Daily Papers Arch&EAI

2026-09-17 09:04
Snapshot: 20260917_0904
From Gameplay to Policy: Towards Scalable Robot Data Collection via Gamified Robot-Free Interaction
Authors: Zheng Li, Liang Zhu, Junzhe Wang, Huayuan Chen, Ziyun Liu, Jiahang Cao, Xinyu Sheng, Pei Qu, Yufei Jia, Ximeng Zhang, Jiarui Xie, Zizhao Yuan, Haoang Li, Yi Cai, Jinni Zhou, Jun Ma
First: 2026-09-16T13:33:06+00:00 · Latest: 2026-09-16T13:33:06+00:00
Comments: 9 pages, 6 figures
Abstract
Learning generalizable robot manipulation policies requires large-scale and diverse interaction data, yet collecting real-world demonstrations remains costly and difficult to scale. Existing approaches to data collection are either dependent on specific robot hardware that limits crowdsourcing and transferability, or suffer from incomplete annotation and limited behavioral diversity. Inspired by how games sustain long-term human engagement, we explore an alternative paradigm that turns data collection into an engaging gameplay experience and transfers the resulting human manipulation experience to real robots. We present Project Kitchen, a VR-based gamified egocentric data collection platform that elicits diverse, goal-directed manipulation while remaining independent of specific robot embodiments and hardware, making it applicable to broader and potentially large-scale deployment. To bridge the game-to-real gap, we further introduce Game2Policy, which extracts embodiment-invariant affordance cues, including contact points and sub-goal states, from gameplay trajectories. An affordance model is pre-trained on game-collected data and then jointly fine-tuned with downstream policies using only a handful of real-robot demonstrations. Experiments show that Game2Policy improves average success rates by 10.0 points in simulation and 18.3 points on real robots in the few-shot setting. User studies and quantitative analyses further show that Project Kitchen promotes diverse manipulation behaviors and provides an engaging data collection experience. These results demonstrate the potential of gamified virtual environments as a scalable source of manipulation knowledge. The platform and code will be released upon acceptance.
Summary / 总结
Learning generalizable robot manipulation policies requires large-scale and diverse interaction data, yet collecting real-world demonstrations remains costly and difficult to scale.
VLEM: Real-Time 3D Vision-Language Embedding Mapping
Authors: Christian Rauch, Björn Ellensohn, Linus Nwankwo, Vedant Dave, Elmar Rueckert
First: 2025-08-08T13:11:54+00:00 · Latest: 2026-09-16T13:15:30+00:00
Abstract
Semantic scene understanding in robotics requires representations that are both metric-accurate and queryable via natural language in real-time. While recent Vision-Language Models enable powerful 2D image-text alignment, their integration into real-time 3D mapping systems remains challenging due to their requirements on ground truth poses, computational cost, and memory constraints. We present VLEM (Vision-Language Embedding Mapping), a real-time framework for integrating pixel-aligned 2D vision-language embeddings from various backends into a globally consistent, metric-accurate 3D representation, requiring only a raw RGB-D stream. Compared to ConceptFusion, Open-Fusion, and RayFronts, VLEM provides better open-set segmentation performance and a more compact representation. We further demonstrate VLEM's versatility in interactive real-time robotic manipulation tasks and mobile mapping scenarios.
Summary / 总结
Semantic scene understanding in robotics requires representations that are both metric-accurate and queryable via natural language in real-time.
FIVE-VLA: Fast and EffectIVE Autonomous Driving with Recurrent Action Memory
Authors: Kemal Oksuz, Alexandru Buburuzan, Yuhan Yao, Puneet K. Dokania
First: 2026-09-16T13:13:18+00:00 · Latest: 2026-09-16T13:13:18+00:00
Abstract
State-of-the-art vision-language-action models (VLA) for autonomous driving face critical limitations: excessive parameter counts, inefficient high-resolution image processing, and lack of temporal memory. We introduce Fast and EffectIVE VLA (FIVE-VLA) to address these through two key contributions. First, we employ an efficient vision encoder that processes high-resolution ($448 \times 896$) images while generating only 98 tokens, over $5\times$ fewer than existing approaches, and bypass text generation entirely for single-pass trajectory prediction. Second, we propose Recurrent Action Memory (RAM), a lightweight module that conditions action prediction on previous action tokens, providing temporal context critical for manoeuvres such as overtaking and emergency braking. With only 641M parameters, FIVE-VLA completes $\sim$10% more routes without traffic rule infractions than the previous state-of-the-art VLA on the challenging Bench2Drive closed-loop driving benchmark. Non-reactive open-loop simulation on the large-scale real-world NVIDIA Physical AI AV dataset shows 10.2% and 7.7% lower collision-violation rates than SimLingo in single- and four-view settings, respectively. Additionally, FIVE-VLA runs at $\sim$30 fps on an A100 and $\sim$4 fps on a T4 GPU (proxy to an edge device), representing an 8-30$\times$ speedup over previous methods.
Summary / 总结
State-of-the-art vision-language-action models (VLA) for autonomous driving face critical limitations: excessive parameter counts, inefficient high-resolution image processing, and lack of temporal memory.
DeformSmith: Physics Harness-Guided Hierarchical Generation of Deformable Assets for Robot Manipulation
Authors: Can Li, Jie Gu, Zishun Deng, Jingmin Chen, Lei Sun
First: 2026-09-16T13:10:34+00:00 · Latest: 2026-09-16T13:10:34+00:00
Comments: Project page: https://can-lee.github.io/deformsmith-web/
Abstract
Creating deformable assets for robot manipulation requires jointly specifying their geometry, appearance, and physical properties. This is especially challenging for deformable objects, since text and images provide limited evidence about how they deform and respond to contact, yet these responses directly affect their suitability for interaction. Automated generation therefore needs to resolve coupled physical requirements and use interaction evidence to guide construction and refinement. We present DeformSmith, a framework that enables automated generation of interactive, physically credible deformable assets from text or a single image. Through hierarchical agentic construction and a shared physics-grounded harness, it progressively builds, tests, and refines geometry, physical models, material behavior, and robot interaction until the resulting asset is ready for simulation and manipulation. Robot interaction closes the generation loop through manipulation feedback and replayable interaction data. Results show that DeformSmith generates assets with better visual quality and physical plausibility than state-of-the-art baselines, including PhysGen3D, PhysGM, and PhysX-Omni, while supporting the synthesis of data for robotic manipulation of deformable objects. Project page: https://can-lee.github.io/deformsmith-web/
Summary / 总结
Creating deformable assets for robot manipulation requires jointly specifying their geometry, appearance, and physical properties.
