Daily Papers Arch&EAI

2026-09-10 08:49
Snapshot: 20260910_0849
DeCAL: Towards Physically-Grounded Dexterous Vision-Language-Action Models via Contact-Aware Latent Co-Imagination
Authors: Yankai Fu, Ning Chen, Junkai Zhao, Heng Zhang, Guocai Yao, Pengwei Wang, Zhongyuan Wang, Shanghang Zhang
First: 2026-09-08T17:47:43+00:00 · Latest: 2026-09-08T17:47:43+00:00
Abstract
Dexterous manipulation involves contact-rich and fine-grained interactions with the physical world, posing significant challenges for existing vision-language-action (VLA) models due to severe visual occlusions and complex contact dynamics. While recent works have incorporated tactile sensing into robotic manipulation, most approaches still rely on homogeneous multimodal fusion, lacking adaptive tactile integration and explicit modeling of physical dynamics. In this work, we present DeCAL, a physically-grounded dexterous vision-language-action model that unifies understanding, imagination and action generation for contact-rich dexterous manipulation. Built upon a Mixture-of-Transformers (MoT) architecture, DeCAL leverages specialized experts for each capability while enabling efficient information flow among them. To effectively leverage tactile information, we introduce Adaptive Visuo-Tactile Fusion that dynamically regulates tactile interactions via a contact-aware gating strategy. Furthermore, we propose Visuo-Tactile Latent Co-Imagination to jointly model visual and tactile dynamics, equipping the policy with implicit physical world knowledge. Experimental results show that DeCAL consistently achieves state-of-the-art performance across all tasks, attaining a 71% average success rate and an 83.4% progress success rate, while also demonstrating strong generalization to unseen scenarios. The website is available at https://aureleopku.github.io/DeCAL.
Summary / 总结
Dexterous manipulation involves contact-rich and fine-grained interactions with the physical world, posing significant challenges for existing vision-language-action (VLA) models due to severe visual occlusions and complex contact dynamics.
Q-VGM: Q-Guided Value-Gradient Matching for Offline-to-Online RL of Flow-Matching VLA
Authors: Ziqian Wang, Rui Zhang, Yitian Liu, Xingjian Mao, Minqian Wang, Yao Mu
First: 2026-06-06T07:10:25+00:00 · Latest: 2026-09-08T17:04:37+00:00
Comments: 8 pages, 3 figures. v4: added a coauthor, added LIBERO-Long results and a BPTT-only baseline; PPO baseline re-run under identical conditions; two-column format
Abstract
We propose Q-Guided Value-Gradient Matching (Q-VGM), an offline-to-online reinforcement learning (RL) method for fine-tuning flow-matching vision-language-action (VLA) policies with a learned Q-function. Classical off-policy actor-critic methods improve a policy by following the critic gradient $\nabla_A Q$, but applying this update to flow policies requires backpropagation through the multi-step denoising process (BPTT), which is costly and unstable at VLA scale. Existing BPTT-free approaches mostly reduce policy improvement to critic-supervised imitation learning through filtering or reweighting sampled behaviors, or rely on test-time selection and guidance, leaving the underlying policy unchanged. Q-VGM instead formulates policy improvement as optimal control over the denoising dynamics, where the optimal residual velocity is the gradient of a denoising-time value function. Specifically, we train an action-sensitive chunk critic on compact latent states from the frozen VLA backbone, with IQL in the offline phase and TD learning in the online phase. Clean-action estimates improved by iterative Q-gradient ascent are then converted into residual velocity targets that directly supervise the velocity field. Training thus avoids both action-likelihood estimation and the BPTT problem, while requiring no critic at inference time. Starting from a few-shot-SFT $π_{0.5}$ policy on LIBERO, offline Q-VGM improves the average success rate across the Spatial, Object, Goal and Long suites from 84.6% to 90.7% with 150 rollout episodes per task. Offline-to-online training reaches 98.5%, surpassing PPO fine-tuning (97.4%) with approximately $6\times$ fewer rollout episodes. On three real-world bimanual manipulation tasks, offline Q-VGM improves the average success rate from 66.7% to 98.3%.
Summary / 总结
We propose Q-Guided Value-Gradient Matching (Q-VGM), an offline-to-online reinforcement learning (RL) method for fine-tuning flow-matching vision-language-action (VLA) policies with a learned Q-function.
Bit-Flip Attacks on Vision-Language-Action Models: Action-Decoding Architecture Shapes the Vulnerability
Authors: Yudong Gao, Linghan Chen, Wenhan Wu, Mia Zhou, Jiyao Wang, Kaiyan Ji, Mingyu Guo, Honglong Chen
First: 2026-08-16T01:44:09+00:00 · Latest: 2026-09-08T15:51:05+00:00
Abstract
Quantized Vision-Language-Action (VLA) models expose a weight-fault surface: Rowhammer-style faults can corrupt deployed INT8 bits. We present the first bit-flip attack on a VLA: a few gradient-selected flips reduce closed-loop success to $0\%$, while hundreds of random flips are harmless. Across four model variants spanning three action-head families, damaging bits concentrate in a few action-generating layers, but the empirical budget depends sharply on the head: direct regression and token policies fall in $1$--$5$ flips, whereas the evaluated flow-matching policies require ${\sim}100$--$300$. Our fixed-direction manifold-escape loss cuts \pizero{}'s budget from ${\sim}1000$ to ${\sim}100$ flips, and a matched five-direction sweep shows that the attack is not specific to an all-positive direction. On a direct head, protecting $3.1\%$ of weights preserves $60\%$ success at $K{=}100$, and protecting $5.3\%$ moves the open-loop break threshold from 3 to 100 flips. Finally, task-calibrated emulated $K{=}100$ flips yield $0/20$ real-robot successes, versus $14/20$ clean and $16/20$ global-random. Weight integrity is therefore a security boundary for embodied foundation models. Code is included as ancillary material.
Summary / 总结
Quantized Vision-Language-Action (VLA) models expose a weight-fault surface: Rowhammer-style faults can corrupt deployed INT8 bits.
