Daily Papers Arch&EAI

2026-10-02 09:58
Snapshot: 20261002_0958
Is Success All You Need? Investigating the Impact of Input Perturbations on VLA Behaviour in Tabletop Manipulation Tasks
Authors: Sophie Higham, Riccardo Andrea Izzo, Matteo Matteucci, Alessandro Suglia
First: 2026-10-01T09:20:57+00:00 · Latest: 2026-10-01T09:20:57+00:00
Abstract
Vision-Language-Action (VLA) models have achieved high task success rates on robot manipulation task benchmarks. More recently, there has been an emphasis on evaluating the robustness of VLA models to perturbations. However, this robustness is still predominantly measured through Task Success Rate (TSR). In this work, we propose a benchmark-agnostic evaluation framework to measure the behavioural robustness of models by characterising how successful trajectories are executed under perturbation. We implement this methodology by extending the widely-used LIBERO and LIBERO-Plus benchmarks. Across three state-of-the-art VLA models, four LIBERO task suites and seven perturbation conditions, we evaluate changes in both typical successful behaviour and its variability, including metrics of motion smoothness, efficiency and gripper behaviour. We find that perturbations can alter the behaviour of successful trajectories, a phenomenon which cannot necessarily be inferred from TSR alone. Across LIBERO suites, we identify cases where state-of-the-art VLA models achieve comparable TSR under the same perturbation condition, yet behaviour on successful trajectories diverges substantially. Therefore, to have a more robust assessment of task performance, we argue that suitable measures of robustness should capture not only whether a task is completed, but also how the robot behaves while completing it. When evaluating the robustness of VLA models, TSR may be complemented by behavioural evaluation metrics that characterise the nature and variability of successful task execution by robots.
Summary / 总结
Vision-Language-Action (VLA) models have achieved high task success rates on robot manipulation task benchmarks.
Recova: Agent-Guided Failure Recovery for Autonomous Robotic Manipulation
Authors: Isabella Liu, An-Chieh Cheng, Johan Bjorck, Zhiding Yu, Hongxu Yin, Jan Kautz, Linxi Fan, Yuke Zhu, Sifei Liu
Venue: www
First: 2026-10-01T06:52:05+00:00 · Latest: 2026-10-01T06:52:05+00:00
Comments: Project page: https://www.liuisabella.com/Recova
Abstract
Manipulation failures can leave scenes in states from which a task policy cannot recover. Learning corrective behaviors requires scalable failure exploration and physical grounding. We present Recova, an agent-guided framework that jointly develops task execution and recovery in a reconstructed digital twin, then verifies and refines both through real-world experience. In the twin, the agent diagnoses failures, tests corrective programs, and collects successful task and recovery rollouts for separate policies. During deployment, it monitors progress, invokes a learned or programmatic recovery, verifies scene restoration, and resumes execution. When no suitable recovery is available, a human demonstration resolves the failure and enters the learning loop, allowing the system to expand its recovery capabilities. Physical rollouts and human demonstrations are routed to the corresponding policy for DAgger training. Across six LIBERO-Pro settings and four MolmoSpaces categories, Recova achieves 78.8% and 64.9% mean success, compared with 71.7% and 38.0% for the strongest baselines. With parallel collection across four real-robot workstations, DAgger fine-tuning raises mean success from 23.8% to 77.5%, and recovery skills further raise it to 87.5%. Over four collection rounds on one task, observed human intervention falls from 87.5% to 0%. Together, these results show how agent-guided recovery turns failures into reusable capabilities, improving robustness while progressively reducing human intervention. Project page: https://www.liuisabella.com/Recova
Summary / 总结
Manipulation failures can leave scenes in states from which a task policy cannot recover.
WBAG: A Whole-Body and Attached-Geometry Safety Framework for Vision-Language-Action Manipulation
Authors: Samuel Zhen, Siwon Jo, Yanze Zhang, Wenhao Luo
First: 2026-10-01T05:26:17+00:00 · Latest: 2026-10-01T05:26:17+00:00
Comments: 8 pages, 5 figures, 3 tables
Abstract
Vision-language-action (VLA) policies have demonstrated impressive capabilities in generalizable robotic manipulation, but their deployment in the real world remains challenging due to potential collisions involving different parts of the robot, manipulated objects, and the surrounding environment. Existing inference-time VLA safety frameworks typically rely on simplified end-effector-centered representations that do not explicitly model the full articulated robot and attached-object geometry. In this paper, we present WBAG, a safety framework that models the robot's whole-body and grasp-dependent attached geometry. WBAG constructs a grasp-conditioned safe set that adapts the protected geometry as objects are grasped, then converts this evolving geometry into differentiable CBF constraints that minimally modify the VLA's native six-dimensional operational-space action for collision avoidance across robot, scene, and attached geometry. On the SafeLIBERO benchmark, a variant of LIBERO augmented with obstacles for safety evaluation, WBAG achieves the best overall safety and safe task success among the evaluated methods under a scene-level safety evaluator that monitors all eligible non-task objects, reaching 97.38\% aggregate Scene Safety and 59.38\% Safe Success.
Summary / 总结
Vision-language-action (VLA) policies have demonstrated impressive capabilities in generalizable robotic manipulation, but their deployment in the real world remains challenging due to potential collisions involving different parts of the robot, manipulated objects, and the surrounding environment.
quARtet Marker: A 3D-Printable Multi-Tag Fiducial for Robust Near-Frontal Pose Estimation
Authors: Araki Wakiuchi, Hikaru Sasaki, Takamitsu Matsubara
First: 2026-10-01T05:13:15+00:00 · Latest: 2026-10-01T05:13:15+00:00
Abstract
Robotic manipulation of labware is difficult when transparent or reflective objects must be identified and localized. Coded planar fiducials are a practical retrofit: easy to print, they leave the marked face flat and graspable. Yet a single planar tag is least reliable in near-frontal views, where perspective cues fade. Non-planar geometries restore those cues but intrude on the flat face that a parallel-jaw gripper must contact. Our idea is to tilt multiple tags within one compact footprint, so that each tag is seen at a non-frontal angle even when the marker faces the camera. We propose the quARtet marker, a 3D-printable fiducial embodying this idea: all detected corners of its four tilted AprilTags enter one Perspective-n-Point solve, and a shared configuration defines the fabricated geometry and the detector model. Because tilting consumes flat area, its three layouts trade pose-estimation consistency against graspability. In robot-referenced, same-setup fixed-camera experiments, all three layouts reduced the mean frontal orientation error from 2.18 degree for a single planar tag to 0.24-0.47 degree and the root-mean-square position error from 1.50 to 0.17-0.20 mm. A robot-mounted-camera pose-hold test confirmed this separation under closed-loop visual feedback. In swing-down trials under identical conditions, the two layouts with flat contact strips retained the object with about 2 mm of in-grasp slip, whereas the layout without flat strips slipped by roughly 100 mm. For the tested conditions, the results support a rule: the layout without flat strips when pose-estimation consistency dominates, a layout with flat strips when the marked face must remain graspable.