GroundingVLN: Reasoning and Acting with Grounding for Vision-Language Navigation
Authors: Kailing Li, Yu Han, Tianwen Qian, Yuqian Fu, Jingyu Gong, Jiangming Shi, Xiaoling Wang
First: 2026-09-16T12:41:26+00:00 · Latest: 2026-09-16T12:41:26+00:00
Abstract
Although vision-language models (VLMs) possess strong visual understanding and reasoning capabilities, existing vision-and-language navigation (VLN) agents struggle to connect semantic reasoning with spatial execution. Two coupled gaps remain in this connection, as intermediate reasoning is not explicitly anchored to visual evidence and high-level decisions lack precise spatial goals to guide low-level motion. Cognitive science suggests that human navigation bridges these levels hierarchically by anchoring cognition to relevant landmarks and guiding locomotion toward spatial goals. Motivated by this principle, we propose GroundingVLN, which uses visual grounding as a shared interface between reasoning and action. GroundingVLN first reasons with grounding by anchoring task-relevant visual evidence to precise image locations throughout structured reasoning. It then acts through grounding by predicting a progress-aligned pixel goal that a geometric planner translates into primitive actions. To learn these capabilities, we construct GroundingCOTVLN-188K, a dataset of temporally aligned grounded reasoning traces, and introduce Grounded and Execution-Aware Reinforcement Learning (GEAR), which aligns grounded reasoning and spatial decisions with downstream execution. Experiments demonstrate that GroundingVLN achieves state-of-the-art performance (69.9% SR on R2R-CE and 75.1% SR on RxR-CE) with high sample efficiency, using just 0.9% as much training data as the strongest baseline. It also generalizes strongly across datasets, attaining 59.9% SR on RxR-CE when trained solely on R2R, a gain of 20.1% over the strongest baseline.
Summary / 总结
Although vision-language models (VLMs) possess strong visual understanding and reasoning capabilities, existing vision-and-language navigation (VLN) agents struggle to connect semantic reasoning with spatial execution.
ActiveScale: Scaling Active Perception for Robots across Model, Data, and Hardware
Authors: Shuai Zhou, Kaisheng Pang, Wenxuan Song, Wenjie Zhang, Xinhu Zheng, Haoang Li
First: 2026-09-16T11:46:40+00:00 · Latest: 2026-09-16T11:46:40+00:00
Comments: active-scale.github.io
Abstract
Active perception is essential for robotic manipulation when fixed viewpoints leave task-relevant information occluded or unobserved. However, enabling vision-language-action (VLA) models to reason across changing viewpoints and actively acquire informative observations remains challenging. We present ActiveScale, a framework that advances active perception through coordinated model, data, and hardware designs. Our model augments a VLA with historical video observations and explicit camera-pose supervision, using per-frame pose tokens and a lightweight prediction head to associate observations across viewpoints and support a coherent understanding of the scene. To learn from the camera motion naturally present in human activity, we introduce a scalable human--robot mid-training recipe using 1000 hours of egocentric and robotic data, adapting the model to temporal inputs and pose supervision. We further introduce Active-perception Mobile-manipulation Platform (AMP), a robotic platform that supports active perception and mobile manipulation through single-operator teleoperation, enabling scalable collection of demonstrations that coordinate viewpoint changes and manipulation. Experiments demonstrate improved success rates on active-perception tasks, while ablation studies validate the contributions of camera-pose-aware modeling and egocentric mid-training. Together, these components provide an integrated foundation for studying and developing active perception in robotic manipulation.
Summary / 总结
Active perception is essential for robotic manipulation when fixed viewpoints leave task-relevant information occluded or unobserved.
Knowing When to Stop: Adaptive Action Chunking via Internal Cross-Attention Dynamics in VLAs
Authors: Runze Xu, Xiaolong Shan, Shuang Dai, Yu Wang, Jincheng Yu
First: 2026-09-01T08:38:16+00:00 · Latest: 2026-09-16T11:41:28+00:00
Comments: 8 pages
Abstract
Action chunking is a standard execution strategy in modern Vision-Language-Action (VLA) frameworks, but fixed execution horizons impose a trade-off between efficiency and accuracy. Short chunks require frequent inference and may cause oscillatory behavior, whereas long chunks can become misaligned with newly observed states. We address this limitation with an adaptive action chunking approach based on internal cross-attention dynamics in the action expert. We observe that, as the prediction horizon extends, action-to-observation cross-attention becomes increasingly dispersed and its entropy rises toward a plateau. This pattern is associated with higher action prediction error and provides an online signal that the current observation offers limited grounding for further open-loop execution. Based on this observation, we introduce a training-free truncation mechanism that detects sustained high-entropy plateaus and dynamically selects the execution horizon during inference. The method uses attention weights already computed by the policy and introduces negligible additional overhead. Evaluations on $π_{0.5}$ and X-VLA across RoboTwin 2.0, LIBERO, and three real-world manipulation tasks show improved average task success over fixed-horizon and adaptive chunking baselines, while preserving efficient closed-loop control. These results show that cross-attention dynamics can provide a practical internal signal for adaptive action execution in VLAs.
Summary / 总结
Action chunking is a standard execution strategy in modern Vision-Language-Action (VLA) frameworks, but fixed execution horizons impose a trade-off between efficiency and accuracy.
InterMASH: A Unified Geometric Representation for Grasp Synthesis
Authors: Xuanze Yang, Yumeng Liu, Haiyang Xin, Changhao Li, Haowei Shen, Kai Xu, Ligang Liu, Ruizhen Hu
First: 2026-09-16T11:39:35+00:00 · Latest: 2026-09-16T11:39:35+00:00
Comments: Project Page: https://inter-mash.github.io/
Abstract
Grasp synthesis aims to generate stable and physically plausible hand--object interactions, and has become a fundamental problem in both human hand modeling and robotic manipulation. However, a unified representation across human and robotic hands is still lacking, mainly due to differences in hand morphology and surface modeling. Prior methods typically rely on either contact maps or dense implicit descriptors to represent interaction, but these representations are often incomplete or computationally expensive and redundant. We propose InterMASH, a unified geometric representation that establishes cross-embodiment correspondence using sphere-fixed anchors. At each anchor, low-degree spherical harmonics compactly encode local hand geometry, object geometry, and contact, forming an explicit and interpretable token sequence. Building on this natively tokenized structure, we introduce a conditional Diffusion Transformer that operates directly in the proposed InterMASH representation space and jointly generates hand geometry and contact, improving consistency and physical plausibility. Our method achieves competitive performance with state-of-the-art methods on key physical feasibility metrics in a large-scale ShadowHand benchmark, supports joint training across multiple hands, and shows that cross-embodiment fine-tuning with human grasp data can improve robotic grasp success and diversity. Project page is available at https://inter-mash.github.io/.
