$ω$-0: A Latent Predictive World Action Model for Concurrent Humanoid Loco-Manipulation
Authors: Zhe Li, Zhenzhe Zhang, Yangyang Wei, Wenjie Zhang, Xichen Yuan, Peiyuan Zhi, Gen Li, Xinying Guo, Fengjie Gao, Jianfei Yang, Shanghang Zhang
First: 2026-08-06T17:59:31+00:00 · Latest: 2026-08-06T17:59:31+00:00
Abstract
Humanoid household tasks often require concurrent loco-manipulation, where the robot must move, adjust posture, maintain balance, and manipulate objects as a single coordinated behavior. Yet existing humanoid policies typically decompose locomotion and manipulation, while recent world-action models remain either arm-centric or video-centered. We present $ω$-0, a latent predictive whole-body world-action model for real-world humanoid concurrent loco-manipulation. Given a language instruction, current visual observation, and robot proprioceptive state, $ω$-0 directly predicts controller-compatible whole-body action latents for real-robot execution. Rather than reconstructing future videos, $ω$-0 learns compact future observation embeddings as a lightweight predictive objective, coupling latent visual foresight with diffusion-based whole-body action generation. The model supports egocentric RGB, exocentric RGB, and exocentric depth inputs, and leverages controller-based simulation replay to ground human/public visual-motion priors into robot-executable action latents. We further collect $ω$-HOME, a 40+ hour real-world household humanoid dataset with synchronized multi-view observations, whole-body SMPL motions, robot states, and action latents. Real-world experiments on 11 household tasks demonstrate that a single $ω$-0 model can produce smooth manipulate-while-moving behaviors and consistently outperform representative imitation learning, VLA, humanoid, and WAM baselines.
Summary / 总结
Humanoid household tasks often require concurrent loco-manipulation, where the robot must move, adjust posture, maintain balance, and manipulate objects as a single coordinated behavior.
DyPES-VLA: Learning Shared Dynamics Priors and Embodiment-Specific Control for Cross-Embodiment Manipulation
Authors: Junfeng Li, Junjie He, Zhide Zhong, Yangyang Zheng, Pingyue Sheng, Jiayu Dong, Ruixin Li, Haodong Yan, Jiaguan Zhu, Tianran Zhang, Runze Yu, Wen Chen, Liuqing Yang, Yuxiang Gao, Haoang Li
First: 2026-08-06T17:59:20+00:00 · Latest: 2026-08-06T17:59:20+00:00
Abstract
Vision-Language-Action (VLA) models have become a powerful paradigm for robot manipulation, but training a single generalist policy for heterogeneous robot embodiments remains an open problem. Existing methods have two main limitations. First, they underuse dynamics priors shared across diverse visual and interaction data, limiting cross-embodiment transfer. Second, they require extensive manual preprocessing to convert embodiment-specific actions into a common format. To overcome these limitations, we propose DyPES-VLA, a cross-embodiment VLA that learns shared Dynamics Priors and Embodiment-Specific control. First, we learn shared dynamics priors by training the vision-language model (VLM) with a future-prediction objective on cross-embodiment data, driving the shared query representation to capture object motion, contact, and interaction-induced scene changes. Second, an embodiment-specific Mixture-of-Experts (MoE) action head translates these shared dynamics priors into executable controls directly in each embodiment's native action space, without manually pre-aligning heterogeneous actions into a common format. This head shares attention layers to capture common temporal action structures, while its embodiment-specific feed-forward experts resolve the unique kinematic constraints and control semantics of distinct embodiments. As a generalist policy, our \ourmethod achieves state-of-the-art performance across simulation and real-world evaluations, reaching 98.0% success on LIBERO, 59.25% on RoboCasa-GR1, and 89.02% on RoboTwin~2.0.
Summary / 总结
Vision-Language-Action (VLA) models have become a powerful paradigm for robot manipulation, but training a single generalist policy for heterogeneous robot embodiments remains an open problem.
A Master-Salve Robot Manipulator for Needle-Based Teleoperation in MRI Chamber
Authors: Omar Curiel, Jing-Yuan Huang, Po-Chih Chen, Ji Ma, Qing Dai, Wenqi Zhou, David Lu, Holden H. Wu, Tsu-Chin Tsao
First: 2026-08-06T17:53:32+00:00 · Latest: 2026-08-06T17:53:32+00:00
Comments: 14 pages, 12 figures
Abstract
We present a MR safe, master-slave robot manipulator for abdominal interventions in the MRI chamber. A human operated 2+1-DoF master controller manipulator transmits motion and force to a 2+1-DoF slave manipulator via fluid transmission. Jointly, a digital master controller provides multimodal control capability beyond common split axis or mode switchable hybrid human-digital controller configurations found in previous studies. High input impedance, low-leakage, elastomeric fluid actuators are delegated to remote angulation control. Low-friction graphite piston cylinders are delegated to needle insertion axis remote actuation given the sub-newton force transparency and sub-millimeter motion transmission over bedside fluid piping lengths. The device enables real-time MRI guided interventions allowing manual, digital, hybrid, and collaborative control modes. Collaborative tasks such as assisted tissue penetration, fault-driven virtual fixture, and motion compensation through feedback control are presented in this paper. Preliminary MR scanner results demonstrate manipulator functional viability for an in-vivo pig experiment in bedside, manual control mode configuration.
Summary / 总结
We present a MR safe, master-slave robot manipulator for abdominal interventions in the MRI chamber.
GeniWorld: A Generalizable Interactive World Model for Robotic Manipulation via Visual Actions
Authors: Chenghao Gu, Hanyang Yu, Jingbo Zhang, Haitao Lin, Wenyao Zhang, Jinghe Wang, Hanglei Jin, Shuzhao Xie, Jingyan Jiang, Zhi Wang
First: 2026-08-06T17:40:32+00:00 · Latest: 2026-08-06T17:40:32+00:00
Abstract
Generalist robot policies exhibit strong capabilities, but their robustness in complex and unseen environments remains limited. Scaling robot learning and evaluation in diverse real-world environments remains costly and challenging. Action-conditioned world models offer a promising alternative, but they often suffer from limited action controllability and poor generalization to out-of-distribution (OOD) scenarios. To this end, we present GeniWorld, an interactive world model for robots that generalizes robustly across unseen scenarios. Building on pretrained video generative models, we use URDF-based rendering to transform numerical actions into visual action representations, enabling spatially grounded action control. By explicitly decoupling embodiment kinematics from environmental dynamics, our model mitigates scene overfitting and facilitates modeling of robot-environment interactions. To achieve closed-loop control, we construct an autoregressive video prediction model integrated with high-frequency robot kinematic control, enabling interaction with both robot policies and human teleoperators. In our experiments, even when trained solely on limited fixed-scene data, our model achieves superior in-domain performance and robust zero-shot generalization to highly randomized, unseen environments. For downstream applications, GeniWorld serves as a scalable policy evaluator that remains reliable under environmental perturbations. Furthermore, even with limited real-world demonstrations, GeniWorld generates diverse manipulation trajectories within the world model, improving downstream policy performance and robustness in complex environments.