Arcalís: Accelerating Remote Procedure Calls Using a Líghtweight Near-Cache Solution
Authors: Johnson Umeike, Pongstorn Maidee, Bahar Asgari
First: 2026-02-13T04:14:42+00:00 · Latest: 2026-09-08T15:37:31+00:00
Comments: 14 pages, 26 figures
Abstract
Modern microservices increasingly depend on high-performance remote procedure calls (RPCs) to coordinate fine-grained, distributed computation. As network bandwidths continue to scale, the CPU overhead associated with RPC processing, particularly serialization, deserialization, and protocol handling, has become a critical bottleneck. This challenge is exacerbated by fast user-space networking stacks such as DPDK, which expose RPC processing as the dominant performance limiter. While prior hardware accelerators have explored NIC-attached and FPGA-based offload, these approaches remain farther from the cache hierarchy, so the frequent data accesses during RPC processing each pay an extra interconnect traversal cost that inflates RPC time. Therefore, RPC handling should occur as close as possible to the cache; however, a near-cache solution must be small, hence practical and deployable. Our key insight to enable such a solution is taking advantage of a reconfigurable accelerator that can be configured specifically for the services currently running on the CPUs. We present Arcalís, a near-cache RPC accelerator that positions a lightweight hardware engine adjacent to the last-level cache (LLC). Arcalís offloads RPC processing to dedicated microengines that operate with cache-line latency while preserving programmability. By decoupling RPC processing logic, enabling microservice-specific execution, and positioning itself near the LLC, Arcalís achieves a 1.72-4.91$\times$ end-to-end speedup compared to the CPU baseline, significantly reduces microarchitectural overhead by up to 88\%, and achieves up to a 1.62$\times$ higher throughput than prior solutions. These results highlight the potential of near-cache RPC acceleration as a practical solution for high-performance microservice deployment.
Summary / 总结
Modern microservices increasingly depend on high-performance remote procedure calls (RPCs) to coordinate fine-grained, distributed computation.
Fine-Grained Instruction-Guided Graph Reasoning for Vision-and-Language Navigation
Authors: Yaohua Liu, Binkai Ou, Rong Fu, Amir H. Gandomi, Simon Fong
First: 2025-03-14T02:05:16+00:00 · Latest: 2026-09-08T14:41:28+00:00
Comments: 10 pages, 4 figures
Abstract
Vision and Language Navigation (VLN) requires an embodied agent to traverse complex environments by following natural language instructions, demanding accurate alignment between visual observations and linguistic guidance. To address these challenges, we propose a fine grained instruction guided graph reasoning framework (FIGR) that enhances both spatial representation and instruction understanding during navigation. Specifically, an observation graph interaction mechanism is introduced to disentangle angular and visual cues while strengthening directed edge representations through geometric embedding, enabling more reliable spatial reasoning within the navigation graph. The key detail guidance module is implemented as Adaptive Open Vocabulary Guidance (AOVG), where a contextual role parser dynamically identifies location, object, spatial relation, and other contextual cues. This design avoids exact string matching and supports previously unseen entities and compositional expressions. For multilingual instructions, a Multilingual Semantic Adapter (MSA) maps language-specific representations into a shared navigation-semantic space. By jointly integrating structured graph reasoning with instruction critical semantic cues, the proposed approach significantly improves the agent ability to follow complex navigation instructions. On the validation-unseen splits, FIGR achieves 67 SPL on R2R and 64.8 sDTW on RxR, exceeding SPENav by 1 percentage point in SPL and PRET by 2.4 points in sDTW, respectively.
Summary / 总结
Vision and Language Navigation (VLN) requires an embodied agent to traverse complex environments by following natural language instructions, demanding accurate alignment between visual observations and linguistic guidance.
BIFTA: Brain-Inspired Few-Shot Tactile Adaptation for Unknown Sensors
Authors: Boheng Liu, Ziyu Li, Xia Wu
First: 2026-09-08T12:39:36+00:00 · Latest: 2026-09-08T12:39:36+00:00
Abstract
Advances in tactile sensing have made contact-rich perception possible, accelerating progress in robotic manipulation, material understanding, and embodied interaction. However, because optical design, elastomer mechanics, and imaging geometry differ substantially across tactile sensors, models trained on known sensor types can suffer an abrupt performance collapse on unknown sensors. To address this problem, we propose the Brain-Inspired Few-Shot Tactile Adaptation (BIFTA) framework; it draws on the brain's rapid sensory adaptation mechanism to adapt a frozen encoder to an unknown tactile sensor from a small labeled support set. BIFTA preserves pretrained representations through dual-view statistical memory, constructs support-conditioned spectral graphs to repair sensor-dependent feature neighborhoods, and applies uncertainty-gated recurrent propagation to strengthen reliable cross-query evidence. Extensive benchmarks across three tactile datasets show that BIFTA substantially improves adaptation to unknown sensors: with only 10\% labeled target data on SITR, it raises mean Sparsh accuracy from 6.86\% for the frozen source classifier to 87.09\%, exceeding the strongest implemented prior comparison by 47.22 percentage points, and these gains generalize across datasets, pretrained backbones, and tactile tasks. These results validate BIFTA for data-efficient adaptation to unknown tactile sensors and offer a promising route toward tactile models that transfer across heterogeneous hardware.
Summary / 总结
Advances in tactile sensing have made contact-rich perception possible, accelerating progress in robotic manipulation, material understanding, and embodied interaction.
Leveraging Cardiac Imaging to Improve ECG-Based Detection of Chagas Disease in Resource-Constrained Settings
Authors: Laura Alvarez-Florez, Daniel Uyterlinde, Samuel Ruipérez-Campillo, Lukas P. A. Arts, Folkert W. Asselbergs, Fleur V. Y. Tjong
First: 2026-09-08T11:17:29+00:00 · Latest: 2026-09-08T11:17:29+00:00
Abstract
Chagas disease is a major cause of cardiomyopathy in Latin America. Cardiac magnetic resonance (CMR) imaging can characterize its structural abnormalities, but scanners and expert readers remain scarce in endemic regions. Electrocardiography (ECG) is inexpensive and widely available, yet structural disease must be inferred indirectly from electrical signals. We propose to transfer CMR-derived structural knowledge to ECG through contrastive pre-training. Using 63,193 paired ECG-CMR examinations from the UK Biobank, we align an ECG encoder with a clinically grounded CMR embedding space using an asymmetric InfoNCE objective. Despite seeing no Chagas cases during pre-training, the resulting representation improves ECG-based Chagas detection. Across CODE-15% and SaMi-Trop, a frozen linear probe achieves an AUROC of 0.851 and sensitivity at the top 5% of predicted risk (Top5%-TPR) of 0.427 in five-fold cross-validation, compared with 0.827 and 0.377 for an unaligned ECG-FM baseline. On the PhysioNet/CinC 2025 Challenge test set, our model obtains the highest AUROC on SaMi-Trop-3 and the best ELSA-Brasil challenge score among the three top-performing methods, indicating that imaging-supervised ECG representations can generalize to populations and settings beyond the pre-training distribution.
Summary / 总结
Chagas disease is a major cause of cardiomyopathy in Latin America.
