Daily Papers Arch&EAI

2026-07-14 07:51
Snapshot: 20260714_0751
Re$^3$Sim: Generating High-Fidelity Simulation Data via 3D-Photorealistic Real-to-Sim for Robotic Manipulation
Authors: Xiaoshen Han, Junqiu Yu, Minghuan Liu, Yilun Chen, Xiaoyang Lyu, Yang Tian, Bolun Wang, Weinan Zhang, Jiangmiao Pang
First: 2025-02-12T18:59:04+00:00 · Latest: 2026-07-10T17:59:41+00:00
Abstract
Real-world data collection for robotics is costly and resource-intensive, requiring skilled operators and expensive hardware. Simulations offer a scalable alternative but often fail to achieve sim-to-real generalization due to geometric and visual gaps. To address these challenges, we propose a 3D-photorealistic real-to-sim system, namely, RE$^3$SIM, addressing geometric and visual sim-to-real gaps. RE$^3$SIM employs advanced 3D reconstruction and neural rendering techniques to faithfully recreate real-world scenarios, enabling real-time rendering of simulated cross-view cameras within a physics-based simulator. By utilizing privileged information to collect expert demonstrations efficiently in simulation, and train robot policies with imitation learning, we validate the effectiveness of the real-to-sim-to-real pipeline across various manipulation task scenarios. Notably, with only simulated data, we can achieve zero-shot sim-to-real transfer with an average success rate exceeding 58%. To push the limit of real-to-sim, we further generate a large-scale simulation dataset, demonstrating how a robust policy can be built from simulation data that generalizes across various objects. Codes and demos are available at: https://re3sim.github.io/.
Summary / 总结
Real-world data collection for robotics is costly and resource-intensive, requiring skilled operators and expensive hardware.
B-spline Policy: Accelerating Manipulation Policies via B-spline Action Representations
Authors: Xiaoshen Han, Haoyu Xiong, Haonan Chen, Chaoqi Liu, Antonio Torralba, Yuke Zhu, Yilun Du
First: 2026-07-10T17:46:32+00:00 · Latest: 2026-07-10T17:46:32+00:00
Abstract
In this work, we present B-spline Policy (BSP), an action representation designed for accelerating robot manipulation policies. Rather than predicting discrete-time action chunks, BSP parameterizes actions as continuous B-spline curves defined by a set of knots and control points. This representation yields smooth, time-continuous trajectories that can be temporally scaled and executed by low-level controllers at higher frequencies and speeds. We show that B-spline-parameterized actions can be seamlessly integrated into standard policy learning pipelines by directly predicting B-spline parameters. Experiments on simulated and real-world tasks demonstrate that BSP significantly reduces task completion time, achieving substantial improvements over baseline methods while maintaining strong success rates. More results: https://b-spline-policy.github.io
Summary / 总结
In this work, we present B-spline Policy (BSP), an action representation designed for accelerating robot manipulation policies.
Task-Specific Multimodal Question Answering Agents via Confidence Calibration and Incremental Reasoning for QANTA 2026
Authors: Nirjhar Das, Md. Al-Mamun Provath
Venue: ICML 2026
First: 2026-07-10T17:22:49+00:00 · Latest: 2026-07-10T17:22:49+00:00
Comments: 10 pages, 1 figure. Accepted at the EMM-QA 2026 Workshop, ICML 2026 (Non-Archival). Rank #1 overall system in the QANTA 2026 Challenge
Abstract
We present our submission to the QANTA 2026 shared challenge at the ICML 2026 Workshop on Efficient Multimodal Question Answering (EMM-QA). Quanta evaluates multimodal quizbowl systems that answer pyramid-style questions from incrementally revealed text and accompanying images while operating under realistic efficiency constraints. The challenge consists of two distinct tasks: Tossup questions, which require deciding when to answer under uncertainty, and Bonus questions, which emphasize accurate answer selection and human adoption. To address these differing objectives, we develop a task-specific two-agent architecture. Our Tossup agent utilizes a GPT-4o-mini-class model (referred to as GPT-4.1-mini in the competition logs) with confidence-calibrated answering and a domain-specific numeric reasoning policy that reduces overconfident predictions from isolated quantitative clues. Our Bonus agent uses GPT-4o-class model (referred to as GPT-4.1) with leadin-aware reasoning, structured relational reasoning, and multimodal evidence integration to improve exact answer selection. Rather than relying on a retrieval pipeline or model ensembles, our approach emphasizes efficient reasoning policies and confidence calibration within a hosted-only environment. Our system achieved the highest overall leaderboard score of 0.402, including a Tossup score of 0.238 and a Bonus Effect score of 0.164. The results demonstrate that lightweight, task-specific reasoning strategies can provide strong performance on resource-constrained multimodal question answering benchmarks.
Summary / 总结
We present our submission to the QANTA 2026 shared challenge at the ICML 2026 Workshop on Efficient Multimodal Question Answering (EMM-QA).
Seeing is Free, Speaking is Not: Uncovering the True Energy Bottleneck in Edge VLM Inference
Authors: Junfei Zhan, Haoxun Shen, Mingang Guo, Zixuan Huang, Tengjiao He
Venue: ACM MM 2026
First: 2026-07-10T15:31:06+00:00 · Latest: 2026-07-10T15:31:06+00:00
Comments: Accepted to ACM MM 2026. 10 pages, 5 figures
Abstract
Vision-Language Models (VLMs) are the perceptual backbone of embodied AI, but their energy footprint on edge hardware remains poorly understood. Existing efficiency efforts focus predominantly on reducing visual tokens, implicitly treating visual processing as the dominant energy cost. We overturn this implicit assumption through the first systematic energy profiling of on-device VLM inference, spanning five models across three architecture families, four input resolutions, and two hardware platforms (NVIDIA RTX 3070 and Jetson Orin NX). Our analysis yields three findings. First, average inference power is a model-intrinsic constant, invariant to input resolution, image complexity, and prompt type, with less than 5% variation across all conditions. This means that all energy variation across inputs must arise from variation in inference time, not from variation in power draw. Second, each output token costs 11 to 39x more wall-clock time than each input token due to the compute-bound and memory-bound asymmetry between prefill and decode, making output token count the dominant driver of both latency and energy. Third, image complexity, measured by the number of objects in an image, induces up to 4.1x energy differences at identical resolution. This variation arises not from increased visual processing cost, but from differences in output length. These findings expose a fundamental limitation of visual token pruning: even removing all visual tokens saves at most 10% of total energy for fixed-token models. Across models spanning 1 billion to 8 billion parameters, controlling output length saves up to 97% of total energy, with the energy dominance of decoding growing stronger at larger model scale. In short, the true energy bottleneck in edge VLM inference is not what the model sees, but how much it says.
