Daily Papers Arch&EAI

2026-06-28 07:58
Snapshot: 20260628_0758
Scalable Behavior Cloning with Open Data, Training, and Evaluation
Authors: Arthur Allshire, Himanshu Gaurav Singh, Ritvik Singh, Adam Rashid, Hongsuk Choi, David McAllister, Justin Yu, Yiyuan Chen, Huang Huang, Pieter Abbeel, Xi Chen, Rocky Duan, Phillip Isola, Jitendra Malik, Fred Shentu, Guanya Shi, Philipp Wu, Angjoo Kanazawa
First: 2026-06-25T17:59:57+00:00 · Latest: 2026-06-25T17:59:57+00:00
Comments: 30 pages. Project page: https://abc.bot
Abstract
We introduce ABC, a fully open-source stack for manipulation with behavior cloning. At its core is ABC-130K: the largest open-source teleoperation dataset to date, featuring 3,500 hours of data spanning over 130K episodes across 195 diverse tasks. Furthermore, we open-source our accessible hardware setup, training infrastructure, and simulation pipeline. We also release 400 hours of sim-teleop data and provide a co-training recipe that produces correlated simulation and real-world evaluation, offering a reliable proxy for ablating model-design and training decisions before costly real-world evaluation. We explore various training recipes and compare common architectural choices for Diffusion Transformers (DiT) and Vision-Language-Action (VLA) models, grounding our findings in real-world evaluations. The resulting policies successfully execute dexterous tasks such as box folding and extracting credit cards from wallets. By providing a reproducible toolkit, we aim to place researchers on an equal footing, establishing the necessary foundation to learn the ABCs of Behavior Cloning together as a community.
Summary / 总结
We introduce ABC, a fully open-source stack for manipulation with behavior cloning.
RouterVLA: Turning Smoke Tests into Supervision for Heterogeneous VLA Selection
Authors: Xingyu Ren, Chugang Yi, Ge Ma, Youran Sun
First: 2026-06-25T17:56:33+00:00 · Latest: 2026-06-25T17:56:33+00:00
Abstract
We study whether pre-deployment evaluation rollouts can be reused to supervise policy selection. Robot teams routinely smoke test candidate vision-language-action (VLA) policies, then compress those trials into a global winner. RouterVLA evaluates this idea with outcome-disjoint cross-fitting: recorded probes build a profile for each frozen expert, and a separate trial scores the selected expert without entering its profile. Across 34,752 LIBERO-Plus rollout records, a transparent probe-success rule raises held-out success from 0.4686 to 0.6149, a +14.64pp gain. Under the scalar-only profiles studied here, learned scorers are statistically indistinguishable from this rule, showing that commissioning carries the routing value while extra scalar scorer capacity does not create it. Reusing the scored trial inflates the measured gain by $1.87\times$, so credible ledger routing needs outcome separation; model scaling improves individual policies, while commissioning-aware routing improves the system built from them.
Summary / 总结
We study whether pre-deployment evaluation rollouts can be reused to supervise policy selection.
CHIA: An open-source framework for principled, agentic AI-driven hardware/software co-design research
Authors: Angela Cui, Ferran Hermida-Rivera, Jack Toubes, Raghav Gupta, Jim Fang, Chengyi Lux Zhang, Ella Schwarz, Junha Kim, Yakun Sophia Shao, Borivoje Nikolic, Christopher W. Fletcher, Sagar Karandikar
First: 2026-06-25T17:55:37+00:00 · Latest: 2026-06-25T17:55:37+00:00
Abstract
Agentic artificial intelligence shows great promise for radically improving the pace of innovation in hardware/software co-design research across computer architecture, systems, compilers, and VLSI. Thus far, however, applications of AI in these contexts have generally been demonstrated in isolated settings on small-scale problems, due to the difficulty of designing and deploying complex AI-infused hardware and software development workflows. This paper introduces CHIA, an open-source hardware/software co-design framework for agile and principled research on the application of AI to co-design. CHIA treats the productive construction and scalable deployment of the co-design flow itself as a first-class objective. In CHIA, agentic AI-driven hardware and software design flows are expressed as \textit{CHIA loops}: directed cyclic graphs whose nodes execute various system-on-chip design tools, microarchitectural simulators, software build systems, AI models, evolutionary coding agents, and more. The \textit{CHIA library} provides node implementations for many popular tools, including Chipyard, gem5, ChampSim, FireSim, Hammer (thus several commercial ASIC CAD tools), Vivado, AlphaEvolve, AdaEvolve, and many others. CHIA also provides a broad set of features to conduct principled science around these flows. These include isolation between AI models and hardware tools, profiling mechanisms, fault-tolerant execution, and reliability at scale across hundreds of heterogeneous systems (CPUs, FPGAs, GPUs, etc., across public cloud/on-prem.). To showcase CHIA, we present five CHIA loops as case studies: (1) automatic RTL-to-gem5 simulator alignment, (2) LLM-driven implementation of microarchitectural features in RTL, (3) agentic, IPC-aware critical path optimization, (4) evolutionary architectural discovery, and (5) maintainer-friendly agentic GitHub issue fixing.
Summary / 总结
Agentic artificial intelligence shows great promise for radically improving the pace of innovation in hardware/software co-design research across computer architecture, systems, compilers, and VLSI.
LA4VLA: Learning to Act without Seeing via Language-Action Pretraining
Authors: Tao Lin, Yuxin Du, Yiran Mao, Zewei Ye, Yilei Zhong, Bing Cheng, Yiming Wang, Jiting Liu, Yang Tian, Junchi Yan, Feiran Wu, Zenan Meng, Hu Wei, Yuqian Fu, Gen Li, Bo Zhao
First: 2026-06-25T17:13:02+00:00 · Latest: 2026-06-25T17:13:02+00:00
Comments: Github: https://github.com/MINT-SJTU/LA4VLA
Abstract
Vision-Language-Action (VLA) models are commonly pretrained on robot demonstrations by jointly mapping visual observations and language instructions to actions. However, dense visual-action supervision can dominate the comparatively sparse language-action signal. As a result, policies may rely on visual shortcuts rather than learn how language conditions action execution, making them sensitive to visual variations. To address this limitation, we propose LA4VLA, a language-action pretraining framework that enables policies to acquire language-conditioned action priors without visual observations. These priors capture reusable manipulation skills shared across tasks and scenes, reducing reliance on scene-specific visual cues. Specifically, LA4VLA decomposes expert demonstration trajectories into atomic action segments and pairs each segment with a corresponding low-level action description. This yields LA4-33K, a dataset of 33K Language-Action (LA) episodes derived entirely from existing demonstrations without additional robot data collection. We further develop LA4VLA-1B, a lightweight 1B-parameter VLA model, and investigate three paradigms for incorporating language-action supervision into VLA learning: LA-only pretraining, sequential LA-to-VLA pretraining, and mixed LA-VLA pretraining. Across simulation and real-world tasks, LA-pretrained policies consistently outperform matched VLA-pretrained counterparts, while combining LA and VLA supervision leads to further gains. In particular, mixed LA-VLA pretraining improves the average success rate of LA4VLA-1B over the no-pretraining baseline by up to 17.8 and 45.0 percentage points in simulation and real-world tasks, respectively. These results establish LA4VLA as an effective and complementary pretraining strategy for building stronger and more robust VLA policies.
