Daily Papers Arch&EAI

2026-10-05 09:33
Snapshot: 20261005_0933
APT: Action Expert Pretraining Improves Instruction Generalization of Vision-Language-Action Policies
Authors: Kechun Xu, Zhenjie Zhu, Anzhe Chen, Rong Xiong, Yue Wang
First: 2026-06-10T17:34:25+00:00 · Latest: 2026-10-02T13:06:06+00:00
Comments: Accepted by CoRL2026
Abstract
Vision-Language-Action (VLA) models that couple pretrained Vision-Language Models (VLMs) with continuous action experts have achieved strong manipulation performance, yet generalization to out-of-distribution (OOD) language instructions remains poor. A known challenge is the structural imbalance in VLA data, where language is far less diverse than visual and action content, making policies prone to visual shortcuts. While discrete-action methods mitigate this through vision-language co-training, continuous action experts lack such protection: they start from random initialization and learn entirely from imbalanced data, producing noisy gradients that corrupt the VLM and fail to exploit its language capability. We address this from a Bayesian perspective, factorizing the policy into a language-agnostic Vision-Action (VA) prior and a language-conditioned VLA likelihood, and propose APT, a two-stage training method emphasizing Action expert PreTraining. In Stage 1, the action expert is pretrained as a VA prior on vision-action pairs from a frozen VLM, bypassing the language imbalance. In Stage 2, language tokens are injected through a gated fusion mechanism that integrates VLM features while preserving the learned visuomotor prior. APT applies to mainstream VLA architectures, including the $π$ and GR00T-style architectures. Comprehensive experiments validate that APT achieves consistent gains on unseen instructions and compositional tasks. Project Page: https://xukechun.github.io/papers/APT/
Summary / 总结
Vision-Language-Action (VLA) models that couple pretrained Vision-Language Models (VLMs) with continuous action experts have achieved strong manipulation performance, yet generalization to out-of-distribution (OOD) language instructions remains poor.
ROVE: Unlocking Human Interventions for Humanoid Manipulation via Reinforcement Learning
Authors: Wei Xiao, Weiliang Tang, Yuying Ge, Hui Zhou, Yao Mu, Li Zhang, Yixiao Ge
First: 2026-06-15T17:45:06+00:00 · Latest: 2026-10-02T12:11:21+00:00
Abstract
Human interventions provide crucial corrective signals for post-training Vision-Language-Action (VLA) models. However, enabling seamless humanoid interventions is a formidable systems challenge due to complex whole-body kinematics and dexterous-hand control. Consequently, the collected intervention trajectories are often suboptimal, and methods that rely on human interventions as expert supervision can absorb hesitant, inefficient, or even erroneous behaviors. To address both the system and algorithmic challenges, we propose ROVE, a reinforcement learning framework for humanoid VLA post-training with imperfect human interventions. First, ROVE introduces a human-in-the-loop pipeline capable of collecting deployment and intervention data for humanoid manipulation. Second, it utilizes Optimistic Value Estimation (OVE) to prioritize high-value behaviors from mixed-quality trajectories. To further robustify value estimation, we incorporate cross-embodiment human experience videos to provide rich supervision for long-tailed failure and recovery modes. The resulting critic yields informative advantage signals, steering the VLA actor to focus on high-value behaviors rather than indiscriminately imitating all actions. On challenging real-world contact-rich and fine-grained humanoid manipulation tasks, ROVE outperforms experience-learning baselines and consistently improves across multiple rollout-intervention iterations.
Summary / 总结
Human interventions provide crucial corrective signals for post-training Vision-Language-Action (VLA) models.
Uncertainty Quantification for Flow-Based Generalist Robot Policies
Authors: Ralf Römer, Maximilian Seeliger, Saida Liu, Ben Sturgis, Marco Bagatella, Daniel Marta, Andreas Krause, Angela P. Schoellig
First: 2026-06-16T15:19:09+00:00 · Latest: 2026-10-02T10:42:08+00:00
Comments: Project page: tum-lsy.github.io/uq_generalist_policies/. 41 pages, 18 figures
Abstract
Generalist robot policies, such as vision-language-action models (VLAs) and world-action models (WAMs), combine powerful pretrained backbones with expressive generative action heads trained via flow matching on large-scale robotic datasets. Despite their strong empirical performance in robotic manipulation, these policies lack mechanisms to quantify confidence in their predictions and to detect when their actions may be unreliable. This presents a critical limitation for real-world deployment in non-stationary environments, where models inevitably encounter scenarios outside their pretraining distribution and may fail without warning. To address this, we derive an efficient method to quantify epistemic uncertainty in flow-matching models by leveraging velocity-field disagreement (VFD) across a small ensemble. We successfully use this uncertainty estimate for detecting failures during deployment and active fine-tuning of flow-based generalist policies. For the latter, we propose SAVE, a simple yet effective method for uncertainty-guided active multitask fine-tuning that reduces the number of costly expert demonstrations required to adapt generalist policies to new tasks. We conduct experiments in simulation and the real world, across VLAs and a WAM. VFD yields better-calibrated uncertainty estimates predictive of downstream performance and detects failures with 8 pp higher overall accuracy than existing methods. Across three real-world tasks, SAVE improves final average success from 39 % to 47 % with a fixed demonstration budget. Our results show that measuring epistemic uncertainty with VFD enhances both failure awareness and adaptation of generalist robot policies. Project website: tum-lsy.github.io/uq_generalist_policies.
Summary / 总结
Generalist robot policies, such as vision-language-action models (VLAs) and world-action models (WAMs), combine powerful pretrained backbones with expressive generative action heads trained via flow matching on large-scale robotic datasets.
TimelyDAgger: Timing-Aware Expert Querying for VLA Policy Improvement
Authors: Zhixuan Zhao, Peiyan Li, Enhao Zhang, Yueran Tao, Hao Wang, Chenghao Yue, Lei Lv, Wentao Zhao, Jiahao Chen, Xin Liu, Kangyao Huang, Yu Luo, Huaping Liu
First: 2026-09-27T03:31:08+00:00 · Latest: 2026-10-02T10:26:53+00:00
Comments: 8 pages, 10 figures, 1 table
Abstract
DAgger improves robot policies by aggregating expert supervision from states visited during policy execution. Robot-gated DAgger automates expert queries, allowing the robot to decide when to request expert takeover. While existing gates emphasize detecting the need for assistance, takeover timing also shapes the content of these demonstrations and their value for policy learning. We propose TimelyDAgger, combining Bridge-PCA monitoring of internal vision-language-action (VLA) features with Feedback-guided Threshold Adaptation based on expert behavior to improve takeover timing. We introduce an evaluation framework linking failure detection, takeover timing, and policy improvement, including Target-Aligned Supervision Ratio (TASR) for assessing supervision quality without retraining. Experiments show that takeover timing affects policy learning, with TimelyDAgger achieving competitive failure detection and higher post-training success in most evaluated settings under matched expert-action budgets. Project website: https://seen-e.github.io/TimelyDagger/.
