DynamicVLA: A Vision-Language-Action Model for Dynamic Object Manipulation
Authors: Haozhe Xie, Beichen Wen, Jiarui Zheng, Zhaoxi Chen, Fangzhou Hong, Haiwen Diao, Ziwei Liu
Venue: NeurIPS 2026
First: 2026-01-29T18:59:51+00:00 · Latest: 2026-10-01T17:59:30+00:00
Comments: NeurIPS 2026. Project Page: https://www.infinitescript.com/project/dynamic-vla/
Abstract
Manipulating dynamic objects remains an open challenge for Vision-Language-Action (VLA) models. Although recent VLAs generalize well in static manipulation, dynamic scenes introduce a latency-induced perception-execution mismatch: object states continue to evolve during inference, making actions predicted from past observations stale at execution time. We present DynamicVLA, a latency-aware VLA model for dynamic object manipulation. It combines a compact 0.4B architecture and convolutional vision encoder for efficient multimodal inference with a continuous inference schedule that overlaps reasoning and execution for non-blocking control. Latent-aware Action Streaming then discards latency-invalid action prefixes and executes only the temporally valid suffix of each predicted chunk, preserving action-time alignment under dynamic object motion. To fill the missing foundation of dynamic manipulation data, we introduce the Dynamic Object Manipulation (DOM) benchmark, built with an automated collection pipeline that gathers 200K synthetic episodes across 2.8K scenes and 206 objects, and enables fast collection of 2K real-world episodes without teleoperation. Extensive evaluations in simulation and on real robots show that DynamicVLA improves dynamic manipulation success under changing object motion, perception-heavy instructions, and unseen motion patterns.
Summary / 总结
Manipulating dynamic objects remains an open challenge for Vision-Language-Action (VLA) models.
DuoMind: Enabling Distributed Multi-Robot Coordination with Semantic Communication
Authors: Hanchu Zhou, Dechen Gao, Hang Wang, Brendan Lynch, Boqi Zhao, Qiyao Ma, Raman Goyal, Junshan Zhang
First: 2026-10-01T17:53:09+00:00 · Latest: 2026-10-01T17:53:09+00:00
Abstract
Vision-language models (VLMs) and vision-language-action models (VLAs) have recently driven rapid progress in general-purpose robots, yet most progress has focused on single-robot settings. Extending these capabilities to multi-robot systems remains challenging because robots must coordinate long-horizon behaviors while maintaining reliable, fine-grained execution. We introduce DuoMind, a distributed hierarchical framework for multi-robot coordination through semantic communication. Each robot uses a VLA-based action model for low-level execution and a VLM-based orchestrator for high-level reasoning and inter-agent coordination. At each planning step, the orchestrator at each robot reasons over the task instruction, local observations, and messages received from other robots. It then generates low-level instructions for the action model and semantic messages for peer robots. This architecture exploits the complementary strengths of pretrained models by combining the semantic reasoning capabilities of VLMs with the precise action-generation capabilities of VLAs. To address the scarcity of benchmarks for multi-robot coordination, we further develop RoboPoly, a benchmark comprising long-horizon manipulation tasks that require coordinated, closed-loop execution under distributed control. Experiments on RoboPoly and RoboTwin demonstrate that DuoMind improves multi-robot task performance, while ablation studies confirm the contributions of hierarchical orchestration and semantic communication. More details are available on our project page.
Summary / 总结
Vision-language models (VLMs) and vision-language-action models (VLAs) have recently driven rapid progress in general-purpose robots, yet most progress has focused on single-robot settings.
Constant-Time Planning for Chaining Collision-free Motion to Manipulation Behaviors
Authors: Nayesha Gandotra, Itamar Mishani, Lai Yuan, Oren Salzman, Maxim Likhachev
Venue: IROS 2026 Best paper
First: 2025-11-30T15:42:35+00:00 · Latest: 2026-10-01T17:38:05+00:00
Comments: In submission. Best paper award at the Search Algorithms for Robot Learning workshop IROS 2026
Abstract
Recent progress in contact-rich robotic manipulation has been striking, yet most deployed systems remain confined to simple, scripted routines. One of the barriers is the lack of motion planning algorithms that can provide verifiable guarantees for safety, efficiency and reliability. Constant-Time Motion Planning (CTMP) is a recent step toward such guarantees for collision-free motion in a priori known environments:: a preprocessing phase enables queries to be answered within a fixed, user-specified time budget (e.g., 10 milliseconds). However, CTMP certifies only reachability---a binary predicate---and ignores the manipulation behavior that completes the task, which is increasingly stochastic (e.g., a learned skill) and whose success no single offline rollout can establish, let alone certify. We introduce the Behavioral Constant-Time Motion Planner (B-CTMP), which extends CTMP to two-step manipulation tasks in semi-structured environments: a collision-free motion to a behavior initiation state, followed by execution of a behavior such as grasping or insertion. B-CTMP departs from prior CTMP in two ways: neighborhoods are constructed in object-pose space rather than robot configuration space, and coverage is established by statistical certification rather than a reachability check. A plan is cached only if repeated rollouts lower-bound its success rate above a user-specified threshold, and we prove these bounds hold simultaneously across the entire cache at a prescribed confidence level. For deterministic behaviors a single rollout suffices, recovering the binary check of prior CTMP as a special case. We evaluate B-CTMP on three manipulation tasks---shelf picking, plug insertion, and wheel replacement---in simulation and on real robots. B-CTMP's certified plans succeed consistently where baselines fail during behavior execution, and it rejects infeasible object poses in constant time.
Summary / 总结
Recent progress in contact-rich robotic manipulation has been striking, yet most deployed systems remain confined to simple, scripted routines.
SkeleWAM: Skeleton World-Action Modeling for Efficient Robotic Manipulation
Authors: Juyi Sheng, Hua Wang, Mengyuan Liu
First: 2026-10-01T17:35:10+00:00 · Latest: 2026-10-01T17:35:10+00:00
Abstract
World action models (WAMs) combine robot action generation with future state prediction. Existing WAMs typically predict videos or learned visual latents, which represent interaction geometry only implicitly and may retain appearance information unrelated to control. We introduce SkeleWAM, a compact WAM that represents a manipulation scene as a sparse 3D skeleton composed of robot joints, object centers, and interaction points. Constructed online from current RGB-D observations and robot proprioception, the skeleton provides a unified geometric state for action generation and future skeleton prediction. Future skeleton prediction provides additional geometric supervision for action learning without requiring visual reconstruction. At inference, SkeleWAM generates actions directly from the current skeleton and language instruction, while Medoid Action Consensus (MAC) serves as an auxiliary consensus strategy for stochastic action samples. On LIBERO-Plus, SkeleWAM achieves an overall success rate of 85.9% with 57.1M parameters, outperforming Cosmos-Policy by 3.7 percentage points. These results demonstrate that sparse 3D robot--object structure provides an effective state space for robust and parameter-efficient world action learning. The project is available at https://skelewam-project.github.io/.
