Systematic Multi-Agent Vision-and-Language Navigation: Formulation, Benchmark, and Method
Authors: Yunzhe Xu, Zhe Liu
First: 2026-09-28T18:00:01+00:00 · Latest: 2026-10-07T17:59:21+00:00
Comments: 38 pages, 18 figures, 16 tables
Abstract
Vision-and-Language Navigation (VLN) has largely focused on a single agent following a single instruction, yet many real-world applications require teams of robots to tackle tasks beyond the capabilities of any individual agent. We present Systematic Multi-Agent Vision-and-Language Navigation, providing, to our knowledge, the first systematic formalization of multi-agent VLN as a constrained coordination problem: each mission consists of subtasks carrying dependency and resource constraints (presence locks and holding chains). A verified four-stage crafting pipeline instantiates the task as MAVLN, comprising 11,724 episodes across 145 scenes with teams of up to four agents under three instruction regimes, accompanied by tailored constraint-aware metrics. We further present TRISS, a coordination-ready navigation system coupling an LLM-based subtask scheduler, a shared topological memory that turns each agent's exploration into team knowledge, and a conflict-aware execution mechanism that realizes simultaneous intentions as collision-free routes. Extensive experiments establish TRISS as a comprehensive baseline and reveal substantial room for improvement across scheduling, planning, and execution, highlighting the challenges of coordinating under MAVLN task constraints. Project page: https://xyz9911.github.io/mavln.
Summary / 总结
Vision-and-Language Navigation (VLN) has largely focused on a single agent following a single instruction, yet many real-world applications require teams of robots to tackle tasks beyond the capabilities of any individual agent.
Rephrase Before You Act: Characterizing and Mitigating Language Sensitivity in Vision-Language-Action Models
Authors: Mikey Watts, Yuchen Cui
First: 2026-10-07T17:57:38+00:00 · Latest: 2026-10-07T17:57:38+00:00
Comments: 9 pages, 8 figures, 3 tables. Project page: https://sttawm.github.io/rephrase-before-you-act
Abstract
Vision-language-action models (VLAs) are strikingly sensitive to instruction phrasing and do not inherit the language robustness of the vision-language models they are built on. A one-word edit can move success by tens of points: $π_{0.5}$ turns on a LIBERO stove 100% of the time for "switch on the stove" and 2% for "switch on the hot plate", and a $π_0$ checkpoint finetuned with rephrase augmentation still shows swings of up to 61 points. We characterize this sensitivity with statistically tested single-edit swings and an oracle phrase search, which shows that phrasing alone nearly closes the 21-point gap between in-distribution and out-of-distribution tasks. We then reduce it without modifying the policy. Because the sensitivity is systematic, it can be expressed as explicit rules: we score many phrasings of a few training tasks, have a large language model distill the evidence into ten to twenty rephrasing rules, and at deployment rewrite each incoming instruction once under these rules. The rules improve the frozen $π_0$ by 16 to 27% relative on twelve held-out tasks across adversarial, VLM-generated, and human-generated phrasings, with gains concentrated on out-of-distribution tasks. The pipeline replicates on $π_{0.5}$ and LIBERO, lifting in-finetune success from 93.6% to 97.8%. The method requires no retraining and no per-step verification, and applies zero-shot to unseen tasks and instructions. Project website: https://sttawm.github.io/rephrase-before-you-act
Summary / 总结
Vision-language-action models (VLAs) are strikingly sensitive to instruction phrasing and do not inherit the language robustness of the vision-language models they are built on.
EmbodiedRSI: Active Continual Robot Learning Through Hypothesis-Guided Co-Evolution
Authors: Python Song, Zhixuan Liang, Kelsey Fu, Mengdi Wang, Junfeng Yang, Shilong Liu
First: 2026-10-07T17:48:02+00:00 · Latest: 2026-10-07T17:48:02+00:00
Abstract
Robot foundation models provide strong visuomotor control, yet their performance can degrade when object positions or task instructions change. Further improvements often require post-training on substantial robot data, which can be costly to collect through methods such as teleoperation. Agentic harnesses can adapt around the model, but current self-evolving harnesses use robot trials inefficiently when deciding which code and skill changes to pursue. We introduce EmbodiedRSI, a self-evolving agentic harness that autonomously decides where to explore next and turns the resulting physical interaction into improved code and skills. EmbodiedRSI realizes this through a Fast-Slow Dual-System Architecture, in which competing code and skill hypotheses are maintained in a Hypothesis Graph. Value-of-Information Experiment Selection chooses physical experiments that can distinguish these hypotheses. Their outcomes guide Code-Skill Co-Evolution. The Slow System builds Hierarchical Memory, and Reward-Grounded Memory Learning selects effective memory according to their value for later Fast-System improvement. On RoboCasa365, EmbodiedRSI reaches 77.0% overall success and 71.3% on Composite-Unseen, compared with 40.1% for the best baseline. EmbodiedRSI also reaches 86.8% overall success on LIBERO-Pro. Beyond benchmark performance, EmbodiedRSI transfers zero-shot to real-world robot, achieving 71.3% overall success across multiple challenging tasks.
Summary / 总结
Robot foundation models provide strong visuomotor control, yet their performance can degrade when object positions or task instructions change.
Robotic Boomerang Throwing via Model-Based Release Design
Authors: Yang Liu, Colin Jones, Aude Billard
First: 2026-10-07T17:34:36+00:00 · Latest: 2026-10-07T17:34:36+00:00
Comments: Project page: https://robot-boomerang.github.io
Abstract
Throwing objects that generate aerodynamic lift can greatly extend robot throwing beyond ballistic flight. A returning boomerang is a challenging example because its flight depends strongly on the release velocity, attitude, and spin, while robotic manipulators cannot readily reproduce the rapid motions used in human throwing. We present a model-based framework for robotic boomerang throwing centered on the release state. We identify the boomerang flight dynamics in stages to predict how flight changes across design variations. To systematically design the robot throwing motion, we screen candidate parameters according to how strongly and consistently they control release spin under uncertain contact conditions. These models are then used to design the throwing motion and boomerang for a 6-DoF manipulator with limited joint speeds. To our knowledge, this is the first robotic manipulator to generate a returning boomerang flight. In the demonstrated returning trial, the boomerang is released at 51 rad/s (8.1 rev/s), reaches 2.03 m from the robot base, and returns to touch down 0.31 m from the base. The successful release differs significantly from the measured human throws, showing that a robot need not imitate human throwing motion to achieve a returning flight. The project page is available at https://robot-boomerang.github.io
Summary / 总结
Throwing objects that generate aerodynamic lift can greatly extend robot throwing beyond ballistic flight.
