Daily Papers Arch&EAI

2026-05-12 07:55
Snapshot: 20260512_0755
Self-Play Enhancement via Advantage-Weighted Refinement in Online Federated LLM Fine-Tuning with Real-Time Feedback
Authors: Seohyun Lee, Wenzhi Fang, Dong-Jun Han, Seyyedali Hosseinalipour, Christopher G. Brinton
First: 2026-05-08T16:35:42+00:00 · Latest: 2026-05-08T16:35:42+00:00
Comments: 27 pages
Abstract
Recent works have advanced feedback-based learning systems, whereby a foundation model is able to intake incoming feedback (e.g., a user) to self-improve, creating a self-loop system of training. However, existing works are limited in needing to consider an offline setup to allow for such feedback-based methods, and are further limited in the need of requiring privileged ground-truth contexts for training. Moreover, there is limited consideration of federated learning (FL), which is particularly well-suited for incorporating external feedback across large networks of end users, for example, but requires methods to be efficient for training on resource-constrained edge devices. Therefore, we introduce SPEAR (Self-Play Enhancement via Advantage-Weighted Refinement), an efficient online learning algorithm for federated LLM fine-tuning. SPEAR utilizes a feedback-guided self-play loop to construct naturally contrastive pairs per prompt which are utilized to be trained on (i) standard maximum likelihood on correct completions and (ii) confidence-weighted unlikelihood on tail tokens of incorrect completions. Without the need of expensive group generations and ground-truth contexts for training (i.e., only partial, non-answer feedback), in contrast with existing works, SPEAR can be trained both online and in a resource-efficient manner. We validate SPEAR across various benchmark datasets, demonstrating its superior performance in comparison to state-of-the-art baselines. The implementation code is publicly available at https://github.com/lee3296/SPEAR.
Summary / 总结
Recent works have advanced feedback-based learning systems, whereby a foundation model is able to intake incoming feedback (e.g., a user) to self-improve, creating a self-loop system of training.
Stencil Computations on Cerebras Wafer-Scale Engine
Authors: Elia Belli, Daniele De Sensi
First: 2026-05-08T16:19:21+00:00 · Latest: 2026-05-08T16:19:21+00:00
Abstract
Stencil computations are a fundamental kernel in scientific computing, critical for simulations in domains such as fluid dynamics and climate modeling. However, these computations are often memory-bound on traditional High-Performance Computing architectures like GPUs, struggling against the "Memory Wall". Simultaneously, the rise of AI-oriented hardware, such as the Cerebras Wafer-Scale Engine, offers massive core parallelism and high-bandwidth on-chip memory, though typically optimized for lower-precision workloads. This work investigates the viability of bridging this divergence by mapping stencil algorithms onto the Cerebras WSE-3. The study introduces CStencil, a novel framework designed to implement two-dimensional stencil computations on the WSE-3. To ensure a rigorous and fair performance evaluation, the research also adapts ConvStencil, a state-of-the-art GPU stencil solver, porting it from its original double-precision design to single-precision for execution on an NVIDIA A100 GPU. Experimental results show that the WSE-3's distributed SRAM and mesh interconnect effectively eliminate the off-chip memory bottlenecks common in GPU implementations. CStencil achieves speedups of up to 342x over the adapted ConvStencil version. A roofline model analysis further confirms that CStencil saturates the available compute and memory resources, demonstrating that the WSE dataflow architecture can be successfully repurposed for traditional scientific algorithms. These findings highlight the potential of the WSE-3 to deliver hardware utilization levels unattainable on conventional systems, offering a promising path toward overcoming the memory limitations of current HPC architectures.
Summary / 总结
Stencil computations are a fundamental kernel in scientific computing, critical for simulations in domains such as fluid dynamics and climate modeling.
One Token Per Frame: Reconsidering Visual Bandwidth in World Models for VLA Policy
Authors: Zuojin Tang, Shengchao Yuan, Xiaoxin Bai, Zhiyuan Jin, De Ma, Gang Pan, Bin Liu
First: 2026-05-08T16:04:43+00:00 · Latest: 2026-05-08T16:04:43+00:00
Abstract
Vision-language-action (VLA) models increasingly rely on auxiliary world modules to plan over long horizons, yet how such modules should be parameterized on top of a pretrained VLA remains an open design question. Existing world-model-augmented VLAs typically pass the per-frame visual stream into the world module at high visual bandwidth and treat its rollout as a side product of action prediction; under a constrained adaptation budget on a frozen backbone, this leaves both the per-frame representation and the latent action coupling under-examined. We introduce OneWM-VLA, which compresses each view into a single semantic token per frame through an Adaptive Attention Pooling, and produces the resulting latent stream and the action trajectory under a single flow-matching objective rather than connecting them through a separate decoder. Empirically, we find that per-frame visual bandwidth can be reduced to a single token without compromising long-horizon performance under our setup. Trained with 14.71M LoRA parameters on a $π_0$ (2B) backbone, OneWM-VLA improves the average success rate from 47.9% to 61.3% on MetaWorld~MT50, reaches 95.6% on LIBERO-Long (vs.85.2% for $π_0$), and reaches 60.0% on the long-horizon deformable task Fold Cloth on a real Piper arm (vs.20.0% for $π_0$).
Summary / 总结
Vision-language-action (VLA) models increasingly rely on auxiliary world modules to plan over long horizons, yet how such modules should be parameterized on top of a pretrained VLA remains an open design question.
Cleaning up the Mess: Re-Evaluating the Real-System Modeling Accuracy of Ramulator 2.0
Authors: F. Nisa Bostanci, Haocong Luo, Ataberk Olgun, Maria Makeenkova, Geraldo F. Oliveira, A. Giray Yaglikci, Onur Mutlu
First: 2025-10-17T15:33:10+00:00 · Latest: 2026-05-08T15:11:39+00:00
Comments: Extended version of our publication at IEEE International Symposium on Performance Analysis of Systems and Software (ISPASS) 2026
Abstract
A MICRO 2024 best paper runner-up publication (the Mess paper) with all three artifact badges awarded (including ``Reproducible'') proposes a new benchmark to evaluate real and simulated memory system performance. The publication contends that Ramulator 2.0 and DAMOV (ZSim+Ramulator) (along with other existing memory system simulators) ``poorly resemble the actual system performance'' and asserts that their simulator is better. In this paper, we show that the Mess paper has 1) demonstrable technical misconfigurations, 2) methodological errors in interpreting simulation statistics, and 3) an incomplete artifact that makes its key results irreproducible. We demonstrate that the Ramulator 2.0 simulation results reported in the Mess paper are incorrect due to multiple configuration errors instead of inherent simulation inaccuracy claimed by the Mess paper. We show that by correctly configuring Ramulator 2.0, Ramulator 2.0's simulated memory system performance actually resembles real system characteristics well, and thus a key claimed contribution of the Mess paper is factually incorrect. We also identify that the DAMOV simulation results in the Mess paper use wrong simulation statistics that are unrelated to the simulated DRAM performance. We show that DAMOV's simulated DRAM latency is not constant, in contrast to the Mess paper's claim. Moreover, the Mess paper's artifact repository lacks the necessary sources to fully reproduce all the Mess paper's results. We find that the experiment scripts use simulator executables and other resources that are neither described in the Mess paper nor found in the artifact repository. We strongly encourage the computer architecture community to consider our corrections to the Ramulator 2.0 and DAMOV results of the Mess paper to prevent the propagation of inaccurate and misleading results and to maintain the reliability of the scientific record.
