Daily Papers Arch&EAI

2026-07-23 07:59
Snapshot: 20260723_0759
Sim-FA: A GPGPU Simulator Framework for Fine-Grained Asynchronous Pipeline Analysis
Authors: Zhongchun Zhou, Yuhang Gu, Chengtao Lai, Ya Wang, Zeyu Han, Wei Zhang, Jun Liu
First: 2026-05-01T10:46:38+00:00 · Latest: 2026-07-21T17:07:05+00:00
Comments: This work has been submitted to the IEEE for possible publication
Abstract
To efficiently support Large Language Models (LLMs), modern GPGPU architectures have introduced new features and programming paradigms, such as warp specialization. These features enable temporal overlap between the producer and consumer, as well as between matrix multiplication and activation function operations, substantially improving performance. To conduct effective AI infrastructure and computer architecture research, cycle-accurate simulators that support these new features, together with analytical models that faithfully capture workload characteristics, are essential. However, existing academic tools provide limited support for these emerging requirements. Existing cycle-accurate simulators do not incorporate new NVIDIA GPU features, such as the Tensor Memory Accelerator (TMA), in a timely manner. Moreover, existing analytical models can misestimate DRAM traffic under certain configurations. In this paper, we build Sim-FA, a cycle-accurate simulation framework for Hopper TMA/WGMMA pipelines. We first develop an operator-agnostic trace frontend that instruments kernels at the Triton TTGIR level and validates it on 23 GEMM shapes, achieving 5.49\% MAPE against H800, confirming that the simulator core is not tied to any single operator. Because FlashAttention-3 introduces additional complexity beyond standard TMA/WGMMA kernels (asymmetric producer-consumer pipelines, softmax, ping-pong synchronization), we further build an FA3-specialized frontend that achieves 5.7\% MAPE with a maximum error of 12.7\%. Within the same framework, SimFA-python serves as an analytical fast path for large-scale design-space exploration where cycle-accurate simulation is prohibitively slow; validated against cuTile kernels on Blackwell (GB10), it explains why existing analytical models can produce inaccurate traffic estimates.
Summary / 总结
To efficiently support Large Language Models (LLMs), modern GPGPU architectures have introduced new features and programming paradigms, such as warp specialization.
No Training, Better Flights: Test-Time Scaled VLMs for UAV Navigation
Authors: Feinan Cheng, Dongliang Xu, Wenli Nong, Zhiheng Zhang, Ang Liu, Tianyu Wang, Yue Yao
First: 2026-07-21T16:59:12+00:00 · Latest: 2026-07-21T16:59:12+00:00
Abstract
Test-time scaling offers a promising method to improve the inference performance of Vision-Language Models (VLMs) without additional training. Existing approaches to vision-language navigation (VLN) for Unmanned Aerial Vehicle (UAV) typically relies on a single inference pass, which can falter in complex environments by producing suboptimal or unsafe trajectories. In this paper, we explore a simple and effective approach to apply test-time scaling to VLN for UAV. We enhance navigation reasoning through an iterative refinement process that requires no extra model training, guiding the model to re-evaluate its initial navigation plan for better accuracy and safety. Our method first prompts the model to generate multiple parallel candidates and then performs a self-correction step, achieving deeper and more robust planning without changing the underlying model. To further strengthen decision-making, we design a multi-criteria scoring function to evaluate the refined candidates based on safety, goal alignment, and forward-progress. This simple yet powerful combination enables a frozen UAV navigation VLMs to self-correct and generate more accurate and reliable flight plans, achieving SOTA performance in this task.
Summary / 总结
Test-time scaling offers a promising method to improve the inference performance of Vision-Language Models (VLMs) without additional training.
A Flexible Sparsity-Aware FPGA Accelerator with Column-Wise Compression for Efficient CNN Inference
Authors: Amirhossein Zarei, Shervin Vakili
First: 2026-07-21T16:17:42+00:00 · Latest: 2026-07-21T16:17:42+00:00
Comments: 19 pages, 19 figures
Abstract
Efficient acceleration of convolutional neural networks (CNNs) on resource-constrained platforms remains challenging due to the irregularity of sparsity patterns and the associated hardware overhead. While unstructured sparsity offers high model accuracy, it introduces significant inefficiencies in hardware mapping, whereas structured sparsity simplifies execution at the cost of reduced flexibility. This paper presents SparHiXcel-v2, a cost-effective and highly configurable FPGA-based CNN accelerator that achieves an improved balance between sparsity flexibility and hardware efficiency. The proposed architecture is built around a scalable two-dimensional MAC array and introduces a column-wise kernel compression technique that enables efficient handling of irregular sparsity patterns with minimal hardware overhead. To further enhance performance, we propose a hardware-algorithm co-design framework, including an ordering optimization scheme and a multi-phase structured pruning and revival algorithm tailored to the microarchitecture. Extensive evaluations on VGG16 and ResNet18 demonstrate that SparHiXcel-v2 achieves substantial improvements in processing throughput and energy efficiency through the proposed optimizations. In structured sparsity mode, the accelerator reaches over 2.5 TOPS and 210 GOP/s/W for VGG16, and over 1.1 TOPS and 72 GOP/s/W for ResNet18 on a cost-effective AMD Kintex UltraScale+ FPGA, while maintaining modest accuracy degradation.
Summary / 总结
Efficient acceleration of convolutional neural networks (CNNs) on resource-constrained platforms remains challenging due to the irregularity of sparsity patterns and the associated hardware overhead.
STL-GCS: A Planner-Controller Framework for Signal Temporal Logic via Graphs of Time-varying Convex Sets
Authors: Nicola De Carli, Gregorio Marchesini, Dimos Dimarogonas
First: 2026-07-21T15:30:55+00:00 · Latest: 2026-07-21T15:30:55+00:00
Abstract
We present a unified trajectory planning and control framework for the satisfaction of Signal Temporal Logic (STL) specifications defined over convex predicates. At the planning layer, STL tasks are encoded as time-varying convex sets in configuration space, specifically designed so that forward invariance of the system with respect to these sets implies satisfaction of the specification with a prescribed robustness margin. This representation is then lifted to the joint time--configuration space and combined with the Graphs of Convex Sets (GCS) framework, yielding a shortest-path formulation of the planning problem over convex spatio-temporal sets. Trajectories are parameterized by B-splines, which enable continuous-time enforcement of STL satisfaction, collision avoidance, and smoothness constraints. At the control layer, the same time-varying sets used for planning are exploited to design a feedback controller that tracks the planned trajectory while prioritizing satisfaction of the STL specification during execution in the presence of tracking errors and model mismatch. We validate the proposed approach in simulation and in real-world experiments on space robotic platforms.
Summary / 总结
We present a unified trajectory planning and control framework for the satisfaction of Signal Temporal Logic (STL) specifications defined over convex predicates.
