Joint-Angle Invariance of Jacobian-Based Performance Indices for Serial Robotic Manipulators
Authors: Yaohua Zhou, Mingdao Lin, Jiayu Song, Xixin Zhao, Haidong Huang, Jiahu Qin, Xiaocong Li
Venue: IROS 2026
First: 2026-10-21T11:04:15+00:00 · Latest: 2026-10-21T11:04:15+00:00
Comments: 9 pages, 6 figures, 4 tables. Accepted at the 2026 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2026)
Abstract
This article investigates the joint-angle invariance (JAI) of Jacobian-based performance indices for serial robotic manipulators. We identify kinematic conditions under which representative performance indices, including manipulability, stiffness, and other Jacobian-derived indices, remain independent of the first and last joint angles. This property allows a systematic reduction in the effective configuration-space dimensionality, thereby simplifying the performance evaluation. The utility of JAI is demonstrated through two application scenarios: workspace performance map construction and task layout optimization. Comparative results show that the proposed JAI-based strategy reduces computational effort and storage requirements without compromising the effectiveness.
Summary / 总结
This article investigates the joint-angle invariance (JAI) of Jacobian-based performance indices for serial robotic manipulators.
Mixture of Flow Matching and Particle Filter for Proprioception-Based Online Contact Estimation
Authors: Seo Wook Han, Min Jun Kim
Venue: IEEE Transactions on Robotics, vol. 42, pp. 3646-3665, 2026
First: 2026-10-21T11:00:26+00:00 · Latest: 2026-10-21T11:00:26+00:00
Comments: Author accepted manuscript; 21 pages (including a cover page), 21 figures, 5 tables
Abstract
In this article, we propose ContactFlowFilter, a novel approach for contact estimation that determines the number of active contacts, their locations, and the associated force vectors. We consider a robot manipulator equipped with joint torque sensors and a base force/torque sensor; such a proprioceptive-only setup presents a challenging inverse problem characterized by (i) multi-modality from non-unique solutions, (ii) temporal dependencies in state evolution, and (iii) discrete contact events involving contact addition/removal. Existing approaches, such as particle filters (PFs) and learning-based methods, often struggle to address these challenges simultaneously. To overcome this, ContactFlowFilter integrates a generative model into the PF framework. The recursive structure of the PF captures temporal dependencies, while the flow matching model serves as an auxiliary proposal distribution to track multi-modal beliefs and detect contact events. Extensive validation in both simulation and real-world experiments confirms the effectiveness of the proposed method. In real-world settings, ContactFlowFilter achieves the lowest dissimilarity from the target distribution, with errors of only 0.36 cm and 0.88 cm for single- and dual-contact scenarios, respectively, while operating at 0.69 ms and 2.69 ms.
Summary / 总结
In this article, we propose ContactFlowFilter, a novel approach for contact estimation that determines the number of active contacts, their locations, and the associated force vectors.
From VLM Planners to Robotic Agents: Self-Evolving Harnesses for History-Dependent Manipulation
Authors: Tingwen Du, Haoyu Guo, Hanxue Zhang, Xuanxu Wang, Junting Dong, Chao Gao, Mingfei Han, Tao Lu, Mulin Yu, Chunhua Shen, Xiaojun Chang, Zhihui Li
First: 2026-10-21T10:49:49+00:00 · Latest: 2026-10-21T10:49:49+00:00
Abstract
Vision-language-action (VLA) models achieve strong performance across embodied manipulation tasks by unifying visual understanding, language conditioning, and action generation. However, long-horizon tasks can involve non-Markovian dependencies: successful decisions may require retaining task progress and past interaction outcomes, while partial observability and execution errors compound over time. Existing work has begun to address these challenges by augmenting foundation-model policies with memory and by introducing hierarchical architectures that separate high-level planning from low-level execution. We organize the high-level VLM as a robotic agent through an editable harness to maintain task context and improve planning through execution experience. We instantiate this approach as SERA (Self-Evolving Robotic Agent), with a fixed VLA executor providing low-level control. The harness maintains and updates task context using observations and execution feedback to guide subsequent planning. Self-evolution uses environment rollouts to propose and evaluate harness revisions, with the selected configuration fixed before held-out testing. On RoboMME, SERA achieves 51.38% overall success with autonomous selection, compared with 44.38% without self-evolution. Our exploration suggests that agentic planning is a promising direction for history-dependent robotic manipulation.
Summary / 总结
Vision-language-action (VLA) models achieve strong performance across embodied manipulation tasks by unifying visual understanding, language conditioning, and action generation.
Let It Be Simple: One-Step Action Generation for Vision-Language-Action Models
Authors: Yitong Chen, Shiduo Zhang, Jingjing Gong, Xipeng Qiu
First: 2026-06-04T05:58:30+00:00 · Latest: 2026-10-21T10:31:33+00:00
Comments: 23 pages, 18 figures, 15 tables
Abstract
One-step generation from standard diffusion or Flow-Matching training is rarely effective for text-to-image or video generation without distillation or specialized one-step objectives. We find that VLA action generation behaves strikingly differently. Biasing only the training timestep distribution toward the noise endpoint yields strong one-step policies across LIBERO, LIBERO-Plus, LIBERO-Pro, and real-world robot tasks. Moreover, for open-source VLA models with different architectures, simply replacing iterative decoding with a single forward pass often performs comparably to the original multi-step decoding on benchmarks such as LIBERO, CALVIN, and SimplerEnv. We attribute this difference to the condition-target structure of VLA generation, which is closer to image-to-text than text-to-image: rich observations strongly constrain a comparatively compact target. We formalize this intuition through the irreducible velocity loss $R_v(t,c)$ of standard Flow Matching, which becomes much smaller toward the noise endpoint for VLA, whereas image-generation models usually exhibit a U-shaped profile. The geometry induced by the learned generative map shows the same contrast: the Jacobian of this map with respect to the initial noise has a substantially smaller largest singular value for action generation than for image generation. Together, these results suggest that VLA's condition-target structure makes one-step generation unusually accessible to standard Flow Matching. Code and training configurations for this paper are available at https://github.com/bondtesty/let-it-be-simple.
Summary / 总结
One-step generation from standard diffusion or Flow-Matching training is rarely effective for text-to-image or video generation without distillation or specialized one-step objectives.