Summary / 总结
World action models (WAMs) combine robot action generation with future state prediction.
Intelligence per Watt: Measuring Intelligence Efficiency of Local AI
Authors: Jon Saad-Falcon, Avanika Narayan, Hakki Orhun Akengin, J. Wes Griffin, Herumb Shandilya, Adrian Gamarra Lafuente, Medhya Goel, Rebecca Joseph, Shlok Natarajan, Etash Kumar Guha, Shang Zhu, Ben Athiwaratkun, John Hennessy, Azalia Mirhoseini, Christopher Ré
Venue: NeurIPS
First: 2025-11-11T06:33:30+00:00 · Latest: 2026-10-01T15:46:15+00:00
Comments: Conference on Neural Information Processing Systems (NeurIPS) 2026
Abstract
Large language model (LLM) queries are predominantly processed by frontier models in centralized cloud infrastructure. Demand growth strains this paradigm faster than providers can scale. Two advances create an opportunity to rethink it: small, local LMs (<=20B active parameters) now achieve competitive performance to frontier models on many tasks, and local accelerators (e.g., Apple M4 Max) can host these models at interactive latencies. This raises the question: can local inference viably redistribute demand from centralized infrastructure? This requires measuring both whether local LMs can accurately answer real-world queries and whether they can do so efficiently on power-constrained devices (e.g., laptops). We propose intelligence per watt (IPW), task accuracy per unit of power, as a unified metric for the capability and efficiency of local inference across model-accelerator configurations. We evaluate 20+ state-of-the-art local LMs, 8 hardware accelerators (local and cloud), and 1M real-world single-turn chat and reasoning queries. For each query, we measure accuracy (local LM win rate against frontier models), energy, latency, and power. We find three key results. First, local LMs successfully answer 88.7% of these queries, with accuracy varying by domain. Second, longitudinal analysis from 2023-2025 shows IPW improved 5.3x, driven by both algorithmic and accelerator advances, with locally-serviceable query coverage rising from 23.2% to 71.3%. Third, local accelerators achieve at least 1.4x lower IPW than cloud accelerators running identical models, revealing significant headroom for local accelerator optimization. These findings demonstrate that local inference can meaningfully redistribute demand from centralized infrastructure for a substantial subset of queries, with IPW serving as the critical metric for tracking this transition.
Summary / 总结
Large language model (LLM) queries are predominantly processed by frontier models in centralized cloud infrastructure.
ZTA-Q: an Open-source RISC-V Platform for Accurate Quantized CNN Inference
Authors: Yike Li, Ajay Kumar M, Vishnu PS, Dimitrios S. Nikolopoulos, Bo Ji, Hans Vandierendonck, Deepu John
First: 2026-10-01T15:27:14+00:00 · Latest: 2026-10-01T15:27:14+00:00
Comments: Accepted for publication at the 2026 IEEE 33rd International Conference on Electronics, Circuits and Systems (ICECS)
Abstract
Low-precision inference is widely adopted in edge AI to reduce computational cost and memory footprint. However, existing open-source accelerator platforms provide limited end-to-end support for CNNs following the standard TensorFlow Lite integer inference scheme. This paper presents ZTA-Q, an open-source RISC-V-based platform that enables accurate deployment of TensorFlow Lite INT8 models. In addition to extending operator support, ZTA-Q provides a configurable post-processing datapath for studying how circuit-level approximations, including reduced multiplier precision, shared shift scaling, and simplified rounding, affect model accuracy. The proposed system is implemented on a Digilent Arty A7-100T FPGA and operates at 83.3 MHz. Evaluations on representative CNN models show that with LUT, register, and DSP overheads of 26.3%, 12.6%, and 150%, respectively, ZTA-Q limits the degradation in both top-1 and top-5 accuracy to within 0.25 percentage points.
Summary / 总结
Low-precision inference is widely adopted in edge AI to reduce computational cost and memory footprint.
LiteReality-Agent: An Agentic System for Interactable 3D Indoor Scene Reconstruction
Authors: Zhening Huang, Yueyan Li, Johnathan Chiu, Xiaoyang Lyu, Matt Zhou, Yuxin Yao, Joan Lasenby, Shangzhe Wu
First: 2026-10-01T15:25:35+00:00 · Latest: 2026-10-01T15:25:35+00:00
Comments: Code:https://github.com/LiteReality/LiteReality-Agent/ Webpage:https://litereality.github.io/agent/
Abstract
We present LiteReality-Agent, an agentic system for reconstructing real indoor environments as realistic, articulated, and simulation-ready 3D scenes from RGB-D scans. At its core, LiteReality-Agent formulates 3D reconstruction as a coding problem, in which a coding agent gathers evidence using specialised tools and iteratively edits a Python script, Room.py, which can be executed to produce a 3D digital twin of the room. With this formulation, we develop a robust observe-edit-verify harness that supports evidence gathering, measurement, verification, layout optimisation, simulation readiness, and quality control throughout the reconstruction process. LiteReality-Agent produces high-quality reconstructions suitable for simulation and downstream embodied AI tasks. Furthermore, as agent capabilities continue to improve rapidly, the system introduced by LiteReality-Agent remains a strong orchestration framework for future agents: it equips them with specialised tools, structured workflows, and robust verification mechanisms that substantially improve reconstruction quality and reliability. We demonstrate that LiteReality-Agent produces reconstructions that are more geometrically accurate, visually realistic, and simulation-compatible than those generated by recent frontier models, such as Astra and Fable. We therefore view LiteReality-Agent as a practical and important building block for robust real-to-sim systems. Both the source code and the data-capture application are publicly available. Code:https://github.com/LiteReality/LiteReality-Agent/
Summary / 总结
We present LiteReality-Agent, an agentic system for reconstructing real indoor environments as realistic, articulated, and simulation-ready 3D scenes from RGB-D scans.
