Daily Papers Arch&EAI

2026-08-24 07:17
Snapshot: 20260824_0717
EATR-Stereo: Embodiment-Aware Token Routing of Paired Stereo Evidence for Humanoid Vision-Language-Action Control
Authors: Songwei Wu, Rui Zhao, Fan Yang, Zhongqiang Nie, Zhiduo Jiang, Wandong Sun, Yuwei Li, Jian Hu, Yang Liu, Hong Liu
First: 2026-08-18T07:32:50+00:00 · Latest: 2026-08-20T17:44:58+00:00
Comments: 8 pages, 5 figures
Abstract
Long-horizon humanoid vision--language--action (VLA) control with head-mounted stereo cameras requires visual interfaces that can exploit complementary views while maintaining compatibility with pretrained representations. Existing interfaces often discard complementary stereo evidence or fuse additional observations without preserving the native primary-view pathway and adapting auxiliary information to robot embodiment. We present EATR-Stereo, an embodiment-aware token-routing framework that retains primary-view tokens and constructs primary-aligned Cross-View Auxiliary Tokens (CVATs) by querying the synchronized auxiliary-view token sequence. A body-segmented proprioceptive encoder further conditions token-wise auxiliary usage on robot configuration history, enabling selective incorporation of stereo evidence during action generation. The routed auxiliary stream augments the language and primary-visual context of a pretrained VLA while keeping its vision--language model frozen. On a 33-DoF physical humanoid with a 37-D proprioceptive state, we evaluate nine configurations in over-100-s search--approach--grasp--place--return tasks. EATR-Stereo achieves 60.0% full-task success, 100.0% grasp success, and 80.0% stage success. Under severe asymmetric occlusion, it improves recovery to 80% compared with 30% for CVAT alone. Ablation studies further show the importance of preserving primary tokens and combining cross-view auxiliary features with structured proprioceptive routing. These results demonstrate that selectively routed paired stereo evidence improves spatial grounding for reliable long-horizon humanoid VLA control.
Summary / 总结
Long-horizon humanoid vision--language--action (VLA) control with head-mounted stereo cameras requires visual interfaces that can exploit complementary views while maintaining compatibility with pretrained representations.
MPCoT: Reward-Guided Multi-Path Latent Reasoning for Test-Time Scalable Vision-Language-Action
Authors: Boyang Zhang, Lianlei Shan
Venue: CoRL
First: 2026-06-04T14:48:44+00:00 · Latest: 2026-08-20T16:17:14+00:00
Comments: 14 pages, 5 figures, submitted to CoRL
Abstract
Vision-Language-Action (VLA) policies remain brittle in long-horizon and high-uncertainty control, where one-pass action decoding provides limited inference-time deliberation. Explicit chain-of-thought can increase reasoning depth, but introduces token latency and an indirect text-to-action interface. We propose MPCoT, a reward-guided multi-path latent reasoning framework that initializes M hypotheses, refines them for K weight-tied steps, and softly aggregates them before action decoding. A training-only path-preference objective combines expert-trajectory consistency, frozen Qwen3-VL progress scoring, and endpoint-success feedback to align the latent path scorer with downstream execution quality. MPCoT preserves the original 8-step action interface, generates zero reasoning tokens, and exposes configurable inference controls (K, M). Under matched protocols on LIBERO and CALVIN, MPCoT improves long-horizon performance, with ablations confirming depth-width effects, confidence-weighted aggregation, and reward-guided path supervision.
Summary / 总结
Vision-Language-Action (VLA) policies remain brittle in long-horizon and high-uncertainty control, where one-pass action decoding provides limited inference-time deliberation.
SUM-AgriVLN: Spatial Understanding Memory for Agricultural Vision-and-Language Navigation
Authors: Xiaobei Zhao, Xingqi Lyu, Xin Chen, Xiang Li
First: 2025-10-16T06:53:32+00:00 · Latest: 2026-08-20T15:06:27+00:00
Abstract
Agricultural robots are emerging as powerful assistants across a wide range of agricultural tasks, nevertheless, they are still heavily relying on manual operations or fixed railways for movement. The A2A benchmark and the AgriVLN method pioneeringly extended Vision-and-Language Navigation (VLN) to the agricultural domain, successfully navigating agricultural robots from starting points to target positions following natural language instructions, while we observed a limitation: In practical agricultural scenarios, users often give repetitive instructions, but AgriVLN treats every instruction as an independent episode, overlooking the potential to use past spatial memories to assist present episodes. To address this limitation, we propose the SUM module, which executes spatial understanding via 3D reconstructions and saves spatial memories via 2D representations from the past, thereby assisting the decision-maker to recall the spatial characteristics of the scenes in the present. We integrate it into the AgriVLN backbone to build the SUM-AgriVLN method. When evaluated on A2A, it effectively improves SR from 0.47 to 0.54 with only slight sacrifice on NE from 2.91 m to 2.93 m, demonstrating the state-of-the-art performance in the agricultural VLN domain. Code: https://github.com/AlexTraveling/SUM-AgriVLN.
Summary / 总结
Agricultural robots are emerging as powerful assistants across a wide range of agricultural tasks, nevertheless, they are still heavily relying on manual operations or fixed railways for movement.
Wave-Based Bilateral Teleoperation between Nonlinear Manipulators with Direct Contact Force Feedback
Authors: G. Q. Bao Tran, Takanori Miyoshi, Ho Duc Tho
First: 2026-08-20T13:46:35+00:00 · Latest: 2026-08-20T13:46:35+00:00
Comments: 65th IEEE Conference on Decision and Control (CDC), Honolulu, HI, USA, Dec. 2026
Abstract
We study bilateral teleoperation between nonlinear, multi-DOF robotic manipulators in the presence of constant communication delays. Unlike classical wave-transformation architectures that transmit a coordinating force, we consider the case where the environmental force is reflected to the master side to enhance teleoperation transparency. Since direct contact force feedback might destabilize the closed-loop system, we first develop a passivity-shortage characterization for the Euler--Lagrange remote system using a linear matrix inequality (LMI) approach. An upper strictly passive communication law is then employed to compensate for the computed passivity shortage so that the closed-loop stability under delays as well as position and force synchronization are preserved under appropriate conditions. Simulations with nonlinear 2-DOF robotic manipulators in different settings illustrate our approach.
Summary / 总结
We study bilateral teleoperation between nonlinear, multi-DOF robotic manipulators in the presence of constant communication delays.
