Daily Papers Arch&EAI

2026-07-03 08:08
Snapshot: 20260703_0808
FurnitureVLA: Learning Long-Horizon Bimanual Furniture Assembly with Vision-Language-Action Model
Authors: Chenyang Ma, Yue Yang, Radu Corcodel, Siddarth Jain, Andrew Wu, Chiori Hori, Diego Romeres
First: 2026-07-01T17:51:21+00:00 · Latest: 2026-07-01T17:51:21+00:00
Comments: Project Page: https://dannymcy.github.io/furniturevla/
Abstract
Current work on robot furniture assembly mostly focuses on toy-scale settings or single-arm manipulation. We introduce FurnitureVLA, the first systematic study of real-scale bimanual furniture assembly using Vision-Language-Action models (VLAs). We formalize the task, develop a scalable simulation pipeline for expert data generation and evaluation, and build a VR teleoperation system for single-operator bimanual control to collect high-quality real-world demonstrations. To address extreme long-horizon assembly with up to 7 subtasks and 1550 control steps, we propose a progress-enhanced VLA, finetuned on semantically grounded subtasks, that jointly predicts actions and a continuous progress signal, enabling automatic subtask transitions and reducing compounding errors during inference. We further study perception and control design factors that critically affect precision in real-scale assembly. FurnitureVLA improves average simulation success from 48% to 80% compared to baselines across three furniture types, with an additional 21% gain from our design factor study. We validate on a real Kinova Gen3 platform with only 16% drop on the hardest task.
Summary / 总结
Current work on robot furniture assembly mostly focuses on toy-scale settings or single-arm manipulation.
Multisensory Continual Learning: Adapting Pretrained Visuomotor Policies to Force
Authors: Jaden Clark, Changhao Wang, Yihuai Gao, Seongheon Hong, Hojung Choi, Mark Cutkosky, Yifan Hou, Shuran Song
First: 2026-06-29T23:58:07+00:00 · Latest: 2026-07-01T17:50:32+00:00
Abstract
Robot manipulation often relies on sensory feedback beyond vision, particularly in contact-rich settings where force, tactile, or audio signals reveal interaction states that are not directly observable from images. However, these modalities are often hardware- and task-specific, and large-scale multisensory robot datasets remain scarce. As a result, it is impractical to pretrain policies with every sensor they may encounter. We study multisensory continual learning: adapting a pretrained robot policy to new tasks with newly introduced modalities while preserving performance under the original sensor suite. We propose MuSe, which incorporates limited multisensory data into pretrained vision-only policies through multi-stage fusion, multisensory future prediction, and experience replay over pretraining data. We instantiate MuSe by augmenting a pretrained vision-only policy with force-torque sensing and evaluate it on real-world manipulation tasks. Our experiments show that MuSe performs strongly on contact-rich finetuning tasks while preserving, and in some cases improving, performance on the original pretraining tasks. These results suggest that a modest multisensory dataset can improve general robot capabilities beyond the finetuning distribution. Project website: https://jadenvc.github.io/multisensory-continual-learning/
Summary / 总结
Robot manipulation often relies on sensory feedback beyond vision, particularly in contact-rich settings where force, tactile, or audio signals reveal interaction states that are not directly observable from images.
Training Vision-Language-Action Models with Dense Embodied Chain-of-Thought Supervision
Authors: Haoyang Li, Guanlin Li, Youhe Feng, Chen Zhao, Zhuoran Wang, Yang Li, Qizhe Wei, Shifeng Bao, Haitao Shen, Yihan Zhao, Tong Yang, Jing Zhang
First: 2026-06-29T16:48:48+00:00 · Latest: 2026-07-01T17:07:04+00:00
Abstract
Cross-embodiment transfer in vision-language-action (VLA) models remains challenging because low-level state and action spaces differ fundamentally across robot platforms. We observe that the high-level cognitive process underlying manipulation, including scene perception, object identification, task planning, and sub-task decomposition, is largely shared across embodiments. Based on this observation, we present ZR-0, a 2.6 billion parameter end-to-end VLA model that uses dense Embodied Chain-of-Thought (ECoT) supervision to align cross-embodiment representations within the vision-language model (VLM). ZR-0 adopts a dual-stream architecture: a pre-trained VLM (System 2) generates structured ECoT reasoning during training, while a Diffusion Transformer-based action expert (System 1) produces continuous action chunks via flow matching. The two components are coupled through cross-attention, with an attention mask that restricts the action expert to input prompt features only, enabling ECoT generation to be entirely skipped at inference without any performance loss. ZR-0 is pre-trained on ProcCorpus-60M, a large-scale dataset comprising approximately 60 million frames (approximately 1,000 hours) from over 400K trajectories, with dense ECoT annotations covering 96.8% of all frames. We evaluate ZR-0 on three simulation benchmarks spanning single-arm (LIBERO), bimanual (RoboTwin 2.0), and humanoid (RoboCasa GR-1 Tabletop) embodiments, as well as real-world experiments on the xArm platform, demonstrating strong performance across all settings. Code and model checkpoints are available at https://github.com/RUCKBReasoning/ZR-0.
Summary / 总结
Cross-embodiment transfer in vision-language-action (VLA) models remains challenging because low-level state and action spaces differ fundamentally across robot platforms.
ROSA: A Robotics Foundation Model Serving System for Robot Factories
Authors: Wenqi Jiang, Jason Clemons, Rowland O'Flaherty, Hugo Hadfield, Alperen Degirmenci, Shuran Song, Yashraj Narang, Christos Kozyrakis
First: 2026-07-01T15:45:08+00:00 · Latest: 2026-07-01T15:45:08+00:00
Abstract
Robotics foundation models (RFMs) are making general-purpose robots increasingly practical for factory deployments. While RFM serving systems are central to this vision, existing systems are largely shaped by a single-robot, single-model assumption: inference is treated as an edge-computing problem handled by an on-robot or dedicated nearby GPU, and the serving objective is to minimize the latency of a single action model. In this paper, we propose ROSA, an RFM serving system for robot factories designed around three key principles. First, ROSA adopts shared GPU-pool serving, allowing a fleet of robots to access powerful server-class GPUs over the network in order to improve inference performance, battery duration, and GPU utilization. Second, ROSA provides a robotics-aware programming abstraction and system design that supports multi-model pipelines, per-task performance requirements, and failure handling. Third, ROSA uses factory-objective-driven scheduling to maximize SLO-qualified factory productivity rather than minimizing individual request latency. We implement ROSA on top of Ray Serve for distributed orchestration, with vLLM, PyTorch, and JAX as model-serving backends, and evaluate it on both real robots and synthetic large-scale workloads. The results show that ROSA improves factory productivity by up to 12.06x over conventional dedicated serving systems.