ChunkVLA-AM: Parallel Action Chunking for Vision-Language-Action Robot Control in Additive Manufacturing
Authors: Zhugang Liu, Kaichuang Zhang, Jinman Zhang, Pu Sun, Martha Asare, Jose Hernandez, Maxim Ermolinsky, Efren Saenz, Qi Lu, Jinghao Yang
First: 2026-10-01T15:21:05+00:00 · Latest: 2026-10-01T15:21:05+00:00
Abstract
Vision-language-action (VLA) models unify visual perception, language understanding, and action generation, offering new opportunities for automation in additive manufacturing (AM). However, deployment in AM remains challenging because adapting these models to unseen robot embodiments is costly, and performance can degrade under environment changes. In this work, we present a framework for deploying OpenVLA-OFT on a FAIRINO FR3 robot in a fixed AM workcell. A data pipeline converts monocular real-world demonstrations into OpenVLA-compatible TFDS/RLDS datasets to support adaptation to the FR3 embodiment. At runtime, each inference request predicts an eight-step chunk of 7-D actions. The FR3 executes each chunk open loop before capturing a new observation, providing closed-loop feedback between chunks. The system uses a cloud-edge architecture in which the FR3 client streams observations to a remote inference server through a FastAPI interface. In 42 physical A-to-B object-transfer trials, evenly split between red and blue targets, the system succeeded in 39 (92.9%). All three failures occurred during final placement, when insufficient release-height control caused the object to topple. An illumination sweep identified a low-error luminance range of 85-125 on a 0-255 scale, with the lowest mean spatial error at 95.
Summary / 总结
Vision-language-action (VLA) models unify visual perception, language understanding, and action generation, offering new opportunities for automation in additive manufacturing (AM).
FlashDexRetarget: Accelerating Dexterous Manipulation Data Generation through Multi-Motion Retargeting
Authors: Kyungmin Lee, Sibeen Kim, Dongyoon Hwang, Yoonsang Oh, Donghu Kim, Youngdo Lee, I Made Aswin Nahrendra, Jaegul Choo, Hojoon Lee
First: 2026-10-01T15:15:42+00:00 · Latest: 2026-10-01T15:15:42+00:00
Abstract
Human hand-object demonstrations offer a reusable source of dexterous robot manipulation data, but transferring them across embodiments requires physically feasible retargeting. Existing physics-based approaches face limitations in retargeting success, motion-specific training efficiency, or both. To address these limitations, we introduce FlashDexRetarget, an RL-based framework for high-success, efficient dexterous motion retargeting. To make the demonstrated interaction easier to learn, we combine object point-cloud observations, hand-object distance features, and future trajectory encodings with complementary rewards that supervise object motion and reference hand-object relationships. To further accelerate learning, we employ separate left- and right-hand actor critic networks and adapt the off-policy algorithm, FlashSAC to dexterous motion tracking. On a benchmark of 50 motions spanning single-object and two-object interactions, FlashDexRetarget achieves a 90% success rate, approximately 2.5x that of the evaluated sampling-based baselines, while requiring up to 100x less training compute than the evaluated RL-based baselines. Evaluations on both XHand and Sharpa Wave Hand show consistent gains, and component-wise ablations examine the contributions of our design choices. Beyond the 50-motion benchmark, experiments with 200, 500, and 1,000 motions demonstrate that our method remains stable at larger scales and produces successful retargeted motions more efficiently as the training set grows. Qualitative replay results using real-world-captured demonstrations further illustrate the applicability of our framework to recorded human manipulation. Videos and code are available at https://davian-robotics.github.io/FlashDexRetarget/
Summary / 总结
Human hand-object demonstrations offer a reusable source of dexterous robot manipulation data, but transferring them across embodiments requires physically feasible retargeting.
Guide, Think, Act: Interactive Embodied Reasoning in Vision-Language-Action Models
Authors: Yiran Ling, Qing Lian, Jinghang Li, Qing Jiang, Tianming Zhang, Xiaoke Jiang, Chuanxiu Liu, Jie Liu, Lei Zhang
Venue: ECCV 2026
First: 2026-05-13T14:58:29+00:00 · Latest: 2026-10-01T15:11:13+00:00
Comments: Accepted at ECCV 2026
Abstract
In this paper, we propose GTA-VLA(Guide, Think, Act), an interactive Vision-Language-Action (VLA) framework that enables spatially steerable embodied reasoning by allowing users to guide robot policies with explicit visual cues. Existing VLA models learn a direct "Sense-to-Act" mapping from multimodal observations to robot actions. While effective within the training distribution, such tightly coupled policies are brittle under out-of-domain (OOD) shifts and difficult to correct when failures occur. Although recent embodied Chain-of-Thought (CoT) approaches expose intermediate reasoning, they still lack a mechanism for incorporating human spatial guidance, limiting their ability to resolve visual ambiguities or recover from mistakes. To address this gap, our framework allows users to optionally guide the policy with spatial priors, such as affordance points, boxes, and traces, which the subsequent reasoning process can directly condition on. Based on these inputs, the model generates a unified spatial-visual Chain-of-Thought that integrates external guidance with internal task planning, aligning human visual intent with autonomous decision-making. For practical deployment, we further couple the reasoning module with a lightweight reactive action head for efficient action execution. Extensive experiments demonstrate the effectiveness of our approach. On the in-domain SimplerEnv WidowX benchmark, our framework achieves a state-of-the-art 81.2% success rate. Under OOD visual shifts and spatial ambiguities, a single visual interaction substantially improves task success over existing methods, highlighting the value of interactive reasoning for failure recovery in embodied control. More details of the project can be found here: https://github.com/FutianLabs/GTA-VLA.
Summary / 总结
In this paper, we propose GTA-VLA(Guide, Think, Act), an interactive Vision-Language-Action (VLA) framework that enables spatially steerable embodied reasoning by allowing users to guide robot policies with explicit visual cues.
Continuous Conditioning of VLAs with Augmenting EMG and Visual Task Descriptors
Authors: Edward W. Staley, Connor O. Pyles, Rahul Hingorani, Frank Camargo, Griffin Milsap, Jared Markowitz, Matthew S. Fifer, Michael Wolmetz
Venue: IROS
First: 2026-10-01T14:37:05+00:00 · Latest: 2026-10-01T14:37:05+00:00
Comments: Presented at IROS WORLDS Workshop 2026. Four main pages double-column format plus references and appendices
Abstract
Vision-Language-Action (VLA) models rely strongly on language for describing task information, despite having multimodal inputs. We hypothesize that other modalities in the state space may present opportunities for supplemental task conditioning, which may be particularly relevant in cluttered or otherwise ambiguous scenes. We introduce two tuned models to test this hypothesis: (1) an electrophysiology-conditioned VLA (EC-VLA) that incorporates 8-channel electromyography envelopes as continuous conditioning input concatenated to the proprioceptive vector, and (2) a visually-annotated VLA (VA-VLA) that incorporates visual segmentation annotations to the image inputs. On a cube-selection task evaluated across three participants, EC-VLA matches a language-prompted baseline in uncluttered, in-distribution conditions and substantially outperforms it in cluttered, out-of-distribution scenes. Similarly, VA-VLA shows modest improvements over a language-prompted baseline in in-distribution scenes with substantial improvement in cluttered, out-of-distribution trials. Together, these results provide strong evidence for the potential benefit of task-conditioning beyond language.
Summary / 总结
Vision-Language-Action (VLA) models rely strongly on language for describing task information, despite having multimodal inputs.
