DreamX-Phi 1.0: Action-Conditioned Video World Model for Robotic Manipulation
Authors: DreamX Team, Rui Chen, Xiangxiang Chu, Geng Li, Jifan Li, Qingfeng Shi, Datao Tang, Jing Tang, Jun Wang, Pengfei Zhang
First: 2026-08-13T17:18:09+00:00 · Latest: 2026-08-13T17:18:09+00:00
Comments: Code: https://github.com/AMAP-ML/DreamX-Phi
Abstract
We present \textbf{DreamX-Phi 1.0}, an action-conditioned video world model for robotic manipulation that, given an observed frame, a language instruction, and a prescribed action sequence comprising end-effector poses and gripper states, predicts the resulting future observations. Yet realism alone does not guarantee faithfulness: a convincing rollout can still move the wrong arm or lose the manipulated object. To ensure the prediction respects each arm's commanded path, we inject per-arm $\mathrm{SE}(3)$ transformations into attention via \textbf{PRoPE-style geometric encoding}, preserving arm identity and rigid-motion structure. Action control alone does not fully constrain scene geometry or the evolution of small manipulated objects. We therefore add a lightweight \textbf{depth branch} for scene-level geometry and use \textbf{SAM3 masks} with a frozen \textbf{V-JEPA teacher} to maintain object consistency throughout grasping. We further distill the multi-step generator into a few-step student via distribution-matching distillation for efficient deployment. At the time of writing, \model{} achieves first place on Track~1 and second place on Track~2 of the WorldArena~2.0 Challenge. Our model and code will be publicly available.
Summary / 总结
We present \textbf{DreamX-Phi 1.0}, an action-conditioned video world model for robotic manipulation that, given an observed frame, a language instruction, and a prescribed action sequence comprising end-effector poses and gripper states, predicts the resulting future observations.
Decoding Task Progress from VLA Representations
Authors: Atiksh Bhardwaj, Edward Weiyi Duan, Prithwish Dan, Wei-Chiu Ma, Preston Culbertson
First: 2026-08-13T16:58:29+00:00 · Latest: 2026-08-13T16:58:29+00:00
Abstract
Vision-language-action models (VLAs) are moving rapidly towards deployment as general-purpose manipulation policies, but we currently lack basic tools for understanding what these models represent internally or for monitoring them at runtime. Leveraging ideas from mechanistic interpretability, we probe the residual stream of $π_{0.5}$ and find that task progress, the normalized time remaining in a trajectory, is linearly readable from the activations. We find that this signal is present in the pretrained PaliGemma backbone prior to training on any robot-specific data. A single linear probe generalizes to unseen tasks and varies under language counterfactuals when trained on multi-prompt data, but does not enable meaningful steering of the policy. These properties make the signal directly useful for instrumenting deployed VLAs. We use the probe as a simple label-free OOD detector, which detects stalled task progress, and find it competitive with state-of-the-art methods. Our results suggest that VLAs have rich, linearly readable internal representations of semantic quantities like task progress, and that learning to read these signals offers a lightweight, interpretable path toward monitoring deployed visuomotor policies.
Summary / 总结
Vision-language-action models (VLAs) are moving rapidly towards deployment as general-purpose manipulation policies, but we currently lack basic tools for understanding what these models represent internally or for monitoring them at runtime.
SpatialVAM:Spatial-Aware Multi-View Video Diffusion as a Data-Efficient Robot Policy
Authors: Peiyan Li, Yixiang Chen, Yuan Xu, Jiabing Yang, Xiangnan Wu, Jun Guo, Nan Sun, Long Qian, Xinghang Li, Xin Xiao, Jing Liu, Nianfeng Liu, Tao Kong, Yan Huang, Liang Wang, Tieniu Tan
First: 2026-04-03T16:57:06+00:00 · Latest: 2026-08-13T16:47:10+00:00
Comments: Updated Version; Project Website: https://spatialvam.github.io/
Abstract
Robotic manipulation requires understanding both the 3D spatial structure of the environment and its temporal evolution, yet most existing policies neglect one or both aspects. They often rely on 2D visual observations or backbones pretrained on static image--text pairs, which leads to high data requirements and limited comprehension of environment dynamics. To address this, we introduce SpatialVAM, the first 3D Video Action Model that simultaneously predict spatial-aware multi-view heatmap videos and RGB videos. Our key insight is that this design naturally injects 3D information into video foundation models while aligning the representation format between video pretraining and action finetuning. Extensive experiments demonstrate that SpatialVAM enables data-efficient, robust, generalizable, and interpretable manipulation. With only ten demonstration trajectories and no additional pretraining, SpatialVAM handles challenging long-horizon and contact-rich tasks, generalizes to out-of-distribution settings, and predicts realistic future videos. Evaluations on Meta-World (22\%$\uparrow$), RoboCasa (15\%$\uparrow$) and real-world robotic platforms (16\%$\uparrow$) show that SpatialVAM consistently outperforms other video action models, vision language action models and 3D-based policies, establishing a new state-of-the-art in data-efficient multi-task manipulation.
Summary / 总结
Robotic manipulation requires understanding both the 3D spatial structure of the environment and its temporal evolution, yet most existing policies neglect one or both aspects.
UniTexture: Cross-Task Universal Adversarial Textures for Vision-Language-Action Models
Authors: Yukun Dai, Mingzhe Dai, Tianshi Wang, Fengling Li, Jingjing Li, Lei Zhu
First: 2026-08-13T16:38:57+00:00 · Latest: 2026-08-13T16:38:57+00:00
Abstract
Vision-Language-Action (VLA) models have emerged as generalist robotic policies capable of following diverse language instructions and performing a wide range of manipulation tasks. However, their direct control over embodied agents also exposes them to adversarial interference that may cause unsafe physical behaviors. Existing attacks on robotic policies are typically optimized for a single task or instruction, leaving the cross-task vulnerabilities of multitask VLAs largely unexplored. We introduce UniTexture, a cross-task universal adversarial texture attack that uses a single textured 3D object to induce targeted deviations in VLA action predictions across multiple tasks. UniTexture backpropagates gradients from the policy's action outputs to surface texture parameters through a differentiable renderer. It jointly optimizes the shared texture over a distribution of tasks, instructions, states, and viewpoints using a targeted action-space objective, steering predicted actions toward attacker-defined targets without optimizing a separate texture for each task. We evaluate UniTexture on OpenVLA and $π_{0.5}$ across diverse manipulation tasks and multiple evaluation settings. UniTexture reduces the mean task success rate from 90.0% under benign conditions to 48.4% under attack, induces target-aligned action shifts, and further exhibits cross-suite and cross-model transfer without re-optimization. Together, these findings reveal shared cross-task vulnerabilities in multitask VLAs that can be systematically exploited through a single adversarial surface texture.