SafeDojo: Safe Reinforcement Learning for VLA via Interactive World Model
Authors: Kai Tang, Peidong Jia, Zhong Chu, Jiajun Cao, Jixian Wu, Bohua Zhang, Rui Ma, Fangyuan Zhao, Sixiang Chen, Yichen Guo, Xiaowei Chi, Chun-Kai Fan, Kevin Zhang, Jinchang Xu, Fubing Yang, Weishi Mi, Xiaozhu Ju, Jian Tang, Shanghang Zhang
Venue: CoRL 2026
First: 2026-06-15T08:58:37+00:00 · Latest: 2026-10-21T10:06:03+00:00
Comments: CoRL 2026
Abstract
Safe control is a prerequisite for real-world embodied intelligence, for which safe reinforcement learning has emerged as a promising paradigm. However, existing safe reinforcement learning methods either require costly real-world exploration or depend on hand-crafted safety functions. Neither scales to vision-language-action models deployed in open-world physical environments. We propose SafeDojo, a model-based safe reinforcement learning framework that improves vision-language-action policies through world-model imagination. SafeDojo performs online reinforcement learning on top of an interactive video world model. A ResNet success classifier scores predicted future frames, while a lightweight safety head predicts per-step contact probabilities from the current latent context and proposed action chunk, jointly assessing task execution and trajectory safety. These decoupled signals are balanced through Lagrangian-constrained GRPO. On SafeLIBERO Level I, SafeDojo improves average safe-success rate by 8.25 percentage points over the strongest baseline; on the zero-shot Level II setting, it is competitive with the strongest model-free baseline. Real-world Franka deployment further shows the best average task and safe-success rates across five tasks. These results support world-model-based safe reinforcement learning as a promising path toward safer embodied intelligence.
Summary / 总结
Safe control is a prerequisite for real-world embodied intelligence, for which safe reinforcement learning has emerged as a promising paradigm.
Beyond Appearance Shifts: Task-Semantic Action Calibration for VLA Models
Authors: Shuaijun Liu, Feiyang You, Chengyu Wu, Shuyang Hao, Chenglong Zhang, Jingyao Cai, Xingwei Chen, Li Sun, Ningxin Su
First: 2026-09-20T13:54:45+00:00 · Latest: 2026-10-21T09:34:03+00:00
Comments: 27 pages (10-page main text), 15 figures, 24 tables. Project page: https://nebulis-lab.com/BAS-VLA
Abstract
Vision-language-action (VLA) models have achieved strong performance in embodied manipulation, but still struggle to distinguish between changes that should preserve behavior and those that require different actions. We identify two complementary failure modes. Under task-preserving changes, where task semantics remain unchanged but scene appearance varies (e.g., style, illumination, clutter, or paraphrasing), policies often exhibit unnecessary action drift. Conversely, under semantic-breaking changes, where key task semantics such as the target object or constraint are altered, policies frequently continue following the original trajectory instead of adapting to the new task. To address these failures, we propose BAS-VLA, a task-semantic action calibration framework built on top of a frozen base VLA. BAS-VLA adopts a breaking-centered calibration core as its default path, complemented by a selective evidence-gated preserving auxiliary that corrects appearance-induced drift when task-preserving evidence is strong. Across four target-object swap tasks, BAS-VLA improves changed-task success from 2.3% to 68.5% while maintaining strong clean and semantics-preserving performance and suppressing outdated behavior. On validated style-preserving shifts, it further improves success from 42% to 70% without degrading clean performance. These results demonstrate the importance of calibrating VLA policies to remain stable when task semantics are preserved and adapt when task semantics change.
Summary / 总结
Vision-language-action (VLA) models have achieved strong performance in embodied manipulation, but still struggle to distinguish between changes that should preserve behavior and those that require different actions.
Distance Field Driven Reinforcement Learning for Reactive and Robust Collision Avoidance
Authors: Taiga Ikeshima, Sheila Sutjipto, Lan Wu, Francisco J. Naranjo-Campos, Taiki Ishigaki, Taisuke Kobayashi, Teresa A. Vidal-Calleja, Eiichi Yoshida
Venue: IROS
First: 2026-10-21T09:10:03+00:00 · Latest: 2026-10-21T09:10:03+00:00
Comments: Accepted to 2026 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS)
Abstract
Robust and reactive collision avoidance remains a central challenge for deploying Reinforcement Learning (RL) policies on real robotic manipulators, particularly when transferring behaviours learned in simulation to the physical world. This paper presents an RL framework that integrates the Euclidean Distance Field (EDF) directly into the observation space, providing the agent with continuous geometric cues that support stable and responsive avoidance behaviours. By leveraging the rich spatial information encoded in the EDF, the method enables a streamlined reward formulation that achieves effective obstacle avoidance both with and without Artificial Potential Field guidance. The proposed approach is validated on a 7-DoF redundant manipulator, demonstrating zero-shot transfer from simulation to real hardware. Despite being trained exclusively with randomised static objects, the deployed policy generalizes to previously unseen real environments and exhibits robust online avoidance of dynamic obstacles. These results highlight the potential of EDF-based representations to mitigate the sim-to-real gap and support reliable and real-time collision-aware behaviour in complex and changing environments.
Summary / 总结
Robust and reactive collision avoidance remains a central challenge for deploying Reinforcement Learning (RL) policies on real robotic manipulators, particularly when transferring behaviours learned in simulation to the physical world.
Plan First, Act Later: Streaming Reasoning for Executable Memory in Robot Control
Authors: Qinghang Liu, Conglin Wang, Zongsheng Li, Boyong He, Han Gao, Pengcheng Wang, Tao Sun, Lige Liu, Chang Liu
First: 2026-10-21T07:27:58+00:00 · Latest: 2026-10-21T07:27:58+00:00
Abstract
Long-horizon robot manipulation requires a robot to remember task-relevant information beyond its short observation window. Existing memory-augmented policies typically retrieve relevant information from history and reason over it at execution time, placing a heavy reasoning burden on the high-level model. To address this challenge, we propose PAL (\textbf{P}lan first, \textbf{A}ct \textbf{L}ater), a hierarchical memory framework for vision-language robot manipulation. It maintains a short-term visual buffer, a semantic-event memory, and an executable \texttt{subtask\_list}. A high-level vision-language model (VLM) converts streaming visual observations into the \texttt{subtask\_list}. At execution time, the VLM selects the currently relevant subtask from the \texttt{subtask\_list} and passes it to a low-level vision-language-action (VLA) policy. To teach the model what to write to memory and when to update it, we introduce a two-stage data generation procedure that first expands sparse update supervision and then uses self-labeling with task-grounded verification to generate training data that better match the state distribution encountered during execution. We evaluate our approach on memory-dependent benchmarks and real-world manipulation tasks. On RoboMME, PAL achieves a \textbf{56.05\%} success rate, outperforming the strongest baseline, FrameSamp-Modul, at 44.51\%. In real-world experiments across four manipulation tasks, \pal{} reaches \textbf{60.83\%} overall success, surpassing MemER (45.00\%) and FrameSamp-Modul (28.33\%). These results show that proactively writing future-relevant subtasks into hierarchical memory improves long-horizon visual reasoning and robot control. Code and videos can be found on our website: https://qinghangliu.github.io/pal-webpage/
Summary / 总结
Long-horizon robot manipulation requires a robot to remember task-relevant information beyond its short observation window.