Summary / 总结
Vision-Language Models (VLMs) are the perceptual backbone of embodied AI, but their energy footprint on edge hardware remains poorly understood.
One-Shot Multimodal Learning from Demonstration with Force-Constrained Elastic Maps
Authors: Brendan Hertel, Jonathan Spanos, Navya Garg, Reza Azadeh
Venue: IROS 2026
First: 2026-07-10T15:27:50+00:00 · Latest: 2026-07-10T15:27:50+00:00
Comments: 8 pages, 6 figures, 4 tables. Accepted for publication at IROS 2026
Abstract
Robotic manipulation tasks often require simultaneous reasoning over motion and contact forces, yet most Learning from Demonstration (LfD) methods model only spatial trajectories and neglect force interactions with the environment. This limitation reduces robustness and can lead to unsafe or inconsistent task reproduction in force-constrained settings. We propose a novel one-shot multimodal LfD framework for the segmentation, encoding, and reproduction of force-inclusive demonstrations. First, we introduce a multimodal probabilistic segmentation method that adaptively weighs spatial and force modalities over time, enabling the automatic extraction of force-aware motion primitives. Second, we extend the elastic maps representation to incorporate external force constraints during skill encoding and formulate a convex optimization procedure for learning force-consistent trajectory models. The resulting skills reproduce both motion and contact characteristics from a single demonstration while promoting safer execution by accounting for demonstrated force profiles. We validate our approach on five real-world manipulation tasks across two distinct force-sensing configurations: wrist force sensing on a UR5e with a Robotiq 2f-85 gripper and finger force sensing on a Kinova Gen3 with an Openhand Model O gripper. Experimental results demonstrate robust multimodal segmentation, accurate force-aware reproduction, and cross-platform generality.
Summary / 总结
Robotic manipulation tasks often require simultaneous reasoning over motion and contact forces, yet most Learning from Demonstration (LfD) methods model only spatial trajectories and neglect force interactions with the environment.
On-Device Adaptive Battery Power Prediction for Electric Vehicles
Authors: Avik Bhatnagar, Anton Paule, Tobias Schuermann, Sebastian Reiter, Oliver Bringmann
First: 2026-07-10T13:24:34+00:00 · Latest: 2026-07-10T13:24:34+00:00
Comments: 6 pages, 3 tables, 5 figures; Accepted to IEEE EdgeCom 2025
Abstract
Adaptive power management in Electric Vehicles (EVs) requires accurate power prediction. Although deep learning models have emerged as highly effective for time-series forecasting in this domain, their performance is prone to degradation when exposed to data with distributions different from the training data. We introduce a novel approach that enables on-device learning in resource-constrained EV systems to continuously adapt pretrained battery prediction models to new, unseen data. We leverage existing pretrained models by transforming them into adaptable versions that retain critical hyperparameter knowledge from their initial training. We comprehensively investigate both online and offline model adaptation strategies. Our results demonstrate significant improvements in forecasting performance across various models and time horizons, achieving mean absolute error reductions of up to 7.49\% and 14.88\% with online and offline adaptation techniques, respectively. This study highlights the substantial benefit of on-device adaptation, resulting in enhanced battery power predictions than unadapted model deployments in real-world EV scenarios.
Summary / 总结
Adaptive power management in Electric Vehicles (EVs) requires accurate power prediction.
Act, Sense, Act: Learning Active Perception from Large-Scale Egocentric Human Data
Authors: Jialiang Li, Yi Qiao, Yunhan Guo, Changwen Chen, Wenzhao Lian
First: 2026-02-04T14:28:14+00:00 · Latest: 2026-07-10T13:11:24+00:00
Abstract
Achieving generalizable manipulation in unconstrained environments requires the robot to proactively resolve information uncertainty, i.e., the capability of active perception. However, existing methods are often confined in limited types of sensing behaviors, restricting their applicability to complex environments. In this work, we formalize active perception as a history-dependent perception-action loop driven by information-seeking action and decision branching, providing a structured categorization of visual active perception paradigms. Building on this perspective, we introduce CoMe-VLA, a cognitive and memory-aware vision-language-action (VLA) framework that leverages large-scale human egocentric data to learn versatile exploration and manipulation priors. Our framework integrates a cognitive auxiliary head for autonomous sub-task transitions and a dual-track memory system to maintain consistent self and environmental awareness by fusing proprioceptive and visual temporal contexts. By aligning human and robot hand-eye coordination behaviors in a unified egocentric action space, we train the model progressively in three stages. Extensive experiments on a wheel-based humanoid have demonstrated strong robustness and adaptability of our proposed method across diverse long-horizon tasks spanning multiple active perception scenarios.
Summary / 总结
Achieving generalizable manipulation in unconstrained environments requires the robot to proactively resolve information uncertainty, i.e., the capability of active perception.
PhysV2A: Reachability-Gated and Semantic-Mask-Constrained Feasibility Completion for Video-to-Robot Manipulation
Authors: Haohui Huang, Junda Duan, Tao Teng, Chenguang Yang
First: 2026-07-10T12:43:00+00:00 · Latest: 2026-07-10T12:43:00+00:00
Abstract
Video-based manipulation provides object-centric motion priors from human demonstrations, generated videos, or RGB-D observations, but such priors are typically embodiment-agnostic and cannot be directly executed by a specific robot. This paper presents \textbf{PhysV2A}, a reachability-gated and semantic-mask-constrained feasibility-completion framework for converting video-derived 6D object motion into robot-executable manipulation trajectories. The key idea is to treat grasp feasibility as trajectory-conditioned rather than local: each RGB-D-generated 6-DoF grasp candidate is rigidly coupled with the recovered object motion to form a grasp-conditioned TCP trajectory hypothesis. PhysV2A then performs hierarchical reachability-gated selection, where infeasible grasp--trajectory pairs are rejected by robot-centric kinematic checks and surviving candidates are ranked by downstream execution suitability. For the selected reachable trajectory, a VLM-assisted and rule-validated S-Mask identifies task-critical and relaxable Cartesian components, enabling semantic-mask-constrained manipulability refinement through redundancy-first optimization and bounded Cartesian relaxation. Real-robot experiments on four tabletop manipulation tasks show that PhysV2A improves task success over representative video-prior and IK-only baselines, reduces kinematic-feasibility failures, and produces better-conditioned trajectories with bounded semantic deviations.