G-MARK: Grounded Multi-Agent Reasoning for Cooperative Driving via Knowledge Graphs
Authors: Bhavya Gupta, Onat Gungor, Tajana Rosing
First: 2026-08-20T12:35:12+00:00 · Latest: 2026-08-20T12:35:12+00:00
Comments: Accepted for oral presentation at the 25th IEEE International Conference on Machine Learning and Applications (ICMLA'26)
Abstract
Autonomous driving systems must operate under partial observability, where safety-critical objects may be occluded or visible only to neighboring connected vehicles. Vehicle-to-vehicle cooperation can reduce this uncertainty, but existing cooperative driving methods often compress multi-agent evidence into latent features or hidden multimodal states. As a result, they obscure which agent observed each object, whether the object is visible to the ego vehicle, and how conflicting evidence affects downstream decisions. We propose G-MARK, a grounded multi-agent reasoning framework that converts cooperative object-centric observations into explicit provenance-aware knowledge graphs (KGs). The resulting KGs preserve object hypotheses together with their source attribution, ego-versus-partner visibility, uncertainty, conflicts, spatial relations, and planning-relevant context. G-MARK then derives a shared feature representation from these KGs, enabling lightweight task heads to support object reasoning, motion prediction, control selection, and trajectory forecasting. Compared with the state-of-the-art baseline, GMARK improves occlusion reasoning accuracy by 42.2%, reduces control-selection error by 13.1%, and achieves comparable trajectory-planning accuracy with a 25.6x smaller structured communication payload. Our code is available at https://github.com/bhavyagupta98/g-mark.
Summary / 总结
Autonomous driving systems must operate under partial observability, where safety-critical objects may be occluded or visible only to neighboring connected vehicles.
Route by Kinematics, Act by Observation: Kinematics-Supervised Expert Routing in MoE-Augmented VLA
Authors: Tianhang Yang, Yanze Zheng, Junjie Wang, Wei-Bin Kou, Ruotong Li, Yujiu Yang
First: 2026-07-29T11:48:45+00:00 · Latest: 2026-08-20T11:25:16+00:00
Comments: 9 pages
Abstract
While MoE augments VLA via expert specialization, router suffers from ineffective expert routing owing to the kinematic heterogeneity of actions across manipulation tasks and, even worse, the unavailability of the kinematic signals at inference time. In this work, we first observe that most semantically distinct manipulation tasks reduce to multiple kinematic archetypes. Motivated by this finding, we propose Kinematics-supervised explicit routing (KinRT), a new paradigm that shifts from implicit, observation-driven expert routing to explicit, kinematics-guided expert dispatching. Specifically, we perform kinematic clustering on action trajectories into multiple kinematically coherent groups, whose IDs serve as ground truth to supervise the training of the router; at inference time, the router dispatches experts only using visual-language observations, without any reliance on action kinematics. KinRT actually introduces an asymmetric bridging mechanism that distills the task kinematics from the action space in training into the observation space at inference. In addition, to assess KinRT's cross-platform generalization, we build an economical, Do-It-Yourself robot (DIYRobot) platform from scratch using 3D-print technology ($<$ 2,000USD). Extensive experiments demonstrate KinRT's superiority over both dense and MoE-featured VLAs by more than 23.26% on RoboTwin benchmark and 20.27% on our introduced DIYRobot platform. Our code and DIYRobot platform will be open-sourced.
Summary / 总结
While MoE augments VLA via expert specialization, router suffers from ineffective expert routing owing to the kinematic heterogeneity of actions across manipulation tasks and, even worse, the unavailability of the kinematic signals at inference time.
EXIMO: VLM Guided Exploration of VLA Policies
Authors: Bhavya Sukhija, Oliver Groth, Mohit Shridhar, Tim Hertweck, Michael Bloesch, Markus Wulfmeier, Abbas Abdolmaleki, Martin Riedmiller
First: 2026-08-20T10:58:45+00:00 · Latest: 2026-08-20T10:58:45+00:00
Abstract
How to efficiently finetune robot policies to learn new tasks on the fly? State of the art robotic manipulation policies are based on behaviour cloning of large vision-language-action (VLA) models with billions of parameters on huge teleoperation datasets. While this simple approach has enabled significant advances for robotic manipulation, finetuning of VLA policies for learning new tasks still remains an open problem. In particular, collecting teleoperation datasets requires hundreds of hours of expensive human labour and the alternative, reinforcement learning (RL), can be notoriously sample-inefficient especially for long-horizon tasks. In addition, RL with VLAs imposes several challenges due to the model's size and architectural design. In this work, we propose EXIMO, an efficient algorithm for finetuning of VLA policies. EXIMO operates in three stages: explore, imitate, and optimize. During the explore phase, EXIMO equips the VLA with a vision language model (VLM) that acts as a planner. The VLM thinks and breaks down challenging long-horizon problems into shorter ones for the VLA. The VLM, together with the VLA, is used to collect an orchestrated dataset on new tasks. During the imitate phase, the VLA is finetuned with the orchestrated data. Finally, during the optimize stage, we use residual off-policy RL to further finetune the policy. In our experiments, we ablate all three stages of EXIMO and show that it outperforms existing approaches significantly in terms of sample-efficiency and final performance.
Summary / 总结
How to efficiently finetune robot policies to learn new tasks on the fly?
GOAG: Generative and Object-Agnostic Grasp Planner for Dexterous Robotic Manipulation
Authors: Julien Merand, Boris Meden, Mathieu Grossard, Liming Chen
Venue: IROS
First: 2026-08-20T08:03:39+00:00 · Latest: 2026-08-20T08:03:39+00:00
Comments: Project website: https://cea-list.github.io/goagweb/
Abstract
Multifingered grasping is a crucial robotic skill, but current deep-learning grasp planners often struggle to generalize to new objects because they are trained on limited, object-specific datasets. We introduce a fundamentally different approach, grounded in the observation that the gripper and the object share identical surface geometry at their mutual contact points. We propose GOAG: Generative and Object-Agnostic Grasp Planner for Dexterous Robotic Manipulation, a novel deep generative model that learns a compact latent representation of a specific gripper's contact surface distribution, enabling the efficient sampling of valid grasp configurations without relying on object-specific training data. We show that by introducing object features only at inference time, our model can effectively retrieve admissible contact areas that are compatible with the gripper's capabilities. We validate our approach through extensive experiments on established grasp protocols in both simulated and real-world scenarios, demonstrating its effectiveness with different grippers from the literature. Our method delivers state-of-the-art results on the objects from the MultiDex dataset, achieving an average success rate of 86.93%. It offers significantly faster processing when generating numerous grasps, while matching the performance of leading approaches specifically trained on this dataset. Unlike these methods, our approach does not rely on object-specific training data, highlighting the advantages of object-agnostic learning. It effectively addresses the generalization challenges faced by traditional data-driven grasp planners. Code and videos are available on our project website https://cea-list.github.io/goagweb/ .