Summary / 总结
A MICRO 2024 best paper runner-up publication (the Mess paper) with all three artifact badges awarded (including ``Reproducible'') proposes a new benchmark to evaluate real and simulated memory system performance.
Interactive Trajectory Planning with Learning-based Distributionally Robust Model Predictive Control and Markov Systems
Authors: Erik Börve, Nikolce Murgovski, Morteza Haghir Chehreghani, Leo Laine
First: 2026-05-08T14:09:54+00:00 · Latest: 2026-05-08T14:09:54+00:00
Abstract
We investigate interactive trajectory planning subject to uncertainty in the decisions of surrounding agents. To control the ego-agent, we aim to first learn the decision distribution and solve a Stochastic Model Predictive Control (SMPC) problem. To account for errors in the learned distribution, we show that it is possible to utilize Probably Approximately Correct (PAC) learning in combination with Distributionally Robust (DR) optimization to obtain a solution which accounts for the errors induced by the learning model. The results indicate that our PAC learning-based DR-MPC framework provides a method to interpolate between a robust MPC and an omnipotent SMPC, based on the available number of samples.
Summary / 总结
We investigate interactive trajectory planning subject to uncertainty in the decisions of surrounding agents.
FAAST: Forward-Only Associative Learning via Closed-Form Fast Weights for Test-Time Supervised Adaptation
Authors: Guangsheng Bao, Hongbo Zhang, Han Cui, Ke Sun, Yanbin Zhao, Juncai He, Yue Zhang
First: 2026-05-06T08:58:11+00:00 · Latest: 2026-05-08T13:38:56+00:00
Comments: 9 pages, 6 figures, 10 tables
Abstract
Adapting pretrained models typically involves a trade-off between the high training costs of backpropagation and the heavy inference overhead of memory-based or in-context learning. We propose FAAST, a forward-only associative adaptation method that analytically compiles labeled examples into fast weights in a single pass. By eliminating memory or context dependence, FAAST achieves constant-time inference and decouples task adaptation from pretrained representation. Across image classification and language modeling benchmarks, FAAST matches or exceeds backprop-based adaptation while reducing adaptation time by over 90% and is competitive to memory/context-based adaptation while saving memory usage by up to 95%. These results demonstrate FAAST as a highly efficient, scalable solution for supervised task adaptation, particularly for resource-constrained models. We release the code and models at https://github.com/baoguangsheng/faast.
Summary / 总结
Adapting pretrained models typically involves a trade-off between the high training costs of backpropagation and the heavy inference overhead of memory-based or in-context learning.
3D Generation for Embodied AI and Robotic Simulation: A Survey
Authors: Tianwei Ye, Yifan Mao, Minwen Liao, Jian Liu, Chunchao Guo, Dazhao Du, Quanxin Shou, Fangqi Zhu, Song Guo
First: 2026-04-29T10:17:55+00:00 · Latest: 2026-05-08T13:30:17+00:00
Comments: 27 pages, 11 figures, 8 tables
Abstract
Embodied AI and robotic systems increasingly depend on scalable, diverse, and physically grounded 3D content for simulation-based training and real-world deployment. While 3D generative modeling has advanced rapidly, embodied applications impose requirements far beyond visual realism: generated objects must carry kinematic structure and material properties, scenes must support interaction and task execution, and the resulting content must bridge the gap between simulation and reality. This survey reviews 3D generation for embodied AI and organizes the literature around three roles that 3D generation plays in embodied systems. In Data Generator, 3D generation produces simulation-ready objects and assets, including articulated, physically grounded, and deformable content for downstream interaction; in Simulation Environments, it constructs interactive and task-oriented worlds, spanning structure-aware, controllable, and agentic scene generation; and in Sim2Real Bridge, it supports digital twin reconstruction, data augmentation, and synthetic demonstrations for downstream robot learning and real-world transfer. We also show that the field is shifting from visual realism toward interaction readiness, and we identify the main bottlenecks, including limited physical annotations, the gap between geometric quality and physical validity, fragmented evaluation, and the persistent sim-to-real divide, that must be addressed for 3D generation to become a dependable foundation for embodied intelligence. Our project page is at https://3dgen4robot.github.io.
Summary / 总结
Embodied AI and robotic systems increasingly depend on scalable, diverse, and physically grounded 3D content for simulation-based training and real-world deployment.
Learning to Communicate Locally for Large-Scale Multi-Agent Pathfinding
Authors: Valeriy Vyaltsev, Alsu Sagirova, Anton Andreychuk, Yuri Kuratov, Konstantin Yakovlev, Aleksandr Panov, Alexey Skrynnik
First: 2026-05-08T12:05:08+00:00 · Latest: 2026-05-08T12:05:08+00:00
Abstract
Multi-agent pathfinding (MAPF) is a widely used abstraction for multi-robot trajectory planning problems, where multiple homogeneous agents move simultaneously within a shared environment. Although solving MAPF optimally is NP-hard, scalable and efficient solvers are critical for real-world applications such as logistics and search-and-rescue. To this end, the research community has proposed various decentralized suboptimal MAPF solvers that leverage machine learning. Such methods frame MAPF (from a single agent perspective) as a Dec-POMDP where at each time step an agent has to decide an action based on the local observation and typically solve the problem via reinforcement learning or imitation learning. We follow the same approach but additionally introduce a learnable communication module tailored to enhance cooperation between agents via efficient feature sharing. We present the Local Communication for Multi-agent Pathfinding (LC-MAPF), a generalizable pre-trained model that applies multi-round communication between neighboring agents to exchange information and improve their coordination. Our experiments show that the introduced method outperforms the existing learning-based MAPF solvers, including IL and RL-based approaches, across diverse metrics in a diverse range of (unseen) test scenarios. Remarkably, the introduced communication mechanism does not compromise LC-MAPF's scalability, a common bottleneck for communication-based MAPF solvers.
Summary / 总结
Multi-agent pathfinding (MAPF) is a widely used abstraction for multi-robot trajectory planning problems, where multiple homogeneous agents move simultaneously within a shared environment.