Direct Action-Head Injection of A Grounded 3D Point Unlocks Spatial and Task Generalization
Authors: Shiang-Feng Tsai, Jin-Cheng Jhang, Yen-Ling Tai, Jia-Hong Lai, Shih-Yun Wong, Kang-Tung Hsu, Yi-Ting Chen, Min Sun
Venue: CoRL 2026
First: 2026-06-26T02:44:27+00:00 · Latest: 2026-10-01T14:32:55+00:00
Comments: Accepted at CoRL 2026
Abstract
Vision-Language-Action (VLA) models leverage large-scale vision-language pretraining for flexible robot manipulation, yet at test time they remain brittle to changed object positions and to familiar scenes paired with different instructions. A growing family of methods addresses this brittleness by supplying the policy with grounding signals, such as 2D pixel coordinates for object localization and placement. However, we find that how the grounding signal is represented and injected matters more than the signal itself. In this work, we propose a lightweight module that represents the grounding signal in 3D and injects the resulting embedding directly into the action head. The module is a two-layer MLP and requires no changes to the VLA backbone or pretraining pipeline, yet it yields substantially larger gains than language- or visual-prompting alternatives. On LIBERO-PRO, our method improves the average success rate of GR00T-N1.6 from $31.2$ to $77.5$ under task perturbation and from $28.1$ to $60.2$ under position perturbation. Comparable gains are also achieved for $π_{0.5}$, demonstrating that the mechanism is backbone-agnostic across VLAs with diffusion-based action heads. We further validate the practical applicability with real-world experiments. Together, these results support our central finding: lifting adequate 2D grounding into 3D and injecting it into the action head enables spatial and instance-level task generalization in VLAs.
Summary / 总结
Vision-Language-Action (VLA) models leverage large-scale vision-language pretraining for flexible robot manipulation, yet at test time they remain brittle to changed object positions and to familiar scenes paired with different instructions.
3DROID: A Renderable 3D Gaussian Dataset with Measured Per-Scene Reliability
Authors: Wonguen Cho, Junhoo Lee, Nojun Kwak
First: 2026-10-01T14:14:32+00:00 · Latest: 2026-10-01T14:14:32+00:00
Comments: 12 pages, 3 figures
Abstract
Robot manipulation models primarily reason from 2D observations while acting in the 3D physical world. To bridge this gap, recent work has augmented robot data with geometric priors such as depth, point clouds, and 3D trajectories, while renderable 3D Gaussian representations provide another promising form of 3D supervision. However, 3DGS representation is designed mainly for photometric fidelity and may not preserve real-world metric scale, particularly when the supplied camera extrinsics are unreliable. We study the effect of extrinsic reliability and pose conditioning on feed-forward 3DGS, and propose a calibration-aware pipeline that anchors reconstructed scenes to the robot's metric workspace. Our experiments show that pose conditioning improves novel-view fidelity, while its geometric benefit depends on the reliability of the injected extrinsics. Using this pipeline, we present a renderable, metric-pose-anchored dataset with scene-level reliability information for robot manipulation research. Our dataset is available at https://huggingface.co/datasets/wonguen/3DROID
Summary / 总结
Robot manipulation models primarily reason from 2D observations while acting in the 3D physical world.
vFedProtoQNAS: Prototype-Guided Personalized Quantum Neural Architecture Search for Virtual Federated Learning
Authors: Seok Bin Son, Samuel Yen-Chi Chen, Soohyun Park, Joongheon Kim
First: 2026-10-01T13:57:53+00:00 · Latest: 2026-10-01T13:57:53+00:00
Abstract
Quantum federated learning (QFL) has emerged as a promising approach for collaboratively training compact quantum neural networks (QNNs) over distributed private data on resource-constrained devices. However, differences in device capabilities make a single shared QNN architecture unsuitable for all clients. While personalized quantum neural architecture search (QNAS) allows each client to select a device-specific QNN, averaging parameters across structurally different QNN architectures mixes semantically inconsistent circuit operations. To address this, prototype-guided personalized QNAS for virtual FL (vFedProtoQNAS) is proposed, where model parameters are never aggregated across clients and federated collaboration is achieved through class-wise prototype sharing. Each client independently searches and trains a client-specific QNN, computes class-wise local prototypes from latent representations, and refines them using global prototypes from the server as federated semantic anchors. Experiments demonstrate that vFedProtoQNAS improves accuracy by 3.70\% over FedAvg and enhances class-consistent representation alignment.
Summary / 总结
Quantum federated learning (QFL) has emerged as a promising approach for collaboratively training compact quantum neural networks (QNNs) over distributed private data on resource-constrained devices.
Open-Source Live-Reconfigurable Multi-Mode Wearable Ultrasound
Authors: Cédric Hirschi, Federico Villani, Luca Benini, Andrea Cossettini
First: 2026-10-01T12:48:02+00:00 · Latest: 2026-10-01T12:48:02+00:00
Comments: 4 pages, 4 figures, 1 table. This work has been accepted for publication in the 2026 IEEE International Ultrasonics Symposium (IUS) proceedings. The final published version will be available via IEEE Xplore
Abstract
Wearable ultrasound enables continuous deep-tissue monitoring, and a single programmable probe can operate in multiple complementary modes, such as structural A-mode and Doppler flow measurement. However, each operating mode requires dedicated measurement parameters and peripheral states, with no single configuration serving all modes on resource-constrained devices. Time multiplexing of operating modes introduces reconfiguration latency that lowers the effective mode repetition rate. To address this limitation, we present an open-source, transition-aware control stack for low-latency, in-session reconfiguration of the 32-channel TinyProbe wearable platform. Operating modes are described as hardware configurations, and host-side shadow registers track the peripheral states, enabling transition-specific register updates. Transition sequences are executed either by the host (over Wi-Fi 6) or by a firmware loop on the probe MCU. We validate the stack on a pulsatile-flow phantom by interleaving blocks of 25 to 100 pulsed-wave Doppler shots at 1.43 kHz PRF with single 16-channel A-mode acquisitions, changing channel configurations at every transition. Compared to full reconfiguration, the overhead per transition decreases from 30.2 ms to 11.6 ms (host-scheduled) and 3.1 ms (MCU-scheduled). For 75-shot Doppler blocks, the multi-mode repetition rate reaches 16.0 Hz (MCU-scheduled), 90.1% of the theoretical maximum of 17.7 Hz. Concurrent reconstruction of a Doppler spectrogram and a lumen-diameter trace demonstrates the functionality of time-multiplexed flow and structural monitoring.
Summary / 总结
Wearable ultrasound enables continuous deep-tissue monitoring, and a single programmable probe can operate in multiple complementary modes, such as structural A-mode and Doppler flow measurement.