LongNav-R1: Horizon-Adaptive Multi-Turn RL for Long-Horizon VLA Navigation
Authors: Yue Hu, Avery Xi, Qixin Xiao, Seth Isaacson, Henry X. Liu, Ram Vasudevan, Maani Ghaffari
Venue: RSS 2026
First: 2026-02-12T19:22:52+00:00 · Latest: 2026-09-08T09:46:26+00:00
Comments: VLA, Navigation
Abstract
This paper develops LongNav-R1, an end-to-end multi-turn reinforcement learning (RL) framework designed to optimize Visual-Language-Action (VLA) models for long-horizon navigation. Unlike existing single-turn paradigm, LongNav-R1 reformulates the navigation decision process as a continuous multi-turn conversation between the VLA policy and the embodied environment. This multi-turn RL framework offers two distinct advantages: i) it enables the agent to reason about the causal effects of historical interactions and sequential future outcomes; and ii) it allows the model to learn directly from online interactions, fostering diverse trajectory generation and avoiding the behavioral rigidity often imposed by human demonstrations. Furthermore, we introduce Horizon-Adaptive Policy Optimization. This mechanism explicitly accounts for varying horizon lengths during advantage estimation, facilitating accurate temporal credit assignment over extended sequences. Consequently, the agent develops diverse navigation behaviors and resists collapse during long-horizon tasks. Experiments on object navigation benchmarks validate the framework's efficacy: With 4,000 rollout trajectories, LongNav-R1 boosts the Qwen3-VL-2B success rate from 64.3% to 73.0%. These results demonstrate superior sample efficiency and significantly outperform state-of-the-art methods. The model's generalizability and robustness are further validated by its zero-shot performance in long-horizon real-world navigation settings. All source code is open-sourced at https://github.com/UMich-CURLY/LongNav-R1.
Summary / 总结
This paper develops LongNav-R1, an end-to-end multi-turn reinforcement learning (RL) framework designed to optimize Visual-Language-Action (VLA) models for long-horizon navigation.
ControlTac: Scaling Tactile Data with Physically Controlled Tactile Image Generation
Authors: Dongyu Luo, Kelin Yu, Amir-Hossein Shahidzadeh, Cornelia Fermüller, Yiannis Aloimonos, Ruohan Gao
Venue: CoRL 2026
First: 2025-05-26T20:01:17+00:00 · Latest: 2026-09-08T08:36:28+00:00
Comments: Accepted by CoRL 2026
Abstract
Vision-based tactile sensing is widely used in perception, reconstruction, and robotic manipulation, yet collecting large-scale tactile data remains costly due to diverse sensor-object interactions and inconsistencies across sensor instances. Existing approaches to scaling tactile data---simulation and free-form tactile generation---often yield unrealistically rendered signals with poor transfer to highly dynamic real-world tasks. We propose \name, a two-stage controllable tactile image generation framework that generates realistic tactile images conditioned on a single reference tactile image, contact force, and contact pose. By grounding generation in these important physical priors, \name synthesizes realistic samples across different sensors while effectively capturing task-relevant variations. Across a series of downstream tasks and real-world experiments, such as object insertion, imitation learning, and object weighting, the augmented datasets using our approach consistently improve performance and demonstrate practical utility in dynamic real-world settings. Project page: https://dongyuluo.github.io/controltac.
Summary / 总结
Vision-based tactile sensing is widely used in perception, reconstruction, and robotic manipulation, yet collecting large-scale tactile data remains costly due to diverse sensor-object interactions and inconsistencies across sensor instances.
Air-Ground Collaborative Vision-and-Language Navigation via Shared Bird's-Eye Maps
Authors: Shuning Zhang, Liang Li, Yunheng Wang, Tao Wang, Yihang Kang, Renjing Xu
First: 2026-09-03T07:38:41+00:00 · Latest: 2026-09-08T08:06:30+00:00
Comments: 8 pages, 5 figures
Abstract
Air-ground collaborative Vision-and-Language Navigation (VLN) pairs an unmanned aerial vehicle (UAV) with a global bird's-eye view and an unmanned ground vehicle (UGV) with a local first-person view, yet the setting remains largely unexplored: existing training-free methods solve single-agent tasks but offer no collaboration mechanism, and a recent CARLA-Air evaluation found no stable cooperative behavior across five state-of-the-art VLA models; naive semantic communication or bidirectional coupling even degrades performance. We establish AGC-VLN (Air-Ground Collaborative VLN), the first training-free baseline for air-ground collaborative VLN. The key insight is that training-free methods decompose navigation into VLM-based semantic reasoning and deterministic geometric execution, exposing a collaboration interface: the UAV's global view, over which it renders the UGV's reported pose and the VLM-anchored target as CAR/GOAL markers with distance labels, yielding a shared bird's-eye map. From this map, the UGV acquires global spatial context its first-person view cannot provide, plans a road-following path with a frozen VLM, and executes it under closed-loop control; in parallel, the UAV runs 3D-SPF, a spatial-search upgrade of SPF that localizes the target in the downward view and flies toward it. On 100 closed-loop episodes in CARLA-Air's Town10HD scene, AGC-VLN reaches a 77.0% joint success rate, a collaboration gain of +27.0% over the weaker individual agent (the UAV, 50.0%), and exceeds the strongest published single-agent baseline (Travel UAV, 53.0%) by 24.0 points, stemming from the complementarity of the UAV's global view and the UGV's road-following execution. Project page: https://github.com/ZSN2024/AGC-VLN.
Summary / 总结
Air-ground collaborative Vision-and-Language Navigation (VLN) pairs an unmanned aerial vehicle (UAV) with a global bird's-eye view and an unmanned ground vehicle (UGV) with a local first-person view, yet the setting remains largely unexplored: existing training-free methods solve single-agent tasks but offer no collaboration mechanism, and a recent CARLA-Air evaluation found no stable cooperative behavior across five state-of-the-art VLA models; naive semantic communication or bidirectional coupling even degrades performance.
Token-Oriented Semantic Communication with Pretrained Vision Transformers
Authors: Jiwoong Im, Minwoo Kim, Jaeho Lee, Yo-Seb Jeon, Yongjune Kim
First: 2026-08-26T06:13:45+00:00 · Latest: 2026-09-08T07:31:17+00:00
Abstract
Token communications realize the semantic communication principle at the granularity of transformer tokens, providing a promising direction for client--server collaborative inference in resource-constrained edge systems. However, directly transmitting token embeddings presents two practical challenges: substantial communication cost and limited interoperability across model-specific token embedding spaces. To address these challenges, we propose a \emph{token-oriented} semantic communication framework. In this framework, token-level task relevance determines which compressed image latents are transmitted, enabling token-granular transmission without directly transmitting token embeddings. The framework is modular, coordinating three pretrained components---a lightweight client-side vision transformer (ViT), a learned image compression (LIC) model, and a large server-side ViT---without end-to-end training. The key enabler is the one-to-one spatial alignment between ViT patch tokens and the LIC latent vectors, which allows token-level task relevance to directly determine which latent vectors are transmitted. Building on this alignment, token-aligned LIC selectively transmits task-relevant latents, layer-selective attention rollout estimates token relevance from a selected range of attention layers in a single forward pass, and surrogate token substitution adapts the frozen server model by optimizing a single learnable token. Experiments on ImageNet show that the proposed framework achieves a more favorable rate--accuracy trade-off than recent semantic communication schemes, hand-crafted codecs, and task-agnostic LIC models.
