Daily Papers Arch&EAI

2026-06-03 08:28
Snapshot: 20260603_0828
AFUN: Towards an Affordance Foundation Model for Functionality Understanding
Authors: Zhaoning Wang, Yi Zhong, Jiawei Fu, Henrik I. Christensen, Jun Gao
First: 2026-06-01T17:50:16+00:00 · Latest: 2026-06-01T17:50:16+00:00
Abstract
Affordance understanding bridges visual perception and physical action, serving as an explainable interface for robot manipulation in open and unstructured real-world environments. Yet, building an affordance foundation model that not only understands where and how the interaction should happen, but also generalizes across diverse environments, objects, and tasks, remains a long-standing research challenge. Existing methods typically address only part of this challenge, either localizing task-relevant regions without specifying executable motion, or predicting motion but with limited scalability. In this paper, we present ourmodel, a step towards an affordance foundation model for functionality understanding. From a single RGB-D observation and a language task description, ourmodel predicts a task-conditional functional mask (where to interact) and a 3D post-contact motion curve (how to interact). To support open-world generalization, we build a large-scale standardized data pipeline that converts heterogeneous robot, human, simulation, and real-world scan data into a shared affordance schema with language, masks, and object-centric 3D motion labels. We evaluate ourmodel from three aspects: for affordance segmentation, ourmodel outperforms all baselines by a large margin across 8 test sets from 4 benchmarks, improving mean gIoU/cIoU by +23.9/+26.3; for contact-point prediction, it predicts substantially more accurate points, with a 12.7--61.3% hit-rate gain over the best baseline; and for 3D motion, it achieves the best performance on all three test sets. ourmodel can be deployed for real-world robot manipulation without finetuning for robot embodiment or using task-specific heuristics, demonstrating the ability to adapt to open-world affordance tasks. Project page: https://www.zhaoningwang.com/AFUN
Summary / 总结
Affordance understanding bridges visual perception and physical action, serving as an explainable interface for robot manipulation in open and unstructured real-world environments.
IMAC-AgriVLN: Can Agricultural Vision-and-Language Navigation Agents be Aware of Instruction Mistakes?
Authors: Xiaobei Zhao, Xingqi Lyu, Xin Chen, Xiang Li
First: 2026-06-01T17:27:57+00:00 · Latest: 2026-06-01T17:27:57+00:00
Abstract
Agricultural robots are serving as powerful assistants across a wide range of agricultural tasks, nevertheless, still heavily relying on manual operations or railway systems for movement. The AgriVLN method and the A2A benchmark pioneeringly extended Vision-and-Language Navigation (VLN) to the agricultural domain, enabling a robot to navigate to a target position following a natural language instruction. However, almost all the prior methods adopt an ideal assumption that the given instructions themselves are correct, which does not align with the realistic scenarios, because anybody may say an instruction with mistakes. To bridge this gap, we propose the A2A-MI benchmark, in which we build a semi-automatic data annotator to insert three mistake classifications into each original instruction in a more diversified and efficient way. We test several state-of-the-art agricultural VLN agents on it and observe a sufficient drop with -57% on SR and -9% on NE, from which we suggest that an agricultural VLN agent tends to assume that the given instruction is correct, so does not have the awareness to doubt it when the scenes it sees do not align with the instruction it receives. To build the awareness on instruction mistake, we propose the IMAC module analyzing the instruction and the current front-facing image, to judge whether the instruction has mistakes and attempt to correct it when needed. We integrate IMAC into the baseline model, and observe a noteworthy improvement, sufficiently narrowing the gap to the performance on instructions without mistakes. Project: https://github.com/AlexTraveling/IMAC-AgriVLN.
Summary / 总结
Agricultural robots are serving as powerful assistants across a wide range of agricultural tasks, nevertheless, still heavily relying on manual operations or railway systems for movement.
Not All Points Are Equal: Uncertainty-Aware 4D LiDAR Scene Synthesis
Authors: Xiang Xu, Alan Liang, Youquan Liu, Xian Sun, Linfeng Li, Lingdong Kong, Ziwei Liu, Qingshan Liu
Venue: CVPR 2026
First: 2026-06-01T17:24:14+00:00 · Latest: 2026-06-01T17:24:14+00:00
Comments: CVPR 2026 E2E3D Workshop; GitHub at https://github.com/worldbench/U4D
Abstract
Constructing faithful 4D worlds from LiDAR-acquired sequences is crucial for embodied AI, yet current generative frameworks apply uniform modeling capacity across all spatial regions. This ignores that perceptual difficulty varies dramatically within a single scan: distant surfaces, occluded boundaries, and small-scale objects carry far higher uncertainty than well-observed structures. We present U4D, a new framework that explicitly leverages spatial uncertainty to guide LiDAR scene generation in a "hard-to-easy" schedule. U4D derives per-point uncertainty maps via Shannon Entropy from a pretrained segmentor, then applies an unconditional diffusion stage to synthesize high-entropy areas with precise geometry, followed by a conditional completion stage that fills in the remaining regions using these structures as priors. A MoST (Mixture of Spatio-Temporal) block further maintains cross-frame coherence by dynamically balancing spatial detail and temporal continuity. Extensive experiments on nuScenes and SemanticKITTI demonstrate state-of-the-art scene fidelity, temporal consistency, and downstream performance.
Summary / 总结
Constructing faithful 4D worlds from LiDAR-acquired sequences is crucial for embodied AI, yet current generative frameworks apply uniform modeling capacity across all spatial regions.
Intercepting the Future: Latent-Space Predictive World Model for Dynamic VLA Manipulation
Authors: Shahram Najam Syed, Arthur Jakobsson, Haoran Hao, Jeffrey Ichnowski
First: 2026-06-01T16:55:38+00:00 · Latest: 2026-06-01T16:55:38+00:00
Comments: 28 pages, 7 figures, 16 tables, Su
Abstract
Vision-Language-Action (VLA) models generalize across static manipulation but fail when objects move during task execution. They map the current observation to an action and assume the scene is stationary between observation and execution, so at any non-trivial object speed the resulting latency exceeds the time available to grasp. We close this gap with AHEAD (Anticipatory Horizon Extrapolation with Adaptive Dynamics), a predict-then-act wrapper that augments a frozen VLA with a motion-aware latent world model. A small world model trained on manipulation video forecasts future patch tokens in the VLA's feature space, conditioned on per-token velocity and acceleration from optical flow. A language-and-motion saliency mask concentrates prediction on task-relevant patches, and the model rolls forward for an adaptive horizon, halting when prediction uncertainty crosses a threshold. The frozen action decoder then receives the predicted future tokens in place of the current ones. AHEAD adds 4.9M parameters to a frozen 7B OpenVLA and reaches 79 to 97% success across 20 dynamic simulation scenarios where the strongest baseline reaches 31 to 58%. On a physical UFactory xArm 7, AHEAD succeeds on 29/30 to 30/30 on three conveyor and rolling-ball tasks, 23/30 on paddle interception, and 19/30 on projectile catching where every baseline scores 0/30.