Summary / 总结
Generalist robot policies exhibit strong capabilities, but their robustness in complex and unseen environments remains limited.
Design and Evaluation of a Touchscreen-Based Teleoperation Interface for Robotic Manipulators
Authors: Juan José García Cárdenas, Alperen Kenan, Hamidreza Raei, Paul Bremner, Manuel Giuliani, Arash Ajoudani, Adriana Tapus
First: 2026-08-06T16:10:02+00:00 · Latest: 2026-08-06T16:10:02+00:00
Comments: 9 pages, 7 figures, accepted for presentation at the IEEE International Conference on Robot and Human Interactive Communication (RO-MAN 2026), Kitakyushu, Japan, 24-28 August 2026
Abstract
Intuitive teleoperation interfaces are crucial for the safe and effective operation of robotic manipulators in challenging environments. In the nuclear industry, surface contact tasks such as swab sampling require precise path and force tracking, obstacle avoidance, and sustained operator attention, which conventional joystick interfaces struggle to support effectively.
This study designs and evaluates a novel touchscreen teleoperation interface that maps continuous finger movements directly to robotic manipulator motions, provides finer velocity control, and integrates control with visualization, enabling more natural, precise, and intuitive surface interaction than conventional controllers. A comparative user study with 20 participants evaluated task performance and workload using the proposed touchscreen, a conventional joystick, and a single-click autonomous mode. Tasks simulated realistic surface manipulation using a Franka Emika Panda arm, remotely controlled from another country. Kinematic, physiological, and behavioral data were recorded to comprehensively assess task performance, cognitive load, and operator trust across each control condition.
Participants completed teleoperation tasks more efficiently and accurately with the touchscreen interface, achieving a 53.5% reduction in completion time (median: 2.50 vs. 5.38 min), higher in-area coverage on the sinusoidal path (90.7% vs. 84.1%), and lower overshoot on both path geometries compared with the joystick. Cognitive load, quantified via NASA-TLX (0-100), decreased from joystick to touchscreen (mean TLX 52 to 43; -9 points, -17.3%) and was lowest under the autonomous one-click mode (31; -21 points vs. joystick, -40.4%; -12 vs. touchscreen, -27.9%). This research presents an easy-to-implement touchscreen interface that improves performance in teleoperated surface tasks while reducing cognitive load.
Summary / 总结
Intuitive teleoperation interfaces are crucial for the safe and effective operation of robotic manipulators in challenging environments.
VIDP: Variable Impedance Diffusion Policy for Compliant Robot Manipulation from Diverse Demonstrations
Authors: Hisham Khalil, Neil Fernandes, Thomas M. Kwok, Hsiu-Chin Lin, Yue Hu
First: 2026-08-06T16:03:00+00:00 · Latest: 2026-08-06T16:03:00+00:00
Comments: 8 pages, 5 figures
Abstract
Contact-rich manipulation requires precise tracking and mechanical compliance, where variable impedance control can improve robustness in task success, whereas static compliance cannot adapt to varying contact constraints. Variable impedance skills can be learned from demonstrations, avoiding complex modeling, but compliance is a hidden variable in force-agnostic kinematic data. While existing methods infer compliance from trajectory variations, these variations may reflect geometric adaptation and not intentional compliance when subject to changing spatial layouts. Therefore, this letter introduces Variable Impedance Diffusion Policy (VIDP), an imitation learning-based variable impedance control framework leveraging a Task-Parameterized Directionality-Aware Mixture Model (TP-DAMM) to extract physically consistent trajectory distributions from diverse demonstrations. By mapping distributions to stiffness profiles, VIDP jointly predicts pose actions and task compliance without force sensors. Real-world experiments show that VIDP significantly outperforms fixed-impedance baselines in task success rate while reducing interaction forces with respect to high stiffness controllers and tracking errors with respect to low stiffness baselines.
Summary / 总结
Contact-rich manipulation requires precise tracking and mechanical compliance, where variable impedance control can improve robustness in task success, whereas static compliance cannot adapt to varying contact constraints.
iARCS: Iterative Agentic RL for Controllable 3D Scene Generation
Authors: Saugat Adhikari, Ashok Prasad Neupane, Pramish Paudel, Ajad Chhatkuli, Danda Pani Paudel
First: 2026-08-06T15:30:21+00:00 · Latest: 2026-08-06T15:30:21+00:00
Comments: 15 pages, 9 figures, 4 tables. Includes appendix
Abstract
Synthetic 3D scene generation is increasingly used as a data source for computer vision and embodied AI, but existing generators often optimize perceptual realism without reliably satisfying task-critical functional constraints. This mismatch limits the usefulness of synthetic data for downstream training, where accessibility, traversability, and spatial rule compliance are often essential. We present iARCS, an iterative agentic reinforcement learning framework that adapts a pretrained scene generator to natural-language task requirements. iARCS uses a two-stage strategy: universal-reward pretraining to improve physical plausibility and layout quality, followed by task-specific fine-tuning with LLM-generated reward programs that are iteratively refined from training feedback. Experiments show improved constraint fidelity on walkability, reachability, and clearance-focused tasks, effective task-specific constraint optimization, and competitive scene diversity. We further show that data generated by iARCS improves a base generator, supporting its value as a practical synthetic data generation tool rather than only a controllable scene editing method.
Summary / 总结
Synthetic 3D scene generation is increasingly used as a data source for computer vision and embodied AI, but existing generators often optimize perceptual realism without reliably satisfying task-critical functional constraints.
