Daily Papers Arch&EAI

2026-06-12 08:16
Snapshot: 20260612_0816
World Pilot: Steering Vision-Language-Action Models with World-Action Priors
Authors: Zefu Lin, Rongxu Cui, Junjia Xu, Xiaojuan Jin, Wenling Li, Lue Fan, Zhaoxiang Zhang
First: 2026-06-10T17:59:08+00:00 · Latest: 2026-06-10T17:59:08+00:00
Comments: Project Website: https://world-pilot.github.io/
Abstract
Vision-Language-Action (VLA) models inherit semantic grounding from large-scale pretraining and perform competently across in-distribution manipulation tasks. This grounding, however, is built on static image-text pairs, whereas manipulation is a continuous, contact-rich process whose dynamics this pretraining cannot capture. We present World Pilot, a VLA framework that augments the policy with priors from a World-Action Model (WAM), routed into the decision chain through two complementary pathways. Latent Steering conditions the perception layer on a scene-evolution latent, and Action Steering supplies an anticipated trajectory as a motion prior to the action generator. Together the two priors equip the VLA with an anticipated view of the scene and a trajectory-level motion hint alongside its semantic conditioning, and the scene-evolution prior remains effective even when supplied by a video-pretrained world model that has not been action-post-trained. World Pilot attains a state-of-the-art Total success rate of 84.7% on the LIBERO-Plus zero-shot OOD benchmark and the highest success rate on every real-robot setting across four manipulation tasks, with the largest margins under shifts in viewpoint, geometry, deformable state, and pose. Project Website: https://world-pilot.github.io/
Summary / 总结
Vision-Language-Action (VLA) models inherit semantic grounding from large-scale pretraining and perform competently across in-distribution manipulation tasks.
VLGA: Vision-Language-Geometry-Action Models for Autonomous Driving
Authors: Jin Yao, Dhruva Dixith Kurra, Tom Lampo, Zezhou Cheng, Danhua Guo, Burhan Yaman
First: 2026-06-10T17:57:06+00:00 · Latest: 2026-06-10T17:57:06+00:00
Comments: Project page: https://yaojin17.github.io/VLGA/
Abstract
Vision-language-action (VLA) models can describe scenes and reason about them in language, yet still struggle to ground their actions in the dense 3D world around them. Existing approaches either inject features from a frozen 3D foundation model without an objective that ensures the policy uses them, or constrain geometry with sparse box and map losses that provide no dense spatial signal. We introduce VLGA, the first vision-language-action model supervised to reconstruct the dense 3D world it drives through. VLGA introduces geometry as a fourth modality alongside vision, language, and action through a dedicated expert supervised by a per-pixel pointmap regression loss against LiDAR. Extensive experiments conducted on challenging nuScenes and Bench2Drive datasets for open-loop and closed-loop evaluations, respectively, show the superiority of VLGA over counterpart VLA methods. In particular, on open-loop nuScenes, VLGA sets a new state of the art among VLA methods without ego status, with the lowest L2 (0.50\,m average) and 3-second collision rate (0.18\%). On closed-loop Bench2Drive, VLGA attains the state-of-the-art driving score of 79.08, +0.71 over the strongest prior VLA, at comparable efficiency and comfort.
Summary / 总结
Vision-language-action (VLA) models can describe scenes and reason about them in language, yet still struggle to ground their actions in the dense 3D world around them.
SafeManip: A Property-Driven Benchmark for Temporal Safety Evaluation in Robotic Manipulation
Authors: Chengyue Huang, Khang Vo Huynh, Sebastian Elbaum, Zsolt Kira, Lu Feng
First: 2026-05-12T16:49:28+00:00 · Latest: 2026-06-10T17:48:14+00:00
Abstract
Robotic manipulation is typically evaluated by task success, but successful completion does not guarantee safe execution. Many safety failures are temporal: a robot may touch a clean surface after contamination or release an object before it is fully inside an enclosure. We introduce SafeManip, a property-driven benchmark to explicitly evaluate temporal safety properties in robotic manipulation, moving beyond prior evaluations that largely focus on task completion or per-state constraint violations. SafeManip defines reusable safety templates over finite executions using Linear Temporal Logic over finite traces (LTLf). It maps observed rollouts to symbolic predicate traces and evaluates them with LTLf-based monitors. Its property suite covers eight manipulation safety categories: collision and contact safety, grasp stability, release stability, cross-contamination, action onset, mechanism recovery, object containment, and enclosure access. Templates can be instantiated with task-specific objects, fixtures, regions, or skills, allowing the same safety specifications to generalize across tasks and environments. We evaluate SafeManip on six vision-language-action policies, including $π_0$, $π_{0.5}$, GR00T, and their training variants, across 50 RoboCasa365 household tasks. Results show that even strong models often behave unsafely. Task-success gains do not reliably translate into safer execution: many successful rollouts remain unsafe, while longer-horizon or more complex tasks expose more violations. SafeManip provides a reusable evaluation layer for diagnosing temporal safety failures and measuring safe success beyond task completion.
Summary / 总结
Robotic manipulation is typically evaluated by task success, but successful completion does not guarantee safe execution.
UniIntervene: Agentic Intervention for Efficient Real-World Reinforcement Learning
Authors: Haoyuan Deng, Yitong Gao, Yudong Lin, Haichao Liu, Zhenyu Wu, Ziwei Wang
First: 2026-06-10T17:38:24+00:00 · Latest: 2026-06-10T17:38:24+00:00
Comments: Project page: https://denghaoyuan123.github.io/UniIntervene-project/
Abstract
Human-in-the-loop reinforcement learning (HiL-RL) has emerged as an effective paradigm for real-world robotic manipulation, enabling online policy improvement with human guidance. However, current HiL-RL frameworks remain intervention-intensive, relying on frequent human corrections to redirect the policy out of unproductive exploration, which incurs high labor cost and limits real-world scalability. To address this, we propose UniIntervene, an agentic intervention model that detects unproductive exploration and autonomously recovers the policy toward high-value states, taking over the bulk of interventions from human operators. Specifically, UniIntervene first performs future-conditioned action-value estimation, predicting the latent consequence of the current action and evaluating its induced value, which provides a more stable progress signal. Building on this, a temporal value-risk critic aggregates recent value dynamics and triggers intervention when the estimated value exhibits sustained stagnation or degradation. When intervention is required, UniIntervene retrieves a high-value recovery target from a memory of past intervention episodes and produces executable corrective actions through a goal-conditioned recovery policy. In this way, UniIntervene turns intervention from passive human correction into a value-aware recovery process for efficient real-world RL. Extensive experiments on diverse real-world manipulation tasks demonstrate that UniIntervene improves the average success rate by 8.6% while reducing human interventions by 57% relative to state-of-the-art HiL-RL baselines.
