Daily Papers Arch&EAI

2026-08-20 07:19
Snapshot: 20260820_0719
WAM-Diff2: Hierarchical AR-to-Diffusion Distillation for Highly Efficient Autonomous Driving VLA
Authors: Zhihao Zhu, Hanlin Shang, Mingwang Xu, Feipeng Cai, Zhuolin He, Yaoyi Li, Jianhua Han, Hang Xu, Siyu Zhu
First: 2026-08-02T06:45:16+00:00 · Latest: 2026-08-18T16:33:30+00:00
Abstract
Vision-Language-Action (VLA) models have emerged as a prominent paradigm for end-to-end autonomous driving; however, their efficient deployment is severely constrained by high computational latency and exposure bias arising from sequential autoregressive decoding. Conversely, while specialized diffusion policies enable low-latency, parallel execution, training them from scratch typically yields narrow, single-task architectures that lack holistic visual-linguistic reasoning. Successfully transforming pre-trained autoregressive generalists into parallel diffusion models could combine multi-task cognitive intelligence with execution efficiency, yet this transition presents a formidable architectural challenge due to mismatched attention patterns (causal versus bidirectional) and divergent optimization objectives. To bridge this divide, we introduce WAM-Diff2, a multi-task discrete diffusion VLA framework powered by a three-stage hierarchical distillation strategy. By structuring the architectural shift through progressive block-wise adaptation, block-wise distillation, and model-wise cross-scale distillation, WAM-Diff2 preserves the underlying semantic foundations of the base model while accelerating inference. Extensive evaluations across driving understanding, perception, and planning benchmarks demonstrate that WAM-Diff2 effectively mitigates exposure bias and achieves performance parity with autoregressive baselines. Crucially, the autoregressive-to-diffusion transition yields a 2.8x decoding speedup, which scales to an ultimate 15.1x acceleration when combined with system-level optimizations including FlashInfer and CUDA Graphs.
Summary / 总结
Vision-Language-Action (VLA) models have emerged as a prominent paradigm for end-to-end autonomous driving; however, their efficient deployment is severely constrained by high computational latency and exposure bias arising from sequential autoregressive decoding.
Efficient Resource Optimization for Split Federated Learning
Authors: Wei Wei, Xianhao Chen
First: 2026-08-18T14:44:46+00:00 · Latest: 2026-08-18T14:44:46+00:00
Abstract
Split federated learning (SFL) has emerged as a powerful paradigm for model training at the edge. However, SFL inherently involves discrete decision variables for model splitting and resource allocation, resulting in a challenging mixed-integer problem. Consequently, prior optimization schemes for SFL are either \textit{heuristic} or \textit{computationally inefficient}, which cannot handle large-scale user populations. To address this limitation, this work establishes an efficient optimization framework for SFL under resource-constrained networks. Our framework jointly optimizes model splitting and resource allocation to minimize training cost, which is defined as the weighted sum of latency and energy costs. We first study the model splitting problem and develop a polynomial-time algorithm that achieves the global optimum. Then, we extend the approach to the joint model splitting and resource allocation problem. In this case, we formulate it as a two-dimensional master problem and develop an efficient approximation method with a $(1+ε)$-approximation guarantee. Extensive experiments show that the proposed approach provides efficient solutions to strike the optimal energy--latency tradeoff.
Summary / 总结
Split federated learning (SFL) has emerged as a powerful paradigm for model training at the edge.
MotoSafety: Edge-AI with Learned Temporal Importance for Two-Wheeler Collision Risk Assessment Under Time Pressure
Authors: Sumit S. Shevtekar, Chandresh K. Maurya, Gourab Sil, Subasish Das
First: 2026-08-18T14:21:50+00:00 · Latest: 2026-08-18T14:21:50+00:00
Comments: 40 pages
Abstract
Powered two-wheeler riders face critical safety challenges in low- and middle-income countries, yet limited studies exist on how cognitive stressors such as Time Pressure influence collision risk. To address this gap, we introduce a large-scale dataset of over 129,000 labeled multivariate time-series sequences from 153 simulator rides by 51 participants under No, Low, and High TP, capturing 64 features across vehicle dynamics, control inputs, proximity, and behavioral violations. Building on this dataset, we propose MotoSafety, a novel edge-AI architecture grounded in the Learned Temporal Importance principle. MotoSafety achieves 94.97% accuracy and 99.33% ROC AUC, outperforming ten baselines, including TimesNet and LLM4TS, and achieves 0.039 MSE and 0.094 MAE for forecasting (4.4x lower error than Time-LLM and iTransformer). With only 1.15M parameters and 0.135 ms latency, it is suitable for edge deployment on low-cost CPU hardware. Using ground truth TP as an inductive bias improves accuracy from 94.09% to 94.97%, while predicted TP achieves 94.82%. Using only 21 IMU+GPS features, it achieves 93.91% accuracy, indicating practical deployment. Beyond PTW safety, the architecture shows better transferability to human activity (97.66%) and clinical (99.65%) domains. This lightweight framework advances PTW collision risk assessment, supporting the Safe System Approach for Intelligent Transportation Systems.
Summary / 总结
Powered two-wheeler riders face critical safety challenges in low- and middle-income countries, yet limited studies exist on how cognitive stressors such as Time Pressure influence collision risk.
Seeing is Free, Speaking is Not: Uncovering the True Energy Bottleneck in Edge VLM Inference
Authors: Junfei Zhan, Haoxun Shen, Mingang Guo, Zixuan Huang, Tengjiao He
Venue: ACM MM 2026
First: 2026-07-10T15:31:06+00:00 · Latest: 2026-08-18T13:39:31+00:00
Comments: Accepted to ACM MM 2026. This version includes the appendix
Abstract
Vision-Language Models (VLMs) are the perceptual backbone of embodied AI, but their energy footprint on edge hardware remains poorly understood. Existing efficiency efforts focus predominantly on reducing visual tokens, implicitly treating visual processing as the dominant energy cost. We overturn this implicit assumption through the first systematic energy profiling of on-device VLM inference, spanning five models across three architecture families, four input resolutions, and two hardware platforms (NVIDIA RTX 3070 and Jetson Orin NX). Our analysis yields three findings. First, average inference power is a model-intrinsic constant, invariant to input resolution, image complexity, and prompt type, with less than 5% variation across all conditions. This means that all energy variation across inputs must arise from variation in inference time, not from variation in power draw. Second, each output token costs 11 to 39x more wall-clock time than each input token due to the compute-bound and memory-bound asymmetry between prefill and decode, making output token count the dominant driver of both latency and energy. Third, image complexity, measured by the number of objects in an image, induces up to 4.1x energy differences at identical resolution. This variation arises not from increased visual processing cost, but from differences in output length. These findings expose a fundamental limitation of visual token pruning: even removing all visual tokens saves at most 10% of total energy for fixed-token models. Across models spanning 1 billion to 8 billion parameters, controlling output length saves up to 97% of total energy, with the energy dominance of decoding growing stronger at larger model scale. In short, the true energy bottleneck in edge VLM inference is not what the model sees, but how much it says. Code is available at https://github.com/Junfei-Z/seeing-is-free.