Summary / 总结
Grasp synthesis aims to generate stable and physically plausible hand--object interactions, and has become a fundamental problem in both human hand modeling and robotic manipulation.
TAO-Force: Unifying Force-Aware Perception and Fast-Slow Control for Contact-Rich Manipulation
Authors: Bohan Gan, Xuanzhang Wen, Yongsheng Zhao, Baoping Cheng, Wenhe Jia, Ye Wang, Gongxin Yao, Han Gao, Jingyao Tang, Lei Zhao, Ji Ge
First: 2026-09-16T11:34:45+00:00 · Latest: 2026-09-16T11:34:45+00:00
Abstract
Vision-Language-Action (VLA) models have demonstrated strong performance across diverse robotic manipulation tasks, yet their predominantly vision-centric perception and position-controlled execution remain insufficient for contact-rich manipulation. Visual observations alone often provide limited evidence of contact onset and interaction magnitude, while position-control policies cannot respond compliantly to rapidly changing contact dynamics. To bridge both the perception and control gaps, we propose TAO-Force, a force-conditioned VLA framework that combines force-aware policy learning with contact-regulated execution. For force-aware perception, TAO-Force introduces Force-conditioned Feature-wise Linear Modulation (F-FiLM) to inject encoded force feedback into the representations of a frozen pretrained visual-language backbone while preserving its semantic priors. For responsive control, it employs a contact-gated fast-slow architecture, with a slow position-control branch tracking nominal trajectories during non-contact phases and a fast admittance-control branch regulating physical interaction during contact phases. Detailed analyses on a force-perception task and real-world evaluations across four contact-rich manipulation tasks validate the effectiveness and robustness of TAO-Force.
Summary / 总结
Vision-Language-Action (VLA) models have demonstrated strong performance across diverse robotic manipulation tasks, yet their predominantly vision-centric perception and position-controlled execution remain insufficient for contact-rich manipulation.
ActionPiece: Rethinking Action Tokenization for Autoregressive Vision-Language-Action Models
Authors: Shijie Lian, Bin Yu, Zhaolong Shen, Xiaopeng Lin, Yichao Du, Zhirui Zhang, Laurence T. Yang, Kai Chen
First: 2026-09-16T11:19:54+00:00 · Latest: 2026-09-16T11:19:54+00:00
Comments: Project Page: https://deepcybo-physai.github.io/ActionPiece/
Abstract
Action tokenizers play a central role in autoregressive vision-language-action (VLA) models, determining both the targets for policy training and the executable commands recovered from predicted tokens. Their fidelity is commonly evaluated using pointwise reconstruction metrics such as mean squared error (MSE), yet small individual errors do not fully characterize how faithfully action adjustments across demonstrations are preserved. After compression, similar actions may still cluster around a representative motion, while the adjustments needed for different contexts are diminished, distorted, or even reversed. We introduce physical rank consistency (PRC) to measure how well tokenization preserves local physical distance rankings after reconstruction. Evaluating decoded actions provides a common reference across token vocabularies and decoder architectures, complementing pointwise accuracy with a measure of relational fidelity. We further present ActionPiece, which preserves physical action relationships through joint supervision of representation learning and quantization. Physical rank preservation supervises near-far ordering in encoder and quantized feature distances, while quantization regularization applies the same ordering to codeword assignment distributions. Both objectives augment reconstruction, producing discrete action tokens for standard autoregressive policy learning and execution through a frozen decoder. Under the same Qwen3-VL-4B policy training setup, ActionPiece achieves 94.8% on LIBERO and 68.8% on unseen LIBERO-Plus, with additional evaluations reaching 71.9% on SimplerEnv and 51.5% across VLA-Arena L0-L2. Component ablations show that the two objectives jointly improve PRC and policy success, demonstrating the value of physical relationship supervision for action tokenization.
Summary / 总结
Action tokenizers play a central role in autoregressive vision-language-action (VLA) models, determining both the targets for policy training and the executable commands recovered from predicted tokens.
Latency-Tolerant Cloud-Edge Collaborative Vision-Language-Action Models via Emergent Representational Specialization
Authors: Daojie Peng, Fulong Ma, Bingtao Wang, Sheng Wang, Jun Ma
First: 2026-08-01T10:11:59+00:00 · Latest: 2026-09-16T11:19:21+00:00
Abstract
Deploying billion-parameter Vision-Language-Action (VLA) policies on mobile robots creates a systems conflict: semantic reasoning benefits from cloud GPUs, whereas closed-loop control must respond locally despite network delay and jitter. Existing hierarchical and asynchronous policies improve throughput, but their slow-path representations can still arrive stale or require explicit scheduling and delay cues. We introduce CloudEdgeVLA, a cloud-edge policy that treats temporal misalignment as a representation-learning problem. A cloud VLA encodes delayed observations into slowly varying task features, while a lightweight edge head combines the latest available cloud feature with current local vision. During training, current and randomly delayed frames are paired with the same current action target in fresh and stale paths. This objective encourages the cloud representation to preserve task-level information while the edge path supplies state-sensitive corrections, driving emergent specialization. Across four LIBERO suites, CloudEdgeVLA retains 63.8-78.0% success with a 40-step uniform-delay window, whereas VLASH reaches at most 6.4% and the evaluated single-path baselines at most 3.0%. By removing blocking synchronization from the control loop, the design offers a practical route to scalable VLA deployment in which cloud models can grow while edge computation remains lightweight and responsive.
Summary / 总结
Deploying billion-parameter Vision-Language-Action (VLA) policies on mobile robots creates a systems conflict: semantic reasoning benefits from cloud GPUs, whereas closed-loop control must respond locally despite network delay and jitter.
