Daily Papers Arch&EAI

2026-06-15 08:07
Snapshot: 20260615_0807
$\texttt{WEAVER}$, Better, Faster, Longer: An Effective World Model for Robotic Manipulation
Authors: Arnav Kumar Jain, Yilin Wu, Jesse Farebrother, Gokul Swamy, Andrea Bajcsy
First: 2026-06-11T17:59:15+00:00 · Latest: 2026-06-11T17:59:15+00:00
Abstract
The potential impacts of world models (WMs, i.e., learned simulators) on robotics are far-reaching -- policy evaluation, policy improvement, and test-time planning -- all with limited real-world interaction. To unlock these downstream capabilities, a WM needs to jointly satisfy three desiderata: $\textit{(i)}$ fidelity (i.e., producing simulated trajectories that correlate with reality), $\textit{(ii)}$ consistency (i.e., producing simulated trajectories that are coherent over long horizons), and $\textit{(iii)}$ efficiency (i.e., producing simulated trajectories quickly). We propose $\texttt{WEAVER}$ (World Estimation Across Views for Embodied Reasoning): a WM architecture that simultaneously achieves all three desiderata, providing state-of-the-art results on robotic manipulation tasks. $\texttt{WEAVER}$ is a multi-view WM trained to predict future latents and reward values via a flow-matching loss. We distill the key design decisions across model architecture, memory, and prediction objectives required to unlock the kinds of long-horizon dynamic manipulation tasks that have confounded prior world modeling approaches. We apply $\texttt{WEAVER}$ in robotic hardware, demonstrating its effectiveness at policy evaluation ($ρ$=0.870 correlation with real-world success rate), policy improvement (real-world success rate improvement of $38\%$ on top of the $π_{0.5}$ robot foundation model), and test-time planning (real-world success rate improvement of $14\%$ with a $5-10\times$ speedup over prior WMs). $\texttt{WEAVER}$ also demonstrates better performance than prior WMs when evaluated on out-of-distribution scenarios. Code, models, and videos at: https://arnavkj1995.github.io/WEAVER/ .
Summary / 总结
The potential impacts of world models (WMs, i.e., learned simulators) on robotics are far-reaching -- policy evaluation, policy improvement, and test-time planning -- all with limited real-world interaction.
Distribution-Agnostic Robust Trajectory Optimization via Chance-Constrained Reinforcement Learning
Authors: Yashdeep Chaudhary, Roberto Armellin, Harry Holt, Marco Sagliano
First: 2026-06-11T17:22:05+00:00 · Latest: 2026-06-11T17:22:05+00:00
Comments: Preprint. 39 pages, 16 figures
Abstract
This paper presents a distribution-agnostic robust trajectory-optimization framework based on chance-constrained reinforcement learning. The uncertainty is represented here through initial conditions and process noise, with the only requirement being that it can be sampled. A deterministic nominal trajectory is first computed offline, and reinforcement learning is then used only to robustify that baseline through a structured affine closed-loop correction law comprising a feedforward control adjustment and time-varying feedback gains. Probabilistic feasibility is enforced empirically through rollout-based upper-tail quantiles, while terminal dispersion is regulated through covariance-feasibility penalties. The framework is assessed on two materially different trajectory design problems. The flagship case study is a three-dimensional multi-impulse Earth-Mars transfer, where the learned policy is benchmarked against a recent robust trajectory-optimization reference under Gaussian uncertainty and then evaluated under bounded uniform uncertainty and under process disturbances not seen during training. The second case study is a stochastic atmospheric pinpoint rocket landing problem, used to assess portability to a short-horizon continuous-thrust setting with drag, mass depletion, and glide-slope constraints. The results show that the proposed framework can remain competitive in upper-tail fuel cost while preserving probabilistic feasibility, and that the same robustification scaffold can be carried across heterogeneous spacecraft trajectory planning problems without redesign of its core stochastic-control structure.
Summary / 总结
This paper presents a distribution-agnostic robust trajectory-optimization framework based on chance-constrained reinforcement learning.
LabVLA: Grounding Vision-Language-Action Models in Scientific Laboratories
Authors: Baochang Ren, Xinjie Liu, Xi Chen, Yanshuo Liu, Chenxi Li, Daqi Gao, Zeqin Su, Jintao Xing, Zirui Xue, Rui Li, Xiangyu Zhao, Shuofei Qiao, Minting Pan, Wangmeng Zuo, Lei Bai, Dongzhan Zhou, Ningyu Zhang, Huajun Chen
First: 2026-06-11T17:03:53+00:00 · Latest: 2026-06-11T17:03:53+00:00
Comments: Work in progress. Project website at https://zjunlp.github.io/LabVLA/
Abstract
Scientific laboratories increasingly rely on AI systems to reason about experiments, but the physical act of doing science remains largely outside their reach. AI can help read literature, generate hypotheses, and plan protocols, yet the execution of those protocols at the bench still requires a human operator. Vision-Language-Action (VLA) models provide one possible interface between written protocols and robot execution, but existing policies are trained mostly on household and tabletop demonstrations and rarely encounter the instruments, transparent liquids, or fixed protocol workflows found in scientific laboratories. Closing this gap requires both laboratory-specific supervision and a unified learning framework that can accommodate the diverse robot embodiments used to execute experimental protocols. We therefore identify data and embodiment as central bottlenecks alongside model design. To address the data side, we build RoboGenesis, a simulation-based workflow and data engine that composes configured laboratory workflows from atomic skills, validates and filters rollouts, and exports structured demonstrations across supported robot profiles. On the policy side, we present LabVLA, trained with a two-stage recipe: FAST action token pretraining first makes the Qwen3-VL-4B-Instruct backbone action aware before any continuous control is learned, and flow matching posttraining then attaches a DiT action expert under knowledge insulation. On the LabUtopia benchmark, LabVLA achieves the highest average success rate among all evaluated baselines under both in-distribution and out-of-distribution settings.
Summary / 总结
Scientific laboratories increasingly rely on AI systems to reason about experiments, but the physical act of doing science remains largely outside their reach.
From Digital to Physical: Digital Agents as Autonomous Coaches for Physical Intelligence
Authors: Zixing Lei, Genjia Liu, Yuanshuo Zhang, Qipeng Liu, Yuzhu Cai, Sixiang Chen, Jixian Wu, Yunhong Wang, Weixin Li, Chuan Wen, Bo Zhao, Shanghang Zhang, Wenzhao Lian, Siheng Chen
First: 2026-01-29T11:33:49+00:00 · Latest: 2026-06-11T15:34:57+00:00
Comments: 53 pages, 12 figures
Abstract
The field of Embodied AI is witnessing a rapid evolution toward general-purpose robotic systems, fueled by high-fidelity simulation and large-scale data collection. However, this scaling capability remains severely bottlenecked by a reliance on labor-intensive manual oversight from intricate reward shaping to hyperparameter tuning across heterogeneous backends. Inspired by LLMs' success in software automation and science discovery, we introduce \textsc{EmboCoach-Bench}, a benchmark evaluating the capacity of LLM agents to autonomously engineer embodied policies. Spanning 32 expert-curated RL and IL tasks, our framework posits executable code as the universal interface. We move beyond static generation to assess a dynamic closed-loop workflow, where agents leverage environment feedback to iteratively draft, debug, and optimize solutions, spanning improvements from physics-informed reward design to policy architectures such as diffusion policies. Extensive evaluations yield three critical insights: (1) autonomous agents can qualitatively surpass human-engineered baselines by 26.5\% in average success rate; (2) agentic workflow with environment feedback effectively strengthens policy development and substantially narrows the performance gap between open-source and proprietary models; and (3) agents exhibit self-correction capabilities for pathological engineering cases, successfully resurrecting task performance from near-total failures through iterative simulation-in-the-loop debugging. Ultimately, this work establishes a foundation for self-evolving embodied intelligence, accelerating the paradigm shift from labor-intensive manual tuning to scalable, autonomous engineering in embodied AI field.