Summary / 总结
Vision-Language Models (VLMs) are the perceptual backbone of embodied AI, but their energy footprint on edge hardware remains poorly understood.
CompCPZ: Preserving Multi-Modal Intent in Language-Guided Robot Manipulation
Authors: Zhen Zhang, Ahmad Hafez, Peng Xie, Yanliang Huang, Wenyuan Wu, Amr Alanwar
First: 2026-08-18T12:42:26+00:00 · Latest: 2026-08-18T12:42:26+00:00
Abstract
A robot asked to "place the cup near the red plate or the blue plate" may reach the centroid between them and appear geometrically successful, while satisfying neither disjunct of the instruction. This silent semantic failure exposes a structural limitation of language-conditioned robot policies: representations that collapse a disjunctive instruction into a single connected set cannot preserve all feasible modes, and planners that commit to one action degrade under run-time mode uncertainty. We address this limitation with CompCPZ, a sound algebraic layer that language-conditioned learning systems wrap to recover multi-modal disjunctive representation, recursively composing per-primitive constrained polynomial zonotope enclosures along the language parse tree with distribution-free conformal coverage and sub-millisecond runtime. On a closed-loop ManiSkill3 tabletop-manipulation benchmark, CompCPZ outperforms convex set baselines, multi-peak decoders, and a zero-shot vision-language-action model (1,900/1,918 paired wins, p << 10^(-30)); the same compiler also transfers without retuning to planar real-robot trials on a Unitree Go2 quadruped under motion capture. These results suggest that compositional language grounding should be evaluated not only by reaching a decoded target, but by whether the represented feasibility set preserves the connected-component structure of the user's intent.
Summary / 总结
A robot asked to "place the cup near the red plate or the blue plate" may reach the centroid between them and appear geometrically successful, while satisfying neither disjunct of the instruction.
LoopVLA: Learning Sufficiency in Recurrent Refinement for Vision-Language-Action Models
Authors: Boyang Shen, Kaixiang Yang, Hao Wang, Qiuyu Yu, Qiang Xie, Qiang Li, Zhiwei Wang
First: 2026-05-11T03:51:22+00:00 · Latest: 2026-08-18T12:02:41+00:00
Abstract
Current Vision-Language-Action (VLA) models typically treat the deepest representation of a vision-language backbone as universally optimal for action prediction. However, robotic manipulation is composed of many frequent closed-loop spatial adjustments, for which excessive abstraction may waste computation and weaken low-level geometric cues essential for precise control. Existing early-exit strategies attempt to reduce computation by stopping at predefined layers or applying heuristic rules such as action consistency, but they do not directly answer when a representation is actually sufficient for action. In this paper, we present LoopVLA, a recurrent VLA architecture that jointly learns representation refinement, action prediction, and sufficiency estimation. LoopVLA iteratively applies a shared Transformer block to refine multimodal tokens, and at each iteration produces both a candidate action and a sufficiency score that estimates whether further refinement is necessary. By sharing parameters across iterations, LoopVLA decouples refinement from absolute layer indices and grounds sufficiency estimation in the evolving representation itself. Since sufficiency has no direct supervision, we introduce a self-supervised distribution alignment objective, where intermediate confidence scores are trained to match the relative action quality across refinement steps, thereby linking sufficiency learning to policy optimization signals. Experiments on LIBERO, LIBERO-Plus, and VLA-Arena show that LoopVLA pushes the efficiency-performance frontier of VLA policies, reducing parameters by 45% and improving inference throughput by up to 1.7 times while matching or outperforming strong baselines in task success.
Summary / 总结
Current Vision-Language-Action (VLA) models typically treat the deepest representation of a vision-language backbone as universally optimal for action prediction.
LIBERO-VIFO: Benchmarking the Capability and Safety of Visual Cue Following in Vision-Language-Action Models
Authors: Zhengyan Qian, Rui Yan, Alex Jinpeng Wang, Jinhui Tang
First: 2026-08-18T10:07:17+00:00 · Latest: 2026-08-18T10:07:17+00:00
Abstract
Visual cues are increasingly adopted to guide robot learning, but whether Vision-Language-Action (VLA) models can reliably follow authorized cues while disregarding unauthorized ones remains unclear. Existing work covers only a narrow range of cue forms and focuses on final task success, providing only a coarse assessment of cue-following capability. Treating all visual cues as authorized also leaves safety risks of unauthorized following unexplored. To address these gaps, we introduce LIBERO-VIFO, a benchmark to evaluate both the capability and safety of visual cue following in VLA models. LIBERO-VIFO defines eight visual cue families spanning diverse forms. A total of four protocols in two parts are defined: Part I tests cue understanding and authorized following, while Part II evaluates unauthorized visual cue following under language-cue conflict and empty language conditions. Evaluating seven VLA models reveals that although visual cue understanding does not reliably translate into execution, current VLAs are able to execute cue-indicated tasks without language instruction, exposing an emerging risk of unauthorized visual cue following. Extended experiments on scene-instantiated cues, safety-critical settings, and real-robot deployment corroborate these findings. LIBERO-VIFO brings both the capability and safety of visual cue following into systematic evaluation, establishing visual-centric safety as a new perspective for the VLA community.
