Daily Papers Arch&EAI

2026-10-21 09:15
Snapshot: 20261021_0915
EventSync: Event-Driven Memory Updates for History-Dependent Manipulation
Authors: Jingjiao Zhao, Dong Jing, Mingyu Cao, Ruochuan Shi, Xiansheng Chen, Pengwei Wang, Zhiwu Lu
First: 2026-10-20T09:29:49+00:00 · Latest: 2026-10-20T09:29:49+00:00
Abstract
History-dependent robotic manipulation requires task context and interaction history, as the current observation alone is insufficient to determine the next action. Hierarchical frameworks use task memory for high-level subgoal reasoning and low-level policies for execution. However, memory updates require accurate completion assessment: similar observations may correspond to different execution phases, and prematurely recording completion can mislead subsequent subgoal reasoning. We present EventSync, a hierarchical framework that coordinates task reasoning and action execution through event-driven memory updates. A vision-language model generates subgoals from task plans and interaction history, while a vision-language-action model executes them. A lightweight Event Monitor combines visual observations with end-effector trajectories to determine whether the current subgoal is complete. The framework records the current subgoal in its completed-subgoal history and triggers subsequent reasoning only after obtaining completion evidence. With visual history in the executor, EventSync achieves 64.5% overall success on RoboMME, exceeding the best baseline reported in the benchmark by 20.0 percentage points. Further analysis shows that this update mechanism helps build a reliable completed-subgoal history. Experiments on four real-robot tasks with different memory requirements validate the framework's effectiveness in real-world robotic manipulation.
Summary / 总结
History-dependent robotic manipulation requires task context and interaction history, as the current observation alone is insufficient to determine the next action.
WorldScape Policy 2.0: Empowering Steerable World Action Modeling with Reasoning-Augmented Memory and In-Context Learning
Authors: Haisheng Su, Zongdai Liu, Xin Jin, Haoxuan Dou, Chengming Hu, Baorun Li, Zhanwang Liu, Ruiyan Xu, Jianjie Fang, Xin Zhang, Zhenjie Yang, Xue Yang, Chen Gao, Junchi Yan, Yong Li, Wei Wu
First: 2026-07-21T08:25:37+00:00 · Latest: 2026-10-20T08:58:08+00:00
Abstract
World Action Models (WAMs) offer a promising paradigm for robotic manipulation by jointly modeling visual state transitions and robot actions. However, existing WAMs are constrained by limited temporal context, coarse episode-level language supervision, and predominantly text-only conditioning, which hinder task-progress tracking and fine-grained language-video-action grounding while limiting visual-context reasoning and cross-embodiment transfer. In this paper, we introduce WorldScape Policy 2.0, a controllable WAM with reasoning-augmented long short-term memory. Its causal short-term visual memory supplies recent observations as DiT prefill to preserve local interaction dynamics, while its long short-term event memory organizes historical VLM outputs into global-history, local-active, and event-boundary representations for progress-aware retrieval. The retrieved history augments perception and autoregressively generated planning tokens, yielding an implicit subgoal condition for autonomous planning; semantic forcing further transfers event-level instruction semantics into this latent planning pathway. To establish fine-grained multimodal controllability, we construct ManipEvent-5M, an event-grounded embodied pretraining dataset containing nearly 5 million event segments with aligned action trajectories, episode-level task instructions, segment-level subtask captions, goal images, and video demonstrations. These designs provide a unified interface for autonomous planning from high-level instructions and controllable execution from fine-grained text, goal-image, or video-context prompts. Experiments in both simulation and real-world platforms demonstrate superior capabilities in long-horizon autonomous planning, fine-grained instruction following and in-context adaptation.
Summary / 总结
World Action Models (WAMs) offer a promising paradigm for robotic manipulation by jointly modeling visual state transitions and robot actions.
ZeroDex: Zero-Shot Long-Horizon Dexterous Manipulation via Multi-View 3D-Grounded VLM Reasoning
Authors: Jisoo Kim, Sangwon Baik, Taeksoo Kim, Sungjoo Kim, Junyoung Lee, Mingi Choi, Kisang Park, Sungjoon Choi, Hanbyul Joo
First: 2026-06-17T17:59:56+00:00 · Latest: 2026-10-20T08:53:43+00:00
Abstract
We present ZeroDex, a zero-shot framework for long-horizon dexterous manipulation that grounds language instructions into executable 3D task plans from calibrated multi-view RGB images. Our framework builds on the grounding ability that vision-language models (VLMs) already exhibit in 2D and lifts their predictions into 3D through multi-view fusion, which extends VLM grounding beyond image-space keypoints to the metric 3D quantities that manipulation actually requires: contact points, placement targets, and tool-motion anchors. Because execution is driven by these 3D groundings rather than a learned policy, the system preserves the VLM's open-world generalization, without collecting demonstrations or post-training for a specific task or embodiment. The VLM decomposes a complex instruction into a sequence of atomic tasks, each executed by a primitive from a small reusable library that covers manipulation tasks including pick-and-place and tool-use: for tool-use, we retrieve an object-centric atomic action corresponding to the inferred skill category and align its stored 6D tool trajectory to the grounded keypoints; for dexterous execution, we expand the lifted grasp keypoint into a task-conditioned grasp affordance region and generate feasible grasp-motion pairs with an arm-hand motion generator. Real-world experiments show improved 3D grounding accuracy and higher task success than zero-shot visual-prompting and constraint-based baselines, both of which ground from a single RGB-D view, and our demonstration-free system outperforms VLA policies fine-tuned on 100 task demonstrations. We further demonstrate long-horizon manipulation, where execution verification and replanning recover from intermediate failures, and show that the system generalizes to unseen objects and tool-use tasks in novel scenes.
Summary / 总结
We present ZeroDex, a zero-shot framework for long-horizon dexterous manipulation that grounds language instructions into executable 3D task plans from calibrated multi-view RGB images.
RoboCasa-Shift: Stage-Aware Robustness Evaluation of Vision-Language-Action Policies in Long-Horizon Household Manipulation
Authors: Haocheng Wang, Youquan Liu, Weiyu Guo, Aokai Zhang, Donghang Wu, Hongyu Liu, Sha Zhang, Weidong Yang, Ben Fei
First: 2026-10-20T08:42:42+00:00 · Latest: 2026-10-20T08:42:42+00:00
Abstract
Vision-language-action (VLA) robustness is commonly summarized by aggregate task success, which obscures how individual executions change under distribution shifts and where failures emerge in long-horizon tasks. We introduce \textbf{RoboCasa-Shift}, a diagnostic robustness benchmark built on RoboCasa365 that combines controlled single-factor shifts, matched clean-perturbed rollouts in which each pair shares the same underlying settings and differs only in the target shift, and simulator-grounded stage-aware diagnostics. We evaluate GR00T N1.5 on four long-horizon tasks that pass a predefined clean-performance gate under four perturbation factors and three calibrated severity levels, including conditions that drive the evaluated policy to complete task failure, totaling 1,040 formal rollouts. Robustness responses vary substantially across factors and tasks, and increasing severity does not always produce monotonic degradation. For example, one camera condition yields $Δ\mathrm{SR}=0$ despite 8 of 80 matched episodes changing outcome. Stage-aware analysis further shows that the same end-to-end degradation can correspond to different execution-depth profiles. Camera $L_2$ and Gaussian blur $L_1$ both yield $Δ\mathrm{SR}=0.188$, yet their first-stage failure rates are 19.0\% and 36.4\%, respectively. Our findings suggest that VLA robustness should be viewed as a multi-dimensional property of execution rather than a single end-to-end performance measure, motivating evaluation protocols that jointly capture outcome degradation, paired outcome sensitivity, and failure progression. The code is publicly available at https://github.com/HaochengWang23/RoboCasa-Shift.