Summary / 总结
The field of Embodied AI is witnessing a rapid evolution toward general-purpose robotic systems, fueled by high-fidelity simulation and large-scale data collection.
GIVE: Grounding Human Gestures in Vision-Language-Action Models
Authors: Pengfei Liu, Gen Li, Junqiao Fan, Boyu Ma, Jindou Jia, Yang Xiao, Jianfei Yang
First: 2026-06-11T14:59:38+00:00 · Latest: 2026-06-11T14:59:38+00:00
Comments: Project page: https://luis-cloud-sg.github.io/GIVE-project/
Abstract
Human communication is inherently multimodal, where language is often accompanied by non-verbal cues such as gestures to convey intentions. However, current Vision-Language-Action (VLA) models treat robotic manipulation as a pure text-driven task, overlooking the important role of gestures in Human-Robot Interaction (HRI). This often leads to inaccurate intent grounding and unreliable manipulation when language instructions are ambiguous or underspecified. To address this challenge, we propose GIVE (Gesture Intent via Visual-Semantic Enhancement), an effective approach that enhances pre-trained VLA models with human gesture understanding without architectural modifications. Specifically, GIVE incorporates gesture information through two complementary pathways: a visual pathway that overlays hand skeletons and fingertip rays onto robot observations for explicit object grounding, and a semantic pathway that generates high-level descriptions of human gestures and task instructions for robust intent grounding. By jointly leveraging visual and semantic guidance, GIVE enables VLA policies to better associate gestures with manipulation behaviors and adapt to dynamic interaction intents. In real-world HRI experiments, GIVE substantially outperforms the baseline, improving target object recognition accuracy by 40% and overall task success rate by 80%, while demonstrating strong robustness and generalization to unseen spatial layouts and diverse participants.
Summary / 总结
Human communication is inherently multimodal, where language is often accompanied by non-verbal cues such as gestures to convey intentions.
Goal2Pixel: Grounding Goals to Pixels for Vision-Language Navigation
Authors: Muyi Bao, Yuxin Cai, Hang Xu, Zongtai Li, Jinxi He, Jingfan Tang, Chen Lv, Ji Zhang, Yaqi Xie, Wenshan Wang
First: 2026-06-01T03:12:58+00:00 · Latest: 2026-06-11T13:52:08+00:00
Comments: 8 pages
Abstract
Vision-language models (VLMs) have become a common foundation for vision-and-language navigation in continuous environments (VLN-CE). Yet most VLM-based methods cast navigation as low-level action prediction, an interface that is ambiguous, tied to short-horizon motion primitives, and inefficient due to repeated VLM querying. We propose Goal2Pixel, a pure pixel-based paradigm that reformulates VLN-CE as navigable pixel grounding. Rather than predicting actions, Goal2Pixel uses the image plane as a unified spatial interface between VLM reasoning and robot motion: the model predicts a visible navigable pixel to the agent, which is back-projected into a 3D waypoint for forward navigation. For non-forward actions, we append auxiliary directive regions to the image plane, where the left/right/bottom regions are interpreted as turning left, turning right, and stopping, respectively. To enable long-horizon navigation, we propose a visibility-aware keyframe memory for compact and informative history representation. To adapt pretrained VLMs to navigable pixel grounding, we introduce semantic embeddings and coordinate-aware auxiliary losses. Goal2Pixel achieves competitive state-of-the-art performance while requiring fewer VLM inference calls than prior methods. On R2R-CE Val-Unseen it achieves 54.1% SR and 52.5% SPL with just 7.75 VLM calls per episode, 6x fewer than the 46.62 required by direct action prediction at 32.9% SR. The same trend holds on RxR-CE.Project Page: https://baobao0926.github.io/Goal2Pixel/.
Summary / 总结
Vision-language models (VLMs) have become a common foundation for vision-and-language navigation in continuous environments (VLN-CE).
SupraSNN: Exploiting Synapse-Level Parallelism in Spiking Neural Network Accelerators through Co-Optimized Mapping and Scheduling
Authors: Seyed Sadra Ghavami, Mohammad Hossein Nikkhah, Mohammad Rasoul Roshanshah, Saeed Safari
First: 2026-06-11T13:41:41+00:00 · Latest: 2026-06-11T13:41:41+00:00
Abstract
Spiking Neural Networks (SNNs) offer a brain-inspired path toward highly efficient computation, but their practical deployment is constrained by the challenge of managing and executing their massive parallelism on physical hardware. This problem mirrors the historical challenge in processor design of moving beyond serial execution, a barrier broken by superscalar architectures that dispatch multiple instructions to parallel functional units. Drawing inspiration from this paradigm, we introduce a hardware-software co-design framework that treats synaptic events as parallelizable micro-operations. We present SupraSNN, a superscalar-inspired architecture that achieves high synapse-level parallelism by physically decoupling synaptic and neuronal computations. Within this architecture, a Multi-Cast Tree routes spike data to multiple parallel Synapse Processing Units serve as the computational pipelines, while a Merge Tree consolidates distributed results for processing by a unified Neuron Unit--deliberately centralizing complex neuron state dynamics to mitigate hardware overhead and resource duplication. The efficacy of this architecture is enabled by a sophisticated partitioning and scheduling framework that first maps the SNN onto hardware respecting memory constraints, then heuristic scheduling determines the synaptic execution order, maximizing throughput and resource utilization. Implementing a feedforward SNN trained on MNIST (93.44% accuracy), SupraSNN achieves 149 $μs$ inference latency and 0.025 mJ per image (0.276 nJ per synapse) on the Xilinx Zynq XC7Z020 FPGA--delivering 47.6% lower latency and 5.6$\times$ better energy efficiency than prior FPGA-based SNN accelerators. Beyond vision tasks, a recurrent SNN on the Spiking Heidelberg Dataset (71.82% accuracy) achieves 1.41 ms latency and 0.77 mJ per sample on XC7Z030.
Summary / 总结
Spiking Neural Networks (SNNs) offer a brain-inspired path toward highly efficient computation, but their practical deployment is constrained by the challenge of managing and executing their massive parallelism on physical hardware.