Summary / 总结
Visual cues are increasingly adopted to guide robot learning, but whether Vision-Language-Action (VLA) models can reliably follow authorized cues while disregarding unauthorized ones remains unclear.
tinyDSM: A Framework for Skill Modeling and Development for Resource-Constrained Millirobots
Authors: Markus D. Kobelrausch, Michael Miedler, Axel Jantsch
First: 2026-08-18T10:03:56+00:00 · Latest: 2026-08-18T10:03:56+00:00
Comments: Manuscript submitted to IEEE Transactions on Cognitive and Developmental Systems
Abstract
In this study, we investigate developmental mechanisms that enable small, resource-constrained systems such as cm-sized millirobots to autonomously explore, learn, and adapt their capabilities throughout their lifespan. Reinforcement learning algorithms guide the agent's skill acquisition and adaptation through the interplay of our proposed tinyDSM, which integrates intrinsic motivation and fitness-based assessment. We strive for minimal, hard-wired skills while encouraging the open-ended development of new skills. A key emphasis in our approach is to encode minimal a-priori general knowledge, which serves as a foundational starting point for the system as it further learns system-specific dependencies from the initial knowledge provided. Thus, by design, our approach attempts to cover very generic application domains. The methodology is based on (a) developmental mechanism with intrinsic motivation, and (b) a cognitive architecture (knowledge, reasoning, learning), while (c) utilizing minimal resources. It uses a hierarchical knowledge graph and kinematic reasoners to model and evaluate simple and advanced motion related skills. In our experiments, we use a resource-constrained millirobot with a volume of 36 cm^3 with a Raspberry Pi Pico 32-bit microcontroller (RP2040) that integrates all described features and capabilities except the camera system in 9 kB. Starting with learning the most elementary motor skills the millirobot autonomously progresses from simple linear and angular movements to complex geometric patterns within 15 minutes. To complement the physical experiments, we perform a simulation-based analysis that enables systematic comparisons across learning algorithms and intrinsic motivation parameters.
Summary / 总结
In this study, we investigate developmental mechanisms that enable small, resource-constrained systems such as cm-sized millirobots to autonomously explore, learn, and adapt their capabilities throughout their lifespan.
Adaptive AI Task Partitioning and Safe Offloading in Heterogeneous Edge-Cloud Continuum
Authors: Akuen Akoi Deng, Eimantas Butkus, Alfreds Lapkovskis, Praveen Kumar Donta
First: 2026-05-10T16:09:06+00:00 · Latest: 2026-08-18T09:39:07+00:00
Abstract
In recent years, the use of artificial intelligence on resource-constrained IoT devices has grown significantly. However, existing approaches to AI task partitioning and offloading across the edge-cloud continuum typically rely on static methods that ignore runtime dynamics. Furthermore, they are often evaluated in simulated environments rather than on real hardware. To address this gap, we propose a framework that dynamically splits neural network layers across the heterogeneous continuum. The framework profiles the model at startup, measures network link conditions between nodes, and periodically re-evaluates the partition to adapt to environmental changes. We created a physical testbed comprising a Raspberry Pi edge device, a laptop fog, and a high-performance desktop PC as the cloud. We evaluated the framework over three widely adopted convolutional neural networks: VGG16, AlexNet, and MobileNetV2. Our results show that the framework achieves reductions in energy and end-to-end latency of 27.09--35.82% and 6.34--22.92%, respectively, compared to a static partitioning baseline. These findings confirm the superiority of adaptive to static partitioning.
Summary / 总结
In recent years, the use of artificial intelligence on resource-constrained IoT devices has grown significantly.
Bootstrap Dynamic-Aware 3D Visual Representation for Scalable Robot Learning
Authors: Qiwei Liang, Boyang Cai, Minghao Lai, Sitong Zhuang, Tao Lin, Yan Qin, Yixuan Ye, Jiaming Liang, Renjing Xu
Venue: CVPR 2026
First: 2025-11-25T02:15:32+00:00 · Latest: 2026-08-18T09:08:19+00:00
Comments: Project Page: https://kolakivy.github.io/AFRO/, accepted by CVPR 2026
Abstract
Despite strong results on recognition and segmentation, current 3D visual pre-training methods often underperform on robotic manipulation. We attribute this gap to two factors: the lack of state-action-state dynamics modeling and the unnecessary redundancy of explicit geometric reconstruction. We introduce AFRO, a self-supervised framework that learns dynamics-aware 3D representations without action or reconstruction supervision. AFRO casts state prediction as a generative diffusion process and jointly models forward and inverse dynamics in a shared latent space to capture causal transition structure. To prevent feature leakage in action learning, we employ feature differencing and inverse-consistency supervision, improving the quality and stability of visual features. When combined with Diffusion Policy, AFRO substantially increases manipulation success rates across 16 simulated and 4 real-world tasks, outperforming existing pre-training approaches. The framework also scales favorably with data volume and task complexity. Qualitative visualizations indicate that AFRO learns semantically rich, discriminative features, offering an effective pre-training solution for 3D representation learning in robotics. Project page: https://kolakivy.github.io/AFRO/
Summary / 总结
Despite strong results on recognition and segmentation, current 3D visual pre-training methods often underperform on robotic manipulation.
Beyond FLOPs: Energy-Aware Knowledge Distillation for Sustainable LLMs on Code-Related Task
Authors: Enrique Barba Roque, Luís Cruz, Annibale Panichella
First: 2026-08-18T08:41:04+00:00 · Latest: 2026-08-18T08:41:04+00:00
Abstract
Background: Large Language Models (LLMs) are increasingly being applied to Software Engineering (SE) tasks, achieving high accuracy across problems such as clone detection, vulnerability prediction, and code summarization. However, their high computational demands and energy consumption raise sustainability concerns and hinder their use on consumer hardware and resource-constrained platforms. A common way to report the computational cost of an LLM in the literature and industry is to use the number of Floating Point Operations (FLOPs) required to perform a pass over the network. Aims: This paper investigates the implications of energy-aware knowledge distillation for SE, aiming to improve model efficiency while maintaining performance and to determine whether FLOPs is a reliable energy-aware metric. Method: We conduct a controlled experiment using Morph, a Many-Objective Optimization-based distillation methodology, to empirically examine whether FLOPs accurately reflect energy consumption in Clone Detection and Vulnerability Prediction tasks. We extend this methodology to include energy-surrogate models that directly estimate CPU and GPU energy consumption during optimization, and we apply Morph to generative tasks using CodeT5+ for code summarization. Results: Our results show that FLOPs is not always a reliable indicator of energy consumption, and better results can be achieved by using energy-surrogate models. Distilled student models can reduce inference energy consumption by up to 90\% and memory usage by 86\%, with only modest accuracy trade-offs. Conclusions: Energy-aware knowledge distillation when guided by direct energy surrogates rather than FLOPs can improve the energy consumption, sustainability, and deployability of LLMs for SE applications, enabling efficient models on consumer hardware.
