Evaluating Open-Weight LLMs for Turkish Domain Documents Under Retrieval and Hardware Constraints
Authors: Imtiaz Ul Hassan, Öykü Akbulut, Onur Kaya, Ardhendu Behera, Swagat Kumar, Peter Matthew, Yonghuai Liu
First: 2026-09-23T12:33:57+00:00 · Latest: 2026-09-23T12:33:57+00:00
Comments: 6
Abstract
Most Turkish-capable large language models (LLMs) are evaluated using general-purpose benchmarks rather than long, structurally complex domain documents. This paper evaluates five open-weight 7B-8B models for Turkish document question answering under a resource-constrained local deployment setting. The primary benchmark contains 100 systematically validated questions derived from a 109-page industrial R&D report, and the evaluation protocol is replicated using a second 112-page public-sector report and an independently constructed 100-question set. All models are evaluated locally on an NVIDIA RTX 3050 laptop GPU with 6 GB VRAM using controlled prompting, decoding, and 4-bit quantisation.
The principal methodological contribution is an evidence-annotated evaluation protocol that separates retrieval failure from downstream model reasoning failure without requiring additional model calls. On the primary benchmark, end-to-end accuracy ranges from 49% to 75%. Seven lexical, dense, and hybrid retrieval configurations are additionally compared using 95% Wilson intervals and exact paired McNemar tests; none significantly outperforms the character TF-IDF baseline on either document. Evidence recall saturates differently across the two reports, showing that retrieval and effective context capacity can be binding constraints for some documents but not others. These results demonstrate that model selection, retrieval behaviour, and hardware limits must be evaluated separately when deploying open-weight LLMs for Turkish domain documents.
Summary / 总结
Most Turkish-capable large language models (LLMs) are evaluated using general-purpose benchmarks rather than long, structurally complex domain documents.
Less Language, More Latents: Annotation-Efficient VLAs for Driving
Authors: Alexey Zakharov, Kemal Oksuz, Puneet K. Dokania
First: 2026-09-23T12:00:04+00:00 · Latest: 2026-09-23T12:00:04+00:00
Abstract
Vision-language-action models (VLA) promise human-steerable autonomous driving, but their training is bottlenecked by the scarcity of frames paired with natural-language instructions: while camera streams and expert trajectories are logged at scale, language annotations (e.g., turn left at the intersection) remain scarce and expensive to acquire. To address this challenge, we introduce Latent Action Driving Annotations (LADA), a three-stage pipeline that transforms abundant unlabelled observation-trajectory pairs into a substrate for language-conditioned control. First, we train a latent action model with a vector-quantised bottleneck, producing a compact codebook of high-level vehicle intents. Second, a small language-annotated subset is used to train a vision-language translator to map observations and language instructions into this codebook. Third, we train a driving VLA on observation-latent-action pairs over the full unlabelled corpus. Using fewer than 5% of language annotations and without leveraging any auxiliary chain-of-thought reasoning or visual question answering streams, LADA achieves a Driving Score of 87.98 and a Success Rate of 70.46% on the closed-loop Bench2Drive benchmark, matching or surpassing fully supervised baselines.
Summary / 总结
Vision-language-action models (VLA) promise human-steerable autonomous driving, but their training is bottlenecked by the scarcity of frames paired with natural-language instructions: while camera streams and expert trajectories are logged at scale, language annotations (e.g., turn left at the intersection) remain scarce and expensive to acquire.
InfiNoVA: Infinite Novel View Augmentation for Viewpoint Invariant Robot Policies
Authors: Sai Puneeth Reddy Gottam, Elmar Rueckert, Vedant Dave
First: 2026-09-23T11:47:58+00:00 · Latest: 2026-09-23T11:47:58+00:00
Abstract
Vision-Language-Action (VLA) policies often rely strongly on the camera viewpoints seen during training, causing substantial performance degradation when deployed from unseen perspectives. Collecting demonstrations from sufficiently diverse physical viewpoints is expensive and still provides only sparse coverage of the viewpoint space. We introduce InfiNoVA, a data-augmentation framework that converts synchronized multi-camera demonstrations into a dense distribution of geometrically consistent training views. InfiNoVA reconstructs each manipulation trajectory as a time-varying 3D Gaussian representation and renders novel observations from sampled camera poses while preserving the original state-action correspondence. This explicit scene representation improves frame-level fidelity and temporal consistency while reducing task-critical hallucinations observed in generative novel-view synthesis. Across four real-world manipulation tasks, policies trained with InfiNoVA achieve 5.4x higher average success under unseen randomized viewpoints than both VISTA-based augmentation and the unaugmented policy. InfiNoVA further achieves 1.7x higher success than training directly on all five physical camera views. These results show that dense, geometrically grounded viewpoint augmentation provides a practical route toward camera-robust robot policies without modifying the underlying policy architecture.
Summary / 总结
Vision-Language-Action (VLA) policies often rely strongly on the camera viewpoints seen during training, causing substantial performance degradation when deployed from unseen perspectives.
DreamAvoid: Critical-Phase Test-Time Dreaming to Avoid Failures in VLA Policies
Authors: Xianzhe Fan, Yuxiang Lu, Shenyuan Gao, Xiaoyang Wu, Ruihua Han, Manling Li, Hengshuang Zhao
First: 2026-05-12T08:27:16+00:00 · Latest: 2026-09-23T11:44:35+00:00
Comments: 23 pages, 7 figures
Abstract
Vision-Language-Action (VLA) models are often brittle in fine-grained manipulation, where minor action errors during the critical phases can rapidly escalate into irrecoverable failures. Since existing VLA models rely predominantly on successful demonstrations for training, they lack an explicit awareness of failure during these critical phases. To address this, we propose DreamAvoid, a critical-phase test-time dreaming framework that enables VLA models to anticipate and avoid failures. We also introduce an autonomous boundary learning paradigm to refine the system's understanding of the subtle boundary between success and failure. Specifically, we (1) utilize a Dream Trigger to determine whether the execution has entered a critical phase, (2) sample multiple candidate action chunks from the VLA via an Action Proposer, and (3) employ a Dream Evaluator, jointly trained on mixed data (success, failure, and boundary cases), to "dream" the short-horizon futures corresponding to the candidate actions, evaluate their values, and select the optimal action. We conduct extensive evaluations on real-world manipulation tasks and simulation benchmarks. The results demonstrate that DreamAvoid can effectively avoid failures, thereby improving the overall task success rate. Across four real-world tasks, DreamAvoid achieves 72.5% success, compared with 48.8% for the base policy and 54.4% for GPC-RANK. Our code is available at https://github.com/XianzheFan/DreamAvoid.
Summary / 总结
Vision-Language-Action (VLA) models are often brittle in fine-grained manipulation, where minor action errors during the critical phases can rapidly escalate into irrecoverable failures.
