Instrumentation for Imitation Learning: Enhancing Training Datasets for Clothes Hanger Insertion
Authors: Remko Proesmans, Thomas Lips, Francis wyffels
First: 2026-05-22T16:59:55+00:00 · Latest: 2026-05-22T16:59:55+00:00
Comments: Accepted for presentation at ICRA2026
Abstract
Large behaviour models have transformed the field of robotic manipulation, but prohibitive data requirements have thus far prevented a revolution similar to vision language models. We believe that instrumentation, i.e. sensor integration in objects, can provide invaluable state information and enable efficient learning for robotic manipulation. In this paper, we present instrumented imitation learning of clothes hanger insertion. Using 180 teleoperated demonstrations, we train diffusion policies with and without access to instrumentation data. Results show that policies leveraging instrumentation outperform vision-only counterparts by 14-25 %pt and exhibit greater task awareness. Crucially, a black-box imitation learning policy learns to prioritise instrumentation signals without explicit guidance. In addition, enhancing the teleoperation dataset with rollouts from an instrumented expert policy, enables a vision-only student policy to achieve performance comparable to the instrumented expert, thereby surpassing the original vision-only policy. These findings establish instrumentation as a promising strategy to enhance imitation learning for robotic manipulation. Datasets are available on Zenodo.
Summary / 总结
Large behaviour models have transformed the field of robotic manipulation, but prohibitive data requirements have thus far prevented a revolution similar to vision language models.
GAF: Gaussian Action Field as a 4D Representation for Dynamic World Modeling in Robotic Manipulation
Authors: Ying Chai, Litao Deng, Ruizhi Shao, Jiajun Zhang, Kangchen Lv, Liangjun Xing, Xiang Li, Hongwen Zhang, Yebin Liu
First: 2025-06-17T02:55:20+00:00 · Latest: 2026-05-22T16:05:38+00:00
Comments: https://ChaiYing1.github.io/projects/GAF/
Abstract
Accurate scene perception is critical for vision-based robotic manipulation. Existing approaches typically follow either a Vision-to-Action (V-A) paradigm, predicting actions directly from visual inputs, or a Vision-to-3D-to-Action (V-3D-A) paradigm, leveraging intermediate 3D representations. However, these methods often struggle with action inaccuracies due to the complexity and dynamic nature of manipulation scenes. In this paper, we adopt a V-4D-A framework that enables direct action reasoning from motion-aware 4D representations via a Gaussian Action Field (GAF). GAF extends 3D Gaussian Splatting (3DGS) by incorporating learnable motion attributes, allowing 4D modeling of dynamic scenes and manipulation actions. To learn time-varying scene geometry and action-aware robot motion, GAF provides three interrelated outputs: reconstruction of the current scene, prediction of future frames, and estimation of init action via Gaussian motion. Furthermore, we employ an action-vision-aligned denoising framework, conditioned on a unified representation that combines the init action and the Gaussian perception, both generated by the GAF, to further obtain more precise actions. Extensive experiments demonstrate significant improvements, with GAF achieving +11.5385 dB PSNR, +0.3864 SSIM and -0.5574 LPIPS improvements in reconstruction quality, while boosting the average +7.3% success rate in robotic manipulation tasks over state-of-the-art methods.
Summary / 总结
Accurate scene perception is critical for vision-based robotic manipulation.
UniSpike: Accelerating Spiking Neural Networks on Neuromorphic Systems via Eliminating Address Redundancy
Authors: Qinghui Xing, Zhuo Chen, Xin Du, Ouwen Jin, Ming Zhang, Pan Lv, Ying Li, Shuiguang Deng, Gang Pan
First: 2026-05-22T15:57:55+00:00 · Latest: 2026-05-22T15:57:55+00:00
Comments: Accepted to the 63rd Design Automation Conference (DAC 2026)
Abstract
Many-core neuromorphic systems accelerate Spiking Neural Networks (SNNs), yet their packet-based spike communication can spend substantial traffic and energy repeatedly transmitting destination addresses. This overhead is amplified by the small payload of spike packets: in representative workloads, duplicate address transmissions account for up to 49% of the total traffic. This paper presents UniSpike, a hardware-software co-design that removes address redundancy by aggregating spikes destined for the same core into compact packets. UniSpike combines destination-centric spike scheduling, lightweight runtime packet assembly hardware, and destination-aware SNN partitioning. Across diverse SNN workloads, UniSpike reduces traffic by 1.93$\times$ on average, delivering 1.77$\times$ speedup and 1.50$\times$ energy efficiency improvement over state-of-the-art designs.
Summary / 总结
Many-core neuromorphic systems accelerate Spiking Neural Networks (SNNs), yet their packet-based spike communication can spend substantial traffic and energy repeatedly transmitting destination addresses.
USIM and U0: A Vision-Language-Action Dataset and Model for General Underwater Robots
Authors: Junwen Gu, Zhiheng Wu, Pengxuan Si, Shuang Qiu, Zhentao Zhang, Yukai Feng, Luoyang Sun, Laien Luo, Lianyi Yu, Jian Wang, Zhengxing Wu
First: 2025-10-09T07:19:29+00:00 · Latest: 2026-05-22T14:38:24+00:00
Comments: Project Page: https://vincentgu2000.github.io/u0project/
Abstract
Underwater environments pose unique challenges for robotic navigation and manipulation. While existing research has primarily focused on task-specific methods, studies on general-purpose intelligence for multi-task execution remain scarce. To address this gap, we propose a unified framework for general-purpose underwater robots that integrates perception and action driven by language instructions. First, we develop a data synthesis pipeline to construct USIM, a simulation-based dataset which comprises over 905K frames from 2275 trajectories, totaling approximately 25 hours of BlueROV2 interactions. Furthermore, we propose U0, a vision-language-action (VLA) model capable of executing various tasks from obstacle-avoidance navigation to three-dimensional mobile manipulation. The model features a convolution-attention-based perception (CAP) module, which incorporates target pose estimation as an auxiliary task to explicitly bolster the model's spatial awareness. For evaluation, we establish a systematic assessment framework and an automated pipeline encompassing both offline metrics and online task execution. Experimental results demonstrate that the USIM dataset significantly empowers existing VLA models to adapt to underwater scenarios. Notably, our U0 model achieves state-of-the-art performance: it reduces the offline mean action prediction error to 0.0359 and achieves an overall online success rate of 43.1%, marking a 5.5% improvement over existing competitive baselines (below 37.6%), with navigation tasks reaching as high as 87.5%. These results validate the feasibility of general-purpose intelligence in underwater robotics, providing a foundation for scalable dataset synthesis and aquatic embodied agents.