Summary / 总结
Robotic manipulation of labware is difficult when transparent or reflective objects must be identified and localized.
EmbodiRSI: Recursive Self-Improvement for Data-Efficient Robot Adaptation
Authors: Haoran Lang, Haotao Lu, Shiyu Sang, Haoyang Luo, Guo Chen, Qun Li, Jingyi Yu, Ye Shi, Jingya Wang
First: 2026-09-30T03:54:53+00:00 · Latest: 2026-10-01T05:05:47+00:00
Abstract
Adapting robot manipulation policies to new tasks and environments remains highly data-intensive, while the data needed for further improvement depends on the policy's current capabilities and failure modes. We introduce EmbodiRSI, an agentic system for recursive self-improvement (RSI) in a real-to-sim-to-real setting, where task-specific simulations are constructed from target deployment scenarios and used as low-cost environments for iterative policy improvement before transfer back to the physical world. EmbodiRSI uses policy execution feedback to guide subsequent experience acquisition and policy updates. Two complementary mechanisms close this loop: Collaborative Error Correction generates agent-assisted corrective trajectories from policy-reached states, while Adaptive Data Collection directs expert demonstration generation toward the current policy's weaknesses. The task-specific simulation serves as a reusable workspace for policy warm-up, repeatable evaluation, failure diagnosis, and targeted data generation across successive RSI rounds. Across three tabletop environments and 14 subtasks, EmbodiRSI increases scene-balanced autonomous simulation success from 50.4% to 83.5% over two RSI updates. With 400 adaptive simulated trajectories and only ten real-world refinement trajectories per subtask, EmbodiRSI achieves 83.1% scene-balanced autonomous real-world success, compared with 75.0% for adaptation using 200 real-world demonstrations per subtask. These results demonstrate that feedback-driven recursive improvement in deployment-specific simulations can enable data-efficient adaptation of embodied policies to physical environments.
Summary / 总结
Adapting robot manipulation policies to new tasks and environments remains highly data-intensive, while the data needed for further improvement depends on the policy's current capabilities and failure modes.
SlotVLA: Towards Modeling of Object-Relation Representations in Robotic Manipulation
Authors: Taisei Hanyu, Nhat Chung, Huy Le, Toan Nguyen, Yuki Ikebe, Anthony Gunderman, Duy Nguyen Ho Minh, Khoa Vo, Tung Kieu, Kashu Yamazaki, Chase Rainwater, Anh Nguyen, Ngan Le
Venue: ICRA 2026
First: 2025-11-10T06:33:44+00:00 · Latest: 2026-10-01T03:56:11+00:00
Comments: Accepted at ICRA 2026
Abstract
Inspired by how humans reason over discrete objects and their relationships, we explore whether compact object-centric and object-relation representations can form a foundation for multitask robotic manipulation. Most existing robotic multitask models rely on dense embeddings that entangle both object and background cues, raising concerns about both efficiency and interpretability. In contrast, we study object-relation-centric representations as a pathway to more structured, efficient, and explainable visuomotor control. Our contributions are two-fold. First, we introduce LIBERO+, a fine-grained benchmark dataset designed to enable and evaluate object-relation reasoning in robotic manipulation. Unlike prior datasets, LIBERO+ provides object-centric annotations that enrich demonstrations with box- and mask-level labels as well as instance-level temporal tracking, supporting compact and interpretable visuomotor representations. Second, we propose SlotVLA, a slot-attention-based framework that captures both objects and their relations for action decoding. It uses a slot-based visual tokenizer to maintain consistent temporal object representations, a relation-centric decoder to produce task-relevant embeddings, and an LLM-driven module that translates these embeddings into executable actions. Experiments on LIBERO+ demonstrate that object-centric slot and object-relation slot representations drastically reduce the number of required visual tokens, while providing competitive generalization. Together, LIBERO+ and SlotVLA provide a compact, interpretable, and effective foundation for advancing object-relation-centric robotic manipulation.
Summary / 总结
Inspired by how humans reason over discrete objects and their relationships, we explore whether compact object-centric and object-relation representations can form a foundation for multitask robotic manipulation.
Where Predictive Supervision Goes Shapes What VLA Policies Learn
Authors: Hanseul Kim, Jewon Yeom, Youngjoon Jeong, Minsoo Jo, Taesup Kim
First: 2026-09-29T03:48:13+00:00 · Latest: 2026-10-01T03:51:33+00:00
Comments: 38 pages (9 pages main text + appendix), 13 figures, 21 tables
Abstract
Future prediction is increasingly used to improve vision-language-action (VLA) policies, based on the premise that anticipating scene evolution encourages representations useful for control. However, forecast quality alone does not establish that a policy has learned a better representation for action. This distinction matters under distribution shift, where successful control depends on preserving spatial state and likely scene change beyond familiar configurations. We study what determines whether predictive supervision improves the visual representation used by a VLA policy. Through controlled comparisons with matched target constructions, prediction horizons, and training conditions, we find that different prediction interfaces produce markedly different forecasts and visual representations, including in the spatial, dynamics, and action information that transfers beyond familiar scenes. We trace these differences to how predictive errors shape the policy's visual stream. Consistent with this controlled finding, VLA policies trained with more direct, scene-matched future supervision show stronger robustness under simulated and physical distribution shifts. Together, our results frame future prediction as a representation-learning design problem whose value for control depends on whether its supervision reaches the representations through which the policy acts.
Summary / 总结
Future prediction is increasingly used to improve vision-language-action (VLA) policies, based on the premise that anticipating scene evolution encourages representations useful for control.
Divide-and-Remember: Recursive Action-Relevant Memory for Long-Horizon VLA Policies
Authors: Xuehui Yu, Eason Yu, Meiyi Wang, Haozhe Du, Stefano V. Albrecht, Harold Soh
First: 2026-10-01T03:18:25+00:00 · Latest: 2026-10-01T03:18:25+00:00
Abstract
Vision-language-action (VLA) models struggle on history-dependent manipulation tasks, where the current observation alone does not determine the action, and the policy needs a memory of the history. Existing memory methods decide what to remember by design, for example, keeping frames with large pixel changes, and show inconsistent gains across tasks. We view what to remember as an optimisation problem. From the POMDP formulation of imitation learning, we show that the optimal memory maximises the conditional mutual information $I(a_t; m_t \mid o_t)$ between the action and the memory given the current observation. Intuitively, this means preserving the action-relevant information in the history that is not already contained in the current observation. Based on our analysis, we propose Divide-and-Remember (D&R), a recursive memory method that learns a memory function $m_t = M(h_t)$ and scales to long contexts while staying compute-light. It involves two strategies: (1) the selection over the full history is divided recursively into subproblems of top-$K$ selection over $2K$ tokens, so that fixed-size, lightweight selectors learned end-to-end support an unbounded history; (2) all recursion blocks share one selector, which captures the selection rule common to every block and keeps the method efficient. On RoboMME, a benchmark of 16 long-horizon manipulation tasks that require remembering when, where, what, and how to act, D&R achieves a state-of-the-art average success rate with consistent gains across all four suites under a budget of only 64 tokens; real-robot experiments show the same gain. Code, checkpoints and more results are at https://dnr-memory.github.io/
Summary / 总结
Vision-language-action (VLA) models struggle on history-dependent manipulation tasks, where the current observation alone does not determine the action, and the policy needs a memory of the history.
