Daily Papers Arch&EAI

2026-05-16 07:53
Snapshot: 20260516_0753
MindVLA-U1: VLA Beats VA with Unified Streaming Architecture for Autonomous Driving
Authors: Yuzhou Huang, Benjin Zhu, Hengtong Lu, Victor Shea-Jay Huang, Haiming Zhang, Wei Chen, Jifeng Dai, Yan Xie, Hongsheng Li
First: 2026-05-12T18:09:42+00:00 · Latest: 2026-05-14T17:59:31+00:00
Comments: Work in progress. Project page: https://mind-omni.github.io/
Abstract
Autonomous driving has progressed from modular pipelines toward end-to-end unification, and Vision-Language-Action (VLA) models are a natural extension of this journey beyond Vision-to-Action (VA). In practice, driving VLAs have often trailed VA on planning quality, suggesting that the difficulty is not simply model scale but the interface through which semantic reasoning, temporal context, and continuous control are combined. We argue that this gap reflects how VLA has been built -- as isolated subtask improvements that fail to compose coherent driving capabilities -- rather than what VLA is. We present MindVLA-U1, the first unified streaming VLA architecture for autonomous driving. A unified VLM backbone produces AR language tokens (optional) and flow-matching continuous action trajectories in a single forward pass over one shared representation, preserving the natural output form of each modality. A full streaming design processes the driving video framewise rather than as fixed video-action chunks under costly temporal VLM modeling. Planned trajectories evolve smoothly across frames while a learned streaming memory channel carries temporal context and updates. The unified architecture enables fast/slow systems on dense & sparse MoT backbones via flexible self-attention context management, and exposes a measurable language-control path for action: language-predicted driving intents steers the action diffusion via classifier-free guidance (CFG), turning language-side intent into control signals for continuous action planning. On the long-tail WOD-E2E benchmark, MindVLA-U1 surpasses experienced human drivers for the first time (8.20 RFS vs. 8.13 GT RFS) with 2 diffusion steps, achieves state-of-the-art planning ADEs over prior VA/VLA by large margins, and matches VA latency (16 FPS vs. RAP's 18 FPS at 1B scale) while preserving natural language interfaces for human-vehicle interaction.
Summary / 总结
Autonomous driving has progressed from modular pipelines toward end-to-end unification, and Vision-Language-Action (VLA) models are a natural extension of this journey beyond Vision-to-Action (VA).
Action Emergence from Streaming Intent
Authors: Pengfei Jing, Victor Shea-Jay Huang, Hengtong Lu, Jifeng Dai, Yan Xie, Benjin Zhu
First: 2026-05-12T18:09:04+00:00 · Latest: 2026-05-14T17:59:01+00:00
Comments: Project page: https://mind-omni.github.io/
Abstract
We formalize action emergence as a target capability for end-to-end autonomous driving: the ability to generate physically feasible, semantically appropriate, and safety-compliant actions in arbitrary, long-tail traffic scenes through scene-conditioned reasoning rather than retrieval or interpolation of learned scene-action mappings. We show that previous paradigms cannot deliver action emergence: autoregressive trajectory decoders collapse the inherently multimodal future into a single averaged output, while diffusion and flow-matching generators express multimodality but are not steerable by reasoned intent. We propose Streaming Intent as a concrete way to approach action emergence: a mechanism that makes driving intent (i) semantically streamed through a continuous chain-of-thought that causally derives the intent from scene understanding, and (ii) temporally streamed across clips so that intent commitments remain coherent along the driving horizon. We realize Streaming Intent in a VLA model we call SI (Streaming Intent). SI autoregressively decodes a four-step chain-of-thought and emits an intent token; the decoded intent then drives classifier-free guidance (CFG) on a flow-matching action head, requiring only two denoising steps to generate the final trajectory. On the Waymo End-to-End benchmark, SI achieves competitive aggregate performance, with an RFS score of 7.96 on the validation set and 7.74 on the test set. Beyond aggregate metrics, the model demonstrates -- to our knowledge for the first time in a fully end-to-end VLA -- intent-faithful controllability: for a fixed scene, varying the intent class at inference yields qualitatively distinct yet consistently high-quality plans, arising purely from data-driven learning without any pre-built trajectory bank or hand-coded post-hoc selector.
Summary / 总结
We formalize action emergence as a target capability for end-to-end autonomous driving: the ability to generate physically feasible, semantically appropriate, and safety-compliant actions in arbitrary, long-tail traffic scenes through scene-conditioned reasoning rather than retrieval or interpolation of learned scene-action mappings.
Driving Intents Amplify Planning-Oriented Reinforcement Learning
Authors: Hengtong Lu, Victor Shea-Jay Huang, Chengmin Yang, Pengfei Jing, Jifeng Dai, Yan Xie, Benjin Zhu
First: 2026-05-12T18:10:19+00:00 · Latest: 2026-05-14T17:58:42+00:00
Comments: Project page: https://mind-omni.github.io/
Abstract
Continuous-action policies trained on a single demonstrated trajectory per scene suffer from mode collapse: samples cluster around the demonstrated maneuver and the policy cannot represent semantically distinct alternatives. Under preference-based evaluation, this caps best-of-N performance -- even oracle selection cannot recover what the sampling distribution does not contain. We introduce DIAL, a two-stage Driving-Intent-Amplified reinforcement Learning framework for preference-aligned continuous-action driving policies. In the first stage, DIAL conditions the flow-matching action head on a discrete intent label with classifier-free guidance (CFG), which expands the sampling distribution along distinct maneuver modes and breaks single-demonstration mode collapse. In the second stage, DIAL carries this expanded distribution into preference RL through multi-intent GRPO, which spans all intent classes within every preference group and prevents fine-tuning from re-collapsing around the currently preferred mode. Instantiated for end-to-end driving with eight rule-derived intents and evaluated on WOD-E2E: competitive Vision-to-Action (VA) and Vision-Language-Action (VLA) Supervised Finetuning (SFT) baselines plateau below the human-driven demonstration at best-of-128, with the strongest prior (RAP) capping at Rater Feedback Score (RFS) 8.5 even with best-of-64; intent-CFG sampling lifts this ceiling to RFS 9.14 at best-of-128, surpassing both the prior best (RAP 8.5) and the human-driven demonstration (8.13) for the first time; and multi-intent GRPO improves held-out RFS from 7.681 to 8.211, while every single-intent baseline peaks lower and degrades by training end. These results suggest that the bottleneck of preference RL on continuous-action policies trained from demonstrations is not only how to update the policy, but to expand and preserve the sampling distribution being optimized.
Summary / 总结
Continuous-action policies trained on a single demonstrated trajectory per scene suffer from mode collapse: samples cluster around the demonstrated maneuver and the policy cannot represent semantically distinct alternatives.