Summary / 总结
Underwater environments pose unique challenges for robotic navigation and manipulation.
Using Ensemble Diffusion to Estimate Uncertainty for End-to-End Autonomous Driving
Authors: Florian Wintel, Sigmund H. Høeg, Gabriel Kiss, Frank Lindseth
First: 2025-05-31T13:33:27+00:00 · Latest: 2026-05-22T14:13:18+00:00
Comments: Accepted at NLDL 2026
Abstract
End-to-end planning systems for autonomous driving are rapidly improving, especially in closed-loop simulation environments like CARLA. Many such driving systems either do not consider uncertainty as part of the plan itself or obtain it by using specialized representations that do not generalize. In this paper, we propose EnDfuser, an end-to-end driving system that uses a diffusion model as the trajectory planner. EnDfuser effectively leverages complex perception information like fused camera and LiDAR features, through combining attention pooling and trajectory planning into a single diffusion transformer module. Instead of committing to a single plan, EnDfuser produces a distribution of candidate trajectories (128 for our case) from a single perception frame through ensemble diffusion. By observing the full set of candidate trajectories, EnDfuser provides interpretability for uncertain, multimodal future trajectory spaces. Using this information we design a simplistic safety-rule that improves the system's driving score by 1.7% on the LAV benchmark. Our findings suggest that ensemble diffusion, used as a drop-in replacement for traditional point-estimate trajectory planning modules, can contribute to an uncertainty-aware decision making process in End-to-End driving policies by modeling the uncertainty of the posterior trajectory distribution.
Summary / 总结
End-to-end planning systems for autonomous driving are rapidly improving, especially in closed-loop simulation environments like CARLA.
How Many Training Samples Are Needed for the Inverse Kinematics Solutions by Artificial Neural Networks
Authors: Dong-Won Lim
First: 2026-05-22T12:54:08+00:00 · Latest: 2026-05-22T12:54:08+00:00
Comments: 14 pages, 5 figures
Abstract
Inverse Kinematics (IK) plays a critical role in robotic motion planning and control. The IK solutions of a robot manipulator could be done by conventional ways such as geometric, algebraic, or Jacobian methods, which have drawbacks. The Artificial Neural Networks (ANNs) have become a promising alternative for approximating IK solutions due to their generalization ability and computational efficiency. This approach basically trains only a few samples of the end effector that are recorded for the solution of the IK problem. However, a fundamental question remains: how many training samples are sufficient to achieve reliable and accurate IK predictions? This study investigates the mathematical framework of relating the size of training datasets and the accuracy of ANN-based IK solvers. Using an articulated robotic manipulator, we generate varying amounts of joint-position pairs to train feedforward neural networks and assess their accuracy, convergence, and generalization capability. The results reveal more training samples than 125 did not contribute to the improvement of the model efficiency that the comparable measure dealing with the approximation accuracy over the sampling size, offering valuable insight into data efficiency. This work provides practical guidance for optimizing the data sizing of ANN solutions, balancing computational cost and model accuracy for real-world robotic applications.
Summary / 总结
Inverse Kinematics (IK) plays a critical role in robotic motion planning and control.
TactileReflex: Noise-Statistics-Driven Vision-Tactile Reflex Control for Force-Sensitive Manipulation
Authors: Ziyan Feng, Yulong Fu, Zheng Li, Yuxin He, Jieji Ren, Lujia Wang, Jinni Zhou, Yudong Zhong, Qiang Nie
First: 2026-05-22T12:35:28+00:00 · Latest: 2026-05-22T12:35:28+00:00
Comments: 8 pages, 4 figures, 6 tables
Abstract
Manipulating fragile deformable containers, such as disposable plastic cups filled with liquid, demands real-time grip-force adaptation within an extremely narrow force margin: insufficient force causes slip, while excessive force irreversibly deforms the thin wall. Existing approaches struggle to achieve such force-sensitive manipulation tasks. We propose a noise-statistics-based calibration-driven reflex control paradigm with vision-based tactile sensing: by analyzing the sensor's intrinsic noise characteristics (via a brief static-hold-and-unload protocol), we directly derive all controller thresholds, eliminating external force calibration, trial-and-error manual tuning, or material-specific physical models. Instantiating this paradigm, we present TactileReflex, a three-channel closed-loop controller that extracts three image-level proxies, shear intensity ($S_y$), contact intensity ($F_n$), and center of pressure ($C$), from dual visuo-tactile sensors and drives prioritized reflex channels at ~12 Hz for slip suppression, weight-adaptive release, and force protection. Each channel closes the loop directly on its proxy via noise-derived thresholds. Ablation demonstrates that only the full three-channel system is able to prevent irreversible container deformation (5/5 success vs. at most 1/5 for partial configurations). In a dynamic pouring task, fixed-effort baselines fail in all 10 attempts due to pose drift, while TactileReflex achieves 9/10 success across two water volumes. As a self-contained and interpretable controller, TactileReflex can serve as a plug-and-play safety layer beneath high-level manipulation pipelines, including haptic-free VR teleoperation and vision-language-action (VLA) policies.
Summary / 总结
Manipulating fragile deformable containers, such as disposable plastic cups filled with liquid, demands real-time grip-force adaptation within an extremely narrow force margin: insufficient force causes slip, while excessive force irreversibly deforms the thin wall.
