LUCID: An Agentic AI Framework on Digital-Twin in the Loop for QoS-Guaranteeing Robotic Control
Authors: Hyeonsu Lyu, Minwoo Kim, Sehyun Ryu, Hyun Jong Yang
First: 2026-08-28T15:19:43+00:00 · Latest: 2026-08-28T15:19:43+00:00
Comments: 10 pages, 17 figures
Abstract
Cloud robotics relies on the timely uplink of high-volume sensing streams, yet dynamic environments continually shift the feasible combinations of trajectories, active-robot count, and per-robot QoS. Because existing approaches formulate trajectory planning (TP) and radio resource management (RRM) as a single fixed optimization problem, they cannot reconfigure these coupled decisions as conditions evolve, resulting in transient QoS violations. However, evolving operator intents change which quantities-such as the active-robot count and per-robot QoS-are fixed, optimized, or relaxed. Furthermore, the computational cost of evaluating trajectory-dependent wireless conflicts has made it difficult to build large-scale Digital-Twin-in-the-Loop (DITL) testbeds responsive enough for such dynamic orchestration. We present LUCID, an LLM-agent--orchestrated, uplink-aware cloud-robotics pipeline that moves TP--RRM from solving a fixed formulation to dynamically orchestrating optimization problem schemas within a DITL environment. Driven by the operator's high-level intent, LUCID treats the TP--RRM formulation as a bounded template whose variables, objectives, and constraints are dynamically configured, while SimBridge enables repeated ray-tracing evaluation by converting large-scale robotics scenes into wireless-ready DTs. By integrating collision-free path planning with a spectral-radius RRM validator, LUCID identifies wireless bottlenecks and restructures the problem schema on the fly to efficiently find the verified feasible state. Experiments confirm that LUCID robustly adapts to changing intents, active-robot counts, and scenes, while a multimodal surrogate model, FastConfigNet, reduces planning latency.
Summary / 总结
Cloud robotics relies on the timely uplink of high-volume sensing streams, yet dynamic environments continually shift the feasible combinations of trajectories, active-robot count, and per-robot QoS.
Cooperative Risk-Aware Exploration in Heterogeneous Multi-Robot Systems Using Algorithmic Altruism
Authors: Brooks A. Butler, Jair Certório, João P. Hespanha, Magnus Egerstedt
First: 2026-08-28T14:57:36+00:00 · Latest: 2026-08-28T14:57:36+00:00
Abstract
Multi-robot systems are well-positioned for exploration in hazardous environments, but effective deployment requires deciding not only where robots should gather information, but also how risk should be distributed across heterogeneous team members. This paper develops a game-theoretic framework for cooperative risk-aware exploration based on ecologically inspired altruistic behavior. Each robot selects a finite-horizon trajectory to maximize information gain while penalizing redundant exploration and expected hazard exposure. Heterogeneity is introduced through agent-specific value parameters for encoding altruistic coupling, which is modeled through relatedness weights inspired by Hamilton's rule. We introduce a game-theoretic structure for trajectory planning that defines a Social Nash Equilibrium, which modifies the utility of agent actions according to agent relatedness. This utility shaping causes agents to internalize the effect of their trajectory choices on teammates, encouraging lower-valued robots to accept risk when doing so benefits higher-valued agents and improves team performance. We define an exploration utility for agents that rewards area coverage and uncertainty reduction, while also penalizing redundancy and risk, enabling projected gradient-based waypoint optimization in a receding-horizon planner. Simulations show that altruistic planning reduces redundant exploration, improves inter-robot separation, and reallocates risk according to agent value while maintaining comparable map coverage. We further demonstrate the approach in hardware experiments, where planned waypoints are tracked by wheeled robots using single-integrator controllers and barrier certificates.
Summary / 总结
Multi-robot systems are well-positioned for exploration in hazardous environments, but effective deployment requires deciding not only where robots should gather information, but also how risk should be distributed across heterogeneous team members.
Spatial-Semantic Reasoning using Large Language Models for Efficient UAV Search Operations
Authors: Marin Maletic, Marijana Peti, Tamara Petrovic, Stjepan Bogdan
First: 2026-08-28T12:33:49+00:00 · Latest: 2026-08-28T12:33:49+00:00
Comments: 8 pages, preprint, Published in: 2025 European Conference on Mobile Robots (ECMR), DOI: 10.1109/ECMR65884.2025.11163229
Abstract
We present a real-time semantic navigation framework for Unmanned Aerial Vehicles (UAVs) focused on improving time efficiency in the Object Goal Navigation (ObjectNav) task. Central to our approach is a Large Language Model (LLM) that interprets user-provided natural language instructions and performs semantic reasoning over detected objects and spatial context to prioritize high-probability search regions. The system combines real-time object detection, 3D spatial mapping, and polynomial spline interpolation for smooth and feasible UAV trajectory planning. Unlike prior methods that rely on offline reasoning or simulator-constrained action spaces, our framework can operate in real time, continuously updating semantic relevance based on new observations. Experiments in both simulated and real-world settings demonstrate reductions in mission duration while maintaining high search accuracy, underscoring the effectiveness of LLM-guided reasoning for time- efficient UAV-based ObjectNav.
Summary / 总结
We present a real-time semantic navigation framework for Unmanned Aerial Vehicles (UAVs) focused on improving time efficiency in the Object Goal Navigation (ObjectNav) task.
SCALE: Self-uncertainty Conditioned Adaptive Looking and Execution for Vision-Language-Action Models
Authors: Hyeonbeom Choi, Daechul Ahn, Youhan Lee, Taewook Kang, Seongwon Cho, Jonghyun Choi
Venue: ICML 2026 Spotlight
First: 2026-02-04T04:48:16+00:00 · Latest: 2026-08-28T11:38:59+00:00
Comments: ICML 2026 Spotlight. Project page: https://dcahn12.github.io/projects/scale/
Abstract
Vision-Language-Action (VLA) models have emerged as a promising paradigm for general-purpose robotic control, with test-time scaling (TTS) gaining attention to enhance robustness beyond training. However, existing TTS methods for VLAs require additional training, verifiers, and multiple forward passes, making them impractical for deployment. Moreover, they intervene only at action decoding while keeping visual representations fixed-insufficient under perceptual ambiguity, where reconsidering how to perceive is as important as deciding what to do. To address these limitations, we propose SCALE, a simple inference strategy that jointly modulates visual perception and action based on 'self-uncertainty', inspired by uncertainty-driven exploration in Active Inference theory-requiring no additional training, no verifier, and only a single forward pass. SCALE broadens exploration in both perception and action under high uncertainty, while focusing on exploitation when confident-enabling adaptive execution across varying conditions. Experiments on simulated and real-world benchmarks demonstrate that SCALE improves state-of-the-art VLAs and outperforms existing TTS methods while maintaining single-pass efficiency.