Summary / 总结
Multifingered grasping is a crucial robotic skill, but current deep-learning grasp planners often struggle to generalize to new objects because they are trained on limited, object-specific datasets.
Uncertainty-Aware Compositional Localization and Placement Assessment of Catheters and Tubes in Chest X-Rays
Authors: Harshil Lodhiya
First: 2026-08-11T16:04:58+00:00 · Latest: 2026-08-20T07:29:14+00:00
Comments: 21 pages, 8 figures Included declaration for paper is under consideration at Pattern Recognition Letters
Abstract
Assessing catheter and tube placement on chest X-rays is safety-critical yet tedious and error-prone. Current deep learning methods either classify placement globally -- losing track of which device is where -- or segment all devices into a single mask, making per-device assessment impossible when catheters overlap. We introduce UCompCXR, a compositional framework that detects local catheter fragments, associates them into device instances via graph-based clustering, fuses per-fragment tip predictions through precision-weighted Gaussian estimation, and classifies placement per device. On the RANZCR CLiP dataset (30,083 images, 5-fold patient-level CV with bootstrap CIs), UCompCXR detects 26% more devices than a strong multi-task baseline sharing the same MobileNetV3 backbone, with 75% fewer false positives and well-calibrated tip uncertainty (95% coverage = 0.948). The aggregate tip error rises -- but only because the model finds devices the baseline misses entirely, especially nasogastric tubes. On matched devices, catastrophic localization failures drop substantially. At 2.27M parameters in a single forward pass, the model is deployable on resource-constrained clinical hardware.
Summary / 总结
Assessing catheter and tube placement on chest X-rays is safety-critical yet tedious and error-prone.
HT-Bench: Benchmarking and Learning Dexterous Full-Hand Tactile Representations with Egocentric Vision
Authors: Yuzhe Huang, Jiaping Wu, Jiaming Jiang, Hezhe Lin, Aikebaier Aierken, Yunlong Wang, Kun Cheng, Wanlin Li, Chenxi Xiao, Ziyuan Jiao, Yuanxin Zhong
First: 2026-06-17T15:01:30+00:00 · Latest: 2026-08-20T06:46:29+00:00
Comments: 9pages, 4figures
Abstract
Establishing a universal benchmark for tactile representation learning in robotic manipulation remains challenging due to the diversity of tactile sensor designs, data formats, and robot embodiments. Rather than seeking to establish such, we explore a scalable and promising direction for future development: egocentric vision paired with full-hand tactile data. To this end, we introduce \textbf{HT-Bench}, a large-scale multi-task benchmark for dexterous full-hand tactile sensing, comprising 10M RGB frames and 7.8M tactile frames collected across 226 tasks. HT-Bench evaluates tactile representations from three key perspectives: whether they encode meaningful contact geometry, whether they can align tactile observations with visual information, and whether they generalize to unseen tasks. To assess these capabilities, HT-Bench includes four tasks: fine-grained tactile similarity retrieval, masked tactile inpainting, vision-to-tactile synthesis, and multimodal tactile frame prediction. We further propose \textbf{HandTouch}, a vector-quantized vision--tactile encoder that learns tactile representations through progressive spatial, cross-modal, and temporal training. Across HT-Bench, HandTouch consistently outperforms representative tactile encoder baselines, improving Recall@5 on fine-grained tactile similarity retrieval from 74.65\% to 85.23\%, reducing RMSE on masked tactile inpainting from 0.022 to 0.010, and increasing OOD cIoU on vision-to-tactile synthesis from 0.628 to 0.705. These results demonstrate the effectiveness of HandTouch and suggest that large-scale egocentric full-hand tactile data provides a scalable basis for evaluating and advancing tactile representation learning in dexterous manipulation.
Summary / 总结
Establishing a universal benchmark for tactile representation learning in robotic manipulation remains challenging due to the diversity of tactile sensor designs, data formats, and robot embodiments.
What Matters for Latent Actions in Robot Learning
Authors: Xizhou Bu, Qingda Hu, Lei Zhou, Lingfeng Zhang, Yingbo Tang, Zihao Liu, Xinyi Tao, Zhiqiang Ma, Qingqiu Huang, Chufeng Tang, Hongbo Wang, Jing Zhang, Jiayi Ma, Hangjun Ye, Wei Li, Xiaoshuai Hao
First: 2026-08-20T03:54:51+00:00 · Latest: 2026-08-20T03:54:51+00:00
Comments: Project page: https://carldegio.github.io/latent_action.github.io
Abstract
Latent Action Models (LAMs) have emerged as a promising paradigm for enabling robot learning to leverage large-scale unlabeled videos through latent actions that serve as compact surrogates for physical actions. Despite rapid progress, research on LAM remains highly fragmented, with existing methods evaluating different design choices in isolation under inconsistent experimental settings, making it difficult to identify the factors that truly determine downstream robotic manipulation performance. In this work, we present the first comprehensive empirical study of latent action learning for robotic manipulation. We unify representative LAM methods within a common autoencoding framework and systematically investigate 41 LAM design choices across three dimensions, including latent action modeling paradigms, learning objectives and regularization methods, and latent action integration strategies. We further examine four proxy metrics for evaluating latent action quality and assess their ability to reliably predict downstream robotic manipulation performance. Extensive experiments on three widely used benchmarks provide strong empirical evidence that fine-tuning vision-language model (VLM) backbones with latent actions provides a stronger initialization for downstream policy learning, with further validation on real-world robot manipulation tasks.
Summary / 总结
Latent Action Models (LAMs) have emerged as a promising paradigm for enabling robot learning to leverage large-scale unlabeled videos through latent actions that serve as compact surrogates for physical actions.