Semantically Structured Mixture-of-Experts for Compositional Robotic Manipulation
Authors: Chengyu Deng, Guanqi Chen, Yizhou Chen, Zejia Liu, Zhiwen Ruan, Guanhua Chen, Jia Pan
Venue: RSS
First: 2026-05-22T10:38:59+00:00 · Latest: 2026-05-22T10:38:59+00:00
Comments: Accepted to Robotics: Science and Systems (RSS) 2026
Abstract
Diffusion-based policies have established a new standard for precise robotic manipulation but face a critical scalability bottleneck: high-performance models are computationally expensive, while lightweight alternatives often fail to generalize across diverse multi-task environments. Mixture-of-Experts (MoE) architectures offer a promising path to efficiency by activating only a subset of parameters. However, existing MoE routing mechanisms typically rely on low-level noise or latent statistics, ignoring the compositional nature of manipulation tasks. This can fragment reusable behaviors across experts, limiting interpretability and transferability. We introduce Semantically Structured Mixture-of-Experts Diffusion Policy (SMoDP) for compositional robotic manipulation, a framework that grounds expert specialization in semantic task structure. SMoDP leverages a lightweight, inference-time skill predictor, supervised by offline annotations from Vision-Language Models (VLMs), to route action chunks to experts specialized for specific behavioral phases. To ensure robust assignment, we propose a dual contrastive alignment strategy that grounds multi-modal observations in language-defined skill semantics (Inter-modal) while enforcing routing consistency across visually distinct but functionally related behaviors (Intra-modal). Our approach outperforms representative diffusion and MoE-based baselines on multi-task benchmarks with significantly improved parameter efficiency and demonstrates effective compositional transfer to novel tasks through parameter-efficient fine-tuning. Project website: https://deng-cy20.github.io/SMoDP/
Summary / 总结
Diffusion-based policies have established a new standard for precise robotic manipulation but face a critical scalability bottleneck: high-performance models are computationally expensive, while lightweight alternatives often fail to generalize across diverse multi-task environments.
TABX: A High-Throughput Sandbox Battle Simulator for Multi-Agent Reinforcement Learning
Authors: Hayeong Lee, JunHyeok Oh, Byung-Jun Lee
First: 2026-02-02T05:34:38+00:00 · Latest: 2026-05-22T10:28:15+00:00
Abstract
The design of environments plays a critical role in shaping the development and evaluation of cooperative multi-agent reinforcement learning (MARL) algorithms. While existing benchmarks highlight critical challenges, they often lack the modularity required to design custom evaluation scenarios. We introduce the Totally Accelerated Battle Simulator in JAX (TABX), a high-throughput sandbox designed for reconfigurable multi-agent tasks. TABX provides granular control over environmental parameters, permitting a systematic investigation into emergent agent behaviors and algorithmic trade-offs across a diverse spectrum of task complexities. Leveraging JAX for hardware-accelerated execution on GPUs, TABX enables massive parallelization and significantly reduces computational overhead. By providing a fast, extensible, and easily customized framework, TABX facilitates the study of MARL agents in complex structured domains and serves as a scalable foundation for future research. Our code is available at: https://github.com/ku-dmlab/TABX.
Summary / 总结
The design of environments plays a critical role in shaping the development and evaluation of cooperative multi-agent reinforcement learning (MARL) algorithms.
VGAS: Value-Guided Action-Chunk Selection for Few-Shot Vision-Language-Action Adaptation
Authors: Changhua Xu, En Yu, Junyu Xuan, Jie Lu
First: 2026-02-07T06:31:53+00:00 · Latest: 2026-05-22T10:22:29+00:00
Comments: Preprint
Abstract
Vision--Language--Action (VLA) models bridge multimodal reasoning with physical control, but adapting them to new tasks with scarce demonstrations remains unreliable. While fine-tuned VLA policies often produce semantically plausible trajectories, failures often arise from unresolved geometric ambiguities, where near-miss actions lead to divergent execution outcomes under limited supervision. We study few-shot VLA adaptation from a \emph{generation--selection} perspective and propose a novel framework \textbf{VGAS} (\textbf{V}alue-\textbf{G}uided \textbf{A}ction-chunk \textbf{S}election). It performs inference-time best-of-$N$ selection to identify action chunks that are both semantically faithful and geometrically precise. Specifically, \textbf{VGAS} employs a finetuned VLA as a high-recall proposal generator and introduces the \textrm{Q-Chunk-Former}, a geometrically grounded Transformer critic to resolve fine-grained geometric ambiguities. In addition, we propose \textit{Explicit Geometric Regularization} (\texttt{EGR}), which shapes a discriminative value landscape to preserve action ranking resolution among near-miss candidates while mitigating value instability under scarce supervision. Experiments and theoretical analysis demonstrate that \textbf{VGAS} consistently improves success rates and robustness under limited demonstrations and distribution shifts. Our code is available at https://github.com/Jyugo-15/VGAS.
Summary / 总结
Vision--Language--Action (VLA) models bridge multimodal reasoning with physical control, but adapting them to new tasks with scarce demonstrations remains unreliable.
Sparse Compositional Flow Matching by geometric assembly from motion primitives
Authors: Yan Tang, Yuanbo Tang, Tingyu Cao, Shaolun Huang, Yang Li
First: 2026-05-22T07:55:48+00:00 · Latest: 2026-05-22T07:55:48+00:00
Abstract
Embodied trajectories, such as the executable motion sequences of robotic manipulators, underwater vehicles, and mobile robots, are a fundamental output of embodied AI. Modern generative models often treat them as a dense, monolithic signal generated point by point, fitting an intricate high-dimensional posterior while leaving the data's latent structure unmodeled, the same sample inefficiency long identified by the structured generative model literature. We argue that a compositional latent structure is a natural choice: many embodied tasks share recurring motion fragments that can be made explicit as a finite repertoire of reusable motion primitives, and compositional units naturally align with subtask boundaries to support task decomposition. Existing compositional generators, however, compose in a latent space and rely on post-hoc decoding to relate sampled units to actual trajectory segments. We instead compose directly in the physical trajectory space through a flow-matching framework with two coupled designs. Motion-Primitive Dictionary Learning equips each atom with a learnable length mask and binary starting indicators so the atom itself is the primitive, reused verbatim wherever it is placed. Structural Sparse Flow Matching with Geometric Constraints then generates a binary placement matrix using duration-aware tokenization and a differentiable geometric loss that enforces spatial continuity and temporal contiguity where adjacent primitives meet. On Open X-Embodiment and 3DMoTraj, the framework attains state-of-the-art accuracy and reduces the FDE/ADE ratio from 1.8 to 1.07, improving ADE by 19.2% and FDE by 21.0% over the strongest baseline.
Summary / 总结
Embodied trajectories, such as the executable motion sequences of robotic manipulators, underwater vehicles, and mobile robots, are a fundamental output of embodied AI.