Summary / 总结
Video-based manipulation provides object-centric motion priors from human demonstrations, generated videos, or RGB-D observations, but such priors are typically embodiment-agnostic and cannot be directly executed by a specific robot.
Shortcut Trajectory Planning for Efficient Offline Reinforcement Learning
Authors: Guanquan Wang, Yoshimasa Tsuruoka
First: 2026-07-10T12:17:43+00:00 · Latest: 2026-07-10T12:17:43+00:00
Comments: 16 pages, 3 figures
Abstract
Diffusion-based trajectory planners have shown strong performance in offline reinforcement learning, but their iterative denoising process often incurs high inference cost. Consistency-based planners reduce the number of sampling steps, yet they typically rely on a two-stage teacher--student distillation pipeline that increases training cost and may introduce instability. We propose Shortcut Trajectory Planning (STP), an offline model-based reinforcement learning framework that incorporates shortcut models as efficient trajectory generators. STP trains a conditional shortcut trajectory model in a single stage, supports adjustable one-step and few-step inference through step-size conditioning, and selects candidate plans using a critic augmented with feasibility-aware correction. Across standard D4RL benchmarks, including locomotion, navigation, manipulation, and dexterous control tasks, STP achieves strong performance while simplifying the training pipeline for fast generative planning.
Summary / 总结
Diffusion-based trajectory planners have shown strong performance in offline reinforcement learning, but their iterative denoising process often incurs high inference cost.
Fine-grained Soundscape Control for Augmented Hearing
Authors: Seunghyun Oh, Malek Itani, Aseem Gauri, Shyamnath Gollakota
Venue: MobiSys '26: Proceedings of the 24th Annual International Conference on Mobile Systems, Applications and Services (2026) 371-391
First: 2026-02-28T00:50:00+00:00 · Latest: 2026-07-10T08:34:01+00:00
Comments: 15 pages, 11 figures, 4 tables, published at ACM MobiSys 2026
Abstract
Hearables are becoming ubiquitous, yet their sound controls remain blunt: users can either enable global noise suppression or focus on a single target sound. Real-world acoustic scenes, however, contain many simultaneous sources that users may want to adjust independently. We introduce Aurchestra, the first system to provide fine-grained, real-time soundscape control on resource-constrained hearables. Our system has two key components: (1) a dynamic interface that surfaces only active sound classes and (2) a real-time, on-device multi-output extraction network that generates separate streams for each selected class, achieving robust performance for upto 5 overlapping target sounds, and letting users mix their environment by customizing per-class volumes, much like an audio engineer mixes tracks. We optimize the model architecture for multiple compute-limited platforms and demonstrate real-time performance on 6 ms streaming audio chunks. Across real-world environments in previously unseen indoor and outdoor scenarios, our system enables expressive per-class sound control and achieves substantial improvements in target-class enhancement and interference suppression. Our results show that the world need not be heard as a single, undifferentiated stream: with Aurchestra, the soundscape becomes truly programmable.
Summary / 总结
Hearables are becoming ubiquitous, yet their sound controls remain blunt: users can either enable global noise suppression or focus on a single target sound.
GenVid2Robot: From Video Generation to Robot Manipulation via Rigid-Geometric Consistency
Authors: Haohui Huang, Xi Yuan, Panpan Liao, Tao Teng, Chenguang Yang, Jing Guo, Yi Guo
First: 2026-07-10T08:32:47+00:00 · Latest: 2026-07-10T08:32:47+00:00
Comments: Preprint
Abstract
Generated videos provide useful visual motion priors for robot manipulation, but their visual plausibility does not imply physical executability. A generated video usually lacks metric geometry, grasp grounding, robot kinematic feasibility, and execution-time feedback, which makes direct trajectory replay unreliable in real-world manipulation. This paper presents GenVid2Robot, a rigid-geometric consistency framework that converts generated video motion into executable real-robot manipulation trajectories. Given an initial RGB-D observation and a task instruction, GenVid2Robot samples task-relevant semantic anchors from the real first frame, tracks these anchors through generated video candidates, and verifies whether the resulting 2D motion can be explained by first-frame RGB-D anchors under a sparse relative $SE(3)$ model. In this way, generated videos are treated as uncertain visual motion hypotheses rather than direct robot demonstrations. Only geometrically consistent motion is transferred to the robot. The accepted relative motion is then applied to the real grasp-time TCP pose selected by mask-constrained grasping, producing a grasp-conditioned execution trajectory that is consistent with both the visual motion prior and the physical grasp configuration. To reduce execution mismatch caused by RGB-D noise, calibration residuals, and small contact-induced displacement, a bounded depth-compensation module corrects local depth-direction errors without assuming full online replanning. Real-robot experiments demonstrate that GenVid2Robot improves the reliability of generated-video-guided manipulation by grounding visual motion priors with sparse metric geometry, grasp constraints, robot feasibility checking, and bounded execution feedback.
Summary / 总结
Generated videos provide useful visual motion priors for robot manipulation, but their visual plausibility does not imply physical executability.
Attention to Detail: Evaluating Energy, Performance, and Accuracy Trade-offs Across vLLM Configurations
Authors: Nada Zine, Tristan Coignion, Vincenzo Stoico, Clément Quinton, Romain Rouvoy, Patricia Lago
First: 2026-07-10T08:04:19+00:00 · Latest: 2026-07-10T08:04:19+00:00
Comments: Submitted at a conference
Abstract
Large Language Models are reshaping how software is developed and maintained. They are typically deployed in production using inference engines such as vLLM, which can efficiently serve pre-trained, highly configurable models. While prior work has focused on model architectures and hardware acceleration, the impact of inference engine configuration on energy consumption, performance, and output quality remains poorly understood. In this paper, we present a large-scale controlled study of three selected vLLM configuration options: attention kernel type, prefix caching, and chunked prefill. We evaluate all combinations of these configurations across 5 open-weight LLMs and 5 diverse inference tasks, totaling $9,000$ runs and $93,600$ measures. We analyze energy consumption, latency, and accuracy, and examine both main effects and interaction effects between configuration options and tasks. Our results show that the studied configuration options significantly impact energy and performance, mainly driven by attention type and prefix caching, while chunked prefill has a limited effect under the default vLLM serving configuration and evaluated workloads. These effects are highly model- and workload-dependent, and no configuration is universally optimal. We further show that model choice dominates global trade-offs, while configuration tuning provides local improvements along the Pareto frontier. Unexpectedly, inference options can also affect model accuracy.