Summary / 总结
Robotics foundation models (RFMs) are making general-purpose robots increasingly practical for factory deployments.
Human-Centric Transferable Tactile Pre-Training for Dexterous Robotic Manipulation
Authors: Chi Zhang, Penglin Cai, Ziheng Xi, Haoqi Yuan, Hao Luo, Wanpeng Zhang, Sipeng Zheng, Chaoyi Xu, Zongqing Lu
First: 2026-07-01T15:26:26+00:00 · Latest: 2026-07-01T15:26:26+00:00
Comments: The first two authors contribute equally. Orders are decided by flipping a coin
Abstract
As an essential modality for dexterous and contact-rich tasks, tactile sensing provides precise force feedback that cannot be reliably inferred from vision. However, limited by hardware and data collection systems, existing datasets with tactility remain small in scale and narrow in contact coverage. Meanwhile, Vision-Language-Action (VLA) models with tactile modality are constrained on dynamics-agnostic post-training, which limits the performance ceiling on downstream tasks. In this paper, we present H-Tac, a large-scale tactile-action dataset with 160-hour egocentric human videos containing more than 300 tasks and 135k episodes. Building upon this, we propose Transferable Tactile Pre-Training (TTP), a system of tactile-based pre-training on human data for fine-grained robotic tasks. To bridge the gap between humans and robots, we use unified tactile and action spaces throughout the pre-training and post-training phases, preserving prior knowledge during human-to-robot transfer. By leveraging a tactile expert for future tactile prediction, our framework explicitly models the contact dynamics and precise physical interactions. Extensive experiments in simulation and on real robots demonstrate that our model achieves superior performance, exhibiting robust generalization and fine-grained manipulation capabilities. TTP paves the way for scalable tactile pre-training via human-to-robot transfer.
Summary / 总结
As an essential modality for dexterous and contact-rich tasks, tactile sensing provides precise force feedback that cannot be reliably inferred from vision.
The Quadruped Soft Tail: Compliant Grasping and Swabbing for Contamination Surveys in Harsh Environments
Authors: Harald Minde Hansen, Nandita Gallacher, Kristin Y. Pettersen, Jan Tommy Gravdahl, Mario di Castro
First: 2026-06-29T20:41:44+00:00 · Latest: 2026-07-01T15:24:08+00:00
Abstract
Beryllium contamination surveys in radioactive areas are challenging for robots in environments cluttered with cables and electronics. To address this problem, we have developed a novel quadruped system augmentation: A lightweight, soft, and compliant tendon-actuated robotic tail mounted on a quadruped robot. The tail features a hollow, flexible backbone and a tendon-actuated soft gripper that enables the robot to pick up sampling tissues, swab contaminated surfaces, and release the tissues at designated collection locations for subsequent beryllium analysis. To enable intuitive teleoperation, a closed-form kinematic model and a singularity-robust task-space controller are developed. Experimental results demonstrate that gripper actuation has a negligible effect on robot shape, while common-mode tendon actuation provides an effective mechanism for stiffness modulation and preload control. Furthermore, experimental validation indicates that the proposed kinematic model provides a suitable basis for real-time task-space control. The proposed system combines the agility of legged locomotion with the compliance of soft robotic manipulation, enabling the complete contamination-survey procedure to be performed without human exposure. While motivated by beryllium contamination surveys at CERN, the proposed quadruped soft-tail concept is broadly applicable to legged robots operating in cluttered, confined, or hazardous environments where conventional rigid-link manipulators are undesirable.
Summary / 总结
Beryllium contamination surveys in radioactive areas are challenging for robots in environments cluttered with cables and electronics.
AutoSpeed: Annotation-Free Stage-Adaptive Motion Speed Learning for Robot Manipulation
Authors: Qingda Hu, Ziheng Qiu, Jieru Zhao, Zhongxue Gan, Wenchao Ding
Venue: ECCV 2026
First: 2026-07-01T15:13:12+00:00 · Latest: 2026-07-01T15:13:12+00:00
Comments: Accepted by ECCV 2026
Abstract
Different stages of manipulation tasks exhibit varying levels of difficulty, suggesting stage-dependent motion speeds and temporal prediction horizons. However, existing IL-based visuomotor policies typically imitate the execution speed of expert demonstrations and operate with a fixed temporal prediction horizon, limiting flexibility and overall task throughput. In this paper, we introduce AutoSpeed, a model-agnostic learning framework that enables existing visuomotor policies to predict trajectories with stage-adaptive motion speeds, without requiring speed or stage annotations. We treat future trajectories at different speeds as candidate optimization targets, evaluate each candidate using a composite cost that trades off prediction error against prediction horizon, and optimize the policy toward the minimum-cost candidate. With a fixed-length action sequence, speed modulation adjusts the effective temporal prediction horizon: simple stages are executed faster with a longer prediction horizon, whereas complex stages are executed more slowly with a shorter prediction horizon. Specifically, we implement speed modulation in the frequency domain via the discrete cosine transform (DCT), which enables smooth, non-integer speed scaling and thus preserves motion continuity. Extensive evaluations show that AutoSpeed substantially reduces task execution time while also improving success rates. Under the AutoSpeed framework, the inferred motion speeds exhibit a strong correspondence with task stages.
Summary / 总结
Different stages of manipulation tasks exhibit varying levels of difficulty, suggesting stage-dependent motion speeds and temporal prediction horizons.
