Mixture of Frames Policy: Multi-Frame Action Denoising for Bimanual Mobile Manipulation
Authors: Dian Wang, Jisang Park, Xiaomeng Xu, Han Zhang, Shuran Song, Jeannette Bohg
First: 2026-07-13T17:59:40+00:00 · Latest: 2026-07-13T17:59:40+00:00
Abstract
Robotic manipulation is inherently multi-frame: local actions may be simple in an end-effector frame, while transport, upright-object handling, and whole-body coordination are better represented in a base-aligned frame. However, modern diffusion-based visuomotor policies typically commit to a single predefined action frame, forcing one denoiser to model action distributions that are often unnecessarily complex in that frame. We propose Mixture of Frames Policy (MoF), a diffusion policy that performs synchronized action denoising across multiple coordinate frames. MoF maintains a single canonical diffusion state, re-expresses it in several task-relevant frames, applies frame-specialized denoisers, and fuses their noise predictions back in the canonical frame. To make this possible for intermediate noisy diffusion states, we introduce a column-based 6D rotation representation within an SE(3) action parameterization that supports exact, differentiable frame transformations without requiring noisy rotations to lie on the SO(3) manifold. Across nine simulated bimanual manipulation tasks, we show that the best action frame is task-dependent and that MoF improves over oracle frame selection and standard Mixture-of-Experts (MoE) baselines. We further evaluate MoF on two real-world bimanual mobile manipulation tasks, demonstrating that it outperforms all constituent single-frame baselines. Project homepage: https://mofpo.github.io
Summary / 总结
Robotic manipulation is inherently multi-frame: local actions may be simple in an end-effector frame, while transport, upright-object handling, and whole-body coordination are better represented in a base-aligned frame.
Can LLMs Perform Deep Technical Comprehension of Computer Architecture Papers?
Authors: Nishant Aggarwal, Ayushi Dubal, Sreeraj Kannakarankodi, Ian McDougall, Adarsh Mittal, Vishnu Ramadas, Noah Scott, Ranganath Selagamsetty, Weichu Yang, Karthikeyan Sankaralingam
First: 2026-07-13T17:45:58+00:00 · Latest: 2026-07-13T17:45:58+00:00
Comments: 4 pages, 1 figure
Abstract
Can large language models perform deep technical comprehension of computer architecture papers -- not summarization, but structured critique that names the core mechanism, surfaces buried assumptions, and connects a contribution beyond its own scope? We study Gauntlet, an open-source pipeline that analyzes a paper through five independent expert-persona reviewers and an adversarial synthesis stage. On 20 ISCA 2025 and HPCA 2026 papers, ten researchers each wrote their own analyses and then judged, for papers other than their own, the human analysis against Gauntlet's. Across the 20 comparisons evaluators preferred Gauntlet in 15 (human in 4, one tie); its advantage is significant on per-analyst totals (paired Wilcoxon, p < 0.01) and largest on Critical Rigor, vanishing only on Calibration. Where humans win, it is on trust and usefulness rather than depth: a confident wrong claim, a mechanism described but not taught, or unprioritized breadth. A 98-paper automated ablation shows the gain comes from the multi-agent structure -- the pipeline beats the same model run as a single rich-persona agent on 96% of papers -- and specifically from its synthesis pass. We release all analyses, scores, and the rubric as a community resource.
Summary / 总结
Can large language models perform deep technical comprehension of computer architecture papers -- not summarization, but structured critique that names the core mechanism, surfaces buried assumptions, and connects a contribution beyond its own scope?
$\mathtt{Q^2SAR}$: overcoming classical bottlenecks in drug discovery via quantum multiple kernel learning
Authors: Mariano Caruso, Daniel Ruiz, Alejandro Giraldo, Guido Bellomo
First: 2026-07-13T15:33:05+00:00 · Latest: 2026-07-13T15:33:05+00:00
Abstract
Quantitative Structure-Activity Relationship ($\mathtt{QSAR}$) modeling is a foundational computational methodology in early-stage drug discovery, heavily relied upon for predicting compound toxicity, bioavailability, and therapeutic potential. However, classical methods often struggle to effectively map the highly complex, non-linear, and high-dimensional interactions inherent in molecular data, leading to reduced predictive accuracy and costly late-stage clinical failures. In this paper, we present a Quantum Multiple Kernel Learning ($\mathtt{QMKL}$) framework, dubbed Next-Gen $\mathtt{Q^2SAR}$, that leverages Quantum Support Vector Machines ($\mathtt{QSVMs}$) to overcome these classical limitations. By encoding molecular descriptors into exponentially large quantum Hilbert spaces, our approach substantially enhances the expressiveness of non-linear modeling. Benchmarking our quantum-enhanced framework on a dataset targeting the $\mathtt{DYRK1A}$ kinase (a critical target for Alzheimer's disease), the $\mathtt{QMKL}$-$\mathtt{SVM}$ achieves an impressive Area Under the Curve ($\mathtt{AUC}$) score of $0.8750$, significantly outperforming classical state-of-the-art Gradient Boosting models ($\mathtt{AUC} = 0.8037$). Furthermore, we establish a theoretical and empirical pathway toward resolving classical data bottlenecks through projected quantum kernels ($\mathtt{PQK}$) and measurement accelerators. As quantum computing architecture matures, this framework paves the way for autonomous cognitive architectures and self-improving drug discovery pipelines, promising to unlock deeper insights across vast chemical spaces and to accelerate the development of life-saving therapeutics.
Summary / 总结
Quantitative Structure-Activity Relationship ($\mathtt{QSAR}$) modeling is a foundational computational methodology in early-stage drug discovery, heavily relied upon for predicting compound toxicity, bioavailability, and therapeutic potential.
Trajectory Planning and Certification for 3-DOF Robot Manipulators Using Real Quantifier Elimination Based on Comprehensive Gröbner Systems
Authors: Yu Nakai, Akira Terui, Masahiko Mikawa
First: 2026-07-13T15:05:31+00:00 · Latest: 2026-07-13T15:05:31+00:00
Abstract
We propose an algorithm and its implementation for trajectory planning and certification for 3-DOF robot manipulators. The method uses Real Quantifier Elimination (QE) based on Comprehensive Gröbner Systems (CGS), also known as the CGS-QE method. The main advantage of the proposed method is its efficiency in trajectory planning and solution certification. This efficiency comes from the effective use of the CGS. First, for trajectory planning, we solve the inverse kinematics problem at each point along the trajectory via Gröbner basis computation. This usually requires recalculating the Gröbner basis at every point, which is time-consuming. We avoid this by computing the CGS for a parametric system. Here, the end-effector coordinates are parameters. This approach streamlines the algorithm. Second, for solution certification, the CGS-QE method certifies that an inverse kinematics solution exists at any point along the end-effector's trajectory. Our method also certifies solutions for trajectories composed of line segments and cubic natural splines. The algorithm is implemented within the computer algebra system Risa/Asir.
