T-Rex: Tactile-Reactive Dexterous Manipulation
Authors: Dantong Niu, Zhuoyang Liu, Zekai Wang, Boning Shao, Zhao-Heng Yin, Anirudh Pai, Yuvan Sharma, Stefano Saravalle, Ruijie Zheng, Jing Wang, Ryan Punamiya, Mengda Xu, Yuqi Xie, Yunfan Jiang, Letian Fu, Konstantinos Kallidromitis, Matteo Gioia, Junyi Zhang, Jiaxin Ge, Haiwen Feng, Fabio Galasso, Wei Zhan, David M. Chan, Yutong Bai, Roei Herzig, Jiahui Lei, Fei-Fei Li, Ken Goldberg, Jitendra Malik, Pieter Abbeel, Yuke Zhu, Danfei Xu, Jim, Fan, Trevor Darrell
First: 2026-06-15T17:59:55+00:00 · Latest: 2026-06-15T17:59:55+00:00
Comments: Project page: https://tactile-rex.github.io/
Abstract
The ability to react dynamically to tactile signals has long been considered crucial to agile human-level dexterity. Yet contemporary learning-based Vision-Language-Action (VLA) models for robotic manipulation generally either overlook the tactile modality or are limited to encoders with static cues, due in part to the scarcity of diverse training data and standardized evaluation, architectural constraints in current VLA models, and limitations of static tactile encoders. In this paper, we push the frontier of tactile-reactive manipulation by addressing all of these limitations. We propose a large-scale, 100-hour tactile-rich dataset collected via a novel, data-efficient recipe that prioritizes elementary motor primitives. To effectively exploit naturally high-frequency touch signals without sacrificing the existing capabilities of existing VLAs, we introduce a variable-rate Mixture-of-Transformers (MoT) architecture equipped with a novel temporal tactile VQ-VAE encoder. We demonstrate the effectiveness of tactile-reactive policies on 12 manipulation tasks requiring delicate force control and deformable object manipulation, achieving over 30% higher average success rate than the strongest baseline.
Summary / 总结
The ability to react dynamically to tactile signals has long been considered crucial to agile human-level dexterity.
Geometric Action Model for Robot Policy Learning
Authors: Jisang Han, Seonghu Jeon, Jaewoo Jung, René Zurbrügg, Honggyu An, Tifanny Portela, Marco Hutter, Marc Pollefeys, Seungryong Kim, Sunghwan Hong
First: 2026-06-15T17:58:03+00:00 · Latest: 2026-06-15T17:58:03+00:00
Comments: Project page: https://cvlab-kaist.github.io/Geometric-Action-Model/
Abstract
Generalist robot policies must follow user instructions while reasoning about how objects, cameras, and robot actions interact in the 3D physical world. Recent vision-language-action models (VLAs) and video world-action models (WAMs) inherit strong semantic or temporal priors from large-scale foundation models, but they still operate primarily on 2D image frames or 2D-derived latent spaces, leaving implicit the 3D geometry required for contact-rich manipulation. We propose the Geometric Action Model (GAM), a language-conditioned manipulation policy that directly repurposes a pretrained geometric foundation model (GFM) as a shared substrate for perception, temporal prediction, and action decoding. GAM splits the GFM at an intermediate layer: the shallow layers serve as an observation encoder, and a causal future predictor inserted at the split layer forecasts future latent tokens conditioned on language, proprioception, and action history. The predicted future tokens are then routed through the remaining GFM blocks for feature propagation and decoding, allowing a single backbone to produce both future geometry and actions. This design equips the GFM with language-conditioned temporal world modeling through minimal architectural modification while preserving its rich geometric priors. Across a broad suite of simulation and real-robot manipulation benchmarks, GAM is more accurate, more robust, faster, and lighter than current foundation-model-scale baselines.
Summary / 总结
Generalist robot policies must follow user instructions while reasoning about how objects, cameras, and robot actions interact in the 3D physical world.
Hierarchical Advantage Weighting for Online RL Fine-Tuning of VLAs from Sparse Episode Outcomes
Authors: Tongyan Fang, Siyuan Huang, Naiyu Fang, Ganlong Zhao, Zhongjin Luo, Jianbo Liu, Xiaogang Wang, Ying Dong, Hongsheng Li
First: 2026-06-15T17:57:14+00:00 · Latest: 2026-06-15T17:57:14+00:00
Comments: Website: https://acerobotics-vla.github.io/HABC-Website
Abstract
When pretrained VLA policies are fine-tuned through online RL, each rollout episode produces only a single binary outcome (success or failure), yet the actor update requires per-transition supervision. Existing approaches commonly reduce this sparse outcome to a single scalar reward or advantage signal, which conflates distinct forms of transition-level feedback and provides limited guidance once basic task success becomes achievable. First, a single scalar signal conflates the two objectives of viability and efficiency; once basic success is achieved, the binary label provides no gradient to distinguish efficient completions from slow ones. Second, real-world rollouts mix autonomous and intervention segments; naively assigning episode outcomes across these boundaries introduces incorrect credit assignment. To address these issues, we propose Hierarchical Advantage-Weighted Behavior Cloning (HABC), which trains separate critic heads for these two objectives on different data subsets and combines their outputs with a state-adaptive balance. A state-adaptive gate $g_t$ merges their one-step advantages, prioritizing viability when success is uncertain and shifting to efficiency only when viability is high, and converts the result into per-transition weights on the actor loss. Intervention-aware credit assignment further restricts outcome labels to segments executed by the current policy, preventing supervision from leaking across intervention boundaries. In real-robot experiments on three contact-rich bimanual tasks, HABC raises success from supervised fine-tuning (SFT) baselines of 36%, 44%, and 12% to 92%, 88%, and 38%.
Summary / 总结
When pretrained VLA policies are fine-tuned through online RL, each rollout episode produces only a single binary outcome (success or failure), yet the actor update requires per-transition supervision.
