Daily Papers Arch&EAI

2026-09-25 09:07
Snapshot: 20260925_0907
VLANeXt: Recipes for Building Strong VLA Models
Authors: Xiao-Ming Wu, Bin Fan, Kang Liao, Jian-Jian Jiang, Runze Yang, Yihang Luo, Zhonghua Wu, Wei-Shi Zheng, Chen Change Loy
Venue: ICML 2026
First: 2026-02-20T09:26:17+00:00 · Latest: 2026-09-24T13:37:39+00:00
Comments: Accepted in ICML 2026, Project Page: https://dravenalg.github.io/projects/VLANeXt/
Abstract
Following the rise of large foundation models, Vision-Language-Action models (VLAs) emerged, leveraging strong visual and language understanding from Vision-Language Models for general-purpose policy learning. Yet, the current VLA landscape remains fragmented and exploratory. Although many groups have proposed their own VLA models, inconsistencies in training protocols and evaluation settings make it difficult to identify which design choices truly matter. To bring structure to this evolving space, we reexamine the VLA design space under a unified framework and evaluation setup. Starting from a simple VLA baseline similar to RT-2, which is the origin of VLA, we systematically dissect design choices along three dimensions: foundational components, perception essentials, and action modelling perspectives. From this study, we distill 12 key findings that together form a practical recipe for building strong VLA models. The outcome of this exploration is a simple yet effective model, VLANeXt. It outperforms the state-of-the-art methods on the LIBERO and LIBERO-plus benchmarks and demonstrates strong performance in real-world experiments. We release a unified and easy-to-use codebase to reproduce our findings, explore the design space, and develop new VLA variants on top of a shared foundation. The codebase is available at https://github.com/DravenALG/VLANeXt.
Summary / 总结
Following the rise of large foundation models, Vision-Language-Action models (VLAs) emerged, leveraging strong visual and language understanding from Vision-Language Models for general-purpose policy learning.
VQ-LIC: Shared Vector-Quantized Learned Image Compression on a Resource-Constrained FPGA
Authors: Muhammad Fahd Ibrahim Bhatti, Abdullah Bin Faisal, Ahsan Usman, Naveed Anwar Bhatti, Muhammad Ali Siddiqi
First: 2026-09-24T12:41:44+00:00 · Latest: 2026-09-24T12:41:44+00:00
Abstract
Learned image compression (LIC) is hard to deploy on severely resource-constrained FPGAs, since how fast it actually runs depends not just on arithmetic count, but also on memory traffic, imbalance between different operations, and how the hardware batches its work. We present VQ-LIC, an asymmetric edge-cloud codec in which a compact INT8 depthwise (DW)-pointwise (PW) analysis transform and multi-codebook vector quantization (VQ) run at the edge on a reusable DW/PW engine pair, while reconstruction is handled by a larger cloud decoder. Since VQ codeword matching is expressible as a dot product, it is mapped directly onto the same PW engine, removing the need for a separate VQ compute array, to our knowledge a first for FPGA LIC. A novel latency model, derived from deterministic RTL cycle counts of an FPGA's read, DW, PW, and write costs, predicts an analysis transform's per-block latency; since VQ shares the same PW datapath, the model applies to VQ as well. Validated directly against silicon, the model predicts deployed analysis and VQ latency within 0.26\% and 0.05\%, and guides the selection of a three-block $16$-$48$-$64$ transform. Post-training codebook reduction then cuts VQ arithmetic and codebook storage by $4\times$ and shrinks the fixed-width latent representation. On a 220-DSP Zynq-7020, VQ-LIC's mid-rate preset reaches 0.1398 bits per pixel at 28.69 dB PSNR and 13.06 dB MS-SSIM on CLIC~2017, outperforming a similarly sized neural encoder and reaching a rate-distortion range comparable to a codec three orders of magnitude larger. The complete 0.1945-kMAC/pixel analysis-VQ pipeline runs at 47.98 frames per second and 42.84 mJ per frame on silicon, using an order of magnitude fewer DSPs than comparable FPGA LIC accelerators while achieving lower bitrate, higher throughput, and lower energy per frame at a modest PSNR tradeoff.
Summary / 总结
Learned image compression (LIC) is hard to deploy on severely resource-constrained FPGAs, since how fast it actually runs depends not just on arithmetic count, but also on memory traffic, imbalance between different operations, and how the hardware batches its work.
Robo-Harness K1: Harnessing Robot-Use Agents via Perception Augmentation
Authors: Zexi Li, Yehang Zhang, Wenqian Li, Haojian Huang, Chenxu Wang, Shiyuan Deng, Yangkai Wei, Tianyi Zhang, Binghui Xie, Bohan Zhou, Yifan Chang, Kaiwen Zhou, Ying-Cong Chen, James Cheng, Yinchuan Li
First: 2026-09-24T11:16:18+00:00 · Latest: 2026-09-24T11:16:18+00:00
Comments: preprint
Abstract
Foundation vision-language models (VLMs) understand objects, instructions, and spatial relations, yet translating this capability into robotic manipulation remains difficult. Vision-language-action (VLA) models require extensive demonstrations and may compromise pretrained understanding, while direct RGB-only VLM control is costly and strongly dependent on model capability. We introduce Robo-Harness K1, a robot-use agent (RUA) framework that exposes perception as tools. The agent queries calibrated depth, persistent visual anchors, spatial measurements, and grasp hypotheses, then selects generic motions from the returned evidence. This interface makes 3D geometry accessible without changing the VLM architecture or training a depth encoder. On matched LIBERO-PRO tasks, Gemini 3.7 Flash with K1 reaches 77.8% accuracy, surpassing GPT-6 Astra's 61.1% with an RGB-only harness; K1 further improves Astra to 88.9%. Without target fine-tuning, Gemini with K1 transfers to three RoboSuite arms and dual-arm RoboTwin tasks. On RoboTwin, it achieves 32.0% on Easy and 28.0% on Hard, showing resilience to visual and environmental perturbations. K1 also produces tool-call traces aligned with next-token training. A Qwen3.5-9B student trained on only 107 teacher episodes reaches 44.2% accuracy on new initial states versus 30.2% for OpenVLA, and 13.9% on held-out task conditions versus 0.0% for OpenVLA. These results suggest that perception-augmented RUAs offer a promising route to sample-efficient, generalizable robotic policies that leverage VLM capabilities through an accessible tool interface.
Summary / 总结
Foundation vision-language models (VLMs) understand objects, instructions, and spatial relations, yet translating this capability into robotic manipulation remains difficult.
