Daily Papers Arch&EAI

2026-07-10 08:05
Snapshot: 20260710_0805
RoboDojo: A Unified Sim-and-Real Benchmark for Comprehensive Evaluation of Generalist Robot Manipulation Policies
Authors: Tianxing Chen, Yue Chen, Zixuan Li, Junyuan Tang, Kailun Su, Haoran Lu, Weijie Wan, Baijun Chen, Songling Liu, Haowen Yan, Honghao Su, Zhiyang Dou, Kaixuan Wang, Dandan Zhang, Yunze Liu, Yan Qin, Qiwei Liang, Qiwei Wu, Zijian Lin, Wenwei Lin, Yuran Wang, Minghua He, Tianshu Wu, Ruihai Wu, Jingquan Zhou, Kai-Chong Lei, Haibao Yu, Yuanfeng Ji, Weiyang Jin, Guanyu Lin, Xiaofan Li, Qi Xiong, Renjing Xu, Zhongyu Li, Wenhao Chai, Enze Xie, Ziwei Wang, Yao Mu, Hao Dong, Wojciech Matusik, Mingyu Ding, Wenbo Ding, Ping Luo, Masayoshi Tomizuka
First: 2026-07-05T17:58:02+00:00 · Latest: 2026-07-08T17:48:03+00:00
Comments: Website: https://robodojo-benchmark.com/, Code: https://github.com/RoboDojo-Benchmark/RoboDojo, Leaderboard: https://robodojo-benchmark.com/leaderboard
Abstract
Generalist robot manipulation policies have advanced rapidly, yet existing benchmarks remain limited in systematically evaluating their capabilities. Many rely on simple, short-horizon, or skill-narrow tasks with limited capability coverage, and are often conducted only in simulation or only in the real world. Simulation enables scalable feedback but misses physical deployment challenges, while real-world evaluation is costly, time-consuming, and difficult to reproduce. We introduce RoboDojo, a unified sim-and-real benchmark for comprehensive evaluation of generalist robot manipulation policies. RoboDojo includes 42 simulation tasks and 18 real-world tasks covering diverse and complementary manipulation capabilities. The simulation benchmark evaluates five dimensions: generalization, memory, precision, long-horizon execution, and open-vocabulary instruction following, while the real-world benchmark exposes policies to challenging physical-world deployment conditions. RoboDojo supports scalable evaluation through heterogeneous parallel simulation in Isaac Sim and provides RoboDojo-RealEval, a reproducible real-world evaluation system with remote cloud access, standardized hardware, scene reset, evaluation protocol, and deployment interface. Together with XPolicyLab, policies can be integrated once and evaluated across simulation and real-world settings with minimal adaptation. We integrate 30 policies into XPolicyLab and evaluate them on RoboDojo, establishing a public leaderboard and systematic analysis of current policy performance. The website is available at http://robodojo-benchmark.com/.
Summary / 总结
Generalist robot manipulation policies have advanced rapidly, yet existing benchmarks remain limited in systematically evaluating their capabilities.
VOTE: Vision-Language-Action Optimization with Trajectory Ensemble Voting
Authors: Juyi Lin, Amir Taherin, Arash Akbari, Arman Akbari, Lei Lu, Guangyu Chen, Taskin Padir, Xiaomeng Yang, Weiwei Chen, Yiqian Li, Xue Lin, David Kaeli, Pu Zhao, Yanzhi Wang
First: 2025-07-07T15:30:55+00:00 · Latest: 2026-07-08T17:09:24+00:00
Comments: 12 pages
Abstract
Recent large-scale Vision Language Action (VLA) models have shown superior performance in robotic manipulation tasks guided by natural language. However, current VLA models suffer from two drawbacks: (i) generation of massive tokens leading to high inference latency and increased training cost, and (ii) insufficient utilization of generated actions resulting in potential performance loss. To address these issues, we develop a training framework to finetune VLA models for generating significantly fewer action tokens with high parallelism, effectively reducing inference latency and training cost. Furthermore, we introduce an inference optimization technique with a novel voting-based ensemble strategy to combine current and previous action predictions, improving the utilization of generated actions and overall performance. Our results demonstrate that we achieve superior performance compared with state-of-the-art VLA models, achieving significantly higher success rates and 39$\times$ faster inference than OpenVLA with 46 Hz throughput on edge platforms, demonstrating practical deployability. The code is available at https://github.com/LukeLIN-web/VOTE.
Summary / 总结
Recent large-scale Vision Language Action (VLA) models have shown superior performance in robotic manipulation tasks guided by natural language.
Embedded Blockchain Infrastructure Management (eBIM): A RISC-V-Empowered Hardware--Software Co-Design Framework Towards Trustworthy Blockchain
Authors: Qinglin Yang, Yuan Liu, Yaoyao Zhang, Boya Wang, Zongjian You, Chunming Rong, Zhihong Tian
First: 2026-07-08T16:41:05+00:00 · Latest: 2026-07-08T16:41:05+00:00
Abstract
Blockchain systems are undergoing a fundamental transition from decentralized ledgers for digital assets to general-purpose trust infrastructures for verifiable computation, decentralized physical resources, and automated infrastructure management. Meanwhile, the limitations of the Blockchain as a Service (BaaS) model stem from a common structural problem: outsourcing control of infrastructure to third-party service providers inevitably involves a systemic surrender of trust, flexibility, and data sovereignty. RISC-V, with its open, modular, and extensible design, provides a general-purpose computing foundation for public blockchains that is open, low-level, compileable, verifiable, and scalable. Inspired by the development and characteristics of eSIM, the embedded Blockchain infrastructure management (eBIM) is defined as a software-hardware collaborative paradigm for blockchain infrastructure management with RISC-V. This study aims to provide a comprehensive survey on eBIM supporting research and technologies, to answer the following research questions (RQs): RQ1 What is eBIM? RQ2 How does eBIM work? RQ3 What can eBIM do? By introducing the concept of eBIM, this paper establishes a foundational reference for researchers, hardware architects, and protocol designers in this rapidly evolving landscape, including cryptographic acceleration, trusted execution environments, zero-knowledge virtual machines, and smart contract execution engines. The prospects of the proposed e-BIM and its future research directions are indicated in this paper.
Summary / 总结
Blockchain systems are undergoing a fundamental transition from decentralized ledgers for digital assets to general-purpose trust infrastructures for verifiable computation, decentralized physical resources, and automated infrastructure management.
