latest: 2026-10-27T09:59:20+00:00
Comments: Accepted to IEEE Transactions on Robotics (T-RO), 2026
Abstract
Depth sensors are widely deployed across robotic platforms, and advances in fast, high-fidelity depth simulation have enabled robotic policies trained on depth observations to achieve robust sim-to-real transfer for a wide range of tasks. Despite this, representation learning for depth modality remains underexplored compared to RGB, where large-scale foundation models now define the state of the art. To address this gap, we present DeFM, a self-supervised foundation model trained entirely on depth images for robotic applications. Using a DINO-style self-distillation objective on a curated dataset of 60M depth images, DeFM learns geometric and semantic representations that generalize to diverse environments, tasks, and sensors. To retain metric awareness across multiple scales, we introduce a novel input normalization strategy. We further distill DeFM into compact models suitable for resource-constrained robotic systems. When evaluated on depth-based classification, segmentation, navigation, locomotion, and manipulation benchmarks, DeFM achieves state-of-the-art performance and demonstrates strong generalization from simulation to real-world environments. We release all our pretrained models, which can be adopted off-the-shelf for depth-based robotic learning without task-specific fine-tuning. Webpage: https://de-fm.github.io/
Summary / 总结
Depth sensors are widely deployed across robotic platforms, and advances in fast, high-fidelity depth simulation have enabled robotic policies trained on depth observations to achieve robust sim-to-real transfer for a wide range of tasks.
Gaussian Process Bandits for Constraint Black Box Lever Optimization
Authors: Bram van den Akker, Hidde Fokkema, Anastasiia Kornilova
First: 2026-10-27T09:59:09+00:00 · Latest: 2026-10-27T09:59:09+00:00
Comments: 7 pages, 3 figures, 1 table. Includes results from a large-scale randomized controlled trial in a production environment
Abstract
Optimizing discrete allocation weights across competing segments of a shared budget is a fundamental challenge in resource-constrained, sequential decision-making environments. In practice, this optimization is often hindered by delayed, noisy, and aggregate feedback, alongside strict operational constraints on how frequently weights can be adjusted. Because of the resulting combinatorial action space and extreme data sparsity, classical multi-armed bandit algorithms that evaluate arms independently are rendered highly inefficient. To overcome these limitations, we propose a segmentation-agnostic approach utilizing Gaussian Process Upper Confidence Bound (GP-UCB) algorithms. By placing a Gaussian Process prior on the reward function, our method effectively shares information across neighboring configurations, drastically reducing the necessary exploration horizon. In this paper, we bridge the gap between theoretical bandit research and production-scale deployment. We first introduce a high-fidelity synthetic simulator to evaluate various kernel configurations under stationary, drifting, and reactive environments, identifying a composite Matérn + Linear kernel as the most robust choice for overcoming local noise and global shifts. Finally, we validate our findings through a large-scale Randomized Controlled Trial (RCT) in a live production environment. Our empirical results demonstrate that the GP-UCB approach delivers a statistically significant efficiency lift compared to a standard $\varepsilon$-greedy baseline, offering a highly practical solution for real-world black-box lever optimization.
Summary / 总结
Optimizing discrete allocation weights across competing segments of a shared budget is a fundamental challenge in resource-constrained, sequential decision-making environments.