Summary / 总结
Human-in-the-loop reinforcement learning (HiL-RL) has emerged as an effective paradigm for real-world robotic manipulation, enabling online policy improvement with human guidance.
APT: Action Expert Pretraining Improves Instruction Generalization of Vision-Language-Action Policies
Authors: Kechun Xu, Zhenjie Zhu, Anzhe Chen, Rong Xiong, Yue Wang
First: 2026-06-10T17:34:25+00:00 · Latest: 2026-06-10T17:34:25+00:00
Abstract
Vision-Language-Action (VLA) models that couple pretrained Vision-Language Models (VLMs) with continuous action experts have achieved strong manipulation performance, yet generalization to out-of-distribution (OOD) language instructions remains poor. A known challenge is the structural imbalance in VLA data, where language is far less diverse than visual and action content, making policies prone to visual shortcuts. While discrete-action methods mitigate this through vision-language co-training, continuous action experts lack such protection: they start from random initialization and learn entirely from imbalanced data, producing noisy gradients that corrupt the VLM and fail to exploit its language capability. We address this from a Bayesian perspective, factorizing the policy into a language-agnostic Vision-Action (VA) prior and a language-conditioned VLA likelihood, and propose APT, a two-stage training method emphasizing Action expert PreTraining. In Stage 1, the action expert is pretrained as a VA prior on vision-action pairs from a frozen VLM, bypassing the language imbalance. In Stage 2, language tokens are injected through a gated fusion mechanism that integrates VLM features while preserving the learned visuomotor prior. APT applies to mainstream VLA architectures, including the $π$ and GR00T-style architectures. Comprehensive experiments validate that APT achieves consistent gains on unseen instructions and compositional tasks. Project Page: https://xukechun.github.io/papers/APT/
Summary / 总结
Vision-Language-Action (VLA) models that couple pretrained Vision-Language Models (VLMs) with continuous action experts have achieved strong manipulation performance, yet generalization to out-of-distribution (OOD) language instructions remains poor.
CHORUS: Decentralized Multi-Embodiment Collaboration with One VLA Policy
Authors: Ria Doshi, Tian Gao, Annie Chen, Chelsea Finn, Jeannette Bohg
First: 2026-06-10T17:26:08+00:00 · Latest: 2026-06-10T17:26:08+00:00
Comments: Project Website: https://chorus-model.github.io
Abstract
Multi-robot collaboration allows robots to efficiently take on a wide range of tasks, from moving a couch through a doorway to assembling structures on a construction site. However, achieving such coordination in mobile multi-robot settings remains challenging: centralized methods conditioned on the combined observations of a team scale poorly with team size, and decentralized methods that train one policy per robot often require explicit alignment procedures or information sharing at inference time to overcome partial observability. Our key insight is that the visuomotor priors of pretrained vision-language-action (VLA) models should enable reactive, decentralized collaboration from each robot's local observations alone, without these inference-time assumptions. We propose CHORUS, a framework that adapts a single VLA backbone to control diverse, multi-robot teams. At inference time, each robot runs an independent copy of CHORUS, conditioned only on its own observations and a robot-identifying prompt. In real-world experiments including mobile tape measurement, library book handovers, and laundry basket lifting, CHORUS achieves a 64% point improvement over decentralized, from-scratch models, improves reactivity to teammate behavior by 40% points, and outperforms centralized baselines. Together, these results show that a shared VLA backbone is capable of achieving decentralized multi-robot collaboration, without per-robot policies or inter-robot communication at inference.
Summary / 总结
Multi-robot collaboration allows robots to efficiently take on a wide range of tasks, from moving a couch through a doorway to assembling structures on a construction site.
Fourier Features Let Agents Learn High Precision Policies with Imitation Learning
Authors: Balázs Gyenes, Emiliyan Gospodinov, Jan Frieling, Enrico Krohmer, Nicolas Schreiber, Xiaogang Jia, Niklas Freymuth, Gerhard Neumann
Venue: ICML 2026
First: 2026-06-10T17:05:50+00:00 · Latest: 2026-06-10T17:05:50+00:00
Comments: Published as a conference paper at ICML 2026
Abstract
High-precision robotic manipulation requires fine-grained spatial reasoning that is often difficult to achieve with RGB-only policies due to depth ambiguity and perspective scale issues. Policies that leverage 3D information directly, such as those based on point clouds, offer a stronger geometric prior over purely image-based ones, yet their performance remains highly task-dependent. We hypothesize that this discrepancy may be due to the spectral bias of neural networks towards learning low frequency functions, which especially affects architectures conditioned on slow-moving Cartesian features. We thus propose to map point clouds from Cartesian space into high-dimensional Fourier space, effectively equipping the point cloud encoder with direct access to high-frequency features. We experimentally validate the use of Fourier features on challenging manipulation tasks from the RoboCasa and ManiSkill3 benchmarks and on a real robot setup. Despite their simplicity, we find that Fourier features provide significant benefits across diverse encoder architectures and benchmarks and are robust across hyperparameters. Our results indicate that Fourier features let policies leverage geometric details more effectively than Cartesian features, showing their potential as a general-purpose tool for point cloud-based imitation learning. We provide source code and videos on our project page: https://fourier-il.github.io/fourier-il
Summary / 总结
High-precision robotic manipulation requires fine-grained spatial reasoning that is often difficult to achieve with RGB-only policies due to depth ambiguity and perspective scale issues.
Learning What to Say to Your VLA: Mostly Harmless Vision Language Action Model Steering
Authors: Hyun Joe Jeong, Gokul Swamy, Andrea Bajcsy
First: 2026-06-10T16:34:49+00:00 · Latest: 2026-06-10T16:34:49+00:00
Comments: 22 pages, 14 tables, 14 figures
Abstract
Vision-Language-Action (VLA) models provide a natural language interface to robot control, but the mapping from language to behavior is often brittle and unintuitive: semantically similar instructions can induce drastically different behaviors, while some capabilities may not be elicitable through prompting alone. As a result, both human instructions and zero-shot language models can fail to reliably steer VLAs toward successful task execution. In this work, we propose a framework that interactively searches for language sequences that improve closed-loop VLA task performance, distills these sequences into a test-time language feedback policy (LFP), and learns an improvement head that predicts when language steering will improve performance. We conformalize this improvement head to prevent harmful steering interventions, where the LFP decreases task performance relative to the original instruction on out-of-distribution scenarios. Crucially, our approach operates on arbitrary frozen pre-trained VLAs, requiring neither access to the original training distribution nor fine-tuning of the underlying model. On seen environments, our conformalized LFP improves base VLA performance by 24.7% in simulation and 65.0% in hardware. On visual and semantic perturbations, our conformalized LFP has strong harmlessness guarantees, and produces recovery behaviors not observed with open-loop prompting.