Dual Latent Memory in Vision-Language-Action Models for Robotic Manipulation
Authors: Hongyu Qu, Jianzhe Gao, Xiaobin Hu, Shaohuan Yang, Xinlei Yu, Rui Yan, Wenguan Wang, Xiangbo Shu, Shuicheng Yan
First: 2026-07-08T16:26:06+00:00 · Latest: 2026-07-08T16:26:06+00:00
Comments: Project page: https://github.com/quhongyu/LaMem-VLA
Abstract
Mainstream Vision-Language-Action (VLA) models predict actions primarily from the current observation under a Markovian assumption, thus struggling with long-horizon, temporally dependent tasks. Existing memory-augmented VLAs either expand the observation window or retrieve history from the memory bank as auxiliary policy-side context. However, they leave memory outside the native latent embedding space of VLA reasoning, preventing historical experience from being fluidly interleaved with multimodal reasoning and action formation. To this end, we introduce LaMem-VLA, a latent-memory-native framework that reconstructs historical experience into latent memory tokens and directly interweaves them with VLA reasoning. At its core, LaMem-VLA introduces four coordinated components: (i) a curator that organizes historical experience into two complementary short-term and long-term memory vaults; (ii) a seeker that queries both vaults using the multimodal cognition to retrieve context-relevant evidence; (iii) a condenser that reconstructs the retrieved evidence into compact short-term and long-term latent memory tokens; and (iv) a weaver that injects these memory tokens with the current observation and instruction into one continuous embedding sequence. By representing, retrieving, and consuming historical experience entirely in the same continuous latent space, LaMem-VLA enables memory to directly participate in VLA reasoning and guide action generation under a bounded context. Extensive experiments on SimplerEnv and LIBERO demonstrate the superiority of our LaMem-VLA.
Summary / 总结
Mainstream Vision-Language-Action (VLA) models predict actions primarily from the current observation under a Markovian assumption, thus struggling with long-horizon, temporally dependent tasks.
Smooth Operator: A Real-Time Sampling-Based Algorithm for Kinematic Hand Retargeting
Authors: Robert Jomar Malate, Erik Bauer, Norica Bacuieti, Stefanos Charalambous, Elvis Nava, Robert K. Katzschmann, Benedek Forrai
First: 2026-07-08T14:50:17+00:00 · Latest: 2026-07-08T14:50:17+00:00
Abstract
Advances in learning-based robotic manipulation, such as Vision-Language-Action (VLA) models and Video Action Models (VAMs), heavily rely on high-quality teleoperation data. Their capabilities are strictly upper-bounded by the quality of the underlying human demonstrations. Current gradient-based retargeting algorithms often converge to different local minima, resulting in jitter that affects data quality and teleoperation experience. To address this, we introduce the Sampling-Based Retargeter (SBR), a novel gradient-free retargeting method drawn from the rich literature of sampling-based control and explicitly designed for low-jitter, real-time kinematic retargeting. We evaluate SBR both in simulation and through a rigorous real-world user study involving 18 participants performing 3 complex manipulation tasks. Compared to gradient-based baselines, SBR achieved the highest overall task success rate (54.1%) while significantly reducing operator cognitive fatigue, recording the lowest NASA-TLX workload score (36.4 out of 100). Ultimately, we establish SBR as a highly effective, intuitive retargeter for dexterous manipulation, providing the community with a rigorous benchmarking methodology to guide future retargeting research.
Summary / 总结
Advances in learning-based robotic manipulation, such as Vision-Language-Action (VLA) models and Video Action Models (VAMs), heavily rely on high-quality teleoperation data.
EmbodiedGen V2: An Agentic, Simulation-Ready 3D World Engine for Embodied AI
Authors: Xinjie Wang, Liu Liu, Taojun Ding, Andrew Choi, Chaodong Huang, Mengao Zhao, Ziang Li, Jackson Jiang, Chunlei Yu, Shengxiang Liu, Wei Xu, Zhizhong Su
First: 2026-07-08T14:27:31+00:00 · Latest: 2026-07-08T14:27:31+00:00
Abstract
We present EmbodiedGen V2, a generative 3D world engine for building executable sim-ready environments for embodied intelligence. Sim-ready 3D asset generation has advanced rapidly, yet assembling such assets into policy-ready task environments remains largely manual, limiting scalable closed-loop learning. EmbodiedGen V2 addresses this gap through a unified sim-ready representation that connects cross-simulator assets, interaction affordances, task-driven worlds, large-scale multi-room scenes, and stateful Vibe Coding into a generative, editable, and reusable simulation pipeline. The generated environments support manipulation, navigation, mobile manipulation, cross-simulator deployment, and embodied policy training. In evaluation, the asset pipeline achieves 96.5% human acceptance and 98.6% collision success, and 83.3% of task-driven worlds are directly usable for downstream simulation without manual modification. Online reinforcement learning with generated environments further improves simulation success from 9.7% to 79.8%, and transfers to real robots with task success increasing from 21.7% to 75.0%. These results establish EmbodiedGen V2 as scalable simulation infrastructure for training, evaluating, and deploying embodied policies.
Summary / 总结
We present EmbodiedGen V2, a generative 3D world engine for building executable sim-ready environments for embodied intelligence.
Initiation Safety: A Missing Dimension in Generalist-Robot Safety
Authors: Zhijin Meng, Francisco Cruz
Venue: RSS 2026
First: 2026-07-08T13:49:06+00:00 · Latest: 2026-07-08T13:49:06+00:00
Comments: 4 pages, 2 figures. Accepted to RSS 2026 Workshop on Rethinking Safety for Generalist Robots
Abstract
Safety for generalist robots is usually discussed in terms of motion or dialogue. We argue a third question is missing: should the robot take its first hard-to-undo social action at all, such as a greeting, an uninvited grasp, or stepping into someone's space? We call this initiation authorization. Current frameworks rarely treat it as a separate safety layer. Today's stacks often skip this step: a high engagement score or a confident VLA rollout is treated as permission to act. But seeing a person is not the same as having their consent to be addressed. We frame initiation authorization within generalist-robot safety and contrast it with post-plan VLA guardrails, implementing PAS (probe-authorize-speak) on a doorway humanoid, comparing it with direct-init on logged traces, and proposing a three-condition user study, with open questions on metrics, governance, and where initiation ends and foundation-model generation begins.
Summary / 总结
Safety for generalist robots is usually discussed in terms of motion or dialogue.