Summary / 总结
Token communications realize the semantic communication principle at the granularity of transformer tokens, providing a promising direction for client--server collaborative inference in resource-constrained edge systems.
RoboCousin: Build Your Own Simulation Playground for Robust Bimanual Robotic Manipulation
Authors: Jingxuan Zhu, Jingyi Li, LiangLiang Chen, Zhiyuan Jing, Jidong Zhang, Hongming Li
First: 2026-09-08T07:13:07+00:00 · Latest: 2026-09-08T07:13:07+00:00
Abstract
Bimanual manipulation policies require large and diverse training datasets, yet collecting demonstrations on physical robots is expensive and difficult to scale. Simulation can generate data efficiently, but existing pipelines typically operate within closed asset libraries and predefined scenes: adding a newly observed object or environment still requires substantial effort to reconstruct geometry, specify physical and semantic properties, annotate interactions, and integrate the result into executable tasks. We present RoboCousin, an extensible simulation-based data-generation platform that turns user-provided observations into reusable assets, scenes, and expert trajectories for bimanual manipulation. Built on RoboTwin~2.0, RoboCousin converts object images into simulation-ready assets with visual and collision geometry, semantic and physical metadata, and automatically generated grasp-contact candidates. It further constructs digital cousins that vary compatible objects, backgrounds, layouts, and language instructions while preserving task-relevant affordances and spatial relations. The same asset system supports tabletop and room-level scene construction, with collision-aware base control for interaction beyond a fixed workspace. We release RoboCousin-OBD, containing more than 3,000 annotated object instances and 50 background environments, and use RoboCousin to generate over one million expert trajectories across 50 tasks. Simulation and real-robot experiments show that the automatically generated interaction annotations are comparable to curated annotations, generated assets provide effective sim-to-real supervision, and tabletop cousins can improve transfer beyond training on a single reconstructed scene. RoboCousin therefore provides a practical path for expanding both the scale and coverage of synthetic bimanual manipulation data.
Summary / 总结
Bimanual manipulation policies require large and diverse training datasets, yet collecting demonstrations on physical robots is expensive and difficult to scale.
LM-X: Explainable Vision--Language--Action Modeling via Progress, Event, and Uncertainty Prediction
Authors: Jin Lou, Zhiyuan Jing, Xupeng Wang, Andong Chen, Xingdong Zhu, Yuexuan Li, Yuan Xu, Zhijie Zhu, Yingwei Ji, Wenpeng Nie, Renxing Feng, Liangliang Chen, Ying Chu, Jingyi Li, Jinyan Liu, Zhiqi Song, Jingxuan Zhu, Jidong Zhang, Yufei Liu, Boyang Xing, Lei Jiang, Yan Cui, Hongming Li, Yuchen Zhu
First: 2026-08-26T13:05:29+00:00 · Latest: 2026-09-08T07:06:00+00:00
Abstract
Large-scale vision--language--action (VLA) policies have advanced generalist robot control, yet most remain stimulus-to-action black boxes: actions are exposed, but their explanatory state is not. They provide no native account of three explanatory signals: task progress, the next semantic transition, or local command reliability. Prior work shows that progress and event structure aid long-horizon control and that uncertainty supports monitoring; however, such capabilities are typically added or extracted only after action pretraining. The field therefore lacks a VLA foundation model whose explanatory state is jointly pretrained with control. Drawing on biological sensorimotor organization, in which outcome-sensitive, event-segmented, and probabilistic predictions structure behavior, we introduce LM-X. LM-X learns three directly supervised online signals: return-to-go (RTG) estimates visible progress and state quality; event-to-go (ETG) predicts the action sequence to the next semantic event; and heteroscedastic action-flow variance reports local command reliability. RTG conditions ETG and both condition action generation; uncertainty is estimated inside the action expert, making explanation part of control rather than a post-hoc description. We pretrain LM-X on more than 20,000 hours of heterogeneous real-robot trajectories, including over 1,000 hours of failed rollouts. A controlled gate favors joint over post-hoc training. LM-X achieves 74.1\% success on 50 randomized-hard RoboTwin2.0 tasks and 73.5\% on seven real-robot tasks, compared with 55.4\% and 50.7\% for GR00T N1.7. Its signals track progress and regression, anticipate event-scale motion, detect high-error actions, and provide advance failure warning. These results establish LM-X as an explainable VLA foundation model that couples transparent predictive state with stronger generalist control.
Summary / 总结
Large-scale vision--language--action (VLA) policies have advanced generalist robot control, yet most remain stimulus-to-action black boxes: actions are exposed, but their explanatory state is not.
3DWay: Generalizing Robot Manipulation via 3D Consistent Waypoints
Authors: Ziqin Huang, Yingyue Li, Chenyangguang Zhang, Ruida Zhang, Yuxin Chen, Gu Wang, Xingyu Liu, Masayoshi Tomizuka, Xiangyang Ji
Venue: ECCV 2026
First: 2026-09-08T04:18:46+00:00 · Latest: 2026-09-08T04:18:46+00:00
Comments: ECCV 2026
Abstract
Intermediate representations are key to bridging the modality gap between generalizable manipulation policies and large-scale pretrained vision-language models (VLMs). Among these, trajectory-based representations compactly represent motion-relevant cues, yet most existing approaches predict trajectories in 2D image space, resulting in intrinsic 3D ambiguity. Moreover, using 2D trajectories with depth still leaves the free-space waypoints ambiguous, limiting reliable 3D reasoning. To address this, we propose predicting 3D consistent waypoints (3DWay) from multi-view images. By reformulating 3D waypoints prediction as generating multi-view consistent 2D waypoints followed by geometric triangulation, we enable explicit 3D motion specification while preserving the strong priors of pretrained VLMs. The predicted waypoints can guide existing VLA models for better generalization or be directly executed on simple tasks. Extensive experiments show that 3DWay substantially improves 3D spatial grounding and vision-language reasoning, demonstrating strong potential for generalizable robot manipulation. Codes will be released at https://github.com/ziqin-h/3DWay.
Summary / 总结
Intermediate representations are key to bridging the modality gap between generalizable manipulation policies and large-scale pretrained vision-language models (VLMs).
