Daily Papers Arch&EAI

2026-06-26 08:06
Snapshot: 20260626_0806
Learning Action Priors for Cross-embodiment Robot Manipulation
Authors: Dong Jing, Tianqi Zhang, Jiaqi Liu, Jinman Zhao, Zelong Sun, Li Erran Li, Zhiwu Lu, Mingyu Ding
First: 2026-06-24T17:59:56+00:00 · Latest: 2026-06-24T17:59:56+00:00
Abstract
Most Vision-Language-Action (VLA) models build on a Vision-Language Model (VLM) backbone by attaching an action module and optimizing the full policy jointly. This design inherits strong visual and linguistic priors from the VLM, but leaves the action module to learn physical motion almost from scratch. As a result, the policy lacks an explicit motion prior, forcing early optimization to simultaneously discover temporal action dynamics and cross-modal alignment, a challenge further amplified in cross-embodiment settings. In this work, we propose to pretrain the action module with motion priors before cross-modal VLA alignment. Specifically, we introduce a two-stage training framework that equips the action module with cross-embodiment temporal motion structure before VLA training begins. In Stage~1, a lightweight flow-matching-based encoder-decoder action module efficiently learns temporal motion structure solely from unconditioned action trajectories, without processing visual or language tokens. In Stage~2, this learned prior is transferred to VLA training through decoder reuse and early-stage latent distillation, aligning visual-language features with the action embedding space while still allowing end-to-end policy refinement. In addition, the trained encoder serves as a compact history compressor, summarizing state-action histories into a single temporal context token for history-aware modeling at negligible cost. Extensive experiments across 13 diverse cross-embodiment tasks on both simulated and real-world platforms validate the effectiveness of our approach. Compared with VLA training without action priors, our model achieves faster convergence, higher success rates, and substantially stronger performance on data-scarce real-world tasks. Moreover, scaling up the action data in Stage~1 yields a more generalizable action prior that directly improves downstream VLA performance.
Summary / 总结
Most Vision-Language-Action (VLA) models build on a Vision-Language Model (VLM) backbone by attaching an action module and optimizing the full policy jointly.
ForceBand: Learning Forceful Manipulation with sEMG
Authors: Botao He, Zhi Wang, Linna Kuang, Ishaan Ghosh, Jitendra Malik, Cornelia Fermuller, Tingfan Wu, Jiayuan Mao, Ruoshi Liu, Haozhi Qi, Yiannis Aloimonos
First: 2026-06-24T17:59:35+00:00 · Latest: 2026-06-24T17:59:35+00:00
Abstract
Human demonstrations are a scalable data source for learning robot manipulation policies. However, common sources of human demonstration data, such as motion-capture trajectories and internet videos, capture mostly motion and appearance while missing the contact forces that are critical for force-sensitive manipulation. In this paper, we introduce ForceBand, a low-cost wrist-worn sEMG system that turns human muscle activity into force-enriched demonstrations. We first collect a 10-hour multimodal dataset containing egocentric video, sEMG, IMU, and fingertip force measurements across diverse actions and objects. Using this dataset, we pre-train an EMG2Force model that predicts per-finger forces from sEMG and IMU signals. After a short user-specific calibration, users can collect target-task demonstrations using only ForceBand and video; EMG2Force then labels these demonstrations with per-finger force traces, producing force-augmented demonstrations for robot policy learning. Experiments show that ForceBand recovers fine-grained fingertip interactions with over 50% lower force prediction error than vision-based baselines and achieves an 87% success rate on pick, squeeze, and place tasks that require object-specific force control across objects with diverse shapes, sizes, and weights. Project website: https://forceband-emg.github.io
Summary / 总结
Human demonstrations are a scalable data source for learning robot manipulation policies.
In-Context World Modeling for Robotic Control
Authors: Siyin Wang, Junhao Shi, Senyu Fei, Zhaoyang Fu, Li Ji, Jingjing Gong, Xipeng Qiu
First: 2026-06-24T16:53:36+00:00 · Latest: 2026-06-24T16:53:36+00:00
Abstract
Modern Vision-Language-Action (VLA) models often fail to generalize to novel setups, such as altered camera viewpoints or robot morphologies, because they are typically conditioned only on current observations and language instructions. By ignoring the underlying system configuration as a variable, these models implicitly assume a fixed execution context encountered during training, necessitating data-intensive fine-tuning for any new environment. In this work, we introduce In-Context World Modeling (ICWM), a framework that treats system identification as an in-context adaptation problem. ICWM enables robot policies to autonomously infer essential system variables from a short history of self-generated, task-agnostic interactions. Unlike traditional In-Context Learning that uses demonstrations to specify what task to perform, ICWM leverages the context window to understand how the system operates. By processing these interactions before task execution, the model implicitly captures the world dynamics of the current system, enabling adaptation to novel configurations without parameter updates. Extensive experiments in simulation and on real-world robot platforms demonstrate that ICWM significantly outperforms standard VLA baselines on novel camera viewpoints.
Summary / 总结
Modern Vision-Language-Action (VLA) models often fail to generalize to novel setups, such as altered camera viewpoints or robot morphologies, because they are typically conditioned only on current observations and language instructions.
RoboRouter: Training-Free Policy Routing for Robotic Manipulation
Authors: Yiteng Chen, Zhe Cao, Hongjia Ren, Chenjie Yang, Wenbo Li, Shiyi Wang, Yemin Wang, Li Zhang, Yanming Shao, Zhenjun Zhao, Huiping Zhuang, Qingyao Wu
First: 2026-03-09T02:14:32+00:00 · Latest: 2026-06-24T16:52:14+00:00
Abstract
Research on robotic manipulation has developed a diverse set of policy paradigms, including vision-language-action (VLA) models, vision-action (VA) policies, and code-based compositional approaches. Concrete policies typically attain high success rates on specific task distributions, but limited generalization beyond it. Rather than proposing another monolithic policy, we propose to leverage the complementary strengths of existing approaches through intelligent policy routing. We introduce RoboRouter, a training-free framework that maintains a pool of heterogeneous policies and learns to select the best-performing policy for each task through accumulated execution experience. Given a new task, RoboRouter constructs a semantic task representation, retrieves historical records of similar tasks, predicts the optimal policy choice without requiring trial-and-error, and incorporates structured feedback to refine subsequent routing decisions. Integrating a new policy into the system requires only a lightweight evaluation and does not incur training overhead. Across simulation benchmark and real-world evaluations, RoboRouter consistently outperforms individual policies, improving the average success rate by more than 3% in simulation and 13% in real-world settings, while preserving execution efficiency. Our results demonstrate that intelligent routing across heterogeneous, off-the-shelf policies provides a practical and scalable pathway toward building more capable robotic systems.