A Hardware-oriented Approach for Efficient Bayesian Inference Computation and Deployment
Authors: Nikola Pižurica, Matteo Risso, Nikola Milović, Alessio Burrello, Igor Jovančević, Conor Heins, Miguel de Prado
First: 2026-07-20T11:52:14+00:00 · Latest: 2026-07-21T14:40:49+00:00
Comments: Corrected the affiliation of Conor Heins. No changes to the scientific content
Abstract
Bayesian inference provides a principled foundation for reasoning under uncertainty, but its computational cost hinders deployment on resource-constrained edge devices. In this paper, we present a hardware-oriented methodology for accelerating discrete Bayesian inference on commercial off-the-shelf embedded GPUs. We identify that the latency of a broad class of variational message-passing algorithms is dominated by tensor contractions. Our approach restructures the memory layout of these operations using two complementary merging strategies that produce compact, regularly-shaped primitives better suited for efficient GPU execution. We then introduce optional sparse array representations and a tensor-clustering scheme to reduce the memory footprint. We instantiate the methodology and produce optimized variants of three message-passing algorithms for Hidden Markov Models (HMMs), namely variational filtering, variational message passing, and marginal message passing. Furthermore, we complement this with a machine-learning-based autotuner that automatically selects the best-performing algorithmic variant for a given generative model specification. Benchmarked on an NVIDIA Jetson Orin AGX across 770 randomly sampled realistic Partially Observable Markov Decision Process (POMDP) configurations, our implementations achieve speedups of up to 5x, with typical gains of 2-2.5x, while producing numerically identical outputs to the baseline implementations.
Summary / 总结
Bayesian inference provides a principled foundation for reasoning under uncertainty, but its computational cost hinders deployment on resource-constrained edge devices.
Hierarchical Physics-Embedded Learning for Partially Known Spatiotemporal Dynamics
Authors: Xizhe Wang, Xiaobin Song, Hongbo Zhao, Qingshan Jia, Qianchuan Zhao, Hao Sun, Benben Jiang
First: 2025-10-29T09:18:41+00:00 · Latest: 2026-07-21T12:19:50+00:00
Abstract
Partial physical knowledge--governing structures known, constitutive relations or their combinations not--pervades spatiotemporal systems. Existing scientific machine learning paradigms learn evolution largely from data, impose equations as soft constraints, or hard-code physical terms into network updates; none exploits knowledge of this form. Here we introduce the hierarchical physics-embedded adaptive Fourier neural operator, encoding such knowledge as computational architecture rather than penalizing or appending it: a first level learns or embeds fundamental physical expressions as intermediate representations, and a second level learns or embeds their governing combination, with adaptive Fourier layers capturing nonlocal, high-order couplings at each level. We prove a hierarchical error decomposition--embedding known components removes or shrinks their terms, and a parameter-complexity advantage: when the hierarchy aligns with the compositional structure of the dynamics, the number of learnable Fourier parameters sufficient for a prescribed accuracy grows strictly more slowly than for a single-level operator. Across canonical phase-field systems and experimental hydrofoil wake data, our method reduces long horizon extrapolation errors by up to ~70% relative to state-of-the-art physics encoded and neural operator baselines, while preserving physically meaningful morphology, energetic consistency, and spectral structure, and maintaining robust performance under sparse and noisy observations. The separated intermediate representations further enable symbolic recovery of unknown constitutive relations in partially specified PDEs. These results establish hierarchical physics embedding as a theoretically grounded route to prediction and discovery when governing laws are neither fully known nor absent, but partially known and compositionally organized.
Summary / 总结
Partial physical knowledge--governing structures known, constitutive relations or their combinations not--pervades spatiotemporal systems.
RoboInspector: Unveiling the Unreliability of Policy Code for LLM-enabled Robotic Manipulation
Authors: Chenduo Ying, Linkang Du, Peng Cheng, Yuanchao Shu
First: 2025-08-29T07:47:17+00:00 · Latest: 2026-07-21T12:16:52+00:00
Comments: Accepted to ACM Transactions on Intelligent Systems and Technology
Abstract
Large language models (LLMs) demonstrate remarkable capabilities in reasoning and code generation, enabling robotic manipulation to be initiated with just a single instruction. The LLM carries out various tasks by generating policy code required to control the robot. Despite advances in LLMs, achieving reliable policy code generation remains a significant challenge due to the diverse requirements of real-world tasks and the inherent complexity of user instructions. In practice, different users may provide distinct instructions to drive the robot for the same task, which may cause the unreliability of policy code generation. To bridge this gap, we design \textbf{RoboInspector}, a pipeline to unveil and characterize the unreliability of the policy code for LLM-enabled robotic manipulation from two perspectives: the complexity of the manipulation task and the granularity of the instruction. We perform comprehensive experiments with 216 distinct combinations of tasks, instructions, and LLMs in two prominent frameworks. The \textbf{RoboInspector} identifies four main unreliable behaviors that lead to manipulation failure. We provide a detailed characterization of these behaviors and their underlying causes, giving insight for practical development to reduce unreliability. Furthermore, we introduce a refinement approach guided by failure policy code feedback that improves the reliability of policy code generation by up to 35\% in LLM-enabled robotic manipulation, evaluated in both simulation and real-world environments.
Summary / 总结
Large language models (LLMs) demonstrate remarkable capabilities in reasoning and code generation, enabling robotic manipulation to be initiated with just a single instruction.
Assistax: A Multi-Agent Hardware-Accelerated Reinforcement Learning Benchmark for Assistive Robotics
Authors: Leonard Hinckeldey, Elliot Fosong, Rimvydas Rubavicius, Elle Miller, Trevor McInroe, Fan Zhang, Patricia Wollstadt, Stefano V. Albrecht, Subramanian Ramamoorthy
First: 2025-07-29T09:49:11+00:00 · Latest: 2026-07-21T11:06:56+00:00
Comments: Accepted at the Reinforcement Learning Conference 2026
Abstract
As embodied autonomous systems capable of assisting humans in daily activities remain a major goal for robotics, efficient and appropriate reinforcement learning (RL) simulation testbeds are increasingly important. Many common RL environments are too simple to provide insight into complex robotics domains, and many robotics simulations have throughput too low for RL. Very few simulators target multi-agent interactions: most treat the robot as an isolated agent, yet real-world tasks such as home assistance and caretaking are inherently multi-agent. Assistax addresses these limitations by providing a high-throughput, scalable suite of GPU-accelerated assistive robotics tasks built on JAX and MuJoCo-MJX, and includes an active humanoid agent as a simulated human partner, trainable alongside the robot using multi-agent RL (MARL). Beyond its use as a MARL benchmark, we formulate the human-robot interaction as an Ad-Hoc Teamwork (AHT) problem, where the robot's policy must generalise to unseen humans with varying disabilities and preferences. To this end, we provide an extensive AHT benchmarking pipeline: we use MARL to pre-train a diverse population of humanoid partners, and evaluate robot policies' ability to coordinate with a withheld set of humanoid policies. In contrast to other benchmarks, we also release reactive MARL-pre-trained humanoid policies via Hugging Face, enabling faster iteration in AHT research. With hardware acceleration, Assistax achieves up to 412$\times$ faster open-loop simulation than comparable CPU-based environments on a single GPU. Our AHT pipeline reveals a coordination gap for existing RL algorithms on unseen partners with novel preference combinations. This RL-native test suite for embodied multi-agent interaction provides a practical benchmark for advancing RL in assistive care. Code is available at: https://github.com/assistive-autonomy/assistax.