Monkey See, Can Monkey Do? A Benchmark for Evaluating Robot Skill Learning by Observation
Authors: Weiwei Gu, Anmol Gupta, Anant Sah, Ryan Varghese, Lalitha Shreya Vanam, Prabhath Adireddi, Peter Karkus, Nakul Gopalan
Venue: CoRL 2026
First: 2026-09-08T03:48:44+00:00 · Latest: 2026-09-08T03:48:44+00:00
Comments: 31 pages, 8 tables, 11 figures. In Proceedings of CoRL 2026
Abstract
Learning from Observation (LfO) is a fundamental robotic capability that replicates how humans and animals socially learn from each other. Beyond its biological parallels, this modality provides a practical solution for data scaling in sample-inefficient and data-starved domains like robotics. Recent work has demonstrated promising results in learning manipulation skills from human videos, yet progress in this area remains difficult to assess. Existing methods vary widely in assumptions, hardware choices, and environment setups making it difficult to draw meaningful comparisons and identify advances in the field. To address these challenges, we introduce RoboReel: a unified benchmark for evaluating models that learn policies from human videos. RoboReel consists of bundled real-world human demonstration videos, simulated robot trajectories, and evaluation environments on ten manipulation tasks. We develop four test suites to evaluate the models' performance on multiple axes, including the robustness to visual distractors and the ability to complete long-horizon tasks. Our benchmark covers learning-from-observation models from different categories, and studies the effectiveness of multiple representation choices in our benchmark evaluation that covers over seven state-of-the-art algorithms (including our VLA based variants) in the field of LfO. Finally, we present an analysis of the different types of algorithms showing that long-horizon tasks and tasks with low tolerances are still challenging for current models. Webpage: https://roboreel.github.io
Summary / 总结
Learning from Observation (LfO) is a fundamental robotic capability that replicates how humans and animals socially learn from each other.
TimeBlind: A Spatio-Temporal Compositionality Benchmark for Video LLMs
Authors: Baiqi Li, Kangyi Zhao, Ce Zhang, Chancharik Mitra, Jean de Dieu Nyandwi, Gedas Bertasius
First: 2026-01-30T20:21:46+00:00 · Latest: 2026-09-08T03:17:28+00:00
Comments: For code and data, see https://baiqi-li.github.io/timeblind_project/
Abstract
Fine-grained spatio-temporal understanding is essential for video reasoning and embodied AI. Yet, while Multimodal Large Language Models (MLLMs) master static semantics, their grasp of temporal dynamics remains brittle. We present TimeBlind, a diagnostic benchmark for compositional spatio-temporal understanding. Inspired by cognitive science, TimeBlind categorizes fine-grained temporal understanding into three levels: recognizing atomic events, characterizing event properties, and reasoning about event interdependencies. Unlike benchmarks that conflate recognition with temporal reasoning, TimeBlind leverages a minimal-pairs paradigm: video pairs share identical static visual content but differ solely in temporal structure, utilizing complementary questions to neutralize language priors. Evaluating over 20 state-of-the-art MLLMs (e.g., GPT-5, Gemini 3 Pro) on 600 curated instances (2400 video-question pairs), reveals that the Instance Accuracy (correctly distinguishing both videos in a pair) of the best performing MLLM is only 48.2%, far below the human performance (98.2%). These results demonstrate that even frontier models rely heavily on static visual shortcuts rather than genuine temporal logic, positioning TimeBlind as a vital diagnostic tool for next-generation video understanding. Dataset and code are available at https://baiqi-li.github.io/timeblind_project/ .
Summary / 总结
Fine-grained spatio-temporal understanding is essential for video reasoning and embodied AI.
Information-Theoretically Secure Aggregation for Lightweight Federated Learning: Resilient to Dropouts and Adversaries
Authors: Hyeong-Gun Joo, Songnam Hong, Dong-Joon Shin
First: 2026-07-23T03:26:41+00:00 · Latest: 2026-09-08T03:08:20+00:00
Abstract
On-device federated learning (FL) enables privacy-preserving and personalized model training on resource-constrained devices such as smartphones and IoT nodes. To reduce communication cost, sign-based methods (e.g., signSGD) transmit one-bit gradients. However, exposing gradient signs makes them vulnerable to inference attacks, while existing secure aggregation schemes are often incompatible with such methods or incur significant computational and communication overhead. We propose a lightweight and information-theoretically secure aggregation framework tailored for sign-based FL. The framework securely computes the majority vote (MV) polynomial through single-round secure multiplication, ensuring end-to-end information-theoretic security under the honest-majority assumption while revealing only the final aggregated sign to the server. To enhance efficiency and scalability, we introduce two key techniques. First, inverse-form exponent reduction halves the effective MV polynomial degree, reducing both communication and computation costs. Second, we propose single-round secure multiplication, achieving linear offline complexity and storage with only a single online communication. Together, these techniques reduce online communication by up to 99.5% and latency by up to 85.7% compared to conventional approaches. Also, by leveraging inherent MDS-code-based decoding, the framework achieves robustness against both dropouts and adversarial behaviors, yielding accuracy gains of up to 20.65% and 10.74%, respectively. Overall, the proposed framework establishes a practical foundation for large-scale, low-latency, and information-theoretically secure aggregation in sign-based FL.
Summary / 总结
On-device federated learning (FL) enables privacy-preserving and personalized model training on resource-constrained devices such as smartphones and IoT nodes.
ContactWorld: What Representations Matter in Vision-Tactile World Models for Contact-Rich Manipulation
Authors: Zhiyuan Zhang, Pokuang Zhou, Kaidi Zhang, Adeesh Desai, Temitope Amosa, Davood Soleymanzadeh, Jiuzhou Lei, Minghui Zheng, Yu She
First: 2026-06-11T20:01:49+00:00 · Latest: 2026-09-08T02:58:29+00:00
Comments: Project website: https://contact-world.github.io
Abstract
Contact-rich manipulation requires world models to capture complex interaction dynamics from heterogeneous visual and tactile observations, yet the representation properties that enable reliable predictive planning remain poorly understood. We present ContactWorld, a systematic study of vision-tactile representations across 12 contact-rich manipulation tasks. Through controlled evaluation within a unified world-model and planning framework, we find that representations preserving spatial structure and temporal continuity consistently support more accurate prediction and stronger planning performance. Point-cloud observations increase average success from 20.7% and 22.0% with wrist- and front-view RGB, respectively, to 32.1%. Tactile sensing provides further gains only when its representation is compatible with the visual modality, with point clouds and tactile force fields achieving the highest overall success rate of 36.1%. These advantages become more pronounced at increasing goal offsets, where prediction errors and contact uncertainty accumulate. Controlled representation studies and real-world experiments across four manipulation tasks further support these trends. Together, our results establish spatial structure, temporal continuity, and cross-modal compatibility as key principles for designing vision-tactile world models for contact-rich robotic manipulation.