Summary / 总结
DAgger improves robot policies by aggregating expert supervision from states visited during policy execution.
Move-Then-Operate: Behavioral Phasing for Human-Like Robotic Manipulation
Authors: Haoming Xu, Lei Lei, Jie Gu, Chu Tang, Jingmin Chen, Ruiqi Wang
First: 2026-04-26T09:28:10+00:00 · Latest: 2026-10-02T10:14:04+00:00
Comments: 15 pages, 10 figures
Abstract
We present Move-Then-Operate, a Vision language action framework that explicitly decouples robotic manipulation into two distinct behavioral phases: coarse relocation (move) and contact-critical interaction (operate). Unlike monolithic policies that conflate these heterogeneous regimes, our architecture employs a dual-expert policy routed by a learnable phase selector, introducing a structural inductive bias that isolates phase-specific dynamics. Phase labels are automatically generated via an MLLM-based pipeline conditioned on lightweight contextual cues such as end-effector velocity and subtask decomposition to ensure alignment with human motor patterns. Evaluated on the RoboTwin2 benchmark, our method achieves an average success rate of $68.9\%$, outperforming the monolithic $π_0$ baseline by $24\%$. It matches or exceeds models trained on $10\times$ more data and reaches peak performance in $40\%$ fewer training steps, demonstrating that architectural disentanglement of move and operate phases is a highly effective and efficient strategy for mastering high-precision manipulation.
Summary / 总结
We present Move-Then-Operate, a Vision language action framework that explicitly decouples robotic manipulation into two distinct behavioral phases: coarse relocation (move) and contact-critical interaction (operate).
LayerRoute: Action-Conditioned Mixture-of-Layers Routing for Vision-Language-Action Policies
Authors: Zirong Song, Zheng Lu, Haoran Liao, Wanqi Zhong, Yunhe Ni, Lijie Wang, Xingjie Fan, Zhisheng Chen, Yantang Qu, Meijia Chen, Tianyu Xin, Yiming Li, Xiuying Chen
First: 2026-09-05T13:13:07+00:00 · Latest: 2026-10-02T10:05:01+00:00
Comments: 15 pages, 7 figures, 16 tables, including appendices
Abstract
Vision-Language-Action (VLA) policies leverage pretrained vision-language models (VLMs) to guide action generation for robot control. VLMs provide hierarchical visual-semantic representations that evolve across layers, from local visual geometry to abstract, language-aligned semantics; different manipulation tasks may therefore require different mixtures of layer representations. Meanwhile, the action module maintains intermediate representations that evolve throughout action computation and may provide useful information for subsequent decisions. However, existing VLA interfaces offer limited flexibility in representation access: VLM information is exposed through fixed layer assignments for each action layer, while intermediate action states are only propagated implicitly through residual streams without explicit reuse. We introduce LayerRoute, an action-conditioned representation routing interface that enables adaptive access to VLM layers and action representations. The Layer Mixture Router dynamically forms mixtures of cached VLM representations, while Action-State Reread reuses earlier action representations. Across diverse simulation and real-world benchmarks, LayerRoute consistently improves StarVLA-$π$ and $π_{0.5}$, achieving up to 7.2 gains on LIBERO Long with only 0.31% / 3.87% additional parameters. Ablation studies validate the benefit of action-conditioned layer routing, while routing analyses reveal structured allocation patterns across action layers and task settings.
Summary / 总结
Vision-Language-Action (VLA) policies leverage pretrained vision-language models (VLMs) to guide action generation for robot control.
AR-WAM: A Visual-Conditioned Agent-Ready World Action Model for Robotic Manipulation
Authors: Yicheng Jiang, Zesen Gan, Xiaobo Wang, Tianlun He, Chenxu Zhao, Minghui Wu, Xinyue Wang, Jiaxu Wang, Junhao He, Jianan Wang, Qiming Shao
First: 2026-09-20T11:55:26+00:00 · Latest: 2026-10-02T08:43:39+00:00
Abstract
As AI agents become increasingly capable, agent-driven robotic control is emerging as a compelling paradigm. However, prevailing vision-language-action (VLA) models and world action models (WAMs) still rely on natural-language instructions to specify manipulation tasks, an ill-suited interface for agent-driven control: referentially ambiguous, spatially imprecise, redundant with the agent's inherent language understanding, and entangling intent with execution. We present AR-WAM, a visual-conditioned, agent-ready world action model that replaces language with two complementary conditions: a visual grounding prompt (a bounding box of the target) denoting the interaction object and location, and a learnable operation token dictating the atomic skill to execute. Our compact 0.5B-parameter model, with a frozen pretrained visual encoder and no language encoder, predicts scene evolution within compact latent states while decoding actions, exposing the policy's intent through explicit, supervisable reasoning signals. A model-agnostic compatibility layer provides three primitives (detect, execute, and query) so that local VLMs or online agent APIs can drive the policy directly, with long-horizon memory and closed-loop error recovery delegated to the agent side. On RoboTwin 2.0, RMBench, and a real Astribot S1 dual-arm platform, AR-WAM attains the highest average success on standard manipulation (85.7% over the clean and randomized settings) and outperforms all baselines on memory-dependent and real-robot long-horizon tasks, improving success rates by 5.9% and 36.7%, respectively, while maintaining the lowest inference latency (14.1 ms). Project page is at https://ar-wam.github.io/.
Summary / 总结
As AI agents become increasingly capable, agent-driven robotic control is emerging as a compelling paradigm.
