Daily Papers Arch&EAI

2026-09-28 09:22
Snapshot: 20260928_0922
Representation-Guided Generation and Integration of Executable Programs for Robot Manipulation
Authors: Ruixiao Yang, Mingxin Yu, Chuchu Fan
First: 2026-09-25T14:41:24+00:00 · Latest: 2026-09-25T14:41:24+00:00
Abstract
Building a robotic manipulation system requires connecting perception, planning, and control through carefully designed representations and interfaces. VLM code generation offers a way to automate this construction, but independently generated components may operate on incompatible geometric and task-level information. We present Representation-guided Integration of VLM-generated Executable Task programs (RIVET), a framework for generating complete manipulation systems around a shared object-centric representation. The representation combines per-object 6D poses, which preserve the metric information required for action grounding, with a relation graph that exposes the task-level structure required for planning. Guided by this representation, a VLM generates cooperating perception, rendering, relation-inference, and planning programs, each combining task-specific computation with available packages where useful. The resulting programs are authored once for a manipulation domain and reused on unseen start and goal configurations without code regeneration. We evaluate RIVET on cube stacking, tangram rearrangement, and three-dimensional assembly in simulation and on a physical robot, where we achieve 83% overall success rate in the real world by reusing offline-generated systems. Our results demonstrate that representation-guided program generation can adapt a common manipulation framework to tasks with different geometric, relational, and sequential requirements.
Summary / 总结
Building a robotic manipulation system requires connecting perception, planning, and control through carefully designed representations and interfaces.
Towards VLA-Dreamer: Refining VLA Behavior Using World Models
Authors: Parsa Mastouri Kashani, Jan-Gerrit Habekost, Stefan Wermter
First: 2026-09-25T14:21:20+00:00 · Latest: 2026-09-25T14:21:20+00:00
Abstract
Vision-Language-Action models (VLAs), while showing strong potential for robot control, require massive amounts of high-quality imitation learning data. Moreover, the absence of an explicit world model casts further doubt on their control capabilities. In this concept paper, we propose a novel architecture that addresses sample efficiency in VLAs by training a predictive world model on the embedding space of the VLA's vision encoder. We hypothesize that these embeddings are action-relevant and usable for future prediction. To this end, we propose using the suggested architecture to investigate how well these embeddings predict the future based on actions, as the inability to do so would mark a key limitation of VLA architectures: the lack of a non-lossy implicit world model to simulate real-world dynamics. The proposed architecture differs from the standard world model dynamics as the loss comes from the embedding space rather than the pixel space, similar to joint embedding predictive architectures. Furthermore, the trained world model can be utilized for short-term planning tasks by sampling VLA actions given goal images. We intend to examine the richness of vision embeddings in VLAs and reduce their high data requirements through a world model that can also generate plans during inference.
Summary / 总结
Vision-Language-Action models (VLAs), while showing strong potential for robot control, require massive amounts of high-quality imitation learning data.
Keep the Future, Drop the Rollout: RIFT for World Action Models
Authors: Chushan Zhang, Jinguang Tong, Xuesong Li, Yikai Wang, Hongdong Li
First: 2026-08-12T00:17:30+00:00 · Latest: 2026-09-25T14:16:05+00:00
Comments: Added real-world experiments and updated the project URL
Abstract
World action models (WAMs) condition robot actions on predicted futures, but iterative video rollout increases deployment latency. We ask whether action generation requires the evolving rollout trajectory or only its future representation. Across four WAMs on 40 simulated robotic manipulation tasks, paired closed-loop interventions show that blocking access to the future cache or reassigning its values changes execution and reduces success. Yet in the evaluated co-denoising settings, reusing one fixed final-clean key/value (K/V) cache throughout action denoising nearly preserves unmodified execution, with $1.7$--$1.9$ cm end-effector average displacement error. Obtaining this cache still requires iterative video generation. We therefore propose RIFT (Rollout-free Imagination via Future Tokens), which uses learned anticipation tokens to construct a complete future K/V cache in one backbone pass. On LIBERO, RIFT achieves $98.8\%$ overall success, outperforming all evaluated rollout-based methods while yielding a $3.1$--$9.2\times$ inference speedup. Without further training, it achieves $81.1\%$ overall success on the out-of-distribution LIBERO-Plus benchmark, a $+9.7$ percentage-point improvement over the strongest evaluated baseline. On RoboTwin, it achieves $92.9\%$ and $92.6\%$ success on clean and randomized scenes, respectively, the highest among the evaluated methods. On real-world manipulation tasks, RIFT achieves $45.3\%$ average success, a $+6.0$ percentage-point improvement over Fast-WAM-Joint. These results support rollout-free future conditioning without iterative video generation at deployment.
Summary / 总结
World action models (WAMs) condition robot actions on predicted futures, but iterative video rollout increases deployment latency.
NAC: Neural Action Codec for Vision-Language-Action Models
Authors: Ahad Jawaid, Yu Xiang
First: 2026-06-19T12:24:49+00:00 · Latest: 2026-09-25T13:44:37+00:00
Abstract
Vision-language-action (VLA) models rely on discrete action tokenizers to bridge continuous robot control and autoregressive sequence modeling, yet existing tokenizers often trade off between compression, latency, and downstream performance. We revisit this design through the lens of neural audio codecs - convolutional encoder-decoder architectures with residual vector quantization that serve as the standard front end for audio foundation models. Motivated by their success, we introduce the Neural Action Codec (NAC), which treats short robot action trajectories as multi-channel 1D signals and compresses them using a multi-scale RVQGAN architecture. With adaptations to the action representation, compression rate, and reconstruction objective, audio-codec-style models can autoencode actions with high fidelity without substantial architectural changes. NAC provides a compact, ordered token space via offset codebooks, enabling standard autoregressive policies to operate over short, structured sequences. Meanwhile, a Vocos-style decoder with an ISTFT head and adversarial discriminators recovers action trajectories. Across LIBERO-10, RoboMimic, and a suite of real-world manipulation tasks, NAC achieves high reconstruction fidelity and higher average success rates than binning, FAST, and prior VQ-based tokenizers at comparable or better compression rates. These results demonstrate that repurposed neural audio codecs offer a strong, practical backbone for learned action tokenization in modern VLAs.
Summary / 总结
Vision-language-action (VLA) models rely on discrete action tokenizers to bridge continuous robot control and autoregressive sequence modeling, yet existing tokenizers often trade off between compression, latency, and downstream performance.