Summary / 总结
Vision-Language-Action (VLA) models generalize across static manipulation but fail when objects move during task execution.
Towards Precise Intent-Aligned VLA Aerial Navigation via Expert-Guided GRPO
Authors: Tianyang Chen, Wenjun Li, Xin zhou, Yuze Wu, Fei Gao
First: 2026-06-01T14:31:35+00:00 · Latest: 2026-06-01T14:31:35+00:00
Abstract
Vision-Language-Action (VLA) models offer a promising end-to-end paradigm for unmanned aerial vehicles (UAVs) to accomplish complex tasks specified by fine-grained instructions. However, standard supervised fine-tuning (SFT) suffers from data scarcity, limited generalization, and weak supervision for nuanced and complicated human intents. Reinforcement fine-tuning offers a natural way to mitigate these challenges and align policy behaviors with human intents through designable feedback, but applying it to aerial navigation remains challenging due to inefficient exploration in expansive continuous spaces. To address these challenges, we introduce an efficient reinforcement learning (RL) framework for VLA-based aerial navigation. At its core, we propose EG-GRPO (Expert-Guided Group Relative Policy Optimization) to augment online rollouts with few-shot expert data. Additionally, we design a heterogeneous pipeline enabling parallel simulation and inference, which reduces rollout time by 43.5%. Across multiple tasks specified by complex human intents, EG-GRPO improves the success rate to 2.13x that of the SFT baseline, while improving intent alignment performance by 60.9%. These results demonstrate that our framework can move aerial navigation toward precise intent-aligned flight.
Summary / 总结
Vision-Language-Action (VLA) models offer a promising end-to-end paradigm for unmanned aerial vehicles (UAVs) to accomplish complex tasks specified by fine-grained instructions.
FATE-VLA:Failue-aware test generation for vision-language-action models
Authors: Arusa Kanwal, Pablo Valle, Shaukat Ali, Aitor Arrieta
First: 2026-06-01T14:27:13+00:00 · Latest: 2026-06-01T14:27:13+00:00
Abstract
Vision-Language-Action (VLA) models are increasingly used as generalist robot policies, yet their evaluation still relies largely on static benchmarks that randomly sample task scenes. In high-dimensional embodied spaces, failures are sparse and clustered, so static benchmarking can underestimate robustness risks. We reframe VLA evaluation as an active failure-discovery problem and propose a failure-aware test-generation approach that combines diversity-driven exploration with surrogate models learned from observed executions. The method steers testing toward high-risk yet diverse scene regions. Across four state-of-the-art VLA models, it uncovers substantially more failures (up to +29.7 % over selected baselines) while revealing more diverse failure modes. This mean that, for instance, in the case of GR00T-N1.6, success rate dropped from 64.4% to 34.7%. More broadly, our findings call for a shift in VLA evaluation: from passive measurement on fixed task suites to adaptive, failure-seeking test generation that exposes the structure of model weaknesses before deployment.
Summary / 总结
Vision-Language-Action (VLA) models are increasingly used as generalist robot policies, yet their evaluation still relies largely on static benchmarks that randomly sample task scenes.
RoboSemanticBench: Diagnosing Semantic Grounding in Action Prediction for VLA Models
Authors: Bin Yu, Yao Zhang, Haishan Liu, Shijie Lian, Yuliang Wei, Xiaopeng Lin, Zhaolong Shen, Changti Wu, Ruina Hu, Bailing Wang, Cong Huang, Kai Chen
First: 2026-06-01T14:02:37+00:00 · Latest: 2026-06-01T14:02:37+00:00
Comments: GitHub: https://github.com/ZGC-EmbodyAI/RoboSemanticBench
Abstract
Vision-language-action (VLA) models are built on the premise that semantic understanding from pretrained language or vision-language backbones should guide robot action prediction. Yet robot fine-tuning is optimized as imitation over task-specific action distributions, and many evaluations can be solved through visual or instruction-action shortcuts. We introduce RoboSemanticBench (RSB), an embodied benchmark for diagnosing semantic grounding in action prediction: whether post-trained VLA models can use complex instruction semantics to select and manipulate the correct physical target. In each episode, a robot receives a multiple-choice math or general-knowledge question, observes candidate answer blocks, and must grasp the block corresponding to the correct answer. RSB covers controlled arithmetic, grade-school mathematical understanding, and commonsense or factual understanding under four-choice and ten-choice suites. Across representative VLA models, we find that many policies learn to grasp candidate blocks but select the semantically correct block at near-random or below-random rates after controlling for grasp success, revealing a persistent gap between backbone-level semantic competence and action prediction.
Summary / 总结
Vision-language-action (VLA) models are built on the premise that semantic understanding from pretrained language or vision-language backbones should guide robot action prediction.
Dexterity-BEV: Aligning 3D World and Actions for Generalizable Robot Policies Learning
Authors: Huayi Zhou, Wei Gao, Dekun Lu, Ruiji Liu, Zhanqi Zhang, Ziyang Zhang, Jian Chen, Wenlve Zhou, Sheng Xu, Shumin Li, Kangyi Guo, Shichen Xu, Zixin Huang, Yongyi Su, Kui Jia
First: 2026-06-01T14:01:11+00:00 · Latest: 2026-06-01T14:01:11+00:00
Comments: under review
Abstract
End-to-end manipulation policies, combined with web-scale pretrained Vision-Language Models (VLMs), show the promise for generalizable and dexterous robotic manipulation. However, they inherit two key limitations from 2D foundation models: 1) the reliance on 2D RGB inputs that ignores the intrinsically 3D nature of manipulation; and 2) the lack of spatial 3D alignment between input-output spaces as well as across diverse robot embodiments, camera setups, and trajectory datasets. In this paper, we present a series of contributions to address these issues. First, we introduce aligned vertex map and vertex spectrum -- a pixel-wise 3D representation that elevates 2D visual inputs to 3D, using camera calibration and optional depth. This novel input representation marries 3D awareness with the generalization of 2D large VLMs. Then, we propose to align the inputs and outputs of manipulation policies by expressing per-pixel 3D information of each camera view and robot actions to a shared coordinate. Based on this, we designate a canonical Bird's-Eye-View (BEV) alignment frame and innovatively propose to construct BEV images, producing a view-invariant representation robust to camera pose variations. To enable training and evaluation at scale, we develop a comprehensive data processing pipeline to perform such alignments; we also introduce a novel temporal alignment scheme for trajectories across diverse robots, human operators, and datasets. These contributions collectively mitigate input and output spatial-temporal misalignments, improving the consistency and generalization for real-world manipulation. Pretrained checkpoint, source code and data processing pipeline are available in https://hnuzhy.github.io/projects/Dex-BEV.
Summary / 总结
End-to-end manipulation policies, combined with web-scale pretrained Vision-Language Models (VLMs), show the promise for generalizable and dexterous robotic manipulation.