SlimKV: Joint Token-Feature KV Cache Compression with Reconstruction-Free Beacon Attention
Authors: Zihan Teng, Jiayu Zhao, Wentao Ren, Minhao Fan, Tianrui Ma, Song Chen, Weichen Liu
Venue: EMNLP 2026 Oral
First: 2026-10-02T07:45:42+00:00 · Latest: 2026-10-02T07:45:42+00:00
Comments: Accepted to EMNLP 2026 Main Conference (Oral)
Abstract
Long-context LLM serving is increasingly bottlenecked by KV-cache memory, especially in resource-constrained scenarios. Among existing KV-cache compression strategies, token-wise methods reduce cached states but risk information loss through eviction or condensation, while feature-wise methods reduce per-token KV dimensions but can require full-dimensional reconstruction to apply positional embedding, limiting decoding speedups. We introduce SlimKV, a question-agnostic joint token-feature KV-cache compression method. SlimKV uses low-rank-aware training to compress long contexts into beacon memory states with latent KV representations, together with layer-adaptive rank allocation. We further uncover a positional asymmetry: removing key-side RoPE affects beacon and raw tokens differently, with much smaller degradation for beacon tokens. Exploiting this asymmetry, SlimKV trains beacon KV projections under a K-RoPE-free constraint and enables latent-space attention during decoding, mitigating reconstruction latency. On LongBench, SlimKV outperforms baselines at 16x/32x compression and remains leading at 4x/8x, where it retains over 96% of the uncompressed model's score. Needle-in-a-Haystack confirms robustness across evidence positions, and efficiency evaluation shows up to 7.34x attention speedup and 3.38x end-to-end decoding speedup over the uncompressed model at 128K length.
Summary / 总结
Long-context LLM serving is increasingly bottlenecked by KV-cache memory, especially in resource-constrained scenarios.
World-to-Wrist: Task-Conditioned Future Wrist Modeling for Fine-Grained Robot Manipulation
Authors: Yuhao Pan, Haosong Peng, Zhengshen Zhang, Zhengyang Yan, Yalun Dai, Fushuo Huo, Chujie Wang, Tianyu Qi, Xiucheng Wang, Nan Cheng, Wenchao Xu
First: 2026-08-05T19:48:47+00:00 · Latest: 2026-10-02T07:19:53+00:00
Abstract
Vision-language-action (VLA) models often treat main-view and wrist-view observations as parallel visual inputs, overlooking their distinct roles in robot manipulation. Fine-grained manipulation, however, benefits from anticipating how wrist-local interactions may evolve under the global task context. To address this limitation, we present World-to-Wrist VLA (W2-VLA), a VLA model for fine-grained robot manipulation with task-conditioned future wrist modeling. Given current multi-view observations and a task instruction, W2-VLA contextualizes a set of latent modeling tokens as a compact interface between the vision-language model and the wrist predictor. Conditioned on this interface and the observed wrist history, the predictor forecasts future wrist latents, which are transformed into future-aware context for action prediction. In addition, we introduce W2-CoT, a synthesis pipeline that produces structured annotations describing manipulation progress, physical transition cues, and wrist-local evidence. These annotations provide auxiliary supervision that shapes the task-conditioned latent interface. Experiments on LIBERO, LIBERO-Plus, RoboTwin 2.0, and real-world manipulation tasks demonstrate improved fine-grained and contact-sensitive manipulation across single-arm and bimanual settings, while maintaining real-time action generation above $80$~Hz.
Summary / 总结
Vision-language-action (VLA) models often treat main-view and wrist-view observations as parallel visual inputs, overlooking their distinct roles in robot manipulation.
MixVLA: Adaptive Mixing of Non-Invariant Information for Generalizable Vision-Language-Action Models
Authors: Pingrui Zhang, Yu Zhang, Pengyuan Wu, Bin Wang, Haoming Song, Xianqiang Gao, ZhaxiZhuoma, Zhigang Wang, Dong Wang, Bin Zhao, Xuelong Li
First: 2026-10-02T06:44:43+00:00 · Latest: 2026-10-02T06:44:43+00:00
Abstract
Vision-Language-Action (VLA) models have achieved remarkable advances in robotic manipulation, yet their zero-shot generalization under out-of-distribution (OOD) conditions remains limited. These models often entangle task-relevant invariant structure with environment-specific non-invariant factors, causing policies to rely on spurious appearance cues during action prediction. In this work, we propose \textbf{MixVLA}, a model-agnostic training framework that improves the generalization of VLA models without requiring additional OOD data or architectural modifications. The key component of MixVLA is \textbf{Adaptive Mixing of Non-Invariant Information (AMI)}. AMI stochastically mixes non-invariant representations to regularize distribution-specific variability while preserving complementary predictive cues. The mixed non-invariant features are then fused with invariant representations for final action prediction, resulting in improved robustness without sacrificing policy expressiveness. Extensive experiments across challenging manipulation settings, including LIBERO, LIBERO-Plus, the RoboTwin perturbation suite, and real-world tasks, demonstrate that MixVLA improves overall zero-shot robustness while retaining strong in-domain performance.
Summary / 总结
Vision-Language-Action (VLA) models have achieved remarkable advances in robotic manipulation, yet their zero-shot generalization under out-of-distribution (OOD) conditions remains limited.
PointWAM: 3D World Action Modeling for Dexterous Robotic Manipulation
Authors: Chunghyun Park, Beomjun Kim, Seungcheol Park, Heeseung Kwon, Yashu Shukla, Seunghoon Sim, Jinwoo Shin, Minsu Cho
First: 2026-10-02T05:31:01+00:00 · Latest: 2026-10-02T05:31:01+00:00
Comments: Preprint. Project page: https://chrockey.github.io/PointWAM
Abstract
World action models jointly learn to forecast world dynamics and predict robot actions, such that the learned internal world dynamics guide accurate actions. Existing approaches typically represent the world as RGB frames or latent counterparts while predicting actions as end-effector poses or joint angles, but they often struggle to capture the 3D spatial structure and contact geometry central to dexterous manipulation. We introduce Point World Action Model (PointWAM), a 3D world action model that decomposes the world into a scene (i.e., environment) and hands (i.e., actor), and jointly forecasts both as 3D point trajectories within a shared space-time coordinate frame. This explicit, disentangled representation enables effective pre-training on large-scale human demonstration videos without requiring any task-specific object or keypoint selection. Given a colored point cloud and a language instruction, PointWAM predicts how the scene and hands co-evolve in 3D space over time, then retargets the forecast hand motion to robot actions. Pre-training on human videos improves average DexJoCo success by 56.9 percentage points, and scene-trajectory supervision adds 10.9 points over forecasting the hands alone. With both, PointWAM surpasses the prior state of the art on ten DexJoCo tasks by 11.7 points and outperforms strong VLAs on a real robot.
Summary / 总结
World action models jointly learn to forecast world dynamics and predict robot actions, such that the learned internal world dynamics guide accurate actions.