Summary / 总结
We propose an algorithm and its implementation for trajectory planning and certification for 3-DOF robot manipulators.
Freeform Preference Learning for Robotic Manipulation
Authors: Marcel Torne, Anubha Mahajan, Abhijnya Bhat, Chelsea Finn
First: 2026-06-30T17:54:02+00:00 · Latest: 2026-07-13T14:43:22+00:00
Abstract
Reward design remains a central bottleneck for autonomous robot policy improvement, especially in long-horizon manipulation tasks where sparse success labels provide too little signal and binary preferences collapse many competing notions of quality into one ambiguous signal. We introduce Freeform Preference Learning (FPL), a method for learning robot policies from freeform human preferences. Rather than asking annotators which of two trajectories is better overall, FPL lets them define natural-language preference axes, such as speed, safety, quality of placement, or carefulness, and provide pairwise preferences along each axis. These annotations are used to learn a language-conditioned reward model that maps a trajectory and preference label to an axis-specific reward. We use this model to train a reward-conditioned policy that optimizes across the multiple human-specified dimensions. Across four real-world and two simulated long-horizon manipulation tasks, FPL improves over sparse-reward and binary-preference methods by 38 percentage points. Beyond improved performance, FPL learns dense progress signals without explicit subtask segmentation, shows compositionality of behavior not present in the data, and allows users to steer the policy towards different behaviors at test time without retraining. Blog post with videos available at https://freeform-pl.github.io/fpl.website/
Summary / 总结
Reward design remains a central bottleneck for autonomous robot policy improvement, especially in long-horizon manipulation tasks where sparse success labels provide too little signal and binary preferences collapse many competing notions of quality into one ambiguous signal.
Technical Report on the CVPR 2026@AdvML Workshop Challenge
Authors: Tianyuan Zhang, Zonglei Jing, Jiangfan Liu, Ligong Zhang, Ke Ma, Chengzhi Sun, Xiaohai Xu, Zhirui Zhang, Qianqian Xu, Qingming Huang, Hanyu Fang, Junhua Liu, Zheng Wang, Xiaoliang Liu, Yuanbo Li, Shuai Gui, Bin Wang, Menghe Zheng, Jing Nie, Hanyang Meng, Zeyang Zhang, Xiang Zhang, Yongxuan Zhu, Rui Ding, Hainan Li, Yongkang Zhang, Zhilei Zhu, Xianglong Kong, Jin Hu, Zonghao Ying, Yisong Xiao, Lei Chen, Haotong Qin, Jiakai Wang, Aishan Liu, Ruikai Li, Julia Karbing, Yinpeng Dong, Zhenfei Yin, Shao Jing, Xia Hu, Jingyi Xu, Juntao Dai, Xinyun Chen, Vishal M. Patel, Xianglong Liu, Dawn Song, Alan Yuille, Philip H. S. Torr, Dacheng Tao
First: 2026-07-13T13:42:48+00:00 · Latest: 2026-07-13T13:42:48+00:00
Abstract
Vision-language agents (VLAs) are increasingly used to interpret complex driving scenes and support safety-critical reasoning. This report presents the CVPR 2026@AdvML Workshop Challenge on adversarial multimodal attacks against autonomous-driving VLAs. Built on DriveLM-style multi-view visual question answering, the challenge represents each scene with six synchronized camera images and a structured collection of driving-related question-answer pairs. Participants generate adversarial images and suffix-only textual perturbations that induce model responses to deviate from reference answers while preserving image fidelity and limiting textual cost. The competition comprises two phases, with Phase II adding a hidden black-box model to assess transferability. We describe the task design, submission rules, evaluation protocol, and leaderboard results, and then examine five leading submissions for which technical reports were available. Across these reports, several recurring patterns emerge: image-side attacks are favored by the suffix penalty; scene-level, multi-view optimization is more effective than treating views in isolation; QA types and graph structure provide useful priors for allocating attack budget; feature-space objectives can improve black-box transfer; and typographic content embedded in camera images exposes a persistent vulnerability in driving VLAs. These findings provide a practical reference for future robustness evaluation and defense design in multimodal autonomous-driving systems.
Summary / 总结
Vision-language agents (VLAs) are increasingly used to interpret complex driving scenes and support safety-critical reasoning.
See like a Robot: Robot-Centric Pointmaps for Vision-Language-Action Models
Authors: Byungkun Lee, Dongyoon Hwang, Dongjin Kim, Hojoon Lee, Minho Park, Jaegul Choo
First: 2026-07-13T12:50:32+00:00 · Latest: 2026-07-13T12:50:32+00:00
Comments: Project page: https://davian-robotics.github.io/pointmap/
Abstract
Vision-language-action (VLA) models predict robot actions from visual observations and language instructions. These actions are defined in the robot's own 3D coordinate frame, yet most VLAs observe the scene in the camera frame, creating a frame mismatch between where the scene is observed and where actions are defined. The mismatch is benign under a fixed viewpoint, where the policy can memorize a single observation-to-action mapping, but grows harder as large-scale datasets aggregate demonstrations across diverse camera setups and the policy must generalize this mapping across viewpoints. We address this mismatch with robot-centric pointmaps, images whose pixels store the 3D coordinates of scene points in the robot frame. Pointmaps provide robot-frame 3D geometry while preserving the dense H x W grid expected by pretrained 2D VLAs, so they integrate into existing VLAs with minimal architectural change. On RoboCasa, pointmaps improve both pi0.5 and SmolVLA and outperform representative camera-viewpoint and 3D-aware baselines. In real-robot experiments, their advantage over an RGB-only policy widens when the camera is moved to a placement unseen during training.
Summary / 总结
Vision-language-action (VLA) models predict robot actions from visual observations and language instructions.
