Daily Papers Arch&EAI

2026-05-24 07:54
Snapshot: 20260524_0754
AwareVLN: Reasoning with Self-awareness for Vision-Language Navigation
Authors: Wenxuan Guo, Xiuwei Xu, Yichen Liu, Xiangyu Li, Hang Yin, Huangxing Chen, Wenzhao Zheng, Jianjiang Feng, Jie Zhou, Jiwen Lu
Venue: CVPR 2026
First: 2026-05-21T17:58:26+00:00 · Latest: 2026-05-21T17:58:26+00:00
Comments: Accepted to CVPR 2026. Project page: https://gwxuan.github.io/AwareVLN/
Abstract
Vision-and-Language Navigation (VLN) requires an agent to ground language instructions to its own movement within a visual environment. While state-of-the-art methods leverage the reasoning capabilities of Vision-Language Models (VLMs) for end-to-end action prediction, they often lack an explicit and explainable understanding of the relationships between the agent, the instruction, and the scene. Conversely, explicitly building a scene map for heuristic planning is intuitively appealing but relies on additional 3D sensors and hinders large-scale vision-language pre-training. To bridge this gap, we propose AwareVLN, a novel framework that equips the navigation model with a self-aware reasoning mechanism, enabling it to understand the agent's state and task progress in a fully end-to-end and data-driven manner. Our approach features two key innovations: (1) a structural reasoning module that fosters spatial and task-oriented self-awareness, and (2) an automatic data engine with progress division for effective training. Extensive experiments on various datasets in Habitat simulator show our AwareVLN significantly outperforms previous state-of-the-art vision-language navigation methods. Project page: https://gwxuan.github.io/AwareVLN/.
Summary / 总结
Vision-and-Language Navigation (VLN) requires an agent to ground language instructions to its own movement within a visual environment.
GesVLA: Gesture-Aware Vision-Language-Action Model Embedded Representations
Authors: Wenxuan Guo, Ziyuan Li, Meng Zhang, Yichen Liu, Yimeng Dong, Chuxi Xu, Yunfei Wei, Ze Chen, Erjin Zhou, Jianjiang Feng
First: 2026-05-21T17:57:44+00:00 · Latest: 2026-05-21T17:57:44+00:00
Comments: Project page: https://gwxuan.github.io/GesVLA/
Abstract
Vision-Language-Action (VLA) models have shown strong potential for general-purpose robot manipulation by unifying perception and action. However, existing VLA systems primarily rely on textual instructions and struggle to resolve spatial ambiguity in complex scenes with multiple similar objects. To address this limitation, we introduce gesture as a parallel instruction modality and propose a Gesture-aware Vision-Language-Action model (GesVLA). Our approach encodes gesture features directly into the latent space, enabling them to participate in both high-level reasoning and low-level action generation, and adopts a dual-VLM architecture to achieve tight coupling between gesture representations and action policies. At the data level, we construct a scalable gesture data generation pipeline by rendering hand models onto real-world scene images. This reduces the sim-to-real visual gap while producing rich data with diverse motion patterns and corresponding pointing annotations. In addition, we employ a two-stage training strategy to equip the model with both gesture perception and action prediction capabilities. We evaluate our approach on multiple real-world robotic tasks, including a controlled block manipulation task for validation and more practical scenarios such as product and produce selection. Experimental results show that incorporating gesture consistently improves target grounding accuracy and human-robot interaction efficiency, especially in complex and cluttered environments. Project page: https://gwxuan.github.io/GesVLA/.
Summary / 总结
Vision-Language-Action (VLA) models have shown strong potential for general-purpose robot manipulation by unifying perception and action.
SONIC: Supersizing Motion Tracking for Natural Humanoid Whole-Body Control
Authors: Zhengyi Luo, Ye Yuan, Tingwu Wang, Chenran Li, Fernando Castañeda, Sirui Chen, Zi-Ang Cao, Jiefeng Li, David Minor, Qingwei Ben, Jinhyung Park, David Sami, Zi Wang, Xingye Da, Runyu Ding, Cyrus Hogg, Lina Song, Edy Lim, Eugene Jeong, Tairan He, Haoru Xue, Wenli Xiao, Simon Yuen, Jan Kautz, Yan Chang, Umar Iqbal, Linxi "Jim" Fan, Yuke Zhu
First: 2025-11-11T04:37:40+00:00 · Latest: 2026-05-21T17:26:49+00:00
Comments: Project page: https://nvlabs.github.io/SONIC/
Abstract
Despite the rise of billion-parameter foundation models trained across thousands of GPUs, similar scaling gains have not been shown for humanoid control. Current neural controllers for humanoids remain modest in size, target a limited set of behaviors, and are trained on a handful of GPUs. We show that scaling model capacity, data, and compute yields a generalist humanoid controller capable of natural, robust whole-body movements. We position motion tracking as a scalable task for humanoid control, leveraging dense supervision from diverse motion-capture data to acquire human motion priors without manual reward engineering. We build a foundation model for motion tracking by scaling along three axes: network size (1.2M to 42M parameters), dataset volume (100M+ frames from 700 hours of motion capture), and compute (21k GPU hours). Beyond demonstrating the benefits of scale, we further show downstream utility through: (1) a real-time kinematic planner bridging motion tracking to tasks such as navigation, enabling natural and interactive control, and (2) a unified token space supporting VR teleoperation and vision-language-action (VLA) models with a single policy. Through this interface, we demonstrate autonomous VLA-driven whole-body loco-manipulation requiring coordinated hand and foot placement. Scaling motion tracking exhibits favorable properties: performance improves steadily with compute and data diversity, and learned policies generalize to unseen motions, establishing motion tracking at scale as a practical foundation for humanoid control.
Summary / 总结
Despite the rise of billion-parameter foundation models trained across thousands of GPUs, similar scaling gains have not been shown for humanoid control.