Qwen-VLA: Unifying Vision-Language-Action Modeling across Tasks, Environments, and Robot Embodiments
Authors: Qiuyue Wang, Mingsheng Li, Jian Guan, Jinhui Ye, Sicheng Xie, Yitao Liu, Junhao Chen, Zhixuan Liang, Jie Zhang, Xintong Hu, Xuhong Huang, Pei Lin, Junyang Lin, Dayiheng Liu, Shuai Bai, Jingren Zhou, Jiazhao Zhang, Haoqi Yuan, Gengze Zhou, Hang Yin, Ye Wang, Yiyang Huang, Zixing Lei, Wujian Peng, Delin Chen, Yingming Zheng, Jingyang Fan, Xianwei Zhuang, Xin Zhou, Haoyang Li, Anzhe Chen, Tong Zhang, Xuejing Liu, Yuchong Sun, Ruizhe Chen, Zhaohai Li, Chenxu Lü, Zhibo Yang, Tao Yu, Xionghui Chen
First: 2026-05-28T17:36:31+00:00 · Latest: 2026-06-01T13:48:35+00:00
Comments: 34 pages
Abstract
Embodied intelligence is often studied through specialized models for individual tasks such as manipulation or navigation, resulting in fragmented capabilities and limited generalization across tasks, environments, and robot embodiments. In this work, we study whether heterogeneous embodied decision-making problems can be unified within a single vision-language-action model. We present Qwen-VLA, a unified embodied foundation model that extends Qwen's vision-language modeling stack from perception, understanding, and reasoning to continuous action and trajectory generation through a DiT-based action decoder. Qwen-VLA is trained with a large-scale joint pretraining recipe over diverse data sources, including robotics manipulation trajectories, human egocentric demonstrations, synthetic simulation data, vision-and-language navigation data, trajectory-centric supervision, and auxiliary vision-language data. To support multiple robot platforms, we introduce embodiment-aware prompt conditioning, where robot-specific textual descriptions specify the current embodiment and control convention. We further cast manipulation, navigation, and trajectory prediction into a unified action-and-trajectory prediction framework, enabling transferable visual grounding, spatial reasoning, and continuous action generation across robot morphologies, task families, and environments. Experiments on manipulation, navigation, and trajectory-centric benchmarks show consistent multi-task performance and out-of-distribution generalization under variations in scene layout, background, lighting, object configuration, and robot embodiment. Qwen-VLA-Instruct achieves 97.9% on LIBERO, 73.7% on Simpler-WidowX, 86.1%/87.2% on RoboTwin-Easy/Hard, 69.0% OSR on R2R, 59.6% SR on RxR, 76.9% average OOD success in real-world ALOHA experiments, and 26.6% zero-shot success on DOMINO dynamic manipulation.
Summary / 总结
Embodied intelligence is often studied through specialized models for individual tasks such as manipulation or navigation, resulting in fragmented capabilities and limited generalization across tasks, environments, and robot embodiments.
ArrythML: An Autoencoder-Based TinyML Approach for On-Device Arrhythmia Detection on Resource-Constrained Embedded Systems
Authors: Nagarajan S, Kurian Polachan
First: 2026-06-01T13:43:30+00:00 · Latest: 2026-06-01T13:43:30+00:00
Comments: 19 pages,
Abstract
Our work presents a method for ECG segmentation and arrhythmia detection using Tiny Machine Learning (TinyML) models for real-time, on-device inference on resource-constrained embedded systems. We develop INT8 quantized autoencoder-based TinyML models with minimal layers and parameters for embedded deployment. These models are evaluated using a custom dataset derived from the MIT-BIH Arrhythmia Database and validated in both PC-based simulations and on-device environments. For the evaluations, over 95,000 ECG segments are processed on an ESP32-S3 microcontroller running the TensorFlow Lite Micro runtime. Post-evaluation, detailed analysis, including annotation-wise and record-wise failure analysis, is conducted to characterize model behavior across diverse ECG morphologies and rhythm patterns and to explain missed detections. In several cases, apparent misclassifications may correspond to early or subtle anomaly patterns labeled as normal in the reference annotations, highlighting the model's sensitivity. A refined evaluation by filtering out ambiguous cases in the dataset shows that the best-performing DNN-based autoencoder achieves a recall of 84%, an F1-score of 79%, a model size of approximately 180 KB, and an inference latency of 9 ms on-device. These results demonstrate the feasibility of low-power, privacy-preserving embedded wearable systems capable of performing accurate arrhythmia detection entirely on-device.
Summary / 总结
Our work presents a method for ECG segmentation and arrhythmia detection using Tiny Machine Learning (TinyML) models for real-time, on-device inference on resource-constrained embedded systems.
GuidedVLA: Specifying Task-Relevant Factors via Plug-and-Play Action Attention Specialization
Authors: Xiaosong Jia, Bowen Yang, Zuhao Ge, Xian Nie, Yuchen Zhou, Cunxin Fan, Yufeng Li, Yilin Chai, Chao Jing, Zijian Liang, Qingwen Bu, Haidong Cao, Chao Wu, Qifeng Li, Zhenjie Yang, Chenhe Zhang, Hongyang Li, Zuxuan Wu, Junchi Yan, Yu-Gang Jiang
Venue: RSS 2026
First: 2026-05-12T16:38:40+00:00 · Latest: 2026-06-01T11:34:15+00:00
Comments: Accepted to RSS 2026. Project page: https://guidedvla.github.io/project_page/
Abstract
Vision-Language-Action (VLA) models aim for general robot learning by aligning action as a modality within powerful Vision-Language Models (VLMs). Existing VLAs rely on end-to-end supervision to implicitly enable the action decoding process to learn task-relevant features. However, without explicit guidance, these models often overfit to spurious correlations, such as visual shortcuts or environmental noise, limiting their generalization. In this paper, we introduce GuidedVLA, a framework designed to manually guide the action generation to focus on task-relevant factors. Our core insight is to treat the action decoder not as a monolithic learner, but as an assembly of functional components. Individual attention heads are supervised by manually defined auxiliary signals to capture distinct factors. As an initial study, we instantiate this paradigm with three specialized heads: object grounding, spatial geometry, and temporal skill logic. Across simulation and real-robot experiments, GuidedVLA improves success rates in both in-domain and out-of-domain settings compared to strong VLA baselines. Finally, we show that the quality of these specialized factors correlates positively with task performance and that our mechanism yields decoupled, high-quality features. Our results suggest that explicitly guiding action-decoder learning is a promising direction for building more robust and general VLA models.
Summary / 总结
Vision-Language-Action (VLA) models aim for general robot learning by aligning action as a modality within powerful Vision-Language Models (VLMs).