Summary / 总结
Research on robotic manipulation has developed a diverse set of policy paradigms, including vision-language-action (VLA) models, vision-action (VA) policies, and code-based compositional approaches.
FORCE: Efficient VLA Reinforcement Fine-Tuning via Value-Calibrated Warm-up and Self-Distillation
Authors: Shuyi Zhang, Yunfan Lou, Hongyang Cheng, Yichen Guo, Chuyao Fu, Yaoxu Lyu, Xiaojie Zhang, Haoran Li, Pengwei Wang, Zhongyuan Wang, Shanghang Zhang
First: 2026-06-24T16:23:18+00:00 · Latest: 2026-06-24T16:23:18+00:00
Abstract
Vision-Language-Action (VLA) models are often constrained by the imitation ceiling imposed by sub-optimal data. While Reinforcement Learning (RL) fine-tuning can surpass this limit, it is notoriously sample inefficient. This challenge arises from two core issues: (1) catastrophic initial unlearning due to an unstable Q-function and (2) inefficient policy updates caused by low-quality exploration data, often forcing a reliance on costly human interventions. We introduce FORCE, a 3-stage framework that stabilizes fine-tuning by tackling both issues. FORCE first incorporates a Value-Calibrated Warm-Up phase, utilizing on-policy rollouts to mitigate the distributional shift of the Q-function. Subsequently, during the online stage, this calibrated Q-function acts as a filter for both the policy's own action proposals and expert data, ensuring only high-value actions are used for the policy update. We evaluate FORCE on various simulation and real-world tasks, and the result shows that FORCE achieves a 79% absolute improvement in success rates and outperform prior RL methods by 10%, while accelerating training by 32.5%. Critically, it mitigates the common success rate drop and achieves this robust performance without human intervention, marking a significant step towards deploying capable and autonomous robotic agents.
Summary / 总结
Vision-Language-Action (VLA) models are often constrained by the imitation ceiling imposed by sub-optimal data.
Action ControlNet: A Lightweight Delay-Aware Adapter for Smooth Asynchronous Control in Vision-Language-Action Models
Authors: Tiecheng Guo, Meng Guo
First: 2026-06-24T15:53:43+00:00 · Latest: 2026-06-24T15:53:43+00:00
Abstract
Vision-language-action (VLA) models have shown strong potential for general-purpose robot manipulation, but their inference latency remains a major obstacle to stable high-frequency control. Asynchronous execution mitigates this bottleneck by overlapping policy inference with action execution, yet the next action chunk is still predicted from stale observations while the robot continues to move. Direct chunk stitching therefore introduces handoff discontinuities, action jitter, and failures in contact-rich manipulation. Existing remedies typically require either full-policy retraining or architecture-specific runtime logic. This work proposes Action ControlNet (ACNet), a lightweight delay-aware adapter that uses the executed motion suffix as a residual condition for a mostly frozen action head. ACNet leaves the pretrained backbone unchanged, introduces few trainable parameters, and remains compatible with generative action heads such as diffusion and flow matching. On Kinetix, Meta-World MT50, and a real-world SO-ARM101 platform, ACNet improves robustness under inference delay and yields smoother asynchronous trajectories than direct chunk stitching, while remaining more lightweight than full delay-conditioned retraining.
Summary / 总结
Vision-language-action (VLA) models have shown strong potential for general-purpose robot manipulation, but their inference latency remains a major obstacle to stable high-frequency control.
DSP-SLAM++: A Unified Framework for Multi-Class, High-Fidelity Object SLAM in the Wild
Authors: Ahmad Kourani, Ghina Daoud, Daniel Asmar, Imad Elhajj
First: 2026-06-24T15:27:23+00:00 · Latest: 2026-06-24T15:27:23+00:00
Comments: 9 pages, 9 figures
Abstract
Existing object-aware SLAM systems force a trade-off between real-time performance, multi-class support, and the generation of high-fidelity, semantically coherent object models. To address this trade-off, we present DSP-SLAM++, which extends the DSP-SLAM framework with an asynchronous mapping pipeline for real-time performance and dedicated sensor fusion adaptations for a monocular fisheye-LiDAR suite. Experiments demonstrate that our system generates fine-grained, geometrically-complete shapes for multiple object classes while eliminating severe mapping thread bottlenecks by reducing maximum object processing latency by up to 70\% compared to the state-of-the-art baseline, enabling robust, real-time performance on a challenging 25 Hz multi-class datasets. This work makes high-fidelity, multi-class object SLAM more practical for real-world applications like autonomous driving and robotic manipulation by enabling its use on platforms with common fisheye-LiDAR sensor setups. The open-source code is available at: [github.com/AUBVRL/DSP-SLAMpp].
Summary / 总结
Existing object-aware SLAM systems force a trade-off between real-time performance, multi-class support, and the generation of high-fidelity, semantically coherent object models.
A Neuromorphic Trigger for Efficient Audio Event Detection
Authors: Benjamin Hatton, Oliver Rhodes, Luca Peres
First: 2026-06-16T10:48:32+00:00 · Latest: 2026-06-24T14:34:39+00:00
Comments: 8 pages, 4 figures, 6 tables
Abstract
Efficient processing of continuous audio streams remains a key challenge for real-time and resource-constrained systems. This paper introduces a neuromorphic trigger for audio event detection, based on a spiking neural network (SNN) that selectively gates input to downstream models. The proposed neuromorphic trigger acts as a flexible low-cost front-end, identifying salient audio segments and enabling these to be processed by a more computationally intensive model for tasks such as classification. The trigger is implemented as a lightweight fully connected SNN using a close-open filter for postprocessing, and is evaluated on two representative tasks: Anomalous Sound Detection (ASD) and Sound Event Detection (SED). For ASD, the trigger achieves a one-second segment-based F1 score of 0.97 on a class-agnostic form of the URBAN-SED dataset, demonstrating high reliability in identifying relevant audio regions. For SED, the trigger is combined with the Dang classifier on the DCASE 2017 Challenge Task 2 dataset, showing a potential $42.6\times$ reduction in FLOPs while reducing the lower bound of the event-based error rate from 0.41 to 0.25. These results highlight the potential of neuromorphic triggers as real-time, energy-efficient front-end filters, enabling substantial reductions in computational cost.
