Daily Papers Arch&EAI

2026-05-09 07:54
Snapshot: 20260509_0754
LiVeAction: a Lightweight, Versatile, and Asymmetric Neural Codec Design for Real-time Operation
Authors: Dan Jacobellis, Neeraja J. Yadwadkar
First: 2026-05-07T17:42:38+00:00 · Latest: 2026-05-07T17:42:38+00:00
Comments: DCC 2026
Abstract
Modern sensors generate rich, high-fidelity data, yet applications operating on wearable or remote sensing devices remain constrained by bandwidth and power budgets. Standardized codecs such as JPEG and MPEG achieve efficient trade-offs between bitrate and perceptual quality but are designed for human perception, limiting their applicability to machine-perception tasks and non-traditional modalities such as spatial audio arrays, hyperspectral images, and 3D medical images. General-purpose compression schemes based on scalar quantization or resolution reduction are broadly applicable but fail to exploit inherent signal redundancies, resulting in suboptimal rate-distortion performance. Recent generative neural codecs, or tokenizers, model complex signal dependencies but are often over-parameterized, data-hungry, and modality-specific, making them impractical for resource-constrained environments. We introduce a Lightweight, Versatile, and Asymmetric neural codec architecture (LiVeAction), that addresses these limitations through two key ideas. (1) To reduce the complexity of the encoder to meet the resource constraints of the execution environments, we impose an FFT-like structure and reduce the overall size and depth of the neural-network-based analysis transform. (2) To allow arbitrary signal modalities and simplify training, we replace adversarial and perceptual losses with a variance-based rate penalty. Our design produces codecs that deliver superior rate-distortion performance compared to state-of-the-art generative tokenizers, while remaining practical for deployment on low-power sensors. We release our code, experiments, and python library at https://github.com/UT-SysML/liveaction .
Summary / 总结
Modern sensors generate rich, high-fidelity data, yet applications operating on wearable or remote sensing devices remain constrained by bandwidth and power budgets.
OA-WAM: Object-Addressable World Action Model for Robust Robot Manipulation
Authors: Yushan Liu, Peibo Sun, Shoujie Li, Yifan Xie, Lingfeng Zhang, Xintao Chao, Shiyuan Dong, Fang Chen, Xiao-Ping Zhang, Wenbo Ding
First: 2026-05-07T16:06:08+00:00 · Latest: 2026-05-07T16:06:08+00:00
Abstract
World Action Models (WAMs) enhance Vision-Language-Action policies by jointly predicting scene evolution and robot actions, but existing methods usually represent the predicted world as holistic images, video tokens, or global latents. These representations are difficult for an action decoder to address when an instruction refers to a particular object, especially under scene shifts where object identity is entangled with context. We propose OA-WAM, an Object-Addressable World Action Model for robust robot manipulation. OA-WAM decomposes each frame into N+1 slot states, with one robot slot and N object slots. Each slot contains a persistent address vector and a time-varying content vector, and is fused with text, image, proprioception, and past-action tokens in a block-causal sequence. A world head predicts next-frame slot states, while a flow-matching action head decodes a 16-step continuous action chunk in the same forward pass. Addressability is enforced by routing cross-slot attention through address-only keys and resetting the address slice at every transformer layer, separating which object to act on from what that object currently is without adding extra tokens. OA-WAM matches strong VLA and WAM baselines on LIBERO (97.8%) and SimplerEnv (79.3%), reaches state-of-the-art performance on the most relevant LIBERO-Plus geometric axes, and remains competitive on the seven-axis aggregate. A causal slot-intervention test yields a swap-binding cosine of 0.87, versus at most 0.09 for holistic baselines. These results suggest that addressable object states provide an effective interface for robust world-action modeling under scene perturbations.
Summary / 总结
World Action Models (WAMs) enhance Vision-Language-Action policies by jointly predicting scene evolution and robot actions, but existing methods usually represent the predicted world as holistic images, video tokens, or global latents.
Fast and Efficient Gossip Algorithms for Robust and Non-smooth Decentralized Learning
Authors: Anna van Elst, Igor Colin, Stephan Clémençon
First: 2026-01-28T13:09:10+00:00 · Latest: 2026-05-07T15:40:35+00:00
Abstract
Decentralized learning on resource-constrained edge devices demands algorithms that are communication-efficient, robust to data corruption, and lightweight in memory. State-of-the-art gossip-based methods address communication efficiency, but achieving robustness remains challenging. Methods for robust estimation and optimization typically rely on non-smooth objectives (\textit{e.g.}, pinball loss, $\ell_1$ loss), yet standard gossip methods are primarily designed for smooth losses. Asynchronous decentralized ADMM-based methods have been proposed to handle such non-smooth objectives; however, existing approaches require memory that scales with node degree, making them impractical when memory is limited. We propose AsylADMM, a novel asynchronous gossip algorithm for decentralized non-smooth optimization requiring only two variables per node. We provide a new theoretical analysis for the synchronous variant and leverage it to prove convergence of AsylADMM in a simplified setting based on the squared loss. Empirically, AsylADMM converges faster than existing baselines on challenging non-smooth problems, including quantile and geometric median estimation, lasso regression, and robust regression. More broadly, our novel gossip framework opens a practical pathway toward robust and non-smooth decentralized learning.