Summary / 总结
Vision-Language-Action (VLA) models are commonly pretrained on robot demonstrations by jointly mapping visual observations and language instructions to actions.
History-Conditioned Spatio-Temporal Visual Token Pruning for Efficient Vision-Language Navigation
Authors: Qitong Wang, Yijun Liang, Ming Li, Tianyi Zhou, Christopher Rasmussen
Venue: IROS
First: 2026-03-06T17:03:16+00:00 · Latest: 2026-06-25T16:53:18+00:00
Comments: International Conference on Intelligent Robots and Systems (IROS) 2026
Abstract
Vision-Language Navigation (VLN) enables robots to follow natural-language instructions in visually grounded environments, serving as a key capability for embodied robotic systems. Recent Vision-Language-Action (VLA) models have demonstrated strong navigation performance, but their high computational cost introduces latency that limits real-time deployment. We propose a training-free spatio-temporal vision token pruning framework tailored to VLA-based VLN. We apply spatial token selection to the current view, alongside spatio-temporal compression for historical memories, enabling efficient long-horizon inference while reducing redundant computation. Leveraging attention-based token importance and query-guided spatio-temporal filtering, the proposed approach preserves navigation-relevant information without retraining or modifying pretrained models, allowing plug-and-play integration into existing VLA systems. Through experiments on standard VLN benchmarks, we confirm that our method significantly outperforms existing pruning strategies. It successfully preserves superior navigation accuracy under extreme pruning scenarios, all while maintaining the highly competitive inference efficiency. Real-world deployment on a Unitree Go2 quadruped robot further validates reliable and low-latency instruction-following navigation under practical robotic constraints. We hope this work helps bridge the gap between large-scale multimodal modeling and efficient, real-time embodied deployment in robotic navigation systems. Project Page: https://wqtwjt1996.github.io/publications/2026-vln.html
Summary / 总结
Vision-Language Navigation (VLN) enables robots to follow natural-language instructions in visually grounded environments, serving as a key capability for embodied robotic systems.
E-TTS: A New Embodied Test-Time Scaling Framework for Robotic Manipulation
Authors: Wen Ye, Peiyan Li, Tingyu Yuan, Yuan Xu, Xiangnan Wu, Chaoyang Zhao, Jing Liu, Nianfeng Liu, Yan Huang, Liang Wang
Venue: ECCV 2026
First: 2026-06-25T16:50:21+00:00 · Latest: 2026-06-25T16:50:21+00:00
Comments: Accepted to ECCV 2026. 44 pages, 11 figures. Project page: https://27yw.github.io/E-TTS-Web/
Abstract
Recently, a few works have made early attempts to study test-time scaling for embodied tasks. However, two major challenges remain unsolved: (1) reasoning can effectively improve the performance of the policy, but its scaling mechanism has seldom been studied; (2) historical information is essential, as embodied tasks are inherently long-horizon and sequential, making sole reliance on current observations for action scaling inadequate due to the lack of historical context utilization. To address these challenges, we introduce E-TTS, a modular and plug-and-play Embodied Test-Time Scaling framework that unifies reasoning and action scaling for robotic manipulation via history-aware iterative refinement with vision-language verifiers. To support joint reasoning-action scaling, E-TTS performs reasoning-action joint sampling and scoring in a pairwise manner. To better utilize historical information, E-TTS uses a history buffer to store historical context, which is then used by reasoning and action verifiers to evaluate the sampled candidates. Unlike conventional open-loop TTS methods, E-TTS introduces feedback generation into the sampling process to form a closed-loop iterative refinement mechanism, enhancing both inference efficiency and environmental adaptability. Each component functions as an independent and composable module, allowing flexible and adaptive configuration depending on task requirements. To evaluate the advantages of our framework, we conduct experiments across 4 different benchmarks, 6 environments, 3 embodiments, and 4 base vision-language-action models. The experimental results demonstrate that, without requiring additional expert data collection or retraining, E-TTS consistently improves performance, achieving up to a 33.14% increase in simulation and 26.62% in real-world scenarios.
Summary / 总结
Recently, a few works have made early attempts to study test-time scaling for embodied tasks.
Advancing Omnimodal Embodied Agents from Isolated Skills to Everyday Physical Autonomy
Authors: Junhao Shi, Zezheng Huai, Siyin Wang, Jia Chen, Yubang Wang, Zhaoye Fei, Hechang Chen, Jingjing Gong, Xipeng Qiu, Yu-Gang Jiang
First: 2026-06-25T16:36:35+00:00 · Latest: 2026-06-25T16:36:35+00:00
Abstract
Building persistent embodied agents in unstructured environments demands unified orchestration of heterogeneous tools spanning both cyber (APIs, IoT) and physical (manipulation, navigation) domains, coupled with autonomous recovery from physical failures that inevitably arise over extended operation. Existing systems treat these as separate problems: VLM-based planners lack a unified cyber-physical action space, agent frameworks accumulate unbounded context that degrades temporal coherence, and VLA policies execute open-loop without detecting their own failures. We argue that persistent autonomy requires not a monolithic model but a hierarchical asynchronous architecture with explicit separation of planning, memory, and verification. To this end, we present OmniAct, a framework integrating a multimodal semantic planner for skill routing across unified action spaces, an adaptive hierarchical memory with event-boundary-driven compression for sub-linear context growth, and an asynchronous visual preemption engine that closes the semantic loop during physical execution. Across 40 real-world long-horizon tasks on two robotic platforms coordinating four IoT devices, OmniAct achieves consistent improvements in end-to-end success across all complexity levels, maintains near-flat token consumption over under 100k+ accumulated interaction tokens, and elevates mid-scale open-weight models to proprietary-level performance.
Summary / 总结
Building persistent embodied agents in unstructured environments demands unified orchestration of heterogeneous tools spanning both cyber (APIs, IoT) and physical (manipulation, navigation) domains, coupled with autonomous recovery from physical failures that inevitably arise over extended operation.