Summary / 总结
Background: Large Language Models (LLMs) are increasingly being applied to Software Engineering (SE) tasks, achieving high accuracy across problems such as clone detection, vulnerability prediction, and code summarization.
Action-Effect Memory Pretraining for Robot Manipulation
Authors: Yijing Zhou, Qiwei Liang, Sitong Zhuang, Jiaxi Li, Xianpeng Wang, Boyang Cai, Yunyang Mo, Renjing Xu
First: 2026-06-10T13:58:14+00:00 · Latest: 2026-08-18T08:20:49+00:00
Abstract
We present AEM, an Action-Effect Memory pretraining framework for robot manipulation that learns compact temporal representations from vision-action history. Unlike prior robot representation pretraining methods that mainly focus on single-frame visual encoding, AEM targets the temporal nature of manipulation, where the current observation alone is often insufficient under partial observability. AEM models manipulation as an action-driven interaction process by interleaving visual and action features and applying masked modeling to recover missing content from incomplete histories, thereby learning action-conditioned state evolution. The Mamba-encoded output of the final vision token is used as a compact history representation, serving as the global context for decoding and downstream control. This design preserves a single-vector temporal bottleneck while keeping inference efficient. We evaluate AEM with Diffusion Policy and Flow Policy. AEM consistently improves manipulation performance in both simulation and real-world settings, outperforming baselines across clean scenes, cluttered and random scenes, and non-Markovian tasks. Ablation studies further show that history-aware pretraining surpasses single-frame pretraining and direct frame stacking, while reducing inference latency and computational cost.
Summary / 总结
We present AEM, an Action-Effect Memory pretraining framework for robot manipulation that learns compact temporal representations from vision-action history.
Reuse Before You Retrieve: Diagnosing Headroom and Complementarity for Test-Time Augmentation of Embodied Multimodal Policies
Authors: Yuhwan Jeong, Kuk-Jin Yoon
Venue: ECCV 2026
First: 2026-08-18T08:11:31+00:00 · Latest: 2026-08-18T08:11:31+00:00
Comments: Accepted to ECCV 2026 workshop
Abstract
Frozen vision-language-action (VLA) policies are increasingly improved at test time by sampling additional policy behaviors or introducing external demonstrations. Yet there is little guidance for deciding which intervention a deployed policy actually needs. Additional sampling is useful only when better behavior already exists within the policy's stochastic rollouts and can be identified, whereas retrieval is most useful when the relevant action prior is not reliably represented by the policy. We study this decision through two measurable factors, recoverable headroom and retrieval complementarity, which characterize how much useful behavior is already available to recover and whether an external action prior fills a measurable gap. We evaluate an episode-level retry selector under retryable or parallel execution, together with retrieval across multiple frozen VLA policies and environments. The selector consistently recovers substantial latent capability across all tested VLA backbones on LIBERO, with gains of up to 21.0 success-rate points that closely track recoverable headroom. It also transfers to a different robot and simulator and remains effective under degraded observations, while experiments with autoregressive OpenVLA illustrate the distinction between available headroom and the ability to rank candidate rollouts. Retrieval behaves differently, improving the policy with the largest measured action-prior gap and providing further gains when combined with selection. Together, these results provide an empirical basis for characterizing test-time augmentation opportunities by separating capability that can be recovered from the frozen policy from behavioral priors that may need to be introduced externally.
Summary / 总结
Frozen vision-language-action (VLA) policies are increasingly improved at test time by sampling additional policy behaviors or introducing external demonstrations.
ManiCM: Real-time 3D Diffusion Policy via Consistency Model for Robotic Manipulation
Authors: Zifeng Gao, Guanxing Lu, Tianxing Chen, Wenxun Dai, Ziwei Wang, Chao Shang, Wenbo Ding, Yansong Tang
First: 2024-06-03T17:59:23+00:00 · Latest: 2026-08-18T07:50:41+00:00
Comments: https://manicm-fast.github.io/
Abstract
Diffusion models have been verified to be effective in generating complex distributions from natural images to motion trajectories. Recent diffusion-based methods show impressive performance in 3D robotic manipulation tasks, whereas they suffer from severe runtime inefficiency due to multiple denoising steps, especially with high-dimensional observations. To this end, we propose a real-time robotic manipulation model named ManiCM that imposes the consistency constraint to the diffusion process, so that the model can generate robot actions in only one-step inference. Specifically, we formulate a consistent diffusion process in the robot action space conditioned on the point cloud input, where the original action is required to be directly denoised from any point along the ODE trajectory. To model this process, we design a consistency distillation technique to predict the action sample directly instead of predicting the noise within the vision community for fast convergence in the low-dimensional action manifold. We evaluate ManiCM on 31 robotic manipulation tasks from Adroit and Metaworld, and the results demonstrate that our approach accelerates the state-of-the-art method by 10 times in average inference speed while maintaining competitive average success rate.
Summary / 总结
Diffusion models have been verified to be effective in generating complex distributions from natural images to motion trajectories.
EATR-Stereo: Embodiment-Aware Routing of Paired Stereo Evidence for Humanoid Vision-Language-Action Control
Authors: Songwei Wu, Rui Zhao, Fan Yang, Zhongqiang Nie, Zhiduo Jiang, Wandong Sun, Yuwei Li, Yang Liu, Hong Liu
First: 2026-08-18T07:32:50+00:00 · Latest: 2026-08-18T07:32:50+00:00
Comments: 8 pages, 5 figures
Abstract
Long-horizon humanoid vision--language--action (VLA) control with head-mounted stereo cameras requires visual interfaces that can exploit complementary views while maintaining compatibility with pretrained representations. Existing interfaces often discard complementary stereo evidence or fuse additional observations without preserving the native primary-view pathway and adapting auxiliary information to robot embodiment. We present EATR-Stereo, an embodiment-aware token-routing framework that retains primary-view tokens and constructs primary-aligned Cross-View Auxiliary Tokens (CVATs) by querying the synchronized auxiliary-view token sequence. A body-segmented proprioceptive encoder further conditions token-wise auxiliary usage on robot configuration history, enabling selective incorporation of stereo evidence during action generation. The routed auxiliary stream augments the language and primary-visual context of a pretrained VLA while keeping its vision--language model frozen. On a 33-DoF physical humanoid with a 37-D proprioceptive state, we evaluate nine configurations in over-100-s search--approach--grasp--place--return tasks. EATR-Stereo achieves 60.0% full-task success, 100.0% grasp success, and 80.0% stage success. Under severe asymmetric occlusion, it improves recovery to 80% compared with 30% for CVAT alone. Ablation studies further show the importance of preserving primary tokens and combining cross-view auxiliary features with structured proprioceptive routing. These results demonstrate that selectively routed paired stereo evidence improves spatial grounding for reliable long-horizon humanoid VLA control.