BORA: Bridging Offline Reinforcement Learning and Online Residual Adaptation for Real-World Dexterous VLA Models
Authors: Zhongxi Chen, Yifan Han, Bin Qiu, Zhangliang Gao, Yanming Shao, Huanming Liu, Congsheng Xu, Xiaoyu Chen, Xingyu Ye, Yao Mu, Wenzhao Lian
First: 2026-05-28T16:57:47+00:00 · Latest: 2026-10-01T11:35:49+00:00
Comments: 9 pages,7 figures
Abstract
Vision-Language-Action (VLA) policies provide strong behavioral priors for dexterous manipulation, yet adapting them on real robots remains challenging because high-DoF contact failures are difficult for humans to correct and online interaction is expensive. We present BORA, an offline-to-online reinforcement learning system that integrates an action-conditioned critic into a consistency-policy VLA and reuses the learned critic for frozen-base residual adaptation. To obtain executable corrective data, BORA combines wearable arm--hand teleoperation with a demonstration-guided local policy that translates coarse human intent into coordinated, embodiment-specific finger motions for contact-rich skills. Online robot rollouts and human corrections are mixed with offline data to update only a lightweight residual actor, avoiding full-model fine-tuning. We evaluate BORA on six real-world tasks using single-arm and bimanual platforms equipped with two dexterous-hand models. With only 20 online trajectories per task, BORA improves average success from 60.8% to 82.5% on standard objects and from 52% to 70% on held-out objects, while policy assistance substantially improves intervention reliability in bimanual twisting. These results demonstrate a practical route from executable human correction to efficient real-robot VLA adaptation.
Summary / 总结
Vision-Language-Action (VLA) policies provide strong behavioral priors for dexterous manipulation, yet adapting them on real robots remains challenging because high-DoF contact failures are difficult for humans to correct and online interaction is expensive.
AEGIS: Anchor-Enforced Gradient Isolation for Knowledge-Preserving Vision-Language-Action Fine-Tuning
Authors: Guransh Singh
First: 2026-04-17T13:49:57+00:00 · Latest: 2026-10-01T11:13:03+00:00
Abstract
Fine-tuning pre-trained Vision-Language Models (VLMs) for robotic manipulation introduces a fundamental stability-plasticity dilemma: continuous flow-matching action experts backpropagate concentrated, low-rank regression gradients into transformer backbones trained on high-dimensional cross-entropy objectives. This cross-modal gradient asymmetry rapidly degrades pre-trained visual reasoning. Existing solutions either disconnect continuous gradient flow via stop-gradients or constrain updates via LoRA, which restricts update rank but remains directionally blind to semantic corruption; both typically rely on mixed-batch VQA co-training, doubling training compute. We introduce AEGIS (Anchor-Enforced Gradient Isolation System), a buffer-free, layer-wise orthogonal gradient projection framework enabling continuous flow-matching fine-tuning while isolating pre-trained representations from destructive parameter updates. Prior to training, AEGIS estimates per-layer Gaussian activation statistics from pre-training data as a static reference anchor. During fine-tuning, a closed-form Wasserstein-2 transport penalty generates an anchor-restoration gradient through the active computation graph. A sequential dual-backward pass applies layer-wise Gram-Schmidt orthogonalization, projecting task gradients onto the orthogonal complement of the restoration vector during directional conflict. We establish an exact energy preservation bound for layer-wise orthogonal projection, showing that AEGIS sheds only 0.62% of gradient energy empirically while halting cumulative feature drift. On PaliGemma2-3B fine-tuned on the LIBERO manipulation benchmark, AEGIS fully preserves pre-trained Visual Question Answering performance and baseline holdout loss while matching continuous action convergence, without replay buffers, teacher models, or co-training data.
Summary / 总结
Fine-tuning pre-trained Vision-Language Models (VLMs) for robotic manipulation introduces a fundamental stability-plasticity dilemma: continuous flow-matching action experts backpropagate concentrated, low-rank regression gradients into transformer backbones trained on high-dimensional cross-entropy objectives.
iARCS: Iterative Agentic RL for Controllable 3D Scene Generation
Authors: Saugat Adhikari, Ashok Prasad Neupane, Pramish Paudel, Ajad Chhatkuli, Danda Pani Paudel
First: 2026-08-06T15:30:21+00:00 · Latest: 2026-10-01T10:12:45+00:00
Comments: 20 pages, 13 figures, 9 tables. Includes appendix
Abstract
Synthetic 3D scene generation is increasingly used as a data source for computer vision and embodied AI, but existing generators often optimize perceptual realism without reliably satisfying task-critical functional constraints. This mismatch limits the usefulness of synthetic data for downstream training, where accessibility, traversability, and spatial rule compliance are often essential. We present iARCS, an iterative agentic reinforcement learning framework that adapts a pretrained scene generator to naturallanguage task requirements. iARCS uses a two-phase strategy: universal-reward pretraining to improve physical plausibility and layout quality, followed by task-specific finetuning with LLM-generated reward programs that are iteratively refined from training feedback. Experiments show improved constraint fidelity on walkability, reachability, and clearance-focused tasks, effective task-specific constraint optimization, and competitive scene diversity. We further show that data generated by iARCS improves a base generator, supporting its value as a practical synthetic data generation tool rather than only a controllable scene editing method.
Summary / 总结
Synthetic 3D scene generation is increasingly used as a data source for computer vision and embodied AI, but existing generators often optimize perceptual realism without reliably satisfying task-critical functional constraints.
Is Success All You Need? Investigating the Impact of Input Perturbations on VLA Behaviour in Tabletop Manipulation Tasks
Authors: Sophie Higham, Riccardo Andrea Izzo, Matteo Matteucci, Alessandro Suglia
First: 2026-10-01T09:20:57+00:00 · Latest: 2026-10-01T09:20:57+00:00
Abstract
Vision-Language-Action (VLA) models have achieved high task success rates on robot manipulation task benchmarks. More recently, there has been an emphasis on evaluating the robustness of VLA models to perturbations. However, this robustness is still predominantly measured through Task Success Rate (TSR). In this work, we propose a benchmark-agnostic evaluation framework to measure the behavioural robustness of models by characterising how successful trajectories are executed under perturbation. We implement this methodology by extending the widely-used LIBERO and LIBERO-Plus benchmarks. Across three state-of-the-art VLA models, four LIBERO task suites and seven perturbation conditions, we evaluate changes in both typical successful behaviour and its variability, including metrics of motion smoothness, efficiency and gripper behaviour. We find that perturbations can alter the behaviour of successful trajectories, a phenomenon which cannot necessarily be inferred from TSR alone. Across LIBERO suites, we identify cases where state-of-the-art VLA models achieve comparable TSR under the same perturbation condition, yet behaviour on successful trajectories diverges substantially. Therefore, to have a more robust assessment of task performance, we argue that suitable measures of robustness should capture not only whether a task is completed, but also how the robot behaves while completing it. When evaluating the robustness of VLA models, TSR may be complemented by behavioural evaluation metrics that characterise the nature and variability of successful task execution by robots.