Summary / 总结
Large Language Models are reshaping how software is developed and maintained.
RoboStream: Weaving Spatio-Temporal Reasoning with Memory in Vision-Language Models for Robotics
Authors: Yuzhi Huang, Jie Wu, Weijue Bu, Ziyi Xiong, Gaoyang Jiang, Ye Li, Kangye Ji, Shuzhao Xie, Yue Huang, Chenglei Wu, Jingyan Jiang, Zhi Wang
Venue: ECCV 2026
First: 2026-03-13T12:34:26+00:00 · Latest: 2026-07-10T06:29:36+00:00
Comments: Accepted by ECCV 2026
Abstract
Enabling reliable long-horizon robotic manipulation is a crucial step toward open-world embodied intelligence. However, VLM-based planners treat each step as an isolated observation-to-action mapping, forcing them to reinfer scene geometry from raw pixels at every decision point while remaining unaware of how prior actions have reshaped the environment. Despite strong short-horizon performance, these systems lack the spatio-temporal reasoning required for persistent geometric anchoring and memory of action-triggered state transitions. Without persistent state tracking, perceptual errors accumulate across the execution horizon, temporarily occluded objects are catastrophically forgotten, and these compounding failures lead to precondition violations that cascade through subsequent steps. In contrast, humans maintain a persistent mental model that continuously tracks spatial relations and action consequences across interactions rather than reconstructing them at each instant. Inspired by this human capacity for causal spatio-temporal reasoning with persistent memory, we propose RoboStream, a training-free framework that achieves geometric anchoring through Spatio-Temporal Fusion Tokens (STF-Tokens), which bind visual evidence to 3D geometric attributes for persistent object grounding, and maintains causal continuity via a Causal Spatio-Temporal Graph (CSTG) that records action-triggered state transitions across steps. This design enables the planner to trace causal chains and preserve object permanence under occlusion without additional training or fine-tuning. RoboStream achieves 90.5% on long-horizon RLBench and 44.4% on challenging real-world block-building tasks, where both SoFar and VoxPoser score 11.1%, demonstrating that spatio-temporal reasoning and causal memory are critical missing components for reliable long-horizon manipulation.
Summary / 总结
Enabling reliable long-horizon robotic manipulation is a crucial step toward open-world embodied intelligence.
CITRAS-FM: Tiny Time Series Foundation Model for Covariate-Informed Zero-Shot Forecasting
Authors: Yosuke Yamaguchi, Issei Suemitsu, Yuki Kajihara, Wenpeng Wei
First: 2026-06-09T12:46:15+00:00 · Latest: 2026-07-10T05:27:13+00:00
Comments: Accepted to EUSIPCO 2026. Code available at https://github.com/hitachi-ais/citras-fm
Abstract
Pretrained time series foundation models (TSFMs) have enabled zero-shot forecasting on unseen target series. However, existing TSFMs often incur high computational cost and provide limited support for diverse variable types, often failing to account for covariates that exogenously influence target variability. To address these challenges, we propose CITRAS-FM, a tiny 7M-parameter TSFM that supports univariate, multivariate, and covariate-informed zero-shot forecasting with real-time CPU inference. Built on a patch-based, decoder-only Transformer, CITRAS-FM introduces Shifted Attention into the cross-variate module to effectively exploit known covariates accessible throughout the forecast horizon. Moreover, to enable covariate-aware pretraining despite the scarcity of covariate-rich corpora, we propose CovSynth, which synthesizes realistic covariates from decomposed components of target series. Experiments on fev-bench, spanning 100 tasks across various settings, demonstrate that CITRAS-FM achieves state-of-the-art zero-shot accuracy among sub-10M TSFMs while delivering sub-0.1-second CPU inference, offering a strong balance between forecasting accuracy and real-time deployability.
Summary / 总结
Pretrained time series foundation models (TSFMs) have enabled zero-shot forecasting on unseen target series.
A Survey on the Green Development of Large Models: From Resource-Efficient Architectures to Hardware-Software Co-Design
Authors: Linhui Xiao, Guiping Cao, Mingyue Guo, Xianchao Guan, Fan Yang, Ming Tao, Xin Li, Yuxin Peng, Yaowei Wang
Venue: Chinese Journal of Electronics, vol. 35, no. 5, pp. 1-24, 2026
First: 2026-07-10T04:02:22+00:00 · Latest: 2026-07-10T04:02:22+00:00
Comments: This paper has been accepted by CJE (2026), paper homepage: https://cje.ejournal.org.cn/article/doi/10.23919/cje.2025.00.438
Abstract
The rapid expansion of large-scale AI models has led to significant performance breakthroughs across diverse domains, yet it has also raised critical concerns regarding computational costs, energy consumption, and environmental sustainability. This survey provides a comprehensive overview of the green development of large models, emphasizing resource-efficient architectures and full-stack hardware-software co-design. We systematically review recent advances in efficient model construction, including attention operator optimization, linear-complexity architectures, and model sparsification and merging, as well as training and deployment strategies such as data-efficient learning, parameter-efficient fine-tuning, and computational compression. Beyond algorithmic improvements, we explore energy-efficient AI hardware, including mainstream AI chips, memory optimization, cross-platform deployment, and sustainable infrastructure. Furthermore, we examine how large models are being applied to sustainability-critical domains such as DeepSeek, remote sensing interpretation, national-scale infrastructure, and global initiatives. Finally, we discuss key challenges and future directions, highlighting the need for continual learning paradigms, memory-centric hardware, and standardized evaluation protocols. This survey aims to offer a holistic roadmap toward sustainable, scalable, and socially responsible development of large models. Paper homepage: https://cje.ejournal.org.cn/article/doi/10.23919/cje.2025.00.438
Summary / 总结
The rapid expansion of large-scale AI models has led to significant performance breakthroughs across diverse domains, yet it has also raised critical concerns regarding computational costs, energy consumption, and environmental sustainability.