GLoTouch: Global-to-Local Haptic Perception Using a Parallel Gripper for Object Search, Recognition, and Grasping Without External Vision
Authors: Zonglin Li, Wanruo Zhang, Yiming Wang, Kun Song, Xinyi Zhou, Daolin Ma
First: 2026-09-23T11:16:31+00:00 · Latest: 2026-09-23T11:16:31+00:00
Abstract
Perceiving objects in the environment is a fundamental capability of autonomous robots. In dark or low-light environments, external cameras often fail to reliably perceive object positions and geometry; when visual sensing is unavailable, completing target search, recognition, and grasping through touch alone becomes a key robot manipulation capability. This task must simultaneously address container-scale spatial exploration and object-scale fine-grained geometric perception, which is particularly challenging for low-degree-of-freedom parallel grippers. However, a unified framework remains lacking for connecting container-scale spatial exploration with object-scale fine-grained geometric perception and grasping. To address this challenge, we present \textbf{GLoTouch}, a global-to-local haptic perception and manipulation framework built on a parallel gripper. In the global stage, the gripper holds a passive long-reach probe, combining force measurements with known tool geometry to localize contacts and actively estimate candidate-object positions, coarse contours, and heights. In the local stage, the robot sets down the probe and uses the bilateral visuotactile sensors on the same gripper to directly acquire local haptic observations, which are matched against a given target 3-D model without object-specific training. We evaluate the framework in both simulation and real-robot experiments. Source code will be open-sourced.
Summary / 总结
Perceiving objects in the environment is a fundamental capability of autonomous robots.
TactileReflex: Noise-Statistics-Driven Vision-Tactile Reflex Control for Force-Sensitive Manipulation
Authors: Ziyan Feng, Yulong Fu, Zheng Li, Yuxin He, Jieji Ren, Yudong Zhong, Lujia Wang, Jinni Zhou, Qiang Nie
Venue: IROS 2026
First: 2026-05-22T12:35:28+00:00 · Latest: 2026-09-23T11:00:41+00:00
Comments: 8 pages, 4 figures, 6 tables. Accepted at IROS 2026
Abstract
Manipulating fragile deformable containers, such as disposable plastic cups filled with liquid, demands real-time grip-force adaptation within an extremely narrow force margin: insufficient force causes slip, while excessive force irreversibly deforms the thin wall. Existing approaches struggle to achieve such force-sensitive manipulation tasks. We propose a noise-statistics-based calibration-driven reflex control paradigm with vision-based tactile sensing: by analyzing the sensor's intrinsic noise characteristics (via a brief static-hold-and-unload protocol), we directly derive all controller thresholds, eliminating external force calibration, trial-and-error manual tuning, or material-specific physical models. Instantiating this paradigm, we present TactileReflex, a three-channel closed-loop controller that extracts three image-level proxies, shear intensity ($S_y$), contact intensity ($F_n$), and center of pressure ($C$), from dual visuo-tactile sensors and drives prioritized reflex channels at ~12 Hz for slip suppression, weight-adaptive release, and force protection. Each channel closes the loop directly on its proxy via noise-derived thresholds. Ablation demonstrates that only the full three-channel system is able to prevent irreversible container deformation (5/5 success vs. at most 1/5 for partial configurations). In a dynamic pouring task, fixed-effort baselines fail in all 10 attempts due to pose drift, while TactileReflex achieves 9/10 success across two water volumes. As a self-contained and interpretable controller, TactileReflex can serve as a plug-and-play safety layer beneath high-level manipulation pipelines, including haptic-free VR teleoperation and vision-language-action (VLA) policies.
Summary / 总结
Manipulating fragile deformable containers, such as disposable plastic cups filled with liquid, demands real-time grip-force adaptation within an extremely narrow force margin: insufficient force causes slip, while excessive force irreversibly deforms the thin wall.
Uni-LaDiR: Latent Diffusion Unifies Multimodal Reasoning
Authors: Haoqiang Kang, Yizhe Zhang, Nikki Lijing Kuang, Jiatao Gu, Yian Ma, Lianhui Qin
First: 2026-09-17T08:28:18+00:00 · Latest: 2026-09-23T10:54:50+00:00
Abstract
Multimodal reasoning requires models to draw on information from multiple modalities throughout the reasoning process. Yet existing methods often concatenate modality-specific thought tokens in a single sequence, leaving the model to bridge representational differences as it reasons across modalities. We introduce Uni-LaDiR (Unified Latent Diffusion Reasoner), a framework that brings these thoughts into a shared latent space for reasoning. A unified encoder maps teacher reasoning steps from different modalities into shared thought tokens, trained to preserve the information needed for later reasoning steps and the final answer or action. Because the same context can support multiple valid next steps, we use diffusion to predict the next block of thought tokens from the input and preceding blocks. Jointly training the encoder and diffusion reasoner with shared model weights encourages thought tokens to be both useful for the task and predictable from the available context. At inference, the model generates these tokens without teacher observations. Across eleven vision-language model (VLM) benchmarks and two vision-language-action (VLA) suites, Uni-LaDiR achieves relative gains over the strongest evaluated baselines of 7.3% on visual reasoning tasks and 6.1% on robot manipulation tasks.
Summary / 总结
Multimodal reasoning requires models to draw on information from multiple modalities throughout the reasoning process.
HazardArena: Evaluating Semantic Safety in Vision-Language-Action Models
Authors: Zixing Chen, Yifeng Gao, Li Wang, Yunhan Zhao, Yi Liu, Jiayu Li, Xiang Zheng, Zuxuan Wu, Cong Wang, Xingjun Ma, Yu-Gang Jiang
First: 2026-04-14T08:32:02+00:00 · Latest: 2026-09-23T09:04:50+00:00
Comments: Submitted to conference; 23 pages, 5 figures, including supplementary material; revised version with additional experiments and updated analysis
Abstract
Vision-Language-Action (VLA) models inherit rich world knowledge from vision-language backbones and acquire executable skills from action demonstrations. Yet current evaluations primarily measure task completion, leaving the semantic safety of learned action policies underexplored. This gap creates a critical vulnerability: a policy may execute the intended action correctly while producing unsafe outcomes when the surrounding visual-linguistic context changes. We present HazardArena, a benchmark for stress-testing semantic safety in VLA systems. Its core design is a set of safe/unsafe twin scenarios: paired environments with matched objects, layouts, and action requirements, but different semantic risk contexts. This controlled contrast isolates safety judgment from motor capability and directly tests whether a VLA can recognize when an otherwise valid action becomes hazardous. HazardArena includes over 2,000 assets and 51 risk-sensitive tasks across seven safety categories grounded in robotic safety standards. Across four representative VLA backbones, we observe a consistent and alarming pattern: safe-only fine-tuning improves benign task success while also increasing hazardous execution on matched unsafe scenarios. Physical-world experiments confirm that this failure transfers beyond simulation. These results show that stronger action execution does not imply safer behavior, and motivate semantic-risk-aware evaluation and enforcement as first-class requirements for real-world VLA deployment. Code released at https://github.com/HazardArena-Team/HazardArena ; updated code availability information.