NarrativeFlow: Flow-Based Vision-Language-Action Model Using Robot Velocity Fields
Authors: Shota Kobayashi, Koki Seno, Daichi Yashima, Komei Sugiura
First: 2026-10-01T03:18:18+00:00 · Latest: 2026-10-01T03:18:18+00:00
Comments: Accepted at ACCV 2026
Abstract
We focus on language-conditioned flow-based manipulation, where robot flows (robot velocity fields) serve as embodiment-agnostic, motion-centric representations for leveraging data collected from multiple robot platforms. This task is crucial because language-conditioned manipulation is essential for practical robotic systems, yet scaling robot foundation models remains limited by the labor-intensive collection of embodiment-specific data. Existing methods either coarsely approximate robot flows with sparse keypoint displacements, or cannot handle language-conditioned manipulation. To address this limitation, we propose NarrativeFlow, which models robot flows as continuous velocity fields using a flow-matching formulation conditioned on language. Accordingly, NarrativeFlow generates robot flows that are physically consistent with real-world manipulation. To validate NarrativeFlow, we have conducted experiments on standard datasets for language-conditioned manipulation. The experimental results show that NarrativeFlow outperforms representative baseline methods on standard evaluation metrics. Furthermore, through real-world experiments, we show that NarrativeFlow achieves higher success rates than baseline methods across multiple manipulation tasks. The project page is available at https://shota0520.github.io/NarrativeFlow-project-page/
Summary / 总结
We focus on language-conditioned flow-based manipulation, where robot flows (robot velocity fields) serve as embodiment-agnostic, motion-centric representations for leveraging data collected from multiple robot platforms.
QATFactory: A Versatile, Deployment-Aligned Framework for Quantization-aware Training and Distillation of LLMs
Authors: Weili Xu, Jisen Li, Yuqing Jian, Chenxi Li, Zhizhou Sha, Yifan Yu, Qingyang Wu, Chenfeng Xu, Zhongzhu Zhou, Tianyi Zhang, Ben Athiwaratkun
First: 2026-09-30T08:00:35+00:00 · Latest: 2026-10-01T02:58:50+00:00
Comments: Preprint, code at https://github.com/QATFactory/QATFactory
Abstract
Large language model (LLM) inference is increasingly moving toward lower precision to realize the throughput of hardware accelerators, but aggressive post-training quantization (PTQ) can degrade model quality. We present QATFactory, an open-source framework for deployment-aligned quantization-aware distillation (QAD) and reinforcement learning (QARL). QATFactory simulates deployment-time quantization while performing matrix multiplications in BF16, allowing models to adapt to quantization noise without requiring training hardware that natively supports the target format; for example, it supports NVFP4 training on H100 GPUs, which lack FP4 Tensor Cores. The framework supports NVFP4, MXFP4, and $\text{llama}.\text{cpp}$'s Q4_K format; dense and mixture-of-experts models; and both full-parameter and LoRA-based training. It exports checkpoints directly to vLLM and $\text{llama}.\text{cpp}$ without an additional lossy conversion step or added inference overhead. With QATFactory, we conduct extensive experiments on models ranging from 8B to 230B parameters and evaluate exported checkpoints in production inference engines. Across models and formats, QAD consistently improves deployed-model quality over strong PTQ baselines. On Qwen3.5-9B, QAD achieves average benchmark accuracies of 68.9% under NVFP4 and 66.0% under MXFP4, outperforming the best PTQ results of 65.4% and 56.4%, respectively. Through our experiments, we found that although both FP4 formats quantize weights and activations at deployment, the best training strategy is format-dependent: NVFP4 generally performs better when only weights are quantized during training, whereas MXFP4 benefits from quantizing both weights and activations. At a fixed training token budget, training on fewer 32K sequences improves average accuracy by 1.9 points over training on more 4K sequences.
Summary / 总结
Large language model (LLM) inference is increasingly moving toward lower precision to realize the throughput of hardware accelerators, but aggressive post-training quantization (PTQ) can degrade model quality.
UrbanVLA: A Vision-Language-Action Model for Urban Micromobility
Authors: Anqi Li, Zhiyong Wang, Jiazhao Zhang, Minghan Li, Yunpeng Qi, Zhibo Chen, Zhizheng Zhang, He Wang
First: 2025-10-27T17:46:43+00:00 · Latest: 2026-10-01T02:14:58+00:00
Abstract
Urban micromobility applications, such as delivery robots, demand reliable navigation across large-scale urban environments while following long-horizon route instructions. This task is particularly challenging due to the dynamic and unstructured nature of real-world city areas, yet most existing navigation methods remain tailored to short-scale and controllable scenarios. Effective urban micromobility requires two complementary levels of navigation skills: low-level capabilities such as point-goal reaching and obstacle avoidance, and high-level capabilities, such as route-visual alignment. To this end, we propose UrbanVLA, a route-conditioned Vision-Language-Action (VLA) framework designed for scalable urban navigation. Our method explicitly aligns noisy route waypoints with visual observations during execution, and subsequently plans trajectories to drive the robot. To enable UrbanVLA to master both levels of navigation, we employ a two-stage training pipeline. The process begins with Supervised Fine-Tuning (SFT) using simulated environments and trajectories parsed from web videos. This is followed by Reinforcement Fine-Tuning (RFT) on a mixture of simulation and real-world data, which enhances the model's safety and adaptability in real-world settings. Experiments demonstrate that UrbanVLA surpasses strong baselines by more than 55% in the SocialNav task on MetaUrban. Furthermore, UrbanVLA achieves reliable real-world navigation, showcasing both scalability to large-scale urban environments and robustness against real-world uncertainties.
Summary / 总结
Urban micromobility applications, such as delivery robots, demand reliable navigation across large-scale urban environments while following long-horizon route instructions.