Summary / 总结
Vision-Language-Action (VLA) models provide a natural language interface to robot control, but the mapping from language to behavior is often brittle and unintuitive: semantically similar instructions can induce drastically different behaviors, while some capabilities may not be elicitable through prompting alone.
Bimanual Robot Manipulation via Multi-Agent In-Context Learning
Authors: Alessio Palma, Indro Spinelli, Vignesh Prasad, Luca Scofano, Yufeng Jin, Georgia Chalvatzaki, Fabio Galasso
First: 2026-04-22T08:51:07+00:00 · Latest: 2026-06-10T16:25:38+00:00
Abstract
Language Models (LLMs) have emerged as powerful reasoning engines for embodied control. In particular, In-Context Learning (ICL) enables off-the-shelf, text-only LLMs to predict robot actions without any task-specific training while preserving their generalization capabilities. Applying ICL to bimanual manipulation remains challenging as the high-dimensional joint action space and tight inter-arm coordination constraints rapidly overwhelm standard context windows. To address this, we introduce BiCICLe (Bimanual Coordinated In-Context Learning), the first framework that enables standard LLMs to perform few-shot bimanual manipulation without fine-tuning. BiCICLe frames bimanual control as a multi-agent leader-follower problem, decoupling the action space into sequential, conditioned single-arm predictions. Evaluated on 13 tasks from the TWIN benchmark, BiCICLe achieves 70.5% average success rate, outperforming the best training-free baseline by 6.1 percentage points and surpassing most supervised methods. We also demonstrate superior real-world performance on 3 tasks without hardware-specific retraining.
Summary / 总结
Language Models (LLMs) have emerged as powerful reasoning engines for embodied control.
Embodied Interpretability: Linking Causal Understanding to Generalization in Vision-Language-Action Models
Authors: Hanxin Zhang, Mingshuo Xu, Abdulqader Dhafer, Shigang Yue, Hongbiao Dong, Zhou Daniel Hao
Venue: ICML 2026
First: 2026-05-01T01:00:00+00:00 · Latest: 2026-06-10T16:22:35+00:00
Comments: Accepted at the 43rd International Conference on Machine Learning (ICML 2026)
Abstract
Vision-Language-Action (VLA) policies often fail under distribution shift, suggesting that decisions may depend on spurious visual correlations rather than task-relevant causes. We formulate visual-action attribution as an interventional estimation problem. Accordingly, we introduce the Interventional Significance Score (ISS), an interventional masking procedure for estimating the causal influence of visual regions on action predictions, and the Nuisance Mass Ratio (NMR), a scalar measure of attribution to task-irrelevant features. We analyze the statistical properties of ISS and show that it admits unbiased estimation, and we characterize conditions under which action prediction error provides a valid proxy for causal influence. Experiments across diverse manipulation tasks indicate that NMR predicts generalization behavior and that ISS yields more faithful explanations than existing interpretability methods. These results suggest that interventional attribution provides a simple diagnostic approach for identifying causal misalignment in embodied policies.
Summary / 总结
Vision-Language-Action (VLA) policies often fail under distribution shift, suggesting that decisions may depend on spurious visual correlations rather than task-relevant causes.
BenDi: An Energy-Efficient Quasi-Stochastic Systolic Architecture for Edge Bioelectronics
Authors: Bochen Ye, Yihan Pan, Shady Agwa, Themis Prodromakis
First: 2026-06-10T15:42:21+00:00 · Latest: 2026-06-10T15:42:21+00:00
Comments: Accepted for presentation as a short paper at International Conference on Application-specific Systems, Architectures and Processors (ASAP 2026)
Abstract
Continuous long-term monitoring and diagnosis of biomedical signals, such as electrocardiograms (ECGs), can help mitigate an increasing threat to public health. Artificial Intelligence (AI) models, such as Convolutional Neural Networks (CNNs), provide accurate monitoring and classification for relevant diseases; however, they require more computational resources than conventional AI hardware can typically afford, especially for a resource-constrained environment on the edge. In this work, we present BenDi, an energy-efficient quasi-stochastic systolic architecture for bioelectronic systems on the edge. BenDi leverages multiple levels of energy and power optimization, ranging from circuits to software quantization, including low supply voltage, the \underline{Ben}t-Pyramid data format for quasi-stochastic multiplication, the \underline{Di}P systolic dataflow, and hardware-aware quantization, to handle CNNs with high accuracy on the edge within limited hardware budgets. The hardware implementation results, using a commercial 22nm technology, show that BenDi architecture, at 0.5 Voltage and 100 MHz, offers 3.35x smaller area and 5x higher energy efficiency, compared to state-of-the-art binary-based weight-stationary systolic architectures. Regarding Bioelectronic edge systems, BenDi achieves an order-of-magnitude improvement in energy efficiency and another order-of-magnitude improvement in area efficiency, compared to its counterparts. This significant improvement comes at the cost of 1\% to 3.3\% accuracy loss on the MIT-BIH and Apnea-ECG benchmarks, respectively, compared with conventional computing using the 32-bit floating-point format.
Summary / 总结
Continuous long-term monitoring and diagnosis of biomedical signals, such as electrocardiograms (ECGs), can help mitigate an increasing threat to public health.
