Daily Papers Arch&EAI

2026-08-05 07:59
Snapshot: 20260805_0759
Ego2Robot: Scalable Robot Data Synthesis from Egocentric Human Data
Authors: Ye Wang, Pei Lin, Xiong-Hui Chen, Haoqi Yuan, Zhixuan Liang, Yiyang Huang, Anzhe Chen, Zixing Lei, Jie Zhang, Tao Zhang, Haoyang Li, Tong Zhang, Chenxi Xiao, Ziyuan Jiao, Qin Jin
First: 2026-08-03T17:52:26+00:00 · Latest: 2026-08-03T17:52:26+00:00
Abstract
Learning generalizable robot manipulation policies requires large-scale and diverse demonstration data. Egocentric human manipulation videos offer rich scene and task diversity, and prior work has shown that retargeting and rendering such videos into robot-format data can yield effective per-task policies at small scale. However, whether this approach can provide pretraining benefits for vision-language-action models at scale remains unexplored. We present \textbf{Ego2Robot}, a scalable pipeline that converts egocentric human manipulation videos into robot training data through action retargeting, robot-arm visual synthesis, and multi-level quality curation. Ego2Robot supports both curated datasets and in-the-wild videos, producing 18,561 hours of robot training data spanning 15 robot morphologies, making it the largest ego-to-robot dataset to date. To evaluate generalization, we extend RoboTwin2.0 with disentangled perturbation axes covering visual appearance, scene layout, embodiment morphology, and task semantics. Experiments show that joint pretraining on Ego2Robot-synthesized and robot data consistently improves out-of-distribution generalization across multiple perturbation types, with benefits validated on real-robot deployment. Project page: https://www-ye.github.io/ego2robot_blog/
Summary / 总结
Learning generalizable robot manipulation policies requires large-scale and diverse demonstration data.
GAPSL: A Gradient-Aligned Parallel Split Learning over Data-Heterogeneous Edge Computing Systems
Authors: Zheng Lin, Ons Aouedi, Zihan Fang, Wei Ni, Yue Gao, Symeon Chatzinotas, Xianhao Chen
First: 2026-03-19T06:51:05+00:00 · Latest: 2026-08-03T17:37:39+00:00
Comments: 13 pages, 21 figures
Abstract
The increasing complexity of neural networks poses significant challenges for democratizing federated learning (FL) on resource-constrained edge devices. Parallel split learning (PSL) has emerged as a promising solution by offloading substantial computing workload to a server via model partitioning, shrinking client-side computing load, and eliminating the client-side model aggregation for reduced communication and deployment costs. However, the highly heterogeneous nature of client data in edge computing systems causes aggregation-free PSL to suffer from severe training divergence, stemming from gradient directional inconsistency across clients. To address this challenge, we propose GAPSL, a gradient-aligned PSL framework tailored for data-heterogeneous edge systems, which comprises two key components: leader gradient identification (LGI) and gradient direction alignment (GDA). LGI dynamically selects a set of directionally consistent device gradients to construct a leader gradient as a robust proxy for the global convergence trend. GDA employs a direction-aware regularization to align each client's gradient with the leader gradient, thereby mitigating inter-device gradient directional inconsistency and enhancing model convergence. We evaluate GAPSL on a prototype computing testbed. Extensive experiments demonstrate that GAPSL consistently outperforms state-of-the-art benchmarks in training accuracy, convergence latency, and system robustness under severe data heterogeneity.
Summary / 总结
The increasing complexity of neural networks poses significant challenges for democratizing federated learning (FL) on resource-constrained edge devices.
Grounded Semantic Re-Binding for Robust Instruction Generalization in Vision-Language-Action Models
Authors: Zhaokai Yin, Zhipeng Zhang
First: 2026-08-03T17:02:04+00:00 · Latest: 2026-08-03T17:02:04+00:00
Comments: 23 pages, 8 figures
Abstract
Vision-Language-Action (VLA) models excel in robotic manipulation but suffer catastrophic performance drops when canonical instructions are simply paraphrased. Although this brittleness is typically addressed through costly data scaling, our probing reveals that the root cause is architectural rather than a lack of semantic understanding. Specifically, we demonstrate that current VLAs successfully retain the correct task identity internally. The failure actually stems from the joint encoding of dynamic visual observations and text, which introduces systematic feature shifts. Because the downstream action policy is highly vulnerable to these variations, it fails to translate the preserved semantics into correct control commands. To resolve this structural bottleneck, we propose Grounded Semantic Re-binding (GSR), an elegant intervention that bypasses unstable joint routing by explicitly fusing independently extracted task semantics with native visual features to train a completely re-initialized action expert from scratch. This targeted intervention dramatically restores paraphrastic invariance using only canonical demonstrations. On the LIBERO-Para benchmark, GSR improves success rates by up to 44.6 percent. It enables lightweight models to rival massively scaled baselines and pushes state-of-the-art models to a new record PRIDE score of 70.4, outperforming the recently introduced large-scale pretrained model Xiaomi-Robotics-0 in instruction generation capabilities. Building on these insights, we also introduce ParaVLA, a natively decoupled 0.33B-parameter model exhibiting near-perfect robustness to instruction rewording. Ultimately, our work proves that robust semantic grounding can be achieved through elegant structural design, bypassing the inefficient brute-force data scaling paradigm.
Summary / 总结
Vision-Language-Action (VLA) models excel in robotic manipulation but suffer catastrophic performance drops when canonical instructions are simply paraphrased.
MoRAL: Sensor-Grounded BEV Reasoning for Compact VLMs toward Edge-Oriented Autonomous Driving
Authors: Ambarish Govindarajulu Kaliamurthi, Kaikai Liu
First: 2026-08-03T16:24:17+00:00 · Latest: 2026-08-03T16:24:17+00:00
Comments: 7 pages, 5 figures, 6 tables. Accepted to the 14th IEEE International Conference on Intelligent Mobile Computing (IEEE IMC 2026), Fukuoka, Japan, July 27-30, 2026
Abstract
Deploying vision-language models (VLMs) for safety-critical spatial reasoning on resource-constrained autonomous driving platforms requires both compact model size and reliable metric grounding. We present MoRAL (Multimodal Reasoning for Autonomous Language Models), a two-stage fine-tuning pipeline that teaches Cosmos-Reason2-2B to first read a physics-encoded Bird's Eye View (BEV) representation and then reason over it for driving decisions. The BEV image encodes LiDAR metric distance as color bands, object class as cluster morphology, and radar Doppler velocity as directional wedge overlays, externalizing spatial perception into the input image so that no learned 3D backbone is required at inference. Stage 1 fine-tunes the vision encoder on 60,000 grounding records; zero-shot baselines produce no parseable BEV outputs, confirming the vocabulary requires explicit training. Stage 2 fine-tunes the full model (52M parameters, 2.4% of total) on 57,696 chain-of-thought records generated by Cosmos-Reason2-8B as teacher, spanning eight driving question types. On 2,304 held-out nuScenes frames evaluated by Gemma 4 (31B) calibrated against human review, MoRAL wins seven of eight question types over a zero-shot 8B baseline despite using four times fewer parameters, with the largest margins on question types requiring structured multi-step physics reasoning. Emergency braking recall improves from 10.8% to 47.8%, output degeneration falls from 94.1% to 20.8%, and the full pipeline fits a consumer 8 GB GPU at 42 tok/s without quantization. These results establish a reproducible foundation for compact, physics-grounded VLM reasoning on mobile edge platforms.
