ZeroBot: Learning from Scratch in Minutes with Generative Real2Sim
Authors: Ivan Kapelyukh, Xiaohan Zhang, Stephen James, Laura Herlant, Edward Johns
First: 2026-09-27T23:09:11+00:00 · Latest: 2026-09-27T23:09:11+00:00
Comments: IEEE RA-Letters 2026. Project page: https://zerobot-rl.github.io
Abstract
We present ZeroBot, a real2sim framework for learning a robot manipulation task from scratch in minutes under challenging conditions: zero human demonstrations, zero policy pre-training, and zero known object models. Given only a single view of an object and a goal pose for that object, ZeroBot uses image-to-3D generative models to obtain a complete object mesh, which is used in simulation for large-scale parallel reinforcement learning. To accelerate training, we introduce an action space which leverages the generated geometry and learned value function to sample states involving robot-object contact. When evaluated on real-world tasks including grasping, pushing, articulated object interaction, and multi-stage manipulation, ZeroBot achieves an 87% success rate with an average training time of 119 seconds. These results show the value of using image-to-3D models in a real2sim framework for rapid, autonomous robot learning.
Summary / 总结
We present ZeroBot, a real2sim framework for learning a robot manipulation task from scratch in minutes under challenging conditions: zero human demonstrations, zero policy pre-training, and zero known object models.
Self-Play Enhancement via Advantage-Weighted Refinement in Online Federated LLM Fine-Tuning
Authors: Seohyun Lee, Wenzhi Fang, Dong-Jun Han, Seyyedali Hosseinalipour, Christopher G. Brinton
First: 2026-05-08T16:35:42+00:00 · Latest: 2026-09-27T22:59:02+00:00
Comments: 36 pages
Abstract
Recent works have advanced feedback-based learning systems, whereby a foundation model is able to intake incoming feedback (e.g., from a user) to self-improve, creating a self-loop system of training. However, existing works are limited in needing to consider an offline setup to allow for such feedback-based methods, requiring privileged ground-truth contexts for training. Moreover, there is limited consideration of federated learning (FL), which is particularly well-suited for incorporating external feedback across large networks of end users, for example, but requires methods to be efficient for training on resource-constrained edge devices. Therefore, we introduce SPEAR (Self-Play Enhancement via Advantage-Weighted Refinement), an efficient online learning algorithm for federated LLM fine-tuning. SPEAR utilizes a feedback-guided self-play loop to construct naturally contrastive pairs per prompt which are used to train the model with (i) standard maximum likelihood on satisfactory completions and (ii) confidence-weighted unlikelihood on tail tokens of unsatisfactory completions. SPEAR requires only an interaction-level binary satisfaction signal together with non-answer feedback, without requiring a ground-truth answer to be provided, and does not need expensive group generations, meaning training both online and in a resource-efficient manner is feasible. We validate SPEAR across various benchmark datasets, demonstrating its superior performance in comparison to relevant baselines.
Summary / 总结
Recent works have advanced feedback-based learning systems, whereby a foundation model is able to intake incoming feedback (e.g., from a user) to self-improve, creating a self-loop system of training.
A packet-level digital hardware twin for commissioning megahertz diagnostic edge AI and plasma control system integration in tokamaks
Authors: Semin Joung, Abhilasha Dave, Luca Scomparin, Filipp Khabanov, Zheng Yan, Benedikt Geiger, George McKee, Ryan N. Coffee, David R. Smith
First: 2026-09-27T22:47:52+00:00 · Latest: 2026-09-27T22:47:52+00:00
Abstract
High-bandwidth plasma diagnostics increasingly provide inputs to machine learning and signal-processing algorithms intended for real-time tokamak control, but the complete path from diagnostic sampling to control-system handoff is difficult to commission because of their sampling rates. We develop a packet-level digital hardware twin for the megahertz diagnostic edge-AI architecture. The simulator represents a 64-channel, 1 MHz beam emission spectroscopy (BES) diagnostic embedded in a 96-channel dual-carrier acquisition system, two 48-channel streams with SPAD0 sample counters, 10 GbE Hardware UDP transport, packet loss and network jitter, FPGA parsing and dual-carrier alignment, causal preprocessing and edge inference, a compact Ethernet result packet, receiver-side shared state, and a 1 kHz PCS-like control cycle. Binary UDP payloads and PCAP files are generated rather than emulating transport only at the array level. With a baseline of 20 samples per packet, each carrier generates 50,000 packets s$^{-1}$ and 100 MB s$^{-1}$ of user payload. A 110 ms reference run produces 11,000 HUDP packets; an intentionally dropped 20-sample packet is detected by the sample-counter continuity logic and invalidates the two overlapping 128-sample inference windows without silent interpolation. For valid windows, the configured engineering latency model gives a median last-input-to-shared-memory latency of 91.6 us and a 99th percentile of 108.1 us. A separate operating-system loopback test sends binary FPGA-result datagrams through a UDP receiver into POSIX shared memory and preserves packet sequence and CRC for 20/20 packets. Interactive GUI interfaces expose timing, packetization, network faults, inference thresholds, and control-state inspection. The framework provides a reproducible environment for testing diagnostic-to-accelerator interfaces and fail-safe behavior for deployment on fusion devices.
Summary / 总结
High-bandwidth plasma diagnostics increasingly provide inputs to machine learning and signal-processing algorithms intended for real-time tokamak control, but the complete path from diagnostic sampling to control-system handoff is difficult to commission because of their sampling rates.
Test-Time Spatial Reasoning for Robot Manipulation Using Generative Real-to-Sim
Authors: Ivan Kapelyukh, Yafei Hu, Ran Gong, Brandon May, Tushar Kusnur, Laura Herlant, Karl Schmeckpeper, Edward Johns, Xiaohan Zhang
Venue: IROS 2026
First: 2026-09-27T22:28:10+00:00 · Latest: 2026-09-27T22:28:10+00:00
Comments: IROS 2026
Abstract
Spatial reasoning is fundamental to general robot intelligence, as it enables robots to complete long-horizon tasks involving multi-object interaction. We introduce Simify, a training-free, test-time framework that performs explicit spatial reasoning via massively parallel physics simulation. From a single RGB-D image of a scene, Simify reconstructs simulation-ready assets leveraging 3D generative models and vision-language models. Then given a task specified by a reward function (e.g., build the tallest tower), Simify launches thousands of parallel rollouts in simulation and performs an evolutionary search to optimize object arrangements, typically converging within seconds. We conduct quantitative experiments on real-robot hardware to demonstrate the ability of our framework to execute complex object rearrangement tasks end-to-end with previously unseen objects. Results show that our framework outperforms prior work on foundation models for spatial reasoning by effectively exploiting large-scale parallel simulation during inference, and also highlight the importance of complete and accurate geometry for successful sim-to-real transfer.