How to Build Marcus's Algebraic Mind: Algebro-Deterministic Substrate over Galois Fields
Authors: Hiroyuki Chuma, Kanji Otsuk, Yoichi Sato
First: 2026-05-20T16:40:27+00:00 · Latest: 2026-05-21T17:23:56+00:00
Abstract
In The Algebraic Mind, Gary Marcus identified three components essential for any adequate cognitive architecture: operations over variables, recursively structured representations, and a distinction between mental representations of individuals and kinds. He argued that standard multilayer perceptrons supported none of these, acknowledging that a neural implementation using registers and treelets, constructed via developmental programs rather than gradient descent, remained a programmatic conjecture. Twenty-five years later, the required substrate is now available. Our newly developed PyVaCoAl/VaCoAl is a hyperdimensional computing architecture organized end-to-end around a single algebraic primitive: XOR-and-shift over GF(2), implemented by primitive-polynomial linear-feedback shift registers. The architecture supports reversible variable binding via Bind(R,F) = R XOR shift(F), non-commutative compositional bundling that distinguishes "the dog bites the man" from "the man bites the dog," and address-space individual/kind separation under the same algebra. A companion perspective argues that the dentate gyrus-CA3 circuit is a biological homologue of this same engine, with developmentally specified mossy-fiber targeting supplying the innate microcircuitry Marcus anticipated. In this paper, we map the correspondence between Marcus's three pillars and the operational commitments of PyVaCoAl/VaCoAl. We reinterpret the treelet as an algebraic register set indexed by a primitive generator polynomial, arguing that this architecture provides a functional neural substrate meeting Marcus's specifications far more closely than the tensor products, circular convolution, or temporal synchrony available in 2001. We also demonstrate how this substrate naturally extends to Pearl's rung-3 counterfactual reasoning, a capability the original treelet program did not directly target.
Summary / 总结
In The Algebraic Mind, Gary Marcus identified three components essential for any adequate cognitive architecture: operations over variables, recursively structured representations, and a distinction between mental representations of individuals and kinds.
MoSA: Motion-constrained Stress Adaptation for Mitigating Real-to-Sim Gap in Continuum Dynamics via Learning Residual Anisotropy
Authors: Jiaxu Wang, Junhao He, Jingkai Sun, Yi Gu, Yunyang Mo, Jiahang Cao, Qiang Zhang, Renjing Xu
Venue: International Conference on Machine Learning 2026
First: 2026-05-21T15:13:49+00:00 · Latest: 2026-05-21T15:13:49+00:00
Abstract
Learning real-world dynamics from visual observations is crucial for various domains. A common strategy is to calibrate simulators by estimating physical parameters, yet accuracy is ultimately bounded by the underlying physical models, which often assume materials are homogeneous and isotropic. Even if reasonable, real-world objects typically exhibit mild anisotropy and heterogeneity. After the near-isotropic backbone is well calibrated, these residual effects become the key bottleneck for further closing the real-to-sim gap. Although neural networks can fit dynamics end-to-end, such black-box modeling discards strong physical priors, leading to poor data efficiency and overfitting. Therefore, we propose MoSA, a motion-constrained stress adaptation framework that targets these residual effects to further improve real-to-sim dynamics learning. MoSA uses an isotropic model as a physics prior and learns residual stress operators to capture mild anisotropy and heterogeneity. It progressively adapts stresses via microplane-constrained redistribution in a physics-informed cascaded network. We further impose motion constraints by supervising temporal and spatial derivatives of the deformation field. Experimentally, our learned dynamics achieves superior accuracy, generalization, and robustness, while learning physically meaningful residual anisotropy. Finally, we validate MoSA in a robot manipulation setting, showing that better real-to-sim dynamics modeling translates into more reliable sim-to-real transfer. Project Page is available at https://mercerai.github.io/MoSA/.
Summary / 总结
Learning real-world dynamics from visual observations is crucial for various domains.
Pre-VLA: Preemptive Runtime Verification for Reliable Vision-Language-Action and World-Model Rollouts
Authors: Zhen Sun, Yongjian Guo, Haoran Sun, Luqiao Wang, Wei Lu, Jiachi Ji, Shengzhe Ji, Junwu Xiong, Zhijun Meng
First: 2026-05-21T13:13:31+00:00 · Latest: 2026-05-21T13:13:31+00:00
Abstract
While large vision-language-action (VLA) models and generative world models (WM) have advanced long-horizon embodied intelligence, their practical deployment remains challenged by uncertainty in learning-based action generation. Low-quality actions may cause physical failures during execution or lead to misleading world-model rollouts with redundant rendering costs. To address this issue, we propose Pre-VLA, a unified runtime verification architecture that performs preemptive action validity assessment before physical execution or world-model imagination. Pre-VLA leverages an efficient multimodal backbone with modality-aware pooling and a lightweight dual-branch head to predict both safety confidence and critic-derived advantage scores for candidate action chunks. To handle severe class imbalance and unstable boundary decisions, we train Pre-VLA with a multi-task objective combining Focal classification, advantage regression, and soft-threshold calibration. During deployment, a dual-mode preemptive resampling scheduler filters low-quality actions and triggers adaptive resampling under a limited computation budget. Experiments on the LIBERO benchmark show that Pre-VLA improves the average closed-loop success rate across four suites from 30.79\% to 37.62\% over RynnVLA-002, reduces task execution steps, achieves 183.9 ms average forward verification time per action chunk, and mitigates error accumulation in world-model rollouts.
Summary / 总结
While large vision-language-action (VLA) models and generative world models (WM) have advanced long-horizon embodied intelligence, their practical deployment remains challenged by uncertainty in learning-based action generation.
EdgeRazor: A Lightweight Framework for Large Language Models via Mixed-Precision Quantization-Aware Distillation
Authors: Shu-Hao Zhang, Le-Tong Huang, Xiang-Sheng Deng, Xin-Yi Zou, Chen Wu, Nan Li, Shao-Qun Zhang, Zhi-Hua Zhou
First: 2026-04-10T15:49:44+00:00 · Latest: 2026-05-21T13:07:01+00:00
Abstract
Quantization has emerged as a mainstream approach for deploying Large Language Models (LLMs) on resource-constrained devices, yet compressing precision below 4-bit typically causes severe performance degradation or prohibitive retraining costs. In this paper, we propose EdgeRazor, a lightweight framework for LLMs via Mixed-Precision Quantization-Aware Distillation. It contains three modules: Structural Quantization with Mixed Precision for fine-grained control of bit-widths, Layer-Adaptive Feature Distillation that dynamically selects the most informative features for alignment, and Entropy-Aware KL Divergence for forward-reverse balance on both human-annotated and distilled datasets. Evaluations conducted on MobileLLM and Qwen families show that under weight-activation quantization, the 1.88-bit Qwen3-0.6B-EdgeRazor outperforms the state-of-the-art 2-bit baselines by 11.27 and surpasses the strongest 3-bit baselines by 4.38, while the quantized MobileLLM-350M-EdgeRazor requires a training budget 4-10$\times$ lower than the leading quantization-aware training method. In terms of efficiency, EdgeRazor achieves higher compression ratios at all bit-widths, and the 1.58-bit Qwen3-0.6B-EdgeRazor reduces storage from 1.11 GB to 0.19 GB while accelerating decoding by 15.16$\times$ over the 16-bit baseline. These results empirically validate the effectiveness and efficiency of EdgeRazor. The codes can be accessed from \href{https://github.com/zhangsq-nju/EdgeRazor}{GitHub} and \href{https://huggingface.co/collections/zhangsq-nju/edgerazor-nbit}{Huggingface}.