EDAR: Learning Environment-Dependent Action Representations for Robotic Manipulation
Authors: Yuecheng Xu, Tong Yang, Jingkai Jia, Chi Zhang, Xuelong Li, Wenqiang Zhang
First: 2026-07-13T11:31:53+00:00 · Latest: 2026-07-13T11:31:53+00:00
Abstract
Learning effective action representations is critical for robotic manipulation, where raw control trajectories are often noisy, redundant, and difficult to model directly. Existing methods mainly encode the structure of the action stream itself, treating the role of actions in the environment as implicit. Yet manipulation is about changing the world: the same action segment can induce different outcomes under different scene contexts, making action semantics inherently environment-dependent. We propose EDAR, an Environment-Dependent Action Representation that grounds action tokens in both executable control structure and expected visual consequences. By coupling motor commands with their environment-conditioned effects, EDAR encourages the learned action space to capture interaction semantics rather than merely command-level patterns. Experiments on simulated and real-robot manipulation benchmarks demonstrate that EDAR improves downstream policy learning, especially in long-horizon manipulation. These results highlight the importance of grounding action representations in executable control structure and environment-conditioned visual change.
Summary / 总结
Learning effective action representations is critical for robotic manipulation, where raw control trajectories are often noisy, redundant, and difficult to model directly.
CR-Solver: GPU-Accelerated Kinematics Solver for Tendon-driven Continuum Robots
Authors: Heqing Yang, Yang Yi, Linqing Zhong, Linjiang Huang, Si Liu
Venue: IROS 2026
First: 2026-07-13T10:02:36+00:00 · Latest: 2026-07-13T10:02:36+00:00
Comments: IROS 2026
Abstract
Continuum robots provide intrinsic compliance, high dexterity, and safe physical interaction, enabling navigation and manipulation in confined and unstructured environments. Despite recent advances in sensing and control, heightening the need for precise motion generation, most widely used planning libraries are grounded in rigid-body assumptions, creating a critical gap for fast and practical tools for continuum robots. To address this, we present CR-Solver, a two-stage, optimization-based solver for the motion generation of tendon-driven continuum robots. Our method unifies inverse kinematics, path following, and trajectory planning within a single constrained nonlinear optimization framework. Leveraging GPU-accelerated parallel optimization, CR-Solver delivers fast, accurate, and constraint-aware solutions. We validate our approach on three tasks, demonstrating significant speedups over traditional CPU-based solvers while achieving a consistently high success rate above 95% and millimeter-level accuracy. The solver is implemented in pure Python, reducing the barrier to adoption and offering a practical, extensible foundation for continuum robots' high-performance motion planning.
Summary / 总结
Continuum robots provide intrinsic compliance, high dexterity, and safe physical interaction, enabling navigation and manipulation in confined and unstructured environments.
Prune, Update and Trim: Robust Structured Pruning for Large Language Models
Authors: Diego Coello de Portugal Mecke, Tom Hanika, Lars Schmidt-Thieme
First: 2026-05-18T12:48:41+00:00 · Latest: 2026-07-13T09:15:47+00:00
Abstract
Large Language Models (LLMs) have experienced significant growth and development in recent years. However, performing inference on LLMs remains costly, especially for long-context inference or in resource-constrained devices. This motivates the development of new post-training pruning (PTP) methods. These methods reduce LLMs' requirements by removing a substantial part of the model's parameters. The discarded weights are selected depending on their impact on the models performance. Current PTP methods prune the models by removing the less informative hidden nodes from the FFN layers, and the least important attention layers. We propose Putri, a PTP method that introduces three changes to the State-of-the-art. First, we update the un-pruned weights of the FFN to compensate for the introduced pruning error. Second, the FFN layers are pruned sequentially, taking into account the updates done to the previous layers. Third, instead of removing full attention layers, we remove individual attention-heads. We extend this method such that it can also address Grouped-Query Attention. In summary, Putri is a structure pruning method which remains simple while showing SOTA performance. Pruning experiments on multiple models with a wide variety of sparsity ranges and on different datasets, validate the generality of Putri. Notably, we demonstrate that, unlike previous methods, Putri can prune LLMs on extreme sparsity ratios. The code is available at: https://github.com/Coello-dev/Putri.
Summary / 总结
Large Language Models (LLMs) have experienced significant growth and development in recent years.
MotuBrain: An Advanced World Action Model for Robot Control
Authors: MotuBrain Team, Chendong Xiang, Fan Bao, Haitian Liu, Hengkai Tan, Hongzhe Bi, James Li, Jiabao Liu, Jingrui Pang, Kiro Jing, Louis Liu, Mengchen Cai, Rongxu Cui, Ruowen Zhao, Runqing Wang, Shuhe Huang, Yao Feng, Yinze Rong, Zeyuan Wang, Jun Zhu
First: 2026-04-30T12:34:44+00:00 · Latest: 2026-07-13T08:54:50+00:00
Abstract
Vision-Language-Action (VLA) models generalize semantically well but often lack fine-grained modeling of world dynamics. We present MotuBrain, a unified World Action Model that jointly models video and action under a UniDiffuser formulation with a three-stream Mixture-of-Transformers architecture. A single model supports policy learning, world modeling, video generation, inverse dynamics, and joint video-action prediction, while scaling to heterogeneous multimodal data such as video-only, task-agnostic, and cross-embodiment robot data. Building on Motus, MotuBrain further introduces unified multiview modeling, an independent text stream for stronger language-action coupling, a shared cross-embodiment action representation, and an efficient post-training and deployment recipe for long-horizon real-world control. Our inference stack combines step reduction, compilation, FP8 quantization, DiT caching, V2A-style action-only inference, and real-time chunked closed-loop execution, achieving over 50x speedup over a naive baseline and up to 11 Hz inference. Experimentally, MotuBrain achieves 95.8% and 96.1% average success on RoboTwin 2.0 under clean and randomized settings, respectively, attains the strongest reported EWMScore in our WorldArena comparison, and adapts to new humanoid embodiments with only 50--100 trajectories. These results show that unified world action models can scale in generality, predictive accuracy, and real-world deployability.
Summary / 总结
Vision-Language-Action (VLA) models generalize semantically well but often lack fine-grained modeling of world dynamics.