Making Foresight Actionable: Repurposing Representation Alignment in World Action Models
Authors: Lu Qiu, Yizhuo Li, Yi Chen, Yuying Ge, Yixiao Ge, Xihui Liu
First: 2026-06-10T15:31:25+00:00 · Latest: 2026-06-10T15:31:25+00:00
Abstract
World Action Models (WAMs) offer a promising route for robot manipulation by using video generation models to model future scene evolution before producing control actions. However, our empirical observations reveal a phenomenon: generating plausible visual futures does not always guarantee the extraction of accurate actions. To diagnose this failure, we conduct action-head attention analysis and causal interventions. We find that the action decoder fails to focus on task-relevant interaction regions and remains sensitive to perturbations in task-irrelevant areas. This reveals a representation mismatch: hidden states optimized for visual reconstruction are not inherently organized in a form useful for low-level action control. In this paper, we propose AGRA, an Action-Grounded Representation Alignment objective that regularizes the world-action interface by aligning intermediate video diffusion features with spatially coherent semantic representations from a foundation visual encoder. We evaluate AGRA on real-world manipulation tasks. Experiments show that AGRA makes world model representations more action-grounded: by focusing the action decoder on the correct interaction regions, it improves object localization accuracy and affordance understanding, and makes the policy more robust to perturbations in task-irrelevant regions. As a result, AGRA consistently improves both in-distribution performance and out-of-distribution generalization over the baseline world action model.
Summary / 总结
World Action Models (WAMs) offer a promising route for robot manipulation by using video generation models to model future scene evolution before producing control actions.
Bridging the Morphology Gap: Adapting VLA Models to Dexterous Manipulation via Intent-Conditioned Fine-Tuning
Authors: Chuanke Pang, Junyi Huang, Zhijun Zhao, Yaobing Wang, Kun Xu, Xilun Ding
First: 2026-06-10T14:03:52+00:00 · Latest: 2026-06-10T14:03:52+00:00
Abstract
Vision-Language-Action (VLA) models have demonstrated remarkable zero-shot generalization in robotic manipulation, yet the vast majority of pre-trained pipelines remain strictly confined to low-DoF parallel grippers. Adapting these rich semantic priors to high-DoF dexterous hands introduces a severe morphology gap, direct end-to-end joint fine-tuning inherently causes catastrophic forgetting of spatial reasoning and acute action manifold collapse due to data scarcity. In this paper, we present InDex, a novel, data-efficient adaptation framework rooted in cross-morphology semantic inheritance. Rather than discarding the pre-trained 1-DoF parallel grasp output, we repurpose it as a continuous, macroscopic virtual grasp intent proxy to sequentialize the control topology. We implement a two-stage decoupled learning architecture: the first stage parameter-efficiently aligns the VLA backbone to predict continuous arm trajectories and the scalar grasp intent; the second stage freezes this spatial backbone and leverages an intent-conditioned denoising diffusion head to decode fine-grained joint articulations for multi-fingered end-effectors. Extensive simulation benchmarks across a suite of multi-stage, contact-rich dexterous manipulation tasks demonstrate that InDex effectively masters intricate skills with minimal demonstration data, substantially outperforming monolithic baselines while preserving the robust spatial generalizability of the original VLA prior.
Summary / 总结
Vision-Language-Action (VLA) models have demonstrated remarkable zero-shot generalization in robotic manipulation, yet the vast majority of pre-trained pipelines remain strictly confined to low-DoF parallel grippers.
DAM-VLA: Decoupled Asynchronous Multimodal Vision Language Action model
Authors: Pankhuri Vanjani, Zhuoyue Li, Jakub Suliga, Moritz Reuss, Gianluca Geraci, Xinkai Jiang, Rudolf Lioutikov
First: 2026-06-10T13:59:07+00:00 · Latest: 2026-06-10T13:59:07+00:00
Comments: 17 pages, 8 figures
Abstract
Vision-language-action (VLA) models inherit a shared synchronous clock from vision-language pretraining, processing every input at one rate. This is misaligned with physical interaction, where a high-frequency modality changes at hundreds of hertz, vision evolves more slowly, and language stays constant across an episode. A synchronous VLA oversamples slow modalities, undersamples fast ones, and caps action generation at the lowest effective frequency. We hypothesize that decoupling temporal processing per modality, letting each update and retain information at its own sensor rate, yields stronger representations and more robust control. We present DAM-VLA, which maintains per-modality latent buffers refreshed at sensor rates and read continuously by the action head, integrating new high-frequency modalities through gated cross-attention that leaves the pretrained backbone intact. Across seven contact-rich real-world manipulation tasks, DAM-VLA more than doubles the average success rate of the strongest synchronous baseline (95.2\% vs.\ 40.95\%) while sustaining smooth, reactive 100\,Hz control. Project website: \href{https://intuitive-robots.github.io/DAM-VLA/}{intuitive-robots.github.io/DAM-VLA/}
Summary / 总结
Vision-language-action (VLA) models inherit a shared synchronous clock from vision-language pretraining, processing every input at one rate.
GEAR-VLA: Learning Geometry-Aware Action Representations for Generalizable Robotic Manipulation
Authors: Yuan Zhang, Shiqi Zhang, Yedong Shen, Shuai Dong, Jiajun Deng, Xin Zhang, Yuxuan Gao, Jiajia Wu, Xin Nie, Zhiyuan Cheng, Jianmin Ji, Yanyong Zhang, Xingyi Zhang, Jia Pan
First: 2026-06-07T09:23:16+00:00 · Latest: 2026-06-10T13:54:28+00:00
Abstract
Vision-Language-Action (VLA) models achieve strong benchmark performance but still struggle in real-world deployment with unseen objects, background shifts, and different robot embodiments. We argue that this stems from the lack of a unified geometry-aware manipulation representation, leaving existing VLAs vulnerable to low-level trajectory supervision, misaligned 3D features, and embodiment differences. To address this, we propose GEAR-VLA, a VLA framework for learning unified geometry-aware action representations for generalizable robotic manipulation. GEAR-VLA adopts coarse-to-fine action learning, where multi-source embodied pretraining equips the VLM with embodied reasoning and discrete action understanding before latent action tokens connect action semantics to a gradient-decoupled DiT continuous action expert. It further performs semantic-aligned 3D integration by aligning a trainable 3D spatial backbone with the VLA representation while freezing the original VLM-aligned visual pathway. To share this representation across robots, GEAR-VLA uses embodiment canonicalization, where embodiment-aware states and embodiment-invariant actions confine robot differences to the low-level interface. Extensive simulation and real-world experiments demonstrate strong generalization: GEAR-VLA achieves state-of-the-art performance on LIBERO, zero-shot LIBERO-Plus, and RoboTwin 2.0, reaches 85.9% success on AgileX and 81.0% on the pretraining-unseen LDT-01 embodiment, and obtains 90.1% success on a 6,360-trial universal grasping benchmark with 212 unseen objects. Code and models will be released at https://github.com/babynabeauty/GEAR-VLA.
Summary / 总结
Vision-Language-Action (VLA) models achieve strong benchmark performance but still struggle in real-world deployment with unseen objects, background shifts, and different robot embodiments.