Summary / 总结
Quantization has emerged as a mainstream approach for deploying Large Language Models (LLMs) on resource-constrained devices, yet compressing precision below 4-bit typically causes severe performance degradation or prohibitive retraining costs.
How can reasoning capability empower the AI copilot robot in endoscopic surgery
Authors: Guankun Wang, Long Bai, Hongliang Ren
First: 2026-05-21T11:08:59+00:00 · Latest: 2026-05-21T11:08:59+00:00
Comments: Accepted by npj digital medicine
Abstract
Reasoning capability has significantly advanced complex logical inference and robotic decision-making in general domains. However, its potential in the Artificial Intelligence (AI) copilot robot-particularly implemented based on the Vision-Language-Action (VLA) model-remains unexplored in endoscopic surgery. Effective reasoning should enable AI copilot robots to integrate multimodal cues, interpret surgical intent, and infer hidden tissue dynamics, thereby alleviating intraoperative uncertainty and cognitive burden on surgeons. Properly implemented, reasoning-driven autonomy can transform AI copilot robots from reactive executors into cognitive collaborators, enhancing precision, safety, and sustainability in clinical practice.
Summary / 总结
Reasoning capability has significantly advanced complex logical inference and robotic decision-making in general domains.
Spatial Memory for Out-of-Vision Manipulation in Vision-Language-Action
Authors: Pengteng Li, Weiyu Guo, He Zhang, Tiefu Cai, Xiao He, Yandong Guo, Hui Xiong
Venue: ICML 2026
First: 2026-05-21T10:32:53+00:00 · Latest: 2026-05-21T10:32:53+00:00
Comments: Accepted by ICML 2026
Abstract
We introduce SOMA, the Spatial Memory framework for Out-of-Vision Manipulation in Vision-Language-Action (VLA) models. Most existing VLAs implicitly assume that task-relevant objects are always visible, leading to brittle and reactive behaviors when targets fall outside the camera's field of view. SOMA addresses this limitation by equipping VLAs with a persistent spatial memory constructed from multi-view observations acquired via a movable head camera, enabling reasoning beyond the current visual frustum. The framework consists of three components: Spatial Memory Construction, which aggregates angular-wise observations into a unified spatial-semantic representation through scanning; Dynamic Memory Refinement, which maintains global consistency over time; and Contextual Memory Retrieval, which activates instruction-relevant spatial cues during manipulation. We evaluate SOMA on five challenging real-world out-of-vision manipulation tasks, including multi-step and dual-arm scenarios where target objects are initially invisible. Experimental results show that SOMA not only improves task success rates, but also induces qualitatively different manipulation behaviors, with faster target localization, reduced viewpoint search, and near one-shot grasping under partial observability. Additional experiments on RoboCasa GR1 and SimplerEnv further validate the effectiveness of SOMA's memory design under conventional fully observable settings. Code will be released soon.
Summary / 总结
We introduce SOMA, the Spatial Memory framework for Out-of-Vision Manipulation in Vision-Language-Action (VLA) models.
Dual-Anchoring: Addressing State Drift in Vision-Language Navigation
Authors: Kangyi Wu, Pengna Li, Kailin Lyu, Xi Lin, Lin Zhao, Qingrong He, Jinjun Wang, Jianyi Liu
First: 2026-04-19T15:03:38+00:00 · Latest: 2026-05-21T09:12:21+00:00
Abstract
Vision-Language Navigation(VLN) requires an agent to navigate through 3D environments by following natural language instructions. While recent Video Large Language Models(Video-LLMs) have largely advanced VLN, they remain highly susceptible to State Drift in long scenarios. In these cases, the agent's internal state drifts away from the true task execution state, leading to aimless wandering and failure to execute essential maneuvers in the instruction. We attribute this failure to two distinct cognitive deficits: Progress Drift, where the agent fails to distinguish completed sub-goals from remaining ones, and Memory Drift, where the agent's history representations degrade, making it lose track of visited landmarks. In this paper, we propose a Dual-Anchoring Framework that explicitly anchors the instruction progress and history representations. First, to address progress drift, we introduce Instruction Progress Anchoring, which supervises the agent to generate structured text tokens that delineate completed versus remaining sub-goals. Second, to mitigate memory drift, we propose Memory Landmark Anchoring, which utilizes a Landmark-Centric World Model to retrospectively predict object-centric embeddings extracted by the Segment Anything Model, compelling the agent to explicitly verify past observations and preserve distinct representations of visited landmarks. Facilitating this framework, we curate two extensive datasets: 3.6 million samples with explicit progress descriptions, and 937k grounded landmark data for retrospective verification. Extensive experiments in both simulation and real-world environments demonstrate the superiority of our method, achieving a 15.2% improvement in Success Rate and a remarkable 24.7% gain on long-horizon trajectories. To facilitate further research, we will release our code, data generation pipelines, and the collected datasets.
Summary / 总结
Vision-Language Navigation(VLN) requires an agent to navigate through 3D environments by following natural language instructions.
Action with Visual Primitives
Authors: Weilong Guo, Yuchen Wang, Renping Zhou, Yunfeng Zhang, Rui Fang, Yue Meng, Wenda Xu, Yuan He, Gao Huang
First: 2026-05-21T08:52:47+00:00 · Latest: 2026-05-21T08:52:47+00:00
Comments: 9 pages, 6 figures. Project page: https://kingdroper.github.io/AVP/
Abstract
Vision-Language-Action (VLA) models have emerged as a promising paradigm for generalist robotic manipulation. A common design in current architectures maps language instructions and visual observations to actions in a single forward pass. While conceptually simple, this formulation entangles instruction comprehension, spatial scene understanding, and motor control within a single learning objective. As a result, the action expert must implicitly relearn cognitive and perceptual capabilities already present in the pretrained VLM, which can limit both learning efficiency and generalization. We introduce AVP (Action with Visual Primitives), an end-to-end architecture that implements this visual-primitive-centric interface: the VLM infers the next-stage target and emits visual-primitive tokens that condition a flow-matching action expert, with supervision derived from end-effector kinematics. Real-robot experiments on general pick-and-place tasks show that AVP improves the success rate by 27.61% over pi_0.5 and outperforms other recent methods, with consistent gains in data efficiency, spatial-compositional generalization, and object-level transfer.
Summary / 总结
Vision-Language-Action (VLA) models have emerged as a promising paradigm for generalist robotic manipulation.