Summary / 总结
Long-horizon humanoid vision--language--action (VLA) control with head-mounted stereo cameras requires visual interfaces that can exploit complementary views while maintaining compatibility with pretrained representations.
EmbodiedGen V2: An Agentic, Simulation-Ready 3D World Engine for Embodied AI
Authors: Xinjie Wang, Liu Liu, Taojun Ding, Andrew Choi, Chaodong Huang, Mengao Zhao, Ziang Li, Jackson Jiang, Chunlei Yu, Shengxiang Liu, Wei Xu, Zhizhong Su
First: 2026-07-08T14:27:31+00:00 · Latest: 2026-08-18T07:23:19+00:00
Comments: Project page: horizonrobotics.github.io/EmbodiedGen
Abstract
We present EmbodiedGen V2, a generative 3D world engine for building executable policy-ready environments for embodied intelligence. Sim-ready 3D asset generation has advanced rapidly, yet assembling such assets into policy-ready task environments remains largely manual, limiting scalable closed-loop learning. EmbodiedGen V2 addresses this gap through a unified sim-ready representation that connects cross-simulator assets, interaction affordances, task-driven worlds, large-scale multi-room scenes, and stateful Vibe Coding into a generative, editable, and reusable simulation pipeline. The generated environments support manipulation, navigation, mobile manipulation, cross-simulator deployment, and embodied policy training. In evaluation, the asset pipeline achieves 96.5% human acceptance and 98.6% collision success, and 83.3% of task-driven worlds are directly usable for downstream simulation without manual modification. Online reinforcement learning with generated environments further improves simulation success from 9.7% to 79.8%, and transfers to real robots with task success increasing from 21.7% to 75.0%. These results establish EmbodiedGen V2 as scalable simulation infrastructure for training, evaluating, and deploying embodied policies.
Summary / 总结
We present EmbodiedGen V2, a generative 3D world engine for building executable policy-ready environments for embodied intelligence.
UniReflex: Plug-and-Play Force Control for Pretrained Generative Policies via Fast-Slow Reflex
Authors: Yan Huang, Shoujie Li, Ziwu Song, Wenbo Ding
First: 2026-08-18T06:54:22+00:00 · Latest: 2026-08-18T06:54:22+00:00
Abstract
Generative imitation learning policies excel at trajectory planning but lack closed-loop force regulation, while directly incorporating force modalities often requires redesigning or retraining the network. We present UniReflex, a universal plug-and-play framework that equips frozen generative policies with variable impedance control (VIC) for contact regulation, guided by force-direction intent collected during demonstration, without further slow-backbone fine-tuning. By non-invasively intercepting deep latent representations from the action head, UniReflex drives a fast reflex network that decouples active force exertion from external interaction response. This scheme predicts normalized anisotropic stiffness directions for directional compliance allocation. Furthermore, UniReflex integrates an adaptive gating mechanism that enables seamless transitions between position-dominant planning and force-dominant execution. Real-world bimanual experiments demonstrate that UniReflex significantly improves contact stability and success rates while preserving original position accuracy. Our approach achieves 25-66x lower per-step backward latency relative to joint training strategies on the evaluated backbones.
Summary / 总结
Generative imitation learning policies excel at trajectory planning but lack closed-loop force regulation, while directly incorporating force modalities often requires redesigning or retraining the network.
Prism-GRPO: Faster VLA Policy Optimization via Splitting Same-outcome Groups
Authors: Zeyun Deng, Yuzhe Lu, Yawei Wang, Linbo Liu, Qing Ping, Han Ding, Guande Wu, Panpan Xu, Jun Huan
First: 2026-08-18T06:44:16+00:00 · Latest: 2026-08-18T06:44:16+00:00
Abstract
GRPO is increasingly used for reinforcement learning of vision-language-action (VLA) policies because, unlike PPO, it does not require training a critic. This simplification comes with a sampling cost: group-relative advantages require multiple rollouts from each scene. Under binary success rewards, groups whose rollouts all succeed or all fail have zero advantage and are discarded by dynamic sampling. These groups are especially common early in training, when most rollouts fail, wasting much of the expensive robotic rollout budget. We introduce Prism-GRPO, which augments binary outcome reward with a weighted trajectory-level execution-quality score. By splitting same-outcome groups into a quality spectrum, Prism-GRPO recovers training signal while ensuring that every success still outranks every failure. Quality scores can be derived from simulator contacts, executed actions, or visual observations, avoiding task-specific progress rewards. We prove that Prism-GRPO never increases the probability that a sampled group is discarded for having zero advantages, and derive a gradient-alignment condition under which its combined update remains a local ascent direction for task success. Across four RoboTwin tasks spanning different horizons and coordination patterns, Prism-GRPO improves success and quality at matched rollout budgets and reaches target success rates with up to 56% fewer rollouts. It also suppresses a reward-hacking shortcut, with the cleaner behavior transferring under direct deployment to a real robot. Through ablations, we show consistent gains across contact-, smoothness-, and VLM-derived quality signals.
Summary / 总结
GRPO is increasingly used for reinforcement learning of vision-language-action (VLA) policies because, unlike PPO, it does not require training a critic.
UltraArUco: A Lightweight Multilingual Library And Framework With Low-Latency Real-Time Marker-Based Tracking System For Mobile AR Interaction
Authors: Mikhail Kiselev, Aleksandr Marukhin, Ivan Snegirev, Elizaveta Semenyakina, Miguel Altamirano Cabrera, Dzmitry Tsetserukou
First: 2026-07-09T16:25:02+00:00 · Latest: 2026-08-18T06:38:10+00:00
Abstract
UltraArUco is a lightweight multilingual library and framework for low latency, realtime marker-based tracking in mobile augmented reality. Unlike standard OpenCV-based implementations, UltraArUco introduces an optimized multilingual wrapper that reduces per-frame latency in six times, while maintaining high accuracy. Distributed Wi-Fi architecture provides portability, connects a mobile device (camera input) with a PC-based visual application, enabling responsive interactions. The framework is validated through an interactive piano simulation, where static ArUco markers on keys enable occlusion based note triggering, and hand-mounted markers provide spatial gesture recognition. UltraArUco's system requirements make it highly suitable for resource-constrained mobile AR applications, demonstrating a viable AR music application without specialized equipment.