Towards Predictive, Aligned, and Scalable Robot Learning
Authors: Peijun Tang, Shangjin Xie, Baifu Huang, Binyan Sun, Haotian Yang, Kuncheng Luo, Weiqi Jin, Shilin Fang, Jianan Wang
First: 2026-07-13T08:53:34+00:00 · Latest: 2026-07-13T08:53:34+00:00
Abstract
Learning, at its core, extends beyond memorization to the ability to reason and solve novel problems by navigating a space of possibilities. We introduce Lumo-2, a latent world-action model that generates actions by reasoning over world dynamics in latent space. The learned latent world dynamics capture physically grounded visual transitions, naturally encoding future possibilities and providing a unified substrate for cross-modal alignment. This formulation enables predictive reasoning akin to world modelling while remaining lightweight and focused on physical dynamics relevant to control. Central to our approach is the hypothesis that action generation quality is governed by the geometry of the latent space. We observe that standard reconstruction-based action tokenization objectives induce representations biased toward low-level signal fidelity, leading to misalignment between reconstruction quality and downstream control performance. To address this limitation, we propose a multi-stage modality pre-alignment strategy in which action representations are progressively aligned with latent world dynamics, vision, and language. This process enforces cross-modal consistency, promotes abstraction, and induces a structured latent space for predictive reasoning. We provide a systematic empirical study of latent world modelling and modality alignment, analyzing their roles in scaling laws and out-of-distribution generalization. Results show that Lumo-2 consistently outperforms strong vision-language-action (VLA) and world-action model (WAM) baselines, with gains on challenging real-world tasks requiring temporal reasoning, physical understanding, or high control complexity, including long-horizon and dexterous manipulation. These findings suggest that structured multimodal alignment and predictive reasoning are fundamental principles for advancing embodied intelligence.
Summary / 总结
Learning, at its core, extends beyond memorization to the ability to reason and solve novel problems by navigating a space of possibilities.
Pipette: An Embodied Simulation Platform, Benchmark, and Data-Efficient Augmentation Framework for Wet-Lab Robotics
Authors: Zhe Liu, Huanbo Jin, Zhaohui Du, Zhe Wang, Dongzhan Zhou, Minting Pan, He Xu, Peijia Li, Jiaming Gu, Quan Lu, Qi Wang, Bin Ji, Ting Xiao
First: 2026-06-11T05:58:38+00:00 · Latest: 2026-07-13T08:14:10+00:00
Comments: 19 pages, 19figures
Abstract
Wet-lab robots can improve the reproducibility, throughput, and safety of biomedical experiments, but scaling their learning requires customizable simulators for safe and reproducible task generation, open editable laboratory assets, and efficient pipelines that turn limited demonstrations into usable training data. We present Pipette, an embodied simulation platform, benchmark, and data-efficient augmentation framework for wet-lab robot learning. Pipette provides over 100 open-source and re-editable wet-lab assets through an extensible asset-building pipeline with built-in Tencent Hunyuan support for text- and image-conditioned 3D asset generation, and supports three robotic-arm embodiments through a unified simulation interface for task construction, data collection, augmentation, and evaluation. A key component of Pipette is its simulation-based data augmentation pipeline, which replays human demonstrations in simulation, applies lighting, camera, speed, and action perturbations, and filters generated episodes with automatic task success checks, rapidly expanding usable training data from limited manual demonstrations. We further introduce a 12-task wet-lab embodied benchmark covering sample handling, culture-ware manipulation, device operation, and precision placement. With only 30 demonstrations per task, ACT achieves 60.3% average success rate, while simulation augmentation improves SmolVLA from 40.4% to 71.8% and π0 from 37.3% to 44.1%, validating the effectiveness of Pipette for data-efficient VLA training and evaluation. Pipette also supports natural-language-driven scene construction and task registration, lowering the barrier for non-expert users to define new wet-lab robotic tasks
Summary / 总结
Wet-lab robots can improve the reproducibility, throughput, and safety of biomedical experiments, but scaling their learning requires customizable simulators for safe and reproducible task generation, open editable laboratory assets, and efficient pipelines that turn limited demonstrations into usable training data.
Hierarchical and Holistic Open-Vocabulary Functional 3D Scene Graphs for Indoor Spaces
Authors: Xinggang Hu, Chenyangguang Zhang, Alexandros Delitzas, Xiangkui Zhang, Marc Pollefeys, Francis Engelmann, Xiangyang Ji
First: 2026-05-15T09:14:50+00:00 · Latest: 2026-07-13T07:50:03+00:00
Abstract
Functional 3D scene graphs offer a versatile and flexible representation for 3D scene understanding and robotic manipulation, defined by object nodes, interactive elements, and functional relationship edges. However, their potential remains underexplored due to the limited coverage of existing benchmarks and the overly straightforward design of previous pipelines, which primarily focus on large-scale furniture but lack of hierarchical structures. Therefore, in this work, we extend the benchmark coverage by introducing dense tabletop objects and explicit multi-level functional relationships. This expansion introduces critical challenges involving small-scale, dense, and similar instances, with lack of visual anchoring in relational reasoning, instance confusion during cross-frame fusion, and attribution uncertainty under dynamic viewpoints. To address these issues, we propose an open-vocabulary pipeline based on 2D visual grounding and 3D graph optimization. Specifically, we anchor fine-grained functional edges from 2D visual evidence, and associate nodes across frames in 3D using multiple cues. Furthermore, edge association is formulated as temporal graph optimization, integrating evidence accumulation, entropy regularization, and temporal smoothing to robustly determine the functional connections of each node. Finally, global hierarchy shaping is performed to recover the hierarchical graph structure. Extensive experiments demonstrate that the proposed method can reliably infer functional 3D scene graphs in challenging real-world scenes, thereby further unlocking their potential for practical applications.
Summary / 总结
Functional 3D scene graphs offer a versatile and flexible representation for 3D scene understanding and robotic manipulation, defined by object nodes, interactive elements, and functional relationship edges.
Distributionally Robust Control via Stein Variational Inference for Contact-Rich Manipulation
Authors: Hrishikesh Sathyanarayan, Victor Vantilborgh, Harish Ravichandar, Tom Lefebvre, Ian Abraham
First: 2026-05-18T18:54:29+00:00 · Latest: 2026-07-13T06:03:13+00:00
Comments: In Proceedings of Robotics: Science and Systems, Sydney, Australia, July 2026
Abstract
Reliable robotic manipulation requires control policies that can accurately represent and adapt to uncertainty arising from contact-rich interactions. Modern data-driven methods mitigate uncertainty through large-scale training and computation, and degrade significantly in performance with limited number of training samples. By contrast, classical model-based controllers are computationally efficient and reliable, but their limited ability to represent task-relevant uncertainty can hinder performance in contact-rich interactions.
In this work, we propose to expand the capabilities of model-based manipulation control through more flexible uncertainty modeling that retains performance while exactly adapting to uncertainty. Our approach casts the manipulation problem as a distributionally robust control optimization and proposes a novel deterministic formulation based on Stein variational inference that preserves performance while explicitly modeling task-sensitive parameter uncertainty. As a result, the derived controllers are more aware of task sensitivities to uncertainty, yielding high reliability without compromising performance. Experimental results demonstrate up to 3$\times$ improved robustness across a range of contact-rich manipulation tasks under broad parametric uncertainty, outperforming existing model-based control methods.
