Daily Papers Arch&EAI

2026-10-01 09:47
Snapshot: 20261001_0947
ASENA: Self-evolving Agents for Embodied Navigation
Authors: An-Chieh Cheng, Isabella Liu, Edmund Bu, Johan Bjorck, Hongxu Yin, Zhengyi Luo, Jan Kautz, Linxi "Jim" Fan, Yuke Zhu, Sifei Liu
First: 2026-09-30T07:53:50+00:00 · Latest: 2026-09-30T07:53:50+00:00
Comments: https://asena-bot.github.io
Abstract
We present ASENA, an embodied agent system that connects general-purpose coding agents to robot sensing, computation, supervised execution, and persistent experience. Agents can write and execute programs, inspect recorded outcomes, repair failures, and reuse notes and executable skills while keeping their model weights fixed. We further introduce ASENA-VLN, a 4B monocular navigation policy that serves as an optional tool within this programmable system. ASENA-VLN predicts body-frame trajectories for both extended routes and short-horizon behaviors using a shared vision-language decoder trained on route instructions, visual question answering, and a newly curated dataset of geometry-derived atomic navigation tasks. As a standalone policy, ASENA-VLN achieves state-of-the-art success rates of 68.7% on R2R and 70.2% on RxR. When integrated with a coding agent, learned navigation improves ASENA's success rate by 11 percentage points on both agentic benchmarks while reducing execution time. Through persistent workspace evolution and simulator feedback, ten passes over recurring 100-task subsets further improve success from 72% to 98% on R2R and from 65% to 89% on RxR. On embodied question answering, ASENA achieves state-of-the-art accuracy with fewer interaction steps. Finally, real-world demonstrations on a Unitree G1 combine search, visual inspection, spatial reasoning, and synthesized gestures without a pre-built map, illustrating how online programming extends robot behavior beyond route following and predefined skills.
Summary / 总结
We present ASENA, an embodied agent system that connects general-purpose coding agents to robot sensing, computation, supervised execution, and persistent experience.
DSDyn-VLA: A Dual-Stream Dynamic Manipulation Framework with Motion Perception, Future Awareness, and Realtime Correction
Authors: Wenhao Li, Xiu Su, Yu Han, Yichao Cao, Shan You, Chang Xu
First: 2026-09-30T07:49:16+00:00 · Latest: 2026-09-30T07:49:16+00:00
Abstract
While Vision-Language-Action (VLA) models excel in static tasks, they struggle in dynamic environments where objects are in motion (e.g., conveyor belt manipulation). We identify three fundamental limitations hindering current VLAs in these scenarios: the \textbf{perception gap}, where static visual inputs lack temporal motion cues; the \textbf{latency gap}, where inference delays render actions obsolete; and the \textbf{control gap}, caused by the open-loop action chunk execution without real-time adjustment. In this work, we propose \textbf{DSDyn-VLA}, a Slow-Fast \textbf{D}ual-\textbf{S}tream \textbf{Dyn}amic manipulation framework that integrates motion-aware foresighted planning with real-time residual correction. The slow \textbf{Flow-Planner} serves as a macro-planner. By enhancing the VLA with optical flow for temporal perception and a future state awareness mechanism to preemptively offset inference latency, it produces globally consistent, motion-aware action chunks. Complementing this, the fast \textbf{Res-Refiner} employs a lightweight RL policy to inject high-frequency, closed-loop corrections into the planned action chunks based on real-time observations. In addition, we introduce \textbf{DynBench}, a MuJoCo-based benchmark for dynamic object manipulation that comprises nine tasks. Extensive experiments demonstrate that DSDyn-VLA reduces the failure rate by over 76\% compared to current SOTA method in high-latency setting on the Kinetix dynamic benchmark, while achieving about 6$\times$ the success rate of PI0.5 in real-world dynamic settings and about 5$\times$ on DynBench. We will open-source all the code and weights.
Summary / 总结
While Vision-Language-Action (VLA) models excel in static tasks, they struggle in dynamic environments where objects are in motion (e.g., conveyor belt manipulation).
WorldToken: Time-First Sequence Modeling for Robotic Imitation Learning
Authors: Chunkai Yang, Andong Yang, Di Huang, Chao Gao, Guyue Zhou
First: 2026-08-23T20:56:29+00:00 · Latest: 2026-09-30T07:45:50+00:00
Abstract
Vision-language-action policies inherit both capabilities and input representations from pretrained vision-language models, showing great potential for robotic manipulation across diverse industrial settings. As these policies increasingly use interaction history, organizing the representation of historical observations determines how experiences enter temporal context and how relationships across time are modeled, which is a generally ignored challenge in previous works. In this work, we believe solving this challenge requires an architectural reconstruction and propose \textbf{WorldToken}. WorldToken encodes each timestep's observations into one world token, processes the resulting history with a causal Transformer, and generates action chunks with a diffusion action head. Unified token enables long horizon tasks while relieving the memory requirement of the temporal backbone, hence improving performance. This design also offers high interpretability and allows advances in language modeling, such as pre-training and scaling, to be transferred to robot interaction policies. In RoboCasa experiments, WorldToken successfully handles most tasks with 85M parameters and achieves 59.4\% mean closed-loop success close to $π_{0.5}$ with 3.35B parameters. On the memory benchmark RMBench Blocks Ranking, WorldToken can reach the context of two minutes and achieves a success rate of 95\%. In addition, holdout action RMSE is well described by power-law fits, and its closed-loop success rate improves consistently with increasing training data size in a study involving approximately 350,000 closed-loop evaluation episodes across 50 trained policies on RoboCasa, showing its scaling potential. We also conduct experiments to analyze information preservation and history use in WorldToken, providing empirical grounding for future work.
Summary / 总结
Vision-language-action policies inherit both capabilities and input representations from pretrained vision-language models, showing great potential for robotic manipulation across diverse industrial settings.
Exploiting Vulnerabilities: Universal Adversarial Attacks on Vision-Language-Action Models in Robotics
Authors: Songhua Yang, Ziyu Liu, Yuanwei Liu, Xuetao Li, Xuanye Fei, He Huang, Zheng Wang, Miao Li
Venue: ICRA 2026
First: 2026-09-30T07:34:24+00:00 · Latest: 2026-09-30T07:34:24+00:00
Comments: Accepted to the 2026 IEEE International Conference on Robotics and Automation (ICRA 2026), Vienna, Austria. 8 pages. (c) 2026 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes
Abstract
Recently, Vision-Language-Action (VLA) models have revolutionized robotic manipulation by seamlessly integrating visual perception, language understanding, and action generation in an end-to-end learning framework. However, since these models are designed to interact directly with the physical world and humans, their security is critical, and even small vulnerabilities can lead to catastrophic failures. In this work, we propose the Universal Adversarial Object, a sphere with optimized surface texture that significantly degrades task success rates when placed within the robot's field of view. Specifically, our approach introduces a multi-level attack framework that jointly disrupts trajectory planning, task execution, and action control. We validate our method in both simulated and real-world robotic settings. Experimental results demonstrate that the adversarial object reduces the average task success rates by 31.2%-39.9% for two representative VLA models (Pi0 and RDT), with success rates dropping to near zero in complex scenarios. Index Terms--Vision-Language-Action models, adversarial attack, robotic security, universal adversarial object
Summary / 总结
Recently, Vision-Language-Action (VLA) models have revolutionized robotic manipulation by seamlessly integrating visual perception, language understanding, and action generation in an end-to-end learning framework.