ForgeVLA: Federated Vision-Language-Action Learning without Language Annotations
Authors: Yuhao Zhou, Yunpeng Zhu, Yang Zhou, Jindi Lyu, Jian Lan, Zhangyuan Wang, Dan Si, Thomas Seidl, Qing Ye, Jiancheng Lyu
First: 2026-05-08T09:20:56+00:00 · Latest: 2026-05-08T09:20:56+00:00
Comments: 26 pages
Abstract
Vision-Language-Action (VLA) models hold great promise for general-purpose robotic intelligence, yet scaling up such models is severely bottlenecked by the high cost of acquiring annotated training data. Fortunately, vision-equipped robots deployed across various domains already produce abundant vision-action pairs that can be leveraged to scale up VLA training more efficiently. However, these raw data cannot be centrally aggregated due to various constraints and also exhibit severe heterogeneity. To address these challenges, in this paper, we propose ForgeVLA, a federated VLA training framework that learns VLA models from distributed vision-action pairs without centralizing raw data or requiring manual annotations. Specifically, each client in ForgeVLA is equipped with an embodied instruction classifier that maps vision-action pairs to a predefined instruction set, recovering the missing language modality and forming complete vision-language-action triplets. Beyond triplet construction, we also identify vision-language feature collapse as a critical challenge that has been largely overlooked in prior federated VLA research. To mitigate this issue, ForgeVLA combines a client-side contrastive planning loss with a server-side adaptive aggregation strategy to learn task-discriminative representations efficiently. Extensive experiments across multiple benchmarks show that ForgeVLA significantly outperforms other baselines, and ablation studies further validate the contribution of each component.
Summary / 总结
Vision-Language-Action (VLA) models hold great promise for general-purpose robotic intelligence, yet scaling up such models is severely bottlenecked by the high cost of acquiring annotated training data.
SeedPolicy: Horizon Scaling via Self-Evolving Diffusion Policy for Robot Manipulation
Authors: Youqiang Gui, Yuxuan Zhou, Shen Cheng, Xinyang Yuan, Haoqiang Fan, Peng Cheng, Shuaicheng Liu
First: 2026-03-05T12:42:53+00:00 · Latest: 2026-05-08T07:48:58+00:00
Comments: 22 pages, 14 figures
Abstract
Imitation Learning (IL) enables robots to acquire manipulation skills from expert demonstrations. Diffusion Policy (DP) models multi-modal expert behaviors but degrades when naively increasing stacked observation horizons, limiting long-horizon manipulation. We propose Self-Evolving Gated Attention (SEGA), a temporal module that maintains a time-evolving latent state via gated attention, enabling efficient recurrent updates that accumulate long-term context into a compact latent representation while filtering irrelevant temporal information. Integrating SEGA into DP yields Self-Evolving Diffusion Policy (SeedPolicy), which resolves the temporal modeling bottleneck and extends the effective temporal horizon with moderate overhead. On the RoboTwin 2.0 benchmark with 50 manipulation tasks, SeedPolicy outperforms DP and other IL baselines. Averaged across both CNN and Transformer backbones, SeedPolicy achieves 36.8% relative improvement in clean settings and 169% relative improvement in randomized challenging settings over the DP. Compared to vision-language-action models such as RDT with 1.2B parameters, SeedPolicy achieves stronger performance in the clean setting with one to two orders of magnitude fewer parameters, demonstrating strong efficiency. These results establish SeedPolicy as a state-of-the-art imitation learning method for long-horizon robotic manipulation. Code is available at: https://anonymous.4open.science/r/SeedPolicy-64F0/.
Summary / 总结
Imitation Learning (IL) enables robots to acquire manipulation skills from expert demonstrations.
Escaping the Diversity Trap in Robotic Manipulation via Anchor-Centric Adaptation
Authors: Yanzhe Chen, Kevin Yuchen Ma, Qi Lv, Yiqi Lin, Zechen Bai, Chen Gao, Mike Zheng Shou
First: 2026-05-08T07:35:24+00:00 · Latest: 2026-05-08T07:35:24+00:00
Comments: 21 pages, 8 figures
Abstract
While Vision-Language-Action (VLA) models offer broad general capabilities, deploying them on specific hardware requires real-world adaptation to bridge the embodiment gap. Since robot demonstrations are costly, this adaptation must often occur under a strict data budget. In this work, we identify a critical diversity trap: the standard heuristic of "maximizing coverage" by collecting diverse, single-shot demonstrations can be self-defeating due to non-vanishing estimation noise. We formalize this phenomenon as a Coverage--Density Trade-off. By decomposing the policy error into estimation (density) and extrapolation (coverage) terms, we characterize an interior optimal allocation of unique conditions for a fixed budget. Guided by this analysis, we propose Anchor-Centric Adaptation (ACA), a two-stage framework that first stabilizes a policy skeleton through repeated demonstrations at core anchors, then selectively expands coverage to high-risk boundaries via teacher-forced error mining and constrained residual updates. Real-robot experiments validate our trade-off framework and demonstrate that ACA significantly improves task reliability and success rates over standard diverse sampling strategies under the same budget.
Summary / 总结
While Vision-Language-Action (VLA) models offer broad general capabilities, deploying them on specific hardware requires real-world adaptation to bridge the embodiment gap.
Hydra-DP3: Frequency-Aware Right-Sizing of 3D Diffusion Policies for Visuomotor Control
Authors: Jinhao Zhang, Zhexuan Zhou, Huizhe Li, Yichen Lai, Wenlong Xia, Haoming Song, Youmin Gong, Jie Mei
First: 2026-05-02T19:07:09+00:00 · Latest: 2026-05-08T07:29:49+00:00
Abstract
Diffusion-based visuomotor policies perform well in robotic manipulation, yet current methods still inherit image-generation-style decoders and multi-step sampling. We revisit this design from a frequency-domain perspective. Robot action trajectories are highly smooth, with most energy concentrated in a few low-frequency discrete cosine transform modes. Under this structure, we show that the error of the optimal denoiser is bounded by the low-frequency subspace dimension and residual high-frequency energy, implying that denoising error saturates after very few reverse steps. This also suggests that action denoising requires a much simpler denoising model than image generation. Motivated by this insight, we propose Hydra-DP3 (HDP3), a pocket-scale 3D diffusion policy with a lightweight Diffusion Mixer decoder that supports two-step DDIM inference. Our synthetic experiments validate the theory and support the sufficiency of two-step denoising. Futhermore, across RoboTwin2.0, Adroit, MetaWorld, and real-world tasks, HDP3 achieves state-of-the-art performance with fewer than 1% of the parameters of prior 3D diffusion-based policies and substantially lower inference latency.
Summary / 总结
Diffusion-based visuomotor policies perform well in robotic manipulation, yet current methods still inherit image-generation-style decoders and multi-step sampling.