FRAM: Trajectory-Guided Visual Feature Selection for Compact Language-Conditioned Robot Manipulation
Authors: Hiroshi Ito, Hyogo Hiruma, Yoshiki Kanai, Takahiro Yoshida, Akira Kanazawa, Hiroyuki Yamada
First: 2026-09-25T08:16:16+00:00 · Latest: 2026-10-01T02:03:08+00:00
Abstract
Vision-Language-Action models achieve strong performance in robot manipulation, but often require large numbers of parameters. In this work, we propose the Future Representation Action Model (FRAM), a small policy that explicitly links the future end-effector trajectory to the current visual input. FRAM uses the image coordinates of the predicted trajectory as spatial pointers and reads local visual features related to the motion from the current image. This organizes the information for action generation into the reference position (Where), the visual state (What), and the future motion (Future). Trajectory labels are generated automatically from demonstrations and camera geometry, so no manual annotation is needed. With 138.7M parameters, including a frozen language encoder, FRAM reaches an average success rate of 92.2% over the four standard LIBERO suites, close to the 94.2% of $π_0$ with 3.3B parameters. Without extra training, it also reaches an average of 67.3% on LIBERO-Plus. Ablations confirm that both the future trajectory and the local visual features improve performance and robustness. On a real dual-arm UR5e, FRAM stacks cups using only wrist cameras, including choosing and switching between the left and right arms. These results show that selecting visual information based on future motion is an effective way to obtain both high performance and robustness in a small robot policy.
Summary / 总结
Vision-Language-Action models achieve strong performance in robot manipulation, but often require large numbers of parameters.
One from Infinity: Actualizing Futures from Pretrained World Models into Robot Actions
Authors: Bang Du, Yichen Xie, Shuqi Zhao, Yuxin Chen, Menglin Wu, Masayoshi Tomizuka
First: 2026-09-29T00:05:24+00:00 · Latest: 2026-10-01T01:47:31+00:00
Abstract
A pretrained video world model admits many plausible futures for a scene, but a robot must realize the exact task-conditioned one. To turn world models into executable robot policies, existing methods fine-tune the heavy world model backbone using large-scale robot data and computational resources. Challenging this status quo, we argue that the expensive part has already been paid in the world model pretraining since the representation space of a video world model lays out the diverse potential futures. In this case, what remains is to select the future that accomplishes the task and to read out the actions that realize it. We formalize this task as actualization, which learns a task-conditioned selection and realization on top of a prior supplied by a frozen world model. This can be solved by a tiny actualizer model. We implement RoboActualizer with as few as 60M parameters on top of a frozen world model encoder. The actualizer is composed of two lightweight DiT experts that jointly predict future latents and actions by flow matching. The model can be trained entirely on a single GPU with 32 GB peak memory. With up to 100x fewer trainable parameters than existing WAMs and VLAs, RoboActualizer reaches great performance on simulation benchmarks including LIBERO, LIBERO-Plus, RoboTwin 2.0 and five tasks on two real-world platforms, with a low latency of 39 ms that allows real-time control.
Summary / 总结
A pretrained video world model admits many plausible futures for a scene, but a robot must realize the exact task-conditioned one.
eRLT: Efficient VLA Reinforcement Learning via Action-Relevant Token Routing
Authors: Dehao Huang, Jianbang Liu, Jianpan Gao, Chao Tang, Zilang Cen, Zedong Dan, Jiaheng Wang, Tingguang Li, Yue Wang, Hong Zhang
First: 2026-10-01T01:43:42+00:00 · Latest: 2026-10-01T01:43:42+00:00
Comments: 21 pages, 9 figures, 8 tables
Abstract
Vision-Language-Action (VLA) models provide strong behavioral priors for robotic manipulation, yet efficiently adapting them to downstream tasks remains challenging. Recent work addresses this challenge by adapting frozen VLAs through online reinforcement learning (RL), whose sample efficiency depends on the quality of the state representation used by the actor and critic. Existing methods construct such representations either with VLA-independent visual encoders or through fixed compression of internal VLA representations. Neither design explicitly extracts the task-specific action-relevant VLA features most useful for downstream action refinement and action-value estimation, therefore limiting sample efficiency. To address this limitation, we introduce eRLT, which constructs an effective state representation by routing task-specific action-relevant information across both tokens and layers of the frozen VLA. Specifically, learned routing tokens dynamically aggregate visual-language features at multiple depths, while a lightweight layer router combines these summaries into a fixed-dimensional RL token. The routing module is initialized using expert demonstrations to capture features predictive of expert actions and then refined using critic feedback from online interactions for action-value estimation. Across seven LIBERO and RoboTwin tasks, eRLT improves mean normalized learning-curve AUC by up to 23.7% over representative baselines. Real-robot experiments on USB connector insertion and motherboard ribbon-cable insertion further show AUC improvements of 108.9% and 46.7%, respectively, over the strongest baseline.
Summary / 总结
Vision-Language-Action (VLA) models provide strong behavioral priors for robotic manipulation, yet efficiently adapting them to downstream tasks remains challenging.
TOAST: Stochastic Robot Action Tokenization for Autoregressive Vision-Language-Action Models
Authors: Keisuke Shirai, Tomohiro Motoda, Hanbit Oh, Ryoichi Nakajo, Roman Mykhailyshyn, Ryo Hanai, Shotaro Miwa, Yukiyasu Domae
First: 2026-10-01T01:28:33+00:00 · Latest: 2026-10-01T01:28:33+00:00
Comments: Project page: https://kskshr.github.io/toast/
Abstract
Autoregressive Vision-Language-Action models often represent continuous robot actions as discrete token sequences, enabling action prediction with standard next-token objectives. FAST has substantially improved this representation by compactly encoding action containing diverse temporal frequencies into relatively few tokens. However, while such compression reduces the number of action tokens required for autoregressive prediction, it does not necessarily improve the efficiency of policy learning from limited demonstrations. In particular, FAST typically assigns a single deterministic tokenization to each quantized action sequence, although multiple token sequences can represent and decode to the same robot motion. We investigate whether exploiting this representational redundancy can improve policy learning. In this paper, we propose TOkenization of Action sequences with STochastic sampling (TOAST), a stochastic action tokenization method that samples alternative tokenizations of the same quantized action sequence during policy training. This diversifies the discrete supervision while preserving the underlying robot action and requires no additional demonstrations. Experiments on LIBERO show that TOAST consistently improves over its deterministic counterpart, with the improvement increasing as training data decreases, achieving a 6.8 point gain in success rate when only 1/16 of training data is available. Across four real-robot manipulation tasks, TOAST further improves mean success rate by 15.8 points over the deterministic counterpart. These results demonstrate the effectiveness of stochastic action tokenization for autoregressive robot policy learning, particularly when training data are limited.
Summary / 总结
Autoregressive Vision-Language-Action models often represent continuous robot actions as discrete token sequences, enabling action prediction with standard next-token objectives.