Summary / 总结
Vision-language-action (VLA) robustness is commonly summarized by aggregate task success, which obscures how individual executions change under distribution shifts and where failures emerge in long-horizon tasks.
Online Continual Learning on Intel Loihi 2 via a Co-designed Spiking Neural Network
Authors: Elvin Hajizada, Danielle Rager, Timothy Shea, Leobardo Campos-Macias, Andreas Wild, Eyke Hüllermeier, Yulia Sandamirskaya, Mike Davies
First: 2025-11-03T13:16:16+00:00 · Latest: 2026-10-20T08:41:18+00:00
Abstract
Edge AI must adapt to new classes and shifting data within a tight power budget, but online continual learning (learning from each sample before the next arrives) is where conventional processors are least efficient: each small update pays a full dispatch at full power. We present CLP-SNN, a spiking architecture that recasts the Continually Learning Prototypes (CLP) algorithm as event-driven neural dynamics: a self-normalizing local rule replaces CLP's global renormalization, prototype allocation becomes novelty-triggered neurogenesis, and correctness-modulated plasticity becomes reward-gated per-neuron metaplasticity. Deployed on Intel Loihi 2 as the first online continual learner on that chip, rehearsal-free CLP-SNN matches Replay and SLDA on OpenLORIS at 1-shot; at 25-shot, it stays within 0.8 percentage points of Replay and 6.2 points below covariance-based SLDA. Each prediction-and-update step on extracted features completes on-chip in 0.33 ms at 0.05 mJ, 7.3x lower latency and 341x lower energy than Replay on a Jetson Orin Nano.
Summary / 总结
Edge AI must adapt to new classes and shifting data within a tight power budget, but online continual learning (learning from each sample before the next arrives) is where conventional processors are least efficient: each small update pays a full dispatch at full power.
NVIDIA Spectrum-X: Hardware-Accelerated Multiplane Networking for Large-Scale AI Training
Authors: Sajy Khashab, Albert Gran Alcoz, Alon Gal, Jacky Romano, Rani Abboud, Yonatan Piasetzky, Lior Maman, Amit Nishry, Barak Gafni, Omer Shabtai, Matty Kadosh, Dror Goldenberg, Gilad Shainer, Mark Silberstein
First: 2026-05-20T13:52:47+00:00 · Latest: 2026-10-20T08:25:21+00:00
Abstract
As distributed model training scales to span hundreds of thousands of GPUs, scale-out networks face unprecedented performance and efficiency demands. NVIDIA Spectrum-X Ethernet has been designed from the ground up to achieve predictable and stable network performance with high utilization and low latency. This paper presents the Spectrum-X multiplane architecture, which replaces hierarchical depth with topological parallelism, and introduces hardware-accelerated load balancing in NICs and switches as the key architectural approach to provide fast reaction to highly dynamic network conditions at the microsecond timescales that AI training workloads demand. We describe the motivation, design principles, evaluation methodology and performance on state-of-the-art benchmarks, as well as the lessons we learned from deploying and debugging Spectrum-X networks in large-scale systems. Our evaluation highlights production-grade AI infrastructure performance across four core dimensions: 98% of the theoretical line rate with low jitter-free latency; strong cross-tenant isolation for concurrent workloads; robust, capacity-proportional bisection bandwidth and 7% latency increase for 10% fabric link failures; and rapid reaction to host and fabric link flaps during LLM training workloads.
Summary / 总结
As distributed model training scales to span hundreds of thousands of GPUs, scale-out networks face unprecedented performance and efficiency demands.
AWLS: Advantage-Weighted Latent Steering for One-Step Generative Robotic Manipulation Policies
Authors: Jiahong Tang, Jiaju He, Zhiyuan Yang, Ruyang Han, Haiyue Zhu
Venue: CoRL 2026
First: 2026-10-20T06:58:12+00:00 · Latest: 2026-10-20T06:58:12+00:00
Comments: Accepted at CoRL 2026
Abstract
Human-collected real-world robotic manipulation demonstrations often contain mixed-quality trajectories, including hesitant, indirect, or inefficient action segments. While diffusion- and flow-based policies can model such multimodal data, standard behavior cloning (BC) assigns equal likelihood to all demonstrated actions and may therefore reproduce suboptimal modes. Offline RL value estimates offer a natural signal for biasing policies toward higher-value behavioral modes, but directly fine-tuning the generative policy or using critic gradients for policy steering can amplify critic errors and induce prior drift. We propose Advantage-Weighted Latent Steering (AWLS), an offline post-training method for improving frozen one-step generative manipulation policies without updating their decoders. AWLS learns a residual noise shaper, an observation-conditioned residual correction to the policy's latent noise, and trains it with an advantage-weighted action reconstruction objective. The advantages are detached, scale-normalized, and used only as supervised weights on demonstrated actions, avoiding critic-gradient policy updates while preserving fast single-step inference. We further introduce a rollout-free decoder-sensitivity criterion for selecting pretrained checkpoints that remain responsive to latent-noise perturbations. Experiments on simulated and real-world robotic manipulation tasks with clean and mixed-quality demonstrations show that AWLS improves over the frozen base policy while limiting drift from the pretrained behavior prior. Project page: https://awls-corl2026.github.io/
Summary / 总结
Human-collected real-world robotic manipulation demonstrations often contain mixed-quality trajectories, including hesitant, indirect, or inefficient action segments.
VLA-Rolling: Fewer Denoising Steps, Better Control via Adaptive Action Reuse
Authors: Sicheng He, Yi Pan, Qiuting Yu, Jiaming Huang, Qi Lu, Shuyan Wu, Hongyan Feng, Xuanyu Liu, Jun Zhang, Jie Zhang, Wenqi Zhang, Xuhong Zhang, Jianwei Yin
First: 2026-10-18T06:01:43+00:00 · Latest: 2026-10-20T06:54:08+00:00
Abstract
Flow-matching vision-language-action (VLA) models generate an action chunk by iteratively denoising Gaussian noise, but typically execute only a short prefix before replanning with updated observations. Under this receding-horizon paradigm, the unexecuted remainder---the action tail---is discarded, and the next chunk is regenerated from fresh noise. We show that this discarded tail retains transferable denoising progress: action-tail initialization can match or outperform a native 10-step Gaussian baseline using fewer denoising steps. However, the optimal denoising budget varies substantially across samples, indicating that tail reuse should be adapted to the updated environment. Based on this observation, we introduce VLA-Rolling, a lightweight inference framework that reuses action tails through three stages: action-tail inheritance, per-action confidence estimation, and confidence-guided refinement through renoising and denoising budget allocation, while the underlying VLA remains frozen. Across $π_{0.5}$, SmolVLA, X-VLA, and MolmoAct2 on LIBERO, MetaWorld, LIBERO-Plus, and RoboTwin 2.0, VLA-Rolling reduces action-chunk inference cost in all 16 model--benchmark pairs, achieving up to a $1.48\times$ speedup, while improving success rate in 14 pairs by up to $15.08$ percentage points. These results show that action tails are not merely discarded predictions, but reusable intermediate states that enable more efficient and accurate VLA inference. These results demonstrate that the action tail can support the generation of better actions with fewer denoising steps. Our project is available at https://chenbao123ww.github.io/VLA-Rolling/.