Real-Time Bounded Catenary Solver for UAV Tether Modeling
Authors: Max Beffert, Andreas Zell
First: 2026-09-16T11:12:59+00:00 · Latest: 2026-09-16T11:12:59+00:00
Abstract
For non-stationary tethered multirotor UAVs in real-world conditions, simulating the forces imposed on the drone by the aerodynamic drag of the tether becomes crucial, with online use cases placing a hard bound on the maximum solve time. In previous work, a quasi-analytical catenary tether model reached a mean solve time of 0.51 ms using a general-purpose root finder, but without any worst-case guarantees or proven convergence. In this work, we reformulate the inner solver by reducing the catenary boundary-value problem to a single transcendental equation in one well-conditioned unknown. We derive a closed-form bracket and prove monotonicity and convexity as well as existence and uniqueness of the root, which together guarantee convergence of the solver. We further propose a two-regime initial guess which approximates the true root within 3.4% and reduces the mean iteration count by 68.0% to 2.36 compared to the textbook initialization. Building on the hybrid root-finding method rtsafe (Newton-Raphson with bisection fallback giving bounded iteration counts), we implement a specialized variant that exploits the problem structure to omit unnecessary checks while retaining correctness, which gives up to 1.3 times speedup. With the proposed solver the full tether model achieves a nearly constant solve time of 6.9 us on average and 7.7 us at worst, a 40 times speedup over an optimized re-implementation of the previous method, while agreeing with it to a relative deviation of 8.7e-9. Because the reformulation leaves the underlying physical model untouched, the experimental validation of the previous work carries over unchanged. We further demonstrate its suitability for embedded, resource-constrained platforms with a Lua implementation running directly in ArduPilot on a drone's flight controller, where it stays well inside the scheduling budget with a mean solve time of 0.74 ms.
Summary / 总结
For non-stationary tethered multirotor UAVs in real-world conditions, simulating the forces imposed on the drone by the aerodynamic drag of the tether becomes crucial, with online use cases placing a hard bound on the maximum solve time.
A Mathematical Theory of Pragmatic Information
Authors: Kai Niu, Ping Zhang
First: 2026-09-10T02:04:44+00:00 · Latest: 2026-09-16T10:54:52+00:00
Comments: 151 pages, 18 figures
Abstract
We propose a mathematical theory of pragmatic information that connects communication, control, and decision-making. Its central notion is the isoteleia mapping, which formalizes equifinality: distinct semantic paths that lead to the same optimal action are treated as pragmatically equivalent. This mapping yields a three-tier hierarchy of syntactic, semantic, and pragmatic information, in which each successive abstraction removes distinctions that are irrelevant to the task. We then define pragmatic entropy, up/down pragmatic mutual information, channel capacity, and rate-distortion, and prove lossless source coding, channel coding, and rate-distortion theorems that extend Shannon's results. These measures quantify decision uncertainty, reliable transmission, and task-oriented compression at the level of terminal actions. We further introduce pragmatic value of information (VoI) and pragmatic cost of information (CoI) as decision-theoretic duals to rate-distortion and capacity, and develop a Lagrangian dual framework for cross-layer optimization. The resulting pragmatic efficiency bound $\mathcal{E}_p(λ)=\sup_R[Φ_p(R)-λ\mathrm{CoI}_p(R)]$ characterizes the maximum net utility attainable by a resource-constrained intelligent system under a given resource price, yielding a behavioral capacity that extends Shannon's symbol-level capacity to goal-directed action. Extensions to continuous messages provide closed-form expressions for Gaussian channels and sources, while dynamic settings are addressed through a Bellman equation for sequential decision-making. The framework supports task-oriented communication, networked control, autonomous systems, and embodied AI by shifting emphasis from symbol fidelity to the effectiveness of information in guiding actions. In this way, it offers a common language for systems that extract value from information under resource constraints.
Summary / 总结
We propose a mathematical theory of pragmatic information that connects communication, control, and decision-making.
ForwardDLO: Model-Based Bimanual Shape Matching of Unconstrained Deformable Linear Objects
Authors: Tim Missal, Berk Guler, Lucas Domingues, Simon Manschitz, Jan Peters, Paula Dornhofer Paro Costa
Venue: ICRA 2027
First: 2026-09-16T10:47:33+00:00 · Latest: 2026-09-16T10:47:33+00:00
Comments: Submitted to ICRA 2027. 8 pages, 5 figures
Abstract
Ropes, cables, and other deformable linear objects appear in tasks from untangling to cable routing and suturing, yet controlling their shape remains a challenge in robot manipulation. We study model-based shape control in a general setting: the object lies unfixated on a support surface and two arms may grasp and move it anywhere along its length. Because each arm chooses a grasp point, direction, and magnitude, the joint action space is combinatorially large, and the dynamics model's per-prediction cost bounds how much of it a planner can search. We present ForwardDLO, a recurrent latent dynamics model for this unfixated bimanual setting that predicts per-segment displacements grounded in the observed rope state at every step. Our model reaches accuracy comparable to more expensive baselines while containing no explicit segment-to-segment operations, which makes batched evaluation of candidate actions cheap. On open-loop prediction of real rope motion it reaches the lowest error of the learned models we evaluate, 13% below the strongest baseline. Within a fixed time budget it scores 8 to 22 times more candidate actions than models of comparable accuracy while matching them in real-world shape matching; and on a simulated routing task at a 30Hz control rate, this throughput converts into 98% task success versus at most 30% for the baselines at their own budgets. We release the model, code, and a dataset of 2.42 million simulated and 14,107 real rope transitions at https://anonymous.4open.science/r/ForwardDLO/
Summary / 总结
Ropes, cables, and other deformable linear objects appear in tasks from untangling to cable routing and suturing, yet controlling their shape remains a challenge in robot manipulation.
Risk-Aware World Modeling with Flow-Guided Occupancy Evolution for Selective Trajectory Planning in Automated Driving
Authors: Rongxiang Zeng, Linsen Cai, Jiafu Zhang, Yijie Zhong, Yide Tao, Shuai Wang, Nan Zheng, Hai L. Vu, Alvaro Garcia Hernandez, Yongqi Dong
First: 2026-09-16T10:32:37+00:00 · Latest: 2026-09-16T10:32:37+00:00
Comments: 8 pages, 2 figures
Abstract
Safe motion planning in automated driving requires anticipating evolving traffic risks and deciding when to revise the current planned trajectory. We introduce RiskWorld, a risk-aware world modeling framework for shared occupancy forecasting and selective trajectory replacement. Spatial risk fields and temporal actor context are fused with visual bird's-eye-view features. Flow-guided evolution transports occupancy and scene features, while signed residuals correct occupancy after transport. One forecast is generated per planning step and reused across candidates. Each candidate is compared with a current-state persistence reference, yielding a nonnegative collision-score correction. The trajectory selected by current-world evaluation serves as the planning anchor and is replaced only when additional predicted risk triggers intervention and an alternative satisfies component-wise constraints on predicted risk and trajectory error. Candidate geometries remain unchanged. We evaluate RiskWorld for open-loop planning on nuScenes using camera features, annotation-derived current and historical actor states, and dataset-provided map context. RiskWorld achieves the lowest collision rate at a long evaluation horizon of 3 s, and the second-best average L2 error among various state-of-the-art baselines, while running at 11.5 FPS on a single NVIDIA RTX 4090 with 90.81 M parameters. Within-setting ablations show that RiskWorld achieves lower collision rates than the current-state rescoring baseline, while forecast reuse enables additional candidates to be evaluated at low marginal computational cost.