Summary / 总结
UltraArUco is a lightweight multilingual library and framework for low latency, realtime marker-based tracking in mobile augmented reality.
HA-VLN 2.0: An Open Benchmark and Leaderboard for Human-Aware Navigation in Discrete and Continuous Environments with Dynamic Multi-Human Interactions
Authors: Yifei Dong, Fengyi Wu, Qi He, Lingdong Kong, Heng Li, Minghan Li, Zebang Cheng, Yuxuan Zhou, Jingdong Sun, Qi Dai, Alexander G Hauptmann, Zhi-Qi Cheng
Venue: IROS 2026
First: 2025-03-18T13:05:55+00:00 · Latest: 2026-08-18T05:55:00+00:00
Comments: Accepted to IROS 2026. 35 pages, 20 figures, website: https://uwmilab.github.io/HA-VLN-webpage/
Abstract
Vision-and-Language Navigation (VLN) has been studied mainly in either discrete or continuous spaces, with little attention to dynamic, crowded environments. We present HA-VLN 2.0, a unified benchmark introducing explicit social-awareness constraints. Our contributions are: (i) a standardized task and metrics capturing both goal accuracy and personal-space adherence; (ii) HAPS 2.0 dataset and simulators modeling multi-human interactions, outdoor contexts, and finer language-motion alignment; (iii) benchmarks on 16,844 socially grounded instructions, revealing sharp performance drops of leading agents under human dynamics and partial observability; and (iv) real-world robot experiments validating sim-to-real transfer, with an open leaderboard enabling transparent comparison. Results show that explicit social modeling improves navigation robustness and reduces collisions, underscoring necessity of human-centric approaches. By releasing datasets, simulators, baselines, and protocols, HA-VLN 2.0 provides a strong foundation for safe, human-aware navigation research.
Summary / 总结
Vision-and-Language Navigation (VLN) has been studied mainly in either discrete or continuous spaces, with little attention to dynamic, crowded environments.
ReTouch: Empowering Contact-Rich Dexterous Manipulation with Online-Refined Tactile Prediction
Authors: Shiqi Zhang, Xin Zhang, Yedong Shen, Yao Li, Yuxuan Gao, Sha Zhang, Yuan Zhang, Kaixue Long, Jiajia Wu, Jia Pan, Jiajun Deng, Yanyong Zhang
First: 2026-08-03T07:31:10+00:00 · Latest: 2026-08-18T05:46:08+00:00
Abstract
Fusing tactile signals has proven effective for contact-rich manipulation, enabling robots to perceive contact states and adapt to rapidly changing physical interactions. Yet effectively integrating tactile feedback into dexterous manipulation remains underexplored. In this work, we introduce ReTouch, a vision-language-action model (VLA) that supports contact-rich dexterous manipulation through tactile predictions continually refined online using execution-time feedback. ReTouch builds on two main innovations for tactile representation and closed-loop action generation. First, its Tactile-Patch Encoder represents tactile observations as structured tactile patch features that preserve finger identity and local contact structure, providing contact cues for fine-grained dexterous control. Second, its high-frequency action module jointly predicts future tactile states and action chunks and refines both using incoming tactile feedback during execution. This closed-loop refinement keeps tactile predictions aligned with evolving physical interactions, enabling responsive action correction and improving robustness to contact changes and execution errors. We further introduce XHT-Dataset, comprising 900 real-world demonstrations across seven contact-rich tasks collected on an XHand--UR7e platform, and evaluate ReTouch through closed-loop real-robot experiments. ReTouch surpasses the strongest baseline by 18.4 and 23.8 percentage points in average success rate under standard and challenging conditions, respectively, demonstrating its effectiveness and robustness.
Summary / 总结
Fusing tactile signals has proven effective for contact-rich manipulation, enabling robots to perceive contact states and adapt to rapidly changing physical interactions.
Visual Prompting for Robotic Manipulation with Annotation-Guided Pick-and-Place Using ACT
Authors: Muhammad A. Muttaqien, Tomohiro Motoda, Ryo Hanai, Yukiyasu Domae
First: 2025-08-12T08:45:09+00:00 · Latest: 2026-08-18T05:30:47+00:00
Abstract
Robotic pick-and-place tasks in convenience stores pose challenges due to dense object arrangements, occlusions, and variations in object properties such as color, shape, size, and texture. These factors complicate trajectory planning and grasping. This paper introduces a perception-action pipeline leveraging annotation-guided visual prompting, where bounding box annotations identify both pickable objects and placement locations, providing structured spatial guidance. Instead of traditional step-by-step planning, we employ Action Chunking with Transformers (ACT) as an imitation learning algorithm, enabling the robotic arm to predict chunked action sequences from human demonstrations. This facilitates smooth, adaptive, and data-driven pick-and-place operations. We evaluate our system based on success rate and visual analysis of grasping behavior, demonstrating improved grasp accuracy and adaptability in retail environments.
Summary / 总结
Robotic pick-and-place tasks in convenience stores pose challenges due to dense object arrangements, occlusions, and variations in object properties such as color, shape, size, and texture.