Summary / 总结
Decentralized learning on resource-constrained edge devices demands algorithms that are communication-efficient, robust to data corruption, and lightweight in memory.
TinyBayes: Closed-Form Bayesian Inference via Jacobi Prior for Real-Time Image Classification on Edge Devices
Authors: Shouvik Sardar, Sourish Das
First: 2026-05-07T14:26:10+00:00 · Latest: 2026-05-07T14:26:10+00:00
Comments: 14 Pages, 1 Figure, 4 Tables
Abstract
Cocoa (Theobroma cacao) is a critical cash crop for millions of smallholder farmers in West Africa, where Cocoa Swollen Shoot Virus Disease (CSSVD) and anthracnose cause devastating yield losses. Automated disease detection from leaf images is essential for early intervention, yet deploying such systems in resource-constrained settings demands models that are small, fast, and require no internet connectivity. Existing edge-deployable plant disease systems rely on end-to-end deep learning without uncertainty quantification, while Bayesian methods for edge devices focus on hardware-level inference architectures rather than agricultural applications. We bridge this gap with TinyBayes, the first framework to combine a closed-form Bayesian classifier with a mobile-grade computer vision pipeline for crop disease detection. Our pipeline uses YOLOv8-Nano (5.9 MB) for lesion localisation, MobileNetV3-Small (3.5 MB) for feature extraction, and the Jacobi prior; a Bayesian method that provides a closed form non-iterative estimators via projection, for the classification. The Jacobi-DMR (Distributed Multinomial Regression) classifier adds only 13.5 KB to the pipeline, bringing the total model size within 9.5 MB, while achieving 78.7% accuracy on the Amini Cocoa Contamination Challenge dataset and enabling end-to-end CPU inference under 150 ms per image. We benchmark against seven classifiers including Random Forest, SVM, Ridge, Lasso, Elastic Net, XGBoost, and Jacobi-GP, and demonstrate that the Jacobi-DMR offers the best trade-off between accuracy, model size, and inference speed for edge deployment. We have proved the asymptotic equivalence and consistency, asymptotic normality and the bias correction of Jacobi-DMR. All data and codes are available here: https://github.com/shouvik-sardar/TinyBayes
Summary / 总结
Cocoa (Theobroma cacao) is a critical cash crop for millions of smallholder farmers in West Africa, where Cocoa Swollen Shoot Virus Disease (CSSVD) and anthracnose cause devastating yield losses.
NavOne: One-Step Global Planning for Vision-Language Navigation on Top-Down Maps
Authors: Dijia Zhan, Jinyi Li, Chenxi Zheng, Shaoyu Huang, Yong Li, Jie Tang, Xuemiao Xu
First: 2026-05-07T14:16:58+00:00 · Latest: 2026-05-07T14:16:58+00:00
Comments: 10 pages, 7 figures
Abstract
Existing Vision-Language Navigation (VLN) methods typically adopt an egocentric, step-by-step paradigm, which struggles with error accumulation and limits efficiency. While recent approaches attempt to leverage pre-built environment maps, they often rely on incrementally updating memory graphs or scoring discrete path proposals, which restricts continuous spatial reasoning and creates discrete bottlenecks. We propose Top-Down VLN (TD-VLN), reformulating navigation as a one-step global path planning problem on pre-built top-down maps, supported by our newly constructed R2R-TopDown dataset. To solve this, we introduce NavOne, a unified framework that directly predicts dense path probabilities over multi-modal maps in a single end-to-end forward pass. NavOne features a Top-Down Map Fuser for joint multi-modal map representation, and extends Attention Residuals for spatial-aware depth mixing. Extensive experiments on R2R-TopDown show that NavOne achieves state-of-the-art performance among map-based VLN methods, with a planning-stage speedup of 8x over existing map-based baselines and 80x over egocentric methods, enabling highly efficient global navigation.
Summary / 总结
Existing Vision-Language Navigation (VLN) methods typically adopt an egocentric, step-by-step paradigm, which struggles with error accumulation and limits efficiency.