Summary / 总结
Reliable robotic manipulation requires control policies that can accurately represent and adapt to uncertainty arising from contact-rich interactions.
VIA: Visual Interface Agent for Robot Control
Authors: Hengyuan Hu, Priya Sundaresan, Jensen Gao, Dorsa Sadigh
First: 2026-07-13T05:52:12+00:00 · Latest: 2026-07-13T05:52:12+00:00
Abstract
Robot manipulation is a complex task that requires visual understanding, physical reasoning, planning, and closed-loop control. General-purpose foundation models (FMs) have grown remarkably capable of some of these, especially vision and reasoning. To leverage this for generalist robot policies, current methods typically involve converting existing FMs into vision-language-action (VLA) models by fine-tuning on robot data to output low-level actions. However, VLAs are often orders of magnitude smaller than frontier FMs given the limited data and compute available for fine-tuning, which in turn limits their general capability. Inspired by the growing ability of FMs to operate software through visual interfaces, we ask whether that same competence suffices to control a robot. We present VIA (Visual Interface Agent for robot control), a framework that recasts robot control as an agentic task: an off-the-shelf FM-powered agent drives a manipulator through a browser-based 3D interface by taking screenshots, issuing intuitive commands, observing the outcome, and adjusting. The agent receives no robot-specific fine-tuning and no access to privileged state information: it perceives visual input and acts through a small set of general tools. VIA inherits the agent's general reasoning, closed-loop error recovery, and ability to plan and re-plan from what it observes. It solves a diverse suite of tabletop manipulation tasks zero-shot with both Claude Code and Codex. With the strongest model (Fable 5) it achieves 96.7% success on three LIBERO-Goal tasks and 100% on a long-horizon rainbow assembly task. Performance improves with the scale and strength of the underlying model. These results suggest that frontier agents already possess skills that transfer directly to robot control given the right interface: your coding or computer-use agent is, in a sense, secretly a robot-control agent.
Summary / 总结
Robot manipulation is a complex task that requires visual understanding, physical reasoning, planning, and closed-loop control.
Let It Be Simple: One-Step Action Generation for Vision-Language-Action Models
Authors: Yitong Chen, Shiduo Zhang, Jingjing Gong, Xipeng Qiu
First: 2026-06-04T05:58:30+00:00 · Latest: 2026-07-13T05:29:03+00:00
Comments: 13 pages, 10 figures
Abstract
Generating diverse images from sparse text is hard; generating compact actions from rich observations is easier. From the condition-target view, Vision-Language-Action (VLA) thus aligns with image-to-text, not text-to-image. We formalize this view through the irreducible velocity loss $R_v(t,c)$ of standard flow matching and validate it with a controlled 8-mode toy experiment and image-to-text MNIST task. We then show that high-noise training boosts one-step VLA decoding on standard LIBERO, achieving 95.6% on LIBERO-Long, and remains competitive across LIBERO-Plus, LIBERO-Pro, and real-world robot tasks, while ablations that weaken the condition or expand the horizon predictably erase the one-step gain. These results suggest that whether one-step action generation works in VLA depends not on specialized training, but on the condition-target structure.
Summary / 总结
Generating diverse images from sparse text is hard; generating compact actions from rich observations is easier.
AdvNav: Behavior-Guided Black-Box Adversarial Attacks on Vision-Language Navigation
Authors: Chenyang Li, Kaige Li, Zeyu Jiang, Changhao Chen
First: 2026-07-13T04:03:32+00:00 · Latest: 2026-07-13T04:03:32+00:00
Comments: ACM International Conference on Multimedia 2026
Abstract
Despite progress in Embodied AI, Vision-and-Language Navigation systems remain vulnerable to adversarial visual disturbances. Most existing methods rely on white-box access to target model gradients, which is often unrealistic for real-world deployed systems and computationally exhaustive due to recursive backpropagation for optimization, limiting their applicability. While previous black-box methods predominantly target single-step, instantaneous decision tasks, they struggle to handle the task complexities and temporal dependencies. This highlights the need for a gradient-free attack method that can effectively disrupt the multistep sequential perception-action loop using only observable inputs and outputs. Therefore, we propose AdvNav, a behavior-guided black-box adversarial attack framework that disturbs an agent's first-person views during navigation. To construct an informative surrogate objective for effective optimization guidance in gradient-free search under the black-box setting, we design a dual-granularity behavior-based feedback, aggregating a trajectory-level performance score representing overall navigation degradation, an action-level reward score considering the potential decision risk, and a deviation indicator, all of which are extracted from the agent's self-output behaviors. This feedback guides a hybrid optimization strategy that heuristically tunes perturbation strength via adaptive updates and evolves noise spatial structure genetically, to iteratively discover the most disruptive noise configuration. Evaluated against Transformer-based HAMT and LLM-based MapGPT with two types of backbones on R2R dataset, AdvNav achieves 49.70/65.96/87.30% Attack Success Rate. The result demonstrates the effectiveness and generality of AdvNav, reveals critical perception vulnerabilities and offers insights for the design of future resilient VLN models.
Summary / 总结
Despite progress in Embodied AI, Vision-and-Language Navigation systems remain vulnerable to adversarial visual disturbances.
SegDiff: Segmented Trajectory Diffusion for Consistent and Adaptive Robot Manipulation
Authors: Haidong Cao, Wenjun Cao, Quanhao Li, Sicheng Xie, Zhiying Du, Jiaqi Leng, Zuxuan Wu, Yu-Gang Jiang
First: 2026-07-13T02:48:03+00:00 · Latest: 2026-07-13T02:48:03+00:00
Abstract
Imitation learning enables robots to acquire manipulation skills from demonstrations by mapping observations to actions. Existing approaches predict either short-horizon continuous action sequences or discrete keyposes. However, continuous prediction methods suffer from compounding errors due to short prediction horizons and struggle with multi-modal action distributions, whereas keypose-based methods necessitate an external planner, constraining real-time applicability. To address these challenges, we introduce SegDiff, a closed-loop visuomotor policy that integrates the strengths of both paradigms. SegDiff decomposes demonstrations into motion segments between keyposes and learns to predict the continuous trajectory from the current state to the next keypose, enabling long-horizon prediction with real-time refinement. Furthermore, we leverage the capability of diffusion models and DDIM inversion to propose a Dynamic Temporal Ensembling mechanism, which allows the policy to efficiently respond to dynamic environments and mitigate discontinuities caused by inconsistent multi-modal sampling. SegDiff demonstrates significant performance gains over existing approaches across various simulated and real-world scenarios, indicating its strong ability to reason over extended temporal dependencies while maintaining real-time adaptability and control stability.