Decoupled Early Exits for Task-Dependent Compute Allocation in Flow-Matching VLAs
Authors: Riccardo Andrea Izzo, Rimvydas Rubavicius, Gianluca Bardaro, Subramanian Ramamoorthy, Matteo Matteucci, Alessandro Suglia
First: 2026-09-24T11:10:00+00:00 · Latest: 2026-09-24T11:10:00+00:00
Abstract
Flow-matching Vision-Language-Action (VLA) models have emerged as a potential solution for generalist robot control, designed by combining a pretrained Vision-Language Model (VLM) backbone with an action expert that generates continuous robot actions. While these models exhibit impressive capabilities, due to their very high number of parameters, their computational requirements are often prohibitive for robotics control. To mitigate these inefficiencies, existing methods predominantly skip VLM backbone layers with early exits or reduce denoising steps, while leaving action expert depth untouched. We propose a framework that exposes backbone depth $V$, action expert depth $A$, and denoising steps $D$ as three jointly configurable compute axes in a VLA. Starting from a pretrained VLA, we attach lightweight Exit Transformers (ET) at intermediate depths in both the backbone and the action expert, trained to distil the last layer of the policy into each exit. Furthermore, we introduce a KV Cache synthesis mechanism that manages the missing keys and values of the skipped backbone layers, allowing the action expert to exit deeper than the backbone. Finally, we show that the optimal compute budget is task-dependent, with different tasks benefiting from different axes and depths. Notably, our method does not require training the original policy from scratch, and for each exit, it increases the number of parameters by only $2.1\%$ for SmolVLA and $4.1\%$ for $π_{0.5}$. We validate our approach across two flow-matching VLAs (SmolVLA, $π_{0.5}$) and two benchmarks (LIBERO, Meta-World), revealing complementary effects: $V$ and $A$ respectively reduce FLOPs and latency, while $D$ improves both. Our joint configurations $(V,A,D)$ reduce latency by $79.2\%$ and computation (FLOPs) by $31.8\%$, while improving mean success rate by $5.6\%$.
Summary / 总结
Flow-matching Vision-Language-Action (VLA) models have emerged as a potential solution for generalist robot control, designed by combining a pretrained Vision-Language Model (VLM) backbone with an action expert that generates continuous robot actions.
Distillation for Efficient Multitask Manipulation Policies via Conditional Flow Matching
Authors: Shreya Deshmukh, Imen Mahdi, Nick Heppert, Abhinav Valada
First: 2026-09-23T13:38:23+00:00 · Latest: 2026-09-24T10:40:35+00:00
Abstract
Advances in generative modeling have recently been extensively employed in robotics for policy learning. In particular, Conditional Flow Matching (CFM) trained with expert demonstrations has been shown to outperform existing methods on robot manipulation benchmarks. While prior work has mainly focused on single-task settings, we study the problem from a multi-task perspective, as training independent models for each task is computationally expensive. Multi-Task policy learning comes with its own set of challenges, as naively training on a concatenated dataset of demonstrations would either require increased model capacity to accommodate the added complexity or result in drops in performance. We propose to distill knowledge from single-task CFM experts into a shared multi-task policy by transferring their learned velocity fields. We combine this distillation signal with the original CFM objective to retain fidelity to the demonstrations. Experiments on RLBench show that our approach improves multi-task policy performance over naive training while maintaining a fixed model size.
Summary / 总结
Advances in generative modeling have recently been extensively employed in robotics for policy learning.
EgoSpeedUp: Transferring Human Manipulation Tempo to Robot Policies
Authors: Hanbit Oh, Yukiyasu Domae, Takuma Yagi
First: 2026-09-24T09:44:11+00:00 · Latest: 2026-09-24T09:44:11+00:00
Comments: 8pages
Abstract
Robot manipulation policies trained through imitation learning inherit not only the demonstrated behavior but also the conservative execution tempo of robot demonstrations. Existing acceleration approaches can execute faster than the original demonstrations, but determine the appropriate acceleration primarily from robot-side information or a predefined set of tempo factors, leaving open how to obtain a task-appropriate reference for how fast each manipulation phase should progress. We introduce EgoSpeedUp, a framework that uses human manipulation as temporal supervision for robot imitation learning. Our key insight is that human demonstrations naturally reveal task-appropriate, phase-wise manipulation tempo. Given slow robot demonstrations and human demonstrations of the same task, EgoSpeedUp aligns corresponding manipulation phases, estimates their relative execution tempos from multiple human demonstrations, and transfers the resulting phase-wise tempo by retiming the robot demonstrations. The retimed demonstrations are then used for standard behavior cloning, allowing the robot to retain its executable manipulation behavior while learning to perform it at a human-informed tempo. Across two real-world manipulation tasks, EgoSpeedUp improves the task success rate by an average of 25 percentage points (pp) while reducing successful execution time by 36.5%. These results demonstrate that human manipulation tempo provides an effective temporal reference for learning faster and more reliable robot policies.
Summary / 总结
Robot manipulation policies trained through imitation learning inherit not only the demonstrated behavior but also the conservative execution tempo of robot demonstrations.
AdaHVLA: Adaptive Harnesses for Long-Horizon Vision-Language-Action Execution
Authors: Junyi Tang, Jie Peng, Zezhen Ding, Yuan Shen, Tianlong Chen
First: 2026-09-24T08:14:03+00:00 · Latest: 2026-09-24T08:14:03+00:00
Comments: 9 pages, 5 figures
Abstract
Vision-language-action (VLA) models offer strong local control and instruction following but often struggle with long-horizon tasks requiring persistent memory and planning. Task harnesses provide persistent context for agent reasoning by retaining task history and tracking progress across execution stages. To bring these complementary capabilities together, we introduce AdaHVLA, an adaptive harness that refines code-based coordination policies through robot experience to better align agent reasoning and memory with VLA execution. Its decoupled multiagent adaptation process separates evidence analysis, harness revision, and behavioral assessment into distinct working contexts, using testable coordination hypotheses to guide revisions and subsequent rollouts to assess their predicted effects. A stateful revision graph links execution evidence, hypotheses, revisions, and observed effects, preserving alternative harnesses and adaptation memory to guide refinement across repeated attempts and continued adaptation across tasks and environments. In simulation, AdaHVLA raises mean test success on NaVILA-LH from 22.5\% to as high as 57.5\% and improves manipulation test success across three VLA backbones by up to 30.8 percentage points over the initial harness. Real-world deployment further illustrates how the adapted policies support stable execution across task stages.
Summary / 总结
Vision-language-action (VLA) models offer strong local control and instruction following but often struggle with long-horizon tasks requiring persistent memory and planning.
