Daily Papers Arch&EAI

2026-09-18 08:59
Snapshot: 20260918_0859
PointZero: 3D Point Track Completion for Learning Transferable 3D Dynamics
Authors: Bardienus P. Duisterhof, Kaifeng Zhang, Adam Hung, Bowen Wen, Stan Birchfield, Yunzhu Li, Deva Ramanan, Jeffrey Ichnowski
First: 2026-09-16T17:59:30+00:00 · Latest: 2026-09-16T17:59:30+00:00
Comments: https://pointzero-wm.github.io/
Abstract
World models endow perceptual systems with the ability to predict how scenes evolve under interaction. They are most beneficial when trained on diverse volumes of data, to instill a rich prior into downstream applications. Existing methods typically require robot action labels to learn action-conditioned 3D dynamics, which excludes web video data from the training pool. We study 3D point track completion as a pre-training objective for learning transferable 3D dynamics without robot data. Given a single RGB-D observation and sparse partial 3D trajectories (tracks), we predict future 3D tracks of all observed points. We show this objective produces a rich 3D dynamics prior, without requiring robot action labels. We contribute a diverse dataset of 2.9 million synthetic frames spanning deformable, articulated, and rigid objects, and use it to train PointZero. We show that a flexible and expressive transformer, PointZero, outperforms prior methods on the same data. We demonstrate the utility of our pre-training objective by post-training PointZero for two downstream applications: (1) action-conditioned 3D dynamics prediction and (2) imitation learning. When fine-tuned to condition on end-effector pose, PointZero outperforms the baselines on the recent PGND 3D dynamics benchmark. When fine-tuned to predict robot actions and 3D tracks, PointZero outperforms or matches the baselines on 6/7 simulated and real-world robot manipulation tasks. We furthermore evaluate training PointZero from scratch to isolate the benefits of our proposed architecture from those of our proposed pre-training objective and dataset. We release the dataset, checkpoints, and full training recipe.
Summary / 总结
World models endow perceptual systems with the ability to predict how scenes evolve under interaction.
In-Context Robot Learning with VLM Agents
Authors: Dongzhou Cheng, Taoran Yi, Ye Fang, Xingwu Zhang, Fan Feng, Yixuan Li, Gengxiong Zhuang, Rongze Wang, Shuai Yang, Wei Song, Weizhi Xue, Minyan Wu, Jie Gui, Jiaqi Wang, Tong Wu
First: 2026-09-16T17:58:35+00:00 · Latest: 2026-09-16T17:58:35+00:00
Comments: Project Page: https://cheng-haha.github.io/GPT-Policy GitHub Code: https://github.com/cheng-haha/GPT-Policy
Abstract
Enabling robots to adapt to unfamiliar environments as readily as humans remains a moonshot goal of embodied AI. No finite collection of demonstrations can cover every task and situation a robot will encounter, making the ability to learn from context at deployment essential for generalization. Such in-context learning (ICL), however, remains largely beyond the reach of existing robotic policies. The broad agentic capabilities of commercial vision-language models (VLMs), such as GPT-6 Astra, raise a compelling question: can these models learn from demonstrations, examples, and interaction feedback, then translate that information into executable and verifiable robot behavior from a new initial state without gradient updates or persistent changes to task-specific parameters? We introduce GPT-Policy, a general-agent framework for in-context robot learning. GPT-Policy integrates a context compiler that preserves task-relevant visual transitions, a VLM that proposes robot-tool actions, and a constrained controller that verifies and executes each action and reports its outcome. We evaluate its reliability and limitations through task success and efficiency metrics, matched comparisons across models, and controlled context ablations. In real-robot trials, human video demonstrations improve task completion even without robot action labels, while aligned action references yield further gains on contact-sensitive tasks. These findings position GPT-Policy as a step toward robot adaptation through in-context learning, providing an empirical foundation for translating the general-purpose capabilities of VLMs into physical behavior and clarifying the challenges that must be overcome for reliable deployment.
Summary / 总结
Enabling robots to adapt to unfamiliar environments as readily as humans remains a moonshot goal of embodied AI.
FrogNano: Training a 4B Coding Agent via Online Task Synthesis
Authors: Minseon Kim, Zhengyan Shi, Emiliano Penaloza, Christopher Cui, Roger Creus Castanyer, Maryam Hashemzadeh, Isadora White, Jonathan Light, Jeonghye Kim, Matheus Pereira, Darya Moldavskaya, Chinmay Singh, Fabio Vera, Baolin Peng, Xingdi Yuan, Marc-Alexandre Côté, Alessandro Sordoni
First: 2026-09-07T19:39:38+00:00 · Latest: 2026-09-16T17:38:11+00:00
Abstract
We present FrogNano, a 4B coding agent designed to tackle software engineering (SWE) tasks efficiently and effectively, even under resource-constrained environments. It is post-trained exclusively via RL on around 1,500 SWE environments with synthetic tasks. A key ingredient for improving performance is an online task synthesis pipeline that creates tasks calibrated to the frontier of learnability for the current checkpoint. This report provides evidence that competitive small coding agents can be trained with synthetic tasks alone, without traditional distillation from larger models, and that generating tasks at the learnability frontier of the current agent is important. We report details on the training methodology, evaluations across diverse environments, and in-depth analyses, serving as a foundation for our ongoing exploration of lightweight yet capable coding agents that can run on minimal hardware.
Summary / 总结
We present FrogNano, a 4B coding agent designed to tackle software engineering (SWE) tasks efficiently and effectively, even under resource-constrained environments.
rMuscle: Robotic Muscle Memory for Efficient Vision-Language-Action Model Inference
Authors: Kaijun Zhou, Zhiyang Li, Le Chen, Jinyu Gu
First: 2026-09-16T17:34:43+00:00 · Latest: 2026-09-16T17:34:43+00:00
Abstract
Factory work is a promising early scenario for embodied AI: assigning repetitive manual jobs to robots has clear economic payoff, and a structured station keeps the jobs tractable for current policies. Vision-Language-Action (VLA) models now dominate as the policy paradigm for these robots. The inference latency of VLA models directly affects robot responsiveness and motion smoothness. However, existing VLA inference frameworks do not fully exploit the characteristics of embodied workloads or account for the distinct bottlenecks across different stages of VLA inference. In this paper, we first characterize embodied workloads and identify substantial task similarity across repeated robot executions. We further find that such similarity extends beyond observations and action trajectories to internal model states. Drawing on these observations, we present rMuscle, a real-time VLA inference framework inspired by human muscle memory. It exploits cross-execution similarity through a dual-phase muscle-memory cache. The Context Cache reuses visual-token outputs to reduce computation, while the Action Cache reuses neuron activation patterns to reduce weight accesses. We keep both the cache memory footprint and access overhead low through online cache recomputation, sliding-window cache retrieval, and mask sharing across consecutive denoising steps. rMuscle achieves 1.29-1.42X speedup on RTX 4090 and Jetson Thor across LIBERO, RoboTwin, and physical manipulation tasks, while maintaining the original success rates on real-world robots.