Summary / 总结
Imitation learning enables robots to acquire manipulation skills from demonstrations by mapping observations to actions.
Replanning Human-Robot Collaborative Tasks with Vision-Language Models via Semantic and Physical Dual-Correction
Authors: Taichi Kato, Takuya Kiyokawa, Namiko Saito, Kensuke Harada
First: 2026-02-16T08:24:19+00:00 · Latest: 2026-07-13T01:16:40+00:00
Comments: 20 pages, 9 figures
Abstract
Human-robot collaborative assembly requires robots to interpret ambiguous corrective instructions while producing physically executable motions. Vision-language models (VLMs) provide semantic reasoning but may select logically inconsistent targets or misjudge execution outcomes. We propose a replanning framework that maps human instructions to Action Target candidates, including grasp poses and tool selections, and combines an Internal Correction Model for pre-execution logical verification with an External Correction Model for post-execution visual verification. The framework integrates VLM reasoning with 6-DoF grasp generation and collision-free trajectory planning. Simulation ablations show configuration-dependent effects: internal correction improves candidate validity, whereas external correction enables recovery for a low-latency VLM but can reduce success when visual verification produces false negatives. Experiments with an upper-body humanoid robot achieved 66.7% success in real-world object fixation, 100% in initial tool selection, and 75.0% in corrective tool selection. These results demonstrate interactive replanning across spatial and semantic collaborative tasks while identifying visual-state verification as a key limitation.
Summary / 总结
Human-robot collaborative assembly requires robots to interpret ambiguous corrective instructions while producing physically executable motions.
IRONSmith: A Visual Dataflow Design Environment for AMD Ryzen AI NPUs
Authors: Brock Sorenson, Samer Ali, Curt John Bansil, Aman Arora
First: 2026-07-12T22:21:54+00:00 · Latest: 2026-07-12T22:21:54+00:00
Comments: Accepted at FastML 2026
Abstract
Machine learning inference increasingly relies on specialized hardware accelerators for throughput and power efficiency. Neural Processing Units (NPUs), such as the AMD Ryzen AI NPU, offer significant ML advantages over CPUs and GPUs, but programming them requires expertise in specialized frameworks. We present IRONSmith, the first visual dataflow design environment for programming AMD Ryzen AI NPUs. IRONSmith provides an interactive canvas displaying the AI Engine tile grid as visually connected blocks, allowing users to design ML dataflow applications by connecting tiles with wires representing FIFOs, split/join patterns, broadcast connections, and DDR transfers without writing any code. Compute kernels are assigned from a pre-built library, and worker functions are configured through property panels. IRONSmith's backend pipeline automatically translates the visual design into executable IRON Python, handling structural completion, import resolution, and dependency management automatically. Generated code executes directly on the AMD Ryzen AI NPU. We demonstrate IRONSmith across ML designs of increasing complexity, from a single-tile vector passthrough to multi-tile matrix operations to a complete Multi-Layer Perceptron, all designed visually and successfully executed on the AMD Ryzen AI NPU. IRONSmith serves educators, students, ML researchers, and engineers by bridging the gap between ML knowledge and NPU programming expertise, widening access to hardware that is rapidly becoming standard across consumer and enterprise devices.
Summary / 总结
Machine learning inference increasingly relies on specialized hardware accelerators for throughput and power efficiency.
Scheduling Techniques of AI Models on Modern Heterogeneous Edge GPU -- A Critical Review
Authors: Ashiyana Abdul Majeed, Mahmoud Meribout, Safa Mohammed Sali
Venue: A. A. Majeed, M. Meribout and S. M. Sali, "Scheduling Techniques of AI Models on Modern Heterogeneous Edge GPU-A Critical Review," in IEEE Transactions on Industrial Informatics, vol. 22, no. 4, pp. 2641-2652, April 2026
First: 2025-06-02T07:11:10+00:00 · Latest: 2026-07-12T21:56:32+00:00
Comments: 12 pages. 5 figures. This work has been accepted by IEEE TII
Abstract
In recent years, the development of specialized edge computing devices has significantly increased, driven by the growing demand for AI models. These devices, such as the NVIDIA Jetson series, must efficiently handle increased data processing and storage requirements. However, despite these advancements, there remains a lack of frameworks that automate the optimal execution of optimal execution of deep neural network (DNN). Therefore, efforts have been made to create schedulers that can manage complex data processing needs while ensuring the efficient utilization of all available accelerators within these devices, including the CPU, GPU, deep learning accelerator (DLA), programmable vision accelerator (PVA), and video image compositor (VIC). Such schedulers would maximize the performance of edge computing systems, crucial in resource-constrained environments. This paper aims to comprehensively review the various DNN schedulers implemented on NVIDIA Jetson devices. It examines their methodologies, performance, and effectiveness in addressing the demands of modern AI workloads. By analyzing these schedulers, this review highlights the current state of the research in the field. It identifies future research and development areas, further enhancing edge computing devices' capabilities.
Summary / 总结
In recent years, the development of specialized edge computing devices has significantly increased, driven by the growing demand for AI models.
A Single Diffusion-Policy Controller for Multi-Task Block Pushing with Zero-Shot Sim-to-Real Transfer
Authors: Haitong Ma, Haldun Balim, Yang Hu, Bo Dai, Na Li
First: 2026-07-12T19:48:46+00:00 · Latest: 2026-07-12T19:48:46+00:00
Comments: 8 pages, 7 figures
Abstract
Diffusion policies have shown promising empirical performance in representing and learning complex maneuvers for robots using behavior cloning (BC). In this paper, we explore training diffusion policies from scratch using reinforcement learning (RL) for multi-task robotic manipulation. Specifically, we aim to train a single diffusion policy for block-pushing tasks with multiple shapes. The proposed framework features a simple policy loss function, which is a reweighted evidence lower bound used in BC-based diffusion policy training and can seamlessly serve as the policy learning module in RL algorithms. To address the exploration challenges arising from the absence of demonstrations, we incorporate reverse curriculum generation and objective-centric representations. Combined with the expressiveness of diffusion policies, our design supports learning of multi-task block-pushing policies in our sparse-reward simulation setting. We further evaluate whether the trained diffusion policy transfers in zero-shot to real-world tasks under varying environmental conditions including goal positions, block shapes, block weights and surface friction, providing evidence that this pipeline can transfer to our real-world block-pushing setup under the tested variations.