Bridge-WA: Learning Action-Relevant World Dynamics for Robotic Manipulation
Authors: Yongjie Bai, Mingtong Dai, Zhouxia Wang, Hanting Wang, Qijun Zhong, Feng Yan, Yang Liu, Liang Lin
First: 2026-07-02T14:03:44+00:00 · Latest: 2026-09-30T07:28:08+00:00
Comments: 28 pages, 11 figures, https://hcplab-sysu.github.io/BRIDGE-WA
Abstract
General-purpose VLA models leverage large-scale vision-language priors to understand scenes and instructions, but primarily generate actions directly from the current observation. WAMs further model future scene states, offering a broader view of how the environment may evolve. However, for robotic manipulation, predicting the entire future scene can introduce information beyond what is necessary for action generation; more importantly, effective actions require knowing not only what the scene may become, but also where and how relevant changes unfold. To bridge action generation with these action-relevant aspects of the world, we present Bridge-WA, a general world-action framework that learns complementary representations of future states, spatial changes, and local motion. Specifically, Bridge-WA consists of a Latent World Dynamics Module (LWDM) and WorldBridge. LWDM predicts future states, spatial changes, and local motion from VLM outputs, supervised by corresponding world targets. The WorldBridge are embedded into the action transformer and inject layer-specific combinations of these world priors through multi-source attention, spatiotemporal biases, and reliability-gated feature modulation. This design grounds action generation in action-relevant future dynamics while adaptively regulating world guidance, enabling robust generalization to visual disturbances and viewpoint shifts. We evaluate Bridge-WA on four simulation benchmarks and the real robots, where it achieves maximum success-rate improvements of 11.1%, 42.0%, 3.7%, 23.4%, and 11.1%, respectively, and achieves state-of-the-art average success rates on LIBERO-Dynamic, RoboTwin 2.0 and real-world. In particular, Bridge-WA demonstrates strong generalization to visual variations and viewpoint shifts in both simulation and real-world settings. Code and visualizations are available at: https://hcplab-sysu.github.io/BRIDGE-WA.
Summary / 总结
General-purpose VLA models leverage large-scale vision-language priors to understand scenes and instructions, but primarily generate actions directly from the current observation.
RoboHarn-Evo: Evolving Hierarchical Physical Knowledge for Self-Improving Robotic Manipulation
Authors: Shifeng Bao, Fanding Huang, Yihan Lin, Youhe Feng, Guanlin Li, Chen Zhao, Yang Li, Jiawei He, Cheng Chi, Jing Zhang
First: 2026-09-29T13:42:22+00:00 · Latest: 2026-09-30T07:12:16+00:00
Comments: 39 pages, 9 figures
Abstract
Vision-language models can coordinate long-horizon robot manipulation, yet successful task reasoning still depends on whether local physical interactions produce the intended effects. We study how repeated interaction can improve this capability without updating the base model. We introduce RoboHarn-Evo, a dual-loop harness that evolves Hierarchical Physical Knowledge (HPK) from physical experience. HPK couples two levels of reusable knowledge: Task Knowledge captures which subtask should be executed and when it is complete, while Action Knowledge captures object-relative geometric strategies and their physical effects. During execution, the agent retrieves knowledge at the corresponding decision level and grounds it in the current scene under the task goal. Across episodes, physical feedback is used to revise historical knowledge, update its applicability, and organize reusable entries for subsequent retrieval. Experiments on RMBench show that HPK improves average success by up to 24.2 percentage points across different agent models. With 80 interaction rollouts, held-out success rises from 48.3% to 75.0% for GPT-5.5 and from 70.0% to 88.3% for GPT-6. RoboHarn-Evo also resolves over 83% of historical knowledge errors while retaining 95.8% of valid knowledge, and transfers zero-shot from RMBench to RoboDojo with gains of 35.0 and 25.0 percentage points. These results demonstrate that physical interaction can be accumulated into reusable knowledge for improving subsequent manipulation.
Summary / 总结
Vision-language models can coordinate long-horizon robot manipulation, yet successful task reasoning still depends on whether local physical interactions produce the intended effects.
Blackout vs. Freeze: Analyzing Physical Failure Modes of VLAs under Camera Faults
Authors: Heejae Suh, Jongwook Han, Zahra Gholami, Yohan Jo
First: 2026-09-30T07:11:58+00:00 · Latest: 2026-09-30T07:11:58+00:00
Abstract
Unreliable visual inputs can harm task performance and cause potential physical safety risks for vision-language-action (VLA) models. We analyze how $π0.5$ and GR00T models act under input faults such as image blackouts and freezing. We find that blackout and freezing produce distinct physical failure modes even when task-success rates are similarly low: freezing causes more extreme joint behavior, whereas blackout after gripper closure can cause more object drops, most markedly without proprioception. Selective intervention studies reveal that proprioception (current robot state) partly compensates for the removed robot depictions and reduces non-target contact. However, it cannot sufficiently restore task success when wrist-view object information is removed, even when aided by the remaining scene view. We then evaluate two mitigation approaches: camera-blackout training and training-free replacement of faulty visual embeddings. Both improve task success in selected conditions, but can increase unintended contact or disturbance to surrounding objects. Real-robot trials further show that successful execution under camera faults can still involve unintended physical interactions. These findings motivate designing VLA policies that use the robot and object information still available under camera faults to limit hazardous motion.
Summary / 总结
Unreliable visual inputs can harm task performance and cause potential physical safety risks for vision-language-action (VLA) models.