Reinforcing Action Policies by Prophesying
Authors: Jiahui Zhang, Ze Huang, Chun Gu, Zipei Ma, Li Zhang
First: 2025-11-25T18:52:56+00:00 · Latest: 2026-08-06T15:13:22+00:00
Comments: https://LogosRoboticsGroup.github.io/ProphRL
Abstract
Vision-Language-Action (VLA) policies excel in aligning language, perception, and robot control. However, most VLAs are trained purely by imitation, which overfits to demonstrations, and is brittle under distribution shift. Reinforcement learning (RL) directly optimizes task reward and thus addresses this misalignment, but real-robot interaction is expensive and conventional simulators are hard to engineer and transfer. We address both data efficiency and optimization stability in VLA post-training via a learned world model and an RL procedure tailored to flow-based action heads. Specifically, we first introduce Prophet, a unified action-to-video robot world model pretrained on large-scale, heterogeneous robot data to learn reusable action-outcome dynamics and then few-shot adapted to new robots, objects, and environments, yielding a rollout-ready simulator. Upon Prophet, we reinforce action policies with our proposed FlowScale, which couples Flow-GRPO with intrinsic stepwise reweighting to stabilize gradients. Together, our solution provides a practical, data- and compute-efficient path to VLA post-training. Experiments show 5-17% success gains on public benchmarks and 24-30% on real robots across diverse VLA backbones.
Summary / 总结
Vision-Language-Action (VLA) policies excel in aligning language, perception, and robot control.
IcFuzz: Fuzzing Isaac Sim with Semantic Stage Guidance and Multi-level Mutation
Authors: Zhixiang Chen, Zhuangbin Chen, Ruoxi Jia, Zeqin Liao, Wei Li, Jinyang Liu, Zibin Zheng
First: 2026-08-06T14:29:05+00:00 · Latest: 2026-08-06T14:29:05+00:00
Comments: Accepted at the 41st IEEE/ACM International Conference on Automated Software Engineering (ASE 2026)
Abstract
Robotics simulators serve as a foundational infrastructure for embodied AI, facilitating safe and scalable robotic system development. NVIDIA Isaac Sim has emerged as one of the most popular simulators, distinguished by its GPU-accelerated physics engine and photorealistic rendering, which enable high-fidelity modeling of complex environments. However, its inherent complexity inevitably introduces software bugs that can compromise simulation reliability. Existing fuzzing approaches struggle to test Isaac Sim effectively due to challenges of context-aware object semantics, hierarchical simulation control, and a vast simulation state space.
In this paper, we propose IcFuzz, the first fuzzing approach for Isaac Sim. IcFuzz first performs an LLM-based semantic stage segmentation, decomposing simulation programs into structured stages that capture context-aware object semantics. Guided by this information, IcFuzz designs multi-level mutation operators to systematically exercise the simulator across hierarchical granularities. To efficiently navigate the vast simulation state space, IcFuzz employs a multi-armed bandit algorithm to adaptively schedule mutation operators. Experimental results show that IcFuzz outperforms the baselines in terms of both code coverage and bug detection. Specifically, IcFuzz achieves approximately 190\%--205\% of the code coverage of the baselines and detects an average of 3.7 unique crashes over three rounds of 12-hour tests, while no crashes are detected by the baselines. Moreover, IcFuzz has uncovered 11 bugs over approximately four months, 9 of which have been confirmed or fixed by the developers.
Summary / 总结
Robotics simulators serve as a foundational infrastructure for embodied AI, facilitating safe and scalable robotic system development.
PG-MDP: Profile-Guided Memory Dependence Prediction for Area-Constrained Cores
Authors: Luke Panayi, Johan Jino, Sebastian S. Kim, Alberto Ros, Alexandra Jimborean, Jim Whittaker, Martin Berger, Paul H J Kelly
First: 2026-04-09T16:41:49+00:00 · Latest: 2026-08-06T13:41:09+00:00
Abstract
Memory Dependence Prediction (MDP) is a speculative technique to predict which stores, if any, a given load will depend on. Area-constrained cores are increasingly relevant in various applications such as energy-efficient or edge systems, and often have limited space for MDP tables. This leads to a high rate of false dependencies as memory independent loads alias with unrelated predictor entries, causing unnecessary stalls in the processor pipeline.
The conventional way to address this problem is with greater predictor size or complexity, but this is unattractive on area-constrained cores. This paper demonstrates that targeting the predictor working set delivers the majority of available performance without scaling any hardware structures. We achieve this with profile-guided memory dependence prediction (PG-MDP), a hardware-software co-design to label consistently memory independent loads via their opcode and remove them from the MDP working set. These loads bypass querying the MDP and always issue as soon as possible. In the event that a labeled load incorrectly passes a store to the same address, a rollback is triggered as usual but no new MDP entry is created. Across the SPECspeed 2017 suites, PG-MDP reduces MDP load queries by 80%, false dependencies by 84%, and improves geomean IPC for a small (ROB=128) simulated core by 4.6% (to within 1.2% of the IPC when using 8x more predictor entries), with no area cost and no additional instruction bandwidth.
Summary / 总结
Memory Dependence Prediction (MDP) is a speculative technique to predict which stores, if any, a given load will depend on.
Beyond Flat Policies: Hierarchical Post-Training for Embodied Agents in Robotic Manipulation
Authors: He Kong, Zengjue Chen, Qi Wang, Qianli Xing, Runliang Niu, Peidong Liu, Jiawei Li, Shiqi Wang, Yi Chang
First: 2026-08-06T13:07:56+00:00 · Latest: 2026-08-06T13:07:56+00:00
Abstract
Vision-language-action (VLA) models have demonstrated remarkable capabilities in robotic manipulation by leveraging pretrained vision-language models. However, existing post-training methods predominantly optimize VLA models as flat policies, making it difficult to explicitly model task progression and perform robust long-horizon manipulation. Although hierarchical approaches introduce task decomposition, they mainly rely on supervised learning from offline demonstrations and cannot effectively improve execution through online interaction. To address this limitation, we propose Hierarchical Robotic Control (HiRoC), a hierarchical post-training framework that decouples high-level task planning from low-level action execution. The planner decomposes complex tasks into executable subgoals to provide explicit semantic guidance, while the executor continuously improves subgoal-conditioned action generation through reinforcement learning. To enable effective collaboration between the two modules, we further align the executor with planner-generated subgoals before reinforcement learning, mitigating the distribution misalignment between planning and execution. Extensive experiments across diverse robotic manipulation benchmarks demonstrate that HiRoC consistently outperforms strong baselines. Comprehensive analyses further validate the effectiveness of hierarchical post-training and the contribution of each key component.
Summary / 总结
Vision-language-action (VLA) models have demonstrated remarkable capabilities in robotic manipulation by leveraging pretrained vision-language models.