FastOPD: On-Policy Distillation for Lightweight VLA Deployment
Authors: Yoojin Oh, Jeongsol Kim, Yeonwoo Seo, Jangho Park, Seonghyun Jin, Sunwoo Park, Youngmin Kim, Youngjun Jun, Kyumin Choi, Jong Chul Ye
First: 2026-10-02T05:24:20+00:00 · Latest: 2026-10-02T05:24:20+00:00
Comments: Project page: https://fastopd.github.io/
Abstract
Vision-Language-Action (VLA) foundation models have scaled rapidly to enhance manipulation performance and generalizability, but this scaling incurs high computational costs that render real-world deployment increasingly challenging. Existing approaches typically mitigate this issue by designing smaller architectures or reducing the iterative denoising steps in flow-based policies. In this work, we propose FastOPD, a foundation-to-lightweight VLA framework that enables the practical deployment of large-scale VLAs through efficient on-policy distillation. Specifically, FastOPD adapts a flow map for single-state teacher supervision and combines it with a self-consistency objective to construct a compact student that learns the teacher dynamics. Furthermore, we theoretically demonstrate that minimizing this objective allows the distilled student to recover a distribution on par with that induced by an ideal few-step teacher model. We evaluate FastOPD across diverse foundation policies in simulation and real-world experiments. On LIBERO, FastOPD retains 84% of the performance of $π_{0.5}$ with only two inference steps, reducing inference latency by 78.1% while outperforming existing few-step distillation baselines in average success rate. With LingBot-VLA as the teacher, FastOPD improves the single-step success rate over the base student by 15.9 percentage points on RoboTwin 2.0. We further demonstrate its applicability to a World Action Model (WAM) and deploy a compact student distilled from MolmoAct2 on a real robot.
Summary / 总结
Vision-Language-Action (VLA) foundation models have scaled rapidly to enhance manipulation performance and generalizability, but this scaling incurs high computational costs that render real-world deployment increasingly challenging.
SARI: Phase-Split Sim-Real Co-Training for Contact-Rich Manipulation
Authors: Xingxin He, Yuxuan Jiang, Haonan Zhang, Chuhan Cui, Kaile Li, Zhongxing Zheng, Caihao Xu, Ziqi Wang
First: 2026-10-02T04:50:08+00:00 · Latest: 2026-10-02T04:50:08+00:00
Abstract
Vision-language-action (VLA) models often require costly real-world demonstrations to adapt to contact-rich manipulation tasks, particularly when generalization across object placements is needed. We propose SARI (Simulated Approach, Real Interaction), a phase-split sim-and-real co-training framework built on a simple insight: spatial coverage and contact physics should be acquired from the domains best suited to them. Specifically, free-space approaches require spatial diversity but tolerate modest simulation gaps, making them ideal for synthetic generation; conversely, contact interactions demand accurate physics but vary little across object placements, allowing a few real demonstrations to generalize across the workspace. SARI generates diverse simulated approaches in a photorealistic digital twin while collecting real contact interactions at only a few placements. Post-trained on these phase-segmented demonstrations, a single policy seamlessly stitches simulated approaches with real contact interactions using visual appearance alignment and a shared camera-relative action representation--without explicit phase labels or hand-coded switches. Across five real-world contact-rich manipulation tasks, SARI reduces real-data collection time by 34.3% and achieves 27.5% success at unseen placements, where all full-task sim-real baselines fail completely (0%).
Summary / 总结
Vision-language-action (VLA) models often require costly real-world demonstrations to adapt to contact-rich manipulation tasks, particularly when generalization across object placements is needed.
ManiPhysicsBench: Physics-Based Assessment of Object Preservation in VLA Manipulation
Authors: Sangwu Park, Yeonjun In, Wonjoong Kim, Sungwon Kim, Sein Kim, Chanyoung Park
First: 2026-10-02T04:49:46+00:00 · Latest: 2026-10-02T04:49:46+00:00
Comments: Preprint
Abstract
Vision-language-action (VLA) models aim to perform diverse manipulation tasks, but task success in existing rigid-body benchmarks does not indicate whether they preserve objects. We introduce ManiPhysicsZoo, which consolidates literature-supported material properties, 3D meshes, and supporting references into reusable object assets. Using these assets, a solver-based assessment computes grasp-specific damage thresholds from object geometry, material properties, and recorded grasp conditions and compares them with recorded contact forces to assess potential deformation and fracture. Building on these components, ManiPhysicsBench evaluates object preservation in LIBERO and SimplerEnv across three physics axes and three difficulty levels. Public VLA checkpoints show a substantial gap between task success and safe success, defined as task completion while preserving the object. Their gripper commands concentrate near full opening and closure, with largely similar aggregate distributions across objects, consistent with binary gripper supervision. We examine how object-specific continuous gripper labels change model behavior by retraining a VLA model. The retrained model shows more object-dependent gripping and higher safe success, but lower task success and limited generalization of object-preserving behavior.
Summary / 总结
Vision-language-action (VLA) models aim to perform diverse manipulation tasks, but task success in existing rigid-body benchmarks does not indicate whether they preserve objects.
BitNest: Bit-Nested Speculative Decoding for Memory-Efficient LLM Inference Acceleration
Authors: Chence Yang, Ningxi Cheng, Arash Akbari, Qitao Tan, Qingchan Zhu, Ci Zhang, Changdi Yang, Yanzhi Wang, Wei Niu, Jinhui Wang, Jin Lu, Geng Yuan
First: 2026-10-02T04:43:42+00:00 · Latest: 2026-10-02T04:43:42+00:00
Abstract
Speculative decoding accelerates autoregressive generation by using a lightweight draft to propose multiple tokens for parallel verification. However, existing methods often require an additional draft model or weight representation, introducing non-negligible memory overhead on resource-constrained devices. Self-speculative approaches reduce this overhead, yet still face trade-offs between draft quality, target quality, and storage efficiency. We propose BitNest, a bit-nested speculative decoding framework that embeds a low-precision draft directly into the higher-precision target representation. Instead of deriving a draft from a predefined target, BitNest first constructs a strong low-precision base and then recovers the higher-precision target through residual refinement, enabling both models to share a single physical weight representation. BitNest further extends this progressive-precision design to the KV cache for long-context inference. Across multiple 7B--8B edge-friendly LLMs and diverse workloads, BitNest achieves an average speculative acceptance rate of 95.2% while closely preserving higher-precision model quality, and delivers 1.48--1.61x end-to-end speedup over FP16 autoregressive decoding. On the LLaMA models supported by all representative self-speculative baselines, BitNest also achieves consistently competitive or higher decoding speedup.
Summary / 总结
Speculative decoding accelerates autoregressive generation by using a lightweight draft to propose multiple tokens for parallel verification.
