Show-Harness: Just a VLM Agent Can Play Robots
Authors: Yanzhe Chen, Zechen Bai, Zhijun Cao, Wenzheng Zeng, Kevin Qinghong Lin, Yiqi Lin, Guoqiang Liang, Kevin Yuchen Ma, Qiming Huang, Mike Zheng Shou
First: 2026-09-09T17:53:38+00:00 · Latest: 2026-09-09T17:53:38+00:00
Comments: Project website: https://showlab.github.io/Show-Harness
Abstract
Foundation vision-language models (VLMs) exhibit broad intelligence about the world, yet translating this intelligence into robot control remains challenging. We present Show-Harness, an Embodied Harness that enables VLMs to "play" robots through a compact semantic interface linking intent to action. Show-Harness exposes discrete semantic action units that VLMs can naturally reason over, while embodiment-specific interpreters deterministically ground them into local robot actions, keeping the VLM directly responsible for fine-grained physical decisions. Through the same interface, Show-Harness demonstrates the feasibility of (1) directly unlocking closed-source frontier VLMs for zero-shot robot control, and (2) adapting small-scale open-source VLMs for low-cost deployment with just a few GPU-hours of fine-tuning. We further develop GUMI (GUI Manipulation Interface), which extends the same semantic action space to GUI-based demonstration collection, allowing humans and agents to "play" robots across embodiments without specialized teleoperation hardware. Extensive experiments show that Show-Harness-equipped VLM agents generalize robustly across tasks, embodiments, and environments, outperforming representative agentic and VLA paradigms. These results suggest that the right interface can unlock substantial embodied capability from foundation VLMs, without requiring additional model capacity or costly embodiment-specific pretraining.
Summary / 总结
Foundation vision-language models (VLMs) exhibit broad intelligence about the world, yet translating this intelligence into robot control remains challenging.
DUET-DINO: Simultaneous Cross-View World Modeling for Latent Planning in Robot Manipulation
Authors: Nisarga Nilavadi, Ralf Römer, Moritz Reuss, Michael Krawez, Tobias Jülg, Angela P. Schoellig, Rudolf Lioutikov, Wolfram Burgard
First: 2026-09-09T17:41:38+00:00 · Latest: 2026-09-09T17:41:38+00:00
Comments: Preprint, Project Page: https://utn-air.github.io/DUET-DINO
Abstract
Action-conditioned latent world models predict future visual representations, enabling zero-shot goal-conditioned robot planning and control. However, their predictions for fine-grained spatial and rotational actions are unreliable for full 7-DoF end-effector control. To address this gap, we introduce DUET-DINO, a simultaneous cross-view latent world model that jointly learns action-conditioned predictions from static side- and wrist-camera observations through cross-view conditioning. By exploiting complementary global scene and gripper-centric information, DUET-DINO enables latent planning over the full 7-DoF action space. Across spatially diverse reach, orientation-intensive angled-reach, and multi-goal grasp-and-lift tasks, DUET-DINO consistently outperforms single-view and independent dual-view baselines, achieving 92% success on reach, 72.5% on angled-reach, and 60.0% on lift tasks. DUET-DINO is trained from scratch on DROID and RoboArena datasets and generalizes robustly under visual distribution shifts. We further show that while V-JEPA 2 wrist-view predictions underestimate visual dynamics induced by fine-grained actions, DINOv3 predictions better capture action-conditioned scene changes, leading to stronger downstream planning. The code and model checkpoints will be open-sourced. Project page: https://utn-air.github.io/DUET-DINO
Summary / 总结
Action-conditioned latent world models predict future visual representations, enabling zero-shot goal-conditioned robot planning and control.
Deep Learning-Based Detection of Electrical Faults and Power Quality Disturbances in Aerospace Power Systems
Authors: Ian C. Guzmán, Radu Babiceanu, Berker Peköz
First: 2026-09-09T17:19:14+00:00 · Latest: 2026-09-09T17:19:14+00:00
Comments: Accepted for publication in IEEE Transactions on Aerospace and Electronic Systems. Pending journal reference/external DOI
Abstract
More Electric Aircraft require fast and reliable monitoring of high-frequency electrical networks, yet most power quality disturbance and fault diagnosis methods are developed for conventional 50 or 60 Hz grids. This work presents a hardware-aware deep learning framework for multiclass detection of electrical faults and power quality disturbances in a 400 Hz aerospace power system. A high-fidelity simulation model inspired by the Boeing 787 electrical architecture generates voltage and current waveforms for 21 normal, disturbance, switching, open-circuit, and short-circuit conditions. Two datasets, each containing 73,500 samples, are formed from one-dimensional time-series signals and short-time Fourier transform time-frequency representations. Signal-processing augmentation, domain randomization, and class-specific generative adversarial networks increase waveform diversity, and the time-series dataset is released through IEEE DataPort. We compare 1D and 2D convolutional neural networks, long short-term memory networks, CNN-LSTM hybrids, ResNet, MobileNet, and VGG models under common training conditions. A compact ResNet provides the best accuracy-complexity tradeoff, achieving 96.94 percent software test accuracy with 175,685 parameters. After 8-bit quantization and deployment on a Xilinx Zynq UltraScale Plus MPSoC ZCU102, the model achieves 95.87 percent accuracy and a measured mean neural-network accelerator latency of 6.90 ms per input record. The results establish simulation-based, accelerator-level feasibility for embedded edge AI in aircraft electrical health monitoring and motivate future end-to-end data acquisition and experimental validation.
Summary / 总结
More Electric Aircraft require fast and reliable monitoring of high-frequency electrical networks, yet most power quality disturbance and fault diagnosis methods are developed for conventional 50 or 60 Hz grids.
Frequency-Conditioned Flow Matching for Vision-Language-Action Models
Authors: Haochen Niu, Shengye Dong, Hao Liu, Peiwen Lin, Wang Chuang
First: 2026-09-09T16:24:40+00:00 · Latest: 2026-09-09T16:24:40+00:00
Abstract
Robot actions are temporally correlated trajectories whose frequency components encode motion at different scales with highly non-uniform energy distributions. Yet Flow Matching--based vision-language-action (VLA) models typically generate actions in temporal coordinates, without explicitly modeling or systematically leveraging this frequency heterogeneity. We introduce \emph{FreqFM}, a frequency-conditioned Flow Matching framework for VLA models. It raises action frequency from an implicit trajectory property to an explicit conditioning dimension that spans the entire generation pipeline. Concretely, in DCT frequency coordinates, FreqFM constructs a spectrum-matched source distribution, adaptively balances the objective across frequencies, and constrains per-frequency guidance residuals using the corresponding reference transport scales. FreqFM integrates into existing Flow Matching action experts without changing the VLA backbone. Across LIBERO, LIBERO-Plus, and VLA-Arena, FreqFM consistently improves performance, including a 9.3-point gain on LIBERO-Plus, and further demonstrates its effectiveness on six real-robot tasks.