SkillMemo: Expert-guided Skill Memory Framework for Compositional Embodied Manipulation
Authors: Changyuan Wang, Chubin Zhang, Zhenyu Wu, Runhao Li, Angyuan Ma, Ke Chao, Yinan Liang, Xiuwei Xu, Ziwei Wang, Yansong Tang, Jiwen Lu
First: 2026-08-06T12:46:13+00:00 · Latest: 2026-08-06T12:46:13+00:00
Abstract
Embodied visuomotor models, including Diffusion Policy (DP) and Vision-Language-Action (VLA) models, have demonstrated promising performance on robotic manipulation benchmarks. However, their potential remains fundamentally constrained by the scarcity of large-scale embodied trajectory datasets, leading to insufficient compositional generalization in out-of-distribution (OOD) scenarios with limited capability to capture reusable skill structures. To address this limitation, we propose Skill-Based Memory (SkillMemo) framework that implicitly decomposes long-horizon demonstrations into latent atomic skills and integrates skill-level features into a dynamic episodic memory bank for solving compositional tasks. Specifically, we first introduce an expert-guided trajectory segmentation module built upon a Mixture-of-Experts (MoE) architecture, which implicitly partitions trajectories into distinct skill primitives represented by learned gating coefficients. We further design a skill-level episodic memory architecture that stores compact skill representations as retrievable key-value pairs. During inference, the memory bank retrieves the most relevant skill primitives which are subsequently fused with the model's current gating distribution, providing a robust contextual prior to refine action predictions. Extensive experiments on the simulation benchmark and real-world manipulation tasks demonstrate that SkillMemo consistently enhances both DP and VLA backbones, achieving state-of-the-art performance and outperforming $π_{0.5}$, while exhibiting strong compositional generalization to unseen task configurations.
Summary / 总结
Embodied visuomotor models, including Diffusion Policy (DP) and Vision-Language-Action (VLA) models, have demonstrated promising performance on robotic manipulation benchmarks.
DFM-VLA: Iterative Action Refinement for Robot Manipulation via Discrete Flow Matching
Authors: Jiayi Chen, Wenxuan Song, Jiaxin Fang, Ruiqing Yin, Jingbo Wang, Shuai Chen, Jieyuan Pei, Yikai Qin, Feifan Chen, Haodong Yan, Zhide Zhong, Wen Chen, Yan Wang, Yuxiang Gao, Haoang Li
First: 2026-03-27T11:38:43+00:00 · Latest: 2026-08-06T10:15:07+00:00
Abstract
Vision-Language-Action (VLA) models that encode actions using a discrete tokenization scheme have been widely adopted for robotic manipulation, but existing decoding paradigms remain fundamentally limited. Whether actions are decoded sequentially by autoregressive VLAs or in parallel by discrete diffusion VLAs, once a token is generated, it is typically fixed and cannot be revised in subsequent iterations. Consequently, early token errors cannot be effectively corrected later. We propose DFM-VLA, a discrete flow matching VLA that iteratively refines action tokens. DFM-VLA models a token-level probability velocity field that dynamically updates the full action sequence across refinement iterations. We investigate two approaches to constructing the velocity field: an auxiliary velocity-head formulation and an embedding-guided formulation. To further improve prediction accuracy, we introduce a metric-aligned action tokenizer (MAAT) tailored to the coarse-to-fine nature of DFM, together with a two-stage decoding strategy. Extensive experiments on CALVIN, LIBERO, LIBERO-Plus, and real-world manipulation tasks demonstrate the effectiveness of our approach. Our project is available at https://chris1220313648.github.io/DFM-VLA/.
Summary / 总结
Vision-Language-Action (VLA) models that encode actions using a discrete tokenization scheme have been widely adopted for robotic manipulation, but existing decoding paradigms remain fundamentally limited.
XEWorld: Can Action-Conditioned World Models Generalize to Unseen Robot Embodiments?
Authors: Yixiang Chen, Jiabing Yang, Yuan Xu, Qisen Ma, Keji He, Peiyan Li, Kai Wang, Ziheng He, Xiangnan Wu, Jing Liu, Nianfeng Liu, Yan Huang, Liang Wang
First: 2026-08-06T09:35:33+00:00 · Latest: 2026-08-06T09:35:33+00:00
Abstract
Action-conditioned world models are promising learned simulators for robotic manipulation, yet evaluating them exclusively on training robots fails to reveal whether they capture physical dynamics or merely memorize visual patterns. To answer whether a model can faithfully render a robot it has never seen, we introduce XEWorld, a controlled cross-embodiment testbed for world models that isolates embodiments by evaluating held-out robots within physically identical scenes. Our systematic analysis uncovers a shared architectural bottleneck: current models act primarily as 2D visual pattern matchers whose generalization is governed by visual similarity rather than physical kinematic similarity. Driven by this limitation, they struggle to translate abstract numeric joint actions into coherent visual trajectories, and fail to predict dynamic visual changes from static initial observations. Consequently, successfully rendering an unseen embodiment zero-shot strictly requires heavily grounded cues, specifically pixel-space actions and explicit spatial-temporal alignment. Even when bypassing this zero-shot barrier via few-shot adaptation, the forced appearance recovery triggers catastrophic forgetting of seen embodiments. Together, these failures expose a critical inability to apply learned physical dynamics to novel visual appearances, highlighting that achieving true cross-embodiment generalization requires architectural innovations that decouple visual appearance from underlying physical dynamics.
Summary / 总结
Action-conditioned world models are promising learned simulators for robotic manipulation, yet evaluating them exclusively on training robots fails to reveal whether they capture physical dynamics or merely memorize visual patterns.
In-Context VLA: Endowing Vision-Language-Action Models with Language via In-Context Post-Training and Agentic Tool Use
Authors: Jiarui Yang, Wen Huang, Jiale Zhang, Maowei Hu, Hang Guo
First: 2026-08-06T08:21:02+00:00 · Latest: 2026-08-06T08:21:02+00:00
Abstract
Vision-Language-Action (VLA) models have become the dominant recipe for generalist manipulation, yet they are almost universally trained by behavior cloning: a policy imitates expert action chunks conditioned on a static image and a fixed instruction. A natural remedy is to inject explicit reasoning through textual chain-of-thought (CoT). We show, both empirically and analytically, that free-form textual CoT degrades low-level control: the reasoning it produces is ungrounded, its latency breaks closed-loop timing, and, crucially, the reasoning and action tokens are optimized against conflicting objectives so that the policy learns to narrate rather than to act. We argue that what a VLA needs is not the ability to generate language, but the ability to consume grounded language. To this end we introduce \textbf{\ourmethod{}}, a framework that endows a VLA with language competence through (i) in-context post-training, in which perceptual evidence is injected as structured context and the model is supervised only on actions, and (ii) an agentic tool-use interface, in which the policy queries open-vocabulary detectors, monocular depth, and a vision--language model to actively acquire task-relevant information. Rather than emitting a single templated caption, our data engine produces diverse, paraphrased, and evidence-conditioned spatial descriptions, so that the policy learns to interpret language it has never seen verbatim. Across the RoboCasa-GR1, SimplerEnv, and LIBERO simulation benchmarks, together with 8 real-world robot manipulation tasks, our method consistently achieves SOTA results in both performance and efficiency when compared with CoT-based approaches under matched configurations.