Summary / 总结
Efficient processing of continuous audio streams remains a key challenge for real-time and resource-constrained systems.
PVF:Understanding AI Vulnerability Against SDCs
Authors: Xun Jiao, Fred Lin, Harish D. Dixit, Joel Coburn, Sajin Nair, Abhinav Pandey, Han Wang, Venkat Ramesh, Jianyu Huang, Daniel Moore, Sriram Sankar
First: 2024-05-02T21:23:34+00:00 · Latest: 2026-06-24T14:30:07+00:00
Abstract
Reliability of AI systems is a fundamental concern for the successful deployment and widespread adoption of AI technologies. Unfortunately, the escalating complexity and heterogeneity of AI hardware systems make them increasingly susceptible to hardware faults, e.g., silent data corruptions (SDC), that can potentially corrupt model parameters. When this occurs during AI inference/servicing, it can potentially lead to incorrect or degraded model output for users, ultimately affecting the quality and reliability of AI services. In light of the escalating threat, it is crucial to address key questions: How vulnerable are AI models to parameter corruptions, and how do different components (such as modules, layers) of the models exhibit varying vulnerabilities to parameter corruptions? To systematically address this question, we propose a novel quantitative metric, Parameter Vulnerability Factor (PVF), inspired by architectural vulnerability factor (AVF) in computer architecture community, aiming to standardize the quantification of AI model vulnerability against parameter corruptions. We define a model parameter's PVF as the probability that a corruption in that particular model parameter will result in an incorrect output. In this paper, we present several use cases on applying PVF to three types of tasks/models during inference -- recommendation (DLRM), vision classification (CNN), and text classification (BERT), while presenting an in-depth vulnerability analysis on DLRM. PVF has been a critical metric used for making key error management design decisions in productionizing Meta's in-house AI chip - MTIA.
Summary / 总结
Reliability of AI systems is a fundamental concern for the successful deployment and widespread adoption of AI technologies.
ROAD-VLA: Robust Online Adaptation via Self-Distillation for Vision-Language-Action Models
Authors: Kejing Wang, Toan Nguyen, Minh Hoang Nguyen, Simon Khan, Flora D. Salim
First: 2026-06-24T13:17:59+00:00 · Latest: 2026-06-24T13:17:59+00:00
Abstract
Effective online adaptation of vision-language-action (VLA) models remains challenging, as sparse rewards provide weak supervision for high-dimensional autoregressive action policies. Although self-distillation can in principle provide denser training signals, we find that text-based privileged teachers conditioned on demonstrations, retrieved experiences, or high-level plans are ineffective for VLA adaptation, exposing a modality gap between symbolic guidance and low-level robot actions. We propose ROAD-VLA, an advantage-guided self-distillation framework that constructs a proximal teacher directly in action space by perturbing action-token logits with calibrated advantage estimates. This converts sparse rewards into dense token-level supervision while keeping the teacher close to the current policy. We further derive a policy-improvement lower bound under calibrated advantages and accurate teacher matching. Across seven robotic manipulation environments with in-distribution and out-of-distribution shifts, ROADVLA outperforms PPO in nearly all settings, demonstrating robust online VLA adaptation.
Summary / 总结
Effective online adaptation of vision-language-action (VLA) models remains challenging, as sparse rewards provide weak supervision for high-dimensional autoregressive action policies.
RoDyn: Taming Interactive Robot-Dynamic 2.5D World Model for Robotic Manipulation
Authors: Chuanrui Zhang, Zhengxian Wu, Guanxing Lu, Yansong Tang, Ziwei Wang
First: 2025-10-10T06:15:42+00:00 · Latest: 2026-06-24T10:18:59+00:00
Abstract
Learned world models hold significant potential as neural simulators for robotic manipulation. However, prevalent 2D video-based models inherently lack the spatial and kinematic reasoning crucial for physical interactions. We introduce RoDyn, a novel Robot-Dynamic 2.5D World Model that formulates environmental dynamics within a highly efficient, geometry-aware latent space. Through the proposed Robot-Dynamic Tokenizer, we explicitly couple semantic visual appearances with spatial and agent-centric priors via an RGB-dominated cross-attention mechanism and dynamic mask guidance. Furthermore, by injecting these mask priors directly into sequence transitions, our Mask-guided Autoregressive architecture drives the model to focus on active robot-object interaction regions. Extensive experiments demonstrate that RoDyn establishes SOTA generation fidelity across large-scale datasets. Crucially, it translates these predictive capabilities into substantial downstream gains, accelerating model-based reinforcement learning and achieving a 42\% improvement in real-world imitation learning success rates over pure 2D baselines.
Summary / 总结
Learned world models hold significant potential as neural simulators for robotic manipulation.
Spotlighting Task-Relevant Features: Object-Centric Representations for Better Generalization in Robotic Manipulation
Authors: Alexandre Chapin, Bruno Machado, Emmanuel Dellandréa, Liming Chen
First: 2026-01-29T08:55:53+00:00 · Latest: 2026-06-24T09:10:01+00:00
Abstract
The generalization capabilities of robotic manipulation policies are heavily influenced by the choice of visual representations. Existing approaches typically rely on representations extracted from pre-trained encoders, using two dominant types of features: global features, which summarize an entire image via a single pooled vector, and dense features, which preserve a patch-wise embedding from the final encoder layer. While widely used, both feature types mix task-relevant and irrelevant information, leading to poor generalization under distribution shifts, such as changes in lighting, textures, or the presence of distractors. In this work, we explore an intermediate structured alternative: Slot-Based Object-Centric Representations (SBOCR), which group dense features into a finite set of object-like entities. This representation permits to naturally reduce the noise provided to the robotic manipulation policy while keeping enough information to efficiently perform the task. We benchmark a range of global and dense representations against intermediate slot-based representations, across a suite of simulated and real-world manipulation tasks ranging from simple to complex. We evaluate their generalization under diverse visual conditions, including changes in lighting, texture, and the presence of distractors. Our findings reveal that SBOCR-based policies outperform dense and global representation-based policies in generalization settings, even without task-specific pretraining. These insights suggest that SBOCR is a promising direction for designing visual systems that generalize effectively in dynamic, real-world robotic environments.
Summary / 总结
The generalization capabilities of robotic manipulation policies are heavily influenced by the choice of visual representations.