LabVLA: Grounding Vision-Language-Action Models in Scientific Laboratories
Authors: Baochang Ren, Xinjie Liu, Xi Chen, Yanshuo Liu, Chenxi Li, Daqi Gao, Zeqin Su, Jintao Xing, Zirui Xue, Rui Li, Xiangyu Zhao, Shuofei Qiao, Minting Pan, Wangmeng Zuo, Lei Bai, Dongzhan Zhou, Ningyu Zhang, Huajun Chen
First: 2026-06-11T17:03:53+00:00 · Latest: 2026-06-15T17:50:36+00:00
Comments: Work in progress. Project website at https://zjunlp.github.io/LabVLA/
Abstract
Scientific laboratories increasingly rely on AI systems to reason about experiments, but the physical act of doing science remains largely outside their reach. AI can help read literature, generate hypotheses, and plan protocols, yet the execution of those protocols at the bench still requires a human operator. Vision-Language-Action (VLA) models provide one possible interface between written protocols and robot execution, but existing policies are trained mostly on household and tabletop demonstrations and rarely encounter the instruments, transparent liquids, or fixed protocol workflows found in scientific laboratories. Closing this gap requires both laboratory-specific supervision and a unified learning framework that can accommodate the diverse robot embodiments used to execute experimental protocols. We therefore identify data and embodiment as central bottlenecks alongside model design. To address the data side, we build RoboGenesis, a simulation-based workflow and data engine that composes configured laboratory workflows from atomic skills, validates and filters rollouts, and exports structured demonstrations across supported robot profiles. On the policy side, we present LabVLA, trained with a two-stage recipe: FAST action token pretraining first makes the Qwen3-VL-4B-Instruct backbone action aware before any continuous control is learned, and flow matching posttraining then attaches a DiT action expert under knowledge insulation. On the LabUtopia benchmark, LabVLA achieves the highest average success rate among all evaluated baselines under both in-distribution and out-of-distribution settings.
Summary / 总结
Scientific laboratories increasingly rely on AI systems to reason about experiments, but the physical act of doing science remains largely outside their reach.
ROVE: Unlocking Human Interventions for Humanoid Manipulation via Reinforcement Learning
Authors: Wei Xiao, Weiliang Tang, Yuying Ge, Hui Zhou, Yao Mu, Li Zhang, Yixiao Ge
First: 2026-06-15T17:45:06+00:00 · Latest: 2026-06-15T17:45:06+00:00
Abstract
Human interventions provide crucial corrective signals for post-training Vision-Language-Action (VLA) models. However, enabling seamless humanoid interventions is a formidable systems challenge due to complex whole-body kinematics and dexterous-hand control. Consequently, the collected intervention trajectories are often suboptimal, and methods that rely on human interventions as expert supervision can absorb hesitant, inefficient, or even erroneous behaviors. To address both the system and algorithmic challenges, we propose ROVE, a reinforcement learning framework for humanoid VLA post-training with imperfect human interventions. First, ROVE introduces a human-in-the-loop pipeline capable of collecting deployment and intervention data for humanoid manipulation. Second, it utilizes Optimistic Value Estimation (OVE) to prioritize high-value behaviors from mixed-quality trajectories. To further robustify value estimation, we incorporate cross-embodiment human experience videos to provide rich supervision for long-tailed failure and recovery modes. The resulting critic yields informative advantage signals, steering the VLA actor to focus on high-value behaviors rather than indiscriminately imitating all actions. On challenging real-world contact-rich and fine-grained humanoid manipulation tasks, ROVE outperforms experience-learning baselines and consistently improves across multiple rollout-intervention iterations.
Summary / 总结
Human interventions provide crucial corrective signals for post-training Vision-Language-Action (VLA) models.
ActiveSAM: Image-Conditional Class Pruning for Fast and Accurate Open-Vocabulary Segmentation
Authors: Tran Dinh Tien, Zhiqiang Shen
First: 2026-06-15T17:31:30+00:00 · Latest: 2026-06-15T17:31:30+00:00
Comments: Preprint. Code is available at https://github.com/VILA-Lab/ActiveSAM
Abstract
Segment Anything Model 3 (SAM 3) provides a strong frozen backbone for concept-prompted segmentation, but applying it directly to open-vocabulary semantic segmentation (OVSS) is inefficient: full-resolution decoding is typically run over the entire dataset vocabulary, whereas each image contains only a small active subset of classes. We introduce ActiveSAM, a training-free, zero-shot inference framework that turns SAM 3 into an active-vocabulary segmenter. ActiveSAM first canonicalizes and expands class prompts, then estimates an image-conditioned active set from a low-resolution presence preview. Only the retained classes are decoded at full resolution, using bucketed prompt multiplexing with the frozen SAM 3 decoder. The preview stage uses only class-presence evidence and skips unnecessary segmentation-head computation, while the final stage applies margin-aware background calibration to suppress low-confidence pixels. ActiveSAM requires no target-dataset training, no weight updates, and no oracle class-presence labels. Across eight OVSS benchmarks, ActiveSAM improves the speed-accuracy tradeoff of training-free open-vocabulary semantic segmentation, outperforming the current state-of-the-art SegEarth-OV3 by approximately +1.4 mIoU on average while running up to 5.5x faster on large-vocabulary datasets. ActiveSAM also demonstrates the strongest robustness under image corruption that simulates real-world distribution shift, making it well-suited for deployment in noisy-input domains such as autonomous driving and embodied AI. Code is available at https://github.com/VILA-Lab/ActiveSAM.
Summary / 总结
Segment Anything Model 3 (SAM 3) provides a strong frozen backbone for concept-prompted segmentation, but applying it directly to open-vocabulary semantic segmentation (OVSS) is inefficient: full-resolution decoding is typically run over the entire dataset vocabulary, whereas each image contains only a small active subset of classes.
Efficient Reinforcement Learning by Guiding World Models with Non-Curated Data
Authors: Yi Zhao, Aidan Scannell, Wenshuai Zhao, Yuxin Hou, Tianyu Cui, Le Chen, Dieter Büchler, Arno Solin, Juho Kannala, Joni Pajarinen
First: 2025-02-26T20:34:29+00:00 · Latest: 2026-06-15T16:24:19+00:00
Abstract
Leveraging offline data is a promising way to improve the sample efficiency of online reinforcement learning (RL). This paper expands the pool of usable data for offline-to-online RL by leveraging abundant non-curated data that is reward-free, of mixed quality, and collected across multiple embodiments. Although learning a world model appears promising for utilizing such data, we find that naive fine-tuning fails to accelerate RL training on many tasks. Through careful investigation, we attribute this failure to the distributional shift between offline and online data during fine-tuning. To address this issue and effectively use the offline data, we propose two techniques: \emph{i)} experience rehearsal and \emph{ii)} execution guidance. With these modifications, the non-curated offline data substantially improves RL's sample efficiency. Under limited sample budgets, our method achieves nearly twice the aggregate score of learning-from-scratch baselines across 72 visuomotor tasks spanning 6 embodiments. On challenging tasks such as locomotion and robotic manipulation, it outperforms prior methods that utilize offline data by a decent margin.
Summary / 总结
Leveraging offline data is a promising way to improve the sample efficiency of online reinforcement learning (RL).