Summary / 总结
Spatial reasoning is fundamental to general robot intelligence, as it enables robots to complete long-horizon tasks involving multi-object interaction.
SeeQ: Training Generalist Value Functions for Long-Horizon Robotic Manipulation
Authors: Saksham Singh, Zheyuan Hu, Max Sobol Mark, Jeffrey Yu, Zackory Erickson, Aviral Kumar
First: 2026-09-18T17:59:47+00:00 · Latest: 2026-09-27T21:25:35+00:00
Comments: Website: : https://saksham002.github.io/seeq/
Abstract
Despite rapid progress, generalist robot policies remain brittle on complex, long-horizon tasks that comprise multiple stages or require repeated attempts and deliberation on the same underlying stage before success. Q-value functions can improve these policies by ranking candidate actions or guiding policy improvement, but learning from sparse task-level rewards entails long credit-assignment horizons, difficult Bellman backups, and broad data-coverage requirements. We introduce SeeQ (Subtask-elicited Q-functions), which instead learns Q-values for the currently active subtask. This shortens the value-prediction horizon and enables effective learning with temporal-difference (TD) objectives. During training, subtask-level annotations present in offline robot data provide the decomposition and enable learning from broad, potentially suboptimal robot datasets. To eliminate the need for human annotations or modular subtask prediction systems at test time, our Q-function architecture is trained to autoregressively predict the active subtask in natural language before estimating its value. We instantiate SeeQ using a base vision-language backbone, pretrain it on diverse open-source robot manipulation data, and finetune it on downstream tasks. Across four real-world manipulation tasks on two bimanual robot platforms, the SeeQ value function substantially improves best-of-N policy steering.
Summary / 总结
Despite rapid progress, generalist robot policies remain brittle on complex, long-horizon tasks that comprise multiple stages or require repeated attempts and deliberation on the same underlying stage before success.
CRAX: Fast Safe Reinforcement Learning Benchmarking
Authors: Tristan Tomilin, Mourad Boustani, Mickey Beurskens, Khoi H. B. Nguyen, Thiago D. Simão
First: 2026-06-18T15:36:13+00:00 · Latest: 2026-09-27T20:39:54+00:00
Abstract
Safety is a core concern for deploying reinforcement learning (RL) agents in real-world domains such as robotics and autonomous driving. While benchmarks have been central to progress in RL, existing 3D physics-based safety benchmarks remain computationally slow, limiting large-scale experimentation and rapid prototyping. To address this gap, we propose CRAX (Constrained RL Accelerated with JAX). Built on top of the MuJoCo XLA (MJX) physics engine, CRAX leverages vectorized operations and hardware acceleration, yielding up to 200x faster training over comparable CPU-based safety benchmarks. The benchmark features eight tasks spanning three difficulty levels and multiple agent morphologies. Evaluating seven popular safe RL methods, we find that none dominates across tasks, and that learning safe policies from pixels remains largely unsolved.
Summary / 总结
Safety is a core concern for deploying reinforcement learning (RL) agents in real-world domains such as robotics and autonomous driving.
An Empirical Study and Open Testbed for Federated Fine-Tuning of Vision-Language-Action Models
Authors: Zhekai Duan, Kevin Ziyang Xie, Xinyu Tan, Shikai Geng, Chengxu Zhou, Ramana Kompella, Gaowen Liu, Chris Xiaoxuan Lu
First: 2026-09-19T11:51:00+00:00 · Latest: 2026-09-27T20:16:22+00:00
Abstract
Adapting a pretrained Vision-Language-Action (VLA) model to a new robot, environment, or task requires demonstrations that are collected locally and often discarded. Federated learning is a promising approach to exploiting such distributed demonstrations by learning a shared policy. However, whether it can adapt large pretrained VLAs remains an open question, and a lack of reproducible benchmarks for pretrained VLAs and reusable training frameworks makes existing results difficult to compare. In this paper, we conduct a systematic study of federated fine-tuning of three modern pretrained VLA policies on the 40 simulated tasks of the LIBERO manipulation benchmark, and on six real-world tasks in two real-robot experiments, with demonstrations collected across two and three sites, respectively. Our study analyzes the key choices in this setting, spanning multiple federated parameter scopes, three aggregation algorithms, and evaluation under distribution shift. Based on the study, we derive a series of lessons, including the dominance of the federated scope over the choice of aggregation algorithm and the difficulty of matching centralized fine-tuning on physical robots, where cross-site heterogeneity is stronger than simulation captures. We also highlight opportunities for federated VLA learning, such as the ability to match centralized fine-tuning on heterogeneous data, to remain at least as robust as centralized fine-tuning under distribution shift, and to personalize, with each client federating part of the policy and keeping the rest local, which helps where the policy's pretraining is weak but leaves no usable global model. We open-source \decentvla{}, the model- and runtime-agnostic testbed behind the study, to facilitate future research and fair comparisons in federated VLA learning.
Summary / 总结
Adapting a pretrained Vision-Language-Action (VLA) model to a new robot, environment, or task requires demonstrations that are collected locally and often discarded.
Robot-GST: geometry-aware spatial-temporal robot policy representation and evaluation
Authors: Sichao Liu, Zekun Wang, Lixuan Tang, Yiming Li, Xiaohan Wang, Hanzhi Zhang, Daqiang Guo, Peng Zhou, Lihui Wang
First: 2026-09-27T19:48:57+00:00 · Latest: 2026-09-27T19:48:57+00:00
Comments: 9 pages, 8 figures, 2 tables
Abstract
Robotic manipulation policies are advancing rapidly with increasing reliance on vision-language models for end-to-end decision making. However, reliable deployment remains challenging because many policies lack explicit mechanisms for predicting task outcomes and evaluating whether generated actions will achieve desired final states, causing execution errors to accumulate during long-horizon manipulation. We present Robot-GST, a geometry-aware spatio-temporal behaviour representation and evaluation framework that constructs a Gaussian-SAM robotic environment for real-to-sim policy verification and improves the reliability of real-world manipulation deployment. Our approach constructs a high-fidelity robotic environment from RGB-D observations using 3D Gaussian Splatting and SAM3D, enabling ``simulation and evaluation before acting''. It integrates visual observations and language instructions with spatio-temporal reasoning for long-horizon task planning using large vision-language models. To bridge high-level planning and real-world execution, we introduce Gaussian-aware final-state estimation through geometric sampling and state-based trajectory planning. Before execution, candidate action sequences are simulated and evaluated in the Gaussian-SAM environment to filter infeasible behaviours. We validate our approach on representative manipulation tasks involving rigid, soft, and deformable objects, including cube placing, toy packing, and duck rearrangement, demonstrating that geometry-aware spatio-temporal reasoning and state-aware execution improve manipulation reliability across different object categories. Our results suggest that combining geometry-aware reconstruction with high-quality rendering and simulation provides a scalable approach for evaluating robotic manipulation behaviours. Website: https://robot-gst.github.io
Summary / 总结
Robotic manipulation policies are advancing rapidly with increasing reliance on vision-language models for end-to-end decision making.