Summary / 总结
Vision-Language-Action (VLA) models have become the dominant recipe for generalist manipulation, yet they are almost universally trained by behavior cloning: a policy imitates expert action chunks conditioned on a static image and a fixed instruction.
The Geometry of Flow-Matching Uncertainty: A Cost-free Uncertainty Proxy and Its Application in Flow-based VLA Failure Detection
Authors: Ziyang Rao, Yiren Zhao, Weiyu Guo, Ben Fei, Yandong Guo, Hui Xiong
First: 2026-07-30T09:44:46+00:00 · Latest: 2026-08-06T08:12:13+00:00
Abstract
Flow matching (FM) has become a popular action head paradigm for modern embodied models. However, as a conditional generative model, it does not explicitly expose its inherent uncertainty, producing faulty action chunks even when it misinterprets the scene or encounters out-of-distribution (OOD) inputs. Therefore, determining when an FM-generated action can be trusted is essential for safe deployment, yet existing uncertainty estimation methods on real-time control suffer from several issues: extra training budget, high computational overhead, and low generalization ability. In this work, we provide a geometric interpretation of FM uncertainty in the velocity field, showing that uncertainty manifests as deviation from an ideal affine-isotropic contraction field. Building on this observation, we introduce denoising acceleration ($\mathrm{accel}$), a highly-generalizable and cost-free uncertainty proxy that measures the bending of the denoising trajectory from a single forward pass, without additional model evaluations, training, or resampling. We theoretically and empirically demonstrate that $\mathrm{accel}$ is a faithful proxy for FM uncertainty and further test its utility in online failure detection. Results show that $\mathrm{accel}$ identifies failing rollouts well before termination, matching or even outperforming costly resampling- and training-based baselines across settings under realistic deployment budget. Code and demos available at: https://github.com/rrrrrrzy/fm-geometry.
Summary / 总结
Flow matching (FM) has become a popular action head paradigm for modern embodied models.
JoyAI-RA 0.5: Scaling Robot Manipulation Learning via Dual Action Alignment
Authors: JoyAI-RA Team
First: 2026-08-06T07:14:55+00:00 · Latest: 2026-08-06T07:14:55+00:00
Comments: Project Page: https://joyai-ra-05.github.io/
Abstract
Robot data is scarce, so generalist policies need to learn from heterogeneous sources, including human egocentric video, simulation, and real robots, which differ in supervision and embodiment, with action labels missing or mutually incompatible. Human egocentric data scale best but sit farthest from robot data, and naive pooling causes negative transfer rather than knowledge sharing. We propose JoyAI-RA 0.5, a generalist Vision-Language-World-Action (VLWA) framework that couples physical world-dynamics priors with visual semantics and scales manipulation learning across such data via dual action alignment. Implicit action alignment infers latent actions from visual transitions, enabling action-free human, simulation, and robot data to guide a latent-action-conditioned world model in learning physical dynamics. Explicit alignment grounds reliable human and robot trajectories in a unified physical action space through a canonical action representation and camera-frame chunk-relative end-effector actions. An inner-outer-loop reinforcement stage then pairs efficient task adaptation with foundation-policy improvement. On a real-world AgiBot benchmark, JoyAI-RA performs strongly on both seen tasks and unseen variations. The task score improves consistently as the volume of human egocentric pretraining data increases and shows no sign of plateauing at our largest scale. This suggests that abundant but weakly labeled human experience can be converted into a transferable training signal, making human video not merely a weak auxiliary source but a primary axis along which manipulation capability can be scaled. Project page can be found at https://joyai-ra-05.github.io/.
Summary / 总结
Robot data is scarce, so generalist policies need to learn from heterogeneous sources, including human egocentric video, simulation, and real robots, which differ in supervision and embodiment, with action labels missing or mutually incompatible.
A Unified Framework for Trajectory Prediction with Explicit Planning and Reaction Decomposition
Authors: Jiaheng Chen, Jiaxing Li, Tinghe Zhang, Chaopeng Guo
Venue: ACM MM 2026
First: 2026-08-06T07:13:26+00:00 · Latest: 2026-08-06T07:13:26+00:00
Comments: Accepted by ACM MM 2026
Abstract
Trajectory prediction has shifted toward structured formulations with explicit social modeling. However, existing methods inadequately distinguish the functional roles of social influence in trajectory planning. Observing that agents typically form motion plans by anticipating others' future behaviors before making local reactive adjustments, we identify social interactions as playing staged roles, namely planning precedes reaction. We propose INTraJ, a unified framework that decomposes social influence into two stages: a planning stage constructs reference trajectories using future social information, and a reaction stage recovers local adjustments from the residual between full-context prediction and the reference. INTraJ supports both multi-target and single-target paradigms. Extensive experiments on four standard benchmarks, including Argoverse 2, Argoverse 2-ped, ETH/UCY, and SDD, demonstrate consistent improvements, particularly in FDE and long-horizon consistency, with state-of-the-art performance achieved in several settings. INTraJ reframes trajectory prediction as a planning-driven two-stage process, validating that staged social modeling is critical for stable predictions. The code is publicly available at https://github.com/11isnotavailable/INTraJ.
Summary / 总结
Trajectory prediction has shifted toward structured formulations with explicit social modeling.