Scaling Down the Scaling Laws: Parameter Efficiency and Compute-Optimal Training in Resource-Constrained Large Language Models
Authors: Joe Dwyer
First: 2026-10-05T14:12:53+00:00 · Latest: 2026-10-07T17:24:21+00:00
Abstract
Large language models (LLMs) have achieved substantial performance gains through increases in model size, training data, and computational resources. However, traditional scaling approaches produce diminishing returns, rising financial and environmental costs, and barriers to participation for researchers operating outside large industrial laboratories. This review examines the evolution of LLM scaling theory from empirical scaling laws to compute-optimal training, with particular emphasis on parameter efficiency, token utilization, data efficiency, and resource-constrained environments. Foundational work on scaling laws is synthesized alongside later research on compute-optimal training, data pruning, efficient architectures, quantization, low-rank adaptation, and edge-oriented optimization. The literature indicates a shift from scale maximization toward more deliberate allocation of parameters, tokens, compute, and hardware resources. At the same time, important empirical, theoretical, and methodological gaps remain regarding whether scaling principles established on enterprise-grade infrastructure generalize to smaller models and constrained computing environments. This review organizes these developments into a unified framework for resource-efficient LLM training and argues that future progress should evaluate efficiency not solely through model performance, but through the relationship among performance, parameter count, computational cost, token allocation, and hardware constraints.
Summary / 总结
Large language models (LLMs) have achieved substantial performance gains through increases in model size, training data, and computational resources.
AirGroundVLN: A Large-Scale Benchmark for Goal-Oriented Air-Ground Collaborative Vision-and-Language Navigation
Authors: Zhenxuan Zeng, Qingle Wu, Wei Suo, Maojia Wu, Bairong Zhang, Hangzheng Yu, Peng Wang
First: 2026-10-07T17:01:20+00:00 · Latest: 2026-10-07T17:01:20+00:00
Abstract
Goal-oriented Vision-and-Language Navigation (VLN) requires agents to locate and reach targets described in natural language without prescribed routes. Air--ground collaboration is valuable for tasks requiring both wide-area search and fine-grained localization. However, systematic study of goal-oriented air--ground collaborative VLN remains limited by the lack of large-scale, diverse benchmarks and two core challenges: 1) substantial differences between aerial and ground views, together with useful observations becoming unavailable as navigation proceeds, make it difficult to maintain spatially consistent context across platforms and over time; and 2) asymmetric spatial observability makes ground perception locally detailed but spatially limited and aerial perception broad but locally coarse, limiting the reliability of single-platform planning. To address these limitations, we introduce AirGroundVLN, a benchmark containing 10,281 navigation episodes and 955 target instances across 19 Unreal Engine environments, with seen/unseen splits and an aerial-visibility protocol for systematic evaluation. Alongside the benchmark, we propose AG-CoNAV, a trainable reference framework comprising two key components: Spatiotemporally Anchored Collaborative Memory (SACM) and Aerial-Guided Regional-to-Local Planning (AGRLP). SACM maintains and retrieves spatially consistent historical context across aerial and ground observations. Meanwhile, AGRLP combines regional aerial guidance with fine-grained ground navigation. Extensive experiments demonstrate the effectiveness of AG-CoNAV and establish AirGroundVLN as a comprehensive benchmark for future exploration.
Summary / 总结
Goal-oriented Vision-and-Language Navigation (VLN) requires agents to locate and reach targets described in natural language without prescribed routes.
OpenViTac: Learning and Benchmarking Visuo-Tactile Policies in a Unified Sim-and-Real Framework
Authors: Yifan Wu, Qin Li, Nan Min, Guojin Zhong, Haoyu Zhao, Zhiyuan Li, Houze Xu, Shengqi Xu, Xingyao Lin, Zijie Diao, Zhaoxiang Liu, Shiguo Lian, Shunlin Lu, Shihao Zhao, Ziyi Ye, Zuxuan Wu, Yu-Gang Jiang
First: 2026-10-07T16:43:29+00:00 · Latest: 2026-10-07T16:43:29+00:00
Comments: Project website: https://fvl-repo.github.io/OpenViTac/
Abstract
Tactile feedback provides embodied agents with physical information beyond visual observations, enabling more reliable interaction with the real world. However, despite the rapid progress of vision-tactile-language-action (VTLA) policies, there remains a lack of unified benchmarks for evaluating tactile-enabled robot manipulation across simulation and the real world. To address this gap, we introduce OpenViTac, a visuo-tactile manipulation benchmark for evaluating robot policies across simulation and the real world. OpenViTac organizes contact-rich manipulation into four tactile-relevant capability dimensions and provides paired simulation-real-world settings for consistent evaluation of VLA, WAM, and VTLA policies. Building upon this benchmark, we investigate how different tactile representations and integration strategies affect the performance of pretrained VLA models. Correspondingly, we introduce OpenVTLA, a tactile augmentation framework that combines the best-performing representation and integration strategy. Furthermore, we leverage the paired benchmark setting to study sim-real co-training and analyze factors affecting cross-domain policy learning. Together, OpenViTac provides a unified platform for evaluating and advancing visuo-tactile robot manipulation.
Summary / 总结
Tactile feedback provides embodied agents with physical information beyond visual observations, enabling more reliable interaction with the real world.
Robotic Ultra-Long-Horizon Manipulation Skills via Human-guided Lifelong Code Generation
Authors: Yuan Meng, Zhenguo Sun, Max Fest, Xiangtong Yao, Xukun Li, Zhenshan Bing, Alois Knoll
First: 2025-09-23T03:34:19+00:00 · Latest: 2026-10-07T16:26:12+00:00
Comments: final submission RA-L 2026.09
Abstract
Large language models (LLMs) can translate natural-language instructions for robotic manipulation into executable code, but ambiguity, noisy generations, and limited context windows make ultra-long-horizon tasks unreliable. Closed-loop approaches that rely only on LLM feedback also struggle because LLMs have limited robotic reasoning, even when task errors are obvious to humans. Feedback is often stored in representations that generalize poorly to unseen tasks and can cause catastrophic forgetting as new corrections accumulate. We propose LYRA, a human-guided lifelong skill learning and code generation framework that distills human feedback into modular, reusable skills and incrementally extends their functionality across successive interactions while preserving previously learned behavior. External memory stores learned skills and execution examples; retrieval-augmented generation selects relevant knowledge, while user hints guide reuse when retrieval is insufficient, supporting ultra-long-horizon execution. Experiments on Ravens, Franka Kitchen, LIBERO-long, MetaWorld, and real-world tasks show a 0.93 success rate, up to 27\% higher than baselines, and a 42\% improvement in correction efficiency. LYRA also robustly solves ``build a house'', which requires planning over 20 primitives.