Summary / 总结
Diffusion policies have shown promising empirical performance in representing and learning complex maneuvers for robots using behavior cloning (BC).
LSTrans: Efficient Knowledge Transfer for Lightweight and Automated ECG Classification
Authors: Yi Zhao, Jiajun Gao, Chenyang Xu, Yuxi Zhou, Hao Wang
First: 2026-07-12T14:23:51+00:00 · Latest: 2026-07-12T14:23:51+00:00
Comments: Submitted to BIBM 2026
Abstract
Deploying deep learning models for automated electrocardiogram classification on resource-constrained wearable devices remains challenging due to high computational costs. To address this, we propose LSTrans, a lightweight hybrid model designed for efficient and sensitive ECG analysis. LSTrans introduces a specialized 1D convolutional backbone with an interleaved layer architecture to capture both macroscopic rhythmic trends and microscopic morphological variations. This backbone is cascaded with a Transformer encoder to model long-range temporal dependencies, incorporating Low-Rank Adaptation across critical layers to compress the model and reduce the trainable parameter space. We further employ homogeneous and heterogeneous knowledge distillation to transfer diagnostic expertise from high-capacity teacher models to the student. Experimental results on multiple benchmark datasets demonstrate that LSTrans achieves a competitive balance between diagnostic sensitivity and resource efficiency, substantially reducing peak memory footprints and training latency during downstream adaptation. The source code is available for review at https://github.com/zyee00128/LSTrans4BIBM.
Summary / 总结
Deploying deep learning models for automated electrocardiogram classification on resource-constrained wearable devices remains challenging due to high computational costs.
Traj-VLN: Learning Pixel-Space Interaction via Autoregressive Trajectory Generation
Authors: Changfei Fu, Guangcheng Chen, Wenjun Xu, Hong Zhang
First: 2026-07-12T12:54:44+00:00 · Latest: 2026-07-12T12:54:44+00:00
Abstract
Benefiting from the powerful priors embedded in large-scale pre-training data and the emerging commonsense reasoning ability, large language models (LLMs) have shown unprecedented generalization capabilities in many research fields. Recently, projecting visual embeddings into the language space via vision-language models (VLMs) to achieve sim-toreal and cross-scene generalization has become a prevailing paradigm in the field of Vision-and-Language Navigation in Continuous Environments (VLN-CE). VLN requires an embodied agent to navigate through unseen environments following natural linguistic instructions. We emphasize that a VLN task can be decomposed into a sequence of sub-tasks, each corresponding to a process of 3D spatial interaction with the environments described by instructions such as "walk to the end of the sofa and turn left." However, such spatial interactions involving moving into the image along the direction of depth sensing are puzzling for VLMs as they were predominantly trained on conversations with RGB images. Rather than incorporating depth or 3D geometric information-which VLMs rarely encounter during pretrainingwe propose an alternative approach: fine-tuning VLMs to learn navigation interactions directly in 2D pixel space through autoregressive trajectory generation. Given a linguistic instruction and historical observations, our model sequentially predicts a series of pixel coordinates, drawing a trajectory from the bottom center of the current observation. While prior work has proved that pixel-goal supervision outperforms learning of discrete actions, our experiments further verify that the supervision of pixel-space trajectory significantly enhances VLN performance. Moreover, we demonstrate that our flagship model achieves state-of-the-art level performance with relatively limited computational resources and training data.
Summary / 总结
Benefiting from the powerful priors embedded in large-scale pre-training data and the emerging commonsense reasoning ability, large language models (LLMs) have shown unprecedented generalization capabilities in many research fields.
DIM-WAM: World-Action Modeling with Diverse Historical Event Memory
Authors: Kai Wang, Zhaopeng Gu, Yixiang Chen, Yuan Xu, Qisen Ma, Jiabing Yang, Zhaowen Li, Yan Huang, Liang Wang, Peng Su
First: 2026-06-26T03:17:39+00:00 · Latest: 2026-07-12T12:46:30+00:00
Abstract
World-action models have shown promising robot-manipulation performance by jointly predicting future visual states and actions. However, existing methods mainly rely on short-term history and short-horizon future prediction, which is insufficient for long-horizon tasks whose correct execution depends on earlier observations and task progress. Such temporally dependent tasks require effective use of complementary temporal information, including recent local context, cross-stage historical events, immediate future dynamics, and global task progress. To address long-term forgetting and poor awareness of the global task state, we introduce DiM-WAM, a memory-augmented world-action model that integrates multi-scale historical context, local future dynamics, and global task progress. The memory extracts compact visual event information from real observations, updates multiple memory banks through independent similarity-based merging, and then reads the bank-identity- and time-embedded long-term context to condition video and action denoising. A progress-supervision objective further encourages memory tokens to encode not only completed historical events but also the current task stage and its implications for the remaining task. On RMBench, DiM-WAM raises average success from 28.4% with LingBot-VA to 69.8%, exceeding the explicit-memory Mem-0 baseline at 42.0%. On four real-world Franka tasks, it improves average stage success from 70.7% to 91.5% and full-task success from 52.5% to 80.0%. Project page: https://wangkai-casia.github.io/dim-wam.
Summary / 总结
World-action models have shown promising robot-manipulation performance by jointly predicting future visual states and actions.
EmbodiedGen V2: An Agentic, Simulation-Ready 3D World Engine for Embodied AI
Authors: Xinjie Wang, Liu Liu, Taojun Ding, Andrew Choi, Chaodong Huang, Mengao Zhao, Ziang Li, Jackson Jiang, Chunlei Yu, Shengxiang Liu, Wei Xu, Zhizhong Su
First: 2026-07-08T14:27:31+00:00 · Latest: 2026-07-12T10:15:54+00:00
Comments: Minor revisions to presentation; technical content and results remain unchanged. Project page: horizonrobotics.github.io/EmbodiedGen
Abstract
We present EmbodiedGen V2, a generative 3D world engine for building executable policy-ready environments for embodied intelligence. Sim-ready 3D asset generation has advanced rapidly, yet assembling such assets into policy-ready task environments remains largely manual, limiting scalable closed-loop learning. EmbodiedGen V2 addresses this gap through a unified sim-ready representation that connects cross-simulator assets, interaction affordances, task-driven worlds, large-scale multi-room scenes, and stateful Vibe Coding into a generative, editable, and reusable simulation pipeline. The generated environments support manipulation, navigation, mobile manipulation, cross-simulator deployment, and embodied policy training. In evaluation, the asset pipeline achieves 96.5% human acceptance and 98.6% collision success, and 83.3% of task-driven worlds are directly usable for downstream simulation without manual modification. Online reinforcement learning with generated environments further improves simulation success from 9.7% to 79.8%, and transfers to real robots with task success increasing from 21.7% to 75.0%. These results establish EmbodiedGen V2 as scalable simulation infrastructure for training, evaluating, and deploying embodied policies.