Non-frontal face recognition using GANs and memristor-based classifiers
Authors: Semih Vazgecen, Cristian Sestito, Spyros Stathopoulos, Themis Prodromakis
First: 2026-06-10T13:41:00+00:00 · Latest: 2026-06-10T13:41:00+00:00
Comments: 12 pages, 4 figures, 1 Supplementary (22 pages, 16 figures, 6 tables, 4 supplementary notes)
Abstract
Face recognition systems have advanced significantly through deep learning techniques, delivering high performance and robustness in complex scenarios. However, these approaches incur substantial computational overhead, limiting their in situ applicability in resource-constrained platforms such as drones, where they can address challenges including non-frontal facial imagery. Memristor-based neuromorphic systems have emerged as a compelling approach for edge AI applications, combining biologically inspired processing with efficient and scalable computation. In this work, we propose a facial recognition framework that addresses non-frontal pose variations by integrating lightweight generative adversarial network (GAN)-based pose frontalisation with memristor-based neuromorphic recognition. The experimental results on two datasets demonstrate the effectiveness of combining adversarial learning with memristive technology, achieving up to 96% identification accuracy. The proposed approach alleviates the computational bottlenecks of conventional AI and offers a scalable, efficient solution for face recognition in dynamic real-world environments.
Summary / 总结
Face recognition systems have advanced significantly through deep learning techniques, delivering high performance and robustness in complex scenarios.
VICX: Generalizable Robot Manipulation via Video Generation and In-Context Operator Network
Authors: Song Chen, Linyan Xiang, Ying Zhou, Liu Yang
First: 2026-06-10T12:51:25+00:00 · Latest: 2026-06-10T12:51:25+00:00
Comments: The first two authors contributed equally to this work
Abstract
Generalizable robot manipulation requires not only task-level reasoning over unseen scenes, but also reliable grounding of visual plans into embodiment-specific execution. To bridge this gap, we propose VICX (Video generation and In-Context eXecution), a decoupled closed-loop manipulation framework. In VICX, a frozen video generation model produces vision-language-conditioned high-level visual plans, while a Video-to-Trajectory In-Context Operator Network (V2T-ICON) serves as the task-agnostic interface that grounds these plans into executable robot-state trajectories. To improve execution generalization, V2T-ICON operates on segmentation-extracted arm-only frame observations and uses retrieved image-state pairs as in-context prompts, allowing a robust and generalizable visual-to-state mapping at inference time without parameter updates. Experiments on Meta-World show that VICX supports cross-task generalization, closed-loop self-correction, and cross-embodiment transfer, demonstrating dual generalization across both task semantics and robot execution. The project webpage can be found here: https://scaling-group.github.io/vicx/.
Summary / 总结
Generalizable robot manipulation requires not only task-level reasoning over unseen scenes, but also reliable grounding of visual plans into embodiment-specific execution.
MPPI-based Informative Trajectory Planning for Search and Capture of Drifting Targets with ASVs
Authors: Sanjeev Ramkumar Sudha, Marija Popović, Erlend M. Coates
First: 2026-06-10T12:44:25+00:00 · Latest: 2026-06-10T12:44:25+00:00
Abstract
Autonomous surface vehicles offer an efficient solution for environmental cleanup as well as search and rescue operations in open waters. Targets in these settings drift continuously, so efficient search must balance exploration of unobserved regions with tracking of known targets. However, most target tracking and pursuit scenarios consider simple guidance behaviours and short-term predictions for decision-making. In this letter, we address the problem of search and capture of multiple drifting targets, such as litter, in dynamic environments, using a hybrid planning framework. A key aspect of our strategy is a spatiotemporal informative planning method based on model predictive path integral (MPPI) control, a sampling-based model predictive control approach. The planner directly generates kinematic-level commands by optimising continuous trajectories over long horizons. A multi-objective cost balances search and tracking objectives while ensuring safe, feasible trajectories. In the interception stage, we switch to a pure pursuit guidance controller for the physical capture of moving targets. Experiments show that our planner outperforms the chosen planning baselines. Finally, we validate our approach in field trials with an ASV.
Summary / 总结
Autonomous surface vehicles offer an efficient solution for environmental cleanup as well as search and rescue operations in open waters.
BiWM: Advancing Open-Source Interactive Video World Models with Bidirectional Autoregression
Authors: Shaohao Rui, Xiaofeng Mao, Zhanyu Zhang, Peijia Lin, Yansong Zhu, Yibo Zhang, Haibin Wan, Weijie Ma
First: 2026-06-08T20:08:41+00:00 · Latest: 2026-06-10T12:21:54+00:00
Comments: After the paper was posted, we discovered that several visualization results were produced using wrong configuration settings during runtime. This error affects the reliability of the presented visual comparisons. Additionally, further optimization of the design is needed. We therefore request to withdraw this version and will submit a corrected and improved version later
Abstract
Transitioning bidirectional video diffusion models into an autoregressive paradigm improves the interactivity of video world models, but existing causal pipelines need many stages (control fine-tuning, autoregressive training, causal initialization, few-step distillation) and still trail bidirectional models in quality due to error accumulation. Recent world models such as Yume-1.5 and Matrix-Game-3.0 instead adopt a bidirectional autoregressive approach, gaining fidelity and stable long-horizon rollout from self-correcting error propagation, yet open-source frameworks (e.g., minWM) support only causal models. We present BiWM, the first full-stack framework for interactive video world models under the bidirectional autoregressive paradigm, jointly optimizing generation quality and inference speed. From a pretrained video backbone, BiWM injects camera control by fine-tuning, then runs a few-step Distribution Matching Distillation (DMD) stage that turns the backbone into an action/camera-controllable world model: just two training stages instead of four in minWM, converging in a few hundred steps on 8xH200 GPUs. A single recipe spans Wan2.1-1.3B, Wan2.2-5B, HunyuanVideo-1.5-8B, and LTX-2.3-22B, and also supports secondary fine-tuning of existing bidirectional models. BiWM enables real-world camera control where minWM loses controllability, integrates pluggable history compression (FramePack-style and PackForcing-style) for long rollouts, and offers an optional NVFP4 4-bit training/inference pipeline. To counter DMD's mode-seeking degradation, we add GAN and mass-covering forward-KL objectives that preserve scene dynamics. We open-source BiWM for resource-constrained research and high-fidelity environment simulation.