Summary / 总结
Robot actions are temporally correlated trajectories whose frequency components encode motion at different scales with highly non-uniform energy distributions.
Bit-Flip Attacks on Vision-Language-Action Models: Action-Decoding Architecture Shapes the Vulnerability
Authors: Yudong Gao, Linghan Chen, Wenhan Wu, Mia Zhou, Jiyao Wang, Kaiyan Ji, Mingyu Guo, Honglong Chen
First: 2026-08-16T01:44:09+00:00 · Latest: 2026-09-09T16:14:24+00:00
Abstract
Quantized Vision-Language-Action (VLA) models expose a weight-fault surface: Rowhammer-style faults can corrupt deployed INT8 bits. We present the first bit-flip attack on a VLA: a few gradient-selected flips reduce closed-loop success to $0\%$, while hundreds of random flips are harmless. Across four model variants spanning three action-head families, damaging bits concentrate in a few action-generating layers, but the empirical budget depends sharply on the head: direct regression and token policies fall in $1$--$5$ flips, whereas the evaluated flow-matching policies require ${\sim}100$--$300$. Our fixed-direction manifold-escape loss cuts \pizero{}'s budget from ${\sim}1000$ to ${\sim}100$ flips, and a matched five-direction sweep shows that the attack is not specific to an all-positive direction. On a direct head, protecting $3.1\%$ of weights preserves $60\%$ success at $K{=}100$, and protecting $5.3\%$ moves the open-loop break threshold from 3 to 100 flips. Finally, task-calibrated emulated $K{=}100$ flips yield $0/20$ real-robot successes, versus $14/20$ clean and $16/20$ global-random. Weight integrity is therefore a security boundary for embodied foundation models. Code is included as ancillary material.
Summary / 总结
Quantized Vision-Language-Action (VLA) models expose a weight-fault surface: Rowhammer-style faults can corrupt deployed INT8 bits.
FrogNano: Training a 4B Coding Agent via Online Task Synthesis
Authors: Minseon Kim, Zhengyan Shi, Emiliano Penaloza, Christopher Cui, Roger Creus Castanyer, Maryam Hashemzadeh, Isadora White, Jonathan Light, Jeonghye Kim, Matheus Pereira, Darya Moldavskaya, Chinmay Singh, Fabio Vera, Baolin Peng, Xingdi Yuan, Marc-Alexandre Côté, Alessandro Sordoni
First: 2026-09-07T19:39:38+00:00 · Latest: 2026-09-09T15:35:02+00:00
Abstract
We present FrogNano, a 4B coding agent designed to tackle software engineering (SWE) tasks efficiently and effectively, even under resource-constrained environments. It is post-trained exclusively via RL on around 1,500 SWE environments with synthetic tasks. A key ingredient for improving performance is an online task synthesis pipeline that creates tasks calibrated to the frontier of learnability for the current checkpoint. This report provides evidence that competitive small coding agents can be trained with synthetic tasks alone, without traditional distillation from larger models, and that generating tasks at the learnability frontier of the current agent is important. We report details on the training methodology, evaluations across diverse environments, and in-depth analyses, serving as a foundation for our ongoing exploration of lightweight yet capable coding agents that can run on minimal hardware.
Summary / 总结
We present FrogNano, a 4B coding agent designed to tackle software engineering (SWE) tasks efficiently and effectively, even under resource-constrained environments.
Efficient Diversity-based Experience Replay for Deep Reinforcement Learning
Authors: Kaiyan Zhao, Yiming Wang, Yuyang Chen, Yan Li, Leong Hou U, Xiaoguang Niu
First: 2024-10-27T15:51:27+00:00 · Latest: 2026-09-09T15:16:39+00:00
Comments: IJCAI2025 accepted
Abstract
Experience replay is widely used to improve learning efficiency in reinforcement learning by leveraging past experiences. However, existing experience replay methods, whether based on uniform or prioritized sampling, often suffer from low efficiency, particularly in real-world scenarios with high-dimensional state spaces. To address this limitation, we propose a novel approach, Efficient Diversity-based Experience Replay (EDER). EDER employs a determinantal point process to model the diversity between samples and prioritizes replay based on the diversity between samples. To further enhance learning efficiency, we incorporate Cholesky decomposition for handling large state spaces in realistic environments. Additionally, rejection sampling is applied to select samples with higher diversity, thereby improving overall learning efficacy. Extensive experiments are conducted on robotic manipulation tasks in MuJoCo, Atari games, and realistic indoor environments in Habitat. The results demonstrate that our approach not only significantly improves learning efficiency but also achieves superior performance in high-dimensional, realistic environments.
Summary / 总结
Experience replay is widely used to improve learning efficiency in reinforcement learning by leveraging past experiences.
FolDeX: A Physical-World Benchmark for Long-Horizon Robotic Manipulation of Deformable Objects
Authors: Chenhuan Liu, Yi Xu, Feng Wu, Hanyang Wang, Wenxiao Kuai, Weihao Ding, Shan Wang, Yang Liu, Shuyong Gao, Wenqiang Zhang
First: 2026-09-09T14:33:44+00:00 · Latest: 2026-09-09T14:33:44+00:00
Abstract
Embodied AI, including vision-language-action and world-action models, must operate reliably in the physical world. Yet methods that perform well in simulation can degrade substantially on real robots, especially in long-horizon deformable-object manipulation, where policies must track changing states and execute reliable multi-stage bimanual interactions. Existing real-robot benchmarks mainly focus on short-horizon rigid-object tasks and offer limited coverage of long-horizon deformable manipulation. We introduce FolDeX, a physical-world benchmark built entirely from real-robot data, with garment folding as its primary task. Since real-robot data collection is costly, FolDeX studies how heterogeneous physical experience can be reused efficiently. The benchmark is organized around four research axes: leveraging human intervention and recovery data collected during deployment; transferring data across tasks, including across garment categories and from rigid to deformable-object manipulation; reusing data across scenes with changes in lighting, background, and layout; and transferring data across robotic embodiments. FolDeX provides 2,000+ hours of real-robot data spanning 20+ tasks and 10+ embodiments. We also establish a fair real-robot evaluation platform for externally submitted policies, with standardized tasks, held-out physical objects, controlled initializations, and a unified execution protocol. The platform is publicly accessible at https://ai.midea.com/#/fold-challenge. We hope FolDeX will serve as a unified testbed for heterogeneous real-robot data reuse and reliable long-horizon deformable manipulation.