BrainCodes: A Lightweight EEG Foundation Model over Discrete Neural Codes
Authors: Kleanthis Avramidis, Ivan Tashev, Dimitra Emmanouilidou
First: 2026-10-21T07:22:14+00:00 · Latest: 2026-10-21T07:22:14+00:00
Comments: Preprint. Under review
Abstract
Recent electroencephalography (EEG) foundation models increasingly emphasize model scale, potentially limiting their deployment on resource-constrained devices and in everyday environments. We argue that transferable EEG features can instead be learned with a compact architecture and introduce BrainCodes, a lightweight foundation model pretrained through self-supervised learning on more than 800 hours of recordings from over 1,000 participants. Our architecture combines a quantization-based neural tokenizer with a spatiotemporal encoder that supports arbitrary electrode configurations. The pretraining objective explicitly encourages representations that capture spatial connectivity through channel positional encoding, and sensitivity to narrowband neural oscillations through an auxiliary training objective. Our model matches or surpasses the state of the art across diverse neurophysiological monitoring tasks, including sleep staging, attention assessment, and cognitive load estimation. BrainCodes transfers effectively to low-resource wearable devices while using up to 97% fewer trainable parameters than comparable architectures. Beyond predictive accuracy, our evaluation framework characterizes the geometry and invariances of learned EEG representations across measurable spatial, temporal, and spectral signal properties.
Summary / 总结
Recent electroencephalography (EEG) foundation models increasingly emphasize model scale, potentially limiting their deployment on resource-constrained devices and in everyday environments.
rMuscle: Robotic Muscle Memory for Efficient Vision-Language-Action Model Inference
Authors: Kaijun Zhou, Zhiyang Li, Le Chen, Jinyu Gu
First: 2026-09-16T17:34:43+00:00 · Latest: 2026-10-21T07:08:08+00:00
Abstract
Factory work is a promising early scenario for embodied AI: assigning repetitive manual jobs to robots has clear economic payoff, and a structured station keeps the jobs tractable for current policies. Vision-Language-Action (VLA) models now dominate as the policy paradigm for these robots. The inference latency of VLA models directly affects robot responsiveness and motion smoothness. However, existing VLA inference frameworks do not fully exploit the characteristics of embodied workloads or account for the distinct bottlenecks across different stages of VLA inference.
In this paper, we first characterize embodied workloads and identify substantial task similarity across repeated robot executions. We further find that such similarity extends beyond observations and action trajectories to internal model states. Drawing on these observations, we present rMuscle, a real-time VLA inference framework inspired by human muscle memory. It exploits cross-execution similarity through a dual-phase muscle-memory cache. The Context Cache reuses visual-token outputs to reduce computation, while the Action Cache reuses neuron activation patterns to reduce weight accesses. We keep both the cache memory footprint and access overhead low through online cache recomputation, sliding-window cache retrieval, and mask sharing across consecutive denoising steps. rMuscle achieves 1.29-1.42X speedup on RTX 4090 and Jetson Thor across LIBERO, RoboTwin, and physical manipulation tasks, while maintaining the original success rates on real-world robots.
Summary / 总结
Factory work is a promising early scenario for embodied AI: assigning repetitive manual jobs to robots has clear economic payoff, and a structured station keeps the jobs tractable for current policies.
Relational Geometry Forcing for World Action Models
Authors: Yuan Xu, Yixiang Chen, Qisen Ma, Jiabing Yang, Peiyan Li, Kai Wang, Jianhua Yang, Jianlou Si, Jun Huang, Jing Liu, Nianfeng Liu, Yan Huang, Liang Wang
First: 2026-10-21T06:35:27+00:00 · Latest: 2026-10-21T06:35:27+00:00
Abstract
World Action Models (WAMs) have shown strong potential for robot manipulation by jointly learning visual dynamics and executable actions. However, their video and action objectives do not explicitly constrain the 3D geometry that is crucial for precise manipulation. Recently, geometry-aware WAMs introduce depth or 4D prediction branches, whereas representation alignment methods supervise intermediate WAM features with pretrained 3D foundation models. Yet we find that such pointwise alignment benefits the video features but degrades action learning, since dense geometric feature targets overly restrict compact action features. To address this limitation, we propose Relational Geometry Forcing (RGF), which transfers geometric priors from a frozen 3D foundation model by aligning pairwise feature relations instead of pointwise features. Specifically, RGF applies three complementary relational objectives, where intra-frame and cross-view relations transfer scene geometry and multi-view correspondence to the video features, while action-temporal relations couple action dynamics to geometric scene evolution. Applied only during training, RGF requires no explicit geometry branch or extra inference module. Extensive experiments in simulation and the real world demonstrate the effectiveness of Relational Geometry Forcing, showing consistent gains across diverse manipulation scenarios and WAM paradigms.
Summary / 总结
World Action Models (WAMs) have shown strong potential for robot manipulation by jointly learning visual dynamics and executable actions.
Training in Deployment: Human-in-the-loop Online Post-Training for Robot Manipulation
Authors: Chun Gu, Xiaofei Wei, Yiming Chen, Bozhou Zhang, Juntong Zhang, Xiatian Zhu, Li Zhang
First: 2026-10-21T06:15:00+00:00 · Latest: 2026-10-21T06:15:00+00:00
Comments: 9 pages, 8 figures. Project page: https://logosroboticsgroup.github.io/TIDE/
Abstract
Large pretrained robot foundation models provide strong priors for manipulation, yet adapting them to target tasks with offline teleoperated demonstrations often fails to cover the contact-rich, recovery, and precision-critical states encountered during deployment. Existing methods mitigate this issue by augmenting offline demonstrations with human-in-the-loop data or online reinforcement learning. Despite this, offline post-training adapts slowly because it cannot immediately absorb deployment experience, while online RL typically relies on value functions or auxiliary actor-critic models, increasing both training complexity and instability. We present TIDE (Training In DEployment), a human-in-the-loop online post-training system. TIDE introduces a provenance-conditioned supervised learning framework that updates the policy online from human interventions and policy-generated rollouts collected during deployment, without a learned critic, reward model, or action scorer. Across four real-world bimanual manipulation tasks, TIDE improves milestone-normalized task progress and binary full-task completion over the warm-start policy and matched additional offline demonstrations, and performs comparably to the fixed-policy collection baseline while making updated checkpoints available during deployment. Each task-specific online post-training session, from the start of deployment rollouts until the final checkpoint is available, completes in less than one hour while learning and checkpoint handling run asynchronously.