ZipMoE: Efficient On-Device MoE Serving via Lossless Compression and Cache-Affinity Scheduling
Authors: Yuchen Yang, Yaru Zhao, Pu Yang, Shaowei Wang, Zhi-Hua Zhou
Venue: ICML 2026
First: 2026-01-29T02:51:59+00:00 · Latest: 2026-05-22T06:53:25+00:00
Comments: ICML 2026
Abstract
While Mixture-of-Experts (MoE) architectures substantially bolster the expressive power of large-language models, their prohibitive memory footprint severely impedes the practical deployment on resource-constrained edge devices, especially when model behavior must be preserved without relying on lossy quantization. In this paper, we present ZipMoE, an efficient and semantically lossless on-device MoE serving system. ZipMoE exploits the synergy between the hardware properties of edge devices and the statistical redundancy inherent to MoE parameters via a caching-scheduling co-design with provable performance guarantee. Fundamentally, our design shifts the paradigm of on-device MoE inference from an I/O-bound bottleneck to a compute-centric workflow that enables efficient parallelization. We implement a prototype of ZipMoE and conduct extensive experiments on representative edge computing platforms using popular open-source MoE models and real-world workloads. Our evaluation reveals that ZipMoE achieves up to $72.77\%$ inference latency reduction and up to $6.76\times$ higher throughput than the state-of-the-art systems.Our code is available at: https://github.com/npnothard/ZipMoE-ICML26.
Summary / 总结
While Mixture-of-Experts (MoE) architectures substantially bolster the expressive power of large-language models, their prohibitive memory footprint severely impedes the practical deployment on resource-constrained edge devices, especially when model behavior must be preserved without relying on lossy quantization.
ChainFlow-VLA: Causal Flow Planning with Vision-Language Models
Authors: Xiyang Wang, Xinlin Wang, Tingguang Zhou, Gong Chen, Xingtai Gui, Zhi Xu, Xiaolei Wu, Feiyang Tan, Hangning Zhou, Mu Yang
First: 2026-05-22T06:17:35+00:00 · Latest: 2026-05-22T06:17:35+00:00
Abstract
Current end-to-end autonomous driving systems are fundamentally limited by a mismatch between temporal causal reasoning and global trajectory consistency. Autoregressive (AR) models capture interaction-aware temporal dependencies via causal factorization, but their step-wise decoding leads to error accumulation and suboptimal global structure. In contrast, diffusion models optimize trajectories globally but lack explicit causal constraints, making them unreliable in interactive and safety-critical scenarios. This dichotomy reveals a deeper issue: existing methods treat causal modeling and global optimization as separate paradigms, without a principled way to unify them within a single trajectory distribution. To address this, we propose ChainFlow-VLA, which unifies causal generation and global refinement within a unified probabilistic framework. We formulate planning as a mixture over AR-induced modes and learn Vision-Language Model (VLM)-conditioned residual distributions over these modes. An autoregressive generator (Chain) produces a discrete set of causal trajectory modes, followed by a diffusion-based refiner (Flow) that leverages VLM hidden states as semantic priors to perform mode-conditioned correction in residual space while preserving causal structure. This straightforward conditioning seamlessly injects high-level scene understanding into fine-grained trajectory adjustments. Experiments demonstrate that ChainFlow-VLA achieves robust planning in ambiguous and long-tail scenarios, achieving a state-of-the-art score of 94.85 on the NAVSIM v1 leaderboard, matching human-level performance (94.8). Code will be available at https://github.com/AFARI-Research/ChainFlow-VLA.
Summary / 总结
Current end-to-end autonomous driving systems are fundamentally limited by a mismatch between temporal causal reasoning and global trajectory consistency.
Turning Adaptation into Assets: Cross-Domain Bridging for Online Vision-Language Navigation
Authors: Zixuan Hu, Xuantuo Huang, Yancheng Li, Yichun Hu, Shengyong Xu, Ling-Yu Duan
Venue: ICML 2026
First: 2026-05-22T05:59:36+00:00 · Latest: 2026-05-22T05:59:36+00:00
Comments: Accepted by ICML 2026
Abstract
Navigating under non-stationary environment shifts poses a critical challenge for a Vision-and-Language Navigation (VLN) agent deployed in the wild. Yet, existing Test-Time Adaptation (TTA) methods for VLN largely treat online adaptation as transient, isolated updates, leading to catastrophic forgetting and negative transfer. To overcome these issues, we propose Inter-Domain BridgE with Historical Assets (IDEA), a novel TTA framework that transforms adaptation into the accumulation and composition of assets. Specifically, IDEA introduces soft prompts optimized via a Fisher-guided weighting scheme to capture the transferable knowledge. These optimized prompts are then augmented with domain coordinates to form a dynamic asset library. Leveraging this library, IDEA constructs a cross-domain bridge by projecting the target domain onto the convex hull of historical knowledge. These designs form a complementary loop: the evolving library underpins bridge construction, while the bridge provides superior initialization to accelerate asset optimization. Extensive experiments across REVERIE, R2R, and R2R-CE benchmarks demonstrate the consistent superiority of IDEA over existing methods, showcasing its ability to enable training-free adaptation via asset sharing.
Summary / 总结
Navigating under non-stationary environment shifts poses a critical challenge for a Vision-and-Language Navigation (VLN) agent deployed in the wild.
Neural Configuration-Space Barriers for Manipulation Planning and Control
Authors: Kehan Long, Ki Myung Brian Lee, Nikola Raicevic, Niyas Attasseri, Melvin Leok, Nikolay Atanasov
First: 2025-03-06T20:00:56+00:00 · Latest: 2026-05-22T04:52:07+00:00
Abstract
Planning and control for high-dimensional robot manipulators in cluttered dynamic environments require computational efficiency and robust safety guarantees. Inspired by recent advances in learning configuration-space distance functions (CDFs) as representations of robot bodies, we propose a unified approach for motion planning and control that formulates safety constraints as CDF barriers. A CDF barrier approximates the local free configuration space, substantially reducing the number of collision-checking operations during motion planning. However, learning a CDF barrier with a neural network and relying on online sensor observations introduces uncertainties that must be considered during control synthesis. To address this, we develop a distributionally robust CDF barrier formulation for control that accounts for modeling errors and sensor noise without assuming a known underlying distribution. Simulations and hardware experiments on a UFactory xArm6 manipulator show that our neural CDF barrier formulation enables efficient planning and robust safe control in cluttered and dynamic environments, relying only on onboard point-cloud observations.
Summary / 总结
Planning and control for high-dimensional robot manipulators in cluttered dynamic environments require computational efficiency and robust safety guarantees.