Summary / 总结
Flow-matching vision-language-action (VLA) models generate an action chunk by iteratively denoising Gaussian noise, but typically execute only a short prefix before replanning with updated observations.
World2HOSI: A Multi-Expert Harness for Long-Horizon Human-Object-Scene Interaction Generation
Authors: Jiushu Li, Haoran Wang, Yumeng Liu, Zhiyang Dou, Yuan Liu, Yuexin Ma, Cheng Lin
First: 2026-10-20T06:43:51+00:00 · Latest: 2026-10-20T06:43:51+00:00
Comments: Project Page: https://nintreesssss.github.io/World2HOSI
Abstract
Long-horizon human-object-scene interaction (HOSI) is central to embodied AI, animation, and game development. Existing human-object interaction (HOI) and human-scene interaction (HSI) models excel in their respective domains, but none alone covers tasks requiring multiple interaction skills. Training unified HOSI models is hindered by scarce and costly data. We introduce World2HOSI, a multi-expert orchestration harness that generates continuous HOSI data from 3D Gaussian Splatting (3DGS) scenes and natural language instructions. Our key insight is that long-horizon HOSI hinges not on a stronger single model but on orchestration. Given a shared, structured scene state and an orchestration harness grounded in it, existing experts can jointly accomplish tasks beyond the reach of any of them alone. World2HOSI realizes this insight as a closed loop around a persistent scene state built from decoupled background and object assets. A harness plans action stages over this state, invokes experts via their native conditioning interfaces, and writes each action's effects back, so that every invocation is grounded in the evolving world. To reduce physical artifacts, bounded residual optimization and contact-driven physics simulation further ensure the physical plausibility of human motion and object manipulation, respectively, while preserving interaction intent. Experiments and a perceptual user study show that World2HOSI achieves the best task completion and interaction quality on the evaluated HOSI tasks, while generating more diverse data.
Summary / 总结
Long-horizon human-object-scene interaction (HOSI) is central to embodied AI, animation, and game development.
VLA-Retain: Benchmarking Cross-Dimension Effects of Vision Tuning in VLAs
Authors: Borui Xu, Han Chen, Bingsheng He, Ming Wu, Jason Zeng, Michael Heinrich
First: 2026-10-20T06:17:00+00:00 · Latest: 2026-10-20T06:17:00+00:00
Abstract
Vision-language-action (VLA) models transfer knowledge from large-scale pretraining into robot control, but their manipulation performance remains sensitive to changes in observation conditions, which recent work addresses by fine-tuning the visual module on target-domain data. However, it remains unclear how such adaptation affects robustness beyond the target condition, as existing robustness benchmarks only evaluate models without fine-tuning and adaptation studies only report the target gain. Measuring this cross-dimension effect requires separating target gains from off-target changes, isolating adaptation effects from architectural differences, ruling out generic forgetting, and comparing tuning choices. Therefore, we introduce VLA-Retain, a benchmark that compares five open VLA models, tuned on Camera-view or Sensor-noise data, with their own base checkpoints on LIBERO-Plus dataset spanning seven perturbation dimensions. Our study reveals four findings. First, targeted vision tuning is not local, and its target gain does not predict retention. Mean off-target gain is negative in 8 of 10 model--domain configurations. Under Camera-view tuning, X-VLA gains $69.4$ percentage points on the target but loses $4.6$ points on average elsewhere, whereas OpenVLA-OFT gains $39.3$ and $1.4$ points, respectively. Second, these regressions are not explained only by performance loss on the same tasks without perturbations. Third, broader training coverage raises overall gain over target-specific training but does not eliminate dimension-level regressions. Fourth, tuning strategies are model-dependent, as DELTA-style feature preservation raises X-VLA's mean off-target gain to $+1.2$ points but lowers OpenVLA-OFT's to $-23.1$. Overall, these findings show that target-domain success alone is insufficient and highlight cross-dimensional retention as a key criterion for targeted VLA adaptation.
Summary / 总结
Vision-language-action (VLA) models transfer knowledge from large-scale pretraining into robot control, but their manipulation performance remains sensitive to changes in observation conditions, which recent work addresses by fine-tuning the visual module on target-domain data.
HarnessPro: Recursive Harness Self-Improvement with Pareto Optimization for Performance-Cost Trade-offs
Authors: Zhuoshi Pan, ZhiYuan Feng, Yukuo Cen, Honglin Lin, Junru Lu, Zhongxia Chen, Shuo Yang, H. Vicky Zhao, Jie Tang
First: 2026-10-19T17:27:38+00:00 · Latest: 2026-10-20T06:00:54+00:00
Comments: 41 pages, 4 figures, 4 tables, under review
Abstract
Harness development plays a crucial role in building capable AI agents. Recent approaches improve harnesses through recursive self-improvement (RSI), but their performance gains often come with higher execution costs. We introduce HarnessPro, a label-free method for evolving harnesses to improve task performance while reducing execution cost. In this setting, candidate harnesses are evaluated using LLM-generated tests without access to ground-truth solutions or official tests. Specialized agents diagnose execution trajectories, plan updates with different performance-cost priorities, and implement them as candidate harnesses. Rather than returning a single harness, HarnessPro uses normalized weighted squared-distance selection to provide cost-focused (lite), balanced (medium), and performance-focused (heavy) harnesses for different deployment budgets. Selected harnesses enter the next iteration, where execution feedback guides further updates. Our experiments cover Terminal-Bench 2, SWE-Bench Pro, and ProgramBench, using GPT-5.5 with Codex and GLM-5.2 with Claude Code. Across these benchmarks using GPT-5.5 with Codex, the heavy mode of HarnessPro achieves an average pass-rate gain of 2.0 percentage points and an average per-task cost reduction of 26.1% relative to RHO. This advantage also holds when using GLM-5.2 with Claude Code. Code is available at https://github.com/pzs19/HarnessPro
Summary / 总结
Harness development plays a crucial role in building capable AI agents.