Summary / 总结
As embodied autonomous systems capable of assisting humans in daily activities remain a major goal for robotics, efficient and appropriate reinforcement learning (RL) simulation testbeds are increasingly important.
What General Intelligence Requires: Non-Reducible Constraints Across Levels of Description
Authors: Subhomoy Bakshi
First: 2026-07-21T10:24:57+00:00 · Latest: 2026-07-21T10:24:57+00:00
Comments: 78 pages, 6 figures, 2 tables, 1 appendix
Abstract
General intelligence, of the kind that underwrites the full range of human cognitive achievement, is not a property of computational architecture alone. This paper advances a single thesis: the structural constraints on general intelligence occupy distinct levels of description and are mutually non-reducible, in the sense that the special-sciences tradition gives to that term. It follows that no single architectural advance, and no continuation of the scaling programme by itself, can produce artificial general intelligence (AGI), and that research programmes must be evaluated against the full constraint profile rather than against performance on any one benchmark. The thesis is developed through a method that reads general intelligence through four evidential lenses, AI systems research, anthropology, law, and economics, each anchored to a distinct level of description, supplemented by speculative fiction used as a disciplined heuristic in the context of discovery rather than the context of justification. Applying the method yields a taxonomy of twenty-three structural constraints organised into eight clusters; six are examined in depth and ordered as an ascending ladder of levels, with explicit bridges showing why progress at one level cannot carry to the next. The argument issues in five falsifiable predictions, each stated with a named benchmark family and a disconfirmation condition, converting a descriptive framework into a research programme with a longer horizon than the scaling hypothesis implies.
Summary / 总结
General intelligence, of the kind that underwrites the full range of human cognitive achievement, is not a property of computational architecture alone.
Evaluating Uncertainty and Quality of Visual Language Action-enabled Robots
Authors: Pablo Valle, Chengjie Lu, Shaukat Ali, Aitor Arrieta
First: 2025-07-22T22:15:59+00:00 · Latest: 2026-07-21T08:27:18+00:00
Abstract
Vision-Language-Action (VLA)-enabled robots integrate visual perception, natural language understanding, and action planning to interpret their environment, comprehend instructions, and perform embodied tasks autonomously. Such robots are typically evaluated through task success rates, i.e., whether a robot performs its intended task, which are commonly used as test oracles for evaluating such robots. Such an evaluation fails to capture the quality of task execution and the robot's confidence in its decisions. In this paper, we adapt eight uncertainty metrics and five quality metrics specifically designed for VLA-enabled robotic manipulation tasks. We assess their effectiveness through a large-scale empirical study involving 908 successful task executions from three state-of-the-art VLA models across four representative robotic manipulation tasks and two robot embodiments. Human domain experts manually labeled task quality, enabling us to analyze the correlation between our proposed metrics and expert judgments, serving as a human oracle for testing such robots. The results reveal that several metrics show moderate to strong correlation with human assessments, highlighting their utility for evaluating task quality and model confidence. Furthermore, we found that some metrics can discriminate between high-, medium-, and low-quality executions from unsuccessful tasks, which is useful when test oracles are absent. Our findings challenge the adequacy of current evaluation practices that rely solely on binary success rates and pave the way for improved real-time monitoring and adaptive enhancement of VLA-enabled robots.
Summary / 总结
Vision-Language-Action (VLA)-enabled robots integrate visual perception, natural language understanding, and action planning to interpret their environment, comprehend instructions, and perform embodied tasks autonomously.
WorldScape Policy 2.0: Empowering Steerable World Action Modeling with Reasoning-Augmented Memory
Authors: Haisheng Su, Zongdai Liu, Xin Jin, Haoxuan Dou, Chengming Hu, Baorun Li, Zhanwang Liu, Ruiyan Xu, Jianjie Fang, Xin Zhang, Zhenjie Yang, Xue Yang, Chen Gao, Junchi Yan, Yong Li, Wei Wu
First: 2026-07-21T08:25:37+00:00 · Latest: 2026-07-21T08:25:37+00:00
Abstract
World Action Models (WAMs) offer a promising paradigm for robotic manipulation by jointly modeling visual state transitions and robot actions. However, existing WAMs are constrained by limited temporal context, coarse episode-level language supervision, and predominantly text-only conditioning, which hinder task-progress tracking and fine-grained language-video-action grounding while limiting visual-context reasoning and cross-embodiment transfer. In this paper, we introduce WorldScape Policy 2.0, a controllable WAM with reasoning-augmented long short-term memory. Its causal short-term visual memory supplies recent observations as DiT prefill to preserve local interaction dynamics, while its long short-term event memory organizes historical VLM outputs into global-history, local-active, and event-boundary representations for progress-aware retrieval. The retrieved history augments perception and autoregressively generated planning tokens, yielding an implicit subgoal condition for autonomous planning; semantic forcing further transfers event-level instruction semantics into this latent planning pathway. To establish fine-grained multimodal controllability, we construct ManipEvent-5M, an event-grounded embodied pretraining dataset containing nearly 5 million event segments with aligned action trajectories, episode-level task instructions, segment-level subtask captions, goal images, and video demonstrations. These designs provide a unified interface for autonomous planning from high-level instructions and controllable execution from fine-grained text, goal-image, or video-context prompts. Experiments in both simulation and real-world platforms demonstrate superior capabilities in long-horizon autonomous planning, fine-grained instruction following and in-context adaptation.
Summary / 总结
World Action Models (WAMs) offer a promising paradigm for robotic manipulation by jointly modeling visual state transitions and robot actions.