Learning to Fold: prizewinning solution at LeHome Challenge 2026 (1st place online, 2nd offline)
Authors: Ilia Larchenko
Venue: ICRA 2026
First: 2026-06-25T15:31:23+00:00 · Latest: 2026-06-25T15:31:23+00:00
Comments: Solution of the LeHome Challenge at ICRA 2026
Abstract
I describe my solution to the LeHome Challenge 2026, an ICRA 2026 competition on bimanual garment folding. The system placed 1st of 62 teams in the online (simulation) round and 2nd in the real-world final. It improves a vision-language-action (VLA) policy with a reinforcement-learning loop. The policy is its own value function: the same network that predicts actions also predicts success, progress, and a few task-relevant future quantities, and those predictions drive advantage estimation, live failure detection, and candidate selection. The work mostly recombines existing RL ideas with engineering and optimization contributions that can be used together as one recipe or individually: AWR + RECAP combined for flow-matching VLA; an asynchronous distributed training / rollout pipeline through HuggingFace Hub; inference-time hyperparameters optimization via Thompson sampling; a sim-to-real recipe with camera-alignment tooling, heavy augmentation and DAgger-like HIL data collection.
Summary / 总结
I describe my solution to the LeHome Challenge 2026, an ICRA 2026 competition on bimanual garment folding.
PhysReflect-VLA: Physical Feasibility and Self-Reflective Regulation for Reliable Vision-Language-Action Policies
Authors: Jiayu Yang, Tao Yang, Weijun Li, Xiang Chang, Fei Chao, Changjing Shang, Qiang Shen
First: 2026-06-25T15:18:10+00:00 · Latest: 2026-06-25T15:18:10+00:00
Abstract
Long-horizon robotic manipulation is highly sensitive to physically infeasible transitions, contact-induced disturbances, and the lack of effective self-correction during execution. Although Vision-Language-Action (VLA) models provide strong task grounding through multimodal learning, they typically generate actions in a feed-forward manner without explicitly checking physical feasibility or diagnosing execution errors online. We present PhysReflect-VLA, a plug-and-play execution-time reliability framework that augments VLA policies with physical feasibility evaluation and structured self-reflection in a closed-loop control pipeline. A Feasibility Operator evaluates whether candidate actions induce dynamically consistent state transitions; an Action Explanation Operator verifies transition coherence; and an LLM-based Reflection Module analyzes state discrepancies to generate corrective guidance for subsequent actions. A two-stage training procedure stabilizes feasibility modeling and integrates reflection into the control loop. Experiments on multi-stage, contact-rich real-world manipulation tasks show consistent improvements in stage-wise stability and overall task success compared with representative VLA baselines with an average gain of 5.4\%. Ablation results further indicate that feasibility checking and reflection-based correction both contribute to improved execution robustness. These results highlight the importance of embedding physical consistency checks and online self-reflection for reliable long-horizon robotic manipulation.
Summary / 总结
Long-horizon robotic manipulation is highly sensitive to physically infeasible transitions, contact-induced disturbances, and the lack of effective self-correction during execution.
PAMAE: Phase-Aware-MoE Action Experts Towards Reliable Flow-Matching Vision-Language-Action Policies
Authors: Jiayu Yang, Tao Yang, Xiang Chang, Fei Chao, Changjing Shang, Qiang Shen
First: 2026-06-25T15:17:43+00:00 · Latest: 2026-06-25T15:17:43+00:00
Abstract
Reliable action generation for multi-stage robotic manipulation remains challenging for Vision-Language-Action (VLA) models. While existing flow-matching VLA policies offer strong multimodal grounding and generalization, they typically employ a single shared action expert, limiting their ability to capture phase-specific control patterns across distinct execution stages. We propose a plug-and-play Phase-Aware Mixture-of-Experts Action Module (PAMAE), as a step towards more reliable phase-consistent action generation. PAMAE replaces the original flow-matching action expert with a sparse expert mixture while preserving the pretrained VLA backbone. PAMAE introduces a phase-aware router that leverages execution-phase cues to allocate action generation across experts, supported by a lightweight phase prediction head and a routing alignment objective. To stabilize specialization, we adopt a two-stage training scheme that first warms up the expert module under the standard flow-matching loss and then optimizes phase-consistent routing under auxiliary supervision. On multi-stage manipulation simulation tasks, PAMAE improves task success by up to \textbf{9.2\%} over strong VLA baselines. Further ablations show that both phase-supervised routing and staged optimization are essential for the observed gains. Our results highlight phase-consistent expert allocation as an effective mechanism for improving the reliability and action quality of flow-matching VLA policies.
Summary / 总结
Reliable action generation for multi-stage robotic manipulation remains challenging for Vision-Language-Action (VLA) models.
Reinforcement Fine-Tuning of Flow-Matching Policies for Vision-Language-Action Models
Authors: Mingyang Lyu, Yinqian Sun, Erliang Lin, Huangrui Li, Ruolin Chen, Feifei Zhao, Yi Zeng
Venue: ICRA 2026
First: 2025-10-11T03:11:18+00:00 · Latest: 2026-06-25T14:25:12+00:00
Comments: Accepted to ICRA 2026
Abstract
Vision-Language-Action (VLA) models such as OpenVLA, Octo, and $π_0$ have shown strong generalization by leveraging large-scale demonstrations, yet their performance is still fundamentally constrained by the quality and coverage of supervised data. Reinforcement learning (RL) provides a promising path for improving and fine-tuning VLAs through online interaction. However, conventional policy gradient methods are computationally infeasible in the context of flow-matching based models due to the intractability of the importance sampling process, which requires explicit computation of policy ratios. To overcome this limitation, we propose Flow Policy Optimization (FPO) algorithm, which reformulates importance sampling by leveraging per-sample changes in the conditional flow-matching objective. Furthermore, FPO achieves stable and scalable online reinforcement fine-tuning of the $π_0$ model by integrating structure-aware credit assignment to enhance gradient efficiency, clipped surrogate objectives to stabilize optimization, multi-step latent exploration to encourage diverse policy updates, and a Q-ensemble mechanism to provide robust value estimation. We evaluate FPO on the LIBERO benchmark and the ALOHA simulation task against supervised, preference-aligned, diffusion-based, autoregressive online RL, and $π_0$-FAST baselines, observing consistent improvements over the imitation prior and strong alternatives with stable learning under sparse rewards. In addition, ablation studies and analyses of the latent space dynamics further highlight the contributions of individual components within FPO, validating the effectiveness of the proposed computational modules and the stable convergence of the conditional flow-matching objective during online RL.
Summary / 总结
Vision-Language-Action (VLA) models such as OpenVLA, Octo, and $π_0$ have shown strong generalization by leveraging large-scale demonstrations, yet their performance is still fundamentally constrained by the quality and coverage of supervised data.