Summary / 总结
Vision-Language-Action (VLA) models have emerged as generalist robotic policies capable of following diverse language instructions and performing a wide range of manipulation tasks.
FIRE-VLA: Failure-Informed Self-Evolution for Vision-Language-Action Models in Autonomous Driving
Authors: Hao Dou
First: 2026-08-13T15:53:24+00:00 · Latest: 2026-08-13T15:53:24+00:00
Abstract
Reinforcement learning improves autonomous-driving vision-language-action (VLA) models by evaluating trajectories sampled from the current policy. Group relative policy optimization (GRPO) learns from reward differences within each rollout group. When all sampled trajectories are poor, this relative signal can rank failures without identifying behavior outside the failed region. We introduce FIRE-VLA, a failure-informed self-evolution framework that converts such unresolved failures into privileged supervision for the next policy. Low-reward, low-diversity groups trigger self-distillation from a frozen round-start copy of the same model. Teacher and student have the same parameter scale, but only the teacher observes the hidden future trajectory. Supervision follows the student's generated prefix and is restricted to answer tokens, while GRPO remains active for every group. The updated policy supplies the teacher for the next round, allowing the routed failure distribution to change with the policy without requiring a larger external teacher. Starting from the same Qwen2.5-VL-3B SFT checkpoint, the comparison matches student rollout and policy-update counts. On 6,019 examples from 150 held-out nuScenes scenes, FIRE-VLA retains comparable single-sample planning, reduces G=4 mean L2 from 1.848 to 1.500 m, and lowers evaluation-persistent failure prevalence from 13.03% to 11.20%. The reduction in mean error arises mainly from rare severe rollouts rather than uniform improvement across ordinary trajectories.
Summary / 总结
Reinforcement learning improves autonomous-driving vision-language-action (VLA) models by evaluating trajectories sampled from the current policy.
Trajectory First: A Curriculum for Discovering Diverse Policies
Authors: Cornelius V. Braun, Sayantan Auddy, Marc Toussaint
Venue: Reinforcement Learning Journal 2026
First: 2025-06-02T11:47:51+00:00 · Latest: 2026-08-13T15:49:37+00:00
Comments: Best paper at the Inductive Biases in Reinforcement Learning Workshop at RLC 2025
Abstract
Being able to solve a task in diverse ways makes agents more robust to task variations and less prone to local optima. In this context, constrained diversity optimization has become a useful reinforcement learning (RL) framework for training a set of diverse agents in parallel. However, existing constrained-diversity RL methods often under-explore in complex tasks such as robot manipulation, resulting in limited behavioral diversity. We address this with a two-stage curriculum that introduces a spline-based trajectory prior as an inductive bias to produce diverse, high-reward behaviors in an initial stage, and then distills these behaviors into reactive, step-wise policies in a second stage. In our empirical evaluation, we provide novel insights into challenges of diversity-targeted training and show that our curriculum increases the diversity of learned skills while maintaining high task performance.
Summary / 总结
Being able to solve a task in diverse ways makes agents more robust to task variations and less prone to local optima.
NAS-Driven Hardware Accelerator Exploration for Edge AI and Quantization Effects on the Pareto Space
Authors: Eleftherios Mylonas, Angelos Kouprizas, Michael Birbas, Alexios Birbas
First: 2026-08-13T14:26:08+00:00 · Latest: 2026-08-13T14:26:08+00:00
Comments: 6 pages, 6 figures, accepted for presentation to the 39th IEEE International System-on-Chip Conference, Heidelberg, Germany, September 30 - October 2, 2026
Abstract
Edge AI deployment demands neural architectures that are simultaneously accurate, computationally efficient, and hardware-deployable - a challenge addressed by hardware-aware Neural Architecture Search (NAS). While recent works incorporate quantization directly into the NAS loop, these approaches expand search complexity and tightly couple architecture and quantization design. The simpler post-search quantization strategy has received little analytical attention: the effects of Post-Training Quantization (PTQ) on the NAS-discovered Pareto structure remain uncharacterised, and no framework combines quantized architecture mapping onto reconfigurable accelerators with automated hardware exploration. This paper addresses both gaps. First, a three-stage pipeline is proposed: a hardware-agnostic Pareto rank surrogate frontend on NAS-Bench-201, a quantization bridge with Pareto-aware filtering and feedback control, and an evolutionary Domain Space Exploration (DSE) backend on CGRA4ML for optimal hardware mapping. Second, an empirical study characterises how INT4 PTQ perturbs the NAS-Bench-201 Pareto space through formal stability metrics on ground-truth data for all 15,625 architectures, and demonstrates that an FP32 zero-shot surrogate outperforms a dedicated INT4-trained surrogate in Pareto space coverage across two standard search strategies.
Summary / 总结
Edge AI deployment demands neural architectures that are simultaneously accurate, computationally efficient, and hardware-deployable - a challenge addressed by hardware-aware Neural Architecture Search (NAS).
ROLoad-PMP: Securing Sensitive Operations for Kernels and Bare-Metal Firmware
Authors: Wende Tan, Chenyang Li, Yangyu Chen, Yuan Li, Chao Zhang, Jianping Wu
Venue: IEEE Transactions on Computers, vol. 73, no. 12, pp. 2722-2733, Dec. 2024
First: 2026-08-13T14:23:36+00:00 · Latest: 2026-08-13T14:23:36+00:00
Abstract
A common way for attackers to compromise victim systems is hijacking sensitive operations (e.g., control-flow transfers) with attacker-controlled inputs. Existing solutions in general only protect parts of these targets and have high performance overheads, which are impractical and hard to deploy on systems with limited resources (e.g., IoT devices) or for low-level software like kernels and bare-metal firmware. In this paper, we present a lightweight hardware-software co-design solution ROLoad-PMP to protect sensitive operations from being hijacked for low-level software. First, we propose new instructions, which only load data from read-only memory regions with specific keys, to guarantee the integrity of pointees pointed by (potentially corrupted) data pointers. Then, we provide a program hardening mechanism to protect sensitive operations, by classifying and placing their operands into read-only memory with different keys at compile-time and loading them with ROLoad-PMP-family instructions at runtime. We have implemented an FPGA-based prototype of ROLoad-PMP based on RISC-V, and demonstrated an important defense application, i.e., forward-edge control-flow integrity. Results showed that ROLoad-PMP only costs few extra hardware resources (< 1.40%). Moreover, it enables many lightweight (e.g., with negligible overheads < 0.853%) defenses, and provides broader and stronger security guarantees than existing hardware solutions, e.g., ARM BTI and Intel CET.