WNM-3D: A World Navigation Model with 3D Scene Conditioning for Closed-Loop VLN
Authors: Yuehao Huang, Yunzi Wu, Xiaotao Zhang, Xinhai Li, Jiankun Dong, Jiajun Lv, Chi Zhang, Chenjia Bai, Yong Liu, Xuelong Li
First: 2026-08-07T14:29:00+00:00 · Latest: 2026-08-20T03:44:24+00:00
Abstract
Recent vision-language navigation (VLN) systems increasingly adapt pretrained vision-language models (VLMs) into vision-language-action (VLA) policies that map egocentric observations and language instructions directly to navigation actions. Although semantically capable, such action-centric training does not explicitly model how the agent's visual observations should evolve under its predicted motion. Generative world-action models (WAMs) jointly predict future observations and actions, yet existing WAMs for continuous VLN do not condition joint future-view and action generation on geometry-aware representations inferred from the observed history. We present WNM-3D, a generative World Navigation Model with 3D scene conditioning for continuous VLN. To consolidate past observations into persistent scene context, a frozen feed-forward geometry encoder extracts geometry-aware representations from the monocular egocentric RGB history, and a trainable 3D Scene-to-Token Adapter converts them into a fixed-length prefix in the token space of the world-action Diffusion Transformer. Through block-causal attention, this prefix conditions every future video-action block, providing a shared geometric context for both future-view and action generation. We train WNM-3D through supervised world-action fine-tuning on A*-generated demonstrations, DAgger-style adaptation on policy-visited states, and Counterfactual DanceGRPO refinement for closed-loop execution. Experiments on GN-Bench show that WNM-3D outperforms strong VLM-based navigation policies and its 2D-conditioned counterpart in closed-loop navigation. Stage-wise ablations further show that DAgger-SFT provides the larger success-rate gain, while Counterfactual DanceGRPO subsequently improves both navigation success and path efficiency.
Summary / 总结
Recent vision-language navigation (VLN) systems increasingly adapt pretrained vision-language models (VLMs) into vision-language-action (VLA) policies that map egocentric observations and language instructions directly to navigation actions.
HBVLA: Pushing 1-Bit Post-Training Quantization for Vision-Language-Action Models
Authors: Xin Yan, Zhenglin Wan, Feiyang Ye, Xingrui Yu, Hangyu Du, Yang You, Ivor Tsang
First: 2026-02-14T10:23:45+00:00 · Latest: 2026-08-20T03:26:30+00:00
Abstract
Vision-Language-Action (VLA) models enable instruction-following embodied control, but their large compute and memory footprints hinder deployment on resource-constrained robots and edge platforms. While reducing weights to 1-bit precision through binarization can greatly improve efficiency, existing methods fail to narrow the distribution gap between binarized and full-precision weights, causing quantization errors to accumulate under long-horizon closed-loop execution and severely degrade actions. To fill this gap, we propose HBVLA, a VLA-tailored binarization framework. First, we use a policy-aware enhanced Hessian to identify weights that are truly critical for action generation. Then, we employ a sparse orthogonal transform for non-salient weights to induce a low-entropy intermediate state. Finally, we quantize both salient and non-salient weights in the Harr domain with group-wise 1-bit quantization. We have evaluated our approach on different VLAs: on LIBERO, quantized OpenVLA-OFT retains 92.2% of full-precision performance; on SimplerEnv, quantized CogAct retains 93.6%, significantly outperforming state-of-the-art binarization methods. We further validate our method on real-world evaluation suite and the results show that HBVLA incurs only marginal success-rate degradation compared to the full-precision model, demonstrating robust deployability under tight hardware constraints. Our work provides a practical foundation for ultra-low-bit quantization of VLAs, enabling more reliable deployment on hardware-limited robotic platforms.
Summary / 总结
Vision-Language-Action (VLA) models enable instruction-following embodied control, but their large compute and memory footprints hinder deployment on resource-constrained robots and edge platforms.
OrthoSkillVLA: Continual Skill Learning via Gradient-Informed Skill Subspace Adaptation
Authors: Jiaqi Wang, Zhou Fang, Qiongfeng Shi, Yi Zhou
First: 2026-08-20T03:10:31+00:00 · Latest: 2026-08-20T03:10:31+00:00
Comments: Accepted by PRCV 2026
Abstract
Pretrained Vision-Language-Action models provide a strong foundation for robot learning, but sequentially adapting them to diverse skills can perturb the representations and velocity mappings used by previous skills, leading to catastrophic forgetting. Architecture-based approaches improve retention by isolating skills but lead to increased inference footprint. Recent subspace-constrained methods restrict parameter updates in an orthogonal subspace to minimize interference but impose a unified constraint on the entire model. We analyze the distinct roles of internal VLA components and identify two VLA-specific challenges. First, the VLM maintains broad semantic representations, making it vulnerable to capacity exhaustion, whereas the ActionHead refines semantics into localized velocity patterns that are highly sensitive to perturbations. Second, the final velocity decoder serves as a readout layer. Freezing it forms an output-stage expressivity bottleneck, while updating it risks overwriting previous velocity mappings. To this end, we propose OrthoSkillVLA, a parameter-efficient framework for continual skill learning in pretrained VLA models without demonstration replay. Given the representation heterogeneity, we impose separate subspace constraints on the VLM and ActionHead, preserving reusable semantic capacity while protecting localized velocity patterns. For the output layer, we introduce a lightweight feature-aware MoE decoder, where each skill is allocated a compact expert and a training-free router selects the expert according to feature-space affinity. Extensive simulated and real-world evaluations, together with ablations, demonstrate that OrthoSkillVLA better preserves prior skills while acquiring new ones.
Summary / 总结
Pretrained Vision-Language-Action models provide a strong foundation for robot learning, but sequentially adapting them to diverse skills can perturb the representations and velocity mappings used by previous skills, leading to catastrophic forgetting.
HiTac-WAM: A Hierarchical Tactile World Action Model for Contact-Rich Robot Manipulation
Authors: Chao Xue, Chaofan Zhang, Wenxuan Ma, Guocai Yao, Shaowei Cui, Shuo Wang
First: 2026-08-20T02:28:25+00:00 · Latest: 2026-08-20T02:28:25+00:00
Comments: 8 pages, 7 figures, and 3 tables
Abstract
World action models jointly predict future visual observations and actions, whereas existing tactile-aware variants typically represent future touch as an image or latent stream without modeling the physical dependencies that organize tactile states hierarchically. We present HiTac-WAM, a hierarchical tactile world action model that forecasts a sequence of future tactile states for each candidate action chunk before execution. The forecast factorizes into contact state, a 3D deformation field, and slip risk, organized as a directed hierarchy in which each downstream stage is conditioned on stop-gradient signals from preceding stages. A directed attention mask allows tactile queries to attend to the video-action context of each candidate while preventing video and action queries from attending to tactile tokens. For planning, HiTac-WAM ranks candidate action chunks using tactile forecasts and task-progress estimates. For execution, the selected tactile forecast is retained as a reference; persistent discrepancies between predicted and observed tactile states trigger corrective replanning. HiTac-WAM achieves a mean contact F1 of 0.921; under matched training budgets, the directed hierarchy reduces 3D displacement L2 error by 17.6% relative to the deformation-only predictor and improves slip AUPRC by 60.4% relative to the slip-only predictor. Across chip grasping, blackboard erasing, and USB insertion, selection guided by the hierarchical forecasts increases the average real-robot success rate from 31.1% to 61.1%, while the full system attains 72.2%.