Summary / 总结
Embodied AI, including vision-language-action and world-action models, must operate reliably in the physical world.
tinyDSM: A Framework for Skill Modeling and Development for Resource-Constrained Millirobots
Authors: Markus Kobelrausch, Michael Miedler, Axel Jantsch
First: 2026-08-18T10:03:56+00:00 · Latest: 2026-09-09T14:20:49+00:00
Comments: Manuscript submitted to IEEE Transactions on Cognitive and Developmental Systems
Abstract
In this study, we investigate developmental mechanisms that enable small, resource-constrained systems such as cm-sized millirobots to autonomously explore, learn, and adapt their capabilities throughout their lifespan. Reinforcement learning algorithms guide the agent's skill acquisition and adaptation through the interplay of our proposed tiny Developmental Skill Method (tinyDSM), which integrates intrinsic motivation and fitness-based assessment. We strive for minimal hard-wired skills while encouraging the open-ended development of new skills. A key emphasis in our approach is to encode minimal a-priori general knowledge, which serves as a foundational starting point for the system as it further learns system-specific dependencies from the initial knowledge provided. Thus, by design, our approach aims to cover generic application domains. The methodology is based on (a) developmental mechanism with intrinsic motivation, and (b) a cognitive architecture (knowledge, reasoning, learning), while (c) utilizing minimal resources. It uses a hierarchical knowledge graph and kinematic reasoners to model and evaluate simple and advanced motion related skills. In our experiments, we use a resource-constrained millirobot with a volume of 36 cm^3 with a Raspberry Pi Pico 32-bit microcontroller that integrates all described features and capabilities except the camera system in 9 kB. Starting with learning the most elementary motor skills the millirobot autonomously progresses from simple linear and angular movements to complex geometric patterns within 15 minutes. To complement the physical experiments, we perform a simulation-based analysis that enables systematic comparisons across learning algorithms and intrinsic motivation parameters.
Summary / 总结
In this study, we investigate developmental mechanisms that enable small, resource-constrained systems such as cm-sized millirobots to autonomously explore, learn, and adapt their capabilities throughout their lifespan.
RoboDrop: Curating VLA Post-Training Data via Local Gradient Compatibility
Authors: Runze Xu, Yuanfan Xu, Cuijie Xu, Shuang Dai, Yining Li, Yu Wang, Jincheng Yu
First: 2026-09-09T10:55:10+00:00 · Latest: 2026-09-09T10:55:10+00:00
Abstract
Vision--language--action (VLA) models acquire broad generalization through large-scale pretraining, yet adapting them to a new task and robot embodiment still requires post-training on newly collected data. Unlike pretraining, post-training targets task- and embodiment-specific adaptation, making it particularly sensitive to data quality. In practice, collected robot datasets often contain heterogeneous errors, including execution mistakes, sensor drift, and timestamp misalignment, which can impair post-training and policy performance. Manual inspection is costly, while existing data-cleaning methods are typically tailored to particular corruption types. To address these challenges, we introduce \textsc{RoboDrop}, a data-curation framework that audits supervision using local gradient compatibility measured along the training trajectory as a proxy for its effect on post-training performance. During a one-epoch warm-up run, RoboDrop scores each candidate sample online by comparing its gradient with those of task-semantic and visually matched validation samples. The resulting sample scores are aggregated at the episode level, and a simple automatic post-processing rule converts them into filtering decisions. We evaluate RoboDrop on controlled observation--action corruptions, naturally suboptimal demonstrations in simulation, and real-robot datasets containing non-expert collection errors. Across these settings, RoboDrop more accurately distinguishes unreliable demonstrations than prior methods, while post-training on the curated data consistently yields stronger downstream policies, with average real-robot rollout success rising from $35.0\%$ to $67.5\%$. These results establish training-trajectory-aware, context-conditioned supervision auditing as an effective approach to robust VLA post-training.
Summary / 总结
Vision--language--action (VLA) models acquire broad generalization through large-scale pretraining, yet adapting them to a new task and robot embodiment still requires post-training on newly collected data.
VLA-Precision: Asymmetric Co-Bootstrapping for Efficient Real-World Online RL of Vision-Language-Action Models
Authors: Chenyu Su, Zhaolong Shen, Yuan Qian, Chen Qian, Rui Zhang, Feng Yan, Weixing Chen, Fei Zhang, Jiamin Wang, Shuang Cong, Weiwei Shang
First: 2026-09-03T18:19:36+00:00 · Latest: 2026-09-09T09:42:55+00:00
Comments: 17 pages, 14 figures
Abstract
Pretrained vision-language-action (VLA) models enable broad manipulation but remain unreliable in tasks demanding precision and repeatability. Applying real-world online reinforcement learning (RL) to VLA post-training enables autonomous trial-and-error improvement beyond demonstrations alone, but exposes two bottlenecks: 1) unreliable value signals can induce policy drift; 2) large-VLA overhead constrains throughput and sample efficiency. To address these challenges, we present VLA-Precision, an efficient real-world online RL framework featuring the Asymmetric Co-Bootstrapping (ACoB) algorithm and the ACoB-Stream architecture. Specifically, ACoB establishes asymmetric co-bootstrapping across timescales: early intervention-guided behavioral learning rapidly improves policy performance while enhancing online experience quality. As autonomous experience accumulates, global return propagation and local preference ranking progressively calibrate value estimates, yielding relative action advantages for reference-regularized policy improvement while suppressing drift. To enable ACoB on large VLAs, we develop ACoB-Stream, a closed-loop experience--policy architecture that establishes invariant-state decoupling and on-demand streaming as design principles, delivering up to 10.9$\times$ improvements in throughput and computational efficiency. Extensive evaluations on nine high-precision chemistry tasks across four categories and four robot embodiments show that VLA-Precision achieves 98.3\% mean success rate in 45.8 min/task, with 27.6 s episodes running at 1.2$\times$ and 1.8$\times$ the speeds of VLA and RL baselines. Resources are available at https://vla-precision.github.io.
Summary / 总结
Pretrained vision-language-action (VLA) models enable broad manipulation but remain unreliable in tasks demanding precision and repeatability.
HaWMPO: Hallucination-Aware World Model-based Policy Optimization for Generalist Robot Policy
Authors: Zengjue Chen, Peidong Liu, Jiawei Li, Qi Wang
First: 2026-09-09T09:33:25+00:00 · Latest: 2026-09-09T09:33:25+00:00
Abstract
Generalist robot policies have demonstrated strong generalization across robotic manipulation tasks, yet their success rates remain limited in com- plex long-horizon scenarios. Recent methods improve Visual-Language-Action (VLA) policies through online reinforcement learning on real robots, but such training relies on costly physical interactions, suffers from low sample efficiency, and may introduce hardware and safety risks. World models offer a promising alternative by enabling policy optimization with imagined rollouts. However, long-horizon rollouts generated by world models often suffer from prediction hal- lucinations, producing biased state transitions that can mislead policy learning. To address this issue, we propose Hallucination-aware World Model-based Pol- icy Optimization (HaWMPO), a closed-loop reinforcement learning pipeline for VLA policy post-training with world models. Specifically, HaWMPO introduces an action-conditioned hallucination-aware model to estimate the reliability of gen- erated image sequences, and incorporates hallucination scores into group relative policy optimization through a Reward-Soft mechanism, suppressing unreliable ac- tion chunks during training. On the LIBERO benchmark, HaWMPO achieves the best average success rate, with gains of 15.0% over the base model and 2.8% over the strongest baseline; real-world experiments on a G1 robot further validate its effectiveness, raising the average success rate on two manipulation tasks from 67.5% to 80.0%.