Summary / 总结
Large pretrained robot foundation models provide strong priors for manipulation, yet adapting them to target tasks with offline teleoperated demonstrations often fails to cover the contact-rich, recovery, and precision-critical states encountered during deployment.
PaceVLA: Adaptive Temporal Action Quantization in Vision-Language-Action Models
Authors: Hojin Jeon, Jimin Lee, Taekwan Kim, Nayoung Oh, Taeyoung Kim, Myungkyu Koo, Jinmo Koo, Joonwoo Ahn, Jinwoo Shin
First: 2026-10-19T07:54:13+00:00 · Latest: 2026-10-21T05:55:50+00:00
Comments: 25 pages, 7 figures, 10 tables. Project page: https://pacevla.github.io/
Abstract
Fast and reliable manipulation is crucial for practical robot deployment. Although Vision-Language-Action (VLA) models have recently shown remarkable progress as generalist robot policies, their execution often remains temporally inefficient. A key source of this inefficiency is that policies learn fine-grained temporal patterns from teleoperated demonstrations, requiring many low-level action steps. Temporal action quantization offers a simple way to accelerate execution by aggregating consecutive low-level actions into temporally coarser actions. However, applying action quantization without considering when fine-grained control is required introduces a speed-accuracy trade-off: accelerated actions may efficiently reduce redundant steps in some phases, while discarding critical motion details in precision-sensitive interactions. To address this, we propose PaceVLA, a unified framework for adaptive temporal execution in VLAs that integrates two coupled components: (1) mode-specific action decoders built on a shared action expert, supporting multiple temporal granularities and prediction horizons, and (2) a quantizability-guided mode selection scheme which decides whether coarse execution is appropriate, and a context-conditioned router that selects an execution mode at each inference step. Experiments across three multi-task simulation benchmarks and six real-world tasks show that PaceVLA improves execution efficiency while maintaining task success rate across multiple embodiments, including long-horizon and dexterous manipulation.
Summary / 总结
Fast and reliable manipulation is crucial for practical robot deployment.
DepState-JEPA: Learning Depth-Grounded State Representation for Visual Perception and Manipulation
Authors: Xiujian Liang, Liuyuan Na, Zehao Du, Jiacheng Xu, Weixi Song, Mingyang Sun, Xingjun Ma, Cewu Lu, Jianhua Sun
First: 2026-10-21T05:51:06+00:00 · Latest: 2026-10-21T05:51:06+00:00
Abstract
Predictive representations for robot manipulation should connect scene geometry with the state changes induced by actions. Our intuition is that understanding what an action will change starts with understanding where things are: complementary RGB and depth observations ground a common scene representation from which to infer those changes. Guided by this intuition, we introduce \textbf{DepState-JEPA}, a dual-stream RGB--Depth joint-embedding predictive architecture that connects spatial understanding with action-conditioned prediction through a shared latent state, \textbf{DepState}. Built on V-JEPA~2.1, the framework uses depth both as a complementary observation stream and to ground both modalities in metric 3D space, aggregating shared information into DepState while retaining modality-private features for decoding. Ray-conditioned readouts predict local features without target depth; after an action-conditioned transition, the same decoders predict future RGB and depth features using the predicted state and fixed initial private features. Robot-state readouts provide recursive proprioceptive inputs; object-trajectory supervision and calibrated forward kinematics shape state learning through motion targets and joint--TCP consistency. Comparisons show stronger RGB-encoder transfer after RGB-D adaptation, feature completion, conditioned visual forecasting, and manipulation success. Within-model ablations identify contributions from depth content, metric coordinates, and future-state matching, with additional control gains from FK regularization.
Summary / 总结
Predictive representations for robot manipulation should connect scene geometry with the state changes induced by actions.
NavBind: Diagnosing Instruction-Action Binding at Route Forks in Navigation VLAs
Authors: Josh Qixuan Sun, Xiaoying Xing, Yurun Chen, Huaiyuan Weng, Wentao Zhu, Mark Crowley
First: 2026-10-21T04:50:26+00:00 · Latest: 2026-10-21T04:50:26+00:00
Abstract
Vision-language-action (VLA) navigation models translate visual observations and instructions into actions. Navigation success assesses whether an agent reaches the goal. However, reaching the goal successfully does not establish whether the model genuinely follows the instructions or relies on visual cues or navigation history. We introduce NavBind to diagnose instruction-action binding: whether changing the instruction influences the probabilistic distribution of the actions, with the navigation context fixed. We construct 3,252 route-fork contexts by recombining route-aligned instruction segments from R2R-CE and RxR-CE. Each context pairs full instructions that share the description of the route already traveled but specify different branches. Both are evaluated under the same agent state and navigation history. We compare generated local action sequences, the likelihoods of fixed reference action sequences under both instructions, and changes in visual attention and attribution. Across the evaluated models, higher reported navigation success does not imply that the model more faithfully follows the instructions.
Summary / 总结
Vision-language-action (VLA) navigation models translate visual observations and instructions into actions.
HarnessPAI: An Evolving Harness for Physical AI
Authors: Xin Wang, Wenhao Wu, Menghao Zhang, Zhi Wang, Kun Shao, Jian Luan, Yang Li, Qing Li, Shangding Gu, Huichi Zhou, Shuqing Shi, Fei Ni, Shuo Lu, Weicheng Meng, Kang Li, Jin Wu, Kang Zhao, Shangmin Guo, Gen Li, Yongqiang Tang, Zhizhong Zhang, Yuan Xie, Heng Qu
First: 2026-09-24T07:40:00+00:00 · Latest: 2026-10-21T03:58:49+00:00
Comments: 45 pages, 24 figures, 15 tables
Abstract
Physical AI aims to build embodied agents that perceive the world, understand and reason about it, and decide how to act. Yet the field has focused primarily on the last component: the action model that maps observations to low-level controls. The prevailing training recipe can erode the perceptual and reasoning capabilities needed for robust behavior, leaving even strong action models vulnerable to scene perturbations and long-horizon tasks. We introduce HarnessPAI, a model- and embodiment-agnostic Harness framework for Physical AI that treats code as the executable and evolvable interface that organizes the underlying action primitive. The framework separates two timescales: within a rollout, it executes open-loop at the program level, with a fixed program guiding and checking execution; across rollouts, it evolves closed-loop, using execution feedback to revise the program and distill failures into reusable skills. Across desktop robot arms, household robots, a robot vacuum, and a legged walking agent, HarnessPAI demonstrates consistent improvements against baselines. Beyond the harness, the converged program also acts as a low-cost, reliable source of expert data: it generates training data for fine-tuning VLA and WAM models on tasks where it is hard for these models to obtain successful trajectories on their own. Our results suggest that the frontier of Physical AI depends not only on stronger action models, but also on executable harnesses that integrate perception, task understanding and reasoning, and action execution into a unified, verifiable, and feedback-driven system. Website: https://darwin-agent.github.io/HarnessPAI
Summary / 总结
Physical AI aims to build embodied agents that perceive the world, understand and reason about it, and decide how to act.