ART-TEB: Adaptive Trajectory Planning for Mobile Robots in Cluttered Environments
Authors: Hahjin Lee, Young J. Kim
First: 2025-10-30T04:53:08+00:00 · Latest: 2026-09-30T06:48:58+00:00
Comments: This work has been submitted to the IEEE for possible publication. Copyright may be transferred without notice, after which this version may no longer be accessible
Abstract
Trajectory planning for mobile robots remains a major challenge, particularly in cluttered environments, where existing planning algorithms often fail or produce suboptimal paths. To address this issue, we propose an adaptive trajectory refinement algorithm, ART-TEB, comprising two main stages. First, to ensure safety at the path-segment level, a segment-wise conservative collision test is applied, recursively subdividing risky path segments until the collision risk is eliminated. Second, to guarantee pose-level safety, pose correction based on separation direction and line search is applied, ensuring that each pose in the trajectory is collision-free and maximally clear from obstacles. Simulation results demonstrate that the ART-TEB achieves up to 3.12x higher success rates and up to 23.7x faster average planning times than state-of-the-art approaches. Furthermore, real-world experiments confirm that the robot can safely pass through highly constrained environments while maintaining rapid planning performance.
Summary / 总结
Trajectory planning for mobile robots remains a major challenge, particularly in cluttered environments, where existing planning algorithms often fail or produce suboptimal paths.
Occlusion-Aware, Quasi-Static, Stability-Oriented Trajectory Planning on Uneven Terrain
Authors: Amith Manoharan, Chinmay Mundane, Aayush Bahukhandi, K. Madhava Krishna, Karel Zimmermann, Arun Kumar Singh
First: 2026-09-30T06:43:44+00:00 · Latest: 2026-09-30T06:43:44+00:00
Abstract
Autonomous navigation in unstructured off-road environments requires reasoning about both vehicle--terrain interaction and environmental unknowns. We propose a model-based framework for generating quasi-static, stability-oriented reference trajectories for rigid, non-articulated four-wheeled vehicles on highly uneven terrain. Our work makes three primary contributions. First, we model blind spots caused by terrain occlusion as coverage-induced epistemic uncertainty in a fixed-feature Fourier terrain representation, quantified through a regularized inverse-Hessian estimate. Second, we propagate this uncertainty through the Nonlinear Least-Squares (NLS) pose/contact model using implicit differentiation and incorporate the resulting pose, contact-point, and per-wheel surface-normal uncertainty terms into trajectory optimization based on the Cross-Entropy Method (CEM). Third, we introduce a Flow Matching model that warm-starts terrain fitting, and we evaluate its fitting-accuracy--latency trade-off while retaining model-based refinement. Across six synthetic terrains with 30 matched start--goal pairs per terrain, the complete framework produced an observed failure rate of 18.9%, compared with 46.1% and 41.7% for two representative baselines and 34.4% for an ablation that removed the propagated-uncertainty scoring. Hardware evaluations span six distinct outdoor environments, with two representative executions presented in the paper and four additional executions included in the supplementary video. The evaluation also reports the accuracy--latency trade-off for the Flow Matching warm start.
Summary / 总结
Autonomous navigation in unstructured off-road environments requires reasoning about both vehicle--terrain interaction and environmental unknowns.
A strategic roadmap for an atomistic machine-learning ecosystem
Authors: Jörg Behler, Michele Ceriotti, Cecilia Clementi, Gábor Csányi, Alin-Marin Elena, Aditi Krishnapriyan, Joseph W. Abbott, Fabio Affinito, Albert P. Bartók, Ilyes Batatia, Filippo Bigi, Florian N. Brünig, Yannick Calvino Alonso, Giuseppe Carleo, Aurélie Champagne, Stefan Chmiela, Marc L. Descoteaux, Ralf Drautz, Alexandra Farcas, Meng Gao, Rohit Goswami, Michael F. Herbst, Christian Holm, James R. Kermode, Alexander L. M. Knoll, Tobias Kreiman, Hoang-Thien Luu, Yury Lysogorskiy, Mihai-Cosmin Marinica, Rocco Meli, Klaus-Robert Müller, Frank Noé, Mohamadhosein Nosratjoo, Simon Olsson, Christoph Ortner, Aldo S. Pasos-Trejo, Anyang Peng, Eric Qu, Andrea Rizzi, Mariana Rossi, Bassem Sboui, Gregor N. C. Simm, Alexandre Tkatchenko, Jacopo Venturin, O. Anatole von Lilienfeld, William C. Witt, Brandon M. Wood, Tigany Zarrouk, Fabian Zills
First: 2026-09-30T06:27:17+00:00 · Latest: 2026-09-30T06:27:17+00:00
Abstract
Data-driven machine learning (ML) techniques have become an essential tool in many domains of science. Their application to atomistic simulations of matter is particularly widespread and impactful. This success is due largely to the existence of a well-developed and established physics-based modeling framework, ranging from first-principles electronic-structure calculations to molecular dynamics and statistical sampling, into which ML was integrated naturally to reshape long-standing trade-offs between accuracy, efficiency, and scale. Nevertheless, this integration raises both conceptual and practical challenges, from choosing between data-centric and physics-based modeling approaches to adapting established software stacks to modern hardware accelerators and ML libraries. As the field evolves rapidly, fueled in part by widespread enthusiasm but also by tangible impact, it seems appropriate to take a moment to consider the current state of the art and open challenges, and reflect on what can be done to better coordinate efforts across the community. With this goal in mind, several members of this community met in Lausanne in January 2026 at CECAM to discuss algorithms, models, software and hardware infrastructure, and the most promising scientific applications that have become possible thanks to the use of artificial intelligence in atomic-scale simulations. This strategic roadmap paper summarizes the outcomes of these discussions, suggesting some long-term goals, and some concrete actions, to establish a healthy, sustainable and impactful atomistic ML ecosystem.
Summary / 总结
Data-driven machine learning (ML) techniques have become an essential tool in many domains of science.
Tri-Info: Generalizable, Interpretable Failure Prediction for VLA Models via Information Theory
Authors: Jinghan Yang, Yunchao Zhang, Wang Yuan, Haolun Wan, Jiaming Zhang, Zhengyang Hu, Yanchao Yang
First: 2026-06-18T09:34:22+00:00 · Latest: 2026-09-30T05:51:47+00:00
Abstract
Vision-Language-Action (VLA) models are increasingly deployed across diverse tasks, yet they remain black boxes whose physical interactions can cause irreversible harm, making generalizable and interpretable failure detection essential. We observe that successful and failed rollouts carry systematically different information-theoretic signatures. Building on this, we formalize VLA control as a closed-loop information pipeline and derive the Triple Information-theoretic (Tri-Info) signals that capture whether actions remain diverse, temporally consistent, and coupled to state transitions. Across six VLA models and three benchmark environments, Tri-Info matches the strongest baselines in-domain. Moreover, Tri-Info transfers across architectures, environments, and the sim-to-real gap without retraining with labeled data, reaching 70\% accuracy on real-world tasks. This establishes Tri-Info as a simple yet powerful method that not only detects failures with strong cross-domain generalization, but also delivers interpretable diagnostics of the underlying failure modes.