How Far Can You Get Without a GPU? A Systematic Benchmark of Lightweight Hallucination Detection Across Question Answering, Dialogue, and Summarisation
Authors: Kriti Faujdar, Smit Kadvani
Venue: EMNLP 2026
First: 2026-06-29T05:43:03+00:00 · Latest: 2026-10-02T04:37:27+00:00
Comments: Camera-ready version. Accepted to the Findings track of GroundLM 2026 (EMNLP 2026 workshop). Code: https://github.com/fkriti/hallucination-detection-nli
Abstract
Hallucination detection has become a pressing requirement for trustworthy AI deployment at scale. The most accurate detection methods depend on GPU-intensive inference, proprietary API calls, or white-box access to the generating model, putting them out of reach for resource-constrained researchers and practitioners. We explore a practical alternative: how well can hallucination detection perform using only lightweight, CPU-feasible methods built on public models? We benchmark four such detectors, ROUGE-L, semantic similarity, BERTScore, and a Natural Language Inference (NLI) detector based on a FEVER-trained DeBERTa model, together with a score-level ensemble of similarity and NLI. We evaluate them across all three tasks of the HaluEval benchmark: question answering (QA), dialogue, and summarisation. We calibrate on a held-out validation split, evaluate on 2,000 test instances per task, and report bootstrap confidence intervals. The similarity-NLI ensemble is the most consistent method, but absolute performance is highly task-dependent. It ranks best on QA (F1 = 0.792, AUC-ROC = 0.873) and on dialogue (F1 = 0.694, AUC-ROC = 0.749), where NLI is the strongest standalone method; on summarisation every method performs near chance (AUC-ROC between 0.469 and 0.574). We then ask whether that failure is intrinsic to lightweight detection or an artifact of our single-pass design, and find it is largely the latter. Raising the premise budget from 800 to 1600 characters lifts summarisation AUC-ROC from 0.567 to 0.629, and replacing single-pass scoring with sentence-level chunk aggregation reaches 0.683, still on CPU with the same model, though at roughly twenty times the NLI inference. Summarisation remains by far the hardest task, but our results do not support treating lightweight detection as intrinsically unsuited to it.
Summary / 总结
Hallucination detection has become a pressing requirement for trustworthy AI deployment at scale.
Skill2Real: Agentic Skill Learning for Zero-Shot Sim-to-Real Robot Manipulation
Authors: Xincheng He, Siyu Ma, Chang Yu, Yunuo Chen, Yanjia Huang, Ying Nian Wu, Yin Yang, Chenfanfu Jiang
First: 2026-10-02T04:25:12+00:00 · Latest: 2026-10-02T04:25:12+00:00
Comments: 42 pages
Abstract
Transferring robotic skills from simulation to reality requires task knowledge that remains usable across differences in perception, dynamics, and embodiment. We introduce Skill2Real, an agentic policy framework that learns executable skills through a shared application programming interface (API). A Proposer-Verifier-Governor (PVG) loop uses privileged simulation evidence to diagnose outcomes and validate updates, while keeping learned skills grounded in public observations and API semantics. The Cerebellum first acquires local manipulation skills; the Brain then learns task-level composition with the Cerebellum frozen. Both memories transfer to the real robot without task-policy fine-tuning or skill-memory updates. As GPT-5.6 Sol learns skills on LIBERO-90, evaluating each frozen checkpoint with GPT-6 Astra raises LIBERO-Pro Long success from 2.0% to 56.3%, without training on Pro Long. Independent Robosuite training reaches 85.1% and 89.4% mean success with Sol and Opus 5 across seven tasks, respectively. Frozen Sol-trained LIBERO-90 skills achieve 78.75% mean completion across four real-world manipulation tasks with Astra. Removing the Verifier or Governor during LIBERO-90 training lowers final Pro Long success by 17.3 and 13.3 percentage points, respectively. These results support learning and transferring a hierarchy of executable skills through a common robot interface.
Summary / 总结
Transferring robotic skills from simulation to reality requires task knowledge that remains usable across differences in perception, dynamics, and embodiment.
AgenticNav: Zero-Shot Vision-and-Language Navigation as a Tool-Calling Harness
Authors: Yijian Li, Changze Li, Han Zheng, Jiyuan Cai, Tong Qin, Ming Yang
First: 2026-06-09T08:43:05+00:00 · Latest: 2026-10-02T04:21:14+00:00
Abstract
Zero-shot vision-and-language navigation in continuous environments (VLN-CE) has recently become feasible with large vision-language models (VLMs). Existing methods typically rely on learned waypoint predictors to propose navigable actions. This limits the model's action space and fails to leverage depth inputs effectively. Moreover, memory is commonly handled by accumulating long textual or visual histories, which overwhelms the prompt context. In this paper, we rethink zero-shot VLN-CE as an agentic interface between the VLM and the environment, and present AgenticNav, a lightweight navigation harness that exposes action, depth, and memory as callable tools. Instead of choosing from predicted waypoints, the action tool allows the VLM to directly select a target pixel in RGB observations, converting it into executable motion. Depth is exposed through an on-demand pixel-depth tool, enabling the VLM to request precise metric distances only where they matter. For memory, AgenticNav uses an agentic memory architecture combining reasoning text history and a compact map image, paired with a recall tool that allows the VLM to selectively revisit past visual observations. On R2R-CE, AgenticNav achieves state-of-the-art (SOTA) zero-shot performance under same VLM comparison, reaching 76% success rate and 66.50% SPL. Ablation experiments validate the effectiveness of our tool and memory designs, while backbone evaluations demonstrate more consistent navigation gains as VLMs improve, highlighting the harness's potential to benefit from future VLM advances. Real-world experiments on two distinct robotic platforms further demonstrate its zero-shot generalization and adaptability.
Summary / 总结
Zero-shot vision-and-language navigation in continuous environments (VLN-CE) has recently become feasible with large vision-language models (VLMs).
SimpleTouch: Can Vision-Language-Action Models Master Contact-Rich Manipulation Without Tactile Policy Pretraining?