Quantizing Time-Series Models As Dynamical Systems: Trajectory-Based Quantization Sensitivity Score
Authors: Mariya Pavlova, Harrison Bo Hua Zhu, Elizsveta Semenova, Yingzhen Li
Venue: ICML 2026
First: 2026-06-11T12:53:03+00:00 · Latest: 2026-06-11T12:53:03+00:00
Comments: ICML 2026, Workshop on Forecasting as a New Frontier of Intelligence
Abstract
We introduce the Trajectory-based Quantization Sensitivity Score (TQS), a metric that reframes post-training quantization (PTQ) through the lens of dynamical-systems stability. By modeling the network's rollout as a discrete-time dynamical system, TQS characterizes how quantization-induced errors propagate and amplify over the rollout horizon. Unlike conventional PTQ methods, where sensitivity analysis is often coupled to the quantization procedure, TQS enables a priori sensitivity estimation decoupled from quantizer selection and bit-width assignment. This separation allows for quantization budget planning even for black-box or compiled networks with fused operators. Building on this, we present TQS-PTQ, a flexible mixed-precision framework that requires no calibration data or costly second-order approximations. Our experiments show that a dynamical-systems perspective provides a robust, high-performing pathway for low-precision deployment in resource-constrained settings.
Summary / 总结
We introduce the Trajectory-based Quantization Sensitivity Score (TQS), a metric that reframes post-training quantization (PTQ) through the lens of dynamical-systems stability.
GenAutoML: An Agentic Framework for Dynamic Architecture Generation and Optimization in Time-Series Analysis
Authors: Oleeviya Babu Poikarayil, Cédric Schockaert, Abdulrahman Nahhas, Christian Daase, Mursal Dawodi, Jawid Ahmad Baktash
First: 2026-06-04T08:35:40+00:00 · Latest: 2026-06-11T12:39:42+00:00
Comments: 26 pages, 17 figures, 12 tables. Under review
Abstract
Designing neural architectures for time-series forecasting and anomaly detection remains a resource-intensive task that often requires substantial domain expertise. Traditional Automated Machine Learning (AutoML) systems typically rely on static, predefined search spaces, limiting their ability to adapt to diverse data characteristics. We present GenAutoML, an agentic framework that leverages Large Language Models (LLMs) as neural architects to bridge natural-language requirements and executable PyTorch implementations. The framework incorporates a Sandboxed Reflection Loop for autonomous code refinement and a Signature-Aware Runtime that enforces architectural consistency and execution safety. To improve robustness under non-stationary conditions, we further introduce a Dynamic Reversible Instance Normalization (Dyn-RevIN) wrapper. Experiments on the ETTh1, ETTm1, and Weather benchmarks demonstrate that GenAutoML can dynamically generate task-specific neural architectures tailored to dataset characteristics. Among the generated models, WaveInterferenceNet achieves inference latency below 0.01 ms per sample while maintaining competitive predictive performance. By emphasizing computational efficiency, architectural adaptability, and stable optimization behavior, GenAutoML enables the creation of ultra-lightweight neural networks suitable for resource-constrained and latency-sensitive Edge AI deployments.
Summary / 总结
Designing neural architectures for time-series forecasting and anomaly detection remains a resource-intensive task that often requires substantial domain expertise.
See Selectively, Act Adaptively: Dual-Level Structural Decomposition for Bimanual Robot Manipulation
Authors: Yoon-Ji Choi, Young-Chae Son, Soo-Chul Lim
First: 2026-06-11T12:33:55+00:00 · Latest: 2026-06-11T12:33:55+00:00
Abstract
In bimanual robotic manipulation, task-relevant visual information varies with the task stage and context, while the interaction of the two arms shifts between independent and coordinated modes, making policy learning challenging. However, existing monolithic Vision-Language-Action (VLA) policies process diverse visual inputs and interaction patterns through a single shared representation and action generation pathway, often failing to separately account for visual relevance and bimanual interaction structure. To address this issue, we propose a bimanual manipulation VLA framework based on Dual-Level Structural Decomposition. The View-Selective Visual Router dynamically adjusts wrist-view contributions to emphasize relevant visual cues, while the Interaction-Aware Action Mixture-of-Experts (MoE) decomposes action generation into coordinated and arm-wise pathways to adapt to varying bimanual interaction modes. We evaluate the proposed method on six simulated bimanual manipulation tasks in RoboTwin 2.0 and three long-horizon real-world tasks. Our model improves the overall average success rate over a monolithic baseline by 27.7% in simulation and 43.3% in real-world evaluation, while consistently outperforming single-module variants across both settings. These results demonstrate that jointly considering selective visual processing and explicit decomposition of bimanual interaction structures provides an effective inductive bias for robust bimanual manipulation.
Summary / 总结
In bimanual robotic manipulation, task-relevant visual information varies with the task stage and context, while the interaction of the two arms shifts between independent and coordinated modes, making policy learning challenging.
EPIG: Emotion-Based Prompting for Personalised Image Generation
Authors: Emna Othmen, Mohamed Yassine Landolsi, Lotfi Ben Romdhane
First: 2026-06-11T12:04:08+00:00 · Latest: 2026-06-11T12:04:08+00:00
Comments: Submitted to arXiv. 20 pages, 4 figures. Work on emotion-based prompt engineering for text-to-image diffusion models with applications in personalized image generation
Abstract
Text-to-image diffusion models have achieved impressive results in synthesizing high-quality images from natural language prompts. However, commonly used prompting strategies remain relatively generic, limiting the model's ability to accurately express emotional intent and nuanced affective attributes. This work proposes EPIG, a method that enhances emotional expressiveness at the prompt level prior to image generation. Grounded in psychologically informed emotion representations (valence-arousal) and leveraging structured, role-aware prompt enrichment, EPIG enriches emotion-related components of prompts without modifying or retraining the image generation backbone. The resulting emotion-aware prompts guide the generative process toward more emotionally coherent visual outputs, with particular effectiveness in controlling arousal. EPIG is lightweight, training-free, and well suited for resource-constrained and personalized image generation scenarios. Experimental results on a benchmark of 10 diverse prompts show that EPIG reduces mean arousal error compared to strong baselines, including naive insertion and LLM-based prompt expansion, with reductions of 14% and 12%, respectively. These improvements are statistically significant. EPIG also preserves valence alignment and semantic consistency, as measured by CLIPScore and supported by ablation studies. The effect is more pronounced on prompts containing explicit subjects such as humans, children, or animals, where the reduction reaches 17%, highlighting the subject-sensitive behavior of the proposed method.
Summary / 总结
Text-to-image diffusion models have achieved impressive results in synthesizing high-quality images from natural language prompts.
MemRefine: LLM-Guided Compression for Long-Term Agent Memory
Authors: Minjae Kim, Jinheon Baek, Soyeong Jeong, Sung Ju Hwang
First: 2026-06-11T10:46:17+00:00 · Latest: 2026-06-11T10:46:17+00:00
Abstract
Large language model (LLM) agents are increasingly expected to operate over long-term interactions, where information from past dialogues must be preserved and recalled to support future tasks. However, as interactions accumulate, the memory store grows without bound and fills with redundant entries that inflate storage cost and degrade retrieval by crowding out the most useful evidence. Furthermore, this is especially limiting on resource-constrained platforms with hard memory budgets, motivating us to formulate storage-budgeted memory management, the task of keeping an already constructed memory store within a fixed budget while preserving information useful for future interactions. To this end, we then propose MemRefine, an LLM-guided framework that, since surface similarity poorly reflects factual value, uses similarity only to propose candidate pairs and defers delete, merge, and preserve decisions to an LLM judge based on factual content, iterating until the budget is met. Across multiple memory frameworks and long-term conversation benchmarks, MemRefine consistently meets target budgets while preserving downstream performance and outperforming rule-based baselines under tight budgets.