Large Video Planner Enables Generalizable Robot Control
Authors: Boyuan Chen, Tianyuan Zhang, Haoran Geng, Caiyi Zhang, Peihao Li, Kiwhan Song, William T. Freeman, Jitendra Malik, Pieter Abbeel, Russ Tedrake, Vincent Sitzmann, Yilun Du
First: 2025-12-17T18:35:54+00:00 · Latest: 2026-05-08T06:37:02+00:00
Comments: 29 pages, 16 figures
Abstract
General-purpose robots require decision-making models that generalize across diverse tasks and environments. Recent works build robot foundation models by extending multimodal large language models (MLLMs) with action outputs, creating vision-language-action (VLA) systems. These efforts are motivated by the intuition that MLLMs' large-scale language and image pretraining can be effectively transferred to the action output modality. In this work, we explore an alternative paradigm of using large-scale video pretraining as a primary modality for building robot foundation models. Unlike static images and language, videos capture spatio-temporal sequences of states and actions in the physical world that are naturally aligned with robotic behavior. We curate an internet-scale video dataset of human activities and task demonstrations, and train, for the first time at a foundation-model scale, an open video model for generative robotics planning. The model produces zero-shot video plans for novel scenes and tasks, which we post-process to extract executable robot actions. We evaluate task-level generalization through third-party selected tasks in the wild and real-robot experiments, demonstrating successful physical execution. Together, these results show robust instruction following, strong generalization, and real-world feasibility. We release both the model and dataset to support open, reproducible video-based robot learning. Our website is available at https://www.boyuan.space/large-video-planner/.
Summary / 总结
General-purpose robots require decision-making models that generalize across diverse tasks and environments.
VLA-GSE: Boosting Parameter-Efficient Fine-Tuning in VLA with Generalized and Specialized Experts
Authors: Yuhua Jiang, Junjie Lu, Xinyao Qin, Xiaoyu Chen, Kaixin Wang, Feifei Gao, Li Zhao
First: 2026-05-07T12:56:58+00:00 · Latest: 2026-05-08T06:32:29+00:00
Abstract
Vision-language-action (VLA) models inherit rich visual-semantic priors from pre-trained vision-language backbones, but adapting them to robotic control remains challenging. Full fine-tuning (FFT) is prone to overfitting on downstream robotic data and catastrophic forgetting of pretrained vision-language capabilities. Parameter-efficient fine-tuning (PEFT) better preserves pre-trained knowledge, yet existing PEFT methods still struggle to adapt effectively to robot control tasks. To address this gap, we propose VLA-GSE, a parameter-efficient VLA fine-tuning framework that improves control adaptation while retaining PEFT's knowledge preservation advantage. Specifically, VLA-GSE (Generalized and Specialized Experts) is initialized by spectrally decomposing the frozen backbone, assigning leading singular components to generalized experts (shared experts) and disjoint residual components to specialized experts (routed experts). This decomposition improves adaptation capacity under a fixed trainable-parameter budget. Under a comparable parameter budget, VLA-GSE updates only 2.51% of the full model parameters and consistently outperforms strong FFT and PEFT baselines. It achieves 81.2% average zero-shot success on LIBERO-Plus, preserves pre-trained VLM capability comparably to LoRA on multimodal understanding benchmarks, and improves real-world manipulation success under multiple distribution shifts. Code is available at: https://github.com/YuhuaJiang2002/VLA-GSE
Summary / 总结
Vision-language-action (VLA) models inherit rich visual-semantic priors from pre-trained vision-language backbones, but adapting them to robotic control remains challenging.
CSR: Infinite-Horizon Real-Time Policies with Massive Cached State Representations
Authors: Robin Karlsson, Go Suzui
First: 2026-05-08T06:30:44+00:00 · Latest: 2026-05-08T06:30:44+00:00
Comments: Extended Technical Report for Paper Accepted to IEEE RA-L
Abstract
Deploying massive large language models (LLMs) as continuous cognitive engines for robotics is bottlenecked by the time-to-first-token (TTFT) latency required to process extensive state histories. Existing solutions like RAG or sliding windows compromise global context or incur prohibitive re-computation costs. We formalize the optimal task structure for minimizing latency and theoretically prove that prefix stability, incremental extensibility, and asynchronous state reconciliation are necessary conditions for real-time performance. Building on these proofs, we introduce the Cached State Representation (CSR) framework as the practical instantiation of these properties, ensuring optimal KV-cache reuse. To sustain these properties over infinite horizons, we further propose an Asynchronous State Reconciliation (ASR) algorithm that offloads state memory eviction to a parallel computational resource to eliminate latency spikes. On a physical robot wirelessly connected to an on-premise GPU server, CSR achieves a 26-fold latency reduction (14.67s to 0.56s) for 120K token contexts with a 235B parameter model compared to a standard baseline. On an embodied AI benchmark, we achieve SOTA recall (0.836 vs. 0.459) while maintaining RAG-level latency. ASR is validated to sustain bounded, spike-free TTFT over 10 eviction cycles in continuous real-world operation. Together, CSR and ASR enable massive LLMs to function as continuously operating, high-frequency (> 2 Hz) embodied policies.
Summary / 总结
Deploying massive large language models (LLMs) as continuous cognitive engines for robotics is bottlenecked by the time-to-first-token (TTFT) latency required to process extensive state histories.
TREA: Low-precision Time-Multiplexed, Resource-Efficient Edge Accelerator for Object Detection and Classification
Authors: Vijay Pratap Sharma, Mukul Lokhande, Ratko Pilipovic, Omkar Kokane, Santosh Kumar Vishvakarma
First: 2026-05-08T06:28:34+00:00 · Latest: 2026-05-08T06:28:34+00:00
Comments: TVLSI (Under Review)
Abstract
This work presents TREA, a low-precision time-multiplexed and resource-efficient edge-AI accelerator for object detection and classification, targeting stringent area-power-latency constraints of edge vision platforms. The proposed architecture integrates a dual-precision (4/8-bit) SIMD multiply-accumulate (DQ-MAC) unit based on most-significant-digit-first (MSDF) shift-and-add computation with run-time bit truncation, eliminating conventional multiplier overhead and reducing accumulator bit-width. The DQ-MAC supports 4x FxP4 or 1x FxP8 operations per cycle, achieving up to 4x throughput improvement without hardware duplication. A structured hardware-aware reductive pruning (SHARP) strategy is co-designed with the SIMD datapath, enabling near 50% structured sparsity while maintaining full MAC utilization. This allows a 3x3 convolution kernel to be computed in 1 cycle in FxP4 mode compared to 9 cycles in FxP8, and a 5x5 kernel in 3 cycles versus 25 cycles, yielding up to 9x latency reduction at the kernel level. The accelerator further incorporates a reconfigurable CORDIC-based nonlinear activation function (RQ-NAF) core with a 9-stage pipeline, supporting Sigmoid, Tanh, and ReLU at one output per cycle after pipeline fill, while enabling (N-1) hardware reuse through time-multiplexing. The complete TREA architecture employs a 1D array of 100 SIMD DQ-MAC units with layer-wise hardware reuse, significantly reducing area and control complexity. Experimental results demonstrate substantial improvements in latency, hardware utilization, and energy efficiency compared to conventional fixed-precision and non-reconfigurable accelerators, validating TREA as an effective solution for real-time edge vision workloads.