PLaCA: Learning Patch-Level Future Latent Change for Action Generation
Authors: Zhan Yi, Yuchen Wang, Chao Li, Lei Hong, Boyuan Yang
First: 2026-10-20T05:15:35+00:00 · Latest: 2026-10-20T05:15:35+00:00
Abstract
Vision-Language-Action (VLA) models generate robot actions from visual observations and language instructions, but effective manipulation also requires anticipating how the environment will change. Existing world-action models explore future image prediction and latent dynamics modeling. However, generating complete future images can be computationally expensive, while highly compressed latent representations may obscure local changes. To address these challenges, we propose PLaCA, a world-to-action framework built around future latent change. PLaCA directly predicts spatially structured patch-level future latent change from the current multimodal input, preserving local information about expected environmental changes. We introduce patch-level change-aware supervision to emphasize regions undergoing larger changes and a future-to-action interface that explicitly incorporates predicted future latent change into action generation. Experiments on LIBERO-Long show that PLaCA achieves a 79.0% success rate, improving upon the Action-only baseline by 5.0 percentage points. On CALVIN, PLaCA improves the average sequence length from 2.784 to 3.564. These improvements are achieved while updating only 2.95% of the model parameters during the second training stage, demonstrating the effectiveness of future latent change modeling for downstream robotic manipulation.
Summary / 总结
Vision-Language-Action (VLA) models generate robot actions from visual observations and language instructions, but effective manipulation also requires anticipating how the environment will change.
TTS-Q: Speaker-Aware Post-Training Quantization of Text-to-Speech Diffusion Transformers
Authors: Xiaoqin Feng, Yuqi Li, Weilun Feng, Yi-Cheng Lin, Kai Li, Xianglong Wang, Kuo Yang, Chuanguang Yang, Yingli Tian, Wei Li, Zhongwei Cheng, Lin Chen
First: 2026-08-11T00:27:07+00:00 · Latest: 2026-10-20T02:53:18+00:00
Abstract
Zero-shot text-to-speech (TTS) can clone a voice from seconds of audio. Yet the quality comes from billion-parameter diffusion transformers whose size and multi-step sampling put them out of reach of the on-device, assistive, and real-time applications that need them most. Post-training quantization (PTQ) shrinks such models without retraining, but it has been built for language and vision, not speech. At 4 bits, a strong quantizer leaves intelligibility close to full precision but consistently erodes speaker timbre, so error rates stay low while the voice drifts from the target speaker. We ask why quantization hurts speech, where the damage lives, and whether it can be repaired without retraining. To find out, we run the first 4-bit weight-and-activation (W4A4) PTQ study of a TTS diffusion transformer at 1B and 3.5B. The timbre cost comes from both the weight and the activation quantization, but only the activation part has the timestep structure a precision schedule can exploit. We therefore introduce TTS-Q, which selects hard-to-quantize items from task-matched calibration candidates and applies a budget-balanced mixed-precision schedule that assigns higher precision to late-step feed-forward activations. TTS-Q recovers timbre best at both scales, at no cost to intelligibility. Separately, the deployed calibrated-W4A4 reference reduces peak memory on GPU, providing a practical reference for resource-constrained TTS deployment.
Summary / 总结
Zero-shot text-to-speech (TTS) can clone a voice from seconds of audio.
ZKPU: Zero-Knowledge Processing Unit for Heterogeneous Workloads
Authors: Jonathan Ku, Changchun Zhou, Jiawen Wu, Sangouk Jeon, Cong Guo, Yuzhe Fu, Bowen Duan, Dongsuk Jeon, JV Rajendran, Yiran Chen, Hai Li
First: 2026-10-20T02:47:37+00:00 · Latest: 2026-10-20T02:47:37+00:00
Abstract
Zero-knowledge proofs (ZKPs) have become a fundamental building block for privacy-preserving computation, blockchain systems, and verifiable machine learning. Modern ZKP protocols span two distinct families: curve-based protocols, which rely on large finite-field arithmetic, and hash-based protocols, which operate over native 64-bit fields. Existing hardware accelerators are specialized for one protocol family because they are built on operand-scanning Montgomery multiplication, resulting in fixed-width datapaths, poor utilization across heterogeneous operand widths, and limited scalability. This paper presents \emph{ZKPU}, a Zero-Knowledge Processing Unit for heterogeneous ZKP workloads. ZKPU introduces a new compute paradigm by co-designing finely integrated product scanning (FIPS) Montgomery multiplication with a reconfigurable Twin Systolic Fabric (TSF), enabling modular multiplication at arbitrary widths in 64-bit increments. Combined with a fine-grained Deque buffer, on-chip twiddle-factor generator, and memory-efficient MSM preprocessing strategy, ZKPU provides a unified architecture for both curve-based and hash-based protocols. Evaluation using Groth16 and Plonky2 shows that ZKPU achieves up to $144\times$ speedup for NTT, $13.6\times$ for MSM, and approximately $7.2\times$ end-to-end application speedup over state-of-the-art accelerators, while being the first architecture to efficiently support both protocol families on a single reconfigurable hardware platform.
Summary / 总结
Zero-knowledge proofs (ZKPs) have become a fundamental building block for privacy-preserving computation, blockchain systems, and verifiable machine learning.
TorchTPU - A Hybrid Eager/Compiled Architecture for Native PyTorch Execution on TPU
Authors: Claudio Basile, Michael Voznesensky, Gunhyun Park, Ben Wilson, Parker Holloway, Zhanyong Wan, Vlad Belous, Manish Khanna, Paul Ganssle, Kevin Gleason, Andrew Dame, Brendan Folie, Bhavya Bahl, Haifeng Jin, Pedro Goncalves Mokarzel, Arian Arfaian, Luke Boyer, Chi Zhang, Yiling Yuan, Adam Mainz, Aditya Patel, Huangze Tang, Jay Gan, Lizzie Liang, Will Froom, Tushar Agarwal, Karlo Basioli, Theotime Combes, Emilio Cota, Minos Papadopoulos, Tudor Pipernea, Yarong Mu, Qi Zhou, Yaoshiang Ho, Aleksey Vlasenko, Alexander Brauckmann, Ziyin Huang, Jack Oh, Jerry Hsu, Tanvi Bajpai, Jialei Chen, Wenjun Gu, Chintan Shah, Chris Chan, Sayce Falk, Chris Jones, Rob Torres, Kat Ko, Lee Howes, Freya Azad, Andi Gavrilescu, Joe Pamer, Bill Jia
First: 2026-10-16T19:38:17+00:00 · Latest: 2026-10-20T02:09:40+00:00
Comments: 23 pages, 5 figures
Abstract
TorchTPU is an open-source collaboration between Google and Meta that introduces a native and principled PyTorch backend for Google TPUs. It enables seamless out-of-the-box model execution and TPU migration while delivering industry-competitive inference and training performance through eager execution optimizations, torch.compile integration, and native hardware acceleration.
Summary / 总结
TorchTPU is an open-source collaboration between Google and Meta that introduces a native and principled PyTorch backend for Google TPUs.