UniTrackPLA: Unified Panorama-Language-Action Model for Instruction-Guided Navigation and Dynamic Person Tracking
Authors: Pengfei Qi, Haoran Lin, Sizhuang Chen, Kai Luo, Sirui Zhang, Xinqi Liu, Fei Cheng, Wenrui Chen, Liming Yin, Kailun Yang
First: 2026-10-01T00:53:07+00:00 · Latest: 2026-10-01T00:53:07+00:00
Comments: The project page is at https://tw5775.github.io/UniTrackPLA
Abstract
General-purpose embodied robots should support both navigation toward language-specified destinations and dynamic person tracking under arbitrary initial target azimuths. However, existing methods typically rely on forward-facing observations and address these tasks with separate policies, limiting omnidirectional perception and unified closed-loop control. We present UniTrackPLA, a unified panorama-language-action model for instruction-guided navigation and dynamic person tracking. Its Panoramic-Aware Encoding (PAE) preserves the temporal and azimuthal structure of perspective views projected from each panorama, enabling perspective-pretrained visual encoders to process omnidirectional observations. A shared vision-language backbone grounds instructions in the panoramic context and predicts continuous robot-centric waypoint chunks for both tasks. World-Action Consistency (WAC) further predicts action-conditioned future visual states and verifies waypoint prefixes online, allowing reliable actions to be reused while triggering replanning upon inconsistency. We also introduce OmniTrackNav-Bench, comprising 5,000 simulated tracking trajectories, 10,000 simulated VLN routes, and 96 verified real-world routes, providing 919,978 waypoint-supervision instances. UniTrackPLA improves overall tracking SR from 23.50% to 35.00% and Omni-VLN SR/SPL from 13.00%/12.77% to 19.75%/19.29%. Incorporating 76 real-world routes further improves held-out EP@0.2m from 42.92% to 92.08%. Closed-loop experiments on a Go2-W robot demonstrate unified panoramic tracking and navigation across indoor and outdoor environments. The project page is at https://tw5775.github.io/UniTrackPLA.
Summary / 总结
General-purpose embodied robots should support both navigation toward language-specified destinations and dynamic person tracking under arbitrary initial target azimuths.
Kinematic MeanFlow: One-Step Action Generation Policy for Robotic Foundation Models
Authors: Jiawei Fan, Sifeng Wang, Yuqing Hou, Anbang Yao
First: 2026-10-01T00:31:19+00:00 · Latest: 2026-10-01T00:31:19+00:00
Comments: Project page: https://github.com/IntelChina-AI/K-MF
Abstract
In this paper, we study how to achieve one-step action generation in Robotic Foundation Models (RFMs), aiming to overcome the high inference latency of multi-step flow matching. MeanFlow provides a promising framework for this goal, yet its direct application leads to performance collapse. We discover that this stems from two distinctive dynamics exhibited in the RFM velocity field: (1) the ``local acceleration" exhibits stability early on, but surges sharply towards the end of the denoising process, and (2) the spread of its magnitudes across samples widens as denoising progresses. To address these issues, we introduce Kinematic MeanFlow (K-MF), a novel one-step action policy tailored for RFMs. Specifically, grounded in a kinematic identity, K-MF decouples the time derivative term in the MeanFlow formulation into two sub-interval terms separated by an intermediate point. This decoupled formulation enables the two terms to capture early-stage and late-stage denoising dynamics, respectively, while mitigating the error amplification across the process. As a result, our K-MF empowers RFMs to achieve one-step action generation in both training from scratch and fine-tuning paradigms across diverse tasks, while outperforming multi-step flow matching in most settings. In terms of inference efficiency, K-MF reduces action-head latency of GR00T-N1.6 by 67.5%~74.4% across L40 and Jetson Orin in eager and compiled modes, yielding end-to-end latency reductions of 30.3%~54.9%. Code will be available at https://github.com/IntelChina-AI/K-MF.
Summary / 总结
In this paper, we study how to achieve one-step action generation in Robotic Foundation Models (RFMs), aiming to overcome the high inference latency of multi-step flow matching.
FineART: Fine-Grained Annotated Robotic Trajectory Dataset and Vision-Language-Action Model for Bimanual Manipulation
Authors: Jade Choghari, Pepijn Kooijmans, Mansi Agarwal, Yusuf Umut Ciftci, Aseem Doriwala, Catherine Weaver, Mouli Sivapurapu, Kai Yang, Thomas Wolf, Jackson Lee, Pragna Mannam
First: 2026-09-29T00:13:29+00:00 · Latest: 2026-09-30T23:07:44+00:00
Comments: 26 pages. Code and model weights will be integrated into Hugging Face LeRobot https://github.com/huggingface/lerobot
Abstract
Robots operating in real-world environments must often execute complex, multi-step bimanual tasks over long horizons rather than single, isolated actions. Current manipulation datasets struggle to support this capability: although single-arm datasets reach hundreds of thousands of trajectories, they typically provide only one high-level instruction per episode, while existing bimanual datasets with subtask labels annotate only part of their recorded hours. We present FineART, a densely annotated bimanual manipulation dataset comprising 40,543 episodes (1,718 hours) and 533,913 subtasks across 151 tasks. We also introduce FineART-VLA, a vision-language-action policy that predicts its own next subtask to guide its actions. Mid-training on FineART's subtask annotations raises FineART-VLA's success at following spatial instructions from 32.0% to 100.0%. With step-by-step human subtask guidance, it also raises success on unseen long-horizon tasks from 16.0% to 76.0%. Furthermore, after minimal fine-tuning on a new robot, the policy requires only one-tenth of the data needed by baselines without this mid-training and generalizes zero-shot to tasks unseen on the new hardware. We open-source the full dataset, model weights, and training code.
Summary / 总结
Robots operating in real-world environments must often execute complex, multi-step bimanual tasks over long horizons rather than single, isolated actions.
ECoMEM: Explicit Concept Memory for Memory-Dependent Robot Control
Authors: Yize Liu, Ke Wang, Mac Schwager, Yiqing Xu, Jiajun Wu
First: 2026-09-30T22:54:28+00:00 · Latest: 2026-09-30T22:54:28+00:00
Comments: Project website: https://ecomem.github.io/
Abstract
A robot may lose sight of an object it must later retrieve, need to recall what a person demonstrated earlier, or track which steps of a task it has already completed. Current vision-language-action (VLA) policies often fail once the information needed for action disappears from the current observation, making memory critical for long-horizon robot behavior. Existing approaches typically provide longer histories or learn implicit memory from observation-action trajectories. But action supervision tells a policy how to act, not what to remember: it does not specify which past facts should persist or how they should change as new evidence arrives. We therefore separate maintaining an evidence-grounded account of the past from learning how to act on it. This insight motivates Explicit Concept Memory (ECoMEM), which represents task-relevant history with a reusable library of grounded concepts. An evidence-based Writer selects and updates these records, while a learned Reader turns them into memory tokens that directly condition the VLA. Across 16 RoboMME tasks, ECoMEM leads the evaluated robot policies on 15 tasks. On two new real-robot tasks, the same memory library either transfers directly or requires only one new concept, achieving 86.1% success versus 8.6% for a no-memory VLA. These results show that explicit concepts provide a reusable and extensible memory interface for robot control. Project website: https://ecomem.github.io/
Summary / 总结
A robot may lose sight of an object it must later retrieve, need to recall what a person demonstrated earlier, or track which steps of a task it has already completed.