Summary / 总结
Vision-Language-Action (VLA) models have achieved high task success rates on robot manipulation task benchmarks.
Recova: Agent-Guided Failure Recovery for Autonomous Robotic Manipulation
Authors: Isabella Liu, An-Chieh Cheng, Johan Bjorck, Zhiding Yu, Hongxu Yin, Jan Kautz, Linxi Fan, Yuke Zhu, Sifei Liu
Venue: www
First: 2026-10-01T06:52:05+00:00 · Latest: 2026-10-01T06:52:05+00:00
Comments: Project page: https://www.liuisabella.com/Recova
Abstract
Manipulation failures can leave scenes in states from which a task policy cannot recover. Learning corrective behaviors requires scalable failure exploration and physical grounding. We present Recova, an agent-guided framework that jointly develops task execution and recovery in a reconstructed digital twin, then verifies and refines both through real-world experience. In the twin, the agent diagnoses failures, tests corrective programs, and collects successful task and recovery rollouts for separate policies. During deployment, it monitors progress, invokes a learned or programmatic recovery, verifies scene restoration, and resumes execution. When no suitable recovery is available, a human demonstration resolves the failure and enters the learning loop, allowing the system to expand its recovery capabilities. Physical rollouts and human demonstrations are routed to the corresponding policy for DAgger training. Across six LIBERO-Pro settings and four MolmoSpaces categories, Recova achieves 78.8% and 64.9% mean success, compared with 71.7% and 38.0% for the strongest baselines. With parallel collection across four real-robot workstations, DAgger fine-tuning raises mean success from 23.8% to 77.5%, and recovery skills further raise it to 87.5%. Over four collection rounds on one task, observed human intervention falls from 87.5% to 0%. Together, these results show how agent-guided recovery turns failures into reusable capabilities, improving robustness while progressively reducing human intervention. Project page: https://www.liuisabella.com/Recova
Summary / 总结
Manipulation failures can leave scenes in states from which a task policy cannot recover.
WBAG: A Whole-Body and Attached-Geometry Safety Framework for Vision-Language-Action Manipulation
Authors: Samuel Zhen, Siwon Jo, Yanze Zhang, Wenhao Luo
First: 2026-10-01T05:26:17+00:00 · Latest: 2026-10-01T05:26:17+00:00
Comments: 8 pages, 5 figures, 3 tables
Abstract
Vision-language-action (VLA) policies have demonstrated impressive capabilities in generalizable robotic manipulation, but their deployment in the real world remains challenging due to potential collisions involving different parts of the robot, manipulated objects, and the surrounding environment. Existing inference-time VLA safety frameworks typically rely on simplified end-effector-centered representations that do not explicitly model the full articulated robot and attached-object geometry. In this paper, we present WBAG, a safety framework that models the robot's whole-body and grasp-dependent attached geometry. WBAG constructs a grasp-conditioned safe set that adapts the protected geometry as objects are grasped, then converts this evolving geometry into differentiable CBF constraints that minimally modify the VLA's native six-dimensional operational-space action for collision avoidance across robot, scene, and attached geometry. On the SafeLIBERO benchmark, a variant of LIBERO augmented with obstacles for safety evaluation, WBAG achieves the best overall safety and safe task success among the evaluated methods under a scene-level safety evaluator that monitors all eligible non-task objects, reaching 97.38\% aggregate Scene Safety and 59.38\% Safe Success.
Summary / 总结
Vision-language-action (VLA) policies have demonstrated impressive capabilities in generalizable robotic manipulation, but their deployment in the real world remains challenging due to potential collisions involving different parts of the robot, manipulated objects, and the surrounding environment.
quARtet Marker: A 3D-Printable Multi-Tag Fiducial for Robust Near-Frontal Pose Estimation
Authors: Araki Wakiuchi, Hikaru Sasaki, Takamitsu Matsubara
First: 2026-10-01T05:13:15+00:00 · Latest: 2026-10-01T05:13:15+00:00
Abstract
Robotic manipulation of labware is difficult when transparent or reflective objects must be identified and localized. Coded planar fiducials are a practical retrofit: easy to print, they leave the marked face flat and graspable. Yet a single planar tag is least reliable in near-frontal views, where perspective cues fade. Non-planar geometries restore those cues but intrude on the flat face that a parallel-jaw gripper must contact. Our idea is to tilt multiple tags within one compact footprint, so that each tag is seen at a non-frontal angle even when the marker faces the camera. We propose the quARtet marker, a 3D-printable fiducial embodying this idea: all detected corners of its four tilted AprilTags enter one Perspective-n-Point solve, and a shared configuration defines the fabricated geometry and the detector model. Because tilting consumes flat area, its three layouts trade pose-estimation consistency against graspability. In robot-referenced, same-setup fixed-camera experiments, all three layouts reduced the mean frontal orientation error from 2.18 degree for a single planar tag to 0.24-0.47 degree and the root-mean-square position error from 1.50 to 0.17-0.20 mm. A robot-mounted-camera pose-hold test confirmed this separation under closed-loop visual feedback. In swing-down trials under identical conditions, the two layouts with flat contact strips retained the object with about 2 mm of in-grasp slip, whereas the layout without flat strips slipped by roughly 100 mm. For the tested conditions, the results support a rule: the layout without flat strips when pose-estimation consistency dominates, a layout with flat strips when the marked face must remain graspable.
Summary / 总结
Robotic manipulation of labware is difficult when transparent or reflective objects must be identified and localized.
EmbodiRSI: Recursive Self-Improvement for Data-Efficient Robot Adaptation
Authors: Haoran Lang, Haotao Lu, Shiyu Sang, Haoyang Luo, Guo Chen, Qun Li, Jingyi Yu, Ye Shi, Jingya Wang
First: 2026-09-30T03:54:53+00:00 · Latest: 2026-10-01T05:05:47+00:00
Abstract
Adapting robot manipulation policies to new tasks and environments remains highly data-intensive, while the data needed for further improvement depends on the policy's current capabilities and failure modes. We introduce EmbodiRSI, an agentic system for recursive self-improvement (RSI) in a real-to-sim-to-real setting, where task-specific simulations are constructed from target deployment scenarios and used as low-cost environments for iterative policy improvement before transfer back to the physical world. EmbodiRSI uses policy execution feedback to guide subsequent experience acquisition and policy updates. Two complementary mechanisms close this loop: Collaborative Error Correction generates agent-assisted corrective trajectories from policy-reached states, while Adaptive Data Collection directs expert demonstration generation toward the current policy's weaknesses. The task-specific simulation serves as a reusable workspace for policy warm-up, repeatable evaluation, failure diagnosis, and targeted data generation across successive RSI rounds. Across three tabletop environments and 14 subtasks, EmbodiRSI increases scene-balanced autonomous simulation success from 50.4% to 83.5% over two RSI updates. With 400 adaptive simulated trajectories and only ten real-world refinement trajectories per subtask, EmbodiRSI achieves 83.1% scene-balanced autonomous real-world success, compared with 75.0% for adaptation using 200 real-world demonstrations per subtask. These results demonstrate that feedback-driven recursive improvement in deployment-specific simulations can enable data-efficient adaptation of embodied policies to physical environments.