Summary / 总结
Vision-Language-Action (VLA) models are increasingly deployed across diverse tasks, yet they remain black boxes whose physical interactions can cause irreversible harm, making generalizable and interpretable failure detection essential.
Looking Back to Move Forward: Temporal Verification for Generative Robot Policies
Authors: Haoxuan Wang, Wayne Wu, Yan Yan, Bolei Zhou
First: 2026-09-30T05:41:58+00:00 · Latest: 2026-09-30T05:41:58+00:00
Comments: Project page at https://hatchetproject.github.io/tev/
Abstract
Generative policies have emerged as a promising paradigm for robot learning, combining expressive generative action modeling with scalable imitation learning from large demonstration corpora. However, heterogeneous demonstrations can induce suboptimal action chunks whose errors compound over time, eventually driving the robot into out-of-distribution states from which recovery is difficult. Action verification offers a test-time scaling strategy for mitigating this failure mode by sampling multiple candidate actions and using a verifier to select one for execution. Existing approaches, however, remain temporally myopic and costly to train, evaluating candidates from the current observation alone without accounting for trajectory continuity and often relying on large verifiers and additional expert demonstrations. In this paper, we introduce Temporal Verification (TeV), an efficient temporally aware action verification framework for flow-matching VLAs. TeV first learns a temporal token that summarizes recent observation--action history, enabling candidate chunks to be evaluated as continuations of the execution trajectory rather than as isolated predictions. Conditioned on this token, TeV constructs positive--negative pairs without additional expert demonstrations or preference annotations and trains an energy-based verifier contrastively to assign lower energy to higher-quality, trajectory-consistent action chunks. Beyond post-hoc ranking, TeV further uses the learned energy landscape to guide intermediate flow samples toward lower-energy regions, improving candidates before final selection. Extensive experiments in simulation and real-world settings demonstrate that TeV provides reliably ranks action candidates, improves task success rates, and produces smoother execution trajectories.
Summary / 总结
Generative policies have emerged as a promising paradigm for robot learning, combining expressive generative action modeling with scalable imitation learning from large demonstration corpora.
Cue the Flow: Steering Flow-Matching Policies for Open-World Delivery Manipulation
Authors: Haoxuan Wang, Griffin Galimi, Junhua Huang, Selina Song, Wayne Wu, Yan Yan, Bolei Zhou
Venue: CoRL 2026
First: 2026-09-30T05:04:33+00:00 · Latest: 2026-09-30T05:04:33+00:00
Comments: CoRL 2026. Project page at https://hatchetproject.github.io/delivery_steer/
Abstract
Open-world goods delivery requires mobile manipulators to follow free-form user instructions and manipulate potentially novel objects. Existing dual-system approaches use high-level grounding models to convert language into grounded visual prompts, but their low-level controllers can remain brittle under noisy perception, dynamic scenes, and contact-rich interactions. We instead use a pretrained flow-matching vision-language-action model as the low-level control interface, leveraging its reactivity and robustness to environmental changes while treating the grounding output as a spatial cue for policy steering. Our key insight is that the pretrained VLA already provides a strong manipulation prior, while the spatial cue supplies the missing target information needed to guide actions under novel language--object mappings. Concretely, we introduce a lightweight cue-conditioned adapter. The adapter is first trained with contrastive objectives to produce salient and spatially discriminative cue representations, and is then supervised to predict a diagonal affine transformation over the generated action chunk, aligning policy steering with the cued target. Across tabletop and mobile-base settings, our method improves instruction following and manipulation success on both in-domain and out-of-domain objects, achieving up to near $2\times$ improvement in average task success rate with negligible inference overhead.
Summary / 总结
Open-world goods delivery requires mobile manipulators to follow free-form user instructions and manipulate potentially novel objects.
Video2SwimFish: An Automated Pipeline for Reconstructing Controllable Fish Models and Biological Locomotion from Real Fish Videos
Authors: Hangong Chen, Linfeng Cheng, Tahsin Zaman Jilan, Ian Fuller, Lee Caesar, Jiaye Wu, Yantian Zha
First: 2026-09-30T04:35:52+00:00 · Latest: 2026-09-30T04:35:52+00:00
Abstract
We present Video2SwimFish, an automated pipeline and benchmark for building controllable fish assets from real-fish videos for underwater embodied AI. Given synchronized multi-view videos of an individual fish, the pipeline reconstructs a metrically scaled deformable mesh from a VLM-selected canonical frame, generates internal articulation adapted to that individual's morphology through a VLM actor-critic loop, and extracts a Biological Locomotion Manifold (BLM) from the fish's observed midline curvature. The BLM provides a low-dimensional action space bounded by real-fish motion, enabling an individual swimming policy to be learned for each reconstructed fish. We release two paired datasets: synchronized top- and front-view recordings of 120 individual fish across 6 species, and the controllable assets and individual swimming policies derived from them. Because every asset is tied to the animal it came from, the dataset supports a benchmark that evaluates locomotion learning not only on task success but on fidelity to that individual in trajectory shape, body curvature, and tail-beat frequency, across trajectory following, reward-free swimming behavior transfer from video, and a downstream case study in which a simulated BlueROV underwater robot captures one of the assets. We find that task success and locomotion fidelity do not necessarily improve together: the method achieving the highest task completion is not the method achieving the highest locomotion fidelity, and we identify faithful reproduction of individual animal locomotion as an open challenge for the community. Project website: https://hangongchen.github.io/video2swimfish-web/.
Summary / 总结
We present Video2SwimFish, an automated pipeline and benchmark for building controllable fish assets from real-fish videos for underwater embodied AI.
Workspace Models: Lightweight Robotic Memory via Saliency-Driven Supervision
Authors: Nitish Dashora, Douglas Chen, Idan Shenfeld, John Marangola, Pulkit Agrawal, Max Simchowitz
Venue: CoRL 2026
First: 2026-09-17T17:59:53+00:00 · Latest: 2026-09-30T04:31:22+00:00
Comments: 26 pages; CoRL 2026; 11 figures
Abstract
Complex robotic manipulation tasks frequently require a long-term memory of past events and actions. As conditioning on full histories renders policies prone to spurious correlations and degrades performance, many approaches to policy memory involve compressing historical information through expensive VLM queries in-the-loop to process only task-salient information. In this paper, we propose an alternative approach in which computationally intensive VLM queries are made during train-time to learn a lightweight latent memory that can be efficiently queried at deployment time. Our representation, which we call the workspace token, is trained by (1) using a VLM to identify current and historical information necessary for completing a task, then (2) distilling these into the workspace token using a set-reconstruction decoder loss. In both simulation and hardware, we show that the workspace token can be used as a drop-in replacement for observations during deployment, enabling policies to solve memory-intensive tasks without the need for VLM reasoning in-the-loop, in effect serving as a latent harness for distilling a stronger reasoning models ability to solve long-horizon tasks to a reactive robotic policy. We further demonstrate that the workspace tokens are not only more lightweight, but also lead to better policy performance compared to conditioning policies on explicit modalities like curated past image frames, motivating a latent approach to history curation and reasoning model harnesses more broadly.