Summary / 总结
Large language models (LLMs) can translate natural-language instructions for robotic manipulation into executable code, but ambiguity, noisy generations, and limited context windows make ultra-long-horizon tasks unreliable.
Targeting World Models to Compromise Robot Learning Pipelines
Authors: Ethan Rathbun, Ahmed Agha, Saaduddin Mahmud, Christopher Amato, Alina Oprea, Eugene Bagdasarian
Venue: CoRL Spotlight
First: 2026-06-08T13:50:31+00:00 · Latest: 2026-10-07T15:29:28+00:00
Comments: 9 Pages, CoRL Spotlight
Abstract
World models have recently seen a rapid growth in both their popularity and capability as more data efficient tools for generating robot training data or simulating real world environments, with many works proposing their integration into the robot learning pipeline. While highly practical, in this work we demonstrate that world models introduce a uniquely stealthy and effective data poisoning entry point into the robot learning supply chain that can result in the deployment of unsafe or otherwise compromised robotic policies despite training on seemingly safe ground truth training data. In contrast to traditional data poisoning techniques which directly implant dangerous trajectories into sold or uploaded datasets, our novel attack methods inject malicious prompts or compromising transition dynamics into visibly safe teleoperated datasets which are only activated once fed through a world model as input. This can result in the generation of synthetic, dangerous robot training trajectories and subsequently unsafe or compromised robot policies. We demonstrate the effectiveness of our attacks against both state of the art action conditioned and text conditioned world models, showing a full end-to-end backdoor on a downstream DRL policy and a proof-of-concept for the VLA setting. Overall these findings necessitate research into more secure world models and reevaluating their position within the robot learning supply chain.
Summary / 总结
World models have recently seen a rapid growth in both their popularity and capability as more data efficient tools for generating robot training data or simulating real world environments, with many works proposing their integration into the robot learning pipeline.
Unifying Object-Centric World Models and Diffusion Policy: A Hierarchical Framework for Multi-Stage Robotic Tasks
Authors: Raktim Gautam Goswami, Prashanth Krishnamurthy, Yann LeCun, Farshad Khorrami
First: 2026-06-07T18:39:45+00:00 · Latest: 2026-10-07T15:08:52+00:00
Abstract
Visual world models have shown great potential in learning complex system dynamics. Recent advancements leverage these models as transition functions within Model Predictive Control (MPC) frameworks to solve various control tasks. When applied to robotics, however, they are limited to single-stage tasks such as reaching or grasping, and struggle with multi-stage ones that demand complex sequential planning. In this work, we introduce WorldDP, a world model framework designed for multi-stage robotic manipulation. Our hierarchical approach utilizes a high-level world model as a transition function to optimize for feasible subgoals during runtime, which are subsequently reached by a low-level Diffusion Policy. To further aid in learning dynamics and planning, we incorporate object-centric representations that decouple environmental entities and enable us to plan sequentially with respect to each. Evaluated across several robotics benchmarks, WorldDP consistently outperforms existing baselines, validating that coupling the world model's physically grounded planning with diffusion policy's efficient execution yields superior multi-stage performance. Project Page: https://raktimgg.github.io/worlddp-website/.
Summary / 总结
Visual world models have shown great potential in learning complex system dynamics.
Agentic AI-Assisted Modeling for Production Scheduling: Assessment in Constraint Programming
Authors: Ángel Sánchez-Fernández, Javier Pernas-Álvarez, Diego Crespo-Pereira
First: 2026-10-07T14:51:37+00:00 · Latest: 2026-10-07T14:51:37+00:00
Comments: 29 pages, 9 figures
Abstract
Developing optimization models for production scheduling requires substantial expert effort. Research on large language models (LLMs) has followed two directions: specialized approaches for automated modeling, mostly for mixed-integer linear programming, which often rely on dedicated training or problem-specific architectures that limit industrial deployment; and agentic artificial intelligence for operational decision support, which generally assumes that the optimization model already exists. This study bridges both directions by assessing whether general-purpose LLMs, orchestrated as agents without task-specific training, can formulate and implement constraint programming models from natural-language problem descriptions. Singleagent and multi-agent architectures are integrated with a Model Context Protocol server that provides context-aware retrieval of solver documentation to mitigate hallucinations during implementation. Both are compared with a direct LLM baseline on six industry-oriented problems covering flow-shop, job-shop, flexible job-shop and resource-constrained warehouse scheduling, using three LLMs and assessing modeling accuracy, execution success, latency and token consumption. Formulation proves largely within reach of current LLMs, whereas implementation is the main barrier. The multi-agent workflow raises the share of scripts that run correctly as generated from 14.8% with a direct LLM call to 59.3%, reaching 80.6% on the four less complex problems, while tightly coupled intralogistics models remain an open challenge.
Summary / 总结
Developing optimization models for production scheduling requires substantial expert effort.