Summary / 总结
Safe motion planning in automated driving requires anticipating evolving traffic risks and deciding when to revise the current planned trajectory.
WetRobo: A Reproducible Robot Kit for Coding Agents in Biological Laboratories
Authors: Yuna Oikawa, Kei Endo, Takanori Uzawa, Yunzhe Zhang, Manan Anjaria, Lerrel Pinto, Sherry Yang, Koji Tsuda
First: 2026-09-16T10:27:32+00:00 · Latest: 2026-09-16T10:27:32+00:00
Comments: 9 pages, 11 figures, 2 tables. Code and demonstrations: https://github.com/tsudalab/WetRobo
Abstract
Automating biological research requires general-purpose, reproducible robot systems that allow individual wet-lab researchers to delegate robot tasks without performing teleoperation or neural-network training. Vision-language-action policies have been proposed for general-purpose arms, but can lose performance when their operating environment changes. We therefore built WetRobo, a robot kit that can readily transfer between laboratories. It consists of one robot arm, laboratory equipment (an incubator, a reagent bottle with a cap, and a Petri dish), the existing code that moves the arm, teleoperation demonstrations of each task that we recorded, and a general AGENTS.md skill file. A biological experimentalist provides natural-language tasks without collecting local teleoperation training data or training a neural network. The coding agent observes the local laboratory and writes and executes programs, using external tools as needed for adaptation. We demonstrate use of WetRobo with OpenAI Codex (gpt-5.6-sol) on three successful tasks: lifting a Petri dish lid, removing a bottle cap, and opening the incubator door, all in real-world laboratories. The coding agent achieved the cap task in both laboratories, Lab X and Lab Y, whereas a VLA fine-tuned on Lab X demonstrations succeeded there but failed to transfer to Lab Y. These results point to a practical route for laboratory robotics: instead of training a policy for each laboratory, distribute a kit and let a coding agent adapt it in each laboratory. Code, demonstrations, and the evolved programs are available at https://github.com/tsudalab/WetRobo.
Summary / 总结
Automating biological research requires general-purpose, reproducible robot systems that allow individual wet-lab researchers to delegate robot tasks without performing teleoperation or neural-network training.
DetAug: Obstacle-Blind Trajectory Augmentation for Zero-shot Obstacle Avoidance
Authors: Reece O'Mahoney, Moritz Zoellner, Ioannis Havoutis
First: 2026-09-16T09:52:27+00:00 · Latest: 2026-09-16T09:52:27+00:00
Abstract
Policies for robotic manipulation are produced by training on large teleoperated datasets. These datasets typically consist of free-space trajectories, making them difficult to transfer to test-time environments with obstacles. Previous methods for closing this gap have largely fallen into two groups. Dataset augmentation addresses it at training time but needs obstacle geometry in advance, whereas steering an existing checkpoint at inference time avoids that requirement but is limited in flexibility. Our method draws from both areas without inheriting either drawback. DetAug applies an obstacle-blind augmentation scheme to the transit phases of a free-space dataset, leaving object interactions untouched, and records the augmentation parameters as an explicit conditioning label. At inference it samples a batch of labels and executes the trajectory with the lowest collision cost. On the SafeLIBERO benchmark DetAug achieves a collision-free success rate more than 20pp above the next best method, and selecting over the label space outperforms guidance on the same policy by 26pp. On real hardware, inference-time steering methods collapse on tasks requiring large detours, while DetAug matches or exceeds an obstacle-conditioned baseline without ever seeing obstacles in training.
Summary / 总结
Policies for robotic manipulation are produced by training on large teleoperated datasets.
DistAL: Distance-based Advantage Learning for VLA Fine-Tuning
Authors: Reece O'Mahoney, Ioannis Havoutis
First: 2026-09-16T09:48:58+00:00 · Latest: 2026-09-16T09:48:58+00:00
Abstract
Vision-language-action models (VLAs) have trans- formed the field of robotic manipulation in recent years by combining the semantic understanding of LLMs with the precise control of flow-matching policies. Advantage conditioning is a recent technique that iteratively improves VLAs by training a value function on deployment data and using this to train an advantage-conditioned policy. Previous works have only applied simple, low-information success/failure rewards, which leave the value function unable to distinguish states of differing quality beyond how far along the task they appear. Motivated by an exploration of out-of-distribution (OOD) detection methods, we introduce Distance-based Advantage Learning (DistAL), which, by using an embedding space distance as a reward, produces a more informative value function and subsequently a higher downstream task success rate. We validate our method on a series of simulation benchmarks and dexterous bi-manual manipulation tasks on real hardware.
Summary / 总结
Vision-language-action models (VLAs) have trans- formed the field of robotic manipulation in recent years by combining the semantic understanding of LLMs with the precise control of flow-matching policies.
Visual Perception Engine: Fast and Flexible Multi-Head Inference for Robotic Vision Tasks
Authors: Jakub Łucki, Jonathan Becktor, Georgios Georgakis, Rob Royce, Shehryar Khattak
Venue: IEEE Robotics and Automation Practice (2026)
First: 2025-08-15T16:42:23+00:00 · Latest: 2026-09-16T09:35:37+00:00
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Abstract
Deploying multiple machine learning models on resource-constrained robotic platforms for different perception tasks often results in redundant computations, large memory footprints, and complex integration challenges. In response, this work presents Visual Perception Engine (VPEngine), a modular framework designed to enable efficient GPU usage for visual multitasking while maintaining extensibility and developer accessibility. Our framework architecture leverages a shared foundation model backbone that extracts image representations, which are efficiently shared, without any unnecessary GPU-CPU memory transfers, across multiple specialized task-specific model heads running in parallel. This design eliminates the computational redundancy inherent in feature extraction component when deploying traditional sequential models while enabling dynamic task prioritization based on application demands. We demonstrate our framework's capabilities through an example implementation using DINOv2 as the foundation model with multiple task (depth, object detection and semantic segmentation) heads, achieving up to 3x speedup compared to sequential execution. Building on CUDA Multi-Process Service (MPS), VPEngine offers efficient GPU utilization and maintains a constant memory footprint while allowing per-task inference frequencies to be adjusted dynamically during runtime. The framework is written in Python and is open source with ROS2 C++ (Humble) bindings for ease of use by the robotics community across diverse robotic platforms. Our example implementation demonstrates end-to-end real-time performance at $\geq$50 Hz on NVIDIA Jetson Orin AGX for TensorRT optimized models.