SimPT: An Automated Simulation Framework for Intervention-Based VLA Post-Training
Authors: Caicheng Wang, Zipeng Ye, Zhexuan Zhou, Zilong Huang, Xi Zhang, Yuchen Xie
First: 2026-10-21T03:53:00+00:00 · Latest: 2026-10-21T03:53:00+00:00
Comments: 11 pages, 6 figures
Abstract
Human-in-the-loop (HIL) post-training improves vision-language-action (VLA) policies through expert corrections, but costly human supervision and repeated real-robot evaluation limit algorithm exploration and development. We introduce SimPT (Simulation-based Post-Training), a simulation framework that automates intervention-based VLA post-training by integrating policy rollouts, corrective data collection, policy training, and standalone evaluation. To automatically determine intervention timing and recovery strategies, we develop an Agent-Compiled Progress Graph that tracks task progress using privileged simulator state and retains stable snapshots during policy execution. After a rollout fails, a CuRobo-based expert attempts recovery from these snapshots, starting at more advanced task stages and falling back to earlier ones as needed to generate corrective trajectories. We implement and compare four post-training methods, RECAP, HG-DAgger, DPO+SFT, and FlowPRO, across seven RoboTwin manipulation tasks. Relative to a fixed-interval snapshot baseline, the Progress Graph reduces recovery attempts by 75.0% and increases recovery success from 93.4% to 98.9%. Using SimPT, we develop RECAP-CF-LPF, a refinement of RECAP that combines cross-fitting and low-pass filtering of value predictions. This refinement increases the overall success rate from 76.50% to 79.36% in held-out simulation trials. In real-robot HIL post-training, it increases the success rate from 72% to 96% across 25 scenarios of an Ethernet cable-insertion task. These results demonstrate the utility of SimPT for exploring and developing VLA post-training algorithms.
Summary / 总结
Human-in-the-loop (HIL) post-training improves vision-language-action (VLA) policies through expert corrections, but costly human supervision and repeated real-robot evaluation limit algorithm exploration and development.
VLA-Rolling: Fewer Denoising Steps, Better Control via Adaptive Action Reuse
Authors: Sicheng He, Yi Pan, Qiuting Yu, Jiaming Huang, Qi Lu, Shuyan Wu, Hongyan Feng, Xuanyu Liu, Jun Zhang, Jie Zhang, Wenqi Zhang, Xuhong Zhang, Jianwei Yin
First: 2026-10-18T06:01:43+00:00 · Latest: 2026-10-21T03:43:29+00:00
Abstract
Flow-matching vision-language-action (VLA) models generate an action chunk by iteratively denoising Gaussian noise, but typically execute only a short prefix before replanning with updated observations. Under this receding-horizon paradigm, the unexecuted remainder---the action tail---is discarded, and the next chunk is regenerated from fresh noise. We show that this discarded tail retains transferable denoising progress: action-tail initialization can match or outperform a native 10-step Gaussian baseline using fewer denoising steps. However, the optimal denoising budget varies substantially across samples, indicating that tail reuse should be adapted to the updated environment. Based on this observation, we introduce VLA-Rolling, a lightweight inference framework that reuses action tails through three stages: action-tail inheritance, per-action confidence estimation, and confidence-guided refinement through renoising and denoising budget allocation, while the underlying VLA remains frozen. Across $π_{0.5}$, SmolVLA, X-VLA, and MolmoAct2 on LIBERO, MetaWorld, LIBERO-Plus, and RoboTwin 2.0, VLA-Rolling reduces action-chunk inference cost in all 16 model--benchmark pairs, achieving up to a $1.48\times$ speedup, while improving success rate in 14 pairs by up to $15.08$ percentage points. These results show that action tails are not merely discarded predictions, but reusable intermediate states that enable more efficient and accurate VLA inference. These results demonstrate that the action tail can support the generation of better actions with fewer denoising steps. Our project is available at https://chenbao123ww.github.io/VLA-Rolling/.
Summary / 总结
Flow-matching vision-language-action (VLA) models generate an action chunk by iteratively denoising Gaussian noise, but typically execute only a short prefix before replanning with updated observations.
Inference-Time Robot Behavior Steering through Physically-Aware Reconfiguration of Task-Structure
Authors: Yiyuan Pan, Hanjiang Hu, Shangtao Li, Xusheng Luo, Changliu Liu
Venue: CoRL 2026
First: 2026-06-25T04:20:08+00:00 · Latest: 2026-10-21T03:15:43+00:00
Comments: Accepted to CoRL 2026
Abstract
A central challenge in deploying learned robot policies is inference-time behavior steering: redirecting a policy at test time to satisfy user preferences not anticipated during training, without retraining. Existing methods fail in two modes: end-to-end methods require fine-tuning or expert-level guidance, while neuro-symbolic methods rely on predefined symbols whose edits can result in logically reasonable but physically infeasible plans. To address this challenge, we propose ReStruct, which builds upon a neural automaton policy that decomposes a visuomotor policy into a high-level state-machine skeleton capturing task structure and a low-level continuous controller represented as a residual policy. Specifically, ReStruct adopts the automaton to represent the preference and incorporates it into the skeleton through a synchronous product, thereby reconfiguring the task structure. With the controller kept frozen, the action priors provided by the skeleton are updated accordingly to enable physically-aware control under a modified task structure. Extensive experiments from simulation and real-world show that ReStruct steers a wide range of preferences, from object-centric specifications to temporal-logic constraints, and after steering surpasses existing methods, exceeding VLA models in both task success and preference-following by up to 25%.
Summary / 总结
A central challenge in deploying learned robot policies is inference-time behavior steering: redirecting a policy at test time to satisfy user preferences not anticipated during training, without retraining.