Summary / 总结
Vision-Language-Action (VLA) models inherit rich world knowledge from vision-language backbones and acquire executable skills from action demonstrations.
What Makes an Efficient VLA? Navigating Action-Head Design, Scaling, and Latency
Authors: Luoyang Sun, Guoyang Xia, Fengfa Li, Lei Ren, Xinyu Cui, Haifeng Zhang, Fangxiang Feng, Kaike Zhang, Kun Zhan, Yan Xie, Jun Wang, Cheng Deng
First: 2026-09-12T14:55:15+00:00 · Latest: 2026-09-23T08:02:14+00:00
Abstract
Vision-Language-Action (VLA) models combine a pretrained vision encoder, a language backbone, and an action head, but their relative contribution has not been established under controlled, latency-paired conditions. We fix the backbone families (SigLIP2 and Qwen2.5) and the training pipeline, sweep action-head design and module scale, and pair each configuration with measured on-device latency. The study yields three findings. First, action-head performance is governed primarily by initialization rather than decoder architecture, loss, or inference budget: copying the last transformer layers of the language backbone into the head is the single largest lever, at no latency cost, and the only axis that helps at every module scale. Alignment also explains the other axes: flow matching and a heavier decoder pay off only while the head is misaligned and reverse once it is aligned, and extra inference passes give no measurable benefit; expressiveness appears to substitute for missing alignment. We read this as representation transfer: the aligned head keeps attending to the instruction's object nouns and stays close to the backbone in weight space rather than relearning to act from scratch. Because we reach alignment only through initialization, we offer this as the account that best organizes the measurements, not a demonstrated cause, and name the control that would settle it. Second, capacity pays only after alignment: the aligned action head is the highest-return module to scale. Third, those returns diminish sharply near the size today's $π$-series VLAs already use, so further growth buys little in-domain accuracy for its latency. These specify EffVLA, a compact model matching the strongest open-source VLAs on standard LIBERO, leading on most LIBERO-Plus perturbation axes at lower latency, and transferring to a real SO-ARM101 arm with the recipe unchanged.
Summary / 总结
Vision-Language-Action (VLA) models combine a pretrained vision encoder, a language backbone, and an action head, but their relative contribution has not been established under controlled, latency-paired conditions.
Imagine2Act: Leveraging Object-Action Motion Consistency from Imagined Goals for Robotic Manipulation
Authors: Liang Heng, Jiadong Xu, Yiwen Wang, Xiaoqi Li, Muhe Cai, Yan Shen, Juan Zhu, Guanghui Ren, Hao Dong
First: 2025-09-21T15:35:28+00:00 · Latest: 2026-09-23T07:58:23+00:00
Abstract
Relational object rearrangement (ROR) tasks (e.g., insert flower to vase) require a robot to manipulate objects with precise semantic and geometric reasoning. Existing approaches either rely on pre-collected demonstrations that struggle to capture complex geometric constraints or generate goal-state observations to capture semantic and geometric knowledge, but fail to explicitly couple object transformation with action prediction, resulting in errors due to generative noise. To address these limitations, we propose Imagine2Act, a 3D imitation-learning framework that incorporates semantic and geometric constraints of objects into policy learning to tackle high-precision manipulation tasks. We first generate imagined goal images conditioned on language instructions and reconstruct corresponding 3D point clouds to provide robust semantic and geometric priors. These imagined goal point clouds serve as additional inputs to the policy model, while an object-action consistency strategy with soft pose supervision explicitly aligns predicted end-effector motion with generated object transformation. This design enables Imagine2Act to reason about semantic and geometric relationships between objects and predict accurate actions across diverse tasks. Experiments in both simulation and the real world demonstrate that Imagine2Act outperforms previous state-of-the-art policies. More visualizations can be found at https://sites.google.com/view/imagine2act.
Summary / 总结
Relational object rearrangement (ROR) tasks (e.g., insert flower to vase) require a robot to manipulate objects with precise semantic and geometric reasoning.
Latent evolving World Action Model
Authors: Xueji Fang, Boqiang Duan, Hua Wu, Jingdong Wang, Guo-Jun Qi
First: 2026-09-23T07:22:43+00:00 · Latest: 2026-09-23T07:22:43+00:00
Comments: https://github.com/XuejiFang/LeWAM
Abstract
World Action Models (WAMs) jointly model action generation and environment dynamics and are mostly built on pretrained Video Diffusion Models (VDMs). In VDM-based WAMs, observations are first encoded by a VAE, and the resulting compressed latents are then processed by large video diffusion backbones to extract effective features for action generation. However, this paradigm ties WAM performance and training cost to large-scale video generation pretraining, limiting WAM efficiency and scalability. In this paper, we theoretically and empirically investigate how visual representations affect action generation in WAMs. Our results show that predictive embeddings from Joint-Embedding Predictive Architecture (JEPA) encoders better support action generation than compressed VAE latents, with I-JEPA performing best in our encoder comparison. Based on these findings, we propose LeWAM, which conditions action generation on JEPA embeddings and models environment evolution by predicting future embeddings in the same space, without relying on a video diffusion backbone. We further find that imitation learning matches demonstrated actions but does not distinguish better actions from worse ones, even though small action deviations can greatly affect task success. To address this limitation without additional environment interaction or the human oversight required for resets and safety, we introduce Demonstration-Guided DPO (DemoDPO), an offline preference refinement stage that derives preference supervision directly from demonstrations.With only 0.4B trainable parameters, LeWAM achieves an average success rate of 92.28\% on RoboTwin 2.0, comparable to that of state-of-the-art VLAs and WAMs, and maintains practical effectiveness on real-world manipulation tasks.
Summary / 总结
World Action Models (WAMs) jointly model action generation and environment dynamics and are mostly built on pretrained Video Diffusion Models (VDMs).