Active Defense Against False Data Injection Attacks in Robotic Manipulators
Authors: Gabriele Gualandi, Carl Mikael Larsson, Alessandro V. Papadopoulos
First: 2026-05-18T07:06:36+00:00 · Latest: 2026-05-21T08:18:37+00:00
Comments: Extended 8-page version containing full proofs. An abridged 6-page version has been accepted for publication in the Proceedings of the 23rd IFAC World Congress (2026). v3: Minor typographical fixes and updated reference formatting
Abstract
Robotic systems are vulnerable to False Data Injection Attacks (FDIAs), where adversaries corrupt sensor signals to gain malicious control. Feedback linearization exposes robotic systems to integrator vulnerability, making them susceptible to stealthy attacks that can cause significant deviations in end-effector behavior without raising alarms. This paper addresses the resilience of manipulators against finite-horizon FDIAs by formalizing two defense methods, namely anomaly-aware virtual damping and manipulability reduction, with probabilistic guarantees on nominal task execution. Simulations on a 7-DOF redundant manipulator show that the proposed defenses substantially reduce the impact of FDIA compared to using solely a threshold-based ADS like the Chi-squared, while preserving nominal task performance in the absence of attack.
Summary / 总结
Robotic systems are vulnerable to False Data Injection Attacks (FDIAs), where adversaries corrupt sensor signals to gain malicious control.
LVDrive: Latent Visual Representation Enhanced Vision-Language-Action Autonomous Driving Model
Authors: Xiaodong Mei, Diankun Zhang, Hongwei Xie, Guang Chen, Hangjun Ye, Dan Xu
First: 2026-05-21T07:31:49+00:00 · Latest: 2026-05-21T07:31:49+00:00
Abstract
Vision-Language-Action (VLA) models have emerged as a promising framework for end-to-end autonomous driving. However, existing VLAs typically rely on sparse action supervision, which underutilizes their powerful scene understanding and reasoning capabilities. Recent attempts to incorporate dense visual supervision via world modeling often overemphasize pixel-level image reconstruction, neglecting semantically meaningful scene representation learning. In this work, we propose LVDrive, a Latent Visual representation enhanced VLA framework for autonomous driving. LVDrive introduces a future scene prediction task into the VLA paradigm, where future representations are learned entirely in a high-level latent space under auxiliary supervision from a pretrained vision backbone. Departing from inefficient autoregressive generation, we jointly model future scene and motion prediction within a unified embedding space, processed in a single forward pass to conduct the future-aware reasoning. We further design a two-stage trajectory decoding strategy that explicitly leverages the learned latent future representations to refine trajectory generation. Extensive experiments on the challenging Bench2Drive benchmark demonstrate that LVDrive achieves significant improvements in closed-loop driving performance, outperforming both action supervised methods and image-reconstruction-based world model approaches.
Summary / 总结
Vision-Language-Action (VLA) models have emerged as a promising framework for end-to-end autonomous driving.
Secure and Parallel Determinant Computation for Large-Scale Matrices in Edge Environments
Authors: Prajwal Panth
First: 2026-05-21T06:23:17+00:00 · Latest: 2026-05-21T06:23:17+00:00
Comments: 15 pages, 7 figures, 5 tables. This paper was first made public in October 2024 and subsequently posted as v1 on TechRxiv (Dec 10, 2025): https://doi.org/10.36227/techrxiv.176539387.75109768/v1. The present arXiv submission is identical to that version (v1)
Abstract
The advent of edge computing has enabled resource-constrained clients to delegate intensive computational tasks to distributed edge servers, especially within Internet of Things (IoT) environments. Among such tasks, Matrix Determinant Computation (MDC) remains critical for applications in control systems, cryptography, and machine learning. However, the cubic complexity of traditional determinant algorithms makes them unsuitable for real-time processing in constrained edge scenarios. We propose a Secure Parallel Determinant Computation (SPDC) framework, which provides strong security guaranties, including privacy-preserving MDC, across N distributed edge servers. The framework achieves privacy through Composite Element Distortion (CED) - a lightweight encryption method that combines Element-wise Obfuscation (EWO) and the Panth Rotation Theorem (PRT) to conceal both structural and numerical matrix content while preserving determinant properties. Parallel LU decomposition is used to distribute encrypted matrix blocks across an arbitrary number of untrusted edge servers, enabling efficient and scalable determinant computation. A one-way communication model further reduces coordination overhead by eliminating inter-server interactions. To ensure result integrity with minimal client burden, we further introduce two verification algorithms: Q_2, a probabilistic scalar method, and Q_3, a deterministic and low-complexity alternative. Mathematical analysis demonstrates that the proposed framework provides strong privacy and security guaranties, low computational overhead, and deployment flexibility - making it well-suited for secure, scalable, and real-time MDC in distributed edge-assisted systems.
Summary / 总结
The advent of edge computing has enabled resource-constrained clients to delegate intensive computational tasks to distributed edge servers, especially within Internet of Things (IoT) environments.
GA-VLN: Geometry-Aware BEV Representation for Efficient Vision-Language Navigation
Authors: Jiahao Yang, Zihan Wang, Xiangyang Li, Xing Zhu, Yujun Shen, Yinghao Xu, Shuqiang Jiang
First: 2026-05-21T06:20:17+00:00 · Latest: 2026-05-21T06:20:17+00:00
Abstract
Despite significant progress in Vision-Language Navigation (VLN), existing approaches still rely on dense RGB videos that produce excessive patch tokens and lack explicit spatial structure, resulting in substantial computational overhead and limited spatial reasoning. To address these issues, we introduce the Geometry-Aware BEV (GA-BEV) - a compact, 3D-grounded feature representation that integrates both explicit and implicit geometric cues into multimodal large language model (MLLM) - based navigation systems. We construct BEV spatial maps from RGB-D inputs by projecting visual features into 3D space and aggregating them into an agent-centric layout that preserves geometric consistency while reducing token redundancy. To further enrich geometric understanding, we incorporate features from a pretrained 3D foundation model into the BEV space, injecting structural priors learned from large-scale 3D reconstruction tasks. Together, these complementary cues - explicit depth-based projection and implicit learned priors - yield compact yet spatially expressive representations that substantially improve navigation efficiency and performance. Experiments show that our method achieves state-of-the-art results using only navigation data, without DAgger augmentation or mixed VQA training, demonstrating the robustness and data efficiency of the proposed GA-VLN framework.
Summary / 总结
Despite significant progress in Vision-Language Navigation (VLN), existing approaches still rely on dense RGB videos that produce excessive patch tokens and lack explicit spatial structure, resulting in substantial computational overhead and limited spatial reasoning.