Do Vision-Language-Action Models Understand Instructions? A Mechanistic Interpretability Study on Language Grounding
Authors: Theodor Wulff, Angelo Cangelosi
First: 2026-10-07T14:48:25+00:00 · Latest: 2026-10-07T14:48:25+00:00
Abstract
Vision-Language-Action models are designed to generalise across environments and task descriptions, raising the question of whether their action generation actually depends on the language instruction, or whether they largely rely on visual cues and superficial correlations. Robustness to variance in the visual and linguistic observation space is critical for real-world deployment, yet VLAs lack explicit grounding modules and instead rely on the intrinsic language grounding capabilities of their Vision-Language model backbones. For this reason, we conduct a controlled mechanistic interpretability study on the language grounding capabilities of two state-of-the-art Vision-Language-Action models, $π_{0.5}$ and GR00T N1.7, by applying activation and attribution patching to the residual stream of the action generation modules. We systematically corrupt the task instruction of input samples of the LIBERO benchmark following five strategies: synonym replacement, semantic scaling, directional corruption, random object substitution, and empty string. Our experiments find that both models are comparatively insensitive to abstract rephrasing and to referencing non-existent objects, but react strongly to empty task descriptions and, especially, to directional language. During action generation, this sensitivity is concentrated in different loci for each model: mainly in the early, periodic cross-attention layers for GR00T N1.7, versus distributed across the earliest and selected later layers for $π_{0.5}$. For GR00T N1.7, directional perturbations drive some of the largest causal effects while leaving the internal representational geometry comparatively unchanged, a dissociation we do not observe clearly for $π_{0.5}$. Finally, the reliability of attribution patching is model-dependent: it closely tracks activation patching for GR00T N1.7 but not for $π_{0.5}$.
Summary / 总结
Vision-Language-Action models are designed to generalise across environments and task descriptions, raising the question of whether their action generation actually depends on the language instruction, or whether they largely rely on visual cues and superficial correlations.
Perspective: Content-addressable memories as a computing primitive for today's AI and beyond
Authors: Paul-Philipp Manea, Bo Wen, Peiyi He, Can Li, John Paul Strachan
First: 2026-10-07T12:46:38+00:00 · Latest: 2026-10-07T12:46:38+00:00
Comments: 30 pages, 8 figures, 3 boxes. Perspective article, submitted to Nature Communications
Abstract
Modern artificial intelligence is predominantly executed on computing architectures optimized for dense linear algebra. While this has enabled the success of contemporary neural networks and motivated compute-in-memory (CIM) architectures, a growing class of artificial intelligence (AI) workloads depends on associative retrieval, identifying stored information by content or similarity rather than by explicit memory addresses. Such operations are central to transformer attention, tree-based inference, genomic search, and other retrieval-intensive applications, yet remain inefficiently supported by conventional memory systems. In this Perspective, we argue that content-addressable memories (CAMs) provide a complementary hardware primitive for associative processing in AI. We review their ability to perform massively parallel in-memory matching, discuss how emerging memory technologies can improve density and energy efficiency, and identify hierarchical search, application-specific architectures, hardware-aware learning, and heterogeneous integration with CIM as key directions for scalable associative computing. Together, these developments suggest that associative retrieval should complement linear algebra as a foundational computing primitive for future AI systems.
Summary / 总结
Modern artificial intelligence is predominantly executed on computing architectures optimized for dense linear algebra.
Many Ways to Succeed: Diversity-Driven RL Fine-Tuning for VLA Generalization
Authors: Haoru Li, Jinmei Liu, Zhiyong Wang, Xiaoming Li, Zhenhong Sun, Daoyi Dong, Chunlin Chen, Zhi Wang
First: 2026-10-07T12:26:21+00:00 · Latest: 2026-10-07T12:26:21+00:00
Abstract
Reinforcement learning (RL) fine-tuning improves vision-language-action (VLA) policies through closed-loop experience, yet generalization beyond the fine-tuning distribution remains limited. Our analysis reveals a selective reshaping of exploration: RL contracts behavior globally, yet diversifies successful trajectories, elicits success with fewer rollouts, and covers more of the latent task-valid solution space than supervised fine-tuning. Broader successful-mode coverage may provide alternative strategies under distribution shifts. Inspired by this, we introduce DRIVE (Diversity-driven RL fIne-tuning for VLA gEneralization), which turns successful-behavior diversity into an explicit RL objective. DRIVE groups rollouts under matched task conditions, compares their trajectories with temporal alignment, and derives a success-conditioned intrinsic reward from relative behavioral diversity. This design encourages broader coverage of feasible solutions without rewarding diverse failures or superficial timing differences. Across LIBERO-Plus, ManiSkill3, and RoboTwin 2.0, DRIVE improves the average out-of-domain (OOD) performance over vanilla RL fine-tuning by 5.3 points on $π_0$ and 2.0 points on $π_{0.5}$. On a dual-arm AgileX PiPER-X platform, DRIVE further increases average OOD success from 64.1% to 73.3% (+9.2 points), demonstrating gains that persist under physical deployment.
Summary / 总结
Reinforcement learning (RL) fine-tuning improves vision-language-action (VLA) policies through closed-loop experience, yet generalization beyond the fine-tuning distribution remains limited.
Juno: Taming Predictive Latents for Vision-Language-Action Models
Authors: Yuchen Zhu, Chenyi Xu, Yulin Zhang, Gang Xu, Wentao Zhu
First: 2026-10-07T12:24:17+00:00 · Latest: 2026-10-07T12:24:17+00:00
Comments: Project Page: https://juno-policy.github.io/
Abstract
Joint-embedding predictive architectures (JEPAs) predict masked or future observations in representation space, offering a natural source of predictive latents for vision-language-action (VLA) models. Yet making these latents useful across pretraining, policy learning, and deployment requires addressing three failures: mismatch with embodiment-specific control, interference with action learning, and teacher miscalibration under distribution shifts. We introduce Juno, a unified framework built around one action-conditioned JEPA that serves as a control-aligned representation backbone, a predictive teacher, and an adaptable dynamics model. During pretraining, we train it on embodiment-matched trajectories and use a dynamic CLS loss to transfer motion-weighted patch dynamics to a compact global state. During policy learning, we fuse current-frame JEPA patches into VLA perception and use a decoupled reasoning branch with separate transformation parameters to distill future latent states for action generation. During deployment, we adapt the world model on all observed transitions, including failed rollouts, freeze the adapted teacher, and re-align the policy on verified executions using LoRA adapters and a trainable action head, without expert corrections or task rewards. On SimplerEnv, Juno raises average success from $60.9\%$ to $68.5\%$ over Qwen3GR00T, the strongest baseline, and test-time adaptation further reaches $72.7\%$; on a real robot, it retains $70\%$--$75\%$ success under background, height, and object shifts where the base policy collapses to $0\%$.
Summary / 总结
Joint-embedding predictive architectures (JEPAs) predict masked or future observations in representation space, offering a natural source of predictive latents for vision-language-action (VLA) models.