Summary / 总结
A common way for attackers to compromise victim systems is hijacking sensitive operations (e.g., control-flow transfers) with attacker-controlled inputs.
Predictive Relative-Velocity Steering for Safe Robotic Manipulator Teleoperation in Dynamic Environments
Authors: Changhao Hu, Zeyi Liu, Songqiao Hu, Shuang Liu, Zihan Meng, Xiao He
First: 2026-08-13T14:17:12+00:00 · Latest: 2026-08-13T14:17:12+00:00
Comments: 8 pages, 8 figures
Abstract
Recent advances in teleoperation have enabled robotic manipulators to perform dexterous, human-arm-like motions. However, human operators may fail to avoid suddenly appearing obstacles promptly and effectively, particularly under network latency or limited attention, thereby creating safety risks. To address this issue, we propose a lightweight and modular framework for proactive collision avoidance, operating directly at the end-effector velocity-command level. After preprocessing the point cloud, the framework first predicts potential collisions based on time-to-collision (TTC) with integrated overshoot protection, and subsequently rotates the relative-velocity vector using Rodrigues' rotation formula. The deflection changes only the direction of the relative velocity while preserving its magnitude, thereby mitigating the deadlock problem commonly encountered by conventional artificial potential field (APF) methods. The prediction module compensates for point-cloud processing latency introduced by complex teleoperation pipelines, while the lightweight design enables the high-frequency control required for teleoperation. Simulations across diverse scenarios show that the proposed method achieves a higher end-effector collision avoidance rate than the baseline methods. Experiments on a physical robotic system further validate its collision-avoidance effectiveness.
Summary / 总结
Recent advances in teleoperation have enabled robotic manipulators to perform dexterous, human-arm-like motions.
From Unstructured Recall to Schema-Grounded Memory: Reliable AI Memory via Iterative, Schema-Aware Extraction
Authors: Alex Petrov, Alexander Gusak, Denis Mukha, Dima Korolev
First: 2026-04-30T14:14:02+00:00 · Latest: 2026-08-13T13:22:38+00:00
Comments: 33 pages, 7 figures
Abstract
Persistent AI memory is often reduced to a retrieval problem: store prior interactions as text, embed them, and ask the model to recover relevant context later. This design is useful for thematic recall, but it is mismatched to the kinds of memory that agents need in production: exact facts, current state, updates and deletions, aggregation, relations, negative queries, and explicit unknowns. These operations require memory to behave less like search and more like a system of record.
This paper argues that reliable external AI memory must be schema-grounded. Schemas define what must be remembered, what may be ignored, and which values must never be inferred. We present an iterative, schema-aware write path that decomposes memory ingestion into object detection, field detection, and field-value extraction, with validation gates, local retries, and stateful prompt control. The result shifts interpretation from the read path to the write path: reads become constrained queries over verified records rather than repeated inference over retrieved prose.
We evaluate this design on structured extraction and end-to-end memory benchmarks. On the extraction benchmark, the judge-in-the-loop configuration reaches 90.42% object-level accuracy and 62.67% output accuracy, above all tested frontier structured-output baselines. On our end-to-end memory benchmark, xmemory reaches 97.10% F1, compared with 80.16%-87.24% across the third-party baselines. On the application-level task, xmemory reaches 95.2% accuracy, outperforming specialised memory systems, code-generated Markdown harnesses, and customer-facing frontier-model application harnesses. The results show that, for memory workloads requiring stable facts and stateful computation, architecture matters more than retrieval scale or model strength alone.
Summary / 总结
Persistent AI memory is often reduced to a retrieval problem: store prior interactions as text, embed them, and ask the model to recover relevant context later.
iARCS: Iterative Agentic RL for Controllable 3D Scene Generation
Authors: Saugat Adhikari, Ashok Prasad Neupane, Pramish Paudel, Ajad Chhatkuli, Danda Pani Paudel
First: 2026-08-06T15:30:21+00:00 · Latest: 2026-08-13T12:52:37+00:00
Comments: 15 pages, 9 figures, 4 tables. Includes appendix
Abstract
Synthetic 3D scene generation is increasingly used as a data source for computer vision and embodied AI, but existing generators often optimize perceptual realism without reliably satisfying task-critical functional constraints. This mismatch limits the usefulness of synthetic data for downstream training, where accessibility, traversability, and spatial rule compliance are often essential. We present iARCS, an iterative agentic reinforcement learning framework that adapts a pretrained scene generator to natural-language task requirements. iARCS uses a two-stage strategy: universal-reward pretraining to improve physical plausibility and layout quality, followed by task-specific fine-tuning with LLM-generated reward programs that are iteratively refined from training feedback. Experiments show improved constraint fidelity on walkability, reachability, and clearance-focused tasks, effective task-specific constraint optimization, and competitive scene diversity. We further show that data generated by iARCS improves a base generator, supporting its value as a practical synthetic data generation tool rather than only a controllable scene editing method.
Summary / 总结
Synthetic 3D scene generation is increasingly used as a data source for computer vision and embodied AI, but existing generators often optimize perceptual realism without reliably satisfying task-critical functional constraints.
MergeOver: Post-Training Token Merging for Recursive Vision Transformers
Authors: Junseo Kim, Uraz Odyurt, Amirreza Yousefzadeh
First: 2026-08-13T12:15:10+00:00 · Latest: 2026-08-13T12:15:10+00:00
Abstract
Vision Transformers (ViTs) demonstrate exceptional performance in computer vision but suffer from large parameter counts and quadratic computational complexity, severely limiting their deployment on resource-constrained edge hardware. While recursive weight-sharing reduces parameter counts and token merging mitigates computational and memory bottlenecks, integrating these two paradigms without costly retraining is non-trivial, leaving this intersection largely unexplored. We propose MergeOver, a post-training approach that integrates Token Merging (ToMe) into the recursively weight-shared Sliced Recursive Transformer (SReT). Through an Unmerge tracking stack, constraint-safe merge-rate adjustment, and synchronised token-mass tracking across spatial permutations, MergeOver resolves the spatial and merging constraints of this integration. We further employ a stage-wise single-shot schedule that performs token reduction at the first block of each stage and maintains a fixed sequence length throughout its subsequent recursive iterations. Benchmarked on ImageNet-1K, our selected configuration reduces top-1 accuracy by 1.47 percentage points. On the GPU, it reduces peak activation memory by 37.3% and 38.4% at batch sizes 1 and 16, while throughput decreases by 21.7% at batch size 1 but increases by 21.7% at batch size 16. On a Raspberry Pi 5 (ARM CPU), it reduces latency by 2.4% and 17.6% at batch sizes 1 and 16. These results show that MergeOver can recover a meaningful part of the throughput and memory cost that recursive weight-sharing introduces, without retraining, and provides a baseline for combining token merging with hierarchical recursive transformers.