Learning Human-Intention Priors from Large-Scale Human Demonstrations for Robotic Manipulation
Authors: Yifan Xie, YuAn Wang, Guangyu Chen, Jinkun Liu, Yu Sun, Wenbo Ding
First: 2026-04-27T16:42:18+00:00 · Latest: 2026-05-21T05:08:13+00:00
Comments: 13 pages, 5 figures
Abstract
Human videos contain rich manipulation priors, but using them for robot learning remains difficult because raw observations entangle scene understanding, human motion, and embodiment-specific action. We introduce MoT-HRA, a hierarchical vision-language-action framework that learns human-intention priors from large-scale human demonstrations. We first curate HA-2.2M, a 2.2M-episode action-language dataset reconstructed from heterogeneous human videos through hand-centric filtering, spatial reconstruction, temporal segmentation, and language alignment. On top of this dataset, MoT-HRA factorizes manipulation into three coupled experts: a vision-language expert predicts an embodiment-agnostic 3D trajectory, an intention expert models MANO-style hand motion as a latent human-motion prior, and a fine expert maps the intention-aware representation to robot action chunks. A shared-attention trunk and read-only key-value transfer allow downstream control to use human priors while limiting interference with upstream representations. Experiments on hand motion generation, simulated manipulation, and real-world robot tasks show that MoT-HRA improves motion plausibility and robust control under distribution shift.
Summary / 总结
Human videos contain rich manipulation priors, but using them for robot learning remains difficult because raw observations entangle scene understanding, human motion, and embodiment-specific action.
TacO: Benchmarking Tactile Sensors for Object Manipulation
Authors: Anya Zorin, Zilin Si, Myungsun Park, Junsung Park, Alexiy Buynitsky, Sachin Bhadang, Taejun Park, Sohee John Yoon, Yong-Lae Park, Oliver Kroemer, Zeynep Temel, Michael T. Tolley, Sha Yi, Xiaolong Wang
First: 2026-05-21T04:11:03+00:00 · Latest: 2026-05-21T04:11:03+00:00
Abstract
Vision-based learning from demonstrations has achieved remarkable success in enabling robots to perform manipulation tasks and high-level semantic reasoning, yet it remains insufficient for complex, contact-rich manipulation. While there is broad agreement that tactile sensing improves manipulation, there is no empirical guidance on which tactile sensors are best suited for which manipulation tasks. In this paper, we provide a systematic, task-driven evaluation of tactile sensors for robot manipulation and propose a framework for selecting and evaluating sensors based on manipulation policy performance. Separate manipulation policies are trained for tactile sensors of four distinct modalities: visual, acoustic, magnetic, and resistive, across three tasks: pick-and-place with unknown mass, object reorientation, and plug insertion. For each task, an analysis of how sensor properties such as spatial resolution, shear sensing, and tactile representation, and the inherent material friction affect task performances is done. Rather than tactile sensing being universally beneficial in the same way, our results show that the usefulness of tactile information depends strongly on sensor modality, material properties, and the specific manipulation tasks. All of the tactile sensors, code, data, and hardware setup will be publicly available on the project website.
Summary / 总结
Vision-based learning from demonstrations has achieved remarkable success in enabling robots to perform manipulation tasks and high-level semantic reasoning, yet it remains insufficient for complex, contact-rich manipulation.
Intelligence per Watt: Measuring Intelligence Efficiency of Local AI
Authors: Jon Saad-Falcon, Avanika Narayan, Hakki Orhun Akengin, J. Wes Griffin, Herumb Shandilya, Adrian Gamarra Lafuente, Medhya Goel, Rebecca Joseph, Shlok Natarajan, Etash Kumar Guha, Shang Zhu, Ben Athiwaratkun, John Hennessy, Azalia Mirhoseini, Christopher Ré
First: 2025-11-11T06:33:30+00:00 · Latest: 2026-05-21T03:40:21+00:00
Abstract
Large language model (LLM) queries are predominantly processed by frontier models in centralized cloud infrastructure. Demand growth strains this paradigm faster than providers can scale. Two advances create an opportunity to rethink it: small, local LMs (<=20B active parameters) now achieve competitive performance to frontier models on many tasks, and local accelerators (e.g., Apple M4 Max) can host these models at interactive latencies. This raises the question: can local inference viably redistribute demand from centralized infrastructure? This requires measuring both whether local LMs can accurately answer real-world queries and whether they can do so efficiently on power-constrained devices (e.g., laptops). We propose intelligence per watt (IPW), task accuracy per unit of power, as a unified metric for the capability and efficiency of local inference across model-accelerator configurations. We evaluate 20+ state-of-the-art local LMs, 8 hardware accelerators (local and cloud), and 1M real-world single-turn chat and reasoning queries. For each query, we measure accuracy (local LM win rate against frontier models), energy, latency, and power. We find three key results. First, local LMs successfully answer 88.7% of these queries, with accuracy varying by domain. Second, longitudinal analysis from 2023-2025 shows IPW improved 5.3x, driven by both algorithmic and accelerator advances, with locally-serviceable query coverage rising from 23.2% to 71.3%. Third, local accelerators achieve at least 1.4x lower IPW than cloud accelerators running identical models, revealing significant headroom for local accelerator optimization. These findings demonstrate that local inference can meaningfully redistribute demand from centralized infrastructure for a substantial subset of queries, with IPW serving as the critical metric for tracking this transition.
Summary / 总结
Large language model (LLM) queries are predominantly processed by frontier models in centralized cloud infrastructure.
NasZip: Software and Hardware Co-Design to Accelerate Approximate Nearest Neighbor Search with DIMM-Based Near-Data Processing
Authors: Cheng Zou, Shuo Yang, Chen Nie, Yu Zou, Yu He, Chao Jiang, Limin Xiao, Weifeng Zhang, Zhezhi He
First: 2026-05-21T03:36:27+00:00 · Latest: 2026-05-21T03:36:27+00:00
Comments: 17 pages, accepted by Proceedings of the 53rd Annual International Symposium on Computer Architecture (ISCA-26)
Abstract
As large language models (LLMs) continue to advance, retrieval-augmented generation (RAG) has become the key mechanism for expanding model knowledge and reducing hallucinations. Central to RAG is approximate nearest neighbor search (ANNS), which retrieves database vectors most similar to a given query. However, distance calculation over high-dimensional vectors is inherently memory-bound, causing retrieval performance to be constrained by I/O bandwidth on mainstream platforms such as CPUs and GPUs. Although many prior early exiting (EE) techniques attempt to reduce memory accesses by only computing partial dimensions, the partial distance converges too slowly to the EE threshold, which ultimately limits their performance gains. To address these challenges, we propose NASZIP, a hardware-software co-designed framework that integrates near data processing (NDP) with a novel feature-level early exiting guided by statistics-based principal component analysis (PCA). Instead of relying solely on partial distances, NASZIP incorporates estimation and correction parameters to approximate full dimensional distances accurately, enabling earlier exiting without compromising accuracy. We further introduce a bit-level NDP-aware dynamic-float scheme that significantly reduces memory access for vector data. On the hardware side, we develop a data aware neighbor list mapping strategy that reduces neighbor retrieval latency and inter-channel communication overhead, complemented by a dedicated cache that exploits data locality and enhances prefetch efficiency. With these co-optimized techniques, NASZIP delivers speedups of up to $8.4\times$ / $1.4\times$ over CPU baseline and state-of-the-art GPU implementation at equal accuracy. Relative to the state-of-the-art NDP ANNS accelerator ANSMET, NASZIP achieves $1.69\times$ performance improvement.