FabriVLA: A Lightweight Vision-Language-Action Model for Precise Multi-Task Manipulation
Authors: Shiyuan Yang, Borong Zhang, Jizheng Zhang, Zhijia Tao, Junfei Guo, Donglai Ran, Xu Bian, Qingbiao Li
First: 2026-07-09T15:06:43+00:00 · Latest: 2026-07-10T02:28:31+00:00
Abstract
We present FabriVLA, a lightweight Vision-Language-Action model for Precise Multi-Task Manipulation. FabriVLA combines an InternVL3.5 vision-language backbone with a flow-matching action head featuring gated self-attention across action tokens and shallow VLM layer fusion for enriched spatial context. The model is trained via single stage joint optimization from a pretrained VLM and randomly initialized action head. On the Meta-World MT50 benchmark spanning 50 diverse manipulation tasks, FabriVLA achieves a tier-average success rate of 90.0%, demonstrating that a compact VLA built on a 1B scale VLM can achieve strong performance without relying on multi billion parameter VLA backbones.
Summary / 总结
We present FabriVLA, a lightweight Vision-Language-Action model for Precise Multi-Task Manipulation.
WAM-TTT: Steering World-Action Models by Watching Human Play at Test Time
Authors: Yusen Feng, Bingchen Han, Jiangran Lyu, Kai Liu, Yixin Zheng, Yuxuan Wan, Weiheng Liu, Sun Han, Ruiqin Li, Yulong Zhang, Fangfu Liu, Xuesong Shi, Libin Liu, Yizhou Wang, Zhizheng Zhang, He Wang
First: 2026-07-08T04:23:22+00:00 · Latest: 2026-07-10T02:22:52+00:00
Abstract
Steering robot foundation models (RFMs) toward new task variants or user-preferred behaviors remains challenging, often requiring additional robot demonstrations, task-specific fine-tuning, or long-context conditioning. We present WAM-TTT, a test-time training framework for steering world action models from raw human videos. Rather than treating human videos as trajectories to imitate, WAM-TTT absorbs them into a lightweight adaptive memory inside a frozen WAM through self-supervised video prediction. To make this memory useful for control, we introduce a meta-training stage that aligns human demonstrations with robot behaviors using paired human-robot data and a key--value memory reconstruction objective. At test time, only unlabeled human videos are required to adapt the memory, while the pretrained WAM remains frozen. This enables efficient and reusable steering without robot actions, human-side annotations, or task-specific fine-tuning, while preserving the generalization ability of the foundation model. Extensive experiments show that WAM-TTT consistently outperforms in-context human-video conditioning baselines across diverse manipulation tasks and generalization settings.
Summary / 总结
Steering robot foundation models (RFMs) toward new task variants or user-preferred behaviors remains challenging, often requiring additional robot demonstrations, task-specific fine-tuning, or long-context conditioning.
Learning More from Less: Reinforcement Learning from Hindsight
Authors: Iris Xu, Sunshine Jiang, John Marangola, Nitish Dashora, Richard Li, Thomas Liu, Zexue He, Yuheng Zhi, Alex Pentland, Pulkit Agrawal, Zhang-Wei Hong
First: 2026-07-10T02:17:41+00:00 · Latest: 2026-07-10T02:17:41+00:00
Abstract
Reinforcement learning (RL) is increasingly used to post-train vision-language-action (VLA) models, but every update consumes robot rollouts that are slow and costly to collect, making sample efficiency a central concern. Manipulation tasks typically provide only sparse rewards, so a weak policy fails almost every rollout early in training and has little to learn from, even when those failures execute coherent behavior. Such a failure, however, is a success at a different task. We present Learning from Hindsight (LfH), which brings hindsight relabeling to RL post-training of VLAs by scoring failed rollouts against the tasks they actually achieved. A single vision-language model relabels both the instruction and the reward, proposing a hindsight instruction for a group of failed rollouts and scoring how well each satisfies it, and the policy trains on the relabeled and original rollouts jointly. Because VLAs generalize across language, relabeling in language lets the policy learn more from the same trajectories. On out-of-distribution LIBERO-PRO tasks, where standard RL improves only slowly, LfH achieves $5\times$ improvement in sample efficiency, and outperforms a dense progress-reward baseline. The gains hold across VLA backbones and on a physical Franka robot.
Summary / 总结
Reinforcement learning (RL) is increasingly used to post-train vision-language-action (VLA) models, but every update consumes robot rollouts that are slow and costly to collect, making sample efficiency a central concern.
Federated Low-Rank Koopman Learning for Multivariate Time-Series Anomaly Detection in IoT Systems
Authors: Tung-Anh Nguyen, Van-Phuc Bui, Anh Tuyen Le, Kim Hue Ta, Minh Thuy Le, J. Andrew Zhang, Xiaojing Huang
First: 2026-07-09T22:48:24+00:00 · Latest: 2026-07-09T22:48:24+00:00
Abstract
Distributed IoT systems generate multivariate time-series streams for monitoring physical assets, servers, and embedded sensing platforms. Detecting abnormal temporal behavior is critical for fault diagnosis, predictive maintenance, and security. However, practical IoT anomaly detection is hindered by decentralized and non-IID data, limited bandwidth, and the constrained computation and memory of edge devices. This paper proposes FedKAD, a resource-efficient federated Koopman anomaly detection framework for distributed IoT multivariate time series. Unlike deep-learning-based anomaly detectors that require training and communicating large neural models, FedKAD learns normal temporal dynamics through lightweight sliding-window Koopman representations. Federated training is formulated as a low-rank consensus problem, where raw sensor streams and local reduced dynamics remain on device while only compact subspace variables are exchanged with the server. To optimize the shared representation under orthonormality constraints, we develop a federated Stiefel-ADMM algorithm and provide convergence and stationarity analysis under partial client participation. During inference, each client detects anomalies locally by measuring the prediction residual between observed future trajectories and the learned Koopman dynamics. Experiments on four widely used multivariate time-series anomaly detection benchmarks show that FedKAD maintains or improves detection performance compared with federated deep-learning baselines. More importantly for IoT deployment, FedKAD provides up to $2.1\times10^3$ faster training, $80\times$ lower communication, and $79\times$ lower inference latency than neural baselines, confirming its suitability for resource-constrained edge devices.