WOLF-VLA: Whole-Body Humanoid Optimal Locomotion Framework for Vision-Language-Action Learning
Authors: Melya Boukheddimi, Omar Adjali, Daniel Sontag, Frank Kirchner
First: 2026-06-24T08:59:59+00:00 · Latest: 2026-06-24T08:59:59+00:00
Abstract
Vision-Language-Action (VLA) models have recently demonstrated strong generalization in robotic manipulation, yet their applicability to whole-body, contact-rich humanoid locomotion remains severely underexplored due to data scarcity, the absence of dynamically consistent demonstrations, and the difficulty of encoding optimality and safety in learning-based pipelines. This work introduces a unified framework WOLF-VLA that integrates whole-body optimal-control (OC) motion synthesis with large-scale multi-modal dataset to train VLAs capable of generating humanoid locomotion policies directly from natural-language instructions. We construct a comprehensive dataset of dynamically feasible humanoid trajectories across six locomotion-related task families, each parameterized by environmental variations, object colors, placements, and visual distractors. We train a VLA model using the collected joint trajectories, ego-centric visual observations and natural language instruction, yielding a policy that exhibits strong reasoning and robustness to initial-condition variability, and competitive performance across several tasks and environment settings. A systematic ablation study demonstrates the impact of each modality on the model performance. The full dataset, model checkpoints, and benchmarking simulation suite will be openly released, establishing a reproducible dynamically consistent benchmark for whole-body humanoid locomotion rich VLA control and enabling future research in scalable transfer of instruction-driven locomotion policies.
Summary / 总结
Vision-Language-Action (VLA) models have recently demonstrated strong generalization in robotic manipulation, yet their applicability to whole-body, contact-rich humanoid locomotion remains severely underexplored due to data scarcity, the absence of dynamically consistent demonstrations, and the difficulty of encoding optimality and safety in learning-based pipelines.
Energy-Efficient CNN Acceleration with MSDF Digit-Serial Arithmetic on FPGA
Authors: Muhammad Usman, Yousef Sadegheih, Dorit Merhof
Venue: In 2025 32nd IEEE International Conference on Electronics, Circuits and Systems (ICECS) 2025 Nov 17 (pp. 1-4). IEEE
First: 2026-06-24T08:37:40+00:00 · Latest: 2026-06-24T08:37:40+00:00
Comments: Presented at 2025 32nd IEEE International Conference on Electronics, Circuits and Systems (ICECS)
Abstract
This paper presents an energy-efficient hardware acceleration of the convolutional layers in the U-Net architecture for image segmentation, implemented on FPGA. While digit-serial arithmetic, particularly most-significant-digit-first (MSDF) techniques, offers a compact hardware footprint, it suffers from initial latency before producing the first output digit. This delay accumulates in cascaded operations like multiplication followed by addition, where each unit introduces its own startup overhead. To overcome this, we propose a merged multiply-add (MMA) architecture that fuses these operations into a unified pipeline. Instead of incurring separate delays, the MMA introduces a single streamlined latency per iteration, shorter than the combined latency of conventional cascaded units, resulting in enhanced throughput and efficiency. The MMA units are designed to process spatial input depths in parallel, achieving significantly higher performance than both standalone MSDF-based and conventional designs. We evaluate the proposed design using U-Net as a target application. Despite operating at a lower frequency than a CPU, the FPGA-based accelerator achieves up to an order of magnitude higher energy efficiency, delivering up to $15.14$ GOPS/W compared to $1.93$ GOPS/W for CPU-based inference. The design also shows approximately $9\times$ reduction in energy consumption compared to MSDF-based FPGA implementations. These results highlight the efficacy of the merged arithmetic approach for resource-constrained, latency-sensitive edge applications in medical imaging and computer vision.
Summary / 总结
This paper presents an energy-efficient hardware acceleration of the convolutional layers in the U-Net architecture for image segmentation, implemented on FPGA.
TIDAL: Temporally Interleaved Diffusion and Action Loop for High-Frequency VLA Control
Authors: Yuteng Sun, Haoran Wang, Ruofei Bai, Zhengguo Li, Jun Li, Meng Yee Michael Chuah, Wei Yun Yau
First: 2026-01-21T12:43:11+00:00 · Latest: 2026-06-24T08:09:11+00:00
Abstract
Large-scale Vision-Language-Action (VLA) models offer semantic generalization but suffer from high inference latency, limiting them to low-frequency batch-and-execute paradigm. This frequency mismatch creates an execution blind spot, causing failures in dynamic environments where targets move during the open-loop execution window. We propose TIDAL (Temporally Interleaved Diffusion and Action Loop), a hierarchical framework that decouples semantic reasoning from high-frequency actuation. TIDAL operates as a backbone-agnostic module for diffusion-based VLAs, using a dual-frequency architecture to redistribute the computational budget. Specifically, a low-frequency macro-intent loop caches semantic embeddings, while a high-frequency micro-control loop interleaves single-step flow integration with execution. This design enables approximately 9 Hz control updates on edge hardware (vs. approximately 2.4 Hz baselines) without increasing marginal overhead. To handle the resulting latency shift, we introduce a temporally misaligned training strategy where the policy learns predictive compensation using stale semantic intent alongside real-time proprioception. Additionally, we address the insensitivity of static vision encoders to velocity by incorporating a differential motion predictor. TIDAL is architectural, making it orthogonal to system-level optimizations. Experiments show a 2x performance gain over open-loop baselines in dynamic interception tasks. Despite a marginal regression in static success rates, our approach yields a 4x increase in feedback frequency and extends the effective horizon of semantic embeddings beyond the native action chunk size. Under non-paused inference protocols, TIDAL remains robust where standard baselines fail due to latency.
Summary / 总结
Large-scale Vision-Language-Action (VLA) models offer semantic generalization but suffer from high inference latency, limiting them to low-frequency batch-and-execute paradigm.