SkipCat: Rank-Maximized Low-Rank Compression of Large Language Models via Shared Projection and Block Skipping
Authors: Yu-Chen Lu, Sheng-Feng Yu, Hui-Hsien Weng, Pei-Shuo Wang, Yu-Fang Hu, Liang Hung-Chun, Hung-Yueh Chiang, Kai-Chiang Wu
Venue: AAAI 2026
First: 2025-12-15T16:25:55+00:00 · Latest: 2026-10-27T09:07:05+00:00
Comments: Accepted by AAAI 2026
Abstract
Large language models (LLM) have achieved remarkable performance across a wide range of tasks. However, their substantial parameter sizes pose significant challenges for deployment on edge devices with limited computational and memory resources. Low-rank compression is a promising approach to address this issue, as it reduces both computational and memory costs, making LLM more suitable for resource-constrained environments. Nonetheless, naïve low-rank compression methods require a significant reduction in the retained rank to achieve meaningful memory and computation savings. For a low-rank model, the ranks need to be reduced by more than half to yield efficiency gains. Such aggressive truncation, however, typically results in substantial performance degradation. To address this trade-off, we propose SkipCat, a novel low-rank compression framework that enables the use of higher ranks while achieving the same compression rates. First, we introduce an intra-layer shared low-rank projection method, where multiple matrices that share the same input use a common projection. This reduces redundancy and improves compression efficiency. Second, we propose a block skipping technique that omits computations and memory transfers for selected sub-blocks within the low-rank decomposition. These two techniques jointly enable our compressed model to retain more effective ranks under the same compression budget. Experimental results show that, without any additional fine-tuning, our method outperforms previous low-rank compression approaches by 7% accuracy improvement on zero-shot tasks under the same compression rate. These results highlight the effectiveness of our rank-maximized compression strategy in preserving model performance under tight resource constraints.
Summary / 总结
Large language models (LLM) have achieved remarkable performance across a wide range of tasks.
ActiveAlign: Aligning Egocentric Manipulation via Active Perception
Authors: Ri-Zhao Qiu, Bowen Wen, Yifeng Jiang, Chen Tessler, Eric Heiden, Xue Bin Peng, Xiaolong Wang, Stan Birchfield, Erwin Coumans
First: 2026-10-27T08:54:27+00:00 · Latest: 2026-10-27T08:54:27+00:00
Abstract
Real-to-Sim-to-Real (Real2Sim2Real) enables structured world representations for planning, interpretability, and safe execution. Most existing approaches rely on passive perception, which creates real2sim gaps due to imperfect observation. Inspired by how humans perceive actively through actions, we propose ActiveAlign, a framework that leverages active perception to align the Real2Sim2Real gap from interactions. ActiveAlign introduces two complementary modules: (i) ActiveAlign-Waving, which performs hand-eye calibration by exploiting active hand motions and differentiable rendering, and (ii) ActiveAlign-Touching, which refines object alignment through tactile feedback to achieve millimeter-level precision. Together, these capabilities enable strong real2sim alignment. We demonstrate that ActiveAlign-Waving can be used to curate simulation environments for open-sourced uncalibrated robot manipulation datasets, and demonstrate on a real Unitree G1 robot that ActiveAlign enables fine manipulation of millimeter-scale objects such as pressing buttons and moving sliders.
Summary / 总结
Real-to-Sim-to-Real (Real2Sim2Real) enables structured world representations for planning, interpretability, and safe execution.
When Black-Box Robot Policies Fail: Online Sensor Diagnosis and Repair with a Transparent Surrogate
Authors: Marc Ziegler, Batu Özen, Sami Mentes, Thomas Waschulzik, Alois Knoll
First: 2026-10-27T08:49:18+00:00 · Latest: 2026-10-27T08:49:18+00:00
Comments: Accepted at the Conference on Robot Learning 2026 Workshop on the Science of Physical AI Safety (SPAIS)
Abstract
Robot foundation models may generalize across tasks and embodiments, but their actions still depend on sensors that can fail. When the policy is frozen or inaccessible, can an external monitor diagnose and repair corrupted inputs without access to its internals? We test a structured surrogate that separates periodic gait from sensor-dependent corrections to guide input repair around a frozen locomotion policy. On simulated Go2, offline diagnosis raises walking success from 259/640 to 429/640 episodes; online repair reaches 382/640, with no triggers in 64 held-out fault-free episodes. A matched boosted-tree surrogate predicts clean actions similarly well but yields no detected repair improvement over no repair. Separate fits improve walking on Go1 and ANYmal C, although phase-aware gradients perform better. Evidence remains limited to one policy and a partly screened simulated fault suite; robot foundation model and hardware validation remain open.