Peregrino: A Full-Hardware Accelerator for the Complete Falcon Post-Quantum Digital Signature Scheme on Resource-Constrained Edge Devices
Authors: Antonio Carreño, Jaime Señor, Jorge Portilla
First: 2026-09-25T13:27:03+00:00 · Latest: 2026-09-25T13:27:03+00:00
Abstract
The arrival of quantum computers threatens the security guarantees of classical cryptography, since quantum algorithms can break schemes that remain secure against conventional attacks. The National Institute of Standards and Technology (NIST) has therefore standardized a set of post-quantum cryptographic algorithms, among them Falcon, a lattice-based digital signature scheme with the most compact signature and public-key sizes of the standardized candidates. Falcon's reliance on floating-point arithmetic makes it hard to implement in hardware, and prior work offers only partial accelerators for specific operations such as signature generation or verification, or a single full implementation generated through high-level synthesis (HLS). This work presents Peregrino, the first hardware accelerator of the complete Falcon digital signature scheme designed from scratch in HDL, targeting resource-constrained edge devices without a native floating-point unit through an emulated floating-point datapath. Implemented on a single Artix 7 XC7A200T FPGA, Peregrino uses 85261 LUTs, 41382 FFs, 44 BRAMs, and 142 DSPs for the Falcon-1024 variant. Against the only prior full implementation, the HLS-based FalconTakesOff, it uses 1,9$\times$ fewer LUTs, 3,4$\times$ fewer FFs, 2,7$\times$ fewer BRAMs, and 9,9$\times$ fewer DSPs, fitting the entire scheme on one FPGA where the HLS design requires at least two. Operating as a peripheral of an on-chip MicroBlaze soft-core, the accelerator additionally reduces key-pair generation, signature generation, and signature verification clock cycles by 92\%, 96\%, and 85\% over the emulated floating-point reference software.
Summary / 总结
The arrival of quantum computers threatens the security guarantees of classical cryptography, since quantum algorithms can break schemes that remain secure against conventional attacks.
Cybflight: An Embedded Rust Autopilot for Aerial Robotics Research
Authors: Yifan Lin, Chao Qin, H S Helson Go, Hugh H. -T. Liu
First: 2026-09-25T13:10:12+00:00 · Latest: 2026-09-25T13:10:12+00:00
Abstract
Bringing an aerial robotics method from simulation to flight should not require rebuilding a mature autopilot or adding a companion computer. Cybflight is an open-source embedded Rust research autopilot whose typed, replaceable interfaces connect hardware access, perception, state estimation, trajectory planning, and control. This modular development and compile-time optimization workflow is demonstrated with replaceable Rust implementations of model predictive contour-tracking control (MPCTC) and incremental nonlinear dynamic inversion (INDI) running on one STM32H743 without a companion computer. Using this configuration, the vehicle reaches 12.38 m/s during indoor flight, while an outdoor flight using global navigation satellite system (GNSS) position updates reaches 31.4 m/s. These flights show that running demanding estimation and nonlinear control entirely on a flight-controller microcontroller need not come at the expense of a modular autopilot structure.
Summary / 总结
Bringing an aerial robotics method from simulation to flight should not require rebuilding a mature autopilot or adding a companion computer.
GPT-6-Astra Lights Up Embodied Navigation: Evaluation in Zero-Shot Vision-and-Language Navigation in Continuous Environments
Authors: Guangzhao Dai, Qianru Sun, Qi Wu, Bin Zhu
First: 2026-09-24T14:21:26+00:00 · Latest: 2026-09-25T12:44:47+00:00
Comments: Technical report
Abstract
We investigate whether GPT-6-Astra, a general-purpose foundation model, can navigate unfamiliar environments using its own perception, reasoning, and decision-making capabilities. Our evaluation focuses on zero-shot vision-and-language navigation in continuous environments (VLN-CE) through a minimal interface in the Codex harness, aiming to unleash GPT-6-Astra's full potential for navigation. Using monocular RGB, GPT-6-Astra decides when to observe, how to move, and when to stop, without navigation-specific fine-tuning, a trained waypoint predictor, or a pre-built scene map. Our evaluation yields four key findings and implications. First, GPT-6-Astra achieves strong zero-shot navigation performance using only monocular RGB observations. On R2R-CE-100, GPT-6-Astra (ultra reasoning) achieves a success rate of 81.3%, exceeding the strongest reported zero-shot and even train-based success rates by 15.3 and 9.2 percentage points, respectively. Second, GPT-6-Astra exhibits promising capabilities in interpreting multi-stage instructions, understanding the environment, and adjusting routes. Third, execution and goal-verification failures persist even with ultra reasoning. Fourth, these results motivate combining general-purpose model capabilities with navigation-specific expertise. Based on these findings, future VLN research should investigate which aspects of instruction interpretation, spatial understanding, and navigation decision-making general-purpose models can handle directly, and where navigation-specific learning can extend their capabilities. This includes exploring how spatial representations, navigation experience, and learned control skills can improve progress tracking, error recovery, and goal verification while preserving the flexibility to adjust routes.
Summary / 总结
We investigate whether GPT-6-Astra, a general-purpose foundation model, can navigate unfamiliar environments using its own perception, reasoning, and decision-making capabilities.
DualManip: Agentic Dynamic Manipulation via Dual-Path Semantic Reasoning and Geometric Adaptation
Authors: Chengxi Li, Yan Di, Yingyue Li, Ruida Zhang, Mingyang Li, Xiangyang Ji
First: 2026-09-25T10:57:02+00:00 · Latest: 2026-09-25T10:57:02+00:00
Abstract
Vision-language models (VLMs) enable open-vocabulary reasoning for robot manipulation, but their high inference latency limits responsiveness in dynamic scenes. Many scene changes, however, alter object geometry without invalidating task intent. We present DualManip, a dual-path framework that decouples infrequent semantic reasoning from responsive geometric adaptation. The semantic path decomposes the task and grounds task-relevant interactions, followed by a constraint-solving module for pose optimization. During execution, the geometric path continuously updates template-to-observation correspondences from live RGB-D observations via a shape-adaptive network. These correspondences transfer task-relevant grasp contacts across observations, enabling online grasp reconstruction under object motion and non-rigid deformation. The Information Interaction Module bridges the two paths by initializing task-relevant grasps from semantic grounding, validating geometric updates, and triggering semantic replanning upon update failures. Real-world evaluation spans six manipulation tasks covering non-rigid deformation, articulated reconfiguration, rigid motion, and high-precision assembly across three settings: static, single-change, and continuous dynamic. DualManip demonstrates superior manipulation robustness, particularly under continuous scene changes, while achieving geometric adaptation approximately 46$\times$ faster than agentic verification and semantic replanning. Our project page: https://lichengxi1.github.io/Dualmanip.