Summary / 总结
Vision-Language-Action (VLA) models have emerged as a promising paradigm for general-purpose robotic control, with test-time scaling (TTS) gaining attention to enhance robustness beyond training.
RegCL: Compact Continual SAM Adaptation for Visual Grounding in Multi-Sensorial Media
Authors: Yuan-Chen Shu, Zhiwei Lin, Xiaoyu Zhou, Yongtao Wang
First: 2025-07-16T14:51:37+00:00 · Latest: 2026-08-28T10:12:07+00:00
Abstract
Multi-sensorial media systems, including AR/VR, remote operation, and embodied AI, require visual grounding modules that remain reliable as sensing environments and application domains evolve. The Segment Anything Model (SAM) provides a strong foundation for dense visual segmentation, but its performance degrades on specialized and dynamically arriving domains such as medical imagery, camouflaged scenes, and shadow-dominant environments. Existing continual learning methods often rely on replay data or growing domain-specific modules, limiting compact deployment in evolving media pipelines. To address this issue, we propose RegCL, a non-replay continual adaptation framework that consolidates multi-domain segmentation knowledge into a single SAM adapter through incremental model merging. RegCL merges lightweight adaptation modules, e.g., LoRA-style AugModules, by optimizing prediction consistency between the merged model and domain-specific adapters while carrying forward compact historical feature statistics. Experiments across five heterogeneous segmentation datasets show that RegCL achieves strong retention and adaptation under domain-incremental learning, outperforming competitive non-replay continual learning and merging baselines. These results suggest that RegCL can serve as a compact visual adaptation component for evolving multi-sensorial media pipelines. The code is available at \href{https://github.com/Anderw-S/RegCL}{https://github.com/Anderw-S/RegCL}
Summary / 总结
Multi-sensorial media systems, including AR/VR, remote operation, and embodied AI, require visual grounding modules that remain reliable as sensing environments and application domains evolve.
DeicticVLA: Unifying Instruction Modes Based on Language and Deictic Gestures in a Single VLA
Authors: Kango Yanagida, Tatsuya Aoki, Yuichiro Yoshikawa, Takato Horii
First: 2026-08-28T09:14:09+00:00 · Latest: 2026-08-28T09:14:09+00:00
Abstract
Vision-Language-Action models (VLAs) allow users to specify manipulation tasks in natural language, but distinguishing a target or placement goal among objects of the same category or similar appearance requires detailed expressions that VLAs may not use reliably. We propose DeicticVLA, which canonicalizes Language Instruction (LI), Vision-Language Instruction (VLI), and Visual Instruction (VI) into a text prompt and deictic masks through text-prompt completion and deictic gesture grounding, enabling a single pretrained VLA to handle all three instruction modes. With a shared backbone, demonstrations, and matched training steps, we compare two RGB visual prompting methods, two separate-channel mask prompting methods, and three training strategies in simulation. Under two-stage training, the four prompting methods achieve high in-distribution success but differ in their ability to use deictic masks in unseen layouts. Across methods, training-strategy ablations show that two-stage training improves such use, while retaining second-stage LI data mitigates forgetting without reducing VLI and VI performance. In three real-world tasks, one policy supports all modes. VLI and VI outperform LI under unseen expressions, appearance changes, and novel objects. For unseen categories, both achieve 100% success, compared with 16.7% for jointly trained LI. These results demonstrate the unified three-mode interface and guide DeicticVLA design.
Summary / 总结
Vision-Language-Action models (VLAs) allow users to specify manipulation tasks in natural language, but distinguishing a target or placement goal among objects of the same category or similar appearance requires detailed expressions that VLAs may not use reliably.
FlowCorrect: Efficient Interactive Correction of Generative Flow Policies for Robotic Manipulation
Authors: Edgar Welte, Yitian Shi, Rosa Wolf, Maximillian Gilles, Rania Rayyes
Venue: IROS 2026
First: 2026-02-25T16:06:49+00:00 · Latest: 2026-08-28T09:13:56+00:00
Comments: 8 pages, 5 figures, Accepted at IROS 2026
Abstract
Generative manipulation policies can fail catastrophically under deployment-time distribution shift, yet many failures are near-misses: the robot reaches almost-correct poses and would succeed with a small corrective motion. We propose FlowCorrect, a modular interactive imitation learning approach that enables deployment-time adaptation of flow-matching manipulation policies from sparse, relative human corrections without retraining. During execution, a human provides brief corrective pose nudges via a lightweight VR interface. FlowCorrect uses these sparse corrections to locally adapt the policy, improving actions without retraining the backbone while preserving the model performance on previously learned scenarios. We evaluate on a real-world robot across four tabletop tasks: pick-and-place, pouring, cup uprighting, and insertion. With a low correction budget, FlowCorrect achieves an 80% success rate on previously failed cases while preserving performance on previously solved scenarios. The results clearly demonstrate that FlowCorrect learns from very few demonstrations and enables fast, sample-efficient, incremental, human-in-the-loop corrections of generative visuomotor policies at deployment time in real-world robotics.
Summary / 总结
Generative manipulation policies can fail catastrophically under deployment-time distribution shift, yet many failures are near-misses: the robot reaches almost-correct poses and would succeed with a small corrective motion.