Continuous Online Fault Detection for Mobile Robots via Adaptive Edge Models
Authors: Jordan Levy, Nicolas Verstaevel, Vincent Talon, Benoit Gaudou
First: 2026-09-24T08:06:22+00:00 · Latest: 2026-09-24T08:06:22+00:00
Abstract
Mobile robots require robust, real-time fault detection capable of continuous adaptation on constrained edge hardware. While deep time-series models excel at unsupervised anomaly detection, their computational cost prohibits high-frequency onboard execution. This paper bridges this gap via a Teacher-Student distillation framework. An offline foundation model (TSPulse) generates pseudo-labels from unlabeled time series augmented with fault injections. A lightweight MiniRocket Student, adapted with a Recursive Least Squares estimator, approximates this complex decision boundary to execute real-time inference onboard. Evaluations on the TSB-AD benchmark and a physical mobile robot demonstrate the Student achieves a 4.30 ms CPU inference latency. During real-world domain shifts, online adaptation enables the Student to recover from unseen mechanical degradation, improving VUS-PR scores from 0.26 to 0.75 without catastrophic forgetting. Crucially, an uncertainty-guided active learning strategy minimizes operator cognitive load, requesting sparse interventions only when encountering novel fault distributions. These results validate the deployment of state-of-the-art anomaly detection on resource-constrained robotics through offline-to-online distillation.
Summary / 总结
Mobile robots require robust, real-time fault detection capable of continuous adaptation on constrained edge hardware.
Representation World Model: Learning States, Transition and Executable Plans in Representation
Authors: Yijun Yuan, Weicheng Zheng, Weibang Wang, Minghui Qin, Chang Sun, Junhao Huang, Kenan Li, Anmin Liu, Yicheng Yao, Hang Zhao
First: 2026-09-24T07:43:35+00:00 · Latest: 2026-09-24T07:43:35+00:00
Comments: Website: https://tsinghua-mars-lab.github.io/RepresentationWorldModel
Abstract
We propose the Representation World Model (RWM), which learns states, transitions, and executable plans directly in representation space. Unlike existing world models that typically learn latent representations together with explicit dynamics models and perform planning through search, optimization, or policy-based prediction, RWM directly incorporates planning into the learned representation geometry. RWM learns the representation geometry by applying inverse-dynamics supervision locally along latent paths constructed from endpoint representations, requiring these paths to preserve task-relevant state and transition information. At inference, planning is performed by directly constructing a latent path between the current and goal representations, with inverse dynamics used to recover the corresponding actions, without recursive rollouts or action-space search. Experiments on continuous-control benchmarks demonstrate the effectiveness of RWM for direct planning, while results on robotic manipulation further show its potential to extend to more complex embodied control tasks. These results suggest that planning directly in representation space provides a promising alternative to conventional world-model planning.
Summary / 总结
We propose the Representation World Model (RWM), which learns states, transitions, and executable plans directly in representation space.
Edge AI on Constrained Devices for Binary Sleep-Wake Classification in Dynamic Environments
Authors: Stefan Reitmann, Lena Oden
First: 2026-09-24T07:36:20+00:00 · Latest: 2026-09-24T07:36:20+00:00
Abstract
This paper presents an Edge AI-based system for detecting sleep and wake states in non-stationary mobile environments using resource-constrained embedded hardware. Conventional approaches relying on accelerometer-based activity metrics are highly susceptible to motion and vibration artifacts and are limited by strict compute and energy budgets of wearable and IoT devices. To address these challenges, a multimodal pipeline is designed and implemented on an ESP32-S3 microcontroller. The system combines inertial sensing for head movement analysis and visual pose classification. A dual-core architecture with FreeRTOS enables parallel execution of real-time data acquisition and on-device inference. Sleep detection follows a two-stage strategy: low-movement detection over a temporal window, followed by visual validation of poses. Experimental results show accuracies of 96.5% for motion-based detection and 89% for pose classification, yielding robust binary sleep-wake classification. Field tests confirmed feasibility in representative mobile scenarios. The results demonstrate that privacy-preserving, local sleep detection is achievable on edge hardware through careful co-design, while highlighting limitations in sensing intrusiveness, dataset scale, and system integration.
Summary / 总结
This paper presents an Edge AI-based system for detecting sleep and wake states in non-stationary mobile environments using resource-constrained embedded hardware.
CAMP: Cooperative Arm-Hand Motion Planning in Constrained Spaces
Authors: Ziyuan Wang, Yunlong Shan, Fei Mo, Sichao Liu, David Navarro-Alarcon, Jia Pan, Kosta Jovanovic, Xin Jiang, Peng Zhou
First: 2026-09-24T04:45:36+00:00 · Latest: 2026-09-24T04:45:36+00:00
Abstract
Coordinated arm-hand motion planning is fundamental to dexterous robotic manipulation in complex and constrained environments. A straightforward solution is to decompose the problem into separate arm path planning and hand motion generation; however, this poses a dilemma: decomposition can miss feasible solutions that require coordinated arm-hand adaptation along the path. Alternatively, directly planning in the high-dimensional joint arm-hand configuration space captures such coupling but faces a substantially enlarged search space and nonconvex collision constraints. To characterize this coupling, we formulate feasible hand fibers that capture collision-free hand configurations for each arm configuration. Based on this formulation, we propose CAMP, a high-success and efficient cooperative arm-hand motion planner for constrained environments. CAMP constructs candidate trajectories through layered hand search with local arm relaxation, then compactly represents them using endpoint-preserving via-point movement primitives (VMPs) for coarse-to-fine joint optimization. Across six constrained simulation tasks, CAMP achieves 84.2-98.5% planning success, outperforming alternative planners with competitive efficiency. Ablation studies verify the contributions of arm relaxation, VMP representation, and coarse-to-fine optimization, while real-robot experiments demonstrate CAMP on constrained manipulation tasks. The project website is available at https://camp-armhand.github.io/.
Summary / 总结
Coordinated arm-hand motion planning is fundamental to dexterous robotic manipulation in complex and constrained environments.
CALM: Current Aligned Link Manipulation for Single Arm Oversized Object Lifting
Authors: Jun Hu, Sihan Chen, Kosta Jovanovic, David Navarro-Alarcon, Xueqian Wang, Jia Pan, Peng Zhou
First: 2026-09-24T04:32:24+00:00 · Latest: 2026-09-24T04:32:24+00:00
Abstract
Most robots manipulate objects solely with their end effectors, whereas humans flexibly leverage different body parts, such as the forearm and elbow, especially when handling oversized objects. Learning such whole-arm manipulation is chal-lenging due to long-horizon sparse rewards, limited contact sens-ing, and the sim-to-real gap in contact and actuator dynamics. To address these challenges, we propose Current-Aligned Link Manipulation, a framework for learning long-horizon contact-rich manipulation using motor current as joint load related feedback. Three stage-specific policies first learn repositioning, grasping, and lifting using privileged simulation information, and a stage router sequences them to generate complete task demonstrations. For sim-to-real transfer, a causal current mapper predicts physical motor current from simulated joint histories, aligning the actuator current observation between simulation and hardware. A unified student policy then learns from these demonstrations using only deployable sensor observations and is further refined with DAgger. The task policies are trained entirely in simulation, and the final student is deployed on hardware. Experiments demonstrate 76.2% (762/1000 trials) complete-task success in simulation and 73.3% success (22/30 trials) on the physical robot for sequential oversized-object lifting.