DART-VLN: Test-Time Memory Decay and Anti-Loop Regularization for Discrete Vision-Language Navigation
Authors: Shaoheng Zhang, Zhichen Li, Jie Mei
First: 2026-07-01T15:07:07+00:00 · Latest: 2026-07-01T15:07:07+00:00
Comments: Accepted by the 2026 IEEE International Conference on Systems, Man, and Cybernetics (IEEE SMC 2026). Camera-ready version
Abstract
Memory-based discrete vision-language navigation (VLN) agents must act under partial observability, yet even strong frozen backbones remain vulnerable at test time. Two common failure modes are stale historical evidence at memory readout and inefficient local backtracking during action selection. We present DART-VLN, a training-free test-time control framework for discrete VLN. DART-VLN combines Test-Time Memory Decay, a read-side memory reweighting rule that suppresses stale and redundant evidence without rewriting stored content, with Anti-Loop Regularization, a lightweight next-hop penalty that discourages immediate reversals during action selection. The framework introduces no new learnable parameters and leaves the learned backbone unchanged. Experiments on R2R and REVERIE show a consistent pattern: decay-only provides stable read-side gains, while decay+anti-loop achieves the best overall quality-efficiency trade-off, yielding shorter trajectories, lower runtime, and improved navigation performance in key settings. Behavioral analysis further confirms that anti-loop regularization reduces local backtracking and improves path efficiency under frozen backbones. Overall, the results show that modest test-time control can make memory-based discrete VLN more reliable and efficient without retraining.
Summary / 总结
Memory-based discrete vision-language navigation (VLN) agents must act under partial observability, yet even strong frozen backbones remain vulnerable at test time.
3D HAMSTER: Bridging Planning and Control in Hierarchical Vision Language Action Models through 3D Trajectory Guidance
Authors: Dongyoon Hwang, Byungkun Lee, Dongjin Kim, Hyojin Jang, Hoiyeong Jin, Jueun Mun, Minho Park, Hojoon Lee, Hyunseung Kim, Jaegul Choo
Venue: IROS
First: 2026-06-30T08:31:35+00:00 · Latest: 2026-07-01T13:05:08+00:00
Comments: Published in IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS) 2026. Code: https://github.com/DAVIAN-Robotics/3D_HAMSTER. Project page: https://davian-robotics.github.io/3D_HAMSTER/
Abstract
Hierarchical Vision-Language-Action (VLA) models decouple high-level planning from low-level control to improve generalization in robot manipulation. Recent work in this paradigm uses 2D end-effector trajectories predicted by a Vision-Language Model (VLM) as explicit guidance for a downstream policy. However, state-of-the-art low-level policies operate in 3D metric space on point clouds, and feeding them 2D guidance that lacks depth forces each waypoint to be assigned the depth of whatever scene surface lies beneath it, producing geometrically distorted trajectories. We propose 3D HAMSTER, a hierarchical framework that closes this gap by having the planner directly output metrically reliable 3D trajectories. We augment a VLM with a dedicated depth encoder and a dense depth reconstruction objective to predict 3D waypoint sequences, which are directly integrated into a pointcloudbased low-level policy. Across 3D trajectory prediction, simulation, and real-world manipulation, 3D HAMSTER consistently outperforms proprietary VLMs and 2D-guided baselines, with the largest gains under appearance-altering shifts and unseen language, spatial, and visual conditions. The project page is available at https://davian-robotics.github.io/3D_HAMSTER/.
Summary / 总结
Hierarchical Vision-Language-Action (VLA) models decouple high-level planning from low-level control to improve generalization in robot manipulation.
DeWorldSG: Depth-Aware 3D Semantic Scene Graph Generation via World-Model Priors
Authors: Seok-Young Kim, Abdelrahman Elskhawy, Taewook Ha, Dooyoung Kim, Eunjae Shin, Benjamin Busam, Woontack Woo
Venue: ECCV 2026
First: 2026-07-01T12:55:09+00:00 · Latest: 2026-07-01T12:55:09+00:00
Comments: 19 pages, 6 figures, ECCV 2026
Abstract
We present DeWorldSG, a novel framework that generates spatio-temporally robust 3D Semantic Scene Graphs from RGB-D sequences. Existing methods often struggle to construct reliable 3D scene graphs due to unstable 3D object representations and missing relations caused by frame-wise inference. DeWorldSG addresses these issues by estimating instance-level geometric 3D Gaussian distributions through depth-guided filtering and representing each object as a probabilistic 3D node rather than a single projected point. To mitigate relational sparsity from frame-wise inference, our framework further aggregates spatiotemporal evidence across object pairs and refines relations using contextual priors derived from a world model (V-JEPA 2). Experiments on the 3DSSG and ReplicaSSG datasets demonstrate state-of-the-art (SoTA) performance in both object and predicate prediction, while producing temporally consistent scene structures. In particular, our method improves triplet recall by 77.4% and predicate recall by 23.2% over prior SoTA approaches, making it suitable for robotic manipulation and AR applications. Our code and models are open-sourced.
Summary / 总结
We present DeWorldSG, a novel framework that generates spatio-temporally robust 3D Semantic Scene Graphs from RGB-D sequences.
E-TIDE: Fast, Structure-Preserving Motion Forecasting from Event Sequences
Authors: Biswadeep Sen, Benoit R. Cottereau, Nicolas Cuperlier, Terence Sim
First: 2026-03-29T16:34:12+00:00 · Latest: 2026-07-01T11:53:00+00:00
Abstract
Event-based cameras capture visual information as asynchronous streams of per-pixel brightness changes, generating sparse, temporally precise data. Compared to conventional frame-based sensors, they offer significant advantages in capturing high-speed dynamics while consuming substantially less power. Predicting future event representations from past observations is an important problem, enabling downstream tasks such as future semantic segmentation or object tracking without requiring access to future sensor measurements. While recent state-of-the-art approaches achieve strong performance, they often rely on computationally heavy backbones and, in some cases, large-scale pretraining, limiting their applicability in resource-constrained scenarios. In this work, we introduce E-TIDE, a lightweight, end-to-end trainable architecture for event-tensor prediction that is designed to operate efficiently without large-scale pretraining. Our approach employs the TIDE module (Temporal Interaction for Dynamic Events), motivated by efficient spatiotemporal interaction design for sparse event tensors, to capture temporal dependencies via large-kernel mixing and activity-aware gating while maintaining low computational complexity. Experiments on standard event-based datasets demonstrate that our method achieves competitive performance with significantly reduced model size and training requirements, making it well-suited for real-time deployment under tight latency and memory budgets.
Summary / 总结
Event-based cameras capture visual information as asynchronous streams of per-pixel brightness changes, generating sparse, temporally precise data.