Reinforced Planning with Latent World Models
Authors: Armin Sommer, Jannik Schilling
First: 2026-08-19T08:21:28+00:00 · Latest: 2026-09-27T19:18:58+00:00
Comments: Preprint
Abstract
Humans solve complex problems by constructing plans and mentally simulating their outcomes with an internal model of the world. Machine learning has made substantial progress in learning world models that predict the consequences of action sequences, yet the procedures used to plan with these models remain largely hand-designed. Most planners rely on fixed search or optimization rules; approaches that learn aspects of search typically imitate a predefined optimizer or use planning to inform an amortized policy, rather improving multi-step plans. We introduce \textbf{Reinforced Planning}, a method that learns the plan-update itself by reinforcing update rules that produce better plans, using gradients propagated through a differentiable world model. We instantiate Reinforced Planning in RP1, which learns a critic over imagined outcomes via temporal-difference learning and a neural plan-improvement operator trained via imagined rollouts with a pretrained world model. RP1 can be trained fully offline without environment interaction; environment episodes are used only for checkpoint selection. Across visual navigation, arm reaching, and robotic manipulation on two world-model backbones, RP1 matches or exceeds existing planners, achieving near-perfect success in several settings while using $1{,}000\times$ fewer world-model rollouts than the strongest alternative (CEM) and planning up to $67\times$ faster under concurrent planners inference.
Summary / 总结
Humans solve complex problems by constructing plans and mentally simulating their outcomes with an internal model of the world.
Principal Steering Subspaces for Online Adaptation of Frozen Generative Robot Policies
Authors: Jialeng Ni, Nathan Zhao, Kunpeng Song
First: 2026-09-27T17:04:16+00:00 · Latest: 2026-09-27T17:04:16+00:00
Comments: 8 pages, 9 figures
Abstract
Generative robot policies provide expressive behavior priors, but updating a large diffusion or flow-matching model through online interaction is costly. Latent-space reinforcement learning avoids updating the pretrained generator by controlling its initial sampling noise, yet high-dimensional noise can have strongly anisotropic effects on decoded actions. We introduce Principal Steering Subspaces (PSS), a forward-query interface that constructs a fixed low-dimensional control basis from finite-difference decoder responses. Soft Actor-Critic controls the leading response directions, while the orthogonal complement is independently resampled from the Gaussian prior at each query. On three RoboMimic tasks with diffusion and flow-matching policies, response spectra reveal substantial concentration. Across five matched task-generator pairs, the training curves indicate that PSS generally converges faster and exhibits more stable late-training behavior than full-latent control, while achieving stronger final performance overall. Controlled Diffusion-Square ablations further show that leading-response directions outperform random and least-responsive subspaces of equal dimension. We further integrate PSS with a frozen, closed-source 3B-parameter vision-language-action (VLA) policy in a humanoid learning system with synchronous transition collection, reset-time optimization, and latency-aware asynchronous deployment. In an exploratory screwdriver-placement evaluation, success is observed in 2/10 trials for the frozen VLA policy and 6/10 after SAC+PSS adaptation. These results support decoder-response geometry as a practical basis for online adaptation of frozen generative robot policies.
Summary / 总结
Generative robot policies provide expressive behavior priors, but updating a large diffusion or flow-matching model through online interaction is costly.
Transformer-based Neural Beamforming for Real-Time Speech Enhancement on Smart Low-Power Hearable Devices
Authors: Luca Bompani, Marco Fariselli, Giovanni Oltrecolli, Francesco Conti
First: 2026-09-27T16:53:28+00:00 · Latest: 2026-09-27T16:53:28+00:00
Abstract
Accurate, efficient, and low-latency spatial beamforming is a key component in emerging smart hearable devices, enhancing speech while suppressing noise and interference. However, handling multiple input sources under strict real-time constraints poses significant challenges for the low-power, resource-constrained microcontroller units (MCUs) used in hearables. We present an optimized methodology for the real-time execution of a neural-network-based minimum variance distortionless response (MVDR) beamformer on MCUs. Using six microphones and a three-stage mixed-precision scheme (float32 MVDR, int8 CNN, float16 Transformer), the pipeline pairs a CNN that estimates the MVDR weights with a lightweight Transformer that applies a per-frame correction. By time-slicing weight estimation with beamforming, it achieves a 15~ms per-frame latency while refreshing a complete set of CNN-derived weights every 564~ms. The deployed mixed-precision pipeline attains a short-time objective intelligibility (STOI) of 97.65\%, a scale-invariant signal-to-noise ratio (SI-SNR) of 20.26~dB, and a wideband PESQ of 3.676 at an average power of 45.9~mW. A speech activity detection (SAD) module (98.5\% accuracy, 0.62~mJ per inference) bypasses the pipeline during silence; under realistic deployment conditions, the system exceeds the 16~h all-day target on a 100~mAh battery, with an estimated lifetime of up to $\sim$20~h. To our knowledge, this is the first real-time multi-channel Transformer-based neural beamforming pipeline deployed on an MCU-class device.
Summary / 总结
Accurate, efficient, and low-latency spatial beamforming is a key component in emerging smart hearable devices, enhancing speech while suppressing noise and interference.