Summary / 总结
Most robots manipulate objects solely with their end effectors, whereas humans flexibly leverage different body parts, such as the forearm and elbow, especially when handling oversized objects.
Learning from Mixed-Quality Deployment Experience for Robot Manipulation
Authors: Yangang Ren, Yujie Yan, Zirui Li, Jiaming Guo, Di Zeng, Ji Tao, Lan Yu, Xuesong Tian, Chen Lv
First: 2026-09-24T04:08:59+00:00 · Latest: 2026-09-24T04:08:59+00:00
Abstract
Robot policies deployed in real environments naturally accumulate mixed-quality experience, including successful executions, partial progress, and failures. Although these rollouts provide valuable information for further learning, directly incorporating them into imitation learning may reinforce undesirable behaviors, while offline reinforcement learning often suffers from unreliable value estimation under sparse rewards and limited data coverage. We consider a practical post-deployment setting where learning relies only on naturally accumulated autonomous rollouts, without additional human corrections or exploratory interaction. To effectively exploit such experience, we propose Predictive Action Chunk Learning (PACL). PACL first learns a predictive chunk-level critic that evaluates temporally extended action sequences and augments temporal difference learning with future latent prediction, providing richer supervision for long-horizon value estimation. The learned critic then converts chunk-level Q-values into discrete quality conditions, which guide a diffusion actor to learn jointly from these mixed-quality experiences without treating all behaviors as equivalent supervision. At inference, the actor generates multiple action chunks and the critic selects the highest valued candidate. Experiments across simulated and real-world robot manipulation tasks show that PACL consistently improves the pretrained policy and outperforms strong imitation learning and offline reinforcement learning baselines.
Summary / 总结
Robot policies deployed in real environments naturally accumulate mixed-quality experience, including successful executions, partial progress, and failures.
CrossSafe: Towards Cross-Embodiment Latent Safety Filters
Authors: Ihab Tabbara, Yuxuan Yang, Hussein Sibai
First: 2026-09-24T03:55:06+00:00 · Latest: 2026-09-24T03:55:06+00:00
Abstract
Cross-embodiment learning has shown that a single model, such as a vision-language-action (VLA) model, can learn state representations and manipulation skills that can be applied across heterogeneous robots to accomplish various tasks. We hypothesize that the same holds for safety enforcement. The reasoning required to satisfy a safety constraint, such as detecting an obstacle, recognizing that it should be avoided, and selecting a safe abstract action, is largely shared across robots. What differs across embodiments is how the abstract safe action is realized: morphology, kinematics, and dynamics determine which actions are safe and feasible. Consequently, the same action can be safe for one robot and unsafe for another. This is especially important for generalist manipulation policies that operate in a common end-effector action space without explicitly capturing how safety depends on the robot's morphology and kinematics. We propose embodiment-conditioned safety filtering, in which a Hamilton-Jacobi reachability-based value function and its corresponding safety-maximizing policy are shared across robots. Using a morphology-aware latent representation of the robot and its environment, we perform Hamilton-Jacobi reachability analysis directly in latent space so that the learned safety concepts can generalize across embodiments while remaining explicitly conditioned on each robot's morphology and kinematics. We evaluate our approach across five bimanual robot embodiments and five manipulation tasks with whole-body collision-avoidance constraints. Our results show that a single policy, jointly trained across five manipulation tasks and four embodiments, exhibits zero-shot generalization to a held-out embodiment, reducing the nominal policy's collision rate. They also show that training using more embodiments improves generalization.
Summary / 总结
Cross-embodiment learning has shown that a single model, such as a vision-language-action (VLA) model, can learn state representations and manipulation skills that can be applied across heterogeneous robots to accomplish various tasks.
ActGaze: Learning Action-Grounded Gaze through Counterfactual Visual Interventions for High-Precision Manipulation
Authors: Jinxuan Zhu, Jiaheng Wang, Chao Tang, Mengfan Wang, Hao Wei, Shengbao Li, Hong Yin, Yiwen Gao, Chenrui Tie, Tingguang Li
First: 2026-09-24T03:09:37+00:00 · Latest: 2026-09-24T03:09:37+00:00
Comments: 11 pages, 7 figures
Abstract
Current Vision-Language-Action (VLA) models often struggle with high-precision robotic manipulation. We attribute this limitation primarily to their visual attention being dispersed across task-irrelevant regions. To address this issue, we propose ActGaze, a training approach that guides VLA policies to gaze on task-relevant regions, much like humans gaze on critical visual cues while executing precise movements. Unlike prior methods that rely on external labels for gaze supervision, ActGaze derives spatial supervision directly from the VLA's own action objective by using counterfactual visual interventions to identify regions that are critical for action prediction. Extensive real-robot experiments on four high-precision robotic manipulation tasks demonstrate that ActGaze induces more focused visual attention on task-relevant regions and consistently outperforms the base VLA policy and other visual-grounding approaches.
Summary / 总结
Current Vision-Language-Action (VLA) models often struggle with high-precision robotic manipulation.
Evolve Vision-Language-Action Model into an Agent with On-the-fly Tool-use
Authors: Ding Yi, Yanzhao Yu, Xili Dai, Xianbiao Qi, Peiwen Sun, Xueqian Wang, Xiangyu Yue, Jianan Wang
Venue: Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition Findings (CVPRF), 2026, pp. 1346-1357
First: 2026-08-14T07:53:18+00:00 · Latest: 2026-09-24T02:57:33+00:00
Comments: 12 pages, 4 figures. Accepted to the IEEE/CVF Conference on Computer Vision and Pattern Recognition Conference Findings (CVPRF 2026)
Abstract
This paper integrates end-to-end Visual-Language-Action (VLA) models with agentic tool-use to propose Agentic Robot with Tool-use (ART). ART is a tool-injection framework that tunes any VLA model to leverage off-the-shelf tool modules for low-level vision, high-level affordance, and embodiment enhancement. Compared to vanilla VLA models with a whole continuous action solution space, ART reduces the complexity of the action solution space through tool-use, which not only improves generalizability across different tasks but also reduces data dependency. To demonstrate the advantages (high generalizability and low data dependency) of this framework, we first built a dataset of 30K tool-use trajectories and action demonstrations, which is much smaller than those used by baseline methods. We then designed a training regimen for long-trajectory tool-use reasoning in challenging environments. Experiments show that ART achieves a 20% higher success rate than mainstream baselines on simulation and real-world tasks, such as pick-and-place in the dark at novel viewpoints. Empirical results highlight the benefits of an agent-based approach: modular tool utilization enables more efficient training, lightweight deployment, and scalable integration of new tools. This design fosters robustness, adaptability, and extensibility, paving the way for the practical deployment of VLA systems in complex real-world scenarios.