Summary / 总结
Deploying vision-language models (VLMs) for safety-critical spatial reasoning on resource-constrained autonomous driving platforms requires both compact model size and reliable metric grounding.
Foundation Models in Robotics: A Comprehensive Review of Methods, Models, Datasets, Challenges and Future Research Directions
Authors: Aggelos Psiris, Vasileios Argyriou, Evangelos K. Markakis, Panagiotis Sarigiannidis, Efstratios Gavves, Kostas Bekris, Arash Ajoudani, Georgios Th. Papadopoulos
Venue: Transactions on Machine Learning Research (TMLR), 07/2026
First: 2026-04-16T09:32:36+00:00 · Latest: 2026-08-03T16:22:55+00:00
Abstract
Over the recent years, the field of robotics has been undergoing a transformative paradigm shift from fixed, single-task, domain-specific solutions towards adaptive, multi-function, generalpurpose agents, capable of operating in complex, open-world, and dynamic environments. This tremendous advancement is primarily driven by the emergence of Foundation Models (FMs), i.e., large-scale neural-network architectures trained on massive, heterogeneous datasets that provide unprecedented capabilities in multi-modal understanding and reasoning, long-horizon planning, and cross-embodiment generalization. In this context, the current study provides a holistic, systematic, and in-depth review of the research landscape of FMs in robotics. In particular, the evolution of the field is initially delineated through five distinct research phases, spanning from the early incorporation of Natural Language Processing (NLP) and Computer Vision (CV) models to the current frontier of multi-sensory generalization and real-world deployment. Subsequently, a highly-granular taxonomic investigation of the literature is performed, examining the following key aspects: a) the employed FM types, including LLMs, VFMs, VLMs, and VLAs, b) the underlying neural-network architectures, c) the adopted learning paradigms, d) the different learning stages of knowledge incorporation, e) the major robotic tasks, and f) the main real-world application domains. For each aspect, comparative analysis and critical insights are provided. Moreover, a report on the publicly available datasets used for model training and evaluation across the considered robotic tasks is included. Furthermore, a hierarchical discussion on the current open challenges and promising future research directions in the field is incorporated.
Summary / 总结
Over the recent years, the field of robotics has been undergoing a transformative paradigm shift from fixed, single-task, domain-specific solutions towards adaptive, multi-function, generalpurpose agents, capable of operating in complex, open-world, and dynamic environments.
Traj-VLN: Learning Pixel-Space Interaction via Autoregressive Trajectory Generation
Authors: Changfei Fu, Guangcheng Chen, Aoxiang Gu, Haoxiang Liang, Wenjun Xu, Hong Zhang
First: 2026-07-12T12:54:44+00:00 · Latest: 2026-08-03T15:37:23+00:00
Abstract
Benefiting from the powerful priors embedded in large-scale pre-training data and the emerging commonsense reasoning ability, large language models (LLMs) have shown unprecedented generalization capabilities in many research fields. Recently, projecting visual embeddings into the language space via vision-language models (VLMs) to achieve sim-toreal and cross-scene generalization has become a prevailing paradigm in the field of Vision-and-Language Navigation in Continuous Environments (VLN-CE). VLN requires an embodied agent to navigate through unseen environments following natural linguistic instructions. We emphasize that a VLN task can be decomposed into a sequence of sub-tasks, each corresponding to a process of 3D spatial interaction with the environments described by instructions such as "walk to the end of the sofa and turn left." However, such spatial interactions involving moving into the image along the direction of depth sensing are puzzling for VLMs as they were predominantly trained on conversations with RGB images. Rather than incorporating depth or 3D geometric information-which VLMs rarely encounter during pretrainingwe propose an alternative approach: fine-tuning VLMs to learn navigation interactions directly in 2D pixel space through autoregressive trajectory generation. Given a linguistic instruction and historical observations, our model sequentially predicts a series of pixel coordinates, drawing a trajectory from the bottom center of the current observation. While prior work has proved that pixel-goal supervision outperforms learning of discrete actions, our experiments further verify that the supervision of pixel-space trajectory significantly enhances VLN performance. Moreover, we demonstrate that our flagship model achieves state-of-the-art level performance with relatively limited computational resources and training data.
Summary / 总结
Benefiting from the powerful priors embedded in large-scale pre-training data and the emerging commonsense reasoning ability, large language models (LLMs) have shown unprecedented generalization capabilities in many research fields.
Cooperative Coevolution for Resource-Constrained Agentic LLM Post-Training
Authors: Zhiyuan Wang, Shengcai Liu, Jiahao Wu, Ning Lu, Hui Ouyang, Shaofeng Zhang, Haoze Lv, Ke Tang
Venue: AAAI 2027
First: 2026-08-03T15:34:45+00:00 · Latest: 2026-08-03T15:34:45+00:00
Comments: 14 pages,9 figures, submit to AAAI 2027
Abstract
Tool-using large language model (LLM) agents produce long, multi-turn trajectories, making gradient-based post-training memory-intensive. Evolution strategies (ES) enable memory-efficient full-parameter post-training without backpropagation and can eventually match the performance of gradient-based reinforcement learning (RL). However, resource-constrained settings typically offer only a few GPUs, so the high GPU-hour requirements of ES translate into prohibitively long training times. To address this, we introduce Cooperative Parameter-subspace Evolution Strategy (CoPES), a cooperative coevolutionary method that decomposes the full parameter space into lower-dimensional subspaces and searches over them cooperatively to improve optimization efficiency. We post-train a Qwen3.5-4B tool-using agent for the math task and evaluate it on five benchmarks of varying difficulty. Under the GPU-hour budget of full-parameter GRPO's best validation checkpoint, CoPES recovers 92% of GRPO's validation-accuracy gain, versus 67% for standard ES, while its theoretical GPU memory requirement is less than one-eighth that of full-parameter GRPO. It consistently outperforms standard ES and LoRA-based GRPO on all evaluated pass@k metrics across the five benchmarks. Additional experiments further show the advantage of CoPES on the question-answering task. These results demonstrate an improved trade-off between memory requirements and training time for agentic LLM post-training under resource constraints. The code is open-sourced in https://github.com/MetaronWang/CoPES
Summary / 总结
Tool-using large language model (LLM) agents produce long, multi-turn trajectories, making gradient-based post-training memory-intensive.