Guide, Think, Act: Interactive Embodied Reasoning in Vision-Language-Action Models
Authors: Yiran Ling, Qing Lian, Jinghang Li, Qing Jiang, Tianming Zhang, Xiaoke Jiang, Chuanxiu Liu, Jie Liu, Lei Zhang
First: 2026-05-13T14:58:29+00:00 · Latest: 2026-07-21T08:04:45+00:00
Abstract
In this paper, we propose GTA-VLA(Guide, Think, Act), an interactive Vision-Language-Action (VLA) framework that enables spatially steerable embodied reasoning by allowing users to guide robot policies with explicit visual cues. Existing VLA models learn a direct "Sense-to-Act" mapping from multimodal observations to robot actions. While effective within the training distribution, such tightly coupled policies are brittle under out-of-domain (OOD) shifts and difficult to correct when failures occur. Although recent embodied Chain-of-Thought (CoT) approaches expose intermediate reasoning, they still lack a mechanism for incorporating human spatial guidance, limiting their ability to resolve visual ambiguities or recover from mistakes. To address this gap, our framework allows users to optionally guide the policy with spatial priors, such as affordance points, boxes, and traces, which the subsequent reasoning process can directly condition on. Based on these inputs, the model generates a unified spatial-visual Chain-of-Thought that integrates external guidance with internal task planning, aligning human visual intent with autonomous decision-making. For practical deployment, we further couple the reasoning module with a lightweight reactive action head for efficient action execution. Extensive experiments demonstrate the effectiveness of our approach. On the in-domain SimplerEnv WidowX benchmark, our framework achieves a state-of-the-art 81.2% success rate. Under OOD visual shifts and spatial ambiguities, a single visual interaction substantially improves task success over existing methods, highlighting the value of interactive reasoning for failure recovery in embodied control. More details of the project can be found here: https://github.com/FutianLabs/GTA-VLA.
Summary / 总结
In this paper, we propose GTA-VLA(Guide, Think, Act), an interactive Vision-Language-Action (VLA) framework that enables spatially steerable embodied reasoning by allowing users to guide robot policies with explicit visual cues.
AnchorRefine: Synergy-Manipulation Based on Trajectory Anchor and Residual Refinement for Vision-Language-Action Models
Authors: Tingzheng Jia, Kan Guo, Lanping Qian, Yongli Hu, Daxin Tian, Guixian Qu, Chunmian Lin, Baocai Yin, Jiapu Wang
First: 2026-04-20T04:25:24+00:00 · Latest: 2026-07-21T08:00:29+00:00
Comments: The authors have decided to withdraw this manuscript because the work requires substantial revision and further experimental validation
Abstract
Precision-critical manipulation requires both global trajectory organization and local execution correction, yet most vision-language-action (VLA) policies generate actions within a single unified space. This monolithic formulation forces macro-level transport and micro-level refinement to be optimized under the same objective, causing large motions to dominate learning while suppressing small but failure-critical corrective signals. In contrast, human manipulation is structured by global movement planning together with continuous local adjustment during execution. Motivated by this principle, we propose AnchorRefine, a hierarchical framework that factorizes VLA action modeling into trajectory anchor and residual refinement. The anchor planner predicts a coarse motion scaffold, while the refinement module corrects execution-level deviations to improve geometric and contact precision. We further introduce a decision-aware gripper refinement mechanism to better capture the discrete and boundary-sensitive nature of gripper control. Experiments on LIBERO, CALVIN, and real-robot tasks demonstrate that AnchorRefine consistently improves both regression-based and diffusion-based VLA backbones, yielding gains of up to 7.8% in simulation success rate and 18% in real-world success rate.
Summary / 总结
Precision-critical manipulation requires both global trajectory organization and local execution correction, yet most vision-language-action (VLA) policies generate actions within a single unified space.
CR-Solver: GPU-Accelerated Kinematics Solver for Tendon-driven Continuum Robots
Authors: Heqing Yang, Yang Yi, Linqing Zhong, Linjiang Huang, Si Liu
Venue: IROS 2026
First: 2026-07-13T10:02:36+00:00 · Latest: 2026-07-21T07:10:35+00:00
Comments: IROS 2026
Abstract
Continuum robots provide intrinsic compliance, high dexterity, and safe physical interaction, enabling navigation and manipulation in confined and unstructured environments. Despite recent advances in sensing and control, heightening the need for precise motion generation, most widely used planning libraries are grounded in rigid-body assumptions, creating a critical gap for fast and practical tools for continuum robots. To address this, we present CR-Solver, a two-stage, optimization-based solver for the motion generation of tendon-driven continuum robots. Our method unifies inverse kinematics, path following, and trajectory planning within a single constrained nonlinear optimization framework. Leveraging GPU-accelerated parallel optimization, CR-Solver delivers fast, accurate, and constraint-aware solutions. We validate our approach on three tasks, demonstrating significant speedups over traditional CPU-based solvers while achieving a consistently high success rate above 95% and millimeter-level accuracy. The solver is implemented in pure Python, reducing the barrier to adoption and offering a practical, extensible foundation for continuum robots' high-performance motion planning.
Summary / 总结
Continuum robots provide intrinsic compliance, high dexterity, and safe physical interaction, enabling navigation and manipulation in confined and unstructured environments.
Fly0: Persistent Metric Anchoring for Zero-Shot Aerial Vision-Language Navigation
Authors: Zhenxing Xu, Yihong Lu, Weidong Bao, Zhengqiu Zhu, Jingxuan Zhou, Zhichuang Wang, Ji Wang, Lihua Liu, Wei He
First: 2026-02-02T09:06:50+00:00 · Latest: 2026-07-21T06:54:17+00:00
Abstract
Current Visual-Language Navigation (VLN) methodologies face a trade-off between semantic understanding and control precision. While Multimodal Large Language Models (MLLMs) offer superior reasoning, deploying them as low-level controllers leads to high latency, trajectory oscillations, and poor generalization due to weak geometric grounding. To address these limitations, we propose Fly0, a framework that decouples semantic reasoning from geometric planning. The proposed method operates through a three-stage pipeline: (1) an MLLM-driven module for grounding natural language instructions into 2D pixel coordinates; (2) a geometric projection module that utilizes depth data to localize targets in 3D space; and (3) a geometric planner that generates collision-free trajectories. This mechanism enables robust navigation even when visual contact is lost. By eliminating the need for continuous inference, Fly0 reduces computational overhead and improves system stability. Extensive experiments in simulation and real-world environments demonstrate that Fly0 outperforms state-of-the-art baselines, improving the Success Rate by over 20\% and reducing Navigation Error (NE) by approximately 50\% in unstructured environments. Our code is available at https://github.com/xuzhenxing1/Fly0.
Summary / 总结
Current Visual-Language Navigation (VLN) methodologies face a trade-off between semantic understanding and control precision.