Comparing Classical and Quantum Machine Learning for Regression in High Energy Physics Collision Data
Authors: Tariq Mahmood, Zain ul Abidin, Itzel Luviano Soto, Alfredo Raya
First: 2026-08-28T08:53:15+00:00 · Latest: 2026-08-28T08:53:15+00:00
Abstract
The classification and regression of particle collision events constitute a persistent computational challenge in experimental high energy physics, where large volumes of simulated data must be processed with both speed and precision. This work carries out a systematic comparison of four classical machine learning architectures, support vector machines (SVM), artificial neural networks (ANN), convolutional neural networks (CNN), and long short-term memory (LSTM) networks against their quantum counterparts: quantum SVM (QSVM), quantum neural networks (QNN), quantum CNN (QCNN), and quantum LSTM (QLSTM). All models are trained on simulated proton-proton collision events with electron-positron and muon-antimuon final states from the CERN Open Data portal, using transverse-momentum components as input features and transverse-momentum magnitude as the regression target. Classical architectures, and in particular the CNN and LSTM, achieve marginally better quantitative performance under current hardware and dataset constraints. Quantum models, however, reach competitive accuracy with substantially fewer trainable parameters: the QCNN reproduces the performance of the deep classical CNN using only four qubits and a circuit of depth three, pointing to a genuine parameter-efficiency advantage on near-term quantum devices. A baseline analysis confirms that the regression problem is non-trivial for shallow polynomial fits, supporting the relevance of the architectural comparison. These results characterize the trade-offs between classical and quantum approaches under realistic, resource-constrained conditions and provide a benchmark for future studies on actual quantum hardware.
Summary / 总结
The classification and regression of particle collision events constitute a persistent computational challenge in experimental high energy physics, where large volumes of simulated data must be processed with both speed and precision.
AI Hardware Accelerators for Large Language Models: Architectures and the Memory Wall
Authors: Siddharth Patel, Rohit Singh
First: 2026-08-28T08:10:01+00:00 · Latest: 2026-08-28T08:10:01+00:00
Comments: Review/survey article on AI hardware accelerators for large language models; compares GPUs, ASICs, FPGAs, processing-in-memory/near-memory, neuromorphic, and photonic architectures
Abstract
Large language models (LLMs) place unprecedented and still-growing demands on the hardware that trains and serves them. This review surveys the full landscape of AI hardware accelerators for LLMs, including general-purpose GPUs, custom ASICs such as TPUs, Trainium, Groq, and Cerebras, reconfigurable FPGAs, processing-in-memory and near-memory architectures, and emerging neuromorphic and photonic approaches across cloud and edge deployment. Using the transformer's computational structure and roofline analysis as a common framework, we show that the decisive constraint on LLM acceleration is not arithmetic but memory: the autoregressive decode phase is bandwidth-bound, the key-value cache can rival the model weights in size, and data movement dominates energy. Comparing platforms on compute, memory, energy, programmability, and scalability, we find that no single architecture is optimal across workloads: GPUs remain the flexible default and the workhorse of training; domain-specific ASICs win at scale for stable, high-volume workloads; processing-in-memory is the most promising near-term response to the memory wall, entering systems as a heterogeneous complement; and neuromorphic and photonic computing, while promising, are not yet production-ready at frontier scale. Future progress depends on hardware-algorithm co-design and heterogeneous, memory-centric systems: for large language models, the memory system has become the computer.
Summary / 总结
Large language models (LLMs) place unprecedented and still-growing demands on the hardware that trains and serves them.
Receding Fixed-Horizon Optimization for Near-Time-Optimal Trajectory Planning and Control
Authors: Haotian Tan, Yuan-Hua Ni
First: 2025-03-14T04:31:35+00:00 · Latest: 2026-08-28T05:11:49+00:00
Abstract
Time-optimal trajectory planning and control is central for autonomous vehicles, yet its application and real-time deployment confronts two fundamental challenges: the non-convexity of optimal control problems and the unpredictable computation time inherent to nonlinear programming. To address these challenges, we propose a hierarchical convex optimization framework that addresses both issues by decomposing the original problem into short, fixed-horizon planning cycles. Each cycle solves a convex subproblem within a collision-free region identified by a customized search algorithm; the complete trajectory and control is assembled by concatenating state-input sequences across cycles. Under mild assumptions, we establish finite-time convergence of the decomposition procedure and show that the concatenated solution satisfies the necessary conditions for local optimality. Numerical experiments on randomly generated maps with static and dynamic obstacles demonstrate that the proposed algorithm achieves a higher success rate and substantially lower computation time than sequential convex programming, while maintaining comparable control time. These results show that decomposition-based convex optimization provides a practical pathway to reliable, real-time near-time-optimal trajectory planning.
Summary / 总结
Time-optimal trajectory planning and control is central for autonomous vehicles, yet its application and real-time deployment confronts two fundamental challenges: the non-convexity of optimal control problems and the unpredictable computation time inherent to nonlinear programming.
Mixture of Multicenter Experts in Multimodal AI for Debiased Radiotherapy Target Delineation
Authors: Yujin Oh, Sangjoon Park, Xiang Li, Pengfei Jin, Yi Wang, Jonathan Paly, Jason Efstathiou, Annie Chan, Jun Won Kim, Hwa Kyung Byun, Ik Jae Lee, Jaeho Cho, Chan Woo Wee, Peng Shu, Peilong Wang, Caiwen Jiang, Nathan Yu, Jason Holmes, Jong Chul Ye, Quanzheng Li, Wei Liu, Woong Sub Koom, Jin Sung Kim, Kyungsang Kim
First: 2024-09-27T19:28:30+00:00 · Latest: 2026-08-28T03:52:15+00:00
Comments: In Revission
Abstract
Clinical decision-making reflects diverse strategies shaped by regional patient populations and institutional protocols. However, most existing medical artificial intelligence (AI) models are trained on highly prevalent data patterns, which reinforces biases and fails to capture the breadth of clinical expertise. Inspired by the recent advances in Mixture of Experts (MoE), we propose a Mixture of Multicenter Experts (MoME) framework to address AI bias in the medical domain without requiring data sharing across institutions. MoME integrates specialized expertise from diverse clinical strategies to enhance model generalizability and adaptability across medical centers. We validate this framework using a multimodal target volume delineation model for prostate cancer radiotherapy. With few-shot training that combines imaging and clinical notes from each center, the model outperformed baselines, particularly in settings with high inter-center variability or limited data availability. Furthermore, MoME enables model customization to local clinical preferences without cross-institutional data exchange, making it especially suitable for resource-constrained settings while promoting broadly generalizable medical AI.
Summary / 总结
Clinical decision-making reflects diverse strategies shaped by regional patient populations and institutional protocols.