MANIGUARD: A Benchmark and Data Suite for Specification-Grounded Safety Evaluation and Improvement of Robotic Manipulation
Authors: Yiyan Peng, Philip Wang, Simon Sinong Zhan, Yiqi Lyu, Zhenyang Ni, Jixin Yan, Fiorelli Wong, Ruochen Jiao, Hang Yin, Xinyu Cao, Huajie Shao, Manling Li, Ruohan Zhang, Qi Zhu
First: 2026-08-18T05:27:35+00:00 · Latest: 2026-08-18T05:27:35+00:00
Abstract
Foundation-model policies for robotic manipulation are advancing rapidly on task success, but rigorous evaluation of whether they succeed safely is still lacking. We introduce ManiGuard, a specification-grounded framework for evaluating and improving the safety of foundation-model manipulation, comprising the ManiGuard-Bench task suite and a paired safety-annotated trajectory-generation pipeline. ManiGuard-Bench organizes six contact-rich household task families into 200 locked base tasks along a skill $\times$ constraint taxonomy, with safety specified independently of task success. Each task is evaluated under one in-distribution and four single-axis out-of-distribution perturbations that hold the safety specification fixed, giving 1,000 locked scenarios. Every rollout is runtime-checked by LTL$_f$-grounded automaton monitors over physics-grounded predicates rather than learned classifiers or LLM judges, in simulation and on a physical Franka platform. The pipeline pairs an automated motion-planning generator with human teleoperation, annotated by the same per-step monitor, and directly supports safety-aware fine-tuning; we release 8,000 safety-annotated demonstrations, 40 per base task. Benchmarking zero-shot and fine-tuned VLAs across more than 23,000 rollouts, we find: (i) safety must be evaluated independently of task success, as 6-21% of successful rollouts violate the specification; (ii) fine-tuning on our suite raises safe task completion from near zero to 7.5-29.8% and engaged-and-safe behavior from 16-40% to 51-72%; but (iii) a gap remains that scaling demonstrations does not close, with 21-42% of engaged rollouts still violating, two of six families below 2% safe success for every policy, and these failures persisting under distribution shift and on hardware.
Summary / 总结
Foundation-model policies for robotic manipulation are advancing rapidly on task success, but rigorous evaluation of whether they succeed safely is still lacking.
SAFE-Pruner: Semantic Attention-Guided Future-Aware Token Pruning for Efficient Vision-Language-Action Manipulation
Authors: Shilin Ma, Chubin Zhang, Changyuan Wang, Yuji Wang, Yue Wu, Zixuan Wang, Jingqi Tian, Zheng Zhu, Yansong Tang
Venue: ECCV 2026
First: 2026-05-28T09:23:08+00:00 · Latest: 2026-08-18T04:12:09+00:00
Comments: Accepted to ECCV 2026
Abstract
Real-time inference of vision-language-action (VLA) models is essential for robotic control. While visual token pruning has shown strong potential for accelerating inference, most existing methods mainly base pruning decisions on shallow-layer cues and risk discarding visual information required by deep layers. To address this issue, we propose SAFE-Pruner, a plug-and-play pruning framework that incorporates attention cues of future layers into pruning decisions. Specifically, we identify semantic attention consistency, the tendency that VLA models concentrate their attention probability mass on the same semantic entity across control timesteps. Based on this observation, we design a forward-looking strategy to forecast the token saliency in deep layers, which prevents the premature removal of critical tokens and leads to more stable acceleration. We further introduce a reference timestep refresh strategy that triggers updates upon attention shifts, thereby improving forecasting accuracy and pruning reliability. Extensive experiments across diverse evaluation settings demonstrate that our method achieves up to 1.89x speedup with a minimal degradation in success rate of less than 1.5%, while outperforming state-of-the-art methods by up to 1.9%.
Summary / 总结
Real-time inference of vision-language-action (VLA) models is essential for robotic control.
Repetition as Reinforcement: Enhancing Sample Efficiency via Instant Episode Repetition in Reinforcement Learning
Authors: Hoda Yamani, Yuning Xing, Koen van Rijnsoever, Bruce A. MacDonald, Henry Williams
First: 2026-08-18T04:11:50+00:00 · Latest: 2026-08-18T04:11:50+00:00
Comments: 23 pages, 12 figures. Accepted at RLC 2026; to appear in Reinforcement Learning Journal (RLJ) 2026. Code: https://github.com/UoA-CARES/instant-episode-repetition
Abstract
Repetition is a fundamental mechanism in human learning, where revisiting successful experiences strengthens memory, consolidates skills, and improves future performance. Motivated by this biological principle, we introduce Instant Episode Repetition (IER), a simple and novel mechanism that improves sample efficiency by immediately repeating action sequences from successful episodes during environment interaction. Unlike conventional approaches such as Experience Replay and Self-Imitation Learning (SIL), which passively reuse past experience during training updates, IER directly influences the data collection process. Upon identifying a high-reward episode, the agent repeats its action sequence for a fixed number of subsequent episodes, reinforcing valuable behaviors through renewed interaction with the environment. We integrate IER into state-of-the-art SAC and TD3 algorithms and evaluate its effectiveness on continuous-control benchmarks, including MuJoCo, the DeepMind Control Suite, and a real-world dynamic object translation task with a robotic manipulator. Experimental results demonstrate that this simple mechanism improves learning performance over standard and self-imitation-based baselines.
Summary / 总结
Repetition is a fundamental mechanism in human learning, where revisiting successful experiences strengthens memory, consolidates skills, and improves future performance.
ORPA: Online Residual Policy Adaptation for Robot Manipulation Control with Human Feedback
Authors: Muhammad A. Muttaqien, Tomohiro Motoda, Ryo Hanai, Yukiyasu Domae
First: 2026-08-18T03:30:12+00:00 · Latest: 2026-08-18T03:30:12+00:00
Abstract
Robotic manipulation policies trained via imitation learning, such as Action Chunking with Transformers (ACT), can achieve strong performance under ideal conditions but often remain sensitive to small execution errors and distribution shifts. Correcting these failures typically requires dataset aggregation and full-policy retraining, which is computationally expensive and unsuitable for real-time deployment. In this work, we propose Online Residual Policy Adaptation (ORPA), a framework that enables immediate, feedback-driven correction of robot actions without modifying the underlying policy parameters. ORPA augments a pretrained control policy with a lightweight, feedback-conditioned module that predicts residual adjustments directly in joint space, allowing the system to adapt its behavior at runtime. We evaluate ORPA on a set of precision-sensitive manipulation tasks using the ALOHA platform, demonstrating improvements in success rate and recovery from small perturbations compared to baseline control policies and rule-based inverse kinematics corrections.
Summary / 总结
Robotic manipulation policies trained via imitation learning, such as Action Chunking with Transformers (ACT), can achieve strong performance under ideal conditions but often remain sensitive to small execution errors and distribution shifts.