MASQ: Accelerating Masked Diffusion via Stage-Wise Multi-Precision Quantization
Authors: Seeyeon Kim, Jaehun Lee, Sungyeob Yoo, Joo-Young Kim
First: 2026-05-22T04:37:51+00:00 · Latest: 2026-05-22T04:37:51+00:00
Abstract
Masked diffusion enables region-specific image synthesis but suffers from computational redundancy, since the entire image is processed each timestep even though only the masked region requires generation. To address this, we introduce MASQ, a hardware-software co-designed accelerator for masked diffusion. Our approach performs stage-wise MXINT8/4/2 precision assignment that dynamically reflects spatial and semantic importance, complemented by timestep-aware scheduling and optimized non-matrix operations. MASQ features a block-wise multi-precision compute engine and mask management unit, efficiently handling our approach. It achieves up to 16.06x and 5.39x speedup and 4.18x and 4.93x energy-efficiency gain over A100 and Orin NX, respectively, while preserving quality.
Summary / 总结
Masked diffusion enables region-specific image synthesis but suffers from computational redundancy, since the entire image is processed each timestep even though only the masked region requires generation.
Lipschitz Optimization for Formal Verification of Homographies
Authors: Jean-Guillaume Durand, Panagiotis Kouvaros, Maxime Gariel, Alessio Lomuscio
Venue: CVPR 2026
First: 2026-05-22T03:37:34+00:00 · Latest: 2026-05-22T03:37:34+00:00
Comments: 18 pages, 13 figures, 6 tables, to be published at CVPR 2026
Abstract
The adoption of vision neural networks in regulated industries requires formal robustness guarantees, especially in safety-critical domains such as healthcare, autonomous vehicles, and aerospace. However, current approaches are confined to incomplete statistical verification or robustness to $\ell_p$-norm and affine transforms, which cover only a narrow subset of perturbations to the image formation process. In particular, robustness to camera motion remains an open problem despite being key to deploy many vision applications. We present a formal verification approach that targets robustness against 3D motion perturbations of the capturing camera. We first establish a closed-form mapping from camera pose to pixel values. By analyzing the continuity properties of the resulting homographies, we show that recent work on Lipschitz optimization and piecewise continuity can be extended to derive tight linear bounds on perturbed pixel values. Our approach applies to scenes with predominantly planar structure, such as ground planes in augmented reality, road markings and traffic signs in autonomous driving, or planar workspaces in robotic manipulation. This enables the first formal verification of projective geometry transforms, without complex simulation, surrogate networks, or explicit image-formation models. We validate our implementation and show up to 89% speedup and 7% tighter bounds over prior work. We then evaluate our method on the VNN-COMP benchmark and reveal systematic weaknesses to projective perturbations. Finally, we demonstrate a real-world case study on a safety-critical runway classifier, highlighting practical vulnerabilities to camera motion, and addressing a key challenge in the certification of learned models. Data and code are publicly available at https://github.com/jeangud/homography-verification .
Summary / 总结
The adoption of vision neural networks in regulated industries requires formal robustness guarantees, especially in safety-critical domains such as healthcare, autonomous vehicles, and aerospace.
IntentionNav: A Benchmark for Intent-Driven Object Navigation from Implicit Human Instruction
Authors: Lin Qian, Shijie Li, Sihao Lin, Xuan Zhang, Bangya Liu, Yanran Li, Hujun Yin
First: 2026-05-22T03:09:55+00:00 · Latest: 2026-05-22T03:09:55+00:00
Comments: preprint
Abstract
Existing object navigation benchmarks usually tell an embodied agent which object category to find, such as microwave or chair. Human-facing embodied AI is often asked something less direct: "I need something to warm this food" or "the room feels stuffy." The agent must infer the object that can satisfy the need, find a scene-grounded instance, and decide whether the goal has been reached. We study this setting as intent-driven object navigation and introduce IntentionNav, a diagnostic benchmark for active object search from implicit human instructions. Each episode provides a free-text intent, RGB-D observations, and pose, but withholds the target object name. IntentionNav contains 500 intents over 176 Isaac Sim scenes and 64 target categories. Each intent is rewritten in four controlled instruction styles and annotated with one of four intent modes, separating surface phrasing from semantic cue type under matched geometry. This paired design supports analysis of target inference, language robustness, neighborhood reachability, and terminal success rather than only aggregate success. We evaluated three VLMs using a fixed active-navigation agent. Models identify the intended target in 48.3 percent of episodes and enter its 2 m neighborhood in 68.7 percent, but terminate successfully in only 24.9 percent and achieve grounded 1 m success in 5.5 percent. Success is highest for event-script intents (28.7 percent) and lower for physical-state and affordance intents (19.2 percent and 18.5 percent), showing that indirect human intent remains a bottleneck for target selection, visual verification, and terminal localization in active embodied search.
Summary / 总结
Existing object navigation benchmarks usually tell an embodied agent which object category to find, such as microwave or chair.
Autonomous Frontier-Based Exploration with VLM Guidance
Authors: Aarush Aitha, Avideh Zakhor
Venue: CVPR 2026
First: 2026-05-22T02:33:47+00:00 · Latest: 2026-05-22T02:33:47+00:00
Comments: 8 pages, 10 figures, CVPR 2026: 2nd Workshop on 3D-LLM/VLA: Bridging Language, Vision and Action in 3D Environments
Abstract
Autonomous robotic exploration of unknown and hazardous environments, a long-standing challenge, can be significantly improved by leveraging the advanced reasoning of Vision-Language Models (VLMs). We introduce a novel exploration pipeline where a VLM performs high-level strategic decision-making, guiding a conventional low-level robotics control stack. At decision points, the robot generates a multimodal prompt with its current map and visual imagery of potential paths, or frontiers. The VLM analyzes this prompt to select the most promising frontier, replacing simple geometric heuristics with contextual spatial reasoning. This approach, validated in simulation across six indoor environments, improves map coverage by up to 24\% over existing methods. Our pipeline is lightweight, training-free, and easily transferable to any robot with standard sensors and an internet connection.
Summary / 总结
Autonomous robotic exploration of unknown and hazardous environments, a long-standing challenge, can be significantly improved by leveraging the advanced reasoning of Vision-Language Models (VLMs).