Move-Then-Operate: Behavioral Phasing for Human-Like Robotic Manipulation
Authors: Haoming Xu, Lei Lei, Jie Gu, Chu Tang, Jingmin Chen, Ruiqi Wang
Venue: ICML 2026
First: 2026-04-26T09:28:10+00:00 · Latest: 2026-10-21T02:10:51+00:00
Comments: Accepted by ICML 2026. 15 pages, 10 figures
Abstract
We present Move-Then-Operate, a Vision language action framework that explicitly decouples robotic manipulation into two distinct behavioral phases: coarse relocation (move) and contact-critical interaction (operate). Unlike monolithic policies that conflate these heterogeneous regimes, our architecture employs a dual-expert policy routed by a learnable phase selector, introducing a structural inductive bias that isolates phase-specific dynamics. Phase labels are automatically generated via an MLLM-based pipeline conditioned on lightweight contextual cues such as end-effector velocity and subtask decomposition to ensure alignment with human motor patterns. Evaluated on the RoboTwin2 benchmark, our method achieves an average success rate of $68.9\%$, outperforming the monolithic $π_0$ baseline by $24\%$. It matches or exceeds models trained on $10\times$ more data and reaches peak performance in $40\%$ fewer training steps, demonstrating that architectural disentanglement of move and operate phases is a highly effective and efficient strategy for mastering high-precision manipulation. The code is available at: https://github.com/healenrens/Move-then-Operate
Summary / 总结
We present Move-Then-Operate, a Vision language action framework that explicitly decouples robotic manipulation into two distinct behavioral phases: coarse relocation (move) and contact-critical interaction (operate).
Safe-Night VLA: Seeing the Unseen via Thermal-Perceptive Vision-Language-Action Models for Safety-Critical Manipulation
Authors: Dian Yu, Qingchuan Zhou, Bingkun Huang, Majid Khadiv, Zewen Yang
Venue: IROS
First: 2026-03-05T23:26:44+00:00 · Latest: 2026-10-20T23:05:15+00:00
Comments: Accepted to the 2026 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS)
Abstract
Current Vision-Language-Action (VLA) models rely primarily on RGB perception, preventing them from capturing modalities such as thermal signals that are imperceptible to conventional visual sensors. Moreover, end-to-end generative policies lack explicit safety constraints, making them fragile when encountering obstacles and novel scenarios outside the training distribution. To address these limitations, we propose Safe-Night VLA, a multimodal manipulation framework that enables robots to see the unseen while enforcing rigorous safety constraints for thermal-aware manipulation in unstructured environments. Specifically, Safe-Night VLA integrates long-wave infrared thermal perception into a pre-trained vision-language backbone, enabling semantic reasoning grounded in thermodynamic properties. To ensure safe execution under out-of-distribution conditions, we incorporate a safety filter via control barrier functions, which provide deterministic workspace constraint enforcement during policy execution. We validate our framework through real-world experiments on a Franka manipulator, introducing a novel evaluation paradigm featuring temperature-conditioned manipulation, subsurface target localization, and reflection disambiguation, while maintaining constrained execution at inference time. Results demonstrate that Safe-Night VLA outperforms RGB-only baselines and provide empirical evidence that foundation models can effectively leverage non-visible physical modalities for robust manipulation.
Summary / 总结
Current Vision-Language-Action (VLA) models rely primarily on RGB perception, preventing them from capturing modalities such as thermal signals that are imperceptible to conventional visual sensors.
AFFORD2ACT: How Far Can Sparse Keypoints Go for Robot Manipulation?
Authors: Anukriti Singh, Kasra Torshizi, Khuzema Habib, Kelin Yu, Ruohan Gao, Pratap Tokekar
First: 2025-10-01T20:13:39+00:00 · Latest: 2026-10-20T22:36:23+00:00
Abstract
Vision-based manipulation policies are commonly learned from rich visual observations, typically using dense visual features extracted from full resolution images. It remains unclear how much of this visual information is really needed for effective policy learning. In this paper, we investigate the opposite end of the spectrum: how effective can manipulation policies be if they use as input only a compact visual representation. Sparse 2D keypoints provide a deliberately compact representation, giving the policy spatial information while removing direct access to appearance, texture, and background. We design AFFORD2ACT (Affordance-Guided Keypoints to Act) to study how much manipulation capability can be retained under this representation constraint. An off-the-shelf language-conditioned affordance model identifies the task-relevant region, from which up to 15 object keypoints are selected, together with 4 end-effector keypoints. The policy input is therefore reduced to only 19 2D keypoints (38 coordinates). A lightweight gating further decides which keypoints to pay attention to during execution. Across six real-robot manipulation tasks, this compact state outperforms the evaluated RGB, RGB-D, and dense-affordance behavior cloning baselines, degrades less as the number of demonstrations is reduced, and achieves 82% average success in held-out settings. Replacing learned gating with uniform weights reduces success from 92% to 52%. At the same time, the representation depends on reliable affordance localization and keypoint tracking, and remains vulnerable to incorrect masks, occlusion, tracking drift, and distractors.
Summary / 总结
Vision-based manipulation policies are commonly learned from rich visual observations, typically using dense visual features extracted from full resolution images.
Vector-Quantized World Model: Latent Feedback Motion Planning for Robot Manipulation
Authors: Xuezhou Xu, Chung-Pang Wang, Zhenzhen Li, Benjamin Riviere
First: 2026-10-19T00:06:44+00:00 · Latest: 2026-10-20T20:08:37+00:00
Abstract
Visual world models have shown strong potential for robot planning, yet long-horizon manipulation remains challenging due to compounding prediction errors, large search complexity, and latent plans that the low-level controller cannot reliably reach. In this work, we introduce Vector-Quantized World Model (VQ-WM), a latent feedback motion planning framework that integrates discrete long-horizon search with continuous visual feedback control: a discrete latent predictor models transitions between vector-quantized latent states, allowing the planner to look far ahead and find a shortest path to the goal through discrete search and a continuous learned controller sequentially reaches the planned states through visual feedback, correcting deviations to mitigate compounding errors. Whereas most vector quantization uses Euclidean distance, we use a novel estimator of the first-passage-time as a quasi-metric, which aligns the planning abstraction with the controller's capabilities. We evaluate on the physical robot manipulation of the Tower of Hanoi puzzle: whereas existing state-of-the-art foundation models (VLAs, WAMs) only succeed when the solution trace in their training dataset, our method achieves 100\% success rate with only short-play data, demonstrate its ability to compose long-horizon solutions beyond the short demonstrated trajectories and execute them reliably. Our solution also outperforms strongest world-models by 13.3--85.3 percentage points on simulation benchmarks spanning manipulation and locomotion, demonstrating consistent progress and new capabilities.
Summary / 总结
Visual world models have shown strong potential for robot planning, yet long-horizon manipulation remains challenging due to compounding prediction errors, large search complexity, and latent plans that the low-level controller cannot reliably reach.