Summary / 总结
Complex robotic manipulation tasks frequently require a long-term memory of past events and actions.
World-as-Graph: Relational World Modeling Through Latent Space Graphs
Authors: Yaqi Yang, Shuo Huang, Yujin Huang, Fucai Ke, Jiatong Han, Xin Zheng
First: 2026-09-30T04:08:41+00:00 · Latest: 2026-09-30T04:08:41+00:00
Comments: under review
Abstract
World models aim to learn representations of real-world environments and predict their future evolution. Recent object-centric world models have made expressive progress by representing visual scenes as sets of object-level latent states, but object-object relations are often captured only implicitly, which limits explicit relational and temporal structure modeling and object-centric dynamic memory modeling. To address such challenges, we propose World-As-Graph (WAG), a graph-based object-centric world model that introduces relational inductive bias into JEPA-style predictive representation learning. The proposed WAG contains two main modules: (1) Relation-aware structure induction, which constructs time-varying latent graphs from object-centric slots and designs relation-aware object masking policies to guide relational object representation learning in latent space; (2) Object-centric memory transition, which maintains and updates object-level dynamic states by combining relational information from neighboring objects with historical memory, enabling effective autoregressive future prediction. Extensive experiments on both visual reasoning and robotic manipulation tasks could demonstrate the superior performance of our proposed WAG.
Summary / 总结
World models aim to learn representations of real-world environments and predict their future evolution.
EmbodiRSI: Recursive Self-Improvement for Data-Efficient Robot Adaptation
Authors: Haoran Lang, Haotao Lu, Shiyu Sang, Haoyang Luo, Guo Chen, Qun Li, Jingyi Yu, Ye Shi, Jingya Wang
First: 2026-09-30T03:54:53+00:00 · Latest: 2026-09-30T03:54:53+00:00
Abstract
Adapting robot manipulation policies to new tasks and environments remains highly data-intensive, while the data needed for further improvement depends on the policy's current capabilities and failure modes. We introduce EmbodiRSI, an agentic system for recursive self-improvement (RSI) in a real-to-sim-to-real setting, where task-specific simulations are constructed from target deployment scenarios and used as low-cost environments for iterative policy improvement before transfer back to the physical world. EmbodiRSI uses policy execution feedback to guide subsequent experience acquisition and policy updates. Two complementary mechanisms close this loop: Collaborative Error Correction generates agent-assisted corrective trajectories from policy-reached states, while Adaptive Data Collection directs expert demonstration generation toward the current policy's weaknesses. The task-specific simulation serves as a reusable workspace for policy warm-up, repeatable evaluation, failure diagnosis, and targeted data generation across successive RSI rounds. Across three tabletop environments and 14 subtasks, EmbodiRSI increases scene-balanced autonomous simulation success from 50.4% to 83.5% over two RSI updates. With 400 adaptive simulated trajectories and only ten real-world refinement trajectories per subtask, EmbodiRSI achieves 83.1% scene-balanced autonomous real-world success, compared with 75.0% for adaptation using 200 real-world demonstrations per subtask. These results demonstrate that feedback-driven recursive improvement in deployment-specific simulations can enable data-efficient adaptation of embodied policies to physical environments.
Summary / 总结
Adapting robot manipulation policies to new tasks and environments remains highly data-intensive, while the data needed for further improvement depends on the policy's current capabilities and failure modes.
Benchmarking and Enhancing Skill-Level Memory for Partially Observable Robotic Manipulation
Authors: Yansong Shi, Jiange Yang, Xijie Yang, Shaowei Zhang, Yuhan Zhu, Tao Lu, Limin Wang
First: 2026-09-30T03:35:00+00:00 · Latest: 2026-09-30T03:35:00+00:00
Comments: Project page: https://nanamma.github.io/HIDE-SEEK/
Abstract
Recent advances in robot learning have enabled manipulation policies to perform increasingly diverse tasks and generalize across environments. However, reliable execution often depends on hidden task states that cannot be determined from current observations alone, making interaction history essential. We introduce $HIDE$, a benchmark for evaluating manipulation memory under partial observability. HIDE comprises 15 tasks covering repetition counting, historical-state recall, and execution-progress tracking, with randomized initial configurations and decision points where similar observations require different actions depending on prior events. We further propose $SEEK$, a framework combining three complementary memory mechanisms to retain historical evidence and track execution state. Evaluations reveal substantial limitations in existing policies on HIDE, while memory augmentation improves task success in both simulation and real-world experiments. Individual mechanisms benefit some tasks but can degrade others; their combination achieves the highest average success rate on HIDE among the evaluated configurations. These findings highlight the importance of maintaining internal representations of hidden task states and matching memory design to task-specific information requirements.
Summary / 总结
Recent advances in robot learning have enabled manipulation policies to perform increasingly diverse tasks and generalize across environments.
A Mathematical Theory of Pragmatic Information
Authors: Kai Niu, Ping Zhang
First: 2026-09-10T02:04:44+00:00 · Latest: 2026-09-30T03:24:53+00:00
Comments: 152 pages, 18 figures
Abstract
We propose a mathematical theory of pragmatic information that connects communication, control, and decision-making. Its central notion is the isoteleia mapping, which formalizes equifinality: distinct semantic paths that lead to the same optimal action are treated as pragmatically equivalent. This mapping yields a three-tier hierarchy of syntactic, semantic, and pragmatic information, in which each successive abstraction removes distinctions that are irrelevant to the task. We then define pragmatic entropy, up/down pragmatic mutual information, channel capacity, and rate-distortion, and prove lossless source coding, channel coding, and rate-distortion theorems that extend Shannon's results. These measures quantify decision uncertainty, reliable transmission, and task-oriented compression at the level of terminal actions. We further introduce pragmatic value of information (VoI) and pragmatic cost of information (CoI) as decision-theoretic duals to rate-distortion and capacity, and develop a Lagrangian dual framework for cross-layer optimization. The resulting pragmatic efficiency bound $\mathcal{E}_p(λ)=\sup_R[Φ_p(R)-λ\mathrm{CoI}_p(R)]$ characterizes the maximum net utility attainable by a resource-constrained intelligent system under a given resource price, yielding a behavioral capacity that extends Shannon's symbol-level capacity to goal-directed action. Extensions to continuous messages provide closed-form expressions for Gaussian channels and sources, while dynamic settings are addressed through a Bellman equation for sequential decision-making. The framework supports task-oriented communication, networked control, autonomous systems, and embodied AI by shifting emphasis from symbol fidelity to the effectiveness of information in guiding actions. In this way, it offers a common language for systems that extract value from information under resource constraints.