Summary / 总结
Deploying multiple machine learning models on resource-constrained robotic platforms for different perception tasks often results in redundant computations, large memory footprints, and complex integration challenges.
Decoupling Vision, Language, and Action for Efficient Multi-Task Robot Policies
Authors: Xiatao Sun, Chen Liang, Ziyao Zeng, Qian Wang, Haoyang Zhang, Yue Sun, Qiucheng Li, Daniel Rakita
First: 2026-09-16T09:28:34+00:00 · Latest: 2026-09-16T09:28:34+00:00
Abstract
Vision-Language-Action (VLA) models attach an action module to a Vision-Language Model (VLM) with billions of parameters and pay for that backbone at every control step. For a low-level manipulation policy, this cost may be unnecessary: the VLM supplies vision and language embeddings, and recent standalone vision encoders and encoder-only language models now match or exceed large VLMs on visual embedding and language understanding benchmarks. We study this question with a controlled experiment. Holding the demonstrations, the training budget, the tasks, and the measurement platform fixed, we vary the vision encoder, the language encoder, and the action head of a decoupled policy and compare against seven VLA baselines. The study yields the Decoupled Embodiment Model (DEM), which pairs a fine-tuned DINOv3 encoder and a frozen NeoBERT encoder with a MeanFlow head that generates each action chunk in a single forward pass. On 18 simulated manipulation tasks with held-out language paraphrases and randomized scenes, and on three real-robot tasks, DEM achieves observed success comparable to state-of-the-art VLM-backbone policies under our evaluation protocol, while running at eight to seventeen times their inference frequency and drawing six to fifteen times less energy per inference. Within this task scope, modern decoupled components offer a better success--latency--energy trade-off.
Summary / 总结
Vision-Language-Action (VLA) models attach an action module to a Vision-Language Model (VLM) with billions of parameters and pay for that backbone at every control step.
Atomic Motion Coordinate for Language-Steerable and Force-Responsive Manipulation
Authors: Jiaqi Zhai, Jingkai Zhao, Chen Yang, Siyuan Ma, Yutian Zhang, Liwen Yang, Qinglian Wu, Weiqi Fan, Yifei Wang, Yi Zheng, Chenxi Gu, Dong Wei, Wei Zhang
First: 2026-09-14T04:19:59+00:00 · Latest: 2026-09-16T09:21:44+00:00
Comments: 8 pages, 4 figures
Abstract
Can changing only the language instruction redirect a VLA policy's end effector, or does the visually driven motion prior dominate? We present Atomic Motion Coordinate, a geometry-grounded coordinate for steerable and force-responsive manipulation. Each arm owns thirteen signed translation, rotation, and hold atoms grounded from text and forward kinematics with vision withheld, and the coordinate is injected into every action-expert block via weighted codebook alignment. Contact history modulates the same coordinate through a bounded spherical residual that is recomputed from a fixed nominal latent to regenerate only the unexecuted horizon suffix. Across 7,520 offline horizon interventions, opposite-atom separation reaches 92.5/83.1% (single/dual) versus 39.1/24.0% for LA4VLA-style. Across 50 real-robot trials per task, AMC raises OOD fruit progress from 60.5% to 87.8%; force adaptation raises Plug/Vase from 59.0/71.5% to 78.5/75.2%.
Summary / 总结
Can changing only the language instruction redirect a VLA policy's end effector, or does the visually driven motion prior dominate?
GraphPoint: Semantic Entity Graphs and Point Trajectories for Compositional Robot Manipulation
Authors: Kang Luo, Hesheng Wang
First: 2026-09-16T09:17:32+00:00 · Latest: 2026-09-16T09:17:32+00:00
Abstract
Robot manipulation policies often struggle to generalize beyond their demonstrations, even when new instructions involve familiar objects and behaviors. When language and scenes are strongly correlated during training, a policy can learn a fixed visual-action mapping rather than respond to the requested behavior. We investigate compositional reuse at two levels: within a subtask, combining familiar entities, action types, and action modifiers; and across subtasks, reusing learned subtasks in unseen long-horizon tasks. We introduce CoMani, a benchmark with controlled splits for evaluating both capabilities. Matched initial scenes and controlled changes to a single semantic factor encourage reliance on language rather than visual shortcuts. We further propose GraphPoint, which connects semantic entity graphs to geometric control by predicting future gripper point trajectories and converting them into actions using robot geometry. The framework organizes the gripper and objects by semantic roles and conditions their interactions on action types and modifiers, while predicted progress guides transitions during execution. Experiments and ablations on CoMani validate the effectiveness of our method for instruction-dependent generalization at both levels. Code will be released at GraphPoint.
Summary / 总结
Robot manipulation policies often struggle to generalize beyond their demonstrations, even when new instructions involve familiar objects and behaviors.
RAFAIL: Relationship-Aware Failure Detection for Robotic Manipulation
Authors: Loris Schneider, Edgar Welte, Rania Rayyes
First: 2026-09-16T08:46:02+00:00 · Latest: 2026-09-16T08:46:02+00:00
Abstract
Detecting failures during execution is essential for reliable robotic manipulation. Vision-language models (VLMs) can assess task outcomes semantically but add runtime computation, whereas out-of-distribution (OOD) detectors may respond to harmless scene variations rather than failure-relevant deviations. We introduce RAFAIL, a framework for detecting execution failures during robotic manipulation. RAFAIL identifies failures by detecting anomalies in task-relevant relationships between entities, such as a gripper and an object or an object and its target. By focusing OOD detection on relevant parts of the observation, RAFAIL reduces sensitivity to task-irrelevant scene variation. Offline, a VLM annotates successful demonstrations with task progress and relationship importance, which are used to learn point-cloud-based relationship representations without relying on policy-internal features. At runtime, relationship-specific OOD detectors evaluate these representations while relationship importance and task progress are predicted without VLM inference. RAFAIL requires no failure data and achieves 73.4% balanced accuracy across three real-world robotic manipulation tasks, outperforming the strongest evaluated OOD- and uncertainty-based baselines.