Multi-Agent Robotic Control with Onboard Vision-Language Models
Authors: Kajetan Rachwał, Maciej Majek, Bartłomiej Boczek, Jakub Matejczyk, Dominik Matejkowski, Adam Dąbrowski, Tim Seyde, Alexander Amini, Maria Ganzha
First: 2026-07-08T13:37:31+00:00 · Latest: 2026-07-08T13:37:31+00:00
Comments: 6 pages, 2 figures, accepted to 24th International Conference on Practical applications of Agents and Multi-Agent Systems (PAAMS'26)
Abstract
Vision Language Models (VLMs) and Vision Language Action (VLA) models have shown promise in robotic control. Yet, they face significant challenges regarding explainability, generalization, and compute requirements. This paper presents a Multi-Agent System (MAS) architecture that addresses these limitations by deploying specialized agents on onboard hardware - eliminating dependence on external compute. The system controls a multi-purpose autonomous mobile manipulator in a simulated industrial warehouse, fulfilling five task categories: safety inspection, warehouse maintenance, warehouse search, package quality verification, and responding to human requests. Compact VLMs (3-20B parameters) are used throughout, with fine-tuning applied to improve package inspection accuracy. A novel "Megamind" orchestration agent mitigates context retention issues inherent to long-horizon planning with smaller models. The system was validated in a hardware-in-the-loop simulation using an AMD Ryzen(TM) AI mini PC. Results demonstrate that a fully onboard MAS architecture is a viable, cost-efficient alternative to cloud-dependent deployments, with strong potential for real-world transfer. The simulation environment has been released as open source under the Apache 2.0 licence.
Summary / 总结
Vision Language Models (VLMs) and Vision Language Action (VLA) models have shown promise in robotic control.
HumAIN: Human-Aware Implicit Social Robot Navigation
Authors: Daeun Song, Nhat Le, Jeffrey Chen, Mohammad Nazeri, Amirreza Payandeh, Rohan Chandra, Reuth Mirsky, Ross Mead, Ling Xiao, Xuesu Xiao
Venue: IROS 2026
First: 2026-07-08T12:52:51+00:00 · Latest: 2026-07-08T12:52:51+00:00
Comments: 8 pages, 4 figures. Accepted to the IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2026)
Abstract
Effective social robot navigation requires sensitivity to human behavior, often revealed through subtle skeletal cues like gait and orientation. We present Human-Aware Implicit Social Robot Navigation (HumAIN), a novel framework that fuses implicit social cues directly into the planning loop via knowledge distillation. We first employ a transformer-based teacher model that fuses rich multi-modal inputs, including historic images, skeletal keypoints, robot state, and a robot's target goal, to learn robust, human-aware representations for the robot's future trajectory planning. To enable real-time deployment, we then distill this knowledge into a lightweight student model. By optimizing for both trajectory reconstruction and latent feature alignment with the teacher, the student learns to infer complex social dynamics from minimal inputs. Bridging the prediction-planning gap with an efficient distilled architecture, our method enables robots to reason about human behavior in a manner that is adaptive, robust, and socially compliant. We validate HumAIN through extensive experiments, where it improves trajectory prediction metrics by an average of 29.8% across all metrics compared to state-of-the-art baselines. These results highlight the benefit of using implicit, whole-body cues to achieve human-like navigation awareness on resource-constrained platforms.
Summary / 总结
Effective social robot navigation requires sensitivity to human behavior, often revealed through subtle skeletal cues like gait and orientation.
RhinoVLA Technical Report
Authors: Huixi Technology, :, Chen Zhang, Chenyang Zhou, Guanglei Ding, Guanghui He, Haibin Gao, Jiajia Chen, Jianyong Zhang, Lianyi Yu, Ningyi Xu, Ping Xu, Qingchen Li, Yingjun Hu, Yijia Zhang, Yuxi Liu
First: 2026-06-05T15:21:41+00:00 · Latest: 2026-07-08T11:12:01+00:00
Abstract
Vision-Language-Action (VLA) models have shown strong potential for robotic manipulation, but real-time deployment on edge hardware remains challenging. In this work, we identify VLM visual and context tokens as a major source of deployment latency: for GEMM-dominated projection operators, computation grows linearly with the number of input tokens when model dimensions are fixed. Motivated by this observation, we propose RhinoVLA, a deployment-oriented VLA model co-designed with the Huixi R1 edge SoC. RhinoVLA adopts a token-efficient Qwen3-VL backbone and a continuous Action Expert, reducing the VLM-side token and computation burden while preserving pretrained multimodal capability. To support cross-robot learning, RhinoVLA further introduces a unified interface that combines View Registry, 72D physical state-action slot space, and robotinstance LoRA, allowing heterogeneous robot observations and action schemas to be aligned under a shared policy. On the deployment side, RhinoVLA is optimized through hardware-aware compilation, mixed-precision execution, and parallel visual encoding. Experiments show that RhinoVLA achieves downstream performance comparable to π0.5 at a similar parameter scale, while reaching 11.69 Hz end-to-end inference on Huixi R1, meeting the 10 Hz real-time closedloop control target. The project will be open-sourced at https://github.com/HuixiAI/RhinoVLA.
Summary / 总结
Vision-Language-Action (VLA) models have shown strong potential for robotic manipulation, but real-time deployment on edge hardware remains challenging.
GeoProp: Grounding Robot State in Vision for Generalist Manipulation
Authors: Guoyang Zhao, Quanhao Qian, Gongjie Zhang, Wenhao Li, Jiuniu Wang, Xiaowei Lu, Deli Zhao, Ran Xu
First: 2026-07-08T07:37:27+00:00 · Latest: 2026-07-08T07:37:27+00:00
Comments: 21 pages, 8 figures, 11 tables. Project page: https://alibaba-damo-academy.github.io/GeoProp/
Abstract
Proprioception is fundamental to robotic manipulation, yet standard fusion methods often treat it as an isolated vector lacking explicit alignment with visual tokens. Without a direct correspondence between 3D kinematics and 2D feature maps, manipulation policies struggle to ground the robot's state within the scene, frequently underperforming even vision-only baselines. To address this, we introduce GeoProp, a lightweight, plug-and-play adapter that aligns proprioception with vision through explicit geometric grounding and spatial feature sampling. GeoProp projects the robot state onto the image plane to sample localized visual features, constructing a grounded state token. It then injects state-derived spatial priors into the corresponding visual features via FiLM modulation. To capture motion intent, GeoProp further samples features at a short-horizon predicted coordinate derived from recent kinematics, providing look-ahead visual context. Across 67 tasks, GeoProp improves Diffusion Policy by 8.7% on 63 simulation tasks and pi_0 by 4.0% on the RoboTwin subset, and yields a 10.6% average gain across both policy families in the real world, while adding only 2-3% to the parameter count. These results demonstrate that GeoProp is a simple yet high-impact inductive bias for generalist embodied policies. Project page: https://alibaba-damo-academy.github.io/GeoProp/.
Summary / 总结
Proprioception is fundamental to robotic manipulation, yet standard fusion methods often treat it as an isolated vector lacking explicit alignment with visual tokens.