Summary / 总结
Robot foundation models may generalize across tasks and embodiments, but their actions still depend on sensors that can fail.
Evolving Agent Teams
Authors: Shiyi Cao, Ziming Mao, Dacheng Li, Joseph E. Gonzalez, Ion Stoica
First: 2026-10-27T08:46:21+00:00 · Latest: 2026-10-27T08:46:21+00:00
Abstract
The rapid progress of software engineering agents drives interest in applying them to open-ended problems such as GPU kernel optimization. However, we find that existing coding agents converge to local optima on real-world, expert-written kernels (e.g., FlashInfer). We introduce Evolving Agent Teams, a multi-agent framework that escapes such local optima. It features (1) a central supervisor that diagnoses each local optimum and restructures a team of agents; and (2) a persistent file system that comprises a learning document, an evolution history, and per-team artifacts, grounding restructuring with accumulated experience. Under a matched token budget, Evolving Agent Teams consistently outperforms strong coding-agent baselines. With an extended token budget, Evolving Agent Teams generates a CUDA kernel that reaches 1.2x mean speedup over the production FlashInfer MLA paged decode kernel from scratch and wins on 36 of 47 production workloads from FlashInfer-Bench (0.86-0.99x on the remaining 11). It also demonstrates superior performance on tasks such as KDA prefill on AMD MI350X (3.01x over vLLM) and NVIDIA B200 (3.44x over FlashKDA), MoE expert-offload serving on Apple silicon (30.3 tokens/s decode for Qwen3.8-Flash-Next in MLX 4-bit on a 48 GB M4 Pro), and RoboDojo robot manipulation (62.1 on held-out seeds vs. 55.3 for the best leaderboard entry). Code is available at https://github.com/caoshiyi/EAT.
Summary / 总结
The rapid progress of software engineering agents drives interest in applying them to open-ended problems such as GPU kernel optimization.
Benchmarking Model Compression Techniques Across Heterogeneous Edge Platforms: A Predictive Maintenance Use Case for Rotating Machinery
Authors: Matheus Calheira Guimarães de Oliveira, Marco Aurélio da Silva Cruz, Regis Cardoso, Lucas Cambuim, Rafael Macieira, Arthur Paim, Helaine Neves, Alex Santos, Lilian Guarieiro, Jean Schmith, Prashant Kumar, Erick G. Sperandio Nascimento
First: 2026-10-21T17:45:57+00:00 · Latest: 2026-10-27T08:20:17+00:00
Abstract
To enable Industry 5.0, where autonomous systems are widely adopted and integrated with people to promote sustainable development in industries, it is imperative to adapt complex deep learning models to operate efficiently on resource-constrained hardware for edge inference. However, adapting these models remains challenging due to the hardware heterogeneity of edge computing in industrial settings, performance degradation caused by model compression, and the lack of clear guidance on which compression techniques are practical and effective for applications such as predictive maintenance. To address these challenges, this paper presents a comprehensive comparative analysis of four state-of-the-art model compression techniques applied to a high-performance convolutional neural network for predictive maintenance using a real-world dataset of rotating machinery, equipment typically used in industry. The compressed models were evaluated across a heterogeneous set of nine computing platforms, ranging from highly constrained edge computing devices to general purpose and high-performance processors, reflecting the diversity and fragmentation typical of industrial edge environments. By jointly prioritizing classification performance, inference speed, and compression ratio, we found that compression using knowledge distillation emerged as the most effective approach. The model had more than 90% speedup across all devices while maintaining a 91.22% balanced F-score, with a very small drop in predictive performance relative to the uncompressed model, along with a 98.9% size reduction. Through successful deployment across multiple edge platforms and a systematic comparison of compression strategies, we demonstrated a clear path to achieving Industry 5.0 targets, drastically cutting computational costs and, consequently, energy consumption without sacrificing predictive performance.