Summary / 总结
Large language model (LLM) agents are increasingly expected to operate over long-term interactions, where information from past dialogues must be preserved and recalled to support future tasks.
SCALE: Self-uncertainty Conditioned Adaptive Looking and Execution for Vision-Language-Action Models
Authors: Hyeonbeom Choi, Daechul Ahn, Youhan Lee, Taewook Kang, Seongwon Cho, Jonghyun Choi
Venue: ICML 2026 Spotlight
First: 2026-02-04T04:48:16+00:00 · Latest: 2026-06-11T09:29:50+00:00
Comments: ICML 2026 Spotlight. Project page: https://dcahn12.github.io/projects/scale/
Abstract
Vision-Language-Action (VLA) models have emerged as a promising paradigm for general-purpose robotic control, with test-time scaling (TTS) gaining attention to enhance robustness beyond training. However, existing TTS methods for VLAs require additional training, verifiers, and multiple forward passes, making them impractical for deployment. Moreover, they intervene only at action decoding while keeping visual representations fixed-insufficient under perceptual ambiguity, where reconsidering how to perceive is as important as deciding what to do. To address these limitations, we propose SCALE, a simple inference strategy that jointly modulates visual perception and action based on 'self-uncertainty', inspired by uncertainty-driven exploration in Active Inference theory-requiring no additional training, no verifier, and only a single forward pass. SCALE broadens exploration in both perception and action under high uncertainty, while focusing on exploitation when confident-enabling adaptive execution across varying conditions. Experiments on simulated and real-world benchmarks demonstrate that SCALE improves state-of-the-art VLAs and outperforms existing TTS methods while maintaining single-pass efficiency.
Summary / 总结
Vision-Language-Action (VLA) models have emerged as a promising paradigm for general-purpose robotic control, with test-time scaling (TTS) gaining attention to enhance robustness beyond training.
RoboProcessBench: Benchmarking Process-Aware Understanding in Vision-Language Robotic Manipulation
Authors: Dayu Xia, Yue Shi, Yao Mu, Huiting Ji, Chaofan Ma, Yingjie Zhou, Hua Chen, Yang Liu, Jiezhang Cao, Guangtao Zhai
First: 2026-06-11T08:20:42+00:00 · Latest: 2026-06-11T08:20:42+00:00
Abstract
Vision-language models (VLMs) are increasingly explored as visual critics, reward generators, and failure detectors in robotic manipulation. These roles implicitly require models to judge not only final task success, but also how a manipulation execution is physically and temporally progressing. However, existing evaluations fail to test whether VLMs possess fine-grained process understanding. To address this gap, we present RoboProcessBench, a benchmark for process-aware understanding in vision-language robotic manipulation. RoboProcessBench decomposes such capability into two complementary dimensions, \emph{static monitoring} and \emph{dynamic reasoning}, instantiated as 12 diagnostic question families covering phase, contact, motion, coordination, primitive-local progress, temporal order, outcome, and primitive-level transitions. Built from physically grounded execution traces, the curated benchmark corpus ProcessData contains \textasciitilde 58k question-answer pairs across 260 manipulation tasks, which is further split into ProcessData-SFT and ProcessData-Eval for post-training and evaluation purposes. Extensive evaluation of various VLMs on ProcessData-Eval reveals broad limitations across 12 diagnostic task families, suggesting current models still lack robust process-aware understanding of manipulation executions. But with ProcessData-SFT, the post-trained \textit{Qwen2.5-VL-7B} and \textit{InternVL-3-8B} exhibit consistent gains on local state, motion, progress, and primitive-aware cues. These results demonstrate that RoboProcessBench serves as both an evaluation benchmark and a learnable supervision source for developing VLMs capable of monitoring and evaluating robotic manipulation processes. Project webpage: \href{https://processbench-2026.github.io/RoboProcessBench-Web/}{https://processbench-2026.github.io}.
Summary / 总结
Vision-language models (VLMs) are increasingly explored as visual critics, reward generators, and failure detectors in robotic manipulation.
Trajectory-Level Redirection Attacks on Vision-Language-Action Models
Authors: Gokul Puthumanaillam, Vardhan Dongre, Pranay Thangeda, Hooshang Nayyeri, Dilek Hakkani-Tür, Melkior Ornik
First: 2026-06-11T07:12:17+00:00 · Latest: 2026-06-11T07:12:17+00:00
Abstract
Vision-language-action (VLA) policies bring natural language into closed-loop robot control, enabling robots to execute manipulation tasks directly from text instructions. The same interface gives text a recurring role in control because the prompt is reused at every replanning step, and each prompt-conditioned action changes the future observations on which the policy acts. Existing VLA attacks study adversarial prompts that elicit targeted low-level actions or make such actions persist across changing images. We identify a stronger trajectory-level failure mode: a prompt that still $\textit{appears}$ to specify the intended task but redirects the final physical outcome. We mathematically formalize this setting as $\textit{command-preserving trajectory redirection}$, a prompt-only threat model in which the attacker chooses one prompt before the episode, all policy and environment components remain fixed, and the prompt must stay close to the benign instruction while omitting target words and correction language. To find such prompts, we introduce an on-policy prompt search method that uses rollouts to discover perturbations whose closed-loop behavior tracks a target task while satisfying the command-preserving constraints. Experiments in simulation and on hardware show that near-benign prompt perturbations can redirect VLA rollouts to attacker-specified targets. These results expose a trajectory-level vulnerability in VLA instruction grounding: text that appears to preserve the intended command can still give an adversary control over the robot's final physical outcome. Project website: https://vla-redirection-attack.github.io/
Summary / 总结
Vision-language-action (VLA) policies bring natural language into closed-loop robot control, enabling robots to execute manipulation tasks directly from text instructions.
SERF: Spatiotemporal Environment and Robot Feature Map for Long-Horizon Mobile Manipulation
Authors: Sunghwan Kim, Byeonghyun Pak, Kehan Long, Yulun Tian, Nikolay Atanasov
First: 2026-06-11T06:29:49+00:00 · Latest: 2026-06-11T06:29:49+00:00
Comments: Project page: https://existentialrobotics.org/serf/
Abstract
Long-horizon robot mobile manipulation requires continual reasoning about localization, environment changes, and task progress, all of which are challenging to infer from image observations alone. In this paper, we show that conditioning a mobile manipulation policy on a spatiotemporal feature map improves reasoning over long horizons. The map represents the environment and the articulated robot body as neural points in a shared latent space and is updated online from egocentric observations and proprioceptive state. We update the environment neural points using object-level rigid tracking and the robot neural points using forward kinematics. We use our spatiotemporal environment and robot feature (SERF) map as a state input to a vision-language-action (VLA) model by extracting map tokens from multiple reference frames and spatial scales, providing the policy with both local and global context. We demonstrate SERF on BEHAVIOR-1K, a benchmark for long-horizon mobile manipulation in household environments. Experiments show that the SERF VLA policy outperforms image-only baselines, reaches subgoals faster by following more direct trajectories, improves robustness to scene-configuration shifts, and recovers from object-drop failures.
Summary / 总结
Long-horizon robot mobile manipulation requires continual reasoning about localization, environment changes, and task progress, all of which are challenging to infer from image observations alone.