Summary / 总结
Detecting failures during execution is essential for reliable robotic manipulation.
${M}^2$Tok: Multi-head Multi-codebook Discrete Action Tokenization for Vision-Language-Action Models
Authors: Chunpu Xu, Zhixuan Liang, Yuhao Zhang, Chi-Min Chan, Jessie Wang, Yang Xiao, Mengkang Hu, Xiaokang Yang, Yao Mu
Venue: ECCV 2026
First: 2026-09-16T07:38:41+00:00 · Latest: 2026-09-16T07:38:41+00:00
Comments: ECCV 2026
Abstract
Recent advancements have successfully adapted autoregressive language models to process multimodal signals, such as images and actions. Since raw action signals are continuous, effective tokenization is essential to map high-dimensional inputs into compact discrete tokens for autoregressive processing. However, existing discrete action tokenizers often suffer from high reconstruction loss, failing to preserve the fine-grained dynamics required for precise control. This ``discretization bottleneck'' significantly limits the performance ceiling of downstream Vision-Language-Action (VLA) models. To address this, we propose $\mathcal{M}^2$Tok, a Multi-head Multi-codebook Action Tokenizer designed to minimize reconstruction error and enhance policy performance. Our approach introduces two key structural innovations: (1) we decompose the latent action features into multiple heads, enabling the model to implicitly align specific heads with distinct action dimensions; (2) we assign independent codebooks to each head for quantization. By leveraging the combinatorial nature of multiple codebooks, we significantly expand the representational expressivity of the tokenizer, leading to substantially lower reconstruction loss compared to previous methods. We evaluate the $\mathcal{M}^2$Tok-based VLA on the RoboTwin, Simpler-Env, and 3 zero-shot real-world tasks. Experimental results demonstrate our method not only achieves superior reconstruction fidelity but also significantly boosts the success rate of VLA models. Comprehensive ablation studies further confirm the effectiveness of the multi-head and multi-codebook mechanisms. Code is available at \href{https://github.com/cpaaax/M2Tok}{https://github.com/cpaaax/M2Tok}.
Summary / 总结
Recent advancements have successfully adapted autoregressive language models to process multimodal signals, such as images and actions.
Veo-Act: Enhancing VLA Policies with Frontier Video Models
Authors: Zhongru Zhang, Chenghan Yang, Qingzhou Lu, Yanjiang Guo, Jianke Zhang, Yucheng Hu, Jianyu Chen
First: 2026-04-06T07:57:52+00:00 · Latest: 2026-09-16T07:20:36+00:00
Comments: 16 pages, 12 figures. Equal contribution by Zhongru Zhang, Chenghan Yang, Qingzhou Lu and Yanjiang Guo. Project lead: Yanjiang Guo
Abstract
Video generation models can produce coherent vi- sual sequences depicting object motion and interactions. We in- vestigate how frontier video generation models can complement vision-language-action policies to enhance generalizable robotic manipulation. VLA policies have become a dominant paradigm for robot learning, but their action-oriented adaptation of pretrained VLMs can weaken semantic generalization, limiting robustness in ambiguous or out-of-distribution manipulation scenarios. We use video models as visual planners, motivated by their potential to generalize across complex scenes and their priors over hand motion. However, manipulation methods based on video models often lack the precision and temporal responsiveness needed for low-level dexterous interaction. To address this gap, we present Veo-Act, a hierarchical framework with Veo-3.1 as a high-level motion planner and a VLA policy as the low-level executor. A multi-head inverse dynamics model converts generated frame pairs into actions and learns an interaction gate to trigger the handoff to reactive VLA control. Experiments in simulation and on a real robot show improved instruction following and overall task success over the baseline VLA in novel and semantically complex manipulation settings, supporting the complementary roles of video planning and reactive interaction.
Summary / 总结
Video generation models can produce coherent vi- sual sequences depicting object motion and interactions.
Acting in Meters: Learning Metric Interactions for Precise Robotic Manipulation
Authors: Lijie Wang, Zheng Lu, Yiming Wang, Heyang Yu, Kenghou Hoi, Bowen Hu, Di Cui, Tianyu Xin, Haoran Liao, Wanqi Zhong, Xingjie Fan, Yizhao Xu, Ziliang Wang, Fei Gao, Yiming Li
First: 2026-09-16T07:20:18+00:00 · Latest: 2026-09-16T07:20:18+00:00
Abstract
Vision-Language-Action models and World-Action Models have advanced language-conditioned robotic manipulation, yet often leave metric relations among actions, objects, and scene geometry implicit. Human manipulation combines semantic understanding of task-relevant objects with spatial feedback that guides hand motion relative to objects and their surroundings. Inspired by this, we introduce a metric interaction framework that models object-level and scene-level interactions in physical Cartesian space at a shared metric scale. At the object level, Interaction-Centric Tokens (ICTs) explicitly represent end-effector pose trajectories relative to manipulated objects and are jointly denoised with actions, providing physically grounded interaction supervision. At the scene level, the Metric Action Interaction Field (MAIF) uses action and ICT queries to attend to metric scene point-cloud features and learns geometry-conditioned action corrections. Through two-stage adaptation, our framework improves diverse VLA and WAM baselines with a small number of additional parameters and training steps. Experiments demonstrate average success-rate gains of 0.80 and 3.59 percentage points on LIBERO and RoboTwin~2.0, respectively, alongside gains of 6.80 percentage points on real-world tasks and 7.45 percentage points on their out-of-distribution variants.
Summary / 总结
Vision-Language-Action models and World-Action Models have advanced language-conditioned robotic manipulation, yet often leave metric relations among actions, objects, and scene geometry implicit.