PriGo: Test-Time Primitive Guidance to Diffusion and Flow Policies for Adaptive Robotic Manipulation
Authors: Zezeng Li, Enda Xiang, Thuy Tran, Di Huang, Momath Thiam, Liming Chen
First: 2026-07-08T07:08:11+00:00 · Latest: 2026-07-08T07:08:11+00:00
Abstract
Imitation learning has enabled remarkable progress in robotic manipulation, especially with diffusion and flow-based policies that generate complex visuomotor behaviors directly from demonstrations. Yet, despite their strong performance, these policies often fail to generalize across tasks and environments. A key reason is that existing policies tend to imitate superficial action correlations rather than the underlying intent. Inspired by the compositional structure of human behaviors, we propose PriGo, a primitive-guided test-time adaptive framework for robust robotic manipulation. PriGo introduces PANet, a lightweight primitive prediction module that infers primitive distributions directly from observations. We further propose a differentiable primitive guidance mechanism that refines generated actions during inference, steering trajectories toward semantically consistent behaviors. Unlike prior primitive-conditioned approaches, PriGo operates entirely at test time and can be seamlessly integrated into pretrained diffusion and flow policies without retraining. Extensive experiments on LIBERO, CALVIN, SIMPLER, and real-world robotic tasks demonstrate that PriGo consistently improves robustness, long-horizon execution, and generalization ability across both diffusion and flow-based policies.
Summary / 总结
Imitation learning has enabled remarkable progress in robotic manipulation, especially with diffusion and flow-based policies that generate complex visuomotor behaviors directly from demonstrations.
HiMoE-VLA: Hierarchical Mixture-of-Experts for Generalist Vision-Language-Action Policies
Authors: Zhiying Du, Bei Liu, Yaobo Liang, Yichao Shen, Haidong Cao, Xiangyu Zheng, Zhiyuan Feng, Zuxuan Wu, Jiaolong Yang, Yu-Gang Jiang
First: 2025-12-05T13:21:05+00:00 · Latest: 2026-07-08T05:36:16+00:00
Abstract
Generalist vision--language--action (VLA) policies are typically trained on heterogeneous mixtures of robot demonstrations spanning diverse embodiments, action spaces, and observation configurations. Modeling such heterogeneity with a shared dense action module can induce negative transfer, particularly when action spaces or visual observations differ across data sources. We address this issue with HiMoE-VLA, a VLA framework built around a Hierarchical Mixture-of-Experts (HiMoE) action module. HiMoE uses Action-Space MoE layers at the input/output boundaries to specialize computation for distinct action spaces, Heterogeneity-Balancing MoE layers in neighboring layers to provide balanced capacity for residual variation in observations, scenes, and embodiments, and dense Transformer blocks in the middle to integrate shared representations. Two auxiliary objectives further guide this hierarchy: a contrastive Action-Space Regularization objective for boundary specialization and a load-balancing objective for stable expert utilization. HiMoE-VLA reaches 3.98 on CALVIN, 98.0\% on LIBERO, and 75.0\% and 63.7\% average success on real xArm7 and ALOHA tasks; under controlled heterogeneous co-training, it turns the negative transfer observed in strong baselines into positive transfer. The code and models are publicly available at https://github.com/ZhiyingDu/HiMoE-VLA.
Summary / 总结
Generalist vision--language--action (VLA) policies are typically trained on heterogeneous mixtures of robot demonstrations spanning diverse embodiments, action spaces, and observation configurations.
LAMP: Long-Horizon Adaptive Manipulation Planning for Multi-Robot Collaboration in Cluttered Space
Authors: Shuai Zhou, Yorai Shaoul, Jiaoyang Li
Venue: IROS 2026
First: 2026-06-28T12:12:48+00:00 · Latest: 2026-07-08T05:32:19+00:00
Comments: IROS 2026
Abstract
Multi-robot manipulation requires jointly reasoning about contact formations, robot motions under coupled dynamics, and collision avoidance. Systematically searching over this large space is difficult and becomes increasingly intractable as the number of robots grows, the task horizon lengthens, or the scene becomes more densely cluttered. Existing approaches therefore either learn to solve the problem end-to-end via reinforcement learning or restrict planning to a simpler surrogate problem, such as planning object motions while learning short-horizon contact primitives. However, neither paradigm scales to the problem instances we target: long-horizon multi-robot manipulation in extremely dense environments. In this paper, we propose Long-horizon Adaptive Manipulation Planning (LAMP), a framework combining a generative model for manipulation with classical planning for long-horizon reasoning. We instantiate our framework with two algorithms leveraging insights from established planning techniques, A* and lazy search: LAMP-A*, which systematically searches over the coupled object-robot space, and LAMP-Lazy, a lazy planner that enables real-time replanning through deferred evaluation. Experiments in challenging simulated environments demonstrate that our approach solves complex long-horizon tasks in highly cluttered environments that prior methods cannot handle.
Summary / 总结
Multi-robot manipulation requires jointly reasoning about contact formations, robot motions under coupled dynamics, and collision avoidance.
A Closed-Loop Multi-Agent Framework for Robust Multi-Robot Manipulation
Authors: Yi-Xiang He, Lan Wei, Haoming Cen, Jian-Jian Jiang, Zhuohao Li, Guanxing Lu, Yihan Yang, Dandan Zhang, Wei-Shi Zheng
Venue: RSS 2026
First: 2026-07-08T04:23:41+00:00 · Latest: 2026-07-08T04:23:41+00:00
Comments: RSS 2026
Abstract
Multi-robot systems provide the parallelism and redundancy necessary for long-horizon tasks, while Large Language Models (LLMs) offer the reasoning capabilities to decompose these objectives into actionable plans. However, effectively grounding this high-level reasoning in physical multi-robot execution remains an open challenge. Existing LLM-based approaches fall mainly into two categories: Single-robot methods achieve robust contact-rich manipulation but lack the coordination mechanisms required for tasks spanning multiple workspaces. Current multi-robot frameworks focus on high-level planning, often treating manipulation as an idealized primitive that fails to account for real-world execution uncertainties. To address this, we propose a hierarchical closed-loop agentic LLM-based framework to ensure robust multi-robot manipulation. Our system consists of three specialized agents: the Planning Agent decomposes instructions into allocated sub-tasks, the Manipulation Agent for each robot executes actions via adaptive tool use, and the Verification Agent closes the loop by monitoring physical outcomes and feeding back semantic corrections. Extensive real-world experiments demonstrate that our framework achieves superior success rates, ensures robust adaptability ranging from single to cross workspace manipulation, and offers a generalizable approach for diverse manipulation tasks.
Summary / 总结
Multi-robot systems provide the parallelism and redundancy necessary for long-horizon tasks, while Large Language Models (LLMs) offer the reasoning capabilities to decompose these objectives into actionable plans.