Agentic evolution of physically constrained foundation models
Authors: Jiangwei Zhang, Wen Sun, Chong Wang, Shiyao Li, Cheng Che, Chunjing Han, Dan Meng, Jian Yang, Yu Wang, Rui Hou
First: 2026-06-24T08:07:59+00:00 · Latest: 2026-06-24T08:07:59+00:00
Comments: 29 pages, 5 main figures and 4 extended data figures
Abstract
Artificial intelligence increasingly drives automated scientific discovery, yet contemporary generalist agents lack physical grounding, frequently hallucinating hardware-incompatible designs. Here, we present a physically grounded, multi-agent discovery engine that autonomously architects hardware-compliant computing systems. Anchored by an Evolutionary Knowledge Graph structuring past scientific innovations, the framework extracts an "algorithmic Chain-of-Thought" to transform blind stochastic search into directed structural evolution. Applied to the extreme testbed of foundation model deployment, the engine evolved two hardware-aware compression methodologies surpassing human-engineered heuristics: Q-Enhance mitigates long-context accuracy loss in dense models, and MoE-Salient-AQ outperforms state-of-the-art manual sparse Mixture-of-Experts designs by 3.7% at sub-3-bit regimes. Utilizing a bandwidth-efficient Sensitivity Profile, we successfully deployed a massive 235-billion-parameter model onto a constrained dual-A100 server, reducing memory requirements by 75% with a marginal 0.64% accuracy degradation. By transforming unconstrained combinatorial search into knowledge-driven autonomy, this establishes a scalable hardware-software co-design paradigm for machine-driven discovery within strict physical boundaries.
Summary / 总结
Artificial intelligence increasingly drives automated scientific discovery, yet contemporary generalist agents lack physical grounding, frequently hallucinating hardware-incompatible designs.
AISPO: Enhancing Depth Reliability for Robotic Manipulation of Non-Lambertian Objects via Affine-Invariant Shape Prior
Authors: Zhiming Chen, Linfang Zheng, Kun Zhang, Hyung Jin Chang, Wei Zhang, Hongyu Yu, Hua Chen
Venue: IEEE Robotics and Automation Letters, vol. 11, no. 7, pp. 7996-8003, July 2026
First: 2026-06-24T07:37:11+00:00 · Latest: 2026-06-24T07:37:11+00:00
Comments: Published in IEEE Robotics and Automation Letters. 8 pages. Accepted April 2026
Abstract
Reliable depth perception is critical for robotic manipulation, especially for non-Lambertian objects such as transparent or highly specular surfaces, where raw depth measurements are often corrupted or missing. These failures frequently propagate to motion planning, resulting in invalid grasp poses and execution errors. We propose AISPO, a depth completion framework that improves depth reliability for manipulation in challenging sensing conditions. AISPO combines multi-scale RGB-D feature fusion with an affine-invariant shape prior to enforce geometric consistency and mitigate catastrophic depth failures. Unlike methods that focus primarily on average depth accuracy, our approach emphasizes physical plausibility and structural integrity of the predicted depth maps. Extensive benchmark evaluations demonstrate competitive performance and strong generalization to unseen objects and novel scenes. Real-world grasping experiments further show that enhanced depth reliability significantly improves manipulation success rates, particularly for transparent objects where many existing methods fail to produce physically usable depth estimates.
Summary / 总结
Reliable depth perception is critical for robotic manipulation, especially for non-Lambertian objects such as transparent or highly specular surfaces, where raw depth measurements are often corrupted or missing.
Model-Native Computing Architecture: Envisioning Future System Architecture Through the Lens of Computer Architecture
Authors: Hai Lin, Hoilam Pao, Shaoxiong Zhan, Hai-Tao Zheng
First: 2026-05-29T19:20:16+00:00 · Latest: 2026-06-24T07:36:07+00:00
Abstract
Large language models are undergoing a transition from model technology to system technology. Engineering challenges like cache reuse, context capacity, agent scheduling, and permission control resemble classical computer systems problems. This raises a question: if we treat the LLM as a CPU, KV cache as processor cache, context window as main memory, and agent framework as an operating system, can decades of computer architecture wisdom guide next generation model native systems? This paper pursues this analogy as a visionary survey. We map computer architecture concepts onto the emerging model native stack, survey literature across LLM as OS, memory management, agent frameworks, tool protocols, multi agent coordination, cognitive architectures, and safety governance, finding that each addresses a different layer without a unifying model. We propose the Intelligent Computing Architecture (ICA): six functional layers with interface contracts and design axioms. We resolve the tension over whether the LLM resembles a CPU or OS via a dual plane architecture a probabilistic execution plane (what can be computed) and a deterministic control plane (what should be computed), with every layer passing through as a graded crossover. We propose three Amdahl style design heuristics Semantic Locality, Context Budget, and Agent Speedup as organizing back of envelope models, illustrate their parameter ranges with published data, and identify predictive validation as the principal open task. We articulate analogy boundaries, note differences between silicon and model era architectures, and propose a research roadmap. This is a conceptual and survey contribution with no new experimental results.
Summary / 总结
Large language models are undergoing a transition from model technology to system technology.
Distill on a Diet: Efficient Knowledge Distillation via Learnable Data Pruning
Authors: Yifan Wu, Yiqi Wang, Xichen Ye, Wenjing Yan, Xiaoqiang Li, Cheng Jin, Xiangyu Yue, Weizhong Zhang
Venue: ECCV 2026
First: 2026-06-24T07:17:05+00:00 · Latest: 2026-06-24T07:17:05+00:00
Comments: Acceepted by ECCV 2026
Abstract
Knowledge Distillation (KD) is widely used to obtain compact models for efficient inference in resource-constrained environments. Yet the computational overhead of the distillation process itself is often overlooked, raising the question of whether a better student model can be obtained with less data and less compute via data pruning. However, existing data pruning methods are not designed for KD: some introduce substantial overhead, such as obtaining training dynamics through retraining, while others rely on heuristic selection rules that fail to capture what KD actually requires, often resulting in suboptimal subsets. To address these issues, we propose IF-Beta, an efficient data pruning framework that combines influence functions with a learnable sampling policy. Empirically, we first demonstrate that influence functions can serve as an effective and efficient estimator of sample impact in KD settings, where only a pretrained teacher is available. Building on this, our sampling policy is specifically parameterized by a Beta distribution, whose highly flexible two-parameter family allows the policy to adapt to diverse pruning regimes rather than being tied to fixed heuristic forms. Next, we formulate KD pruning as optimizing this policy through a bilevel objective, where the inner loop operates in the teacher feature space with a KD-aligned objective, enabling fast proxy training, while the outer loop updates the policy parameters to maximize distillation performance. This design ensures that IF-Beta is both computationally efficient and inherently aligned with the goals of KD. Extensive experiments on CIFAR-10/100 and ImageNet show that IF-Beta consistently outperforms other baselines across a wide range of pruning ratios. Remarkably, IF-Beta enables students trained on less data and less compute to surpass the performance of students distilled on the full dataset.