DITTO-X: Forward and Reverse Teleoperation for Dexterous Manipulation and Human Intervention
Authors: Zhanpeng He, Joaquin Palacios, Zhangyu Wang, Chenhao Li, Katelyn Lee, Matei Ciocarlie, C. Karen Liu, Jiajun Wu
First: 2026-09-30T22:18:17+00:00 · Latest: 2026-09-30T22:18:17+00:00
Abstract
Teleoperated demonstrations are a primary source of data for robot manipulation, and teleoperated interventions are a primary mechanism for correcting policies at deployment. Yet most teleoperation systems close the loop through vision alone and are built around parallel-jaw grippers, limiting both what the robot can execute and what the operator can express through it. This is most damaging in shared autonomy, where the operator sees the scene only through occluded cameras and must take over a dexterous hand mid-task, often with an object already grasped. We present DITTO-X, a hand-agnostic dexterous teleoperation interface that renders joint-level force and fingertip contact events from sensing already on the robot hand, and drives three commercial dexterous hands (Sharpa, Wuji, and Inspire) without per-hand redesign. Because the exoskeleton is actuated, DITTO-X also supports reverse teleoperation, in which the robot back-drives the operator's fingers into its own configuration before control is transferred, so the human enters the loop already matched to the state they inherit. Our results show that DITTO-X improves demonstration quality and throughput over a commercial hand-tracking glove, both in regular data collection and in human intervention during policy deployment for contact-rich manipulation tasks. More information can be found from our website: https://tml.stanford.edu/ditto-x/.
Summary / 总结
Teleoperated demonstrations are a primary source of data for robot manipulation, and teleoperated interventions are a primary mechanism for correcting policies at deployment.
TacDyn-WAM: Learning Implicit Tactile Dynamics in a Heterogeneous Visuo-Tactile World Action Model
Authors: Enyi Wang, Mingxin Wang, Quan Shi, Hetian Guo, Hongyu Wang, Xi Wang, Bin Qian, Yupeng Zheng, Wenxuan Song, Houde Liu, Yong Xu, Cheng Chi, Wenchao Ding, Yilun Chen, Yan Wang
First: 2026-09-30T19:40:57+00:00 · Latest: 2026-09-30T19:40:57+00:00
Abstract
World action models improve robotic manipulation by conditioning actions on predicted futures, yet existing tactile variants largely inherit video-generation pipelines that reconstruct future tactile observations through iterative denoising. Such prediction can become unreliable under deployment drift: small changes in contact position or force may substantially alter tactile pixels even when the underlying contact evolution remains predictable. We introduce TacDyn-WAM, a heterogeneous visuo-tactile world action model that predicts implicit tactile dynamics rather than reconstructing future tactile observations. It learns TacRep, a dynamics-aware tactile target space trained through masked spatio-temporal prediction on tactile clips and regularized by relational structure distillation. A visual expert and an Implicit Tactile Dynamics Expert predict future visual and tactile representations in separate target spaces while interacting through joint attention; the tactile expert predicts future representations and their changes at multiple horizons in a single forward pass, and a read-only tactile memory supplies the current tactile state. On UniVTAC, TacDyn-WAM achieves an average success rate of 81.5% using only the provided demonstrations, reaching state-of-the-art-level performance and remaining competitive with models pretrained on large-scale visuo-tactile trajectories. Ablations confirm the benefits of both tactile pathways and TacRep over pixel-reconstruction and static alternatives. On five real-robot tasks, TacDyn-WAM reaches 71.0% average success, and modest-scale pretraining raises it to 85.0%, further validating our method.
Summary / 总结
World action models improve robotic manipulation by conditioning actions on predicted futures, yet existing tactile variants largely inherit video-generation pipelines that reconstruct future tactile observations through iterative denoising.
Large Reward Models: Generalizable Online Robot Reward Generation with Vision-Language Models
Authors: Yanru Wu, Weiduo Yuan, Esteban Martinez Licon, Ang Qi, Vitor Guizilini, Jiageng Mao, Yue Wang
First: 2026-03-17T02:22:16+00:00 · Latest: 2026-09-30T19:15:24+00:00
Abstract
Reinforcement Learning (RL) has shown strong potential for improving robotic manipulation policies, yet its practical use remains bottlenecked by the difficulty of specifying reward functions that are both semantically meaningful and reusable across tasks. In this paper, we propose Large Reward Models (LRMs), a framework that adapts foundation VLMs into frame-level reward generators for robot policy refinement. We specialize a state-of-the-art VLM on a multi-source dataset spanning real-world robot trajectories, human-object interactions, and simulated manipulation environments. Unlike prior approaches that mainly evaluate trajectories post-hoc, LRMs expose multiple reward interfaces from visual observations: progress estimation, task completion, and temporal contrastive comparison. Starting from an imitation-learned policy, we use these VLM-derived rewards to guide PPO refinement on held-out long-horizon manipulation tasks. Our experiments show that LRM progress rewards provide the strongest non-privileged online refinement signal, improving the IL baseline and narrowing the gap to privileged environment rewards. We further deploy progress rewards for progress-weighted behavioral cloning on four real-world manipulation tasks spanning two robot platforms, improving over SFT on all four tasks. These results suggest that modality-specific specialization of foundation VLMs can provide practical visual reward signals for both simulated policy refinement and physical robot self-improvement without hand-coded task rewards.
Summary / 总结
Reinforcement Learning (RL) has shown strong potential for improving robotic manipulation policies, yet its practical use remains bottlenecked by the difficulty of specifying reward functions that are both semantically meaningful and reusable across tasks.
MIKASA-Robo-VLA: Benchmarking Memory in VLA Models for Long-Horizon Manipulation
Authors: Egor Cherepanov, Nikita Kachaev, Aleksandr I. Panov, Alexey K. Kovalev
First: 2026-09-30T19:10:31+00:00 · Latest: 2026-09-30T19:10:31+00:00
Comments: 57 pages, 39 figures, 38 tables
Abstract
Vision-language-action policies often see only one or a few recent frames, which makes it difficult to evaluate how they use information that disappears during a task. We introduce MIKASA-Robo-VLA, a benchmark of 90 language-conditioned manipulation tasks. All but 10 hide the cue an action depends on. Those 10 are reactive controls. MIKASA-Robo, the suite it rebuilds, has 32 tasks and uses language only in a representative VLA subset. Here every task provides an instruction, while memory-dependent tasks hide a task-relevant cue and reactive controls keep it available. For 70 tasks, environment phase timings specify an information gap, and for 28 of them the gap exceeds the 16-frame window of the widest fixed-context VLA we survey. The gap counts only the interval the cue is provably absent, not the full duration a policy must retain it, so every memory-dependent task still requires memory by construction, including the ones whose measured gap is short. We release 22,500 oracle trajectories across 10 memory types in RLDS and LeRobotDataset v3. A reference $π_{0.5}$ baseline with current images and proprioception, but no observation history or explicit memory module, is fine-tuned on 14 tasks and achieves 0.211 $\pm$ 0.044 mean task success. Its lower success on the evaluated Long-split tasks is confounded by open-loop chunking and the memory types represented in that subset. Project page: https://mikasarobo.github.io/
Summary / 总结
Vision-language-action policies often see only one or a few recent frames, which makes it difficult to evaluate how they use information that disappears during a task.