AttenA+: Rectifying Action Inequality in Robotic Foundation Models
Authors: Daojie Peng, Fulong Ma, Jiahang Cao, Qiang Zhang, Xupeng Xie, Jian Guo, Ping Luo, Andrew F. Luo, Boyu Zhou, Jun Ma
First: 2026-05-13T13:55:37+00:00 · Latest: 2026-06-01T10:46:32+00:00
Abstract
Existing robotic foundation models, while powerful, are predicated on an implicit assumption of temporal homogeneity: treating all actions as equally informative during optimization. This "flat" training paradigm, inherited from language modeling, remains indifferent to the underlying physical hierarchy of manipulation. In reality, robot trajectories are fundamentally heterogeneous, where low-velocity segments often dictate task success through precision-demanding interactions, while high-velocity motions serve as error-tolerant transitions. Such a misalignment between uniform loss weighting and physical criticality fundamentally limits the performance of current Vision-Language-Action (VLA) models and World-Action Models (WAM) in complex, long-horizon tasks. To rectify this, we introduce AttenA+, an architecture-agnostic framework that prioritizes kinematically critical segments via velocity-driven action attention. By reweighting the training objective based on the inverse velocity field, AttenA+ naturally aligns the model's learning capacity with the physical demands of manipulation. As a plug-and-play enhancement, AttenA+ can be integrated into existing backbones without structural modifications or additional parameters. Extensive experiments demonstrate that AttenA+ significantly elevates the ceilings of current state-of-the-art models. Specifically, it improves OpenVLA-OFT to 98.6% (+1.5%) on the Libero benchmark and pushes FastWAM to 92.4% (+0.6%) on RoboTwin 2.0. Real-world validation on a Franka manipulator further showcases its robustness and cross-task generalization. Our work suggests that mining the intrinsic structural priors of action sequences offers a highly efficient, physics-aware complement to standard scaling laws, paving a new path for general-purpose robotic control.
Summary / 总结
Existing robotic foundation models, while powerful, are predicated on an implicit assumption of temporal homogeneity: treating all actions as equally informative during optimization.
Market-Based Replanning for Safety-Critical UAV Swarms in Search and Rescue Missions
Authors: Luiz Giacomossi, Andrea Haglund, Claire Namatovu, Emily Zainali, Esaias Målqvist, Yonatan M. Beyene, Ivan Tomasic, Baran Çürüklü, Håkan Forsberg
First: 2026-06-01T09:33:15+00:00 · Latest: 2026-06-01T09:33:15+00:00
Comments: 6 pages, 4 figures, accepted at MIPRO 2026
Abstract
Reliable autonomous UAV swarms in Search and Rescue (SAR) missions require fault-tolerant coordination capable of sustaining operations despite agent degradation. This paper introduces the Intelligent Replanning Drone Swarm (IRDS), a distributed coordination architecture designed for resource-constrained environments. The proposed framework employs a Reverse-Auction market mechanism where agents bid to service search sectors based on a distance-weighted cost function, coupled with a geometric consensus protocol for target verification. We evaluate the approach through physics-based simulations (N=8 agents, 8x8 grid) subjected to stochastic fault injection. Results indicate that the swarm autonomously reallocates tasks from failed agents with low latency relative to the total mission duration, maintaining a mission success rate of 93% under 25% workforce degradation. The proposed framework demonstrates a robust, empirically tested method for self-healing aerial robotic coordination.
Summary / 总结
Reliable autonomous UAV swarms in Search and Rescue (SAR) missions require fault-tolerant coordination capable of sustaining operations despite agent degradation.
WALL-WM: Carving World Action Modeling at the Event Joints
Authors: Shalfun Li, Victor Yao, Charles Yang, Truth Qu, Regis Cheng, Ryan Yu, Howard Lu, Newton Von, Vincent Chen, Yohann Tang, Maeve Zhang, Ellie Ma, Gody Li, Sage Yang, Lorien Shu, J. W. Gao, Ethan Chen, Colin Ye, Yu Sun, Elise Mon, PS Zhang, Neo Li, Lily Li, James Wang, Ping Yang, Chris Pan, Lucy Liang, Hang Su, Roy Gan, Hao Wang, Qian Wang
First: 2026-06-01T09:14:51+00:00 · Latest: 2026-06-01T09:14:51+00:00
Abstract
WALL-WM is a World Action Model that shifts video-action learning from chunk-centric optimization to event-grounded Vision-Language-Action pretraining, using semantically coherent action events as the atomic unit of learning. Existing WAMs commonly initialize from multimodal or video foundation models and then optimize fixed-length action chunks conditioned directly on the current observation and instruction. Although convenient, this chunk-centric formulation creates a fundamental granularity mismatch. Language describes semantic goals and events, vision evolves through continuous scene dynamics, and actions operate at control-level timescales; forcing all three into the same fixed-length prediction window turns VLA training into short-horizon correlation fitting. WALL-WM addresses this mismatch by organizing both supervision and data around semantic events. Specifically, it pairs event-grounded VLA pretraining with a data ecosystem built from event-level captions and cluster-balanced sampling, enabling scalable learning over diverse behaviors, scenes, and task structures. From the same event-pretrained backbone, WALL-WM supports two complementary inference modes. The event mode consumes next-event descriptions and enables variable-length execution chunks, while the unified mode uses a VLM with Staircase Decoding to condition conventional fixed-length chunk inference while preserving a gradient-continuous VLA path. Together with Muon-optimizer-based large-scale pretraining infrastructure, WALL-WM provides a practical scale-up recipe for general-purpose WAMs. Experiments show that WALL-WM generalizes broadly across language, scenes, and tasks, achieving state-of-the-art performance in large-scale real-world generalization evaluation.
Summary / 总结
WALL-WM is a World Action Model that shifts video-action learning from chunk-centric optimization to event-grounded Vision-Language-Action pretraining, using semantically coherent action events as the atomic unit of learning.
CaptionFormer: Unified Segmentation, Tracking, and Captioning for Spatio-Temporal Objects
Authors: Gabriel Fiastre, Antoine Yang, Cordelia Schmid
First: 2025-10-16T17:20:22+00:00 · Latest: 2026-06-01T09:12:30+00:00
Comments: 17 pages, 10 figures
Abstract
Dense Video Object Captioning (DVOC) is the task of jointly detecting, tracking, and captioning object trajectories in a video, requiring the ability to understand spatio-temporal details and describe them in natural language. Due to the complexity of the task and the high cost associated with manual annotation, previous approaches resort to training strategies with limited data, potentially leading to suboptimal performance. To circumvent this issue, we propose to generate captions about spatio-temporally localized entities leveraging a state-of-the-art VLM, and extend the LVIS and LV-VIS datasets with our synthetic captions (LVISCap and LV-VISCap). Moreover, we introduce an end-to-end model, CaptionFormer, capable of jointly detecting, segmenting, tracking and captioning object trajectories. CaptionFormer achieves state-of-the-art DVOC results on three existing benchmarks, VidSTG, VLN and BenSMOT. The datasets and code are available at https://www.gabriel.fiastre.fr/captionformer/.