Summary / 总结
Knowledge Distillation (KD) is widely used to obtain compact models for efficient inference in resource-constrained environments.
RARM: Confidence-Gated Progress Reward Modeling for RL in Manipulation
Authors: Pengzhi Yang, Xinyu Wang, Pengyu Jing, Kehan Wen, Yiduo Qu, Zhenhao Huang, Minghao Fu, Xin Liu, Yaheng Shen, Fan Shi
First: 2026-06-20T13:03:21+00:00 · Latest: 2026-06-24T05:16:35+00:00
Abstract
Reinforcement learning for robot manipulation is often bottlenecked by reward design, especially in long-horizon tasks: sparse success rewards provide weak supervision, while hand-crafted dense rewards are tedious to design and generalize poorly across tasks. Progress-based reward models offer a promising alternative by estimating how far an observation has advanced toward task completion, but existing approaches often require task-specific demonstrations or progress labels, and can assign high rewards to visually plausible but physically incorrect states. We introduce the Reference-Anchored Reward Model (RARM), a lightweight visual comparator that converts a single successful demonstration into a dense, progress-aware reward. RARM is trained once on general-purpose videos with a contrastive temporal objective, requiring no robot-specific data, task-specific reward labels, or per-task reward engineering. At deployment, RARM matches rollout clips to reference clips and rewards only confident forward progress, suppressing uncertain matches that may otherwise produce false-positive rewards. Across 9 simulated manipulation tasks from LIBERO and MetaWorld and 4 real-world tasks, RARM achieves the best overall success rates in subsequent RL training, with particularly large gains on long-horizon tasks such as cloth folding, where unreliable progress estimates are especially harmful.
Summary / 总结
Reinforcement learning for robot manipulation is often bottlenecked by reward design, especially in long-horizon tasks: sparse success rewards provide weak supervision, while hand-crafted dense rewards are tedious to design and generalize poorly across tasks.
Commerge: Communication-Efficient, Robust, and Fast LiDAR Map Merging Framework for Multi-Robot Coordination in Resource-Constrained Scenarios
Authors: Hogyun Kim, Jiwon Choi, Juwon Kim, Geonmo Yang, Seokhwan Jeong, Hyungtae Lim, Younggun Cho
First: 2026-06-24T04:33:32+00:00 · Latest: 2026-06-24T04:33:32+00:00
Comments: 32 pages, 32 figures
Abstract
By maintaining global consistency across robot teams, multi-robot LiDAR map merging enables faster exploration and efficient area coverage. However, map merging requires exchanging massive sensor data between the server and robots, making communication the bottleneck, especially in communication-constrained environments. Therefore, we present Commerge, a communication-efficient map merging framework that achieves bandwidth reduction through graph-theoretic selective data exchange. By doing so, our Commerge reduces inter-robot communication by up to 5,000x while maintaining alignment accuracy. Our key insight is that only a small subset of carefully selected scans is sufficient for robust map merging. We formulate this as a three-stage cascaded optimization problem on an exchange graph, where vertices represent robot keyframes and edges denote candidate inter-robot loops. Through three cascade stages, we select a sequentially overlapped, balanced-transmission-cost, and geometrically-perceptually optimal scan subset that preserves alignment quality while reducing communication. Unlike existing approaches that either transmit whole scans, which require GB-scale data exchange, or employ naive downsampling, our approach exchanges only MB-scale data while achieving comparable alignment accuracy. Extensive evaluation on five public datasets and four in-house datasets covering cave, planetary-analog, indoor, and outdoor campus environments shows up to 99.98% reduction in data exchange (e.g., from 7,000MB to 1.3MB on the HeLiPR dataset), while maintaining alignment performance across embedded to desktop platforms. The supplementary materials are available at https://sparolab.github.io/research/commerge.
Summary / 总结
By maintaining global consistency across robot teams, multi-robot LiDAR map merging enables faster exploration and efficient area coverage.
Analog fast Fourier transforms for scalable and efficient signal processing
Authors: T. Patrick Xiao, Ben Feinberg, David K. Richardson, Matthew Cannon, Calvin Madsen, Harsha Medu, Vineet Agrawal, Matthew J. Marinella, Sapan Agarwal, Christopher H. Bennett
First: 2024-09-27T18:15:46+00:00 · Latest: 2026-06-24T04:19:44+00:00
Abstract
Edge devices are being deployed at increasing volumes to sense and act on information from the physical world. The discrete Fourier transform (DFT) is often necessary to make this sensed data suitable for further processing -- such as by artificial intelligence (AI) algorithms -- and for transmission over communication networks. Analog in-memory computing has been shown to be a fast, energy-efficient, and scalable solution for processing edge AI workloads, but not for Fourier transforms. This is because of the existence of the fast Fourier transform (FFT) algorithm, which enormously reduces the complexity of the DFT but has so far belonged only to digital processors. Here, we show that the FFT can be mapped to analog in-memory computing systems, enabling them to efficiently scale to arbitrarily large Fourier transforms without requiring large sizes or large numbers of non-volatile memory arrays. We experimentally demonstrate analog FFTs on 1D audio and 2D image signals, performing analog computations on up to 524K charge-trapping memory devices simultaneously, where each device has precisely tunable, low-conductance analog states. The scalability of both the new analog FFT approach and the charge-trapping memory device is leveraged to compute a 65,536-point analog DFT, a scale that is otherwise inaccessible by analog systems and which is $>$500$\times$ larger than any previous analog DFT demonstration. Analog FFT cores can provide higher energy efficiency and performance per area than specialized digital FFT processors at all FFT sizes, while also functioning as efficient matrix multiplication engines for AI workloads.
Summary / 总结
Edge devices are being deployed at increasing volumes to sense and act on information from the physical world.