WAM-TTT: Steering World-Action Models by Watching Human Play at Test Time
Authors: Yusen Feng, Bingchen Han, Jiangran Lyu, Kai Liu, Yixin Zheng, Yuxuan Wan, Weiheng Liu, Sun Han, Ruiqin Li, Yulong Zhang, Fangfu Liu, Xuesong Shi, Libin Liu, Yizhou Wang, Zhizheng Zhang, He Wang
First: 2026-07-08T04:23:22+00:00 · Latest: 2026-07-08T04:23:22+00:00
Abstract
Steering robot foundation models (RFMs) toward new task variants or user-preferred behaviors remains challenging, often requiring additional robot demonstrations, task-specific fine-tuning, or long-context conditioning. We present WAM-TTT, a test-time training framework for steering world action models from raw human videos. Rather than treating human videos as trajectories to imitate, WAM-TTT absorbs them into a lightweight adaptive memory inside a frozen WAM through self-supervised video prediction. To make this memory useful for control, we introduce a meta-training stage that aligns human demonstrations with robot behaviors using paired human-robot data and a key--value memory reconstruction objective. At test time, only unlabeled human videos are required to adapt the memory, while the pretrained WAM remains frozen. This enables efficient and reusable steering without robot actions, human-side annotations, or task-specific fine-tuning, while preserving the generalization ability of the foundation model. Extensive experiments show that WAM-TTT consistently outperforms in-context human-video conditioning baselines across diverse manipulation tasks and generalization settings.
Summary / 总结
Steering robot foundation models (RFMs) toward new task variants or user-preferred behaviors remains challenging, often requiring additional robot demonstrations, task-specific fine-tuning, or long-context conditioning.
EdgeCompress: Coupling Multidimensional Model Compression and Dynamic Inference for EdgeAI
Authors: Hao Kong, Di Liu, Shuo Huai, Xiangzhong Luo, Ravi Subramaniam, Christian Makaya, Qian Lin, Weichen Liu
Venue: IEEE Transactions on Computer-Aided Design of Integrated Circuits and Systems, vol. 42, no. 12, pp. 4657-4670, Dec. 2023
First: 2026-07-08T04:03:32+00:00 · Latest: 2026-07-08T04:03:32+00:00
Comments: Author's accepted version. Published in IEEE Transactions on Computer-Aided Design of Integrated Circuits and Systems (TCAD)
Abstract
Convolutional neural networks (CNNs) have demonstrated encouraging results in image classification tasks. However, the prohibitive computational cost of CNNs hinders the deployment of CNNs onto resource-constrained embedded devices. To address this issue, we propose EdgeCompress, a comprehensive compression framework to reduce the computational overhead of CNNs. In EdgeCompress, we first introduce dynamic image cropping (DIC), where we design a lightweight foreground predictor to accurately crop the most informative foreground object of input images for inference, which avoids redundant computation on background regions. Subsequently, we present compound shrinking (CS) to collaboratively compress the three dimensions (depth, width, and resolution) of CNNs according to their contribution to accuracy and model computation. DIC and CS together constitute a multidimensional CNN compression framework, which is able to comprehensively reduce the computational redundancy in both input images and neural network architectures, thereby improving the inference efficiency of CNNs. Further, we present a dynamic inference framework to efficiently process input images with different recognition difficulties, where we cascade multiple models with different complexities from our compression framework and dynamically adopt different models for different input images, which further compresses the computational redundancy and improves the inference efficiency of CNNs, facilitating the deployment of advanced CNNs onto embedded hardware. Experiments on ImageNet-1K demonstrate that EdgeCompress reduces the computation of ResNet-50 by 48.8% while improving the top-1 accuracy by 0.8%. Meanwhile, we improve the accuracy by 4.1% with similar computation compared to HRank, the state-of-the-art compression framework. The source code and models are available at https://github.com/ntuliuteam/edge-compress
Summary / 总结
Convolutional neural networks (CNNs) have demonstrated encouraging results in image classification tasks.
Smart Scissor: Coupling Spatial Redundancy Reduction and CNN Compression for Embedded Hardware
Authors: Hao Kong, Di Liu, Shuo Huai, Xiangzhong Luo, Weichen Liu, Ravi Subramaniam, Christian Makaya, Qian Lin
Venue: Proceedings of the 41st IEEE/ACM International Conference on Computer-Aided Design (ICCAD '22), Article 109, pp. 1-9, 2022
First: 2026-07-08T02:12:54+00:00 · Latest: 2026-07-08T02:12:54+00:00
Comments: 9 pages, 9 figures. Author's version, accepted by and published in ICCAD 2022. Copyright 2022 ACM
Abstract
Scaling down the resolution of input images can greatly reduce the computational overhead of convolutional neural networks (CNNs), which is promising for edge AI. However, as an image usually contains much spatial redundancy, e.g., background pixels, directly shrinking the whole image will lose important features of the foreground object and lead to severe accuracy degradation. In this paper, we propose a dynamic image cropping framework to reduce the spatial redundancy by accurately cropping the foreground object from images. To achieve the instance-aware fine cropping, we introduce a lightweight foreground predictor to efficiently localize and crop the foreground of an image. The finely cropped images can be correctly recognized even at a small resolution. Meanwhile, computational redundancy also exists in CNN architectures. To pursue higher execution efficiency on resource-constrained embedded devices, we also propose a compound shrinking strategy to coordinately compress the three dimensions (depth, width, resolution) of CNNs. Eventually, we seamlessly combine the proposed dynamic image cropping and compound shrinking into a unified compression framework, Smart Scissor, which is expected to significantly reduce the computational overhead of CNNs while still maintaining high accuracy. Experiments on ImageNet-1K demonstrate that our method reduces the computational cost of ResNet50 by 41.5% while improving the top-1 accuracy by 0.3%. Moreover, compared to HRank, the state-of-the-art CNN compression framework, our method achieves 4.1% higher top-1 accuracy at the same computational cost. The codes and data are available at https://github.com/ntuliuteam/smart-scissor
Summary / 总结
Scaling down the resolution of input images can greatly reduce the computational overhead of convolutional neural networks (CNNs), which is promising for edge AI.
RoboLight: A Dataset with Linearly Composable Illumination for Robotic Manipulation
Authors: Shutong Jin, Jin Yang, Muhammad Zahid, Florian T. Pokorny
First: 2026-03-04T16:37:40+00:00 · Latest: 2026-07-07T19:14:10+00:00
Abstract
In this paper, we introduce RoboLight, the first real-world robotic manipulation dataset capturing synchronized episodes under systematically varied lighting conditions. RoboLight consists of two components. (a) RoboLight-Real contains 2,800 real-world episodes collected in our custom Light Cube setup, a calibrated system equipped with eight programmable RGB LED lights. It includes structured illumination variation along three independently controlled dimensions: color, direction, and intensity. Each dimension is paired with a dedicated task featuring objects of diverse geometries and materials to induce perceptual challenges. All image data are recorded in high-dynamic-range (HDR) format to preserve radiometric accuracy. Leveraging the linearity of light transport, we introduce (b) RoboLight-Synthetic, comprising 196,000 episodes synthesized through interpolation in the HDR image space of RoboLight-Real. In principle, RoboLight-Synthetic can be arbitrarily expanded by refining the interpolation granularity. We further verify the dataset quality through qualitative analysis and real-world policy roll-outs, analyzing task difficulty, distributional diversity, and the effectiveness of synthesized data. We additionally demonstrate three representative use cases of the proposed dataset. The full dataset, along with the system software and hardware design, will be released as open-source to support continued research.