Does Adversarial Training Improve Generalization in Multi-View VLAs? Revealing and Mitigating View Collapse
Authors: Futa Waseda, Shuhei Kurita, Isao Echizen
First: 2026-09-27T16:11:35+00:00 · Latest: 2026-09-27T16:11:35+00:00
Abstract
Vision-language-action (VLA) models adapt pretrained vision-language models (VLMs) for closed-loop robot control, transferring their perceptual and semantic capabilities to action prediction. Despite strong in-distribution performance, however, VLAs often degrade under deployment shifts. Adversarial training (AT) offers a model-adaptive approach to robustness without explicitly anticipating individual shifts, but its effect on natural distribution-shift generalization in multi-view VLAs remains unclear. We study this question using a multi-view VLA directly adapted from a pretrained VLM and evaluate generalization across seven LIBERO-Plus shift axes. Direct AT substantially improves Camera Viewpoint and Sensor Noise, the two shifts affecting only the third-person view, yet produces mixed or negative effects on other shifts. Controlled view interventions reveal a surprising failure mode that we term view collapse: Direct AT can shift cross-view reliance so strongly that the policy becomes dominated by the wrist view. This exposes a \textit{robustness shortcut}: apparent robustness to a shifted view can arise from reduced use of that view rather than more robust perception of it. This motivates a distinction between robust perception, extracting reliable information under within-view shifts, and robust fusion, adapting reliance across views according to their reliability. To reduce fixed view reliance, we use a simple View Swap intervention and then re-evaluate AT. With View Swap, AT further improves Camera Viewpoint, Sensor Noise, and Robot Initial State, while its effects remain mixed on other shifts. Our results show that multi-view robustness requires separating improved perception from changes in cross-view reliance, and that AT provides selective rather than generic distribution-shift benefits.
Summary / 总结
Vision-language-action (VLA) models adapt pretrained vision-language models (VLMs) for closed-loop robot control, transferring their perceptual and semantic capabilities to action prediction.
Universal Pose Pretraining for Generalizable Vision-Language-Action Policies
Authors: Haitao Lin, Hanyang Yu, Jingshun Huang, He Zhang, Yonggen Ling, Ping Tan, Xiangyang Xue, Yanwei Fu
Venue: RSS
First: 2026-02-23T11:00:08+00:00 · Latest: 2026-09-27T15:41:17+00:00
Comments: Accepted to Robotics: Science and Systems (RSS) 2026. Project website: https://hetolin.github.io/PoseVLA
Abstract
Existing Vision-Language-Action (VLA) models often suffer from feature collapse and low training efficiency because they entangle high-level perception with sparse, embodiment-specific action supervision. Since these models typically rely on VLM backbones optimized for Visual Question Answering (VQA), they excel at semantic identification but often overlook subtle 3D state variations that dictate distinct action patterns. To resolve these misalignments, we propose Pose-VLA, a decoupled paradigm that separates VLA training into a pre-training phase for extracting universal 3D spatial priors in a unified camera-centric space, and a post-training phase for efficient embodiment alignment within robot-specific action space. By introducing discrete pose tokens as a universal representation, Pose-VLA seamlessly integrates spatial grounding from diverse 3D datasets with geometry-level trajectories from robotic demonstrations. Our framework follows a two-stage pre-training pipeline, establishing fundamental spatial grounding via poses followed by motion alignment through trajectory supervision. Extensive evaluations demonstrate that Pose-VLA achieves state-of-the-art results on RoboTwin 2.0 with a 79.5% average success rate and competitive performance on LIBERO at 96.0%. Real-world experiments further showcase robust generalization across diverse objects using only 100 demonstrations per task, validating the efficiency of our pre-training paradigm.
Summary / 总结
Existing Vision-Language-Action (VLA) models often suffer from feature collapse and low training efficiency because they entangle high-level perception with sparse, embodiment-specific action supervision.
InfraVLA: Extending Vision-Language-Action Navigation with Infrastructure Cameras
Authors: Lukas Vierling, Benjamin Ramtoula, Luke Robinson, Ronald Clark, Daniele De Martini
Venue: ICRA 2027
First: 2026-09-27T15:12:10+00:00 · Latest: 2026-09-27T15:12:10+00:00
Comments: 8 pages, 6 figures. Submitted to ICRA 2027
Abstract
Many indoor environments in which robots operate, such as warehouses, offices, and hospitals, already have cameras installed. They observe parts of the building that the robot cannot see from where it stands, yet navigation policies, including recent vision-language-action (VLA) models, do not use them. We propose InfraVLA, an end-to-end method that adapts a pretrained navigation VLA to such static infrastructure views: a closed-circuit television (CCTV) encoder turns each external view into tokens of the input sequence. Because the views matter only at rare decision points, fine-tuning alone did not make the policy use them in our experiments; we therefore train in two stages, on demonstrations with upsampled counterfactual data and then on recovery data. We evaluate on two simulated warehouse tasks, finding an object named in the instruction and rerouting around blocked aisles, where the deciding information is often visible only to the infrastructure cameras. Tested in distribution, InfraVLA reached a success rate of 100% on both, against 34.0% and 73.6% for a baseline without CCTV input. On out-of-distribution test sets it reached 88.2% and 88.9%. On a real quadruped fine-tuned with under 10 minutes of demonstrations, the policy reached 83.3% against 29.2% for the on-board-only baseline.
Summary / 总结
Many indoor environments in which robots operate, such as warehouses, offices, and hospitals, already have cameras installed.
OneCanvas: 3D Scene Understanding via Panoramic Reprojection
Authors: Bartłomiej Baranowski, Dave Zhenyu Chen, Matthias Nießner
Venue: NeurIPS 2026 Spotlight
First: 2026-06-17T16:29:19+00:00 · Latest: 2026-09-27T15:03:23+00:00
Comments: NeurIPS 2026 (Spotlight). Project page: https://baranowskibrt.github.io/onecanvas/ Code and model: https://github.com/baranowskibrt/onecanvas
Abstract
Existing approaches to 3D scene understanding in Vision-Language Models (VLMs) either rely on complex, model-specific geometry encoders or large training budgets in pursuit of spatial reasoning. Instead, OneCanvas aggregates patch features from all views onto a single equirectangular panoramic canvas. Namely, each patch is unprojected to a 3D world coordinate using its depth and camera pose, then placed on the canvas at the continuous longitude and latitude of that point as seen from the canvas origin, with no rasterization or aggregation across overlapping views. A 3D position embedding of the patch's metric coordinates is added to its feature, restoring the depth lost when collapsing the world position to an angular canvas coordinate. Patches from all frames thus share one spatial coordinate system with no fusion or major architectural modifications of the backbone. The pretrained VLM consumes this representation as if it were an ordinary image. Because the canvas can be centered on any pose of interest, the same representation directly supports situated reasoning from a specific viewpoint, a common requirement in robotics and embodied AI. Thanks to this representation, we can also introduce a spatial pretraining curriculum: by procedurally placing patch features of objects, drawn from real images, at chosen 3D world positions on an otherwise empty canvas, we generate on-the-fly supervision spanning a broad range of spatial reasoning tasks, with answer distributions controlled to reduce spatial reasoning shortcuts. OneCanvas achieves state-of-the-art results on SQA3D and VSI-Bench and generalizes to out-of-distribution data on SPBench, using an order of magnitude less training compute than its competitors closest in benchmark performance.