Summary / 总结
This work presents TREA, a low-precision time-multiplexed and resource-efficient edge-AI accelerator for object detection and classification, targeting stringent area-power-latency constraints of edge vision platforms.
AT-VLA: Adaptive Tactile Injection for Enhanced Feedback Reaction in Vision-Language-Action Models
Authors: Xiaoqi Li, Muhe Cai, Jiadong Xu, Juan Zhu, Hongwei Fan, Yan Shen, Guangrui Ren, Hao Dong
First: 2026-05-08T06:17:08+00:00 · Latest: 2026-05-08T06:17:08+00:00
Abstract
Vision-Language-Action (VLA) models have significantly advanced the capabilities of robotic agents in executing diverse tasks; however, they still face challenges in contact-rich manipulation scenarios that require precise physical interactions. To address this limitation, recent studies have attempted to incorporate tactile signals during downstream tasks, enabling pretrained VLAs to interpret tactile feedback. Nevertheless, introducing new modalities during finetuning, which are rarely present in the pretrain stage, may disrupt the pretrained capabilities of VLAs. In addition, the inherently slow inference speed of VLAs hampers real-time responsiveness and limits the effective utilization of tactile feedback for action adjustment. To overcome these challenges, we propose Adaptive Tactile Vision-Language-Action (AT-VLA), which introduces a novel Adaptive Tactile Injection mechanism. This mechanism dynamically determines the appropriate timing and locations for tactile injection, incorporating only when it significantly contributes to action generation, thereby minimizing interference with pretrained representations. Furthermore, to enable rapid and accurate tactile responses, we propose a Tactile Reaction Dual-Stream mechanism, which decouples sensory processing into a slow visual-language stream for low-frequency perceptual reasoning and a fast tactile control stream for high-frequency physical interaction understanding, achieving real-time close-loop responses within 0.04 s. Real-world experiments thoroughly validate the effectiveness of AT-VLA in contact-rich manipulation tasks. The project page is available at: https://sites.google.com/view/at-vla.
Summary / 总结
Vision-Language-Action (VLA) models have significantly advanced the capabilities of robotic agents in executing diverse tasks; however, they still face challenges in contact-rich manipulation scenarios that require precise physical interactions.
BioProVLA-Agent: An Affordable, Protocol-Driven, Vision-Enhanced VLA-Enabled Embodied Multi-Agent System with Closed-Loop-Capable Reasoning for Biological Laboratory Manipulation
Authors: Zhaohui Du, Zhe Wang, Hongmei Fei, Xiwen Cao, Ting Xiao, Qi Wang, Huanbo Jin, Jiaming Gu, Quan Lu, Zhe Liu
First: 2026-05-08T06:15:40+00:00 · Latest: 2026-05-08T06:15:40+00:00
Comments: 16 pages, 7 figures
Abstract
Biological laboratory automation can reduce repetitive manual work and improve reproducibility, but reliable embodied execution in wet-lab environments remains challenging. Protocols are often unstructured, labware is frequently transparent or reflective, and multi-step procedures require state-aware execution beyond one-shot instruction following. Existing robotic systems often rely on costly hardware, fixed workflows, dedicated instruments, or robotics-oriented interfaces. Here, we introduce BioProVLA-Agent, an affordable, protocol-driven, vision-enhanced embodied multi-agent system enabled by Vision-Language-Action (VLA) models for biological manipulation. The system uses protocols as the task interface and integrates protocol parsing, visual state verification, and embodied execution in a closed-loop workflow. A Tailored LLM Protocol Agent converts protocols into verifiable subtasks; a VLM-RAG Verification Agent assesses readiness and completion using observations, robot states, retrieved knowledge, and success/failure examples; and a VLA Embodied Agent executes verified subtasks through a lightweight policy. To improve robustness under wet-lab visual perturbations, we develop AugSmolVLA, an online augmentation strategy targeting transparent labware, reflections, illumination shifts, and overexposure. We evaluate the system on a hierarchical benchmark covering 15 atomic tasks, 6 composite workflows, and 3 bimanual tasks, including tube loading, sorting, waste disposal, cap twisting, and liquid pouring. Across normal and high-exposure settings, AugSmolVLA improves execution stability over ACT, X-VLA, and the original SmolVLA, especially for precise placement, transparent-object manipulation, composite workflows, and visually degraded scenes. These results suggest a practical route toward accessible, protocol-centered, and verification-capable embodied AI for biological manipulation.
Summary / 总结
Biological laboratory automation can reduce repetitive manual work and improve reproducibility, but reliable embodied execution in wet-lab environments remains challenging.
Sword: Style-Robust World Models as Simulators via Dynamic Latent Bootstrapping for VLA Policy Post-Training
Authors: Jiaxuan Gao, Yongjian Guo, Zhong Guan, Wen Huang, Wanlun Ma, Xi Xiao, Junwu Xiong, Sheng Wen
First: 2026-05-08T05:54:33+00:00 · Latest: 2026-05-08T05:54:33+00:00
Abstract
The integration of Vision-Language-Action (VLA) models with World Models has gained increasing attention. One representative approach treats learned World Models as generative simulators, enabling policy optimization entirely within "imagination." However, when deployed as simulators for specific environments such as the LIBERO benchmark, existing World Models often suffer from poor generalization and long-horizon error accumulation. During closed-loop rollouts, these models are highly sensitive to initial-state perturbations; minor changes in color, illumination, and other visual factors can trigger cascading hallucinations, leading to severe blurriness or overexposure. Moreover, long-horizon error accumulation further degrades the quality and fidelity of predicted future states. These issues limit the reliability of World Models as simulators. To mitigate these problems, we propose Sword, a robust World Model framework. Our method introduces Structure-Guided Style Augmentation to disentangle the visual textures of interactive environments from task-relevant dynamics, thereby improving generalization. We further propose Dynamic Latent Bootstrapping, which maintains consistency between training and inference while keeping memory consumption low. Extensive experiments on the LIBERO benchmark show that our method significantly outperforms the baseline WoVR in terms of generalization, generation quality, robustness, fidelity, and the success rate of reinforcement-learning post-training for VLA models.
Summary / 总结
The integration of Vision-Language-Action (VLA) models with World Models has gained increasing attention.