Summary / 总结
Vision Transformers (ViTs) demonstrate exceptional performance in computer vision but suffer from large parameter counts and quadratic computational complexity, severely limiting their deployment on resource-constrained edge hardware.
S2-HWM: Sparse Event-Structured Hierarchical World Model for Long-Horizon Surgical Robot Manipulation
Authors: Shuzhe Zhang, Xin Zhu, Yinling Qian, Qiong Wang
First: 2026-08-13T11:29:20+00:00 · Latest: 2026-08-13T11:29:20+00:00
Abstract
Long-horizon surgical robot manipulation is challenging because task rewards are sparse, while meaningful interaction changes occur at irregular intervals. Existing world-model agents typically imagine at primitive-step resolution, leaving variable-duration task progress implicit. Manually specified stages can provide intermediate structure, but their task specific boundaries are difficult to align with state-dependent interaction transitions. We propose S2-HWM, a Sparse Event-Structured Hierarchical World Model that learns sparse event evidence from primitive latent trajectories to coordinate an event-level manager and a primitive-step worker. The event evidence schedules manager goal updates, and each selected latent goal conditions the worker's primitive actions until the next update. The learned event evidence also forms variable-duration segments for an Event Transition Model (ETM), which predicts the next?boundary stochastic state, segment duration, and accumulated segment reward. Chaining these event-level predictions provides a variable-duration continuation beyond the primitive imagination horizon for manager learning, while the worker retains primitive-step actor-critic learning. On a SurRoL-based PegTransfer task, S2-HWM achieves a success rate of 98.7%, outperforming the flat GAS DreamerV3 baseline by 22.7 percentage points.
Summary / 总结
Long-horizon surgical robot manipulation is challenging because task rewards are sparse, while meaningful interaction changes occur at irregular intervals.
H2R-Bench: Benchmarking Human-to-Robot Manipulation Video Generation in World Models
Authors: Dingyi Rong, Yue Shi, Chaofan Ma, Jiezhang Cao, Zongrui Wang, Zeyu Zhang, Yao Mu, Guangtao Zhai, Ning Liu
First: 2026-08-13T10:14:33+00:00 · Latest: 2026-08-13T10:14:33+00:00
Abstract
Large-scale manipulation data is essential for robot learning, yet collecting robot demonstrations remains expensive and difficult to scale. Meanwhile, abundant egocentric human manipulation videos provide rich behavioral experiences, but transferring them across embodiments remains challenging due to differences between human hands and robotic end-effectors. Recent advances in video world models offer a promising pathway to synthesize robot-centric manipulation videos from human observations, while their cross-embodiment transfer capability remains largely unexplored. Therefore, we introduce H2R-Bench, a benchmark for evaluating cross-embodiment human-to-robot manipulation video generation, where models transform egocentric human demonstrations into robot manipulation videos under specified embodiments. Each benchmark instance contains a human demonstration video, target embodiment constraints, and source-grounded annotations covering task goals, action events, functional contacts, and object responses. H2R-Bench evaluates generated videos through five dimensions, including goal-state completion, action-event completion, functional contact transfer, embodiment correctness, and general video quality. We benchmark eleven state-of-the-art video generation models across six manipulation families and two robot embodiments. Our evaluation reveals that current video world models remain limited in human-to-robot manipulation transfer: even leading models often fail in embodiment consistency, functional interaction, and task execution. H2R-Bench provides a systematic diagnostic framework for evaluating whether video world models can bridge the human-to-robot embodiment gap and convert human manipulation observations into robot-centric training resources.
Summary / 总结
Large-scale manipulation data is essential for robot learning, yet collecting robot demonstrations remains expensive and difficult to scale.
Temporal GRPO: Beyond Trajectory-Level Credit in Vision-Language-Action Reinforcement Learning
Authors: Yao Zhou, Hang Gao, Fengge Wu, Changwen Zheng, Wenwen Qiang
First: 2026-08-13T09:54:14+00:00 · Latest: 2026-08-13T09:54:14+00:00
Abstract
Outcome-driven reinforcement learning offers a scalable way to post-train vision-language-action (VLA) policies from sparse task-success feedback. In common GRPO-based VLA post-training, one rollout-level advantage is applied to every action in the trajectory. A rollout that completes several valid stages but fails later can therefore penalize the actions that produced its earlier progress. We call this trajectory-level credit aliasing. Temporal GRPO addresses this problem by constructing detectable task stages, aligning each rollout with stage-specific action intervals, and comparing only rollouts that have entered the same stage. The resulting stage advantages are applied to their corresponding intervals in a single policy update. On RoboTwin 2.0, Temporal GRPO improves task success and sample efficiency, with consistent gains across task horizons. Controlled updates on LIBERO-Long preserve shared prerequisite stages and concentrate improvement at the first stage where rollout outcomes diverge.
Summary / 总结
Outcome-driven reinforcement learning offers a scalable way to post-train vision-language-action (VLA) policies from sparse task-success feedback.
FlashDrive: Flash Vision-Language-Action Inference for Autonomous Driving
Authors: Zekai Li, Yihao Liang, Hongfei Zhang, Jian Chen, Yesheng Liang, Zhijian Liu
First: 2026-08-13T08:10:54+00:00 · Latest: 2026-08-13T08:10:54+00:00
Comments: 15 pages; 8 figures
Abstract
Vision-Language-Action (VLA) models promise to bring end-to-end reasoning to autonomous driving, but their computational cost remains far too high for real-time control. The core challenge is structural: VLA inference is not a single bottleneck but a cascade of four. Visual encoding wastes compute on overlapping video frames; language-model prefill recomputes context that could be carried over from the previous timestep; reasoning tokens are generated serially despite low entropy; and flow-matching denoising applies uniform compute to a non-uniform velocity field. Addressing any one stage in isolation leaves the others untouched. We propose FlashDrive, an algorithm-system co-design framework that targets all four stages simultaneously. Our key insight is that each bottleneck admits a distinct, lightweight algorithmic shortcut: temporal overlap enables streaming KV-cache reuse across frames; the low per-token entropy and strong intra-block correlations of driving-domain reasoning make a non-autoregressive diffusion drafter highly effective for speculative decoding; and the velocity field's structure---sharp at the endpoints, flat in the middle---permits adaptive step caching that concentrates compute where it matters. Layered on system-level CUDA Graph compilation and kernel fusion, these techniques compound. Applied to Alpamayo 1.5-10B with W4A8 quantization, FlashDrive reduces end-to-end latency from 717ms to 151ms (4.7x) while leaving accuracy essentially unchanged: minADE6@6.4s shifts by only 0.08m, minADE1 improves, and closed-loop collision and off-road rates improve in simulation. By raising a 10B-parameter reasoning VLA from 1.4~Hz to 6.6~Hz on a single GPU, FlashDrive moves end-to-end autonomous driving substantially closer to real-time deployment.