Towards Accurate End-Effector Localization for UMI-Style Robotic Manipulation Teaching
Authors: Junjie Zhang, Deteng Zhang, Zhisong Xu, Bo Sun, Liuyang Li, Yihong Tian, Jie Yin
First: 2026-10-07T11:14:14+00:00 · Latest: 2026-10-07T11:14:14+00:00
Comments: 9 pages, 8 figures, 5 tables. Project page: https://mild-web.github.io
Abstract
Robot demonstration learning requires accurate and temporally complete end-effector localization during close-range manipulation and camera occlusion. Existing SLAM benchmarks emphasize navigation motions, whereas manipulation datasets prioritize policy learning over localization evaluation. We introduce MILD, a Manipulation-Interface Localization Dataset with real-world and simulation sequences. The real-world subset provides 86 sensor sequences from Insta360 X5 and Insight9 across 15 repeated tabletop tasks, calibration assets, and a per-execution robot end-effector reference trajectory. The simulation subset, MILD-Sim, extends task coverage in Isaac Sim for controlled manipulation-replay studies. Benchmarking visual-inertial and fiducial-aided systems on instrumented real-world recordings reveals large differences in both TCP-relative trajectory error and temporal coverage, even under the same nominal task. To support marker-augmented teaching workspaces without a pre-surveyed fiducial map, we present AprilVINS, which combines fisheye visual-inertial estimation with sequence-local AprilTag geometry and separates prior admission from guarded export of the jointly optimized state. On Insta360 AprilTag4 recordings, AprilVINS(full) under a unified protocol with sequence-specific profiles reaches millimeter-level SE(3)-aligned TCP-relative APE RMSE with high time completion and lower reported error than the tested routes under their respective protocols, whereas fisheye VIO without tag factors remains at centimeter scale. Ablations separate accuracy from exportability, and a MILD-Sim replay study provides task-specific tolerance references for interpreting those error magnitudes. Together, MILD and AprilVINS provide a diagnostic benchmarking framework for UMI-style demonstration collection. Code, datasets, and evaluation manifests will be released upon acceptance.
Summary / 总结
Robot demonstration learning requires accurate and temporally complete end-effector localization during close-range manipulation and camera occlusion.
WAMJET: A Harness for World Action Model Acceleration
Authors: Le Chen, Lixin Liu, Jan Schneider, Zeju Qiu, Simon Guist, Bernhard Schölkopf, Dieter Büchler
First: 2026-10-01T04:26:18+00:00 · Latest: 2026-10-07T09:58:37+00:00
Comments: 8 pages, 3 figures, project page: https://liulixinkerry.github.io/WAMJET/index.html
Abstract
World Action Models (WAMs) leverage pretrained video foundation models for robot manipulation, but their large backbones and video-action co-prediction are expensive. Although existing acceleration techniques offer many ways to reduce this cost, selecting and composing them requires substantial engineering for each model and hardware platform. To tackle this bottleneck, we present WAMJET, an agentic harness that accelerates WAM inference by equipping coding agents with reusable optimization guidance and measurement and validation tools. WAMJET follows a bottleneck-driven workflow where the agent profiles inference, modifies targeted code, validates effects, and iteratively refines the acceleration stack as bottlenecks shift, while preserving action quality. Experiments span six WAMs, three coding agents, and two GPU architectures. WAMJET achieves up to 9.95x lossless speedup over upstream implementations. Approximation and hardware-aware optimization yield additional latency reductions, with comparable success rates. The results show that WAMJET can produce effective acceleration stacks for WAM deployment.
Summary / 总结
World Action Models (WAMs) leverage pretrained video foundation models for robot manipulation, but their large backbones and video-action co-prediction are expensive.
An RRAM-based Hardware Implementation of a Radial Basis Function Neuron for Edge Classifiers
Authors: Georgios Papandroulidakis, Shady Agwa, Themis Prodromakis
First: 2026-06-02T15:08:11+00:00 · Latest: 2026-10-07T09:38:38+00:00
Abstract
The deployment of modern machine learning (ML) solutions on resource-constrained edge devices highlights implementation challenges. This is especially true for extreme edge applications that include safety-critical components, such as autonomous navigation tasks. This paper demonstrates an artificial neural network (ANN) design leveraging Metal-Oxide Resistive RAM (RRAM) -based Analogue Content Addressable Memory (ACAM) as an efficient hardware substrate for performing metric-based classification and online adaptation on the edge. The proposed design is based on a custom Template piXeL (TXL) cell used for building the ACAM module, where each TXL cell acts as a configurable receptive field neuron. These cells employ a Radial Basis activation function to calculate the distance of an input from the programmed receptive field. The TXL can be organised into dense arrays for calculating the distance of a high-dimensional input against all stored prototypes, effectively performing fast and energy efficient similarity search. This hardware engine enables on-the-fly learning, where the receptive field parameters can be tuned to track domain shift. Through simulation of the proposed TXL-RBF classifier we can achieve 89.1\% accuracy on the MNIST dataset while consuming 185fJ per cell per operation when operating at 10MHz.
Summary / 总结
The deployment of modern machine learning (ML) solutions on resource-constrained edge devices highlights implementation challenges.
VLANeXt Family: A Systematic Study of VLA Models from Core Recipes to Emerging Paradigms
Authors: Xiao-Ming Wu, Kang Liao, Yihang Luo, Bin Fan, Jian-Jian Jiang, Runze Yang, Zhonghua Wu, Wei-Shi Zheng, Chen Change Loy
First: 2026-02-20T09:26:17+00:00 · Latest: 2026-10-07T09:16:51+00:00
Comments: Project Page: https://dravenalg.github.io/projects/VLANeXt/
Abstract
Following the rise of large foundation models, Vision-Language-Action models (VLAs) emerged, leveraging strong visual and language understanding from Vision-Language Models for general-purpose policy learning. Yet, the current VLA landscape remains fragmented and exploratory. Although many groups have proposed their own VLA models, inconsistencies in training protocols and evaluation settings make it difficult to identify which design choices truly matter. To bring structure to this evolving space, we reexamine the VLA design space under a unified framework and evaluation setup. Starting from a simple VLA baseline similar to RT-2, which is the origin of VLA, we systematically dissect design choices along three dimensions: foundational components, perception essentials, and action modeling perspectives. From this study, we distill 12 key findings that together form a practical recipe for building strong VLA models. The outcome of this exploration is a simple yet effective model, VLANeXt. It outperforms the state-of-the-art methods on the LIBERO and LIBERO-plus benchmarks and demonstrates strong performance in real-world experiments. Beyond identifying the core recipe, we further ask how far these design principles extend to the emerging paradigms in VLAs. We thus expand VLANeXt along several emerging directions, including model scaling, latent-action pretraining, latent predictive representation learning, and world action modeling. These studies give rise to the VLANeXt family, spanning compact and scaled VLA variants, latent-action models, JEPA-style predictive models, and World Action Models. Our results show that the core recipe provides a strong foundation across different model scales and emerging paradigms.