Towards Human-like Physical Intelligence: Lifelong Vision-Language-Action Learning for Robotic Manipulation
Authors: Yao He, Gan Sun, Wenqi Liang, Fazeng Li, Yang Cong
First: 2026-07-16T11:22:06+00:00 · Latest: 2026-07-21T06:49:06+00:00
Abstract
Similar to the natural capabilities of humans to sequentially learn new tasks, robots with Vision-Language-Action (VLA) models should possess lifelong learning ability to learn a new task when deployed in open-world environments. However, most recently proposed lifelong learning models aim to effectively learn the current task (plasticity) or maintain high accuracy on previous tasks (stability), while the plasticity-stability trade-off remains largely unsolved in robotic manipulation models. To address this fundamental challenge, we propose a cache-efficient lifelong Vision-Language-Action learning framework for robotic manipulation (i.e., LifelongVLA), which alleviates the plasticity-stability trade-off with a dual-timescale adaptation mechanism while achieving low-cost robotic deployment with a cache-efficient replay strategy. More concretely, we propose a dual-timescale LoRA gating module to decompose VLA adaptation into two lightweight pathways: a short-term adapter for plasticity and a long-term adapter for stable consolidation. These pathways are integrated via a task-aware gate, enabling explicit control of the plasticity-stability trade-off. In the skill replay phase, a cache-efficient stochastic replay strategy is proposed to preserve more balanced retention signals without full-trajectory storage. Finally, experiments show that LifelongVLA outperforms existing baselines, demonstrating efficient skill expansion, robust retention of learned manipulation behaviors, and reduced reliance on retraining for real-world deployment on an xArm robot.
Summary / 总结
Similar to the natural capabilities of humans to sequentially learn new tasks, robots with Vision-Language-Action (VLA) models should possess lifelong learning ability to learn a new task when deployed in open-world environments.
RoboInter1.5: A Holistic Intermediate Representation Suite for Embodied World Modeling and Robotic Manipulation
Authors: Ziqin Wang, Hao Li, Weijun Wang, Junhao Cai, Jia Zeng, Yilun Chen, Jiangmiao Pang, Si Liu
First: 2026-07-21T05:05:01+00:00 · Latest: 2026-07-21T05:05:01+00:00
Comments: 28 pages. arXiv admin note: substantial text overlap with arXiv:2602.09973
Abstract
Existing robot datasets remain expensive to curate, embodiment-specific, and insufficiently annotated with the fine-grained structure required for generalizable reasoning, execution, or long-horizon environment dynamics simulation. Building on our prior work, RoboInter1.0, we present RoboInter1.5, an extended and holistic suite of intermediate representations for both robotic manipulation and embodied world modeling. RoboInter1.5 provides a unified resource of data, benchmarks, and models centered on dense manipulation-oriented intermediate representations. Specifically, RoboInter-Data contains over 230k manipulation episodes across 571 scenes with dense per-frame annotations covering more than ten types of intermediate representations, including subtasks, primitive skills, object and gripper grounding, segmentation, affordance, grasp poses, contact points, motion traces, etc. Built upon these annotations, RoboInter-VQA introduces spatial and temporal embodied VQA tasks to benchmark and improve the intermediate-representation reasoning capabilities of our RoboInter-VLM. RoboInter-VLA further studies how such representations benefit action execution through implicit, explicit, and modular plan-then-execute paradigms. To better model the physical world, we further introduce RoboInter-World, which leverages intermediate representations as structured conditioning signals for controllable prediction of future world states. Extensive evaluations demonstrate that RoboInter1.5 provides a unified spatiotemporal scaffolding for intermediate representations. Rather than treating intermediate representations merely as interpretable signals, RoboInter1.5 conceptualizes them as a bidirectional interface that both regularizes low-level action spaces and constrains the latent rollouts of open-world physical simulators.
Summary / 总结
Existing robot datasets remain expensive to curate, embodiment-specific, and insufficiently annotated with the fine-grained structure required for generalizable reasoning, execution, or long-horizon environment dynamics simulation.
AdvNav: Behavior-Guided Black-Box Adversarial Attacks on Vision-Language Navigation
Authors: Chenyang Li, Kaige Li, Zeyu Jiang, Changhao Chen
First: 2026-07-13T04:03:32+00:00 · Latest: 2026-07-21T04:50:04+00:00
Comments: ACM International Conference on Multimedia 2026
Abstract
Despite progress in Embodied AI, Vision-and-Language Navigation systems remain vulnerable to adversarial visual disturbances. Most existing methods rely on white-box access to target model gradients, which is often unrealistic for real-world deployed systems and computationally exhaustive due to recursive backpropagation for optimization, limiting their applicability. While previous black-box methods predominantly target single-step, instantaneous decision tasks, they struggle to handle the task complexities and temporal dependencies. This highlights the need for a gradient-free attack method that can effectively disrupt the multistep sequential perception-action loop using only observable inputs and outputs. Therefore, we propose AdvNav, a behavior-guided black-box adversarial attack framework that disturbs an agent's first-person views during navigation. To construct an informative surrogate objective for effective optimization guidance in gradient-free search under the black-box setting, we design a dual-granularity behavior-based feedback, aggregating a trajectory-level performance score representing overall navigation degradation, an action-level reward score considering the potential decision risk, and a deviation indicator, all of which are extracted from the agent's self-output behaviors. This feedback guides a hybrid optimization strategy that heuristically tunes perturbation strength via adaptive updates and evolves noise spatial structure genetically, to iteratively discover the most disruptive noise configuration. Evaluated against Transformer-based HAMT and LLM-based MapGPT with two types of backbones on R2R dataset, AdvNav achieves 49.70/65.96/87.30% Attack Success Rate. The result demonstrates the effectiveness and generality of AdvNav, reveals critical perception vulnerabilities and offers insights for the design of future resilient VLN models.
Summary / 总结
Despite progress in Embodied AI, Vision-and-Language Navigation systems remain vulnerable to adversarial visual disturbances.
QuArch: A Benchmark for Evaluating LLM Reasoning in Computer Architecture
Authors: Shvetank Prakash, Andrew Cheng, Mark Mazumder, Arya Tschand, Varun Gohil, Jeffrey Ma, Jason Yik, Zishen Wan, Jessica Quaye, Elisavet Lydia Alvanaki, Avinash Kumar, Chandrashis Mazumdar, Tuhin Khare, Alexander Ingare, Ikechukwu Uchendu, Radhika Ghosal, Abhishek Tyagi, Chenyu Wang, Andrea Mattia Garavagno, Sarah Gu, Alice Guo, Grace Hur, Luca P. Carloni, Tushar Krishna, Ankita Nayak, Amir Yazdanbakhsh, Vijay Janapa Reddi
First: 2025-10-24T23:54:17+00:00 · Latest: 2026-07-21T03:14:43+00:00
Abstract
The field of computer architecture, which bridges high-level software abstractions and low-level hardware implementations, remains absent from current large language model (LLM) evaluations. To this end, we present QuArch (pronounced 'quark'), the first benchmark designed to facilitate the development and evaluation of LLM knowledge and reasoning capabilities specifically in computer architecture. QuArch v1.0 provides a comprehensive collection of 2,671 expert-validated question-answer (QA) pairs covering various aspects of computer architecture, including processor design, memory systems, and interconnection networks. Our evaluation reveals that while frontier models possess domain-specific knowledge, they struggle with skills that require higher-order thinking in computer architecture. Frontier model accuracies vary widely (from 34% to 73%) on these advanced questions, highlighting persistent gaps in architectural reasoning across analysis, design, and implementation QAs. Furthermore, via fine-tuning we find that QuArch can translate to improved performance on a realistic memory hierarchy design task, resulting in up to 1.99x more area-efficient solutions and up to 40% more viable solutions overall. By holistically assessing fundamental skills, QuArch provides a foundation for building and measuring LLM capabilities that can accelerate innovation in computing systems. The QuArch benchmark and leaderboard are publicly available at: https://quarch.ai/.