HATCH: Hardware-Attested Task Chains for Verifiable Manipulation
Authors: Shiza Charania
Venue: IROS 2026
First: 2026-10-20T01:51:34+00:00 · Latest: 2026-10-20T01:51:34+00:00
Comments: 2 pages, 1 table. Accepted at the 5th Workshop on Open Robotics Software, IROS 2026, Pittsburgh, PA, USA. Benchmark repository: https://github.com/shizacharania/hatch-benchmark
Abstract
Capability claims in robot manipulation are unverifiable, and existing leaderboards are each closed, simulated, or gameable. We propose HATCH, a robot escape room: an openly specified, physically replicable, sensor-scored, and unrehearsable benchmark. Tasks span five skill categories at three difficulty levels and are chained so that the sensor confirming one task's completion unlocks the next, turning a room into a single long-horizon evaluation. Success is confirmed by instrumentation rather than human judgment, scoring is embodiment-agnostic, and object placements are randomized by a run-day seed. Entrants submit attested self-runs (uncut video, sensor logs, and the seed), with occasional organized events for calibration. Task specifications, build guide, bill of materials, and scoring rubrics are released under an open license.
Summary / 总结
Capability claims in robot manipulation are unverifiable, and existing leaderboards are each closed, simulated, or gameable.
Interflow: Breaking the Offline-Online Barrier for Private AI at the Edge
Authors: Hanieh Totonchi Asl, Ebrahim Nouri, Zhuoran Li, Danella Zhao
First: 2026-10-20T00:30:44+00:00 · Latest: 2026-10-20T00:30:44+00:00
Abstract
Privacy-preserving machine learning (PPML) offers a promising path toward bringing powerful AI services to the edge without exposing sensitive user data. However, its practical deployment remains constrained by the high communication, computation, and data-movement costs of secure multi-party computation (MPC), particularly during nonlinear inference. Existing MPC systems typically decouple input-independent correlated randomness generation from online execution, creating substantial memory pressure to buffer single-use cryptographic data. Moreover, limited storage can force a stop-and-refill execution pattern that repeatedly stalls the pipeline to replenish these buffers, bringing randomness generation back onto the critical path. We propose Interflow, an algorithm-hardware co-design that rethinks this separation by batch-wise processing and pipelining correlated-randomness generation with online execution: while the current batch consumes pre-generated randomness to execute secure nonlinear operations, correlation generation proceeds concurrently for the next batch. By leveraging interleaved execution, efficient data movement, and hardware acceleration, the design transforms preprocessing from a serialized, storage-intensive offline phase into a continuously overlapped pipeline that generates correlated randomness closer to the point of consumption, reducing memory footprint and data movement overhead. Implemented on the Zynq UltraScale+ ZCU102, Interflow improves nonlinear evaluation throughput by up to 1.55x for CNN operators and 1.48x for transformer operators. It achieves up to 1.26x speedup for ResNet-50 and up to 1.21x speedup for BERT-base, and reduces memory footprint by up to 37%, compared with baseline frameworks.
Summary / 总结
Privacy-preserving machine learning (PPML) offers a promising path toward bringing powerful AI services to the edge without exposing sensitive user data.
FastVLA: Task-Conditioned and Temporally Adaptive Visual Token Compression for Efficient Vision-Language-Action Models
Authors: Jiuyi Xu, Chengyuan Qian, Zhengzhong Tu, Yang Sui, Yangming Shi
Venue: WACV 2027
First: 2026-10-15T16:17:18+00:00 · Latest: 2026-10-19T22:47:22+00:00
Comments: Accepted by WACV 2027
Abstract
Vision-Language-Action (VLA) models present a promising paradigm for general-purpose robot manipulation, but closed-loop deployment is often limited by inference efficiency: at each timestep, high-resolution, often multi-view images are encoded into hundreds of visual tokens that dominate transformer computation and latency. Token compression via attention is a natural solution but is challenging for VLA control because (1) decision-critical tokens are determined by the task, not generic visual saliency, and (2) the token budget varies substantially across steps, so static metrics and budgets waste computation or discard control-critical tokens. We introduce FastVLA, a training-free, task-aware, and temporally adaptive visual token compression framework. At each step, FastVLA scores token importance via task-to-vision attention and adaptively sets the compression rate from the importance-distribution uniformity, measured by an inverse-Simpson metric with online sliding-window calibration. We evaluate FastVLA on OpenVLA, OpenVLA-OFT, and CogACT across LIBERO and SIMPLER, and on a physical Franka Research 3 robot. In simulation, it reduces LLM-backbone FLOPs by 35-59\% and action latency by 9-32\% (a 1.09$\times$-1.46$\times$ speedup) while maintaining task success, achieving a comparable or better efficiency-performance trade-off than existing plug-and-play token compression/pruning/reuse baselines. On the real robot, it cuts action-prediction latency by 20\% (1.25$\times$ speedup) at comparable success. Code is available at https://github.com/jiuyixu25/FastVLA.
Summary / 总结
Vision-Language-Action (VLA) models present a promising paradigm for general-purpose robot manipulation, but closed-loop deployment is often limited by inference efficiency: at each timestep, high-resolution, often multi-view images are encoded into hundreds of visual tokens that dominate transformer computation and latency.
Robust Lightweight IoT Device Fingerprinting Under Network Traffic Anomalies
Authors: Roya Taheri, Shamik Sengupta
First: 2026-10-19T22:29:38+00:00 · Latest: 2026-10-19T22:29:38+00:00
Comments: 6 pages
Abstract
Accurate IoT device identification is essential for network security, yet many existing approaches rely on payload inspection, feature engineering, or long observation windows that limit scalability and often assume stable network conditions despite the inherent variability of real-world IoT traffic. We propose a lightweight IoT device identification approach based on packet headers and locality-sensitive hashing (LSH), generating compact fingerprint representations at packet- and window-level granularities. To evaluate robustness, we consider packet-level traffic anomalies including drop, perturbation, reordering, duplication, and packet injection. Experimental results show that the proposed approach achieves up to 99% accuracy while maintaining robustness under realistic traffic distortions using short bounded observation windows. Anomalies affecting global traffic structure produce the largest performance degradation, whereas window-level representations improve robustness by reducing sensitivity to localized distortions. The low computational overhead of the proposed approach enables scalable IoT device identification in resource-constrained environments.
Summary / 总结
Accurate IoT device identification is essential for network security, yet many existing approaches rely on payload inspection, feature engineering, or long observation windows that limit scalability and often assume stable network conditions despite the inherent variability of real-world IoT traffic.
What Would Removing This Corruption Change? Failure Attribution for Vision-Language-Action Models
Authors: Carson Sobolewski, Anjali Parashar, Fei Chen, Yingke Li, Chuchu Fan
First: 2026-10-19T20:53:00+00:00 · Latest: 2026-10-19T20:53:00+00:00
Comments: 8 pages, 7 figures
Abstract
Vision-language-action (VLA) models are sensitive to visual corruptions, but knowing that a corruption is typically harmful does not establish whether removing it would benefit the current episode. Furthermore, when several corruptions co-occur, deciding what to correct requires understanding which ones contribute to failure risk and how much their removal would help. We define this problem as failure attribution. Detecting corruption presence alone cannot answer this question, as corruptions can be present but relatively harmless, while directly measuring removal benefits requires costly paired policy rollouts with and without the corruption present. To address this, we introduce a factorized risk model that learns separate representations of the scene and corruptions, allowing us to estimate removal benefits through latent intervention from the current image and task instruction, without paired clean images or additional counterfactual rollouts. We evaluate our approach on OpenVLA and $π_{0.5}$ in simulation and $π_{0.5}$-DROID on a Franka robot. Our method outperforms monolithic and vision-language-model (VLM) baselines, including achieving approximately 3x lower attribution error than frontier VLMs. We also demonstrate our method adapts to execution context and corruption intensity, and can be used for online failure monitoring on hardware.