Summary / 总结
Generalist robot policies have demonstrated strong generalization across robotic manipulation tasks, yet their success rates remain limited in com- plex long-horizon scenarios.
Time-Frequency Geometric Cross-Attention for Chunked Vision-Language-Action Models
Authors: Shengye Dong, Haochen Niu, Hao Liu, Peiwen Lin, Chuang Wang, Shanmin Pang
First: 2026-09-09T09:16:49+00:00 · Latest: 2026-09-09T09:16:49+00:00
Abstract
Modern vision-language-action (VLA) policies predict a whole chunk of actions: one to two seconds of coordinated motion emitted in a single forward pass. Yet an action chunk is essentially a short multivariate trajectory, but inside these models it is a sequence of generic per-timestep hidden tokens decoded by a linear head. This under-serves two motion structures. First, frequency: a chunk superimposes a smooth global trend and fine corrective motion across time scales, and a single token entangles them. Second, cross-phase geometry: motions of different phases (reach, contact, grasp adjustment, settling) unfold along very different, near-orthogonal directions in representation space, yet are tightly related for the task and arise across the time axis. Dot-product attention scores alignment by an inner product, so it favors aligned tokens and is least sensitive near orthogonality, leaving such relationships for the network to recover through a detour.
We introduce Time-Frequency Geometric Cross-Attention (TFGCA), a drop-in module repairing both blind spots. TFGCA uses a per-dimension learnable stationary wavelet transform to decompose the action chunk into time-frequency tokens, and each time token retrieves information from them via a cross-attention that fuses the dot product (similarity) with the wedge-product magnitude (sensitive to near-orthogonality) through a learnable weight. A zero-initialized residual reproduces the base behavior at initialization, so it can be dropped onto a pretrained VLA and fine-tuned jointly. Relative to the same-source base, TFGCA improves in-distribution LIBERO by +1.5 on average, the OOD LIBERO-Plus by +6.3, the randomized average under RoboTwin domain randomization by +28.5, and the overall success rate on three real-robot AgiBot A2 tasks by +11.67 points, with larger gains out of distribution.
Summary / 总结
Modern vision-language-action (VLA) policies predict a whole chunk of actions: one to two seconds of coordinated motion emitted in a single forward pass.
LM-X: Explainable Vision--Language--Action Modeling via Progress, Event, and Uncertainty Prediction
Authors: Jin Lou, Zhiyuan Jing, Xupeng Wang, Andong Chen, Xingdong Zhu, Yuexuan Li, Yuan Xu, Zhijie Zhu, Yingwei Ji, Wenpeng Nie, Renxing Feng, Liangliang Chen, Ying Chu, Jingyi Li, Jinyan Liu, Zhiqi Song, Jingxuan Zhu, Jidong Zhang, Yufei Liu, Boyang Xing, Lei Jiang, Yan Cui, Hongming Li, Yuchen Zhu
First: 2026-08-26T13:05:29+00:00 · Latest: 2026-09-09T09:15:02+00:00
Abstract
Large-scale vision--language--action (VLA) policies have advanced generalist robot control, yet most remain stimulus-to-action black boxes: actions are exposed, but their explanatory state is not. They provide no native account of three explanatory signals: task progress, the next semantic transition, or local command reliability. Prior work shows that progress and event structure aid long-horizon control and that uncertainty supports monitoring; however, such capabilities are typically added or extracted only after action pretraining. The field therefore lacks a VLA foundation model whose explanatory state is jointly pretrained with control. Drawing on biological sensorimotor organization, in which outcome-sensitive, event-segmented, and probabilistic predictions structure behavior, we introduce LM-X. LM-X learns three directly supervised online signals: return-to-go (RTG) estimates visible progress and state quality; event-to-go (ETG) predicts the action sequence to the next semantic event; and heteroscedastic action-flow variance reports local command reliability. RTG conditions ETG and both condition action generation; uncertainty is estimated inside the action expert, making explanation part of control rather than a post-hoc description. We pretrain LM-X on more than 20,000 hours of heterogeneous real-robot trajectories, including over 1,000 hours of failed rollouts. A controlled gate favors joint over post-hoc training. LM-X achieves 74.1\% success on 50 randomized-hard RoboTwin2.0 tasks and 73.5\% on seven real-robot tasks, compared with 55.4\% and 50.7\% for GR00T N1.7. Its signals track progress and regression, anticipate event-scale motion, detect high-error actions, and provide advance failure warning. These results establish LM-X as an explainable VLA foundation model that couples transparent predictive state with stronger generalist control.
Summary / 总结
Large-scale vision--language--action (VLA) policies have advanced generalist robot control, yet most remain stimulus-to-action black boxes: actions are exposed, but their explanatory state is not.
A Kernel-Based Modular Discriminant Analysis Framework for Small-Sample Learning
Authors: Lingxiao Qu, Yan Pei
First: 2026-09-09T09:08:25+00:00 · Latest: 2026-09-09T09:08:25+00:00
Abstract
The small-sample-size (SSS) problem remains a fundamental challenge in machine learning when labeled data are scarce due to cost, accessibility, or ethical constraints. While numerous approaches have been proposed, existing methods often struggle to maintain stable and discriminative representations under high-dimensional and limited-data conditions. Kernelized Linear Principal Component Discriminant Analysis (KLPCDA), a recently proposed modular framework, integrates variance preservation, inter-class separability, and intra-class compactness within a unified kernel space. Although its formulation has shown promising initial results, a systematic understanding of how its components interact across diverse SSS scenarios remains lacking. In this paper, we present a systematic cross-domain study of KLPCDA to characterize the interaction mechanisms among its core objectives. We analyze the behavior of its seven variants across multiple real-world SSS tasks, including hyperspectral image classification, mechanical fault diagnosis, medical diagnosis, and face recognition. Through extensive experiments and ablation studies, we investigate how different objective combinations influence performance under varying conditions such as noise, class imbalance, and high dimensionality. Our analysis reveals consistent patterns in the interaction of the three core objectives variance, between-class, and within-class terms, providing a unified and interpretable understanding of their roles in stabilizing representations and enhancing discrimination in SSS settings. Based on these findings, we further derive practical guidelines for selecting appropriate KLPCDA variants under different data characteristics. Experimental results demonstrate that KLPCDA achieves strong and robust performance across domains, while maintaining low computational complexity suitable for resource-constrained environments.