Semantic-Aware Guided Drone Exploration for Language-Conditioned 3D Indoor Mapping
Authors: Nitin Vegesna, Avideh Zakhor
Venue: CVPR 2026
First: 2026-05-22T02:21:58+00:00 · Latest: 2026-05-22T02:21:58+00:00
Comments: 10 pages, 6 figures, 4 tables. To be presented at the 2nd 3D-LLM/VLA Workshop at CVPR 2026 (non-archival workshop)
Abstract
We present Semantic-Aware Guided Exploration, SAGE, a system for open-vocabulary exploration in unknown 3D indoor environments that preserves coverage-oriented behavior while allowing semantic cues to reprioritize frontier selection. Building on the FALCON volumetric explorer, SAGE integrates Contrastive Language-Image Pre-training (CLIP) via four key components: object-centric embedding storage, a temporal cache that projects recent observations onto the free-unknown boundary, object frontiers for high-similarity detections, and a unified semantic-geometric planning cost. This cost function bounds semantic reweighting influence, ensuring frontiers are prioritized without sacrificing total coverage. In Matterport3D-based simulations, SAGE outperforms FALCON and a semantic-only ablation in object discovery across map-query pairs. Compared to Finding Things in the Unknown (FTU), SAGE completes exploration 9.0 to 25.9 times faster across the nine shared map-query pairs, achieving a mean speedup of 13.7. Furthermore, SAGE achieves substantially higher volumetric throughput than FTU. Finally, we deploy SAGE in five real-world flights in two environments on a Modal AI Starling 2 quadrotor with onboard sensing and planning, and offboard CLIP inference. Comparing SAGE and FALCON, we find that while FALCON results in faster exploration and shorter mapping trajectories, SAGE outperforms FALCON in terms of object discovery.
Summary / 总结
We present Semantic-Aware Guided Exploration, SAGE, a system for open-vocabulary exploration in unknown 3D indoor environments that preserves coverage-oriented behavior while allowing semantic cues to reprioritize frontier selection.
What Does the Server See? Understanding Privacy Leakage from Large Language Models in Split Inference
Authors: Mingyuan Fan, Yu Liu, Fuyi Wang, Cen Chen
First: 2026-05-22T02:14:16+00:00 · Latest: 2026-05-22T02:14:16+00:00
Comments: Accepted to ACM CCS'26
Abstract
The deployment of large language models (LLMs) on resource-constrained devices remains challenging, spurring interest in split inference, where models are partitioned between client and server to reduce computational burden and enhance privacy by transmitting only intermediate activations. However, the privacy-preserving capabilities of split inference, particularly in the context of LLMs, have not been exhaustively investigated. To fill this gap, we introduce ActInv, which solves an intermediate activation matching problem to reconstruct the client's input. Extensive evaluations demonstrate that ActInv achieves high-fidelity reconstructions, even in the presence of common perturbation-based defenses such as Gaussian noise injection and activation sparsification. To systematically understand this vulnerability, we develop Perturbation Amplification Factor (PAF), a metric for quantifying a layer's inherent resistance to reconstruction. Our analysis reveals that privacy vulnerability is not uniform across layers, with some layers being highly susceptible to leakage while others offer natural resistance. Furthermore, we demonstrate that defense effectiveness can be significantly improved by calibrating perturbation directions to maximize reconstruction error during backpropagation. Building on these insights, we design PriPert and conduct comprehensive evaluations, covering privacy, utility, and computational overhead, to demonstrate its effectiveness.
Summary / 总结
The deployment of large language models (LLMs) on resource-constrained devices remains challenging, spurring interest in split inference, where models are partitioned between client and server to reduce computational burden and enhance privacy by transmitting only intermediate activations.
$π_0$-EqM: Equilibrium Matching for Closed-Loop Vision-Language-Action Control
Authors: Huanming Liu, Congsheng Xu, Jianmin Ji, Yao Mu
First: 2026-05-22T01:07:07+00:00 · Latest: 2026-05-22T01:07:07+00:00
Comments: Preprint. 5 pages, 3 figures
Abstract
Currently, Vision-Language-Action (VLA) models have become the most adopted paradigm for robotic manipulation for its great potential for task generalization. While most generative flow-matching action decoders for VLA control are often deployed with fixed sampling horizons, limiting state-dependent compute and temporal reuse across control cycles. We present $π_0$-EqM, which replaces the flow-matching expert in $π_0$ with an Equilibrium Matching (EqM) decoder while leaving the upstream VLA stack unchanged. Under a matched 300-step budget, $π_0$-EqM improves RoboTwin average success from 40.4% to 50.2% across 19 tasks and remains competitive on LIBERO, with its clearest gain on LIBERO-10 (87.0%). Two threshold scans reveal a task-dependent non-monotonic relation between residual and success, which we term the stationarity--executability gap. The results suggest that inference depth in iterative VLA control is part of policy design and introduce an energy-based VLA perspective that may inform future work on composable action generation across tasks and embodiments.
Summary / 总结
Currently, Vision-Language-Action (VLA) models have become the most adopted paradigm for robotic manipulation for its great potential for task generalization.
UfM*: Uncertainty from Motion* for DNN Depth Estimation Using Gaussians
Authors: Soumya Sudhakar, Sertac Karaman, Vivienne Sze
First: 2026-05-21T23:08:42+00:00 · Latest: 2026-05-21T23:08:42+00:00
Comments: 18 pages, 15 figures
Abstract
Reliable uncertainty estimation is critical for deploying monocular depth deep neural networks (DNNs) in safety-critical robotic systems. Conventional uncertainty methods such as ensembles and sampling-based approaches require multiple inferences per image, incurring substantial compute and memory overhead. Moreover, uncertainty predicted from a single image misses out on measuring disagreement between predictions across views of the same region. We propose Uncertainty from Motion* (UfM*), an uncertainty estimation algorithm that measures multiview disagreement efficiently by comparing previous and current views using a compact Gaussian mixture, requiring only a single DNN inference per image. Using Gaussians to compute multiview disagreement is not only more compute- and memory-efficient than a prior approach using a point cloud, but also improves uncertainty by measuring disagreement across regions of 3D space. UfM* paired with aleatoric uncertainty improves expected calibration error by 24-28% compared to an ensemble, while requiring only 3% of the energy and 0.02% of the memory on 100 out-of-distribution ScanNet sequences. We demonstrate UfM* consumes only 63 mJ per 224x224 image while running real-time at 30 FPS on an Arm Cortex-A76 CPU onboard a miniature energy-constrained robot, highlighting that measuring multiview disagreement using Gaussians enables efficient uncertainty for resource-constrained robotic systems.