$μ_0$: A Scalable 3D Interaction-Trace World Model
Authors: Seungjae Lee, Yoonkyo Jung, Jusuk Lee, Jonghun Shin, Amir Hossein Shahidzadeh, Yao-Chih Lee, H. Jin Kim, Jia-Bin Huang, Furong Huang
Venue: CoRL 2026
First: 2026-06-11T17:59:56+00:00 · Latest: 2026-10-20T18:48:49+00:00
Comments: Comments: Accepted to CoRL 2026. Project Page: https://mu0-wm.github.io/
Abstract
World models that capture how actions induce physical change enable scalable robot learning without reliance on embodiment-specific action labels. Pixel-space video models provide broad visual priors but expend model capacity on dense appearance reconstruction, while direct action models require embodiment-specific labels that hinder scalability. We present $μ_0$, a scalable world model based on 3D traces. Rather than predicting dense pixels or directly modeling actions, $μ_0$ forecasts smooth 3D trajectories for salient interaction points such as objects, tools, hands, and contact regions, yielding a compact, embodiment-agnostic motion interface. To enable training from diverse video sources, our TraceExtract system automatically extracts 3D supervision by selecting keypoints, constructing globally aligned traces, and associating motion segments with hierarchical language captions. This TraceExtract supervision pretrains $μ_0$ by combining a pretrained vision-language backbone with a modular trace expert, which represents each query via B-spline control points and predicts future traces. Experiments show that $μ_0$ outperforms baselines in both 2D and 3D trace prediction, including trace prediction models and tokenized VLM methods. Because $μ_0$ is frozen and reusable, it can be paired with action experts for downstream robot embodiments. Despite action-free pretraining, the resulting trace-conditioned policies achieve performance competitive with VLA models pretrained with action supervision, such as $π_0$. These results establish 3D traces as a scalable and transferable representation for cross-embodiment manipulation.
Summary / 总结
World models that capture how actions induce physical change enable scalable robot learning without reliance on embodiment-specific action labels.
T-WLA: Bridging Slow Vision and Fast Touch
Authors: Kaichen Zhou, Yuzhen Chen, Hannah Yao, Chonghe Jiang, Rao Fu, Xihang Yu, Wei Dai, Bashar Kabbarah, Haoyu Chen, Ishita Goluguri, Zhiyang Dou, Haonan Chen, Fangneng Zhan, Mengyu Wang, Wojciech Matusik, Antonio Torralba, Paul Pu Liang
First: 2026-10-20T18:36:13+00:00 · Latest: 2026-10-20T18:36:13+00:00
Abstract
In contact-rich manipulation, contact conditions can change before a visual policy updates its action plan. Recomputing the plan through the visual policy adds latency, while tactile feedback alone does not specify how the ongoing motion should be revised for the task. We introduce T-WLA, a world-language-action architecture that uses shared visual memory to guide both action generation and tactile correction. At each visual update, the visual branch integrates the current image, task instruction, and retrieved history into a visual memory that conditions base-action generation. The same memory is cached for a lightweight tactile editor, which combines it with the active action chunk and incoming touch to predict residual corrections to unexecuted actions without rerunning the visual branch. Future-image and future-pressure prediction provide training-only supervision, encouraging the visual memory and tactile features to capture interaction dynamics relevant to action generation and correction. We evaluate T-WLA on tactile-conditioned hand-motion prediction using EgoTouch and Tachin, and on four real-world dexterous manipulation tasks. T-WLA reduces finger-joint MPJPE by 30% relative to the strongest reported baseline and achieves an average success rate of approximately 50.0% across real-robot manipulation tasks. Videos and code are available at https://anonymous-submission-20.github.io/T-WLA.github.io/.
Summary / 总结
In contact-rich manipulation, contact conditions can change before a visual policy updates its action plan.
AgiBot World Colosseo: A Large-scale Manipulation Platform for Scalable and Intelligent Embodied Systems
Authors: AgiBot World Contributors, Qingwen Bu, Jisong Cai, Li Chen, Xiuqi Cui, Yan Ding, Siyuan Feng, Shenyuan Gao, Xindong He, Xuan Hu, Xu Huang, Shu Jiang, Yuxin Jiang, Cheng Jing, Hongyang Li, Jialu Li, Chiming Liu, Yi Liu, Yuxiang Lu, Jianlan Luo, Ping Luo, Yao Mu, Yuehan Niu, Yixuan Pan, Jiangmiao Pang, Yu Qiao, Guanghui Ren, Cheng Ruan, Jiaqi Shan, Yongjian Shen, Chengshi Shi, Mingkang Shi, Modi Shi, Chonghao Sima, Jianheng Song, Huijie Wang, Wenhao Wang, Dafeng Wei, Chengen Xie, Guo Xu, Junchi Yan, Cunbiao Yang, Lei Yang, Shukai Yang, Maoqing Yao, Jia Zeng, Chi Zhang, Qinglin Zhang, Bin Zhao, Chengyue Zhao, Jiaqi Zhao, Jianchao Zhu
First: 2025-03-09T15:40:29+00:00 · Latest: 2026-10-20T18:19:58+00:00
Comments: Project website: https://agibot-world.com/. Github repo: https://github.com/OpenDriveLab/AgiBot-World. The author list is ordered alphabetically by surname, with detailed contributions provided in the appendix
Abstract
We explore how scalable robot data can address real-world challenges for generalized robotic manipulation. Introducing AgiBot World, a large-scale platform comprising over 1 million trajectories across 217 tasks in five deployment scenarios, we achieve an order-of-magnitude increase in data scale compared to existing datasets. Accelerated by a standardized collection pipeline with human-in-the-loop verification, AgiBot World guarantees high-quality and diverse data distribution. It is extensible from grippers to dexterous hands and visuo-tactile sensors for fine-grained skill acquisition. Building on top of data, we introduce Genie Operator-1 (GO-1), a novel generalist policy that leverages latent action representations to maximize data utilization, demonstrating predictable performance scaling with increased data volume. Policies pre-trained on our dataset achieve an average performance improvement of 30% over those trained on Open X-Embodiment, both in in-domain and out-of-distribution scenarios. GO-1 exhibits exceptional capability in real-world dexterous and long-horizon tasks, achieving over 60% success rate on complex tasks and outperforming prior RDT approach by 32%. By open-sourcing the dataset, tools, and models, we aim to democratize access to large-scale, high-quality robot data, advancing the pursuit of scalable and general-purpose intelligence.
Summary / 总结
We explore how scalable robot data can address real-world challenges for generalized robotic manipulation.