Summary / 总结
As large language models (LLMs) continue to advance, retrieval-augmented generation (RAG) has become the key mechanism for expanding model knowledge and reducing hallucinations.
DSSP: Diffusion State Space Policy with Full-History Encoding
Authors: Zhiyuan Guan, Jianshu Hu, Han Fang, Yunpeng Jiang, Yize Huang, Shujia Li, Xiao Li, Yutong Ban
First: 2026-05-14T09:06:01+00:00 · Latest: 2026-05-21T03:24:31+00:00
Abstract
Diffusion-based imitation learning has shown strong promise for robot manipulation. However, most existing policies condition only on the current observation or a short window of recent observations, limiting their ability to resolve history-dependent ambiguities in long-horizon tasks. To address this, we introduce DSSP, a history-conditioned Diffusion State Space Policy that enables efficient, full-history conditioning for robot manipulation. Leveraging the continuous sequence modeling properties of State Space Models (SSMs), our history encoder effectively compresses the entire observation stream into a compact context representation. To ensure this context preserves critical information regarding future state evolution, the encoder is optimized with a dynamics-aware auxiliary training objective. This high-level context representation is then seamlessly fused with recent state observations to form a hierarchical conditioning mechanism for action generation. Furthermore, to maintain architectural consistency and minimize GPU memory overhead, we also instantiate the diffusion backbone itself using an SSM. Extensive experiments across simulation benchmarks and real-world manipulation tasks show that DSSP achieves state-of-the-art performance with a significantly smaller model size, demonstrating superior efficiency of the hierarchical conditioning in capturing crucial information as the history length increases.
Summary / 总结
Diffusion-based imitation learning has shown strong promise for robot manipulation.
Emerging memory technologies at room/cryogenic temperature
Authors: Siddhartha Raman Sundara Raman
First: 2026-05-21T02:33:30+00:00 · Latest: 2026-05-21T02:33:30+00:00
Abstract
As conventional technology scaling approaches physical and power limitations, modern computing systems increasingly face performance bottlenecks arising from memory latency, energy consumption, scalability constraints, and data movement overheads. Simultaneously, emerging workloads such as machine learning, graph analytics, and scientific computing demand memory technologies with higher bandwidth, lower latency, improved energy efficiency, and greater storage density. These challenges have motivated extensive research into both room-temperature memories and cryogenic memory systems targeted toward superconducting and quantum computing platforms. This chapter presents an overview of volatile and non-volatile memory technologies operating across room-temperature and cryogenic environments. The discussion includes SRAM, DRAM, embedded DRAM (eDRAM), NAND/NOR Flash, Resistive Random Access Memory (RRAM), Magneto-resistive Random Access Memory (MRAM), and Ferroelectric Field-Effect Transistor (FeFET)-based memories. In addition, cryogenic technologies including UTBB-SOI-based pseudo-static storage circuits and Josephson Junction Field-Effect Transistor (JJFET)-based devices are discussed in the context of ultra-low-temperature computing systems. The chapter highlights the operational principles, read/write mechanisms, retention behavior, and tradeoffs among area, performance, scalability, and energy efficiency across these memory technologies, while examining challenges and opportunities for future room-temperature and cryogenic computing architectures.
Summary / 总结
As conventional technology scaling approaches physical and power limitations, modern computing systems increasingly face performance bottlenecks arising from memory latency, energy consumption, scalability constraints, and data movement overheads.
SENIOR: Efficient Query Selection and Preference-Guided Exploration in Preference-based Reinforcement Learning
Authors: Hexian Ni, Tao Lu, Haoyuan Hu, Yinghao Cai, Shuo Wang
Venue: IROS 2025
First: 2025-06-17T15:42:19+00:00 · Latest: 2026-05-21T02:08:17+00:00
Comments: 8 pages, 8 figures, IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2025)
Abstract
Preference-based Reinforcement Learning (PbRL) methods provide a solution to avoid reward engineering by learning reward models based on human preferences. However, poor feedback- and sample- efficiency still remain the problems that hinder the application of PbRL. In this paper, we present a novel efficient query selection and preference-guided exploration method, called SENIOR, which could select the meaningful and easy-to-comparison behavior segment pairs to improve human feedback-efficiency and accelerate policy learning with the designed preference-guided intrinsic rewards. Our key idea is twofold: (1) We designed a Motion-Distinction-based Selection scheme (MDS). It selects segment pairs with apparent motion and different directions through kernel density estimation of states, which is more task-related and easy for human preference labeling; (2) We proposed a novel preference-guided exploration method (PGE). It encourages the exploration towards the states with high preference and low visits and continuously guides the agent achieving the valuable samples. The synergy between the two mechanisms could significantly accelerate the progress of reward and policy learning. Our experiments show that SENIOR outperforms other five existing methods in both human feedback-efficiency and policy convergence speed on six complex robot manipulation tasks from simulation and four real-worlds. Videos can be found on our project website: https://2025senior.github.io/
Summary / 总结
Preference-based Reinforcement Learning (PbRL) methods provide a solution to avoid reward engineering by learning reward models based on human preferences.