BEE: Intervention-Adaptive Real-World Reinforcement Learning with Vision-Language-Action Models
Authors: Weihui Zhao, Xiaohan Yan, Zunian Wan, Xuan Du, Zhaozhan Chi, Jianbo Mao, Ruipu Wu, Rushuai Yang, Houlin Li, Shukai Yang, Jing Wu, Yuxiang Yan, Yongcheng Liu, Chuankang Li, Guanghui Ren, Wei Shan, Maoqing Yao
First: 2026-09-23T07:14:20+00:00 · Latest: 2026-09-23T07:14:20+00:00
Abstract
Vision-language-action (VLA) models handle long-horizon manipulation, yet success hinges on a few precision-critical phases where millimeter-scale errors undo all prior progress. Online reinforcement learning (RL) can optimize exactly these actions, but free exploration is far too costly on real robots, which makes human corrections indispensable. However, existing online RL methods for VLAs either cannot incorporate such corrections or fold them into undifferentiated supervision. Yet human corrections are not uniformly noisy but reliable along some action dimensions and variable along others. Building on this, we introduce BEE, an intervention-adaptive framework for real-world RL on a frozen VLA that lets the policy go BEyond Expert imitation. We formulate human corrections not as actions to reproduce but as evidence about a constraint: a Correction Model predicts how a human would correct a given VLA proposal and how consistent the correction is along each action dimension. This predicted consistency sets the per-dimension tightness of a constraint on policy optimization. Where corrections are consistent the policy stays close to the human, and where they vary, the constraint relaxes. We evaluate BEE on three real-world manipulation tasks and one LIBERO-Pro simulation task at a matched online-data budget. BEE attains the highest success rate on every task, 91.2% on average against 57.5% for RLT and 42.1% for DSRL, and the lowest human intervention rate on all real-world tasks.
Summary / 总结
Vision-language-action (VLA) models handle long-horizon manipulation, yet success hinges on a few precision-critical phases where millimeter-scale errors undo all prior progress.
X2Real: an eXtensive simulation benchmark for real-world generalist policies
Authors: Lian Ruan, Jade Yang, Sherphylan Gao, Felix Gao, Kyson Liang, Galen Liu, Ligo Wu, Lane Jin, Guu Gu, Bevan Xie, Cloud Yan, Zongzi Yuan, Kino Luo, Emma Chen, Shuwen Chen, Yang Ping, Miles Guo, Rain Sun, Kayden Zhang, Alex Du, Ruihai Wu, Liang Hao, Zhaoshuo Li, Roy Gan, Hao Wang, Qian Wang
First: 2026-09-23T07:13:26+00:00 · Latest: 2026-09-23T07:13:26+00:00
Abstract
Generalist robot manipulation policies have developed rapidly, yet their reliable evaluation remains challenging due to fundamental flaws in existing simulation benchmarks: prominent sim-to-real gaps, narrow task coverage, and unfair evaluation caused by ambiguous training-test pipelines. Prior works only partially resolve these issues and lack simultaneous faithfulness, diversity, and fairness, while static benchmark designs fail to sustain long-term policy development. We present X2Real, an evolvable simulation benchmark for faithfully evaluating the real-world performance of robotic manipulation policies based on Nvidia Isaac Lab-Arena. Following three core principles (faithfulness, diversity, and fairness), X2Real calibrates simulation visual and physical properties to align with real hardware, achieving a 0.84 linear correlation between simulated and real-robot evaluation results. It features a comprehensive taxonomy with 10 capability dimensions and 44 hierarchical long-horizon tasks, covering basic manipulation skills and advanced capacities such as visual grounding, language understanding, and bimanual control. We further adopt multi-axis domain randomization and strictly disjoint training-evaluation pipelines to mitigate benchmark exploitation and ensure credible evaluation. Powered by a custom physical domain-specific language, the Mana simulation ecosystem supports modular task design and iterative performance analysis, alongside a nearly 300-hour annotated simulation trajectory dataset. X2Real offers a faithful, diverse, and fair evolving evaluation infrastructure, effectively bridging the sim-to-real evaluation gap and supporting the advancement of generalist robotic manipulation policies.
Summary / 总结
Generalist robot manipulation policies have developed rapidly, yet their reliable evaluation remains challenging due to fundamental flaws in existing simulation benchmarks: prominent sim-to-real gaps, narrow task coverage, and unfair evaluation caused by ambiguous training-test pipelines.
Outcome-Conditioned End-Effector Geometry Across Vision-Language-Action Policies
Authors: Xingyu Lin, Zhuang Li, Zhongrun Wu, Shouquan Zhou, Dehui Du
Venue: ICRA 2027
First: 2026-09-18T11:56:34+00:00 · Latest: 2026-09-23T07:02:19+00:00
Comments: 8 pages, 3 figures, 7 tables, 23 references. Submitted to ICRA 2027
Abstract
Vision-language-action (VLA) policies solve the same manipulation task through different action interfaces, but task success alone does not establish whether their physical executions agree. We study cross-policy end-effector geometry in 15,000 closed-loop LIBERO rollouts from four policies. The primary clean-condition analysis forms 3,600 configuration-matched, and therefore dependent, policy pairs. Both-success pairs have a median normalized dynamic time warping distance of 0.0120 m versus 0.0380 m when exactly one policy succeeds. This ordering holds in every task, every policy pair, and nine sampling and band-limited representations; however, the ratio varies severalfold across representations, so we report the direction rather than a fixed multiple. Both-failure pairs are more separated again but rest on thin, uneven support, so we report them as exploratory. Within successful executions, partner replacements separate more across tasks than across initial states. A matched baseline still reveals measurable, heterogeneous residual policy differences, so a low cross-policy distance does not imply interchangeability. Successful executions sit about as far from same-task demonstrations as those demonstrations sit from each other, compatible with task-associated geometry without separating training-data overlap from task constraints. A common 72-action window preserves the ordering but reduces its magnitude; endpoint and duration adjustment likewise leaves a positive mixed-outcome coefficient relative to both-success pairs, though its magnitude is specification-dependent. Under composite visual stress, policy rankings and pair composition change together.
Summary / 总结
Vision-language-action (VLA) policies solve the same manipulation task through different action interfaces, but task success alone does not establish whether their physical executions agree.
Uranus: Building the Next-Generation Simulation Infrastructure for Embodied AI
Authors: Wenkang Qin, Yukun Zhou, Noah Shen, Jisong Cai, Dongxiao Mao, Baicheng Li, Yue Zhang, Wei Sui
First: 2026-09-21T16:06:16+00:00 · Latest: 2026-09-23T06:19:25+00:00
Comments: Project Page: https://d-robotics-ai-lab.github.io/large-model-team/blog/uranus/ Inference Code: https://github.com/D-Robotics-AI-Lab/Uranus-OSS Inference Data: https://huggingface.co/datasets/D-Robotics/Uranus-Demo-Data SDK Code: https://github.com/D-Robotics-AI-Lab/Uranus-SDK Model Weights: https://huggingface.co/collections/D-Robotics/uranus
Abstract
Scalable simulation is essential for robot data generation, policy training, evaluation, and safe iteration, yet real-world interaction is costly and conventional simulators require labor-intensive construction. We present Uranus, a data-driven robot simulator built around a joint-trajectory-conditioned autoregressive diffusion model. Uranus offers three key capabilities: (1) streaming, open-ended rollout, which receives future joint-position trajectories online and autoregressively generates one latent frame per step, corresponding to four RGB frames, without a fixed horizon; (2) low-latency generation, achieving 24 FPS after inference optimization; and (3) scalable, extensible robot control, providing a unified interface for synchronized multi-view generation across diverse robot embodiments and camera configurations. We conduct comprehensive quantitative and qualitative evaluations on both in-distribution and out-of-distribution data, providing an objective assessment of Uranus and clearly identifying its current limitations. We release the code and model weights to empower the community with practical tools and insights.