Summary / 总结
This paper integrates end-to-end Visual-Language-Action (VLA) models with agentic tool-use to propose Agentic Robot with Tool-use (ART).
Latent evolving World Action Model
Authors: Xueji Fang, Boqiang Duan, Hua Wu, Jingdong Wang, Guo-Jun Qi
First: 2026-09-23T07:22:43+00:00 · Latest: 2026-09-24T02:37:27+00:00
Comments: https://github.com/XuejiFang/LeWAM
Abstract
World Action Models (WAMs) jointly model action generation and environment dynamics and are mostly built on pretrained Video Diffusion Models (VDMs). In VDM-based WAMs, observations are first encoded by a VAE, and the resulting compressed latents are then processed by large video diffusion backbones to extract effective features for action generation. However, this paradigm ties WAM performance and training cost to large-scale video generation pretraining, limiting WAM efficiency and scalability. In this paper, we theoretically and empirically investigate how visual representations affect action generation in WAMs. Our results show that predictive embeddings from Joint-Embedding Predictive Architecture (JEPA) encoders better support action generation than compressed VAE latents, with I-JEPA performing best in our encoder comparison. Based on these findings, we propose LeWAM, which conditions action generation on JEPA embeddings and models environment evolution by predicting future embeddings in the same space, without relying on a video diffusion backbone. We further find that imitation learning matches demonstrated actions but does not distinguish better actions from worse ones, even though small action deviations can greatly affect task success. To address this limitation without additional environment interaction or the human oversight required for resets and safety, we introduce Demonstration-Guided DPO (DemoDPO), an offline preference refinement stage that derives preference supervision directly from demonstrations. With only 0.4B trainable parameters, LeWAM achieves an average success rate of 92.28\% on RoboTwin 2.0, comparable to that of state-of-the-art VLAs and WAMs, and maintains practical effectiveness on real-world manipulation tasks.
Summary / 总结
World Action Models (WAMs) jointly model action generation and environment dynamics and are mostly built on pretrained Video Diffusion Models (VDMs).
Streaming-WAM: Action-Conditioned World-Action Model for Asynchronous Robot Manipulation
Authors: Xuyao Huang, Yixuan Wang, Zengyao Ye, Boyuan Zhao, Chenyang Yu, Haoran Wen, Zhijie Deng
First: 2026-09-24T02:19:21+00:00 · Latest: 2026-09-24T02:19:21+00:00
Abstract
World action models (WAMs) that use future visual prediction at inference time incur substantial generation costs. Asynchronous execution reduces waiting by overlapping inference with robot motion, but visual predictions used for subsequent action generation must anticipate the effects of actions already scheduled for execution during inference. We introduce Streaming-WAM, which couples action-conditioned world modeling with asynchronous robot control to account for committed actions in future visual prediction. At each streaming update, the model conditions future visual prediction on the latest observation and the committed actions, which form the fixed prefix of the next action chunk. The resulting action-conditioned visual features guide generation of the remaining actions within the same joint update, so the continuation is informed by the scene changes expected during execution of the fixed prefix. On LIBERO, Streaming-WAM achieves an average success rate of 98.35\% and reduces mean episode time by a factor of 2.93 relative to Fast-WAM. On the real-world Stamp Paper task, mean episode time falls from 90 s with synchronous Joint-WAM to 38 s with Streaming-WAM. These results show that Streaming-WAM supports efficient asynchronous control while maintaining high task success rates.
Summary / 总结
World action models (WAMs) that use future visual prediction at inference time incur substantial generation costs.
StageCraft: Execution Aware Mitigation of Distractor and Obstruction Failures in VLA Models
Authors: Kartikay Milind Pangaonkar, Prabin Rath, Omkar Patil, Nakul Gopalan
Venue: IROS
First: 2026-03-21T05:30:15+00:00 · Latest: 2026-09-24T00:22:34+00:00
Comments: Accepted to IEEE International Conference on Intelligent Robots and Systems (IROS) 2026
Abstract
Large scale pre-training on text and image data along with diverse robot demonstrations has helped Vision Language Action models (VLAs) to generalize to novel tasks, objects and scenes. However, these models are still susceptible to failure in the presence of execution-time impediments such as distractors and physical obstructions in the robot's workspace. Existing policy improvement methods finetune base VLAs to improve generalization, yet they still struggle in unseen distractor settings. To address this problem, we investigate whether internet-scale pretraining of large vision-language models (VLMs) can be leveraged to reason about these impediments and mitigate policy failures. To this end, we propose StageCraft, a training-free approach to improve pretrained VLA policy performance by manipulating the environment's initial state using VLM-based in-context reasoning. StageCraft takes policy rollout videos and success labels as input and leverages VLM's reasoning ability to infer which objects in the initial state need to be manipulated to avoid anticipated execution failures. StageCraft is an extensible plug-and-play module that does not introduce additional constraints on the underlying policy, and only requires a few policy rollouts to work. We evaluate performance of state-of-the-art VLA models with StageCraft and show an absolute 40% performance improvement across three real world task domains involving diverse distractors and obstructions. Our simulation experiments in RLBench empirically show that StageCraft tailors its extent of intervention based on the strength of the underlying policy and improves its performance with more in-context samples. Videos of StageCraft in effect can be found at https://stagecraft-decorator.github.io/stagecraft/ .
Summary / 总结
Large scale pre-training on text and image data along with diverse robot demonstrations has helped Vision Language Action models (VLAs) to generalize to novel tasks, objects and scenes.