Toward Visually Realistic Simulation: A Benchmark for Evaluating Robot Manipulation in Simulation
Authors: Yixin Zhu, Zixiong Wang, Jian Yang, Jin Xie, Jingyi Yu, Jiayuan Gu, Beibei Wang
First: 2026-05-07T14:13:05+00:00 · Latest: 2026-05-07T14:13:05+00:00
Abstract
Reliable simulation evaluation of robot manipulation policies serves as a high-fidelity proxy for real-world performance. Although existing benchmarks cover a wide range of task categories, they lack visual realism, creating a large domain gap between simulation and reality. This undermines the reliability of simulation-based evaluation in predicting real-world performance. To mitigate the sim-to-real visual gap, we conduct a systematic analysis to isolate the effects of lighting and material. Our results show that these factors play a critical role in geometric reasoning and spatial grounding, yet are largely overlooked in existing benchmarks. Motivated by the analysis, we propose VISER, a visually realistic benchmark for evaluating robot manipulation in simulation. VISER features a high-fidelity dataset of over 1,000 3D assets with physically-based rendering (PBR) materials, along with 3D scenes created from these assets through curated layouts or generation. To this end, we propose an automated pipeline leveraging Multi-modal Large Language Models (MLLMs) for material-aware part segmentation and material retrieval, enabling scalable generation of physically plausible assets. Building on the high-fidelity 3D asset dataset, we construct diverse evaluation tasks, such as grasping, placing, and long-horizon tasks, enabling scalable and reproducible assessment of Vision-Language-Action (VLA) models. Our benchmark shows a strong correlation between simulation and real-world performance, achieving an average Pearson correlation coefficient of 0.92 across different policies.
Summary / 总结
Reliable simulation evaluation of robot manipulation policies serves as a high-fidelity proxy for real-world performance.
LaST-R1: Reinforcing Robotic Manipulation via Adaptive Physical Latent Reasoning
Authors: Hao Chen, Jiaming Liu, Zhonghao Yan, Nuowei Han, Renrui Zhang, Chenyang Gu, Jialin Gao, Ziyu Guo, Siyuan Qian, Yinxi Wang, Peng Jia, Shanghang Zhang, Pheng-Ann Heng
First: 2026-04-30T17:59:52+00:00 · Latest: 2026-05-07T14:00:44+00:00
Abstract
Robotic foundation models require reasoning over complex visual scenes to execute adaptive actions in dynamic environments. While recent studies on latent-reasoning Vision-Language-Action (VLA) models have demonstrated the capability to capture fine-grained physical dynamics, they remain predominantly confined to static imitation learning, severely limiting their adaptability and generalization. In this paper, we present LaST-R1, a novel reinforcement learning (RL) post-training framework designed to effectively harness "latent reasoning-before-acting" policies. Specifically, we propose Latent-to-Action Policy Optimization (LAPO), a core RL algorithm that jointly optimizes the latent reasoning process and the action generation. By explicitly embedding latent Chain-of-Thought (CoT) reasoning directly within the RL optimization loop, LAPO stimulates profound physical world modeling, which in turn drives robust execution in interactive environments. Furthermore, an adaptive latent CoT mechanism is introduced, allowing the policy to dynamically modulate its reasoning horizon based on diverse environment states. Experiments show that LaST-R1 achieves a near-perfect 99.9% average success rate on the LIBERO benchmark with only one-shot supervised warm-up, significantly improving convergence speed and performance over prior state-of-the-art (SOTA) methods. In real-world deployments, LaST-R1 yields up to a 22.5% average improvement over SOTA supervised fine-tuning approach across four complex tasks, including both single-arm and dual-arm settings. Finally, LaST-R1 demonstrates strong generalization across simulated and real-world environments.
Summary / 总结
Robotic foundation models require reasoning over complex visual scenes to execute adaptive actions in dynamic environments.
AsyncVLA: Asynchronous Flow Matching for Vision-Language-Action Models
Authors: Yuhua Jiang, Shuang Cheng, Yan Ding, Feifei Gao, Biqing Qi
First: 2025-11-18T05:21:11+00:00 · Latest: 2026-05-07T13:40:47+00:00
Abstract
Vision-language-action (VLA) models have recently emerged as a powerful paradigm for building generalist robots. However, traditional VLA models that generate actions through flow matching (FM) typically rely on rigid and uniform time schedules, i.e., synchronous FM (SFM). Without action context awareness and asynchronous self-correction, SFM becomes unstable in long-horizon tasks, where a single action error can cascade into failure. In this work, we propose asynchronous flow matching VLA (AsyncVLA), a novel framework that introduces temporal flexibility in asynchronous FM (AFM) and enables self-correction in action generation. AsyncVLA breaks from the vanilla SFM in VLA models by generating the action tokens in a non-uniform time schedule with action context awareness. Besides, our method introduces the confidence rater to extract confidence of the initially generated actions, enabling the model to selectively refine inaccurate action tokens before execution. Moreover, we propose a unified training procedure for SFM and AFM that endows a single model with both modes, improving KV-cache utilization. Extensive experiments on robotic manipulation benchmarks demonstrate that AsyncVLA is data-efficient and exhibits self-correction ability. AsyncVLA outperforms existing methods across both simulation and real-world evaluations. Our code is available at https://github.com/YuhuaJiang2002/AsyncVLA.
Summary / 总结
Vision-language-action (VLA) models have recently emerged as a powerful paradigm for building generalist robots.