Summary / 总结
Contact-rich manipulation requires world models to capture complex interaction dynamics from heterogeneous visual and tactile observations, yet the representation properties that enable reliable predictive planning remain poorly understood.
WorldAgen: Unified State-Action Prediction with Test-Time World Model Training
Authors: Chi Wan, Kangrui Wang, Yuan Si, Pingyue Zhang, Manling Li
Venue: AAAI 2026
First: 2026-09-08T02:46:13+00:00 · Latest: 2026-09-08T02:46:13+00:00
Comments: Accepted to AAAI 2026
Abstract
How can vision-language-action (VLA) models adapt to new environments where world dynamics shift? While recent research has combined world modeling and action prediction to improve VLA performance, existing methods largely rely on pretraining on static datasets, without mechanisms for active adaptation at deployment time. As a result, these models often fail to generalize when deployed in unseen scenarios with novel object configurations or dynamics. We present WorldAgen, a unified framework that jointly learns world modeling and action prediction while enabling Test-Time Training (TTT) to adapt to new environments. WorldAgen employs a shared Transformer backbone with two heads: (1) a world model head that predicts future states from past state-action trajectories, and (2) an agent model head that predicts actions conditioned on task instructions. We design a Mixed Unidirectional Attention Mask to separate these two models. During test time, WorldAgen samples exploratory actions, collects ground-truth state transitions, and performs lightweight TTT updates to refine its world model. This adaptation improves the model's understanding of the environment and leads to more accurate action predictions. Experiments on the CALVIN and LIBERO benchmarks demonstrate that our baseline model achieves comparable, and in some cases superior, performance to current state-of-the-art approaches. Moreover, with TTT on a small number of samples, our method surpasses existing state-of-the-art models, highlighting the effectiveness of adapting world models at inference time.
Summary / 总结
How can vision-language-action (VLA) models adapt to new environments where world dynamics shift?
Artificial Foveated Perception for Mitigating Shortcut Learning in Robotic Foundation Models
Authors: Xiatao Sun, Yuan Zhuang, Mateo Sanchez Lopez Negrete, Matei-Victor Coldea, Chen Liang, Haoyang Zhang, Che Liu, Ziyao Zeng, Shawn Li, Qian Wang, Fei Miao, Daniel Rakita
Venue: CoRL 2026
First: 2026-07-12T08:42:36+00:00 · Latest: 2026-09-07T23:59:05+00:00
Comments: Accepted to CoRL 2026
Abstract
Robotic foundation models still need task-specific fine-tuning before deployment, and the fine-tuned policies often break under modest changes in scene layout, lighting, or nearby distractors. We trace this brittleness to \textit{shortcut learning}: fine-tuning supervises actions but not the visual evidence the policy uses, so the policy can settle on scene-level correlations that predict the demonstrations without causing success. We propose Artificial Foveated Perception (AFP), a lightweight, policy-agnostic module that takes the same vision and language inputs as existing Vision-Language-Action and World Action Model pipelines and predicts task-conditioned masks over the relevant objects, the robot, and other action-critical regions. During fine-tuning the masks serve as an auxiliary grounding signal that aligns the policy's visual attention with task-relevant regions; the policy architecture is unchanged, and at inference the policy runs on the original observation stream with no AFP call in the control loop. In simulation with four robotic foundation models and on a real robot with $π_{0.5}$, AFP improves generalization under environmental perturbations, reduces overfitting, and shortens fine-tuning. Ablations over mask quality and grounding-loss design show that these gains come from directing policy learning toward task-relevant visual evidence. Code, data, and videos are available at https://apollo-lab-yale.github.io/26-CoRL-AFP-website/.
Summary / 总结
Robotic foundation models still need task-specific fine-tuning before deployment, and the fine-tuned policies often break under modest changes in scene layout, lighting, or nearby distractors.
Efficient and Microphone-Fault-Tolerant 3D Sound Source Localization
Authors: Yiyuan Yang, Shitong Xu, Niki Trigoni, Andrew Markham
First: 2025-05-27T09:56:16+00:00 · Latest: 2026-09-07T21:36:57+00:00
Comments: Accepted by Interspeech 2025 Conference
Abstract
Sound source localization (SSL) is a critical technology for determining the position of sound sources in complex environments. However, existing methods face challenges such as high computational costs and precise calibration requirements, limiting their deployment in dynamic or resource-constrained environments. This paper introduces a novel 3D SSL framework, which uses sparse cross-attention, pretraining, and adaptive signal coherence metrics, to achieve accurate and computationally efficient localization with fewer input microphones. The framework also supports operational microphones at unknown positions: their recordings remain available and are used to estimate both source and microphone positions. Preliminary experiments demonstrate its scalability for multi-source localization without requiring additional hardware. This work advances SSL by balancing the model's performance and efficiency and improving its robustness for real-world scenarios.
Summary / 总结
Sound source localization (SSL) is a critical technology for determining the position of sound sources in complex environments.
FrogNano: Training a 4B Coding Agent via Online Task Synthesis
Authors: Minseon Kim, Zhengyan Shi, Emiliano Penaloza, Christopher Cui, Roger Creus Castanyer, Maryam Hashemzadeh, Isadora White, Jonathan Light, Jeonghye Kim, Matheus Pereira, Darya Moldavskaya, Chinmay Singh, Fabio Vera, Baolin Peng, Xingdi Yuan, Marc-Alexandre Côté, Alessandro Sordoni
First: 2026-09-07T19:39:38+00:00 · Latest: 2026-09-07T19:39:38+00:00
Abstract
We present FrogNano, a 4B coding agent designed to tackle software engineering (SWE) tasks efficiently and effectively, even under resource-constrained environments. It is post-trained exclusively via RL on around 1,500 SWE environments with synthetic tasks. A key ingredient for improving performance is an online task synthesis pipeline that creates tasks calibrated to the frontier of learnability for the current checkpoint. This report provides evidence that competitive small coding agents can be trained with synthetic tasks alone, without traditional distillation from larger models, and that generating tasks at the learnability frontier of the current agent is important. We report details on the training methodology, evaluations across diverse environments, and in-depth analyses, serving as a foundation for our ongoing exploration of lightweight yet capable coding agents that can run on minimal hardware.
Summary / 总结
We present FrogNano, a 4B coding agent designed to tackle software engineering (SWE) tasks efficiently and effectively, even under resource-constrained environments.