Summary / 总结
Dense Video Object Captioning (DVOC) is the task of jointly detecting, tracking, and captioning object trajectories in a video, requiring the ability to understand spatio-temporal details and describe them in natural language.
Co-training with Ego-centric Video and Demonstration for Robot Navigation Task
Authors: Shoya Kuno, Yumo Ouchi, Kanata Suzuki
First: 2026-06-01T09:12:22+00:00 · Latest: 2026-06-01T09:12:22+00:00
Abstract
Vision-language-action (VLA) models are promising for diverse robotic tasks, but their performance heavily depends on large-scale high-quality training data, whose collection on real robots is costly and time-consuming. While prior work has explored augmenting manipulation datasets with egocentric human videos, applying such approaches to mobile robot navigation remains challenging due to viewpoint changes during locomotion. In this paper, we propose a framework that converts egocentric walking videos into datasets for mobile robot imitation learning. The proposed method estimates camera motion from human videos and transforms it into action representations compatible with ground mobile robots. By jointly training a VLA model on human-derived and robot-collected datasets, the model achieves improved language understanding and more robust action generation than training with either data source alone. Experiments on a fruit-search navigation task demonstrate that human egocentric videos provide an effective and scalable data source for mobile robot learning.
Summary / 总结
Vision-language-action (VLA) models are promising for diverse robotic tasks, but their performance heavily depends on large-scale high-quality training data, whose collection on real robots is costly and time-consuming.
Set-Supervised Diffusion Policy: Learning Action-Chunking Diffusion through Corrections
Authors: Zhaoting Li, Gang Chen, Javier Alonso-Mora, Cosimo Della Santina, Jens Kober
First: 2026-06-01T08:14:38+00:00 · Latest: 2026-06-01T08:14:38+00:00
Abstract
Diffusion policies have recently emerged as a powerful framework for robotic manipulation. However, like other behavior cloning methods, they remain vulnerable to distributional shift, often requiring human-in-the-loop interventions to correct failures during deployment. These interactions naturally provide paired supervision in the form of the robot's undesired actions and the human teacher's corrective actions. Yet existing data aggregation pipelines and standard behavior cloning losses largely ignore this negative signal from undesired actions, leading to overfitting to teacher's actions and an increasing reliance on costly expert data. To address this limitation, we propose Set-Supervised Diffusion Policy (SDP), a novel learning framework that utilizes contrastive action-chunk data to train diffusion policies from human corrections. From paired positive and negative action-chunks, SDP constructs a set of desired action-chunks and designs a training pipeline that encourages the diffusion policy to align with the set. Through extensive experiments across multiple robotic manipulation tasks, we demonstrate that SDP consistently improves policy performance, with particularly strong gains in robustness to noisy data. Moreover, SDP induces high-quality aggregated datasets, enabling more efficient and reliable policy learning from human-in-the-loop corrections. Our code is available at https://set-supervised-diffusion-policy.github.io/.
Summary / 总结
Diffusion policies have recently emerged as a powerful framework for robotic manipulation.
The Lie We Tell: Correcting the Euclidean Fallacy in Vision Language Action Policies via Score Matching on Tangent Space
Authors: Bing-Cheng Chuang, I-Hsuan Chu, Bor-Jiun Lin, YuanFu Yang, Min Sun, Chun-Yi Lee
Venue: ICML 2026
First: 2026-06-01T07:59:29+00:00 · Latest: 2026-06-01T07:59:29+00:00
Comments: ICML 2026 Accepted
Abstract
Diffusion-based Vision-Language-Action policies achieve remarkable success in robotic manipulation, yet commit a fundamental geometric error we term the $\textbf{Euclidean Fallacy}$: representing SE(3) poses as flat $\mathbb{R}^{12}$ vectors. This approximation induces (1) manifold drift violating SO(3) constraints, (2) broken equivariance under coordinate transformations, and (3) non-geodesic trajectories with excessive kinematic cost. We introduce $\textbf{Lie Diffuser Actor (LDA)}$, a diffusion framework operating intrinsically on SE(3). Our method injects noise through left-invariant SDEs, predicts scores in the tangent space, and retracts samples via the exponential map. This formulation eliminates manifold drift by construction while guaranteeing coordinate-frame equivariance and geodesic optimality. On CALVIN ABC$\rightarrow$D, LDA improves average task length from $3.27$ to $3.51$ ($+7.3\%$). We further validate our method on real robot and the results show that our methodology outperforms the baseline on majority tasks.
Summary / 总结
Diffusion-based Vision-Language-Action policies achieve remarkable success in robotic manipulation, yet commit a fundamental geometric error we term the $\textbf{Euclidean Fallacy}$: representing SE(3) poses as flat $\mathbb{R}^{12}$ vectors.
Goal2Pixel: Grounding Goals to Pixels for Vision-Language Navigation
Authors: Muyi Bao, Yuxin Cai, Hang Xu, Zongtai Li, Jinxi He, Jingfan Tang, Chen Lv, Ji Zhang, Yaqi Xie, Wenshan Wang
First: 2026-06-01T03:12:58+00:00 · Latest: 2026-06-01T03:12:58+00:00
Comments: 8 pages
Abstract
Vision-language models (VLMs) have become a common foundation for vision-and-language navigation in continuous environments (VLN-CE). Yet most VLM-based methods cast navigation as low-level action prediction, an interface that is ambiguous, tied to short-horizon motion primitives, and inefficient due to repeated VLM querying. We propose Goal2Pixel, a pure pixel-based paradigm that reformulates VLN-CE as navigable pixel grounding. Rather than predicting actions, Goal2Pixel uses the image plane as a unified spatial interface between VLM reasoning and robot motion: the model predicts a visible navigable pixel to the agent, which is back-projected into a 3D waypoint for forward navigation. For non-forward actions, we append auxiliary directive regions to the image plane, where the left/right/bottom regions are interpreted as turning left, turning right, and stopping, respectively. To enable long-horizon navigation, we propose a visibility-aware keyframe memory for compact and informative history representation. To adapt pretrained VLMs to navigable pixel grounding, we introduce semantic embeddings and coordinate-aware auxiliary losses. Goal2Pixel achieves competitive state-of-the-art performance while requiring fewer VLM inference calls than prior methods. On R2R-CE Val-Unseen it achieves 54.1% SR and 52.5% SPL with just 7.75 VLM calls per episode, 6x fewer than the 46.62 required by direct action prediction at 32.9% SR. The same trend holds on RxR-CE.Project Page: https://baobao0926.github.io/Goal2Pixel/.
Summary / 总结
Vision-language models (VLMs) have become a common foundation for vision-and-language navigation in continuous environments (VLN-CE).