Summary / 总结
Vision-language models (VLMs) enable open-vocabulary reasoning for robot manipulation, but their high inference latency limits responsiveness in dynamic scenes.
AuthGuard-R: Safety-Compliant Mission Hijacking and Dual-Gate Defense for LLM-Controlled Robots
Authors: Saidattu Chepuri, Vikas Srivastava
First: 2026-09-25T10:56:22+00:00 · Latest: 2026-09-25T10:56:22+00:00
Abstract
Large language models are increasingly used as high-level planners for mobile robots, robot manipulators, and autonomous vehicles. Recent studies show that these systems can be influenced through malicious text, speech, visual instructions, retrieved documents, and poisoned sensory context. Most defenses ask whether a proposed action is physically safe. This paper studies a different problem: an action may be physically safe and still violate the mission authorized by the user. An attacker may redirect a delivery robot, replace an approved object, extend a robot's operating region, activate an unnecessary sensor, or delay a mission without creating an immediate physical hazard. We call this attack \emph{safety-compliant mission hijacking}. We propose MissionPAIR, an adaptive attack framework that searches for executable plans that pass a safety gate while violating an authenticated mission. We also propose AuthGuard-R, a deterministic authorization layer that binds every executable action to a signed mission, robot identity, object and region scope, current state, time, and input provenance. AuthGuard-R operates with an independent safety gate, giving a dual-gate architecture. We formalize mission policies over robot traces, define security games, and prove authorization soundness, mission non-escalation, replay resistance, robot binding, provenance separation, threshold-approval security, audit-log tamper evidence, and trace-level composition. We report a preliminary cross-model evaluation with Claude Haiku~4.5 and the open-source Qwen2.5~7B planner. Across 240 live attack trials, the planners followed an injected mission deviation in 109 trials; AuthGuard-R rejected all 109 resulting unauthorized actions. A separate hand-constructed suite of eleven protocol- and policy-level attacks was also blocked completely.
Summary / 总结
Large language models are increasingly used as high-level planners for mobile robots, robot manipulators, and autonomous vehicles.
Decoupling Intention from Trajectory: A Representational Deduction Framework for World Action Models
Authors: Xiangkai Ma, Yue Ma, Junjie Wang, Sheng Xu, Mingyang Li, Han Zhang, Yuzheng Zhuang, Wenzhong Li, Zhihao Yuan
First: 2026-08-07T09:12:15+00:00 · Latest: 2026-09-25T10:41:16+00:00
Comments: At the request of our institution, we are withdrawing this preprint pending completion of the institutional clearance process for public release
Abstract
World Action Models (WAMs) aim to construct a unified architecture capable of understanding world state evolution and guiding to generative motion planning. However, existing visual branches focus on predicting static visual observation, rather than reflecting potential transition information that captures the evolution of world states under motion interactions. This leads to representational entanglement between high-level physical condition evolution and low-level action trajectory generation within the Action Model, creating a structural bottleneck while weakening the predictive capability of world evolution modeling for action generation. We propose PILOT (Physical Inference for Latent Optimized Trajectories), whose core Representational Deduction (RD) bridges this gap by integrating motion thought-of-chain (CoT) guidance as a native model capability. Specifically, RD aims to encourage the action branch to explicitly model potential state transition tokens, which are retained as CoT in the reasoning space to guide fine-grained motion trajectory. Experiments demonstrate that RD not only significantly improves the success rate and generalization ability of WAMs in complex robotic manipulation tasks but also enhances the model's physical interpretability by decoupling high-level motion semantics from low-level trajectory details. Furthermore, the abundant state transition supervision signals introduced by RD effectively alleviate the sparse supervision in action generation, enabling it to serve as an efficient few-shot real-robot fine-tuning strategy and demonstrating superior scalability for migration to mainstream WAM architectures.
Summary / 总结
World Action Models (WAMs) aim to construct a unified architecture capable of understanding world state evolution and guiding to generative motion planning.
Kintsugi-VLA: Turning Failed Robot Rollouts into Recovery Data through Interventional Recoverability
Authors: Ivan Snegirev, Elizaveta Semenyakina, Dmitrii Maliukov, Miguel Altamirano Cabrera, Dzmitry Tsetserukou
First: 2026-09-25T09:42:20+00:00 · Latest: 2026-09-25T09:42:20+00:00
Comments: 8 pages, 7 figures, 5 tables (applied on ICRA2027)
Abstract
Simulation enables scalable training of Vision-Language-Action policies by using privileged experts to generate visual demonstrations without requiring every trajectory to be collected through manual teleoperation. However, such pipelines typically retain successful demonstrations while failed rollouts are discarded, even though they expose precisely the off-nominal states from which recovery must be learned. We introduce Kintsugi-VLA, a framework for converting failed rollouts into targeted synthetic recovery data by exploiting exact state restoration and branching in simulation. For a fixed privileged expert, we define interventional recoverability as the probability of completing the original task after the simulator is restored to a given state, estimate it using adaptive Monte Carlo continuations with pointwise Wilson intervals, and characterize its non-monotonic evolution along failed trajectories. These estimates identify an observed terminal low-recoverability frontier-the point after which measured recoverability remains below a threshold-which is then used to select informative recovery starting states. In a simulated Franka manipulation task, targeted recovery data yield aggregate SmolVLA recovery success of 34.6\% and 38.4\% under difficulty- and frame-budget matching, respectively, 5.8 and 6.7 percentage points above uniform sampling within the same recovery window. The same ordering is observed under disturbed end-to-end execution and shifted clutter and physics conditions, while clean-task success decreases from 76.8\% to 74.7\%. Kintsugi-VLA demonstrates how failed simulator rollouts can be transformed from discarded experience into structured recovery-training data through direct interventional measurement.
Summary / 总结
Simulation enables scalable training of Vision-Language-Action policies by using privileged experts to generate visual demonstrations without requiring every trajectory to be collected through manual teleoperation.