Summary / 总结
We propose a mathematical theory of pragmatic information that connects communication, control, and decision-making.
Efficient Multi-Modal Planning with Reward-Guided Preference Optimization for Autonomous Driving
Authors: Chenglin Chen, Lujia Wang, Xinhu Zheng, Jun Ma, Haoang Li
First: 2026-09-30T03:17:37+00:00 · Latest: 2026-09-30T03:17:37+00:00
Abstract
Safe and efficient trajectory planning is essential in autonomous driving. However, existing end-to-end approaches often fall short in both computational efficiency and safety guarantees. Methods based on imitation learning suffer from causal confusion, while rule-based scoring approaches often incur heavy computational overhead and suffer from objective misalignment. Additionally, preference-based methods rely on strict pairwise annotations, limiting data utilization. To overcome these limitations, we propose EMPlan, an efficient multi-modal trajectory planning method powered by reward-guided fine-tuning. We design a hybrid architecture that combines sparse anchors with an offset refinement module for efficient multi-modal trajectory prediction. Sparse anchors provide coarse trajectory candidates with low latency, which are subsequently refined by the offset module for higher prediction accuracy. To enhance safety without incurring additional inference costs, we adopt a two-stage training paradigm consisting of pretraining and reward-guided fine-tuning. During fine-tuning, we leverage rule-based reward signals and unpaired preference supervision to refine the pretrained policy toward safer trajectory selection. We evaluate EMPlan on the non-reactive NAVSIM benchmark, where it strikes a favorable balance between planning accuracy and efficiency, demonstrating superior performance under real-time constraints.
Summary / 总结
Safe and efficient trajectory planning is essential in autonomous driving.
Online Evolution Strategy for Flow-Matching VLA Policies via Self-Supervised Trajectory Distribution Optimization
Authors: Gongxin Yao, Yongsheng Zhao, Jiayin Deng, Deng Liang, Han Gao, Lei Zhao, Baoping Cheng
First: 2026-09-30T03:14:09+00:00 · Latest: 2026-09-30T03:14:09+00:00
Abstract
Vision-Language-Action (VLA) models based on generative frameworks, such as Flow Matching, have recently achieved impressive performance in robotic manipulation. Unlike deterministic policies, Flow Matching enables VLA models to learn conditional action trajectory distributions, where latent noise vectors induce different actions under the same task scenario. However, we observe that these distributions are often ill-formed, with successful and failed behaviors coexisting while considerable probability mass remains in unfavorable regions. To this end, we propose Online-ES, an online adaptation framework for Flow Matching VLAs based on Evolution Strategy (ES), which refines the learned action trajectory distribution through interaction feedback. Instead of pruning the latent noise space, our method performs evolutionary exploration directly in the action trajectory space, where diverse trajectories generated by Flow Matching provide candidate solutions for adaptation. By perturbing sampled trajectories and evaluating their execution outcomes, we derive a self-supervised MSE objective that transfers the evolution direction from trajectory space into model parameter space. Mathematically, we prove that the proposed objective provides an unbiased estimator of the optimal evolution direction. Moreover, we also incorporate failure experiences as negative feedback to regularize the evolution direction, steering the policy away from previously explored failure regions. Experiments in both simulation and real-world environments demonstrate that Online-ES achieves policy improvement comparable to reinforcement fine-tuning, without learning a value model or computing advantages.
Summary / 总结
Vision-Language-Action (VLA) models based on generative frameworks, such as Flow Matching, have recently achieved impressive performance in robotic manipulation.
ReSCENE: Server-Side Replay for Structural Mitigation of Catastrophic Forgetting in Federated Continual Learning
Authors: Sungmin Kang, Zhengzhong Tu, Sunwoo Lee
First: 2026-09-30T02:54:09+00:00 · Latest: 2026-09-30T02:54:09+00:00
Comments: 26 pages
Abstract
Federated continual learning must integrate new tasks over time without losing earlier-task knowledge. Most existing methods attach an anti-forgetting mechanism to the client-trained, server-aggregated loop of federated learning, which holds back new learning to preserve earlier knowledge and burdens resource-constrained clients. We propose ReSCENE, which structurally mitigates catastrophic forgetting by having each client upload a small condensed surrogate of its local data while the server keeps the surrogates of past tasks and trains the global model on them together with the current task surrogates. For efficient server memory, we introduce temporal herding, which selects the more recent surrogates from the pool accumulated over a task into a compressed buffer. Our study provides a theoretical analysis showing that this buffer can represent the original task data more closely than full accumulation of all surrogates. Across CIFAR-10, CIFAR-100, and TinyImageNet, ReSCENE achieves the strongest accuracy over seven baselines, by up to $31.1$ points of average accuracy, while requiring as little as $0.11\times$ of the client computation and up to $179\times$ less upload than the model-update baselines. ReSCENE further demonstrates its effectiveness when scaled to larger client populations and larger models while remaining efficient, which makes it a practical method for federated continual learning.
Summary / 总结
Federated continual learning must integrate new tasks over time without losing earlier-task knowledge.
rMuscle: Robotic Muscle Memory for Efficient Vision-Language-Action Model Inference
Authors: Kaijun Zhou, Zhiyang Li, Le Chen, Jinyu Gu
First: 2026-09-16T17:34:43+00:00 · Latest: 2026-09-30T02:27:49+00:00
Abstract
Factory work is a promising early scenario for embodied AI: assigning repetitive manual jobs to robots has clear economic payoff, and a structured station keeps the jobs tractable for current policies. Vision-Language-Action (VLA) models now dominate as the policy paradigm for these robots. The inference latency of VLA models directly affects robot responsiveness and motion smoothness. However, existing VLA inference frameworks do not fully exploit the characteristics of embodied workloads or account for the distinct bottlenecks across different stages of VLA inference. In this paper, we first characterize embodied workloads and identify substantial task similarity across repeated robot executions. We further find that such similarity extends beyond observations and action trajectories to internal model states. Drawing on these observations, we present rMuscle, a real-time VLA inference framework inspired by human muscle memory. It exploits cross-execution similarity through a dual-phase muscle-memory cache. The Context Cache reuses visual-token outputs to reduce computation, while the Action Cache reuses neuron activation patterns to reduce weight accesses. We keep both the cache memory footprint and access overhead low through online cache recomputation, sliding-window cache retrieval, and mask sharing across consecutive denoising steps. rMuscle achieves 1.29-1.42X speedup on RTX 4090 and Jetson Thor across LIBERO, RoboTwin, and physical manipulation tasks, while maintaining the original success rates on real-world robots.