Summary / 总结
Vision-Language-Action (VLA) models promise to bring end-to-end reasoning to autonomous driving, but their computational cost remains far too high for real-time control.
SONIC: Supersizing Motion Tracking for Natural Humanoid Whole-Body Control
Authors: Zhengyi Luo, Ye Yuan, Tingwu Wang, Chenran Li, Fernando Castañeda, Sirui Chen, Zi-Ang Cao, Jiefeng Li, David Minor, Qingwei Ben, Jinhyung Park, David Sami, Zi Wang, Xingye Da, Runyu Ding, Cyrus Hogg, Lina Song, Edy Lim, Eugene Jeong, Tairan He, Haoru Xue, Wenli Xiao, Simon Yuen, Jan Kautz, Yan Chang, Umar Iqbal, Linxi "Jim" Fan, Yuke Zhu
Venue: Science Robotics 11 (117), eaed4592 (2026)
First: 2025-11-11T04:37:40+00:00 · Latest: 2026-08-13T07:13:21+00:00
Comments: Project page: https://nvlabs.github.io/SONIC/
Abstract
Despite the rise of billion-parameter foundation models trained across thousands of graphical processing units (GPUs), similar scaling gains have not been shown for humanoid control. Current neural controllers for humanoids remain modest in size, target a limited set of behaviors, and are trained on a handful of GPUs. We show that scaling model capacity, data, and compute yields a generalist humanoid controller capable of natural, robust whole-body movements. We position motion tracking as a scalable task for humanoid control, leveraging dense supervision from diverse motion-capture data to acquire human motion priors without manual reward engineering. We build a foundation model for motion tracking by scaling along three axes: network size (1.2M to 42M parameters), dataset volume (100M+ frames from 700 hours of motion capture), and compute (21k GPU hours). Beyond demonstrating the benefits of scale, we further show downstream utility through a real-time kinematic planner that bridges motion tracking to tasks such as navigation, enabling natural and interactive control, as well as a unified token space that supports virtual reality (VR) teleoperation and vision-language-action (VLA) models with a single policy. Through this interface, we demonstrate autonomous VLA-driven whole-body loco-manipulation requiring coordinated hand and foot placement. Scaling motion tracking exhibits favorable properties: performance improves steadily with compute and data diversity, and learned policies generalize to unseen motions, establishing motion tracking at scale as a practical foundation for humanoid control.
Summary / 总结
Despite the rise of billion-parameter foundation models trained across thousands of graphical processing units (GPUs), similar scaling gains have not been shown for humanoid control.
Real-World Cooperative Bimanual Dexterous Grasp of Large Objects from Single-View Observations
Authors: Ziming Li, Mingxuan Wu, Jiaqi Zhang, Hongfei Li, Yan Gan, Deqiang Ouyang, Ning Wang
Venue: IROS 2026
First: 2026-08-11T02:24:27+00:00 · Latest: 2026-08-13T06:39:01+00:00
Comments: Accepted to the 2026 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2026)
Abstract
Bimanual dexterous grasping of large objects is a critical challenge in robotic manipulation. However, most existing studies focus on sequential manipulation rather than cooperative grasping, and methods addressing such bimanual tasks have largely been limited to simulation. These limitations stem from the difficulty of acquiring full 3D object models and generating physically plausible grasping actions. To fill this gap, we propose a real-world bimanual grasping framework that includes: a multimodal dataset capturing joint angles, visual observations and force signals; a Denoising Diffusion Probabilistic Model (DDPM)-based module that generates joint-level grasp configurations from segmented point clouds; and an execution strategy that integrates motion planning with online grasp refinement to ensure physical stability and feasibility. Our approach enables the synthesis of executable bimanual grasps from single-view inputs, reducing dependence on complete 3D object models and ensuring stable real-world performance. Experiments on a dual-arm robot demonstrate high success rates across unseen objects with varying geometries and poses, and ablation studies confirm the contributions of key components of our system.
Summary / 总结
Bimanual dexterous grasping of large objects is a critical challenge in robotic manipulation.
HumanoidVLN: A Physics-Grounded Simulator and Benchmark for Vision-Language Navigation Across Diverse Humanoid Embodiments
Authors: Quan-Dung Pham, Anh Dao, The-Anh Nguyen, Minh Nguyen-Dinh, Phuong Nam Dang, Tri Pham, Hung Tran, Bach Dao, Tuyen P. Le, Truong Nguyen, Quan Nguyen
First: 2026-08-13T06:16:05+00:00 · Latest: 2026-08-13T06:16:05+00:00
Abstract
Vision-Language Navigation (VLN) for humanoid robots poses challenges existing benchmarks fail to address: bipedal locomotion imposes physical constraints absent from wheeled agents, humanoid morphologies vary across platforms, and egocentric observations are distorted by locomotion-induced camera dynamics. We present HumanoidVLN, a physics-grounded simulator and benchmark for VLN across diverse humanoid embodiments. Built on NVIDIA Isaac Sim, our platform supports an extensible set of humanoid configurations, demonstrated on four robots (Unitree G1, Unitree H1, Internal-A, Internal-B) spanning 10-12 lower-body DoF and heights from 1.17m to 1.80m, via a hierarchical control stack combining a reinforcement learning locomotion policy with interchangeable PD or MPC path trackers. New robots and VLN models integrate with minimal effort; we demonstrate compatibility with NaVILA, DualVLN, StreamVLN, and JanusVLN. Environments are drawn from artist-designed scenes and 3D Gaussian Splatting reconstructions, filtered for navigable areas exceeding 100 square meters. Instructions are generated by a dual generator-reviewer plus paraphraser multi-agent pipeline with human-in-the-loop verification, yielding 933 collision-aware reference episodes, each paired with one fine-grained instruction and three coarse-grained stylistic variants (formal, natural, casual). Across four models and four embodiments, JanusVLN achieves the highest mean success rate of 43.55% and nDTW of 48.38. In a 20-episode sim-to-real pilot with DualVLN and the Unitree G1, navigation errors correlate strongly (r=0.935), with a mean absolute difference of 0.68m and mean trajectory similarity of 0.782 (+/-0.188) nDTW. These results highlight the interaction between VLN models, controllers, and humanoid embodiments under physical execution. Code, benchmark, and data will be released upon acceptance at https://humanoid-vln.github.io/.