Hand-in-the-Loop: Improving Dexterous VLA via Seamless Interventional Correction
Authors: Zhuohang Li, Liqun Huang, Wei Xu, Zhengming Zhu, Nie Lin, Xiao Ma, Xinjun Sheng, Ruoshi Wen
First: 2026-05-14T17:51:40+00:00 · Latest: 2026-05-14T17:51:40+00:00
Abstract
Vision-Language-Action (VLA) models are prone to compounding errors in dexterous manipulation, where high-dimensional action spaces and contact-rich dynamics amplify small policy deviations over long horizons. While Interactive Imitation Learning (IIL) can refine policies through human takeover data, applying it to high-degree-of-freedom (DoF) robotic hands remains challenging due to a command mismatch between human teleoperation and policy execution at the takeover moment, which causes abrupt robot-hand configuration changes, or "gesture jumps". We present Hand-in-the-Loop (HandITL), a seamless human-in-the-loop intervention method that blends human corrective intent with autonomous policy execution to avoid gesture jumps during bimanual dexterous manipulation. Compared with direct teleoperation takeover, HandITL reduces takeover jitter by 99.8% and preserves robust post-takeover manipulation, reducing grasp failures by 87.5% and mean completion time by 19.1%. We validate HandITL on tasks requiring bimanual coordination, tool use, and fine-grained long-horizon manipulation. When used to collect intervention data for policy refinement, HandITL yields policies that outperform those trained with standard teleoperation data by 19% on average across three long-horizon dexterous tasks.
Summary / 总结
Vision-Language-Action (VLA) models are prone to compounding errors in dexterous manipulation, where high-dimensional action spaces and contact-rich dynamics amplify small policy deviations over long horizons.
Evo-Depth: A Lightweight Depth-Enhanced Vision-Language-Action Model
Authors: Tao Lin, Yuxin Du, Jiting Liu, Nuobei Zhu, Yunhe Li, Yuqian Fu, Yinxinyu Chen, Hongyi Cai, Zewei Ye, Bing Cheng, Kai Ye, Yiran Mao, Yilei Zhong, MingKang Dong, Junchi Yan, Gen Li, Bo Zhao
First: 2026-05-14T15:21:36+00:00 · Latest: 2026-05-14T15:21:36+00:00
Abstract
Vision-Language-Action models have emerged as a promising paradigm for robotic manipulation by unifying perception, language grounding, and action generation. However, they often struggle in scenarios requiring precise spatial understanding, as current VLA models primarily rely on 2D visual representations that lack depth information and detailed spatial relationships. While recent approaches incorporate explicit 3D inputs such as depth maps or point clouds to address this issue, they often increase system complexity, require additional sensors, and remain vulnerable to sensing noise and reconstruction errors. Another line of work explores implicit 3D-aware spatial modeling directly from RGB observations without extra sensors, but it often relies on large geometry foundation models, resulting in higher training and deployment costs. To address these challenges, we propose Evo-Depth, a lightweight depth-enhanced VLA framework that enhances spatially grounded manipulation without relying on additional sensing hardware or compromising deployment efficiency. Evo-Depth employs a lightweight Implicit Depth Encoding Module to extract compact depth features from multi-view RGB images. These features are incorporated into vision-language representations through a Spatial Enhancement Module via depth-aware modulation, enabling efficient spatial-semantic enhancement. A Progressive Alignment Training strategy is further introduced to align the resulting depth-enhanced representations with downstream action learning. With only 0.9B parameters, Evo-Depth achieves superior performance across four simulation benchmarks. In real-world experiments, Evo-Depth attains the highest average success rate while also exhibiting the smallest model size, lowest GPU memory usage, and highest inference frequency among compared methods.
Summary / 总结
Vision-Language-Action models have emerged as a promising paradigm for robotic manipulation by unifying perception, language grounding, and action generation.
Slot-MPC: Goal-Conditioned Model Predictive Control with Object-Centric Representations
Authors: Jonathan Spieler, Angel Villar-Corrales, Sven Behnke
First: 2026-05-14T15:12:15+00:00 · Latest: 2026-05-14T15:12:15+00:00
Abstract
Predictive world models enable agents to model scene dynamics and reason about the consequences of their actions. Inspired by human perception, object-centric world models capture scene dynamics using object-level representations, which can be used for downstream applications such as action planning. However, most object-centric world models and reinforcement learning (RL) approaches learn reactive policies that are fixed at inference time, limiting generalization to novel situations. We propose Slot-MPC, an object-centric world modeling framework that enables planning through Model Predictive Control (MPC). Slot-MPC leverages vision encoders to learn slot-based representations, which encode individual objects in the scene, and uses these structured representations to learn an action-conditioned object-centric dynamics model. At inference time, the learned dynamics model enables action planning via MPC, allowing agents to adapt to previously unseen situations. Since the learned world model is differentiable, we can use gradient-based MPC to directly optimize actions, which is computationally more efficient than relying on gradient-free, sampling-based MPC methods. Experiments on simulated robotic manipulation tasks show that Slot-MPC improves both task performance and planning efficiency compared to non-object-centric world model baselines. In the considered offline setting with limited state-action coverage, we find that gradient-based MPC performs better than gradient-free, sampling-based MPC. Our results demonstrate that explicitly structured, object-centric representations provide a strong inductive bias for controllable and generalizable decision-making. Code and additional results are available at https://slot-mpc.github.io.
Summary / 总结
Predictive world models enable agents to model scene dynamics and reason about the consequences of their actions.
Any3D-VLA: Enhancing VLA Robustness via Diverse Point Clouds
Authors: Xianzhe Fan, Shengliang Deng, Xiaoyang Wu, Yuxiang Lu, Zhuoling Li, Mi Yan, Yujia Zhang, Zhizheng Zhang, He Wang, Hengshuang Zhao
Venue: ICML 2026
First: 2026-01-31T16:34:52+00:00 · Latest: 2026-05-14T15:06:31+00:00
Comments: ICML 2026
Abstract
Existing Vision-Language-Action (VLA) models typically take 2D images as visual input, which limits their spatial understanding in complex scenes. How can we incorporate 3D information to enhance VLA capabilities? We conduct a pilot study across different observation spaces and visual representations. The results show that explicitly lifting visual input into point clouds yields representations that better complement their corresponding 2D representations. To address the challenges of (1) scarce 3D data and (2) the domain gap induced by cross-environment differences and depth-scale biases, we propose Any3D-VLA. It unifies the simulator, sensor, and model-estimated point clouds within a training pipeline, constructs diverse inputs, and learns domain-agnostic 3D representations that are fused with the corresponding 2D representations. Simulation and real-world experiments demonstrate Any3D-VLA's advantages in improving performance and mitigating the domain gap. Our project homepage is available at https://xianzhefan.github.io/Any3D-VLA.github.io.