ForceDelta-VLA: Distilling Force-Conditioned ActionCorrections for Contact-Rich Manipulation
Authors: Ju Dong, Yu Fu, Jian Chen, Yimeng Liu, Haocheng Zhao, Lei Zhang, Kaixin Bai, Liding Zhang, Diwen Zheng, Alois Christian Knoll, Angela P. Schoellig, Jianwei Zhang
First: 2026-09-16T07:20:10+00:00 · Latest: 2026-09-16T07:20:10+00:00
Comments: 8 pages, 8 figures
Abstract
Force-aware Vision-Language-Action (VLA) policies improve contact-rich manipulation, but typically combine task-level motion and contact-dependent adjustment in a single action prediction. Demonstrations provide no explicit labels for decomposing that prediction into a reusable reference action and a correction. We present ForceDelta-VLA, a correction-distillation framework that constructs an explicit force-correction target using paired predictions from a frozen teacher's force-conditioned and learned force-agnostic modes. A separate delay-correction target accounts for reference-action mismatch and the change in reference state. Training uses asynchronous schedule replay with the cached task context available during execution. The resulting lightweight policy adjusts the reference actions using recent force history and robot state, responding to contact changes between reference-action updates without regenerating complete action chunks. Across nine single-arm and bimanual contact-rich tasks, ForceDelta-VLA achieves an 82.2% mean success rate, compared with 54.4% for the original ForceVLA baseline. Direct execution of our Stage-1 Temporal Teacher achieves 70.6%. Relative to ForceVLA, the complete system reduces mean peak contact force over successful trials by approximately 26% on both platforms.
Summary / 总结
Force-aware Vision-Language-Action (VLA) policies improve contact-rich manipulation, but typically combine task-level motion and contact-dependent adjustment in a single action prediction.
UMI-Bridge: Action-Anchored Latent Alignment across Human and Robot Manipulation Data
Authors: Haiyi Liu, Jingming Ma, Ke Rui, Yuteng Wei, Yuan Ma, Yushen Zuo, Honglong Tian, Haoran Jia, Weitao Zhou, Jiawei Wang, Minglei Li, Shiyi Chen, Haiyan Mao, Jiaqi Zhang, Chun Zhang
First: 2026-09-16T07:03:09+00:00 · Latest: 2026-09-16T07:03:09+00:00
Comments: 8 pages, 5 figures, 2 tables
Abstract
Real-robot demonstrations are limited, motivating the use of human manipulation data collected without robots, including egocentric videos and handheld Universal Manipulation Interface (UMI) demonstrations. However, differences in viewpoint, embodiment, and available action supervision make it difficult to align representations across these sources according to manipulation motion rather than visual appearance. We introduce UMI-Bridge, which uses UMI as an intermediate domain to align representations according to action equivalence rather than pixel similarity. UMI action supervision anchors the latent representation to end-effector motion and gripper behavior, while synchronized head-wrist observations and paired ego-UMI clips support alignment across views and domains. We train a dual-view latent action model (LAM) on human manipulation data without robot demonstrations, then freeze its wrist teacher and dynamics model to regularize vision-language-action (VLA) post-training on UMI and robot data. The shared wrist interface enables this training-time supervision across both domains while preserving the policy's standard inference architecture. Across three real-robot tasks, UMI-Bridge achieves 91.7% mean success versus 73.3% for Naive Co-training with matched UMI and robot data. On two data-efficiency tasks, it surpasses a full-data Robot-only baseline using 25% of the robot demonstrations together with UMI data. It also achieves 85% and 90% success on two additional tasks learned from UMI demonstrations without task-specific robot demonstrations. These results support action-anchored latent alignment for data-efficient robot learning and UMI-to-robot task transfer.
Summary / 总结
Real-robot demonstrations are limited, motivating the use of human manipulation data collected without robots, including egocentric videos and handheld Universal Manipulation Interface (UMI) demonstrations.
PACT-WAM: Predicting Actions and Visual Foresight with Compact Temporal Encoding for Robot Manipulation
Authors: Yushan Liu, Jingjing Fan, Shoujie Li, Yifan Xie, Xiao-Ping Zhang, Wenbo Ding
First: 2026-02-05T14:27:43+00:00 · Latest: 2026-09-16T06:48:40+00:00
Abstract
Robot manipulation uses temporal context to select actions and visual foresight to assess their consequences, yet dense representations of past and future observations incur substantial processing costs. We introduce PACT-WAM, a world-action model that jointly generates a 16-step action trajectory and its temporally corresponding visual forecast through conditional flow sampling. Hierarchical history encoding assigns coarse spatial representations to earlier observations and finer representations to recent ones, retaining 16 observations with 256 tokens per view, 75% fewer than dense encoding of the same frames. A shared flow module jointly updates continuous action and visual states through two modality-specific heads under transition-wise causal attention, and a TiTok-VAE decoder reconstructs multi-view future images from the visual latents. Decoded forecasts also support Proposal Review (PR), a vision-language model component for execution-prefix selection and proposal rejection. Without PR, PACT-WAM achieves average success rates of 98.6%, 92.3%, and 78.0% on LIBERO, RoboTwin 2.0, and real-world Piper tasks, respectively. PR provides a test-time enhancement, raising these rates to 99.5%, 93.4%, and 86.7%. Ablations show that hierarchical history allocation and joint action-visual generation improve control success, while analyses of visual capacity and forecast-guided execution characterize the trade-offs between success and proposal-generation cost.
Summary / 总结
Robot manipulation uses temporal context to select actions and visual foresight to assess their consequences, yet dense representations of past and future observations incur substantial processing costs.
A Lightweight CNN Integrated Compact Convolutional Transformer for Multi-Scale Feature Learning and reducing computational complexity for breast cancer mammography image detection and classification
Authors: Md Taimur Ahad, Ainuddin Ahmed
First: 2026-09-16T06:42:38+00:00 · Latest: 2026-09-16T06:42:38+00:00
Abstract
Over the years, Convolutional Neural Networks (CNNs) have demonstrated strong capability in cancer detection and classification using medical images. However, CNN-based models often struggle to capture long-range contextual dependencies. In such scenarios, integrating Compact Convolutional Transformer (CCT) architectures after the CCT layer allows CNN-extracted features to reshape into compact patch tokens using a CCT tokenizer, followed by the addition of positional embeddings to preserve spatial structure. Using 5-fold cross-validation, the model was tested on 3 sets of breast cancer mammography. With only 250,435 parameters, the model achieved 99%-100% accuracy across 3 datasets, indicating robust generalization. Explainable AI (XAI) was integrated into the model to explain the breast cancer classification process to enhance clinical trust. The results indicate that the proposed framework is suitable for computer-aided diagnosis systems, particularly in resource-constrained clinical environments. The novelty of the proposed CNN-integrated CCT overcomes the limitation of CNN's gradient degradation in the last layers by integrating convolutional tokenization with transformer-based learning. Lighter than ViT, which is effective in capturing long-range dependencies, the model has also proven efficient in breast cancer classification by capturing long-range dependencies among breast tissue regions.
Summary / 总结
Over the years, Convolutional Neural Networks (CNNs) have demonstrated strong capability in cancer detection and classification using medical images.
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