RoboTrustBench: Benchmarking the Trustworthiness of Video World Models for Robotic Manipulation
Authors: Huiqiong Li, Jiayu Wang, Zhiting Mei, Anirudha Majumdar, Jingjing Chen, Bin Zhu
First: 2026-06-01T02:56:09+00:00 · Latest: 2026-06-01T02:56:09+00:00
Comments: Project: https://huiqiongli.github.io/RoboTrustBench/
Abstract
Video world models are increasingly used in robotic manipulation, yet existing benchmarks mostly evaluate them under valid, feasible, and safe instructions. We introduce RoboTrustBench, a benchmark for evaluating the trustworthiness of video world models under four scenarios: Normal, Constraint-Sensitive, Counterfactual, and Adversarial. Built from real-world DROID episodes, RoboTrustBench contains 1,207 expert-validated instruction-image pairs and a six-dimensional evaluation protocol with 13 fine-grained criteria. Evaluating seven representative video world models with human and MLLM assessment, we find that current models often generate visually coherent videos, but struggle with constraint reasoning, counterfactual grounding, physical interaction, and unsafe-instruction suppression. These results show that visual quality and surface-level instruction following are insufficient for trustworthy robotic video world modeling.
Summary / 总结
Video world models are increasingly used in robotic manipulation, yet existing benchmarks mostly evaluate them under valid, feasible, and safe instructions.
Wall-OSS-0.5 Technical Report
Authors: Ryan Yu, Pushi Zhang, Starrick Liu, Brae Liu, Miracle Kang, Shalfun Li, Lights Shi, Ellie Ma, Ping Yang, Chris Pan, Jerry Chen, Dongxiu Liu, Rain Sun, Miles Guo, Byron Zhang, Hugo Zhou, Zach Xu, Vincent Chen, Harrison Huang, James Wang, Dance Kuzi, Andy Zhai, Hang Su, Roy Gan, Lucy Liang, Hao Wang, Qian Wang
First: 2026-05-29T06:04:03+00:00 · Latest: 2026-06-01T02:49:15+00:00
Abstract
Large-scale Vision-Language-Action (VLA) pretraining is increasingly adopted as the foundation for robot policies, yet the evidence for pretrained VLAs is almost invariably reported after task-specific fine-tuning. This leaves a foundational question unanswered: does VLA pretraining itself yield executable robot behavior, or does it merely furnish a better initialization for downstream policy learning? We present Wall-OSS-0.5, an open-source 4B VLA built upon a 3B VLM backbone augmented with action-generation components, designed so that pretrained robotic capability is directly measurable on physical hardware. The model is pretrained across more than 20 embodiments, processing over one million robot trajectories per epoch alongside a grounded multimodal corpus. We adopt a gradient-bridged co-training recipe in which three objectives play distinct and complementary roles: discrete action prediction routes strong VLM-native gradients into the backbone, multimodal prediction preserves grounded vision-language understanding, and continuous flow matching serves as the deployment-time action interface. Before task-specific fine-tuning, the pretrained checkpoint achieves non-trivial zero-shot real-robot behavior, completing several tasks, including a held-out deformable manipulation task, at high task progress on a 17-task suite. After fine-tuning, the same checkpoint serves as a stronger adaptation prior, reaching 60.5% average task progress on 15 real-robot tasks and outperforming π_0.5 by 17.5%. Multimodal evaluations further confirm that action training does not erode grounded vision-language competence: the model preserves broad vision-language ability while strengthening embodied grounding. Together, these results reposition VLA pretraining from an initialization strategy to a directly testable, already useful source of robot capability.
Summary / 总结
Large-scale Vision-Language-Action (VLA) pretraining is increasingly adopted as the foundation for robot policies, yet the evidence for pretrained VLAs is almost invariably reported after task-specific fine-tuning.
Hierarchical Semantic-Augmented Navigation: Optimal Transport and Graph-Driven Reasoning for Vision-Language Navigation
Authors: Xiang Fang, Wanlong Fang, Changshuo Wang
Venue: NeurIPS 2025
First: 2026-06-01T02:11:01+00:00 · Latest: 2026-06-01T02:11:01+00:00
Comments: Published in NeurIPS 2025, address some typos
Abstract
Vision-Language Navigation in Continuous Environments (VLN-CE) poses a formidable challenge for autonomous agents, requiring seamless integration of natural language instructions and visual observations to navigate complex 3D indoor spaces. Existing approaches often falter in long-horizon tasks due to limited scene understanding, inefficient planning, and lack of robust decision-making frameworks. We introduce the \textbf{Hierarchical Semantic-Augmented Navigation (HSAN)} framework, a groundbreaking approach that redefines VLN-CE through three synergistic innovations. First, HSAN constructs a dynamic hierarchical semantic scene graph, leveraging vision-language models to capture multi-level environmental representations, from objects to regions to zones, enabling nuanced spatial reasoning. Second, it employs an optimal transport-based topological planner, grounded in Kantorovich's duality, to select long-term goals by balancing semantic relevance and spatial accessibility with theoretical guarantees of optimality. Third, a graph-aware reinforcement learning policy ensures precise low-level control, navigating subgoals while robustly avoiding obstacles. By integrating spectral graph theory, optimal transport, and advanced multi-modal learning, HSAN addresses the shortcomings of static maps and heuristic planners prevalent in prior work. Extensive experiments on multiple challenging VLN-CE datasets demonstrate that HSAN achieves state-of-the-art performance, with significant improvements in navigation success and generalization to unseen environments.
Summary / 总结
Vision-Language Navigation in Continuous Environments (VLN-CE) poses a formidable challenge for autonomous agents, requiring seamless integration of natural language instructions and visual observations to navigate complex 3D indoor spaces.
Simple Recipe Works: Vision-Language-Action Models are Natural Continual Learners with Reinforcement Learning
Authors: Jiaheng Hu, Jay Shim, Chen Tang, Yoonchang Sung, Bo Liu, Peter Stone, Roberto Martin-Martin
First: 2026-03-12T08:22:39+00:00 · Latest: 2026-06-01T01:17:50+00:00
Comments: Accepted at RLC 2026
Abstract
Continual Reinforcement Learning (CRL) for Vision-Language-Action (VLA) models is a promising direction toward self-improving embodied agents that can adapt in openended, evolving environments. However, conventional wisdom from continual learning suggests that naive Sequential Fine-Tuning (Seq. FT) leads to catastrophic forgetting, necessitating complex CRL strategies. In this work, we take a step back and conduct a systematic study of CRL for large pretrained VLAs across diverse lifelong RL benchmarks. We find that, contrary to established belief, simple Seq. FT with low-rank adaptation (LoRA) is remarkably strong: it achieves high plasticity, exhibits little to no forgetting, and retains strong zero-shot generalization, frequently outperforming more sophisticated CRL methods. Through detailed analysis, we show that this robustness arises from a synergy between the large pretrained model, parameter-efficient adaptation, and on-policy RL. Together, these components reshape the stability-plasticity trade-off, making continual adaptation both stable and scalable. Our results position Sequential Fine-Tuning as a powerful method for continual RL with VLAs and provide new insights into lifelong learning in the large model era. Code is available at github.com/UT-Austin-RobIn/continual-vla-rl.