Summary / 总结
Existing Vision-Language-Action (VLA) models typically take 2D images as visual input, which limits their spatial understanding in complex scenes.
Rethinking Output Alignment For 1-bit Post-Training Quantization of Large Language Models
Authors: Dung Anh Hoang, Cuong Pham, Cuong Nguyen, Trung le, Jianfei Cai, Thanh-Toan Do
First: 2025-12-25T12:39:36+00:00 · Latest: 2026-05-14T14:35:22+00:00
Abstract
Large Language Models (LLMs) deliver strong performance across a wide range of NLP tasks, but their massive sizes hinder deployment on resource-constrained devices. To reduce their computational and memory burden, various compression techniques have been proposed, including quantization, pruning, and knowledge distillation. Among these, post-training quantization (PTQ) is widely adopted for its efficiency, as it requires no retraining and only a small dataset for calibration, enabling low-cost deployment. Recent advances for post-training quantization have demonstrated that even near 4-bit methods can maintain most of the original model performance. However, 1-bit quantization remains particularly challenging. A common strategy in 1-bit quantization is to determine binary weights by matching full-precision parameters, following a weight-driven criterion. However, this objective is not directly aligned with the quantized model's objective, which is to preserve the model's output behavior under the impact of quantization. A natural alternative is to adopt output-driven criteria that minimize discrepancies in model outputs using calibration data. Surprisingly, naive output-driven approaches often perform even worse in the 1-bit regime. In this paper, we show that this failure arises from two fundamental issues: error accumulation across layers and, more critically, \emph{anisotropic distortion} of the representation space. Based on these insights, we propose a novel PTQ method for 1-bit LLMs that explicitly addresses these issues while maintaining computational efficiency. Extensive experiments demonstrate that our approach consistently outperforms existing 1-bit PTQ methods.
Summary / 总结
Large Language Models (LLMs) deliver strong performance across a wide range of NLP tasks, but their massive sizes hinder deployment on resource-constrained devices.
AutoMoT: A Unified Vision-Language-Action Model with Asynchronous Mixture-of-Transformers for End-to-End Autonomous Driving
Authors: Wenhui Huang, Songyan Zhang, Qihang Huang, Zhidong Wang, Zhiqi Mao, Collister Chua, Zhan Chen, Long Chen, Chen Lv
First: 2026-03-16T05:50:31+00:00 · Latest: 2026-05-14T14:09:03+00:00
Abstract
Integrating vision-language models (VLMs) into end-to-end (E2E) autonomous driving (AD) systems has shown promise in improving scene understanding. However, existing integration strategies suffer from several limitations: they either struggle to resolve distribution misalignment between reasoning and action spaces, underexploit the general reasoning capabilities of pretrained VLMs, or incur substantial inference latency during action policy generation, which degrades driving performance. To address these challenges, we propose AutoMoT in this work, an end-to-end AD framework that unifies reasoning and action generation within a single vision-language-action (VLA) model. Our approach leverages a mixture-of-transformer (MoT) architecture with joint attention sharing, which preserves the general reasoning capabilities of pre-trained VLMs while enabling efficient fast-slow inference through asynchronous execution at different task frequencies. Extensive experiments on multiple benchmarks, under both open- and closed-loop settings, demonstrate that AutoMoT achieves competitive performance compared to state-of-the-art methods. We further investigate the functional boundary of pre-trained VLMs in AD, examining when AD-tailored fine-tuning is necessary. Our results show that pre-trained VLMs can achieve competitive multi-task scene understanding performance through semantic prompting alone, while fine-tuning remains essential for action-level tasks such as decision-making and trajectory planning. We refer to https://automot-website.github.io/ for the demonstration videos and qualitative results.
Summary / 总结
Integrating vision-language models (VLMs) into end-to-end (E2E) autonomous driving (AD) systems has shown promise in improving scene understanding.
Exploring Bottlenecks in VLM-LLM Navigation: How 3D Scene Understanding Capability Impacts Zero-Shot VLN
Authors: Ziyi Xia, Chaoran Xiong, Litao Wei, Xinhao Hu, Ling Pei
Venue: ICRA Oral
First: 2026-05-14T13:12:05+00:00 · Latest: 2026-05-14T13:12:05+00:00
Comments: Accepted by ICRA Workshop MM-Spatial AI, Oral
Abstract
Zero-shot vision-and-language navigation (VLN) has gained significant attention due to its minimal data collection costs and inherent generalization. This paradigm is typically driven by the integration of pre-trained Vision-Language Models (VLMs) and Large Language Models (LLMs), where VLMs construct 3D scene graphs while LLMs handle high-level reasoning and decision-making. However, a critical bottleneck exists in this system: current 3D perception models prioritize pixel-level accuracy, directly conflicting with the strict computational limits and real-time efficiency demanded by embodied navigation. To address this gap, this paper quantifies the actual impact of 3D scene understanding capability on VLN performance. Based on typical VLM-LLM frameworks, we propose statistical success rate (SR) upper bounds for two core subsystems: 1) the slow LLM planner, which relies on topological mapping semantics, and 2) the fast reactive navigator, which utilizes spatial coordinates and bounding boxes to execute LLM decisions. Evaluations using state-of-the-art 3D scene understanding models validate our proposed bounds and reveal a perception saturation phenomenon, indicating that improvements in perception accuracy beyond a certain threshold yield diminishing returns in navigation success. Our findings suggest that 3D scene understanding for VLN should pivot away from strict pixel-level precision, prioritizing instead navigation-relevant core vocabularies and accurate bounding box proportions.
Summary / 总结
Zero-shot vision-and-language navigation (VLN) has gained significant attention due to its minimal data collection costs and inherent generalization.
PaAno: Patch-Based Representation Learning for Time-Series Anomaly Detection
Authors: Jinju Park, Seokho Kang
Venue: ICLR 2026
First: 2026-02-01T17:52:59+00:00 · Latest: 2026-05-14T12:01:12+00:00
Comments: Accepted by the 14th International Conference on Learning Representations (ICLR 2026)
Abstract
Although recent studies on time-series anomaly detection have increasingly adopted ever-larger neural network architectures such as transformers and foundation models, they incur high computational costs and memory usage, making them impractical for real-time and resource-constrained scenarios. Moreover, they often fail to demonstrate significant performance gains over simpler methods under rigorous evaluation protocols. In this study, we propose Patch-based representation learning for time-series Anomaly detection (PaAno), a lightweight yet effective method for fast and efficient time-series anomaly detection. PaAno extracts short temporal patches from time-series training data and uses a 1D convolutional neural network to embed each patch into a vector representation. The model is trained using a combination of triplet loss and pretext loss to ensure the embeddings capture informative temporal patterns from input patches. During inference, the anomaly score at each time step is computed by comparing the embeddings of its surrounding patches to those of normal patches extracted from the training time-series. Evaluated on the TSB-AD benchmark, PaAno achieved state-of-the-art performance, significantly outperforming existing methods, including those based on heavy architectures, on both univariate and multivariate time-series anomaly detection across various range-wise and point-wise performance measures.