Summary / 总结
Scalable simulation is essential for robot data generation, policy training, evaluation, and safe iteration, yet real-world interaction is costly and conventional simulators require labor-intensive construction.
QVAC Genesis III: A Large-Scale, High-Quality Open Synthetic STEM Corpus for Efficient Language Model Pre-Training
Authors: Davide Vitabile, N. Ranjan, Akshay Nambiar, Kamal K. Gupta, Amril Nazir
First: 2026-09-17T00:04:09+00:00 · Latest: 2026-09-23T06:16:38+00:00
Abstract
High-quality pre-training data is a critical bottleneck for educational and STEM-specific language models targeting edge AI and on-device deployment where token budgets are tightly constrained. While major organizations train ever-larger models on private corpora, the open ecosystem lacks STEM-focused synthetic datasets that deliver high per-token learning value efficiently for small models. To address this gap, we introduce QVAC Genesis III, a 191.43B-token, STEM-focused multi-domain synthetic corpus covering 19 domains across several difficulty levels and different educational styles. QVAC Genesis III is built via a dual generation strategy that performs targeted teacher distillation using a weak edge-scale student model as signal: the student's failures are converted into corrective explanations, while its successes are expanded into contrastive option-level reasoning over all answer choices. We further introduce an LLM-as-a-parser evaluation protocol that extracts final answers from free-form outputs and tracks both accuracy and answer validity. To validate the effectiveness of our QVAC Genesis III data, we conduct controlled from-scratch ablations with 1.7B-parameter models, showing that models trained with QVAC Genesis III consistently outperform both models trained with the open-source synthetic corpus Cosmopedia-v2 and the publicly released Cosmo-1B model across ARC, GPQA Diamond, and MMLU STEM benchmarks, achieving up to +28.57% on ARC-E and +21.35% on ARC-C, while reaching a Valid Answer Rate of up to 99.45%.
Summary / 总结
High-quality pre-training data is a critical bottleneck for educational and STEM-specific language models targeting edge AI and on-device deployment where token budgets are tightly constrained.
ActiveArena: Benchmarking and Understanding Active Perception in Robotic Manipulation
Authors: Yibo Li, Enshen Zhou, Rui Chen, Yanjun Ding, Mengzhen Liu, Yi Han, Jiabo Zhan, Lipeng Wang, Shanghang Zhang, Lu Sheng
First: 2026-09-21T05:23:37+00:00 · Latest: 2026-09-23T05:53:55+00:00
Comments: 43 pages. Project page: https://leeibo.github.io/ActiveArena
Abstract
Active perception and manipulation are crucial for robots to interact with complex scenes. Existing benchmarks struggle to evaluate how robots effectively acquire and maintain information in memory in an active manner. To this end, we introduce ActiveArena-Sim, an active-perception simulator with controllable viewpoints and large-scale workspaces as the foundation. Built on this, we propose ActiveArena-Bench, which comprises 35 tasks across 5 fine-grained categories, covering visual exploration and interactive information acquisition. Each task is difficult to solve from passive observations alone, requiring multi-round evidence acquisition and memory-based reasoning. The benchmark provides rich memory annotations, standardized training data, and ID/OOD protocols featuring disjoint scenes, unseen distractor configurations, and novel backgrounds. Moreover, we present ActiveArena-VLA, a modular suite of 13 vision-language-action configurations for controlled studies of memory writing, memory capacity, proprioceptive state, subtask supervision, and high-level planning in active perception. Benchmark results reveal a substantial ID-OOD gap: uniform memory sampling, increased memory capacity under reliable write policies, proprioceptive inputs, and subtask supervision improve OOD generalization, while planner-guided memory management and decision-making achieve performance close to the best-performing configuration using only sparse memory.
ActiveArena thus provides a unified testbed to develop and diagnose models for active perception and manipulation.
Summary / 总结
Active perception and manipulation are crucial for robots to interact with complex scenes.
Anatomy of Uncertainty: Expressive Descriptors of Robot Motion for Nonverbal Human-Robot Communication
Authors: Ridhima Bector, Souravik Dutta, Poornima Ramachandran, Ree Yan Yeoh, Jui Hien Tan, Domenico Campolo, Bernhard Johannes Schmitt
First: 2026-07-15T10:48:44+00:00 · Latest: 2026-09-23T05:35:32+00:00
Comments: 14 pages, 8 figures
Abstract
Robots working alongside humans must communicate their intended actions together with the uncertainty that arises from incomplete or ambiguous perception. This paper introduces a mathematical framework for expressing perceptual uncertainty through the motion of a robotic manipulator. Drawing on concepts of approach-avoidance and active perception, robot behavior is organized in a Commitment-Vigilance state space whose dimensions are represented through Laban Effort factors, mapping five uncertainty-related states, namely confidence, curiosity, hesitance, fear and inactivity on the uncertainty continuum. A kinematic analysis decomposes goal-directed end-effector motion into a radial task-progress rate and a tangential target-bearing rate, which realize the two dimensions. From this decomposition, five motion primitives, namely approach, pause, retreat, probe and twitch, are derived and parameterized using eleven kinematic descriptors covering approach and retreat characteristics, pause behavior, gaze angles, end-effector tilt and shiver amplitude. A video-based human-subject study evaluated the recognition of uncertainty-expressive trajectories and the influence of individual descriptors on perceived intensity. For every trajectory the intended behavioral state was the modal response and was selected significantly more often than chance. In single-descriptor comparisons, participants significantly preferred one variant as the more intense expression of the intended state. The results provide a perceptual basis for encoding robot uncertainty in motion and for generating such trajectories autonomously from parametric movement representations. Expressive robot motion videos and questionnaire used in the user study are available at https://anonymous.4open.science/r/aou/.
Summary / 总结
Robots working alongside humans must communicate their intended actions together with the uncertainty that arises from incomplete or ambiguous perception.