Summary / 总结
The small-sample-size (SSS) problem remains a fundamental challenge in machine learning when labeled data are scarce due to cost, accessibility, or ethical constraints.
Tracing Energy Flow: Learning Tactile-based Grasping Force Control to Reduce Slippage in Dynamic Object Interaction
Authors: Cheng-Yu Kuo, Hirofumi Shin, Takamitsu Matsubara
First: 2025-12-24T08:19:25+00:00 · Latest: 2026-09-09T07:04:39+00:00
Comments: 8 pages. Accepted by IEEE Robotics and Automation Letters (RA-L)
Abstract
Regulating grasping force to reduce slippage during dynamic object interaction remains a fundamental challenge in robotic manipulation, especially when objects are manipulated by multiple rolling contacts, have unknown properties (such as mass or surface conditions), and when external sensing is unreliable. In contrast, humans can quickly regulate grasping force by touch, even without visual cues. Inspired by this ability, we aim to enable robotic hands to rapidly explore objects and learn tactile-driven grasping force control under motion and limited sensing. We propose a physics-informed energy abstraction that models the object as a virtual energy container. The inconsistency between the fingers' applied power and the object's retained energy provides a physically grounded signal for inferring slip-aware stability. Building on this abstraction, we employ model-based learning and planning to efficiently model energy dynamics from tactile sensing and perform real-time grasping force optimization. Experiments in both simulation and hardware demonstrate that our method can learn grasping force control from scratch within minutes, effectively reduce slippage, and extend grasp duration across diverse motion-object pairs, all without relying on external sensing or prior object knowledge. (Video: https://youtu.be/l3TJV29Mo6w)
Summary / 总结
Regulating grasping force to reduce slippage during dynamic object interaction remains a fundamental challenge in robotic manipulation, especially when objects are manipulated by multiple rolling contacts, have unknown properties (such as mass or surface conditions), and when external sensing is unreliable.
GTA-2: A Multi-VLM Framework for Synthesizing Robot Manipulation Skills via Grounded Task Axes
Authors: M. Yunus Seker, Shobhit Aggarwal, Ruwan Wickramarachchi, Jonathan Francis, Oliver Kroemer
First: 2026-09-09T07:04:35+00:00 · Latest: 2026-09-09T07:04:35+00:00
Abstract
Robotic manipulation tasks are often decomposed into behaviors or skills. However, one often needs to predefine these behaviors for specific tasks or try to cover a wide range of tasks using generic skills. As a result, these behaviors can remain too coarse to expose the geometric, control, and scene-dependent decisions required for execution. We introduce Grounded Task Axes v2 (GTA-2), a modular multi-VLM framework that constructs executable, task-bespoke manipulation skills from reusable object-centric task-axis components. Rather than predicting actions end-to-end or composing fixed task-level primitives, GTA-2 represents each skill as semantic subtasks comprising task-relevant keypoints and axes, controller compositions, and scene-dependent parameters. Four specialized VLM agents separately decompose the task, construct an abstract task-axis skill, assign controller parameters, and ground the required visual features from RGB-D observations. This abstraction-to-grounding factorization enables zero-shot skill generation without task-specific robot demonstrations, policy training, or fine-tuning. It also keeps intermediate decisions explicit, allowing targeted human feedback to refine an incorrect stage while preserving correct components. We evaluate GTA-2 on 14 real-robot manipulation tasks against a VLA policy pi_{0.5} and two Code-as-Policies baselines using task-axis controllers or conventional robot primitives. GTA-2 achieves an average zero-shot success rate of 73.9%, exceeding the strongest baseline by 31.4 percentage points, while targeted refinement raises GTA-2's average success rate to 90.7%. Project page: https://gta2-project.github.io/
Summary / 总结
Robotic manipulation tasks are often decomposed into behaviors or skills.
Monkey See, Can Monkey Do? A Benchmark for Evaluating Robot Skill Learning by Observation
Authors: Weiwei Gu, Anmol Gupta, Anant Sah, Ryan Varghese, Lalitha Shreya Vanam, Prabhath Adireddi, Peter Karkus, Nakul Gopalan
Venue: CoRL 2026
First: 2026-09-08T03:48:44+00:00 · Latest: 2026-09-09T03:55:01+00:00
Comments: 31 pages, 8 tables, 11 figures. In Proceedings of CoRL 2026
Abstract
Learning from Observation (LfO) is a fundamental robotic capability that replicates how humans and animals socially learn from each other. Beyond its biological parallels, this modality provides a practical solution for data scaling in sample-inefficient and data-starved domains like robotics. Recent work has demonstrated promising results in learning manipulation skills from human videos, yet progress in this area remains difficult to assess. Existing methods vary widely in assumptions, hardware choices, and environment setups making it difficult to draw meaningful comparisons and identify advances in the field. To address these challenges, we introduce RoboReel: a unified benchmark for evaluating models that learn policies from human videos. RoboReel consists of bundled real-world human demonstration videos, simulated robot trajectories, and evaluation environments on ten manipulation tasks. We develop four test suites to evaluate the models' performance on multiple axes, including the robustness to visual distractors and the ability to complete long-horizon tasks. Our benchmark covers learning-from-observation models from different categories, and studies the effectiveness of multiple representation choices in our benchmark evaluation that covers over seven state-of-the-art algorithms (including our VLA based variants) in the field of LfO. Finally, we present an analysis of the different types of algorithms showing that long-horizon tasks and tasks with low tolerances are still challenging for current models. Webpage: https://roboreel.github.io
Summary / 总结
Learning from Observation (LfO) is a fundamental robotic capability that replicates how humans and animals socially learn from each other.
FiberTune: Preserving Action-Fiber Visual Residuals in Vision-Language-Action Fine-Tuning
Authors: Haihao Lin, Xiangsheng Huang, Xiao Yang, Weibang Zhou, Yiqi Zhang, Bo Yang, Simin Zeng, Jiawei Yang, Zhengyang Wang, Jiahui Du
Venue: CoRL 2026
First: 2026-06-07T14:41:22+00:00 · Latest: 2026-09-09T03:51:29+00:00
Comments: Accepted at CoRL 2026. Project page: https://fibertune.github.io/ . Code: https://github.com/fibertune/FiberTune
Abstract
Action-supervised fine-tuning of vision-language-action (VLA) policies fits demonstrations effectively but constrains only the directions that change predicted actions, leaving visual structure consistent across action-equivalent states free to collapse. We formalize this as residual visual collapse along local action fibers and propose FiberTune, a training-time objective that preserves teacher-structured visual residuals without adding inference-time overhead. FiberTune uses an online action probe to estimate action-predictive feature directions, filters them from intermediate visual-token representations, and aligns the resulting probe-filtered residuals to a frozen visual teacher while regularizing their effective rank. Under identical training conditions, FiberTune improves over task-loss-only fine-tuning in every one of six controlled simulation settings spanning two benchmarks and two architectures (pi_0.5 and OpenVLA-OFT), as well as on physical SO-101 pick-place; representative gains include +10.7 percentage points SR(5) on long-horizon CALVIN ABC-to-D and physical SO-101 task success rising from 72.7% to 78.1%. Residual diagnostics show that these gains coincide with increased probe-filtered residual teacher alignment and effective rank, consistent with the action-fiber motivation.