Summary / 总结
Although recent studies on time-series anomaly detection have increasingly adopted ever-larger neural network architectures such as transformers and foundation models, they incur high computational costs and memory usage, making them impractical for real-time and resource-constrained scenarios.
IntentVLA: Short-Horizon Intent Modeling for Aliased Robot Manipulation
Authors: Shijie Lian, Bin Yu, Xiaopeng Lin, Zhaolong Shen, Laurence Tianruo Yang, Yurun Jin, Haishan Liu, Changti Wu, Hang Yuan, Cong Huang, Kai Chen
First: 2026-05-14T11:31:02+00:00 · Latest: 2026-05-14T11:31:02+00:00
Comments: Code can be found in https://github.com/ZGC-EmbodyAI/IntentVLA
Abstract
Robot imitation data are often multimodal: similar visual-language observations may be followed by different action chunks because human demonstrators act with different short-horizon intents, task phases, or recent context. Existing frame-conditioned VLA policies infer each chunk from the current observation and instruction alone, so under partial observability they may resample different intents across adjacent replanning steps, leading to inter-chunk conflict and unstable execution. We introduce IntentVLA, a history-conditioned VLA framework that encodes recent visual observations into a compact short-horizon intent representation and uses it to condition chunk generation. We further introduce AliasBench, a 12-task ambiguity-aware benchmark on RoboTwin2 with matched training data and evaluation environments that isolate short-horizon observation aliasing. Across AliasBench, SimplerEnv, LIBERO, and RoboCasa, IntentVLA improves rollout stability and outperforms strong VLA baselines
Summary / 总结
Robot imitation data are often multimodal: similar visual-language observations may be followed by different action chunks because human demonstrators act with different short-horizon intents, task phases, or recent context.
XR-1: Towards Versatile Vision-Language-Action Models via Learning Unified Vision-Motion Representations
Authors: Shichao Fan, Kun Wu, Zhengping Che, Xinhua Wang, Di Wu, Fei Liao, Ning Liu, Yixue Zhang, Zhen Zhao, Zhiyuan Xu, Meng Li, Qingjie Liu, Shanghang Zhang, Min Wan, Jian Tang
First: 2025-11-04T17:59:12+00:00 · Latest: 2026-05-14T09:17:17+00:00
Comments: Accepted to ICML2026 as spotlight
Abstract
Recent progress in large-scale robotic datasets and vision-language models (VLMs) has advanced research on vision-language-action (VLA) models. However, existing VLA models still face two fundamental challenges: (i) producing precise low-level actions from high-dimensional observations, (ii) bridging domain gaps across heterogeneous data sources, including diverse robot embodiments and human demonstrations. Existing methods often encode latent variables from either visual dynamics or robotic actions to guide policy learning, but they fail to fully exploit the complementary multi-modal knowledge present in large-scale, heterogeneous datasets. In this work, we present X Robotic Model 1 (XR-1), a novel framework for versatile and scalable VLA learning across diverse robots, tasks, and environments. XR-1 introduces the \emph{Unified Vision-Motion Codes (UVMC)}, a discrete latent representation learned via a dual-branch VQ-VAE that jointly encodes visual dynamics and robotic motion. UVMC addresses these challenges by (i) serving as an intermediate representation between the observations and actions, and (ii) aligning multimodal dynamic information from heterogeneous data sources to capture complementary knowledge. To effectively exploit UVMC, we propose a three-stage training paradigm: (i) self-supervised UVMC learning, (ii) UVMC-guided pretraining on large-scale cross-embodiment robotic datasets, and (iii) task-specific post-training. We validate XR-1 through extensive real-world experiments with more than 14,000 rollouts on six different robot embodiments, spanning over 120 diverse manipulation tasks. XR-1 consistently outperforms state-of-the-art baselines such as $π_{0.5}$, $π_0$, RDT, UniVLA, and GR00T-N1.5 while demonstrating strong generalization to novel objects, background variations, distractors, and illumination changes. Our project is at https://xr-1-vla.github.io/.
Summary / 总结
Recent progress in large-scale robotic datasets and vision-language models (VLMs) has advanced research on vision-language-action (VLA) models.
DSSP: Diffusion State Space Policy with Full-History Encoding
Authors: Zhiyuan Guan, Jianshu Hu, Han Fang, Yunpeng Jiang, Yize Huang, Shujia Li, Xiao Li, Yutong Ban
First: 2026-05-14T09:06:01+00:00 · Latest: 2026-05-14T09:06:01+00:00
Abstract
Diffusion-based imitation learning has shown strong promise for robot manipulation. However, most existing policies condition only on the current observation or a short window of recent observations, limiting their ability to resolve history-dependent ambiguities in long-horizon tasks. To address this, we introduce DSSP, a history-conditioned Diffusion State Space Policy that enables efficient, full-history conditioning for robot manipulation. Leveraging the continuous sequence modeling properties of State Space Models (SSMs), our history encoder effectively compresses the entire observation stream into a compact context representation. To ensure this context preserves critical information regarding future state evolution, the encoder is optimized with a dynamics-aware auxiliary training objective. This high-level context representation is then seamlessly fused with recent state observations to form a hierarchical conditioning mechanism for action generation. Furthermore, to maintain architectural consistency and minimize GPU memory overhead, we also instantiate the diffusion backbone itself using an SSM. Extensive experiments across simulation benchmarks and real-world manipulation tasks show that DSSP achieves state-of-the-art performance with a significantly smaller model size, demonstrating superior efficiency of the hierarchical conditioning in capturing crucial information as the history length increases.
Summary / 总结
Diffusion-based imitation learning has shown strong promise for robot manipulation.
TeachAnything: A Multimodal Crowdsourcing Platform for Training Embodied AI Agents in Symmetrical Reality
Authors: Zidong Liu, Rongkai Liu, Yue Li, Zhenliang Zhang
First: 2026-05-14T08:32:46+00:00 · Latest: 2026-05-14T08:32:46+00:00
Comments: 5 pages, 3 figures. Accepted as an IEEE VR 2026 Poster
Abstract
Symmetrical Reality (SR) is emerging as a future trend for human-agent coexistence, placing higher demands on agents to acquire human-like intelligence. It calls for richer and more diverse human guidance. We introduce a three-stage demonstration paradigm integrating multimodal demonstration signals. Building on this paradigm, we developed TeachAnything, a cloud-based, crowdsourcing-oriented demonstration platform with physics simulation capable of collecting diverse demonstration data across varied scenes, tasks, and embodiments. By unifying virtual and physical interactions through both methodological design and physics simulation, the system serves as a practical foundation for developing embodied agents aligned with Symmetrical Reality.