Summary / 总结
Vision-Language Navigation (VLN) for humanoid robots poses challenges existing benchmarks fail to address: bipedal locomotion imposes physical constraints absent from wheeled agents, humanoid morphologies vary across platforms, and egocentric observations are distorted by locomotion-induced camera dynamics.
BrainWAM: Action-Space Coordination of Semantic Priors and Predictive Dynamics for Autonomous Driving
Authors: Bing Zhan, Shuyao Shang, Jiahao Gu, Shuo Lu, Yuan Xu, Zhao Wang, Yida Wang, Xueyang Zhang, Kun Zhan, Lue Fan, Zhaoxiang Zhang
First: 2026-08-13T05:56:17+00:00 · Latest: 2026-08-13T05:56:17+00:00
Abstract
Autonomous driving requires planning under both semantic constraints and predictive dynamics. Existing end-to-end driving approaches, however, typically emphasize only one side of this requirement: Vision-Language-Action (VLA) models exploit VLM priors for semantic reasoning, while World Action Models (WAMs) provide future-aware prediction through generative world modeling. This naturally motivates a unified planner that can leverage both semantic priors and predictive dynamics. However, we find that a naive combination through joint token-level attention suffers from an attention-allocation mismatch, where semantic shortcuts dominate the shared attention space and suppress predictive dynamics. Inspired by neuroscience evidence that complex behavior arises from coordination among functionally specialized systems, we propose BrainWAM, a structured action-space coordination framework that converts semantic reasoning and predictive world modeling into two specialized action-oriented pathways, and aligns them at the level of compact action representations. We further introduce an asynchronous rectified-flow inference strategy with decoupled video and action denoising, which shortens inference latency while preserving planning-relevant predictive context. BrainWAM reaches state-of-the-art performance on both NAVSIM v1 (89.5 PDMS) and NAVSIM v2 (89.6 EPDMS), consistently outperforming VLA-only or WAM-only methods, highlighting BrainWAM as a practical and promising direction for autonomous driving systems.
Summary / 总结
Autonomous driving requires planning under both semantic constraints and predictive dynamics.
AirForesight: Current-to-Future Spatial Map Imagination with Cross-Space Planning Consistency for UAV-VLN
Authors: Yutong Liu, Xiaojie Li, Mingzhu Xu, Jianlong Wu
First: 2026-08-13T05:18:23+00:00 · Latest: 2026-08-13T05:18:23+00:00
Comments: Accepted by ACM Multimedia 2026
Abstract
Unmanned Aerial Vehicle Vision-Language Navigation (UAV-VLN) requires agents to follow language instructions, infer spatial structure from sparse multi-view observations, and execute feasible 3D motion in complex outdoor environments. Despite recent progress with large language models, most existing methods still map vision-language inputs directly to actions, providing limited explicit scene grounding and future-aware spatial reasoning. We propose AirForesight, a current-to-future spatial map imagination framework for UAV-VLN. AirForesight first learns a structured current-map representation from multi-view observations. This representation is jointly supervised by current-map reconstruction and future-trajectory prediction, encouraging it to encode both present scene structure and future motion intent. Under structured causal attention, the current spatial knowledge is propagated to future-map reasoning, and the resulting current and future representations are aggregated to predict the next 3D waypoint. To make spatial imagination more relevant to navigation, we introduce a cross-space planning consistency loss that encourages directional agreement between the predicted map-space trajectory and the expert action direction derived from the ground-truth waypoint displacement. Experiments on OpenUAV and AerialVLN-S, together with extensive ablations, demonstrate strong performance and support the effectiveness and stability of the proposed framework.
Summary / 总结
Unmanned Aerial Vehicle Vision-Language Navigation (UAV-VLN) requires agents to follow language instructions, infer spatial structure from sparse multi-view observations, and execute feasible 3D motion in complex outdoor environments.
A Cloud-Edge System for Multimodal Clinical Screening in Resource-Constrained Rural Settings
Authors: Hei Ting, Chan, Chenwei Wu, Xueshen Liu, Zesen Zhao, Boyuan Zheng, Luis Filipe Nakayama, Michael G. Morley, Liyue Shen, Jiasi Chen, Z. Morley Mao
First: 2026-08-13T02:45:40+00:00 · Latest: 2026-08-13T02:45:40+00:00
Comments: 31 pages, 3 figures. In Proceedings of Machine Learning Research, Volume 340, 2026 (Machine Learning for Healthcare Conference)
Abstract
Medical AI has demonstrated specialist-level diagnostic accuracy, yet these capabilities remain largely inaccessible in resource-constrained rural settings where bandwidth is scarce, compute is limited, and clinical decision-making requires integrating heterogeneous modalities. We introduce a cloud--edge collaborative architecture that addresses these constraints: lightweight, domain-specific models on the edge transform raw medical data into compact structured outputs, while a cloud LLM synthesizes these outputs into clinical summaries. An LLM-based orchestrator dynamically selects diagnostic tools based on patient context, promoting comprehensive modality coverage without processing irrelevant inputs. We evaluate on 20 multimodal clinical cases spanning cardiac, obstetric, trauma, and screening scenarios under three simulated network profiles (500,kbps--5,Mbps). The hybrid system achieves 98--99% diagnostic tool recall with 92--96% precision, matches or exceeds cloud-only baselines on clinical accuracy, and maintains bandwidth-invariant latency (25--35,s) at 4--15x lower token cost. These results highlight the role of architectural design in enabling efficient multimodal integration and improving factual grounding compared to cloud-only approaches under deployment constraints.
Summary / 总结
Medical AI has demonstrated specialist-level diagnostic accuracy, yet these capabilities remain largely inaccessible in resource-constrained rural settings where bandwidth is scarce, compute is limited, and clinical decision-making requires integrating heterogeneous modalities.