PolyChirp: Multi-Species Birdsong Classification Using TinyML on Low-Power Acoustic Sensors
Authors: Nathan Duboisset, Zhaolan Huang, Felix Bießmann, Roudy Dagher, Antoine Lavandier, Emmanuel Baccelli
Venue: IEEE International Symposium on the Internet of Sounds (IS2) 2026
First: 2026-08-24T11:06:51+00:00 · Latest: 2026-09-25T08:43:56+00:00
Abstract
Recent progress in the field of TinyML has demonstrated that low-power hardware based on microcontrollers can achieve bird species monitoring in real time based on acoustic sensor data for an entire breeding period on a single battery charge. However, the state of the art on low-power microcontrollers was so far limited to binary classification of a single species. In contrast, real fauna monitoring deployments often target multiple species simultaneously. To address this challenge we develop PolyChirp, an approach combining biological domain expertise, automated dataset curation, neural architecture optimization and novel hardware to achieve multiclass bird species detection in the wild. PolyChirp is based on newly designed tiny multiclass models that leverage recent microcontrollers and hardware acceleration with a neural processing unit (NPU). We evaluate the predictive performance of these models, and we measure their computational performance -- flash footprint, latency, energy consumption -- on common microcontroller hardware. Our results demonstrate that PolyChirp matches or exceeds the TinyChirp architectures retrained under our protocol on single-species detection, and further achieves robust classification of up to 10 species simultaneously (macro F2 up to 0.97), while still fitting the flash, latency and energy budget of a low-power microcontroller sensor. A data-driven front-end redesign additionally makes on-device mel feature extraction 7x to 11x cheaper.
Summary / 总结
Recent progress in the field of TinyML has demonstrated that low-power hardware based on microcontrollers can achieve bird species monitoring in real time based on acoustic sensor data for an entire breeding period on a single battery charge.
The Linear Representation Hypothesis for Vision-Language-Action Models
Authors: Minseok Jeong, Hyewon Choi, Hiroyasu Tsukamoto, SooJean Han
First: 2026-09-25T08:41:36+00:00 · Latest: 2026-09-25T08:41:36+00:00
Abstract
The linear representation hypothesis (LRH) has become a standard lens for measuring and intervening on semantic information through the internal representations of large language models (LLMs). A growing body of work has begun extending this perspective to vision-language-action (VLA) models, but the dynamical nature of embodied interaction introduces an additional challenge. Unlike semantic attributes commonly studied in LLMs, such as gender or language, a physical quantity of interest (QoI) in a VLA evolves jointly with the system dynamics: the representation influences the actions selected by the policy, which alter the physical state and, in turn, the next representation. In this paper, we develop a theoretical, signature-based formulation of the LRH for VLA that unifies representations and policies. On the representation side, we establish the existence of representations from which the future evolution of a QoI under a candidate action trajectory can be recovered via linear probing. On the policy side, we introduce a signature generalized linear model for stochastic action chunks. This structure yields a monotonic change in the expected future QoI along linear paths in natural parameter space, enabling linear steering. We construct an explicit oracle representation in a planar control-affine navigation experiment and verify the predicted linear probing and steering mechanisms.
Summary / 总结
The linear representation hypothesis (LRH) has become a standard lens for measuring and intervening on semantic information through the internal representations of large language models (LLMs).
TACTIC: Understanding Tactile Encoders and Conditioning for Contact-rich Robot Manipulation Policies
Authors: Seongjin Bien, Débora Oliveira Makowski, Carlo Kneissl, Reihaneh Mirjalili, Pankhuri Vanjani, Rudolf Lioutikov, Gitta Kutyniok, Florian Walter, Wolfram Burgard
First: 2026-09-25T08:17:23+00:00 · Latest: 2026-09-25T08:17:23+00:00
Abstract
Tactile information is essential for contact-rich manipulation tasks in robotics. Vision-based tactile sensors make it particularly easy to design end-to-end manipulation policies with tactile sensing, as they enable the use of existing encoders from computer vision. However, this has led to a huge variety of architectures, training datasets, and evaluation protocols, making it difficult to determine which design choices best encode touch. In this work, we address this gap and present a comprehensive study of tactile encoders and fusion strategies across various contact-rich manipulation tasks in real-world experiments. To enable a controlled comparison, we train and evaluate all models under the same pipeline and experimental setup, comprising more than 2000 real-world rollouts. Our results go beyond other studies that only compare simulation performance, which does not necessarily translate to real-world settings, where large-scale evaluations are needed to obtain reliable statistics. Our key finding is that there is no universally optimal representation or fusion strategy for encoding visual-tactile. Instead, the best encoder backbone and fusion scheme depend strongly on the task.
Summary / 总结
Tactile information is essential for contact-rich manipulation tasks in robotics.
FRAM: Trajectory-Guided Visual Feature Selection for Compact Language-Conditioned Robot Manipulation
Authors: Hiroshi Ito, Hyogo Hiruma, Yoshiki Kanai, Takahiro Yoshida, Akira Kanazawa, Hiroki Yamada
First: 2026-09-25T08:16:16+00:00 · Latest: 2026-09-25T08:16:16+00:00
Abstract
Vision-Language-Action models achieve strong performance in robot manipulation, but often require large numbers of parameters. In this work, we propose the Future Representation Action Model (FRAM), a small policy that explicitly links the future end-effector trajectory to the current visual input. FRAM uses the image coordinates of the predicted trajectory as spatial pointers and reads local visual features related to the motion from the current image. This organizes the information for action generation into the reference position (Where), the visual state (What), and the future motion (Future). Trajectory labels are generated automatically from demonstrations and camera geometry, so no manual annotation is needed. With 138.7M parameters, including a frozen language encoder, FRAM reaches an average success rate of 92.2% over the four standard LIBERO suites, close to the 94.2% of $π_0$ with 3.3B parameters. Without extra training, it also reaches an average of 67.3% on LIBERO-Plus. Ablations confirm that both the future trajectory and the local visual features improve performance and robustness. On a real dual-arm UR5e, FRAM stacks cups using only wrist cameras, including choosing and switching between the left and right arms. These results show that selecting visual information based on future motion is an effective way to obtain both high performance and robustness in a small robot policy.
Summary / 总结
Vision-Language-Action models achieve strong performance in robot manipulation, but often require large numbers of parameters.
Cloak: Zero-Shot Cross-Embodiment Manipulation by Masking the End-Effector from the VLA
Authors: Michael Piseno, Guy Tevet, C. Karen Liu
First: 2026-06-22T04:16:05+00:00 · Latest: 2026-09-25T07:48:37+00:00
Abstract
We present Cloak, a training recipe that endows a Vision-Language-Action (VLA) model with zero-shot cross-embodiment transfer by cloaking the end-effector from its own wrist camera. The end-effector occupies a large and consistent region of the wrist view and masking it allows for embodiment-agnostic visual reasoning. Cloak renders a mask in simulation from the robot's known geometry, accurately and in real time, with no segmentation or generative models. During training, we augment the mask so the model generalizes to embodiments unseen at training time. We demonstrate the recipe with Cloak-VLA, a VLA trained with Cloak on a single parallel-jaw gripper dataset. No data of new embodiments is ever collected. Cloak-VLA transfers zero-shot to various unseen embodiments, including another gripper, another arm, and a five-fingered hand, while preserving the source embodiment's performance. By decoupling the wrist view from its own embodiment, Cloak allows data to outlive the hardware it was collected on.