Towards Reliable Sequential Object Picking in Clutter: The Runner-up Solution to RGMC 2025
Authors: Wei Yu, Xidan Zhang, Ziyi Zheng, Weijie Kong, Huixu Dong
First: 2026-06-11T06:29:01+00:00 · Latest: 2026-06-11T06:29:01+00:00
Comments: First, Second and Third Coauthor contributed equally to this work
Abstract
As a long-standing challenge in robotic manipulation, stable and efficient grasping in cluttered environments is of great importance in industrial settings. While recent studies have achieved relatively high success rates in grasping from clutter, there remain few mature solutions for more demanding tasks such as sequential object search and sorting. This work addresses sequential object picking in cluttered environments based on the Cluttered Environment Picking Benchmark (CEPB) and presents our solution to the Pick-in-Clutter track of the 10th Robotic Grasping and Manipulation Competition (RGMC) at ICRA 2025. The task poses several key challenges. First, it requires robust and collision-aware grasping with high success rates across a diverse set of objects, including both rigid and deformable ones. Second, it demands efficient search for target objects, which places stringent requirements on the decluttering and searching strategies of the solution. To address the above challenges, we design an integrated hardware-software pipeline that combines object recognition, decluttering, and multi-modal grasping. The main contributions include the hardware design of a multifunctional gripper and novel representations for object distribution and occlusion relationships in cluttered space. This pipeline enables efficient recognition, search, and sequential grasping of objects in clutter, demonstrating strong performance in both laboratory tests and competition scenarios, and ultimately achieving second place in the Pick-in-Clutter track of the RGMC 2025.
Summary / 总结
As a long-standing challenge in robotic manipulation, stable and efficient grasping in cluttered environments is of great importance in industrial settings.
An Embodied Simulation Platform, Benchmark, and Data-Efficient Augmentation Framework for Wet-Lab Robotics
Authors: Zhe Liu, Huanbo Jin, Zhaohui Du, Zhe Wang, He Xu, Peijia Li, Jiaming Gu, Quan Lu, Qi Wang, Bin Ji, Ting Xiao
First: 2026-06-11T05:58:38+00:00 · Latest: 2026-06-11T05:58:38+00:00
Comments: 25 pages, 17figures
Abstract
Wet-lab robots can improve the reproducibility, throughput, and safety of biomedical experiments, but scaling their learning requires customizable simulators for safe and reproducible task generation, open editable laboratory assets, and efficient pipelines that turn limited demonstrations into usable training data. We present Pipette, an embodied simulation platform, benchmark, and data-efficient augmentation framework for wet-lab robot learning. Pipette releases over 43 open-source and re-editable wet-lab assets, together with an extensible asset-building pipeline. A key component of Pipette is its simulation-based data augmentation pipeline, replaying human demonstrations in simulation, applies lighting, camera, speed, and action perturbations, and filters generated episodes with automatic task success checks, rapidly expanding usable training data from limited manual demonstrations. We further introduce an 11-task wet-lab embodied benchmark covering sample handling, culture-ware manipulation, device operation, and precision placement. With only 30 demonstrations per task, ACT achieves 65.5% average success rate, while simulation augmentation improves SmolVLA from 44.1% to 74.7% and π0 from 40.4% to 46.5%, validating the effectiveness of Pipette for data-efficient VLA training and evaluation. Pipette also supports natural-language-driven scene construction and task registration, lowering the barrier for non-expert users to define new wet-lab robotic tasks.
Summary / 总结
Wet-lab robots can improve the reproducibility, throughput, and safety of biomedical experiments, but scaling their learning requires customizable simulators for safe and reproducible task generation, open editable laboratory assets, and efficient pipelines that turn limited demonstrations into usable training data.
AIR-VLA+: Decoupling Movement and Manipulation via Cascaded Dual-Action Decoders with Asymmetric MoE for Aerial Robots
Authors: Jianli Sun, Bin Tian, Qiyao Zhang, Zijian Liu, Yutong Wang, Zhiyong Cui, Bai Li, Yisheng Lv, Yonglin Tian
First: 2026-06-11T03:42:33+00:00 · Latest: 2026-06-11T03:42:33+00:00
Abstract
Aerial manipulation systems have long suffered from representation coupling in end-to-end control, as platform-level Unmanned Aerial Vehicle (UAV) movement and end-effector-level arm manipulation differ substantially in action scale, dynamics, and control objectives. In this paper, we propose AIR-VLA+, a flow matching action generation architecture specifically designed for aerial manipulation, featuring cascaded dual-action decoders and an asymmetric feature-level Mixture of Experts (MoE). We construct cascaded manipulation and movement decoders, allowing the UAV to unidirectionally observe the manipulator's intent during movement to achieve workflow coordination, while isolating the impact of UAV movement information backpropagation on arm manipulation stability. Addressing the characteristic that UAV movement is highly dependent on high-level semantics and responsible for task state transitions in aerial manipulation, we design an input feature enhancement module for the UAV movement decoder. This module introduces an implicit visual grasp projector to perceive the interaction state between the gripper and the object, and injects compressed global semantic features. Within the UAV movement decoder, we deploy an implicit MoE architecture, enabling different movement experts to spontaneously exhibit capacity inclinations for various task stages during training. Through dense soft blending computation on the feature manifold, the UAV movement is endowed with stronger task-stage adaptability. Experiments on the standardized AIR-VLA benchmark demonstrate that our method comprehensively surpasses all baselines with an overall average score of 48.0. The overall task completion score improves by 80.2\% compared to the single-head $π_{0.5}$ policy, effectively mitigating the heterogeneous coordinated control conflicts of composite robots.
Summary / 总结
Aerial manipulation systems have long suffered from representation coupling in end-to-end control, as platform-level Unmanned Aerial Vehicle (UAV) movement and end-effector-level arm manipulation differ substantially in action scale, dynamics, and control objectives.
Safety Case Patterns for VLA-based driving systems: Insights from SimLingo
Authors: Gerhard Yu, Fuyuki Ishikawa, Oluwafemi Odu, Alvine Boaye Belle
First: 2026-03-16T23:43:38+00:00 · Latest: 2026-06-11T03:02:37+00:00
Abstract
Vision-Language-Action (VLA)-based driving systems represent a significant paradigm shift in autonomous driving since, by combining traffic scene understanding, linguistic interpretation, and action generation, these systems enable more flexible, adaptive, and instruction-responsive driving behaviors. However, despite their growing adoption and potential to support socially responsible autonomous driving as well as understanding high-level human instructions, VLA-based driving systems may exhibit new types of hazardous behaviors. For instance, the integration of open-ended natural language inputs (e.g., user or navigation instructions) into the multimodal control loop may lead to unpredictable and unsafe behaviors that could endanger vehicle occupants and pedestrians. Hence, assuring the safety of these systems is crucial to help build trust in their operations. To support this, we propose a novel safety case design approach called RAISE. Our approach introduces novel patterns tailored to instruction-based driving systems such as VLA-based driving systems, an extension of Hazard Analysis and Risk Assessment (HARA) detailing safe scenarios and their outcomes, and a design technique to create the safety cases of VLA-based driving systems. A case study on SimLingo illustrates how our approach can be used to construct rigorous, evidence-based safety claims for this emerging class of autonomous driving systems.
Summary / 总结
Vision-Language-Action (VLA)-based driving systems represent a significant paradigm shift in autonomous driving since, by combining traffic scene understanding, linguistic interpretation, and action generation, these systems enable more flexible, adaptive, and instruction-responsive driving behaviors.