Summary / 总结
Continual Reinforcement Learning (CRL) for Vision-Language-Action (VLA) models is a promising direction toward self-improving embodied agents that can adapt in openended, evolving environments.
LEGS: Fine-Tuning Teleop-Free VLAs for Humanoid Loco-manipulation in an Embodied Gaussian Splatting World
Authors: Hojune Kim, Timothy Chen, Jiankai Sun, Lars W. Osterberg, Qianzhong Chen, Ke Wang, Mac Schwager
First: 2026-05-31T21:36:02+00:00 · Latest: 2026-05-31T21:36:02+00:00
Comments: https://legsvla.github.io/
Abstract
Training vision-language-action (VLA) policies for humanoid loco-manipulation is constrained by the high cost and complexity of collecting human teleoperation demonstrations. VLA policies fine-tuned in simulators have, until now, failed to transfer effectively in humanoid loco-manipulation tasks. We present LEGS (Loco-manipulation via Embodied Gaussian Splatting), a hybrid simulator that composites a mesh foreground (robot, objects, props) over a photorealistic 3D Gaussian Splatting (3DGS) background reconstructed from a handheld scene capture. LEGS uses a procedural motion-primitive generator to synthesize labeled demonstrations at scale without human teleoperation, and a deterministic two-stage color calibration to align the rendered 3DGS image to the robot's deployment camera. On a Unitree G1 humanoid robot, across three pick-and-place tasks of increasing whole-body difficulty and three VLA backbones (psi_0, pi_0.5, GR00T N1.6), a policy trained purely on LEGS data matches or exceeds one trained on human teleoperation demos on every experiment. It also outperforms a mesh-only simulation baseline that ablates the effect of the 3DGS background, showing that photorealistic rendering is a key enabler for synthetic data transfer. Humanoid motion is recorded independently of scene appearance in LEGS, allowing the same auto-generated demonstrations to be re-rendered under new backgrounds and object meshes--covering a new scene at more than 15x lower cost than teleoperation--to augment training data for robustness to scene variations. Under combined object-and-scene appearance shift, the policy trained on re-rendered LEGS-AUG data maintains task success while the baseline trained on teleoperation data fails entirely. Our project page is located at https://legsvla.github.io/.
Summary / 总结
Training vision-language-action (VLA) policies for humanoid loco-manipulation is constrained by the high cost and complexity of collecting human teleoperation demonstrations.
OpenEye: A Scalable Open-Source Hardware Accelerator for DNNs
Authors: Denis Lebold, Hendrik Wöhrle
First: 2026-05-31T20:57:13+00:00 · Latest: 2026-05-31T20:57:13+00:00
Comments: 15 pages, 6 figures, 3 tables, to be published in the Proceedings of the International Conference on Architecture of Computing Systems 2026 (ARCS 2026)
Abstract
The increasing computational complexity of deep neural network inference poses significant challenges for efficient hardware acceleration on embedded platforms, particularly with respect to resource consumption and scalability. This work presents OpenEye, a scalable and sparsity-aware FPGA-based hardware accelerator designed to efficiently execute common neural network operations such as convolutions, dense layers, and pooling. OpenEye is based on a highly parameterizable architecture composed of clusters of processing elements interconnected by a streaming-based dataflow. The paper provides a detailed explanation of the internal operation of the accelerator, including data movement, buffering strategies, control logic, and the coordination between clusters and PEs. The architecture natively supports sparse weights and activations, enabling the efficient processing of sparse data without unnecessary computations or memory accesses. A key design property of OpenEye is its scalability: the number of clusters and processing elements can be varied to adapt the accelerator to different performance and resource constraints. The design achieves a near-linear scaling of routing and interconnect overhead with increasing PE counts, which is essential for maintaining efficiency on large FPGA devices. To evaluate scalability across different design points, multiple OpenEye configurations with varying cluster and PE sizes were implemented on a Xilinx ZU19EG FPGA. Representative neural network operations, including convolutional, fully connected, and pooling layers, were used to analyze resource utilization, execution latency, and scalability behavior. The results show favorable trade-offs between performance and resource consumption across the explored configurations.
Summary / 总结
The increasing computational complexity of deep neural network inference poses significant challenges for efficient hardware acceleration on embedded platforms, particularly with respect to resource consumption and scalability.
On the Evaluation of Spiking Neural Network Configurations for Network Intrusion Detection
Authors: Raj Patel, David Amebley, Taye Akinrele, Shaswata Mitra, Sayanton Dibbo, Shahram Rahimi
First: 2026-05-31T20:25:15+00:00 · Latest: 2026-05-31T20:25:15+00:00
Comments: 1 figure, 3 Tables, This manuscript is under review for IEEE MILCOM 2026. \c{opyright} 2026 IEEE. Personal use is permitted; all other uses require IEEE permission, including reprinting, republication, redistribution, resale, or reuse of copyrighted components
Abstract
Network intrusion detection is a core component of modern cybersecurity infrastructure, yet the deep learning models that dominate the field are computationally demanding, motivating interest in lightweight alternatives suited to edge and neuromorphic deployment. Spiking Neural Networks (SNNs) are therefore a natural candidate, but their design space, spanning the choice of neuron model and spike encoding scheme, remains poorly characterized for intrusion detection. We bridge this gap by using a controlled ablation study using 9 neurons coupled with 3 spike encoding schemes, making 27 variants, all implemented on snntorch evaluated over raw inputs with limited preprocessing on four benchmark datasets (NSL KDD, KDDCup99, CIC-IDS2017, and CTU-13) with 5 seeds. We find that spike encoding scheme is a better determinant for detection quality than the neuron model, where rate and delta spike encodings perform worse than latency encoding over the sweep. The LeakyParallel neuron with latency encoding performed the best overall, averaging at 92.11% accuracy and 0.80 macro- F1 at a rate of 2.01% false positives averaged over all 4 datasets, with accuracy close to perfect for CIC-IDS2017 and CTU-13, and also performed the fastest on inference. These results highlight the potential of SNNs as a viable alternative to traditional methods of intrusion detection when considering low-latency or resource-constrained deployments.
Summary / 总结
Network intrusion detection is a core component of modern cybersecurity infrastructure, yet the deep learning models that dominate the field are computationally demanding, motivating interest in lightweight alternatives suited to edge and neuromorphic deployment.