EgoSim: Egocentric World Simulator for Embodied Interaction Generation
Authors: Jinkun Hao, Mingda Jia, Ruiyan Wang, Hongrui Zhu, Jiafei Cao, Xihui Liu, Ran Yi, Lizhuang Ma, Jiangmiao Pang, Xudong Xu
First: 2026-04-01T15:00:46+00:00 · Latest: 2026-07-01T11:45:08+00:00
Comments: Project Page: egosimulator.github.io
Abstract
We introduce EgoSim, a closed-loop egocentric world simulator that generates spatially consistent interaction videos and persistently updates the underlying 3D scene state for continuous simulation. Existing egocentric simulators either lack explicit 3D grounding, causing structural drift under viewpoint changes, or treat the scene as static, failing to update world states across multi-stage interactions. EgoSim addresses both limitations by modeling 3D scenes as updatable world states. We generate embodiment interactions via a Geometry-action-aware Observation Simulation model, with spatial consistency from an Interaction-aware State Updating module. To overcome the critical data bottleneck posed by the difficulty in acquiring densely aligned scene-interaction training pairs, we design a scalable pipeline that extracts static point clouds, camera trajectories, and embodiment actions from in-the-wild large-scale monocular egocentric videos. We further introduce EgoCap, a capture system that enables low-cost real-world data collection with uncalibrated smartphones. Extensive experiments demonstrate that EgoSim significantly outperforms existing methods in terms of visual quality, spatial consistency, and generalization to complex scenes and in-the-wild dexterous interactions, while supporting cross-embodiment transfer to robotic manipulation. Codes and datasets will be open soon. The project page is at egosimulator.github.io.
Summary / 总结
We introduce EgoSim, a closed-loop egocentric world simulator that generates spatially consistent interaction videos and persistently updates the underlying 3D scene state for continuous simulation.
Task-Relevant Representation Decoupling for Visual Reinforcement Learning Generalization
Authors: Jinwen Wang, Youfang Lin, Xiaobo Hu, Qian Xu, Shuo Wang, Zhuo Chen, Kai Lv
First: 2026-07-01T11:26:25+00:00 · Latest: 2026-07-01T11:26:25+00:00
Comments: 23 pages, 13 figures
Abstract
Visual Reinforcement Learning (VRL) has achieved considerable success in solving control tasks. However, generalizing learned policies to new environments remains a major challenge, as agents often overfit to task-irrelevant features in the training environment. To solve this problem, we introduce the concept of decoupling observations into task-relevant and task-irrelevant representations. Building on this idea, we propose a self-supervised Task-Relevant Representation Decoupling (T2RD) algorithm for VRL. This algorithm consists of three components: task-relevant representation consistency, cross-reconstruction, and cross-dynamic prediction. The first two components achieve the decoupling of content and style features, but the resulting content representations are not necessarily task-relevant. To further refine task-relevant features from content representations, we design the third component that introduces dynamic prediction. T2RD achieves State-Of-The-Art (SOTA) generalization performance and sample efficiency in the DeepMind Control Suite and Robotic Manipulation tasks.
Summary / 总结
Visual Reinforcement Learning (VRL) has achieved considerable success in solving control tasks.
Energy-Efficient Real-Time 4-Stage Sleep Classification at 10-Second Resolution
Authors: Zahra Mohammadi, Parnian Fazel, Siamak Mohammadi
Venue: Medical & Biological Engineering & Computing (2026)
First: 2025-08-06T06:45:30+00:00 · Latest: 2026-07-01T09:24:21+00:00
Comments: Accepted for publication in Medical & Biological Engineering & Computing (Springer). Final version available at https://doi.org/10.1007/s11517-026-03616-x
Abstract
Sleep stage classification is critical for diagnosing and managing disorders like sleep apnea and insomnia. However, conventional methods like polysomnography are costly and impractical for long-term, home-based monitoring. This study presents an energy-efficient approach for detecting four sleep stages (wake, rapid eye movement (REM), light sleep, deep sleep) using a single-lead electrocardiogram (ECG) signal. We evaluate various machine learning and deep learning models, introducing two windowing strategies: (1) a 5-minute window with 30-second steps for machine learning and (2) a 30-second window with 10-second steps for deep learning, enabling 10-second temporal resolution for real-time predictions. While deep learning models like MobileNet-v1 achieve high accuracy (92%) and F1-score (91%), their energy demands make them unsuitable for wearables. To address this, we design SleepLiteCNN, optimized for ECG-based sleep staging, achieving 89\% accuracy and 89% F1-score while minimizing energy use. Applying 8-bit quantization further reduces energy consumption to 5.48 microJ per inference, with 90% accuracy and F1-score. Additionally, field-programmable gate array (FPGA) deployment shows significant reductions in resource usage. This approach provides a practical, energy-efficient solution for continuous ECG-based sleep monitoring in resource-constrained wearable devices.
Summary / 总结
Sleep stage classification is critical for diagnosing and managing disorders like sleep apnea and insomnia.
ABot-M0.5: Unified Mobility-and-Manipulation World Action Model
Authors: Ronghan Chen, Yandan Yang, Zuojin Tang, Dongjie Huo, Tong Lin, Haoning Wu, Haoyun Liu, Yuzhi Chen, Lulu Zheng, Botai Yuan, Tianlun Li, Mingxin Wang, Dekang Qi, Bin Hu, Wei Mei, Yuze Xuan, Haolong Yang, Yanqing Zhu, Mu Xu, Zhiheng Ma, Xinyuan Chang
First: 2026-07-01T09:21:20+00:00 · Latest: 2026-07-01T09:21:20+00:00
Comments: Code: https://github.com/amap-cvlab/ABot-Manipulation
Abstract
Mobile manipulation is a key capability for general-purpose robots, yet remains challenging for current embodied learning methods. VLA policies are typically reactive and lack explicit world modeling, while existing World Action Models (WAMs) are still poorly aligned with the structure of mobile manipulation: they operate on coarse video chunks, model entangled navigation-manipulation actions, and train inverse dynamics under supervision that does not match autoregressive inference. As a result, they often miss fine-grained contact dynamics, suffer from action-distribution conflicts, and accumulate errors over long-horizon rollouts. We propose ABot-M0.5, a new WAM built on the insight that mobile manipulation requires alignment at three levels: temporal granularity, action space, and train-test consistency. To align temporal granularity, we introduce intermediate latent actions that capture local visual state transitions and serve as an bridging action space between video latents and embodiment-specific controls. To align action space, we design a dual-level Mixture-of-Transformers architecture that disentangles both modality representations and heterogeneous action subspaces such as base movement and arm manipulation. To align inference conditions, we propose the dream-forcing training strategy that progressively trains inverse dynamics on model-predicted videos, improving train-test alignment and robustness during autoregressive prediction. Experiments on challenging mobile and fine-grained manipulation benchmarks demonstrate that ABot-M0.5 achieves state-of-the-art performance in both long-horizon task success and finegrained control accuracy. These results highlight the critical importance of granularity-aligned, action-disentangled, and inference-consistent world-action modeling.