Summary / 总结
We present Cloak, a training recipe that endows a Vision-Language-Action (VLA) model with zero-shot cross-embodiment transfer by cloaking the end-effector from its own wrist camera.
Causeway: Restoring Task Accessibility for Instruction Switching in VLA Policies
Authors: Qingzi Wang, Kaixi Feng, Guangyao Shi, Xiyang Wu, Ang Li, Dinesh Manocha
First: 2026-09-25T07:25:19+00:00 · Latest: 2026-09-25T07:25:19+00:00
Abstract
Vision-language-action (VLA) policies can execute many tasks from standard initial states, yet a new instruction may fail after another task has altered the robot's physical state. We study instruction switching, where a new task is issued during or after the execution of a different one. We observe that a target task that is reliably completed from its standard initial states can become inaccessible from states produced by a preceding task. We call such states task islands. We propose Causeway, a training-free inference-time intervention. Given the current state and a re-entry pose for the target task, Causeway back-propagates through the frozen decoding computation and applies a state-directed write within the action-stream representation. The VLA decodes the return motion itself, without parameter updates, a new action head, or external action generation. Across 71 cross-object pairs, three switch timings, and three VLA architectures on LIBERO-Goal, Causeway raises bare-switch success from 3-26% to 47-65% and increases the rate of reaching the handoff neighborhood by 42-72 percentage points across models. Additional experiments on LIBERO-Object and a real xArm platform show that the recovery extends beyond the main LIBERO-Goal setting, both in simulation and on a robot.
Summary / 总结
Vision-language-action (VLA) policies can execute many tasks from standard initial states, yet a new instruction may fail after another task has altered the robot's physical state.
VLaRL: Augmenting Vision-Language-Action Models with Simulation-Trained Latent-Conditioned Residual RL
Authors: Namiko Saito, Kinam Kim, Heecheol Kim, Katsushi Ikeuchi, Yasuyuki Matsushita
First: 2026-09-25T06:18:40+00:00 · Latest: 2026-09-25T06:18:40+00:00
Abstract
Vision-language-action (VLA) models provide broad, instruction-conditioned manipulation behaviors, but their physical execution can remain imprecise during contact-rich interaction. Residual reinforcement learning (RL) can correct such errors while keeping the VLA frozen, but real-robot RL is costly and safety-critical. We propose VLA Latent-Conditioned RL (VLaRL), which enables residual RL for frozen VLAs to be trained in simulation and deployed on real robots without real-world RL or online adaptation. The key challenge is transferring the learned residual policy despite the visual gap between simulation and reality. Rather than requiring pixel-level visual correspondence, VLaRL uses the VLA's internal vision-language latent representation to condition residual control and as the sim-to-real transfer interface, and learns a lightweight mapper that transforms simulation-derived latents toward the real latent distribution. Across four contact-rich manipulation tasks and two VLA backbones, VLaRL improves real-world success in all task-backbone combinations, while controlled ablations demonstrate the importance of both latent conditioning and latent alignment for transferring simulation-trained residual control.
Summary / 总结
Vision-language-action (VLA) models provide broad, instruction-conditioned manipulation behaviors, but their physical execution can remain imprecise during contact-rich interaction.
CoFL-S: Spatially Queryable Sector Flow Fields for Local Language-Conditioned Navigation
Authors: Haokun Liu, Zhaoqi Ma, Yicheng Chen, Wentao Zhang, Masaki Kitagawa, Zicen Xiong, Jinjie Li, Moju Zhao
Venue: Conference on Robot Learning, 2026
First: 2026-07-02T14:26:55+00:00 · Latest: 2026-09-25T05:32:19+00:00
Comments: 29 pages, 13 figures
Abstract
Vision-Language Navigation has increasingly emphasized high-level instruction reasoning, memory, global map construction, and instruction decomposition, while the low-level action representation remains comparatively underexplored. We propose CoFL-S, a low-level vision-language-action framework that predicts a language-conditioned flow field over the robot's local visible sector and generates continuous trajectories by rolling out the predicted field. To train this low-level representation, we convert each VLN-CE episode, originally a whole-episode instruction paired with an action sequence, into frame-level local supervision with aligned sub-instructions and matched action, trajectory, and dense flow-field targets. For evaluation, we introduce a continuous-time Habitat benchmark that isolates low-level action interfaces from instruction decomposition and executes all methods through a shared velocity-command controller, enabling decomposition-independent closed-loop comparison across different planner frequencies rather than fixed discrete forward-and-turn transitions in VLN-CE. Under matched encoders and training settings, CoFL-S consistently outperforms baselines across planner frequencies in the continuous-time Habitat benchmark, and zero-shot real-world closed-loop deployment further shows its advantage over the evaluated baselines beyond simulation. See the project website at https://github.com/ut-dragon-lab/CoFL
Summary / 总结
Vision-Language Navigation has increasingly emphasized high-level instruction reasoning, memory, global map construction, and instruction decomposition, while the low-level action representation remains comparatively underexplored.
PTC-Decoder: Towards Intelligent SLMs on Offline Resource-Constrained Edge Devices
Authors: Minghui Yu, Ke Mu, Gang Wu
First: 2026-09-25T05:30:35+00:00 · Latest: 2026-09-25T05:30:35+00:00
Abstract
Deploying small language models (SLMs) on offline, resource-constrained edge devices such as remote sensing satellites presents a fundamental challenge: their limited reasoning capacity hinders reliable execution of multi-step agent tasks requiring complex tool orchestration. Existing plan-solve paradigms rely on prompt-based enforcement, which our experiments show SLMs almost entirely disregard: weak models fail to invoke the plan. We propose PTC-Decoder (Plan-Tool Constrained Decoder), a training-free, plug-and-play decoder framework that combines (1) a Plan-to-Act paradigm, which elevates planning to an atomic tool and forces its invocation at the first inference step, and (2) TC-Decoder, a deterministic finite automaton that imposes token-level hard constraints on tool names while preserving freedom over parameter generation, thereby retaining SLM reasoning capability. Evaluated on 200 real remote-sensing satellite tasks across 7 SLMs, PTC-Decoder yields a statistically significant mean overall score gain of +1.21 (p<0.01), 95% CI [+1.13, +1.29]), with consistent improvements across models and other datasets. An ablation study that removes TC-Decoder causes substantial performance degradation across all quality metrics without reducing computational cost, confirming TC-Decoder as the primary driver. PTC-Decoder thus offers a lightweight yet effective solution for improving step-level reliability, with final-answer accuracy remaining an open challenge. In essence, we enforce plan adherence by constraining the permissible output vocabulary during inference, without requiring retraining.