Summary / 总结
Transitioning bidirectional video diffusion models into an autoregressive paradigm improves the interactivity of video world models, but existing causal pipelines need many stages (control fine-tuning, autoregressive training, causal initialization, few-step distillation) and still trail bidirectional models in quality due to error accumulation.
PAWS: Preference Learning with Advantage-Weighted Segments
Authors: Aleksandar Taranovic, Onur Celik, Niklas Freymuth, Ge Li, Serge Thilges, Huy Le, Tai Hoang, Rania Rayyes, Gerhard Neumann
Venue: ICML 2026
First: 2026-06-10T12:00:17+00:00 · Latest: 2026-06-10T12:00:17+00:00
Comments: Published as a conference paper at ICML 2026
Abstract
Preference-based reinforcement learning (PbRL) learns policies from human trajectory-level comparisons, avoiding explicit reward design and expert demonstrations. Existing methods typically train utility functions on trajectory or segment-level preferences while relying on per-step utility estimates during policy optimization. This training and inference mismatch induces a distribution shift that severely degrades temporal credit assignment and limits policy learning. We analyze this issue and propose PAWS, a segment-based preference learning method that performs policy updates directly using segment-level advantage functions. By aligning utility training with policy optimization, PAWS preserves trajectory-level preference information and avoids unreliable per-step learning signals. Experiments on simulated robotic manipulation and locomotion tasks demonstrate that PAWS consistently outperforms existing PbRL approaches, highlighting the importance of distribution-consistent preference learning.
Summary / 总结
Preference-based reinforcement learning (PbRL) learns policies from human trajectory-level comparisons, avoiding explicit reward design and expert demonstrations.
ActionMap: Robot Policy Learning via Voxel Action Heatmap
Authors: Pei Yang, Hai Ci, Yanzhe Chen, Qi Lv, Han Cai, Mike Zheng Shou
First: 2026-06-05T04:42:56+00:00 · Latest: 2026-06-10T11:46:24+00:00
Abstract
Vision-language-action (VLA) models have advanced rapidly across backbones, training recipes, and data scale, yet the action decoder, which converts the backbone's hidden state into a continuous control signal, has barely changed and remains a single-point predictor across the majority of current VLAs. Whether implemented via autoregressive token bins, L1 regression, or flow-matching denoising, the resulting decoder treats the action space as unstructured, leaving the geometric proximity of neighboring actions unexploited during training. To advance this, we introduce ActionMap, a voxel heatmap action head that drops into an existing VLA in place of its native action decoder. For each new action, the head predicts a voxel heatmap over the action space, where each voxel directly stores the probability of the corresponding action. Across LIBERO simulation and real-world Franka manipulation, our heatmap head surpasses two architecturally distinct backbones at matched training steps (e.g., +8.2% over OpenVLA-OFT's L1 regression head on the LIBERO four-suite average), converges at comparable or faster rates on both backbones, and remains markedly more data-efficient at low training data. The cross-backbone consistency indicates that action representation is a real lever for VLA performance, distinct from further backbone or recipe scaling. Project Page: https://showlab.github.io/ActionMap/.
Summary / 总结
Vision-language-action (VLA) models have advanced rapidly across backbones, training recipes, and data scale, yet the action decoder, which converts the backbone's hidden state into a continuous control signal, has barely changed and remains a single-point predictor across the majority of current VLAs.
Self-Supervised Multisensory Pretraining for Contact-Rich Robot Reinforcement Learning
Authors: Rickmer Krohn, Vignesh Prasad, Gabriele Tiboni, Georgia Chalvatzaki
Venue: IEEE Robotics and Automation Letters, 2026, Vol. 11, No. 6, pp. 6799-6806
First: 2025-11-18T12:32:23+00:00 · Latest: 2026-06-10T11:22:17+00:00
Comments: 8 pages, 11 figures
Abstract
Effective contact-rich manipulation requires robots to synergistically leverage vision, force, and proprioception. However, Reinforcement Learning agents struggle to learn in such multisensory settings, especially amidst sensory noise and dynamic changes. We propose MultiSensory Dynamic Pretraining (MSDP), a novel framework for learning expressive multisensory representations tailored for task-oriented policy learning. MSDP is based on masked autoencoding and trains a transformer-based encoder by reconstructing multisensory observations from only a subset of sensor embeddings, leading to cross-modal prediction and sensor fusion. For downstream policy learning, we introduce a novel asymmetric architecture, where a cross-attention mechanism allows the critic to extract dynamic, task-specific features from the frozen embeddings, while the actor receives a stable pooled representation to guide its actions. Our method demonstrates accelerated learning and robust performance under diverse perturbations, including sensor noise, and changes in object dynamics. Evaluations in multiple challenging, contact-rich robot manipulation tasks in simulation and the real world showcase the effectiveness of MSDP. Our approach exhibits strong robustness to perturbations and achieves high success rates on the real robot with as few as 6,000 online interactions, offering a simple yet powerful solution for complex multisensory robotic control. Website: https://msdp-pearl.github.io/
Summary / 总结
Effective contact-rich manipulation requires robots to synergistically leverage vision, force, and proprioception.
NARRAS: Edge-Triggered Distributed Inference for CSI-Based Localization in Vehicular IoT Networks
Authors: Rodrigo Oliver, Ricardo Vazquez Alvarez, Alejandro Lancho, Stefano Rini
First: 2026-06-10T10:47:44+00:00 · Latest: 2026-06-10T10:47:44+00:00
Comments: 10 pages, 5 figures, 5 tables. Under review at the IEEE Internet of Things Journal
Abstract
CSI-based localization with spatially distributed antenna arrays exposes a basic resource trade-off. Each array can provide a rich view of the channel, but forwarding observations from all arrays to a fusion center is wasteful when only a few carry useful information, and the shared uplink supports only a limited number of simultaneous transmissions. We let each array decide locally whether its current observation is worth reporting, subject to a budget on the average number of active transmitters. We refer to this abstraction as Edge-Triggered Distributed Inference (ETDI). It captures a broader class of task-oriented communication problems where resource-constrained devices share an access channel for a common inference task. We instantiate ETDI for CSI-based localization, a common scenario in vehicular IoT networks. Spatially distributed remote antenna arrays (RAAs) encode local channel state information (CSI) from user equipment (UE) transmissions into latent features, and the fusion center estimates the UE position from the subset of reported features. We propose NARRAS, a decentralized reporting policy in which each RAA combines a recurrent summary of its recent observations with a memory of the last latent it transmitted. Training controls an explicit activity budget through differentiable activity penalties and validation-calibrated deterministic thresholds, and uses channel-chart regularization to shape the latent geometry. Experiments show that, at comparable uplink activity, NARRAS improves localization accuracy over learned and heuristic sparse-reporting strategies, while dense full-report models remain useful budget-free references. In low-activity regimes, chart regularization further reduces high-percentile localization errors, suggesting that geometry-aware latent representations are more robust under sparse reporting.