Summary / 总结
Mobile manipulation is a key capability for general-purpose robots, yet remains challenging for current embodied learning methods.
Domain Arithmetic: One-Shot VLA Adaptation under Environmental Shifts
Authors: Taewook Kang, Taeheon Kim, Donghyun Shin, Jonghyun Choi
Venue: ECCV 2026
First: 2026-07-01T09:13:40+00:00 · Latest: 2026-07-01T09:13:40+00:00
Comments: ECCV 2026. Project page: https://twkang43.github.io/projects/dart
Abstract
Vision-Language-Action (VLA) models often fail to perform the same learned tasks under environmental shifts, such as changes in camera pose and shifts to a different but similar robot (e.g., from Panda to UR5e). Adapting these models to the shifted environment (i.e., target domain) often requires training on multiple demonstrations for each task, which are costly to collect. To reduce the burden of data curation and training, we propose an analogy-based method that adapts VLA models under environmental shifts through weight vector arithmetic with domain-specific information addition, named Domain ARiThmetic (DART). Unlike prior approaches, DART requires collecting only a single demonstration, enabling efficient adaptation. To accurately isolate domain-specific information for addition, DART performs subspace alignment between singular components in weight vectors to filter out noisy components. In both simulated and real-world experiments, DART outperforms existing VLA adaptation methods in one-shot scenarios across diverse visual and embodiment shifts. Code is available at https://github.com/snumprlab/dart.
Summary / 总结
Vision-Language-Action (VLA) models often fail to perform the same learned tasks under environmental shifts, such as changes in camera pose and shifts to a different but similar robot (e.g., from Panda to UR5e).
High-Performance NTT Accelerators for PQC leveraging Unified Redundant Arithmetic and Fine-Tuned Microarchitecture
Authors: George Alexakis, Dimitrios Schoinianakis, Giorgos Dimitrakopoulos
First: 2026-07-01T08:41:11+00:00 · Latest: 2026-07-01T08:41:11+00:00
Abstract
Post-quantum cryptography and privacy-preserving technologies are expected to play a central role in future secure communication systems. Lattice-based PQC schemes such as ML-KEM (CRYSTALS-Kyber) and ML-DSA (CRYSTALS-Dilithium) rely heavily on large-degree polynomial arithmetic, making the Number Theoretic Transform (NTT) a key computational primitive. Although existing hardware accelerators exploit parallelism and pipelining to support both NTT and INTT, their efficiency is often limited by the overhead of modular reduction and correction steps, inverse-transform scaling operations, and suboptimal FPGA implementations. This work addresses these limitations by proposing parallel iterative NTT/INTT accelerators based on optimized unified butterfly units. We introduce a novel redundant number representation that eliminates conditional corrections for both Montgomery modulo multiplication and combined subtract-multiply operations, and integrate inverse-transform scaling into existing arithmetic hardware to avoid dedicated scaling units. Furthermore, we design hierarchical Montgomery multipliers that map efficiently onto FPGA DSP resources, reducing hardware cost while enabling high operating frequencies. FPGA-based experimental results demonstrate higher clock frequencies, reduced execution times, and competitive resource utilization, supporting efficient NTT acceleration for PQC and related privacy-preserving applications.
Summary / 总结
Post-quantum cryptography and privacy-preserving technologies are expected to play a central role in future secure communication systems.
Rule-VLN: Bridging Perception and Compliance via Semantic Reasoning and Geometric Rectification
Authors: Jiawen Wen, Penglei Sun, Wenjie Zhang, Suixuan Qiu, Weisheng Xu, Xiaofei Yang, Xiaowen Chu
First: 2026-04-18T13:41:46+00:00 · Latest: 2026-07-01T08:24:40+00:00
Abstract
As embodied AI transitions to real-world deployment, the success of the Vision-and-Language Navigation (VLN) task tends to evolve from mere reachability to social compliance. However, current agents suffer from a "goal-driven trap", prioritizing physical geometry ("can I go?") over semantic rules ("may I go?"), frequently overlooking subtle regulatory constraints. To bridge this gap, we establish Rule-VLN, the first large-scale urban benchmark for rule-compliant navigation. Spanning a massive 29k-node environment, it injects 177 diverse regulatory categories into 8k constrained nodes across four curriculum levels, challenging agents with fine-grained visual and behavioral constraints. We further propose the Semantic Navigation Rectification Module (SNRM), a universal, zero-shot module designed to equip pre-trained agents with safety awareness. SNRM integrates a coarse-to-fine visual perception VLM framework with an epistemic mental map for dynamic detour planning. Experiments demonstrate that while Rule-VLN challenges state-of-the-art models, SNRM significantly restores navigation capabilities, reducing CVR by 19.26% and boosting TC by 5.97%.
Summary / 总结
As embodied AI transitions to real-world deployment, the success of the Vision-and-Language Navigation (VLN) task tends to evolve from mere reachability to social compliance.
Cross-Domain Generalization Failure in Lightweight Intrusion Detection Models for IIoT Networks
Authors: MD Azizul Hakim, Md Shihab Uddin, Talha Ibne Anis
First: 2026-07-01T07:43:26+00:00 · Latest: 2026-07-01T07:43:26+00:00
Abstract
Lightweight machine learning models are increasingly proposed for intrusion detection in Industrial Internet of Things (IIoT) networks due to their suitability for resource-constrained edge deployment. Most reported results evaluate these models only within their training network, leaving behavior on unseen networks unverified. This study trains four lightweight architectures on one IIoT dataset and evaluates them, without retraining, on two structurally distinct IIoT datasets using a feature representation restricted to attributes available across all three sources. Explainability analysis across two top-performing models shows both rely overwhelmingly on coarse port-category features; the most influential category occurs in source-domain attack traffic at 96 to 435 times the rate in the two target domains, indicating that coarsening port resolution relocates rather than removes a documented shortcut. Evaluation under naturally imbalanced class distributions reveals a further effect: the evaluation protocol used can reverse which target network appears to pose the greater generalization challenge. Adversarial robustness and recovery through limited target-domain exposure are also assessed; robustness to adversarial perturbation is unrelated to cross-network generalization, and recovery through adaptation varies considerably by architecture. These findings suggest deployment readiness should be assessed using cross-network evaluation under realistic class distributions, rather than within-domain accuracy alone.