ActMVS: Active Scene Reconstruction with Monocular Multi-View Stereo
Authors: Guo Pu, Yixuan Han, Zhouhui Lian
Venue: ICRA 2026
First: 2026-05-31T17:51:47+00:00 · Latest: 2026-05-31T17:51:47+00:00
Comments: ICRA 2026
Abstract
Active scene reconstruction enables robots/UAVs to autonomously plan trajectories and reconstruct environments without costly manual data acquisition. Unlike passive methods, active reconstruction requires real-time construction of high-confidence occupancy maps for collision-free navigation. Existing approaches rely on depth sensors for occupancy map updates, increasing platform cost and weight. To advance spatial intelligence, we aim for a vision-only monocular solution. However, current monocular scene reconstruction methods operate offline and fail to deliver globally consistent dense depth at the frame rates required for robots/UAVs navigation. To bridge this gap, we introduce ActMVS, the first framework for monocular active reconstruction. Our framework integrates a view factor graph construction for informed Multi-View Stereo depth prediction, along with a global depth optimization, to enable the online generation of high-quality, globally consistent dense depth maps. This enables monocular robots/UAVs to maintain reliable occupancy maps for safe trajectory planning during reconstruction. Experiments on Replica datasets demonstrate performance competitive with RGB-D methods. Our code and data are available at https://github.com/TrickyGo/ActMVS.
Summary / 总结
Active scene reconstruction enables robots/UAVs to autonomously plan trajectories and reconstruct environments without costly manual data acquisition.
Learning Fine-grained Parameter Sharing via Sparse Tensor Decomposition
Authors: Cem Üyük, Mike Lasby, Mohamed Yassin, Utku Evci, Yani Ioannou
First: 2024-11-14T21:29:58+00:00 · Latest: 2026-05-31T17:12:10+00:00
Comments: Accepted as is to Transactions on Machine Learning Research (TMLR), 2026. OpenReview: https://openreview.net/forum?id=vbS7Z8Zswe
Abstract
Large neural networks achieve state-of-the-art performance on many tasks, yet their sheer size hinders deployment on resource-constrained devices. Among existing compression approaches, cross-layer parameter sharing remains relatively unexplored for transformer models. In this paper, we introduce Fine-grained Parameter Sharing (FiPS), a unified framework for compressing transformer Multi-Layer Perceptrons (MLPs) that combines cross-block parameter sharing, low-rank factorization, and sparsity in a single optimization. FiPS concatenates MLP weight matrices across a group of transformer blocks and factorizes them into a shared basis and sparse, layer-specific projection matrices. Both factors are initialized via singular value decomposition (SVD) and jointly optimized by block-wise reconstruction error minimization. FiPS compresses Vision Transformers (ViTs) by up to 33% with less than 1% top-1 accuracy loss on ImageNet-1k, and by up to 57% when combined with fine-tuning. It also compresses Large Language Models (LLMs) by up to 20% while outperforming existing SVD-based methods in perplexity and downstream benchmarks at matched compression. Combined with Quantization-Aware Training (QAT), 3-bit FiPS on Gemma-2-2B achieves lower perplexity than 2-bit QAT alone while matching the same 8x compression. These results establish fine-grained parameter sharing as a practical and effective approach for transformer MLP compression.
Summary / 总结
Large neural networks achieve state-of-the-art performance on many tasks, yet their sheer size hinders deployment on resource-constrained devices.
SEArch: Optimistic Policy Selection Between Scene Noise and Drift for UAV Radar Search
Authors: Noor Khial, Naram Mhaisen, Loay Ismail, Amr Mohamed
First: 2026-05-31T16:21:41+00:00 · Latest: 2026-05-31T16:21:41+00:00
Abstract
Unmanned Aerial Vehicles (UAVs) equipped with radar sensors are deployed for target search missions in diverse environments, where targets exhibit characteristic signatures (e.g., respiration micro-motion in human search) detectable through occlusions. A fundamental challenge arises from shifts in radar statistics as the UAV moves through a dynamic and potentially non-stationary environment, rendering any fixed signal-processing strategy suboptimal; yet perception and adaptation must run onboard a resource-constrained aerial node in real time. Since no single detector performs well across all conditions, we adopt a multi-policy paradigm and formulate UAV target search as an online policy selection problem over a library of specialized detectors, with performance measured by regret, the cumulative loss gap relative to the best policy in each scene. The setting couples in-scene stochastic noise with inter-scene shifts. Whereas prior methods capture only one regime, we account for both through the Stochastically Extended Adversary (SEA) framework, without requiring oracle knowledge of scene dynamics. Because adaptation must run at the UAV, we instantiate SEA through \textsc{SEArch}, a lightweight optimistic Follow the Regularized Leader (OFTRL) selector with an adaptive learning rate, achieving regret $O(\barσ_T \sqrt{T} + \sqrt{J})$, where $\barσ_T$ captures radar measurement noise and $J$ is the number of scene transitions over the mission horizon $T$. To enable rapid adaptation under frequent scene changes, we further introduce \textsc{W-SEArch}, a windowed variant that restarts every $w$ rounds and achieves regret $O(\barσ_I \sqrt{w})$ under at most one transition per window. Experiments show up to 30\% regret reduction compared to non-adaptive baselines across a range of non-stationary settings.
Summary / 总结
Unmanned Aerial Vehicles (UAVs) equipped with radar sensors are deployed for target search missions in diverse environments, where targets exhibit characteristic signatures (e.g., respiration micro-motion in human search) detectable through occlusions.
Discrete Diffusion VLA: Bringing Discrete Diffusion to Action Decoding in Vision-Language-Action Policies
Authors: Zhixuan Liang, Yizhuo Li, Tianshuo Yang, Chengyue Wu, Sitong Mao, Liuao Pei, Tian Nian, Shunbo Zhou, Xiaokang Yang, Jiangmiao Pang, Yao Mu, Ping Luo
Venue: ICML 2026
First: 2025-08-27T17:39:11+00:00 · Latest: 2026-05-31T15:50:43+00:00
Comments: Accepted by ICML 2026. 17 pages
Abstract
Vision-Language-Action (VLA) models adapt large vision-language backbones to map images and instructions into robot actions. However, prevailing VLAs either generate actions autoregressively in a fixed left-to-right order with poor performance or attach separate diffusion heads outside the backbone that fragments information pathways and hinders unified, scalable architectures. Instead, we present Discrete Diffusion VLA that discretizes action chunks and models them with discrete diffusion pattern retaining progressive refinement inside the unified transformer backbone. Our method achieves an adaptive decoding order that resolves high-confidence action elements before harder ones and employs secondary re-masking to revisit uncertain predictions, enabling robust error correction. This design preserves pretrained vision-language priors, supports parallel decoding, and improves the efficiency. Discrete Diffusion VLA achieves 96.4% avg. success on LIBERO, 71.2% visual matching on SimplerEnv-Fractal, and 54.2% overall on SimplerEnv-Bridge. On out-of-distribution tests of LIBERO-Goal, our method exhibits only 0.8% language degradation versus 8.0% of parallel decoding, and 20.4% vision degradation versus 29.0% for continuous diffusion, demonstrating well retention of pretrained vision-language capabilities. We also conduct two real-robot evaluations on AgileX Cobot Magic platform to show the method's effectiveness.
Summary / 总结
Vision-Language-Action (VLA) models adapt large vision-language backbones to map images and instructions into robot actions.
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