ForesightSafety-VLA: A Unified Diagnostic Safety Benchmark for Vision-Language-Action Models
Authors: Mingyang Lyu, Yinqian Sun, Yiyang Jia, Sicheng Shen, Moquan Sha, Huangrui Li, Feifei Zhao, Yi Zeng
Venue: IROS 2026
First: 2026-06-25T14:19:36+00:00 · Latest: 2026-06-25T14:19:36+00:00
Comments: 8 pages, 5 figures, 4 tables. Submitted to IROS 2026
Abstract
In embodied intelligence, safety is a prerequisite for reliable robot deployment in the physical world. Current vision-language-action (VLA) models continue to advance toward general-purpose task capability, yet their embodied safety limits remain poorly understood. To address this gap, we introduce ForesightSafety-VLA, a diagnostic benchmark that makes safety the primary evaluation target for VLA systems. We define a 13-category safety taxonomy covering physical interaction safety (Safe-Core), instruction-side safety (Safe-Lang), and perception-side safety (Safe-Vis), and evaluate policies under three controlled dimensions of variation -- scene structure, language command, and visual observation -- so that failure sources can be diagnosed rather than hidden in a single aggregate score. Beyond binary task success, ForesightSafety-VLA measures process-level risk through cumulative safety cost (CC) and risk exposure time (RET), together with a four-quadrant decomposition of safe/unsafe success and failure. We instantiate 66 safety-augmented base scenarios in RoboTwin across 5 embodiments and report results on representative VLA baselines. Across the evaluated baselines, even the strongest policy incurs non-trivial safety cost and unsafe nominal success, while structure and visual variation induce substantially stronger safety degradation than ordinary language variation. These results suggest that embodied safety is tightly coupled to perception, grounding, and control competence rather than being reducible to post-hoc safety filtering alone.
Summary / 总结
In embodied intelligence, safety is a prerequisite for reliable robot deployment in the physical world.
RelAfford6D: Relational 6D Affordance Graphs for Constraint-Driven Robotic Manipulation
Authors: Guodong Zhang, Qichen He, Wenyuan Xie, Shaokai Wu, Yanbiao Ji, Qiuchang Li, Bayram Bayramli, Yue Ding, Hongtao Lu
First: 2026-06-25T13:42:26+00:00 · Latest: 2026-06-25T13:42:26+00:00
Abstract
Bridging abstract semantics and precise physical control remains a fundamental challenge in open-world robotic manipulation. While recent data-driven policies show promise, their reliance on isolated contact points or latent affordance embeddings lacks the rigorous kinematic constraints necessary for complex articulated objects.To overcome the limitation, we introduce RelAfford6D, a novel training-free framework centered on a Relational 6D Affordance Graph. Given a free-form instruction, our system deduces a semantic topology linking a primary interacting part to its physical anchor. By elevating these topological nodes into precise metric $SE(3)$ poses via vision foundation models, we analytically formulate downstream execution as a kinematic constraint satisfaction problem. The robot synthesizes continuous trajectories by tracking strictly defined physical manifolds (e.g., revolute or prismatic orbits). Coupled with a closed-loop tracking mechanism for dynamic replanning against disturbances, our physically grounded approach achieves superior zero-shot success rates, cross-category generalization and execution robustness in both simulation and the real world environments, outperforming existing data-driven baselines.
Summary / 总结
Bridging abstract semantics and precise physical control remains a fundamental challenge in open-world robotic manipulation.
NASimJax: A GPU-Accelerated Policy Learning Framework for Penetration Testing
Authors: Raphael Simon, José Carrasquel, Wim Mees, Pieter Libin
First: 2026-03-20T11:30:24+00:00 · Latest: 2026-06-25T12:44:15+00:00
Comments: 26 pages, 11 figures. Code available at [https://github.com/raphsimon/NASimJax](https://github.com/raphsimon/NASimJax)
Abstract
Penetration testing, the practice of simulating cyberattacks to identify vulnerabilities, is a complex sequential decision-making task that is inherently partially observable and features large action spaces. Training reinforcement learning (RL) policies for this domain faces a fundamental bottleneck: existing simulators are too slow to train on realistic network scenarios at scale, resulting in policies that fail to generalize. We present NASimJax, a complete JAX-based reimplementation of the Network Attack Simulator (NASim), achieving up to 100x higher environment throughput than the original simulator. By running the entire training pipeline on hardware accelerators, NASimJax enables experimentation on larger networks under fixed compute budgets that were previously infeasible. We formulate automated penetration testing as a Contextual POMDP and introduce a network generation pipeline that produces structurally diverse and guaranteed-solvable scenarios. Together, these provide a principled basis for studying zero-shot policy generalization. We use the framework to investigate action-space scaling and generalization across networks of up to 40 hosts. We find that Prioritized Level Replay better handles dense training distributions than Domain Randomization, particularly at larger scales, and that training on sparser topologies yields an implicit curriculum that improves out-of-distribution generalization, even on topologies denser than those seen during training. To handle linearly growing action spaces, we propose a two-stage action decomposition (2SAS) that substantially outperforms flat action masking at scale. Finally, we identify a failure mode arising from the interaction between Prioritized Level Replay's episode-reset behaviour and 2SAS's credit assignment structure. NASimJax thus provides a fast, flexible, and realistic platform for advancing RL-based penetration testing.
Summary / 总结
Penetration testing, the practice of simulating cyberattacks to identify vulnerabilities, is a complex sequential decision-making task that is inherently partially observable and features large action spaces.
Look-Before-Move: Narrative-Grounded World Visual Attention in Dynamic 3D Story Worlds
Authors: Jiaming Bian, Bingliang Li, Yuehao Wu, Pichao Wang, Zhi Wang, Hailan Ma, Huadong Mo, Zhenhong Sun
First: 2026-06-25T12:38:39+00:00 · Latest: 2026-06-25T12:38:39+00:00
Comments: 25 pages, 17 figures
Abstract
As embodied AI and world models increasingly operate in dynamic 3D environments, visual perception must move beyond passively interpreting given observations toward actively deciding what to observe. We study this problem through camera planning in dynamic 3D story worlds, where the camera must not only generate smooth motion, but also decide what visual evidence should be acquired before it moves. We formulate this capability as Narrative-Grounded World Visual Attention, where the camera acts as an embodied observer that determines what to observe, how to compose the observation, and how to shift attention over time under narrative intent and physical 3D constraints. To realize this capability, we propose Look-Before-Move, a camera planning framework that separates observation specification from motion execution. It first builds a Semantic Observation Contract to convert directorial intent into executable visual constraints, then performs Monte Carlo Viewpoint Search to find narrative-compliant and geometrically feasible viewpoints, and finally applies Semantic Trajectory Grounding to connect selected viewpoints into continuous, collision-aware, and temporally coherent camera motion. We further construct a dynamic 3D Story World Benchmark based on StoryBlender, covering 50 stories, 457 scenes, and 1585 shots with animated characters, semantic scene configurations, and executable 3D environments. Experiments show that our framework improves subject perception, intent consistency, and trajectory quality over representative baselines, demonstrating the importance of organizing visual attention before generating camera motion.