Summary / 总结
Following the rise of large foundation models, Vision-Language-Action models (VLAs) emerged, leveraging strong visual and language understanding from Vision-Language Models for general-purpose policy learning.
YUBI-STAG: Contact and Semantic-Rich Alignment for VLAs via Automated Video-Language Grounding
Authors: Masatoshi Tateno, Takehiko Ohkawa, Yueh-Hua Wu, Hanlong Li, Tatsuya Matsushima, Yoichi Sato, Kei Ota
First: 2026-10-07T09:14:26+00:00 · Latest: 2026-10-07T09:14:26+00:00
Comments: Project page: https://yubi-stag.airoa.io/
Abstract
Vision-Language-Action (VLA) models acquire broad manipulation capabilities via large-scale pretraining, yet eliciting them through language requires fine-grained alignment between instructions and physical interactions. Existing robot demonstrations typically provide only coarse task descriptions, omitting how actions are executed, including which gripper acts, which object is contacted, and how it is grasped and moved. We introduce YUBI-STAG, a framework for Spatio-Temporal Annotation and Grounding that automatically enriches manipulation demonstrations with interaction-rich semantics to align pretrained VLAs with fine-grained manipulation language. Combining contact-object segmentation with vision-language models, YUBI-STAG annotates object identities, attributes and states, per-gripper actions, bimanual coordination, and spatially grounded interactions. To address YUBI-STAG's reliance on localized sequences and multi-stage VLM inference, we distill it into YUBI-VLM. YUBI-VLM directly recovers action structure and annotations from raw, unsegmented video in few inference calls and operates from wrist views alone. We evaluate both frameworks on YUBI-STAG-Bench across temporal, semantic, and spatial grounding tasks. YUBI-VLM retains much of YUBI-STAG's annotation accuracy with fewer inference calls and shorter runtime while generalizing to unseen manipulations. Finally, post-training VLA policies on these annotations aligns them with fine-grained language and contact-aware structure. Bimanual experiments demonstrate improved performance and instruction following, including control over object identity, acting gripper, target location, and spatial relations absent from original labels.
Summary / 总结
Vision-Language-Action (VLA) models acquire broad manipulation capabilities via large-scale pretraining, yet eliciting them through language requires fine-grained alignment between instructions and physical interactions.
RoboFAC: A Comprehensive Framework for Robotic Failure Analysis and Correction
Authors: Zewei Ye, Weifeng Lu, Minghao Ye, Tao Lin, Shuo Yang, Junchi Yan, Bo Zhao
First: 2025-05-18T03:57:08+00:00 · Latest: 2026-10-07T09:00:17+00:00
Abstract
Vision-Language-Action (VLA) models have recently advanced robotic manipulation by translating natural-language instructions and visual observations into control actions. However, existing VLAs are primarily trained on successful expert demonstrations and lack structured supervision for failure diagnosis and recovery, limiting robustness in open-world scenarios. To address this limitation, we propose the Robotic Failure Analysis and Correction (RoboFAC) framework. We construct a large-scale failure-centric dataset comprising 9,440 erroneous manipulation trajectories and 78,623 QA pairs across 53 scenes in both simulation and real-world environments, with systematically categorized failure types. Leveraging this dataset, we develop a lightweight multimodal model specialized for task understanding, failure analysis, and failure correction, enabling efficient local deployment while remaining competitive with large proprietary models. Experimental results demonstrate that RoboFAC achieves a 34.1% higher failure analysis accuracy compared to GPT-4o. Furthermore, we integrated RoboFAC as an external supervisor in a real-world VLA control pipeline, yielding a 29.1% relative improvement across four tasks while significantly reducing latency relative to GPT-4o. These results demonstrate that RoboFAC enables systematic failure diagnosis and recovery, significantly enhancing VLA recovery capabilities. Our model and dataset are publicly available at https://github.com/MINT-SJTU/RoboFAC.
Summary / 总结
Vision-Language-Action (VLA) models have recently advanced robotic manipulation by translating natural-language instructions and visual observations into control actions.
RoboPace: Contact-Aware Time-Optimal Retiming for Action-Chunk Policies
Authors: Mimo Shirasaka, Takehiko Ohkawa, Takuya Okubo, Nicola Scianca, Tatsuya Matsushima, Kei Ota
First: 2026-10-07T08:55:08+00:00 · Latest: 2026-10-07T08:55:08+00:00
Comments: Project: https://robopace.airoa.io/
Abstract
Robot manipulation data collection has been shifting from teleoperation toward robot-free demonstrations, through interfaces such as the Universal Manipulation Interface (UMI) or directly from human hands. Vision-Language-Action (VLA) policies trained on such data inherit the demonstrator's timing. Yet human timing does not directly transfer to robots: compliant hands tolerate fast contact, whereas robots may overshoot due to actuator and tracking limitations; conversely, robots can move faster in free space. This motivates a unified approach that reconciles execution speed with contact safety. We present RoboPace, an online retiming layer that preserves the policy's geometric path while adapting its timing, respecting the target robot's kinematic and dynamic constraints. It adapts execution speed based on predicted contact, jointly accounting for contact-dependent speed limits and the robot's motion constraints. The method requires no policy retraining and operates in real time. Across three contact-rich tasks on a dual-arm robot, faster uniform execution and physical-limit-only retiming largely fail. RoboPace instead achieves higher overall success than slow uniform execution while completing four of five commands in approximately half the time, retaining the reliability of slow execution without its time cost.
Summary / 总结
Robot manipulation data collection has been shifting from teleoperation toward robot-free demonstrations, through interfaces such as the Universal Manipulation Interface (UMI) or directly from human hands.