CORE: Common Outcome Regularities from Action-Free Visual Demonstrations for Robot Manipulation
Authors: Juyi Sheng, Mingxin Tan, Jincheng Li, Mengyuan Liu
First: 2026-06-28T17:27:23+00:00 · Latest: 2026-08-03T15:25:31+00:00
Abstract
Robot imitation learning often relies on costly robot demonstrations, while abundant action-free visual demonstrations, such as human videos, are difficult to use because they lack robot-executable actions and suffer from embodiment gaps. We propose CORE, a policy learning framework that extracts Common Outcome Regularities (CORE) from visual demonstrations. Rather than transferring explicit actions across embodiments, CORE exploits a key observation: although successful trajectories for the same task can be diverse, their terminal states often share stable object configurations, spatial relations, and contact constraints. CORE first trains a terminal outcome encoder with contrastive and auxiliary temporal objectives, then aggregates successful terminal embeddings into visual goal prototypes, and finally injects these prototypes as global goal conditions into robot policies. Compared with language instructions, visual goal prototypes provide more concrete geometric and physical constraints for task completion. Across Meta-World, RoboTwin 2.0, and real-world manipulation, CORE improves the average success rate of the corresponding policy backbones by up to +3.9, +11.1, and +17.0 percentage points, respectively, and outperforms text-conditioned variants under the evaluated settings. The project and code are available at https://logssim.github.io/CORE.github.io/.
Summary / 总结
Robot imitation learning often relies on costly robot demonstrations, while abundant action-free visual demonstrations, such as human videos, are difficult to use because they lack robot-executable actions and suffer from embodiment gaps.
ChainVLA: Chaining Vision-Language-Action Queries through a Unified Execution State for Long-Horizon Manipulation
Authors: Yuzhi Huang, Weijue Bu, Ziyi Xiong, Jie Wu, Fanding Huang, Jingyan Jiang, Zhi Wang
First: 2026-08-03T14:48:20+00:00 · Latest: 2026-08-03T14:48:20+00:00
Comments: 13 pages (9 main + 4 appendix), 4 figures. Project page: https://muqy1818.github.io/chainvla-web/
Abstract
Humans perform long-horizon manipulation by retaining knowledge of what earlier actions have established while continuously adapting the motion underway. By contrast, action-chunked vision-language-action (VLA) policies repeatedly replan from the current input at each query. Existing methods preserve either long-term task evidence through memory or short-term motion through action reuse and ensembling, leaving the cross-query handoff incomplete. We introduce ChainVLA, a 1.2B-parameter VLA policy that chains successive queries through a joint and revisable execution state. Progress Context combines a recurrent Working State with sparse event memory to carry observation-derived task progress, while Motion Tail feeds the preceding prediction's unexecuted continuation into state construction and action generation. Together, the two components condition a decoder that regenerates each action horizon under the latest observation, allowing the carried state to guide the next prediction without fixing it. ChainVLA reaches 62.8% average success on RMBench and 98.8% across four LIBERO suites, while removing Motion Tail or Progress Context reduces RMBench success to 11.2% and 3.0%, respectively. These asymmetric ablations are consistent with motion continuity helping preserve the observation stream from which task progress is inferred.
Summary / 总结
Humans perform long-horizon manipulation by retaining knowledge of what earlier actions have established while continuously adapting the motion underway.
Oasis: Hiding the Cost of Querying Parquet Files in the Datapath
Authors: Jonas Dann, Luca Tagliavini, Gustavo Alonso
First: 2026-08-03T14:09:40+00:00 · Latest: 2026-08-03T14:09:40+00:00
Abstract
Cloud-native database systems disaggregate compute and storage resources to improve cost efficiency over traditional monolithic architectures through elasticity and resource pooling. Studies of production data warehouse workloads show that scans (including round trips to storage) account for roughly half of total query runtime. Data lakes and lakehouses amplify this bottleneck through per-query decoding of storage-optimized, compressed file formats such as Parquet. As storage and network bandwidth continue to outpace CPU cost-performance, the CPU cycles spent on decoding increasingly undermine the cloud's cost-efficiency promise. This has led to a wave of specialization across the stack with custom hardware at cloud-vendor scale at the extreme end. We build on this trend and present Oasis, a data-processing SmartNIC that offloads Parquet decoding into the network datapath as a custom hardware accelerator. Oasis features a hardware decoder architecture, software abstraction layer, and end-to-end integration with DuckDB. Our evaluation shows that Oasis hides the cost of Parquet decoding behind the network datapath with minimal overhead, overlapping the scan with the remainder of the query execution. In the best case, this almost doubles DuckDB query throughput.
Summary / 总结
Cloud-native database systems disaggregate compute and storage resources to improve cost efficiency over traditional monolithic architectures through elasticity and resource pooling.
Learning Panorama-Aware VLA for Mobile Manipulation with Whole-Body Teleoperation
Authors: Donglin Yang, Haoran Chen, Xingyu Chen, Lixing Liu, Manyi Li, Changhe Tu, Ke Xu, Xiaojian Ma, Si Liu
First: 2026-08-03T14:03:26+00:00 · Latest: 2026-08-03T14:03:26+00:00
Comments: 8 pages, 4 figures
Abstract
Mobile manipulation is a key capability for embodied intelligence, enabling robots to accomplish complex multi-stage tasks in open-world environments. However, mobile manipulation poses two key challenges for vision-language-action (VLA) policies: At the data level, the efficient collection of high-quality whole-body demonstrations demands the coordinated control of both the mobile base and the robotic arms; at the model level, existing VLA models predominantly rely on local camera observations, whose limited field of view hinders global spatial understanding. To address these challenges, we develop a whole-body teleoperation system and a panoramic-aware VLA policy. The system enables coordinated control of a wheeled bimanual robot through a single VR interface and supports the acquisition of a real-world mobile manipulation dataset comprising 5.5 hours of multimodal demonstrations. Building upon this dataset, we propose PanoVLA, a panorama-aware vision-language-action policy for mobile bimanual manipulation. Built upon a Mixture-of-Transformers architecture, PanoVLA introduces global spatial context through dedicated panorama encoding and fusion modules, enabling effective integration of panoramic observations with language instructions and robot states for action generation. Evaluation on four real-world mobile manipulation tasks demonstrates that PanoVLA achieves an average stage completion rate of 91.3\% and an end-to-end success rate of 73.4\%, substantially outperforming local-view baselines. These results demonstrate that incorporating panoramic spatial context improves spatial understanding and closed-loop manipulation performance in mobile robots.