CONTHER: Context-Aware Reinforcement Learning for Robotic Manipulation with Sparse Rewards
Authors: Maria Makarova, Qian Liu, Dzmitry Tsetserukou
First: 2025-03-20T06:49:19+00:00 · Latest: 2026-09-07T19:28:08+00:00
Comments: Presented at IEEE CASE 2026 (22nd IEEE International Conference on Automation Science and Engineering)
Abstract
This paper investigates whether sequential context improves goal-conditioned Reinforcement Learning in sparse-reward manipulation tasks. While Hindsight Experience Replay (HER) addresses reward sparsity through goal relabeling, its operation on isolated transitions limits its ability to capture temporal dependencies inherent in joint-space control. We hypothesize that incorporating motion history can enhance policy learning and introduce CONTHER, which integrates a Transformer-based architecture with a modified HER replay buffer. The Transformer encodes sequences of prior states and goals to provide temporal awareness, while the buffer populates experience with artificially successful trajectories. Two architectural variants are analyzed to examine how contextual information should be integrated. In simulated point-reaching tasks with a UR3 manipulator, CONTHER achieves a 38.46% higher average success rate compared to baselines and outperforms the strongest baseline by 28.21%, with faster convergence and more stable learning. The framework is further evaluated on three dynamic tasks requiring complex trajectory following and obstacle avoidance, where temporal context is critical. By operating directly on joint velocities, the approach provides a foundation for transfer to physical systems. The primary contribution is a systematic investigation into fusing sequential context with goal relabeling, offering insights into how temporal awareness benefits policy learning.
Summary / 总结
This paper investigates whether sequential context improves goal-conditioned Reinforcement Learning in sparse-reward manipulation tasks.
Decision Tree and K-Means Analysis of Raman Spectra for Edible Oils: A Physics-Informed AI Approach
Authors: Amrita Shaw, Chandrasekar S. N., Sai Muthukumar V., Jhinuk Gupta, Deepak L. N. Kallepalli
First: 2026-08-20T14:07:32+00:00 · Latest: 2026-09-07T18:39:21+00:00
Comments: 46 pages, 11 figures, 2 tables, 1 supplementary table, 9 supplementary figures
Abstract
Classification of edible oils in processed foods is important for food quality, fraud prevention, and regulatory compliance. This study develops a Mutually Exclusive, Collectively Exhaustive framework integrating spectral organization, interpretable classification, Physics-Informed Artificial Intelligence (PI-AI), and Frugal AI-based feature reduction. Five edible oils were analyzed in pure form and within a fried-potato-chip matrix using t-SNE, K-means clustering, Decision Trees, and Non-Negative Least Squares (NNLS)-based spectral decomposition. Unsupervised analyses showed stronger class organization and separability in pure oils, while food-matrix effects caused substantial spectral overlap. Decision Trees achieved 100% classification accuracy for pure oils using only four Raman variables from 1866 spectral features. These variables represented only 0.21% of the available spectral information while retaining perfect test-set performance. Two variables associated with lipid unsaturation (about 1650 cm-1) and hydrocarbon-chain organization (about 1127 cm-1) remained important after NNLS matrix correction. Their combined contribution increased from 50% in pure oils to about 62% and 89% in paper-subtracted and paper-plus-potato-subtracted datasets, respectively. NNLS-based PI-AI improved food-matrix classification by separating oil signatures from paper and potato contributions. Optimized post-pruned models achieved nearly 80% test accuracy using only five and four Raman variables, respectively. The four-feature representation reduced the data footprint by 99.44% without loss of accuracy. These findings demonstrate that Raman-based oil identification can use compact, physically meaningful, and interpretable spectral representations, supporting Frugal AI, Edge AI, portable sensing, and embedded food-quality monitoring.
Summary / 总结
Classification of edible oils in processed foods is important for food quality, fraud prevention, and regulatory compliance.
ComVLA: Communication-Aware Split Inference for VLA Models in 6G-Connected Robotics
Authors: Boliang Liu, Wint Yi Poe, Jingyun Di, Riccardo Trivisonno, Giuseppe Caire
First: 2026-09-07T18:00:14+00:00 · Latest: 2026-09-07T18:00:14+00:00
Comments: 6 pages, accepted to IEEE GLOBECOM 2026
Abstract
Connected robotics is an emerging 6G application where mobile robots follow natural-language instructions to manipulate physical objects. The Vision-Language-Action (VLA) models that enable this are too large to run on the robot; a common trend is to offload inference to the cloud. The wireless link, however, limits how much sensing data the edge can transmit per control step. Two recent lines address this constraint: semantic communication codecs compress sensor data but require channel-specific retraining, and VLA token pruners select tokens from image but ignore the channel. Our insight is that the dense semantic information contained in the language already indicates which visual tokens matter. We propose ComVLA, a framework that uses this language guidance to adapt the VLA token budget to the channel capacity. Transmitting 32 tokens instead of 512 on the LIBERO benchmark, ComVLA cuts inference compute by 74% and inference latency by 22% versus the original OpenVLA-OFT baseline, at a cost of 1.5 pp in average task success (95.4% vs. 96.9%), and it stays within the capacity budget under Rayleigh and Rician fading. These results demonstrate that co-designing VLA inference and wireless communication is a practical direction for 6G-connected robotics.
Summary / 总结
Connected robotics is an emerging 6G application where mobile robots follow natural-language instructions to manipulate physical objects.
ICI-VLA: In-Context Imitation with Spatiotemporally Aligned Demonstrations for Vision-Language-Action Models
Authors: Songhua Yang, Ziyu Liu, Xuetao Li, Ruqi Xiao, Kangxin Zhu, Miao Li
First: 2026-09-07T14:55:35+00:00 · Latest: 2026-09-07T14:55:35+00:00
Comments: 9 pages, 6 figures
Abstract
Vision-Language-Action (VLA) policies are commonly adapted to new manipulation settings through additional gradient updates, which limits rapid deployment when task-specific data or compute is scarce. We present ICI-VLA, a training and retrieval framework that equips a text-action VLM with few-shot test-time adaptation through in-context demonstrations. Unlike mainstream VLA designs based on action-specific multimodal fusion, ICI-VLA retains the native text-generation interface. ICI-VLA updates its parameters only during offline training; at inference, the policy remains fixed and conditions action generation on retrieved micro-demonstrations. The framework decomposes long trajectories into short, semantically labeled examples and trains an RD-Encoder with positives mined by Dynamic Time Warping (DTW), aligning the retrieved context with the phase and geometry of the current subtask. We further introduce Target Action Masking, a context-corruption objective designed to reduce direct action copying and increase reliance on the current observation. ICI-VLA reaches average success rates of 97.7% on LIBERO and 60.4% on RoboTwin 2.0, exceeding the highest reported baseline average on RoboTwin 2.0 by 19.3 percentage points. It also achieves 83.2% across four physical tasks. These results indicate that a fixed VLA policy can benefit from conditioning on spatiotemporally aligned demonstrations at test time.
Summary / 总结
Vision-Language-Action (VLA) policies are commonly adapted to new manipulation settings through additional gradient updates, which limits rapid deployment when task-specific data or compute is scarce.