LIBERO-Occ: Evaluating and Improving Vision-Language-Action Models under Scene-Induced Occlusion via Viewpoint Imagination
Authors: Taishan Li, Jiwen Zhang, Siyuan Wang, Xuanjing Huang, Zhongyu Wei
First: 2026-06-09T13:39:49+00:00 · Latest: 2026-06-15T14:25:39+00:00
Comments: 14 pages, 7 figures
Abstract
Vision-Language-Action (VLA) models achieve strong performance on standard manipulation benchmarks, but most evaluations assume that task-relevant objects are fully visible. This assumption often fails in realistic settings, where occlusion makes manipulation partially observable. In this paper, we study \textit{scene-induced occlusion} as a fundamental challenge for VLA models and introduce \textbf{LIBERO-Occ}, an occlusion-oriented extension of LIBERO. Experiments show that state-of-the-art VLAs suffer substantial performance degradation under occlusion. To address this issue, we propose \textbf{Viewpoint Imagination (VIM)}, which generates a complementary view from an occluded primary observation and conditions action prediction on both observed and imagined evidence. VIM improves robustness across task suites, occlusion types, and severity levels without requiring additional cameras at deployment time, suggesting that viewpoint imagination is an promising mechanism for perception completion in partially observable manipulation. Our benchmark and corresponding code are available at: \href{https://github.com/litsh/Libero-Occ}{https://github.com/litsh/Libero-Occ}.
Summary / 总结
Vision-Language-Action (VLA) models achieve strong performance on standard manipulation benchmarks, but most evaluations assume that task-relevant objects are fully visible.
PATCH: Action-Chunk-Conditioned Latent Patch Innovation Monitoring for Robot Manipulation
Authors: Yanan Zhou, Ranpeng Qiu, Yincong Chen, Jiajie Cui, Weiming Zhi
First: 2026-06-15T13:24:41+00:00 · Latest: 2026-06-15T13:24:41+00:00
Abstract
Learning-based manipulation policies have made substantial progress in real-world robot manipulation, particularly for short-horizon action generation. However, deployment in open workspaces remains fragile under unexpected local scene dynamics, such as moving objects, transient occlusions, or disturbances near the intended motion. Existing runtime monitors often rely on global observation anomalies, policy uncertainty, or frame-level visual changes, and struggle to distinguish task-relevant execution risk from benign visual variation. We introduce PATCH, an action-chunk-conditioned latent patch innovation monitor for deployment-time intervention. Given the active action chunk, PATCH defines a projected execution corridor, predicts latent patch evolution inside it, and accumulates persistent residuals unexplained by the robot's own motion. These residuals form a localized intervention signal that allows PATCH-Router to pause execution, select an available recovery source, and resume the original policy once localized innovation subsides. Experiments on real robot rollout data show that PATCH produces more stable and context-relevant triggers than competing runtime monitors. Real-robot deployment further demonstrates monitor-driven intervention and policy resumption for disturbance-aware manipulation. Project Page: https://yananzhou5555.github.io/PATCH/.
Summary / 总结
Learning-based manipulation policies have made substantial progress in real-world robot manipulation, particularly for short-horizon action generation.
A Pragmatic VLA Foundation Model
Authors: Wei Wu, Fan Lu, Yunnan Wang, Shuai Yang, Shi Liu, Fangjing Wang, Qian Zhu, He Sun, Yong Wang, Shuailei Ma, Yiyu Ren, Kejia Zhang, Hui Yu, Jingmei Zhao, Shuai Zhou, Zhenqi Qiu, Houlong Xiong, Ziyu Wang, Zechen Wang, Ran Cheng, Yong-Lu Li, Yongtao Huang, Xing Zhu, Yujun Shen, Kecheng Zheng
First: 2026-01-26T17:08:04+00:00 · Latest: 2026-06-15T10:47:37+00:00
Comments: Project Webpage: https://technology.robbyant.com/lingbot-vla/, Code: https://github.com/Robbyant/lingbot-vla/, GM-100: https://huggingface.co/datasets/robbyant/lingbot-GM-100
Abstract
Offering great potential in robotic manipulation, a capable Vision-Language-Action (VLA) foundation model is expected to faithfully generalize across tasks and platforms while ensuring cost efficiency (e.g., data and GPU hours required for adaptation). To this end, we develop LingBot-VLA with around 20,000 hours of real-world data from 9 popular dual-arm robot configurations. Through a systematic assessment on 4 robotic platforms, each completing 100 tasks with 130 post-training episodes per task, our model achieves clear superiority over competitors, showcasing its strong performance and broad generalizability. We have also built an efficient codebase, which delivers a throughput of 261 samples per second with an 8-GPU training setup, representing a 1.5~2.8$\times$ (depending on the relied VLM base model) speedup over existing VLA-oriented codebases. The above features ensure that our model is well-suited for real-world deployment. To advance the field of robot learning, we provide open access to the code, base model, and benchmark data, with a focus on enabling more challenging tasks and promoting sound evaluation standards.
Summary / 总结
Offering great potential in robotic manipulation, a capable Vision-Language-Action (VLA) foundation model is expected to faithfully generalize across tasks and platforms while ensuring cost efficiency (e.g., data and GPU hours required for adaptation).
Quantizing Time-Series Models As Dynamical Systems: Trajectory-Based Quantization Sensitivity Score
Authors: Mariya Pavlova, Harrison Bo Hua Zhu, Lidia Vitanova, Elizaveta Semenova, Yingzhen Li
Venue: ICML 2026
First: 2026-06-11T12:53:03+00:00 · Latest: 2026-06-15T10:44:03+00:00
Comments: ICML 2026, Workshop on Forecasting as a New Frontier of Intelligence
Abstract
We introduce the Trajectory-based Quantization Sensitivity Score (TQS), a metric that reframes post-training quantization (PTQ) through the lens of dynamical-systems stability. By modeling the network's rollout as a discrete-time dynamical system, TQS characterizes how quantization-induced errors propagate and amplify over the rollout horizon. Unlike conventional PTQ methods, where sensitivity analysis is often coupled to the quantization procedure, TQS enables a priori sensitivity estimation decoupled from quantizer selection and bit-width assignment. This separation allows for quantization budget planning even for black-box or compiled networks with fused operators. Building on this, we present TQS-PTQ, a flexible mixed-precision framework that requires no calibration data or costly second-order approximations. Our experiments show that a dynamical-systems perspective provides a robust, high-performing pathway for low-precision deployment in resource-constrained settings.