CoPRE: Improving Sensitivity in Proprioceptive Contact Detection for Low-Cost Robot Arms
Authors: Yuxiao Zhu, Jinzhou Li, Yifei Dong, Muhammad Suhail, Chunyuan Yang, Xinyuan Luo, Haoyu Li, Boyuan Chen, Xianyi Cheng
First: 2026-09-23T05:32:06+00:00 · Latest: 2026-09-23T05:32:06+00:00
Abstract
Contact detection during robotic manipulation allows robots to recognize unexpected contact and adapt their motion accordingly. However, in low-cost robot arms without dedicated force or tactile sensors, detecting weak contacts from proprioception is challenging because the resulting changes in joint-level proprioceptive signals can be small compared to normal variation and noise caused by robot motion itself. We introduce Contact-free Proprioceptive Response Estimation (CoPRE), improving proprioceptive contact detection sensitivity using only contact-free motion, without additional force sensors, contact labels, or analytical dynamics models. CoPRE estimate the expected joint torques under contact-free motion from proprioceptive state history and commanded motion, while removing recent observations that may already reflect contact. It then computes the residual between the expected and observed joint torque estimates, and maps this residual to a contact score using a noise-weighted Jacobian. Real-robot experiments on ARX Arm and Unitree G1 show that CoPRE achieves 74.1% and 82.2% recall on the tested contact trials, compared with 0%/0% on ARX and 16.3%/42.2% on G1 for the learned torque-prediction and inverse-dynamics baselines. CoPRE also reaches 90% detection rate for pushing force at 3.5 N on ARX and 5.5 N on G1. To demonstrate the downstream utility of our method, we implement belief-space manipulation planning for obstacle-aware object placement and book insertion where detected contacts update the spatial belief and enable the robot to retreat from blocked motions, adjust its pose, and retry. Project website at https://copre-arm.github.io
Summary / 总结
Contact detection during robotic manipulation allows robots to recognize unexpected contact and adapt their motion accordingly.
BladeMaster: Real-Time Robotic Cutting Simulation with Online-Generated Persistent Discontinuities
Authors: Zhanyu Yang, Yunuo Chen, Yanjia Huang, Joseph Masterjohn, Yin Yang, Chenfanfu Jiang
First: 2026-09-23T04:29:39+00:00 · Latest: 2026-09-23T04:29:39+00:00
Abstract
Cutting changes both the shape and topology of deformable objects, making accurate simulation challenging for robotic manipulation. A simulator must track the cutting tool as a cut develops, preserve the resulting discontinuities after tool withdrawal, and enable newly exposed surfaces to interact with the tool and with each other. Existing formulations often prescribe cut surfaces in advance or couple material separation to auxiliary geometric fields. We introduce BladeMaster, a GPU-accelerated cutting framework based on the total Lagrangian material point method (TLMPM). Our key idea is to encode the cutting history directly on material points through persistent side labels generated online from the blade geometry. These labels govern particle-grid coupling, preserving connectivity within intact material while preventing spurious coupling across cut faces after tool withdrawal. Our formulation supports progressive and intersecting cuts without predefined cut surfaces or particle duplication. Material-material contact enables cut surfaces to recontact and slide against each other without reconnecting, while two-way tool-material coupling allows material reaction forces to influence tool motion. Experiments demonstrate tool-driven cutting followed by manipulation, with faster-than-real-time performance on representative tasks.
Summary / 总结
Cutting changes both the shape and topology of deformable objects, making accurate simulation challenging for robotic manipulation.
Spiking Neural Network Control of a Flapping-Wing Robot on Resource-Constrained Hardware
Authors: Rim El Filali, Chenrui Feng, Chao Gao, Weibin Gu
First: 2026-05-19T06:35:18+00:00 · Latest: 2026-09-23T04:21:21+00:00
Abstract
Flapping-Wing Micro Aerial Vehicles (FWMAVs) provide exceptional maneuverability and aerodynamic efficiency but pose significant challenges for onboard control due to nonlinear dynamics and stringent Size, Weight, and Power (SWaP) constraints, as exemplified by a butterfly-inspired robot less than 30 gram. To this end, we present a hierarchical neuromorphic control framework that enables fully onboard, closed-loop flight on a widely available, resource-constrained ESP32 microcontroller with a unit cost of approximately $5. Specifically, our method deploys two lightweight Spiking Neural Networks (SNNs) onboard: one for state estimation from raw sensory feedback and another for control via modulation of a Central Pattern Generator (CPG) for wing actuation. Trained by imitation learning, the system achieves stable pitch and heading angle tracking during untethered real-world flight. Experimental results further reveal that the SNN-based controller reduces latency by 36% (1059us to 680us) and power by 18% (0.033W to 0.027W) for inference compared to the conventional Artificial Neural Network (ANN) baseline, demonstrating the viability of spike-based computation without specialized hardware. To the best of our knowledge, this work constitutes the first demonstration of fully onboard neuromorphic control for autonomous flight of a FWMAV, highlighting the potential of SNNs to enable energy-efficient autonomy under stringent SWaP constraints.
Summary / 总结
Flapping-Wing Micro Aerial Vehicles (FWMAVs) provide exceptional maneuverability and aerodynamic efficiency but pose significant challenges for onboard control due to nonlinear dynamics and stringent Size, Weight, and Power (SWaP) constraints, as exemplified by a butterfly-inspired robot less than 30 gram.
Exploiting Decompression Latency for Covert Channels in Inter-Line-Compressed LLCs
Authors: David K. Oh, Hiroshi Sasaki
First: 2026-09-23T03:49:55+00:00 · Latest: 2026-09-23T03:49:55+00:00
Comments: 4 pages, 1 figure. Accepted for publication in IEEE Computer Architecture Letters
Abstract
The recently proposed XOR cache is an inter-line-compressed last-level cache (LLC) that leverages the data-inclusion relationship between the private caches and the LLC, compressing two cache lines into one by XORing them. The architecture relies on the cache coherence protocol for data decompression. In this paper, we demonstrate that this mechanism - specifically the latency asymmetry between a cache hit on an uncompressed vs. compressed line - introduces microarchitectural vulnerabilities. Based on this observation, we propose a covert channel attack targeting the XOR cache. A colluding sender controls the receiver's access latency by triggering decompression through targeted write requests to partner cache lines. By exploiting the data-dependent compression behavior of the XOR cache, the sender and receiver establish the channel using pre-agreed data values. The channel achieves higher bandwidth than the Prime+Probe baseline for two reasons: first, each bit is encoded in the compression state of an individual line rather than the occupancy of a cache set, so a single set carries multiple bits; second, each bit is resolved by manipulating coherence-protocol state rather than forcing shared-cache evictions, so it costs fewer LLC accesses and demand misses than Prime+Probe. Full-system simulations show a bandwidth of 2.9 Mbps at an observed 0.98% bit-error rate (BER) over 50,000 transmitted bits, 13.1 times the bandwidth of Prime+Probe under the same sub-1%-BER selection rule.
Summary / 总结
The recently proposed XOR cache is an inter-line-compressed last-level cache (LLC) that leverages the data-inclusion relationship between the private caches and the LLC, compressing two cache lines into one by XORing them.