Summary / 总结
Symmetrical Reality (SR) is emerging as a future trend for human-agent coexistence, placing higher demands on agents to acquire human-like intelligence.
DiffPhD: A Unified Differentiable Solver for Projective Heterogeneous Materials in Elastodynamics with Contact-Rich GPU-Acceleration
Authors: Shih-Yu Lai, Sung-Han Tien, Jui-I Huang, Yen-Chen Tseng, Yi-Ting Chiu, Siyuan Luo, Ziqiu Zeng, Fan Shi, Peter Yichen Chen, Tiantian Liu, Yu-Lun Liu, Bing-Yu Chen
First: 2026-05-14T08:09:42+00:00 · Latest: 2026-05-14T08:09:42+00:00
Abstract
Differentiable simulation of soft bodies is a foundation for system identification, trajectory optimization, and Real2Sim transfer. Yet, existing methods such as the differentiable Projective Dynamics (DiffPD) struggle when faced with heterogeneous materials with extreme stiffness contrasts, hyperelasticity under large deformations, and contact-rich interactions, which are common scenarios in the real world. We present DiffPhD, a unified GPU-accelerated differentiable Projective Dynamics framework for heterogeneous materials that tackles these intertwined challenges simultaneously. Our key insight is a careful integration of: (i) stiffness-aware projective weights to embed heterogeneity into the global system; (ii) trust-region eigenvalue filtering lifted to the backward pass for stable hyperelastic gradients and a type-II Anderson Acceleration scheme with dual-gate convergence to stabilize forward iteration under large stiffness contrasts; and (iii) a unified GPU pipeline that reuses a single sparse factor across forward, backward, and contact computations, with stiffness-amplified Rayleigh damping folded into the same factor for heterogeneity-aware dissipation at zero recurring cost. DiffPhD achieves strict gradient accuracy while delivering up to an order-of-magnitude speedup over prior differentiable solvers on heterogeneous, hyperelastic, contact-rich benchmarks. Crucially, this speedup does not come at the cost of stability: DiffPhD remains convergent on stiffness contrasts up to 100x where prior PD solvers degrade. This unlocks end-to-end gradient-based optimization on regimes previously bottlenecked by either solver fragility or per-iteration cost -- shell--joint composite creatures, soft characters wielding stiff weapons, and soft-gripper robotic manipulation -- all handled within a single forward--backward pass.
Summary / 总结
Differentiable simulation of soft bodies is a foundation for system identification, trajectory optimization, and Real2Sim transfer.
MALLVI: A Multi-Agent Framework for Integrated Generalized Robotics Manipulation
Authors: Mehrshad Taji, Arad Mahdinezhad Kashani, Iman Ahmadi, AmirHossein Jadidi, Saina Kashani, Babak Khalaj
First: 2026-02-18T21:28:56+00:00 · Latest: 2026-05-14T07:50:27+00:00
Comments: Some fundemental change in text and codebase. Will request a new submission later on
Abstract
Task planning for robotic manipulation with large language models (LLMs) is an emerging area. Prior approaches rely on specialized models, fine tuning, or prompt tuning, and often operate in an open loop manner without robust environmental feedback, making them fragile in dynamic settings. MALLVI presents a Multi Agent Large Language and Vision framework that enables closed-loop feedback driven robotic manipulation. Given a natural language instruction and an image of the environment, MALLVI generates executable atomic actions for a robot manipulator. After action execution, a Vision Language Model (VLM) evaluates environmental feedback and decides whether to repeat the process or proceed to the next step. Rather than using a single model, MALLVI coordinates specialized agents, Decomposer, Localizer, Thinker, and Reflector, to manage perception, localization, reasoning, and high level planning. An optional Descriptor agent provides visual memory of the initial state. The Reflector supports targeted error detection and recovery by reactivating only relevant agents, avoiding full replanning. Experiments in simulation and real-world settings show that iterative closed loop multi agent coordination improves generalization and increases success rates in zero shot manipulation tasks. Code available at https://github.com/iman1234ahmadi/MALLVI .
Summary / 总结
Task planning for robotic manipulation with large language models (LLMs) is an emerging area.
When Robots Do the Chores: A Benchmark and Agent for Long-Horizon Household Task Execution
Authors: Zilin Zhu, Longteng Guo, Yanghong Mei, Bowen Pang, Zongxun Zhang, Xingjian He, Ruyi Ji, Jing Liu
First: 2026-05-14T07:47:53+00:00 · Latest: 2026-05-14T07:47:53+00:00
Abstract
Long-horizon household tasks demand robust high-level planning and sustained reasoning capabilities, which are largely overlooked by existing embodied AI benchmarks that emphasize short-horizon navigation or manipulation and rely on fixed task categories. We introduce LongAct, a benchmark designed to evaluate planning-level autonomy in long-horizon household tasks specified through free-form instructions. By abstracting away embodiment-specific low-level control, LongAct isolates high-level cognitive capabilities such as instruction understanding, dependency management, memory maintenance, and adaptive planning. We further propose HoloMind, a VLM-driven agent with a DAG-based long-horizon hierarchical planner, a Multimodal Spatial Memory for persistent world modeling, an Episodic Memory for experience reuse, and a global Critic for reflective supervision. Experiments with GPT-5 and Qwen3-VL models show that HoloMind substantially improves long-horizon performance while reducing reliance on model scale. Even top models achieve only 59% goal completion and 16% full-task success, underscoring the difficulty of LongAct and the need for stronger long-horizon planning in embodied agents.
Summary / 总结
Long-horizon household tasks demand robust high-level planning and sustained reasoning capabilities, which are largely overlooked by existing embodied AI benchmarks that emphasize short-horizon navigation or manipulation and rely on fixed task categories.