Summary / 总结
We introduce the Trajectory-based Quantization Sensitivity Score (TQS), a metric that reframes post-training quantization (PTQ) through the lens of dynamical-systems stability.
Towards Delta Aware Training: Efficient DNN Weight Storage for Resource-Constrained FPGAs
Authors: David Peter Federl, Lukas Einhaus, Andreas Erbslöh, Gregor Schiele
First: 2026-06-15T10:18:58+00:00 · Latest: 2026-06-15T10:18:58+00:00
Comments: 12 pages, 5 figures, ITEM Workshop '26 at ECML-PKDD 2026 (submitted)
Abstract
The deployment of embedded deep neural networks on resource-constrained field programmable gate arrays (FPGAs) is challenging due to limited memory and computational capacities. We introduce a new compression technique to reduce the memory footprint by saving weights in deltas with lower bitwidth and training the network to cope with compressed deltas. Two delta schemes are investigated: consecutive deltas and deltas with a fixed-reference value. We evaluate both on the FashionMNIST data set with a multi-layer-perceptron. The results indicate that fixed-reference delta compression outperforms the consecutive variant, achieving a validation accuracy of approximately 78.6 %, with 4 bit weight deltas, representing an accuracy loss of roughly 8.3 % compared to a fixed-point network with 8 bit. Our specialized hardware accelerator with a delta-compressed multiply-and-accumulate operator compresses weights by nearly 50 % and achieves a maximum throughput of 7.992M MACs/s on an AMD Spartan-7 S15 FPGA.
Summary / 总结
The deployment of embedded deep neural networks on resource-constrained field programmable gate arrays (FPGAs) is challenging due to limited memory and computational capacities.
APEX: Adaptive Policy Execution for Precise Manipulation
Authors: Mengfei Zhao, Chenxi Jiang, Tuo An, Jindou Jia, Jianfei Yang
First: 2026-06-15T10:06:40+00:00 · Latest: 2026-06-15T10:06:40+00:00
Comments: 20 pages, 9 figures, 4 tables
Abstract
Modern imitation learning methods, including visuomotor and Vision-Language-Action (VLA) policies, typically output high-level action references that are executed by low-level controllers. However, the absence of higher-order reference signals, together with the policy's lack of awareness of the underlying low-level control dynamics during training, inevitably induces an execution gap. As a result, realized actions deviate systematically from policy-commanded ones, with a critical impact on precision-sensitive manipulation. Prior work either modifies the policy architecture or the low-level controller, both requiring intrusive changes to the pretrained policy or packaged controller. This raises a natural question: when the policy and controller are both treated as inaccessible black boxes, can we bridge the execution gap? We propose Adaptive Policy Execution (APEX), a plug-and-play framework inserted between the policy and the controller that reconstructs a dynamically feasible reference from policy outputs and adapts at test-time according to low-level state feedback, with a provable convergence guarantee. Extensive empirical studies show that APEX reduces controller-induced tracking error by 41.2% on demonstration replay and improves manipulation success by 4.8--25.8 percentage points across four visuomotor and VLA policy classes.
Summary / 总结
Modern imitation learning methods, including visuomotor and Vision-Language-Action (VLA) policies, typically output high-level action references that are executed by low-level controllers.
Robots that Collaborate: Sequential Asymmetric Imitation for Learning Coupled Robot Policies
Authors: Yincong Chen, Ranpeng Qiu, Zihao Li, Yanan Zhou, Guoqiang Ren, Weiming Zhi
First: 2026-06-15T09:55:58+00:00 · Latest: 2026-06-15T09:55:58+00:00
Abstract
Collaborative mobile manipulation requires robots to coordinate with a partially observed partner while physically interacting through shared objects. This is difficult because failures often arise not from poor local skills, but from mistimed waiting, yielding, pulling, releasing, or repositioning. We study this problem with two bimanual mobile manipulators coupled through rigid and deformable objects. We propose Sequential Asymmetric Imitation (SAI), a single-teleoperator curriculum for learning coupled multi-robot behaviors without synchronized dual-operator demonstrations or explicit inter-robot communication. SAI trains Robot A from unilateral demonstrations with a compliant human partner, trains Robot B against the deployed Robot A policy, and then refines Robot A using sparse interventions near coordination failures. This staged process exposes the policies to increasingly realistic partner behaviors, including delay, phase mismatch,insufficient yielding, and interaction conflict. Across real-world dual-robot manipulation tasks, SAI improves task success, phase synchronization, and partner-contingent yielding over independent imitation and curriculum-ablation baselines. These results suggest that physically coupled collaboration can be learned through the structure of the imitation curriculum, rather than through synchronized multi-operator demonstrations or explicit coordination mechanisms.Project page:http://cyc0429.github.io/sai-project-page/
Summary / 总结
Collaborative mobile manipulation requires robots to coordinate with a partially observed partner while physically interacting through shared objects.
Steering Emotional Dynamics for Art Therapy: Controllable Narrative Script Generation through Hierarchically Guided LLM Agents
Authors: Suqing Wang, Qinghai Miao, Chao Guo, Yisheng Lv
First: 2026-06-15T09:49:23+00:00 · Latest: 2026-06-15T09:49:23+00:00
Abstract
Art therapy plays a vital role in emotional healing, in which narrative creation acts as the primary vehicle for emotional expression. Given the inherently dynamic nature of emotions during healing, narratives with finely controlled emotional fluctuations enable individuals to safely project inner conflicts and achieve emotional catharsis. Recently, with the rapid development of Large Language Models (LLMs), automated narrative generation technology has provided a new pathway to support such artistic designs. However, while existing methods can produce fluent texts, they struggle to generate narratives that adhere to specified affective trajectories, failing to meet the demands of emotion-oriented psychological healing. To address these issues, this paper proposes EC-Script, an LLM agent-based framework that enables hierarchical control of the affective trajectory in narrative generation for emotional healing. To ensure that the generated narratives strictly follow the given emotional patterns, EC-Script establishes overall narrative direction through Emotion-Trajectory Planning, propels scene-level plot development with Character-Driven Scene Generation, and regulates local emotional changes of characters via Emotion-Controlled Script Writing. Ultimately, it outputs scene-by-scene script content that remains highly consistent with the preset affective trajectory. Experimental results demonstrate that EC-Script significantly outperforms baseline methods in affective trajectory adherence, exhibiting excellent and reliable emotional controllability, thereby providing effective technical support for AI-assisted emotional healing scenarios.
Summary / 总结
Art therapy plays a vital role in emotional healing, in which narrative creation acts as the primary vehicle for emotional expression.