Summary / 总结
Factory work is a promising early scenario for embodied AI: assigning repetitive manual jobs to robots has clear economic payoff, and a structured station keeps the jobs tractable for current policies.
Don't Drop the BATON: Long-Horizon Robot Manipulation via Agentic Subtask Exploration and Transition-aware Memory
Authors: Bingxin Xu, Yuzhang Shang, Emilio Ferrara
First: 2026-08-17T17:59:57+00:00 · Latest: 2026-09-30T02:19:59+00:00
Abstract
Long-horizon robot manipulation chains many contact-rich skills into one multi-stage task. Vision-language-action (VLA) and world-action models (WAMs) increasingly master individual skills, yet the chain still fails: errors compound beyond the policy's ability to correct, and one subtask silently constrains the next. A promising pathway freezes the VLA and puts an LLM coding agent in charge: it plans in language, moves in free space with analytic primitives, invokes the VLA only for contact-rich segments, and writes adaptation into language memory. Yet applied to long horizons, this recipe breaks twice. (1) Its competence comes from whole-task exploration at test time, whose cost is exponential in the number of stages: if one stage needs T episodes, a K-stage task needs on the order of T^K, and a failure does not reveal which stage caused it. (2) It has no representation of transitions: the VLA primitive carries an exit but no entry condition, and a subtask can succeed in a form its successor cannot use. We present BATON to address both failures. Against (1), BATON makes the subtask the unit of exploration: each subtask is explored in the cheap short-horizon regime and its solution stored in memory; a long-horizon trajectory is then composed from these solutions rather than discovered whole. Exploration cost becomes linear (KT), and each failure is attributed to one stage. Against (2), BATON equips exploration with a transition-aware memory. Within a subtask, a verifier agent governs the invocation transition: the VLA is invoked only after the wrist view confirms the scene is ready. Across subtasks, a handoff transition restores an entry state disturbed by the predecessor's residue, and a lookahead transition selects the strategy whose outcome the successor can inherit. On the RoboMemArena benchmark, BATON improves task success by 37.7% and cumulative success by 29.7% over the SoTA.
Summary / 总结
Long-horizon robot manipulation chains many contact-rich skills into one multi-stage task.
mmHRI: Towards Privacy-Preserving Human-Robot Interaction with Millimeter-Wave Radar
Authors: Junqiao Fan, Yuxuan Hu, Bofan Lyu, Yanshuo Lu, Pengfei Liu, Jiarui Zhang, Fangqiang Ding, Lihua Xie, Gen Li, Jianfei Yang
First: 2026-09-28T03:24:33+00:00 · Latest: 2026-09-30T01:56:11+00:00
Abstract
Assistive robots increasingly operate in many human-centered environments and perform various human-robot interaction (HRI) tasks, such as object delivery. However, most existing HRI systems rely on RGB cameras that continuously observe humans to respond to non-verbal commands, such as hand gestures. This raises privacy concerns in privacy- critical environments, such as hospital wards or restaurants, where direct camera observation of humans is restricted. To develop privacy-preserving HRI, we leverage millimeter-wave (mmWave) radar, which can sense human motion through privacy barriers without identifiable imagery. We propose mmHRI, the first multi-modal robot manipulation framework that achieves mmWave radar-guided privacy-preserving HRI. mmHRI introduces two key designs to mitigate the sparsity and temporal inconsistency of radar data in cluttered robot manipulation environments. First, we propose a dual-stream architecture that jointly learns from unfiltered raw radar tensors and radar point clouds to estimate both human actions and 3D poses. To mitigate signal inconsistency, mmHRI further incorporates a memory-based state-space model (MSSM) that retains historical radar features to reduce abrupt changes in pose/action. These estimated human states are then converted into structured textual robot instructions, which control a vision-language-action (VLA) policy for closed-loop robot manipulation and human-aware reactions. Our evaluation covers human action recognition and closed-loop delivery and retrieval. In the privacy-preserving curtain setting, mmHRI achieves 85.09% action-recognition accuracy, outperforming existing radar-based alternatives. Robot trials further demonstrate successful delivery and retrieval under visual occlusion, with stable task performance across unseen subjects, clutter configurations, and environments.
Summary / 总结
Assistive robots increasingly operate in many human-centered environments and perform various human-robot interaction (HRI) tasks, such as object delivery.
XEmbodied: A Foundation Model with Enhanced Geometric and Physical Cues for Large-Scale Embodied Environments
Authors: Kangan Qian, ChuChu Xie, Yang Zhong, Jingrui Pang, Siwen Jiao, Sicong Jiang, Zilin Huang, Yunlong Wang, Kun Jiang, Mengmeng Yang, Hao Ye, Guanghao Zhang, Hangjun Ye, Guang Chen, Long Chen, Diange Yang
First: 2026-04-20T16:37:16+00:00 · Latest: 2026-09-30T00:02:22+00:00
Comments: 48 pages, 28 figures
Abstract
Vision-Language-Action (VLA) models drive next-generation autonomous systems, but training them requires scalable, high-quality annotations from complex environments. Current cloud pipelines rely on generic vision-language models (VLMs) that lack geometric reasoning and domain semantics due to their 2D image-text pretraining. To address this mismatch, we propose XEmbodied, a cloud-side foundation model that endows VLMs with intrinsic 3D geometric awareness and interaction with physical cues (e.g., occupancy grids, 3D boxes). Instead of treating geometry as auxiliary input, XEmbodied integrates geometric representations via a structured 3D Adapter and distills physical signals into context tokens using an Efficient Image-Embodied Adapter. Through progressive domain curriculum and reinforcement learning post-training, XEmbodied preserves general capabilities while demonstrating robust performance across 18 public benchmarks. It significantly improves spatial reasoning, traffic semantics, embodied affordance, and out-of-distribution generalization for large-scale scenario mining and embodied VQA.
Summary / 总结
Vision-Language-Action (VLA) models drive next-generation autonomous systems, but training them requires scalable, high-quality annotations from complex environments.