RecoverFly: A Failure-Aware Reinforcement Learning Post-Training Framework for Aerial Vision-Language Navigation
Authors: Boxiong Wang, Hui Kang, Geng Sun, Jiahui Li, Chao Yu, Daxin Tian
First: 2026-08-10T11:37:46+00:00 · Latest: 2026-08-28T03:43:28+00:00
Abstract
Unmanned aerial vehicle vision-language navigation (UAV-VLN) requires agents to translate visual observations and language instructions into reliable flight actions in complex environments. Although recent end-to-end UAV vision-language-action (UAV-VLA) policies reduce reliance on separately designed perception, planning, and control modules, their behavior-cloning objectives provide limited corrective supervision for interactive closed-loop execution. Reinforcement learning (RL) offers a promising solution, while its effectiveness is constrained by inefficient use of samples, long-tailed scene distributions, and policy distribution shift during optimization. To this end, we propose RecoverFly, a failure-aware RL post-training framework for end-to-end UAV-VLA policies. Specifically, RecoverFly adapts token-level RL for stable optimization of grammar-constrained autoregressive UAV actions, revisits unresolved failure cases to strengthen corrective learning and sample utilization, and combines a two-stage long-tail scene curriculum with reference-policy regularization to improve scene adaptation while preserving acquired capabilities. Experiments on the TravelUAV benchmark demonstrate that RecoverFly achieves the best performance on the seen, unseen-map, and unseen-object splits. Moreover, compared to the AerialVLA initialization, RecoverFly improves success rate by 3.12 to 8.37 percentage points under a total rollout budget of about 30\% of the training-set size, validating its effectiveness, robustness, and generalization capabilities.
Summary / 总结
Unmanned aerial vehicle vision-language navigation (UAV-VLN) requires agents to translate visual observations and language instructions into reliable flight actions in complex environments.
Object Reconstruction under Occlusion with Generative Priors and Contact-induced Constraints
Authors: Minghan Zhu, Zhiyi Wang, Qihang Sun, Maani Ghaffari, Michael Posa
Venue: IROS 2026
First: 2025-12-04T18:45:14+00:00 · Latest: 2026-08-28T03:32:52+00:00
Comments: IROS 2026. Project page: https://contactgen3d.github.io/
Abstract
Object geometry is key information for robot manipulation. Yet, object reconstruction is a challenging task because camera observations are partial due to occlusions. The scene may not offer the flexibility for a robot to alter its viewpoint to obtain a full observation of the object of interest. In this paper, we leverage two extra sources of information to reduce the ambiguity of vision signals under occlusion. First, generative models learn priors of the shapes of commonly seen objects, allowing us to make reasonable guesses of the unseen part of geometry. Second, contact information, which can be obtained from videos and physical interactions, provides sparse constraints on the boundary of the geometry. We combine the two sources of information through contact-guided 3D generation. The guidance formulation is inspired by drag-based generative image editing. We explore different guidance strategies and highlight the importance of short gradient paths for guided generation. Experiments on synthetic and real-world data show that our approach improves the object reconstruction compared to pure 3D generation and contact-based optimization methods.
Summary / 总结
Object geometry is key information for robot manipulation.
OceanGym: A Benchmark Environment for Underwater Embodied Agents
Authors: Yida Xue, Mingjun Mao, Xiangyuan Ru, Yuqi Zhu, Baochang Ren, Shuofei Qiao, Mengru Wang, Shumin Deng, Xinyu An, Ningyu Zhang, Ying Chen, Huajun Chen
Venue: EMNLP 2026
First: 2025-09-30T17:09:32+00:00 · Latest: 2026-08-28T03:26:18+00:00
Comments: EMNLP 2026
Abstract
We introduce OceanGym, the first comprehensive benchmark for ocean underwater embodied agents, designed to advance AI in one of the most demanding real-world environments. Unlike terrestrial or aerial domains, underwater settings present extreme perceptual and decision-making challenges, including low visibility, dynamic ocean currents, making effective agent deployment exceptionally difficult. OceanGym encompasses eight realistic task domains and a unified agent framework driven by Multi-modal Large Language Models (MLLMs), which integrates perception, memory, and sequential decision-making. Agents are required to comprehend optical and sonar data, autonomously explore complex environments, and accomplish long-horizon objectives under these harsh conditions. Extensive experiments reveal substantial gaps between state-of-the-art MLLM-driven agents and human experts, highlighting the persistent difficulty of perception, planning, and adaptability in ocean underwater environments. By providing a high-fidelity, rigorously designed platform, OceanGym establishes a testbed for developing robust embodied AI and transferring these capabilities to real-world autonomous ocean underwater vehicles, marking a decisive step toward intelligent agents capable of operating in one of Earth's last unexplored frontiers. The code and data are available at https://github.com/OceanGPT/OceanGym.
Summary / 总结
We introduce OceanGym, the first comprehensive benchmark for ocean underwater embodied agents, designed to advance AI in one of the most demanding real-world environments.
GRAFT: Grounded and Efficient Online Reinforcement Adaptation for Fine-Grained Robot Manipulation
Authors: Yibo Qiu, Haoliang Ye, Shu'ang Sun, Zan Huang, Ronald X Xu, Mingzhai Sun
First: 2026-08-27T13:04:51+00:00 · Latest: 2026-08-28T02:06:20+00:00
Abstract
Pretrained vision-language-action (VLA) policies provide strong priors for robot manipulation, yet adapting them online to fine-grained biomedical tasks remains challenging. Task success often hinges on subtle, view-dependent visual cues, while task-level rewards provide little guidance about which regions matter, making it difficult to learn task-relevant visual grounding from limited real-robot interaction. Online adaptation is further constrained by the computational cost of VLA inference and replay-based updates. We introduce GRAFT (Grounded Reinforcement Adaptation for Fast Task Learning), a framework for efficient online VLA adaptation through grounded perception. GRAFT uses region-level supervision to learn view-specific visual anchors that focus perception on task-relevant local cues without requiring region proposals at deployment. It further combines single-step action generation with cached visual-language prefix reuse to accelerate online learning. Across four biomedical manipulation tasks, GRAFT improves success rates by 32.5 percentage points under matched adaptation budgets, while reducing the computational overhead of online policy updates.
Summary / 总结
Pretrained vision-language-action (VLA) policies provide strong priors for robot manipulation, yet adapting them online to fine-grained biomedical tasks remains challenging.