Summary / 总结
Distributed IoT systems generate multivariate time-series streams for monitoring physical assets, servers, and embedded sensing platforms.
CLAP: Direct VLM-to-VLA Adaptation via Language-Action Grounding
Authors: Yuri Ishitoya, Jeremy Siburian, Masashi Hamaya, Kuniaki Saito, Cristian C. Beltran-Hernandez, Mai Nishimura
First: 2026-07-09T22:34:11+00:00 · Latest: 2026-07-09T22:34:11+00:00
Comments: Project website: https://omron-sinicx.github.io/clap/
Abstract
Vision-language-action models (VLAs) inherit semantic capabilities from pretrained VLMs, yet large-scale post-training on robot data and architectural modifications can reshape the backbone so extensively that it becomes difficult to isolate what the VLM contributes to control. Directly converting pretrained VLMs into VLAs with minimal architectural change offers a more transparent path to understanding how VLM capabilities transfer across model scales. The core obstacle is output-distribution mismatch: predicting actions as bare numeric token sequences moves generation away from the VLM's pretrained language distribution, degrading the capabilities we seek to preserve. To address this, we propose CLAP (Causal Language-Action Prediction), which prepends each numeric action sequence with a natural-language action description, causally conditioning precise action-token prediction on a language-action plan without modifying the backbone architecture. With single-epoch fine-tuning alone, 2B CLAP achieves 90.8% on LIBERO (+14.9 pt over VLA-0) and improves robustness on LIBERO-PRO under language, object, and spatial perturbations. We will release CLAP at 0.8B, 2B, and 4B as an open-weight, multi-scale compact VLA family from a single VLM lineage, enabling controlled analysis of VLM-to-VLA capability transfer.
Summary / 总结
Vision-language-action models (VLAs) inherit semantic capabilities from pretrained VLMs, yet large-scale post-training on robot data and architectural modifications can reshape the backbone so extensively that it becomes difficult to isolate what the VLM contributes to control.
SplatCtrl: Perception-Action Coupling via Gaussian Scene Representations and Reactive Robot Control
Authors: Siddarth Jain, Ho Jin Choi
Venue: ICRA
First: 2026-07-09T21:18:39+00:00 · Latest: 2026-07-09T21:18:39+00:00
Comments: Published in 2026 International Conference on Robotics and Automation (ICRA). 8 pages, 8 figures
Abstract
Robotic manipulators excel in structured environments but face substantial challenges in unstructured and dynamic settings. This paper presents SplatCtrl, a unified framework for real-time scene reconstruction and reactive robot motion generation to enable collision-free robotic arm control in previously unseen and continuously changing environments. Building on 3D Gaussian Splatting (3D-GS), we introduce a hybrid voxel-based filtering and dynamic Gaussian relocation strategy that supports efficient scene reconstruction from RGB-D streams while accommodating environmental changes. For safe and reactive control, we further propose a method for deriving continuous signed distance functions from isotropic Gaussians, providing stable and differentiable collision probability estimates that bridge classical distance fields with the modern implicit representation. These continuous distance metrics are incorporated into control barrier functions, resulting in a unified perception-action coupling framework that supports smooth and reliable real-time motion generation in response to scene changes. Experimental validation in simulation, on physical robot, and within shared human-robot workspace demonstrates the framework's effectiveness, achieving integrated scene reconstruction and reactive control in uncertain, and dynamic environments.
Summary / 总结
Robotic manipulators excel in structured environments but face substantial challenges in unstructured and dynamic settings.
FlowDAgger: Human-in-the-Loop Adaptation of Generative Robot Policies in Latent Space
Authors: Michael Murray, Daphne Chen, Simran Bagaria, Dean Fortier, Tess Hellebrekers, Galen Mullins, Harshavardhan Gajarla, Oier Mees, Maya Cakmak, Andrey Kolobov
First: 2026-07-09T19:07:33+00:00 · Latest: 2026-07-09T19:07:33+00:00
Abstract
Pretrained generative robot policies based on flow matching and diffusion have achieved impressive results across a wide range of manipulation tasks. Yet real-world deployments routinely expose failure modes outside the pretraining distribution. Closing these gaps typically requires large-scale data collection or online reinforcement learning on physical hardware, which is impractical for rapid and safe adaptation. We present FlowDAgger, a sample- and compute-efficient method for adapting frozen generative robot policies from human interventions in latent space. Our key idea is action inversion: each human expert action is mapped to the noise that would have produced it under the frozen base policy, using reverse-time integration followed by local refinement. The resulting inverted noise provides supervision for a lightweight latent policy that steers the base model at deployment time, enabling rapid skill acquisition while preserving its behavioral priors. We evaluate FlowDAgger in simulation and on real-world bimanual and single-arm manipulation, adapting both action-head VLAs and world-action models from a handful of interventions. FlowDAgger outperforms supervised fine-tuning and latent-space RL baselines and preserves pretrained skills on held-out tasks, offering a practical path for adapting robot foundation models in the real world. Website: https://microsoft.github.io/FlowDAgger
Summary / 总结
Pretrained generative robot policies based on flow matching and diffusion have achieved impressive results across a wide range of manipulation tasks.
Prompt-Driven Exploration
Authors: Sunshine Jiang, John Marangola, David Zhang, Raghuram Kowdeed, Ruiyang Luo, Nitish Dashora, Richard Li, Pulkit Agrawal, Zhang-Wei Hong
First: 2026-07-09T18:00:24+00:00 · Latest: 2026-07-09T18:00:24+00:00
Abstract
Exploration is essential to RL since a policy cannot improve by repeatedly sampling the behaviors it already prefers. Standard methods inject stochasticity in the action space, but such jitter only yields rollouts close to the original. Escaping a weak policy often requires global perturbations that action noise cannot produce. Large language models (LLMs) and vision-language-action (VLA) models offer a pathway: they condition the policy on a natural language prompt, and since the rollout follows from it, modifying the prompt induces global changes. The challenge is finding prompts that induce useful global changes. With a weak policy that rarely succeeds, reward is too sparse to select on. Our idea is to refine prompts from the rollouts themselves: a vision-language model (VLM) reasons over the rollout video, diagnoses how the policy responded, and rewrites the prompt to elicit better behavior next time. This procedure realizes posterior sampling, a classical RL exploration framework, at the level of prompts: the VLM maintains an implicit distribution over useful prompts and updates it from observed rollouts. We call this strategy Prompt-Driven Exploration (PDE). Across manipulation and reasoning tasks, PDE enables RL to learn successful policies even from zero-reward starts, and improves sample efficiency more broadly. Our website is available at https://xinyunsunshine.github.io/prompt-rl.