RobotEQ: Transitioning from Passive Intelligence to Active Intelligence in Embodied AI
Authors: Kuofei Fang, Xinyi Che, Haomin Ouyang, Shufan Zhang, Xuehao Wang, Qi Liu, Liyi Liu, Chenqi Zhang, Wenxi Cai, Wenyu Dai, Jinyang Wu, Fan Zhang, Haoyu Chen, Bin He, Zheng Lian
First: 2026-05-07T13:22:26+00:00 · Latest: 2026-05-07T13:22:26+00:00
Abstract
Embodied AI is a prominent research topic in both academia and industry. Current research centers on completing tasks based on explicit user instructions. However, for robots to integrate into human society, they must understand which actions are permissible and which are prohibited, even without explicit commands. We refer to the user-guided AI as passive intelligence and the unguided AI as active intelligence. This paper introduces RobotEQ, the first benchmark for active intelligence, aiming to assess whether existing models can comprehend and adhere to social norms in embodied scenarios. First, we construct RobotEQ-Data, a dataset consisting of 1,900 egocentric images, spanning 10 representative embodied categories and 56 subcategories. Through extensive manual annotation, we provide 5,353 action judgment questions and 1,286 spatial grounding questions, specifying appropriate robot actions across diverse scenarios. Furthermore, we establish RobotEQ-Bench to evaluate the performance of state-of-the-art models on this task. Experimental results show that current models still fall short in achieving reliable active intelligence, particularly in spatial grounding. Meanwhile, we observe that leveraging RAG techniques to incorporate external social norm knowledge bases can generally enhance performance. This work can facilitate the transition of robotics from user-guided passive manipulation to active social compliance.
Summary / 总结
Embodied AI is a prominent research topic in both academia and industry.
When to Trust Imagination: Adaptive Action Execution for World Action Models
Authors: Rui Wang, Yue Zhang, Jiehong Lin, Kuncheng Luo, Jianan Wang, Zhongrui Wang, Xiaojuan Qi
First: 2026-05-07T13:18:28+00:00 · Latest: 2026-05-07T13:18:28+00:00
Abstract
World Action Models (WAMs) have recently emerged as a promising paradigm for robotic manipulation by jointly predicting future visual observations and future actions. However, current WAMs typically execute a fixed number of predicted actions after each model inference, leaving the robot blind to whether the imagined future remains consistent with the actual physical rollout. In this work, we formulate adaptive WAM execution as a future-reality verification problem: the robot should execute longer when the WAM-predicted future remains reliable, and replan earlier when reality deviates from imagination. To this end, we propose Future Forward Dynamics Causal Attention (FFDC), a lightweight verifier that jointly reasons over predicted future actions, predicted visual dynamics, real observations, and language instructions to estimate whether the remaining action rollout can still be trusted. FFDC enables adaptive action chunk sizes as an emergent consequence of prediction-observation consistency, preserving the efficiency of long-horizon execution while restoring responsiveness in contact-rich or difficult phases. We further introduce Mixture-of-Horizon Training to improve long-horizon trajectory coverage for adaptive execution. Experiments on the RoboTwin benchmark and in the real world demonstrate that our method achieves a strong robustness-efficiency trade-off: on RoboTwin, it reduces WAM forward passes by 69.10% and execution time by 34.02%, while improving success rate by 2.54% over the short-chunk baseline; in real-world experiments, it improves success rate by 35%.
Summary / 总结
World Action Models (WAMs) have recently emerged as a promising paradigm for robotic manipulation by jointly predicting future visual observations and future actions.
MARVL: Multi-Stage Guidance for Robotic Manipulation via Vision-Language Models
Authors: Xunlan Zhou, Xuanlin Chen, Shaowei Zhang, ShengHua Wan, Xiaohai Hu, Lei Yuan, De-chuan Zhan
First: 2026-01-28T11:25:13+00:00 · Latest: 2026-05-07T13:06:58+00:00
Abstract
Designing dense reward functions is pivotal for efficient robotic Reinforcement Learning (RL). However, most dense rewards rely on manual engineering, which fundamentally limits the scalability and automation of reinforcement learning. While Vision-Language Models (VLMs) offer a promising path to reward design, naive VLM rewards often misalign with task progress, struggle with spatial grounding, and show limited understanding of task semantics. To address these issues, we propose MARVL-Multi-stAge guidance for Robotic manipulation via Vision-Language models. MARVL fine-tunes a VLM for spatial and semantic consistency and decomposes tasks into multi-stage subtasks with task direction projection for trajectory sensitivity. Empirically, MARVL significantly outperforms existing VLM-reward methods on the Meta-World benchmark, demonstrating superior sample efficiency and robustness on sparse-reward manipulation tasks.
Summary / 总结
Designing dense reward functions is pivotal for efficient robotic Reinforcement Learning (RL).