Summary / 总结
Deploying small language models (SLMs) on offline, resource-constrained edge devices such as remote sensing satellites presents a fundamental challenge: their limited reasoning capacity hinders reliable execution of multi-step agent tasks requiring complex tool orchestration.
Fast Plans, Faithful Actions: Closing the Planning-Execution Gap in Hierarchical Vision-Language-Action Models
Authors: Chuanliang Xie, Boyu Ma, Gen Li, Yizhou Liu, Houwang Chen, Xinyu Zhou, Jianfei Yang
First: 2026-09-25T05:22:23+00:00 · Latest: 2026-09-25T05:22:23+00:00
Comments: 13 pages, 5 figures
Abstract
Hierarchical vision-language-action (VLA) systems consist of a high-level vision-language planner and a low-level action expert that generates continuous actions. This hierarchical design has practical value only if the planner can generate plans fast enough to meet real-time control requirements, and the resulting plans actually contribute to the generation of action. We study one such system, a waypoint hierarchy pipeline adapted from $π_{0.5}$, and find that neither requirement is satisfied. This baseline relies on token-level autoregressive decoding (Token-AR) to generate a waypoint plan, requiring 57 very expensive vision-language model (VLM) forward passes. However, we find that erasing the waypoint endpoints has little effect on task success. Two findings reveal the misalignment of planner-executor: the planner generates outputs at an excessively fine granularity, and the executor underuses plans as a control condition. We address the latency issue with waypoint-aligned block-autoregressive decoding (Block-AR), and plan underuse issue with normalized goal modulation (NGM), a layer-wise goal path constrained by phase gating and anti-shortcut training so that the waypoint influences action generation maintaining other signals. Our method reduces the maximum number of VLM forward passes from 57 to 8 on LIBERO, including one prefix prefill, and achieves an $8.7\times$ reduction in planning latency on a Rokae dual-arm robot. With normalized goal modulation and anti-shortcut training, Block-AR's success rate on LIBERO-Long increases from 91.0% to 96.2%, while its average success rate across the four suites increases from 95.85% to 98.45%. On three bimanual tasks with this robot, success rates remain comparable across methods.
Summary / 总结
Hierarchical vision-language-action (VLA) systems consist of a high-level vision-language planner and a low-level action expert that generates continuous actions.
Grounded Action Model: 3D Grounding as a Foundation for Robotics
Authors: Gehao Zhang, Weikai Huang, Shailesh Shailesh, Yiyan Peng, Jiafei Duan, Ranjay Krishna
First: 2026-09-20T20:35:39+00:00 · Latest: 2026-09-25T05:22:11+00:00
Abstract
Manipulation policies must know which objects matter and where they are, yet the pretrained backbones that current robot foundation models build on, from language in vision-language-action models (VLAs) to video generation in world-action models (WAMs), do not directly require this metric grounding, leaving it to be learned implicitly from robot demonstrations. We propose Grounded Action Models (GAMs), a new paradigm of robot foundation models built with 3D grounding. GAM can be conditioned using language, points, or box prompts, which are first transformed into a shared object-centric representation of the selected objects. This representation captures target-focused visual features and metric object geometry, which is mixed with robot state history through a multi-stream transformer to predict action chunks. Although GAMs can be run autonomously, they can also serve as a low-level controller that a high-level planner controls using its various input modalities, allowing for long-horizon and memory-dependent manipulation. On RoboTwin 2.0, GAM achieves an average success rate of 55.3% across 50 tasks (vs. 52.0% for Spatial Forcing), including 47.6% under scene randomization (vs. 30.4% for Abot-M0), with its action policy trained only on clean-scene demonstrations. On LIBERO-PRO, it achieves a state-of-the-art average success rate of 61% (vs. 53% for $π_{0.5}$) across 16 perturbation settings, with the largest gains when targets are relocated or newly designated. On two real robots, GAM retains 17/20 successes under visual shift on a bimanual YAM versus 4/20 for $π_{0.5}$, while its composition with a Molmo2 planner on a Franka achieves 64.7% ID and 49.8% OOD step completion on long-horizon and memory-dependent tasks.
Summary / 总结
Manipulation policies must know which objects matter and where they are, yet the pretrained backbones that current robot foundation models build on, from language in vision-language-action models (VLAs) to video generation in world-action models (WAMs), do not directly require this metric grounding, leaving it to be learned implicitly from robot demonstrations.
EgoSpeedUp: Transferring Human Manipulation Tempo to Robot Policies
Authors: Hanbit Oh, Yukiyasu Domae, Takuma Yagi
First: 2026-09-24T09:44:11+00:00 · Latest: 2026-09-25T05:13:04+00:00
Comments: 8pages
Abstract
Robot manipulation policies trained through imitation learning inherit not only the demonstrated behavior but also the conservative execution tempo of robot demonstrations. Existing acceleration approaches can execute faster than the original demonstrations, but determine the appropriate acceleration primarily from robot-side information or a predefined set of tempo factors, leaving open how to obtain a task-appropriate reference for how fast each manipulation phase should progress. We introduce EgoSpeedUp, a framework that uses human manipulation as temporal supervision for robot imitation learning. Our key insight is that human demonstrations naturally reveal task-appropriate, phase-wise manipulation tempo. Given slow robot demonstrations and human demonstrations of the same task, EgoSpeedUp aligns corresponding manipulation phases, estimates their relative execution tempos from multiple human demonstrations, and transfers the resulting phase-wise tempo by retiming the robot demonstrations. The retimed demonstrations are then used for standard behavior cloning, allowing the robot to retain its executable manipulation behavior while learning to perform it at a human-informed tempo. Across two real-world manipulation tasks, EgoSpeedUp improves the task success rate by an average of 25 percentage points (pp) while reducing successful execution time by 36.5%. These results demonstrate that human manipulation tempo provides an effective temporal reference for learning faster and more reliable robot policies.
Summary / 总结
Robot manipulation policies trained through imitation learning inherit not only the demonstrated behavior but also the conservative execution tempo of robot demonstrations.