Summary / 总结
World action models jointly predict future visual observations and actions, whereas existing tactile-aware variants typically represent future touch as an image or latent stream without modeling the physical dependencies that organize tactile states hierarchically.
Multimodal Trajectory Planning for Surface Vehicles using Turning Circle-based Control Barrier Functions
Authors: Changyu Lee
First: 2026-08-20T01:18:07+00:00 · Latest: 2026-08-20T01:18:07+00:00
Comments: This work has been submitted to an Elsevier journal for possible publication
Abstract
This paper presents a guide path-free multimodal trajectory planning framework for autonomous surface vehicles operating in dynamic environments. The proposed method integrates model predictive control (MPC) with a turning circle-based control barrier function (TC-CBF). Unlike conventional Euclidean distance-based CBFs (ED-CBFs), which evaluate safety solely based on proximity, the TC-CBF accounts for the nonholonomic motion and finite turning capability of a surface vehicle. Its geometric formulation identifies feasible avoidance regions according to the vehicle's turning circles and generates distinct left- and right-turning avoidance modes. These modes allow the optimization solver to explore and select topologically different trajectories without relying on globally planned guide paths, as required by many conventional multimodal planning approaches. By embedding the avoidance direction directly into the safety constraint, the proposed framework alleviates the local-minimum and deadlock problems of single-mode MPC while maintaining computational efficiency. Extensive simulations involving multiple moving vessels demonstrate that the proposed method achieves higher success rates, fewer safety violations, and smaller residual violations than single-mode baselines across all tested traffic densities.
Summary / 总结
This paper presents a guide path-free multimodal trajectory planning framework for autonomous surface vehicles operating in dynamic environments.
Fine-Tuning VLAs with Self-Demonstrated Generative Control for Multi-Task Manipulation
Authors: Prachi Garg, Steve Xing, Prahit Yaugand, Saurabh Gupta, Derek Hoiem
First: 2026-08-19T23:02:07+00:00 · Latest: 2026-08-19T23:02:07+00:00
Comments: Project Page: https://self-supervised-control.pages.dev/
Abstract
State-of-the-art vision-language-action (VLA) models such as $π_{0.5}$ exhibit strong semantic understanding, instruction following and task behavior. However, when deployed on new robots, even minor mismatches in hardware configuration relative to pretraining can cause severe performance drops. Finetuning the VLA on in-domain expert data from the new embodiment improves performance on the expert task but leads to a loss in its original instruction following and behavioral priors. In this paper, we propose a self-supervised method that generates online interaction rollouts from the zero-shot VLA as additional training data for finetuning. Our experiments show this finetuning scheme yields strong multi-task policies that, on the target robot, (1) inherit prior tasks distilled from the zero-shot model, (2) enable generalist instruction following, while (3) learning new skills from expert data with improved sample efficiency. We demonstrate the success of our approach across test sets probing generalization on a real ALOHA robot and a new simulation benchmark in RoboTwin. Video results are available at https://self-supervised-control.pages.dev/
Summary / 总结
State-of-the-art vision-language-action (VLA) models such as $π_{0.5}$ exhibit strong semantic understanding, instruction following and task behavior.
SoftVTBench: A Safety-Aware Visuo-Tactile Benchmark for Physically Constrained Robotic Manipulation of Deformable Objects (Early Version)
Authors: Bowen Jing, Mingxin Wang, Ruiyang Hao, Chenchen Ge, Hanwen Shen, Junjie He, Yang Cui, Yiming Hou, Weitao Zhou, Jiawei Wang, Minglei Li, Dandan Zhang, Ding Zhao, Houde Liu, Xiaofan Li, Si Liu, Ping Luo, Haibao Yu
First: 2026-07-05T11:12:29+00:00 · Latest: 2026-08-19T21:31:27+00:00
Comments: Early version of SoftVTBench, Accepted by ECCVW
Abstract
Deformable object manipulation poses challenges beyond task completion: successful execution must also maintain safe physical interaction, holding the object stably without slip or drop while avoiding excessive deformation. However, existing manipulation benchmarks are predominantly success-oriented and rarely evaluate whether a policy remains physically safe throughout execution. We present SoftVTBench, a safety-aware visuo-tactile benchmark for physically constrained deformable object manipulation. Built in Isaac Sim with finite-element-simulated deformable objects, SoftVTBench provides multi-view RGB observations, RGB tactile sensing with marker motion, proprioception, and language instructions, and defines four matched task suites over object type (deformable vs. rigid) and variation axis (object vs. spatial). It separately reports Goal Success and Safety Success; the latter additionally requires no drop and peak deformation below a calibrated object-specific threshold, measured from policy-hidden privileged Finite Element Method (FEM) states. We implement pi0.5-based baselines under this protocol. Experiments show that success-only evaluation substantially overstates policy performance, as a large fraction of goal-completing rollouts still violate physical safety. Furthermore, incorporating tactile sensing improves Safety Success (e.g., from 21.4% to 35.6% on object-centric deformable tasks) and reduces object deformation during execution, while maintaining comparable Goal Success. SoftVTBench provides a reproducible benchmark for studying visuo-tactile deformable manipulation under physical interaction constraints.
Summary / 总结
Deformable object manipulation poses challenges beyond task completion: successful execution must also maintain safe physical interaction, holding the object stably without slip or drop while avoiding excessive deformation.