Node-wise Feature Encoding for Neural Performance Prediction
Authors: Matthew Grenier, William Hammer, Andrew Heuer, Nikhil Krishna, Yi Wang, Ramtin Zand
First: 2026-08-28T00:20:27+00:00 · Latest: 2026-08-28T00:20:27+00:00
Comments: 22 pages, 7 figures
Abstract
As neural networks are increasingly deployed on resource constrained edge devices, accurate prediction of latency and energy is critical for efficient neural architecture search. Existing GNN and transformer based predictors achieve strong results but largely ignore node-level computational cost, limiting their ability to model performance critical operations. To address this, we introduce FeatureFormer, a neural performance predictor that incorporates explicit node-wise encodings of FLOPs, parameter counts, and memory proxies within a gated graph attention architecture. We also present NNEQ, a new large-scale energy consumption dataset that enables unified evaluation of latency and energy prediction. Extensive experiments demonstrate that FeatureFormer achieves state-of-the-art performance across both metrics, including challenging out-of-domain settings. Finally, we show that the proposed encoding is broadly applicable and consistently improves existing predictors with negligible overhead.
Summary / 总结
As neural networks are increasingly deployed on resource constrained edge devices, accurate prediction of latency and energy is critical for efficient neural architecture search.
SIMPNet: Spatial-Informed Motion Planning Network
Authors: Davood Soleymanzadeh, Xiao Liang, Minghui Zheng
First: 2024-08-23T04:27:07+00:00 · Latest: 2026-08-27T22:20:54+00:00
Abstract
Current robotic manipulators require fast and efficient motion-planning algorithms to operate in cluttered environments. State-of-the-art sampling-based motion planners struggle to scale to high-dimensional configuration spaces and are inefficient in complex environments. This inefficiency arises because these planners utilize either uniform or hand-crafted sampling heuristics within the configuration space. To address these challenges, we present the Spatial-informed Motion Planning Network (SIMPNet). SIMPNet consists of a stochastic graph neural network (GNN)-based sampling heuristic for informed sampling within the configuration space. The sampling heuristic of SIMPNet encodes the workspace embedding into the configuration space through a cross-attention mechanism. It encodes the manipulator's kinematic structure into a graph, which is used to generate informed samples within the framework of sampling-based motion planning algorithms. We have evaluated the performance of SIMPNet using a UR5e robotic manipulator operating within simple and complex workspaces, comparing it against baseline state-of-the-art motion planners. The evaluation results show the effectiveness and advantages of the proposed planner compared to the baseline planners. Project website: \href{https://davoodsz.github.io/simpnet/}{https://davoodsz.github.io/simpnet/}
Summary / 总结
Current robotic manipulators require fast and efficient motion-planning algorithms to operate in cluttered environments.
Mind-VLA: Instruction-Aware Spatial Representation Alignment for Vision-Language-Action Models
Authors: Xingyu Ding, Yuzhong Zhao, Yang Wu, Chunhai Zhao, Chaoyang Zhao, Yifan Zhang, Jian Cheng
First: 2026-08-05T09:49:02+00:00 · Latest: 2026-08-27T21:54:07+00:00
Comments: 9 pages, 4 figures
Abstract
Recent Vision-Language-Action (VLA) methods improve generalization by aligning their representations with 3D scene geometry. However, these methods are fundamentally instruction-agnostic: the representations align the entire scene uniformly, neglecting the 3D geometry of the specific target object designated by the language instruction. This causes failures on fine-grained manipulation and target occlusion tasks, where success depends on accurate 3D understanding of the target object rather than the entire scene. To address this, we present Mind-VLA, an instruction-aware spatial representation alignment method for VLA models. Specifically, Mind-VLA first obtains the target object specified by the language instruction, then prepares its canonical target views and extracts the corresponding VAE and VGGT features. Finally, the latent representation of the VLA model is aligned with these features to enable instruction-aware 3D understanding. Mind-VLA reaches 94.4% on LIBERO and 4.47 on CALVIN with a compact 345M-parameter backbone. On real-robot tasks with target occlusion, Mind-VLA reaches 54% average success, outperforming the matched scene-VGGT control by 26 percentage points.
Summary / 总结
Recent Vision-Language-Action (VLA) methods improve generalization by aligning their representations with 3D scene geometry.
Hardware-Software Co-Design for Event-Driven SNN Deployment on Low-Cost Neuromorphic FPGAs
Authors: Jiwoon Lee, Souvik Chakraborty, Syed Bahauddin Alam, Cheolsoo Park
Venue: Proceedings of the International Conference on Neuromorphic Systems (ICONS 2026), pp. 124-127, 2026
First: 2026-04-24T03:11:32+00:00 · Latest: 2026-08-27T21:38:01+00:00
Comments: 7 pages, 3 figures, 3 tables. Published at ICONS 2026
Abstract
Low-cost FPGA platforms can broaden access to neuromorphic systems research, but current spiking neural network (SNN) workflows remain divided between hardware-first implementations, which are difficult to integrate with PyTorch-style development, and software-first frameworks, which often stop at simulation or GPU execution. This paper presents a semantics-preserving hardware-software co-design framework for the deterministic deployment of PyTorch-defined SNNs to event-driven FPGA execution. A single exported artifact carries weights, thresholds, connectivity descriptors, and grouped time-to-first-spike (TTFS) decoding metadata from software definition to board execution and is reused unchanged by both the software reference and the board runtime. A 10-class MNIST TTFS classifier implemented in the routed 80 MHz design achieves 87.40% accuracy and matches the software reference on all 10,000 test images. The programmable-logic path delivers a service latency of 0.1375 μs/image and an estimated dynamic energy of 31.6 nJ/image, while scope-aware comparisons with matched GPU and CPU baselines keep accelerator-only and system-level measurements distinct. These results show that low-cost event-driven FPGA hardware can provide a direct and reproducible software-to-board path for software-defined SNN models.
Summary / 总结
Low-cost FPGA platforms can broaden access to neuromorphic systems research, but current spiking neural network (SNN) workflows remain divided between hardware-first implementations, which are difficult to integrate with PyTorch-style development, and software-first frameworks, which often stop at simulation or GPU execution.