Targeted Modality Dropout for Real-Robot Manipulation Robust to Intermittent Vision Loss
Authors: Genki Shikada, Kazuki Osamura, Masaru Ide, Tetsuya Ogata, Kanata Suzuki
First: 2026-10-07T07:07:15+00:00 · Latest: 2026-10-07T07:07:15+00:00
Comments: 7 pages, 5 figures, 2 tables. Submitted to the 2027 IEEE/SICE International Symposium on System Integration (SII 2027)
Abstract
Imitation learning policies that integrate multiple sensory modalities are prone to overreliance on a dominant modality, such as vision, during training, which can disrupt policy execution when that modality is lost at inference time. In this paper, we introduce Targeted Modality Dropout (TMD), in which the dependence on each modality is estimated using attention and the most dominant modality is selectively dropped. This is combined with entropy regularization over the dependence distribution. Through real-robot evaluation using a bimanual manipulator, we show that under vision loss the success rate of the baseline policy drops substantially, whereas TMD sustains task execution. In contrast, a conventional dropout that selects the dropped modality at random, without the entropy regularization, fails on many tasks even without vision loss.
Summary / 总结
Imitation learning policies that integrate multiple sensory modalities are prone to overreliance on a dominant modality, such as vision, during training, which can disrupt policy execution when that modality is lost at inference time.
WBAG: A Whole-Body and Attached-Geometry Safety Framework for Vision-Language-Action Manipulation
Authors: Samuel Zhen, Siwon Jo, Yanze Zhang, Wenhao Luo
First: 2026-10-01T05:26:17+00:00 · Latest: 2026-10-07T06:14:55+00:00
Comments: Project page: https://samuelzhen.com/projects/wbag
Abstract
Vision-language-action (VLA) policies have demonstrated impressive capabilities in generalizable robotic manipulation, but their deployment in the real world remains challenging due to potential collisions involving different parts of the robot, manipulated objects, and the surrounding environment. Existing inference-time VLA safety frameworks typically rely on simplified end-effector-centered representations that do not explicitly model the full articulated robot and attached-object geometry. In this paper, we present WBAG, a safety framework that models the robot's whole-body and grasp-dependent attached geometry. WBAG constructs a grasp-conditioned safe set that adapts the protected geometry as objects are grasped, then converts this evolving geometry into differentiable CBF constraints that minimally modify the VLA's six-dimensional operational-space action for collision avoidance across robot, scene, and attached geometry. On the SafeLIBERO benchmark, a variant of LIBERO augmented with obstacles for safety evaluation, WBAG achieves the best overall safety and safe task success among the evaluated methods under a scene-level safety evaluator that monitors all eligible non-task objects, reaching 97.38% aggregate Scene Safety and 59.38% Safe Success. Project page: https://samuelzhen.com/projects/wbag
Summary / 总结
Vision-language-action (VLA) policies have demonstrated impressive capabilities in generalizable robotic manipulation, but their deployment in the real world remains challenging due to potential collisions involving different parts of the robot, manipulated objects, and the surrounding environment.
Sparse Feature Policy Unlearning Mitigates State Hallucination in Vision-Language-Action Models
Authors: Jiho Lee, Jeongeun Park, Heayoun Choi, Taekyung Kim, Eunwoo Kim
First: 2026-10-07T05:52:02+00:00 · Latest: 2026-10-07T05:52:02+00:00
Abstract
Vision-Language-Action (VLA) models have shown strong generalization in robotic manipulation by leveraging rich representations from pretrained vision-language models. However, their deployment in real-world environments remains limited by recurring unreliable behaviors. In this work, we study state hallucination, a recurring failure pattern in which a VLA continues acting as if an unrealized robot-object state had been achieved. Our analyses find that state hallucination coincides with weakened attention to task-relevant visual regions, and a mechanistic interpretation via sparse autoencoders reveals that hallucination-associated sparse features are activated when these failures occur. Based on this analysis, we propose SOUL (Sparse feature pOlicy UnLearning), which selectively unlearns policy knowledge associated with state hallucination behaviors, where sparse features identified from hallucination failures and successful behaviors serve as explicit forgetting and retention targets, respectively. Experiments across VLA architectures in simulated and real-world environments show that our method substantially reduces hallucinated failures and improves task success without substantially compromising the existing manipulation capabilities. These results suggest that interpretable feature analysis provides a practical basis for selectively modifying undesirable knowledge in robot policies.
Summary / 总结
Vision-Language-Action (VLA) models have shown strong generalization in robotic manipulation by leveraging rich representations from pretrained vision-language models.
RoboPilot: Generalizable Dynamic Robotic Manipulation with Dual-thinking Modes
Authors: Xinyi Liu, Mohammadreza Fani Sani, Zewei Zhou, Julius Wirbel, Bahram Zarrin, Roberto Galeazzi
First: 2025-09-30T18:25:47+00:00 · Latest: 2026-10-07T05:23:29+00:00
Comments: IROS2026, Project Website: https://sherryliu3670.github.io/robopilot/
Abstract
Despite rapid progress in robotics, complex or long-horizon tasks remain a fundamental challenge. Most current approaches follow an open-loop paradigm with limited reasoning and no feedback, resulting in poor robustness to environmental changes and severe error accumulation. We present RoboPilot, a dual-thinking closed-loop agentic framework for robotic manipulation that supports adaptive reasoning for complex tasks in real-world dynamic environments. RoboPilot leverages primitive actions for structured task planning and flexible action generation as a agentic system, while introducing feedback to enable replanning from dynamic changes and execution errors. Chain-of-Thought reasoning further enhances high-level task planning and guides low-level action generation. The agentic system dynamically switches between fast and slow thinking to balance efficiency and accuracy. To systematically evaluate the robustness of RoboPilot in diverse robot manipulation scenarios, we introduce RoboPilot-Bench, a benchmark spanning 21 tasks across 10 categories, including infeasible-task recognition and dynamic recovery. Experiments show that RoboPilot outperforms state-of-the-art baselines by 11% in task success rate, and the real-world deployment on an industrial robot further demonstrates its robustness.
Summary / 总结
Despite rapid progress in robotics, complex or long-horizon tasks remain a fundamental challenge.