Summary / 总结
In this paper, we introduce RoboLight, the first real-world robotic manipulation dataset capturing synchronized episodes under systematically varied lighting conditions.
A Continual Learning Framework for Adaptive Control of Modular Soft Robots
Authors: Nilay Kushawaha, Muhammad Sunny Nazeer, Baljinder Singh Bal, Cecilia Laschi, Egidio Falotico
First: 2026-07-07T19:11:07+00:00 · Latest: 2026-07-07T19:11:07+00:00
Abstract
Soft robots have attracted significant attention in applications such as medical intervention, rehabilitation, and robotic manipulation due to their inherent compliance, flexibility, and high degrees of freedom. Modular soft robots (MSRs), composed of multiple interconnected segments, represent an emerging class of robotic systems with highly deformable and reconfigurable structures capable of performing complex tasks. However, designing controllers for MSRs remains challenging due to their nonlinear dynamics, modeling complexity, and hyper-redundant nature. Existing approaches typically require controllers to be retrained from scratch whenever the robot morphology changes. In this work, we address these challenges through a continual learning inspired control framework capable of incrementally adapting to changes in robot morphology while preserving previously acquired knowledge. Specifically, the proposed framework enables the controller to sequentially learn new MSR configurations without forgetting previously learned ones. In addition, for MSRs with fixed configurations, the same framework can be employed in a distributed manner to learn module-specific dynamics, enabling localized control and improved precision. The proposed approach is validated through closed-loop trajectory tracking experiments in simulation using a tendon-driven soft robot, as well as on a real-world three-module pneumatic soft robotic arm. Furthermore, we demonstrate the adaptive capabilities of the framework through a reaching experiment in which the controller selectively activates only the necessary modules to reach a virtual target position, thereby reducing computational overhead.
Summary / 总结
Soft robots have attracted significant attention in applications such as medical intervention, rehabilitation, and robotic manipulation due to their inherent compliance, flexibility, and high degrees of freedom.
EvoPlan: Evolutionary Neuro-Symbolic Robot Planning with Spatio-Temporal Guarantees
Authors: Bhavya Sai Nukapotula, Samin Moosavi, Haoze Wang, Luke Duncan, Diya Shakkottai, Varun Murali, Srinivas Shakkottai
First: 2026-07-07T18:42:59+00:00 · Latest: 2026-07-07T18:42:59+00:00
Abstract
LLM-based robot planners are fluent but cannot guarantee that their plans are executable or safe. Classical PDDL planners can guarantee these properties, but only after the problem is fully specified, and they make poor use of an LLM's ability to read context and repair plans. This paper presents a neuro-symbolic framework with three parts. All LLM calls use a locally-hosted open-weight model, so the pipeline can be deployed on-robot with no cloud dependency. First, an offline procedure that mines a single global Signal Temporal Logic (STL) constraint on mobility from demonstration data. The procedure recovers codified rules (e.g., stopping at red lights, mined from nuPlan driving logs) or population preferences (e.g., social-navigation comfort, mined from SCAND teleoperation), depending on what the demonstrations encode. Because the demonstrations are a one-class signal, we generate the missing negatives with counterfactual perturbations and an LLM violation generator and then fit the constraint by evolutionary search. We use the mined constraint to shield a vision-language driving policy on Bench2Drive and two discrete-action navigation policies on HA-VLN-CE. Second, an evolutionary PDDL planner: an LLM proposes and repairs plans, programmatic validators decide which ones survive, and the validated portion of the plan grows over iterations. We test the planner on the open-world ALFWorld Text benchmark, where it beats strong baselines and stays robust when the goal vocabulary does not match the action-model vocabulary. Third, a constrained execution loop: the planner's plan is compiled into waypoints, the waypoints are checked against the mined constraint, and the planner re-plans on a violation. We illustrate the full pipeline via demonstrations using the Gazebo simulator.
Summary / 总结
LLM-based robot planners are fluent but cannot guarantee that their plans are executable or safe.
Vision Language Action (VLA) Models for Unmanned Aerial Robotics and Bimanual Manipulation: A Review
Authors: Inkyu Sa, Chanoh Park, Hea-Min Lee, Donghee Noh, Ho Seok Ahn
First: 2026-07-07T18:24:09+00:00 · Latest: 2026-07-07T18:24:09+00:00
Comments: 56 pages, 11 figures, 16 tables
Abstract
Vision Language Action (VLA) models unify visual perception, natural-language understanding, and action generation within a single foundation model, allowing a robot to follow instructions such as fold the towel or fly to the red building directly from camera images. Because VLAs inherit world knowledge from internet-scale pre-training, they have become the dominant framework for learning-based manipulation, with bimanual coordination serving as the most demanding testbed: two arms with 7 degrees of freedom each must move in concert to fold, assemble, and reorient objects. Unmanned aerial robotics faces a structurally similar challenge: a drone must coordinate thrust, attitude, and increasingly gripper commands from visual observations under strict latency and payload constraints. This review covers 183 contributions spanning 2017-2026 and organized along seven dimensions: VLA architectures, training recipes, action representations, bimanual coordination (2022-2026), unmanned aerial vehicle (UAV) navigation and control (2017-2026), language grounding, and cross-cutting concerns including memory and world models. We show that the coordination strategies, training recipes, and action representations developed for bimanual VLAs transfer to unmanned aerial systems and identify fourteen research directions across both domains.
Summary / 总结
Vision Language Action (VLA) models unify visual perception, natural-language understanding, and action generation within a single foundation model, allowing a robot to follow instructions such as fold the towel or fly to the red building directly from camera images.