PathCover: A Fast Convex Decomposition along a Path via Randomized Iterative Space Partitioning (RISP) on Point Clouds
Authors: Kunal S. Narkhede, Abhijeet M. Kulkarni, Guoquan Huang, Ioannis Poulakakis
First: 2026-08-06T04:17:13+00:00 · Latest: 2026-08-06T04:17:13+00:00
Comments: 13 pages, 5 figures
Abstract
Autonomous robot navigation requires the rapid generation of obstacle-free regions for trajectory planning. However, existing corridor generators struggle to meet real-time, sensor-rate computational constraints. To resolve this bottleneck, we introduce PathCover, a framework driven by RISP; a novel randomized algorithm that constructs convex polytopes directly from raw point cloud data in expected linear time under a mild probabilistic elimination condition. PathCover generates sequences of overlapping, obstacle-free polytopes that safely constrain downstream MPC and trajectory optimization. We mathematically guarantee that the algorithm terminates in finite steps while ensuring continuous progress along any obstacle-free reference path. Extensive benchmarks on synthetic and real-world LiDAR datasets demonstrate an order-of-magnitude speedup over state-of-the-art methods while maintaining comparable corridor volumes. The complete pipeline is validated via high-fidelity quadrotor simulations and physical deployment on a quadrupedal robot navigating constrained environments using live LiDAR perception.
Summary / 总结
Autonomous robot navigation requires the rapid generation of obstacle-free regions for trajectory planning.
ARGUS: Aligning Robot Scene Geometry Under Shifting Views with Large 3D Vision Models
Authors: Rishik Sathua, Haonan Chen, Katherine Driggs-Campbell
First: 2026-08-06T04:00:07+00:00 · Latest: 2026-08-06T04:00:07+00:00
Comments: Project webpage: https://rsathua.github.io/ARGUS/
Abstract
Large-scale visuomotor policies have demonstrated impressive performance across a wide range of robot manipulation tasks. However, despite this success, manipulation polices often entangle scene geometry with the corresponding viewpoint, learning where objects lie in an image rather than where it lies in the task space. This entanglement inherently limits the corresponding policy's ability to learn from viewpoint-diverse datasets (ex. DROID, BridgeV2) and generalize beyond the viewpoints captured in their training data. In this work, we present ARGUS, an observation pre-processing pipeline that uses large-scale 3D vision models to align image observations from arbitrary camera viewpoints into a canonical viewpoint before passing it to downstream visuomotor policies. Experiments across training datasets with varying levels of viewpoint diversity, from fixed multi-view camera configurations to highly varied camera placements, show that our method consistently outperforms prior approaches across both limited-view and view-diverse training regimes. In efficiency comparisons, ARGUS demonstrates an ability to learn from view-diverse data, converging to high success rates 4-6x faster than previous methods by leveraging a simplified observation space. Overall, our findings show that leveraging large-scale 3D vision models reduces the learning burden on visuomotor policies, enabling more efficient learning from large-scale, viewpoint-diverse robot datasets.
Summary / 总结
Large-scale visuomotor policies have demonstrated impressive performance across a wide range of robot manipulation tasks.
Hyper-ES: Effective Evolution Strategies for LLM Reasoning via Descent Direction Merging
Authors: Yu Gu, Zhi Zheng, Yunpeng Ba, Xialiang Tong, Mingxuan Yuan, Zhenkun Wang
First: 2026-08-06T02:39:10+00:00 · Latest: 2026-08-06T02:39:10+00:00
Comments: 19 pages, 4 figures, 14 tables. Code: https://github.com/kuangrepi/Hyper-ES
Abstract
Evolution Strategy (ES) is a promising alternative to gradient-based fine-tuning for resource-constrained Large Language Model (LLM) reasoning. However, directly applying ES to billion-parameter LLMs is highly ineffective. In such high-dimensional parameter spaces, most random perturbations are nearly orthogonal to useful update directions, leading to unstable optimization. We propose Hyper-ES, a subspace-based ES framework that avoids the weakness of ES in full-parameter search while exploiting its strength in low-dimensional optimization. Instead of asking ES to discover useful directions from random perturbations in the LLM parameter space, Hyper-ES first performs a small number of inexpensive gradient-based fine-tuning runs to obtain descent directions. Although each direction may provide only a limited improvement on its own, their span forms a compact adaptation subspace that captures useful reasoning updates. Hyper-ES then applies CMA-ES to optimize layer-wise DARE-TIES merging coefficients within this subspace, allowing ES to search over combinations of meaningful descent directions rather than over arbitrary full-model perturbations. We evaluate Hyper-ES on three Qwen2.5-Instruct and DeepSeek-R1-Distill backbones across six mathematical reasoning datasets. Results show that Hyper-ES consistently outperforms GRPO-LoRA by 1% while requiring 10% fewer space-consuming gradient updates. Code at https://github.com/kuangrepi/Hyper-ES.
Summary / 总结
Evolution Strategy (ES) is a promising alternative to gradient-based fine-tuning for resource-constrained Large Language Model (LLM) reasoning.
MMaDA-VLA: Large Diffusion Vision-Language-Action Model with Unified Multi-Modal Instruction and Generation
Authors: Yang Liu, Pengxiang Ding, Tengyue Jiang, Xudong Wang, Wenxuan Song, Minghui Lin, Han Zhao, Hongyin Zhang, Zifeng Zhuang, Wei Zhao, Siteng Huang, Jinkui Shi, Donglin Wang
Venue: ACM MM 2026
First: 2026-03-26T12:55:51+00:00 · Latest: 2026-08-06T02:23:51+00:00
Comments: Accepted by ACM MM 2026
Abstract
Vision-Language-Action (VLA) models map visual observations and natural-language instructions to robot actions; however, hierarchical and autoregressive paradigms often incur architectural overhead, accumulate long-horizon errors, and require auxiliary modules to capture environment dynamics. To this end, we present MMaDA-VLA, a fully native, pretrained discrete diffusion VLA that unifies multi-modal understanding and generation. Specifically, MMaDA-VLA uses a shared discrete token space to jointly denoise a future goal observation and an action chunk, grounding actions in predicted visual outcomes without an auxiliary world model. In this way, parallel, order-free refinement improves long-horizon consistency. Extensive experiments and comprehensive analyses demonstrate that MMaDA-VLA achieves an average success rate of 98.0\% on LIBERO and an average successful sequence length of 4.78 on CALVIN, while performing strongly in real-world settings. The project page is available at https://yliu-cs.github.io/MMaDA-VLA.
Summary / 总结
Vision-Language-Action (VLA) models map visual observations and natural-language instructions to robot actions; however, hierarchical and autoregressive paradigms often incur architectural overhead, accumulate long-horizon errors, and require auxiliary modules to capture environment dynamics.