Summary / 总结
Action-supervised fine-tuning of vision-language-action (VLA) policies fits demonstrations effectively but constrains only the directions that change predicted actions, leaving visual structure consistent across action-equivalent states free to collapse.
Information-Theoretically Secure Aggregation for Lightweight Federated Learning: Resilient to Dropouts and Adversaries
Authors: Hyeong-Gun Joo, Songnam Hong, Dong-Joon Shin
First: 2026-07-23T03:26:41+00:00 · Latest: 2026-09-09T03:48:14+00:00
Abstract
On-device federated learning (FL) enables privacy-preserving and personalized model training on resource-constrained devices such as smartphones and IoT nodes. To reduce communication cost, sign-based methods (e.g., signSGD) transmit one-bit gradients. However, exposing gradient signs makes them vulnerable to inference attacks, while existing secure aggregation schemes are often incompatible with such methods or incur significant computational and communication overhead. We propose a lightweight and information-theoretically secure aggregation framework tailored for sign-based FL. The framework securely computes the majority vote (MV) polynomial through single-round secure multiplication, ensuring end-to-end information-theoretic security under the honest-majority assumption while revealing only the final aggregated sign to the server. To enhance efficiency and scalability, we introduce two key techniques. First, inverse-form exponent reduction halves the effective MV polynomial degree, reducing both communication and computation costs. Second, we propose single-round secure multiplication, achieving linear offline complexity and storage with only a single online communication. Together, these techniques reduce online communication by up to 99.5% and latency by up to 85.7% compared to conventional approaches. Also, by leveraging inherent MDS-code-based decoding, the framework achieves robustness against both dropouts and adversarial behaviors, yielding accuracy gains of up to 20.65% and 10.74%, respectively. Overall, the proposed framework establishes a practical foundation for large-scale, low-latency, and information-theoretically secure aggregation in sign-based FL.
Summary / 总结
On-device federated learning (FL) enables privacy-preserving and personalized model training on resource-constrained devices such as smartphones and IoT nodes.
PELM: Power Efficient On-Device LLM Inference with Speculative Decoding and Dynamic Voltage Frequency Scaling
Authors: Weisi Yang, Stephen Xia
First: 2026-09-09T03:27:51+00:00 · Latest: 2026-09-09T03:27:51+00:00
Comments: Accepted to ACM/IEEE SenSys'26
Abstract
Deploying Large Language Models (LLMs) directly on mobile platforms at the edge is gaining traction due to a myriad of benefits, such as increased privacy, personalization, and reduced latency. However, LLMs have heavy computational requirements, which are difficult for resource-constrained mobile and edge platforms to fulfill. In addition to limited compute resources, mobile and edge systems often have a compact form factor and lack physical mechanisms to dissipate heat generated from high processor usage rates (e.g., fans) to prevent throttling and reduced processing power, which LLMs can easily cause. To mitigate these effects, prior works have proposed various power governing strategies, such as dynamic voltage and frequency scaling (DVFS), for reducing power and heat generation for heavy computational tasks on mobile platforms. Recently, DVFS methods tailored for mobile LLMs have also been proposed. However, these methods mostly focus on optimizing hardware parameters and processor frequencies, and they fall short under some thermally constrained scenarios. Drawing from recent advances in machine learning, we identify and take advantage of the key insight that not all tokens require full-depth inference to maintain high-quality generation. Motivated by this, we present PELM, a solution that augments traditional DVFS processor frequency tuning with two additional workload-specific knobs: 1) speculative decoding and 2) variable verification depth to expand the optimization space to multiple dimensions for more power efficient on-device LLM inference. In extensive evaluations across hardware platforms and datasets, PELM demonstrates superior performance compared to state-of-the-art power governing methods, with up to 23.1% speedup and 52.4% reduction in energy consumption, while maintaining comparable task performance. The source code is available at https://github.com/imec-nu/PELM.
Summary / 总结
Deploying Large Language Models (LLMs) directly on mobile platforms at the edge is gaining traction due to a myriad of benefits, such as increased privacy, personalization, and reduced latency.
The Biggest Risk of Embodied AI is Governance Lag
Authors: Shaoshan Liu
Venue: IEEE Computer Magazine, 2026
First: 2026-04-07T03:56:14+00:00 · Latest: 2026-09-09T02:30:24+00:00
Abstract
Embodied AI is widely discussed as a job-displacement problem. The deeper risk, however, is governance lag: the time and capability gap between a measurable change in technology deployment and an institutional response able to address its consequences. Building on the established pacing problem and the Collingridge dilemma, this article argues that embodied AI intensifies that gap through scalable models and platforms, task-level reorganization, and the separation of upstream technological control from downstream social impact. We distinguish three mutually reinforcing forms of lag, observational, institutional, and distributive, and propose a compliance architecture based on deployment visibility, stack-level accountability, trigger-based adjustment, and automatic distributional response. The central policy challenge is not automation alone, but whether governance systems can become observable, responsive, and adaptive before disruption becomes entrenched.
Summary / 总结
Embodied AI is widely discussed as a job-displacement problem.
Compact Visuotactile World Models for Lifting: Prediction, Reward Alignment, and Force Constraints
Authors: Qinzhen Ma, Sida Peng
First: 2026-09-09T01:50:54+00:00 · Latest: 2026-09-09T01:50:54+00:00
Comments: 8 pages, 2 figures. Code and tabulated results included as ancillary material
Abstract
Accurate contact prediction is useful for robotic manipulation only if it supports effective decisions. We investigate this connection using a compact, randomly initialized visuotactile world model, trajectory-level uncertainty calibration, and behavior-initialized actor-critic learning in imagination. On 160 MuJoCo Lift episodes, adding touch reduces endpoint-force prediction error from 1.058 to 0.228 N and interval-peak error from 2.724 to 0.523 N across three training seeds. However, tactile persistence achieves lower errors of 0.095 and 0.498 N, respectively. Two exploratory control rounds comprise 680 executions on 40 independent test initial conditions. A matched reward revision on fresh test environments increases in-distribution 10 cm lifting success from 20.0% to 93.3%, while success within an 8 N per-finger budget reaches only 33.3%, compared with 70.0% for force feedback. Calibration margins reduce force violations at the cost of task completion. In a separate study of public GelSight recordings, a force regressor achieves 0.04234 N error, but frame-level calibration covers only 15.80% of complete trajectories; trajectory-level calibration raises this to 87.36% at nominal 90% coverage. Together, these findings distinguish improvements in sensing and task reward from improvements in force-constrained control. The evidence is limited to public sensing records and simulator execution, without a demonstrated transfer between them.