VLA-GSE: Boosting Parameter-Efficient Fine-Tuning in VLA with Generalized and Specialized Experts
Authors: Yuhua Jiang, Junjie Lu, Xinyao Qin, Xiaoyu Chen, Kaixin Wang, Feifei Gao, Li Zhao
First: 2026-05-07T12:56:58+00:00 · Latest: 2026-05-07T12:56:58+00:00
Abstract
Vision-language-action (VLA) models inherit rich visual-semantic priors from pre-trained vision-language backbones, but adapting them to robotic control remains challenging. Full fine-tuning (FFT) is prone to overfitting on downstream robotic data and catastrophic forgetting of pretrained vision-language capabilities. Parameter-efficient fine-tuning (PEFT) better preserves pre-trained knowledge, yet existing PEFT methods still struggle to adapt effectively to robot control tasks. To address this gap, we propose VLA-GSE, a parameter-efficient VLA fine-tuning framework that improves control adaptation while retaining PEFT's knowledge preservation advantage. Specifically, VLA-GSE (Generalized and Specialized Experts) is initialized by spectrally decomposing the frozen backbone, assigning leading singular components to generalized experts (shared experts) and disjoint residual components to specialized experts (routed experts). This decomposition improves adaptation capacity under a fixed trainable-parameter budget. Under a comparable parameter budget, VLA-GSE updates only 2.51% of the full model parameters and consistently outperforms strong FFT and PEFT baselines. It achieves 81.2% average zero-shot success on LIBERO-Plus, preserves pre-trained VLM capability comparably to LoRA on multimodal understanding benchmarks, and improves real-world manipulation success under multiple distribution shifts. Code is available at: https://github.com/YuhuaJiang2002/VLA-GSE
Summary / 总结
Vision-language-action (VLA) models inherit rich visual-semantic priors from pre-trained vision-language backbones, but adapting them to robotic control remains challenging.
PoTAcc: A Pipeline for End-to-End Acceleration of Power-of-Two Quantized DNNs
Authors: Rappy Saha, Jude Haris, Nicolas Bohm Agostini, David Kaeli, José Cano
First: 2026-05-07T12:03:08+00:00 · Latest: 2026-05-07T12:03:08+00:00
Comments: Accepted to IEEE Transactions on Circuits and Systems for Artificial Intelligence (TCASAI), 2026
Abstract
Power-of-two (PoT) quantization significantly reduces the size of deep neural networks (DNNs) and replaces multiplications with bit-shift operations for inference. Prior work has shown that PoT-quantized DNNs can preserve accuracy for tasks such as image classification; however, their performance on resource-constrained edge devices remains insufficiently understood. While general-purpose edge CPUs and GPUs do not provide optimized backends for bit-shift operations, custom hardware accelerators can better exploit PoT quantization by implementing dedicated shift-based processing elements. However, deploying PoT-quantized models on such accelerators is challenging due to limited support in existing inference frameworks. In addition, the impact of different PoT quantization strategies on hardware design, performance, and energy efficiency during full inference has not been systematically explored. To address these challenges, we propose PoTAcc, an open-source end-to-end pipeline for accelerating and evaluating PoT-quantized DNNs on resource-constrained edge devices. PoTAcc enables seamless preparation and deployment of PoT-quantized models via TensorFlow Lite (TFLite) across heterogeneous platforms, including CPU-only systems and hybrid CPU-FPGA systems with custom accelerators. We design shift-based processing element (shift-PE) accelerators for three PoT quantization methods and implement them on two FPGA platforms. We evaluate accuracy, performance, energy efficiency, and resource utilization across a range of models, including CNNs and Transformer-based architectures. Results show that our CPU-accelerator design achieves up to 3.6x speedup and 78% energy reduction compared to CPU-only execution for PoT-quantized DNNs on PYNQ-Z2 and Kria boards. The code will be publicly released at https://github.com/gicLAB/PoTAcc
Summary / 总结
Power-of-two (PoT) quantization significantly reduces the size of deep neural networks (DNNs) and replaces multiplications with bit-shift operations for inference.
A virtually connected probabilistic computer as a solver for higher-order, densely connected, or reconfigurable combinatorial optimisation problems
Authors: Amy J. Searle, Harry Youel, Fredrik Hasselgren, Annika Möslein, Ramy Aboushelbaya, Marko von der Leyen
First: 2026-05-07T11:26:07+00:00 · Latest: 2026-05-07T11:26:07+00:00
Comments: 27 pages, 13 figures, 5 tables
Abstract
Recently, there has been growing interest in unconventional computing as an approach for solving NP-hard problems, by developing dedicated hardware to find solutions more efficiently than conventional CPUs. In many of these approaches, however, certain problem geometries must be transformed into forms that are more amenable to the available hardware topology through techniques such as embedding, sparsification, and quadratisation, leading to a deterioration in solution quality. A probabilistic computing architecture based on high speed photonic quantum random number generators was recently proposed which utilises virtual hardware connections (Aboushelbaya et al., 2025), circumventing the necessity for such procedures. Here, we discuss the applicability of virtually connected hardware for running heuristic solving methods to solve a selection of problems, which due to their geometry, would suffer from topological hardware restrictions. We also employ greedy graph colouring algorithms for hardware parallelisation, allowing favourable scaling for desirable solution qualities. To emphasise the difficulty in solving these problems on physically connected hardware, we demonstrate the increase in problem size that would occur with quadratisation or sparsification. Using simulations to emulate hardware, we predict that a photonic probabilistic computer would outperform the time to solution recently reported for digital annealing units, on the ground state approximation of Erdos-Renyi graph spin-glasses, by orders of magnitude.