APQF: Agentic Profiling-Guided Structured Pruning and Mixed-Precision Quantization with Adaptive Fine-Tuning
Authors: Sadegh Jafari, Mohiuddin Bilwal, Fan Zhou, Brian Gelder, Ali Jannesari
First: 2026-08-06T01:09:50+00:00 · Latest: 2026-08-06T01:09:50+00:00
Comments: 22 pages, 7 figures
Abstract
Modern deep neural networks achieve strong performance, but their scale makes them costly and slow, especially on resource-constrained edge devices. Pruning and quantization address this, but rely on manual, expert choices and on algorithms that are hard to apply across architectures. Uniform settings also ignore how differently individual layers respond to compression, which costs accuracy. We introduce APQF, an agentic profiling-guided framework that combines structured pruning, mixed-precision quantization-aware training, and accuracy recovery in one automated pipeline. A profiling agent measures how cost is distributed across the model and how sensitive each part is to pruning, and this evidence drives per-layer pruning ratios, per-layer bit-widths, and the recovery strategy, all proposed by LLM planners and validated before execution. To our knowledge, APQF is the first framework to combine LLM-guided, profiling-grounded decisions with a fully training-aware pruning and quantization pipeline for both CNNs and vision transformers. We evaluate APQF on ResNet, VGG7, ViT, DeiT, and Swin using ImageNet-1k and CIFAR-10. On ImageNet it cuts compute to 5.6-7.7 percent of the original bit-operations, a 13-18x reduction, while keeping accuracy close to the baseline, and under a 200K-image budget it stays roughly 17 points higher in Top-1 than existing joint pruning and quantization methods. On CIFAR-10 it compresses further than that method on four of five architectures. On VGG7 it reaches 93.15 percent using only 0.41 percent of baseline bit-operations, the only method at that compression level to improve on its full-precision baseline. Ablations show that uniform compression loses the most accuracy at matched compute, and that withholding profiling data from the planner hurts every model. Six LLM planners, including free open-weight ones, all reach 97.4-97.9 percent on Swin-Tiny.
Summary / 总结
Modern deep neural networks achieve strong performance, but their scale makes them costly and slow, especially on resource-constrained edge devices.
The ethics of artificial intelligence in the life sciences: Universality, cultural diversity and an architecture of care
Authors: Jean-Pierre Changeux, Gustavo Deco, Morten L. Kringelbach
First: 2026-08-05T22:11:03+00:00 · Latest: 2026-08-05T22:11:03+00:00
Abstract
The life sciences and health research have started to benefit from artificial intelligence, which raises ethical concerns that are real but, we argue, not special. Any science should be governed by values that rest on how the human brain is built and socialised rather than anything distinct to artificial intelligence. Importantly, the human brain has a different, much less costly computational architecture than these machines. This is achieved through the orchestration of a global neuronal workspace, and through reward best described not as a quantity to be maximised but as a continuous cycle of wanting, liking and satiety. As such, this creates the deep tension running through the ethics of the human person, between the universality of ethical judgement and the diversity of morals. The brain networks of the global workspace and emotion are universally shared, but the diversity of content is shaped by epigenetic appropriation of the particulars of the physical, social and cultural world, which makes every person unique. Still, if we were to build machines on these principles rather than the present unaffordable reward maximisers, the question of their governance would change from restraint to upbringing. We set out the institutions such a future would require, together with the questions that remain open.
Summary / 总结
The life sciences and health research have started to benefit from artificial intelligence, which raises ethical concerns that are real but, we argue, not special.
PhaseCoder: Microphone Geometry-Agnostic Spatial Audio Understanding for Multimodal LLMs
Authors: Artem Dementyev, Wazeer Zulfikar, Sinan Hersek, Pascal Getreuer, Anurag Kumar, Vivek Kumar
First: 2026-01-28T23:39:31+00:00 · Latest: 2026-08-05T21:32:01+00:00
Abstract
Current multimodal LLMs process audio as a mono stream, ignoring the rich spatial information essential for embodied AI. Existing spatial audio models, conversely, are constrained to fixed microphone geometries, preventing deployment across diverse devices. We present PhaseCoder, a transformer-only spatial audio encoder that is agnostic to microphone geometry. PhaseCoder takes raw multichannel audio and microphone coordinates as inputs to perform localization and produces robust spatial embeddings. We demonstrate that Gemma 3n LLM can be fine-tuned to reason over "Spatial Audio Tokens" produced by PhaseCoder. We show our encoder achieves state-of-the-art results on microphone-invariant localization benchmarks and, for the first time, enables an LLM to perform complex spatial reasoning and targeted transcription tasks from an arbitrary microphone array.
Summary / 总结
Current multimodal LLMs process audio as a mono stream, ignoring the rich spatial information essential for embodied AI.
NavTrust: Benchmarking Trustworthiness for Embodied Navigation
Authors: Huaide Jiang, Yash Chaudhary, Yuping Wang, Zehao Wang, Raghav Sharma, Manan Mehta, Yang Zhou, Lichao Sun, Zhiwen Fan, Zhengzhong Tu, Jiachen Li
Venue: IROS 2026
First: 2026-03-19T17:59:51+00:00 · Latest: 2026-08-05T20:15:48+00:00
Comments: IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2026); Project Website: https://navtrust.github.io
Abstract
There are two major categories of embodied navigation: Vision-Language Navigation (VLN), where agents navigate by following natural language instructions; and Object-Goal Navigation (OGN), where agents navigate to a specified target object. However, existing work primarily evaluates model performance under nominal conditions, overlooking the potential corruptions that arise in real-world settings. To address this gap, we present NavTrust, a unified benchmark that systematically corrupts input modalities, including RGB, depth, and instructions, in realistic scenarios and evaluates their impact on navigation performance. To our best knowledge, NavTrust is the first benchmark that exposes embodied navigation agents to diverse RGB-Depth corruptions and instruction variations in a unified framework. Our extensive evaluation of seven state-of-the-art approaches reveals substantial performance degradation under realistic corruptions, which highlights critical robustness gaps and provides a roadmap toward more trustworthy embodied navigation systems. Furthermore, we systematically evaluate four distinct mitigation strategies to enhance robustness against RGB-Depth and instruction corruptions. Our base models include Uni-NaVid and ETPNav. We deployed them on a real mobile robot and observed improved robustness to corruptions. The project website is: https://navtrust.github.io/.
Summary / 总结
There are two major categories of embodied navigation: Vision-Language Navigation (VLN), where agents navigate by following natural language instructions; and Object-Goal Navigation (OGN), where agents navigate to a specified target object.