Decoupling Semantics and Geometric Grounding: Spatial Visual Prompts for Language-Conditioned Imitation Learning
Authors: Yanzhe Tang, Xinyu Shao, Yuxuan Hu, Siyu Chen, Bowen Yang, Yajun Gao, Tongtong Cao, Xiu Li, Long Zeng
First: 2026-06-24T03:45:06+00:00 · Latest: 2026-06-24T03:45:06+00:00
Abstract
While end-to-end Vision-Language-Action (VLA) models show promise in robotic manipulation, their monolithic paradigm inherently couples semantic reasoning and spatial control. This creates a severe alignment bottleneck, limiting precise target disambiguation in data-constrained imitation learning. To overcome this, we propose SVP-IL, a decoupled architecture that explicitly extracts spatial visual grounding from the action generation loop. By leveraging vision-language foundation models, we parse instructions into zero-shot geometric masks, translating language into explicit Spatial Visual Prompts (SVP). These priors are injected into a continuous action generator via a lightweight direct feature-level fusion mechanism. This integration provides explicit and uncorrupted spatial gradient guidance while ensuring highly stable optimization under low-data regimes. Extensive experiments demonstrate that SVP-IL significantly outperforms state-of-the-art VLAs and pure visuomotor baselines. Trained on as few as 50 to 100 demonstrations, SVP-IL improves average success rates on highly ambiguous language-conditioned tasks from 24.0% to 39.5%, achieving 67.8% on standard benchmarks. Real-world robotic experiments further validate its robustness and data efficiency in unstructured physical environments.
Summary / 总结
While end-to-end Vision-Language-Action (VLA) models show promise in robotic manipulation, their monolithic paradigm inherently couples semantic reasoning and spatial control.
AI Coaching for Accelerating Human Skill Development with Reinforcement Learning
Authors: Wei Wang, Enlin Gu, Antonio Loquercio, Haimin Hu, Rahul Mangharam
First: 2026-06-24T03:05:22+00:00 · Latest: 2026-06-24T03:05:22+00:00
Abstract
AI copilots can substantially boost human performance through shared control, but excessive assistance can induce over-reliance and skill atrophy. This paper studies how an embodied AI agent can act as a coach that accelerates human motor-skill development. We argue that effective coaching requires strategic scaffolding and stepping back that are aligned with the learner's capability, allowing productive failures that drive learning. We formalize the interactive AI coaching process as a non-cooperative dynamic game in which the learner optimizes task performance while the coach targets the learner's independent competence. Building on this formalism, we develop a reinforcement learning framework combining adaptive shared control with probabilistic models of the coach's causal influence on skill evolution, enabling tractable training of coaching policies. A comprehensive user study (N=33) on first-person-view drone racing shows significant gains in human learning outcomes over state-of-the-art AI coaching baselines.
Summary / 总结
AI copilots can substantially boost human performance through shared control, but excessive assistance can induce over-reliance and skill atrophy.
Programmable Probabilistic Computer with 1,000,000 p-bits
Authors: Navid Anjum Aadit, Xiuqi Zhang, Shuvro Chowdhury, Kevin Callahan-Coray, Kyle Lee, Saleh Bunaiyan, Sanjay Seshan, Clayton Thomas, Jason Twigg, Andrew Seawright, Forrest Brewer, Tathagata Srimani, Kerem Y. Camsari
First: 2026-06-24T02:26:33+00:00 · Latest: 2026-06-24T02:26:33+00:00
Abstract
Probabilistic computers built from p-bits have been proposed as hardware accelerators for sampling and optimizing Ising models, but existing systems have been confined to a single chip, capped by its capacity and memory bandwidth. Here we break this limit by networking FPGAs into a single Ising machine far larger than any one device could hold, realizing a programmable probabilistic computer with one million p-bits. The machine performs Gibbs sampling at over a trillion flips per second while keeping every coupling weight in local on-chip memory. During execution, devices exchange nothing but 1-bit boundary states. This architecture exposes a question fundamental to any distributed sampler: how frequently boundary information must be refreshed for a partitioned machine to behave as an unpartitioned one. Using three-dimensional Edwards-Anderson spin glasses, we show that the answer is set by a single timing ratio, eta = f_comm/f_p-bit, of the boundary-exchange frequency to the local p-bit update frequency. Above a topology-dependent threshold, the distributed machine matches a monolithic GPU reference. Below it, residual energy still decays as a power law but with a reduced exponent, turning parallelism into a quantifiable throughput-accuracy tradeoff. A theoretical cluster mean-field model reproduces the same behavior, showing that this tradeoff is a universal property of partitioned stochastic dynamics. These results provide a programmable million-p-bit platform, demonstrated across spin glasses, Max-Cut, and Boolean satisfiability, together with a quantitative design rule for scaling probabilistic computers beyond the single-chip limit.
Summary / 总结
Probabilistic computers built from p-bits have been proposed as hardware accelerators for sampling and optimizing Ising models, but existing systems have been confined to a single chip, capped by its capacity and memory bandwidth.
EPTS: Elastic Post-Training Sparsity for Efficient Large Language Model Compression
Authors: Ke Xu, Jiaqi Wan, Wenhao Hu, Han Pu, Xiaoyun Wang
Venue: KDD 2026
First: 2026-06-24T01:37:27+00:00 · Latest: 2026-06-24T01:37:27+00:00
Comments: KDD 2026
Abstract
Post-Training Sparsity (PTS) has emerged as a crucial paradigm for compressing Large Language Models to facilitate efficient deployment on resource-constrained devices. However, existing PTS methodologies are typically confined to Single-Sparsity optimization, necessitating a separate, time-consuming optimization session for each specific sparsity level. This rigid paradigm significantly hinders flexible deployment across diverse hardware scenarios, as adapting to a new sparsity requirement mandates a complete re-optimization process. To address these limitations, we propose Elastic Post-Training Sparsity (EPTS), a unified Multi-Sparsity framework that produces a single elastic model capable of maintaining robust performance across diverse sparsity configurations through a one-shot optimization process. Specifically, we design a Multi-Sparsity Hierarchy LoRA (MS-HiLoRA) mechanism that facilitates knowledge inheritance from low- to high-sparsity groups, effectively mitigating the competition for parameter reconstruction. Furthermore, we introduce a Multi-Sparsity Feature Mixer (MSFM), which significantly enhances the model's adaptability to pruning perturbations by dynamically fusing feature representations of varying sparsity granularities. Extensive experiments on LLaMA and OPT families demonstrate that EPTS achieves competitive performance compared to state-of-the-art methods like SparseGPT and Wanda, while offering significant efficiency gains by enabling multi-scenario deployment from a single optimization. our source code is available at https://github.com/xuke225/EPTS.
Summary / 总结
Post-Training Sparsity (PTS) has emerged as a crucial paradigm for compressing Large Language Models to facilitate efficient deployment on resource-constrained devices.