Continually Evolving Skill Knowledge in Vision Language Action Model
Authors: Yuxuan Wu, Guangming Wang, Zhiheng Yang, Tianchen Deng, Maoqing Yao, Brian Sheil, Hesheng Wang
First: 2025-11-22T15:00:08+00:00 · Latest: 2026-05-08T04:30:23+00:00
Abstract
Vision-language-action (VLA) models show promising knowledge accumulation ability from pretraining, yet continual learning in VLA remains challenging, especially for efficient adaptation. Existing continual imitation learning (CIL) methods often rely on additional parameters or external modules, limiting scalability for large VLA models. We propose Stellar VLA, a knowledge-driven CIL framework without increasing network parameters. Two progressively extended variants are designed: T-Stellar for flat task-centric modeling and TS-Stellar for hierarchical task-skill structure. Stellar VLA enables self-evolving knowledge learning by jointly optimizing task representations and a learned knowledge space. We propose a knowledge-guided expert routing mechanism conditioned on knowledge relation and Top-K semantic embeddings, enabling task specialization without increasing model size. Experiments on the LIBERO benchmark show that Stellar VLAs achieve strong performance among both VLA and CIL baselines, using only 1 % data replay. Real-world evaluation on a dual-arm platform with distinct embodiment and scene configurations validates effective knowledge transfer. TS-Stellar excels in hierarchical manipulation, and visualizations reveal robust knowledge retention and task discovery. Project Website: https://stellarvla.github.io/
Summary / 总结
Vision-language-action (VLA) models show promising knowledge accumulation ability from pretraining, yet continual learning in VLA remains challenging, especially for efficient adaptation.
MolmoAct2: Action Reasoning Models for Real-world Deployment
Authors: Haoquan Fang, Jiafei Duan, Donovan Clay, Sam Wang, Shuo Liu, Weikai Huang, Xiang Fan, Wei-Chuan Tsai, Shirui Chen, Yi Ru Wang, Shanli Xing, Jaemin Cho, Jae Sung Park, Ainaz Eftekhar, Peter Sushko, Karen Farley, Angad Wadhwa, Cole Harrison, Winson Han, Ying-Chun Lee, Eli VanderBilt, Rose Hendrix, Suveen Ellawela, Lucas Ngoo, Joyce Chai, Zhongzheng Ren, Ali Farhadi, Dieter Fox, Ranjay Krishna
First: 2026-05-04T17:51:21+00:00 · Latest: 2026-05-08T04:21:51+00:00
Comments: 31 pages, project page: https://allenai.org/blog/molmoact2
Abstract
Vision-Language-Action (VLA) models aim to provide a single generalist controller for robots, but today's systems fall short on the criteria that matter for real-world deployment. Frontier models are closed, open-weight alternatives are tied to expensive hardware, reasoning-augmented policies pay prohibitive latency for their grounding, and fine-tuned success rates remain below the threshold for dependable use. We present MolmoAct2, a fully open action reasoning model built for practical deployment, advancing its predecessor along five axes. We introduce MolmoER, a VLM backbone specialized for spatial and embodied reasoning, trained on a 3.3M-sample corpus with a specialize-then-rehearse recipe. We release three new datasets spanning low-to-medium cost platforms, including MolmoAct2-BimanualYAM, 720 hours of teleoperated bimanual trajectories that constitute the largest open bimanual dataset to date, together with quality-filtered Franka (DROID) and SO100/101 subsets. We provide OpenFAST, an open-weight, open-data action tokenizer trained on millions of trajectories across five embodiments. We redesign the architecture to graft a flow-matching continuous-action expert onto a discrete-token VLM via per-layer KV-cache conditioning. Finally, we propose MolmoThink, an adaptive-depth reasoning variant that re-predicts depth tokens only for scene regions that change between timesteps, retaining geometric grounding at a fraction of prior latency. In the most extensive empirical study of any open VLA to date, spanning 7 simulation and real-world benchmarks, MolmoAct2 outperforms strong baselines including Pi-05, while MolmoER surpasses GPT-5 and Gemini Robotics ER-1.5 across 13 embodied-reasoning benchmarks. We release model weights, training code, and complete training data. Project page: https://allenai.org/blog/molmoact2
Summary / 总结
Vision-Language-Action (VLA) models aim to provide a single generalist controller for robots, but today's systems fall short on the criteria that matter for real-world deployment.
Latent Reasoning VLA: Latent Thinking and Prediction for Vision-Language-Action Models
Authors: Shuanghao Bai, Jing Lyu, Wanqi Zhou, Zhe Li, Dakai Wang, Lei Xing, Xiaoguang Zhao, Pengwei Wang, Zhongyuan Wang, Cheng Chi, Badong Chen, Shanghang Zhang
Venue: ICML 2026
First: 2026-02-01T11:34:37+00:00 · Latest: 2026-05-08T03:58:29+00:00
Comments: Accepted by ICML 2026
Abstract
Vision-Language-Action (VLA) models benefit from chain-of-thought (CoT) reasoning, but existing approaches incur high inference overhead and rely on discrete reasoning representations that mismatch continuous perception and control. We propose Latent Reasoning VLA (LaRA-VLA), a unified VLA framework that internalizes multi-modal CoT reasoning into continuous latent representations for embodied action. LaRA-VLA performs unified reasoning and prediction in latent space, eliminating explicit CoT generation at inference time and enabling efficient, action-oriented control. To realize latent embodied reasoning, we introduce a curriculum-based training paradigm that progressively transitions from explicit textual and visual CoT supervision to latent reasoning, and finally adapts latent reasoning dynamics to condition action generation. We construct two structured CoT datasets and evaluate LaRA-VLA on both simulation benchmarks and long-horizon real-robot manipulation tasks. Experimental results show that LaRA-VLA consistently outperforms state-of-the-art VLA methods while reducing inference latency by up to 90\% compared to explicit CoT-based approaches, demonstrating latent reasoning as an effective and efficient paradigm for real-time embodied control. Project Page: https://loveju1y.github.io/Latent-Reasoning-VLA/
Summary / 总结
Vision-Language-Action (VLA) models benefit from chain-of-thought (CoT) reasoning, but existing approaches incur high inference overhead and rely on discrete reasoning representations that mismatch continuous perception and control.