Summary / 总结
Vision-language-action (VLA) models are sensitive to visual corruptions, but knowing that a corruption is typically harmful does not establish whether removing it would benefit the current episode.
Flow Control: Steering Vision-Language-Action Models with Simple Real-Time Inputs
Authors: Jonathan C. Kao, Jason Chan, Andy Wang
Venue: CoRL 2026
First: 2026-06-08T21:16:37+00:00 · Latest: 2026-10-19T20:37:04+00:00
Comments: Accepted to the 10th Conference on Robot Learning (CoRL 2026). 29 pages. Project page: https://jcykao.github.io/flowcontrol/
Abstract
We introduce flow control of vision-language-action (VLA) models, a simple and effective way to steer VLA actions in real time through generic inputs, such as a keyboard. This method can be used out-of-the-box and does not require retraining or fine-tuning VLAs. It enables relatively crude user inputs to steer a VLA to align with user intent. Flow control writes the user input into the initial condition of the VLA's flow matching action expert. Because the flow is deterministic, integration retains information about the user input while moving it toward the action distribution learned during training, so that the generated actions reflect the user's intent (high fidelity) and stay close to the VLA's own unsteered actions (high conformity). We demonstrate that flow control has many desirable properties: (1) flow control accurately and responsively steers robot actions with user inputs, (2) it is robust to suboptimal user inputs, (3) it enables users to steer VLAs to achieve significantly higher success rates and faster task completion, and (4) fine-tuning a VLA on flow control trajectories improves the autonomous policy. Together, these results provide a simple and intuitive way for users to help steer VLA actions, increasing task performance. Project page and videos: https://jcykao.github.io/flowcontrol/.
Summary / 总结
We introduce flow control of vision-language-action (VLA) models, a simple and effective way to steer VLA actions in real time through generic inputs, such as a keyboard.
Physical Words: A Vocabulary for Structuring Latent Reasoning in Robot Manipulation
Authors: Jiaming Liu, Xinghao Zhu, Yiming Zhang, Shanghang Zhang, Yinxi Wang, Yichu Yang, Zhuoyang Liu, Dantong Niu, Soha Pouya, Juekun Li, Yan Chang
First: 2026-10-19T17:59:54+00:00 · Latest: 2026-10-19T17:59:54+00:00
Abstract
Multimodal reasoning provides robotic foundation models with predictive context needed for reliable action generation. However, language-based reasoning captures task semantics but struggles to express fine-grained physical dynamics, while latent reasoning models future state evolution but offers limited structure for organizing these dynamics into reusable reasoning primitives. To bridge this gap, we introduce PhysWord, a reasoning-before-acting foundation model built on Physical Words, which use atomic action verbs as shared semantic anchors for continuous representations of physical dynamics. Specifically, PhysWord predicts upcoming atomic action words and directly aligns their contextual hidden states with latent targets derived from the corresponding future observations. Building on these primitives, we construct a temporally structured PhysWord space with visual and optional tactile variants of each action word. Autoregressively predicting Physical Words across future timesteps captures transitions between execution stages, providing structured multimodal context for action generation. PhysWord achieves state-of-the-art success rates of 90.3\% on visuotactile UniVTAC and 99.6\% on vision-based LIBERO-Long, and outperforms competing methods on real-world tasks using bimanual grippers and dexterous hands. Further evaluations demonstrate that our structured latent reasoning framework generalizes to unseen scenarios and enables long-horizon manipulation.
Summary / 总结
Multimodal reasoning provides robotic foundation models with predictive context needed for reliable action generation.
GPT-6 Astra Is a Native Visuo-Tactile Policy for Contact-Rich Manipulation
Authors: Chen Yang, Linzhe Shi, Hang Zhang, Mu Xu, Jiansheng Fan, Chen Wang
First: 2026-10-19T17:59:17+00:00 · Latest: 2026-10-19T17:59:17+00:00
Comments: 22 pages, 19 figures, 5 tables. Project page: https://tactalent.github.io/
Abstract
Recent advances in multimodal models have enabled GPT-6 Astra to perform robotic manipulation through in-context learning. Yet contact-rich control and tactile perception are often regarded as strengths of specialist policies, leaving open whether Astra can directly understand and use tactile observations. We provide, to our knowledge, the first demonstration that Astra directly interprets vision-based tactile images and uses their contact cues for manipulation. Tactile RGB images enter through its existing visual interface, enabling few-shot closed-loop control on nineteen simulated UniVTAC and OpenViTac tasks with 210 sampled scene seeds per setting. With visuo-tactile input, Astra achieves mean success rates of 93.8% and 81.8%, exceeding the strongest reported specialist baselines in our comparison by 22.9 and 13.1 percentage points, respectively. Vision-only performance also leads these baselines, reaching 76.3% and 80.6%. Trajectory analysis reveals active probing, cautious grasping, contact-guided alignment, and recovery, alongside difficulties with tangential loading and corrective execution. Our findings challenge the exclusivity of specialist policies in contact-rich manipulation and show that fine-grained vision can partially compensate for missing touch. They also identify vision-based tactile sensing as an interface for scaling contact understanding with foundation models and reveal signs of benchmark saturation. These results motivate joint visual-tactile pretraining, harder contact-rich evaluations, and physical-robot validation.
Summary / 总结
Recent advances in multimodal models have enabled GPT-6 Astra to perform robotic manipulation through in-context learning.
Physical AI: Concepts, Techniques, and Challenges
Authors: Weinan Zhang, Chunhua Shen, Tianfan Xue, Bin Zhao, Bingqi Jiang, Zihan Guo, Zicai Cui, Yang Li, Ming Zhou, Xinyuan Chen, Lihe Ding, Xiao Chen, Yujin Wang, Shi Guo, Junting Dong, Tao Lu, Xing Shen, Haoyu Guo, Yao Mu, Haiyong Yu, Haoxiang Ma, Fuxian Huang, Qiaojun Yu, Yunsong Zhou, Kailin Li, Zirui Wang, Yufei Xue, Weishuai Zeng, Tao Huang, Zhigang Wang, Junli Liu, Pengyuan Wu, Pingrui Zhang, Haotian Wang, Dongzhan Zhou, Jiafei Cao, Feng Yuan, Xinyi Ye, Quanli Xuan, Mulin Yu, Shangding Gu, Kaiwen Song, Dong Wang, Jiarui Li, Kehui Liu, Zhongjie Jia, Dongjiang Li, Jiacheng Bao, Haoran Yang, Zhaoqing Chen, Yiming Sun, Bowen Zhou
First: 2026-10-19T17:50:11+00:00 · Latest: 2026-10-19T17:50:11+00:00
Comments: Monograph, 12 chapters, 388 pages, 64 figures
Abstract
In recent years, physical artificial intelligence (physical AI) has experienced rapid development, capturing significant attention in academia and industry. However, the field has yet to reach consensus on its definition, technical landscape, and core challenges. To address this gap, this monograph seeks to define physical AI, present its technical landscape, and examine each key technical subfield in depth. In doing so, it establishes a unified framework for Physical AI: artificial systems that perceive, model, and act upon the physical world through continuous feedback under real-world constraints. Further, this monograph distinguishes physical AI from conventional digital AI, embodied AI, cyber-physical systems, and digital twins. It develops the foundations of physical AI across physics, control, cognition, learning, and reasoning. It reviews key methodologies, including multimodal perception, physical data and simulation, world models, embodied foundation models, motor-control systems, multi-agent coordination, and hardware-software co-design. Furthermore, it examines applications spanning robotics, manufacturing, infrastructure, scientific experimentation, and autonomous services. Particular attention is given to sim-to-real transfer, reliability, real-time execution, evaluation, safety, governance, and long-term deployment. By connecting perception, prediction, decision-making, action, and adaptation in a closed loop, this monograph identifies the technical challenges and research directions required to advance from narrow automation toward more generalizable physical AI and, ultimately, physical artificial general intelligence (Physical AGI).