Summary / 总结
Lightweight machine learning models are increasingly proposed for intrusion detection in Industrial Internet of Things (IIoT) networks due to their suitability for resource-constrained edge deployment.
CoT-X: An Adaptive Framework for Cross-Model Chain-of-Thought Transfer and Optimization
Authors: Ziqian Bi, Yinzhi Wang, Tianyang Wang, Junfeng Hao, Benji Peng, Xinyuan Song
First: 2025-11-07T22:35:31+00:00 · Latest: 2026-07-01T07:19:15+00:00
Comments: TKDD 2025 minor revision version
Abstract
Chain-of-Thought (CoT) reasoning enhances the problem-solving ability of large language models (LLMs) but leads to substantial inference overhead, limiting deployment in resource-constrained settings. This paper investigates efficient CoT transfer across models of different scales and architectures through an adaptive reasoning summarization framework. The proposed method compresses reasoning traces via semantic segmentation with importance scoring, budget-aware dynamic compression, and coherence reconstruction, preserving critical reasoning steps while significantly reducing token usage. Experiments on 7{,}501 medical examination questions across 10 specialties show up to 40% higher accuracy than truncation under the same token budgets. Evaluations on 64 model pairs from eight LLMs (1.5B-32B parameters, including DeepSeek-R1 and Qwen3) confirm strong cross-model transferability. Furthermore, a Gaussian Process-based Bayesian optimization module reduces evaluation cost by 84% and reveals a power-law relationship between model size and cross-domain robustness. These results demonstrate that reasoning summarization provides a practical path toward efficient CoT transfer, enabling advanced reasoning under tight computational constraints. Code will be released upon publication.
Summary / 总结
Chain-of-Thought (CoT) reasoning enhances the problem-solving ability of large language models (LLMs) but leads to substantial inference overhead, limiting deployment in resource-constrained settings.
From Technical Metrics to User Perception: A User Study of a Multimodal Human-Robot Interaction System for Object Detection and Grasping
Authors: Jian Song, Tian Zi, Shen Guanting
First: 2026-07-01T07:19:00+00:00 · Latest: 2026-07-01T07:19:00+00:00
Comments: 8 pages
Abstract
Improvements in the technical performance of human--robot interaction (HRI) systems do not automatically translate into differences that human users can detect during live interaction. This paper investigates whether a 15 percentage point gain in end-to-end task success (from 75% in a multimodal baseline system to 90% in an improved configuration identified through a prior ablation study) is sufficient to produce consistent and measurable differences in user perception. The baseline system combines Whisper for speech recognition, Florence-2 for open-vocabulary object detection, LLaMA 3.1 for action extraction, and an interval Type-2 fuzzy logic controller for motion execution. The improved configuration replaces the perception and language modules with Grounding DINO + SAM and Qwen 3.5 9B, respectively, while retaining the same controller. A within-subject user study with 24 participants compared both systems on the same tabletop object-grasping task. After interacting with each configuration, participants rated perceived speed, reliability, and overall competence and fluency on a 7-point Likert scale. Results show that 17 out of 24 participants (70.83%) preferred the improved system (exact binomial test, p = 0.043, h = 0.43), and all three perceptual constructs were rated significantly higher for the improved configuration after Holm correction, with large to very large effect sizes (p < 0.001). These findings confirm that the identified technical improvements are perceptible to users in direct interaction and underscore the importance of complementing benchmark evaluation with user-centred evidence when assessing robotic manipulation pipelines.
Summary / 总结
Improvements in the technical performance of human--robot interaction (HRI) systems do not automatically translate into differences that human users can detect during live interaction.
Comparative Analysis of Lightweight CNNs for Resource-Constrained Devices: Predictive Performance, Efficiency Trade-offs, and Initialization Effects
Authors: Tasnim Shahriar
First: 2025-05-06T08:36:01+00:00 · Latest: 2026-07-01T06:34:23+00:00
Comments: 14 pages, 6 figures, 8 tables
Abstract
Lightweight convolutional neural networks are often compared using results obtained with different training recipes, input settings, and pretrained checkpoints. Such differences make architecture rankings difficult to interpret. This study presents a reproducible benchmark of seven established CNNs across CIFAR-10, CIFAR-100, and Tiny ImageNet under one common fine-tuning protocol. The evaluation reports top-1 accuracy, macro F1, top-5 accuracy, parameter count, FP32 parameter storage, and multiply-accumulate operations. EfficientNetV2-S records the highest observed top-1 accuracy on all three datasets, reaching 97.57%, 86.98%, and 78.73%. EfficientNet-B0 remains within 0.85 percentage points of EfficientNetV2-S across the three datasets while requiring only about 21% of its parameters and 14% of its multiply-accumulate operations on Tiny ImageNet. It therefore offers a favorable general balance between predictive performance and computational demand. MobileNetV3-Small is a strong candidate for ultra-low-resource settings. It uses about 40% of the parameters and 15% of the multiply-accumulate operations of EfficientNet-B0 while retaining competitive accuracy. A matched comparison of ImageNet-pretrained and randomly initialized EfficientNet-B0 and MobileNetV3-Small models shows that the pretrained advantage is substantially larger on CIFAR-100 and Tiny ImageNet than on CIFAR-10 under the fixed protocol. The results provide a focused reference for selecting established lightweight CNNs when predictive quality, parameter storage, and theoretical computation must be considered together.
Summary / 总结
Lightweight convolutional neural networks are often compared using results obtained with different training recipes, input settings, and pretrained checkpoints.
PaAno: Patch-Based Representation Learning for Time-Series Anomaly Detection
Authors: Jinju Park, Seokho Kang
Venue: ICLR 2026
First: 2026-02-01T17:52:59+00:00 · Latest: 2026-07-01T06:25:06+00:00
Comments: Accepted by the 14th International Conference on Learning Representations (ICLR 2026)
Abstract
Although recent studies on time-series anomaly detection have increasingly adopted ever-larger neural network architectures such as transformers and foundation models, they incur high computational costs and memory usage, making them impractical for real-time and resource-constrained scenarios. Moreover, they often fail to demonstrate significant performance gains over simpler methods under rigorous evaluation protocols. In this study, we propose Patch-based representation learning for time-series Anomaly detection (PaAno), a lightweight yet effective method for fast and efficient time-series anomaly detection. PaAno extracts short temporal patches from time-series training data and uses a 1D convolutional neural network to embed each patch into a vector representation. The model is trained using a combination of triplet loss and pretext loss to ensure the embeddings capture informative temporal patterns from input patches. During inference, the anomaly score at each time step is computed by comparing the embeddings of its surrounding patches to those of normal patches extracted from the training time-series. Evaluated on the TSB-AD benchmark, PaAno achieved state-of-the-art performance, significantly outperforming existing methods, including those based on heavy architectures, on both univariate and multivariate time-series anomaly detection across various range-wise and point-wise performance measures.