GRAFT: Graph-Based Affordance Transfer via Part Correspondence
Authors: Mengying Lin, Utkarsh Mishra, Ajay Mandlekar, Danfei Xu
Venue: CVPR
First: 2026-06-23T23:58:57+00:00 · Latest: 2026-06-23T23:58:57+00:00
Abstract
Generalizing robotic manipulation to unseen objects remains challenging, as learning-based approaches require many demonstrations and fail in few-shot settings. Prior work transfers affordances through semantic retrieval, but semantics alone neglect geometric similarity, which is critical for manipulation. We propose GRAFT, a geometry-aware correspondence framework for zero-shot manipulation transfer using only one demonstration per object. Objects are represented as part-based graphs, where part-level descriptors support global instance retrieval and part correspondence, and vertex-level descriptors enable fine-grained contact point matching. For an unseen object, our method first retrieves the most functionally and geometrically similar instance from the demonstration buffer with aligned functional parts, and finally propagates the contact points through point-wise correspondence.
Summary / 总结
Generalizing robotic manipulation to unseen objects remains challenging, as learning-based approaches require many demonstrations and fail in few-shot settings.
Reflective VLA: In-Context Action Consequences Make VLAs Generalize
Authors: Qing Lian, Kent Yu, Lei Zhang
First: 2026-06-23T22:23:35+00:00 · Latest: 2026-06-23T22:23:35+00:00
Abstract
Most vision-language-action (VLA) models are reactive: they predict the next action from the current instruction and observation, implicitly assuming that the current observation fully specifies the action-relevant state. In embodied control, however, embodiment-specific factors such as camera-to-robot geometry, robot calibration, or systematic actuation bias are often hard to identify from a single observation. As a result, reactive policies cannot reliably disambiguate these factors in general, overfitting to training environments and generalizing poorly at deployment. We propose Reflective VLA, which conditions each decision on a context of observation-action-consequence triplets. Each triplet records not only what the robot observed and executed, but also how the scene changed afterward, exposing the deployment-specific mapping from actions to observed effects. Architecturally, Reflective VLA routes all observation modalities through the VLM under shared attention, so the action expert reasons directly over past triplets and the current observation. A block-causal mask enables parallel multi-frame training without leakage and supports KV-cached real-time inference. On standard LIBERO and SimplerEnv-Bridge, Reflective VLA preserves strong in-distribution performance. Under distribution shift on LIBERO-Plus and the harder LIBERO-Plus-Hard, it improves average success rate by 5.4 and 4.2 percentage points over a matched reactive baseline. Ablations with a matched history-only baseline further show that action consequences -- rather than additional context length alone -- are the key to cross-environment generalization. Project page: https://lianqing11.github.io/reflective-vla-page/
Summary / 总结
Most vision-language-action (VLA) models are reactive: they predict the next action from the current instruction and observation, implicitly assuming that the current observation fully specifies the action-relevant state.
RigPI: Dynamic Parameter Identification of Rigid Body via VLM-Seeded Differentiable Simulation
Authors: Xincheng He, Rongrong Zhang, Wei Jiang, Wenqiang Xu
Venue: IROS 2027
First: 2026-06-23T22:15:42+00:00 · Latest: 2026-06-23T22:15:42+00:00
Comments: Accepted to IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2027)
Abstract
Accurate physical parameter identification of manipulated objects is fundamental to advanced robotic manipulation and the construction of faithful digital twins. However, acquiring physically consistent inertial and frictional properties from real-world interactions remains challenging due to sensing noise, modeling errors, and limited prior knowledge. This paper presents \textbf{RigPI}, a systematic framework for identifying dynamic parameters of both unconstrained rigid bodies and multi-link rigid bodies during robot-object interaction. RigPI integrates vision-based semantic priors, force-torque measurements, and motion observations within a differentiable simulation pipeline. A vision-language model (VLM) provides informed initialization and a constrained search space, while gradient information from a differentiable physics simulator enables efficient and stable parameter refinement. The proposed two-stage optimization strategy alleviates sensitivity to noise and avoids physically implausible solutions. Extensive real-world experiments on objects with revolute and prismatic joints demonstrate that RigPI achieves accurate and stable parameter estimates, and successfully reproduces manipulation trajectories on a real robot with parameter-aware predictive validity. These results highlight the effectiveness and robustness of RigPI for real-world robotic system identification tasks.
Summary / 总结
Accurate physical parameter identification of manipulated objects is fundamental to advanced robotic manipulation and the construction of faithful digital twins.
A Hybrid CNN-LSTM Intrusion Detection Framework for Cybersecurity in Smart Renewable Energy Grids
Authors: Sajib Debnath, Remon Das
First: 2026-06-23T21:44:25+00:00 · Latest: 2026-06-23T21:44:25+00:00
Abstract
The accelerated digitalization of renewable energy smart grids through IoT sensors, AMI, and SCADA systems has significantly expanded the attack surface for sophisticated cyberattacks, FDI attacks that stealthily distort state estimation and DoS/DDoS attacks that flood communication channels. Current IDS, however, exhibit three inherent limitations: inadequate modeling of the temporal progression of multi-step attacks, degraded scalability under extremely skewed class distributions of standard benchmark datasets, and restricted generalization across heterogeneous network environments. In this study, we present a Hybrid CNN-LSTM IDS that jointly exploits CNN-based spatial feature extraction and LSTM-based temporal sequence modeling, enabling the detection of instantaneous volumetric anomalies and gradually evolving low and slow-attack campaigns in real time. The model was trained using a seven-step preprocessing workflow comprising missing-value imputation, min-max normalization, one-hot encoding, SMOTE class balancing, mutual-information feature selection, causal temporal sequence construction (T=10), and stratified partitioning. LSTM (96.1%), Random Forest (93.5%), SVM (91.2%) and KNN (89.7%); in NSL-KDD, it reaches 98.2% precision versus 96.4% (LSTM), 95.2% (CNN), 92.7% (Random Forest) and 90.8% (SVM), with margins of 2-9 percentage points in all measures. An ablation analysis identified SMOTE balancing as the most influential design choice (-3.7~pp F1 without it). The model achieves a real-time inference throughput of 27,800 flows/s on GPU and 0.082 ms/sample CPU latency in FP32,, with INT8 quantization providing an additional 3.1 x speedup at 0.3% accuracy loss, confirming deployment feasibility on resource-constrained IEDs with <128MB memory and establishing a deployable deep-learning framework for securing next-generation renewable energy smart grid infrastructure.
Summary / 总结
The accelerated digitalization of renewable energy smart grids through IoT sensors, AMI, and SCADA systems has significantly expanded the attack surface for sophisticated cyberattacks, FDI attacks that stealthily distort state estimation and DoS/DDoS attacks that flood communication channels.
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