Summary / 总结
Mobile manipulation is a key capability for embodied intelligence, enabling robots to accomplish complex multi-stage tasks in open-world environments.
Cloud to Edge: Benchmarking LLM Inference On Hardware-Accelerated Single-Board Computers
Authors: Harri Renney, Fouad Trad, Michael Mattarock, Jayden Evetts, Zena Wood
First: 2026-04-24T14:57:57+00:00 · Latest: 2026-08-03T13:28:35+00:00
Abstract
Large language models (LLMs) are becoming increasingly capable at small parameter scales. At the same time, conventional cloud-centric deployment introduces challenges around data privacy, latency, and cost that are acute in operational technology and defence environments. Advances in model distillation, quantisation, and affordable edge accelerators now make local LLM inference on single-board computers feasible, but the high dimensionality of the configuration space makes identifying optimal deployments difficult without structured evaluation. Existing LLM-specific edge benchmarking efforts rely on CPU-only inference, poor coverage of genuine single-board computers, and generic evaluation tasks that lack multi-dimensional assessment of hardware effectiveness. This paper proposes a multi-dimensional benchmarking methodology that jointly evaluates inference performance and hardware efficiency across four IoT-suitable edge platform configurations testing single-board computers with the latest available hardware accelerators. Our results reveal the benefits of using hardware accelerators such as NPUs and GPUs, along with multi-dimensional evaluations quantifying the trade-offs between power efficiency, physical device size and token throughput; offering practical guidance for deploying generative AI in privacy-sensitive and connectivity-limited environments such as unmanned vehicles and portable, ruggedised operations.
Summary / 总结
Large language models (LLMs) are becoming increasingly capable at small parameter scales.
Look Where It Matters: Adaptive Visual Refinement for Vision-Language-Action Models
Authors: Jin Cui, Yanbin Hu, Xinyue Long, Linkai Li, Boran Zhao, Pengju Ren
First: 2026-08-03T13:18:36+00:00 · Latest: 2026-08-03T13:18:36+00:00
Comments: 13 pages, 7 figures
Abstract
Visual representations of VLA models remain unreliable for spatially precise robotic manipulation. We uncover that vision encoders in VLAs also exhibit attention artifacts previously documented in generic Vision Transformers, and further show that, in embodied policies, these artifacts are closely associated with spatial perception capabilities acquired during post-training. As the encoder learns task-relevant information such as object location, depth ordering, and local geometry, limited global-token capacity causes part of this information to spill into low-information patch tokens. We introduce AtVLA, a framework that inserts learnable register tokens into the visual encoder. Trained end-to-end using only embodied data and the original action objective, these registers emerge as dedicated carriers of embodied spatial information, while the remaining patch tokens recover clean and spatially faithful attention distributions crucial for precise target localization and fine-grained contact. Clean attention restores reliable localization, but cannot recover geometric details lost in low-resolution observations. AtVLA therefore couples attention rectification with uncertainty-gated local refinement. The action expert samples multiple action chunks and estimates uncertainty from their disagreement; only for uncertain predictions, action-conditioned attention rollout identifies the task-relevant region, which is cropped, re-encoded at high resolution, and appended to the cached prefix for refined action generation. Across LIBERO, SimplerEnv, and a challenging single-view real-world benchmark, AtVLA improves the average LIBERO success rate from 94.2% to 98.4% and real-world success from 46.5% to 69.0%. The cropping is triggered on approximately 30% of replanning steps, resulting in only 1.4-1.6x the total computation of the base model under the representative deployment setting.
Summary / 总结
Visual representations of VLA models remain unreliable for spatially precise robotic manipulation.
ACDC: Adaptive Curriculum Planning with Dynamic Contrastive Control for Goal-Conditioned Reinforcement Learning in Robotic Manipulation
Authors: Xuerui Wang, Guangyu Ren, Tianhong Dai, Bintao Hu, Shuangyao Huang, Wenzhang Zhang, Hengyan Liu
First: 2026-03-02T17:23:09+00:00 · Latest: 2026-08-03T09:55:54+00:00
Comments: Withdrawn by the authors after identifying inconsistencies between the described adaptive curriculum and the implementation used to generate the reported experiments, particularly in the success-rate feedback mechanism and replay-weight schedule. These issues require the experiments and conclusions to be reevaluated
Abstract
Goal-conditioned reinforcement learning has shown considerable potential in robotic manipulation; however, existing approaches remain limited by their reliance on prioritizing collected experience, resulting in suboptimal performance across diverse tasks. Inspired by human learning behaviors, we propose a more comprehensive learning paradigm, ACDC, which integrates multidimensional Adaptive Curriculum (AC) Planning with Dynamic Contrastive (DC) Control to guide the agent along a well-designed learning trajectory. More specifically, at the planning level, the AC component schedules the learning curriculum by dynamically balancing diversity-driven exploration and quality-driven exploitation based on the agent's success rate and training progress. At the control level, the DC component implements the curriculum plan through norm-constrained contrastive learning, enabling magnitude-guided experience selection aligned with the current curriculum focus. Extensive experiments on challenging robotic manipulation tasks demonstrate that ACDC consistently outperforms the state-of-the-art baselines in both sample efficiency and final task success rate.
Summary / 总结
Goal-conditioned reinforcement learning has shown considerable potential in robotic manipulation; however, existing approaches remain limited by their reliance on prioritizing collected experience, resulting in suboptimal performance across diverse tasks.
Jetson-PI: Towards Onboard Real-Time Robot Control via Foresight-Aligned Asynchronous Inference
Authors: Zebin Yang, Qi Wang, Yunhe Wang, Xiurui Guo, Bo Yu, Shaoshan Liu, Jiafeng Xu, Hao Dong, Meng Li
First: 2026-07-14T11:38:36+00:00 · Latest: 2026-08-03T09:54:44+00:00
Comments: 16 pages, 10 figures
Abstract
Vision-Language-Action (VLA) models have achieved impressive performance on diverse embodied tasks. However, deploying VLA models on low-power onboard devices, such as the Jetson Orin, remains challenging due to their high computational complexity, which leads to substantial inference latency and low control frequency. Asynchronous inference can partially mask this latency by parallelizing action execution and subsequent inference, but it introduces two critical issues: perception-execution misalignment and long reaction time. In this paper, we propose Jetson-PI, a method for efficient VLA deployment on onboard devices via Foresight-Aligned Asynchronous Correction. To address misalignment, we train a lightweight future correction module that predicts future environment representation conditioned on committed actions, enabling the action expert to directly predict actions from the future time step. To reduce reaction time, we introduce confidence-based scheduling optimization that adaptively balances VLM and action expert invocations, complemented by system-level accelerations including CUDA graph reuse, GPU-resident intermediate buffering, and flow unrolling. Extensive experiments demonstrate that Jetson-PI achieves 8.66x and 5.41x improvements in control frequency compared with naive PyTorch and vla.cpp on NVIDIA Jetson Orin, while outperforming VLASH by 14.8\% in average success rate on the LIBERO benchmark. The code of our asynchronous algorithm is available on https://github.com/PKU-SEC-Lab/Jetson-PI, and our efficient llama.cpp-based inference engine is available on https://github.com/PKU-SEC-Lab/Jetson-PI-Edge.