Summary / 总结
Recently, there has been growing interest in unconventional computing as an approach for solving NP-hard problems, by developing dedicated hardware to find solutions more efficiently than conventional CPUs.
Information Filtering via Variational Regularization for Robot Manipulation
Authors: Jinhao Zhang, Wenlong Xia, Yaojia Wang, Zhexuan Zhou, Huizhe Li, Yichen Lai, Haoming Song, Youmin Gong, Jie Mei
First: 2026-01-29T16:17:42+00:00 · Latest: 2026-05-07T11:17:12+00:00
Abstract
Diffusion-based visuomotor policies built on 3D visual representations have achieved strong performance in learning complex robotic skills. However, most existing methods employ an oversized denoising decoder. While increasing model capacity can improve denoising, empirical evidence suggests that it also introduces redundancy and noise in intermediate feature blocks. Crucially, we find that randomly masking backbone features in U-Net or skipping intermediate layers in DiT at inference time (without changing training) can improve performance, confirming the presence of task-irrelevant noise in intermediate features. To this end, we propose Variational Regularization (VR), a plug-and-play module that imposes a context-conditioned Gaussian over the noisy features and applies a KL-divergence regularizer, forming an adaptive information bottleneck. Extensive experiments on three simulation benchmarks, RoboTwin2.0, Adroit, and MetaWorld, show that our approach consistently improves task success rates over the baseline for both DP3-UNet and DP3-DiT, achieving new state-of-the-art results. Real-world experiments further demonstrate that our method performs well in practical deployments.
Summary / 总结
Diffusion-based visuomotor policies built on 3D visual representations have achieved strong performance in learning complex robotic skills.
Continually Evolving Skill Knowledge in Vision Language Action Model
Authors: Yuxuan Wu, Guangming Wang, Zhiheng Yang, Maoqing Yao, Brian Sheil, Hesheng Wang
First: 2025-11-22T15:00:08+00:00 · Latest: 2026-05-07T10:53:09+00:00
Abstract
Vision-language-action (VLA) models show promising knowledge accumulation ability from pretraining, yet continual learning in VLA remains challenging, especially for efficient adaptation. Existing continual imitation learning (CIL) methods often rely on additional parameters or external modules, limiting scalability for large VLA models. We propose Stellar VLA, a knowledge-driven CIL framework without increasing network parameters.Two progressively extended variants are designed: T-Stellar for flat task-centric modeling and TS-Stellar for hierarchical task-skill structure.Stellar VLA enables self-evolving knowledge learning by jointly optimizing task representations and a learned knowledge space. We propose a knowledge-guided expert routing mechanism conditioned on knowledge relation and Top-K semantic embeddings, enabling task specialization without increasing model size. Experiments on the LIBERO benchmark show that Stellar VLAs achieve strong performance among both VLA and CIL baselines, using only 1 % data replay. Real-world evaluation on a dual-arm platform with distinct embodiment and scene configurations validates effective knowledge transfer. TS-Stellar excels in hierarchical manipulation, and visualizations reveal robust knowledge retention and task discovery.Project Website: https://stellarvla.github.io/
Summary / 总结
Vision-language-action (VLA) models show promising knowledge accumulation ability from pretraining, yet continual learning in VLA remains challenging, especially for efficient adaptation.
iPhoneBlur: A Difficulty-Stratified Benchmark for Consumer Device Motion Deblurring
Authors: Abdullah Al Shafi, Kazi Saeed Alam
First: 2026-05-07T10:41:16+00:00 · Latest: 2026-05-07T10:41:16+00:00
Comments: 21 Pages, 12 figures
Abstract
Motion blur restoration on consumer mobile devices is typically evaluated using aggregate metrics that obscure performance variation across blur difficulty, masking model behavior under real deployment conditions. This work introduces iPhoneBlur, a difficulty-stratified benchmark of 7,400 image pairs synthesized from high-framerate iPhone 17 Pro videos captured in diverse real-world scenarios. Samples are partitioned into Easy, Medium, and Hard categories through PSNR-guided adaptive temporal windowing, with stratification validated by monotonic 2.2x increase in optical flow magnitude across tiers. Each sample includes comprehensive metadata enabling investigation of ISP-aware and difficulty-adaptive restoration strategies. Spectral analysis confirms synthesized blur exhibits high-frequency suppression patterns consistent with authentic motion degradation. Evaluation of six architectures reveals consistent 7-9 dB performance degradation from Easy to Hard subsets, a substantial gap entirely hidden by aggregate reporting. The benchmark further exposes a domain gap between professional and consumer cameras which targeted fine-tuning substantially recovers. By coupling difficulty stratification with deployment-critical metadata, iPhoneBlur enables systematic assessment of model reliability and failure modes for resource-constrained edge systems.
Summary / 总结
Motion blur restoration on consumer mobile devices is typically evaluated using aggregate metrics that obscure performance variation across blur difficulty, masking model behavior under real deployment conditions.