EmbodiedSWE: Coding Agents for Long Horizon Dexterous Robotics
Authors: Haoxiang You, Zeyu Shen, Yilang Liu, Zhicheng Zheng, Lihan Zha, Kashu Yamazaki, Mingtong Zhang, Suning Huang, Jiankai Sun, Qianzhong Chen, Lucy He, Kaiyuan Liu, Haoran Chang, Katerina Fragkiadaki, Dhruv Shah, Mac Schwager, Peter Henderson, Ian Abraham, Canwen Xu
First: 2026-09-23T03:38:58+00:00 · Latest: 2026-09-23T03:38:58+00:00
Abstract
We study coding agents for long-horizon, dexterous robotics and ask whether their solutions can provide scalable supervision for learning general robot policies. To test this, we develop EMBODIEDSWE-BENCH, a simulation benchmark for coding agents spanning contact-rich manipulation, deformable objects, and long-horizon tasks requiring up to half an hour of continuous interaction. We find that frontier coding agents can solve complex long-horizon tasks and transfer prior solutions across both tasks and embodiments. We also design supporting tools that help agents more effectively solve these tasks. However, the resulting solutions require substantial iterative interaction and are typically specialized to individual task instances. We therefore introduce EMBODIEDSWE-GEN, which expands a single solution from coding agent into large diverse trajectories for training a VLA. VLA performance improves with more generated demonstrations, and agent-aided diversification improves generalization to held-out task variations. We also show that a VLA finetuned solely on coding-agent-generated simulation demonstrations completes a long-horizon task on real robot. Together, our framework uses coding agents to solve complex robotics tasks and turn verified solutions into scalable supervision for robot policies.
Summary / 总结
We study coding agents for long-horizon, dexterous robotics and ask whether their solutions can provide scalable supervision for learning general robot policies.
Listening and Mirroring: The Effects of Verbal Attunement and Behavioral Mimicry on Social and Empathic Perceptions of Embodied AI Agents in VR
Authors: Nathalia Gomez, Haig Shamlian, Omar Khan, Tiffany D. Do
First: 2026-09-23T02:30:43+00:00 · Latest: 2026-09-23T02:30:43+00:00
Comments: 11 pages. Accepted to ACM VRST 2026
Abstract
As embodied agents take on increasingly social and relational roles in VR, visual realism and embodiment alone may be insufficient; users must also perceive these agents as emotionally attuned, supportive, and humanlike. Prior work suggests that verbal attunement and nonverbal mimicry can each improve users' social evaluations of embodied agents. However, behavioral mimicry has largely been studied outside of real-time, conversational AI interactions, leaving limited understanding of how users respond when an agent simultaneously generates contextually responsive dialogue and adapts its nonverbal behavior during an immersive conversation. To address this gap, we developed an embodied AI counselor that combines conversational AI with real-time facial-expression and posture mimicry, while producing either verbally attuned or neutral responses. We evaluated the system in a 2 X 2 within-subjects study with 20 participants, manipulating verbal attunement and behavioral mimicry. Results showed that verbal attunement was the most reliable driver of perceived empathy. Behavioral mimicry showed a marginal relationship with perceived humanness, while greater mimicry exposure showed preliminary, exploratory positive associations with empathy, positivity, and humanness, particularly among female participants. Together, these findings show that multimodal synchrony is not a simple additive strategy for designing empathic conversational agents in VR and underscore the need to consider how verbal and nonverbal behaviors are combined during real-time interaction.
Summary / 总结
As embodied agents take on increasingly social and relational roles in VR, visual realism and embodiment alone may be insufficient; users must also perceive these agents as emotionally attuned, supportive, and humanlike.
Never Too Late for Force: Accelerating VLA Post-Training with Reactive Force Injection
Authors: Yi Wang, Wendi Chen, Zimo Wen, Han Xue, Xueqi Li, Wenye Yu, Zhijie Chen, Hao Yang, Jun Lv, Chuan Wen, Cewu Lu
Venue: CoRL 2026
First: 2026-07-15T18:01:05+00:00 · Latest: 2026-09-23T02:03:22+00:00
Comments: Accepted to CoRL 2026.Project page: https://lift-policy.github.io/
Abstract
Pretrained vision-language-action (VLA) policies provide strong language-conditioned manipulation knowledge, but they remain largely vision-driven and can struggle once manipulation enters contact states where the scene is occluded, depth is ambiguous, or small force errors push execution off the offline demonstration distribution. We present LIFT (Late Reactive Injection of Force for VLA Post-Training), a force-aware post-training framework that adds contact reactivity to a pretrained VLA policy while preserving its general manipulation knowledge. LIFT grafts a reactive action expert beside the original action expert, initializes it from pretrained action weights, and injects recent 6D end-effector force through causal force memory and zero-initialized cross attention, enabling actions to be refreshed during execution. To address the policy-dependent distribution shift of contact feedback, LIFT further couples reactive force injection with an online DAgger loop that trains on a mixture of offline task-alignment data and human-corrected online rollouts. Across towel folding, book insertion, and Hanoi ring placement, LIFT learns faster and reaches higher performance than vision-only post-training, while ablations show that reactive force memory and online corrective data are both important for robust contact-rich manipulation. Our code is publicly available at https://github.com/y-wng/lift.
Summary / 总结
Pretrained vision-language-action (VLA) policies provide strong language-conditioned manipulation knowledge, but they remain largely vision-driven and can struggle once manipulation enters contact states where the scene is occluded, depth is ambiguous, or small force errors push execution off the offline demonstration distribution.
Reliable Federated TinyML Deployment for IoT Security
Authors: Younsoo Park, Seokhyoen Bae, Shasi Kumar Ramachandran Prabhu, Suman Saha, Peilong Li
First: 2026-09-23T01:08:21+00:00 · Latest: 2026-09-23T01:08:21+00:00
Abstract
The growing deployment of Internet of Things (IoT) devices has increased the need for privacy-preserving intrusion detection systems that operate directly on resource-constrained hardware. Federated Learning enables collaborative model training without sharing raw data, but conventional federated models are often too large and unstable for deployment on microcontroller-class devices. TinyML techniques enable compact neural networks but are typically designed for inference-only workloads.
This work investigates combining Federated Learning with TinyML-based model compression for intrusion detection in IoT environments. We evaluate compression strategies including knowledge distillation, structured pruning, and quantization within a federated training pipeline. Preliminary results show that training stability plays a critical role in federated TinyML systems. In particular, server-coordinated cosine learning-rate scheduling improves Attack Recall from 46.7% to 93.85% while enabling substantial model compression and efficient edge deployment. These findings provide insights for designing lightweight and privacy preserving intrusion detection systems for IoT devices.
Summary / 总结
The growing deployment of Internet of Things (IoT) devices has increased the need for privacy-preserving intrusion detection systems that operate directly on resource-constrained hardware.