Decoupled Object-Centric Video Understanding for Generating Robotic Manipulation Commands
Authors: Thanh Nguyen Canh, Thanh-Tuan Tran, Haolan Zhang, Ziyan Gao, Xiem HoangVan, Nak Young Chong
First: 2026-06-15T09:36:44+00:00 · Latest: 2026-06-15T09:36:44+00:00
Abstract
Translating video demonstrations into executable robot commands remains challenging because existing methods often fail to identify which objects are functionally involved in the demonstrated action. As a result, they may generate commands that are linguistically plausible but operationally ambiguous. We propose an object-centric video understanding framework that decouples action recognition from object identification to generate precise, grammar-free manipulation commands. Our approach integrates Temporal Shift Modules (TSM) for efficient spatio-temporal action classification with a novel \textbf{Object Selection} algorithm that identifies task-relevant objects through trajectory-based role classification, blur detection, and overlap minimization. The selected objects are then processed by Vision-Language Models (VLMs) for robust category recognition and zero-shot generalization. Evaluated on a modified Something-Something V2 dataset, our method achieves 86.79\% action classification accuracy and BLEU-4 scores of 0.337 on standard objects and 0.261 on novel objects. These results improve over the strongest task-specific baseline by 80.2\% and 143.9\%, respectively. Larger gains are observed in METEOR and CIDEr, reaching 157.9\% and 171.7\% on novel objects. Across all semantic metrics, our approach consistently outperforms task-specific methods and remains competitive with, or surpasses, large general-purpose VLMs while retaining a modular, object-centric design.
Summary / 总结
Translating video demonstrations into executable robot commands remains challenging because existing methods often fail to identify which objects are functionally involved in the demonstrated action.
Bayesian Optimization by Kernel Regression and Density-based Exploration
Authors: Tansheng Zhu, Hongyu Zhou, Ke Jin, Xusheng Xu, Qiufan Yuan, Lijie Ji
First: 2025-02-10T06:16:51+00:00 · Latest: 2026-06-15T09:35:39+00:00
Abstract
Bayesian optimization is highly effective for optimizing expensive-to-evaluate black-box functions, but it faces significant computational challenges due to the cubic per-iteration cost of Gaussian processes, which results in a total time complexity that is quartic with respect to the number of iterations. To address this limitation, we propose a novel algorithm, Bayesian optimization by kernel regression and density-based exploration (BOKE). BOKE uses kernel regression for efficient function approximation, kernel density for exploration, and integrates them into the confidence bound criteria to guide the optimization process, thus reducing computational costs to quadratic. Our theoretical analysis rigorously establishes the global convergence of BOKE under noisy evaluations. Through extensive numerical experiments on both synthetic and real-world optimization tasks, we demonstrate that BOKE not only performs competitively compared to Gaussian process-based methods and several other baseline methods but also exhibits superior computational efficiency. These results highlight BOKE's effectiveness in resource-constrained environments, providing a practical approach for optimization problems in engineering applications.
Summary / 总结
Bayesian optimization is highly effective for optimizing expensive-to-evaluate black-box functions, but it faces significant computational challenges due to the cubic per-iteration cost of Gaussian processes, which results in a total time complexity that is quartic with respect to the number of iterations.
Training and Evaluating Diffusion Policies with Long Context Lengths
Authors: Abhinav Agarwal, Adam Wei, Taylan Kargin, Michael Zeng, Cole Becker, Arif Kerem Dayi, Pablo Parrilo, Asuman Ozdaglar, Russ Tedrake
First: 2026-06-15T09:19:34+00:00 · Latest: 2026-06-15T09:19:34+00:00
Abstract
Imitation learning has enabled highly-dexterous robotic manipulation from RGB observations. Policies trained with these methods, however, typically condition robot actions on only a short history of observations. These policies cannot solve tasks that require memory and can get stuck repeatedly executing the same failing motions. In this work, we first benchmark policy performance as context length is incrementally increased from short to long, across a spectrum of tasks with varying local stability and memory requirements, and in multiple data regimes. To our knowledge, this is the first study to investigate context length in imitation learning at this level of detail. Our results challenge prior claims: naively scaling context length is not as brittle as advertised in literature. With an appropriate conditioning method and denoising backbone (UNet+Cross-Attention), single-task policies achieve high success rates on many tasks in the usual data regime even with naive scaling. Next, we propose a training algorithm to jointly train policies at multiple context lengths, further reducing the sample complexity of long-context learning. Finally, we apply our findings to re-evaluate some previously proposed solutions to long-context imitation learning.
Summary / 总结
Imitation learning has enabled highly-dexterous robotic manipulation from RGB observations.
When and How Severely: Scenario-Specific Safety Envelopes for Driving VLAs
Authors: Abhinaw Priyadershi, Jelena Frtunikj
First: 2026-06-12T08:20:06+00:00 · Latest: 2026-06-15T09:17:08+00:00
Abstract
Safety certification of Vision-Language-Action (VLA) driving planners under ISO 21448 (SOTIF) rests on an Operational Design Domain (ODD) specification that answers two complementary questions: when does the planner start to fail, and how severely does it fail once it does? We evaluate Alpamayo R1, a 10B-parameter open-weight driving VLA, on 15,968 (clip, attack) pairs. We find a conservative-aggregate gap: an aggregate safe threshold of $σ\leq 50$ under a 15% average displacement error (ADE) budget masks well-sampled scenarios that tolerate the top of the tested grid ($σ= 70$). A Gaussian Mixture Model (GMM) on the changed-explanation subset identifies six discrete severity bands (BIC-optimal $k{=}6$), so two perturbation conditions with the same mean error can differ materially in their share of high-severity (C4/C5) failures. Joining the two analyses on the same corpus surfaces a finding neither yields in isolation: the scenarios with the loosest noise thresholds are not those with the lowest high-severity rate: STOP_SIGNAL concentrates roughly $4\times$ the C4/C5 share of LANE_KEEPING despite tolerating a larger $σ$. A deployable SOTIF ODD specification for driving VLAs therefore requires a two-dimensional safety envelope, not a single aggregate value per hazard.
Summary / 总结
Safety certification of Vision-Language-Action (VLA) driving planners under ISO 21448 (SOTIF) rests on an Operational Design Domain (ODD) specification that answers two complementary questions: when does the planner start to fail, and how severely does it fail once it does?