Teaching Metric Distance to Discrete Autoregressive Language Models
Authors: Jiwan Chung, Saejin Kim, Yongrae Jo, Jaewoo Park, Dongjun Min, Youngjae Yu
First: 2025-03-04T08:14:51+00:00 · Latest: 2026-05-07T10:25:43+00:00
Abstract
Large language models (LLMs) operate as autoregressive predictors over discrete token vocabularies, a formulation that has enabled their adaptation far beyond natural language to vision, robotics, and multimodal reasoning. However, training against one-hot targets disregards metric relationships between tokens and limits effectiveness on tasks where distance is meaningful, such as numerical values, spatial coordinates, or quantized embeddings. We introduce DIST2Loss, a distance-aware objective for discrete autoregressive models that replaces one-hot targets with reward-weighted distributions derived from predefined token distances. DIST2Loss can be interpreted as the closed-form solution to entropy-regularized policy optimization with known per-token rewards, retaining the core mechanism of reinforcement learning while avoiding sampling, rollouts, and instability. Our experiments show that DIST2Loss improves data efficiency and downstream performance across diverse domains. It yields tighter bounding boxes in visual grounding, accelerates robotic manipulation by improving action learning, enhances reward modeling for LLM alignment, and strengthens vector-quantized image generation. These results demonstrate that distance-aware supervision offers a simple and general alternative to one-hot supervision for discrete autoregressive models.
Summary / 总结
Large language models (LLMs) operate as autoregressive predictors over discrete token vocabularies, a formulation that has enabled their adaptation far beyond natural language to vision, robotics, and multimodal reasoning.
LLM-Driven Design Space Exploration of FPGA-based Accelerators
Authors: Vinamra Sharma, Xingjian Fu, Jude Haris, José Cano
First: 2026-05-07T09:29:59+00:00 · Latest: 2026-05-07T09:29:59+00:00
Comments: Accepted to the Workshop on Intelligent System Design (InSyDe) co-located with EuroSys '26
Abstract
Designing field-programmable gate array (FPGA)-based accelerators for modern artificial intelligence workloads requires navigating a large and complex hardware design space encompassing architectural parameters, dataflow strategies, and memory hierarchies, making the process time-consuming and resource-intensive. While the SECDA methodology enables rapid hardware-software co-design of accelerators through SystemC simulation and FPGA execution, identifying optimal accelerator configurations still requires substantial manual effort and domain expertise. This work presents SECDA-DSE, a framework that integrates Large Language Models (LLMs) into the SECDA ecosystem, comprising tools built around SECDA to automate the design space exploration (DSE) of FPGA-based accelerators. SECDA-DSE combines a structured DSE Explorer for generating accelerator configurations with an LLM Stack that performs reasoning-guided exploration using retrieval-augmented generation and chain-of-thought prompting, alongside a feedback loop that enables reinforced fine-tuning for continuous improvement. We demonstrate the feasibility of SECDA-DSE through an initial high-level synthesis based evaluation of a generated accelerator design that meets synthesis timing and resource constraints on an Zynq-7000 FPGA.
Summary / 总结
Designing field-programmable gate array (FPGA)-based accelerators for modern artificial intelligence workloads requires navigating a large and complex hardware design space encompassing architectural parameters, dataflow strategies, and memory hierarchies, making the process time-consuming and resource-intensive.
MoE-Hub: Taming Software Complexity for Seamless MoE Overlap with Hardware-Accelerated Communication on Multi-GPU Systems
Authors: Zhuoshan Zhou, Chen Zhang, Shuyi Zhang, Qijun Zhang, Haibo Wang, Zhe Zhou, Zhipeng Tu, Guangyu Sun, Yijia Diao, Zhigang Ji, Jingwen Leng, Guanghui He, Minyi Guo
First: 2026-05-07T08:58:51+00:00 · Latest: 2026-05-07T08:58:51+00:00
Comments: Accepted to ISCA 2026
Abstract
The Mixture-of-Experts (MoE) architecture is crucial for scaling large language models, but its scalability is severely limited by inter-GPU communication bottlenecks in multi-GPU systems. Although overlapping communication with computation is a widely recognized optimization, its effective deployment still remains challenging, both in terms of performance and programmability. In this work, we identify the root cause as a fundamental abstraction mismatch between MoE's dynamic, irregular token-to-expert mapping and the static, address-centric communication model of modern GPUs, which necessitates a complex software mediation phase to resolve addresses before data transfers, limiting performance and software flexibility. To resolve this, we propose MoE-Hub, a hardware-software co-design that introduces a destination-agnostic communication paradigm. MoE-Hub decouples data transmission from address management, allowing producers to send data immediately after routing using only a logical destination, while address allocation and data-flow orchestration are handled transparently by lightweight hardware in the GPU hub. By hardware-accelerating the entire communication control plane, MoE-Hub enables seamless and transparent overlap. Our evaluation shows that MoE-Hub achieves 1.40x-3.08x per-layer and 1.21x-1.98x end-to-end speedup over state-of-the-art systems.
Summary / 总结
The Mixture-of-Experts (MoE) architecture is crucial for scaling large language models, but its scalability is severely limited by inter-GPU communication bottlenecks in multi-GPU systems.