Summary / 总结
Factory work is a promising early scenario for embodied AI: assigning repetitive manual jobs to robots has clear economic payoff, and a structured station keeps the jobs tractable for current policies.
Prepared Or Unprepared? Evaluating Healthcare Workforce Readiness for Clinical Adoption of Artificial Intelligence in Nigeria
Authors: Abbas M. Rabiu, Abdulrazaq A. Zubair, Um-mulkhairi Ibrahim, Tolulope Olusuyi, Shaheeda Farouq, Safwan M. Dafi, Adaobi C. Emegoakor, Yewande Gbadamosi, Maruf Adewole
Venue: MICCAI 2026
First: 2026-09-16T17:30:48+00:00 · Latest: 2026-09-16T17:30:48+00:00
Comments: Accepted for publication at the AFRICAI Workshop (MICCAI 2026)
Abstract
Artificial intelligence (AI) is increasingly integrated into healthcare systems worldwide, yet its successful clinical adoption depends critically on workforce readiness, particularly in low- and middle-income countries (LMICs) where infrastructural and training gaps persist. This cross-sectional study evaluated awareness, attitudes, preparedness, and barriers to AI adoption among 761 healthcare professionals across multiple disciplines and practice settings in Nigeria. Data were collected between December 2025 and March 2026 using a structured, validated questionnaire. Overall awareness of AI in healthcare was high (92.6%); however, objective knowledge and self-reported preparedness remained limited, with 40.9% reporting low or very low knowledge and only 63.0% feeling adequately prepared. Willingness to adopt AI was high: 92.5% expressed interest in training, and 78.7% supported inclusion of AI education in undergraduate curricula. Key barriers included lack of training (84.7%), poor infrastructure (71.1%), high cost of AI tools (61.0%), fear of job displacement (60.6%), ethical concerns (52.9%), and data privacy concerns (52.7%). Significant differences in preparedness were observed across geopolitical zones (chi-square (5) = 24.28, p < 0.001), and awareness differed across professional groups (chi-square (6) = 68.38, p < 0.001). Attitudes toward AI differed significantly across professional groups (F = 3.32, p = 0.003), with professionals who felt prepared demonstrating more positive attitudes (mean = 3.74) compared to those who did not (mean = 3.46). These findings reveal a critical disconnect between high awareness and actual readiness, underscoring the need for targeted training, infrastructure investment, and clear implementation frameworks to bridge the gap between AI technological potential and clinical reality in resource-constrained settings.
Summary / 总结
Artificial intelligence (AI) is increasingly integrated into healthcare systems worldwide, yet its successful clinical adoption depends critically on workforce readiness, particularly in low- and middle-income countries (LMICs) where infrastructural and training gaps persist.
TACO: TActile World Model as a Self-COrrector for Scalable Robot Policy Post-Training
Authors: Shengbang Liu, Yueru Jia, Yuyang Yan, Jiaming Liu, Xinran Zhang, Qiuxuan Feng, Yandong Guo, Shiji Zhou, Boxin Shi, Shanghang Zhang
First: 2026-07-03T00:23:30+00:00 · Latest: 2026-09-16T16:41:13+00:00
Abstract
Vision-Language-Action models and World Action Models have shown promising generalization in robotic manipulation but remain fragile in contact-rich tasks, where contact perturbations can cause failures that are difficult to detect from vision alone. Corrective post-training with tactile feedback can improve recovery, but scaling such supervision through human intervention is costly. World models can synthesize additional training data, yet vision-only generation may produce visually plausible but contact-inconsistent trajectories. We therefore introduce TACO, a scalable robot policy post-training framework built on a compositional tactile world model. Given real rollouts, TACO follows a Recognize--Imagine--Label loop: an inverse dynamics and value model identifies failure-adjacent states using progress estimates, a visuo-tactile generation model imagines local corrections by jointly generating video and tactile sequences, and the inverse dynamics and value model labels them with corrective actions and progress scores. Candidates are filtered for kinematic feasibility and tactile plausibility, then selected by predicted progress gain. TACO aggregates demonstrations, real rollouts, and selected corrections for iterative post-training. It combines knowledge-insulated tactile adaptation with CFG-RL using binary advantage labels while keeping the pretrained VLM backbone fixed. Experiments on real-world tasks show that TACO improves the average task score from 0.375 to 0.825 after two post-training iterations.
Summary / 总结
Vision-Language-Action models and World Action Models have shown promising generalization in robotic manipulation but remain fragile in contact-rich tasks, where contact perturbations can cause failures that are difficult to detect from vision alone.
SOL-SLAM: Inverse Compositional Gauss-Newton Direct Registration for Fast Sonar-Only Local SLAM
Authors: Kalvik Jakkala, Jason O'Kane
First: 2026-09-16T16:25:11+00:00 · Latest: 2026-09-16T16:25:11+00:00
Comments: 8 pages, 5 figures, preprint
Abstract
Autonomous underwater navigation typically relies on complex and expensive multi-modal sensor suites designed to prioritize global Simultaneous Localization and Mapping (SLAM) accuracy. However, local reactive behaviors such as coarse navigation and obstacle avoidance require only local consistency---a capability that should be feasible using only a Forward-Looking Sonar (FLS), yet remains largely unaddressed, leaving a critical gap in FLS-only local SLAM. Moreover, existing acoustic SLAM frameworks predominantly rely on sparse feature extraction methods that discard substantial portions of the already information-sparse acoustic returns. To overcome these limitations, this work introduces a dense direct registration approach that aligns full acoustic intensity scans to a recursively updated local map. Real-time execution is achieved via an Inverse Compositional Gauss-Newton optimization strategy that minimizes computational overhead. Experimental evaluations show that this dense method yields significant improvements on translation error compared to sparse keypoint baselines, maintaining stable sub-meter tracking precision over wide displacement gaps. Moreover, this approach delivers odometry performance comparable to multi-sensor fusion pipelines (FLS, DVL, and IMU), bypassing expensive payload dependencies in feature-rich environments. We validate real-world applicability through AUV field trials, running the full local SLAM approach onboard an embedded, resource-constrained computer.
Summary / 总结
Autonomous underwater navigation typically relies on complex and expensive multi-modal sensor suites designed to prioritize global Simultaneous Localization and Mapping (SLAM) accuracy.