Summary / 总结
Accurate contact prediction is useful for robotic manipulation only if it supports effective decisions.
Modality-Decoupled Federated Learning for Privacy-Preserving Embodied Intelligence in 6G
Authors: Zhuodong Liu, Xiangyu Li, Chunhong Yuan, Hongyang Du, Bodong Shang, Qingqing Wu, Tony Q. S. Quek, Mohsen Guizani
First: 2026-09-09T01:36:44+00:00 · Latest: 2026-09-09T01:36:44+00:00
Comments: This article has been accepted for publication in IEEE Wireless Commnunications Magazine
Abstract
Sixth-generation (6G) wireless networks are expected to provide a key infrastructure for large-scale embodied intelligence, where heterogeneous robots collaborate through low-latency connectivity, edge intelligence, and distributed sensing. Vision-language-action (VLA) models offer a foundation by integrating visual perception, language understanding, and action generation into a unified closed-loop policy. However, training and adapting VLA models to distributed robotic agents introduce challenges in privacy protection, communication efficiency, and model heterogeneity. Existing federated learning (FL) methods overlook the intrinsic differences among vision, language, and action pathways in parameter scale, privacy exposure, update dynamics, and tolerance to compression or perturbation. To address this issue, this article proposes FedMVLA, a modality-decoupled FL framework for privacy-preserving embodied intelligence in 6G networks. FedMVLA incorporates three mechanisms: modality-aware federated aggregation (MAFA), modality-aware privacy allocation (MAPA), and modality-aware communication compression (MACO), together with a modality-sliced transport design that routes the precision-critical action stream through a protected ultra-reliable low-latency slice. A case study on federated robotic manipulation over the Third Generation Partnership Project (3GPP)-based wireless substrate, covering fading, co-channel interference, and malicious jamming, shows that FedMVLA achieves an 84.8% task success rate, exceeds FedAvg by 22.2 percentage points, sustains a widening margin when scaling to 128 clients across eight cells, and reduces the schedule-averaged per-client uplink model-update payload by 95.6% (approximately 96%), while keeping the 95th percentile (p95) of the round-critical uplink completion time near 1.5s.
Summary / 总结
Sixth-generation (6G) wireless networks are expected to provide a key infrastructure for large-scale embodied intelligence, where heterogeneous robots collaborate through low-latency connectivity, edge intelligence, and distributed sensing.
Decentralized Scalable Exploration via Emergent Adaptive Lévy Walks on Minimal-Sensing Platforms
Authors: Wai Lun Leong, Teo Swee Huat Rodney
Venue: IROS 2026
First: 2026-07-28T01:53:28+00:00 · Latest: 2026-09-09T01:30:15+00:00
Comments: Accepted for publication in the Proceedings of the 2026 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2026). 6 pages, 8 figures
Abstract
Efficient autonomous exploration with palm-sized nano-UAVs remains challenging due to severe limitations in sensing, computation, and flight endurance. We present a lightweight sensor-driven Lévy walk (SDLW) controller for aerial robots weighing under 50 grams and equipped with sparse local sensing. The method combines discrete Lévy step-length sampling with a sensor-reactive heading policy using directional range measurements. Each robot independently samples its Lévy exponent from a uniform prior to diversify exploration without inter-robot communication for exploration control. Each robot then selects headings using a von Mises distribution that biases motion toward open directions while preserving superdiffusive exploration properties. The controller operates at constant computational cost, enabling scalable multi-UAV exploration. Simulation results show coverage improvements of 79.6% in open arenas, 43.1% in rooms-and-corridors layouts, and 13.6% in cluttered environments, with collision reductions of 13.0%, 7.1%, and 1.4%, respectively, relative to a uniform-heading Lévy walk baseline. This work provides a practical framework for scalable multi-robot exploration on minimal-sensing, resource-constrained nano-UAVs.
Summary / 总结
Efficient autonomous exploration with palm-sized nano-UAVs remains challenging due to severe limitations in sensing, computation, and flight endurance.
HLSFactory-Agent: Large-Scale Agentic HLS Dataset Construction from Academic and Open-Source Projects
Authors: Kaushik Chandana, Jay Imperatori, Tanmay Shukla, Justin Zhou, Stefan Abi-Karam, Callie Hao
First: 2026-09-08T23:02:07+00:00 · Latest: 2026-09-08T23:02:07+00:00
Comments: Presented at Open-Source Computer Architecture Research (OSCAR) workshop at ISCA 2026
Abstract
Building large, diverse datasets of high-level synthesis (HLS) designs beyond common community benchmarks remains an open challenge. This challenge is made urgent by the rise of deep learning and LLMs for hardware design, which demand such datasets to train QoR models and benchmark LLMs on HLS tasks. Despite ongoing efforts to broaden sources, dataset curation still depends on manual work: locating HLS designs across academic publications and open source, then extracting standalone designs from larger codebases. The process is error-prone and demands expert knowledge, iterative testing, and substantial per-repository engineering.
To address this, we present HLSFactory-Agent, an LLM agent that automates large-scale HLS dataset curation by extracting standalone designs from larger codebases. HLSFactory-Agent runs the open-source Pi agent framework inside Docker containers to build and evaluate each extracted design. This turnkey automation allows users to pass a GitHub link or code directory to HLSFactory-Agent and receive a folder of extracted HLS designs ready to be integrated into the HLSFactory dataset framework. Additionally, we provide open-source scripts to scrape and index papers from computer architecture, EDA, and FPGA conferences that possibly implement or use HLS designs, allowing for faster human discovery and curation of HLS designs for HLSFactory-Agent.
We report initial results from running HLSFactory-Agent across a small subset of our indexed repositories, demonstrating successful extraction of synthesizable designs from structured codebases.
We open source HLSFactory-Agent and indexing scripts at https://github.com/sharc-lab/hlsfactory-agent.
Summary / 总结
Building large, diverse datasets of high-level synthesis (HLS) designs beyond common community benchmarks remains an open challenge.
FPGA Acceleration of Fully Homomorphic Encryption with Adaptive Key Switching
Authors: Zhihan Xu, Jayashree Adivarahan, Rajgopal Kannan, Viktor K. Prasanna
First: 2026-09-08T20:24:21+00:00 · Latest: 2026-09-08T20:24:21+00:00
Abstract
Fully Homomorphic Encryption (FHE) enables privacy-preserving cloud services but incurs substantial computation overhead, making hardware acceleration essential. Among FHE operations, key-switching is a major performance bottleneck. Recent cryptographic advances introduce a novel key-switching method (i.e., KLSS) that reduces certain operational complexity but demands higher computational precision than the traditional Hybrid Key Switching (HKS) method. This trade-off leads to distinct computation and memory requirements, making the relative latency of KLSS and HKS highly dependent on hardware parallelism, FHE security parameters, and available on-chip memory capacity, particularly on FPGA platforms, where memory resources and parallelism must be carefully balanced.