Quantum Reservoir Computing for Short-Term Power Load Forecasting in Resource-Constrained Energy Systems
Authors: Mansi Od, Param Pathak, Nouhaila Innan, Muhammad Shafique
First: 2026-06-11T02:05:25+00:00 · Latest: 2026-06-11T02:05:25+00:00
Comments: 11 pages, 9 figures
Abstract
Short-term load forecasting is essential for reliable energy management, but practical deployment on edge devices requires models that remain accurate under limited memory, finite measurement budgets, and hardware noise. This work proposes a hardware-efficient Quantum Reservoir Computing (QRC) framework for energy load forecasting, where a fixed quantum reservoir transforms temporal input windows into high-dimensional features and only a classical Elastic Net readout is trained. To reduce deployment cost, the trained readout is compressed using post-training fixed-point quantization at bit widths from 8 to 2 bits. The framework is evaluated on the Tetouan and Spain energy load datasets under exact statevector simulation, 512-shot finite sampling, and realistic hardware-noise models from IBM FakeTorino and IBM FakeMarrakesh. Results show that 6-bit readout precision preserves full-precision forecasting performance while reducing readout memory by 81.2%. Below this point, degradation becomes dataset dependent, with Tetouan showing stronger sensitivity and Spain degrading more gradually. Hardware-noise validation further shows that the trained readout transfers to noisy reservoir states without retraining. These findings support quantized QRC as a resource-aware forecasting approach for near-term quantum time-series applications.
Summary / 总结
Short-term load forecasting is essential for reliable energy management, but practical deployment on edge devices requires models that remain accurate under limited memory, finite measurement budgets, and hardware noise.
Sparse2Act: Learning Action-Aligned Sparse 3D Representations for Cross-Domain Robot Manipulation
Authors: Yu Guo, Chang Yu, Siyu Ma, Yunuo Chen, Yin Yang, Ying Nian Wu, Chenfanfu Jiang
First: 2026-06-10T23:56:01+00:00 · Latest: 2026-06-10T23:56:01+00:00
Abstract
Explicit 3D representations are attractive for manipulation because they expose object shape, workspace geometry, and robot-object relations in metric coordinates. However, sparse 3D encoders are often learned through downstream task objectives, tying the representation to a particular data distribution, policy architecture, and action parameterization. We introduce Sparse2Act, an observation-action alignment framework for pretraining sparse point-cloud encoders. The key idea is to use task-space end-effector actions as geometric supervision: masked sparse 3D tokens are trained to organize scene features around the workspace motion paired with the observation. After pretraining, only the encoder initialization is reused by downstream policies, allowing them to retain their own architectures and action spaces, including joint-space commands. On the LIBERO-10 benchmark, our method achieves 86.9% average success after 500 fine-tuning steps. The same pretrained encoder supports LIBERO-to-Meta-World cross-domain transfer, achieving 73.4% average success on the Meta-World-5 benchmark. Ablations on the objective and decoder capacity show that the gains come from the masked action-alignment signal and remain useful across downstream action decoders. In real-world experiments, simulation pretraining followed by limited real-data fine-tuning achieves an average success rate of 72.5% across four tasks, demonstrating effective sim-to-real transfer. These results suggest that robot actions can provide compact geometric supervision for reusable sparse 3D representations.
Summary / 总结
Explicit 3D representations are attractive for manipulation because they expose object shape, workspace geometry, and robot-object relations in metric coordinates.
Reducing the Complexity of Deep Learning Models for EEG Analysis on Wearable Devices
Authors: Farough Shayeste Roodi, Parham Zilouchian Moghaddam, Mahdi Mohammadi-nasab, Mehdi Modarressi, Mostafa Ersali Salehi Nasab, Masoud Daneshtalab
First: 2026-06-10T23:08:12+00:00 · Latest: 2026-06-10T23:08:12+00:00
Abstract
Wearable healthcare devices are the fastest-growing Internet of Things (IoT) sector. Many automated healthcare services rely on two crucial biological signals, namely ECG and EEG, which reflect the activity of the heart and brain, respectively. Although deep neural networks are considered the primary way to process and analyze these signals, the very tight energy and computational power constraints in wearable devices are far below the computational, energy, and memory bandwidth demands of DNN models, thereby impeding the deployment of deep learning in many practical wearable services. This paper investigates the feasibility of deploying state-of-the-art DNN models in resource-constrained wearable devices. Notably, we explore the trade-off between accuracy and computational complexity of DNNs when parameter quantization and electrode reduction methods are used. Our investigation centers on several state-of-the-art DNN models designed for EEG signal analysis, specifically for detecting epileptic seizures. Our findings demonstrate that, when applied judiciously, these techniques can significantly reduce the complexity of the DNNs under consideration with minimal adverse effects on accuracy. These results reveal the explicit trade-offs between accuracy and complexity reduction encountered when adapting DNN-based online EEG analysis for wearable devices.
Summary / 总结
Wearable healthcare devices are the fastest-growing Internet of Things (IoT) sector.
BASENet: Band-Adapted Speech Enhancement Network with Cross-Band Attention
Authors: Damien Martins Gomes, François Capman
First: 2026-06-10T20:45:09+00:00 · Latest: 2026-06-10T20:45:09+00:00
Abstract
Speech enhancement models typically apply uniform capacity across all frequencies, disregarding the non-uniform spectral resolution of human hearing. We propose BASENet, a frequency-adapted architecture that partitions the spectrum into Bark-scale bands and assigns each a scaled-capacity encoder derived from critical-band density, automatically granting deeper branches to perceptually dense low frequencies and lighter ones to high frequencies. A cross-band attention module captures harmonic dependencies across bands through compact frequency-pooled representations at linear complexity. Built on inverted residual blocks with dense connectivity and a convolutional recurrent network, BASENet achieves 3.55 PESQ and STOI~96% on VoiceBank+DEMAND with only 0.83M parameters and 7.3 G~MACs, the fewest parameters among all methods with PESQ > 3.50. A causal variant (3.44 PESQ) surpasses several non-causal baselines, confirming suitability for real-time streaming on resource-constrained devices.
Summary / 总结
Speech enhancement models typically apply uniform capacity across all frequencies, disregarding the non-uniform spectral resolution of human hearing.
PersonaDrive: Human-Style Retrieval-Augmented VLA Agents for Closed-Loop Driving Simulation
Authors: Mahmoud Srewa, Praneetsai Iddamsetty, Mohammad Abdullah Al Faruque, Salma Elmalaki
First: 2026-06-10T19:16:31+00:00 · Latest: 2026-06-10T19:16:31+00:00
Abstract
Closed-loop driving simulators typically populate their environments with non-ego traffic agents that behave largely the same way, produced either by rule-based traffic managers or by learned models trained toward a single behavioral mode. Recent work introduces style variation through post-hoc labels on observational data or LLM-inferred reward weights, but these signals act as proxies for what a style should reward rather than demonstrations of humans explicitly asked to drive in that style. We introduce PersonaDrive, a pipeline that conditions a vision-language-action (VLA) driving agent on retrieved demonstrations from a style-instructed human driving dataset, in which participants drive CARLA leaderboard routes under aggressive, neutral, and conservative instructions on a driver-in-the-loop rig. The pipeline has three stages: (i) offline triplet mining over per-style human driving data using a combined image-text similarity score; (ii) training a lightweight retrieval head that fuses frozen visual features with a small control encoder over per-style databases; and (iii) fine-tuning a single VLA backbone to treat retrieved context points as in-context behavioral demonstrations during waypoint prediction. At inference, the same backbone is conditioned on any style by swapping which per-style database the retrieval head queries, so selecting a style requires no per-style retraining while enabling human-style, style-diverse non-ego agents for closed-loop simulation. On Bench2Drive, PersonaDrive (no style) improves the driving score by 4.6% over SimLingo and 2.5% over HiP-AD, and under style conditioning attains the highest driving score in every style within a roughly 2% band (its weakest style surpassing the strongest baseline, DMW, by 5.4%), while average speed and acceleration rise by 18% and 25% from the conservative to the aggressive instruction.