EmbodiedSWE: Coding Agents for Long Horizon Dexterous Robotics
Authors: Zeyu Shen, Haoxiang You, Yilang Liu, Zhicheng Zheng, Lihan Zha, Kashu Yamazaki, Mingtong Zhang, Suning Huang, Jiankai Sun, Qianzhong Chen, Lucy He, Kaiyuan Liu, Haoran Chang, Katerina Fragkiadaki, Dhruv Shah, Mac Schwager, Peter Henderson, Ian Abraham, Canwen Xu
First: 2026-09-23T03:38:58+00:00 · Latest: 2026-09-25T04:11:29+00:00
Abstract
We study coding agents for long-horizon, dexterous robotics and ask whether their solutions can provide scalable supervision for learning general robot policies. To test this, we develop EMBODIEDSWE-BENCH, a simulation benchmark for coding agents spanning contact-rich manipulation, deformable objects, and long-horizon tasks requiring up to half an hour of continuous interaction. We find that frontier coding agents can solve complex long-horizon tasks and transfer prior solutions across both tasks and embodiments. We also design supporting tools that help agents more effectively solve these tasks. However, the resulting solutions require substantial iterative interaction and are typically specialized to individual task instances. We therefore introduce EMBODIEDSWE-GEN, which expands a single solution from coding agent into large diverse trajectories for training a VLA. VLA performance improves with more generated demonstrations, and agent-aided diversification improves generalization to held-out task variations. We also show that a VLA finetuned solely on coding-agent-generated simulation demonstrations completes a long-horizon task on real robot. Together, our framework uses coding agents to solve complex robotics tasks and turn verified solutions into scalable supervision for robot policies.
Summary / 总结
We study coding agents for long-horizon, dexterous robotics and ask whether their solutions can provide scalable supervision for learning general robot policies.
VLANeXt Family: A Systematic Study of VLA Models from Core Recipes to Emerging Paradigms
Authors: Xiao-Ming Wu, Kang Liao, Yihang Luo, Bin Fan, Jian-Jian Jiang, Runze Yang, Zhonghua Wu, Wei-Shi Zheng, Chen Change Loy
First: 2026-02-20T09:26:17+00:00 · Latest: 2026-09-25T04:02:28+00:00
Comments: Project Page: https://dravenalg.github.io/projects/VLANeXt/
Abstract
Following the rise of large foundation models, Vision-Language-Action models (VLAs) emerged, leveraging strong visual and language understanding from Vision-Language Models for general-purpose policy learning. Yet, the current VLA landscape remains fragmented and exploratory. Although many groups have proposed their own VLA models, inconsistencies in training protocols and evaluation settings make it difficult to identify which design choices truly matter. To bring structure to this evolving space, we reexamine the VLA design space under a unified framework and evaluation setup. Starting from a simple VLA baseline similar to RT-2, which is the origin of VLA, we systematically dissect design choices along three dimensions: foundational components, perception essentials, and action modeling perspectives. From this study, we distill 12 key findings that together form a practical recipe for building strong VLA models. The outcome of this exploration is a simple yet effective model, VLANeXt. It outperforms the state-of-the-art methods on the LIBERO and LIBERO-plus benchmarks and demonstrates strong performance in real-world experiments. Beyond identifying the core recipe, we further ask how far these design principles extend to the emerging paradigms in VLAs. We thus expand VLANeXt along several emerging directions, including model scaling, latent-action pretraining, latent predictive representation learning, and world action modeling. These studies give rise to the VLANeXt family, spanning compact and scaled VLA variants, latent-action models, JEPA-style predictive models, and World Action Models. Our results show that the core recipe provides a strong foundation across different model scales and emerging paradigms.
Summary / 总结
Following the rise of large foundation models, Vision-Language-Action models (VLAs) emerged, leveraging strong visual and language understanding from Vision-Language Models for general-purpose policy learning.
NavGen: Visual Generative Models as a Scalable Data Engine for Embodied 3D Navigation
Authors: Xijie Huang, Yongyang Wan, Chengbin Dong, Zimo Ding, Mo Zhu, Yijin Wang, Zhiyang Liu, Fei Gao, Yuze Wu, Xin Zhou
First: 2026-09-25T03:49:44+00:00 · Latest: 2026-09-25T03:49:44+00:00
Comments: 8 pages,9 figures
Abstract
General-purpose robot models increasingly rely on large and diverse datasets. For embodied 3D navigation, however, existing data sources face a fundamental trade-off: simulated data can be generated at scale but often suffer from the visual sim-to-real gap, whereas real-world flight data provide realistic observations but are costly to collect. This paper studies another direction: the use of high-fidelity visual generative models as scalable data engines for embodied 3D navigation. We introduce NavGen, a text-to-video data generation pipeline that produces diverse vision-language navigation (VLN) episodes across indoor and outdoor scenes. We also propose a style-diversification method that scales up long-tail data that are difficult and costly to collect. The resulting dataset contains approximately 400K navigation episodes. We evaluate our dataset against existing UAV navigation datasets across multiple metrics, and find that the model trained on our data generally improves with scale, outperforming those trained on existing datasets. To validate real-world transferability, we deploy the trained model in world-action-model paradigm to real-world flying experiments. The final model achieves a 75\% success rate across different navigation tasks and environments.
Summary / 总结
General-purpose robot models increasingly rely on large and diverse datasets.
SANDO: Safe Autonomous Trajectory Planning for Dynamic Unknown Environments
Authors: Kota Kondo, Jesús Tordesillas, Juan Rached, Lili Sun, Yixuan Jia, Jonathan P. How
First: 2026-04-08T21:15:28+00:00 · Latest: 2026-09-25T02:47:26+00:00
Comments: 25 pages, 13 figures
Abstract
This paper presents SANDO, a safe trajectory planner for 3D dynamic unknown environments. Existing soft-constraint planners are fast but do not guarantee collision-free paths, while hard-constraint methods typically ensure safety at the cost of longer computation. SANDO addresses this trade-off through three contributions. First, a heat map-based A* global planner steers the path away from high-risk regions, and a spatiotemporal safe flight corridor (STSFC) generator produces time-layered polytopes that inflate obstacles only by their worst-case reachable set at each time layer, rather than over the entire horizon. Second, trajectory optimization is formulated as a mixed-integer quadratic program with hard collision-avoidance constraints, and variable elimination reduces the number of decision variables. Third, a formal safety analysis establishes collision-free guarantees under explicit velocity-bound, size-bound, and estimation-error assumptions. Ablation studies confirm that variable elimination yields up to 7.4 times faster optimization and that STSFCs are critical for feasibility in dense dynamic environments. In simulations against state-of-the-art methods, SANDO achieves a 100% success rate across all forest and dynamic benchmark difficulty levels with no constraint violations, and perception-only experiments demonstrate the full perception-to-planning pipeline. Hardware experiments with fully onboard planning, perception, and localization demonstrate six safe flights in static environments and twelve among dynamic obstacles.