HYDRA: A Heterogeneous Chiplet DSE Framework for Serving Dynamic Hybrid LLM Workloads
Authors: Jiahao Lin, Alish Kanani, Sangwan Lee, Jaehyun Park, Umit Ogras
First: 2026-08-19T19:26:21+00:00 · Latest: 2026-08-19T19:26:21+00:00
Comments: Accepted at IEEE/ACM ESWEEK (CASES) 2026; the official version will be available in IEEE TCAD
Abstract
Hybrid Transformer-Mamba large language models (LLMs) enhance long-context efficiency, but their heterogeneous computation and communication patterns complicate efficient hardware acceleration. Chiplet-based architectures offer a scalable solution by integrating specialized compute and memory units. However, the design space spanning static architectural configurations and dynamic runtime policies is prohibitively large to explore exhaustively. To address this challenge, we present HYDRA, a comprehensive design space exploration framework for hybrid LLM serving on heterogeneous chiplet systems. HYDRA jointly explores chiplet composition, placement, inter-chiplet bandwidth provisioning, dynamic batching, and runtime scheduling. It integrates communication-aware placement, dynamic batching, elastic task scheduling, and a fast Markov-based performance estimator that captures multi-tenant runtime dynamics for efficient and accurate exploration. Across all workloads, HYDRA delivers 1.55x the throughput and 43.7 percent lower time-to-first-token on average, with throughput gains reaching up to 2.3x compared to state-of-the-art baselines. These results highlight that co-designing architecture and runtime policies is critical for efficient large-scale LLM serving on heterogeneous chiplet systems.
Summary / 总结
Hybrid Transformer-Mamba large language models (LLMs) enhance long-context efficiency, but their heterogeneous computation and communication patterns complicate efficient hardware acceleration.
Learning the Right Abstraction: Neural Reduced Dynamics for Complex Robot Control
Authors: Harry Zhang, Dan Negrut
First: 2026-08-19T18:41:27+00:00 · Latest: 2026-08-19T18:41:27+00:00
Abstract
High-fidelity embodied AI simulators provide realistic evaluation of complex robotic systems, but their computational cost limits their direct use for large-scale reinforcement learning campaigns. We advocate the use of less accurate but more expeditious simulations, which might draw on data-driven, e.g., neural dynamics, models. This contribution argues that the practical value of a neural dynamics model for complex robot control lies in learning the \emph{right abstraction}: a reduced state that preserves the control-relevant physics of the high-fidelity system while enabling high-throughput policy learning. We develop a neural reduced dynamics (NRD) framework that separates the state the model propagates from what can be supplied as an input or recovered analytically, trains policies entirely inside the frozen learned model, and validates them back in the high-fidelity simulator. Two case studies instantiate it across three control tasks: terrain-aware HMMWV trajectory tracking on rigid, bumpy and deformable Continuum Representation Model (CRM) terrain; and goal reaching for a stock tracked vehicle and its front-mounted articulated arm. Every policy transfers back to the high-fidelity simulator. A single policy trained inside the terrain-conditioned dynamics model, and given no terrain input of its own, attains lower median and mean tracking error than both single-terrain specialists on all three terrains, including zero-shot bumpy terrain. Quantitatively, the tracked vehicle reaches 100 of 100 goals and the arm 97 of 100, with zero contacts or joint-limit violations. The NRD models advance roughly four orders of magnitude faster in simulated time than the high-fidelity simulator scenes they replace, making iterative on-policy learning practical and supporting neural reduced dynamics as a bridge between accurate but expensive physics simulation and scalable robot learning.
Summary / 总结
High-fidelity embodied AI simulators provide realistic evaluation of complex robotic systems, but their computational cost limits their direct use for large-scale reinforcement learning campaigns.
Beyond the Transcript: Detecting Covert Co ordination in Latent Multi-Agent Communication
Authors: Ramneet Kaur, Pradyumna Chari, Ramesh Raskar, Jugad Singh, Sumit Kumar Jha, Anirban Roy
First: 2026-08-19T17:43:22+00:00 · Latest: 2026-08-19T17:43:22+00:00
Abstract
Language-model agents can communicate through continuous hidden states that are invisible in public transcripts, creating opportunities for covert harmful coordination. We introduce Verifiable Latent Alignments (VLA), an activation-aware framework for monitoring and steering these private communication channels. For every monitored decision, VLA links the private latent-state record and channel status to the resulting public action using a shared event identifier, enabling matched causal analysis. Our first contribution is a neutral-only three-layer monitor combining representation anomaly detection, counterfactual action-distribution influence, and sparse-autoencoder interpretation support. Our second contribution is a steerability framework spanning black-box behavioral instructions and white-box matched-neutral counterfactuals. Our third contribution is an evaluation on a controlled multi-agent auction benchmark covering homogeneous and heterogeneous model pairs, many-agent scalability, and intervention effectiveness. The sequential monitor achieves mean area under the receiver operating characteristic curve (AUROC) of 0.993 for homogeneous agents and 0.854 for heterogeneous pairs when text- and latent-collusion rows are pooled as positives. In Qwen3-0.6B auctions with 25-100 bidders, monitoring requires only a small normalized load relative to all possible directed pairs, while full white-box steering achieves 100% bid-distribution recovery and reduces collusive low-bid behavior by 47.3 percentage points. Because full white-box steering replays the matched neutral counterfactual, its exact recovery is a sanity check by construction. Overall, the controlled study shows that the evaluated private channel attacks can be monitored without training the primary monitor on attack examples and mitigated when matched counterfactual access is available.
Summary / 总结
Language-model agents can communicate through continuous hidden states that are invisible in public transcripts, creating opportunities for covert harmful coordination.
Revisiting Open-Loop Execution in Robotics: Toward Reactive, Higher-Performing Policies
Authors: Michael Zeng, Abhinav Agarwal, Ajay Bati, Brian Lee, Siddharth Ancha, Russ Tedrake
First: 2026-08-16T21:49:07+00:00 · Latest: 2026-08-19T16:19:18+00:00
Abstract
Action chunking --- the practice of predicting a sequence of actions and executing a prefix open-loop --- has emerged as a key enabler of recent progress in imitation learning for robotic manipulation. However, executing long open-loop prefixes reduces reactivity, limiting policies' ability to correct for errors. Further, the mechanisms underlying these performance benefits remain poorly understood: prior works cite mitigating compounding errors, absorbing inference latency, or smoothing motions, but provide limited controlled evidence or guidance for preserving reactivity. In this work, we argue that long open-loop execution primarily helps short-context policies imitate "non-Markovian demonstrations". Across four simulation and two real-world tasks, we show that expert non-Markovianity strongly shapes the relationship between task success and open-loop execution horizon. Further, we investigate the impact of compounding errors --- the prevailing explanation for long open-loop execution in prior work --- and find that while they matter, expert non-Markovianity has a much stronger impact in our experimental setting. Finally, we show that when policies are provided with a sufficiently long context, open-loop execution is no longer beneficial and the most reactive, closed-loop policies perform best. While imitation learning has seen great success using long open-loop execution, our findings motivate long-context, reactive policies as a more principled and performant paradigm.