Summary / 总结
Vision-Language-Action (VLA) models have achieved impressive performance on diverse embodied tasks.
Weights or Skills? A Survey of Robot-Learning Techniques: from Action-Predicting Weights to Robots that Write their Own Skills
Authors: Gaytri Jena, Kapil Wanaskar, Vinija Jain, Aman Chadha, Vasu Sharma, Amitava Das
First: 2026-08-03T07:58:35+00:00 · Latest: 2026-08-03T07:58:35+00:00
Comments: 40 pages, 11 figures, 11 tables
Abstract
Robot learning is splitting into two bets: policies that bake competence into frozen weights (vision-language-action, or VLA, models), and agents that write and refine their own executable skills as code. This survey organises the field around that axis of weights versus skills. Its central analytical contribution is a deep-dive that arranges code-as-policy methods by their degree of self-improvement, from zero-shot program synthesis, through closed-loop self-repair and persistent skill memory, to the sparsely populated cell in which execution feedback, skill memory, and evolutionary search combine into one open-ended loop; only a few very recent systems (for example ASPIRE, ENPIRE, and RoboClaw) occupy that cell. We map the complementary "skills" pole, from unsupervised reinforcement-learning skill discovery to large-language-model skill libraries, and show that the word "skill" is used in at least five distinct senses, of which only the code sense self-improves without gradient updates. We then connect the taxonomy to the emerging skill economy: commercial robot-skill marketplaces now distribute one-tap skills across robots but ship only static playback, which surfaces open problems of adaptation, cross-embodiment portability, provenance, safety verification, composition, and standardisation. This is a deliberately focused survey. Rather than cataloguing the field exhaustively, it examines 77 representative systems across six technique families through one taxonomy and a set of contrast tables, and it supplies operational definitions of the self-improvement mechanisms together with a statement of what each family cannot do.
Summary / 总结
Robot learning is splitting into two bets: policies that bake competence into frozen weights (vision-language-action, or VLA, models), and agents that write and refine their own executable skills as code.
Multi-View Unified Camera Fields: Geometry-Shaped Action-Facing Representations for RGB-Only Multi-Camera VLA Policies
Authors: Jiarui Yang, Yehao Lu, Yuning Su, Yufeng Xie, Yu Zhong, Haiyu Lan, Tianjing Hao, Kaixiang Lu, Peiwen Lin, Chuang Wang, Enyu Li, Junwei Liang
First: 2026-08-03T07:36:09+00:00 · Latest: 2026-08-03T07:36:09+00:00
Abstract
Vision-Language-Action (VLA) models have shown strong generalization in robotic manipulation, yet complex contact-rich tasks often benefit from multi-camera observations that jointly capture the end effector, objects, and targets under occlusion. Existing multi-camera VLAs usually concatenate view tokens, leaving action representations weak in metric depth and inconsistent across cameras. We introduce Multi-View Unified Camera Fields (MVUCF), a training-only framework that forms a shared action-facing latent field across views. A coordinate-query depth objective makes metric depth recoverable, while a preprocessing-aware correspondence objective aligns tokens observing the same physical point from different cameras. Both directly shape the hidden states consumed by the action module. After geometry injection, depth, camera calibration, and auxiliary heads are removed, so deployment uses the original RGB-only graph with no extra inference FLOPs. Held-out probes confirm stronger depth recovery and cross-view matching. Under matched GR00T-N1.6 settings, MVUCF reaches 98.9% on LIBERO, improves LIBERO-Plus by 22.4 points, and raises success by 23.3 points across six RoboTwin tasks spanning three action families: touch, move-and-place, and contact interaction. Real-world humanoid experiments further provide evidence of its practical effectiveness under RGB-only deployment.
Summary / 总结
Vision-Language-Action (VLA) models have shown strong generalization in robotic manipulation, yet complex contact-rich tasks often benefit from multi-camera observations that jointly capture the end effector, objects, and targets under occlusion.
ReTouch: Empowering Contact-Rich Dexterous Manipulation with Online-Refined Tactile Prediction
Authors: Shiqi Zhang, Xin Zhang, Yedong Shen, Jiajun Deng, Yuxuan Gao, Sha Zhang, Yuan Zhang, Kaixue Long, Jiajia Wu, Jia Pan, Yao Li, Yanyong Zhang
First: 2026-08-03T07:31:10+00:00 · Latest: 2026-08-03T07:31:10+00:00
Abstract
Fusing tactile signals has proven effective for contact-rich manipulation, enabling robots to perceive contact states and adapt to rapidly changing physical interactions. Yet effectively integrating tactile feedback into dexterous manipulation remains underexplored. In this work, we introduce ReTouch, a vision-language-action model (VLA) that supports contact-rich dexterous manipulation through tactile predictions continually refined online using execution-time feedback. ReTouch builds on two main innovations for tactile representation and closed-loop action generation. First, its Tactile-Patch Encoder represents tactile observations as structured tactile patch features that preserve finger identity and local contact structure, providing contact cues for fine-grained dexterous control. Second, its high-frequency action module jointly predicts future tactile states and action chunks and refines both using incoming tactile feedback during execution. This closed-loop refinement keeps tactile predictions aligned with evolving physical interactions, enabling responsive action correction and improving robustness to contact changes and execution errors. We further introduce XHT-Dataset, comprising 900 real-world demonstrations across seven contact-rich tasks collected on an XHand--UR7e platform, and evaluate ReTouch through closed-loop real-robot experiments. ReTouch surpasses the strongest baseline by 18.4 and 23.8 percentage points in average success rate under standard and challenging conditions, respectively, demonstrating its effectiveness and robustness.
Summary / 总结
Fusing tactile signals has proven effective for contact-rich manipulation, enabling robots to perceive contact states and adapt to rapidly changing physical interactions.