Bimanual Robot Manipulation via Multi-Agent In-Context Learning
Authors: Alessio Palma, Indro Spinelli, Vignesh Prasad, Luca Scofano, Yufeng Jin, Georgia Chalvatzaki, Fabio Galasso
Venue: CoRL 2026
First: 2026-04-22T08:51:07+00:00 · Latest: 2026-09-29T23:39:02+00:00
Comments: Accepted at CoRL 2026
Abstract
Large Language Models (LLMs) have emerged as powerful reasoning engines for embodied control. In particular, In-Context Learning (ICL) enables off-the-shelf, text-only LLMs to predict robot actions without any task-specific training while preserving their generalization capabilities. Applying ICL to bimanual manipulation remains challenging as the high-dimensional joint action space and tight inter-arm coordination constraints rapidly overwhelm standard context windows. To address this, we introduce BiCICLe (Bimanual Coordinated In-Context Learning), the first framework that enables standard LLMs to perform few-shot bimanual manipulation without fine-tuning. BiCICLe frames bimanual control as a multi-agent leader-follower problem, decoupling the action space into sequential, conditioned single-arm predictions. Evaluated on 13 tasks from the TWIN benchmark, BiCICLe achieves 70.5% average success rate, outperforming the best training-free baseline by 6.1 percentage points and surpassing most supervised methods. We also demonstrate superior real-world performance on 3 tasks without hardware-specific retraining. The project page is available at https://alesspalma.github.io/bicicle
Summary / 总结
Large Language Models (LLMs) have emerged as powerful reasoning engines for embodied control.
Vision-Language-Action Autonomous Driving Agent with Language-based Memory
Authors: Kai Yan, Xiangyu Chen, Yulong Cao, Alex Naumann, Peter Karkus, Yan Wang, Jef Packer, Alex Schwing, Yuxiong Wang, Boris Ivanovic, Wenjie Luo, Marco Pavone
First: 2026-09-29T23:00:01+00:00 · Latest: 2026-09-29T23:00:01+00:00
Comments: 39 pages, 21 figures
Abstract
Vision-Language-Action (VLA) foundation models have recently emerged as one of the prevailing solutions for autonomous driving, as they can utilize knowledge acquired during vision-language pretraining for accurate and interpretable driving. However, VLAs can take only a limited number of frames as visual input due to the high token cost of an image, which is problematic for memory-dependent tasks such as determining the arrival order at all-way stops and long-horizon driving scene understanding. Existing solutions use latent vector memories accessed through cross-attention, which are neither interpretable nor portable. In this paper, we propose AD-Memo, a general-purpose VLA driving agent with language-based memory. The agent outputs memory as an extension of its Chain-of-Thought (CoT) to record surrounding objects critical to driving; this memory becomes part of the agent's future input. We curate memory-based datasets and train VLAs with a two-stage recipe: Supervised Fine-Tuning (SFT) and \textit{Da Capo}, a novel semi-closed-loop Reinforcement Learning (RL) algorithm which uses trajectory-level advantage for memory and step-level advantage for driving, leading to better credit assignment. Across scenarios such as all-way stops and general driving, AD-Memo improves driving quality, enables better question answering on driving scenes, and produces plug-and-play memory for other models.
Summary / 总结
Vision-Language-Action (VLA) foundation models have recently emerged as one of the prevailing solutions for autonomous driving, as they can utilize knowledge acquired during vision-language pretraining for accurate and interpretable driving.
Colosseum V2: Benchmarking Generalization for Vision-Language-Action Models
Authors: Jeremy Morgan, Hyeonho Oh, Prajwal Vijay, Jincen Song, Ashvin Arora, Hojung Lim, Alina Du, Jesse Thomason, Gaurav Sukhatme, Ishika Singh
First: 2026-05-26T23:17:39+00:00 · Latest: 2026-09-29T22:23:27+00:00
Comments: Accepted to IEEE Robotics and Automation Letters (RA-L)
Abstract
Vision-Language-Action (VLA) models demonstrate promising generalization in robotic manipulation, driven by advances in large-scale vision and language pre-training. This progress can be misleading. Despite the zero-shot perception and language capabilities of VLAs, their overall task performance often degrades under distribution shifts, revealing gaps in how these systems translate high-level understanding into robust behavior. To systematically study this gap, we introduce Colosseum V2, a large-scale simulation benchmark for evaluating VLA generalization in robot learning across diverse conditions. The benchmark comprises 28 tasks spanning 13 task categories and two robot morphologies, covering a wide range of manipulation primitives and long-horizon behaviors. Built on the ManiSkill simulator, Colosseum V2 enables fast, GPU-parallelized evaluation and supports both in-domain and out-of-domain testing at scale. We evaluate state-of-the-art methods, including Action Chunking Transformers (ACT) and Pi0.5, and reveal limitations in both base performance and generalization. We demonstrate strong correlations between simulation and real-world metrics that support the ecological validity of the benchmark. By standardizing tasks, metrics, and evaluation protocols within a unified benchmark, Colosseum V2 enables reproducible and fair comparisons, reduced evaluation overhead, and accelerated progress toward general-purpose robot policies.
Summary / 总结
Vision-Language-Action (VLA) models demonstrate promising generalization in robotic manipulation, driven by advances in large-scale vision and language pre-training.
Correcting WHERE, Preserving HOW: Compositional Generalization for Vision-Language-Action Models via Referential Guidance
Authors: Yanyan Zhang, Disheng Liu, Xinpeng Li, Chaoda Song, Mohsen Hariri, Debargha Ganguly, Wang Yang, Kai Ye, Bryce Grant, Vipin Chaudhary, Yu Yin
First: 2026-09-29T22:20:32+00:00 · Latest: 2026-09-29T22:20:32+00:00
Abstract
While Vision-Language-Action (VLA) models enable flexible action generation, their generalization across diverse environmental elements, including manipulated objects, destinations, and backgrounds, is limited by the lack of diversity in robotic training data. Trained end-to-end on such data, VLAs tend to exploit visual shortcuts, associating actions with task-irrelevant visual features rather than the intended task semantics. These shortcuts block recomposition of elements already seen by the policy, that is, compositional generalization. Existing approaches mitigate such entanglement through task-relevant perception or targeted data diversification, but offer no explicit mechanism for unseen recomposition and require backbone-specific modifications with retraining. We observe that under such recomposition, VLAs often fail at global grounding while retaining local manipulation skills that recover near the correct target in familiar configurations. Therefore, we propose Referential Guidance (ReGuide), a training-free wrapper that, given object poses from a grounding module, combines semantic and geometric rebinding to guide the end-effector into demonstration-supported configurations of the instructed referent, where the frozen policy can resume execution. Experiments in simulation across multiple VLA backbones as well as on a real robot show that ReGuide improves success rates under compositional shifts by up to 56.8 and 75.0 percentage points, respectively, while preserving standard-task performance.
Summary / 总结
While Vision-Language-Action (VLA) models enable flexible action generation, their generalization across diverse environmental elements, including manipulated objects, destinations, and backgrounds, is limited by the lack of diversity in robotic training data.
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