EvoScene-VLA: Evolving Scene Beliefs Inside the Action Decoder for Chunked Robot Control
Authors: Chushan Zhang, Ruihan Lu, Jinguang Tong, Xuesong Li, Yikai Wang, Hongdong Li
First: 2026-05-21T01:19:17+00:00 · Latest: 2026-05-21T01:19:17+00:00
Abstract
Chunked vision-language-action (VLA) policies predict multi-step robot controls, conditioning each update on the current visual observation alone. Yet robot actions cause contact, occlusion, and object motion, and the geometry that later decisions depend on can change before the next visual update arrives. Spatial VLAs improve current-frame geometry. Temporal VLAs aggregate past frames. Neither maintains an action-updated scene prior across chunks. We argue for a persistent action-updated scene state across control calls, and introduce EvoScene-VLA. Its recurrent scene prefix carries a geometry-aware scene state across chunks. At each vision-language model (VLM) call, the VLM combines scene information from the current observation with the action-updated prior from the previous chunk; the action decoder outputs both the next action chunk and a compact scene update. This update becomes the next prior, which the VLM corrects against the new observation when the next call arrives. Each control call therefore starts from a scene prior that reflects both recent actions and fresh visual evidence. During training, \textbf{Scene Predictor} supplies future scene-token targets, and Geometric Anchor aligns scene slots with frozen depth and 3D teachers. We discard both modules at deployment. On 31 RoboTwin tasks, EvoScene-VLA raises average success from 87.2% to 89.1% in fixed evaluation and from 86.1% to 88.5% in randomized evaluation. On the Galaxea R1-Lite real robot, EvoScene-VLA outperforms all baselines.
Summary / 总结
Chunked vision-language-action (VLA) policies predict multi-step robot controls, conditioning each update on the current visual observation alone.
CrossVLA: Cross-Paradigm Post-Training and Inference Optimization for Vision-Language-Action Models
Authors: Zhi Liu
First: 2026-05-21T01:02:41+00:00 · Latest: 2026-05-21T01:02:41+00:00
Comments: Workshop draft, 14 pages, 4 figures. Code, ckpts, data: https://github.com/lz-googlefycy/vla-lab
Abstract
Vision-Language-Action (VLA) models have rapidly converged on a small set of architectural patterns: discrete-token autoregression (e.g. OpenVLA) and continuous-action flow-matching (e.g. pi-0.5). Yet preference alignment via Direct Preference Optimisation (DPO) -- the de-facto post-training step in language models -- has been studied almost exclusively on autoregressive VLAs. We present CrossVLA, an empirical study of cross-paradigm VLA post-training. Three contributions: (i) a surrogate flow-matching log-probability estimator that lets DPO operate on continuous-action backbones without probability-flow ODE integration; (ii) a head-to-head comparison of LoRA and DoRA as the parameter-efficient layer for VLA DPO, finding DoRA improves over OpenVLA SFT by a mean +10.4 pp across LIBERO 4-suite (600 trials, 3 seeds) -- per-suite +20.0 Object, +11.0 Long-horizon, +8.0 Goal, +2.7 Spatial -- with zero seed variance on Object (38/50 on each of 3 seeds); (iii) an inference-time anatomy showing the denoise loop dominates 78.6% of sample_actions latency and prefix-K/V caching a la VLA-Cache caps at a 21% acceleration ceiling -- both chunk-level and token-level cache strategies degrade success rate to 0-80% in our benchmarks. We further pretrain a multi-view + temporal projection head on 6000 LIBERO frames, achieving 99.5% k-NN recall@1 for same-task retrieval (36x over random), available as a downstream initialisation. All code, ckpts, training logs, and reproduction scripts are open at https://github.com/lz-googlefycy/vla-lab.
Summary / 总结
Vision-Language-Action (VLA) models have rapidly converged on a small set of architectural patterns: discrete-token autoregression (e.g.
SWE-MiniSandbox: Container-Free Reinforcement Learning for Building Software Engineering Agents
Authors: Danlong Yuan, Wei Wu, Zhengren Wang, Xueliang Zhao, Huishuai Zhang, Dongyan Zhao
First: 2026-02-11T02:33:04+00:00 · Latest: 2026-05-21T00:14:25+00:00
Abstract
Reinforcement learning (RL) has become a key paradigm for training software engineering (SWE) agents, but existing pipelines typically rely on per-task containers for isolation. At scale, pre-built container images incur substantial storage overhead, slow environment setup, and require container-management privileges. We propose SWE-MiniSandbox, a lightweight, container-free method that enables scalable RL training of SWE agents without sacrificing isolation. Instead of relying on per-instance containers, SWE-MiniSandbox executes each task in an isolated workspace backed by kernel-level mechanisms, substantially reducing system overhead. It leverages lightweight environment pre-caching techniques to eliminate the need for bulky container images. As a result, our approach lowers disk usage to approximately 5\% of that required by container-based pipelines and reduces environment preparation time to about 25\% of the container baseline. Empirical results demonstrate that SWE-MiniSandbox achieves evaluation performance comparable to standard container-based pipelines. By removing the dependency on heavy container infrastructure, SWE-MiniSandbox offers a practical and accessible foundation for scaling RL-based SWE agents, particularly in resource-constrained research environments.
Summary / 总结
Reinforcement learning (RL) has become a key paradigm for training software engineering (SWE) agents, but existing pipelines typically rely on per-task containers for isolation.
Patch Hierarchical Attention Transformer for Efficient Particle Jet Tagging
Authors: Aaron Wang, Zihan Zhao, Alan Xia, Chang Sun, Abhijith Gandrakota, Jennifer Ngadiuba, Richard Cavanaugh, Javier Duarte
First: 2026-05-20T22:31:21+00:00 · Latest: 2026-05-20T22:31:21+00:00
Abstract
Real-time jet tagging is critical for identifying short-lived particle decays in the high-throughput detectors of the Large Hadron Collider, where real-time trigger systems responsible for deciding which collision events to store impose strict latency and accuracy constraints. While transformer architectures achieve the highest jet tagging accuracy when compute is unconstrained, their quadratic self-attention cost makes inference restrictive on trigger budget. Existing efficient variants reduce the computational cost, but hinder the classification performance. To address this limitation, we introduce the Patch Hierarchical Attention Transformer (PHAT-JeT), which combines two mechanisms: a physics-inspired geometric message-passing module that encodes local detector-plane structure, and a hierarchical patch-based attention scheme that computes exact attention within small particle groups while preserving global context through lightweight patch-token communication. Within a restricted budget, PHAT-JeT achieves state-of-the-art accuracy and background rejection among all resource-constrained jet tagging models on four benchmarks (\textsc{hls4ml}, JetClass, Top Tagging, and Quark--Gluon). Our code is available at https://github.com/aaronw5/PHAT-JeT.
Summary / 总结
Real-time jet tagging is critical for identifying short-lived particle decays in the high-throughput detectors of the Large Hadron Collider, where real-time trigger systems responsible for deciding which collision events to store impose strict latency and accuracy constraints.