NavOne: One-Step Global Planning for Vision-Language Navigation on Top-Down Maps
Authors: Dijia Zhan, Jinyi Li, Chenxi Zheng, Shaoyu Huang, Yong Li, Jie Tang, Xuemiao Xu
First: 2026-05-07T14:16:58+00:00 · Latest: 2026-05-08T03:00:23+00:00
Comments: 10 pages, 7 figures
Abstract
Existing Vision-Language Navigation (VLN) methods typically adopt an egocentric, step-by-step paradigm, which struggles with error accumulation and limits efficiency. While recent approaches attempt to leverage pre-built environment maps, they often rely on incrementally updating memory graphs or scoring discrete path proposals, which restricts continuous spatial reasoning and creates discrete bottlenecks. We propose Top-Down VLN (TD-VLN), reformulating navigation as a one-step global path planning problem on pre-built top-down maps, supported by our newly constructed R2R-TopDown dataset. To solve this, we introduce NavOne, a unified framework that directly predicts dense path probabilities over multi-modal maps in a single end-to-end forward pass. NavOne features a Top-Down Map Fuser for joint multi-modal map representation, and extends Attention Residuals for spatial-aware depth mixing. Extensive experiments on R2R-TopDown show that NavOne achieves state-of-the-art performance among map-based VLN methods, with a planning-stage speedup of 8x over existing map-based baselines and 80x over egocentric methods, enabling highly efficient global navigation.
Summary / 总结
Existing Vision-Language Navigation (VLN) methods typically adopt an egocentric, step-by-step paradigm, which struggles with error accumulation and limits efficiency.
FastOmniTMAE: Parallel Clause Learning for Scalable and Hardware-Efficient Tsetlin Embeddings
Authors: Ahmed K. Kadhim, Lei Jiao, Rishad Shafik, Ole-Christoffer Granmo, Mayur Kishor Shende
First: 2026-05-07T21:59:48+00:00 · Latest: 2026-05-07T21:59:48+00:00
Abstract
Embedding models in natural language processing (NLP) increasingly rely on deep architectures such as BERT, while simpler models such as Word2Vec provide efficient representations but limited interpretability. The Tsetlin Machine (TM) offers an alternative logic-based learning paradigm. Omni TM Autoencoder (Omni TM-AE) applies this paradigm to static embedding by exploiting automaton state distributions within a single clause layer, but its training process remains slow. In this work, we propose FastOmniTMAE, a reformulation of Omni TM-AE that replaces sequential training dependencies with a two-stage parallel process: evaluation and update. Using a Single-Run Multi-Environment Benchmark covering classification, similarity, and clustering, FastOmniTMAE achieves up to 5$\times$ faster training in classification while maintaining comparable embedding quality under both Spearman and Kendall similarity measures. To address the limited efficiency of TM training on conventional GPUs, we further implement FastOmniTMAE as a reusable accelerator on SoC-FPGA platforms. The Multi-Hardware Benchmark shows that FastOmniTMAE achieves similarity scores of 0.669 on a resource-constrained FPGA and 0.696 on an UltraScale+ SoC, demonstrating efficient logic-based embedding training with a small hardware footprint.
Summary / 总结
Embedding models in natural language processing (NLP) increasingly rely on deep architectures such as BERT, while simpler models such as Word2Vec provide efficient representations but limited interpretability.
LiVeAction: a Lightweight, Versatile, and Asymmetric Neural Codec Design for Real-time Operation
Authors: Dan Jacobellis, Neeraja J. Yadwadkar
First: 2026-05-07T17:42:38+00:00 · Latest: 2026-05-07T17:42:38+00:00
Comments: DCC 2026
Abstract
Modern sensors generate rich, high-fidelity data, yet applications operating on wearable or remote sensing devices remain constrained by bandwidth and power budgets. Standardized codecs such as JPEG and MPEG achieve efficient trade-offs between bitrate and perceptual quality but are designed for human perception, limiting their applicability to machine-perception tasks and non-traditional modalities such as spatial audio arrays, hyperspectral images, and 3D medical images. General-purpose compression schemes based on scalar quantization or resolution reduction are broadly applicable but fail to exploit inherent signal redundancies, resulting in suboptimal rate-distortion performance. Recent generative neural codecs, or tokenizers, model complex signal dependencies but are often over-parameterized, data-hungry, and modality-specific, making them impractical for resource-constrained environments. We introduce a Lightweight, Versatile, and Asymmetric neural codec architecture (LiVeAction), that addresses these limitations through two key ideas. (1) To reduce the complexity of the encoder to meet the resource constraints of the execution environments, we impose an FFT-like structure and reduce the overall size and depth of the neural-network-based analysis transform. (2) To allow arbitrary signal modalities and simplify training, we replace adversarial and perceptual losses with a variance-based rate penalty. Our design produces codecs that deliver superior rate-distortion performance compared to state-of-the-art generative tokenizers, while remaining practical for deployment on low-power sensors. We release our code, experiments, and python library at https://github.com/UT-SysML/liveaction .
Summary / 总结
Modern sensors generate rich, high-fidelity data, yet applications operating on wearable or remote sensing devices remain constrained by bandwidth and power budgets.
OA-WAM: Object-Addressable World Action Model for Robust Robot Manipulation
Authors: Yushan Liu, Peibo Sun, Shoujie Li, Yifan Xie, Lingfeng Zhang, Xintao Chao, Shiyuan Dong, Fang Chen, Xiao-Ping Zhang, Wenbo Ding
First: 2026-05-07T16:06:08+00:00 · Latest: 2026-05-07T16:06:08+00:00
Abstract
World Action Models (WAMs) enhance Vision-Language-Action policies by jointly predicting scene evolution and robot actions, but existing methods usually represent the predicted world as holistic images, video tokens, or global latents. These representations are difficult for an action decoder to address when an instruction refers to a particular object, especially under scene shifts where object identity is entangled with context. We propose OA-WAM, an Object-Addressable World Action Model for robust robot manipulation. OA-WAM decomposes each frame into N+1 slot states, with one robot slot and N object slots. Each slot contains a persistent address vector and a time-varying content vector, and is fused with text, image, proprioception, and past-action tokens in a block-causal sequence. A world head predicts next-frame slot states, while a flow-matching action head decodes a 16-step continuous action chunk in the same forward pass. Addressability is enforced by routing cross-slot attention through address-only keys and resetting the address slice at every transformer layer, separating which object to act on from what that object currently is without adding extra tokens. OA-WAM matches strong VLA and WAM baselines on LIBERO (97.8%) and SimplerEnv (79.3%), reaches state-of-the-art performance on the most relevant LIBERO-Plus geometric axes, and remains competitive on the seven-axis aggregate. A causal slot-intervention test yields a swap-binding cosine of 0.87, versus at most 0.09 for holistic baselines. These results suggest that addressable object states provide an effective interface for robust world-action modeling under scene perturbations.
Summary / 总结
World Action Models (WAMs) enhance Vision-Language-Action policies by jointly predicting scene evolution and robot actions, but existing methods usually represent the predicted world as holistic images, video tokens, or global latents.