Summary / 总结
Adapting robot manipulation policies to new tasks and environments remains highly data-intensive, while the data needed for further improvement depends on the policy's current capabilities and failure modes.
SlotVLA: Towards Modeling of Object-Relation Representations in Robotic Manipulation
Authors: Taisei Hanyu, Nhat Chung, Huy Le, Toan Nguyen, Yuki Ikebe, Anthony Gunderman, Duy Nguyen Ho Minh, Khoa Vo, Tung Kieu, Kashu Yamazaki, Chase Rainwater, Anh Nguyen, Ngan Le
Venue: ICRA 2026
First: 2025-11-10T06:33:44+00:00 · Latest: 2026-10-01T03:56:11+00:00
Comments: Accepted at ICRA 2026
Abstract
Inspired by how humans reason over discrete objects and their relationships, we explore whether compact object-centric and object-relation representations can form a foundation for multitask robotic manipulation. Most existing robotic multitask models rely on dense embeddings that entangle both object and background cues, raising concerns about both efficiency and interpretability. In contrast, we study object-relation-centric representations as a pathway to more structured, efficient, and explainable visuomotor control. Our contributions are two-fold. First, we introduce LIBERO+, a fine-grained benchmark dataset designed to enable and evaluate object-relation reasoning in robotic manipulation. Unlike prior datasets, LIBERO+ provides object-centric annotations that enrich demonstrations with box- and mask-level labels as well as instance-level temporal tracking, supporting compact and interpretable visuomotor representations. Second, we propose SlotVLA, a slot-attention-based framework that captures both objects and their relations for action decoding. It uses a slot-based visual tokenizer to maintain consistent temporal object representations, a relation-centric decoder to produce task-relevant embeddings, and an LLM-driven module that translates these embeddings into executable actions. Experiments on LIBERO+ demonstrate that object-centric slot and object-relation slot representations drastically reduce the number of required visual tokens, while providing competitive generalization. Together, LIBERO+ and SlotVLA provide a compact, interpretable, and effective foundation for advancing object-relation-centric robotic manipulation.
Summary / 总结
Inspired by how humans reason over discrete objects and their relationships, we explore whether compact object-centric and object-relation representations can form a foundation for multitask robotic manipulation.
Where Predictive Supervision Goes Shapes What VLA Policies Learn
Authors: Hanseul Kim, Jewon Yeom, Youngjoon Jeong, Minsoo Jo, Taesup Kim
First: 2026-09-29T03:48:13+00:00 · Latest: 2026-10-01T03:51:33+00:00
Comments: 38 pages (9 pages main text + appendix), 13 figures, 21 tables
Abstract
Future prediction is increasingly used to improve vision-language-action (VLA) policies, based on the premise that anticipating scene evolution encourages representations useful for control. However, forecast quality alone does not establish that a policy has learned a better representation for action. This distinction matters under distribution shift, where successful control depends on preserving spatial state and likely scene change beyond familiar configurations. We study what determines whether predictive supervision improves the visual representation used by a VLA policy. Through controlled comparisons with matched target constructions, prediction horizons, and training conditions, we find that different prediction interfaces produce markedly different forecasts and visual representations, including in the spatial, dynamics, and action information that transfers beyond familiar scenes. We trace these differences to how predictive errors shape the policy's visual stream. Consistent with this controlled finding, VLA policies trained with more direct, scene-matched future supervision show stronger robustness under simulated and physical distribution shifts. Together, our results frame future prediction as a representation-learning design problem whose value for control depends on whether its supervision reaches the representations through which the policy acts.
Summary / 总结
Future prediction is increasingly used to improve vision-language-action (VLA) policies, based on the premise that anticipating scene evolution encourages representations useful for control.
Divide-and-Remember: Recursive Action-Relevant Memory for Long-Horizon VLA Policies
Authors: Xuehui Yu, Eason Yu, Meiyi Wang, Haozhe Du, Stefano V. Albrecht, Harold Soh
First: 2026-10-01T03:18:25+00:00 · Latest: 2026-10-01T03:18:25+00:00
Abstract
Vision-language-action (VLA) models struggle on history-dependent manipulation tasks, where the current observation alone does not determine the action, and the policy needs a memory of the history. Existing memory methods decide what to remember by design, for example, keeping frames with large pixel changes, and show inconsistent gains across tasks. We view what to remember as an optimisation problem. From the POMDP formulation of imitation learning, we show that the optimal memory maximises the conditional mutual information $I(a_t; m_t \mid o_t)$ between the action and the memory given the current observation. Intuitively, this means preserving the action-relevant information in the history that is not already contained in the current observation. Based on our analysis, we propose Divide-and-Remember (D&R), a recursive memory method that learns a memory function $m_t = M(h_t)$ and scales to long contexts while staying compute-light. It involves two strategies: (1) the selection over the full history is divided recursively into subproblems of top-$K$ selection over $2K$ tokens, so that fixed-size, lightweight selectors learned end-to-end support an unbounded history; (2) all recursion blocks share one selector, which captures the selection rule common to every block and keeps the method efficient. On RoboMME, a benchmark of 16 long-horizon manipulation tasks that require remembering when, where, what, and how to act, D&R achieves a state-of-the-art average success rate with consistent gains across all four suites under a budget of only 64 tokens; real-robot experiments show the same gain. Code, checkpoints and more results are at https://dnr-memory.github.io/
Summary / 总结
Vision-language-action (VLA) models struggle on history-dependent manipulation tasks, where the current observation alone does not determine the action, and the policy needs a memory of the history.