Summary / 总结
As embodied AI and world models increasingly operate in dynamic 3D environments, visual perception must move beyond passively interpreting given observations toward actively deciding what to observe.
PlanRL: A Trajectory Planning Architecture for Reinforcement Learning-based Driving Experts
Authors: Joonhee Lim, Yongjae Lee, Jangho Shin, Dongsuk Kum
Venue: IROS 2026
First: 2026-06-25T10:42:15+00:00 · Latest: 2026-06-25T10:42:15+00:00
Comments: Accepted at IROS 2026
Abstract
Reinforcement learning (RL) has become a prominent framework for developing driving experts in autonomous vehicles. However, most existing RL-based experts are designed to output direct control commands (e.g., throttle, steering), which suffer from a lack of interpretability, high spatial complexity in learning road geometries, and poor compatibility with modern end-to-end planning architectures. To address these limitations, we propose a novel trajectory planning architecture for RL driving experts that integrates an RL policy with a polynomial-based trajectory planner. By employing a Frenet-frame coordinate system, our method simplifies complex road geometries into a curvilinear framework, offering a structured coordinate prior that facilitates policy learning. Furthermore, we incorporate a kinematic feasibility check into the planning stage to ensure that generated trajectories remain within the vehicle's physical limits, effectively mitigating cumulative tracking errors typically found in planning-based systems. We evaluate our approach on key CARLA benchmarks, where it significantly outperforms existing state-of-the-art control-based RL experts. On the CARLA Offline Leaderboard v1 and NoCrash benchmarks, our method improves the driving score by 5% and 11%, respectively, and increases the success rate by 8% and 19%.
Summary / 总结
Reinforcement learning (RL) has become a prominent framework for developing driving experts in autonomous vehicles.
STORM: Slot-based Task-aware Object-centric Representation for robotic Manipulation
Authors: Alexandre Chapin, Emmanuel Dellandréa, Liming Chen
First: 2026-01-28T08:46:04+00:00 · Latest: 2026-06-25T10:25:16+00:00
Abstract
Visual foundation models provide strong perceptual features for robotics, but their dense representations lack explicit object-level structure, limiting robustness and controllability in manipulation tasks. We propose STORM (Slot-based Task-aware Object-centric Representation for robotic Manipulation), a lightweight object-centric adaptation module that augments frozen visual foundation models with a small set of task-aware slots for robotic manipulation. Rather than fully tuning large backbones on the task, STORM employs an efficient two-stage training strategy: few layers of object-centric representation are first trained on top of the frozen backbone through visual--semantic pretraining using language embeddings, then jointly adapted with a downstream manipulation policy for task alignement. This staged learning prevents degenerate slot formation and preserves semantic consistency while aligning perception with task objectives. Experiments on object discovery benchmarks and robotic manipulation tasks show that STORM improves control performance and generalization to visual shifts (distractors, textures, lighting) compared to directly using frozen or fine-tuned foundation model features, or existing object-centric representations. STORM serves not only as an efficient mechanism for refining generic foundation model features, but also as a novel way of injecting beneficial structural and semantic bias into policy learning.
Summary / 总结
Visual foundation models provide strong perceptual features for robotics, but their dense representations lack explicit object-level structure, limiting robustness and controllability in manipulation tasks.
Improving Vision-Language-Action Model Fine-Tuning with Structured Stage and Keyframe Supervision
Authors: Yuan Xu, Yixiang Chen, Kai Wang, Jiabing Yang, Peiyan Li, Qisen Ma, Yan Huang, Liang Wang
First: 2026-06-25T09:38:11+00:00 · Latest: 2026-06-25T09:38:11+00:00
Abstract
Vision-Language-Action (VLA) models have shown strong potential for generalizable robotic manipulation. During fine-tuning, however, action supervision applies equally across all timesteps, without structured supervision on which manipulation stage the robot is in or what the next gripper-event target should be. This causes failures to concentrate around challenging gripper-event transitions. To address this, we propose StaKe, a plug-in auxiliary supervision framework that automatically derives two complementary signals from demonstration gripper states without manual annotation: a stage classifier that identifies the current manipulation stage, and a keyframe predictor that estimates the target joint action at the next gripper transition. Both are modeled as lightweight auxiliary heads that enrich the learned representations during training, while leaving the base VLA policy architecture and inference loop unchanged. Experiments on bimanual simulation and single-arm Franka real-robot tasks show that StaKe consistently improves success rates (relative gains of 14% and 56%, respectively), with larger improvements on longer-horizon tasks that involve more gripper-event transitions. Ablation studies validate each design choice, and qualitative analysis confirms that the learned representations faithfully track manipulation stages. These results indicate that structured supervision is an effective and general strategy for enhancing VLA fine-tuning in long-horizon manipulation. Project website: https://hi-yuanxu.github.io/StaKe-Web/
Summary / 总结
Vision-Language-Action (VLA) models have shown strong potential for generalizable robotic manipulation.
SSI-Policy: Learning Structured Scene Interfaces for Vision-Language Robotic Manipulation
Authors: Kaijun Wang, Zikai Ouyang, Xuping Wu, Jinyi Hong, Wei Pan, Haibo Lu, Jia Pan, Wei Zhang, Linfang Zheng
Venue: IROS
First: 2026-06-25T09:38:05+00:00 · Latest: 2026-06-25T09:38:05+00:00
Comments: Accepted by 2026 IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS)
Abstract
Real-world robotic manipulation demands spatial grounding, task-aware reasoning, and precise control. Learning such capabilities becomes particularly challenging in the low-data regime. Prior methods often trade off scalable task-level reasoning and explicit physical structure: video-based approaches can drift geometrically over long horizons, 3D approaches often require depth sensing, and many flow/trajectory interfaces emphasize motion without an explicit RGB-only geometric representation. We introduce SSI-Policy, a modular framework built around a Structured Scene Interface (SSI) -- a unified, RGB-only intermediate representation that jointly encodes monocular depth features, language-grounded object layouts, and instruction-conditioned 2D motion trajectories. Critically, SSI is robot-agnostic and trainable from action-free video, decoupling perception from control so that the downstream policy can learn from few demonstrations. On the LIBERO benchmark with only 10 demonstrations per task, SSI-Policy improves over the strongest prior method by nearly 15\% and remains competitive with 50-demo methods that leverage large-scale external pretraining. Ablations show that geometric and motion cues provide complementary benefits within the shared interface. We further validate on 13 real-world tasks spanning spatial reasoning, cross-embodiment transfer, and contact-rich manipulation.