Authors: Chen Yang, Linzhe Shi, Changjie Wu, Hang Zhang, Ronghan Chen, Lingjun Zhang, Xu Hu, Mu Xu, Jiansheng Fan, Chen Wang
First: 2026-10-02T04:19:13+00:00 · Latest: 2026-10-02T04:19:13+00:00
Comments: 27 pages, 11 figures
Abstract
Tactile sensing provides essential contact information for robotic manipulation, yet incorporating it into pretrained vision-language-action (VLA) models remains challenging. A common concern is that simply introducing touch during task-specific fine-tuning may fail to bridge the cross-modal gap, yielding limited gains or even reduced success. Consequently, existing methods often rely on large-scale tactile policy pretraining or separate visuotactile alignment, adding data requirements and training stages. We introduce SimpleTouch, a simple VLA extension that augments $π_{0.5}$ with a tactile expert, to test whether these additional stages are necessary. Leveraging all tokens from a frozen pretrained tactile encoder, the expert learns from action supervision and multi-horizon prediction of future tactile latents. This single-stage training uses only task demonstrations, without additional tactile policy pretraining or separate alignment. With 50 demonstrations per task, SimpleTouch achieves the highest success rate among evaluated methods on all six UniVTAC tasks. Its average success rate reaches 77.5%, compared with 45.2% for FTP-$π_{0.5}$ and 66.7% for FTP-1, corresponding to gains of 32.3 and 10.8 percentage points, respectively. Across four real-world tasks, it averages 71.3%, exceeding FTP-1 by 8.8 percentage points. These results demonstrate that, given pretrained VLA and tactile representations, additional tactile policy pretraining is not a prerequisite for strong performance on these tasks, offering a simpler route to contact-rich manipulation. Project page: https://simpletouch-robot.github.io/
Summary / 总结
Tactile sensing provides essential contact information for robotic manipulation, yet incorporating it into pretrained vision-language-action (VLA) models remains challenging.
GlowTact: Simple and Compact Vision-Based Tactile Sensing with High Sensitivity and Spatial Resolution
Authors: Yuxiang Ma, Megha Tippur, Pengfei Ye, Sandra Q. Liu, Haonan Chen, Francis Richard Cottrell, Edward Adelson
First: 2026-09-26T11:01:17+00:00 · Latest: 2026-10-02T03:31:47+00:00
Comments: Project webiste: https://glowtact.github.io/
Abstract
Vision-based tactile sensors (VBTS) provide rich contact information for robotic manipulation, but existing designs can be hard to simplify and adapt to the size and constraints of humanoid fingertips. We introduce \textbf{GlowTact}, a pressure-responsive vision-based tactile sensing mechanism that directly visualizes contact pressure. \textbf{GlowTact} requires only single-color, non-directional illumination, and the raw tactile image directly represents the pressure distribution without explicit geometry reconstruction. This simple sensing principle enables compact, customizable tactile sensors while preserving high sensitivity and rich spatial detail. We demonstrate gram-scale contact detection, accurate normal-force estimation, and reconstruction of fine contact geometry, including M1 screw threads. These results establish \textbf{GlowTact} as a practical new sensing technology for compact humanoid fingertips, combining a durable nitrile membrane and simple optical design with sensitive and information-rich tactile perception.
Summary / 总结
Vision-based tactile sensors (VBTS) provide rich contact information for robotic manipulation, but existing designs can be hard to simplify and adapt to the size and constraints of humanoid fingertips.
Coding Agents with Harness for Safe Robot Control
Authors: Bingxin Xu, Yuzhang Shang, Zhen Dong, Emilio Ferrara
First: 2026-09-17T17:59:58+00:00 · Latest: 2026-10-02T03:23:26+00:00
Abstract
Coding agents have emerged as a promising paradigm for robot manipulation: a language model writes the robot controller as a program, and agents built in this way now operate robots without robot-specific training. Whether this paradigm is also safe, however, has not been asked. We evaluate coding agents under a safety constraint, where each task pairs a manipulation goal with an obstacle the robot must not touch. The agent pursues the goal but collides with the obstacle in most cases, treating task completion as its sole objective. The agent reasons about the obstacle in its traces, and the prompt already forbids touching it, so neither perception nor instruction is at fault; the fault lies in the planning, where the stated constraint never becomes a priority. By decomposing manipulation into a route phase and a contact-rich moment, we locate the source of the failure. Along the route, the model cannot prioritize the safety constraint, having no notion of a clearing route and none of replanning once a chosen route becomes infeasible. At the contact, it is unaware that contact execution is bounded by the same constraint. To close this gap, we present SafeHarness, which equips the model with two obstacle-aware harnesses. Obstacle-aware route planning grounds the objects as bounding boxes and draws candidate routes over them as sequences of waypoints. The agent then plans a route in advance, verifies it, replans when necessary, and only then executes it. Obstacle-aware contact execution instead selects the contact position so that the contact itself avoids the obstacle. SafeHarness attains 81.2% task success and 91.9% collision avoidance with GPT-6-Astra, surpassing the previous SOTA by 13.7 and 23.0 points, and the same agent without harnesses by 31.2 and 57.5 points, respectively.
Summary / 总结
Coding agents have emerged as a promising paradigm for robot manipulation: a language model writes the robot controller as a program, and agents built in this way now operate robots without robot-specific training.
AdaTempo: Learning Shared Relative Tempo from Demonstrations for Faster Robot Manipulation
Authors: Jiale Cao, Yike Niu, Zhengrong Xue, Huazhe Xu
First: 2026-10-02T02:42:15+00:00 · Latest: 2026-10-02T02:42:15+00:00
Abstract
Visuomotor policies trained via imitation learning often inherit the unnecessarily slow timing of teleoperated demonstrations. Yet uniform speedup is unreliable because different phases of a manipulation task tolerate acceleration differently. In this work, we introduce AdaTempo, a self-supervised method that accelerates visuomotor policies by exploiting shared relative-tempo structure in demonstrations. AdaTempo establishes phase correspondence, aggregates the aligned relative tempo into a consensus, and maps it to a continuous speedup profile used to resample demonstrations into accelerated training trajectories. Training standard policies such as ACT or Diffusion Policy on these resampled trajectories directly embeds the desired tempo in the learned behavior, without runtime tempo selection or online retiming. Extensive evaluations show that AdaTempo achieves up to a $3.57\times$ speedup and yields a stronger success--speed trade-off than the original policies and representative acceleration baselines.
Summary / 总结
Visuomotor policies trained via imitation learning often inherit the unnecessarily slow timing of teleoperated demonstrations.