Direction-Scale Decomposition in Action Representation: Rethinking What to Tokenize for Vision-Language-Action Models
Authors: Yufei Duan, Hang Yin, Alberta Longhini, Chao Tang, Danica Kragic
First: 2026-09-24T00:09:08+00:00 · Latest: 2026-09-24T00:09:08+00:00
Abstract
Action representation plays a central role in discrete-token vision-language-action (VLA) learning but remains underexamined. Under conventional pose-increment representations, action tokens are sensitive to execution speed and dataset-specific normalization, potentially obscuring geometric structure shared across demonstrations and datasets. We introduce Direction-Scale Decomposition (DSD), an action representation that decomposes translation and rotation increments into direction and scale components before tokenization. DSD isolates motion direction while retaining magnitudes in separate scale channels. We evaluate DSD with uniform binning (BIN) and BEAST, a B-spline-based tokenizer, in simulation and real-world manipulation under both single-dataset and mixed-dataset training. On LIBERO, DSD improves average success rates with both tokenizers. On SimplerEnv, DSD-BIN outperforms BIN by 10.3 percentage points in overall success rate under mixed-dataset training. Real-robot experiments further show gains both with and without robotics pretraining. These results support DSD as an effective action representation for discrete-token VLA models and suggest its potential to mitigate performance degradation when training on large and diverse dataset mixtures. Our project page with additional resources is available at https://vla-dsd.github.io/
Summary / 总结
Action representation plays a central role in discrete-token vision-language-action (VLA) learning but remains underexamined.
Uncertainty-Gated Exploration Noise Suppresses Task Collapse in Online RL Fine-Tuning of a Flow-Matching Vision-Language-Action Policy
Authors: Mehmet Turan Yardımcı, Yunus Emre Çoğurcu
Venue: ICLR 2027
First: 2026-09-23T23:08:10+00:00 · Latest: 2026-09-23T23:08:10+00:00
Comments: 38 pages, 6 figures. Submitted to ICLR 2027
Abstract
Online reinforcement learning fine-tuning of pretrained flow-matching vision-language-action (VLA) policies promises robots that keep learning after deployment, but continued updates often destroy competence on individual tasks while the aggregate still looks healthy. We study this failure mode, which we call task collapse, under a matched small-compute budget on LIBERO-10 with a 450M-parameter SmolVLA policy trained by PPO with stochastic (SDE) sampling. Three exploration-noise policies differ in one live variable: a fixed noise scale, a ReinFlow-style learned noise network, and an uncertainty-gated controller that redistributes exploration across task streams from task-agnostic novelty and competence signals, without task labels or episode boundaries. Under the pooled definition, fixed noise collapses tasks in two of three seeds and learned noise in every seed measured to iteration 200, while the controller collapses none in any of its three seeds. Measured parameter displacement shows the controller's action expert keeps changing, while its mean applied noise is close to the fixed scale in the available logs. The matched comparison supports the controller's effect on task preservation; the separate contributions of its adaptation across states and over time are not disentangled. A lower fixed scale slows the decline but does not stop it. No arm improves on the behavior-cloning baseline in this budget. Two properties of that regime are measured beside this result, not offered as its cause: following the reference recipe, training runs in bfloat16 with no fp32 master copy, under which 96.02% of the action expert's elements stay bit-identical across three consecutive iterations, and an fp32 master copy at the reference learning rate collapses both arms in a single-seed observation. We release tools measuring per-task collapse under four definitions, rescoring noise and instrument tares.
Summary / 总结
Online reinforcement learning fine-tuning of pretrained flow-matching vision-language-action (VLA) policies promises robots that keep learning after deployment, but continued updates often destroy competence on individual tasks while the aggregate still looks healthy.
Learning tactile perception from high-bandwidth single-point sensing
Authors: Joseph Rigal, Emmanuel Virot, Caroline Pascal
First: 2026-09-21T14:07:53+00:00 · Latest: 2026-09-23T21:57:03+00:00
Abstract
Tactile sensing is increasingly being incorporated into learning-based robotic manipulation, yet many existing approaches rely on spatially distributed sensors. Here we introduce {SpectRobot}, a framework that transforms single-point tactile signals into compact time-frequency spectrograms. These spectrograms encode high-bandwidth tactile histories as fixed-size image-like representations. They can be processed by standard vision encoders and integrated into learning pipelines originally developed for vision, while preserving temporal and frequency information unavailable to conventional cameras. Rather than increasing spatial density through arrays of tactile elements, SpectRobot exploits the rich dynamics contained in sparse, high-bandwidth single-point measurements. In our implementation, the sensors are mounted away from the contact surface while remaining mechanically coupled to it, reducing direct exposure to wear and potentially improving robustness in harsh environments and for long-term deployment on dexterous robots. Our experiments demonstrate that: (1) a robot can exploit single-point vibration signals to solve a visually occluded manipulation task; (2) temporal history strongly influences policy performance, while sensing bandwidth controls the spectral information available, with measurements extending to 100~kHz; and (3) the same representation can be used across different tactile sensing technologies mediated by acceleration, force, or strain. We further show that capabilities previously associated with research-grade instrumentation can be accessed using readily available, off-the-shelf hardware. We believe that broader access to high-bandwidth tactile sensing could facilitate the integration of contact dynamics into embodied learning systems and, for some tasks, offer an alternative or complement to increasing the spatial density of tactile sensing.
Summary / 总结
Tactile sensing is increasingly being incorporated into learning-based robotic manipulation, yet many existing approaches rely on spatially distributed sensors.
KeyGen: Unsupervised Keypoint based Object-Centric Representations for Category-Level Policy Generalization
Authors: Shuxin Cao, Liquan Wang, Masoud Moghani, Benjamin Joffe, Animesh Garg
First: 2026-09-23T21:53:10+00:00 · Latest: 2026-09-23T21:53:10+00:00
Abstract
Generalization in robotic manipulation requires policies to perform tasks across diverse unseen object instances that vary in shape, size, and pose. However, conventional behavior cloning (BC) methods often overfit to instance-specific geometry and appearance, limiting transfer to novel objects. We introduce KeyGen, a framework that learns canonicalized semantic 3D keypoints from point clouds and uses them as structured object-centric representations for policy learning. A visuomotor diffusion policy conditions on these keypoints together with object-centric geometry to predict full manipulation trajectories, enabling consistent geometric correspondence across object instances. To evaluate category-level generalization, we construct a photorealistic simulation benchmark with three manipulation tasks and a planning-driven data generation pipeline that produces expert trajectories across diverse object instances. Experiments show that KeyGen significantly outperforms prior methods on both seen and unseen objects under pose variation, scales effectively with additional demonstrations per object, maintains robustness to object rescaling, and achieves strong performance in both simulation and real-world manipulation.
Summary / 总结
Generalization in robotic manipulation requires policies to perform tasks across diverse unseen object instances that vary in shape, size, and pose.