Summary / 总结
Closed-loop driving simulators typically populate their environments with non-ego traffic agents that behave largely the same way, produced either by rule-based traffic managers or by learned models trained toward a single behavioral mode.
DARRMS -- An Efficient Algorithm for Dynamic Attention Radius in Resource-Constrained Multi-Agent Systems
Authors: Benjamin Alcorn, Eman Hammad
First: 2026-06-10T19:14:56+00:00 · Latest: 2026-06-10T19:14:56+00:00
Abstract
Multi-agent systems are integral tools for various domains such as robotics, cybersecurity, and autonomous vehicle planning. These types of systems often have constraints on the computational resources, leading to a need for efficient lightweight algorithms. Traditional decision making frameworks often assume ideal conditions, such as full observability and unlimited computational capacity, which do not align with real-world challenges. In this paper, we introduce a new algorithm that allows for reduced demand on computational resources without a large cost of other performance metrics. Agents will limit their observability to some attention radius, which intentionally allows them to ignore parts of the environment that might be unnecessary for action planning. By optimizing both the attention radius and decision-making, our approach enhances coordination and scalability in uncertain environments. Through both theoretical analysis and empirical validation, we demonstrate the effectiveness of adaptive observation in improving system performance and maintaining robust decision-making strategies in resource-constrained systems.
Summary / 总结
Multi-agent systems are integral tools for various domains such as robotics, cybersecurity, and autonomous vehicle planning.
DiskChunGS: Large-Scale 3D Gaussian SLAM Through Chunk-Based Memory Management
Authors: Casimir Feldmann, Maximum Wilder-Smith, Vaishakh Patil, Michael Oechsle, Michael Niemeyer, Keisuke Tateno, Marco Hutter
Venue: IEEE Robotics and Automation Letters, vol. 11, no. 4, 2026
First: 2025-11-28T09:52:49+00:00 · Latest: 2026-06-10T19:09:48+00:00
Abstract
Recent advances in 3D Gaussian Splatting (3DGS) have demonstrated impressive results for novel view synthesis with real-time rendering capabilities. However, integrating 3DGS with SLAM systems faces a fundamental scalability limitation: methods are constrained by GPU memory capacity, restricting reconstruction to small-scale environments. We present DiskChunGS, a scalable 3DGS SLAM system that overcomes this bottleneck through an out-of-core approach that partitions scenes into spatial chunks and maintains only active regions in GPU memory while storing inactive areas on disk. Our architecture integrates seamlessly with existing SLAM frameworks for pose estimation and loop closure, enabling globally consistent reconstruction at scale. We validate DiskChunGS on indoor scenes (Replica, TUM-RGBD), urban driving scenarios (KITTI), and resource-constrained Nvidia Jetson platforms. Our method uniquely completes all 11 KITTI sequences without memory failures while achieving superior visual quality, demonstrating that algorithmic innovation can overcome the memory constraints that have limited previous 3DGS SLAM methods.
Summary / 总结
Recent advances in 3D Gaussian Splatting (3DGS) have demonstrated impressive results for novel view synthesis with real-time rendering capabilities.
G-MAPP: GPU-accelerated Multi-Agent Planning and Perception for Reactive Motion Generation
Authors: Tanmay Bishnoi, Riddhiman Laha, Tobias Löw, Jose Alex Chandy, Luis F. C. Figueredo, Sami Haddadin
Venue: IEEE Robotics and Automation Letters, vol. 11, no. 6, pp. 7516-7523, June 2026
First: 2026-06-10T18:28:24+00:00 · Latest: 2026-06-10T18:28:24+00:00
Comments: The implementation is available at: https://github.com/chart-research/g-mapp
Abstract
Reactive motion generation in unstructured environments remains an open challenge in robotics. Due to the computational complexity of collision-free motion generation, existing methods either generate global trajectories for static scenarios, or employ models that make conservative assumptions about the environment. This paper identifies the primary bottleneck as the runtime performance demand of planning on high-fidelity environments, and the temporal integration between the perception and planning modules. Therefore, we propose a framework that does not compromise on runtime performance and world representations for perception and planning by accelerating world modeling and vector-field based planning using the GPU. This allows us to achieve faster parallel state exploration for quasi-global trajectory planning, and tighter coupling of the perception-action loop in real-time for dynamic cluttered environments with off-the-shelf depth sensors. We quantitatively evaluate the computation-time and success rate differences for the CPU and GPU versions of our planner, and perform qualitative evaluations of our coupled framework using real-world experiments on a 7-DoF Franka Emika robot. Experimental results demonstrate that our GPU-based framework achieves up to a 5x speedup over the CPU version and successfully avoids collisions across both trivial and challenging physical world scenarios.
Summary / 总结
Reactive motion generation in unstructured environments remains an open challenge in robotics.
World Pilot: Steering Vision-Language-Action Models with World-Action Priors
Authors: Zefu Lin, Rongxu Cui, Junjia Xu, Xiaojuan Jin, Wenling Li, Lue Fan, Zhaoxiang Zhang
First: 2026-06-10T17:59:08+00:00 · Latest: 2026-06-10T17:59:08+00:00
Comments: Project Website: https://world-pilot.github.io/
Abstract
Vision-Language-Action (VLA) models inherit semantic grounding from large-scale pretraining and perform competently across in-distribution manipulation tasks. This grounding, however, is built on static image-text pairs, whereas manipulation is a continuous, contact-rich process whose dynamics this pretraining cannot capture. We present World Pilot, a VLA framework that augments the policy with priors from a World-Action Model (WAM), routed into the decision chain through two complementary pathways. Latent Steering conditions the perception layer on a scene-evolution latent, and Action Steering supplies an anticipated trajectory as a motion prior to the action generator. Together the two priors equip the VLA with an anticipated view of the scene and a trajectory-level motion hint alongside its semantic conditioning, and the scene-evolution prior remains effective even when supplied by a video-pretrained world model that has not been action-post-trained. World Pilot attains a state-of-the-art Total success rate of 84.7% on the LIBERO-Plus zero-shot OOD benchmark and the highest success rate on every real-robot setting across four manipulation tasks, with the largest margins under shifts in viewpoint, geometry, deformable state, and pose. Project Website: https://world-pilot.github.io/
Summary / 总结
Vision-Language-Action (VLA) models inherit semantic grounding from large-scale pretraining and perform competently across in-distribution manipulation tasks.