Coordinated Motion Planning for Multi-Arm Systems via Iterative LQ Games
Authors: Junyoung Kim, Hanwen Ren, Lei Zhang, Ahmed H. Qureshi
First: 2026-08-27T21:33:38+00:00 · Latest: 2026-08-27T21:33:38+00:00
Abstract
Multi-agent motion planning for high-degree-of-freedom robotics manipulators in shared workspaces remains a fundamental yet challenging problem. Centralized planners often suffer from poor scalability, while decentralized approaches face robustness and safety concerns. Game-theoretic formulations offer a promising approach for modeling agent interactions, potentially overcoming these limitations. However, their application to articulated multi-arm systems remains limited. This paper presents an iterative Linear Quadratic (LQ) game framework for multi-manipulator motion planning, where each manipulator is modeled as an independent agent optimizing its own objective while interacting with other agents based on shared global states and collision constraints. The method solves a series of local LQ games by linearizing the dynamics and approximating the cost around a nominal trajectory, with Riccati backward recursions yielding feedback Nash strategies. To address the challenges of articulated systems, we incorporate differentiable penalties for self-collision and inter-arm collision into the optimization pipeline, enabling coordinated, collision-aware trajectory generation. Experiments demonstrate that our framework produces smooth, safe, and efficient trajectories in high-dimensional settings, outperforming traditional methods. This highlights the effectiveness of differential game formulations for multi-robot manipulation.
Summary / 总结
Multi-agent motion planning for high-degree-of-freedom robotics manipulators in shared workspaces remains a fundamental yet challenging problem.
DART-FL: Burst-Aware Multitask Federated Learning under Dynamic Inference Demand at the Edge
Authors: Yiming Xie, Pinrui Yu, Geng Yuan, Xue Lin, Ningfang Mi
First: 2026-08-27T21:03:33+00:00 · Latest: 2026-08-27T21:03:33+00:00
Abstract
Edge intelligence systems increasingly require model training and online inference to coexist on resource-constrained devices, while inference demand can vary substantially across tasks over time. This creates two coupled challenges: sufficient computation must be reserved for inference to maintain service-level objectives (SLOs), while the remaining training capacity should adapt to task-specific demand so that frequently requested tasks can improve earlier during training.
We propose an SLO-aware, demand-driven multitask federated learning framework (DART-FL) that jointly adapts the inference-training resource split and task-level training emphasis. At each scheduling interval, DART-FL uses the inference backlog and profiled service capacity to determine the minimum resource allocation required for inference. The remaining training capacity is then distributed across tasks using a queue-aware DPP-inspired scheduler, and the resulting task allocations are mapped to dynamic loss weights. This allows tasks experiencing higher inference demand to receive greater training emphasis in earlier communication rounds. Clients train a shared backbone with task-specific heads, and the complete multitask model is aggregated through FedAvg.
We evaluate DART-FL using Stanford Cars and Oxford Flowers 102 under both synthetic and real Alibaba trace-derived workloads. Results show that DART-FL dynamically adapts the inference-training resource split to time-varying inference demand and shifts the learning progress of high-demand tasks toward their burst periods, improving model accuracy when those tasks are frequently requested while maintaining comparable long-term multitask performance.
Summary / 总结
Edge intelligence systems increasingly require model training and online inference to coexist on resource-constrained devices, while inference demand can vary substantially across tasks over time.
PHR-VLA: Planning Horizon Reasoning for Vision-Language-Action Models
Authors: Davood Soleymanzadeh, Kaidi Zhang, Zhiyuan Zhang, Bihao Zhang, Xiao Liang, Yu She, Minghui Zheng
First: 2026-08-27T18:42:35+00:00 · Latest: 2026-08-27T18:42:35+00:00
Abstract
Vision-language-action models (VLAs) have shown strong promise for general-purpose robotic manipulation by mapping language instructions and vision observations directly to actions. However, most VLAs primarily condition action prediction on current observations and lack an explicit mechanism for reasoning over future task dynamics, which is particularly important for fine-grained, contact-rich manipulation. We present PHR-VLA, a framework that enables planning-horizon reasoning in VLAs through privileged latent representations of future dynamics. PHR-VLA introduces a lightweight auxiliary future head that, during training, aligns the VLA's internal representations with latent dynamics extracted from future observations. Evaluation results demonstrate that local, contact-centric, patch-level latent dynamics supervision from the wrist camera improves success rate on LIBERO from 84.1% to 88.4% and on real-world disassembly tasks from 63.3% to 82.5%. Patch-level supervision from a third-person camera also improves performance on Meta-World from 56.70% to 57.8%. These results demonstrate that privileged latent dynamics alignment provides an effective training signal for improving anticipatory reasoning in VLA policies. Project website: \href{https://davoodsz.github.io/PHR-VLA.github.io/}{https://davoodsz.github.io/PHR-VLA.github.io/}
Summary / 总结
Vision-language-action models (VLAs) have shown strong promise for general-purpose robotic manipulation by mapping language instructions and vision observations directly to actions.
Beyond Data Scaling: Representation-Centric Continued Pre-training for Vision-Language-Action Models
Authors: Senqiao Yang, Chengyao Wang, Yuxin Chen, Zixuan Wang, Longxiang Tang, Haokun Gui, Jinhui Ye, Changsheng Lu, Xiaoyang Wu, Mingkang Zhu, Pengguang Chen, Shu Liu, Zhuotao Tian, Hengshuang Zhao, Bei Yu, Jiaya Jia
First: 2026-08-27T17:59:40+00:00 · Latest: 2026-08-27T17:59:40+00:00
Comments: All models and training pipelines are publicly available at https://starvla.github.io/VLAct
Abstract
Scaling robot data is crucial for building generalist Vision-Language-Action (VLA) models, yet robot trajectories are harder to scale than web-scale image-text data because embodied collection is costly and sparsely covers the physical world. This makes representation quality a central bottleneck: under a fixed robot-data budget, continued pre-training must turn limited trajectories into transferable visual-action knowledge rather than merely fit actions. We propose VLAct, a VLA-oriented VLM backbone trained on broad, heterogeneous, multi-embodiment robot data before task-specific fine-tuning. VLAct preserves the broad VLM prior and encourages shared action semantics across embodiments through VLM-prior preservation, multi-head continuous action co-supervision, and a partially unified cross-embodiment action layout, while allowing task-specific action heads during fine-tuning. Across simulation, real-world, and unseen-embodiment transfer, VLAct consistently improves downstream performance under fixed fine-tuning protocols. On LIBERO-Plus and RoboTwin 2.0, VLAct surpasses industrial VLA systems including ABot-M0 and LingBot-VLA, achieving success rates of 82.6% and 92.5%. On RoboDojo, VLAct ranks sixth among all policies by success rate and outperforms all explicitly designated world-action model (WAM) entries on both metrics. Most notably, on RoboCasa-GR1, an unseen humanoid embodiment, VLAct using only 20% of downstream trajectories outperforms the full-data GR00T-N1.6 baseline. These results are obtained using fully open-source data and only a 16-GPU training setup, showing that representation-centric continued pre-training can deliver highly competitive performance under a modest compute budget and is an important independent axis of VLA progress beyond data scaling.