Summary / 总结
Reliable uncertainty estimation is critical for deploying monocular depth deep neural networks (DNNs) in safety-critical robotic systems.
NeuroWeaver: An Autonomous Evolutionary Agent for Exploring the Programmatic Space of EEG Analysis Pipelines
Authors: Guoan Wang, Shihao Yang, Jun-En Ding, Feng Liu
First: 2026-02-13T21:26:43+00:00 · Latest: 2026-05-21T22:18:18+00:00
Abstract
Although foundation models have demonstrated remarkable success in general domains, the application of these models to electroencephalography (EEG) analysis is constrained by substantial data requirements and high parameterization. These factors incur prohibitive computational costs, thereby impeding deployment in resource-constrained clinical environments. Conversely, general-purpose automated machine learning frameworks are often ill-suited for this domain, as exploration within an unbounded programmatic space fails to incorporate essential neurophysiological priors and frequently yields solutions that lack scientific plausibility. To address these limitations, we propose NeuroWeaver, a unified autonomous evolutionary agent designed to generalize across diverse EEG datasets and tasks by reformulating pipeline engineering as a discrete constrained optimization problem. Specifically, we employ a Domain-Informed Subspace Initialization to confine the search to neuroscientifically plausible manifolds, coupled with a Multi-Objective Evolutionary Optimization that dynamically balances performance, novelty, and efficiency via self-reflective refinement. Empirical evaluations across five heterogeneous benchmarks demonstrate that NeuroWeaver synthesizes lightweight solutions that consistently outperform state-of-the-art task-specific methods and achieve performance comparable to large-scale foundation models, despite utilizing significantly fewer parameters.
Summary / 总结
Although foundation models have demonstrated remarkable success in general domains, the application of these models to electroencephalography (EEG) analysis is constrained by substantial data requirements and high parameterization.
LACY: A Vision-Language Model-based Language-Action Cycle for Self-Improving Robotic Manipulation
Authors: Youngjin Hong, Houjian Yu, Mingen Li, Changhyun Choi
Venue: ICRA 2026
First: 2025-11-04T04:02:51+00:00 · Latest: 2026-05-21T21:13:30+00:00
Comments: Accepted to ICRA 2026. Project page: https://vla2026.github.io/LACY/
Abstract
Learning generalizable policies for robotic manipulation increasingly relies on large-scale models that map language instructions to actions (L2A). However, this one-way paradigm often produces policies that execute tasks without deeper contextual understanding, limiting their ability to generalize or explain their behavior. We argue that the complementary skill of mapping actions back to language (A2L) is essential for developing more holistic grounding. An agent capable of both acting and explaining its actions can form richer internal representations and unlock new paradigms for self-supervised learning. We introduce LACY (Language-Action Cycle), a unified framework that learns such bidirectional mappings within a single vision-language model. LACY is jointly trained on three synergistic tasks: generating parameterized actions from language (L2A), explaining observed actions in language (A2L), and verifying semantic consistency between two language descriptions (L2C). This enables a self-improving cycle that autonomously generates and filters new training data through an active augmentation strategy targeting low-confidence cases, thereby improving the model without additional human labels. Experiments on pick-and-place tasks in both simulation and the real world show that LACY improves task success rates by 56.46% on average and yields more robust language-action grounding for robotic manipulation. Project page: https://vla2026.github.io/LACY/
Summary / 总结
Learning generalizable policies for robotic manipulation increasingly relies on large-scale models that map language instructions to actions (L2A).
V-VLAPS: Value-Guided Planning for Vision-Language-Action Models
Authors: Ke Ren, Ali Salamatian, Kieran Pattison, Cyrus Neary
First: 2026-01-02T19:40:34+00:00 · Latest: 2026-05-21T21:00:31+00:00
Abstract
Vision-language-action (VLA) models provide strong action priors for robotic manipulation, but their reactive behavior can fail under distribution shift and long-horizon task structure. Recent VLA-guided planning methods improve execution by using pretrained policies to guide tree search, yet node selection still depends heavily on policy priors and visit-count exploration. Consequently, when the policy favors poor actions, the planner lacks a learned value signal to correct this bias. Prior work has shown that VLA representations encode rollout success and failure information, suggesting that they may also support value estimation during planning. We introduce Value-Guided Vision-Language-Action Planning and Search (V-VLAPS), which augments VLA-guided planning with a lightweight value head trained on offline VLA rollouts to predict Monte Carlo returns. These predictions guide Monte Carlo Tree Search toward higher-value branches. Across five LIBERO suites, V-VLAPS matches value-free planning baseline at the default search budget in aggregate, and analysis shows that many hard failures are root-level timeouts where predicted values are weakly separated. With a larger search budget, V-VLAPS improves over the baseline in all task suites with +6 percentage points on LIBERO-Object and +4 percentage points on LIBERO-10. Our results suggest that VLA representations can support not only failure prediction, but also value-guided planning when search reaches branches where value-based ranking matters.
Summary / 总结
Vision-language-action (VLA) models provide strong action priors for robotic manipulation, but their reactive behavior can fail under distribution shift and long-horizon task structure.
AwareVLN: Reasoning with Self-awareness for Vision-Language Navigation
Authors: Wenxuan Guo, Xiuwei Xu, Yichen Liu, Xiangyu Li, Hang Yin, Huangxing Chen, Wenzhao Zheng, Jianjiang Feng, Jie Zhou, Jiwen Lu
Venue: CVPR 2026
First: 2026-05-21T17:58:26+00:00 · Latest: 2026-05-21T17:58:26+00:00
Comments: Accepted to CVPR 2026. Project page: https://gwxuan.github.io/AwareVLN/
Abstract
Vision-and-Language Navigation (VLN) requires an agent to ground language instructions to its own movement within a visual environment. While state-of-the-art methods leverage the reasoning capabilities of Vision-Language Models (VLMs) for end-to-end action prediction, they often lack an explicit and explainable understanding of the relationships between the agent, the instruction, and the scene. Conversely, explicitly building a scene map for heuristic planning is intuitively appealing but relies on additional 3D sensors and hinders large-scale vision-language pre-training. To bridge this gap, we propose AwareVLN, a novel framework that equips the navigation model with a self-aware reasoning mechanism, enabling it to understand the agent's state and task progress in a fully end-to-end and data-driven manner. Our approach features two key innovations: (1) a structural reasoning module that fosters spatial and task-oriented self-awareness, and (2) an automatic data engine with progress division for effective training. Extensive experiments on various datasets in Habitat simulator show our AwareVLN significantly outperforms previous state-of-the-art vision-language navigation methods. Project page: https://gwxuan.github.io/AwareVLN/.