An Analysis of Streaming Deep Reinforcement Learning for Adaptive Continual Learning in Robotics
Authors: Teeratham Vitchutripop, Alyssa Quarles, Wenhe Zhang, Richard Xue, Daniel Rakita
First: 2026-09-23T21:41:16+00:00 · Latest: 2026-09-23T21:41:16+00:00
Abstract
Over the course of a lifetime, robots may encounter novel scenarios unaccounted for in its original training that result in performance degradation. One common approach to mitigating this issue is to further grow the offline training dataset in hopes of producing a policy robust to these changes. In contrast, biological learning occurs moment-to-moment via a stream of experience, unlike the predominantly batch-based and offline nature of deep learning. Although recent works show the feasibility of stream-based deep reinforcement learning, where updates use only the latest experience, none have shown it to be a viable continual learning framework for adapting robotic policies to unseen changes. In this paper, we present the first analysis of streaming deep reinforcement learning for adaptive continual learning in robotics. In particular, we show that, following an initial pretraining phase, streaming deep RL can enable a robot to successfully adapt to unforeseen changes to itself, its environment, or goals. Our primary experiments within quadruped locomotion demonstrate that a deep neural network robotic policy with certain optimizers and plasticity loss mitigation techniques can successfully leverage domain task knowledge from its pretraining to quickly adapt online to diverse changes via stream learning, outperforming batch-based on-policy methods and improving task success rates by up to 90% over the pretrained policy. Furthermore, we perform additional evaluations on robotic manipulation tasks to determine if our previous observations extend to different robotic morphologies and scenarios. Our results show that the successes observed in quadruped locomotion can be partially realized in manipulation with stability and performance limitations. We conclude with a discussion on the limitations of our work and its implications for the future of continual robot learning.
Summary / 总结
Over the course of a lifetime, robots may encounter novel scenarios unaccounted for in its original training that result in performance degradation.
Sampling-Based MuJoCo MPC for Double-Pendulum Sway Suppression on a Shipboard Crane
Authors: Oscar Pang, Lisa Coiffard, Paul Templier, Luke Beddow, Kamil Dreczkowski, Antoine Cully
First: 2026-03-17T11:43:52+00:00 · Latest: 2026-09-23T21:40:47+00:00
Comments: 8 pages, 5 figures
Abstract
Transferring heavy payloads in maritime settings relies on efficient crane operation, limited by hazardous double-pendulum payload sway. This sway motion is further exacerbated in offshore environments by external perturbations from wind and ocean waves. Manual suppression of these oscillations on an underactuated crane system by human operators is challenging. Existing control methods struggle in such settings, often relying on simplified analytical models, while deep reinforcement learning (RL) approaches tend to generalise poorly to unseen conditions. Deploying a predictive controller onto compute-constrained, highly non-linear physical systems without relying on extensive offline training or complex analytical models remains a significant challenge. Here we show a complete real-time control pipeline centered on the MuJoCo MPC framework that leverages a cross-entropy method planner to evaluate candidate action sequences directly within a physics simulator. By using simulated rollouts, this sampling-based approach successfully reconciles the conflicting objectives of dynamic target tracking and sway damping without relying on complex analytical models. We demonstrate that the controller can run effectively on a resource-constrained embedded hardware, while outperforming traditional PID and RL baselines in counteracting external base perturbations. Furthermore, our system demonstrates robustness even when subjected to unmodeled physical discrepancies like the introduction of a second payload.
Summary / 总结
Transferring heavy payloads in maritime settings relies on efficient crane operation, limited by hazardous double-pendulum payload sway.
Physics-Guided Multi-Objective Deep Learning for Ultrasound RF Data Interpolation in Resource-Constrained Imaging
Authors: Luoyuan Zhang, Yiyang You, Ananya Tandri, Yinan Feng, Hyunwoo Song, Jeeun Kang, Youzuo Lin
First: 2026-09-23T20:37:22+00:00 · Latest: 2026-09-23T20:37:22+00:00
Comments: Submitted to the Journal of Computational Design and Engineering
Abstract
Ultrasound imaging increasingly targets portable, point-of-care, and wearable settings where constraints on power, bandwidth, and hardware complexity often necessitate sparse data acquisition in spatiotemporal scanning. However, image reconstruction using the sparse data can introduce insufficient phase information in coherent beamforming process, resulting in grating-lobe artifacts that degrade imaging contrast resolution. We present a physics-guided, data-driven framework for sparse-to-dense radio-frequency (RF) reconstruction that aligns training with downstream image formation. Our approach trains an end-to-end interpolation network using a hybrid supervision scheme that combines an RF-domain and a beamforming-domain loss with exponential moving average (EMA) to stabilize the multi-objective training. To improve generalization under variable acquisition layouts, we also introduce a random-skip masking strategy that varies sparsity patterns during training so a single model can handle diverse decimation factors and irregular channel configurations. We evaluate the framework on a held-out test set using the mean structural similarity index measure (SSIM) between reconstructed and ground-truth beamformed images. Across decimation factors $\times 2$ to $\times 13$, the best-performing configuration maintains mean SSIM around 0.95. Overall, the results show consistent gains in RF reconstruction and post-beamforming image quality across diverse acquisition conditions. This approach enables robust, high-quality ultrasound imaging at resource-constrained settings by allowing more sparse scanning in spatiotemporal domain.
Summary / 总结
Ultrasound imaging increasingly targets portable, point-of-care, and wearable settings where constraints on power, bandwidth, and hardware complexity often necessitate sparse data acquisition in spatiotemporal scanning.
TAPESIM: Efficient Simulation of Adhesive Tape Dispensing for Robotic Manipulation
Authors: Zhaofeng Luo, Xinyu Lu, jaehoon Choi, Zhehuan Chen, Trinity Chung, Xiaowen Qiu, Hugh Nicholas Perkins, Gianna Calderon, Alexis Duburcq, Sanghyun Son, Tsun-Hsuan Wang, Yi-Ling Qiao, Minchen Li
First: 2026-09-23T20:25:04+00:00 · Latest: 2026-09-23T20:25:04+00:00
Abstract
Applying adhesive tape to secure wire harnesses or seal packages requires robots to coordinate a flexible strip, a moving roll, and surfaces that attach and detach. Simulation could make these interactions repeatable for robot development and evaluation, but resolving every adhesive layer is expensive and can suppress roll motion at practical solver tolerances, while a permanently rigid roll cannot release material. We present TapeSim, a tape simulator that concentrates deformation near the unwinding region and along the released strip. We will release the source code. A rigid cluster represents most wound material, while an advancing deformable collar enables payout and leaves released tape flexible and reattachable. Optional releasable bonds simplify adhesive interfaces and reduce mean step times for smaller rolls. Controlled swing tests show improved roll rotation. At 32 turns, clustering gives 3.2-3.4x mean physics-step speedups at a fixed Newton tolerance and 4.5-8.4x for comparable roll motion. Across five real-motion Stick replays, the clustered variants reduce mean image-plane core-landmark error by 23-29% relative to the full-shell cohesive baseline. On 100 paired Peel cases, they improve balanced accuracy from 50% to 72.9-76.3%, with interface rankings varying across tasks. A teleoperated box-sealing sequence demonstrates attachment, dispensing, cutting, and sealing in a continuous workflow.