Summary / 总结
Real-world robotic manipulation demands spatial grounding, task-aware reasoning, and precise control.
Monte Carlo Tree Search with Tensor Factorization for Optimization Problems in Robotics
Authors: Teng Xue, Yan Zhang, Amirreza Razmjoo, Sylvain Calinon
First: 2025-07-07T12:49:20+00:00 · Latest: 2026-06-25T07:54:51+00:00
Comments: 25 pages, 17 figures
Abstract
Many robotic tasks, such as inverse kinematics, motion planning, and contact-rich manipulation, can be formulated as optimization problems. Solving these problems requires addressing inherent nonlinear kinematics, complex contact dynamics, long-horizon correlations, and multi-modal optimization landscapes, each posing distinct challenges for state-of-the-art optimizers. While existing methods tackle these issues through problem-specific strategies, such specialization inherently limits cross-task generalization, requires heavy engineering effort in problem reformulation, and hinders multi-task autonomy. Monte Carlo Tree Search (MCTS) offers a compelling framework that generalizes across diverse robotic tasks via strategic exploration of the solution space. However, it typically suffers from combinatorial complexity when applied naively, resulting in slow convergence and excessive storage space in high-dimensional domains. To address this limitation, we propose Tensor Train Tree Search (TTTS), which leverages tensor factorization to exploit implicit correlations among different branches within the decision tree. By utilizing the resulting compact, linear-complexity representation, TTTS significantly reduces both computation and storage overhead, thereby enabling highly efficient global decision making. Experimental results across inverse kinematics, motion planning around obstacles, legged robot manipulation, multi-stage motion planning, and bimanual whole-body manipulation demonstrate the efficiency of TTTS for generalized robot optimization over a diverse set of tasks.
Summary / 总结
Many robotic tasks, such as inverse kinematics, motion planning, and contact-rich manipulation, can be formulated as optimization problems.
SegFold: Accelerating Sparse GEMM with a Fine-Grained Dynamic Dataflow
Authors: Xinrui Wu, Hanyu Wang, Jason Cong, Tony Nowatzki
First: 2026-06-25T07:32:26+00:00 · Latest: 2026-06-25T07:32:26+00:00
Comments: Accepted to the 53rd Annual International Symposium on Computer Architecture (ISCA 2026)
Abstract
Generalized sparse matrix-matrix multiplication (SpGEMM) is critical in many domains. Existing CPUs and GPUs, as well as specialized accelerators, rely on static dataflows (e.g., inner product, outer product, Gustavson, etc.). Each static dataflow sacrifices some data reuse opportunities and imposes constraints on load balance. To address this inefficiency, we extend the typical SpGEMM dataflows by considering dynamism. Specifically, we add fine-grained dynamic scheduling to optimize reuse and reduce resource contention. We also develop dynamic remapping of partially completed work to improve load balance and parallelism. These ideas are formalized into a specific dataflow called Segment. To demonstrate Segment, we codesign a SpGEMM accelerator called SegFold. SegFold includes a memory controller that identifies fine-grained reuse opportunities in a local window of the stationary input array and exploits them through dynamic work assignment. It also incorporates a merge network that routes inputs to appropriate processing elements (PEs) for computation while dynamically remapping the work assigned to each PE to balance load. Across diverse densities and matrix sizes, SegFold achieves a geometric-mean $1.95\times$ speedup over state-of-the-art SpGEMM accelerators and $5.3\times$ over the best static dataflow configuration, demonstrating that adding dynamism to the dataflow design space unlocks reuse and load-balance gains that no static scheduling choice can achieve in isolation.
Summary / 总结
Generalized sparse matrix-matrix multiplication (SpGEMM) is critical in many domains.
RigPI: Dynamic Parameter Identification of Rigid Body via VLM-Seeded Differentiable Simulation
Authors: Xincheng He, Rongrong Zhang, Wei Jiang, Wenqiang Xu
Venue: IROS 2027
First: 2026-06-23T22:15:42+00:00 · Latest: 2026-06-25T06:30:32+00:00
Comments: Accepted to IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2027)
Abstract
Accurate physical parameter identification of manipulated objects is fundamental to advanced robotic manipulation and the construction of faithful digital twins. However, acquiring physically consistent inertial and frictional properties from real-world interactions remains challenging due to sensing noise, modeling errors, and limited prior knowledge. This paper presents RigPI, a systematic framework for identifying dynamic parameters of both unconstrained rigid bodies and multi-link rigid bodies during robot-object interaction. RigPI integrates vision-based semantic priors, force-torque measurements, and motion observations within a differentiable simulation pipeline. A vision-language model (VLM) provides informed initialization and a constrained search space, while gradient information from a differentiable physics simulator enables efficient and stable parameter refinement. The proposed two-stage optimization strategy alleviates sensitivity to noise and avoids physically implausible solutions. Extensive real-world experiments on objects with revolute and prismatic joints demonstrate that RigPI achieves accurate and stable parameter estimates, and successfully reproduces manipulation trajectories on a real robot with parameter-aware predictive validity. These results highlight the effectiveness and robustness of RigPI for real-world robotic system identification tasks.
Summary / 总结
Accurate physical parameter identification of manipulated objects is fundamental to advanced robotic manipulation and the construction of faithful digital twins.
Inference-Time Robot Behavior Steering through Physically-Aware Reconfiguration of Task-Structure
Authors: Yiyuan Pan, Hanjiang Hu, Shangtao Li, Xusheng Luo, Changliu Liu
First: 2026-06-25T04:20:08+00:00 · Latest: 2026-06-25T04:20:08+00:00
Abstract
A central challenge in deploying learned robot policies is inference-time behavior steering: redirecting a policy at test time to satisfy user preferences not anticipated during training, without retraining. Existing methods fail in two modes: end-to-end methods require fine-tuning or expert-level guidance, while neuro-symbolic methods rely on predefined symbols whose edits can result in logically reasonable but physically infeasible plans. To address this challenge, we propose ReStruct, which builds upon a neural automaton policy that decomposes a visuomotor policy into a high-level state-machine skeleton capturing task structure and a low-level continuous controller represented as a residual policy. Specifically, ReStruct adopts the automaton to represent the preference and incorporates it into the skeleton through a synchronous product, thereby reconfiguring the task structure. With the controller kept frozen, the action priors provided by the skeleton are updated accordingly to enable physically-aware control under a modified task structure. Extensive experiments from simulation and real-world show that ReStruct steers a wide range of preferences, from object-centric specifications to temporal-logic constraints, and after steering surpasses existing methods, exceeding VLA models in both task success and preference-following by up to 25%.