GeoScaffold: Learning Compact Geometric Latents via Reconstruction for Efficient Vision-Language Navigation
Authors: Yixuan Jiang, Wentong Li, An Liu, Zihao Xin, Fulin Tang, Cong Leng, Yang Gao, Jian Cheng
First: 2026-10-02T02:24:02+00:00 · Latest: 2026-10-02T02:24:02+00:00
Abstract
Recent vision-and-language navigation (VLN) systems increasingly adopt streaming Video-LLM policies that map egocentric RGB observations and instructions directly to low-level actions. Yet these policies inherit weak 3D geometric priors from 2D pretraining. Existing geometry-aware extensions charge a persistent inference-time price: depth sensors, 3D encoders, or per-step perception tool calls. We propose GeoScaffold, a geometric supervision framework that pays this price once, at training time, by internalizing geometry into the policy itself. It first learns a compact depth tokenizer on depth maps from the training trajectories and freezes it. It then fine-tunes the policy with a handful of learnable geometry query tokens, training their hidden states to reconstruct navigation-critical geometry such as depth, connectivity, and traversability. This supervision turns the query states into compact geometric latents for action decoding, and through the shared weights also internalizes geometry into the backbone's own representations. Like a scaffold, the tokenizer, target generators, and reconstruction heads are discarded after training, leaving the backbone and action interface unchanged. Extensive experiments show that GeoScaffold consistently outperforms leading vision-only navigators on continuous VLN benchmarks, offering a practical paradigm for lightweight edge deployment of spatially aware embodied navigation models.
Summary / 总结
Recent vision-and-language navigation (VLN) systems increasingly adopt streaming Video-LLM policies that map egocentric RGB observations and instructions directly to low-level actions.
DeltaWorld: Physically Consistent Interactive World Simulators via Action-Conditioned Latent Increment Learning
Authors: Boyuan Hou, Xiaoge Cao, Chaofan Zhang, Shuo Wang, Shaowei Cui
First: 2026-10-02T02:14:47+00:00 · Latest: 2026-10-02T02:14:47+00:00
Abstract
Interactive world simulators can provide scalable environments for robot planning, policy training, and evaluation by predicting action consequences while reducing reliance on repeated physical rollouts. To serve these applications, they must generate future image sequences that respond faithfully to robot actions and preserve the dynamics of robot-object interactions over long horizons. However, existing world models typically predict the entire next latent state and often fail to capture subtle changes induced by robot actions. Such omissions can produce physically implausible outcomes, including object interpenetration and excessive deformation. To address this limitation, we propose DeltaWorld, a physically consistent interactive world simulator for robotic manipulation. Our method introduces the Delta Latent Transition Model (Delta-LTM), which predicts action-induced latent feature changes and adds them to the current latent state to obtain the next state, rather than predicting the next latent state directly. To mitigate object interpenetration and excessive deformation in predicted future frames, Interaction-aware Latent Alignment is introduced to construct counterfactual interaction regions and supervise interaction-related latent changes. DeltaWorld is evaluated on the IWS manipulation benchmark and a self-collected cross-robot dataset covering multiple robot embodiments and manipulation tasks. On the cross-robot dataset, DeltaWorld reduces FVD by 46.6% and LPIPS by 31.1% relative to the IWS baseline. These results highlight the potential of DeltaWorld for long-horizon action-conditioned video prediction in robotic manipulation.
Summary / 总结
Interactive world simulators can provide scalable environments for robot planning, policy training, and evaluation by predicting action consequences while reducing reliance on repeated physical rollouts.
RAOA: Alternating-Operator Neural Computation with Programmable Radio Propagation
Authors: Toshiaki Koike-Akino
First: 2026-10-02T02:04:34+00:00 · Latest: 2026-10-02T02:04:34+00:00
Comments: 31 pages, 6 figures
Abstract
Can programmable radio propagation serve as computational depth rather than only as a communication channel or one-shot analog transform? We introduce the Radio Alternating Operator Ansatz (RAOA), a recurrent computing architecture that alternates an energy-derived problem update with a mixing update over a persistent latent state. Recomputing the problem field after each mix makes repeated passes compositional even when the same learned controls are reused across depth. We evaluate this idea through exact discrete optimization, constrained programmable-propagation simulation, and pretrained-model adaptation. On discrete objectives, repeated execution can improve solution quality without increasing the learned-control count, and the same formulation handles higher-order interactions directly. A passive phase-only free-space model further shows that the required operators can be approximated by programmable propagation while retaining useful downstream behavior despite realization error. When inserted as a zero-initialized residual adapter, RAOA adapts pretrained language models with WikiText performance close to a matched shallow MLP across three model families, while reasoning-task transfer remains model-dependent. Together, these results connect alternating-operator computation, programmable radio propagation, and neural adaptation within one recurrent framework. The RF realization evidence is simulation-based rather than a hardware demonstration.
Summary / 总结
Can programmable radio propagation serve as computational depth rather than only as a communication channel or one-shot analog transform?
AIGS: Adaptive Incremental Gating System for Online Representation Learning in Non-Stationary Data Streams
Authors: SiRui He, Kai Liang Lew, Chui Zi Ong, Chean Khim Toa
First: 2026-10-02T01:29:07+00:00 · Latest: 2026-10-02T01:29:07+00:00
Comments: 11 pages, 6 figures, 8 tables
Abstract
Real-time data streams in Web of Things (WoT) and edge computing environments often evolve through latent regime changes. For online representation learning under strict computational constraints, the central problem is resolving the stability-plasticity dilemma: keeping useful historical knowledge while rapidly reacting to concept drift. Existing methods employ fixed update schedules or rolling windows. However, they suffer from parameter ossification during sudden shifts and waste computational resources when the stream remains stable. This paper proposes the Adaptive Incremental Gating System (AIGS), a lightweight closed-loop state-aware adaptation framework. AIGS introduces the Shock Ratio, an endogenous residual feedback mechanism that normalizes current reconstruction error against recent variation. This signal drives a Continuous Plasticity Controller that smoothly interpolates between learning plasticity and memory retention. By treating representation learning as a closed-loop control mechanism, AIGS avoids catastrophic forgetting and maintains a strictly linear $\mathcal{O}\left(k\cdot d\right)$ per-step complexity suitable for latency-sensitive edge devices. Experiments on real-world smart city dynamic streams-spanning traffic networks, meteorological systems, and industrial infrastructure-demonstrate distinct domain-dependent advantages. On Electricity Transformer Temperature datasets, AIGS achieves preventative early-warning lead times of 8.31 (ETTm1) and 9.88 (ETTm2) steps under gradual degradation. On Performance Measurement System traffic datasets, it shows significantly faster post-shift recovery after abrupt mutations. On the highly noisy Weather dataset, it improves anomaly recall while resisting stochastic noise overfitting. These findings establish AIGS as a practical, plug-and-play adapter for resource-constrained edge monitoring systems.
Summary / 总结
Real-time data streams in Web of Things (WoT) and edge computing environments often evolve through latent regime changes.