SPEAR: A Simulator for Photorealistic Embodied AI Research
Authors: Mike Roberts, Renhan Wang, Rushikesh Zawar, Rachith Dey-Prakash, Quentin Leboutet, Stephan R. Richter, Matthias Müller, German Ros, Rui Tang, Stefan Leutenegger, Yannick Hold-Geoffroy, Kalyan Sunkavalli, Vladlen Koltun
Venue: ECCV
First: 2026-07-07T18:20:33+00:00 · Latest: 2026-07-07T18:20:33+00:00
Comments: Accepted for publication at the European Conference on Computer Vision (ECCV) 2026
Abstract
Interactive simulators have become powerful tools for training embodied agents and generating synthetic visual data, but existing photorealistic simulators suffer from limited generality, programmability, and rendering speed. We address these limitations by introducing SPEAR: A Simulator for Photorealistic Embodied AI Research. At its core, SPEAR is a Python library that can connect to, and programmatically control, any Unreal Engine (UE) application via a modular plugin architecture. SPEAR exposes over 14K unique UE functions to Python, representing an order-of-magnitude increase in programmable functionality over existing UE-based simulators. Additionally, a single SPEAR instance can render 1920x1080 photorealistic beauty images directly into a user's NumPy array at 73 frames per second - an order of magnitude faster than existing UE plugins - while also providing ground truth image modalities that are not available in any existing UE-based simulator (e.g., a non-diffuse intrinsic image decomposition, material IDs, and physically based shading parameters). Finally, SPEAR introduces an expressive high-level programming model that enables users to specify complex graphs of UE work with arbitrary data dependencies among work items, and to execute these graphs deterministically within a single UE frame. We demonstrate the utility of SPEAR through a diverse collection of example applications: controlling multiple embodied agents with distinct action spaces (e.g., humans, cars, and robots) across several in-the-wild UE projects; rendering photorealistic city-scale environments; manipulating UE's procedural content generation systems; rendering synchronized multi-view images of detailed human faces; coordinating an interactive co-simulation with the MuJoCo physics simulator; and editing scenes with natural language via an AI coding assistant.
Summary / 总结
Interactive simulators have become powerful tools for training embodied agents and generating synthetic visual data, but existing photorealistic simulators suffer from limited generality, programmability, and rendering speed.
NativeMEM: Native Memory Compression for Long-Horizon Robotic Manipulation
Authors: Ziye Wang, Modi Shi, Chaojun Ni, Jiazhi Yang, Mengdi Li, Zhizhong Su, Tianwei Lin, Hongyang Li
First: 2026-07-07T18:00:53+00:00 · Latest: 2026-07-07T18:00:53+00:00
Abstract
How can pretrained Vision-Language-Action (VLA) models retain long-horizon visual histories with high-frequency updates without sacrificing efficiency? Existing approaches rely on external memory management, which restrains either the memory horizon or the reactiveness of pretrained policies. To this end, we present NativeMEM, a VLA policy that features long-term and real-time updated memory. At its core is an efficient memory encoding scheme, Native Memory Compression, which repurposes the VLA's own vision encoder to compress each historical frame from each camera view into a single token. Appended to the input sequence, these memory tokens enable the pretrained VLA to attend over long-term history with negligible latency overhead, requiring neither an external planner nor a freshly initialized memory module. To align the memory tokens with the pretrained policy, we first develop a generic memory tokenizer under the supervision of a frozen VLA on memory-demanding data, and then unfreeze the VLA for task-specific fine-tuning. NativeMEM consistently outperforms prior methods, boosting success rates from 32.4% to 84.0% in simulation and up to 98.7% on real robots, while maintaining low inference latency and GPU memory usage. Notably, NativeMEM exhibits high data efficiency by achieving competitive results with prior arts using only 20% of the training data.
Summary / 总结
How can pretrained Vision-Language-Action (VLA) models retain long-horizon visual histories with high-frequency updates without sacrificing efficiency?
Lift3D-VLA: Lifting VLA Models to 3D Geometry and Dynamics-Aware Manipulation
Authors: Jiaming Liu, Qingpo Wuwu, Nuowei Han, Hao Chen, Zhuoyang Liu, Fan Fei, Yueru Jia, Chenyang Gu, Yandong Guo, Boxin Shi, Shanghang Zhang
First: 2026-07-07T17:59:47+00:00 · Latest: 2026-07-07T17:59:47+00:00
Comments: 14 pages, 7 figures. Project website: https://lift3dvla.github.io/
Abstract
Recently, Vision-Language-Action (VLA) models have demonstrated strong generalization across diverse tasks. However, effective robotic manipulation in physical environments fundamentally requires geometric understanding and spatial reasoning. While some VLA approaches attempt to incorporate 3D information, they are constrained by limited data availability and geometric information loss in current 3D encoding pipelines, and fail to jointly capture 3D geometry and temporally structured actions in dynamic environments. To address these limitations, we introduce Lift3D-VLA, a unified VLA framework that equips models with explicit 3D point cloud reasoning and enables temporally coherent action generation. First, building upon our previous work Lift3D, an enhanced 2D model-lifting strategy is proposed to geometrically align 3D points with pretrained 2D positional embeddings. This design enables direct point-cloud encoding within the VLA vision encoder while minimizing spatial information loss. Based on explicit 3D inputs, we propose Geometry-Centric Masked Autoencoding (GC-MAE), a dual-objective self-supervised framework that reconstructs the current point cloud while predicting its future geometric evolution. This formulation allows the 2D vision encoder to internalize both 3D structure and physical dynamics. To fully exploit 3D representations, we further design layer-wise temporal action modeling, which leverages multiple layers of the LLM to collaboratively predict action chunks, enabling temporally consistent predictions. Across 22 simulated tasks and 8 real-world manipulation tasks, Lift3D-VLA achieves 10.8% and 11.1% higher mean success rates on MetaWorld and RLBench than the best-performing prior VLA methods, and outperforms the strongest real-world baseline by 4 percentage points, while exhibiting stronger generalization to out-of-distribution perturbations.
Summary / 总结
Recently, Vision-Language-Action (VLA) models have demonstrated strong generalization across diverse tasks.
RynnWorld-4D: 4D Embodied World Models for Robotic Manipulation
Authors: Haoyu Zhao, Xingyue Zhao, Siteng Huang, Xin Li, Deli Zhao, Zhongyu Li
First: 2026-07-07T17:58:15+00:00 · Latest: 2026-07-07T17:58:15+00:00
Comments: Project Page: https://alibaba-damo-academy.github.io/RynnWorld-4D.github.io, Github: https://github.com/alibaba-damo-academy/RynnWorld-4D
Abstract
Robotic manipulation in the open world requires not only recognizing what a scene looks like, but also anticipating how its 3D structure moves under interaction. We argue that synchronized RGB, depth, and optical flow, namely RGB-DF, provide a physically grounded representation that captures the underlying 4D dynamics of a scene. Compared to 2D pixel videos, this multi-modal synergy aligns visual appearance with geometric structure and temporal motion, creating a representation space significantly closer to the low-level end-effector actions demanded by robotic systems, thereby narrowing the gap between world prediction and policy learning. Building on this insight, we introduce RynnWorld-4D, a generative model that co-produces future RGB frames, depth maps, and optical flow from a single RGB-D image and a language instruction within one unified diffusion process. This 4D world model features a tri-branch architecture that integrates cross-modal attention with frame-wise 3D RoPE, ensuring that appearance, geometry, and motion evolve consistently. To supply training data at scale, we curate Rynn4DDataset 1.0, a massive dataset of over 254.4 million frames across egocentric human and robotic manipulation videos with high-quality pseudo-labels for depth and optical flow. We further propose RynnWorld-4D-Policy, an inverse dynamics head that consumes the internal 4D representations of RynnWorld-4D in a single forward pass, bypassing expensive multi-step denoising, to output robot actions in a closed-loop manner. Experiments show that RynnWorld-4D produces temporally and spatially coherent 4D predictions, and that RynnWorld-4D-Policy achieves state-of-the-art performance on real-world dexterous bimanual manipulation tasks, particularly excelling in tasks demanding spatial precision and temporal coordination.