JailWAM: Jailbreaking World Action Models in Robot Control
Authors: Hanqing Liu, Songping Wang, Jiahuan Long, Jiacheng Hou, Jialiang Sun, Chao Li, Yang Yang, Wei Peng, Xu Liu, Tingsong Jiang, Yao Mu, Wen Yao
First: 2026-04-07T06:41:41+00:00 · Latest: 2026-08-13T02:30:08+00:00
Abstract
World Action Models (WAMs) have emerged as a promising paradigm for robotic manipulation, enabling physical interaction across diverse tasks and environments. However, their ability to directly follow high-level instructions and execute physical actions also creates potential safety risks, as adversarially designed instructions may induce unsafe robot behaviors. To systematically assess these risks, we propose JailWAM, the first jailbreak evaluation framework for WAMs. In JailWAM, we integrate three key innovations: Firstly, to address the difficulty of evaluating heterogeneous low-level action outputs, we introduce Visual-Trajectory Mapping, which transforms model-specific actions into unified visual trajectory representations, thereby facilitating consistent risk assessment across WAM architectures. Secondly, to provide efficient and fine-grained assessment of physical risks, we develop a Risk Discriminator supervised by three safety levels ordered according to physical consequence: Safety Compliance, Motion Failure, and Catastrophic Risk. This severity-aware formulation enables the risk discriminator to distinguish different physical outcomes from visual trajectories and support scalable risk screening. Thirdly, to reduce the cost of exhaustively executing adversarial candidates, we design a Dual-Path Verification Strategy that combines rapid risk screening with closed-loop physical simulation, restricting computationally expensive verification to candidates with potential safety risks. Extensive experiments in the RoboTwin simulation environment show that JailWAM achieves an 84.2% attack success rate on LingBot-VA, which indicates that WAMs may be susceptible to jailbreak attacks that induce unsafe physical behaviors. Our findings may motivate further research on the safety evaluation and alignment of future embodied robotic systems.
Summary / 总结
World Action Models (WAMs) have emerged as a promising paradigm for robotic manipulation, enabling physical interaction across diverse tasks and environments.
JEPA-WAM: Stage-Level Joint-Embedding Prediction for World-Action Models in Robot Manipulation
Authors: Xiao Liu, Yuguang Yang, Xi Wang, Kai Jiang, Cheng Chi, Yong Xu, Wenchao Ding, Yilun Chen, Yan Wang
First: 2026-08-11T10:33:12+00:00 · Latest: 2026-08-13T01:15:34+00:00
Abstract
Generalist robot policies aim to map multimodal observations and linguistic task instructions to actions across diverse tasks. However, existing methods typically represent the future as a fixed, short video-action chunk. This short-term future captures local scene evolution for action execution, but it does not explicitly describe the stage-level future that specifies how a task should progress from its current stage to the next. We therefore distinguish two complementary futures for robot manipulation: a short-term physical future to capture local scene evolution and a stage-level semantic future to represent task progress. We introduce JEPA-WAM, which augments a Motus-based World Action Model (WAM) with Stage-JEPA, a goal-conditioned Joint-Embedding Predictive Architecture (JEPA) predictor. Given the current observation and task instruction, Stage-JEPA uses a frozen V-JEPA2 encoder to extract the current-state representation and predicts the latent target of the next inferred stage. Across 50 RoboTwin 2.0 tasks in clean and randomized environments, JEPA-WAM achieves 90.25% overall success and reduces the mean number of execution steps in successful rollouts by 5.97% relative to the strongest baseline.
Summary / 总结
Generalist robot policies aim to map multimodal observations and linguistic task instructions to actions across diverse tasks.
OpenRC: An Open-Source Robotic Colonoscopy Framework for Multimodal Data Acquisition and Autonomy Research
Authors: Siddhartha Kapuria, Mohammad Rafiee Javazm, Naruhiko Ikoma, Joga Ivatury, Mohammad Ali Nasseri, Nassir Navab, Farshid Alambeigi
First: 2026-04-04T16:07:33+00:00 · Latest: 2026-08-13T00:02:47+00:00
Comments: Abstract: Added repository and contribution statement
Abstract
Colorectal cancer screening critically depends on colonoscopy, yet existing platforms offer limited support for systematically studying the coupled dynamics of operator control, instrument motion, and visual feedback. This gap restricts reproducible closed-loop research in robotic colonoscopy, medical imaging, and emerging vision-language-action (VLA) learning paradigms. To address this challenge, we present OpenRC, an open-source modular robotic colonoscopy framework that retrofits conventional scopes while preserving clinical workflow. The framework supports simultaneous recording of video, operator commands, actuation state, and distal tip pose. We experimentally validated motion consistency and quantified cross-modal latency across sensing streams. Using this platform, we collected a multimodal dataset comprising 1,894 teleoperated episodes ~19 hours across 10 structured task variations of routine navigation, failure events, and recovery behaviors. By unifying open hardware and an aligned multimodal dataset, OpenRC provides a reproducible foundation for research in multimodal robotic colonoscopy and surgical autonomy. Both the hardware design and dataset are available at https://github.com/artslab2019/openrc-robotic-colonoscopy. The dataset has been contributed to the Open-H-Embodiment Initiative by NVIDIA.
Summary / 总结
Colorectal cancer screening critically depends on colonoscopy, yet existing platforms offer limited support for systematically studying the coupled dynamics of operator control, instrument motion, and visual feedback.
Spin Vector Control for Heisenberg-Inspired Probabilistic Computing
Authors: Yuanqiu Tan, Rahul Tripathi, Saleh Bunaiyan, Ryan Wagner, Neil Dilley, Kerem Camsari, Joerg Appenzeller, Zhihong Chen
First: 2026-08-12T20:20:41+00:00 · Latest: 2026-08-12T20:20:41+00:00
Comments: 37 pages, 11 figures, 1 table
Abstract
Probabilistic bits (p-bits) have emerged as a cornerstone of probabilistic computing, enabling energy-efficient hardware implementation for probabilistic inference and combinatorial optimization. A critical challenge in advancing this field beyond binary p-bits lies in realizing and manipulating vector spin information, essential for mapping complex energy-based models such as the Heisenberg Hamiltonian.Here, we demonstrate a spintronic platform capable of real-space vector summation by using dual ferromagnetic spin injections into a monolayer graphene channel. By electrically tuning the spin polarization through independently controlled injection currents, we achieve continuous control over the magnitude and direction of the resulting spin accumulation vector. Experimental observations, supported by theoretical vector summation models and spin-circuit simulations, reveal coherent vector interactions and angular tunability of the spin state. This approach enables direct implementation of vector-based spin logic and lays the groundwork for mapping classical Heisenberg models using stochastic low-barrier magnets. Our results establish a scalable pathway for realizing probabilistic spin circuits based on two-dimensional materials, offering new opportunities for low-power, non-Boolean computing architectures.