When Reasoning Helps Action: Monitoring and Steering Chain-of-Thought in Vision-Language-Action Policies
Authors: Sathwik Karnik, Joseph JR. Lee, Aryaman Gupta, Somil Bansal
First: 2026-09-30T19:04:58+00:00 · Latest: 2026-09-30T19:04:58+00:00
Abstract
Reasoning-enabled VLA policies expose chain-of-thought (CoT) traces that appear to explain and guide their actions, creating a potential interface for runtime safety through reasoning monitoring and correction. In this work, we define and operationalize two evaluation axes for assessing when this interface can improve embodied behavior: correctability, which measures whether unreliable reasoning can be detected and improved during generation, and actionability, which measures whether reasoning corrections produce behaviorally meaningful changes in the intended direction. To enable correctability, we introduce Token-level Reward for Utility-Steered Chain-of-Thought (TRUST), an offline-trained value model that predicts eventual reasoning correctness from partial prefixes and uses these estimates to monitor and selectively steer reasoning generation in frozen VLA policies. On the Alpamayo 1.5 driving VLA, TRUST monitors correctness with 88.9% accuracy and improves reasoning correctness from 75.9% to 90.0%. On a baseline-defined challenging subset in AlpaSim, TRUST reduces collision rate by 30.4% and maximum trajectory error by 11.5% relative to the unsteered policy, outperforming a compute-matched Best-of-4 baseline. On the DeepThinkVLA manipulation VLA, TRUST improves the correctness of grasp-state claims from 69.3% to 90.2% and action-choice claims from 68.8% to 85.9%, yet closed-loop task performance on LIBERO-Plus remains largely unchanged. Empirical analysis reveals intent-consistent behavioral effects in Alpamayo 1.5 but limited effects in DeepThinkVLA, helping interpret these different task-level outcomes. Together, our results show that gains in reasoning correctness do not automatically imply gains in embodied performance, motivating evaluation of correctability and actionability when using CoT as a runtime safety interface.
Summary / 总结
Reasoning-enabled VLA policies expose chain-of-thought (CoT) traces that appear to explain and guide their actions, creating a potential interface for runtime safety through reasoning monitoring and correction.
Token-World: World Modeling in Vision-Language Model Token Space for Robot Manipulation
Authors: Chuyao Fu, Xiaowei Chi, Yuhan Rui, Yu-kai Wang, Zezhong Qian, Xiaojie Zhang, Yunfan Lou, Kevin Zhang, Kuangzhi Ge, Chak Wing Mak, Zhiyang Chen, Athena Zhuoming Zhong, Hongyang Chen, Haoran Li, Yike Guo, Sirui Han, Shanghang Zhang
Venue: ICRA
First: 2026-09-30T18:45:32+00:00 · Latest: 2026-09-30T18:45:32+00:00
Comments: Submitted to IEEE International Conference on Robotics and Automation (ICRA) 2027
Abstract
A common approach to world-model simulation for vision-language-action (VLA) systems is to predict future RGB observations and then re-encode them into policy inputs, introducing an indirect interface between simulation and downstream policy execution. We instead investigate whether world dynamics can be modeled in a compact, policy-oriented state derived from VLM visual tokens. A key challenge is that raw VLM visual tokens are high-dimensional, making efficient and accurate autoregressive dynamics modeling challenging. To address this, we introduce Token-World, an action-conditioned world model that compresses VLM features into a compact token state, learns future dynamics in this reduced space, and maps predicted states back to the original policy-facing representation for downstream use. Across manipulation benchmarks, Token-World improves open-loop feature fidelity and policy-action consistency over recent world-model simulators, with slower degradation over long rollout horizons. In closed-loop evaluation, its simulated policy performance correlates more strongly with reference policy performance than Ctrl-World ($r=0.794$ vs.\ $0.583$), while requiring lower simulation latency. Ablations further show that compact-representation design and dimensionality substantially affect future-state prediction. Code will be available at https://chuyaofu.github.io/Token-World/.
Summary / 总结
A common approach to world-model simulation for vision-language-action (VLA) systems is to predict future RGB observations and then re-encode them into policy inputs, introducing an indirect interface between simulation and downstream policy execution.
Same Scene, Different Task: Skill Alignment for Compositional Generalization in VLAs
Authors: Taegeun Yang, Youngju Na, Yoonki Cho, Sung-Eui Yoon
First: 2026-09-30T18:13:19+00:00 · Latest: 2026-09-30T18:13:19+00:00
Comments: 26 pages, 5 figures. Project page: https://taegeunyang.github.io/craft/
Abstract
Vision-language-action (VLA) models often struggle to generalize to skill combinations absent from their fine-tuning demonstrations, even when every constituent skill has been demonstrated. We focus on a vision shortcut as one failure mode: during fine-tuning, visual observations can serve as a proxy for the instruction, so a policy may execute a demonstrated combination associated with similar observations rather than the instructed combination. This motivates training with counterfactual pairs formed by holding a demonstration observation fixed while changing the instruction to specify an undemonstrated combination. These pairs, however, lack corresponding demonstrated action targets. Crucially, the currently required skill has already been demonstrated, but actions from those executions cannot serve as direct targets because the same skill can require different actions across observations. We propose CRAFT, which transfers supervision from demonstrated executions of the required skill to counterfactual pairs using skill representations that can be reused across executions of the same skill. Across three VLA models and two simulation benchmarks, CRAFT improves success on undemonstrated combinations while maintaining high success on demonstrated ones; it also improves compositional generalization on a real robot. Project website: https://taegeunyang.github.io/craft/
Summary / 总结
Vision-language-action (VLA) models often struggle to generalize to skill combinations absent from their fine-tuning demonstrations, even when every constituent skill has been demonstrated.