Summary / 总结
We present EmbodiedGen V2, a generative 3D world engine for building executable policy-ready environments for embodied intelligence.
Artificial Foveated Perception for Mitigating Shortcut Learning in Robotic Foundation Models
Authors: Xiatao Sun, Yuan Zhuang, Mateo Sanchez Lopez Negrete, Matei-Victor Coldea, Chen Liang, Haoyang Zhang, Che Liu, Ziyao Zeng, Shawn Li, Qian Wang, Fei Miao, Daniel Rakita
First: 2026-07-12T08:42:36+00:00 · Latest: 2026-07-12T08:42:36+00:00
Abstract
Robotic foundation models have recently made substantial progress in multi-task capability, cross-embodiment transfer, and language-conditioned control. Yet robust deployment across diverse real-world settings remains difficult, in part because policies often fail to distinguish causally relevant visual structure from spurious scene-level correlations. We identify this failure mode as shortcut learning: the tendency to exploit predictive but non-causal correlations in the training distribution rather than the task-relevant visual evidence that determines successful action. Although shortcut learning has been extensively studied in computer vision and broader machine learning, its role in robotic foundation models remains comparatively underexplored. We propose Artificial Foveated Perception (AFP), a lightweight, policy-agnostic module that takes the same vision and language inputs as Vision-Language-Action and World Action Model pipelines and predicts task-conditioned masks over relevant objects, the robot, and other action-critical regions. We use these masks primarily as an auxiliary grounding signal during fine-tuning, aligning policy attention with task-relevant regions while leaving the core architecture unchanged. After fine-tuning, the policy executes on the original observation stream without requiring AFP in the control loop. We evaluate AFP across state-of-the-art robotic foundation models and show that foveated perception reduces fine-tuning time, suppresses overfitting, and improves generalization under environmental perturbations. Ablations over mask quality and grounding-loss design further show that these gains arise from directing policy learning toward task-relevant visual evidence. These results suggest that task-conditioned foveated perception is a practical mechanism for making robotic foundation models more robust, data-efficient, and scalable.
Summary / 总结
Robotic foundation models have recently made substantial progress in multi-task capability, cross-embodiment transfer, and language-conditioned control.
XR-1: Towards Versatile Vision-Language-Action Models via Learning Unified Vision-Motion Representations
Authors: Shichao Fan, Kun Wu, Zhengping Che, Xinhua Wang, Di Wu, Fei Liao, Ning Liu, Yixue Zhang, Zhen Zhao, Zhiyuan Xu, Meng Li, Qingjie Liu, Shanghang Zhang, Min Wan, Jian Tang
First: 2025-11-04T17:59:12+00:00 · Latest: 2026-07-12T06:20:43+00:00
Comments: Accepted to ICML2026 as Oral
Abstract
Recent progress in large-scale robotic datasets and vision-language models (VLMs) has advanced research on vision-language-action (VLA) models. However, existing VLA models still face two fundamental challenges: (i) producing precise low-level actions from high-dimensional observations, (ii) bridging domain gaps across heterogeneous data sources, including diverse robot embodiments and human demonstrations. Existing methods often encode latent variables from either visual dynamics or robotic actions to guide policy learning, but they fail to fully exploit the complementary multi-modal knowledge present in large-scale, heterogeneous datasets. In this work, we present X Robotic Model 1 (XR-1), a novel framework for versatile and scalable VLA learning across diverse robots, tasks, and environments. XR-1 introduces the \emph{Unified Vision-Motion Codes (UVMC)}, a discrete latent representation learned via a dual-branch VQ-VAE that jointly encodes visual dynamics and robotic motion. UVMC addresses these challenges by (i) serving as an intermediate representation between the observations and actions, and (ii) aligning multimodal dynamic information from heterogeneous data sources to capture complementary knowledge. To effectively exploit UVMC, we propose a three-stage training paradigm: (i) self-supervised UVMC learning, (ii) UVMC-guided pretraining on large-scale cross-embodiment robotic datasets, and (iii) task-specific post-training. We validate XR-1 through extensive real-world experiments with more than 14,000 rollouts on six different robot embodiments, spanning over 120 diverse manipulation tasks. XR-1 consistently outperforms state-of-the-art baselines such as $π_{0.5}$, $π_0$, RDT, UniVLA, and GR00T-N1.5 while demonstrating strong generalization to novel objects, background variations, distractors, and illumination changes. Our project is at https://xr-1-vla.github.io/.
Summary / 总结
Recent progress in large-scale robotic datasets and vision-language models (VLMs) has advanced research on vision-language-action (VLA) models.
BucketKD: A Safety-Aware Bucket-Based Knowledge Distillation Framework for End-to-End Motion Planning
Authors: Md Nahidul Islam, Mohd Hasan Ali, Dipankar Dasgupta, Myounggyu Won
First: 2026-07-12T04:45:02+00:00 · Latest: 2026-07-12T04:45:02+00:00
Abstract
End-to-end motion planning has emerged as a promising paradigm in autonomous driving, directly mapping raw sensor data to control commands via deep neural networks. Despite its advantages, its large model size hinders deployment in resource-constrained platforms. In this paper, we present BucketKD, a bucket-based knowledge distillation framework that yields compact and safety-aware end-to-end planners. Compared to the state-of-the-art approach, which relies on simplified planning state representations, BucketKD discretizes critical environmental variables into adaptive buckets that capture richer scene semantics while preserving efficiency. In addition, we design a safety-aware waypoint attention mechanism that evaluates each waypoint's risk level by accounting for both obstacle proximity and relative motion through a time-to-collision (TTC) formulation widely used in transportation research. This enables the student model to better retain safety-critical behaviors during distillation. Extensive experiments in CARLA using the Bench2Drive dataset show that BucketKD significantly outperforms the state-of-the-art in both planning accuracy and safety while maintaining strong compression ratios.
Summary / 总结
End-to-end motion planning has emerged as a promising paradigm in autonomous driving, directly mapping raw sensor data to control commands via deep neural networks.