V2P-Manip: Learning Dexterous Manipulation from Monocular Human Videos
Authors: Kaihan Chen, Yanming Shao, Haifeng Ji, Xiaokang Yang, Yao Mu
First: 2026-06-15T09:08:11+00:00 · Latest: 2026-06-15T09:08:11+00:00
Abstract
Achieving autonomous robotic dexterous manipulation requires precise, human-like action sequences at scale. As a scalable supplement to costly teleoperation data, extracting trajectories with both visual fidelity and physical plausibility from monocular videos represents a promising frontier in embodied AI. To this end, we introduce V2P-Manip, an efficient framework designed to learn dexterous manipulation policies directly from human demonstration videos. We establish an efficient, integrated pipeline encompassing 3D asset acquisition, trajectory estimation, and dexterous policy learning. To bridge the gap between visual perception and physical constraints, we introduce a two-stage refinement process to enforce spatial alignment and physical consistency. Evaluations on the TACO and OakInk benchmarks demonstrate that our approach significantly outperforms previous methods in pose accuracy, adaptability to unstructured environments, and training efficiency. Ultimately, experimental results confirm an average success rate of over 75% across multiple synthetic manipulation tasks and validate the adaptability of the extracted manipulation priors across diverse dexterous hand embodiments.
Summary / 总结
Achieving autonomous robotic dexterous manipulation requires precise, human-like action sequences at scale.
The Energy Blind Spot: NVIDIA's Flagship Edge AI Hardware Cannot Support Process-Level Energy Attribution
Authors: Deepak Panigrahy, Aakash Tyagi
First: 2026-05-26T19:15:21+00:00 · Latest: 2026-06-15T07:12:23+00:00
Abstract
Agentic AI workloads - where a single user goal triggers multi-step orchestration, tool calls, retries, and failure recovery - are being targeted for edge deployment, with NVIDIA, Dell, HP, ASUS, MSI, Acer, and Gigabyte all shipping GB10-based desktop AI systems in 2026. We recently demonstrated that orchestration structure dominates agentic energy cost, with workflows consuming 4.33x more energy per successful goal than linear baselines and OOI reaching 7.63x for multi-step reasoning tasks. Separately, Raj et al. show that CPU-side processing accounts for up to 90.6% of total latency and 44% of total dynamic energy in agentic workloads. We report a systematic energy-observability audit of the ASUS Ascent GX10 (GB10 SoC) and find that the platform exposes no CPU energy counter, no INA power-rail monitor, no IPMI/BMC, and no SCMI powercap protocol through any supported software interface. The only on-device energy telemetry is instantaneous GPU power via NVML. We further discover that the MediaTek firmware already computes per-rail energy internally via an undocumented ACPI interface (SPBM), but NVIDIA states there are "no plans to expose CPU rail information." On-device per-process energy attribution - as performed on x86 via RAPL - is therefore not reproducible on this platform through supported interfaces. We formalize a hardware requirements specification for energy-attributed AI, propose an interim calibration bridge for per-domain energy decomposition - confirmed on the Acer Veriton GN100 where CPU energy accumulators are live - and identify a standards-track path via SCMI powercap. Our findings motivate the low-carbon computing community to demand energy observability as a first-class hardware requirement.
Summary / 总结
Agentic AI workloads - where a single user goal triggers multi-step orchestration, tool calls, retries, and failure recovery - are being targeted for edge deployment, with NVIDIA, Dell, HP, ASUS, MSI, Acer, and Gigabyte all shipping GB10-based desktop AI systems in 2026.
$μ_0$: A Scalable 3D Interaction-Trace World Model
Authors: Seungjae Lee, Yoonkyo Jung, Jusuk Lee, Jonghun Shin, Amir Hossein Shahidzadeh, Yao-Chih Lee, H. Jin Kim, Jia-Bin Huang, Furong Huang
First: 2026-06-11T17:59:56+00:00 · Latest: 2026-06-15T06:13:42+00:00
Abstract
World models that capture how actions induce physical change enable scalable robot learning without reliance on embodiment-specific action labels. Pixel-space video models provide broad visual priors but expend model capacity on dense appearance reconstruction, while direct action models require embodiment-specific labels that hinder scalability. We present $μ_0$, a scalable world model based on 3D traces. Rather than predicting dense pixels or directly modeling actions, $μ_0$ forecasts smooth 3D trajectories for salient interaction points such as objects, tools, hands, and contact regions, yielding a compact, embodiment-agnostic motion interface. To enable training from diverse video sources, our TraceExtract system automatically extracts 3D supervision by selecting keypoints, constructing globally aligned traces, and associating motion segments with hierarchical language captions. This TraceExtract supervision pretrains $μ_0$ by combining a pretrained vision-language backbone with a modular trace expert, which represents each query via B-spline control points and predicts future traces. Experiments show that $μ_0$ outperforms baselines in both 2D and 3D trace prediction, including trace prediction models and tokenized VLM methods. Because $μ_0$ is frozen and reusable, it can be paired with action experts for downstream robot embodiments. Despite action-free pretraining, the resulting trace-conditioned policies achieve performance competitive with VLA models pretrained with action supervision, such as $π_0$. These results establish 3D traces as a scalable and transferable representation for cross-embodiment manipulation.
Summary / 总结
World models that capture how actions induce physical change enable scalable robot learning without reliance on embodiment-specific action labels.
OmniVTLA: Vision-Tactile-Language-Action Models with Semantic-Aligned Tactile Sensing
Authors: Zhengxue Cheng, Yiqian Zhang, Anni Tang, Keyu Wang, Wenkang Zhang, Haoyu Li, Hengdi Zhang, Li Song
First: 2025-08-12T07:53:36+00:00 · Latest: 2026-06-15T06:01:10+00:00
Comments: Accepted by IEEE Robotics and Automation Letters (RA-L). ObjTac dataset: https://readerek.github.io/Objtac.github.io
Abstract
Recent vision-language-action (VLA) models build upon vision-language foundations, and have achieved promising results and exhibit the possibility of task generalization in robot manipulation. However, due to the heterogeneity of tactile sensors and the difficulty of acquiring tactile data, current VLA models significantly overlook the importance of tactile perception and fail in contact-rich tasks. To address this issue, this paper proposes OmniVTLA, a novel architecture involving tactile sensing. Specifically, our contributions are threefold. First, our OmniVTLA features a dual-path tactile encoder framework. This framework enhances tactile perception across diverse vision-based and force-based tactile sensors by using a pretrained vision transformer (ViT) and a semantically-aligned tactile ViT (SA-ViT). Second, we introduce ObjTac, a comprehensive force-based tactile dataset capturing textual, visual, and tactile information for 56 objects across 10 categories. With 135K tri-modal samples, ObjTac supplements existing visuo-tactile datasets. Third, leveraging this dataset, we train a semantically-aligned tactile encoder to learn a unified tactile representation, serving as a better initialization for OmniVTLA. Real-world experiments demonstrate substantial improvements over state-of-the-art VLA baselines, achieving 96.9% success rates with grippers, (21.9% higher over baseline) and 100% success rates with dexterous hands (6.2% higher over baseline) in pick-and-place tasks. Besides, OmniVTLA significantly reduces task completion time and generates smoother trajectories through tactile sensing compared to existing VLA. Our ObjTac dataset can be found at https://readerek.github.io/Objtac.github.io
Summary / 总结
Recent vision-language-action (VLA) models build upon vision-language foundations, and have achieved promising results and exhibit the possibility of task generalization in robot manipulation.