Summary / 总结
CSI-based localization with spatially distributed antenna arrays exposes a basic resource trade-off.
Embodied-BenchClaw: An Autonomous Multi-Agent System for Embodied Spatial Intelligence Benchmark Construction
Authors: Baoyang Jiang, Fengchun Zhang, Leyuan Wang, Haotian Li, Yida Wang, Zhe Ji, Jinshan Lai, Xi Ren, Jianwei Hu, Qiang Ma
First: 2026-06-10T10:37:27+00:00 · Latest: 2026-06-10T10:37:27+00:00
Abstract
Benchmarks are essential for evaluating embodied spatial intelligence, yet their construction is labor-intensive, hard to reuse, and difficult to maintain. Existing embodied benchmarks are often static and may quickly become saturated as models improve, limiting their ability to distinguish new capabilities. We propose Embodied-BenchClaw, an autonomous agentic system for constructing embodied spatial intelligence benchmarks. Given a user-specified evaluation intent, Embodied-BenchClaw automatically produces a complete and continually updatable benchmark package through a five-stage pipeline: intent blueprinting, data collection, structuring and cleaning, benchmark synthesis, and evaluation reporting. The pipeline is coordinated by three agents for planning, construction, and evaluation. To improve reusability and reliability, Embodied-BenchClaw introduces an extensible Skill Library and process quality control, enabling benchmark construction to be composable, verifiable, and repairable. We instantiate multiple benchmarks covering indoor spatial reasoning, outdoor spatial reasoning, robotic manipulation, quadruped robot navigation, UAV/aerial-view understanding, and static benchmark enhancement. These benchmarks span diverse embodied carriers, data sources, and spatial capabilities. Experiments with human evaluation, judge-based assessment, consistency checks, cost analysis, and ablations show that Embodied-BenchClaw can construct verifiable, executable, maintainable, and diagnostically useful embodied spatial benchmarks with reduced manual effort.
Summary / 总结
Benchmarks are essential for evaluating embodied spatial intelligence, yet their construction is labor-intensive, hard to reuse, and difficult to maintain.
The Unreasonable Effectiveness of Discrete-Time Gaussian Process Mixtures for Robot Policy Learning
Authors: Jan Ole von Hartz, Adrian Röfer, Joschka Boedecker, Abhinav Valada
First: 2025-05-06T08:27:23+00:00 · Latest: 2026-06-10T08:58:09+00:00
Comments: Submitted for publication to IEEE Transaction on Robotics
Abstract
We present Mixture of Discrete-time Gaussian Processes (MiDiGap), a novel approach for flexible policy representation and imitation learning in robot manipulation. MiDiGap enables learning from as few as five demonstrations using only camera observations and generalizes across a wide range of challenging tasks. It excels at long-horizon behaviors such as making coffee, highly constrained motions such as opening doors, dynamic actions such as scooping with a spatula, and multimodal tasks such as hanging a mug. MiDiGap learns these tasks on a CPU in less than a minute and scales linearly to large datasets. We also develop a rich suite of tools for inference-time steering using evidence such as collision signals and robot kinematic constraints. This steering enables novel generalization capabilities, including obstacle avoidance and cross-embodiment policy transfer. MiDiGap achieves state-of-the-art performance on diverse few-shot manipulation benchmarks. On constrained RLBench tasks, it improves policy success by 76 percentage points and reduces trajectory cost by 67%. On multimodal tasks, it improves policy success by 48 percentage points and increases sample efficiency by a factor of 20. In cross-embodiment transfer, it more than doubles policy success. We make the code publicly available at https://midigap.cs.uni-freiburg.de.
Summary / 总结
We present Mixture of Discrete-time Gaussian Processes (MiDiGap), a novel approach for flexible policy representation and imitation learning in robot manipulation.
Resource-Aware LLM Reasoning for Mobile Edge General Intelligence
Authors: Mingyi Luo, Ruichen Zhang, Xiangwang Hou, Jun Du, Chunxiao Jiang, Yong Ren, Shiwen Mao
First: 2025-09-27T10:53:48+00:00 · Latest: 2026-06-10T07:43:17+00:00
Abstract
The rapid advancement of large language models (LLMs) has enabled an emergence of agentic artificial intelligence (AI) with powerful reasoning and autonomous decision-making capabilities. This integration with edge computing has led to the development of Mobile Edge General Intelligence (MEGI), which brings real-time, privacy-preserving reasoning to the network edge. However, deploying LLM-based agentic AI reasoning in MEGI environments poses significant challenges due to the high computational demands of reasoning and the limited resources of edge devices. To address these challenges, we propose a joint optimization framework for efficient LLM reasoning deployment in MEGI. First, we systematically review enhancement methods to identify mechanisms suitable for edge adaptation. Subsequently, we present a distributed framework that synergizes reasoning enhancement via adaptive CoT prompting with scalable deployment through a distributed MoE architecture. An important innovation of this approach involves modeling reasoning depth as a dynamic network resource variable, which is optimized jointly with expert activation and transmission power. This mechanism allows the system to dynamically regulate expert networks and reasoning complexity according to task requirements and device capabilities. Experimental evaluations in mobile edge environments demonstrate that the proposed framework effectively balances reasoning quality and resource efficiency. The results show that with less than one second of additional inference time, both accuracy and latency satisfaction rate can reach 90\%, validating the practical viability of deploying sophisticated LLM reasoning in resource-constrained MEGI systems.
Summary / 总结
The rapid advancement of large language models (LLMs) has enabled an emergence of agentic artificial intelligence (AI) with powerful reasoning and autonomous decision-making capabilities.