Summary / 总结
Applying adhesive tape to secure wire harnesses or seal packages requires robots to coordinate a flexible strip, a moving roll, and surfaces that attach and detach.
NVIDIA OmniDreams: Real-Time Generative World Model for Closed-Loop Autonomous Vehicle Simulation
Authors: Aarti Basant, Amlan Kar, Despoina Paschalidou, Fangyin Wei, Francesco Ferroni, Guillermo Garcia Cobo, Haithem Turki, Huan Ling, Jaewoo Seo, James Lucas, Jay Zhangjie Wu, Jialiang Wang, Jonathan Lorraine, Jun Gao, Kai He, Katarina Tothova, Kevin Xie, Michal Tyszkiewicz, Qi Wu, Riccardo de Lutio, Ruilong Li, Sanja Fidler, Seung Wook Kim, Tianchang Shen, Tianshi Cao, Tobias Pfaff, William Lew, Xindi Wu, Xuanchi Ren, Yifan Lu, Yuxuan Zhang, Zan Gojcic, Zian Wang
First: 2026-06-02T05:11:05+00:00 · Latest: 2026-09-23T19:11:35+00:00
Comments: Research blog: https://research.nvidia.com/labs/sil/projects/omnidreams-blog/, GitHub: https://github.com/nv-tlabs/omni-dreams, Model weights: https://huggingface.co/nvidia/omni-dreams-models
Abstract
As autonomous vehicle capabilities advance, the safe evaluation of driving policies in long-tail scenarios remains a critical bottleneck. In closed-loop simulation, the driving policy model actively interacts with the environment, where its actions dynamically update the simulator state and directly influence the next set of generated sensor observations. While recent reconstruction-based neural simulators offer photorealism, they are fundamentally constrained by their initial captured data and struggle to generalize to highly dynamic or novel scenes. To overcome these limitations, we introduce OmniDreams, a foundation generative world model mid- and post-trained from the Cosmos diffusion model to autoregressively generate action-conditioned videos in real time. By leveraging the rich visual priors of Cosmos and mid- and post-training on 21k hours of driving scenarios, OmniDreams synthesizes complex, unobserved phenomena that are hard for traditional simulators to capture, such as extreme weather and unpredictable dynamic agent behaviors. Crucially, it autoregressively conditions its photorealistic sensor generation on past frames, the current simulator state, and immediate driving actions. Deployed in a closed-loop system with the Alpamayo 1 policy model and AlpaSim orchestrator, OmniDreams acts as a highly responsive, reactive environment, providing a scalable and comprehensive solution for training and evaluating next-generation autonomous driving policies. We additionally show preliminary results indicating that a world-action model (WAM) post-trained from OmniDreams achieves strong performance on the Physical AI Autonomous Vehicles NuRec dataset, surpassing the VLA-based Alpamayo 1.5 research policy model while using only 1/5 the total parameters. These results highlight the potential for a real-time world model like OmniDreams to also serve as a backbone for policy architectures.
Summary / 总结
As autonomous vehicle capabilities advance, the safe evaluation of driving policies in long-tail scenarios remains a critical bottleneck.
CurvFed: Curvature-Aligned Federated Learning for Fairness without Demographics
Authors: Shaily Roy, Harshit Sharma, Asif Salekin
First: 2024-04-30T17:19:52+00:00 · Latest: 2026-09-23T17:44:00+00:00
Comments: *equal contribution
Abstract
Modern human sensing applications often rely on data distributed across users and devices, where privacy concerns prevent centralized training. Federated Learning (FL) addresses this challenge by enabling collaborative model training without exposing raw data or attributes. However, achieving fairness in such settings remains difficult, as most human sensing datasets lack demographic labels, and FL's privacy guarantees limit the use of sensitive attributes. This paper introduces CurvFed: Curvature Aligned Federated Learning for Fairness without Demographics, a theoretically grounded framework that promotes fairness in FL without requiring any demographic or sensitive attribute information, a concept termed Fairness without Demographics (FWD), by optimizing the underlying loss landscape curvature. Building on the theory that equivalent loss landscape curvature corresponds to consistent model efficacy across sensitive attribute groups, CurvFed regularizes the top eigenvalue of the Fisher Information Matrix (FIM) as an efficient proxy for loss landscape curvature, both within and across clients. This alignment promotes uniform model behavior across diverse bias inducing factors, offering an attribute agnostic route to algorithmic fairness. CurvFed is especially suitable for real world human sensing FL scenarios involving single or multi user edge devices with unknown or multiple bias factors. We validated CurvFed through theoretical and empirical justifications, as well as comprehensive evaluations using three real world datasets and a deployment on a heterogeneous testbed of resource constrained devices. Additionally, we conduct sensitivity analyses on local training data volume, client sampling, communication overhead, resource costs, and runtime performance to demonstrate its feasibility for practical FL edge device deployment.
Summary / 总结
Modern human sensing applications often rely on data distributed across users and devices, where privacy concerns prevent centralized training.
Valerant: An Automatic Navigable Game Map Generator via Action-Conditioned World Model Exploration
Authors: Yiran Qiao, Feng Wang, Jing Ma
First: 2026-09-08T20:17:48+00:00 · Latest: 2026-09-23T17:33:55+00:00
Abstract
World Action Models (WAMs) couple predictive world modeling with action generation, allowing anticipated future states to guide agent behavior. Although WAMs are rapidly advancing embodied AI, general-purpose counterparts remain largely unexplored in games. Existing game-oriented approaches often combine action-conditioned world models with external policies and reward functions to realize WAM-like decision-making, yet they operate mainly in 2D visual observation space and do not instantiate persistent 3D geometry. Extending this paradigm to 3D games introduces a distinct challenge. In autonomous driving and robotics, the physical environment exists independently of the model, providing a persistent 3D world in which selected actions can be executed. Games have no such external substrate; the virtual world itself must be instantiated. Most playable games require a persistent and navigable space, while 3D games additionally require explicit geometry that supports movement and interaction. Action-conditioned video rollouts provide visual observations but not this spatial representation. We present \textsc{Valerant}, a training-free framework that transforms a pretrained action-conditioned world model into a WAM for exploring and constructing 3D game maps. By coupling predictive visual rollouts with SLAM-based spatial reconstruction and exploration-driven action selection, \textsc{Valerant} progressively transforms a single image into a persistent 3D game map. This framework extends WAM-based interaction beyond 2D visual simulation and offers a new approach to reducing manual effort in 3D game-map creation.
Summary / 总结
World Action Models (WAMs) couple predictive world modeling with action generation, allowing anticipated future states to guide agent behavior.
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