Summary / 总结
A central challenge in deploying learned robot policies is inference-time behavior steering: redirecting a policy at test time to satisfy user preferences not anticipated during training, without retraining.
In-Context World Modeling for Robotic Control
Authors: Siyin Wang, Junhao Shi, Senyu Fei, Zhaoyang Fu, Li Ji, Jingjing Gong, Xipeng Qiu
First: 2026-06-24T16:53:36+00:00 · Latest: 2026-06-25T01:51:45+00:00
Abstract
Modern Vision-Language-Action (VLA) models often fail to generalize to novel setups, such as altered camera viewpoints or robot morphologies, because they are typically conditioned only on current observations and language instructions. By ignoring the underlying system configuration as a variable, these models implicitly assume a fixed execution context encountered during training, necessitating data-intensive fine-tuning for any new environment. In this work, we introduce In-Context World Modeling (ICWM), a framework that treats system identification as an in-context adaptation problem. ICWM enables robot policies to autonomously infer essential system variables from a short history of self-generated, task-agnostic interactions. Unlike traditional In-Context Learning that uses demonstrations to specify what task to perform, ICWM leverages the context window to understand how the system operates. By processing these interactions before task execution, the model implicitly captures the world dynamics of the current system, enabling adaptation to novel configurations without parameter updates. Extensive experiments in simulation and on real-world robot platforms demonstrate that ICWM significantly outperforms standard VLA baselines on novel camera viewpoints.
Summary / 总结
Modern Vision-Language-Action (VLA) models often fail to generalize to novel setups, such as altered camera viewpoints or robot morphologies, because they are typically conditioned only on current observations and language instructions.
GRAINS: Storage-Aware Algorithm-Architecture Co-Design Enabling High-Performance and Low-Cost Graph-Based Genome Analysis
Authors: Nika Mansouri Ghiasi, Harun Mustafa, Talu Güloglu, Rakesh Nadig, Konstantina Koliogeorgi, Susana Rebolledo Ruiz, Marc Rautmann, Furkan Eris, Mohammad Sadrosadati, Jisung Park, Onur Mutlu
First: 2026-06-25T00:02:03+00:00 · Latest: 2026-06-25T00:02:03+00:00
Comments: To appear in ISCA 2026
Abstract
Graph-based representations of genome sequences have emerged as a powerful approach for representing massive genomic databases in an expressive and efficient way. Despite their benefits, analysis on large-scale genome graphs incurs significant data movement overhead from the storage system due to accessing large amounts of low-reuse data. Processing data directly inside the storage device can be a fundamental solution for mitigating this overhead. However, none of the existing tools for graph-based genome analysis can be efficiently used inside the storage system due to the limited internal hardware resources in modern SSDs. At the same time, prior storage-centric systems developed for (i) traditional, linear non-graph-based genome analysis or (ii) conventional, non-genomic graph analysis are not suitable for the unique data structures and access patterns of graph-based genome analysis. We propose GRAINS, the first system for analysis with large-scale genome graphs in storage. Through our detailed examination of typical analysis pipelines that operate on genome graphs, we perform storage-aware algorithm-architecture co-design to (i) make these pipelines more storage-friendly and (ii) further improve performance, energy-efficiency, and cost via in-storage and in-flash processing. GRAINS's co-design is based on three key aspects. First, we propose a new batching and execution flow, based on unique features of genome graphs. Second, via in-flash and in-storage processing, we avoid transferring low-reused flash pages. Third, to leverage the full parallelism of flash dies, we design an effective, yet lightweight, scheduling technique, enabled by re-purposing the existing SSD structures. GRAINS provides 2.7x-47.8x speedup (4.4x-31.6x energy reduction) over the state-of-the-art software baselines, and 1.5x-17.0x speedup (3.1x-20.7x energy reduction) over a hardware-accelerated baseline.
Summary / 总结
Graph-based representations of genome sequences have emerged as a powerful approach for representing massive genomic databases in an expressive and efficient way.
WatchAct: A Benchmark for Behavior-Grounded Robot Manipulation
Authors: Baiqi Li, Ce Zhang, Yu Fang, Yue Yang, Shangzhe Li, Mingyu Ding, Gedas Bertasius
First: 2026-06-24T23:13:56+00:00 · Latest: 2026-06-24T23:13:56+00:00
Abstract
A robot working alongside people must reason about what they have done, in what order, and with what intent. Video carries the spatial layouts, object histories, and gestures that language leaves underspecified, yet today's manipulation benchmarks pair an instruction with a single current image, offering no way to evaluate reasoning over observed human behavior. We introduce WatchAct, a benchmark for robot manipulation grounded in observed human behavior. Each instance pairs a real-world human-action video and a language instruction with an aligned simulator scene and an executable LIBERO task, enabling scalable and reproducible evaluation. WatchAct comprises 3,000 long-horizon instances across 14 tasks in four capability domains drawn from the cognitive demands of watching another agent: parsing events (Event Grounding), recovering procedural structure (Procedural Reasoning), inferring unstated intent (Implicit Intent Inference), and tracking how the scene was changed (Episodic Reasoning). We further propose a disentangled evaluation protocol that separately measures (i)~video-to-plan reasoning by vision-language models, (ii)~policy execution under oracle plans, and (iii)~full task completion by integrated planner--policy pipelines. In both simulation and on a Franka Research 3 robot, current systems remain far from solving WatchAct. The best pipeline, Gemini-3.1-Pro with $π_{0.5}$, reaches only 16.3% Success Rate (SR) in simulation and 14.0% on the real robot. Gemini-3.1-Pro attains just 36.8% Plan SR (vs. 97.1% for humans), while $π_{0.5}$ reaches only 21.5% Task SR under oracle plans and drops to 10.6% on out-of-domain scenarios. Dataset and code are available at https://baiqi-li.github.io/watchact_page/.
Summary / 总结
A robot working alongside people must reason about what they have done, in what order, and with what intent.