Summary / 总结
Although recent studies on time-series anomaly detection have increasingly adopted ever-larger neural network architectures such as transformers and foundation models, they incur high computational costs and memory usage, making them impractical for real-time and resource-constrained scenarios.
BiliVLA: Scene-Aware Vision-Language-Action Model with Reinforcement Learning for Autonomous Biliary Endoscopic Navigation
Authors: Jinsong Lin, Chi Kit Ng, Zhiyong Xiong, Zikang Pan, Yihan Hu, Tabassum Tamima, Ziyi Hao, Eddie Cheung, Jiewen Lai, Huxin Gao, Hongliang Ren
First: 2026-06-22T16:11:15+00:00 · Latest: 2026-07-01T05:58:33+00:00
Abstract
Endoscopic retrograde cholangiopancreatography (ERCP) demands precise endoscopic navigation and stable biliary cannulation within a narrow monocular field characterized by specular reflections, partial occlusions, and frequent tissue contact. Although recent robotic systems and vision-based assistance techniques improve operator ergonomics and provide perceptual cues, their performance degrades under pronounced anatomical variability and safety-critical visual artifacts, which hinders reliable autonomy in cannulation-grade procedures. Here, we present BiliVLA, a scene-aware Vision-Language-Action (VLA) framework that formulates biliary endoscopic navigation as an instruction-conditioned visuomotor learning problem. Given an endoscopic observation and a stage-specific language instruction, BiliVLA jointly predicts the target category, a grounded bounding box, and a discrete three degrees of freedom (DoF) motor command for a continuum endoscope. The proposed framework incorporates scene-aware supervision to enhance semantic target consistency and safety-aware recovery supervision to induce conservative retreat behaviors under luminal wall contact. A key component of BiliVLA is a two-stage training paradigm that combines grounding-enhanced supervised fine-tuning (SFT) with Group Relative Policy Optimization (GRPO), which significantly improves action reliability and decision consistency during closed-loop navigation. Across three ERCP subtasks, BiliVLA achieves an average action precision of 91.96\% and an overall success rate (SR) of 84.85\% in real-world phantom experiments. These results indicate that integrating semantic grounding, scene-aware learning, and reward-guided optimization improves perception-action alignment and enables robust autonomous endoscopic navigation.
Summary / 总结
Endoscopic retrograde cholangiopancreatography (ERCP) demands precise endoscopic navigation and stable biliary cannulation within a narrow monocular field characterized by specular reflections, partial occlusions, and frequent tissue contact.
VolumeDP: Modeling Volumetric Representation for Manipulation Policy Learning
Authors: Tianxing Zhou, Feiyang Xue, Zhangchen Ye, Tianyuan Yuan, Hang Zhao, Tao Jiang
Venue: IROS 2026
First: 2026-03-18T13:40:24+00:00 · Latest: 2026-07-01T05:08:44+00:00
Comments: Accepted to IROS 2026
Abstract
Imitation learning is a prominent paradigm for robotic manipulation. However, existing visual imitation methods map 2D image observations directly to 3D action outputs, imposing a 2D-3D mismatch that hinders spatial reasoning and degrades robustness. We present VolumeDP, a policy architecture that restores spatial alignment by explicitly reasoning in 3D. VolumeDP first lifts image features into a Volumetric Representation via cross-attention. It then selects task-relevant voxels with a learnable module and converts them into a compact set of spatial tokens, markedly reducing computation while preserving action-critical geometry. Finally, a multi-token decoder conditions on the entire token set to predict actions, thereby avoiding lossy aggregation that collapses multiple spatial tokens into a single descriptor. VolumeDP achieves a state-of-the-art average success rate of 88.8% on the LIBERO simulation benchmark, outperforming the strongest baseline by a substantial 14.8% improvement. It also delivers large performance gains over prior methods on the ManiSkill and LIBERO-Plus benchmarks. Real-world experiments further demonstrate higher success rates and robust generalization to novel spatial layouts, camera viewpoints, and environment backgrounds. Code and videos are available on the project page: https://yzc0731.github.io/VolumeDP/
Summary / 总结
Imitation learning is a prominent paradigm for robotic manipulation.
Robust Operational Space Control with Conformal Disturbance Bounds for Safe Redundant Manipulation
Authors: Wenhua Liu, Fan Zhang, Qin Lin
Venue: IROS 2026
First: 2026-07-01T04:33:39+00:00 · Latest: 2026-07-01T04:33:39+00:00
Comments: Paper accepted to IROS 2026
Abstract
Redundant robotic manipulators operating in constrained and human-interactive environments require accurate task-space tracking together with rigorous safety guarantees under dynamic uncertainties. Classical operational space computed torque controller (OSCTC) relies on accurate dynamic models and degrades in the presence of disturbances. In contrast, the data-driven paradigm of residual learning approximates disturbances as functions learned from full-state measurements, which are often noisy in practice, lack rigorous theoretical guarantees, and introduce additional design complexity. This paper proposes a robust OSCTC framework that integrates an extended state observer (ESO) with conformal prediction to combine model-based robustness and data-driven adaptability. The ESO estimates lumped disturbances directly in operational space without requiring full-state measurements as in residual learning, and a robust control barrier function (CBF) is constructed to enforce safety under uncertainty. However, robust CBFs require a known disturbance-variation bound to guarantee absolute safety, which often leads to conservatism in practice. To address this limitation, we further employ a sliding-window conformal prediction mechanism to estimate the bound online in a distribution-free manner, thereby achieving practical probabilistic safety guarantees. Experiments on a 7-DoF Franka Research 3 manipulator demonstrate millimeter-level tracking accuracy and real-time safe control at 1~kHz under various disturbances.
Summary / 总结
Redundant robotic manipulators operating in constrained and human-interactive environments require accurate task-space tracking together with rigorous safety guarantees under dynamic uncertainties.