Asymptotically Optimal Multi-Robot Task and Motion Planning
Authors: Thi Thuy Ngan Duong, Cheuk Tung Shadow Yiu, Rahul Shome, Yoonchang Sung
First: 2026-09-16T15:21:51+00:00 · Latest: 2026-09-16T15:21:51+00:00
Abstract
Multi-robot task and motion planning (MR-TAMP) requires jointly reasoning about discrete task decisions and continuous collision-free motions of multiple interacting robots. Although asymptotically optimal algorithms have been developed for task and motion planning, extending these guarantees to the multi-robot setting introduces an important challenge: different task transitions may involve different subsets of robots and therefore impose constraints of different dimensions on the composite configuration space. Consequently, an asymptotically optimal planner must not only optimize motion within each task mode, but also ensure sufficient exploration of the different types of transitions connecting them. We characterize this transition structure and establish sufficient conditions for global asymptotic optimality in MR-TAMP, requiring persistent coverage of relevant transitions and asymptotically improving motion planning within connected feasible regions. Based on these conditions, we develop an efficient asymptotically optimal MR-TAMP algorithm that combines evolving individual-robot roadmaps with implicit tensor-product search, avoiding explicit construction of the composite roadmap. The planner further employs conditional transition sampling, lazy collision checking, and mode- and solution-level guidance to improve finite-time planning efficiency while retaining persistent exploration. The resulting framework provides asymptotic optimality guarantees for multi-robot manipulation while efficiently exploiting the structure of individual-robot motion planning.
Summary / 总结
Multi-robot task and motion planning (MR-TAMP) requires jointly reasoning about discrete task decisions and continuous collision-free motions of multiple interacting robots.
AdaGeoVLN: Selective Geometry Across Representation Depth and Navigation Time for Vision-Language Navigation
Authors: Quan-Dung Pham, Anh Dao, Danh Vinh Le, Nguyen Viet Tri Pham, The-Anh Nguyen, Zhirui Dai, Yiyu Chen, Tuyen P. Le, Truong Nguyen, Quan Nguyen
First: 2026-09-16T15:10:04+00:00 · Latest: 2026-09-16T15:10:04+00:00
Abstract
Vision-language navigation requires aligning language with visual observations while maintaining spatial understanding over time. Geometry foundation models (GFMs) expose intermediate representations throughout their hierarchy, but how navigation policies should use these features and retain historical geometric evidence remains unresolved. We introduce \method{}, a streaming VLN framework that addresses these questions across \textbf{representation depth} and \textbf{navigation time}. Hierarchical GFM--VLM fusion couples earlier, intermediate, and later GFM representations to successive policy stages instead of repeatedly injecting a terminal feature. Navigation-aware GFM memory retains historical VGGT global-attention KV states according to instruction relevance, geometric confidence, and transition novelty under a bounded per-layer budget. Retained states provide geometric context for subsequent observations before fusion with the policy. Across R2R-CE and RxR-CE, \method{} achieves strong performance using a single RGB stream without additional navigation-specific external data. Controlled ablations show that multi-depth coupling substantially outperforms repeated terminal-feature injection at matched fusion locations. Bounded navigation-aware retention preserves navigation performance while considerably reducing GFM-KV memory relative to larger-memory temporal retention. These findings support jointly examining the geometric representations exposed to the policy and the historical evidence retained for future inference. Code will be released upon acceptance at https://humanoid-research.github.io/adageovln/.
Summary / 总结
Vision-language navigation requires aligning language with visual observations while maintaining spatial understanding over time.
VLA-ULAP: Interleaving Cloud VLA Calls with Ultra-Lightweight Local Action Prediction at the Edge
Authors: Deyu Cao, Ryuji Oi, Kosuke Matsushima, Yuxuan Pan, Ziheng Wang, Daichi Fujiki, Atsutake Kosuge
First: 2026-09-16T13:42:10+00:00 · Latest: 2026-09-16T13:42:10+00:00
Comments: Preprint
Abstract
Billion-parameter vision--language--action (VLA) policies demand substantial onboard power, while communication delays in remote inference hinder timely responses. We propose VLA-ULAP, which interleaves remote VLA calls with an Ultra-Lightweight Local Action Predictor (ULAP). With approximately 7.4M parameters including the frozen vision encoder, ULAP combines current views, proprioception, and executed action history to predict chunks in one pass. Trained independently, it requires no VLA hidden states, online verification, or server round trips. On Jetson Orin Nano, ULAP takes 19.9 ms and 0.183 J per inference, compared with 284.3 ms and 50.55 J for GR00T on RTX A6000. Across three simulated base-policy/benchmark pairs, selected operating points remove 48.8--76.7\% of VLA calls while retaining 95.0--97.5\% of the baseline success rate. Against local VLA-acceleration alternatives on VLA-JEPA, ULAP uses an estimated 49.2\% less inference time and 51.0\% less GPU energy per successful episode than ACT at comparable success rates, and 77.1\% less time and 79.9\% less energy than SP-VLA at equal success rates. Physical SO-101 experiments retain 95.2--100\% of the baseline success rate across seen and held-out placements while reducing inference time by an estimated 47.9--58.0\% and inference-device energy by 52.1--62.5\%, based on successful-episode call counts and measured device costs. Faster responses also improve dynamic-task success rates: in latency-aware LIBERO-Safety simulation, VLA-ULAP exceeds $π_{0.5}$ by 11.0 and 15.5 percentage points on two tasks while approximately halving VLA calls.
Summary / 总结
Billion-parameter vision--language--action (VLA) policies demand substantial onboard power, while communication delays in remote inference hinder timely responses.
From Gameplay to Policy: Towards Scalable Robot Data Collection via Gamified Robot-Free Interaction
Authors: Zheng Li, Liang Zhu, Junzhe Wang, Huayuan Chen, Ziyun Liu, Jiahang Cao, Xinyu Sheng, Pei Qu, Yufei Jia, Ximeng Zhang, Jiarui Xie, Zizhao Yuan, Haoang Li, Yi Cai, Jinni Zhou, Jun Ma
First: 2026-09-16T13:33:06+00:00 · Latest: 2026-09-16T13:33:06+00:00
Comments: 9 pages, 6 figures
Abstract
Learning generalizable robot manipulation policies requires large-scale and diverse interaction data, yet collecting real-world demonstrations remains costly and difficult to scale. Existing approaches to data collection are either dependent on specific robot hardware that limits crowdsourcing and transferability, or suffer from incomplete annotation and limited behavioral diversity. Inspired by how games sustain long-term human engagement, we explore an alternative paradigm that turns data collection into an engaging gameplay experience and transfers the resulting human manipulation experience to real robots. We present Project Kitchen, a VR-based gamified egocentric data collection platform that elicits diverse, goal-directed manipulation while remaining independent of specific robot embodiments and hardware, making it applicable to broader and potentially large-scale deployment. To bridge the game-to-real gap, we further introduce Game2Policy, which extracts embodiment-invariant affordance cues, including contact points and sub-goal states, from gameplay trajectories. An affordance model is pre-trained on game-collected data and then jointly fine-tuned with downstream policies using only a handful of real-robot demonstrations. Experiments show that Game2Policy improves average success rates by 10.0 points in simulation and 18.3 points on real robots in the few-shot setting. User studies and quantitative analyses further show that Project Kitchen promotes diverse manipulation behaviors and provides an engaging data collection experience. These results demonstrate the potential of gamified virtual environments as a scalable source of manipulation knowledge. The platform and code will be released upon acceptance.