ManiSkillFormer: Demonstration-Free Compositional Manipulation via Geometric Contracts and Agentic Skill Graph
Authors: Peiqi Yu, Mosam Dabhi, Shangtao Li, Bowei Li, Laszlo Jeni, Changliu Liu
First: 2026-09-14T20:45:53+00:00 · Latest: 2026-09-22T23:14:23+00:00
Abstract
Adapting robotic manipulation to new objects and tasks often requires additional demonstrations or manual engineering. Reusable manipulation skills can reduce this effort, but adapting these skills to new scenes remains challenging. We present ManiSkillFormer, a framework for demonstration-free and compositional manipulation that connects perception and action through explicit geometric contracts. Building on reusable skill schemas, LLM agents generate contracts specifying the geometry primitives required by each skill, together with corresponding motion templates for semantic objects and task contexts. These contracts guide a perception module to ground task-relevant 3D geometry from observations, which is then used to instantiate reusable motion templates in a skill library.
We evaluate ManiSkillFormer on a dual-arm robot across demonstration-free pick-and-place with 30 instances from 8 object categories, functional manipulation including unscrewing, pouring, pressing, and folding, and three long-horizon tasks. ManiSkillFormer achieves an average success rate of 88.97% for pick-and-place, 75.00% for functional manipulation, and completion rates of 50--80% across the long-horizon tasks, outperforming the evaluated baselines and two ablated pipelines. These results demonstrate the potential of explicit geometric contracts to support skill reuse and composition across objects and tasks without per-object policy fine-tuning or additional robot demonstrations. The project website is at https://patricia1019.github.io/ManiSkillFormer/.
Summary / 总结
Adapting robotic manipulation to new objects and tasks often requires additional demonstrations or manual engineering.
Quantifying the Occult: A Comparative Study of Hindu and Buddhist Deities Using Machine Learning Methods
Authors: Ankit Bhattacharjee
First: 2026-09-22T21:14:49+00:00 · Latest: 2026-09-22T21:14:49+00:00
Comments: Under peer review at Digital Scholarship in the Humanities
Abstract
This study introduces a dual-matrix computational architecture to mathematically quantify the morphological and theological divergence of 196 Hindu and Vajrayana Buddhist esoteric deities. Physical morphology is evaluated via a discrete Gower distance matrix enhanced by a novel "Cardinality Weighting" algorithm, while theological function is mapped via dense vector embeddings generated from Large Language Model (LLM) semantic expansions, explicitly utilized as a synthetic proxy to mitigate circular reasoning. The multi-modal topological projections provide algorithmic validation of "iconographic camouflage", demonstrating how distinct visual forms structurally obscure shared cross-tradition functions. Furthermore, I computationally model the "Atin Effect" - serving simultaneously as a psychological observation of sequential cognitive bias and a machine learning benchmark - demonstrating how high-cardinality esoteric anchors (e.g., a veena or a severed head) override systemic theological disparities to mathematically cluster orthodox and Tantric entities. Cross-tradition spatial analysis establishes that the highest esoteric manifestations, such as the Hindu Chinnamasta and the Buddhist Chinnamunda, share a near-identical mathematical coordinate across both visual ($D_G = 0.288$) and semantic ($D_C = 0.068$) boundaries, indicating a 1:1 esoteric transfer. By open-sourcing this architecture, I provide a scalable, unsupervised machine learning tool for Digital Humanities scholars and comparative theologians to rigorously map latent structural continuities across qualitative cultural corpora.
Summary / 总结
This study introduces a dual-matrix computational architecture to mathematically quantify the morphological and theological divergence of 196 Hindu and Vajrayana Buddhist esoteric deities.
H2RBench: A Real-to-Sim Benchmark for Evaluating Human-to-Robot Transfer
Authors: Chuyang Xiao, Haotian Zhan, Sriram Krishna, Peilin Meng, Muhammad Zubair Irshad, Sergey Zakharov, David Held
Venue: CoRL 2026
First: 2026-09-21T15:43:45+00:00 · Latest: 2026-09-22T18:08:59+00:00
Comments: 10th Conference on Robot Learning (CoRL 2026), Austin, TX, USA
Abstract
Learning robot manipulation policies from human video demonstrations constitutes a promising avenue for scalable robot learning. However, comparing different human-to-robot (H2R) transfer methods remains challenging, as existing approaches are evaluated under different settings, including differing task suites, scene layouts, object instances, and amounts of robot supervision. To address this challenge, we present H2RBench, a Real2Sim benchmark for evaluating H2R transfer methods. H2RBench provides a standardized protocol built on real human video demonstrations and simulated robot demonstrations, and includes four manipulation tasks spanning diverse interaction requirements. We evaluate multiple representative H2R transfer methods, each adopting a different strategy for bridging the embodiment gap. Using H2RBench, we systematically characterize how each method scales with the amount of human demonstrations, revealing that methods differ substantially in their ability to leverage additional human data. We further show that simulation performance is broadly predictive of real-world robot performance, with an overall Pearson correlation of r = 0.89, Spearman correlation of \r{ho} = 0.85 and Mean Maximum Rank Violation (MMRV) of 0.06 across method-task configurations. These results establish H2RBench as a practical and scalable benchmark for comparative H2R evaluation prior to real-world deployment.
Summary / 总结
Learning robot manipulation policies from human video demonstrations constitutes a promising avenue for scalable robot learning.
Backdoors in Learning-Based Industrial Robotic Arm Manipulation: An Empirical Security Study
Authors: Zijian Zhang, Zhen Zeng, Zhongshu Gu, Sandeep Pisharody
Venue: IROS 2026
First: 2026-09-22T16:46:10+00:00 · Latest: 2026-09-22T16:46:10+00:00
Comments: Accepted at the IROS 2026 Workshop on Industrial Applications of Robot Learning
Abstract
Learning-based models (e.g., visuomotor and Vision-Language-Action (VLA)) are increasingly explored for industrial robotic manipulation, where model predictions are directly translated into physical actions. This tight coupling between model behavior and physical execution makes hidden security vulnerabilities particularly consequential. While backdoor attacks have been widely studied in conventional AI models, their effects on deployed learning-based robotic arm manipulation systems remain less understood: a backdoored robot can behave normally during benign operation while inducing attacker-specified behaviors only when specific triggers are present, posing potentially serious risks in physical environments.
In this work, we present a preliminary empirical security study of backdoor attacks and defenses in learning-based robotic manipulation on two real commercial industrial robotic arms (FANUC and xArm). We investigate whether a backdoor can reliably induce semantically incorrect manipulation behaviors while remaining stealthy under nominal task execution. We then develop an online defense pipeline that detects and neutralizes triggers at runtime, and compare its effectiveness against an offline fine-tuning defense. Beyond defense effectiveness, we further evaluate the computational latency and execution overhead introduced by the defense pipeline to assess its suitability for high-throughput industrial operation.
Summary / 总结
Learning-based models (e.g., visuomotor and Vision-Language-Action (VLA)) are increasingly explored for industrial robotic manipulation, where model predictions are directly translated into physical actions.