Summary / 总结
Vision-and-Language Navigation (VLN) requires an agent to ground language instructions to its own movement within a visual environment.
GesVLA: Gesture-Aware Vision-Language-Action Model Embedded Representations
Authors: Wenxuan Guo, Ziyuan Li, Meng Zhang, Yichen Liu, Yimeng Dong, Chuxi Xu, Yunfei Wei, Ze Chen, Erjin Zhou, Jianjiang Feng
First: 2026-05-21T17:57:44+00:00 · Latest: 2026-05-21T17:57:44+00:00
Comments: Project page: https://gwxuan.github.io/GesVLA/
Abstract
Vision-Language-Action (VLA) models have shown strong potential for general-purpose robot manipulation by unifying perception and action. However, existing VLA systems primarily rely on textual instructions and struggle to resolve spatial ambiguity in complex scenes with multiple similar objects. To address this limitation, we introduce gesture as a parallel instruction modality and propose a Gesture-aware Vision-Language-Action model (GesVLA). Our approach encodes gesture features directly into the latent space, enabling them to participate in both high-level reasoning and low-level action generation, and adopts a dual-VLM architecture to achieve tight coupling between gesture representations and action policies. At the data level, we construct a scalable gesture data generation pipeline by rendering hand models onto real-world scene images. This reduces the sim-to-real visual gap while producing rich data with diverse motion patterns and corresponding pointing annotations. In addition, we employ a two-stage training strategy to equip the model with both gesture perception and action prediction capabilities. We evaluate our approach on multiple real-world robotic tasks, including a controlled block manipulation task for validation and more practical scenarios such as product and produce selection. Experimental results show that incorporating gesture consistently improves target grounding accuracy and human-robot interaction efficiency, especially in complex and cluttered environments. Project page: https://gwxuan.github.io/GesVLA/.
Summary / 总结
Vision-Language-Action (VLA) models have shown strong potential for general-purpose robot manipulation by unifying perception and action.
SONIC: Supersizing Motion Tracking for Natural Humanoid Whole-Body Control
Authors: Zhengyi Luo, Ye Yuan, Tingwu Wang, Chenran Li, Fernando Castañeda, Sirui Chen, Zi-Ang Cao, Jiefeng Li, David Minor, Qingwei Ben, Jinhyung Park, David Sami, Zi Wang, Xingye Da, Runyu Ding, Cyrus Hogg, Lina Song, Edy Lim, Eugene Jeong, Tairan He, Haoru Xue, Wenli Xiao, Simon Yuen, Jan Kautz, Yan Chang, Umar Iqbal, Linxi "Jim" Fan, Yuke Zhu
First: 2025-11-11T04:37:40+00:00 · Latest: 2026-05-21T17:26:49+00:00
Comments: Project page: https://nvlabs.github.io/SONIC/
Abstract
Despite the rise of billion-parameter foundation models trained across thousands of GPUs, similar scaling gains have not been shown for humanoid control. Current neural controllers for humanoids remain modest in size, target a limited set of behaviors, and are trained on a handful of GPUs. We show that scaling model capacity, data, and compute yields a generalist humanoid controller capable of natural, robust whole-body movements. We position motion tracking as a scalable task for humanoid control, leveraging dense supervision from diverse motion-capture data to acquire human motion priors without manual reward engineering. We build a foundation model for motion tracking by scaling along three axes: network size (1.2M to 42M parameters), dataset volume (100M+ frames from 700 hours of motion capture), and compute (21k GPU hours). Beyond demonstrating the benefits of scale, we further show downstream utility through: (1) a real-time kinematic planner bridging motion tracking to tasks such as navigation, enabling natural and interactive control, and (2) a unified token space supporting VR teleoperation and vision-language-action (VLA) models with a single policy. Through this interface, we demonstrate autonomous VLA-driven whole-body loco-manipulation requiring coordinated hand and foot placement. Scaling motion tracking exhibits favorable properties: performance improves steadily with compute and data diversity, and learned policies generalize to unseen motions, establishing motion tracking at scale as a practical foundation for humanoid control.
Summary / 总结
Despite the rise of billion-parameter foundation models trained across thousands of GPUs, similar scaling gains have not been shown for humanoid control.
How to Build Marcus's Algebraic Mind: Algebro-Deterministic Substrate over Galois Fields
Authors: Hiroyuki Chuma, Kanji Otsuk, Yoichi Sato
First: 2026-05-20T16:40:27+00:00 · Latest: 2026-05-21T17:23:56+00:00
Abstract
In The Algebraic Mind, Gary Marcus identified three components essential for any adequate cognitive architecture: operations over variables, recursively structured representations, and a distinction between mental representations of individuals and kinds. He argued that standard multilayer perceptrons supported none of these, acknowledging that a neural implementation using registers and treelets, constructed via developmental programs rather than gradient descent, remained a programmatic conjecture. Twenty-five years later, the required substrate is now available. Our newly developed PyVaCoAl/VaCoAl is a hyperdimensional computing architecture organized end-to-end around a single algebraic primitive: XOR-and-shift over GF(2), implemented by primitive-polynomial linear-feedback shift registers. The architecture supports reversible variable binding via Bind(R,F) = R XOR shift(F), non-commutative compositional bundling that distinguishes "the dog bites the man" from "the man bites the dog," and address-space individual/kind separation under the same algebra. A companion perspective argues that the dentate gyrus-CA3 circuit is a biological homologue of this same engine, with developmentally specified mossy-fiber targeting supplying the innate microcircuitry Marcus anticipated. In this paper, we map the correspondence between Marcus's three pillars and the operational commitments of PyVaCoAl/VaCoAl. We reinterpret the treelet as an algebraic register set indexed by a primitive generator polynomial, arguing that this architecture provides a functional neural substrate meeting Marcus's specifications far more closely than the tensor products, circular convolution, or temporal synchrony available in 2001. We also demonstrate how this substrate naturally extends to Pearl's rung-3 counterfactual reasoning, a capability the original treelet program did not directly target.
Summary / 总结
In The Algebraic Mind, Gary Marcus identified three components essential for any adequate cognitive architecture: operations over variables, recursively structured representations, and a distinction between mental representations of individuals and kinds.