Summary / 总结
Learning generalizable robot manipulation policies requires large-scale and diverse interaction data, yet collecting real-world demonstrations remains costly and difficult to scale.
VLEM: Real-Time 3D Vision-Language Embedding Mapping
Authors: Christian Rauch, Björn Ellensohn, Linus Nwankwo, Vedant Dave, Elmar Rueckert
First: 2025-08-08T13:11:54+00:00 · Latest: 2026-09-16T13:15:30+00:00
Abstract
Semantic scene understanding in robotics requires representations that are both metric-accurate and queryable via natural language in real-time. While recent Vision-Language Models enable powerful 2D image-text alignment, their integration into real-time 3D mapping systems remains challenging due to their requirements on ground truth poses, computational cost, and memory constraints. We present VLEM (Vision-Language Embedding Mapping), a real-time framework for integrating pixel-aligned 2D vision-language embeddings from various backends into a globally consistent, metric-accurate 3D representation, requiring only a raw RGB-D stream. Compared to ConceptFusion, Open-Fusion, and RayFronts, VLEM provides better open-set segmentation performance and a more compact representation. We further demonstrate VLEM's versatility in interactive real-time robotic manipulation tasks and mobile mapping scenarios.
Summary / 总结
Semantic scene understanding in robotics requires representations that are both metric-accurate and queryable via natural language in real-time.
FIVE-VLA: Fast and EffectIVE Autonomous Driving with Recurrent Action Memory
Authors: Kemal Oksuz, Alexandru Buburuzan, Yuhan Yao, Puneet K. Dokania
First: 2026-09-16T13:13:18+00:00 · Latest: 2026-09-16T13:13:18+00:00
Abstract
State-of-the-art vision-language-action models (VLA) for autonomous driving face critical limitations: excessive parameter counts, inefficient high-resolution image processing, and lack of temporal memory. We introduce Fast and EffectIVE VLA (FIVE-VLA) to address these through two key contributions. First, we employ an efficient vision encoder that processes high-resolution ($448 \times 896$) images while generating only 98 tokens, over $5\times$ fewer than existing approaches, and bypass text generation entirely for single-pass trajectory prediction. Second, we propose Recurrent Action Memory (RAM), a lightweight module that conditions action prediction on previous action tokens, providing temporal context critical for manoeuvres such as overtaking and emergency braking. With only 641M parameters, FIVE-VLA completes $\sim$10% more routes without traffic rule infractions than the previous state-of-the-art VLA on the challenging Bench2Drive closed-loop driving benchmark. Non-reactive open-loop simulation on the large-scale real-world NVIDIA Physical AI AV dataset shows 10.2% and 7.7% lower collision-violation rates than SimLingo in single- and four-view settings, respectively. Additionally, FIVE-VLA runs at $\sim$30 fps on an A100 and $\sim$4 fps on a T4 GPU (proxy to an edge device), representing an 8-30$\times$ speedup over previous methods.
Summary / 总结
State-of-the-art vision-language-action models (VLA) for autonomous driving face critical limitations: excessive parameter counts, inefficient high-resolution image processing, and lack of temporal memory.
DeformSmith: Physics Harness-Guided Hierarchical Generation of Deformable Assets for Robot Manipulation
Authors: Can Li, Jie Gu, Zishun Deng, Jingmin Chen, Lei Sun
First: 2026-09-16T13:10:34+00:00 · Latest: 2026-09-16T13:10:34+00:00
Comments: Project page: https://can-lee.github.io/deformsmith-web/
Abstract
Creating deformable assets for robot manipulation requires jointly specifying their geometry, appearance, and physical properties. This is especially challenging for deformable objects, since text and images provide limited evidence about how they deform and respond to contact, yet these responses directly affect their suitability for interaction. Automated generation therefore needs to resolve coupled physical requirements and use interaction evidence to guide construction and refinement. We present DeformSmith, a framework that enables automated generation of interactive, physically credible deformable assets from text or a single image. Through hierarchical agentic construction and a shared physics-grounded harness, it progressively builds, tests, and refines geometry, physical models, material behavior, and robot interaction until the resulting asset is ready for simulation and manipulation. Robot interaction closes the generation loop through manipulation feedback and replayable interaction data. Results show that DeformSmith generates assets with better visual quality and physical plausibility than state-of-the-art baselines, including PhysGen3D, PhysGM, and PhysX-Omni, while supporting the synthesis of data for robotic manipulation of deformable objects. Project page: https://can-lee.github.io/deformsmith-web/
Summary / 总结
Creating deformable assets for robot manipulation requires jointly specifying their geometry, appearance, and physical properties.
GroundingVLN: Reasoning and Acting with Grounding for Vision-Language Navigation
Authors: Kailing Li, Yu Han, Tianwen Qian, Yuqian Fu, Jingyu Gong, Jiangming Shi, Xiaoling Wang
First: 2026-09-16T12:41:26+00:00 · Latest: 2026-09-16T12:41:26+00:00
Abstract
Although vision-language models (VLMs) possess strong visual understanding and reasoning capabilities, existing vision-and-language navigation (VLN) agents struggle to connect semantic reasoning with spatial execution. Two coupled gaps remain in this connection, as intermediate reasoning is not explicitly anchored to visual evidence and high-level decisions lack precise spatial goals to guide low-level motion. Cognitive science suggests that human navigation bridges these levels hierarchically by anchoring cognition to relevant landmarks and guiding locomotion toward spatial goals. Motivated by this principle, we propose GroundingVLN, which uses visual grounding as a shared interface between reasoning and action. GroundingVLN first reasons with grounding by anchoring task-relevant visual evidence to precise image locations throughout structured reasoning. It then acts through grounding by predicting a progress-aligned pixel goal that a geometric planner translates into primitive actions. To learn these capabilities, we construct GroundingCOTVLN-188K, a dataset of temporally aligned grounded reasoning traces, and introduce Grounded and Execution-Aware Reinforcement Learning (GEAR), which aligns grounded reasoning and spatial decisions with downstream execution. Experiments demonstrate that GroundingVLN achieves state-of-the-art performance (69.9% SR on R2R-CE and 75.1% SR on RxR-CE) with high sample efficiency, using just 0.9% as much training data as the strongest baseline. It also generalizes strongly across datasets, attaining 59.9% SR on RxR-CE when trained solely on R2R, a gain of 20.1% over the strongest baseline.