Summary / 总结
Robotic manipulation in the open world requires not only recognizing what a scene looks like, but also anticipating how its 3D structure moves under interaction.
Pelican-VLA 0.5: Attending Before Acting Benefits Generalization
Authors: Zeyuan Ding, Wenhai Liu, Yang Xu, Jiayu Hu, Yinda Chen, Yi Zhang, Yong Dai, Jian Tang, Xiaozhu Ju
First: 2026-07-07T17:50:22+00:00 · Latest: 2026-07-07T17:50:22+00:00
Abstract
In this report, we present Pelican-VLA 0.5, a unified VLA model that integrates vision-language understanding, future-frame generation, and action prediction within a single architecture. Pelican-VLA 0.5 achieves attention-level generalization: without object annotations, segmentation masks, attention supervision, or task-specific fine-tuning, its action pathway already focuses on the instruction-relevant object and contact region. This behavior persists across unseen scenes and unseen robot embodiments, and is substantially stronger than in other open-source VLA baselines. We verify that this ability originates from the learnable Reasoning Slots inserted between perception and action: by routing task-relevant visual information through a compact bottleneck, the slot interface induces manipulation-centric attention during pre-training and remains effective across different policy structures, including a MoT-style architecture.
Summary / 总结
In this report, we present Pelican-VLA 0.5, a unified VLA model that integrates vision-language understanding, future-frame generation, and action prediction within a single architecture.
Entropy-Guided Tensor Compression for Multimodal Federated Learning on Edge Devices
Authors: Quoc Bao Phan, Tuy Tan Nguyen
First: 2026-07-07T17:22:52+00:00 · Latest: 2026-07-07T17:22:52+00:00
Abstract
Federated learning (FL) over mobile and edge devices increasingly involves multimodal models in which clients differ in both sensing capability and computational capacity. Existing update compression schemes typically apply uniform policies across layers and devices, without accounting for modality-specific differences in spectral structure and compressibility. We propose MESH-FL, an entropy-guided matrix product state (MPS) update-compression framework for modality-heterogeneous FL on resource-constrained devices. MESH-FL estimates the spectral entropy of each layer-wise update via truncated singular value decomposition and allocates MPS compression ranks adaptively across layers, modalities, and devices under per-client payload budgets. We show that higher spectral entropy necessitates a higher reconstruction rank under the majorization order on singular-value energy distributions. Building on this result, we prove that the proposed entropy-guided allocation solves a convex surrogate rank-allocation problem, preserves monotonicity under the exact payload model, and achieves convergence with an explicit compression-dependent error term. Experiments on a 15-node heterogeneous Raspberry Pi~4/5 cluster with modality-heterogeneous clients show that MESH-FL achieves up to $56.8\times$ compression while surpassing the uncompressed FedAvg baseline in final accuracy by up to 2.01%, and reduces total transmitted data to reach convergence by up to $66\times$.
Summary / 总结
Federated learning (FL) over mobile and edge devices increasingly involves multimodal models in which clients differ in both sensing capability and computational capacity.
Hypothesis-driven Model Expansion under Uncertainty for Open-World Robot Planning
Authors: Anxing Xiao, Hanbo Zhang, Tianrun Hu, David Hsu
Venue: RSS
First: 2026-07-07T17:02:09+00:00 · Latest: 2026-07-07T17:02:09+00:00
Comments: Accepted to Robotics: Science and Systems (RSS) 2026
Abstract
We consider an open-world planning setting in which service robots must operate in unknown environments with incomplete knowledge of objects and actions. Traditional closed-world approaches with pre-programmed knowledge bases fail when robots encounter unexpected situations and tasks, posing a fundamental challenge for autonomous knowledge expansion in human environments. In this work, we propose an open-world planning framework that enables robots to automatically generate, verify, and update hypotheses about their abstract world models. Our key insight is to explicitly maintain uncertainty-aware knowledge expansion and integrate hypothesis verification into goal-reaching planning. The framework leverages foundation models to generate initial hypotheses over states and transitions, and applies automated planning to produce action sequences that jointly address hypothesis verification and task execution. Through iterative execution and refinement, the robot expands its knowledge by incorporating verification feedback from the foundation models when hypotheses prove incorrect. Extensive experiments in simulated and real-world environments demonstrate that our framework enables autonomous knowledge expansion and effective operation in open-world settings. These results indicate that integrating uncertainty-aware model expansion from robot foundation models with planning advances the practical deployment of household service robots.
Summary / 总结
We consider an open-world planning setting in which service robots must operate in unknown environments with incomplete knowledge of objects and actions.
SIEVE: Structure-Aware Data Selection for Imitation Learning with VLA Models
Authors: Changti Wu, Bin Yu, Zhaolong Shen, Shijie Lian, Xiaopeng Lin, Cong Huang, Zhirui Zhang, Lei Zhang, Kai Chen
First: 2026-07-07T16:10:02+00:00 · Latest: 2026-07-07T16:10:02+00:00
Comments: The code is available at \href{https://github.com/ChangtiWu/SIEVE}{SIEVE}
Abstract
Vision-Language-Action (VLA) models are typically trained by imitation learning on large-scale robot demonstration datasets, but more data does not necessarily yield better policies due to redundancy, noise, and uneven coverage. Existing data selection methods often assess demonstrations at either the trajectory or state-action level, missing the reusable structures that compose long-horizon behaviors. In this paper, we propose SIEVE, a structure-aware data selection method for VLA imitation learning. SIEVE views demonstrations as compositions of reusable primitives and transition interfaces. It first discovers visuo-motor primitives from segmented trajectories, then allocates selection budgets to composition patterns by maximizing reuse-aware structural exposure under diminishing returns. Finally, it selects medoid trajectories within each composition-pattern bucket to retain central, stable, and imitation-friendly demonstrations. Experiments across multiple datasets, benchmarks, and VLA models show that SIEVE consistently outperforms competitive data selection baselines. Notably, SIEVE can surpass full-data training while using only 50% of demonstrations and 50% of training steps, suggesting that reusable structure, captured through primitives and transitions, is an important signal for efficient VLA imitation learning.
Summary / 总结
Vision-Language-Action (VLA) models are typically trained by imitation learning on large-scale robot demonstration datasets, but more data does not necessarily yield better policies due to redundancy, noise, and uneven coverage.
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