World-to-Wrist: Task-Conditioned Future Wrist Modeling for Fine-Grained Robot Manipulation
Authors: Yuhao Pan, Haosong Peng, Zhengshen Zhang, Zhengyang Yan, Yalun Dai, Fushuo Huo, Chujie Wang, Tianyu Qi, Xiucheng Wang, Nan Cheng, Wenchao Xu
First: 2026-08-05T19:48:47+00:00 · Latest: 2026-08-05T19:48:47+00:00
Abstract
Vision-language-action (VLA) models often treat main-view and wrist-view observations as parallel visual inputs, overlooking their distinct roles in robot manipulation. Fine-grained manipulation, however, benefits from anticipating how wrist-local interactions may evolve under the global task context. To address this limitation, we present World-to-Wrist VLA (W2-VLA), a VLA model for fine-grained robot manipulation with task-conditioned future wrist modeling. Given current multi-view observations and a task instruction, W2-VLA contextualizes a set of latent modeling tokens as a compact interface between the vision-language model and the wrist predictor. Conditioned on this interface and the observed wrist history, the predictor forecasts future wrist latents, which are transformed into future-aware context for action prediction. In addition, we introduce W2-CoT, a synthesis pipeline that produces structured annotations describing manipulation progress, physical transition cues, and wrist-local evidence. These annotations provide auxiliary supervision that shapes the task-conditioned latent interface. Experiments on LIBERO, RoboTwin 2.0, and real-world manipulation tasks demonstrate improved fine-grained and contact-sensitive manipulation across both single-arm and bimanual settings, while maintaining action-generation rates above 80 Hz.
Summary / 总结
Vision-language-action (VLA) models often treat main-view and wrist-view observations as parallel visual inputs, overlooking their distinct roles in robot manipulation.
Berkeley and Heiserman as an Unexhausted Architecture for Embodied Machine Intelligence
Authors: Christopher A. Tucker
First: 2026-07-17T19:13:18+00:00 · Latest: 2026-08-05T18:10:12+00:00
Abstract
Edmund C. Berkeley is usually remembered as a mediator between symbolic logic and early computing, yet that standard description understates the scope of his work. This paper argues for a stronger reading: Berkeley should also be understood as an early theorist of embodied machine intelligence. Across Berkeley's major writings on symbolic logic, machine intelligence, living robots, and Squee, intelligence appears not as disembodied symbol manipulation alone but as the organized coordination of sensing, storage, calculation, control, state, and action in physically realized machines. The paper's first contribution is interpretive: it reconstructs Berkeley as a thinker of machine architecture, temporally extended behavior, and environment-coupled control. Its second contribution is comparative: it reads Berkeley alongside David L. Heiserman to recover a shared descriptive scheme centered on sensing, state or memory, control, action, and adaptation. Its third contribution is critical: it uses that scheme to assess current embodied-AI discourse. The broader claim is that contemporary LLM-centered robotics often demonstrates impressive capability without an equally explicit account of persistence, recoverability, maintenance, and structured modification of conduct through experience.
Summary / 总结
Edmund C.
BnBERT-iPET: Sparse Few-Shot Language Modeling for Bengali via Lottery Ticket Pruning
Authors: Sajib Hossain, Md Kamrus Samad, Anan Ghosh, Labib Imam Chowdhury, Nabeel Mohammed
First: 2026-08-05T17:42:33+00:00 · Latest: 2026-08-05T17:42:33+00:00
Comments: 14 pages, 9 tables, 13 figures. Preprint
Abstract
Deep neural networks have shown impressive success in NLP tasks owing to their complex structure and huge number of edges. Achieving state-of-the-art performance in natural language processing with a large pre-trained model such as BERT is expensive and time-consuming, carries a large carbon footprint, and is difficult to realize on machines with minimal computational capability. This creates a barrier to training complex models for resource-constrained languages such as Bengali. However, in a complex neural model, not all edges are equally impactful, and the contributions of some of them can be neglected. Pruning promises to reduce the memory footprint of regular networks, shorten the training time of ever-growing networks, and increase inference efficiency without sacrificing comparable performance. In this work, we introduce BnBERT-iPET, a sparse few-shot language modeling approach for Bengali, and experimentally show that a lightweight few-shot-learned language model retaining only 10% of the edges of an initial model such as BERT can perform neck and neck with much larger models on challenging tasks for a resource-constrained language such as Bengali. By learning from few shots through iterative pattern exploiting training and achieving 90% sparsity with the Lottery Ticket Hypothesis pruning technique, our pruned BnBERT-iPET model proves to be a tough competitor to state-of-the-art language models such as Bangla Electra, Indic-BERT, and XLM-RoBERTa on downstream tasks over standard benchmark datasets of the Bengali language.
Summary / 总结
Deep neural networks have shown impressive success in NLP tasks owing to their complex structure and huge number of edges.
SpikingNav: Robust Embodied Navigation with Spiking Neural Policies
Authors: Jiahong Zhang, Sijun Shen, Dehua Wu, Yifan Lin, Xuechen Xia, Xu Chu, Youhui Zhang, GuoqiLi
First: 2026-08-05T17:21:09+00:00 · Latest: 2026-08-05T17:21:09+00:00
Abstract
Embodied navigation requires an agent to make sequential decisions from egocentric observations in a physical environment. Existing Artificial Neural Network (ANN)-based navigation models have achieved strong performance, yet they often rely on dense computation and may degrade under visual corruptions. Spiking neural networks (SNNs) provide event-driven computation and intrinsic temporal dynamics, which are promising for compact and robust navigation on resource-constrained platforms. However, whether spike-based sensing and policy dynamics can improve robustness in visually rich embodied navigation remains an open problem. This paper proposes SpikingNav, a spiking framework for robust indoor embodied navigation. It contains a Spiking Sensing Encoder (SSE) and a Spiking Policy Network (SPN). The SSE extracts task-conditioned visual features with a spike-based backbone. The SPN maintains a recurrent policy state through membrane integration, thresholding, and spike-triggered reset. In this way, SpikingNav exploits the dynamic properties and spike activations of SNNs to improve navigation performance and robustness. We evaluate SpikingNav on PointNav and ObjectNav under clean observations and visual corruptions. SpikingNav achieves competitive clean performance and stronger robustness with fewer parameters and lower per-step computation than a matched ANN baseline. For instance, SpikingNav improves ObjectNav success from 31.05% to 34.12%, and raises the average success under visual corruptions from 8.45% to 13.71%, demonstrating the benefits of spike-based sensing and policy dynamics. We further validate the deployability of our spike-based sensing method on the Thruster-V2 neuromorphic chip. This physical hardware validation shows that SpikingNav can be instantiated on a real neuromorphic substrate for cyber-physical systems.
Summary / 总结
Embodied navigation requires an agent to make sequential decisions from egocentric observations in a physical environment.