RoboWM-Bench: A Benchmark for Evaluating World Models in Robotic Manipulation
Authors: Feng Jiang, Yang Chen, Kyle Xu, Yuchen Liu, Haifeng Wang, Zhenhao Shen, Jasper Lu, Shengze Huang, Yuanfei Wang, Chen Xie, Ruihai Wu
First: 2026-04-21T05:09:56+00:00 · Latest: 2026-05-14T07:32:12+00:00
Abstract
Recent advances in large-scale video world models have enabled increasingly realistic future prediction, raising the prospect of using generated videos as scalable supervision for robot learning. However, for embodied manipulation, perceptual realism alone is not sufficient: generated interactions must also be physically consistent and executable by robotic agents. Existing benchmarks provide valuable assessments of visual quality and physical plausibility, but they do not systematically evaluate whether predicted behaviors can be translated into executable actions that complete manipulation tasks. We introduce RoboWM-Bench, a manipulation-centric benchmark for embodiment-grounded evaluation of video world models. RoboWM-Bench converts generated human-hand and robotic manipulation videos into embodied action sequences and validates them through execution in physically grounded simulation environments. Built on real-to-sim scene reconstruction and diverse manipulation tasks, RoboWM-Bench enables standardized, reproducible, and scalable evaluation of physical executability. Using RoboWM-Bench, we evaluate state-of-the-art video world models and observe that visual plausibility and embodied executability are not always aligned. Our analysis highlights several recurring factors that affect execution performance, including spatial reasoning, contact prediction, and non-physical geometric distortions, particularly in complex and long-horizon interactions. These findings provide a more fine-grained view of current model capabilities and underscore the value of embodiment-aware evaluation for guiding physically grounded world modeling in robotic manipulation.
Summary / 总结
Recent advances in large-scale video world models have enabled increasingly realistic future prediction, raising the prospect of using generated videos as scalable supervision for robot learning.
D-VLA: A High-Concurrency Distributed Asynchronous Reinforcement Learning Framework for Vision-Language-Action Models
Authors: Yucheng Guo, Yongjian Guo, Zhong Guan, Wen Huang, Haoran Sun, Haodong Yue, Xiaolong Xiang, Shuai Di, Zhen Sun, Luqiao Wang, Junwu Xiong, Yicheng Gong
First: 2026-05-13T09:54:31+00:00 · Latest: 2026-05-14T06:59:41+00:00
Abstract
The rapid evolution of Embodied AI has enabled Vision-Language-Action (VLA) models to excel in multimodal perception and task execution. However, applying Reinforcement Learning (RL) to these massive models in large-scale distributed environments faces severe systemic bottlenecks, primarily due to the resource conflict between high-fidelity physical simulation and the intensive VRAM/bandwidth demands of deep learning. This conflict often leaves overall throughput constrained by execution-phase inefficiencies. To address these challenges, we propose D-VLA, a high-concurrency, low-latency distributed RL framework for large-scale embodied foundation models. D-VLA introduces "Plane Decoupling," physically isolating high-frequency training data from low-frequency weight control to eliminate interference between simulation and optimization. We further design a four-thread asynchronous "Swimlane" pipeline, enabling full parallel overlap of sampling, inference, gradient computation, and parameter distribution. Additionally, a dual-pool VRAM management model and topology-aware replication resolve memory fragmentation and optimize communication efficiency. Experiments on benchmarks like LIBERO show that D-VLA significantly outperforms mainstream RL frameworks in throughput and sampling efficiency for billion-parameter VLA models. In trillion-parameter scalability tests, our framework maintains exceptional stability and linear speedup, providing a robust system for high-performance general-purpose embodied agents.
Summary / 总结
The rapid evolution of Embodied AI has enabled Vision-Language-Action (VLA) models to excel in multimodal perception and task execution.
Analog RF Computing: A New Paradigm for Energy-Efficient Edge AI Over MU-MIMO Systems
Authors: Wentao Yu, Vincent W. S. Wong
First: 2026-05-14T03:50:27+00:00 · Latest: 2026-05-14T03:50:27+00:00
Comments: 13 pages, 6 figures, 2 tables. This paper proposes analog RF computing as a new paradigm for energy-efficient edge inference over wireless networks and studies the corresponding physical layer design framework
Abstract
Modern edge devices increasingly rely on neural networks for intelligent applications. However, conventional digital computing-based edge inference requires substantial memory and energy consumption. In analog radio frequency (RF) computing, a base station (BS) encodes the weights of the neural networks and broadcasts the RF waveforms to the clients. Each client reuses its passive mixer to multiply the received weight-encoded waveform with a locally generated input-encoded waveform. This enables wireless receivers to perform the matrix-vector multiplications (MVMs) that account for most of the computation burden in edge inference with ultra-low energy consumption. Unlike conventional downlink transmissions which are optimized for communications, analog RF computing requires a computing-centric physical layer that controls both the analog MVM accuracy and the energy consumption for inference. Motivated by this, in this paper, we propose a physical layer design framework for analog RF computing in MU-MIMO wireless systems. We derive tractable models for computing accuracy and energy consumption for inference, formulate a joint BS beamforming and client-side scaling problem subject to computing accuracy, transmit power, and hardware constraints, and develop a low-complexity algorithm to solve the non-convex problem. The proposed design provides client- and layer-specific accuracy control for both uniform- and mixed-precision inference. Simulations under 3GPP specifications show that analog RF computing can significantly reduce client-side energy consumption by nearly two orders of magnitude compared to digital computing, while mixed-precision inference requires even lower energy consumption than uniform-precision inference. Overall, these results establish analog RF computing over wireless networks as a promising paradigm for energy-efficient edge inference.
Summary / 总结
Modern edge devices increasingly rely on neural networks for intelligent applications.
Overcoming Dynamics-Blindness: Training-Free Pace-and-Path Correction for VLA Models
Authors: Yanyan Zhang, Chaoda Song, Vikash Singh, Xinpeng Li, Kai Ye, Zhe Hu, Zhongzhu Pu, Yu Yin, Vipin Chaudhary
First: 2026-05-12T03:17:59+00:00 · Latest: 2026-05-14T03:19:21+00:00
Abstract
Vision-Language-Action (VLA) models achieve remarkable flexibility and generalization beyond classical control paradigms. However, most prevailing VLAs are trained under a single-frame observation paradigm, which leaves them structurally blind to temporal dynamics. Consequently, these models degrade severely in non-stationary scenarios, even when trained or finetuned on dynamic datasets. Existing approaches either require expensive retraining or suffer from latency bottlenecks and poor temporal consistency across action chunks. We propose Pace-and-Path Correction, a training-free, closed-form inference-time operator that wraps any chunked-action VLA. From a single quadratic cost, joint minimization yields a unified solution that decomposes orthogonally into two distinct channels. The pace channel compresses execution along the planned direction, while the path channel applies an orthogonal spatial offset, jointly absorbing the perceived dynamics within the chunk window. We evaluate our approach on a comprehensive diagnostic benchmark MoveBench designed to isolate motion as the sole controlled variable. Empirical results demonstrate that our framework consistently outperforms state-of-the-art training-free wrappers and dynamic-adaptive methods and improves success rates by up to 28.8% and 25.9% in absolute terms over foundational VLA models in dynamic-only and static-dynamic mixed environments, respectively.