Summary / 总结
The field of computer architecture, which bridges high-level software abstractions and low-level hardware implementations, remains absent from current large language model (LLM) evaluations.
FormGym: Doing Paperwork with Agents
Authors: Matthew Toles, Rattandeep Singh, Isaac Song, Zhou Yu
First: 2025-06-17T00:32:25+00:00 · Latest: 2026-07-21T01:09:57+00:00
Abstract
Completing paperwork is a challenging and time-consuming problem. Form filling is especially challenging in the pure-image domain without access to OCR, typeset PDF text, or a DOM. For computer agents, it requires multiple abilities, including multi-modal understanding, information retrieval, and tool-use. We present a novel form-filling benchmark consisting of 432 fields spread across 55 documents and 3 tasks, requiring knowledge of 236 features per user. We find that baseline VLAs achieve less than 1% accuracy in most cases, primarily due to poor localization ability. GUI agents also struggle, scoring between 10.6-68.0% despite high cost and latency. Therefore, we also contribute FieldFinder, a tool to assist LLMs in identifying where to place text on a form. With FieldFinder, all models achieve equal or better performance in all six study conditions, with a maximum increase from 2% to 56%.
Summary / 总结
Completing paperwork is a challenging and time-consuming problem.
STeP: Signal Temporal Logic for Precise Specifications for Action Generation with Vision Language Models
Authors: Kasra Torshizi, Anukriti Singh, Sidharth Mathur, Khuzema Habib, Leo Du, Pratap Tokekar
First: 2026-07-20T23:26:32+00:00 · Latest: 2026-07-20T23:26:32+00:00
Comments: 14 pages, 6 figures
Abstract
Vision-language-action (VLA) models have shown impressive generalization, but often lack interpretability and can struggle to follow precise natural language instructions that encode spatial, temporal, and logical requirements. We propose a hierarchical framework that uses Signal Temporal Logic (STL) as a shared representation connecting high-level language understanding with low-level robot execution. A high-level policy leverages a VLM to decompose language instructions into high-level subtasks, generate STL specifications for each subtask, and choose a low-level policy for executing each subtask. The STL specifications translate language-derived intent into precise constraints, and the low-level policy selection determines whether those constraints are enforced directly through STL-guided model-predictive control or monitored during execution of a learned policy for perceptually complex, or contact-rich behaviors. By integrating STL into plan validation, low-level policy, subtask monitoring, and replanning, our framework enables language-derived plans to be checked, optimized, and revised at runtime using a common formal structure. We evaluate the approach on a real-world tabletop domain, demonstrating how formal specifications can improve the precision, reliability, and interpretability of language-conditioned robot planning.
Summary / 总结
Vision-language-action (VLA) models have shown impressive generalization, but often lack interpretability and can struggle to follow precise natural language instructions that encode spatial, temporal, and logical requirements.
Vectorizing the Trie: Efficient Constrained Decoding for LLM-based Generative Retrieval on Accelerators
Authors: Zhengyang Su, Isay Katsman, Yueqi Wang, Ruining He, Lukasz Heldt, Raghunandan Keshavan, Shao-Chuan Wang, Xinyang Yi, Mingyan Gao, Onkar Dalal, Lichan Hong, Ed Chi, Ningren Han
Venue: KDD 2026
First: 2026-02-26T06:00:56+00:00 · Latest: 2026-07-20T21:24:06+00:00
Comments: KDD 2026 camera-ready
Abstract
Generative retrieval has emerged as a powerful paradigm for LLM-based recommendation. However, industrial recommender systems often benefit from restricting the output space to a constrained subset of items based on business logic (e.g. enforcing content freshness or product category), which standard autoregressive decoding cannot natively support. Moreover, existing constrained decoding methods that make use of prefix trees (Tries) incur severe latency penalties on hardware accelerators (TPUs/GPUs). In this work, we introduce STATIC (Sparse Transition Matrix-Accelerated Trie Index for Constrained Decoding), an efficient and scalable constrained decoding technique designed specifically for high-throughput LLM-based generative retrieval on TPUs/GPUs. By flattening the prefix tree into a static Compressed Sparse Row (CSR) matrix, we transform irregular tree traversals into fully vectorized sparse matrix operations, unlocking massive efficiency gains on hardware accelerators. We deploy STATIC on a large-scale industrial video recommendation platform serving billions of users. STATIC produces significant product metric impact with minimal latency overhead (0.033 ms per step and 0.25% of inference time), achieving a 948x speedup over a CPU trie implementation and a 47-1033x speedup over a hardware-accelerated binary-search baseline. Furthermore, the runtime overhead of STATIC remains extremely low across a wide range of practical configurations. To the best of our knowledge, STATIC enables the first production-scale deployment of strictly constrained generative retrieval. In addition, evaluation on academic benchmarks demonstrates that STATIC can considerably improve cold-start performance for generative retrieval. Our code is available at https://github.com/youtube/static-constraint-decoding.
Summary / 总结
Generative retrieval has emerged as a powerful paradigm for LLM-based recommendation.
DiffAxE: Diffusion-driven Hardware Accelerator Generation and Design Space Exploration
Authors: Arkapravo Ghosh, Abhishek Moitra, Abhiroop Bhattacharjee, Ruokai Yin, Priyadarshini Panda
First: 2025-08-14T03:19:34+00:00 · Latest: 2026-07-20T20:46:14+00:00
Comments: Accepted at ICCAD 2026
Abstract
Design space exploration (DSE) is critical for developing optimized hardware architectures, especially for AI workloads such as deep neural networks (DNNs) and large language models (LLMs), which require specialized acceleration. As model complexity grows, accelerator design spaces have expanded to O(10^17), becoming highly irregular, non-convex, and exhibiting many-to-one mappings from design configurations to performance metrics. This complexity renders direct inverse derivation infeasible and necessitates heuristic or sampling-based optimization. Conventional methods - including Bayesian optimization, gradient descent, reinforcement learning, and genetic algorithms - depend on iterative sampling, resulting in long runtimes and sensitivity to initialization. Deep learning-based approaches have reframed DSE as classification using recommendation models, but remain limited to small-scale (O(10^3)), less complex design spaces. To overcome these constraints, we propose a generative approach that models hardware design as 1-D image synthesis conditioned on target performance, enabling efficient learning of non-differentiable, non-bijective hardware-performance mappings. Our framework achieves 0.86% lower generation error than Bayesian optimization with a 17000x speedup, and outperforms GANDSE with 30% lower error at only 1.83x slower search. We further extend the method to a structured DSE setting, attaining 9.8% lower energy-delay product (EDP) and 6% higher performance, with up to 145.6x and 1312x faster search compared to existing optimization methods on O(10^17) design spaces. For LLM inference, our method achieves 3.37x and 7.75x lower EDP on a 32nm ASIC and Xilinx Ultrascale+ VPU13 FPGA, respectively, compared to the state-of-the-art DOSA framework.