VLGA: Vision-Language-Geometry-Action Models for Autonomous Driving
Authors: Jin Yao, Dhruva Dixith Kurra, Tom Lampo, Zezhou Cheng, Danhua Guo, Burhan Yaman
First: 2026-06-10T17:57:06+00:00 · Latest: 2026-06-10T17:57:06+00:00
Comments: Project page: https://yaojin17.github.io/VLGA/
Abstract
Vision-language-action (VLA) models can describe scenes and reason about them in language, yet still struggle to ground their actions in the dense 3D world around them. Existing approaches either inject features from a frozen 3D foundation model without an objective that ensures the policy uses them, or constrain geometry with sparse box and map losses that provide no dense spatial signal. We introduce VLGA, the first vision-language-action model supervised to reconstruct the dense 3D world it drives through. VLGA introduces geometry as a fourth modality alongside vision, language, and action through a dedicated expert supervised by a per-pixel pointmap regression loss against LiDAR. Extensive experiments conducted on challenging nuScenes and Bench2Drive datasets for open-loop and closed-loop evaluations, respectively, show the superiority of VLGA over counterpart VLA methods. In particular, on open-loop nuScenes, VLGA sets a new state of the art among VLA methods without ego status, with the lowest L2 (0.50\,m average) and 3-second collision rate (0.18\%). On closed-loop Bench2Drive, VLGA attains the state-of-the-art driving score of 79.08, +0.71 over the strongest prior VLA, at comparable efficiency and comfort.
Summary / 总结
Vision-language-action (VLA) models can describe scenes and reason about them in language, yet still struggle to ground their actions in the dense 3D world around them.
History
20260614_0803 20260613_0818 20260612_0816 20260611_0812 20260610_0810 20260609_0803 20260608_0804 20260607_0802 20260606_0806 20260604_0829 20260603_0828 20260602_0811 20260601_0806 20260531_0758 20260530_0809 20260528_0759 20260526_0803 20260525_0757 20260524_0754 20260523_0805 20260522_0759 20260521_0810 20260519_0805 20260518_0755 20260517_0750 20260516_0753 20260515_0755 20260514_0754 20260513_0757 20260512_0755 20260511_0750 20260510_0743 20260509_0754 20260507_0746 20260506_0748 20260505_0752 20260504_0741 20260503_0739 20260502_0749 20260501_0751 20260430_0752 20260429_0753 20260428_0751 20260427_0736 20260426_0735 20260425_0737 20260424_0742 20260423_0743 20260422_0733 20260421_0740 20260420_0733 20260419_0732 20260418_0736 20260417_0737 20260416_0739 20260415_0740 20260414_0740 20260413_0732 20260412_0730 20260410_0735 20260409_0735 20260408_0735 20260407_0733 20260406_0731 20260405_0728 20260403_0732 20260401_0731 20260331_0732 20260330_0731 20260328_0730 20260327_0730 20260326_0732 20260325_0729 20260324_0729 20260323_0725 20260322_0721 20260321_0726 20260320_0727 20260319_0728 20260318_0733 20260317_0729 20260316_0726 20260315_0725 20260314_0725 20260313_2237 20260312_0723 20260311_0724 20260310_0725 20260309_0721 20260308_0720 20260307_0725 20260306_0749 20260305_0727 20260304_2013 20260304_2010 20260304_0724 20260303_0723 20260302_2107 20260302_0721 20260301_0719 20260228_0721 20260227_1206 20260227_0727 20260226_1121 20260226_1100 20260226_0725 20260225_2020 20260225_0404 20260224_0406 20260223_0338 20260222_0339 20260221_0345 20260220_0348 20260219_0358 20260218_0358 20260217_0343 20260216_0339 20260215_0338 20260213_0401 20260212_0404 20260210_0409 20260208_0339 20260207_0349 20260206_0347 20260205_0346 20260204_0354 20260202_0337 20260201_0333 20260131_0345 20260130_0341 20260129_0344 20260128_0341 20260127_0338 20260126_0330 20260125_0329 20260124_0337 20260123_0337 20260122_0343 20260121_0424 20260119_0329 20260118_0327 20260117_0332 20260116_0339 20260115_0334 20260114_0333 20260113_0334 20260112_0331 20260111_0329 20260110_0333 20260109_0334 20260108_0335 20260107_0330 20260106_0336 20260105_0328 20260104_0328 20260103_0325 20260102_0339 20260101_0329 20251231_0333 20251230_0332 20251229_0329 20251228_0332 20251227_0329 20251226_0330 20251225_0329 20251224_0331 20251223_0332 20251222_0328 20251221_0329 20251220_0330 20251219_0330 20251218_0345 20251217_0332 20251216_0333 20251215_0333 20251214_0327 20251212_0333 20251211_0331 20251210_0332 20251209_0331 20251208_0328 20251207_0327 20251206_0330 20251205_0331 20251204_0331 20251203_0333 20251202_0335 20251201_0328 20251130_0327 20251129_0328 20251128_0327 20251127_0327 20251126_0329 20251125_0327 20251124_0327 20251123_0326 20251122_0328 20251121_0328 20251120_0329 20251119_0328 20251118_0328 20251117_0326 20251116_0325 20251115_0327 20251114_0328 20251113_0330 20251112_0329 20251111_0328 20251110_0325 20251109_0326 20251108_0328 20251107_0328 20251106_0329 20251105_0326 20251104_0327 20251103_0324 20251102_0326 20251101_0324 20251031_0328 20251030_0330 20251029_0329 20251028_0329 20251027_0322 20251026_0327 20251025_0331 20251024_0329 20251023_0329 20251022_0330 20251021_0331 20251020_0328 20251019_0321 20251018_0327 20251017_0320 20251016_0328 20251015_0328 20251014_0323 20251011_0328 20251010_0330 20251009_0321 20251008_0343 20251007_0353 20251006_0325 20251005_0350 20251004_0352 20251003_0352 20251002_0356 20251001_0321 20250925_0335 20250924_0350 20250923_0348 20250922_0346 20250921_0345 20250920_0342 20250919_0346 20250918_0342 20250917_0336 20250916_0333 20250915_0333 20250914_0328 20250913_0322 20250912_0335 20250911_0337 20250910_0338 20250909_0341 20250908_0342 20250907_0333 20250906_0350 20250905_0319 20250904_0323 20250903_0355 20250902_0325 20250901_0355 20250831_0355 20250830_0356 20250829_0355 20250828_0333 20250827_1654 20250827_1602 20250827_1557 20250827_0320 20250826_0320 20250825_1752 20250825_1709 20250825_1652 20250825_1647 20250825_1645 20250825_1631 20250825_1606 20250825_1559 20250825_1558 20250825_1556 20250825_1531 20250825_1525 20250825_1516 20250825_1450 20250825_1444 20250825_1438 20250825_1414 20250825_1413 20250825_1410 20250825_1408 20250825_1405 20250825_1401 20250825_1355 20250825_1347 20250825_1345 20250825_1344 20250825_1343 20250825_1340 20250825_1339 20250825_1333 20250825_1323 20250825_1317 20250825_1243 20250824_0342 20250823_0343 20250823_0142 20250822_2331 20250822_2308 20250822_2258 20250822_2241 20250822_2228 20250822_2206 20250822_2147 20250822_2111 20250822_1259 20250822_1233 20250822_1229 20250822_1223 20250822_1210 20250822_1201 20250822_1111 20250822_1058 20250822_1052 20250822_1045 20250822_0657 20250822_0553