Learned Image Compression for Vision-Language-Action Models
Authors: Hyeonjun Kim, Jegwang Ryu, Sangbeom Ha, Junhyeok Lee, Jun-Hyuk Kim, Hyemin Ahn, Jaeho Lee
First: 2026-06-15T05:55:58+00:00 · Latest: 2026-06-15T05:55:58+00:00
Abstract
Vision-language-action (VLA) models increasingly rely on high-frequency multi-camera observations, making visual communication a major bottleneck for real-time robotic control in bandwidth-constrained or distributed deployment settings. Existing image and video codecs, however, are designed to preserve generic visual fidelity rather than the control performance of downstream VLA policies. In this work, we introduce SPARC (SPatially Adaptive Rate Control), a learned image compression framework tailored for VLA-driven robots. Our key observation is that the importance of visual information varies substantially across both camera views and spatial regions within an image. Based on this observation, SPARC employs a lightweight temporal mask selector that adaptively allocates bitrate over latent representations according to task relevance while leveraging temporal context. We further introduce a tilted rate loss that stabilizes training by reducing the tendency of entropy-based objectives to over-suppress rare yet task-critical visual patterns. Experiments on diverse robotic benchmarks, including RoboCasa365, VLABench, and LIBERO, show that SPARC consistently achieves stronger control performance than conventional image/video codecs and recent learned compression methods under the same bitrate budget. We additionally demonstrate real-world deployment benefits in remote-control settings, where our method substantially improves the bitrate-success tradeoff.
Summary / 总结
Vision-language-action (VLA) models increasingly rely on high-frequency multi-camera observations, making visual communication a major bottleneck for real-time robotic control in bandwidth-constrained or distributed deployment settings.
PolyMerge: Compressing 3D Gaussian Splats with Polytope Coverings for Provably Safe Resource-Constrained Navigation
Authors: Jihoon Hong, Chih-Yuan Chiu, Sara Fridovich-Keil, Glen Chou
Venue: IEEE Robotics and Automation Letters, vol. 11, no. 7, pp. 8512-8519, July 2026
First: 2026-06-15T05:30:14+00:00 · Latest: 2026-06-15T05:30:14+00:00
Abstract
Obstacle avoidance is essential for safe navigation and motion planning. Recent radiance field reconstruction methods enable object detection and modeling with high fidelity, but remain too memory- and compute-intensive for on-board perception-based path planning. To address these limitations, we propose PolyMerge to convert a large, photorealistic 3D Gaussian Splatting (3DGS) model of a scene into a lightweight representation of convex polytopes whose union provably over-approximates all obstacles in the original 3DGS model. PolyMerge tunes the polytope count to trade off conservativeness and compute cost, and integrates with control barrier functions (CBFs) to plan collision-free paths. We showcase PolyMerge in simulation and hardware experiments on a Crazyflie drone, which uses PolyMerge to compute and follow safe trajectories in real time under severe onboard compute constraints, outperforming baselines in speed while guaranteeing safety. For our code and videos, visit https://athlon76.github.io/PolyMerge-website/.
Summary / 总结
Obstacle avoidance is essential for safe navigation and motion planning.
ATHENA: Accelerated Multi-Task Heterogeneous Influence Functions for Robot Data Curation
Authors: Tao Xu, Jiaxin Wang, Runhao Zhang, Jiayi Guan, Xianchao Zeng, Weixi Song, Xinyu Zhou, Zhetao Chen, Guang Chen, Yong-Lu Li
First: 2026-06-15T04:33:16+00:00 · Latest: 2026-06-15T04:33:16+00:00
Abstract
In robot imitation learning, influence functions provide a principled approach to quantify each demonstration's effect on robot task outcomes, yet scaling them to billion-parameter Vision-Language-Action (VLA) models is limited by computational and multitask bottlenecks. To this end, we propose ATHENA, an influence function framework tailored for multitask VLA data curation at a billion-parameter scale. Concretely, it leverages the Kronecker structure of linear-layer gradients to reduce projection cost, and approximates dense Hessian inversion with a rank-r Random Truncated Approximation, achieving about a 313.4x speedup in influence computation. Furthermore, ATHENA formulates global and local interactive influence to balance data curation across 50 jointly trained tasks. Extensive evaluations on RoboTwin 2.0 and real-robot deployment, covering 9.34 and 6.90 hours of demonstrations, respectively, show that ATHENA matches or exceeds full-data joint fine-tuning using only 50% of demonstrations in simulation and 66.7% of data across six real-robot tasks. Overall, ATHENA demonstrates its effectiveness for data curation in billion-parameter multitask VLA fine-tuning.
Summary / 总结
In robot imitation learning, influence functions provide a principled approach to quantify each demonstration's effect on robot task outcomes, yet scaling them to billion-parameter Vision-Language-Action (VLA) models is limited by computational and multitask bottlenecks.
EV-WM: Event-Verified World Models for Long-Horizon Robotic Manipulation
Authors: Kailin Wang, Haoxiang Jie, Yaoyuan Yan, Jiacheng Zhou, Zhiyou Heng
First: 2026-06-11T08:35:37+00:00 · Latest: 2026-06-15T03:07:35+00:00
Abstract
Pretrained-feature world models provide a useful substrate for robot imagination, but visual or latent prediction alone does not determine whether an imagined future satisfies task-relevant predicates. Long-horizon manipulation requires progress signals that are relational, predicate-level, and physically grounded: whether an object has moved, whether a drawer or contact state has changed, whether a placement predicate is satisfied, and whether a candidate future is reliable enough for execution. We introduce \textbf{EV-WM}, a predicate-grounded verification framework for world-model planning. EV-WM rolls out candidate futures in pretrained visual-feature space, decodes them into structured event states, and scores them using task-progress, semantic-consistency, physical-feasibility, and uncertainty terms. The verifier guides sampling-based planning, gates candidate actions, and, in the contact-sensitive LIBERO wine-rack setting, selects among PPO-generated proposals. Across navigation, deformable-object, wall-constrained, and language-described manipulation studies, EV-WM shows that predicate-grounded verification can make feature-space world-model planning more interpretable and better aligned with task progress.