Summary / 总结
Action chunking --- the practice of predicting a sequence of actions and executing a prefix open-loop --- has emerged as a key enabler of recent progress in imitation learning for robotic manipulation.
GS-VLA: Plug-and-Play Viewpoint Canonicalization for Frozen VLA Policies via Gaussian Splatting
Authors: Yechan Park, HyunJin Kim
First: 2026-08-19T16:08:10+00:00 · Latest: 2026-08-19T16:08:10+00:00
Abstract
This paper proposes a lightweight, plug-and-play framework that improves robustness to viewpoint shifts in Vision-Language-Action (VLA) policies without policy retraining. To our knowledge, this is the first approach to directly leverage 3D Gaussian-based novel-view synthesis for observation-space adaptation in VLA policies. Current VLA performance relies on the implicit assumption that training and deployment camera configurations are identical. Our experiments show that even a small displacement of the camera mount can reduce the success rate on the LIBERO benchmark from about 90% to about 10% in the worst case. Prior approaches, such as large-scale fine-tuning or generative data augmentation, are computationally expensive and risk catastrophic forgetting. To address this, viewpoint shifts are reformulated as a localized novel-view synthesis problem. Under a Locality assumption, that camera perturbations remain within a small bounded region relative to the workspace, viewpoint normalization reduces to a scene- and policy-independent disocclusion task. Our work implements this idea with a 4M-parameter 3D-Gaussian canonicalizer prepended to a frozen VLA policy. Without modifying policy weights, GS-VLA improves performance across three orthogonal axes: (1) Policy architectures, (2) Unseen task suites, and (3) Perturbation scales. These results show that a lightweight visual module can recover a large fraction of the performance lost under viewpoint shift, without policy retraining.
Summary / 总结
This paper proposes a lightweight, plug-and-play framework that improves robustness to viewpoint shifts in Vision-Language-Action (VLA) policies without policy retraining.
BrainWAM: Action-Space Coordination of Semantic Priors and Predictive Dynamics for Autonomous Driving
Authors: Bing Zhan, Shuyao Shang, Shuo Lu, Yuan Xu, Zhao Wang, Yida Wang, Xueyang Zhang, Kun Zhan, Jiahao Gu
First: 2026-08-13T05:56:17+00:00 · Latest: 2026-08-19T15:52:04+00:00
Abstract
Autonomous driving requires planning under both semantic constraints and predictive dynamics. Existing end-to-end driving approaches, however, typically emphasize only one side of this requirement: Vision-Language-Action (VLA) models exploit VLM priors for semantic reasoning, while World Action Models (WAMs) provide future-aware prediction through generative world modeling. This naturally motivates a unified planner that can leverage both semantic priors and predictive dynamics. However, we find that a naive combination through joint token-level attention suffers from an attention-allocation mismatch, where semantic shortcuts dominate the shared attention space and suppress predictive dynamics. Inspired by neuroscience evidence that complex behavior arises from coordination among functionally specialized systems, we propose BrainWAM, a structured action-space coordination framework that converts semantic reasoning and predictive world modeling into two specialized action-oriented pathways, and aligns them at the level of compact action representations. We further introduce an asynchronous rectified-flow inference strategy with decoupled video and action denoising, which shortens inference latency while preserving planning-relevant predictive context. BrainWAM reaches state-of-the-art performance on both NAVSIM v1 (89.5 PDMS) and NAVSIM v2 (89.6 EPDMS), consistently outperforming VLA-only or WAM-only methods, highlighting BrainWAM as a practical and promising direction for autonomous driving systems.
Summary / 总结
Autonomous driving requires planning under both semantic constraints and predictive dynamics.
Hybrid Reinforcement Learning and Search for Flight Trajectory Planning
Authors: Alberto Luise, Michele Lombardi
First: 2025-09-04T11:01:43+00:00 · Latest: 2026-08-19T12:25:23+00:00
Abstract
This paper explores the combination of Reinforcement Learning (RL) and search-based path planners to speed up the optimization of flight paths for airliners, where in case of emergency a fast route re-calculation can be crucial. The fundamental idea is to train an RL Agent to pre-compute near-optimal paths based on location and atmospheric data and use those at runtime to constrain the underlying path planning solver and find a solution within a certain distance from the initial guess. The approach effectively reduces the size of the solver's search space, significantly speeding up route optimization. Although global optimality is not guaranteed, empirical results conducted with Airbus aircraft's performance models show that fuel consumption remains nearly identical to that of an unconstrained solver, with deviations typically within 1%. At the same time, computation speed can be improved by up to 50% as compared to using a conventional solver alone. This paper discusses the theoretical framework, the different implementation strategies, the adopted testing procedures, the obtained results and finally further possible developments and future perspectives.can be improved by up to 50% as compared to using a conventional solver alone.
Summary / 总结
This paper explores the combination of Reinforcement Learning (RL) and search-based path planners to speed up the optimization of flight paths for airliners, where in case of emergency a fast route re-calculation can be crucial.
Beyond Placement and Articulation: Usage-Driven Code Scenes for Embodied Interaction
Authors: Zijian Xiao, Zipeng Ye, Jinkun Hao, Xiong Yang, Yuchen Xie, Ran Yi
First: 2026-08-19T12:00:35+00:00 · Latest: 2026-08-19T12:00:35+00:00
Abstract
Indoor scene synthesis provides essential environments for embodied AI, robotic manipulation, and simulation-based policy learning. Recent code-based scene generation methods produce editable and extensible environments, yet they remain focused on visual construction and object-level articulation, leaving the functional usage of scenes largely unmodeled. To address this problem, we present RoomWright, an agentic usage-driven framework for generating 3D scenes represented entirely as code for embodied interaction. RoomWright performs usage-driven object reasoning, which treats each anchor as a task centre and admits task-required objects and their affordances. A code agent further enables multi-part interaction by compiling each interaction into a trigger, condition, effect rule that updates structured object states, capturing causal dependencies across objects. Moreover, since manipuland orientation is ambiguous and hard to recover from pixels, RoomWright alleviates this via annotation-informed usage-guided orientation. Extensive experiments demonstrate the effectiveness of our method. The resulting scenes are executable, editable, and simulation-ready, providing interactive environments for embodied AI and policy learning.
Summary / 总结
Indoor scene synthesis provides essential environments for embodied AI, robotic manipulation, and simulation-based policy learning.