NarrativeFlow: Flow-Based Vision-Language-Action Model Using Robot Velocity Fields
Authors: Shota Kobayashi, Koki Seno, Daichi Yashima, Komei Sugiura
First: 2026-10-01T03:18:18+00:00 · Latest: 2026-10-01T03:18:18+00:00
Comments: Accepted at ACCV 2026
Abstract
We focus on language-conditioned flow-based manipulation, where robot flows (robot velocity fields) serve as embodiment-agnostic, motion-centric representations for leveraging data collected from multiple robot platforms. This task is crucial because language-conditioned manipulation is essential for practical robotic systems, yet scaling robot foundation models remains limited by the labor-intensive collection of embodiment-specific data. Existing methods either coarsely approximate robot flows with sparse keypoint displacements, or cannot handle language-conditioned manipulation. To address this limitation, we propose NarrativeFlow, which models robot flows as continuous velocity fields using a flow-matching formulation conditioned on language. Accordingly, NarrativeFlow generates robot flows that are physically consistent with real-world manipulation. To validate NarrativeFlow, we have conducted experiments on standard datasets for language-conditioned manipulation. The experimental results show that NarrativeFlow outperforms representative baseline methods on standard evaluation metrics. Furthermore, through real-world experiments, we show that NarrativeFlow achieves higher success rates than baseline methods across multiple manipulation tasks. The project page is available at https://shota0520.github.io/NarrativeFlow-project-page/
Summary / 总结
We focus on language-conditioned flow-based manipulation, where robot flows (robot velocity fields) serve as embodiment-agnostic, motion-centric representations for leveraging data collected from multiple robot platforms.
QATFactory: A Versatile, Deployment-Aligned Framework for Quantization-aware Training and Distillation of LLMs
Authors: Weili Xu, Jisen Li, Yuqing Jian, Chenxi Li, Zhizhou Sha, Yifan Yu, Qingyang Wu, Chenfeng Xu, Zhongzhu Zhou, Tianyi Zhang, Ben Athiwaratkun
First: 2026-09-30T08:00:35+00:00 · Latest: 2026-10-01T02:58:50+00:00
Comments: Preprint, code at https://github.com/QATFactory/QATFactory
Abstract
Large language model (LLM) inference is increasingly moving toward lower precision to realize the throughput of hardware accelerators, but aggressive post-training quantization (PTQ) can degrade model quality. We present QATFactory, an open-source framework for deployment-aligned quantization-aware distillation (QAD) and reinforcement learning (QARL). QATFactory simulates deployment-time quantization while performing matrix multiplications in BF16, allowing models to adapt to quantization noise without requiring training hardware that natively supports the target format; for example, it supports NVFP4 training on H100 GPUs, which lack FP4 Tensor Cores. The framework supports NVFP4, MXFP4, and $\text{llama}.\text{cpp}$'s Q4_K format; dense and mixture-of-experts models; and both full-parameter and LoRA-based training. It exports checkpoints directly to vLLM and $\text{llama}.\text{cpp}$ without an additional lossy conversion step or added inference overhead. With QATFactory, we conduct extensive experiments on models ranging from 8B to 230B parameters and evaluate exported checkpoints in production inference engines. Across models and formats, QAD consistently improves deployed-model quality over strong PTQ baselines. On Qwen3.5-9B, QAD achieves average benchmark accuracies of 68.9% under NVFP4 and 66.0% under MXFP4, outperforming the best PTQ results of 65.4% and 56.4%, respectively. Through our experiments, we found that although both FP4 formats quantize weights and activations at deployment, the best training strategy is format-dependent: NVFP4 generally performs better when only weights are quantized during training, whereas MXFP4 benefits from quantizing both weights and activations. At a fixed training token budget, training on fewer 32K sequences improves average accuracy by 1.9 points over training on more 4K sequences.
Summary / 总结
Large language model (LLM) inference is increasingly moving toward lower precision to realize the throughput of hardware accelerators, but aggressive post-training quantization (PTQ) can degrade model quality.
UrbanVLA: A Vision-Language-Action Model for Urban Micromobility
Authors: Anqi Li, Zhiyong Wang, Jiazhao Zhang, Minghan Li, Yunpeng Qi, Zhibo Chen, Zhizheng Zhang, He Wang
First: 2025-10-27T17:46:43+00:00 · Latest: 2026-10-01T02:14:58+00:00
Abstract
Urban micromobility applications, such as delivery robots, demand reliable navigation across large-scale urban environments while following long-horizon route instructions. This task is particularly challenging due to the dynamic and unstructured nature of real-world city areas, yet most existing navigation methods remain tailored to short-scale and controllable scenarios. Effective urban micromobility requires two complementary levels of navigation skills: low-level capabilities such as point-goal reaching and obstacle avoidance, and high-level capabilities, such as route-visual alignment. To this end, we propose UrbanVLA, a route-conditioned Vision-Language-Action (VLA) framework designed for scalable urban navigation. Our method explicitly aligns noisy route waypoints with visual observations during execution, and subsequently plans trajectories to drive the robot. To enable UrbanVLA to master both levels of navigation, we employ a two-stage training pipeline. The process begins with Supervised Fine-Tuning (SFT) using simulated environments and trajectories parsed from web videos. This is followed by Reinforcement Fine-Tuning (RFT) on a mixture of simulation and real-world data, which enhances the model's safety and adaptability in real-world settings. Experiments demonstrate that UrbanVLA surpasses strong baselines by more than 55% in the SocialNav task on MetaUrban. Furthermore, UrbanVLA achieves reliable real-world navigation, showcasing both scalability to large-scale urban environments and robustness against real-world uncertainties.
Summary / 总结
Urban micromobility applications, such as delivery robots, demand reliable navigation across large-scale urban environments while following long-horizon route instructions.
FRAM: Trajectory-Guided Visual Feature Selection for Compact Language-Conditioned Robot Manipulation
Authors: Hiroshi Ito, Hyogo Hiruma, Yoshiki Kanai, Takahiro Yoshida, Akira Kanazawa, Hiroyuki Yamada
First: 2026-09-25T08:16:16+00:00 · Latest: 2026-10-01T02:03:08+00:00
Abstract
Vision-Language-Action models achieve strong performance in robot manipulation, but often require large numbers of parameters. In this work, we propose the Future Representation Action Model (FRAM), a small policy that explicitly links the future end-effector trajectory to the current visual input. FRAM uses the image coordinates of the predicted trajectory as spatial pointers and reads local visual features related to the motion from the current image. This organizes the information for action generation into the reference position (Where), the visual state (What), and the future motion (Future). Trajectory labels are generated automatically from demonstrations and camera geometry, so no manual annotation is needed. With 138.7M parameters, including a frozen language encoder, FRAM reaches an average success rate of 92.2% over the four standard LIBERO suites, close to the 94.2% of $π_0$ with 3.3B parameters. Without extra training, it also reaches an average of 67.3% on LIBERO-Plus. Ablations confirm that both the future trajectory and the local visual features improve performance and robustness. On a real dual-arm UR5e, FRAM stacks cups using only wrist cameras, including choosing and switching between the left and right arms. These results show that selecting visual information based on future motion is an effective way to obtain both high performance and robustness in a small robot policy.
Summary / 总结
Vision-Language-Action models achieve strong performance in robot manipulation, but often require large numbers of parameters.