Summary / 总结
Existing approaches to 3D scene understanding in Vision-Language Models (VLMs) either rely on complex, model-specific geometry encoders or large training budgets in pursuit of spatial reasoning.
SLIP-VLA: Single-Step Latent Imagination for Policy Learning in Vision-Language-Action Models
Authors: Tianfu Li, Haoxuan Xu, Wenbo Chen, Haitian Li, Changchuan Yang, Xinhu Zheng, Jun Ma, Yuan Liu, Lujia Wang, Haoang Li
First: 2026-09-27T13:53:29+00:00 · Latest: 2026-09-27T13:53:29+00:00
Comments: Project page and demonstration videos: https://haoxuanxu1024.github.io/SLIP_VLA/
Abstract
Vision-Language-Action models are increasingly effective for robotic manipulation, yet most predict actions directly from current observations without explicitly modeling future scene evolution. Recent methods introduce future prediction to improve action generation, but dense future modeling often requires expensive iterative denoising, while one-step alternatives can underperform their multi-step counterparts. To reconcile efficient future modeling with strong action performance, we present SLIP-VLA, a policy learning framework that equips VLA models with a Single-Step Latent Imagination for future-aware action prediction. SLIP-VLA obtains temporally dense future latent representations with a single denoising update, and we improve the perceptual sufficiency of these representations by aligning intermediate latents with future geometric and semantic features. We further improve their control sufficiency through action-conditioned latent world modeling and inverse dynamics modeling, explicitly coupling latent transitions with robot actions. SLIP-VLA achieves state-of-the-art performance across diverse simulation benchmarks and real-world manipulation tasks, while its single-step latent imagination takes only 12 ms.
Summary / 总结
Vision-Language-Action models are increasingly effective for robotic manipulation, yet most predict actions directly from current observations without explicitly modeling future scene evolution.
TaskAnchor: Grounding Task State in Reactive VLAs for Long-Horizon Manipulation
Authors: Hengyan Liu, Wenlve Zhou, Bo Yue, Yongyi Su, Ruixiang Wang, Zhanqi Zhang, Dekun Lu, Wei Gao, Xiaofen Xing, Kui Jia
First: 2026-09-20T11:57:10+00:00 · Latest: 2026-09-27T12:49:31+00:00
Abstract
Reactive vision-language-action (VLA) policies suffer from task-state aliasing in long-horizon manipulation, where identical multimodal inputs call for distinct, context-dependent actions. Given that pretrained VLAs already possess rich control primitives to express diverse behaviors, we hypothesize that the execution bottleneck lies not in policy capacity, but in input ambiguity. In this paper, we propose TaskAnchor, a lightweight adapter that grounds task state by injecting execution context into the VLA's native input space. During post-training, TaskAnchor learns to represent the semantic execution stage as a milestone-supervised coordinate prepended to the language instruction, while incorporating fine-grained historical evidence via a residual update to the current visual tokens. This formulation avoids generating complex subtask instructions and leaves the backbone architecture unchanged. Across long-horizon benchmarks, TaskAnchor delivers substantial gains, achieving approximately 6 times the average success rate of the pi0.5 and X-VLA baselines on RMBench and more than doubling the task success rate of pi0.5 on RoboMemArena. Real-robot experiments further validate reliable multi-stage execution, with the same policy adapting its subsequent behaviors using earlier human interactions as in-context cues. Our project website is available at taskanchor-iclr.netlify.app.
Summary / 总结
Reactive vision-language-action (VLA) policies suffer from task-state aliasing in long-horizon manipulation, where identical multimodal inputs call for distinct, context-dependent actions.
Resolving State-Representation Mismatch: State-Space Visual Reasoning for Open-Loop VLA Planning
Authors: Junhao Xiao, Haoxiang Zhao, Menghao Fang, Jinkui Zhang, Jinghan Yu, Xinyu Huang, Zhiyu Wu, Kaiming Xu, Yi Chen, Youjun Bao, Zhiyuan Ma
First: 2026-09-27T09:47:27+00:00 · Latest: 2026-09-27T09:47:27+00:00
Abstract
Despite rapid progress in vision-language-action (VLA) models, existing reasoning paradigms still face a fundamental \emph{state-representation mismatch} in open-loop planning. Given only an initial observation, models must internally simulate action-conditioned state transitions, whereas text-, pixel-, and latent-space reasoning can suffer from lossy spatial compression, error-accumulating visual generation, and bypass of intermediate latent tokens, respectively, undermining reliable long-horizon planning. We propose \textbf{State-Space Visual Reasoning} (SSVR), which decouples static visual context, language constraints, and a recurrent latent state. SSVR encodes the initial image and instruction once, then conditions each action prediction on the latent state and updates it with an action-conditioned GRU. Using Qwen2.5-VL as the backbone, SSVR achieves 99.5/99.6, 96.3/98.0, and 83.9/90.6 EM/PR on FrozenLake, Maze, and MiniBehavior, substantially outperforming prior methods. Extensive experiments support the effectiveness of recurrent state modeling for VLA open-loop planning across input transformations and transfer settings. By reusing static visual-textual context and updating a compact recurrent state, SSVR supports efficient multi-step inference, achieving up to $98.58\times$ faster Maze decoding rollouts than the evaluated baselines with the prefix cache prebuilt.
Summary / 总结
Despite rapid progress in vision-language-action (VLA) models, existing reasoning paradigms still face a fundamental \emph{state-representation mismatch} in open-loop planning.
Recursive Harness Distillation across Agents for Robot Manipulation
Authors: Seungyeon Kim, Junhoo Lee, Minkyu Kim, Baekseung Kim, Nojun Kwak
First: 2026-09-27T09:01:15+00:00 · Latest: 2026-09-27T09:01:15+00:00
Abstract
A central goal in robotics is to enable manipulation across changing tasks and environments. Vision-language-action (VLA) models provide broad manipulation capabilities but can struggle when execution requires diagnosing failures and adapting behavior. Strong agents can discover effective interventions through interaction with these policies. We propose Recursive Harness Distillation to accumulate this experience as reusable guidance across agents. A strong agent distills its experience into a playbook for a light agent, then recursively refines the playbook using the light agent's execution feedback. The resulting playbook enables agents to reuse accumulated intervention knowledge in new task instances without updating model parameters. In real-world manipulation, the harness improves success from 37.3% to 64.0%. On SimplerEnv Bridge, the light agent with the playbook achieves 66.7% success, compared with 41.7% for the GR00T-only baseline, and outperforms the strong agent without a playbook. The same playbook also benefits the strong agent, which reaches 79.2% success. These results demonstrate the feasibility of harness distillation for robotics: intervention experience can be accumulated, refined through execution, and reused across agents to improve manipulation.