Summary / 总结
In recent years, physical artificial intelligence (physical AI) has experienced rapid development, capturing significant attention in academia and industry.
ACE-Brain-0.6: Scaling Spatial Grounding for Physical Foundation Models
Authors: Yinhe Wang, Tao Tao, Zexin He, Shuang Luo, Wei Mao, Yao Mu, Feng Pan, Hanming Deng, Lewei Lu, Zhi Hou, Xingang Pan, Dahua Lin, Dacheng Tao, Xiaogang Wang
First: 2026-10-19T17:32:28+00:00 · Latest: 2026-10-19T17:32:28+00:00
Abstract
General-purpose multimodal models, including GPT-6 Astra and Claude Opus 5.5, demonstrate broad capabilities in embodied manipulation. Our analysis indicates that this generality is accompanied by strong spatial perception, as Astra can determine where to interact with task-relevant entities amid visual distractors. Because spatial perception connects high-level reasoning to the physical scene, we investigate scaling visual grounding to strengthen the perceptual foundation of general embodied operation. We develop a unified data pipeline that combines robot manipulation recordings with complementary visual data from diverse sources. After automatically annotating the robot recordings, the pipeline converts the collected data into verifiable grounding supervision. Fine-tuning Qwen3.5-9B on approximately 1.5 million samples produced by this pipeline yields ACE-Brain-0.6. The model outperforms GPT-6 Astra on four of seven public grounding benchmarks, with an overall average score of 75.41 compared with Astra's 73.68. Under a fixed Qwen3.5-9B fine-tuning setup, aggregate grounding performance improves steadily as successive data releases expand the training collection to cover a broader range of grounding scenarios. These results show that scaling verifiable grounding supervision from diverse sources can strengthen the spatial perception of an open 9B model for general embodied operation.
Summary / 总结
General-purpose multimodal models, including GPT-6 Astra and Claude Opus 5.5, demonstrate broad capabilities in embodied manipulation.
Has GPT-6-Astra Achieved Embodied Intelligence?
Authors: SenseNova, Joint Research Team, Zhongang Cai, Ziang Cao, Tailai Chen, Han Chong Chua, Linjun Dai, Hanming Deng, Hokin Deng, Haiwen Diao, Chenjing Ding, Weichen Fan, Xiao Fu, Zerui Gong, Chenyang Gu, Zexin He, Zhi Hou, Bo Li, Qinyue Li, Quanzhou Li, Xiaowan Li, Zhichao Liao, Dahua Lin, Zilong Lin, Bo Liu, Chunxiao Liu, Pengfei Liu, Tianqi Liu, Ziwei Liu, Chen Change Loy, Lewei Lu, Jiapeng Luo, Yuexiao Ma, Liang Pan, Xingang Pan, Oscar Qian, Ziyi Shang, Yuyao Shao, Dawei Su, Dacheng Tao, Qingyi Tao, Quan Wang, Ruisi Wang, Xiaogang Wang, Ziyi Wang, Beichen Wen, Donghao Wu, Jiaxu Wu, Silei Wu, Xiaoming Wu, Zhonghua Wu, Hongcan Xiao, Weiye Xu, Atsushi Yamashita, Lei Yang, Zhe Yang, Baiqiao Yin, Wanqi Yin, Hanfei Zhao, Tianbo Zhong, Long Zhuo, Jing Zuo
First: 2026-10-15T18:00:00+00:00 · Latest: 2026-10-19T17:20:19+00:00
Comments: Homepage: https://sensenova.ai/has-gpt-6-astra-achieved-embodied-intelligence. Authors are ordered alphabetically by their surnames
Abstract
GPT-6-Astra demonstrates a level of competence in robotic manipulation and navigation that challenges the conventional paradigm of building specialized models for individual tasks and embodiments. In this report, we ask not only how capable GPT-6-Astra is, but what its capabilities imply for the field. First, we probe the limits of standalone GPT-6-Astra. We conduct a large-scale evaluation across 12 representative benchmarks spanning tabletop manipulation, humanoids, mobile platforms, and dexterous hands. Under a unified protocol that allows in-context learning (ICL) from training-set demonstrations and substantially increases the number of execution steps, GPT-6-Astra achieves unprecedented performance (Fig. 1). Future research may focus on improving 1) the generality of ICL 2) cost and execution time, 3) physical-state verification, 4) recovery from irreversible failures, and 5) long-horizon preservation of progress. Second, we study the agentic harness for embodied control. We identify that close-loop coordination between a high-level "System 2" reasoner (i.e., GPT-6-Astra) and a low-level "System 1" controller (e.g., π0.5) is costly but effective. Third, we examine GPT-6-Astra on real-world deployment. Our experiments on 8 robot configurations reveal substantial gaps: 1) robot demonstrations required for ICL are expensive to collect, and 2) it is implausible to trade longer execution for higher success rates with physical constraints. Fourth, we envision the next generation of embodied benchmarks. We develop a prototype that 1) derives tasks from real-world needs, 2) provides no in-domain demonstrations, and 3) judges agents on a world clock that keeps running while they deliberate. Taken together, our results suggest that GPT-6-Astra has largely crossed the threshold of embodied competence, but not yet that of practical embodied intelligence.
Summary / 总结
GPT-6-Astra demonstrates a level of competence in robotic manipulation and navigation that challenges the conventional paradigm of building specialized models for individual tasks and embodiments.