Learning-Enhanced Observer for Sensorless Task-Null-Space Compliant Control
Authors: Nuo Chen, Ya-Jun Pan, Onur Toker
First: 2026-10-20T18:08:13+00:00 · Latest: 2026-10-20T18:08:13+00:00
Abstract
This paper presents a novel framework integrating a robust wrench observer with a hybrid pose and force controller for physical Human-Robot Interaction (pHRI). In pHRI tasks, robots are expected to perform task-space motions robustly while remaining compliance with human disturbance, which proposes distinct control objectives. Most existing approaches focus mainly on either robustness or compliance and rely on force sensors for real-time tracking. To address these limitations, we propose a novel framework with the following key contributions. Firstly, a neural network (NN) is trained to improve the observer performance by compensating for system friction and unmodeled dynamics. Secondly, a task-null-space decomposition is applied to separate the joint velocity and reduce the effect of the human disturbance on the observer. Finally, a hybrid pose and force controller is introduced to achieve the end-effector pose and force tracking. Experimental results demonstrate that the proposed framework provides robust and accurate wrench estimation while maintaining reliable pose and force tracking performance. The proposed approach offers an effective solution and framework for pHRI without the need of force/torque sensor measurements which can be applied to many robotic manipulator platforms which do not have force/torque sensors.
Summary / 总结
This paper presents a novel framework integrating a robust wrench observer with a hybrid pose and force controller for physical Human-Robot Interaction (pHRI).
UniWALM: Unified World Action Language Model for Embodied Robot Control
Authors: Rahul Sajnani, Diego Romeres, Mingyuan Zhang, Kai Gao, Carl Qi, Baichuan Huang, Srinath Sridhar, Dylan Randle, Lillian J. Ratliff, Jose Barreiros, Manikantan Nambi, Jeroen Vanbaar
First: 2026-10-20T17:59:04+00:00 · Latest: 2026-10-20T17:59:04+00:00
Comments: Preprint: 25 pages
Abstract
Motivated by the human ability to integrate experience across language, perception, and action, we introduce UniWALM, a unified world-action-language model that learns video, action, and language in a single shared representation, where each modality is both a conditioning signal and a supervision target. We ask: can jointly generating language enrich this shared representation, improving manipulation and supporting memory-dependent behavior? Unlike prior approaches that attach a reasoning or vision-language model to a video-action backbone and run them as distinct stages, UniWALM unifies all three modalities inside a single mixture-of-transformers backbone whose per-modality diffusion heads co-denoise synchronously, decoding subtask and textual memory in the same pass as action with no separate planning stage; the generated language is re-consumed on the next step, closing a language-as-memory loop without an external planner or memory bank. To keep the action stream reliable under this richer objective, we further introduce Flow Matching with Correction (FMC), a training objective that teaches recovery from perturbed action trajectories at no inference-time cost. UniWALM consistently improves over same-backbone baselines (e.g., FastWAM) on compositional pick-and-place (MolmoSpaces) and across the memory-dependent subset of RMBench, where it reaches 34.5% without any pretrained language or reasoning model and exceeds Mem-0's keyframe-equipped setup (28.5%) using only a single anchor frame. On a real-world Find-the-Item task, generating textual memory lifts success from 11.1% to 61.1%, while state-of-the-art VLAs stay at or below chance (<=33.3%).
Summary / 总结
Motivated by the human ability to integrate experience across language, perception, and action, we introduce UniWALM, a unified world-action-language model that learns video, action, and language in a single shared representation, where each modality is both a conditioning signal and a supervision target.
Physical Canvas: A Vision Tactile World Model For Robot Policy Evaluation And Learning
Authors: Zebin Xing, Yuhang Zheng, Yupeng Zheng, Yichen Zhang, Zichen Li, Shangqing Zhou, Yujie Zang, Yuchen Liu, Zhongpu Xia, Haoran Li, Qichao Zhang
First: 2026-10-20T17:54:03+00:00 · Latest: 2026-10-20T17:54:03+00:00
Abstract
Evaluating and post-training robot policies through physical interaction is costly and difficult to scale, motivating action-conditioned world models as interactive simulators. However, visually plausible predictions can misrepresent contact dynamics, providing unreliable feedback for policy evaluation and learning. We introduce PhysCanvas, a state-consistent visuo-tactile world model for contact-rich robot manipulation. PhysCanvas unifies multi-view RGB, tactile images, marker displacement, task state, and actions within a unified vision space. All modalities share a video VAE and pretrained generative backbone, allowing optical touch to reuse visual and temporal priors. Motion images derived through forward kinematics and camera projection provide spatially aligned action conditioning, while an initial RGB anchor and updated reference observations guide sequential generation. Our consistency-aware post-training uses the frozen Scene Reward Model, Modality Reward Model, and State Reward Model to supervise scene preservation, visual-tactile compatibility, and agreement with real task outcomes. The resulting world model supports closed-loop policy rollouts for evaluation and provides imagined interactions and rewards for GRPO policy updates. Across four real-world manipulation tasks, when policies are rolled out in the world model, State Reward Model supervision increases the arithmetic mean of task-wise Pearson correlations between world-model and real-world success rates from 0.602 to 0.885. Policy post-training in the reward-guided world model further increases $π_{0.5}$'s mean real-world success rate from a 59.1% SFT baseline to 70.8%. These results demonstrate the value of unified multimodal modeling and consistency-aware post-training for robot policy evaluation and learning. Project page: https://zebinx.github.io/PhysCanvas_HomePage/.
Summary / 总结
Evaluating and post-training robot policies through physical interaction is costly and difficult to scale, motivating action-conditioned world models as interactive simulators.
Physical Words: A Vocabulary for Structuring Latent Reasoning in Robot Manipulation
Authors: Jiaming Liu, Xinghao Zhu, Yiming Zhang, Shanghang Zhang, Yinxi Wang, Yichu Yang, Zhuoyang Liu, Dantong Niu, Soha Pouya, Juekun Li, Yan Chang
First: 2026-10-19T17:59:54+00:00 · Latest: 2026-10-20T17:53:12+00:00
Abstract
Multimodal reasoning provides robotic foundation models with predictive context needed for reliable action generation. However, language-based reasoning captures task semantics but struggles to express fine-grained physical dynamics, while latent reasoning models future state evolution but offers limited structure for organizing these dynamics into reusable reasoning primitives. To bridge this gap, we introduce PhysWord, a reasoning-before-acting foundation model built on Physical Words, which use atomic action verbs as shared semantic anchors for continuous representations of physical dynamics. Specifically, PhysWord predicts upcoming atomic action words and directly aligns their contextual hidden states with latent targets derived from the corresponding future observations. Building on these primitives, we construct a temporally structured PhysWord space with visual and optional tactile variants of each action word. Autoregressively predicting Physical Words across future timesteps captures transitions between execution stages, providing structured multimodal context for action generation. PhysWord achieves state-of-the-art success rates of 90.3\% on visuotactile UniVTAC and 99.6\% on vision-based LIBERO-Long, and outperforms competing methods on real-world tasks using bimanual grippers and dexterous hands. Further evaluations demonstrate that our structured latent reasoning framework generalizes to unseen scenarios and enables long-horizon manipulation.
Summary / 总结
Multimodal reasoning provides robotic foundation models with predictive context needed for reliable action generation.