In this work, we first propose a memory-efficient KLSS datapath that eliminates off-chip ciphertext transfers. We then develop a performance model to analyze and compare the overheads of both KLSS and HKS. Our analysis reveals that an adaptive solution supporting both methods can achieve lower overall latency than a static method during FHE computation. Guided by the performance model, we design an adaptive FPGA-based FHE accelerator that dynamically selects between HKS and KLSS during computation. We implement the accelerator on an Alveo U280 and evaluate it across multiple FHE benchmarks. Experimental results demonstrate that our adaptive solution achieves a 1.84-3.31$\times$ speedup in bootstrapping latency and a 1.66-2.52$\times$ speedup in secure image classification compared to state-of-the-art FPGA accelerators.
Summary / 总结
Fully Homomorphic Encryption (FHE) enables privacy-preserving cloud services but incurs substantial computation overhead, making hardware acceleration essential.
Valerant: An Automatic Navigable Game Map Generator via Action-Conditioned World Model Exploration
Authors: Yiran Qiao, Feng Wang, Jing Ma
First: 2026-09-08T20:17:48+00:00 · Latest: 2026-09-08T20:17:48+00:00
Abstract
World Action Models (WAMs) couple predictive world modeling with action generation, allowing anticipated future states to guide agent behavior. Although WAMs are rapidly advancing embodied AI, general-purpose counterparts remain largely unexplored in games. Existing game-oriented approaches often combine action-conditioned world models with external policies and reward functions to realize WAM-like decision-making, yet they operate mainly in 2D visual observation space and do not instantiate persistent 3D geometry. Extending this paradigm to 3D games introduces a distinct challenge. In autonomous driving and robotics, the physical environment exists independently of the model, providing a persistent 3D world in which selected actions can be executed. Games have no such external substrate; the virtual world itself must be instantiated. Most playable games require a persistent and navigable space, while 3D games additionally require explicit geometry that supports movement and interaction. Action-conditioned video rollouts provide visual observations but not this spatial representation. We present \textsc{Valerant}, a training-free framework that transforms a pretrained action-conditioned world model into a WAM for exploring and constructing 3D game maps. By coupling predictive visual rollouts with SLAM-based spatial reconstruction and exploration-driven action selection, \textsc{Valerant} progressively transforms a single image into a persistent 3D game map. This framework extends WAM-based interaction beyond 2D visual simulation and offers a new approach to reducing manual effort in 3D game-map creation.
Summary / 总结
World Action Models (WAMs) couple predictive world modeling with action generation, allowing anticipated future states to guide agent behavior.
VANTAGE-Bench: Evaluating the Infrastructure AI Gap in Vision-Language Models
Authors: Zaid Pervaiz Bhat, Nimra Nayyar, Arihant Jain, Lap Fung Chan, John Suchanek, Yu Wang, Varun Praveen, Tomasz Kornuta, Vidya Nariyambut Murali
First: 2026-09-08T19:50:25+00:00 · Latest: 2026-09-08T19:50:25+00:00
Comments: 23 pages, 2 figures, 14 tables. Project page: https://vantage-bench.org/; dataset: https://huggingface.co/datasets/nvidia/PhysicalAI-VANTAGE-Bench;
Abstract
As Vision-Language Models (VLMs) advance toward physical deployment, the focus has remained on action-oriented Embodied AI evaluated on subject-centric consumer video. This overlooks a pervasive class of Physical AI: Infrastructure AI, which relies on fixed cameras for open-loop insights like safety monitoring and operational logging. We introduce VANTAGE-Bench, a benchmark measuring this "Infrastructure AI Gap." It spans three operational domains (Logistics, Transportation, and Smart Spaces), unifies image and video evaluation across semantic, spatial, temporal, and spatio-temporal capabilities, and moves beyond multiple-choice to eight task formulations including dense captioning and spatio-temporal grounding. It adds a single-pass trajectory protocol for Single Object Tracking and, to our knowledge, the first such evaluation on fixed-camera infrastructure video, scored against specialist trackers. Annotation spans three regimes over 3,346 media assets: 3,342 video-task annotations, 4,281 image-grounding annotations, and 27,404 detection boxes.
Evaluating 17 models zero-shot, we find the shortfall relative to consumer-centric benchmarks is concentrated, not general. Event verification, referring expressions, and temporal localization fall roughly 9 to 24 points at every model scale, while video question answering stays within 5.3 points of VideoMME and 2D spatial pointing shows no shortfall against BLINK. The temporal pillar is weakest in absolute terms: no system exceeds 55.7 mIoU on temporal localization or 37.3 SODA_c on dense video captioning. On tracking, frontier models come within roughly 5 points of specialist trackers over short horizons but separate as the horizon extends. Open-weight models lead 2D object localization outright, so neither scale nor proprietary access explains the pattern. Data, evaluation harness, and leaderboard: https://vantage-bench.org/
Summary / 总结
As Vision-Language Models (VLMs) advance toward physical deployment, the focus has remained on action-oriented Embodied AI evaluated on subject-centric consumer video.
AccelMPC: High-Rate, Low-Power FPGA-Accelerated Model Predictive Control for Tiny Drones
Authors: Andrea Grillo, Brian Plancher
First: 2026-09-08T19:27:13+00:00 · Latest: 2026-09-08T19:27:13+00:00
Comments: 8 pages, 8 figures, 2 tables
Abstract
Unlocking the potential of tiny aerial robots requires order of magnitude improvements in the performance of embedded edge control. In particular, although recent cached model predictive control (MPC) solvers can handle the fast system dynamics and complex constraints required for agile drone flight, their computational demands remain prohibitive for resource-constrained robots, forcing prior implementations to operate at reduced control rates. AccelMPC overcomes this challenge through an end-to-end co-design approach that jointly optimizes the solver algorithm, numerical representation, hardware mapping, and physical integration. AccelMPC pairs a co-designed FPGA-accelerated alternating direction method of multipliers (ADMM)-based MPC solver with a custom 6g PCB, providing high-bandwidth communication for deployment on a 35g Crazyflie. Hardware experiments demonstrate 1 kHz onboard constrained MPC with dynamic obstacles, up to 15.6x faster solve times and 195.4x improvement in energy-delay product over state-of-the-art embedded microcontroller-based solvers, all while scaling to optimization problems with over 20,000 optimization variables and a comparable number of constraints. We release our PCB design files, firmware, and FPGA solver code open source.
Summary / 总结
Unlocking the potential of tiny aerial robots requires order of magnitude improvements in the performance of embedded edge control.