If, Then, Otherwise: Diagnosing Conditional Branching in Vision-Language Navigation
Authors: Seoyoung Lee, Neel P. Bhatt, Pranay Samineni, Cong Liu, S P Sharan, Timothy Barclay, Gregory M. Wagner, Daniel Milan, Sandeep Chinchali, Ufuk Topcu, Atlas Wang
First: 2026-08-18T03:22:29+00:00 · Latest: 2026-08-18T03:22:29+00:00
Comments: 11 pages, 1 figure, 3 tables. Project page: https://condvln.github.io/
Abstract
Vision-language navigation agents are often evaluated on their ability to follow route-like instructions toward a fixed goal. Yet, real navigation instructions often depend on observed states of the environment: if a condition holds, then follow one path, otherwise take another. Such instructions require an agent to evaluate scene evidence, select the correct logical branch, and execute the corresponding navigation behavior. Existing evaluations provide limited control over conditional branch execution, making it difficult to determine whether agents fail because of perception, grounding, navigation, or logical decision-making. We introduce CondVLN, a scene-graph-grounded benchmark for diagnosing conditional branching in vision-language navigation. CondVLN programmatically generates instructions whose branch conditions are grounded in verifiable 3D scene-graph predicates, with controlled variation in branch depth, dependency chain length, spatial composition, evidence observability, and instruction horizon. CondVLN contains over 11,500 generated conditional instructions across AI2-THOR, Matterport3D, Gibson, and ReplicaCAD, and evaluates agents using standard VLN metrics and branch-specific diagnostics: Branch Selection Accuracy and Conditional Success Rate. Evaluating four state-of-the-art VLN agents (VLN-Zero, NaVid, NaVILA, and Open-Nav) shows that conditional branching exposes failures that are not captured by standard success rate or path length alone: agents can navigate plausibly while committing to a branch inconsistent with the observed scene condition. We also present a lightweight neurosymbolic branch-selection model that separates condition grounding from navigation execution, improving performance by 2x. CondVLN provides a reusable testbed for measuring whether embodied agents can not only follow instructions, but follow the right instruction under the right condition.
Summary / 总结
Vision-language navigation agents are often evaluated on their ability to follow route-like instructions toward a fixed goal.
KAN We Flow? Advancing Robotic Manipulation with 3D Flow Matching via KAN & RWKV
Authors: Zhihao Chen, Yiyuan Ge, Ziyang Wang, Youwei Zhang
First: 2026-02-01T09:27:56+00:00 · Latest: 2026-08-18T02:54:15+00:00
Comments: Accepted By ICRA2026
Abstract
Diffusion-based visuomotor policies excel at modeling action distributions but are inference-inefficient, since recursively denoising from noise to policy requires many steps and heavy UNet backbones, which hinders deployment on resource-constrained robots. Flow matching alleviates the sampling burden by learning a one-step vector field, yet prior implementations still inherit large UNet-style architectures. In this work, we present KAN-We-Flow, a flow-matching policy that draws on recent advances in Receptance Weighted Key Value (RWKV) and Kolmogorov-Arnold Networks (KAN) from vision to build a lightweight and highly expressive backbone for 3D manipulation. Concretely, we introduce an RWKV-KAN block: an RWKV first performs efficient time/channel mixing to propagate task context, and a subsequent GroupKAN layer applies learnable spline-based, groupwise functional mappings to perform feature-wise nonlinear calibration of the action mapping on RWKV outputs. Moreover, we introduce an Action Consistency Regularization (ACR), a lightweight auxiliary loss that enforces alignment between predicted action trajectories and expert demonstrations via Euler extrapolation, providing additional supervision to stabilize training and improve policy precision. Without resorting to large UNets, our design reduces parameters by 86.8\%, maintains fast runtime, and achieves state-of-the-art success rates on Adroit, Meta-World, and DexArt benchmarks. Our project page can be viewed in \href{https://zhihaochen-2003.github.io/KAN-We-Flow.github.io/}{\textcolor{red}{link}}
Summary / 总结
Diffusion-based visuomotor policies excel at modeling action distributions but are inference-inefficient, since recursively denoising from noise to policy requires many steps and heavy UNet backbones, which hinders deployment on resource-constrained robots.
Parallel Branch Model Predictive Control on GPUs
Authors: Luyao Zhang, Chenghuai Lin, Sergio Grammatico
First: 2025-06-16T15:53:18+00:00 · Latest: 2026-08-18T00:28:03+00:00
Comments: 8 pages, 7 figures
Abstract
We present a GPU-based solver for trajectory planning problems using branch Model Predictive Control. Building on iterative LQR methods, we adopt a multiple-shooting formulation for the system dynamics and use an augmented Lagrangian method to handle general stage-wise constraints. This design enables straightforward warm-starting. The constraint-handling capability of our solver is validated on two challenging trajectory planning problems. In addition, we develop two tailored inner LQR solvers that exploit the tree-sparse structure. The solvers offer different levels of parallelism, making them appropriate for different tree sizes. The numerical results demonstrate that, compared to a high-performance CPU-based solver, our approach achieves superior performance on large-scale problems.
Summary / 总结
We present a GPU-based solver for trajectory planning problems using branch Model Predictive Control.
Teach and Grow: An Agent-Centered Architecture for General Robot Learning
Authors: Chang Nie, Zhe Liu, Hesheng Wang
First: 2026-08-17T23:45:21+00:00 · Latest: 2026-08-17T23:45:21+00:00
Abstract
End-to-end vision-language-action (VLA) and world-action models offer an elegant route to general-purpose robotics, but their reliability is bounded by validated physical coverage. When an unfamiliar object, sensor, embodiment, or contact falls outside that coverage and no validated fallback exists, correcting the failure requires new robot data, a policy update, and regression testing. This recurring burden is the retraining tax. Unlike text, embodied data must often be created by operating machines. We present Teach-and-Grow Learning (TGL), an agent-centered architecture for general robot learning. In its general form, a multimodal agent turns a few successful demonstrations into reusable Skill Blocks: closed-loop behaviors for meaningful subgoals. In a new scene, the agent grounds and composes these blocks, selects learned or geometric tools, observes the physical outcome, and revises the route when execution departs from intent. A Skill Library stores executable behavior, while structured Experience Memory carries forward success, failure, and repair. New tasks are acquired without task-specific policy retraining. Our LIBERO evaluation attains state-of-the-art performance; controlled studies expose skill induction, persistent reuse, and agent-directed adaptation. Finally, we propose the Teach-and-Grow scaling-law hypothesis: if X denotes effective reusable experience, future-task error and teaching demand should approach irreducible floors as power laws in X. The architecture therefore treats deployment as a period of continued learning, in which one task can make the next easier.
Summary / 总结
End-to-end vision-language-action (VLA) and world-action models offer an elegant route to general-purpose robotics, but their reliability is bounded by validated physical coverage.
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