Summary / 总结
Probabilistic bits (p-bits) have emerged as a cornerstone of probabilistic computing, enabling energy-efficient hardware implementation for probabilistic inference and combinatorial optimization.
Scaling Automatic Research Agents via World Models
Authors: Xiyuan Yang, Sheikh Sarwar, Jingru Cheng, Zhan Shi, Duanshun Li, Huiyuan Chen, Haiyang Zhang, Chenlei Guo, Jingrui He, Zhenyu Liao
First: 2026-08-12T20:11:25+00:00 · Latest: 2026-08-12T20:11:25+00:00
Abstract
Automating empirical research is a long-standing direction of AI. Recent automatic research (AutoResearch) agents bring this goal within reach, as modern LLMs show the capability to independently implement solutions and learn from the execution outcomes. Behind these gains, post-training (especially RL) plays a central role. In this paper, we identify a fundamental tension when scaling RL for these agents: the two components of every AutoResearch trajectory (agent generation and environment execution) scale in very different manners, since all generation shares compute through batching, while each execution occupies its exclusive sandbox and real machine time. As a result, the environment execution dominates the training cost and becomes the bottleneck as trajectories grow. To resolve this tension, we propose World Model RL (WMRL), which replaces environment execution with a world model to remove this bottleneck. Additionally, the world model can be imperfect, as its rewards are corrupted by bias and noise. Therefore, we further equip WMRL with two mitigations, Online Debiasing and Inverse-Variance Denoising, which offset the bias and suppress the noise respectively. Theoretically, we prove that both mitigations of WMRL strictly improve the convergence guarantee. Empirically, WMRL accelerates training by 3-4x on various tasks at different agent scales, while exceeding the performance of standard RL baselines. Moreover, our post-trained 4B and 9B agents outperform much larger open-weight agents of 48B and 120B on held-out benchmarks. Beyond AutoResearch, WMRL also transfers to post-training embodied VLA policies, which demonstrates the generalizability of our method.
Summary / 总结
Automating empirical research is a long-standing direction of AI.
DreamFly: Causal Memory and Receding-Horizon Diffusion Planning for Aerial Vision-Language Navigation
Authors: Yan Deng, Fei Xu
First: 2026-08-12T17:54:33+00:00 · Latest: 2026-08-12T17:54:33+00:00
Comments: 24 pages, 6 figures, 3 tables
Abstract
Aerial vision-language navigation (VLN) requires an embodied agent to integrate visual evidence over time, plan future actions, and determine when it has reached a navigation goal under partial observability. Although recent VLA models offer a promising perception-to-action paradigm, adapting them to aerial navigation remains challenging due to limited historical context, short planning horizons, and unreliable implicit termination. To address these challenges, we propose DreamFly, a diffusion-based aerial VLN framework built on Dream-VLA. DreamFly introduces a causally aligned historical memory that augments the current visual representation using only observations preceding the current decision step, enabling temporal reasoning without future information leakage. We further formulate navigation as receding-horizon diffusion planning, where the policy predicts a $K$-step action chunk but executes only the first action before replanning. This plan-$K$, execute-one strategy uses future actions as auxiliary planning targets while preserving closed-loop visual feedback. Finally, LiteStop estimates the stop probability directly from action logits at the initial all-mask state, decoupling explicit termination from action generation. Experiments on the OpenFly benchmark demonstrate consistent improvements in seen and unseen environments. DreamFly achieves 32.04%/29.46% SR and 28.22%/23.54% SPL on the test-seen/test-unseen splits, respectively, outperforming all compared methods on both metrics while attaining the lowest navigation error. These results demonstrate the effectiveness of jointly modeling historical context, future action structure, and explicit termination for aerial VLN.
Summary / 总结
Aerial vision-language navigation (VLN) requires an embodied agent to integrate visual evidence over time, plan future actions, and determine when it has reached a navigation goal under partial observability.
Redistribution-based Cost Inference Improves Sparse Safe Offline RL
Authors: Ebenezer Gelo, Geraud Nangue Tasse, Steven James, Benjamin Rosman
Venue: IJCAI
First: 2026-08-12T17:53:15+00:00 · Latest: 2026-08-12T17:53:15+00:00
Comments: Accepted at the 1st IJCAI Workshop on Safe Physical AI (SPAI 2026), affiliated with IJCAI/ECAI 2026
Abstract
Safe offline RL typically assumes access to dense per-step cost annotations, but in practice supervisors provide only trajectory-level stop-feedback: a binary signal at the first unsafe transition, with no per-step attribution. We frame this as a temporal credit assignment problem and propose the Redistribution-based Cost Inference (RCI) framework, which converts sparse stop-feedback into dense per-step costs via return decomposition, then trains a constrained offline policy on the augmented dataset. We show that return-equivalent redistribution preserves the feasible policy set and the optimal Lagrangian in a CMDP, establishing that the transformation is lossless in theory while yielding better-conditioned cost critic learning in practice. Experiments on highway driving and robotic manipulation demonstrate substantially lower violation rates than sparse and classifier-based baselines, with robustness to heterogeneous dataset compositions and label noise.
Summary / 总结
Safe offline RL typically assumes access to dense per-step cost annotations, but in practice supervisors provide only trajectory-level stop-feedback: a binary signal at the first unsafe transition, with no per-step attribution.
Utilizing Inpainting for Keypoint Detection for Vision-Based Control of Robotic Manipulators
Authors: Sreejani Chatterjee, Venkatesh Mullur, Abhinav Gandhi, Berk Calli
First: 2026-04-14T21:23:26+00:00 · Latest: 2026-08-12T17:23:13+00:00
Abstract
We present a novel visual servoing framework for controlling a robotic manipulator in configuration space using only natural visual features. To train our data-driven keypoint detector, we attach ArUco markers along the robot body, use their centers as keypoint labels, and apply image inpainting to remove the markers and reconstruct the occluded regions. This produces automatically labeled, markerless robot images without requiring accurate camera calibration or robot models. At runtime, a second inpainting model reconstructs robot regions that are partially occluded, enabling continuous keypoint detection. An Unscented Kalman Filter (UKF) further improves temporal consistency and robustness of the keypoint estimates. We demonstrate successful model-free, vision-based control using natural robot features under both full visibility and partial occlusion. To show broader applicability, we also extend the perception pipeline to two-module and three-module soft origami arms and qualitatively evaluate keypoint detection and temporal tracking on these platforms.
Summary / 总结
We present a novel visual servoing framework for controlling a robotic manipulator in configuration space using only natural visual features.