Chisme: Heterogeneity-Aware Gossip Learning
Authors: Harikrishna Kuttivelil, Katia Obraczka
First: 2025-05-14T23:29:09+00:00 · Latest: 2026-06-24T22:29:15+00:00
Comments: This work has been submitted to the IEEE Globecom 2026 for review
Abstract
As end-user device capability increases and demand for intelligent services at the Internet's edge rises, distributed learning has emerged as a key enabling technology for the intelligent edge. Existing approaches like federated learning (FL) and decentralized FL (DFL) enable privacy-preserving distributed learning among clients, while gossip learning (GL) approaches have emerged to address the potential challenges in resource-constrained, connectivity-challenged infrastructure-less environments. However, most distributed learning approaches assume largely homogeneous data distributions and may not consider or exploit the heterogeneity of clients and their underlying data distributions. This paper introduces Chisme, a novel fully decentralized distributed learning algorithm designed to address the challenges of implementing robust intelligence in network edge contexts characterized by heterogeneous data distributions, episodic connectivity, and sparse network infrastructure or lack thereof. Chisme leverages the affinity between clients' underlying data distributions calculated from received model exchanges to inform how much influence received models have when merging into the local model. By doing so, it enables clients to strategically balance between broader collaboration to build more general knowledge and more selective collaboration to build specific knowledge. We evaluate Chisme against contemporary approaches using image recognition and time-series prediction scenarios while considering different network connectivity conditions, representative of real-world distributed intelligent systems running at the network's edge. Our experiments demonstrate that Chisme outperforms state-of-the-art edge intelligence approaches in almost every case -- clients using Chisme exhibit faster training convergence, lower final loss after training, and lower performance disparity between clients.
Summary / 总结
As end-user device capability increases and demand for intelligent services at the Internet's edge rises, distributed learning has emerged as a key enabling technology for the intelligent edge.
GRAG: Generic Response-Augmented Generation Framework for Personalized Conversational Systems
Authors: Junfeng Liu, Christopher T. Symons, Ranga Raju Vatsavai
First: 2026-06-19T04:56:08+00:00 · Latest: 2026-06-24T18:58:43+00:00
Abstract
Deploying highly capable personalized conversational agents in resource-constrained or privacy-sensitive environments remains a significant challenge. We identify a fundamental bottleneck in the existing approaches: current training paradigms treat personalization and grounding as a single monolithic learning problem. Under these paradigms, language models are forced to simultaneously address what to say (content grounding) and how to say it in a user-specific way (personalization), which introduces significant computational and optimization challenges. Consequently, contextual grounding is often sacrificed for persona adherence, or vice versa, resulting in responses that are either weakly grounded in the conversational history or insufficiently personalized. In this work, we propose the Generic Response-Augmented Generation (GRAG) framework that decouples these competing objectives by leveraging offline, generic responses from high-capacity, general-purpose LLMs as a semantic and structural scaffold to guide the fine-tuning of smaller, task-specialized models seamlessly in resource-limited environments. By decoupling the content grounding from personalization, GRAG allows the model to focus exclusively on persona injection while remaining firmly anchored to the conversational context. We instantiate the GRAG in two post- and pre-fusion-based architectural variants and evaluate them on multiple benchmark conversational datasets that cover diverse personalization structures. Our results demonstrate that GRAG significantly outperforms state-of-the-art methods that do not use auxiliary scaffolding, yielding up to 47% improvements in ROUGE-2 and 36% in BLEU scores. Ultimately, GRAG offers a generalizable blueprint for building grounding-aware personalized conversational systems in resource-limited environments.
Summary / 总结
Deploying highly capable personalized conversational agents in resource-constrained or privacy-sensitive environments remains a significant challenge.
Learning Action Priors for Cross-embodiment Robot Manipulation
Authors: Dong Jing, Tianqi Zhang, Jiaqi Liu, Jinman Zhao, Zelong Sun, Li Erran Li, Zhiwu Lu, Mingyu Ding
First: 2026-06-24T17:59:56+00:00 · Latest: 2026-06-24T17:59:56+00:00
Abstract
Most Vision-Language-Action (VLA) models build on a Vision-Language Model (VLM) backbone by attaching an action module and optimizing the full policy jointly. This design inherits strong visual and linguistic priors from the VLM, but leaves the action module to learn physical motion almost from scratch. As a result, the policy lacks an explicit motion prior, forcing early optimization to simultaneously discover temporal action dynamics and cross-modal alignment, a challenge further amplified in cross-embodiment settings. In this work, we propose to pretrain the action module with motion priors before cross-modal VLA alignment. Specifically, we introduce a two-stage training framework that equips the action module with cross-embodiment temporal motion structure before VLA training begins. In Stage~1, a lightweight flow-matching-based encoder-decoder action module efficiently learns temporal motion structure solely from unconditioned action trajectories, without processing visual or language tokens. In Stage~2, this learned prior is transferred to VLA training through decoder reuse and early-stage latent distillation, aligning visual-language features with the action embedding space while still allowing end-to-end policy refinement. In addition, the trained encoder serves as a compact history compressor, summarizing state-action histories into a single temporal context token for history-aware modeling at negligible cost. Extensive experiments across 13 diverse cross-embodiment tasks on both simulated and real-world platforms validate the effectiveness of our approach. Compared with VLA training without action priors, our model achieves faster convergence, higher success rates, and substantially stronger performance on data-scarce real-world tasks. Moreover, scaling up the action data in Stage~1 yields a more generalizable action prior that directly improves downstream VLA performance.
Summary / 总结
Most Vision-Language-Action (VLA) models build on a Vision-Language Model (VLM) backbone by attaching an action module and optimizing the full policy jointly.
ForceBand: Learning Forceful Manipulation with sEMG
Authors: Botao He, Zhi Wang, Linna Kuang, Ishaan Ghosh, Jitendra Malik, Cornelia Fermuller, Tingfan Wu, Jiayuan Mao, Ruoshi Liu, Haozhi Qi, Yiannis Aloimonos
First: 2026-06-24T17:59:35+00:00 · Latest: 2026-06-24T17:59:35+00:00
Abstract
Human demonstrations are a scalable data source for learning robot manipulation policies. However, common sources of human demonstration data, such as motion-capture trajectories and internet videos, capture mostly motion and appearance while missing the contact forces that are critical for force-sensitive manipulation. In this paper, we introduce ForceBand, a low-cost wrist-worn sEMG system that turns human muscle activity into force-enriched demonstrations. We first collect a 10-hour multimodal dataset containing egocentric video, sEMG, IMU, and fingertip force measurements across diverse actions and objects. Using this dataset, we pre-train an EMG2Force model that predicts per-finger forces from sEMG and IMU signals. After a short user-specific calibration, users can collect target-task demonstrations using only ForceBand and video; EMG2Force then labels these demonstrations with per-finger force traces, producing force-augmented demonstrations for robot policy learning. Experiments show that ForceBand recovers fine-grained fingertip interactions with over 50% lower force prediction error than vision-based baselines and achieves an 87% success rate on pick, squeeze, and place tasks that require object-specific force control across objects with diverse shapes, sizes, and weights. Project website: https://forceband-emg.github.io
Summary / 总结
Human demonstrations are a scalable data source for learning robot manipulation policies.
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