Summary / 总结
Design space exploration (DSE) is critical for developing optimized hardware architectures, especially for AI workloads such as deep neural networks (DNNs) and large language models (LLMs), which require specialized acceleration.
A VAE-Driven Multi-Task Satellite-Aided Semantic Communication Framework for 6G-Enabled Connected Autonomous Vehicles
Authors: S. M. Abtahiul Alam, Niloy Das, Apurba Adhikary, Yu Qiao, Zhu Han, Choong Seon Hong
First: 2026-07-15T06:49:41+00:00 · Latest: 2026-07-20T19:29:48+00:00
Abstract
The development of smart transportation systems and the introduction of 6G wireless communication technologies have significantly changed vehicle network topologies. Future connected autonomous vehicle (CAV) networks require bandwidth-efficient, reliable, and low-latency communication for safety-critical applications such as traffic sign recognition and decision-making. Conventional communication systems transmit raw data regardless of task relevance, which is inefficient in resource-constrained satellite channels where uplink bandwidth is scarce and propagation losses are large. Semantic communication addresses this limitation by transmitting task-relevant information instead of full signal representations. It extracts and conveys essential semantic features and leverages deep learning to optimize task performance at the receiver. Therefore, we present a Variational Autoencoder (VAE)-based multi-task semantic communication framework for satellite-assisted autonomous driving. Unlike deterministic autoencoder-based methods, the proposed model uses probabilistic latent representations for more robust and efficient encoding. The learned features are transmitted over noisy wireless channels to perform traffic sign reconstruction and classification. The framework is trained end-to-end to jointly optimize both tasks. Results show that the proposed approach achieves significant bandwidth reduction of up to 87.23\% to 98.17\% while maintaining stable performance across varying signal-to-noise ratio conditions.
Summary / 总结
The development of smart transportation systems and the introduction of 6G wireless communication technologies have significantly changed vehicle network topologies.
Patch Policy: Efficient Embodied Control via Dense Visual Representations
Authors: Gaoyue Zhou, Zichen Jeff Cui, Ada Langford, Bowen Tan, Yann LeCun, Lerrel Pinto
First: 2026-07-20T17:59:41+00:00 · Latest: 2026-07-20T17:59:41+00:00
Abstract
Pretrained dense visual features from Vision Transformers (ViTs) are powerful yet have been underutilized in robot learning. Modern robot policies either compress each observation into a single global token, or rely on visual backbones trained from scratch, sacrificing both fine-grained spatial detail and the benefits of large-scale visual pre-training. While there exist policies that do operate on dense patch features like large vision-language-action models (VLAs), they tend to be heavy and slow, inheriting the full cost of a billion-parameter vision-language model (VLM) backbone. We close this gap with Patch Policy, a minimal architectural extension that enables transformer-based policies to consume dense pre-trained patch tokens directly without the computational overhead of a full VLM. At its core is a block-causal attention mask that preserves the temporal causality of standard policies while letting the model attend over many patch tokens per observation, alongside other state information. Patch Policy is lightweight, fast, and highly effective. Across four simulated and three real-world environment suites, our method achieves a 40% relative improvement over policies using state-of-the-art global-pooled representations. Furthermore, it surpasses fine-tuned OpenVLA-OFT by 18% while using roughly 0.7% of the parameters. We believe Patch Policy provides a pipeline for the robotics community to readily leverage continuing progress in visual representation learning, without sacrificing the training efficiency or inference speed required for high-frequency, reactive control. Videos can be viewed at https://patch-policy.github.io
Summary / 总结
Pretrained dense visual features from Vision Transformers (ViTs) are powerful yet have been underutilized in robot learning.
FM-VLA: Force-based Memory for Vision-Language-Action Models in Contact-Rich Manipulation
Authors: Ruicheng Li, Qixiu Li, Ruichun Ma, Yu Deng, Lin Luo, Zhiying Du, Jianfeng Xiang, Huizhi Liang, Ruicheng Wang, Jiaolong Yang, Baining Guo
First: 2026-07-20T17:58:31+00:00 · Latest: 2026-07-20T17:58:31+00:00
Abstract
Vision-language-action (VLA) models have achieved impressive generalization in robotic manipulation, and recent memory-augmented VLAs have relaxed the Markovian assumption by conditioning on past images or language summaries. Vision-based memory approaches address this by conditioning on sampled past image frames, but they are computationally expensive and fundamentally limited when temporal events are visually ambiguous, e.g., pushing a button multiple times with small movements. We propose FM-VLA, a VLA model with force-based memory, enabling temporal context reasoning for non-Markovian, contact-rich manipulation. We encode force histories into compact force memory tokens with a variational autoencoder (VAE) pretrained with force time series reconstruction. By projecting force latent representations and short state history as additional conditioning tokens to the action expert module, we enable VLAs to leverage accumulated contact event history to guide manipulation. We evaluate FM-VLA on three memory-dependent tasks, including finding a hidden block, pressing a button, and wiping a dish for a specific number of times. Our lightweight force memory achieves over 80% success rate with minimal inference overhead, significantly outperforming baseline approaches. Project page: https://qft-333.github.io/FM-VLA-Page/
Summary / 总结
Vision-language-action (VLA) models have achieved impressive generalization in robotic manipulation, and recent memory-augmented VLAs have relaxed the Markovian assumption by conditioning on past images or language summaries.
Unified Disturbance Aware Safe Kinematic Control for Closed-Architecture Robots
Authors: Fan Zhang, Jinfeng Chen, Joseph J. B. Mvogo Ahanda, Hanz Richter, Ge Lv, Bin Hu, Qin Lin
First: 2025-12-04T22:29:12+00:00 · Latest: 2026-07-20T17:46:59+00:00
Comments: Accepted to Mechatronics
Abstract
In commercial robotic systems, it is common to encounter a closed inner-loop torque controller that is not user-modifiable. However, the outer-loop controller, which sends kinematic commands such as position or velocity for the inner-loop controller to track, is typically exposed to users. In this work, we focus on the development of an easily integrated add-on at the outer-loop layer by combining disturbance rejection control and robust control barrier function for high-performance tracking and safe control of the whole dynamic system of an industrial manipulator. This is particularly beneficial when 1) the inner-loop controller is imperfect, unmodifiable, and uncertain; and 2) the dynamic model exhibits significant uncertainty. Stability analysis, formal safety guarantee proof, and hardware experiments with a PUMA robotic manipulator are presented. Our solution demonstrates superior performance in terms of simplicity of implementation, robustness, tracking precision, and safety compared to the state of the art. A demonstration video is available at https://youtu.be/e0palGVU_50.