Summary / 总结
Although vision-language models (VLMs) possess strong visual understanding and reasoning capabilities, existing vision-and-language navigation (VLN) agents struggle to connect semantic reasoning with spatial execution.
ActiveScale: Scaling Active Perception for Robots across Model, Data, and Hardware
Authors: Shuai Zhou, Kaisheng Pang, Wenxuan Song, Wenjie Zhang, Xinhu Zheng, Haoang Li
First: 2026-09-16T11:46:40+00:00 · Latest: 2026-09-16T11:46:40+00:00
Comments: active-scale.github.io
Abstract
Active perception is essential for robotic manipulation when fixed viewpoints leave task-relevant information occluded or unobserved. However, enabling vision-language-action (VLA) models to reason across changing viewpoints and actively acquire informative observations remains challenging. We present ActiveScale, a framework that advances active perception through coordinated model, data, and hardware designs. Our model augments a VLA with historical video observations and explicit camera-pose supervision, using per-frame pose tokens and a lightweight prediction head to associate observations across viewpoints and support a coherent understanding of the scene. To learn from the camera motion naturally present in human activity, we introduce a scalable human--robot mid-training recipe using 1000 hours of egocentric and robotic data, adapting the model to temporal inputs and pose supervision. We further introduce Active-perception Mobile-manipulation Platform (AMP), a robotic platform that supports active perception and mobile manipulation through single-operator teleoperation, enabling scalable collection of demonstrations that coordinate viewpoint changes and manipulation. Experiments demonstrate improved success rates on active-perception tasks, while ablation studies validate the contributions of camera-pose-aware modeling and egocentric mid-training. Together, these components provide an integrated foundation for studying and developing active perception in robotic manipulation.
Summary / 总结
Active perception is essential for robotic manipulation when fixed viewpoints leave task-relevant information occluded or unobserved.
Knowing When to Stop: Adaptive Action Chunking via Internal Cross-Attention Dynamics in VLAs
Authors: Runze Xu, Xiaolong Shan, Shuang Dai, Yu Wang, Jincheng Yu
First: 2026-09-01T08:38:16+00:00 · Latest: 2026-09-16T11:41:28+00:00
Comments: 8 pages
Abstract
Action chunking is a standard execution strategy in modern Vision-Language-Action (VLA) frameworks, but fixed execution horizons impose a trade-off between efficiency and accuracy. Short chunks require frequent inference and may cause oscillatory behavior, whereas long chunks can become misaligned with newly observed states. We address this limitation with an adaptive action chunking approach based on internal cross-attention dynamics in the action expert. We observe that, as the prediction horizon extends, action-to-observation cross-attention becomes increasingly dispersed and its entropy rises toward a plateau. This pattern is associated with higher action prediction error and provides an online signal that the current observation offers limited grounding for further open-loop execution. Based on this observation, we introduce a training-free truncation mechanism that detects sustained high-entropy plateaus and dynamically selects the execution horizon during inference. The method uses attention weights already computed by the policy and introduces negligible additional overhead. Evaluations on $π_{0.5}$ and X-VLA across RoboTwin 2.0, LIBERO, and three real-world manipulation tasks show improved average task success over fixed-horizon and adaptive chunking baselines, while preserving efficient closed-loop control. These results show that cross-attention dynamics can provide a practical internal signal for adaptive action execution in VLAs.
Summary / 总结
Action chunking is a standard execution strategy in modern Vision-Language-Action (VLA) frameworks, but fixed execution horizons impose a trade-off between efficiency and accuracy.
InterMASH: A Unified Geometric Representation for Grasp Synthesis
Authors: Xuanze Yang, Yumeng Liu, Haiyang Xin, Changhao Li, Haowei Shen, Kai Xu, Ligang Liu, Ruizhen Hu
First: 2026-09-16T11:39:35+00:00 · Latest: 2026-09-16T11:39:35+00:00
Comments: Project Page: https://inter-mash.github.io/
Abstract
Grasp synthesis aims to generate stable and physically plausible hand--object interactions, and has become a fundamental problem in both human hand modeling and robotic manipulation. However, a unified representation across human and robotic hands is still lacking, mainly due to differences in hand morphology and surface modeling. Prior methods typically rely on either contact maps or dense implicit descriptors to represent interaction, but these representations are often incomplete or computationally expensive and redundant. We propose InterMASH, a unified geometric representation that establishes cross-embodiment correspondence using sphere-fixed anchors. At each anchor, low-degree spherical harmonics compactly encode local hand geometry, object geometry, and contact, forming an explicit and interpretable token sequence. Building on this natively tokenized structure, we introduce a conditional Diffusion Transformer that operates directly in the proposed InterMASH representation space and jointly generates hand geometry and contact, improving consistency and physical plausibility. Our method achieves competitive performance with state-of-the-art methods on key physical feasibility metrics in a large-scale ShadowHand benchmark, supports joint training across multiple hands, and shows that cross-embodiment fine-tuning with human grasp data can improve robotic grasp success and diversity. Project page is available at https://inter-mash.github.io/.
Summary / 总结
Grasp synthesis aims to generate stable and physically plausible hand--object interactions, and has become a fundamental problem in both human hand modeling and robotic manipulation.
TAO-Force: Unifying Force-Aware Perception and Fast-Slow Control for Contact-Rich Manipulation
Authors: Bohan Gan, Xuanzhang Wen, Yongsheng Zhao, Baoping Cheng, Wenhe Jia, Ye Wang, Gongxin Yao, Han Gao, Jingyao Tang, Lei Zhao, Ji Ge
First: 2026-09-16T11:34:45+00:00 · Latest: 2026-09-16T11:34:45+00:00
Abstract
Vision-Language-Action (VLA) models have demonstrated strong performance across diverse robotic manipulation tasks, yet their predominantly vision-centric perception and position-controlled execution remain insufficient for contact-rich manipulation. Visual observations alone often provide limited evidence of contact onset and interaction magnitude, while position-control policies cannot respond compliantly to rapidly changing contact dynamics. To bridge both the perception and control gaps, we propose TAO-Force, a force-conditioned VLA framework that combines force-aware policy learning with contact-regulated execution. For force-aware perception, TAO-Force introduces Force-conditioned Feature-wise Linear Modulation (F-FiLM) to inject encoded force feedback into the representations of a frozen pretrained visual-language backbone while preserving its semantic priors. For responsive control, it employs a contact-gated fast-slow architecture, with a slow position-control branch tracking nominal trajectories during non-contact phases and a fast admittance-control branch regulating physical interaction during contact phases. Detailed analyses on a force-perception task and real-world evaluations across four contact-rich manipulation tasks validate the effectiveness and robustness of TAO-Force.