Summary / 总结
A central goal in robotics is to enable manipulation across changing tasks and environments.
FlyMirage: A Fully Automated Generation Pipeline for Diverse and Scalable UAV Flight Data via Generative World Model
Authors: Jinhan Li, Xijie Huang, Weiqi Gai, Zhaoqi Wang, Qiyi He, Yijin Wang, Mo Zhu, Zhiyang Liu, Fei Gao, Xin Zhou, Yuze Wu, Ziming Ding
First: 2026-05-19T09:41:04+00:00 · Latest: 2026-09-27T08:50:24+00:00
Abstract
In the field of Vision-Language Navigation (VLN), aerial datasets remain limited in their ability to combine scale, diversity, and realism, often relying on either costly real-world scenes or visually limited simulations. To address these challenges, we introduce FlyMirage, a highly scalable and fully automated data generation pipeline for aerial VLN. Our approach leverages large language models (LLM) as an environment designer to promote scene diversity, paired with a generative world model that instantiates these designs into high-fidelity 3D Gaussian Splatting (3DGS) scenes. To substantially reduce human labor and ensure the feasibility of flight data, FlyMirage automates scene exploration and semantic information acquisition, and further integrates a dynamically feasible planner for uncrewed aerial vehicle (UAV) trajectory generation. Utilizing this toolchain, we generate a large-scale, diverse, and photorealistic aerial VLN dataset. We further fine-tune the widely used pi_0 model on this dataset and demonstrate the improvement our data brings to the model's ability to navigate in completely unseen environments, both in simulation and in the real world. Project website: https://lij1500.github.io/flymirage_website/ .
Summary / 总结
In the field of Vision-Language Navigation (VLN), aerial datasets remain limited in their ability to combine scale, diversity, and realism, often relying on either costly real-world scenes or visually limited simulations.
LogicEnvGen: Task-Logic Driven Generation of Diverse Simulated Environments for Embodied AI
Authors: Jianan Wang, Siyang Zhang, Bin Li, Juan Chen, Jingtao Qi, Zhuo Zhang, Chen Qian
First: 2026-01-20T03:28:07+00:00 · Latest: 2026-09-27T08:26:09+00:00
Comments: 21 pages, 16 figures, 9 tables
Abstract
Simulated environments play an essential role in embodied AI, functionally analogous to test cases in software engineering. However, existing environment generation methods often emphasize visual realism (e.g., object diversity and layout coherence), overlooking a crucial aspect: logical diversity from the testing perspective. This limits the comprehensive evaluation of embodied agent adaptability and planning robustness across distinct simulated environments. To bridge this gap, we propose LogicEnvGen, a novel method driven by Large Language Models (LLMs) that adopts a top-down paradigm to generate logically diverse simulated environments as test cases for agents. Given an agent task, LogicEnvGen first analyzes its execution logic to construct decision-tree-structured behavior plans and then synthesizes a set of logical trajectories. Subsequently, it adopts a heuristic algorithm to refine the trajectory set, reducing redundant simulation. For each logical trajectory, which represents a potential task situation, LogicEnvGen correspondingly instantiates a concrete simulated environment. Furthermore, we introduce LogicEnvEval, a novel benchmark for simulated environment generation, with four quantitative metrics. Experimental results verify the lack of logical diversity in baselines and demonstrate that LogicEnvGen achieves 1.08-2.67x greater diversity, significantly improving the performance in revealing agent faults by 3.34%-72.00%.
Summary / 总结
Simulated environments play an essential role in embodied AI, functionally analogous to test cases in software engineering.
TurboVLA: Real-Time Vision-Language-Action Model at 32 Hz on an RTX 4090 with <1 GB VRAM
Authors: Hengyi Xie, Chenfei Yao, Xianjin Wu, Yingying Zhu, Dingkang Liang, Xiang Bai, Han Ding
First: 2026-07-29T17:59:58+00:00 · Latest: 2026-09-27T07:36:17+00:00
Comments: Code is available at https://github.com/H-EmbodVis/TurboVLA
Abstract
Vision-language-action (VLA) models commonly adopt an LLM-centric $V \to L \to A$ pathway, processing visual observations and language instructions through a large language model before predicting robot actions. Although effective, this design incurs substantial computation and memory overhead. In this work, we introduce TurboVLA, a compact VLA architecture built on a direct $V + L \to A$ mapping. Instead of using a large language model as the central interface between perception and action, TurboVLA independently encodes visual observations and language instructions, directly exchanges information between them through lightweight bidirectional vision-language interaction, and predicts continuous action chunks with a compact decoder. This simple design directly constructs task-conditioned representations while avoiding the overhead of an LLM-centered execution pathway. On LIBERO, TurboVLA achieves 97.6% average success with only 0.2B parameters, 31.2 ms inference latency, and 0.9 GiB inference VRAM on a consumer-grade RTX 4090. Notably, a 0.4B TurboVLA achieves 88.06% success on RoboTwin 2.0, even matching or outperforming substantially larger VLA policies. These results demonstrate that the simple $V + L \to A$ design of TurboVLA can achieve high performance without requiring an LLM-centric execution pathway, offering a new perspective on how vision, language, and action can be connected for efficient robotic manipulation. Code is available at https://github.com/H-EmbodVis/TurboVLA.
Summary / 总结
Vision-language-action (VLA) models commonly adopt an LLM-centric $V \to L \to A$ pathway, processing visual observations and language instructions through a large language model before predicting robot actions.
Q-WAM: 4-Bit Quantization of World Action Models with Action-Subspace Protection
Authors: Arash Akbari, Arman Akbari, Jingwu Luo, Yuhao Lei, Yi Gao, Weiwei Chen, Xuan Zhang, Zhenman Fang, Geng Yuan, Yanzhi Wang
First: 2026-09-27T06:24:30+00:00 · Latest: 2026-09-27T06:24:30+00:00
Abstract
World Action Models (WAMs) jointly generate video and robot actions through iterative diffusion and perform strongly in robotic manipulation. However, their prohibitive compute and memory costs pose substantial deployment challenges. Post-training quantization (PTQ) can reduce these costs, but existing PTQ methods such as smoothing and rotation are insufficient to maintain the precision of action generation. To overcome this limitation, we propose Q-WAM, a new 4-bit weight-activation quantization for WAMs that preserves the actions the model generates. Specifically, we introduce the \textit{Action Observability Gramian (AOG)}, which measures how much rounding errors in each weighted combination of a layer's input channels change the final action through all denoising steps. We also develop Action-Subspace Protection (ASP), which keeps the few most action-sensitive channel combinations in a tiny 16-bit low-rank branch and quantizes the complementary weights and activations to 4 bits, both as dense matrix multiplications that run efficiently on GPUs. Finally, to preserve action quality with minimal overhead, we identify the experts that matter most for the generated action by aggregating the AOG-derived action mass across the layers of each expert and apply ASP only to those experts. We evaluate Q-WAM on three WAMs, both in simulation and in real-world deployment. On the RoboTwin 2.0 benchmark, it reaches 89.6--93.0\% average success rate, within 1.1 percentage points of the 16-bit models, while reducing the memory of the quantized blocks by 3.1--3.4$\times$. Our method outperforms the strongest baseline, SVDQuant, by 2.5--8.7 percentage points. On a Unitree G1 humanoid and a bimanual UR3 robot, it improves success over SVDQuant by 12.8-17.6 percentage points.