Summary / 总结
This paper presents SANDO, a safe trajectory planner for 3D dynamic unknown environments.
SimpleMemVLA: A Simple but Effective Native-Video Memory for Vision-Language-Action Models
Authors: Cheng Yin, Wang Xu, Junpeng Yang, Sikyuen Tam, Hanyu Liu, Yuan Yao, Xiangrui Zeng, Junbo Cui, Yequan Wang, Zhouping Yin, Yankai Lin
First: 2026-09-02T02:23:39+00:00 · Latest: 2026-09-25T02:16:43+00:00
Comments: 30 pages, 14 figures
Abstract
Long-horizon manipulation is partially observable: the information needed to choose the next action may appear only in observations from minutes earlier. Existing memory mechanisms for VLAs, such as retrieval banks, learned compressors and recurrent states, must decide what to keep from the past before knowing what a future decision will require. They were motivated by the assumption that minute-scale history is too large to process directly, which no longer holds for modern VLM backbones. We propose SimpleMemVLA, a VLA without a dedicated memory module that uses the backbone's native video context directly as memory. It keeps the sampled history intact in the timestamped video format the backbone was pretrained to process, routes the evidence it finds to a standard flow-matching action head through the hidden states of a generated sub-task, and prefills the history shared by consecutive decisions during action execution, keeping latency close to that of a single-frame VLA. SimpleMemVLA achieves state-of-the-art results on four memory benchmarks without loss on general-purpose control, and with the same backbone and training setup it outperforms retrieval, compression and recurrent-state methods by a wide margin. History interventions show that the policy reads specific evidence from its past and follows edited histories without parameter updates, a visual form of in-context learning. On a physical dual-arm robot, it completes two tasks whose decisive evidence disappears before the robot acts. Code available at https://github.com/OpenBMB/SimpleMemVLA
Summary / 总结
Long-horizon manipulation is partially observable: the information needed to choose the next action may appear only in observations from minutes earlier.
LUMO (Lightweight Unified Multilingual Orchestrator): A Privacy Preserving Offline Voice Assistant
Authors: Md. Mehedi Hasan Naeem, Mst. Kamrunnahar Ruma, Nafiza Anjum, Shakila Sultana, Md. Sujan Ali
First: 2026-09-25T01:57:42+00:00 · Latest: 2026-09-25T01:57:42+00:00
Comments: 6 pages, 8 figures, 9 tables. Conference version prepared for IEEE 3rd International Conference on Computing, Applications and Systems (COMPAS 2026), 9-10 October 2026, University of Dhaka, Bangladesh
Abstract
Reliable voice interaction is essential in environments with limited internet connectivity and strong privacy. However, most existing voice assistants depend on cloud-based services, which leads to latency issues, dependency on internet access, and privacy vulnerabilities. This research presents LUMO (Lightweight Unified Multilingual Orchestrator), a privacy preserving offline voice assistant designed for edge computing environments. This system integrates local Automatic Speech Recognition (ASR), locally deployed quantized Large Language Model (LLM), and Text-to-Speech (TTS) synthesis into a fully offline pipeline running on a Raspberry Pi 5 with 8 GB RAM. To enable efficient operation on resource constrained hardware, the language model is compressed using 4-bit GGUF quantization, which reduces memory usage while preserving practical conversational capability. Existing edge based voice assistants Mycroft provides partial offline functionality without a generative LLM, with an approximate latency of ~5 s and power consumption of ~12 W, while Rhasspy supports full offline operation but lacks generative capabilities, with ~3 s latency and ~11 W power usage. In contrast, LUMO achieves a Word Error Rate (WER) of 6.8% for short English utterances in low noise conditions, an end-to-end response latency of 2.0-4.0 s, and a lower peak power consumption of approximately 9.0 W. The system also achieves effective offline recognition for Bangla speech, supporting multilingual accessibility in low resource settings. By operating entirely offline, LUMO provides strong data privacy, reduced need for cloud connectivity, and suitability for privacy sensitive edge execution such as rural healthcare, education, and disaster response scenarios.
Summary / 总结
Reliable voice interaction is essential in environments with limited internet connectivity and strong privacy.
FRESHLATENT: Channel-Aware Latent Adaptation for Resource-Constrained Embodied VLM Perception
Authors: Rajat Bhattacharjya, Minwoo Kim, Arnab Sarkar, Tamoghno Das, Sing-Yao Wu, Eli Bozorgzadeh, Marco Levorato, Nikil Dutt
First: 2026-09-24T23:32:35+00:00 · Latest: 2026-09-24T23:32:35+00:00
Comments: Paper is currently under review. Authors' version posted for personal use and not for redistribution
Abstract
Mission-critical UAVs increasingly rely on split vision-language model (VLM) perception under tight onboard-resource and wireless-communication constraints. However, corruption of transmitted intermediate features creates a deployment mismatch for clean-trained split interfaces, while stronger channel-aware codecs can impose substantial onboard cost. We present FreshLatent, a lightweight channel-aware latent adapter that trains a power-normalized encoder-decoder through wireless corruption while keeping the surrounding VLM frozen. We formulate deployment around a mission-conditioned perception requirement and embedded interface cost, linking channel quality and communication budget to the operating conditions under which perception remains usable. At 0 dB and the tightest communication budget, FreshLatent improves gIoU and cIoU over clean split compression by 20.79 and 20.87 points, respectively. At the most adverse evaluated SNR (0 dB), across all three communication budgets, FreshLatent recovers 63.5-69.1% of the gIoU improvement achieved by a much heavier, range-trained feature-JSCC codec. On an NVIDIA Jetson AGX Xavier in 10-W mode, FreshLatent uses 37-40x fewer encoder parameters, 7.7-9.9x lower edge-interface latency, and 8.8-10.0x lower edge-interface energy than the heavier codec. Together, these results show that lightweight channel-aware adaptation can recover a substantial fraction of the robustness of a much larger communication interface while broadening quality-valid operation under constrained wireless conditions.
Summary / 总结
Mission-critical UAVs increasingly rely on split vision-language model (VLM) perception under tight onboard-resource and wireless-communication constraints.
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