Summary / 总结
Exploration is essential to RL since a policy cannot improve by repeatedly sampling the behaviors it already prefers.
Does Mixture-of-Experts Actually Help Inference on Consumer and Edge Hardware? An Empirical Study
Authors: Alfarizy Alfarizy, Hung Truong Thanh Nguyen, René Richard, Roozbeh Razavi-Far, Hung Cao
First: 2026-06-19T13:45:45+00:00 · Latest: 2026-07-09T17:35:35+00:00
Comments: 18 pages, 7 tables, 4 figures. Submitted to FAIEMA 2026. Code available at https://github.com/Analytics-Everywhere-Lab/edge-moe
Abstract
Mixture-of-Experts (MoE) language models are often described as ideal for resource-constrained inference. Each token activates only a small subset of experts, so the per-token compute cost, in floating-point operations (FLOPs), resembles that of a much smaller dense model. Whether that FLOP advantage survives in practice is far less clear. We ask whether MoE models actually run faster and cheaper than comparable dense models on consumer-grade and edge hardware. We benchmark OLMoE-1B-7B (1.3 B active of 6.9 B total) against three dense baselines on an Apple M2 Pro and an NVIDIA Jetson Orin Nano 8 GB through llama$.$cpp, measuring throughput, memory, and on-device energy. The answer is device-dependent: OLMoE's active-parameter advantage is only partly realised on the laptop (~10% behind the same-active Llama-3.2-1B) and erodes on the edge device (~31% behind, at 2.1$\times$ the energy per token, with peak memory at the 8 GB ceiling). Patching llama$.$cpp to time the decode graph node-by-node shows routing accounts for under 9% of MoE-block compute on the cleaner edge backend, so the gap reflects total-parameter memory footprint, expert dispatch, and KV-cache pressure rather than routing. The implication is that on bandwidth-bound edge hardware, inference cost tracks total parameters, not active ones, and sparse activation does not buy back what the device is constrained on. These findings are bounded to one MoE model at this parameter scale and two devices, and we release the full measurement harness and per-run data.
Summary / 总结
Mixture-of-Experts (MoE) language models are often described as ideal for resource-constrained inference.
The Illusion of Equivalency: Statistical Characterization of Quantization Effects in LLMs
Authors: Baha Rababah, Cuneyt Gurcan Akcora, Carson K. Leung
First: 2026-07-09T17:35:02+00:00 · Latest: 2026-07-09T17:35:02+00:00
Abstract
Post-training quantization is widely used to deploy large language models in resource-constrained settings, yet its evaluation relies almost exclusively on accuracy and perplexity. We show that these metrics fail to capture behavioral changes induced by quantization. We introduce correctness agreement, a decision-level metric that measures overlap in correct predictions between a base model and its quantized variants, independent of absolute accuracy. Across multiple models and quantization schemes from 8-bit to 2-bit, we find that behavioral divergence emerges under moderate quantization even when task performance appears preserved. To explain this effect, we analyze quantization as a structural operator on attention weights and quantify layer-wise distortions using statistical and distributional measures. Our results reveal non-linear breakpoints at low bit-widths and show that query and key projections are consistently more sensitive than value and output projections. These findings expose an illusion of equivalence between base and quantized models and motivate behavioral evaluation beyond conventional performance metrics.
Summary / 总结
Post-training quantization is widely used to deploy large language models in resource-constrained settings, yet its evaluation relies almost exclusively on accuracy and perplexity.
Pelican-VLA 0.5: Attending Before Acting Benefits Generalization
Authors: Zeyuan Ding, Wenhai Liu, Yang Xu, Jiayu Hu, Yinda Chen, Yi Zhang, Yong Dai, Jian Tang, Xiaozhu Ju
First: 2026-07-07T17:50:22+00:00 · Latest: 2026-07-09T16:46:08+00:00
Abstract
In this report, we present Pelican-VLA 0.5, a unified VLA model that integrates vision-language understanding, future-frame generation, and action prediction within a single architecture. Pelican-VLA 0.5 achieves attention-level generalization: without object annotations, segmentation masks, attention supervision, or task-specific fine-tuning, its action pathway already focuses on the manipulation-relevant object and contact region. This behavior persists across unseen scenes and unseen robot embodiments, and is substantially stronger than in other open-source VLA baselines. We verify that this ability originates from the learnable Bottleneck Token inserted between perception and action: by routing task-relevant visual information through a compact bottleneck, the tokens interface induces manipulation-centric attention during pre-training and remains effective across different policy structures, including a MoT-style architecture.
Summary / 总结
In this report, we present Pelican-VLA 0.5, a unified VLA model that integrates vision-language understanding, future-frame generation, and action prediction within a single architecture.
ESBMC-Arduino: Closing the Deployment Gap for Formal Verification of Open-Hardware PLCs
Authors: Pierre Dantas, Lucas Cordeiro, Waldir Junior
First: 2026-07-09T14:42:15+00:00 · Latest: 2026-07-09T14:42:15+00:00
Comments: 21 pages
Abstract
OpenPLC, Arduino OPTA, CONTROLLINO, and Industrial Shields M-Duino bring IEC 61131-3 to low-cost microcontrollers used in real automation and industrial control system (ICS) security research. Existing open-source verifiers for IEC 61131-3, including ESBMC-PLC, prove safety over an abstract scan-cycle model with idealized unbounded integers. The board artifact runs on a resource-constrained microcontroller unit (MCU) with 16-bit words (8-bit AVR Arduinos), and sensors are read via a finite-resolution analog-to-digital converter (ADC). We show this deployment gap makes naive width-aware verification unsound: across 123 real programs, checking 16-bit overflow without a hardware input model yields 44% false alarms (54/123) and finds no genuine defects, because it explores sensor values no ADC can produce. Since the gap lies where computation meets the physical process - a bounded sensor reading scaled by finite-width arithmetic into an actuation command - an overflow can silently suppress a safety action, such as a high-level alarm. An unbounded input model fabricates alarms that no environment can trigger. We present hardware-faithful verification for IEC 61131-3 on open hardware: a declarative hardware abstraction layer (HAL) descriptor (width, ADC/PWM resolution, I/O binding) and a sound lowering that interprets arithmetic at target width and constrains inputs to hardware-realizable ranges. We instantiate it for Arduino as ArduinoTool, deriving HAL parameters from official cores and realizing the input-range model in the ESBMC Ladder Diagram (LD) frontend. On the 123-program corpus, the HAL annotator eliminates all 54 false alarms while preserving robustness proofs, and a controlled corpus demonstrates the rare width-dependent defects it detects with realizable witnesses.