Fast and Efficient Gossip Algorithms for Robust and Non-smooth Decentralized Learning
Authors: Anna van Elst, Igor Colin, Stephan Clémençon
First: 2026-01-28T13:09:10+00:00 · Latest: 2026-05-07T15:40:35+00:00
Abstract
Decentralized learning on resource-constrained edge devices demands algorithms that are communication-efficient, robust to data corruption, and lightweight in memory. State-of-the-art gossip-based methods address communication efficiency, but achieving robustness remains challenging. Methods for robust estimation and optimization typically rely on non-smooth objectives (\textit{e.g.}, pinball loss, $\ell_1$ loss), yet standard gossip methods are primarily designed for smooth losses. Asynchronous decentralized ADMM-based methods have been proposed to handle such non-smooth objectives; however, existing approaches require memory that scales with node degree, making them impractical when memory is limited. We propose AsylADMM, a novel asynchronous gossip algorithm for decentralized non-smooth optimization requiring only two variables per node. We provide a new theoretical analysis for the synchronous variant and leverage it to prove convergence of AsylADMM in a simplified setting based on the squared loss. Empirically, AsylADMM converges faster than existing baselines on challenging non-smooth problems, including quantile and geometric median estimation, lasso regression, and robust regression. More broadly, our novel gossip framework opens a practical pathway toward robust and non-smooth decentralized learning.
Summary / 总结
Decentralized learning on resource-constrained edge devices demands algorithms that are communication-efficient, robust to data corruption, and lightweight in memory.
Development of embedded target detection system based on FPGA and YOLOv3-Tiny
Authors: Zihan Jiang, Fanghao Liu, Huawei Wang, Mamataziz Mattohti, Xiangquan Chen, Jingfu Guo, Xiaotian Wu, Yongjun Dong
First: 2026-05-07T14:54:51+00:00 · Latest: 2026-05-07T14:54:51+00:00
Abstract
Computational complexity and storage requirements are crucial factors influencing the performance and efficiency of convolutional neural networks (CNNs) in resource-constrained environments. This paper presents a high-performance embedded target detection system based on FPGA and YOLOv3-Tiny, specifically designed for embedded artificial intelligence applications. By integrating lightweight CNN optimization techniques with hardware accelerator design, significant improvements are made in both computational efficiency and resource utilization. Key optimizations, including low-bit quantization, batch normalization fusion, and table lookup mapping, reduce model parameters and computational complexity. Additionally, an FPGA hardware accelerator with a pipelined architecture is developed to enhance the efficiency of convolution operations while minimizing off-chip data transmission through modular design and on-chip cache optimization. On the ZYNQ-XC7Z035 platform, the system achieves an inference latency of 0.211 seconds, outperforming comparable designs by 75.58% in speed. The system achieves an power efficiency of 10.11 GOPS/W, surpassing comparable designs by at least 29.45%. Furthermore, hardware resource utilization is reduced by up to 51.94% compared to similar systems. This study offers innovative design methodologies and practical application examples for the efficient deployment of deep learning models on embedded platforms.
Summary / 总结
Computational complexity and storage requirements are crucial factors influencing the performance and efficiency of convolutional neural networks (CNNs) in resource-constrained environments.
TinyBayes: Closed-Form Bayesian Inference via Jacobi Prior for Real-Time Image Classification on Edge Devices
Authors: Shouvik Sardar, Sourish Das
First: 2026-05-07T14:26:10+00:00 · Latest: 2026-05-07T14:26:10+00:00
Comments: 14 Pages, 1 Figure, 4 Tables
Abstract
Cocoa (Theobroma cacao) is a critical cash crop for millions of smallholder farmers in West Africa, where Cocoa Swollen Shoot Virus Disease (CSSVD) and anthracnose cause devastating yield losses. Automated disease detection from leaf images is essential for early intervention, yet deploying such systems in resource-constrained settings demands models that are small, fast, and require no internet connectivity. Existing edge-deployable plant disease systems rely on end-to-end deep learning without uncertainty quantification, while Bayesian methods for edge devices focus on hardware-level inference architectures rather than agricultural applications. We bridge this gap with TinyBayes, the first framework to combine a closed-form Bayesian classifier with a mobile-grade computer vision pipeline for crop disease detection. Our pipeline uses YOLOv8-Nano (5.9 MB) for lesion localisation, MobileNetV3-Small (3.5 MB) for feature extraction, and the Jacobi prior; a Bayesian method that provides a closed form non-iterative estimators via projection, for the classification. The Jacobi-DMR (Distributed Multinomial Regression) classifier adds only 13.5 KB to the pipeline, bringing the total model size within 9.5 MB, while achieving 78.7% accuracy on the Amini Cocoa Contamination Challenge dataset and enabling end-to-end CPU inference under 150 ms per image. We benchmark against seven classifiers including Random Forest, SVM, Ridge, Lasso, Elastic Net, XGBoost, and Jacobi-GP, and demonstrate that the Jacobi-DMR offers the best trade-off between accuracy, model size, and inference speed for edge deployment. We have proved the asymptotic equivalence and consistency, asymptotic normality and the bias correction of Jacobi-DMR. All data and codes are available here: https://github.com/shouvik-sardar/TinyBayes
Summary / 总结
Cocoa (Theobroma cacao) is a critical cash crop for millions of smallholder farmers in West Africa, where Cocoa Swollen Shoot Virus Disease (CSSVD) and anthracnose cause devastating yield losses.
Toward Visually Realistic Simulation: A Benchmark for Evaluating Robot Manipulation in Simulation
Authors: Yixin Zhu, Zixiong Wang, Jian Yang, Jin Xie, Jingyi Yu, Jiayuan Gu, Beibei Wang
First: 2026-05-07T14:13:05+00:00 · Latest: 2026-05-07T14:13:05+00:00
Abstract
Reliable simulation evaluation of robot manipulation policies serves as a high-fidelity proxy for real-world performance. Although existing benchmarks cover a wide range of task categories, they lack visual realism, creating a large domain gap between simulation and reality. This undermines the reliability of simulation-based evaluation in predicting real-world performance. To mitigate the sim-to-real visual gap, we conduct a systematic analysis to isolate the effects of lighting and material. Our results show that these factors play a critical role in geometric reasoning and spatial grounding, yet are largely overlooked in existing benchmarks. Motivated by the analysis, we propose VISER, a visually realistic benchmark for evaluating robot manipulation in simulation. VISER features a high-fidelity dataset of over 1,000 3D assets with physically-based rendering (PBR) materials, along with 3D scenes created from these assets through curated layouts or generation. To this end, we propose an automated pipeline leveraging Multi-modal Large Language Models (MLLMs) for material-aware part segmentation and material retrieval, enabling scalable generation of physically plausible assets. Building on the high-fidelity 3D asset dataset, we construct diverse evaluation tasks, such as grasping, placing, and long-horizon tasks, enabling scalable and reproducible assessment of Vision-Language-Action (VLA) models. Our benchmark shows a strong correlation between simulation and real-world performance, achieving an average Pearson correlation coefficient of 0.92 across different policies.
Summary / 总结
Reliable simulation evaluation of robot manipulation policies serves as a high-fidelity proxy for real-world performance.
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