LEAP: Lean Environment-Feedback via Adaptive Pruning for Code RL in GPU Kernel Generation
Authors: Tankun Li, Zhi Chen, Yaohua Tang
First: 2026-08-03T07:12:52+00:00 · Latest: 2026-08-03T07:12:52+00:00
Abstract
Post-training large language models (LLMs) via reinforcement learning (RL) has significantly advanced code generation capabilities. To bypass the heavy memory footprint of critic networks, current state-of-the-art frameworks leverage critic-free paradigms like Group Relative Policy Optimization (GRPO) tied to rule-based verification sandboxes. However, applying these frameworks to low-level systems programming, such as CUDA kernel generation-presents severe challenges: binary pass/fail rewards introduce severe signal sparsity, while multi-turn environmental feedback loops suffer from prohibitive compilation latencies and reward dilution across trajectories. In this work, we introduce LEAP (Lean Environment-Feedback via Adaptive Pruning), a scalable and computationally efficient multi-turn RL framework optimized for low-level hardware accelerator alignment. LEAP features Difficulty-Conditioned Pruning (DCP), a dynamic gating mechanism that adaptively cuts off simple and overly catastrophic tasks from multi-turn expansion, focusing resource-heavy compilation and hardware exploration exclusively on high-value, complex tasks. To fully operationalize these paths without manual hyperparameter engineering, we propose a Rank-Based Reward formulation. By deriving scale-free relative advantages from pairwise tournament outcomes within the GRPO rollout group, our method inherently penalizes token inefficiency on simple prompts while maximizing learning gradients on challenging distributions. Empirical evaluations show that LEAP achieves superior first-turn proficiency and robust multi-turn debugging resilience while converging faster than unpruned multi-turn baselines, establishing a practical paradigm for low-level code RL.
Summary / 总结
Post-training large language models (LLMs) via reinforcement learning (RL) has significantly advanced code generation capabilities.
CoNav-UAV: Cooperative Dual-Altitude Aerial Navigation via Stackelberg Learning
Authors: Junru Song, Wenhao Zhang, Yang Yang, Xuekai Qiu, Feifei Wang, Weien Zhou, Tingsong Jiang, Ying Wen, Yang Li, Wen Yao
First: 2026-08-03T07:10:38+00:00 · Latest: 2026-08-03T07:10:38+00:00
Abstract
Target-oriented vision-and-language navigation (VLN) on aerial platforms is attracting growing attention for missions such as disaster rescue, infrastructure inspection, and security patrol. In this task, an unmanned aerial vehicle (UAV) needs to locate targets given only a concise description of their appearance and surroundings. This requires global exploration and grounding as well as collision-free close-range approach, two interleaved processes difficult to reconcile within a single agent. Most existing methods transfer the ground VLN paradigm to a low-altitude UAV and compensate for its inefficient exploration with external assistance. A recent attempt deploys two UAVs at complementary altitudes yet still relies on privileged information and trains its two agents independently, precluding any mutual adaptation essential for cooperation. Here we propose CoNav-UAV, which explicitly models the task as a Stackelberg game between a high-altitude leader and a low-altitude follower, with the system operating on onboard visual and linguistic inputs alone. To solve this game, we introduce Iterative Stackelberg Learning. The leader's high-level vision-language reasoning is refined via memory-based in-context learning, while the follower's precise motion control is updated via DAgger-style expert distillation. The alternation drives both agents toward a Stackelberg equilibrium. CoNav-UAV consistently outperforms single- and dual-agent baselines across three high-fidelity urban scenes from the AerialVLN benchmark. Success rate improves by up to 30.8 points on the learning scene, and 9.0 points under cross-scene transfer while using about 3x less adaptation data. Further analyses validate the complementary gains of the leader and follower updates and reveal robust gains yet distinct learning dynamics across VLM backbones.
Summary / 总结
Target-oriented vision-and-language navigation (VLN) on aerial platforms is attracting growing attention for missions such as disaster rescue, infrastructure inspection, and security patrol.
ActionCache: Training-Free Acceleration for Vision-Language-Action Models with Action Caching and Refinement
Authors: Ryuji Oi, Hikari Otsuka, Kosuke Matsushima, Yuki Ichikawa, Masato Motomura, Tatsuya Kaneko, Daichi Fujiki
First: 2026-07-07T15:10:15+00:00 · Latest: 2026-08-03T07:05:26+00:00
Abstract
Vision-Language-Action (VLA) models have emerged as a promising approach for generalizable robotic manipulations. In particular, flow-matching-based VLA models have shown remarkable success due to their capability to generate precise and smooth action sequences and capture multimodal distributions. However, the iterative denoising process in the action head acts as a major computational bottleneck, posing a critical challenge for real-time deployment. To address this challenge, we propose ActionCache, a plug-and-play external cache that opportunistically reuses past intermediate actions to warm-start generations from the vicinity of target actions, drastically reducing the inference latency. Specifically, ActionCache stores the intermediate actions with compact multimodal keys, which enables retrieval from similar past contexts across different episodes or even different tasks. Experimental results in simulation and real-world environments demonstrate that ActionCache maintains high task success rates in a low-latency regime, achieving action head inference acceleration of up to $10.44\times$ and $40.17\times$ for representative flow-based VLA, $π_{0.5}$ and GR00T-N1.6, respectively.
Summary / 总结
Vision-Language-Action (VLA) models have emerged as a promising approach for generalizable robotic manipulations.
Deferred Exposure of Future Trajectories for Verifiable Reasoning in Autonomous Driving VLMs
Authors: Zixuan Huang, Yang Zhou, Kaixuan Wang, Guli Zhang, Hongyan Xie, Yakun Zhu, Hao Geng, Yikun Ban, Deqing Wang
First: 2026-08-03T06:24:36+00:00 · Latest: 2026-08-03T06:24:36+00:00
Abstract
Recent Vision-Language-Action (VLA) models for autonomous driving (AD) increasingly utilize chain-of-thought (CoT) supervision to enhance the reasoning capabilities of their Vision-Language Model (VLM) components, yet existing annotation pipelines commonly expose the teacher model to the logged ground-truth (GT) future trajectory. We empirically show that this induces trajectory anchoring bias: teacher models rationalize the revealed outcome rather than infer a decision from scene evidence, producing less causally faithful CoTs and substantially more severe hallucinations, especially in causally challenging scenes. Removing the GT trajectory eliminates this shortcut, but open-ended trajectory generation entangles high-level decision-making with precise geometric synthesis and low-level dynamics. To make trajectory-level driving decisions verifiable without requiring open-ended trajectory synthesis, we introduce Autonomous-Driving Multiple-Choice Question (AD-MCQ), which casts planning as selection among explicit trajectory candidates. Taking this a step further, we propose Deferred Exposure of Future Trajectories for RLVR (DEFT-RLVR) to transform future trajectories from pre-decision anchors into post-decision verification targets. Experimental results show that DEFT-RLVR improves AD reasoning while preserving or even enhancing general visual capabilities. With VLM-only inference and controllable difficulty through candidate construction, AD-MCQ provides a flexible, scalable, and extensible foundation for future research on verifiable AD reasoning.
Summary / 总结
Recent Vision-Language-Action (VLA) models for autonomous driving (AD) increasingly utilize chain-of-thought (CoT) supervision to enhance the reasoning capabilities of their Vision-Language Model (VLM) components, yet existing annotation pipelines commonly expose the teacher model to the logged ground-truth (GT) future trajectory.