Summary / 总结
Vision-Language-Action (VLA) models have demonstrated strong performance across diverse robotic manipulation tasks, yet their predominantly vision-centric perception and position-controlled execution remain insufficient for contact-rich manipulation.
ActionPiece: Rethinking Action Tokenization for Autoregressive Vision-Language-Action Models
Authors: Shijie Lian, Bin Yu, Zhaolong Shen, Xiaopeng Lin, Yichao Du, Zhirui Zhang, Laurence T. Yang, Kai Chen
First: 2026-09-16T11:19:54+00:00 · Latest: 2026-09-16T11:19:54+00:00
Comments: Project Page: https://deepcybo-physai.github.io/ActionPiece/
Abstract
Action tokenizers play a central role in autoregressive vision-language-action (VLA) models, determining both the targets for policy training and the executable commands recovered from predicted tokens. Their fidelity is commonly evaluated using pointwise reconstruction metrics such as mean squared error (MSE), yet small individual errors do not fully characterize how faithfully action adjustments across demonstrations are preserved. After compression, similar actions may still cluster around a representative motion, while the adjustments needed for different contexts are diminished, distorted, or even reversed. We introduce physical rank consistency (PRC) to measure how well tokenization preserves local physical distance rankings after reconstruction. Evaluating decoded actions provides a common reference across token vocabularies and decoder architectures, complementing pointwise accuracy with a measure of relational fidelity. We further present ActionPiece, which preserves physical action relationships through joint supervision of representation learning and quantization. Physical rank preservation supervises near-far ordering in encoder and quantized feature distances, while quantization regularization applies the same ordering to codeword assignment distributions. Both objectives augment reconstruction, producing discrete action tokens for standard autoregressive policy learning and execution through a frozen decoder. Under the same Qwen3-VL-4B policy training setup, ActionPiece achieves 94.8% on LIBERO and 68.8% on unseen LIBERO-Plus, with additional evaluations reaching 71.9% on SimplerEnv and 51.5% across VLA-Arena L0-L2. Component ablations show that the two objectives jointly improve PRC and policy success, demonstrating the value of physical relationship supervision for action tokenization.
Summary / 总结
Action tokenizers play a central role in autoregressive vision-language-action (VLA) models, determining both the targets for policy training and the executable commands recovered from predicted tokens.
Latency-Tolerant Cloud-Edge Collaborative Vision-Language-Action Models via Emergent Representational Specialization
Authors: Daojie Peng, Fulong Ma, Bingtao Wang, Sheng Wang, Jun Ma
First: 2026-08-01T10:11:59+00:00 · Latest: 2026-09-16T11:19:21+00:00
Abstract
Deploying billion-parameter Vision-Language-Action (VLA) policies on mobile robots creates a systems conflict: semantic reasoning benefits from cloud GPUs, whereas closed-loop control must respond locally despite network delay and jitter. Existing hierarchical and asynchronous policies improve throughput, but their slow-path representations can still arrive stale or require explicit scheduling and delay cues. We introduce CloudEdgeVLA, a cloud-edge policy that treats temporal misalignment as a representation-learning problem. A cloud VLA encodes delayed observations into slowly varying task features, while a lightweight edge head combines the latest available cloud feature with current local vision. During training, current and randomly delayed frames are paired with the same current action target in fresh and stale paths. This objective encourages the cloud representation to preserve task-level information while the edge path supplies state-sensitive corrections, driving emergent specialization. Across four LIBERO suites, CloudEdgeVLA retains 63.8-78.0% success with a 40-step uniform-delay window, whereas VLASH reaches at most 6.4% and the evaluated single-path baselines at most 3.0%. By removing blocking synchronization from the control loop, the design offers a practical route to scalable VLA deployment in which cloud models can grow while edge computation remains lightweight and responsive.
Summary / 总结
Deploying billion-parameter Vision-Language-Action (VLA) policies on mobile robots creates a systems conflict: semantic reasoning benefits from cloud GPUs, whereas closed-loop control must respond locally despite network delay and jitter.
Real-Time Bounded Catenary Solver for UAV Tether Modeling
Authors: Max Beffert, Andreas Zell
First: 2026-09-16T11:12:59+00:00 · Latest: 2026-09-16T11:12:59+00:00
Abstract
For non-stationary tethered multirotor UAVs in real-world conditions, simulating the forces imposed on the drone by the aerodynamic drag of the tether becomes crucial, with online use cases placing a hard bound on the maximum solve time. In previous work, a quasi-analytical catenary tether model reached a mean solve time of 0.51 ms using a general-purpose root finder, but without any worst-case guarantees or proven convergence. In this work, we reformulate the inner solver by reducing the catenary boundary-value problem to a single transcendental equation in one well-conditioned unknown. We derive a closed-form bracket and prove monotonicity and convexity as well as existence and uniqueness of the root, which together guarantee convergence of the solver. We further propose a two-regime initial guess which approximates the true root within 3.4% and reduces the mean iteration count by 68.0% to 2.36 compared to the textbook initialization. Building on the hybrid root-finding method rtsafe (Newton-Raphson with bisection fallback giving bounded iteration counts), we implement a specialized variant that exploits the problem structure to omit unnecessary checks while retaining correctness, which gives up to 1.3 times speedup. With the proposed solver the full tether model achieves a nearly constant solve time of 6.9 us on average and 7.7 us at worst, a 40 times speedup over an optimized re-implementation of the previous method, while agreeing with it to a relative deviation of 8.7e-9. Because the reformulation leaves the underlying physical model untouched, the experimental validation of the previous work carries over unchanged. We further demonstrate its suitability for embedded, resource-constrained platforms with a Lua implementation running directly in ArduPilot on a drone's flight controller, where it stays well inside the scheduling budget with a mean solve time of 0.74 ms.
Summary / 总结
For non-stationary tethered multirotor UAVs in real-world conditions, simulating the forces imposed on the drone by the aerodynamic drag of the tether becomes crucial, with online use cases placing a hard bound on the maximum solve time.