WorldAuditBench: Interactive 3D World Auditing with Multimodal Agents
Authors: Ziyan Jiang, Jingbo Yang, Jiabao Ji, Yujian Liu, Qiucheng Wu, Tommi Jaakkola, Yang Zhang, Shiyu Chang
First: 2026-09-30T17:55:29+00:00 · Latest: 2026-09-30T17:55:29+00:00
Abstract
As interactive 3D worlds are increasingly used to study intelligent behavior, it becomes important to develop efficient pipelines for identifying anomalies in these simulated environments, such as floating objects, traversable walls, or objects inconsistent with the surrounding scene. Multimodal AI systems, including vision-language models (VLMs) and vision-language-action models (VLAs), have shown potential for automating this task. However, 3D world auditing is complex, requiring the close coupling of two distinct capabilities: action, to navigate the 3D world and search for anomalies systematically and efficiently; and visual reasoning, to understand the environment and identify anomalies from multimodal observations. It remains largely unexplored whether multimodal agents can effectively couple these two capabilities, using visual reasoning to identify potential anomalies while taking actions to validate them. In this paper, we introduce WorldAuditBench, a benchmark for 3D world auditing comprising 213 anomaly tasks across 13 environments built with Unreal Engine 5 and Three.js, spanning five anomaly families. We evaluate five frontier models under a fixed exploration budget using two auditing paradigms: VLA-based exploration followed by VLM-based anomaly identification, and an end-to-end VLM agent in which visual reasoning directly guides action selection. Across the evaluated models and two paradigms, success rates range from 6.6% to 42.3%, substantially below human performance (83.4%). Through the task of world auditing, WorldAuditBench provides a testbed for studying how multimodal agents couple action and visual reasoning in interactive 3D environments, while highlighting current limitations in their ability to gather and interpret evidence during exploration.
Summary / 总结
As interactive 3D worlds are increasingly used to study intelligent behavior, it becomes important to develop efficient pipelines for identifying anomalies in these simulated environments, such as floating objects, traversable walls, or objects inconsistent with the surrounding scene.
DynaHarness: A Dynamic Physical Harness for Self-Evolving Robot Agents
Authors: Haoyuan Deng, Jiebin Liu, Tengxiao Zhang, Langning Yan, Hongye Cao, Ziwei Wang
First: 2026-09-30T17:52:09+00:00 · Latest: 2026-09-30T17:52:09+00:00
Comments: 37 pages, 19 figures. Project page: https://denghaoyuan123.github.io/Dynaharness_page/
Abstract
Pretrained robot policies provide useful action priors, but long-horizon manipulation still requires coordination between semantic reasoning and physical execution. Semantic reasoning operates at a coarser timescale than physical interaction, while episode-level failures provide limited guidance on which system component should be revised. We propose DynaHarness, a dynamic physical harness that couples semantic reasoning with physical governance through a shared execution contract and turns failure evidence into validated capability revisions. To be more specific, the slow brain proposes capabilities and symbolic arguments, while the fast brain grounds and monitors commands, refuses unresolved actions, substitutes capabilities, and requests replans when needed. The physical execution contract bounds each accepted command and records execution evidence across analytic skills, recovery skills, and the frozen VLA. Failure attribution localizes faults in these records and directs targeted revisions of reusable capabilities or execution mechanisms. Paired regression checks govern admission or rejection, closing the self-evolution loop. On LIBERO-Pro, DynaHarness achieves 75.2% on 800 newly sampled initial states, compared with 17.5% for the frozen policy. With the same capability library, full dynamic execution reaches 74.0% versus 63.9% under nominal one-step replanning. This demonstrates the value of DynaHarness as a dynamic physical harness that governs how existing capabilities are grounded, monitored, and coordinated during execution. Our project page is at https://denghaoyuan123.github.io/Dynaharness_page/.
Summary / 总结
Pretrained robot policies provide useful action priors, but long-horizon manipulation still requires coordination between semantic reasoning and physical execution.
SafeVLA-Bench: A Benchmark for the Success-Safety Gap in Vision-Language-Action Models
Authors: Jialiang Fan, Weizhe Xu, Zijun Wang, Fanxin Kong, Oleg Sokolsky, Insup Lee
First: 2026-05-30T15:31:57+00:00 · Latest: 2026-09-30T17:17:07+00:00
Comments: 46 pages (10 main + references + appendix), 7 figures, 21 tables. Project page: https://safevla.org
Abstract
Vision-language-action (VLA) benchmarks measure whether a policy completes a requested manipulation task, but binary success can hide safety violations along the trajectory: a policy may reach the goal while applying excessive contact, disturbing bystander objects, destabilizing a held object, or entering robot self-contact. We present SafeVLA-Bench, a post-hoc safety-evaluation framework for existing simulator-based VLA benchmarks that reveals violations missed by success-only evaluation. It encodes task-aware safety requirements as Signal Temporal Logic (STL) invariants with quantitative robustness semantics. Alongside native success, it reports the safety rate and the success-but-unsafe rate (SBU) used in prior safety evaluations, and introduces the Violation Severity Index (VSI), a bounded worst-violation depth score. We instantiate SafeVLA-Bench on LIBERO and RoboCasa-365, evaluating twenty-seven policy-benchmark entries across tabletop and kitchen manipulation tasks. High task success does not imply safe execution: the fifteen tabletop policies above 90% mean success still have 18-28% unsafe-episode rates, and 38-56% of successful RoboCasa-365 rollouts violate at least one active safety clause. A post-training case study further shows that SafeVLA-Bench can be used to improve policy safety. Project page: https://safevla.org
Summary / 总结
Vision-language-action (VLA) benchmarks measure whether a policy completes a requested manipulation task, but binary success can hide safety violations along the trajectory: a policy may reach the goal while applying excessive contact, disturbing bystander objects, destabilizing a held object, or entering robot self-contact.
MANET-GNN: Learned Decentralized Optimization of Power Allocation in Multi-Channel MANETs
Authors: Tomer Alter, Nir Shlezinger, Michael Segal
First: 2026-09-30T17:01:06+00:00 · Latest: 2026-09-30T17:01:06+00:00
Abstract
MANETs enable flexible infrastructure-less wireless connectivity in dynamic and resource-constrained environments. As modern MANETs exploit multiple frequency channels and support heterogeneous traffic patterns, decentralized transmit-power allocation becomes increasingly challenging. We develop a unified learned optimization framework for decentralized power allocation in dynamic multi-hop, multi-channel MANETs. We formulate a constrained end-to-end throughput maximization problem covering unicast, multicast, multicommodity, convergecast, and many-to-many communication. Although centralized and non-convex, this problem serves as an unsupervised training objective for MANET-GNN, a message-passing GNN that operates as a distributed learned optimizer. MANET-GNN uses only local, possibly noisy, CSI and a prescribed number of neighbor message exchanges, enabling low-latency decentralized inference while generalizing across topologies and network sizes. Numerical results show that MANET-GNN achieves centralized-competitive performance across communication frameworks, remains robust to channel uncertainty, and scales effectively across MANET configurations.
Summary / 总结
MANETs enable flexible infrastructure-less wireless connectivity in dynamic and resource-constrained environments.
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