Summary / 总结
Vision-Language-Action (VLA) models achieve remarkable flexibility and generalization beyond classical control paradigms.
IPR-1: Interactive Physical Reasoner
Authors: Mingyu Zhang, Lifeng Zhuo, Tianxi Tan, Guocan Xie, Xian Nie, Yan Li, Renjie Zhao, Zizhu He, Ziyu Wang, Jiting Cai, Yong-Lu Li
First: 2025-11-19T13:04:44+00:00 · Latest: 2026-05-14T01:22:15+00:00
Comments: 13 pages of main text and 20 pages of appendices. Project page: https://mybearyzhang.github.io/ipr-1
Abstract
Humans learn by observing, interacting with environments, and internalizing physics and causality. Here, we aim to ask whether an agent can similarly acquire human-like reasoning from interaction and keep improving with more experience. To study this, we introduce a Game-to-Unseen (G2U) benchmark of 1,000+ heterogeneous games that exhibit significant visual domain gaps. Existing approaches, including VLMs and world models, struggle to capture underlying physics and causality since they are not focused on core mechanisms and overfit to visual details. VLM/VLA agents reason but lack look-ahead in interactive settings, while world models imagine but imitate visual patterns rather than analyze physics and causality. We therefore propose IPR (Interactive Physical Reasoner), using world-model rollouts to score and reinforce a VLM's policy, and introduce PhysCode, a physics-centric action code aligning semantic intent with dynamics to provide a shared action space for prediction and reasoning. Pretrained on 1,000+ games, our IPR performs robustly on levels from primitive intuition to goal-driven reasoning, and even surpasses GPT-5 overall. We find that performance improves with more training games and interaction steps, and that the model also zero-shot transfers to unseen games. These results support physics-centric interaction as a path to steadily improving physical reasoning. Further demos and project details can be found at https://mybearyzhang.github.io/ipr-1.
Summary / 总结
Humans learn by observing, interacting with environments, and internalizing physics and causality.
MAPLE: Latent Multi-Agent Play for End-to-End Autonomous Driving
Authors: Rajeev Yasarla, Deepti Hegde, Hsin-Pai Cheng, Shizhong Han, Yunxiao Shi, Meysam Sadeghigooghari, Hanno Ackermann, Litian Liu, Pranav Desai, Fatih Porikli, Mohammad Ghavamzadeh, Hong Cai
Venue: NeurIPS 2026
First: 2026-05-13T23:35:14+00:00 · Latest: 2026-05-13T23:35:14+00:00
Comments: 19 pages, 9 figures, NeurIPS 2026 submission
Abstract
Vision-language-action (VLA) models are effective as end-to-end motion planners, but can be brittle when evaluated in closed-loop settings due to being trained under traditional imitation learning framework. Existing closed-loop supervision approaches lack scalability and fail to completely model a reactive environment. We propose MAPLE, a novel framework for reactive, multi-agent rollout of a dynamic driving scenario in the latent space of the VLA model. The ego vehicle and nearby traffic agents are independently controlled over multi-step horizons, while being reactive to other agents in the scene, enabling closed-loop training. MAPLE consists of two training stages: (1) supervised fine-tuning on the latent rollouts based on ground-truth trajectories, followed by (2) reinforcement learning with global and agent -specific rewards that encourage safety, progress, and interaction realism. We further propose diversity rewards that encourage the model to generate planning behaviors that may not be present in logged driving data. Notably, our closed-loop training framework is scalable and does not require external simulators, which can be computationally expensive to run and have limited visual fidelity to the real-world. MAPLE achieves state-of-the-art driving performance on Bench2Drive and demonstrates scalable, closed-loop multi-agent play for robust E2E autonomous driving systems.
Summary / 总结
Vision-language-action (VLA) models are effective as end-to-end motion planners, but can be brittle when evaluated in closed-loop settings due to being trained under traditional imitation learning framework.
Time Domain Near Memory Computing Engine
Authors: Sarthak Antal, Steve Enosh
First: 2026-05-13T22:31:07+00:00 · Latest: 2026-05-13T22:31:07+00:00
Comments: 8 pages, 9 figures, 1 Comparison Table
Abstract
The increasing computational demand of AI workloads has intensified the need for energy-efficient in-memory and near-memory computing architectures, particularly because data movement often consumes significantly more energy than computation itself. While fully digital architectures provide robust scalability and support higher-resolution computation, analog in-memory computing has demonstrated improved energy efficiency for low-precision workloads. However, its reliance on peripheral DACs and ADCs introduces additional power, area, and design overhead. To address these challenges, this work presents a time-domain near-memory computing architecture for low-precision multiply-and-accumulate (MAC) operations. In the proposed approach, digital weight bits stored in SRAM are converted using a current-steering DAC, while the digital input vector is encoded by an N-pulse generator. This enables multiplication to be performed in the time domain while maintaining a digital-friendly interface. Two accumulation schemes, a delay-cell-based architecture and a counter-based architecture, are investigated and compared in terms of design trade-offs, linearity, scalability, and power efficiency. To improve technology portability, the N-pulse generator and counters are implemented using RTL synthesis, while the current-steering DAC remains in the analog domain. A 4 x 4 MAC prototype is implemented with a 1 V supply, achieving an operating frequency of 40 MHz, power consumption of 42 uW, and energy efficiency of 7.62 TOPS/W.
Summary / 总结
The increasing computational demand of AI workloads has intensified the need for energy-efficient in-memory and near-memory computing architectures, particularly because data movement often consumes significantly more energy than computation itself.
One Token Per Frame: Reconsidering Visual Bandwidth in World Models for VLA Policy
Authors: Zuojin Tang, Shengchao Yuan, Xiaoxin Bai, Zhiyuan Jing, De Ma, Gang Pan, Bin Liu
First: 2026-05-08T16:04:43+00:00 · Latest: 2026-05-13T19:21:29+00:00
Abstract
Vision-language-action (VLA) models increasingly rely on auxiliary world modules to plan over long horizons, yet how such modules should be parameterized on top of a pretrained VLA remains an open design question. Existing world-model-augmented VLAs typically pass the per-frame visual stream into the world module at high visual bandwidth and treat its rollout as a side product of action prediction; under a constrained adaptation budget on a frozen backbone, this leaves both the per-frame representation and the latent action coupling under-examined. We introduce OneWM-VLA, which compresses each view into a single semantic token per frame through an Adaptive Attention Pooling, and produces the resulting latent stream and the action trajectory under a single flow-matching objective rather than connecting them through a separate decoder. Empirically, we find that per-frame visual bandwidth can be reduced to a single token without compromising long-horizon performance under our setup. Trained with 14.71M LoRA parameters on a $π_0$ (2B) backbone, OneWM-VLA improves the average success rate from 47.9% to 61.3% on MetaWorld~MT50, reaches 95.6% on LIBERO-Long (vs.85.2% for $π_0$), and reaches 60.0% on the long-horizon deformable task Fold Cloth on a real Piper arm (vs.20.0% for $π_0$).