Summary / 总结
Scaling robot data is crucial for building generalist Vision-Language-Action (VLA) models, yet robot trajectories are harder to scale than web-scale image-text data because embodied collection is costly and sparsely covers the physical world.
FlashVLA: Streaming Action Decoding for Fast and Asynchronous VLA Inference
Authors: Zekai Li, Jiaming Tang, Zhijian Liu
First: 2026-08-27T17:19:29+00:00 · Latest: 2026-08-27T17:19:29+00:00
Comments: 17 pages, 8 figures
Abstract
Vision-Language-Action (VLA) models are increasingly promising for robotic manipulation, yet their real-world deployment remains bottlenecked by high inference latency and unstable asynchronous execution. This challenge is particularly pronounced in flow-matching-based VLA models, where action decoding requires multiple iterative steps conditioned on the VLM context. While efficient inference methods improve control frequency and asynchronous methods reduce execution idle time, existing approaches often fail to jointly achieve low-latency inference and accurate, temporally consistent asynchronous execution. We introduce \textbf{FlashVLA}, a streaming action decoding framework that addresses both challenges in a unified formulation. FlashVLA maintains a streaming action buffer with multiple chunks at different noise levels and decodes them using chunk-wise causal attention. This design allows FlashVLA to produce one executable action chunk per inference step. Moreover, its chunk-wise autoregressive formulation implicitly preserves action continuity, enabling smooth asynchronous execution without extra future-state conditioning. Across extensive simulated and real-world experiments, FlashVLA substantially improves inference speed while maintaining strong task performance. It can achieve $\geq$30\,Hz control frequency on a single GPU with smooth asynchronous inference in real-world deployment.
Summary / 总结
Vision-Language-Action (VLA) models are increasingly promising for robotic manipulation, yet their real-world deployment remains bottlenecked by high inference latency and unstable asynchronous execution.
Remote Human and Robot Interaction for Greenhouse Gardening Using Virtual Reality
Authors: Daniel Udekwe, Hasan Seyyedhasani
First: 2026-08-27T16:37:59+00:00 · Latest: 2026-08-27T16:37:59+00:00
Abstract
This study evaluates the effectiveness of remote human-robot interaction using virtual reality for leaf inspection and soil moisture assessment in a greenhouse environment. The robotic system comprised an unmanned ground vehicle and a robotic manipulator equipped with cameras, governed by kinematic models for navigation and manipulator control. Fourteen distinct plants were inspected across two experiments utilizing VR teleoperation, guided by a set of pre-specified research questions and hypotheses. In the leaf inspection experiments, cycle completion times varied from 3.3 to 8.0 s, and plant-based disease detection was achieved up to 88% accuracy; diseased-spot detection improved numerically in the second experiment, though this change was not statistically significant (p=0.378). For soil moisture assessment, the experiments achieved successful determination of watering needs in up to 64.3% of plants (9 of 14), with consistent success observed for plants 1, 2, 3, 8, 9, 10, and 13; however, this improvement was likewise not statistically significant (p=0.50). A post hoc analysis instead revealed that soil moisture assessment reliability was strongly and significantly predicted by plant canopy morphology (p<0.01): plants with broad, single-leaf canopies reached 100% success by the second experiment, versus only 16.7% for dense, compound canopies. A secondary analysis showed operators became measurably faster at attempting dense-canopy plants without a corresponding gain in success, indicating that camera occlusion, not operator skill or effort, is the dominant limiting factor. These findings show occlusion imposes a sensing limitation rather than a control or training deficiency, and that adapting camera viewpoint and sensing strategy to canopy density is needed to improve the system's accuracy and robustness.
Summary / 总结
This study evaluates the effectiveness of remote human-robot interaction using virtual reality for leaf inspection and soil moisture assessment in a greenhouse environment.
A Real-Time Tsetlin Machine-based Non-intrusive Load Monitoring System on MCUs
Authors: Han Wu, Tianhang Tan, Shengyu Duan, Alex Yakovlev, Rishad Shafik, Tousif Rahman
First: 2026-08-19T10:35:14+00:00 · Latest: 2026-08-27T14:46:30+00:00
Comments: Accepted by International Symposium on the Tsetlin Machine (ISTM 2026)
Abstract
Non-Intrusive Load Monitoring (NILM) systems estimate individual appliance energy consumption from a single aggregate meter, without requiring separate sensors for each device. By installing a single meter that measures a building's total electricity consumption, NILM algorithms can determine the active status of each appliance. However, traditional NILM systems use computationally intensive optimization algorithms to process offline data, limiting their capability for on-device deployment, where sensitive household data must be processed locally. This paper proposes a Tsetlin Machine (TM)-based NILM framework, targeting real-time applications on resource-constrained microcontrollers (MCUs), enabling privacy-preserving edge deployment. The problem is reformulated as a classification task, and the proposed approach achieves an average precision of 90% and recall of 96% for two-appliance classification, and 77% precision and 80% recall for four appliances on the REDD dataset. The trained model occupies only 17 KB of flash memory and achieves an inference latency of 0.43 ms on an ESP32, demonstrating its suitability for NILM applications on MCUs.
Summary / 总结
Non-Intrusive Load Monitoring (NILM) systems estimate individual appliance energy consumption from a single aggregate meter, without requiring separate sensors for each device.