Summary / 总结
World Action Models (WAMs) jointly generate video and robot actions through iterative diffusion and perform strongly in robotic manipulation.
ActionGround: Training-Free Runtime Refinement of Frozen VLA Policies
Authors: Namai Chandra, Madhur Thareja, Shriram Damodaran, Addison Lin Wang
First: 2026-09-27T05:59:06+00:00 · Latest: 2026-09-27T05:59:06+00:00
Abstract
Vision-Language-Action (VLA) models map visual observations and language instructions directly to robot actions, but they do not explicitly represent the phase structure of manipulation tasks or the rigid-body dynamics governing execution. We present ActionGround, a neuro-symbolic, training-free runtime layer that wraps a frozen VLA policy without retraining, fine-tuning, or weight access, adding less than 1 ms of overhead per control step. A symbolic phase-aware finite-state machine identifies the manipulation phase (approach, grasp, transport, or place) and applies a phase-specific rule-based correction. In parallel, an always-on, inertia-weighted Euler-Lagrange term incorporates the robot's equations of motion into each control step, while its dynamics residual is logged as a consistency diagnostic rather than used as a gate.
We evaluate ActionGround across OpenVLA, OpenVLA-OFT, Force-VLA, and Generalist-VLA on ten LIBERO-Spatial pick-and-place tasks using a 7-DoF Franka Panda. With fixed parameters across tasks and backbones, ActionGround improves success rate by up to 6 percentage points and stability by up to 19.3 percentage points, while improving trajectory efficiency by up to 15%. In a separate Robosuite noise sweep, ActionGround provides approximately a 10x improvement in trajectory-jerk robustness under injected action noise. In a matched-seed Robosuite simulation companion to a real Agilex Piper trial, simulated baseline success increases from 35% to 95%. The physical-hardware experiment is presented as a qualitative deployment demonstration; quantitative per-trial success on the real arm is left for future work. Our evaluation is limited to rigid-object pick-and-place manipulation.
Summary / 总结
Vision-Language-Action (VLA) models map visual observations and language instructions directly to robot actions, but they do not explicitly represent the phase structure of manipulation tasks or the rigid-body dynamics governing execution.
SurgFlow: 3D Object-Centric Contact Flow for Surgical Robot Manipulation
Authors: Changwei Chen, Xiao Liang, Yinuo Yang, Nicole Shen, Peihan Zhang, Sara Wickenhiser, Zekai Liang, Soofiyan Atar, Michael Yip
First: 2026-09-27T05:25:57+00:00 · Latest: 2026-09-27T05:25:57+00:00
Abstract
Paired video-action demonstrations enable autonomous surgical behavior, but such data is scarce: robots perform roughly 1% of surgeries, while video-only data is abundant. Learning 3D object flow offers an embodiment-agnostic way to utilize video data, but flow alone specifies how an object should move, not where and when the tool should engage it, a distinction that is critical in surgery. We introduce SurgFlow, a framework that learns 3D Object-Centric Contact Flow from stereo surgical video without action labels. For each object point, it predicts a future 3D trajectory and contact scores. We extract targets via 3D tracking and tool-object proximity, train a flow matching generator to predict them, and use predicted contact to trigger grasp and release while optimizing end effector motion from flow. On the da Vinci Research Kit (dVRK), SurgFlow succeeds in 37 of 39 stage evaluations across tissue retraction, bimanual reveal, needle pickup, and handover, outperforming baselines trained on equal data with or without action labels. Zero-shot transfer to a humanoid-based laparoscopic robot achieves 85% and 70% average success under similar and novel camera viewpoints, respectively.
Summary / 总结
Paired video-action demonstrations enable autonomous surgical behavior, but such data is scarce: robots perform roughly 1% of surgeries, while video-only data is abundant.
Learning with Object-centric Representations of Tactile Interactive Perception for Robot Manipulation
Authors: Xinyi Yang, Zilin Si, Zhuowei Xu, Zeynep Temel, Oliver Kroemer
First: 2026-09-27T05:24:12+00:00 · Latest: 2026-09-27T05:24:12+00:00
Abstract
Implicit object properties that are difficult to directly infer from vision, such as material, container contents, or softness, can be revealed through tactile sensing and exploratory interactions. However, because tactile signals are transient and sparse, extracting informative tactile events and effectively incorporating them into robotic manipulation remains a challenge. In this work, we present an object-centric context-aware manipulation framework that learns task-agnostic object representations through tactile exploration. A token learner autonomously selects representative tactile segments from long-horizon exploration, while contrastive alignment with descriptive text embeddings enables a latent space that captures multiple physical object properties. These learned representations are then used as semantic context to guide object-centric manipulation policies and adapt strategies based on object properties. Experiments show that the learned representations achieve 93% and 84% property estimation accuracy on seen and unseen objects. Evaluated on three tasks involving visually ambiguous objects, i.e. multi-object rearrangement, pouring, and box opening, the proposed framework improves both target selection and property-dependent manipulation adaptation, raising task success, aggregated over all evaluation trials, from 41% to 92% on seen objects and from 19% to 67% on unseen objects over baseline policies without object-context conditioning. Videos and additional results are available at https://xinyiyxyx.github.io/tactile-object-centric/.
Summary / 总结
Implicit object properties that are difficult to directly infer from vision, such as material, container contents, or softness, can be revealed through tactile sensing and exploratory interactions.