Post-Training Quantization of Autoregressive Weather Models
Authors: Ananyo Bhattacharya, Swastik Bhattacharya, Christiane Jablonowski
First: 2026-10-01T21:34:27+00:00 · Latest: 2026-10-01T21:34:27+00:00
Abstract
Advancements in high-resolution numerical weather prediction (NWP) and data assimilation (DA) have shaped the developments in deep learning (DL) architectures emulating atmospheric dynamics. Emulators for weather forecasting exhibit forecast quality comparable to physics based models at forecast horizon scaling from few days to subseasonal time scales. The emulators are driven by hardware-accelerated matrix multiplication in autoregressive inferences, significantly reducing the computation time and resources required for NWP. Optimization of the matrix multiplication processes in GPU architectures provides opportunities to scale towards high-resolution domain, and offers implementation of out of the box solutions. Post-training quantization (PTQ) has been demonstrated across multiple DL architectures to accelerate and increase the number of computations in unit time while consuming less power, enabling applications on edge hardware. In this study, we investigate the effect of PTQ on pre-trained AI emulators for global-scale weather forecasting. We implement PTQ algorithms in Deep Learning Weather Prediction (DLWP) and FourCastNet (FCN) models as a proof of concept for geophysical fluid dynamics applications. We systematically investigate the effect of PTQ on emulator inferences over short-range forecast horizons. Evaluation of PTQ configurations using simulated quantization hints at qualitatively meaningful forecasts over short-time horizons. These results provide a first benchmark of PTQ for autoregressive weather emulators and a basis for quantization-based optimization of DL models for dynamical systems.
Summary / 总结
Advancements in high-resolution numerical weather prediction (NWP) and data assimilation (DA) have shaped the developments in deep learning (DL) architectures emulating atmospheric dynamics.
On-Premises Multi-Course RAG Tutoring for Business Education: Hardware-Software Trade-offs in a Campus AI Tutor
Authors: Sidney Shapiro, Joshua Lindemann
First: 2026-10-01T21:33:46+00:00 · Latest: 2026-10-01T21:33:46+00:00
Comments: 23 pages, 3 figures, 4 tables
Abstract
Campus AI tutors based on retrieval-augmented generation (RAG) must ground answers in assigned course materials while keeping textbooks and student dialogue on institutional infrastructure. We present CourseChat, an on-premises, multi-course RAG tutor for undergraduate business education, deployed behind a campus web gateway and intended for use embedded in Moodle. Six isolated course offerings, each keyed by its own course reference number (CRN), share twin-edge AI hosts running a FastAPI service, a local vector database, and a local large language model (LLM) served by Ollama. We report two generation-model bake-off rounds, a separate fixed-evidence source-fidelity comparison, and conversation and quiz audits. Several larger models failed the classroom speed gate, but a 12B model and a 7B alternative passed. A separate mixture-of-experts candidate improved some corrections while introducing new factual and continuity errors. We therefore retain the 8B production model pending a demonstrated overall improvement, rather than claiming that 8B is universally optimal. Software changes improved follow-up topic resolution while preserving course scope; 435 prebuilt questions across 65 modules decouple practice from live generation. The results support treating model choice, evidence selection, serving compatibility, and product design as a joint engineering decision. They do not establish learning gains: faculty ratings, peak-load capacity, and complete public-gateway acceptance remain separate evaluation needs.
Summary / 总结
Campus AI tutors based on retrieval-augmented generation (RAG) must ground answers in assigned course materials while keeping textbooks and student dialogue on institutional infrastructure.
LiteEMG-FM: An Efficient and Deployable Foundation Model for Robust EMG Sensing
Authors: Tianhao Wu, Xu Wu, Amirmohammad Radmehr, Jiawei Yu, Yi Wu, Phuc Nguyen, Jian Liu
First: 2026-10-01T21:19:51+00:00 · Latest: 2026-10-01T21:19:51+00:00
Abstract
Electromyography (EMG) signals vary substantially across individuals, body regions, recording sessions, and sensing hardware, limiting the generalization of models for assistive devices and human-computer interaction. Existing time-series foundation models are also computationally expensive for real-time wearable deployment and often fail to capture EMG-specific time-frequency characteristics. We present LiteEMG-FM, an efficient hybrid CNN-Transformer foundation model for practical EMG sensing. Pretrained on 16 diverse upper- and lower-limb EMG datasets, LiteEMG-FM learns representations that generalize across users and datasets. For resource-constrained deployment, we implement a hierarchical wake-up architecture in which a lightweight, always-on 1D-CNN filters rest and non-target activity and activates LiteEMG-FM only for valid gestures. We evaluate full inference offloading, split inference, and full on-device processing, characterizing their trade-offs in latency, power consumption, and memory footprint. Across diverse evaluation settings, LiteEMG-FM outperforms state-of-the-art time-series foundation models and supervised baselines, particularly under zero-calibration cross-participant and data-scarce conditions. These results demonstrate that LiteEMG-FM is an effective, efficient, and deployable foundation model for EMG applications.
Summary / 总结
Electromyography (EMG) signals vary substantially across individuals, body regions, recording sessions, and sensing hardware, limiting the generalization of models for assistive devices and human-computer interaction.
RUL-Aware RRT*: Degradation-Balanced Motion Planning for Robotic Manipulators
Authors: Haibo Li, Zhiguo Zeng, Xu Li
First: 2026-10-01T20:47:43+00:00 · Latest: 2026-10-01T20:47:43+00:00
Comments: Preprint
Abstract
Robotic manipulators operating over long durations often experience uneven joint degradation, which causes the weakest actuator to fail prematurely, leads to unplanned downtime, and results in significant operational losses. Traditional motion-planning algorithms do not account for joint health conditions and therefore tend to exacerbate this imbalance during extended operation. To address this challenge, this study introduces the RUL-aware RRT*, a motion-planning method that incorporates joint remaining useful life information into the planning process and adaptively adjusts joint usage in response to evolving health conditions. The method is evaluated across three representative scenarios, namely the Full Health Scenario (FHS), the Heterogeneous Degradation Scenario (HDS), and the Local Degradation Scenario (LDS). The results show that the RUL-aware RRT* effectively suppresses degradation imbalance, delays the emergence of bottleneck failures, and improves the long-term reliability of the robotic system during extended operation. These findings demonstrate that integrating health feedback into motion planning provides a practical and robust pathway for enhancing the durability and operational resilience of manipulators subject to continuous wear.
Summary / 总结
Robotic manipulators operating over long durations often experience uneven joint degradation, which causes the weakest actuator to fail prematurely, leads to unplanned downtime, and results in significant operational losses.
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