Zero-WAM: In-Context World-Action Modeling from Human Videos for Open-Ended Task Generalization
Authors: Jiaming Zhou, Qihang Zhang, Gangwei Xu, Cunxin Fan, Yujie Zhao, Ruilin Wang, Yiming Luo, Shuai Yang, Xing Zhu, Yujun Shen, Junwei Liang, Yinghao Xu
First: 2026-08-26T17:59:34+00:00 · Latest: 2026-08-27T13:53:16+00:00
Comments: https://robbyant-research.github.io/Zero-WAM/
Abstract
Zero-shot cross-task generalization, where a policy must execute manipulation tasks never seen during training, remains a central challenge in robot learning. In large language models, a novel task can be performed simply by specifying it in the context, without any parameter update. This form of in-context learning (ICL) turns generalization into a problem of task specification. To achieve cross-task generalization, we bring this paradigm to robotic manipulation, and argue that the natural task specification for manipulation is a human video: unlike language, it provides rich visual cues about the intended task evolution. We present Zero-WAM, a causal video-action model that executes unseen tasks by following in-context human video guidance. To address the scarcity of task-rich paired human-robot data, we propose an automatic pipeline that converts task-sampled robot trajectories into semantically matched human videos, yielding HumanGen, a dataset of 74.2K human-robot ICL pairs across 8.6K tasks. For model training, we further introduce an in-context future chunk prediction (IFP) objective that suppresses shortcuts learned from seen tasks and forces the policy to draw task information from the video prompt. On seven unseen tasks in RoboTwin 2.0 simulation, Zero-WAM achieves a 47.0% average success rate, an absolute improvement of 29.5 percentage points over the strongest video-action baseline. In real-world evaluations, it follows human video guidance to generalize to unseen task configurations involving multi-object scenes, long-horizon manipulation, and fine-grained insertion.
Summary / 总结
Zero-shot cross-task generalization, where a policy must execute manipulation tasks never seen during training, remains a central challenge in robot learning.
Active sensing to characterize the heterogeneity of plant stress
Authors: Ayman Laaroussi, Peter Hanappe, David Colliaux
First: 2026-08-27T13:11:13+00:00 · Latest: 2026-08-27T13:11:13+00:00
Comments: UR2026
Abstract
While most phenotyping platforms rely primarily on image-based measurements, advanced plant characterization requires the integration of active physiological sensing modali- ties such as chlorophyll fluorescence. We present an autonomous robotic platform designed to perform targeted fluorescence measurements on plant leaves. The system combines 3D plant reconstruction, geometric analysis, and motion planning to localize suitable measurement points and generate collision-free trajectories for a robotic manipulator.
A dense 3D model of the plant is reconstructed from multi-view data and used to extract candidate leaf surfaces based on orientation, accessibility, and sensing constraints. These targets are then integrated into a task-level planning framework that guides the end-effector to precise contact or near-contact configurations required for point-based fluorescence acquisition. The platform enables automated, repeatable, and spatially resolved physiological measurements that go beyond passive imaging. By tightly coupling perception, geometric reasoning, and manipulation, the proposed system provides a robotics-driven approach to high-resolution plant phenotyping and opens new directions for autonomous agricultural inspection and plant-aware manipulation.
Summary / 总结
While most phenotyping platforms rely primarily on image-based measurements, advanced plant characterization requires the integration of active physiological sensing modali- ties such as chlorophyll fluorescence.
Unified Prediction and Planning via Conflict-Aware Disjoint Parameter Training
Authors: Taewon Seo, Seonae Jeon, Giwon Lee, Kuk-Jin Yoon, Daehee Park
Venue: ECCV 2026
First: 2026-07-22T09:54:22+00:00 · Latest: 2026-08-27T13:01:29+00:00
Comments: Accepted at ECCV 2026. 38 pages, 14 figures. Project page: https://dpt2026.github.io/
Abstract
Accurate motion prediction of surrounding agents and safe motion planning are two closely coupled key tasks for social robot navigation in crowded environments. Deploying these systems on resource-constrained edge devices necessitates compact, unified models that can perform both tasks simultaneously. However, within these compact shared encoders, recent unified models often overlook severe representational conflicts that arise from the distinct objectives of predicting neighbor behaviors versus ego-centric safety planning. To address this issue, we first identify the Skill Conflict$\unicode{x2014}$a phenomenon where overlapping parameter assignments cause distinct tasks to compete for the same weights, preventing the model from fully specializing in individual skills. To resolve this, we propose a novel model-merging-based framework, Disjoint Parameter Training (DPT). DPT mitigates performance degradation caused by Skill Conflict through distributed parameter learning, which separates the key parameter regions of each task while preserving their core capabilities prior to merging. In addition, we observe that sparse merging, which selectively integrates only the most influential parameters for each task rather than combining all task-specific parameters, yields optimal performance by preventing interference among adjacent features and concentrating representational capacity. DPT can be applied in parallel with a variety of merging methods. Evaluated on standard crowd navigation benchmarks (JRDB and JTA), our framework demonstrates superior performance, validating its versatility and effectiveness for safe, resource-efficient robot navigation.
Summary / 总结
Accurate motion prediction of surrounding agents and safe motion planning are two closely coupled key tasks for social robot navigation in crowded environments.
No Plan, Yet Human: A Reactive Robotics Model Predicts Human Planning Failures on a Clinical Task
Authors: Michael Migacev, Vito Mengers, Antonia Köngeter, Oliver Brock
First: 2026-05-15T18:07:34+00:00 · Latest: 2026-08-27T12:59:21+00:00
Comments: Accepted at SAB26
Abstract
Understanding why some sequential planning problems are harder than others requires models that go beyond average performance. They should capture the specific pattern of which problems are hard, and ideally fail in the same way people do when planning capacity is reduced. We apply AICON, a reactive gradient-descent framework developed for robotic manipulation, to the Tower of London test, a cognitive test used to assess planning in Parkinson's disease, mild cognitive impairment, and stroke. Without any lookahead planning or knowledge of human cognition, AICON reproduces the fine-grained human difficulty ordering across 24 problems better than structural task parameters and generalizes to held-out problems in a leave-two-out evaluation. Crucially, AICON outperforms a planning baseline for groups with reduced planning capacity while the planning baseline better captures healthy controls. This dissociation was predicted by the original AICON paper, which noted that the model's failure modes resemble those of Parkinson's patients who struggle with goal hierarchies but not move counts. This suggests that as planning capacity is reduced, human behavior shifts toward the reactive mode AICON models. The finding extends a broader pattern: AICON, originally built for robotics, now captures aspects of biological behavior across perception, eye movements, and sequential planning, suggesting its core abstraction reflects something real about how biological systems are organized.
Summary / 总结
Understanding why some sequential planning problems are harder than others requires models that go beyond average performance.