TacCoRL: Integrating Tactile Feedback into VLA via Simulation
Authors: Siyu Ma, Yuqi Liang, Chang Yu, Yunuo Chen, Hao Su, Yixin Zhu, Yin Yang, Chenfanfu Jiang
First: 2026-06-10T07:20:36+00:00 · Latest: 2026-06-10T07:20:36+00:00
Abstract
Vision-language-action (VLA) models provide strong visual, language, and action priors for robot manipulation, but visual observations alone often miss the local contact state required for contact-rich tasks. We present TacCoRL, a scalable framework that injects Tactile feedback into VLA policies and improves them through sim-real Co-training and simulation-based reinforcement learning (RL), without requiring large-scale tactile pretraining or extensive real-world contact exploration. The key idea is not only adding touch as an input, but learning how contact readings should modulate action responses in near-failure states that are rare in demonstrations and risky to collect on hardware. We use a real-aligned simulator as a closed-loop training environment for contact interaction. Mixed simulated and real trajectories first warm-start tactile-conditioned actions in the pretrained policy. Reinforcement learning with verifiable task rewards then optimizes the policy using simulated contact rollouts. It reinforces tactile-conditioned actions that lead to task completion, while a supervised objective on real trajectories keeps the refined policy anchored to deployment visual, tactile, and action distributions. The resulting policy transfers directly to the real robot without privileged simulation state or online real-world RL. Across four bimanual contact-rich tasks, the final visuo-tactile policy achieves an average success rate of 72.5%, compared to baseline of 50.0%. Result videos and more details are available at https://tac-corl.github.io/
Summary / 总结
Vision-language-action (VLA) models provide strong visual, language, and action priors for robot manipulation, but visual observations alone often miss the local contact state required for contact-rich tasks.
A Multi-Modal Sensor Fusion Instrument for Measuring Regional Human Mobility: The Distributed Human Data Engine (DHDE)
Authors: Amil Khanzada, Takuji Takemoto
First: 2026-03-23T07:14:34+00:00 · Latest: 2026-06-10T07:20:34+00:00
Comments: 32 pages, 4 figures, 3 tables. Pre-print of a manuscript submitted for peer review (v2)
Abstract
Accurately estimating human mobility in peripheral regional economies presents a fundamental measurement challenge: physical ground-truth sensors are sparse, behavioral intent signals are heterogeneous, and environmental friction introduces systematic bias into demand inference. We introduce the Distributed Human Data Engine (DHDE), a multi-modal sensor fusion architecture that addresses this challenge by integrating physical instrumentation (Edge-AI cameras), digital intent signals (route search impression metrics), behavioral records (90,350 spending records, 97,719 standardized survey responses), and meteorological data across four geographically distributed nodes in Fukui, Japan. The primary measurement-science contribution is the design, deployment, and cross-node validation of the DHDE as a sparse-sensor compensation instrument: a heterogeneous sensor fusion architecture that anchors non-stationary digital intent signals to concurrent physical ground-truth counts, correcting for systematic bias introduced by meteorological planning friction. The instrument is implemented as an ensemble inference pipeline (Random Forest and Ordinary Least Squares with Newey-West robust inference), calibrated across 397 daily observations and validated by chronological holdout replication across four geographically distinct node types. The primary OLS specification achieved an in-sample explanatory power of R2 = 0.810 and a chronological out-of-sample predictive performance of R2 = 0.683. Results identify an Under-Vibrancy Paradox where macro-regional visitor satisfaction correlates positively with crowd density (Spearman rank correlation rs = +0.150, p = 0.002). We estimate an annual proxy gap of 865,917 intent-implied visits, corresponding to JPY 11.96 billion (USD 72.6 million) in foregone revenue.
Summary / 总结
Accurately estimating human mobility in peripheral regional economies presents a fundamental measurement challenge: physical ground-truth sensors are sparse, behavioral intent signals are heterogeneous, and environmental friction introduces systematic bias into demand inference.
Offline Diffusion Policy for Multi-User Delay-Constrained Scheduling
Authors: Zhuoran Li, Ruishuo Chen, Hai Zhong, Longbo Huang
First: 2025-01-22T15:13:21+00:00 · Latest: 2026-06-10T06:14:49+00:00
Abstract
Effective multi-user delay-constrained scheduling is crucial in various real-world applications, including embodied AI, instant messaging, live streaming, and data center management, where efficient resource allocation is required among users with diverse delay sensitivities. In these scenarios, schedulers must make real-time decisions to satisfy both delay and resource constraints without prior knowledge of system dynamics, which are often time-varying and challenging to estimate. {Current learning-based methods typically require online interactions with actual systems during the training stage. Therefore, these approaches are often difficult or impractical, as they can significantly degrade system performance and incur substantial service costs.} To address these challenges, we propose a novel offline reinforcement learning-based algorithm, named \underline{S}cheduling By \underline{O}ffline Learning with \underline{C}ritic Guidance and \underline{D}iffusion Model (SOCD), to learn efficient scheduling policies purely from pre-collected \emph{offline data}. SOCD innovatively employs a diffusion policy, complemented by a sampling-free critic network for policy guidance. By integrating the Lagrangian multiplier optimization into the offline reinforcement learning, SOCD efficiently trains high-quality constraint-aware policies exclusively from available datasets, eliminating the need for online interactions with the system. Experimental results demonstrate that SOCD is resilient to various system dynamics, including partially observable and large-scale environments, and delivers superior performance compared to existing methods.
Summary / 总结
Effective multi-user delay-constrained scheduling is crucial in various real-world applications, including embodied AI, instant messaging, live streaming, and data center management, where efficient resource allocation is required among users with diverse delay sensitivities.
Neural-Parameterized Cellular Automata for Wildfire Spread
Authors: Maksym Zhenirovskyy, Ion Matei, Rohit Vuppala, Takuya Kurihana, Hon Yung Wonga
First: 2026-06-10T05:40:37+00:00 · Latest: 2026-06-10T05:40:37+00:00
Comments: 16 pages, 9 figures
Abstract
Traditional wildfire models rely on rigid, low-dimensional parameters and static fuel maps, frequently underpredicting fire spread. To address this weakness, we introduce a hybrid deep-learning parameterized Probabilistic Cellular Automata (CA) framework implemented in JAX. Our approach employs a Multi-Scale Convolutional Neural Network to dynamically generate spatially varying parameters that govern fire-spread probability, wind alignment, and slope influence. This hybrid design captures complex, nonlinear environmental interactions while preserving the physical interpretability of the underlying three-state CA. The JAX implementation enables hardware acceleration and gradient-based parameter calibration. Evaluated on six large-scale wildfires in the western United States, the model maintains IoU > 0.6 over 72-hour forecast horizons after a 10-day data assimilation window during which the model is fitted incrementally to observed perimeters; the resulting forecast is a conditional projection of fire growth under the suppression regime already ncoded in those observations.
Summary / 总结
Traditional wildfire models rely on rigid, low-dimensional parameters and static fuel maps, frequently underpredicting fire spread.
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