Robot Learning with Vision-Language-Action Models for Agricultural Manipulation
Authors: Hamid Hafezi, Javad Mohammadpour Velni, Mohammadreza Davoodi
First: 2026-10-19T16:49:17+00:00 · Latest: 2026-10-19T16:49:17+00:00
Abstract
Robotic manipulation in agricultural environments remains challenging due to variations in plant geometry, occlusion, and camera viewpoints. Pretrained vision-language-action (VLA) and generalist robot policies offer a promising approach to addressing these challenges by learning manipulation behaviors from multimodal observations and language instructions. However, adapting these policies to agricultural tasks requires domain-specific demonstrations, which are costly and time-consuming to collect on physical robots. In this work, we develop a simulation-to-real robot-learning framework for agricultural reaching and grasping that integrates task-specific demonstration collection and pretrained policy adaptation. A MuJoCo-based agricultural environment is developed with diverse tomato plant structures to support demonstration collection and controlled evaluation. Expert demonstrations are collected through joystick teleoperation, with a low-level controller used to execute robot actions. Two pretrained generalist robot policies, Octo and $π_{0.5}$, are adapted using simulated demonstrations, followed by further fine-tuning on a physical Franka Research 3 manipulator using real-robot demonstrations. The adapted policies are evaluated under in-distribution, viewpoint/spatial-shift, and out-of-distribution conditions in simulation, followed by physical-robot experiments. The influence of proprioceptive information on policy performance is also investigated. Results show that $π_{0.5}$ achieves higher task-performance scores than Octo and exhibits less degradation under distribution shifts. These findings demonstrate the potential of integrating pretrained generalist policies with task-specific demonstration learning for agricultural manipulation.
Summary / 总结
Robotic manipulation in agricultural environments remains challenging due to variations in plant geometry, occlusion, and camera viewpoints.
VQActFlow: Vector-Quantized Action Mode Steering for Multi-Task Robot Manipulation
Authors: Zhigen Zhao, Mark Leggiero, Yipu Chen, Haoran Liu, Yifan Wu, Huishu Xue, Sirui Zhan, Ye Zhao
First: 2026-06-19T16:56:54+00:00 · Latest: 2026-10-19T16:28:06+00:00
Comments: 8 pages, 7 figures, 5 tables; Accepted at IEEE RA-L, 2026; Project website https://vqactflow.github.io/vqactflow/
Abstract
Multi-task robot manipulation policies are challenging to learn from demonstration because traditionally a single network must select among qualitatively different action modes from a multimodal demonstration distribution, conditioned on language and visual context. A wrong mode selection means executing the wrong task or an action infeasible in the scene. Tokenizing continuous actions into a learned discrete codebook separates these modes at the representation level, offering structural advantages for multi-task learning. We propose VQActFlow, a multi-task manipulation policy that tokenizes action chunks and generates code sequences via Variational Flow Matching. VQActFlow maintains an explicit preference over action modes throughout generation. Inference-time guidance acts on this preference to steer mode commitment. We instantiate this with classifier-free guidance over language conditioning, which steers the policy toward the instructed action mode, and a learned codebook critic that supplies a complementary feasibility signal. We evaluate VQActFlow on three platforms: the LIBERO simulation benchmarks, a Unitree G1 humanoid performing whole-body pick-and-place, and an ALOHA-style bimanual platform performing contact-rich tasks. Across these benchmarks, VQActFlow outperforms both continuous and discrete baselines.
Summary / 总结
Multi-task robot manipulation policies are challenging to learn from demonstration because traditionally a single network must select among qualitatively different action modes from a multimodal demonstration distribution, conditioned on language and visual context.
Not All Features Are Created Equal: A Mechanistic Study of Vision-Language-Action Models
Authors: Bryce Grant, Xijia Zhao, Peng Wang
Venue: NeurIPS 2026 Poster
First: 2026-03-19T17:59:55+00:00 · Latest: 2026-10-19T15:47:27+00:00
Comments: NeurIPS 2026 Poster, ICLR Multimodal Intelligence Workshop Oral, 46 pages, 14 figures
Abstract
A fine-tuned Vision-Language-Action (VLA) policy can easily place the alphabet soup in the basket on command, just as it saw during fine-tuning. However, if the basket is shifted five centimeters to the left, it drops the soup off the table. We developed an interpretability pipeline to investigate what such a policy is computing. Injecting task A's activations into the action expert while the policy looks at task B's scene makes pi0.5 execute task A's motor trajectory in 99.6\% of episodes ($n{=}1{,}968$). The injected program is bound to absolute workspace coordinates and ignores the visible scene, which provides a mechanistic account of the perturbation brittleness that concurrent benchmarks report. The binding holds on a physical UR10e: directed replay redirects the commanded task in 26/26 rollouts in one direction and 18/26 in the other, with no-injection and random-direction controls at the floor, and once the source object is moved 10--15\,cm the arm grasps and releases at the recorded coordinates in 50/50 trials, picking up the wrong block when one sits there and closing on empty air when none does. Applying the same interventions to six VLAs on LIBERO, MetaWorld, SimplerEnv, and ALOHA over 420{,}000+ rollouts yields three further findings: every architecture encodes the instruction, and four of the five weight it below vision whenever the scene alone identifies the goal; under the standard replacement write-back the SAE pooling that preserves behavior is architecture-specific (pi0.5 per-token, X-VLA mean-pool, SmolVLA indifferent), and goal selection and motor generation separate into VLM and expert pathways wherever the two are distinguishable. We release \textbf{Action Atlas} (https://action-atlas.com), an interactive platform covering all 520+ trained SAEs, 79 identified concepts, and the scored UR10e rollouts. Code: https://github.com/CWRU-AISM/action-atlas
Summary / 总结
A fine-tuned Vision-Language-Action (VLA) policy can easily place the alphabet soup in the basket on command, just as it saw during fine-tuning.
HAF-VLA: Hierarchical Action Flow Framework for Humanoid Vision-Language-Action Control
Authors: Langzhe Gu, Chengkai Hou, Meng Li, Xinhua Wang, Xinyuan Lv, Shuanghao Bai, Guangrun Li, Jingyang He, Ziluo Ding, Zhiyuan Xu, Ning Ding, Kuan Cheng, Jian Tang, Shanghang Zhang, Zhengping Che
First: 2026-10-19T15:33:34+00:00 · Latest: 2026-10-19T15:33:34+00:00
Abstract
Humanoid robots hold great promise as general-purpose agents in human-centered environments, yet adapting generalist vision-language-action (VLA) policies to real-world humanoid loco-manipulation remains challenging. Unlike fixed-base or wheeled manipulators, humanoids must coordinate locomotion, posture, gaze, and dual-arm manipulation over a high-dimensional whole-body action space, where inaccurate base or waist motions can easily induce unstable and aggressive upper-body compensation. We propose HAF-VLA, a hierarchical action-flow framework for humanoid VLA control. Built upon a pretrained flow-matching VLA, HAF-VLA inherits the vision-language prefix encoder and action expert weights, and adapts them to humanoid whole-body loco-manipulation with learnable stage embeddings and cross-stage KV-cache conditioning. Instead of generating the full action chunk in a single pass, HAF-VLA progressively denoises a shared whole-body action space: first locomotion and head commands, then waist refinement, and finally full-body manipulation. To preserve structural dependencies across stages, we introduce a cross-stage KV cache conditioning mechanism, enabling subsequent action generation stages to refine and augment their outputs based on the action representations from preceding stages. Experimental results across six real-world tasks demonstrate that our framework significantly enhances the performance of existing models in humanoid loco-manipulation tasks, demonstrating an effective pathway for adapting strong mobile-manipulation VLAs to humanoid whole-body loco-manipulation.
Summary / 总结
Humanoid robots hold great promise as general-purpose agents in human-centered environments, yet adapting generalist vision-language-action (VLA) policies to real-world humanoid loco-manipulation remains challenging.
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