TMT: Runtime Backdoor Detection for Vision-Language-Action Policies on Unseen Tasks
Authors: Zirun Zhou, Jingfeng Zhang, HaoChuan Xu, Xizhe Zhang, Elliott Wen, Jing Sun, Hong Jia
First: 2026-10-07T05:20:16+00:00 · Latest: 2026-10-07T05:20:16+00:00
Abstract
Backdoored vision-language-action (VLA) policies can preserve benign task performance while producing malicious actions when a trigger appears. Detecting such activation is difficult because malicious behavior can comprise individually plausible actions, while unfamiliar tasks introduce legitimate changes in observations and behavior. We introduce TMT, a runtime backdoor detector based on Token Manifold and latent Transition modeling. Trained on benign rollouts, its two branches assess input-token structure and prediction errors in adjacent-layer latent dynamics. A suspicious rollout identified by the token manifold branch, once confirmed through latent deviations, guides transition selection for subsequent monitoring. We further explore policy purification through self-distillation: a frozen copy of the backdoored policy provides benign-input actions to supervise a student on paired benign and triggered observations, without requiring a separate clean reference policy. For evaluation, we adapt traditional backdoor detectors and repurpose anomaly and failure detection methods as VLA backdoor detectors. In a post-hoc comparison with ten baselines, TMT achieves state-of-the-art backdoor detection performance on unseen tasks across three VLA backdoor attacks. Our project page is available at https://zzr42.github.io/tmt/.
Summary / 总结
Backdoored vision-language-action (VLA) policies can preserve benign task performance while producing malicious actions when a trigger appears.
RobotAPO: Adversarial Physics Preference Optimization for Robotic Manipulation Video Generation
Authors: Kerui Li, Zhe Jing, Chenyi Huang, Xiaofeng Wang, Zheng Zhu, Haoming Cui, Huaibo Huang
First: 2026-10-07T05:10:17+00:00 · Latest: 2026-10-07T05:10:17+00:00
Abstract
Robotic manipulation videos are increasingly used as visual plans for embodied agents, but optimizing purely for visual plausibility often fails to capture the fragile physical manifold of real-world interactions. Even minor physics-violating errors at the interaction boundary, such as interpenetration or premature object motion, can completely invalidate the inferred timing and pose needed for downstream execution. Because standard supervised fine-tuning lacks the direct pressure to penalize these localized failures, we introduce AgiBot-PhysPref. This rigorously curated 10,000-sample preference dataset isolates condition-matched physics violations, turning the generator's own failure distribution into a foundational signal for physical consistency. Building upon this, we propose RobotAPO, an adversarial physics preference optimization framework operating in the continuous flow-matching denoising space. To prevent the policy from merely memorizing static curated failures, RobotAPO employs a lightweight adversarial counterfactual proposer that learns a condition-dependent, physical-failure-biased direction in denoising space. This encourages the model to explore and better respect the physical interaction boundary, all while maintaining a pure prompt-and-reference inference interface without requiring external structural conditioning. Comprehensive evaluations demonstrate that explicitly correcting these localized physics violations improves downstream robot execution from generated videos. On held-out AgiBot conditions, RobotAPO outperforms the strongest controlled internal baseline in physical consistency by 6.8% hard score and 10.0% soft score. Crucially, in real-robot replay, it translates these physical-consistency gains into a 37.4% relative improvement in task success over the strongest controlled internal baseline.
Summary / 总结
Robotic manipulation videos are increasingly used as visual plans for embodied agents, but optimizing purely for visual plausibility often fails to capture the fragile physical manifold of real-world interactions.
TempoBridge: Language-Guided Tempo Control for Vision-Language-Action Policies
Authors: Yeonseo Lee, Hyosup Shin, Guebin Hwang, Sungho Jo
First: 2026-10-07T05:07:31+00:00 · Latest: 2026-10-07T05:07:31+00:00
Comments: 8 pages, 5 figures. Project page: https://lysees.github.io/tempobridge-page/
Abstract
Vision-Language-Action (VLA) models are effective at understanding what task to perform, but provide limited control over how it should be executed, such as moving quickly or slowly. We introduce TempoBridge, a lightweight framework that uses frozen VLA representations to modulate actions according to tempo cues in the instruction at each task phase, without additional tempo-conditioned robot demonstrations or tempo-specific base-policy fine-tuning. TempoBridge extracts tempo cues from contextual VLM representations, aligns them with task progress through a causal phase router, and modulates nominal motion commands during execution. Across LIBERO tasks, TempoBridge improves Tempo Success Rate from 52.6% to 89.7% under canonical tempo instructions while retaining high task success. It also preserves near-baseline performance when no tempo cue is present and generalizes to unseen tempo expressions without additional training. Experiments on a physical robot further demonstrate language-conditioned tempo modulation in real-world manipulation.
Summary / 总结
Vision-Language-Action (VLA) models are effective at understanding what task to perform, but provide limited control over how it should be executed, such as moving quickly or slowly.
BenchmarkAnything: Agent-Driven Construction of Simulator-Ready Microarchitecture Benchmarks
Authors: Xiangfeng Sun, Ceyu Xu, Chen Bai, Yuan Xie
First: 2026-10-07T05:00:03+00:00 · Latest: 2026-10-07T05:00:03+00:00
Abstract
The selection of benchmark workloads is of paramount importance in computer architecture, as it establishes the yardstick against which architectural innovations are measured and guided. Yet for decades, the SPEC benchmark suites, comprising merely tens of workloads, have been the de facto standard in academic architectural research, where they are frequently treated as a principal evaluation and optimization target. When a suite this small is relied upon so heavily, it risks architectural overfitting; as our research and prior studies demonstrate, an overly narrow focus can mislead design decisions by overvaluing certain innovations, producing cores that excel on SPEC benchmarks yet underperform on broader, realistic workloads.
To mitigate this overfitting, adopting a large, comprehensive benchmark suite is the natural solution. However, the immense engineering effort required to strip software into the clean, interference-free binary executables demanded by simulators often makes this highly impractical. In this work, we demonstrate that AI agents provide an elegant solution to this challenge. Rather than manually curating yet another static benchmark suite, we introduce an agent-driven workflow capable of autonomously transforming arbitrary open-source repositories into simulator-ready executables. This automated approach makes workload collection highly scalable, allowing us to rapidly harvest hundreds of diverse applications from public repositories into our benchmark suite. Through a comparative analysis of our agent-generated suite against SPEC, we show that it not only achieves higher-fidelity performance assessments but also uncovers novel architectural insights that traditional, static suites fail to expose.
Summary / 总结
The selection of benchmark workloads is of paramount importance in computer architecture, as it establishes the yardstick against which architectural innovations are measured and guided.