Mamba Policy: Towards Efficient 3D Diffusion Policy with Hybrid Selective State Models
Authors: Jiahang Cao, Qiang Zhang, Jingkai Sun, Jiaxu Wang, Hao Cheng, Yulin Li, Jun Ma, Kun Wu, Zhiyuan Xu, Yecheng Shao, Wen Zhao, Gang Han, Yijie Guo, Renjing Xu
Venue: IROS 2025
First: 2024-09-11T10:21:21+00:00 · Latest: 2026-08-03T06:14:33+00:00
Comments: Accepted to IROS 2025. Project Page: https://sagecao1125.github.io/mamba_policy/
Abstract
Diffusion models have been widely employed in the field of 3D manipulation due to their efficient capability to learn distributions, allowing for precise prediction of action trajectories. However, diffusion models typically rely on large parameter UNet backbones as policy networks, which can be challenging to deploy on resource-constrained devices. Recently, the Mamba model has emerged as a promising solution for efficient modeling, offering low computational complexity and strong performance in sequence modeling. In this work, we propose the Mamba Policy, a lighter but stronger policy that reduces the parameter count by over 80% compared to the original policy network while achieving superior performance. Specifically, we introduce the XMamba Block, which effectively integrates input information with conditional features and leverages a combination of Mamba and Attention mechanisms for deep feature extraction. Extensive experiments demonstrate that the Mamba Policy excels on the Adroit, Dexart, and MetaWorld datasets, requiring significantly fewer computational resources. Additionally, we highlight the Mamba Policy's enhanced robustness in long-horizon scenarios compared to baseline methods and explore the performance of various Mamba variants within the Mamba Policy framework. Real-world experiments are also conducted to further validate its effectiveness. Our open-source project page can be found at https://sagecao1125.github.io/mamba_policy/.
Summary / 总结
Diffusion models have been widely employed in the field of 3D manipulation due to their efficient capability to learn distributions, allowing for precise prediction of action trajectories.
ProtoAct: Turning Wet-Lab Protocols into Embodied Robotic Actions
Authors: Zhe Liu, Jiaming Gu, Zhaohui Du, Zhe Wang, Huanbo Jin, Quan Lu, Qi Wang, Ting Xiao, Minting Pan, Dongzhan Zhou
First: 2026-08-03T04:39:01+00:00 · Latest: 2026-08-03T04:39:01+00:00
Comments: 15 pages, 13 figures
Abstract
Biological wet-lab protocols are written for trained researchers and often leave routine operations, state-dependent conditions, and contextual parameters implicit, making them difficult to translate into robot-executable actions. We present ProtoAct, a structured protocol-grounding framework that converts free-form biological procedures into state-aware, embodiment-ready action sequences. ProtoAct uses ProtoRAG to retrieve manually annotated examples for context-sensitive parsing, employs RefineChecker to detect and revise missing or inconsistent steps, and applies ActSchema to map the refined procedure into constrained JSON function sequences. We further introduce BioP2E, for which we manually annotate 22 cell-culture protocols into 258 monitoring conditions, 910 executable subtasks, and 962 grounded action calls. Evaluation across seven large language models demonstrates that ProtoAct can be effectively instantiated with different backbones. Ablations confirm that retrieval, posterior checking, and schema constraints make complementary contributions. The parsed subtasks further support demonstration collection and VLA model training, enabling successful execution in both simulation and real-robot settings. ProtoAct thus provides a practical interface between biological protocol understanding and embodied robotic execution.
Summary / 总结
Biological wet-lab protocols are written for trained researchers and often leave routine operations, state-dependent conditions, and contextual parameters implicit, making them difficult to translate into robot-executable actions.
Long-Term Memory for VLA-based Agents in Open-World Task Execution
Authors: Xu Huang, Weixin Mao, Yinhao Li, Hua Chen, Jiabao Zhao
First: 2026-04-17T03:49:41+00:00 · Latest: 2026-08-03T03:27:10+00:00
Comments: Added references
Abstract
Vision-Language-Action (VLA) models have demonstrated significant potential for embodied decision-making; however, their application in complex chemical laboratory automation remains restricted by limited long-horizon reasoning and the absence of persistent experience accumulation. Existing frameworks typically treat planning and execution as decoupled processes, often failing to consolidate successful strategies, which results in inefficient trial-and-error in multi-stage protocols. In this paper, we propose ChemBot, a dual-layer, closed-loop framework that integrates an autonomous AI agent with a progress-aware VLA model (Skill-VLA) for hierarchical task decomposition and execution. ChemBot utilizes a dual-layer memory architecture to consolidate successful trajectories into retrievable assets, while a Model Context Protocol (MCP) server facilitates efficient sub-agent and tool orchestration. To address the inherent limitations of VLA models, we further implement a future-state-based asynchronous inference mechanism to mitigate trajectory discontinuities. Extensive experiments on collaborative robots demonstrate that ChemBot achieves superior operational safety, precision, and task success rates compared to existing VLA baselines in complex, long-horizon chemical experimentation.
Summary / 总结
Vision-Language-Action (VLA) models have demonstrated significant potential for embodied decision-making; however, their application in complex chemical laboratory automation remains restricted by limited long-horizon reasoning and the absence of persistent experience accumulation.
A Forward-Inverse Dynamic Game Framework for Enhanced Multi-Agent Trajectory Planning
Authors: Tianle Liu, Youcheng Niu, Jing Zeng, Shuo Li, Jinming Xu
First: 2026-08-03T03:15:37+00:00 · Latest: 2026-08-03T03:15:37+00:00
Abstract
This paper studies feedback Nash equilibrium (FBNE) seeking for multi-agent trajectory planning in nonlinear dynamical systems with unknown agents' objectives and state-dependent inter-agent coupling. While dynamic game theory provides a principled framework for such problems, existing approaches typically assume fully rational agents with known objectives or rely on fixed regularization, limiting their ability to capture bounded rationality and spatially varying interaction intensity in safety-critical settings. To this end, we propose a KL-regularized dynamic game with a state-dependent weight that adaptively balances optimality and behavioral priors. To infer unknown cost parameters from demonstrated behaviors, we develop a context-aware inverse game module based on maximum-entropy inverse reinforcement learning with physics-informed regularization, ensuring structural consistency with the forward game. We establish per-iteration well-posedness of the regularized local game and show that the adaptive weighting function remains Lipschitz continuous under bounded nominal-trajectory updates. Numerical simulations and multi-robot experiments on cooperative navigation and merging scenarios validate the effectiveness of the proposed framework.