Building a Scalable, Reproducible, Evaluatable, and Closed-Loop Simulation Environment Foundation for Embodied Intelligence
Authors: Junwu Xiong, Yongjian Guo, Mingxi Luo, Ning Qiao, Lei Kang, Song Wang, Yince Gao, Chenfeng Gu, Zhen Sun, Haoran Li, Wei Lu, Yucheng Guo, Shuai Di, Xiaodong Bai, Haoran Sun, Jing Long, Jiaxuan Gao, Hui Zhang, Peng Hao, Lu Lu
First: 2026-06-26T11:04:34+00:00 · Latest: 2026-07-01T03:28:25+00:00
Abstract
This paper presents a cloud-native simulation infrastructure framework for embodied intelligence that supports large-scale training, standardized evaluation, and simulation-based data collection. The framework unifies simulation environment generation, task execution, trajectory collection, model evaluation, data management, and cloud services into a scalable and reproducible platform. To address the high cost, limited scalability, and poor reproducibility of real-world robotic data collection, the framework adopts cloud-native technologies including elastic resource scheduling, containerized simulation, unified data management, and service-oriented system design, enabling efficient large-scale simulation for multi-model and multi-task workloads. Built on a four-layer architecture, the framework provides standardized environment assets, automated task generation, trajectory collection, benchmark evaluation, and closed-loop data optimization. It further integrates representative systems including D-VLA, RL-VLA3, Sword, and Pre-VLA to support scalable simulation, dynamic scheduling, visual augmentation, and real-time data filtering. We argue that cloud-native simulation infrastructure provides a unified foundation for data generation, model training, standardized evaluation, and real-world deployment, and will play a key role in the future development of embodied intelligence.
Summary / 总结
This paper presents a cloud-native simulation infrastructure framework for embodied intelligence that supports large-scale training, standardized evaluation, and simulation-based data collection.
PhyPush: One Push is All You Need for Sensorless Physical Property Estimation with Physics-Guided Transformers
Authors: Koyo Fujii, Luis Figueredo, Praminda Caleb-Solly, Ivan Boschi, Edoardo Ida', Marco Carricato, Aly Magassouba
First: 2026-05-25T19:14:43+00:00 · Latest: 2026-07-01T03:11:12+00:00
Comments: Accepted to 2026 IEEE/RSJ International Conference on Intelligent Robots and Systems
Abstract
Accurately estimating object mass and friction is fundamental to reliable robotic manipulation. While interactive perception is powerful, most approaches rely on specialized hardware like force/torque sensors, limiting scalability. This paper introduces PhyPush, a physics-guided Transformer that estimates an object's mass and friction coefficient using only end-effector velocity from a single push, data readily available on standard robotic arms. By incorporating Newton's second law and the Coulomb friction model through a physics-guided loss, the model improves physical consistency and generalizes to unseen objects and surfaces. Across diverse setups, PhyPush consistently achieves highly accurate estimations in challenging out-of-domain conditions. In simulation, it reduces error by over 10% compared to a baseline with privileged force data, while in real-world experiments, it successfully zero-shot transfers from simulation to outperform a purely data-driven baseline.
Summary / 总结
Accurately estimating object mass and friction is fundamental to reliable robotic manipulation.
Unleashing More Actions via Action Compositional Training for VLA Models
Authors: Kai Peng, Jie Lu, Xiaojiang Peng
First: 2026-07-01T02:48:17+00:00 · Latest: 2026-07-01T02:48:17+00:00
Abstract
Vision-Language-Action models excel at robotic manipulation, driven by the scale and diversity of demonstration data. However, standard training paradigms often cause VLA models to severely overfit to specific behavioral patterns, rendering them unable to generalize to out-of-distribution scenarios even when those scenarios merely require novel combinations of identical sub-skills. While expanding datasets can mitigate this overfitting, acquiring high-quality robot data remains notoriously labor-intensive and cost-prohibitive. To resolve this impasse without expensive human teleoperation and to truly unleash more actions,i.e., enable VLA models to compose known sub-skills into a much broader set of executable behaviors beyond the original demonstrations-we propose ACT-VLA (Action Compositional Training for VLA Models), an offline data augmentation framework that leverages the model's latent task representations to synthesize novel, physically valid demonstrations directly from existing tasks for policy training. By eliminating additional manual data collection, our method automatically expands the training distribution and mitigates overfitting. We evaluate our approach on challenging manipulation tasks in simulation. Experiments demonstrate that while baseline VLA models generalize poorly due to original distribution overfitting, policies trained with our synthesized data achieve substantially higher success rates, validating that leveraging existing tasks for automated demonstration synthesis provides an effective, scalable, and data-efficient route to broadening VLA generalization.
Summary / 总结
Vision-Language-Action models excel at robotic manipulation, driven by the scale and diversity of demonstration data.
DVG-WM: Disentangled Video Generation Enables Efficient Embodied World Model for Robotic Manipulation
Authors: Ziyu Shan, Zhenyu Wu, Xiaofeng Wang, Zheng Zhu, Ziwei Wang
First: 2026-06-30T17:54:32+00:00 · Latest: 2026-06-30T17:54:32+00:00
Abstract
Video-based embodied world models provide an appealing substrate for robotic manipulation by predicting future states, yet current approaches remain limited by a fundamental entanglement: accurately modeling dynamics typically requires low-level temporal reasoning, while producing high-resolution frames demands expansive visual synthesis according to high-level semantics. This entanglement results in slow inference speed for iterative planning or too coarse predictions to retain contact-rich details. To solve this dilemma, we present Disentangled Video Generation World Model (DVG-WM), an efficient framework that explicitly decomposes world modeling into dynamics learning and visual synthesis. Conditioned on an initial observation and a language instruction, our model first generates a plausible sequence of intermediate visual states to preview the physical interaction and refines them to obtain high-fidelity videos. Furthermore, an efficient cascading mechanism is proposed, where DVG-WM uses flow matching to directly map the dynamics to video latents, and introduces a latent degradation mechanism to regenerate contact-rich details. Experiments on LIBERO and real-world platforms demonstrate improved video quality with up to 3.97 times acceleration, validating that disentangled video generation can be an efficient embodied world model for robotic manipulation.
Summary / 总结
Video-based embodied world models provide an appealing substrate for robotic manipulation by predicting future states, yet current approaches remain limited by a fundamental entanglement: accurately modeling dynamics typically requires low-level temporal reasoning, while producing high-resolution frames demands expansive visual synthesis according to high-level semantics.
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