Summary / 总结
Pretrained-feature world models provide a useful substrate for robot imagination, but visual or latent prediction alone does not determine whether an imagined future satisfies task-relevant predicates.
When Proofs Meet Hardware: Comparing NTT and SumCheck in Zero-Knowledge Systems
Authors: Jianqiao Mo, Alhad Daftardar, Barath GaneshKumar, Kaiyue Guo, Hong Wang, Benedikt Bunz, Siddharth Garg, Brandon Reagen
First: 2026-06-15T03:03:54+00:00 · Latest: 2026-06-15T03:03:54+00:00
Abstract
In the ZKP community, it has long been discussed that the SumCheck protocol is asymptotically more efficient than the Number Theoretic Transform (NTT), requiring only $O(N)$ arithmetic versus $O(N \log N)$. At the same time, hardware accelerator designers propose that NTT is more hardware-friendly, benefiting from locality and data reuse, while SumCheck suffers from sequential, dependent rounds. Despite these competing intuitions, the hardware-system-level trade-offs between NTT- and SumCheck-based proving primitives remain insufficiently understood.
Beyond individual accelerator design, this work presents, to our knowledge, the first hardware-system-level direct comparison of NTT- and SumCheck-based proving primitives under a unified architectural framework. We study them in the context of the ZeroCheck protocol, a common building block in zkSNARKs. We implement optimized systems for both primitives. Both are evaluated under the same level on-chip SRAM and off-chip bandwidth budgets. Our results show that there is no universal winner. Generally, SumCheck outperforms NTT for high-degree polynomials. For low-degree polynomials, performance depends on memory availability: under given SRAM budgets, NTT might deliver better performance for medium-sized workloads by exploiting data reuse.
These findings, bridging cryptographic protocol design and hardware architecture, offer practical guidance for understanding the proving cost of NTT- and SumCheck-based zero-knowledge proof systems.
Summary / 总结
In the ZKP community, it has long been discussed that the SumCheck protocol is asymptotically more efficient than the Number Theoretic Transform (NTT), requiring only $O(N)$ arithmetic versus $O(N \log N)$.
Fine-Tuning a 7B Advisor on Free-Tier GPUs: An Adapter-Handoff Recipe and a Synthetic-Data Reliability Caution
Authors: Md Millat Hosen
First: 2025-04-22T06:08:13+00:00 · Latest: 2026-06-14T18:07:53+00:00
Comments: 20 pages, 5 figures, 7 tables. Major revision and repositioning of arXiv:2504.15610v1-v3 (previously titled "A LoRA-Based Approach to Fine-Tuning LLMs for Educational Guidance in Resource-Constrained Settings"); withdraws the earlier quantization-boundary and cross-GPU optimizer-transfer claims. Code, dataset, adapter, and evaluation harness released
Abstract
Fine-tuning a 7B language model for specialized advising is attractive in resource-constrained settings, but multi-epoch runs routinely exceed the wall-clock limits of the free-tier GPUs (Kaggle, Colab) such users rely on. We report two things. First, a practical recipe: a three-epoch QLoRA fine-tune of Mistral-7B-Instruct-v0.3 (4-bit NF4, LoRA rank 16, via Unsloth) completed across two free-tier 16 GB GPUs (Tesla P100 then T4) by checkpointing only the small LoRA adapter (41.9M parameters) and resuming on the second machine. Adapter-only handoff is sufficient -- optimizer and scheduler state need not be transferred -- so the binding constraint is per-step VRAM and per-session wall-clock, not aggregate compute. Second, and more importantly, an honest evaluation that returns a cautionary result. On a blind held-out comparison against the un-fine-tuned base model, the fine-tuned model scored higher on similarity to the synthetic training distribution (BERTScore F1 +0.063, a fidelity not quality signal) but lower on advising quality: a blind LLM-as-judge preferred the base model on 46% of prompts versus 18%, and a source-verified factuality audit found four confident errors from the fine-tuned model on policy-sensitive topics against zero for the base. Auditing the training data with the same method, we find this is not a fine-tuning artifact: each audited error is already present in the Gemini-generated training answers, and a random-sample audit finds verifiable errors in a sizable fraction of responses (28-40%; single-judge, n=40). The data is therefore sufficient to account for the errors, which we attribute to the synthetic-data pipeline rather than the adapter-handoff method. We release the dataset, adapter, cross-GPU notebooks, and full evaluation harness so every result reproduces on a single 16 GB GPU.
Summary / 总结
Fine-tuning a 7B language model for specialized advising is attractive in resource-constrained settings, but multi-epoch runs routinely exceed the wall-clock limits of the free-tier GPUs (Kaggle, Colab) such users rely on.
IVRA: Improving Visual-Token Relations for Robot Action Policy with Training-Free Hint-Based Guidance
Authors: Jongwoo Park, Kanchana Ranasinghe, Jinhyeok Jang, Cristina Mata, Yoo Sung Jang, Michael S Ryoo
First: 2026-01-22T18:57:13+00:00 · Latest: 2026-06-14T17:16:50+00:00
Abstract
Many Vision-Language-Action (VLA) models flatten image patches into a 1D token sequence, weakening the 2D spatial cues needed for precise manipulation. We introduce IVRA, a lightweight, training-free method that improves spatial understanding by exploiting affinity hints already available in the model's built-in vision encoder, without requiring any external encoder or retraining. IVRA selectively injects these affinity signals into a language-model layer in which instance-level features reside. This inference-time intervention realigns visual-token interactions and better preserves geometric structure while keeping all model parameters fixed. We demonstrate the generality of IVRA by applying it to diverse VLA architectures (LLaRA, OpenVLA, and FLOWER) across simulated benchmarks spanning both 2D and 3D manipulation (VIMA and LIBERO) and on various real-robot tasks. On 2D VIMA, IVRA improves average success by +4.2% over the baseline LLaRA in a low-data regime. On 3D LIBERO, it yields consistent gains over the OpenVLA and FLOWER baselines, including improvements when baseline accuracy is near saturation (96.3% -> 97.1). Code and visualizations are available at: jongwoopark7978.github.io/IVRA
Summary / 总结
Many Vision-Language-Action (VLA) models flatten image patches into a 1D token sequence, weakening the 2D spatial cues needed for precise manipulation.