A Mathematical Theory of Pragmatic Information
Authors: Kai Niu, Ping Zhang
First: 2026-09-10T02:04:44+00:00 · Latest: 2026-09-16T10:54:52+00:00
Comments: 151 pages, 18 figures
Abstract
We propose a mathematical theory of pragmatic information that connects communication, control, and decision-making. Its central notion is the isoteleia mapping, which formalizes equifinality: distinct semantic paths that lead to the same optimal action are treated as pragmatically equivalent. This mapping yields a three-tier hierarchy of syntactic, semantic, and pragmatic information, in which each successive abstraction removes distinctions that are irrelevant to the task. We then define pragmatic entropy, up/down pragmatic mutual information, channel capacity, and rate-distortion, and prove lossless source coding, channel coding, and rate-distortion theorems that extend Shannon's results. These measures quantify decision uncertainty, reliable transmission, and task-oriented compression at the level of terminal actions. We further introduce pragmatic value of information (VoI) and pragmatic cost of information (CoI) as decision-theoretic duals to rate-distortion and capacity, and develop a Lagrangian dual framework for cross-layer optimization. The resulting pragmatic efficiency bound $\mathcal{E}_p(λ)=\sup_R[Φ_p(R)-λ\mathrm{CoI}_p(R)]$ characterizes the maximum net utility attainable by a resource-constrained intelligent system under a given resource price, yielding a behavioral capacity that extends Shannon's symbol-level capacity to goal-directed action. Extensions to continuous messages provide closed-form expressions for Gaussian channels and sources, while dynamic settings are addressed through a Bellman equation for sequential decision-making. The framework supports task-oriented communication, networked control, autonomous systems, and embodied AI by shifting emphasis from symbol fidelity to the effectiveness of information in guiding actions. In this way, it offers a common language for systems that extract value from information under resource constraints.
Summary / 总结
We propose a mathematical theory of pragmatic information that connects communication, control, and decision-making.
ForwardDLO: Model-Based Bimanual Shape Matching of Unconstrained Deformable Linear Objects
Authors: Tim Missal, Berk Guler, Lucas Domingues, Simon Manschitz, Jan Peters, Paula Dornhofer Paro Costa
Venue: ICRA 2027
First: 2026-09-16T10:47:33+00:00 · Latest: 2026-09-16T10:47:33+00:00
Comments: Submitted to ICRA 2027. 8 pages, 5 figures
Abstract
Ropes, cables, and other deformable linear objects appear in tasks from untangling to cable routing and suturing, yet controlling their shape remains a challenge in robot manipulation. We study model-based shape control in a general setting: the object lies unfixated on a support surface and two arms may grasp and move it anywhere along its length. Because each arm chooses a grasp point, direction, and magnitude, the joint action space is combinatorially large, and the dynamics model's per-prediction cost bounds how much of it a planner can search. We present ForwardDLO, a recurrent latent dynamics model for this unfixated bimanual setting that predicts per-segment displacements grounded in the observed rope state at every step. Our model reaches accuracy comparable to more expensive baselines while containing no explicit segment-to-segment operations, which makes batched evaluation of candidate actions cheap. On open-loop prediction of real rope motion it reaches the lowest error of the learned models we evaluate, 13% below the strongest baseline. Within a fixed time budget it scores 8 to 22 times more candidate actions than models of comparable accuracy while matching them in real-world shape matching; and on a simulated routing task at a 30Hz control rate, this throughput converts into 98% task success versus at most 30% for the baselines at their own budgets. We release the model, code, and a dataset of 2.42 million simulated and 14,107 real rope transitions at https://anonymous.4open.science/r/ForwardDLO/
Summary / 总结
Ropes, cables, and other deformable linear objects appear in tasks from untangling to cable routing and suturing, yet controlling their shape remains a challenge in robot manipulation.
Risk-Aware World Modeling with Flow-Guided Occupancy Evolution for Selective Trajectory Planning in Automated Driving
Authors: Rongxiang Zeng, Linsen Cai, Jiafu Zhang, Yijie Zhong, Yide Tao, Shuai Wang, Nan Zheng, Hai L. Vu, Alvaro Garcia Hernandez, Yongqi Dong
First: 2026-09-16T10:32:37+00:00 · Latest: 2026-09-16T10:32:37+00:00
Comments: 8 pages, 2 figures
Abstract
Safe motion planning in automated driving requires anticipating evolving traffic risks and deciding when to revise the current planned trajectory. We introduce RiskWorld, a risk-aware world modeling framework for shared occupancy forecasting and selective trajectory replacement. Spatial risk fields and temporal actor context are fused with visual bird's-eye-view features. Flow-guided evolution transports occupancy and scene features, while signed residuals correct occupancy after transport. One forecast is generated per planning step and reused across candidates. Each candidate is compared with a current-state persistence reference, yielding a nonnegative collision-score correction. The trajectory selected by current-world evaluation serves as the planning anchor and is replaced only when additional predicted risk triggers intervention and an alternative satisfies component-wise constraints on predicted risk and trajectory error. Candidate geometries remain unchanged. We evaluate RiskWorld for open-loop planning on nuScenes using camera features, annotation-derived current and historical actor states, and dataset-provided map context. RiskWorld achieves the lowest collision rate at a long evaluation horizon of 3 s, and the second-best average L2 error among various state-of-the-art baselines, while running at 11.5 FPS on a single NVIDIA RTX 4090 with 90.81 M parameters. Within-setting ablations show that RiskWorld achieves lower collision rates than the current-state rescoring baseline, while forecast reuse enables additional candidates to be evaluated at low marginal computational cost.
Summary / 总结
Safe motion planning in automated driving requires anticipating evolving traffic risks and deciding when to revise the current planned trajectory.
WetRobo: A Reproducible Robot Kit for Coding Agents in Biological Laboratories
Authors: Yuna Oikawa, Kei Endo, Takanori Uzawa, Yunzhe Zhang, Manan Anjaria, Lerrel Pinto, Sherry Yang, Koji Tsuda
First: 2026-09-16T10:27:32+00:00 · Latest: 2026-09-16T10:27:32+00:00
Comments: 9 pages, 11 figures, 2 tables. Code and demonstrations: https://github.com/tsudalab/WetRobo
Abstract
Automating biological research requires general-purpose, reproducible robot systems that allow individual wet-lab researchers to delegate robot tasks without performing teleoperation or neural-network training. Vision-language-action policies have been proposed for general-purpose arms, but can lose performance when their operating environment changes. We therefore built WetRobo, a robot kit that can readily transfer between laboratories. It consists of one robot arm, laboratory equipment (an incubator, a reagent bottle with a cap, and a Petri dish), the existing code that moves the arm, teleoperation demonstrations of each task that we recorded, and a general AGENTS.md skill file. A biological experimentalist provides natural-language tasks without collecting local teleoperation training data or training a neural network. The coding agent observes the local laboratory and writes and executes programs, using external tools as needed for adaptation. We demonstrate use of WetRobo with OpenAI Codex (gpt-5.6-sol) on three successful tasks: lifting a Petri dish lid, removing a bottle cap, and opening the incubator door, all in real-world laboratories. The coding agent achieved the cap task in both laboratories, Lab X and Lab Y, whereas a VLA fine-tuned on Lab X demonstrations succeeded there but failed to transfer to Lab Y. These results point to a practical route for laboratory robotics: instead of training a policy for each laboratory, distribute a kit and let a coding agent adapt it in each laboratory. Code, demonstrations, and the evolved programs are available at https://github.com/tsudalab/WetRobo.