Summary / 总结
This paper studies feedback Nash equilibrium (FBNE) seeking for multi-agent trajectory planning in nonlinear dynamical systems with unknown agents' objectives and state-dependent inter-agent coupling.
AffordTrajDP: Dynamic Affordance-Guided Visuomotor Policy Learning for Robotic Manipulation
Authors: Gaoyuan Wu, Ziyu Shan, Haoyang Du, Yuyao Jiang, Ziwei Wang
First: 2026-08-03T02:19:37+00:00 · Latest: 2026-08-03T02:19:37+00:00
Abstract
Affordance-guided imitation learning has shown impressive performance in robotic manipulation tasks by compressing visual perception into task-specific geometric constraints (e.g., fixed contact points). However, the commonly used static affordances can become inconsistent in precision-critical tasks or under object location perturbations, leading to post-contact trajectory drift. To address this issue, we propose AffordTrajDP, a dynamic framework that constructs affordance trajectories via object-centric temporal propagation to guide the progressive manipulation process. Specifically, given an RGB-D observation, our core insight is that a retrieved anchor affordance, which captures the desired contact point between the end-effector and the target object, can be propagated forward via affordance propagation, using the object's SE(3) pose as a natural propagation medium, to yield an affordance trajectory that provides temporally consistent, state-aware guidance throughout execution. AffordTrajDP achieves 70.0% average success rate on ManiSkill3, outperforming strong baselines by up to 17.8%. Real-world experiments on Galaxea A1 and UR7e robotic arms, covering StackCube, PickCup, AdapterInsertion, Ring-on-Peg, Put-in-Bowl, and USB Insertion, further validate robustness under object placement variations and appearance changes, with seen and unseen object instances evaluated on Galaxea A1, and ablations confirm the contribution of each proposed component.
Summary / 总结
Affordance-guided imitation learning has shown impressive performance in robotic manipulation tasks by compressing visual perception into task-specific geometric constraints (e.g., fixed contact points).
Uncovering and Mitigating Positional Blind Spots in Vision-Language-Action Models
Authors: Dongdong An, Pengjie Zhao, Yihao Huang, Wenbing Tang, Ziming He, Jiayi Zhu, Jifeng Ning, Qin Zhao
First: 2026-08-03T01:11:29+00:00 · Latest: 2026-08-03T01:11:29+00:00
Abstract
Recent Vision-Language-Action (VLA) models achieve promising performance in robotic manipulation, typically measured by success rates aggregated over predefined object configurations, an evaluation that implicitly assumes spatially uniform competence across the workspace. However, this assumption does not hold: even with the instruction and every other scene factor held fixed, merely relocating a task-irrelevant distractor can sharply raise the failure probability within localized, spatially coherent regions, which we term Positional Blind Spots (PBS). In this paper, we propose a two-stage black-box framework to uncover and mitigate PBS. During the uncovering stage, we grid the workspace and apply a one-sided log-likelihood-ratio test to localize PBS cells with significantly elevated risk. During the mitigation stage, we fine-tune the policy via LoRA on demonstrations collected from these PBS regions, improving competence there while largely preserving performance across the rest of the workspace. We evaluate our framework on five state-of-the-art VLA policies across two benchmarks, and find that PBS are pervasive and spatially concentrated in all of them, with failure rates up to 0.58. Our search strategy achieves an average F1-score of 0.678, outperforming random search and adaptive sampling baselines by 0.268 and 0.178, respectively. Guided by the discovered regions, targeted fine-tuning reduces the overall failure rate by 40.00%--85.19%.
Summary / 总结
Recent Vision-Language-Action (VLA) models achieve promising performance in robotic manipulation, typically measured by success rates aggregated over predefined object configurations, an evaluation that implicitly assumes spatially uniform competence across the workspace.
Adaptive Kernel Density Estimation with Pre-training
Authors: Ruitong Zhang, Ke Deng
First: 2026-05-13T07:03:54+00:00 · Latest: 2026-08-02T21:39:44+00:00
Abstract
Density estimation in high-dimensional settings is an important and challenging statistical problem.Traditional methods based on kernel smoothing are inefficient in high dimensions due to the difficulties in specifying appropriate location-adaptive kernels. In this work, we introduce pre-training, a key idea behind many cutting-edge AI technologies, to the context of non-parametric density estimation. By establishing a pre-trained neural network that can recommend an appropriate location-adaptive kernel for each sample point, efficient density estimation with adaptive kernels is achieved in high dimensions. A wide range of numerical experiments show that this strategy is highly effective for improving density-estimation accuracy, when the target distribution is close to the distribution family for pre-training. When the target distribution is substantially different from the pre-training distribution family, the benefit from the proposed pre-training strategy may be diluted, but can be reactivated by an additional fine-tuning procedure.
Summary / 总结
Density estimation in high-dimensional settings is an important and challenging statistical problem.Traditional methods based on kernel smoothing are inefficient in high dimensions due to the difficulties in specifying appropriate location-adaptive kernels.
Quantum Cinema: An Interactive Cinematic Exploration of Quantum Computing Hardware via Generative World Models
Authors: Aoyu Zhang, Dongping Liu, Luyao Zhang
First: 2026-06-14T06:58:16+00:00 · Latest: 2026-08-02T20:50:30+00:00
Abstract
Quantum computing promises transformative advances across science and industry, yet the physical hardware that enables these computations remains invisible to the public: quantum processors operate inside sealed dilution refrigerators at temperatures near absolute zero, making direct observation impossible. This "imagination gap" between quantum computing's growing societal impact and the public's ability to visualize it represents a significant barrier to quantum literacy and workforce development. We present Quantum Cinema, an open-source, browser-based interactive application that closes this gap by transforming invisible quantum hardware into explorable, cinematic experiences using generative world models. Quantum Cinema guides users through a four-act narrative -- from the foundational Nobel Prize-winning science of quantum entanglement, through curated video introductions to three major quantum computing architectures (trapped-ion, neutral-atom, and superconducting systems), into immersive three-dimensional generative worlds that make invisible quantum phenomena observable, and finally to interactive radar-chart comparisons grounded in real quantum device specifications. All three-dimensional environments are generated using WorldLabs' generative world model platform and are scientifically grounded in curated metrics from Amazon Web Services (AWS) Braket quantum hardware. Quantum Cinema requires no installation, no specialized hardware, and no quantum computing background. It is designed to serve two distinct communities: scholars and developers seeking to replicate or extend the platform, and educators, researchers, and science communicators seeking an intuitive tool for explaining quantum hardware to diverse audiences. This paper describes the system architecture, the generative world model pipeline, use cases for both communities, and directions for future work.
Summary / 总结
Quantum computing promises transformative advances across science and industry, yet the physical hardware that enables these computations remains invisible to the public: quantum processors operate inside sealed dilution refrigerators at temperatures near absolute zero, making direct observation impossible.
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