Summary / 总结
OpenPLC, Arduino OPTA, CONTROLLINO, and Industrial Shields M-Duino bring IEC 61131-3 to low-cost microcontrollers used in real automation and industrial control system (ICS) security research.
Early to Share, Late to Save: Synchronisation-Driven Communication Gating in Bandwidth-Constrained Cooperative VLN
Authors: Arav Gupta, Nivedan Yakolli, Avinash Gautam
Venue: IJCAI 2026
First: 2026-07-09T14:00:17+00:00 · Latest: 2026-07-09T14:00:17+00:00
Comments: Accepted at the IJCAI 2026 GLOW Workshop. To appear in Springer Communications in Computer and Information Science (CCIS)
Abstract
Most cooperative Vision-Language Navigation (VLN) methods assume unlimited communication, not considering real-world applications where bandwidth is restricted and information efficiency is critical. We introduce \textbf{bandwidth-constrained cooperative VLN} and propose \textbf{hindsight gating}: a lightweight supervised gate that labels communication-critical steps post-hoc from navigation failures, avoiding the high variance of REINFORCE. Contrary to the intuition that agents should communicate when uncertain, we observe a consistent counter-intuitive pattern: trained gates fire predominantly in early episode steps and more often when agents are confident, across all budget levels ($B \in \{1,3,5\}$). We explain this through \textbf{recurrent hidden-state alignment}: early communication injects grounded trajectory representations that persist and compound through subsequent Gated Recurrent Unit (GRU) updates, achieving $+0.072$ cumulative alignment gain with $B{=}3$ transmissions, approaching unconstrained communication ($+0.078$) at 260\% greater alignment efficiency than random gating ($+0.020$) and 320\% greater efficiency than entropy-based gating ($+0.017$). Our results establish a new communication regime for bandwidth-limited embodied agents: synchronise representations early, navigate independently later. Our codebase is available at: https://github.com/AravG13/bandwidth-constrained-cooperative-vln
Summary / 总结
Most cooperative Vision-Language Navigation (VLN) methods assume unlimited communication, not considering real-world applications where bandwidth is restricted and information efficiency is critical.
Harness VLA: Steering Frozen VLAs into Reliable Manipulation Primitives via Memory-Guided Agents
Authors: Yixian Zhang, Huanming Zhang, Feng Gao, Xiao Li, Zhihao Liu, Chunyang Zhu, Jiaxing Qiu, Yuchen Yan, Jiyuan Liu, Wenhao Tang, Zhengru Fang, Yi Nie, Changxu Wei, Yu Wang, Wenbo Ding, Chao Yu
First: 2026-07-09T13:08:54+00:00 · Latest: 2026-07-09T13:08:54+00:00
Abstract
Language-conditioned manipulation requires both precise contact-rich control and robust reasoning over language, scenes, and long horizons. End-to-end Vision-Language-Action (VLA) models provide strong local visuomotor skills, but they are trained on in-distribution task trajectories and often fail under deployment perturbations such as semantic retargeting, goal re-binding, spatial-layout shifts, and unstable local contacts. LLM coding agents provide complementary semantic and compositional reasoning, but purely analytic primitives struggle with irregular grasping, constrained placement, and articulated-object interaction. We present Harness VLA, a memory-augmented agentic framework that exposes a frozen VLA as a retryable contact-rich primitive and composes it with a small fixed library of analytic primitives for grounding, staging, transport, navigation, and release. Rather than expanding the skill library, the harness learns the operating range of these fixed primitives from task-specific execution traces, global success rules, and failure models. By lifting semantic re-grounding, non-contact execution, and VLA re-staging to the planner while reserving the frozen VLA for local contact-rich phases, Harness VLA extends pretrained VLAs beyond their original trajectory distribution without finetuning. Across perturbed tabletop, household kitchen, and clean-to-randomized bimanual manipulation, Harness VLA improves over the strongest relevant baselines by 38.6 and 25.4 percentage points on LIBERO-Pro and RoboCasa365, respectively, and reaches 58.4% on RoboTwin C2R.
Summary / 总结
Language-conditioned manipulation requires both precise contact-rich control and robust reasoning over language, scenes, and long horizons.
WCog-VLA: A Dual-Level World-Cognitive Vision-Language-Action Model for End-to-End Autonomous Driving
Authors: Xuerun Yan, Zhexi Lian, Nuoheng Zhang, Shiyu Fang, Haoran Wang, Chen Lv, Jia Hu, Binyang Song
First: 2026-07-09T11:49:57+00:00 · Latest: 2026-07-09T11:49:57+00:00
Comments: 20 pages, 7 figures
Abstract
Vision-Language-Action (VLA) models have advanced end-to-end autonomous driving. However, existing methods either lack comprehensive world cognition or suffer from fragmented world foresight, inherently confining these models to reactive driving. To address this limitation, we propose WCog-VLA, a novel dual-level World-Cognitive VLA framework that successfully bridges semantic world forecasting with generative world evolution to achieve proactive autonomous driving. At the semantic level, WCog-VLA unifies world cognition and reasoning by incorporating 3D spatial perception and injecting agent tokens to capture the world dynamics, while concurrently enabling Game-theoretic Chain-of-Thought (Game-CoT) reasoning. At the generative level, we introduce the Aligned Decoupled Diffusion Transformer (ADDT) as a powerful generative world model that synthesizes physically-plausible joint multi-agent trajectories. Through scene representation alignment, ADDT reduces the number of denoising steps required and thus significantly accelerates inference. To facilitate strategic reasoning, we further construct a large-scale dataset featuring 85k Game-CoT annotations. Extensive experiments on the NAVSIM benchmark demonstrate that WCog-VLA achieves a State-Of-The-Art (SOTA) PDMS score of 92.9.
Summary / 总结
Vision-Language-Action (VLA) models have advanced end-to-end autonomous driving.
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