Encoding Tactile Stimuli for Braille Recognition with Organoids
Authors: Tianyi Liu, Hemma Philamore, Benjamin Ward-Cherrier
First: 2025-08-28T14:44:25+00:00 · Latest: 2026-09-07T14:22:53+00:00
Abstract
This study proposes a transferable encoding strategy that maps tactile sensor data to electrical stimulation patterns, enabling neural organoids to perform an open-loop artificial tactile Braille classification task. Human forebrain organoids cultured on a low-density microelectrode array (MEA) are systematically stimulated to characterize the relationship between electrical stimulation parameters (number of pulse, phase amplitude, phase duration, and trigger delay) and organoid responses, measured as spike activity and spatial displacement of the center of activity. Implemented on event-based tactile inputs recorded from the Evetac sensor, our system achieved an average Braille letter classification accuracy of 61% with a single organoid, which increased significantly to 83% when responses from a three-organoid ensemble were combined. Additionally, the multi-organoid configuration demonstrated enhanced robustness against various types of artificially introduced noise. This research demonstrates the potential of organoids as low-power, adaptive bio-hybrid computational elements and provides a foundational encoding framework for future scalable bio-hybrid computing architectures.
Summary / 总结
This study proposes a transferable encoding strategy that maps tactile sensor data to electrical stimulation patterns, enabling neural organoids to perform an open-loop artificial tactile Braille classification task.
CosmoH2G: A Hand-to-Gripper Transfer Dataset and Baseline Method for Object Manipulation with Complex Spatial Movements
Authors: Hongxiang Zhao, Mutian Xu, Zeyu Jin, Yiming Hao, Shuguang Cui, Xiaoguang Han
Venue: SIGGRAPH
First: 2026-09-07T13:47:22+00:00 · Latest: 2026-09-07T13:47:22+00:00
Comments: SIGGRAPH Aisa 2026; Project page: https://cosmoh2g.github.io
Abstract
Transferring human hand demonstrations to robotic grippers has recently emerged as a cost-effective solution for robot learning. However, existing methods are largely confined to simple, planar tasks and fail to handle complex spatial movements (e.g., intricate trajectories involving rotations or flips) that are essential for robot manipulation. Motivated by this gap, we adopt an implicit, data-driven approach guided by fine-grained hand-pose motions. To this end, we introduce a scalable acquisition pipeline to collect hand-gripper paired demonstrations, governed by a rigorous protocol that prioritizes motion complexity and leverages a handheld gripper for seamless action mimicry. This yields a large-scale paired dataset comprising 6,189 episodes across 1,254 unique objects, exhibiting significantly higher spatial complexity than existing benchmarks. However, learning such complex mappings remains challenging. We observe that naive end-to-end generation of full gripper pose sequences is insufficient, as minor trajectory deviations compound rapidly under intricate dynamics. To address this, we propose a two-stage framework: Stage I predicts sparse gripper keyframes (initial and terminal) to simplify the mapping objective, while Stage II generates the full continuous action sequence conditioned on these keyframes. Furthermore, to mitigate cumulative drift, we keep the gripper's orientation being learned while post-optimizing its translation based on the grasping heuristic and kinematic consistency. In both simulation and real-robot experiments, our framework enables stable and precise hand-to-gripper transfer of complex spatial manipulations, significantly outperforming traditional baselines. Project page: https://cosmoh2g.github.io.
Summary / 总结
Transferring human hand demonstrations to robotic grippers has recently emerged as a cost-effective solution for robot learning.
Measuring Language Transfer in Robot Policies: Adding Greek to a Cosmos3 Vision-Language-Action Policy
Authors: Ayoub Kirouane, Georgios Giaples, Christos Petrocheilos
First: 2026-09-07T13:24:23+00:00 · Latest: 2026-09-07T13:24:23+00:00
Comments: 22 pages, 16 figures, 6 tables. Model and reproduction information: https://huggingface.co/KIEFERSA/Sophea-Nano-Policy-LIBERO-Greek-v1
Abstract
Robot foundation models are trained and evaluated predominantly in English, and robot demonstration corpora do not exist for most languages. We study the addition of Greek to an open vision-language-action stack using only machine-rephrased instructions and no architecture changes. The main challenge is measurement rather than translation. Several plausible instruments produce false conclusions: a color-histogram metric rewards noise, a single-goal benchmark scores 84.6% under correct Greek and 82.6% under deliberately wrong instructions, training loss fails to predict Greek success, and single-run comparisons are dominated by seed variation. On a discriminative ninety-task suite with three seeds per arm, a multilingual text tower without Greek demonstrations remains at its wrong-instruction floor, while Greek-only training exceeds its control by at most 2.7 points. Bilingual training yields a consistent 6.7-7.1 point margin over its control and reaches about two fifths of English performance. The policy also overfits the translator's phrasing; training on seven phrasings per task approximately halves this penalty. Warm-starting from a language-adapted world model and unfreezing the text tower both degrade performance. The results support two practical requirements for low-resource robot-policy localization: build a guaranteed null before trusting a metric, and replicate low-resource-language results across seeds.
Summary / 总结
Robot foundation models are trained and evaluated predominantly in English, and robot demonstration corpora do not exist for most languages.
Parser-Free VLM Verification for Federated Weakly Supervised Video Anomaly Detection
Authors: Sébastien Thuau, Amira Gran, Siba Haidar, Rachid Chelouah
First: 2026-09-07T13:04:00+00:00 · Latest: 2026-09-07T13:04:00+00:00
Comments: 6 pages, 1 figure, AVSS 2026
Abstract
How can vision-language models help video anomaly detection (VAD) when surveillance data remain distributed, weakly labeled, and resource-constrained? Most weakly supervised VAD methods assume centralized training; recent VLM-based extensions further rely on dense inference, generated explanations, or additional adaptation. We introduce a lightweight federated MIL-VLM cascade in which only a compact MIL scorer is trained across clients, while a frozen VLM verifies high-scoring suspect segments post hoc. We study two VLM feedback interfaces: parsed text-generation decisions and a logit-based interface that extracts a continuous anomaly score from next-token Yes/No probabilities. Experiments on UCF-Crime with InternVL3.5-2B and Qwen3-VL-2B-Instruct show that text-generation verification can improve frame-level AUC after diagnostic temporal post-processing, but remains sensitive to prompts, parsers, model choice, and smoothing. In contrast, the logit interface provides a fixed parser-free signal that improves both frame-level AUC and frame-level AP over the MIL baseline across both VLMs, without temporal post-processing in its main configuration. Since suspect segments are updated independently once available, next-token logit feedback provides a simple segment-local alternative to text-generation verification.
Summary / 总结
How can vision-language models help video anomaly detection (VAD) when surveillance data remain distributed, weakly labeled, and resource-constrained?
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