Summary / 总结
In commercial robotic systems, it is common to encounter a closed inner-loop torque controller that is not user-modifiable.
Geometrically Approximated Modeling for Emitter-Centric Ray-Triangle Filtering in Arbitrarily Dynamic LiDAR Simulation
Authors: Rabin Gajmer, Joonas Haapala, Zoltan Beck
First: 2026-05-11T12:28:49+00:00 · Latest: 2026-07-20T17:17:45+00:00
Comments: 21 pages, 20 figures
Abstract
Real-time Light Detection And Ranging (LiDAR) simulation must find, per emitted ray, the closest intersecting triangle even in dynamic scenes containing large numbers of moving and deformable objects. Dominant acceleration-structure approaches require rebuilding each frame for dynamic geometry -- a cost that compounds directly with scene dynamics and cannot be amortized regardless of how little actually changed. This paper presents the Gajmer Ray-Casting Algorithm (GRCA), which inverts the question: instead of asking what does each ray hit? it asks which rays can each triangle possibly hit? GRCA geometrically models spinning LiDAR emitters as rotation-traced cones or planes and uses each triangle's emitter-centric apparent area to cull, per triangle, which channels and the rays within those channels can possibly reach it -- without any acceleration structure. GRCA is compute-based and vendor-agnostic by design, targeting highly dynamic, high-resolution simultaneous multi-sensor simulation. At its core, GRCA is a general-purpose ray-casting algorithm: the emitter-centric inversion applies to any setting where rays originate from a known position, not only LiDAR. Benchmarks evaluate 2-8 simultaneous 128x4096-ray LiDARs (360deg/180deg) over complex dynamic scenes -- with just two sensors casting ~1M rays per frame. With range culling inactive, GRCA reaches up to 7.97x over hardware-accelerated OptiX (GPU) and 14.55x over Embree (CPU). Two independent extensions further boost performance even in the most complex scene (~22M triangles, ~9M of which are dynamic, 8 LiDARs): range culling at realistic deployment ranges (10-100m) reaches up to 7.02x GPU and 9.33x CPU; a hybrid pipeline -- GRCA for dynamic geometry, OptiX/Embree for static -- reaches up to 10.5x GPU and 19.2x CPU.
Summary / 总结
Real-time Light Detection And Ranging (LiDAR) simulation must find, per emitted ray, the closest intersecting triangle even in dynamic scenes containing large numbers of moving and deformable objects.
Differentiable Logic Gate Networks for Low-Latency EEG Classification on Edge Devices
Authors: Shyamal Y. Dharia, Stephen D. Smith, Camilo E. Valderrama
Venue: Proceedings of the 39th Canadian Conference on Artificial Intelligence, PMLR 318:377-391, 2026
First: 2026-07-20T16:49:30+00:00 · Latest: 2026-07-20T16:49:30+00:00
Comments: Published in the Proceedings of the 39th Canadian Conference on Artificial Intelligence, PMLR 318, pages 377-391, 2026. Conference version: https://proceedings.mlr.press/v318/dharia26a.html
Abstract
Real-time EEG classification on edge devices is bottlenecked by the floating-point arithmetic of conventional neural networks. We investigated Differentiable Logic Gate Networks (Diff-Logic) as a hardware-native alternative that compiles models into pure Boolean circuits executable via bitwise CPU operations. Through rigorous iso-parameter experiments across four EEG datasets spanning two classification tasks, binary dementia detection and 3-class emotion recognition, we compared Diff-Logic against matched-capacity Multi-Layer Perceptron (MLP) and Binarized Neural Network (BNN) baselines at four complexity tiers (50k-500k parameters). On dementia screening, Diff-Logic achieved 80.2% Macro F1, outperforming the MLP baseline by 6.8%. On emotion recognition, the MLP retained a moderate performance advantage but incurred a 2.3$\times$ higher latency and 14$\times$ larger model size when deployed on a power-constrained (7W) Nvidia Jetson Orin Nano CPU (Single-core). Critically, Diff-Logic inference time remained nearly constant across a 10$\times$ increase in model scale, achieving a peak speedup of 2.9$\times$ over MLPs at the largest complexity tier. Our results establish logic-based neural architectures as a practical paradigm for resource-constrained brain-computer interfaces, achieving competitive or superior performance while natively satisfying the latency and memory constraints of portable edge deployment. Code is available on GitHub: https://github.com/Shyamal-Dharia/eeg-difflogic
Summary / 总结
Real-time EEG classification on edge devices is bottlenecked by the floating-point arithmetic of conventional neural networks.
Empowering On-Device Model Adaptation with an Edge AI Inference Accelerator
Authors: Mateusz Piechocki, Alessandro Capotondi, Marek Kraft
First: 2026-07-20T16:02:58+00:00 · Latest: 2026-07-20T16:02:58+00:00
Comments: Accepted at the ITEM Workshop, held in conjunction with ECML-PKDD 2026. To appear in the ECML-PKDD joint post-workshop proceedings
Abstract
On-device model adaptation is essential to enable lifelong personalization on resource-constrained hardware, but compute, power, and memory limitations of such devices make end-to-end backpropagation impractical for modern deep neural networks. This work proposes a heterogeneous adaptation pipeline that repurposes a commercial edge AI inference accelerator, Hailo-8L, for frozen-backbone feature extraction during on-device training. The computational graph is partitioned so that the pre-trained backbone is quantized to INT8 and run on the accelerator, while only a lightweight FP32 classification head is fine-tuned on the host CPU, enabling frequent, energy-efficient in-field updates with most weights remaining fixed. Across multiple architectures and datasets, this pipeline achieves up to 15.4x faster wall-clock training time compared to a Raspberry Pi 5 CPU baseline, offers competitive throughput in favorable settings, and consistently reduces energy per sample. Post-training quantization restoration is shown to be crucial for preserving the quality of accelerator-generated features and mitigating accuracy loss in quantization-sensitive architectures. Overall, the results demonstrate a practical approach to efficient on-device adaptation using inference-oriented edge accelerators. The implementation is available at https://github.com/MatPiech/accelerator-training.
Summary / 总结
On-device model adaptation is essential to enable lifelong personalization on resource-constrained hardware, but compute, power, and memory limitations of such devices make end-to-end backpropagation impractical for modern deep neural networks.
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