PhysX-Omni: Unified Simulation-Ready Physical 3D Generation for Rigid, Deformable, and Articulated Objects
Authors: Ziang Cao, Yinghao Liu, Haitian Li, Runmao Yao, Fangzhou Hong, Zhaoxi Chen, Liang Pan, Ziwei Liu
First: 2026-05-20T17:59:01+00:00 · Latest: 2026-05-20T17:59:01+00:00
Comments: Project page: https://physx-omni.github.io/
Abstract
Simulation-ready physical 3D assets have emerged as a promising direction owing to their broad applicability in downstream tasks. However, most existing 3D generation methods either neglect physical properties or are limited to a single asset category, e.g., rigid, deformable, or articulated objects. To address these limitations, we introduce PhysX-Omni, a unified framework for simulation-ready physical 3D generation across diverse asset types. Specifically, we develop a novel and efficient geometry representation tailored for Vision-Language Models, which directly encodes high-resolution 3D structures without compression, significantly improving generation performance. In addition, we construct the first general simulation-ready 3D dataset, PhysXVerse, covering diverse indoor and outdoor categories. Furthermore, to comprehensively and flexibly evaluate both generative and understanding capabilities in the wild, we propose PhysX-Bench, which encompasses six key attributes: geometry, absolute scale, material, affordance, kinematics, and function description. Extensive experiments with conventional metrics and PhysX-Bench show that PhysX-Omni performs strongly in both generation and understanding. Moreover, additional studies further validate the potential of PhysX-Omni for applications in simulation-ready scene generation and robotic policy learning. We believe PhysX-Omni can significantly advance a wide range of downstream applications, particularly in embodied AI and physics-based simulation.
Summary / 总结
Simulation-ready physical 3D assets have emerged as a promising direction owing to their broad applicability in downstream tasks.
Lost in Fog: Sensor Perturbations Expose Reasoning Fragility in Driving VLAs
Authors: Abhinaw Priyadershi, Jelena Frtunikj
First: 2026-05-20T17:34:02+00:00 · Latest: 2026-05-20T17:34:02+00:00
Abstract
Interpretable autonomous driving planners depend not only on generating explanations, but also on those explanations remaining reliable under real-world sensor degradation. In this paper we present a controlled perturbation study of Vision-Language-Action (VLA) robustness in autonomous driving, evaluating Alpamayo R1 (10B parameters) across 1,996 scenarios under eight sensor perturbations (Gaussian noise at four intensities, two lighting extremes, and two fog levels; ${\sim}18{,}000$ inference trials). We find that reasoning consistency is a high-fidelity indicator of trajectory reliability: when Chain-of-Causation (CoC) explanations change after perturbation, trajectory deviation spikes $5.3{\times}$ (21.8m vs 4.1m), with $r\!=\!0.99$ across attack types and $r_{pb}\!=\!0.53$ per-sample (Cohen's $d\!=\!1.12$). A controlled ablation provides evidence that enabling CoC generation is associated with improved trajectory accuracy (11.8% on average across conditions; $p < 0.0001$) under matched inference settings. Over the tested noise range ($σ\in \{10, 30, 50, 70\}$), degradation is approximately linear ($R^2\!=\!0.957$), while standard input preprocessing defenses provide only marginal relief. Together, these results establish CoC consistency as a quantitative proxy for planning safety and motivate reasoning-based runtime monitoring for safer VLA deployment.
Summary / 总结
Interpretable autonomous driving planners depend not only on generating explanations, but also on those explanations remaining reliable under real-world sensor degradation.
PointACT: Vision-Language-Action Models with Multi-Scale Point-Action Interaction
Authors: Shizhe Chen, Paul Pacaud, Cordelia Schmid
Venue: RSS 2026
First: 2026-05-20T17:10:31+00:00 · Latest: 2026-05-20T17:10:31+00:00
Comments: Accepted to RSS 2026; project webpage: https://cshizhe.github.io/projects/pointact.html
Abstract
Vision-Language-Action (VLA) models have shown strong potential for general-purpose robotic manipulation by leveraging large pretrained vision-language backbones. However, most existing VLAs rely primarily on 2D visual representations, which limit their ability to reason about fine-grained geometry and spatial grounding - capabilities that are essential for precise and robust manipulation in 3D environments. In this paper, we propose PointACT, a dual-system 3D-aware VLA policy that integrates hierarchical 3D point cloud representations directly into the action decoding process. PointACT employs a multi-scale point-action interaction mechanism with efficient bottleneck window self-attention, enabling evolving action tokens to densely attend to both local geometric detail and global scene structure. We evaluate PointACT on the LIBERO and RLBench benchmarks and systematically compare it against monolithic and dual-system VLA baselines, including variants augmented with point cloud inputs. PointACT achieves consistent improvements across both benchmarks, increasing success rates by 10% on the challenging RLBench-10Tasks suite over state-of-the-art pretrained VLAs, with even larger gains when the vision-language backbone is frozen and the action expert is trained from scratch. Extensive ablation studies demonstrate that tightly coupling hierarchical 3D geometry with pretrained 2D semantic representations is critical for robust and spatially grounded robot control. Our results also highlight the promise of pretrained 3D representations for 3D-aware VLA policies.
Summary / 总结
Vision-Language-Action (VLA) models have shown strong potential for general-purpose robotic manipulation by leveraging large pretrained vision-language backbones.
From swept contact to pose: Probe-aware registration via complementary-shape docking
Authors: Chen Chen, Yunwen Li, Yifan Xu, Xiangjie Yan, Chang Shu, Jianxia Hou, Shiji Song, Xiang Li
Venue: ICRA 2026
First: 2026-05-20T16:56:39+00:00 · Latest: 2026-05-20T16:56:39+00:00
Comments: 8 pages, 9 figures, accepted to ICRA 2026
Abstract
Accurate registration between a prior model and the real scene is essential for high-precision robotic manipulation, yet optical methods suffer from long calibration chains, line-of-sight constraints, and fabrication errors. We propose a calibration-free alternative that reformulates contact registration as complementary-shape docking between the object and the probe's swept volume, explicitly accounting for probe geometry and leveraging both contact and non-contact evidence. Our solver integrates a global-to-local search via 3D FFT correlation over low-discrepancy SO(3) samples, then followed by continuous SE(3) refinement using Lie-algebra updates and analytic contact sensitivities. This pipeline yields efficient exploration and metric-grade convergence without fragile point correspondences. Simulation across free-form meshes achieved sub-0.04 mm and sub-0.4° accuracy and robustness to pose noise and contact loss. On a tooth-preparation robot, our method attained 0.42 mm and 3.75°, outperforming an optical tracker registration while requiring no external sensors. These results demonstrate a practical and precise registration strategy for surgical and industrial robots.
Summary / 总结
Accurate registration between a prior model and the real scene is essential for high-precision robotic manipulation, yet optical methods suffer from long calibration chains, line-of-sight constraints, and fabrication errors.
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