Dream2Reward: Transition-Alignment Reward Models from Positive Demonstrations for Robotic Manipulation
Authors: Haoyu Zhang, Zecui Zeng, Bin Wang, Lusong Li, Liang Lin, Long Cheng
First: 2026-08-19T10:44:20+00:00 · Latest: 2026-08-19T10:44:20+00:00
Comments: 12 pages, 7 figures
Abstract
Learning robotic policies requires dense rewards that remain informative when behavior departs from successful demonstrations. Progress-based rewards estimate how far an observation has advanced along a nominal successful trajectory, but may remain high after an incorrect transition. We introduce Dream2Reward, which learns a language-conditioned successful latent transition field from positive demonstrations. Given the visual history up to a transition start, the model predicts the latent displacement associated with successful execution and scores the observed displacement through signed directional and symmetric magnitude agreement. This transition-level comparison penalizes wrong-direction, overshooting, and stagnant motion even when the resulting observation appears to show progress. Dream2Reward requires no failure annotations, progress labels, or synthetic negatives, and produces a dense causal reward. Across mechanism diagnostics and shared-trajectory evaluations, it provides stronger success-failure separation and more informative feedback on low-quality behavior than progress-based alternatives. Across online and offline policy learning, the same frozen reward model reduces reward hacking and supports stronger downstream performance, including in real-robot manipulation. These results show that comparing realized motion with predicted successful change provides an effective way to convert positive demonstrations into dense rewards for robot learning.
Summary / 总结
Learning robotic policies requires dense rewards that remain informative when behavior departs from successful demonstrations.
A Real-Time Tsetlin Machine-based Non-intrusive Load Monitoring System on MCUs
Authors: Tianhang Tan, Han Wu, Tousif Rahman, Shengyu Duan, Alex Yakovlev, Rishad Shafik
First: 2026-08-19T10:35:14+00:00 · Latest: 2026-08-19T10:35:14+00:00
Comments: Accepted by International Symposium on the Tsetlin Machine (ISTM 2026)
Abstract
Non-Intrusive Load Monitoring (NILM) systems estimate individual appliance energy consumption from a single aggregate meter, without requiring separate sensors for each device. By installing a single meter that measures a building's total electricity consumption, NILM algorithms can determine the active status of each appliance. However, traditional NILM systems use computationally intensive optimization algorithms to process offline data, limiting their capability for on-device deployment, where sensitive household data must be processed locally. This paper proposes a Tsetlin Machine (TM)-based NILM framework, targeting real-time applications on resource-constrained microcontrollers (MCUs), enabling privacy-preserving edge deployment. The problem is reformulated as a classification task, and the proposed approach achieves an average precision of 90% and recall of 96% for two-appliance classification, and 77% precision and 80% recall for four appliances on the REDD dataset. The trained model occupies only 18 KB of flash memory and achieves an inference latency of 0.43 ms on an ESP32, demonstrating its suitability for embedded NILM applications on MCUs.
Summary / 总结
Non-Intrusive Load Monitoring (NILM) systems estimate individual appliance energy consumption from a single aggregate meter, without requiring separate sensors for each device.
Reinforced Planning with Latent World Models
Authors: Armin Sommer, Jannik Schilling
First: 2026-08-19T08:21:28+00:00 · Latest: 2026-08-19T08:21:28+00:00
Comments: Preprint
Abstract
Humans solve complex problems by constructing plans and mentally simulating their outcomes with an internal model of the world. Machine learning has produced world models that similarly predict the outcomes of action sequences, but the improvement of candidate plans still isn't fully learned. Current planners are either hand-designed, distilled from a hand-designed optimizer, or learned only to inform an amortized policy rather than to revise the plan itself. We introduce the Reinforced Planning, a method based on the idea that search can be learned by reinforcing good search rules into a neural planner. Our implementation RP1 learns both how to evaluate imagined outcomes through a critic, as well as how to improve multi-step plans through an optimizer trained fully offline from imagined world-model roll-outs. To our knowledge, RP1 is the first method to fully learn how to improve multi-step plans. Furthermore, it can be trained independently of and attached to any pretrained latent world model. Across visual navigation, arm reaching, and robotic manipulation on two world-model backbones, RP1 substantially outperforms hand-designed search algorithms, reaching near-perfect success in several settings while using $1,000 \times$ less world-model rollouts and being up to $67 \times$ faster than the strongest alternative under concurrent planner inference.
Summary / 总结
Humans solve complex problems by constructing plans and mentally simulating their outcomes with an internal model of the world.
MotoSafety: Edge-AI with Learned Temporal Importance for Two-Wheeler Collision Risk Assessment Under Time Pressure
Authors: Sumit S. Shevtekar, Chandresh K. Maurya, Gourab Sil, Subasish Das
First: 2026-08-18T14:21:50+00:00 · Latest: 2026-08-19T07:56:39+00:00
Comments: 40 pages
Abstract
Powered two-wheeler riders face critical safety challenges in low- and middle-income countries, yet limited studies exist on how cognitive stressors such as Time Pressure influence collision risk. We address this gap by introducing a comprehensive dataset consisting of over 129,000 labeled multivariate time-series samples, gathered across 153 simulator rides from 51 participants under No, Low, and High TP scenarios. Across each sequence, we capture 64 distinct attributes covering vehicle motion, rider control actions, spatial proximity, and rule compliance indicators. Using this dataset, we introduce MotoSafety, a new edge-AI framework built on the Learned Temporal Importance (LTI) concept. MotoSafety achieves 94.97% accuracy and 99.33% ROC AUC, outperforming ten baselines, including TimesNet and LLM4TS, and achieves 0.039 MSE and 0.094 MAE for forecasting (4.4x lower error than Time-LLM and iTransformer). With only 1.15M parameters and 0.135 ms latency, it is suitable for edge deployment on low-cost CPU hardware. Using ground truth TP as an inductive bias improves accuracy from 94.09% to 94.97%, while predicted TP achieves 94.82%. Using only 21 IMU+GPS features, it achieves 93.91% accuracy, indicating practical deployment. Beyond PTW safety, the architecture shows better transferability to human activity (97.66%) and clinical (99.65%) domains. This lightweight framework advances PTW collision risk assessment, supporting the Safe System Approach for Intelligent Transportation Systems.
Summary / 总结
Powered two-wheeler riders face critical safety challenges in low- and middle-income countries, yet limited studies exist on how cognitive stressors such as Time Pressure influence collision risk.
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