Learning Geometrically-Grounded Amodal 3D Representations for View-Generalizable Robotic Manipulation
Authors: Di Zhang, Weicheng Duan, Dasen Gu, Hongye Lu, Hai Zhang, Hang Yu, Guang Chen, Chuan Wen, Junqiao Zhao
First: 2026-01-30T13:53:53+00:00 · Latest: 2026-09-27T04:59:44+00:00
Abstract
Real-world robotic manipulation requires visuomotor policies capable of robust 3D scene reasoning under varying camera viewpoints. While recent 3D-aware manipulation policies have shown promise, they still face several limitations: (i) reliance on multi-view observations during inference, which is impractical in camera-constrained deployments; (ii) insufficient geometric fidelity in learned representations, limiting precise and viewpoint-robust control; and (iii) the lack of effective mechanisms for transferring pretrained 3D representations to downstream visuomotor policies. To address these challenges, we present GEM3D (Geometrically-Grounded 3D Manipulation), a unified 3D representation and policy learning framework for view-generalizable robotic manipulation. GEM3D learns amodal 3D representations from single-view RGB-D observations by jointly enforcing point-cloud reconstruction and Gaussian-splatting-based novel-view consistency during pretraining. A multi-step distillation strategy then transfers the learned geometric understanding into a deployable single-view visuomotor policy for downstream manipulation control. Experiments on 12 RLBench tasks and three real-world tasks demonstrate strong manipulation performance. Further zero-shot evaluations on eight RLBench tasks and the real-world tasks show robust generalization to unseen camera poses and substantial gains over existing methods.
Summary / 总结
Real-world robotic manipulation requires visuomotor policies capable of robust 3D scene reasoning under varying camera viewpoints.
StereoPolicy: Improving Robotic Manipulation Policies via Stereo Perception
Authors: Evans Han, Yunfan Jiang, Yingke Wang, Haoyue Xiao, Huang Huang, Jianwen Xie, Jiajun Wu, Li Fei-Fei, Ruohan Zhang
First: 2026-05-11T05:06:12+00:00 · Latest: 2026-09-27T04:58:08+00:00
Abstract
Recent advances in robot imitation learning have produced powerful visuomotor policies that manipulate diverse objects from visual inputs. However, monocular observations lack depth information, which is critical for precise manipulation in cluttered or geometrically complex scenes. Explicit depth maps and point clouds are often noisy and fragile in real-world manipulation. We introduce StereoPolicy, a visuomotor policy learning framework that directly leverages synchronized stereo image pairs to improve spatial perception without constructing explicit 3D representations. StereoPolicy processes each image with pretrained 2D vision encoders and fuses left-right features through a cross-attention-based Stereo Transformer, learning task-conditioned binocular representations. The framework integrates with diffusion-based and pretrained vision-language-action (VLA) policies, delivering consistent improvements over RGB, RGB-D, point cloud, and multi-view baselines across three simulation benchmarks and seven real-robot tabletop and bimanual mobile manipulation tasks. Our results support task-trained binocular fusion as an effective way to adapt 2D visual representations for manipulation.
Summary / 总结
Recent advances in robot imitation learning have produced powerful visuomotor policies that manipulate diverse objects from visual inputs.
Scope-WM: Scoped Computation for Efficient Visual World Models
Authors: Chunzheng Li, Zesheng Jia, Hongda Zhang, Jiaying Tang, Yuntian Wang, Siao Liu, Jin Wang
First: 2026-09-27T04:57:41+00:00 · Latest: 2026-09-27T04:57:41+00:00
Abstract
Visual world models enable robotic planning by predicting future observations, but dense latent-state propagation and sample-intensive trajectory optimization incur high inference latency and peak memory usage, limiting real-time deployment on resource-constrained platforms. Existing sparse world-model acceleration methods either rely on unguided token sparsification, which may discard planning-relevant information and restrict achievable sparsity, or introduce heavy auxiliary modules and cumbersome multi-stage training pipelines. In this work, we present Scope-WM, an efficient visual world model that scopes computation to prediction-relevant latent regions and promising action sequences. Scope-WM distills prediction relevance into a lightweight action-conditioned selector and applies full dynamics prediction only to a compact subset of selected tokens. It updates the remaining tokens using a compact summary of foreground states and their changes, allowing the background to perceive foreground dynamics without costly token-to-token interactions. During planning, Scope-WM preserves and reuses high-quality action sequences discovered during the initial MPC search, focusing subsequent search under reduced rollout budgets. The resulting pipeline requires only a one-off selector distillation followed by a single joint training stage for the sparse world model. On the challenging Push-T task, Scope-WM reduces peak GPU memory usage and planning time to $18.1\%$ and $14.3\%$ of those of dense DINO-WM, respectively, corresponding to a $6.97\times$ planning speedup, while maintaining competitive task performance. Further evaluations across five diverse visual planning tasks demonstrate the general applicability of Scope-WM. Code is available at https://github.com/ChunZheng2022/Scope-WM.
Summary / 总结
Visual world models enable robotic planning by predicting future observations, but dense latent-state propagation and sample-intensive trajectory optimization incur high inference latency and peak memory usage, limiting real-time deployment on resource-constrained platforms.
TAO-DA: Towards Autonomous Operation--A Dual-Arm Vision-Language-Action Model for Coordinated Manipulation
Authors: Yongsheng Zhao, Han Gao, Baoping Cheng, Jingyao Tang, Dian Zhou, Deng Liang, Ji Ge, Xuanzhang Wen, Lei Zhao, Ye Wang
First: 2026-09-27T04:32:11+00:00 · Latest: 2026-09-27T04:32:11+00:00
Abstract
Vision-Language-Action (VLA) models provide a unified framework for grounding high-level semantic information into low-level robot actions, enabling scalable robotic manipulation across diverse tasks. However, existing VLA models lack explicit mechanisms to disentangle the states and intents of the two arms, leading to unintended cross-arm interference that degrades task execution success. To address this issue, we propose a symmetric Dual-Arm Expert (DAE) architecture built upon a shared Vision-Language Model (VLM) backbone with decoupled, arm-specific expert towers. Expert selection is carried out through a two-stage dual-arm intent routing scheme, in which experts are routed either by explicit language instructions in the first stage or by implicit visual semantics in the second stage. Moreover, we introduce a lightweight task progress prediction module that leverages cross-attention between the pre-chunk temporal features and semantic representations of proprioceptive and visual observations to accurately estimate frame-wise task completion progress. This module facilitates task progress synchronization to support coordinated scheduling for collaborative multi-robot tasks. Experimental results demonstrate the effectiveness of our model in dual-arm intent routing and the disentanglement of cross-arm interference, and further provide preliminary evidence of emergent skill generalization from single- to dual-arm tasks (as well as the reverse), together with cross-arm motion-domain skill transfer.
Summary / 总结
Vision-Language-Action (VLA) models provide a unified framework for grounding high-level semantic information into low-level robot actions, enabling scalable robotic manipulation across diverse tasks.