Summary / 总结
Automating biological research requires general-purpose, reproducible robot systems that allow individual wet-lab researchers to delegate robot tasks without performing teleoperation or neural-network training.
DetAug: Obstacle-Blind Trajectory Augmentation for Zero-shot Obstacle Avoidance
Authors: Reece O'Mahoney, Moritz Zoellner, Ioannis Havoutis
First: 2026-09-16T09:52:27+00:00 · Latest: 2026-09-16T09:52:27+00:00
Abstract
Policies for robotic manipulation are produced by training on large teleoperated datasets. These datasets typically consist of free-space trajectories, making them difficult to transfer to test-time environments with obstacles. Previous methods for closing this gap have largely fallen into two groups. Dataset augmentation addresses it at training time but needs obstacle geometry in advance, whereas steering an existing checkpoint at inference time avoids that requirement but is limited in flexibility. Our method draws from both areas without inheriting either drawback. DetAug applies an obstacle-blind augmentation scheme to the transit phases of a free-space dataset, leaving object interactions untouched, and records the augmentation parameters as an explicit conditioning label. At inference it samples a batch of labels and executes the trajectory with the lowest collision cost. On the SafeLIBERO benchmark DetAug achieves a collision-free success rate more than 20pp above the next best method, and selecting over the label space outperforms guidance on the same policy by 26pp. On real hardware, inference-time steering methods collapse on tasks requiring large detours, while DetAug matches or exceeds an obstacle-conditioned baseline without ever seeing obstacles in training.
Summary / 总结
Policies for robotic manipulation are produced by training on large teleoperated datasets.
DistAL: Distance-based Advantage Learning for VLA Fine-Tuning
Authors: Reece O'Mahoney, Ioannis Havoutis
First: 2026-09-16T09:48:58+00:00 · Latest: 2026-09-16T09:48:58+00:00
Abstract
Vision-language-action models (VLAs) have trans- formed the field of robotic manipulation in recent years by combining the semantic understanding of LLMs with the precise control of flow-matching policies. Advantage conditioning is a recent technique that iteratively improves VLAs by training a value function on deployment data and using this to train an advantage-conditioned policy. Previous works have only applied simple, low-information success/failure rewards, which leave the value function unable to distinguish states of differing quality beyond how far along the task they appear. Motivated by an exploration of out-of-distribution (OOD) detection methods, we introduce Distance-based Advantage Learning (DistAL), which, by using an embedding space distance as a reward, produces a more informative value function and subsequently a higher downstream task success rate. We validate our method on a series of simulation benchmarks and dexterous bi-manual manipulation tasks on real hardware.
Summary / 总结
Vision-language-action models (VLAs) have trans- formed the field of robotic manipulation in recent years by combining the semantic understanding of LLMs with the precise control of flow-matching policies.
Visual Perception Engine: Fast and Flexible Multi-Head Inference for Robotic Vision Tasks
Authors: Jakub Łucki, Jonathan Becktor, Georgios Georgakis, Rob Royce, Shehryar Khattak
Venue: IEEE Robotics and Automation Practice (2026)
First: 2025-08-15T16:42:23+00:00 · Latest: 2026-09-16T09:35:37+00:00
Comments: \c{opyright} 2026 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works
Abstract
Deploying multiple machine learning models on resource-constrained robotic platforms for different perception tasks often results in redundant computations, large memory footprints, and complex integration challenges. In response, this work presents Visual Perception Engine (VPEngine), a modular framework designed to enable efficient GPU usage for visual multitasking while maintaining extensibility and developer accessibility. Our framework architecture leverages a shared foundation model backbone that extracts image representations, which are efficiently shared, without any unnecessary GPU-CPU memory transfers, across multiple specialized task-specific model heads running in parallel. This design eliminates the computational redundancy inherent in feature extraction component when deploying traditional sequential models while enabling dynamic task prioritization based on application demands. We demonstrate our framework's capabilities through an example implementation using DINOv2 as the foundation model with multiple task (depth, object detection and semantic segmentation) heads, achieving up to 3x speedup compared to sequential execution. Building on CUDA Multi-Process Service (MPS), VPEngine offers efficient GPU utilization and maintains a constant memory footprint while allowing per-task inference frequencies to be adjusted dynamically during runtime. The framework is written in Python and is open source with ROS2 C++ (Humble) bindings for ease of use by the robotics community across diverse robotic platforms. Our example implementation demonstrates end-to-end real-time performance at $\geq$50 Hz on NVIDIA Jetson Orin AGX for TensorRT optimized models.
Summary / 总结
Deploying multiple machine learning models on resource-constrained robotic platforms for different perception tasks often results in redundant computations, large memory footprints, and complex integration challenges.
Decoupling Vision, Language, and Action for Efficient Multi-Task Robot Policies
Authors: Xiatao Sun, Chen Liang, Ziyao Zeng, Qian Wang, Haoyang Zhang, Yue Sun, Qiucheng Li, Daniel Rakita
First: 2026-09-16T09:28:34+00:00 · Latest: 2026-09-16T09:28:34+00:00
Abstract
Vision-Language-Action (VLA) models attach an action module to a Vision-Language Model (VLM) with billions of parameters and pay for that backbone at every control step. For a low-level manipulation policy, this cost may be unnecessary: the VLM supplies vision and language embeddings, and recent standalone vision encoders and encoder-only language models now match or exceed large VLMs on visual embedding and language understanding benchmarks. We study this question with a controlled experiment. Holding the demonstrations, the training budget, the tasks, and the measurement platform fixed, we vary the vision encoder, the language encoder, and the action head of a decoupled policy and compare against seven VLA baselines. The study yields the Decoupled Embodiment Model (DEM), which pairs a fine-tuned DINOv3 encoder and a frozen NeoBERT encoder with a MeanFlow head that generates each action chunk in a single forward pass. On 18 simulated manipulation tasks with held-out language paraphrases and randomized scenes, and on three real-robot tasks, DEM achieves observed success comparable to state-of-the-art VLM-backbone policies under our evaluation protocol, while running at eight to seventeen times their inference frequency and drawing six to fifteen times less energy per inference. Within this task scope, modern decoupled components offer a better success--latency--energy trade-off.
Summary / 总结
Vision-Language-Action (VLA) models attach an action module to a Vision-Language Model (VLM) with billions of parameters and pay for that backbone at every control step.
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