Summary / 总结
Vision-language-action (VLA) models increasingly rely on auxiliary world modules to plan over long horizons, yet how such modules should be parameterized on top of a pretrained VLA remains an open design question.
WarmPrior: Straightening Flow-Matching Policies with Temporal Priors
Authors: Sinjae Kang, Chanyoung Kim, Kaixin Wang, Li Zhao, Kimin Lee
First: 2026-05-13T18:00:01+00:00 · Latest: 2026-05-13T18:00:01+00:00
Abstract
Generative policies based on diffusion and flow matching have become a dominant paradigm for visuomotor robotic control. We show that replacing the standard Gaussian source distribution with WarmPrior, a simple temporally grounded prior constructed from readily available recent action history, consistently improves success rates on robotic manipulation tasks. We trace this gain to markedly straighter probability paths, echoing the effect of optimal-transport couplings in Rectified Flow. Beyond standard behavior cloning, WarmPrior also reshapes the exploration distribution in prior-space reinforcement learning, improving both sample efficiency and final performance. Collectively, these results identify the source distribution as an important and underexplored design axis in generative robot control.
Summary / 总结
Generative policies based on diffusion and flow matching have become a dominant paradigm for visuomotor robotic control.
Efficient Rationale-based Retrieval: On-policy Distillation from Generative Rerankers based on JEPA
Authors: Teng Chen, Sheng Xu, Feixiang Guo, Xiaoyu Wang, Qingqing Gu, Hongyan Li, Luo Ji
First: 2026-04-25T14:45:33+00:00 · Latest: 2026-05-13T17:26:47+00:00
Comments: 11 pages, 8 figures. ICMR 2026
Abstract
Unlike traditional fact-based retrieval, rationale-based retrieval typically necessitates cross-encoding of query-document pairs using large language models, incurring substantial computational costs. To address this limitation, we propose Rabtriever, which independently encodes queries and documents, while providing comparable cross query-document comprehension capabilities to rerankers. We start from training a LLM-based generative reranker, which puts the document prior to the query and prompts the LLM to generate the relevance score by log probabilities. We then employ it as the teacher of an on-policy distillation framework, with Rabtriever as the student to reconstruct the teacher's contextual-aware query embedding. To achieve this effect, Rabtriever is first initialized from the teacher, with parameters frozen. The Joint-Embedding Predictive Architecture (JEPA) paradigm is then adopted, which integrates a lightweight, trainable predictor between LLM layers and heads, projecting the query embedding into a new hidden space, with the document embedding as the latent vector. JEPA then minimizes the distribution difference between this projected embedding and the teacher embedding. To strengthen the sampling efficiency of on-policy distillation, we also add an auxiliary loss on the reverse KL of LLM logits, to reshape the student's logit distribution. Rabtriever optimizes the teacher's quadratic complexity on the document length to linear, verified both theoretically and empirically. Experiments show that Rabtriever outperforms different retriever baselines across diverse rationale-based tasks, including empathetic conversations and robotic manipulations, with minor accuracy degradation from the reranker. Rabtriever also generalizes well on traditional retrieval benchmarks such as MS MARCO and BEIR, with comparable performance to the best retriever baseline.
Summary / 总结
Unlike traditional fact-based retrieval, rationale-based retrieval typically necessitates cross-encoding of query-document pairs using large language models, incurring substantial computational costs.
Realtime-VLA FLASH: Speculative Inference Framework for Diffusion-based VLAs
Authors: Jiahui Niu, Kefan Gu, Yucheng Zhao, Shengwen Liang, Tiancai Wang, Xing Hu, Ying Wang, Huawei Li
First: 2026-05-13T16:57:51+00:00 · Latest: 2026-05-13T16:57:51+00:00
Abstract
Diffusion-based vision-language-action models (dVLAs) are promising for embodied intelligence but are fundamentally limited in real-time deployment by the high latency of full inference. We propose Realtime-VLA FLASH, a speculative inference framework that eliminates most full inference calls during replanning by introducing a lightweight draft model with parallel verification via the main model's Action Expert and a phase-aware fallback mechanism that reverts to the full inference pipeline when needed. This design enables low-latency, high-frequency replanning without sacrificing reliability. Experiments show that on LIBERO, FLASH largely preserves task performance by replacing many 58.0 ms full-inference rounds with speculative rounds as fast as 7.8 ms, lowering task-level average inference latency to 19.1 ms (3.04x speedup). We additionally demonstrate effectiveness on real-world conveyor-belt sorting, highlighting its practical impact for latency-critical embodied tasks.
Summary / 总结
Diffusion-based vision-language-action models (dVLAs) are promising for embodied intelligence but are fundamentally limited in real-time deployment by the high latency of full inference.
RoboEvolve: Co-Evolving Planner-Simulator for Robotic Manipulation with Limited Data
Authors: Harold Haodong Chen, Sirui Chen, Yingjie Xu, Wenhang Ge, Ying-Cong Chen
First: 2026-05-13T16:54:36+00:00 · Latest: 2026-05-13T16:54:36+00:00
Comments: On-going work
Abstract
The scalability of robotic manipulation is fundamentally bottlenecked by the scarcity of task-aligned physical interaction data. While vision-language models (VLMs) and video generation models (VGMs) hold promise for autonomous data synthesis, they suffer from semantic-spatial misalignment and physical hallucinations, respectively. To bridge this gap, we introduce RoboEvolve, a novel framework that couples a VLM planner and a VGM simulator into a mutually reinforcing co-evolutionary loop. Operating purely on unlabeled seed images, RoboEvolve leverages a cognitive-inspired dual-phase mechanism: (i) daytime exploration fosters physically grounded behavioral discovery through a semantic-controlled multi-granular reward, and (ii) nighttime consolidation mines "near-miss" failures to stabilize policy optimization. Guided by an autonomous progressive curriculum, the system naturally scales from simple atomic actions to complex tasks. Extensive experiments demonstrate that RoboEvolve (I) achieves superior effectiveness, elevating base planners by 30 absolute points and amplifying simulator success by 48% on average; (II) exhibits extreme data efficiency, surpassing fully supervised baselines with merely 500 unlabeled seeds--a 50x reduction; and (III) demonstrates robust continual learning without catastrophic forgetting.
Summary / 总结
The scalability of robotic manipulation is fundamentally bottlenecked by the scarcity of task-aligned physical interaction data.
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