Summary / 总结
To enable Industry 5.0, where autonomous systems are widely adopted and integrated with people to promote sustainable development in industries, it is imperative to adapt complex deep learning models to operate efficiently on resource-constrained hardware for edge inference.
Temporal Tactile Encoding and Compliance for Intent-Aware Robot-to-Human Bimanual Handover
Authors: Pasquale Marra, Stefano Berti, Gabriele Mario Caddeo, Lorenzo Natale
First: 2026-09-04T15:34:47+00:00 · Latest: 2026-10-27T08:19:31+00:00
Abstract
Reliable robot-to-human handover requires the robot to infer when the person is ready to receive the object and release it safely, comfortably, and at the right time. This is challenging because visual observations alone may not disambiguate clear taking intent from accidental contact, weak grasping, wrong-direction forces, or transient interactions. In this work we treat human-robot handover as an intrinsically multimodal problem. Our approach couples a VLA model with a compliance controller that reduces interaction forces during object transfer. We finetune the VLA model with human demonstrations using RGB observation, temporally encoded tactile feedback and proprioception. We evaluate the complete system in a human-subject study against two baselines: one without tactile feedback and one using tactile feedback without compliance control. We hypothesize that combining compliance and temporal tactile encoding yields the most reliable and comfortable handovers, as compliance facilitates physical interaction while tactile history captures sustained taking intent. Performance is measured through objective metrics and an ad-hoc questionnaire. The results show that the two components provide complementary benefits and substantially outperform the baselines. Project page: https://hsp-iit.github.io/temporal-tactile-bimanual-handover/.
Summary / 总结
Reliable robot-to-human handover requires the robot to infer when the person is ready to receive the object and release it safely, comfortably, and at the right time.
SeeNav-Agent: Enhancing Vision-Language Navigation with Visual Prompt and Step-Level Policy Optimization
Authors: Zhengcheng Wang, Zichuan Lin, Yijun Yang, Haobo Fu, Deheng Ye
First: 2025-12-02T10:40:46+00:00 · Latest: 2026-10-27T08:13:11+00:00
Comments: 15 pages,4 figures
Abstract
Existing Vision-Language Navigation (VLN) agents based on Large Vision-Language Models (LVLMs) often suffer from errors of perception, reasoning, and planning, which significantly hinder their navigation performance. To address these limitations, a novel VLN agent framework, named SeeNav-Agent, is proposed. First, to reduce hallucinations of the visual module of the VLN agent, a dual-view Visual Prompt (VP) technique is introduced, which can also improve the agent's understanding of current spatial states. Subsequently, a novel step-level Reinforcement Fine-Tuning (RFT) method, Step Reward Group Policy Optimization (SRGPO), is designed for post-training. In SRGPO, we first define verifiable process rewards for navigation, and then perform efficient step-level advantage estimation by randomly grouping navigation steps. SRGPO provides dense reward signals for the RFT of the VLN agent and enhances its planning capability. Experiments on both the EmbodiedBench Navigation (Embench-Nav) and VLN-CE validate the effectiveness of the proposed method. By introducing the zero-shot VP module, the GPT-4.1 achieves a navigation success rate of 86.7%, surpassing the current best LVLM by approximately 20 percentage points (pp) on Embench-Nav and achieves an 11.1 pp improvement on VLN-CE compared to the base model. With VP+SRGPO, the Qwen2.5-VL-3B model reaches a navigation success rate of 72.3%, outperforming the best existing LVLM model by 5.6 pp on Embench-Nav and achieves 8.9 pp improvement on VLN-CE compared to the baseline method. Moreover, compared to GRPO and GiGPO, the proposed SRGPO demonstrates significant improvements in training stability, convergence efficiency, and generalization capability.
Summary / 总结
Existing Vision-Language Navigation (VLN) agents based on Large Vision-Language Models (LVLMs) often suffer from errors of perception, reasoning, and planning, which significantly hinder their navigation performance.
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