HCInfer: An Efficient Inference System via Error Compensation for Resource-Constrained Devices
Authors: Shen Xu, Xiangwen Zhuge, Zhe Xu, Yingkun Hu, Zheng Yang, Yunhao Liu
First: 2026-05-07T07:57:23+00:00 · Latest: 2026-05-07T07:57:23+00:00
Abstract
LLMs often struggle with memory-constrained deployment on consumer-grade hardware due to their massive parameter sizes. While existing solutions such as model compression and offloading improve deployment feasibility, they often suffer from substantial accuracy degradation or severe throughput bottlenecks. Recent error compensation methods recover accuracy through auxiliary LoRA-style branches, and we observe that these branches are inherently amenable to offloading: they require substantial parameter storage but access only a small subset of compensation parameters during each inference step. Motivated by this opportunity, we propose HCInfer, a heterogeneous inference system that offloads residual compensation to the CPU while executing the compressed backbone on the GPU, and further introduces an asynchronous compensation pipeline and sensitivity-aware dynamic rank allocation to hide compensation overhead and maximize accuracy recovery. Experimental results show that HCInfer achieves a maximum accuracy improvement of 5.2% on downstream tasks compared to compression model and sustaining a maximum speedup of 10.4x compared to full-precision model.
Summary / 总结
LLMs often struggle with memory-constrained deployment on consumer-grade hardware due to their massive parameter sizes.
On the Rate-Distortion-Complexity Tradeoff for Semantic Communication
Authors: Jingxuan Chai, Yong Xiao, Guangming Shi
First: 2026-02-16T05:45:52+00:00 · Latest: 2026-05-07T07:45:32+00:00
Comments: Accepted at IEEE Internet of Things Journal
Abstract
Semantic communication is a novel communication paradigm that focuses on conveying the user's intended meaning rather than the bit-wise transmission of source signals. One of the key challenges is to effectively represent and extract the semantic meaning of any given source signals. While deep learning (DL)-based solutions have shown promising results in extracting implicit semantic information from a wide range of sources, existing work often overlooks the high computational complexity inherent in both model training and inference for the DL-based encoder and decoder. To bridge this gap, this paper proposes a rate-distortion-complexity (RDC) framework which extends the classical rate-distortion theory by incorporating the constraints on semantic distance, including both the traditional bit-wise distortion metric and statistical difference-based divergence metric, and complexity measure, adopted from the theory of minimum description length and information bottleneck. We derive the closed-form theoretical results of the minimum achievable rate under given constraints on semantic distance and complexity for both Gaussian and binary semantic sources. Our theoretical results show a fundamental three-way tradeoff among achievable rate, semantic distance, and model complexity. Extensive experiments on real-world image and video datasets validate this tradeoff and further demonstrate that our information-theoretic complexity measure effectively correlates with practical computational costs, guiding efficient system design in resource-constrained scenarios.
Summary / 总结
Semantic communication is a novel communication paradigm that focuses on conveying the user's intended meaning rather than the bit-wise transmission of source signals.
Resource-Constrained Robotic Planning in the face of Mixed Uncertainty
Authors: Yihao Yin, Pian Yu, Andrea Turrini, Zhiming Chi, Yong Li, Lijun Zhang
First: 2026-05-07T07:36:37+00:00 · Latest: 2026-05-07T07:36:37+00:00
Abstract
Robots operate under significant uncertainty, from quantifiable noise to unquantifiable unknowns, and must account for strict operational constraints, such as limited resources. In this paper, we consider the problem of synthesizing robust strategies to guide a robot's actions in fulfilling a given task, while ensuring the system never exhausts its resources. To solve this problem, we first model the robotic system as a Consumption Markov Decision Process with Set-valued Transitions(CMDPST), a unified framework modelling nondeterministic actions, quantifiable and unquantifiable uncertainty, and resource consumption. Then, we combine the CMDPST with the task specification, expressed as a Linear Temporal Logic over finite traces (LTLf ) formula. Lastly, we address the resource constrained optimal robust strategy synthesis problem, which aims to synthesize a strategy that maximizes the probability of satisfying the LTLf objective without resource exhaustion. Our solution involves two techniques: a direct unrolling-based method and a more efficient, optimized approach that leverages state-space pruning for better performance. Experiments on a warehouse transportation network show the effectiveness of the proposed solutions.
Summary / 总结
Robots operate under significant uncertainty, from quantifiable noise to unquantifiable unknowns, and must account for strict operational constraints, such as limited resources.
Mitigating Error Accumulation in Continuous Navigation via Memory-Augmented Kalman Filtering
Authors: Yin Tang, Jiawei Ma, Jinrui Zhang, Alex Jinpeng Wang, Deyu Zhang
Venue: ICML 2026
First: 2026-01-30T05:03:08+00:00 · Latest: 2026-05-07T07:20:15+00:00
Comments: ICML 2026 Camera Ready
Abstract
Continuous navigation in complex environments is critical for Unmanned Aerial Vehicle (UAV). However, the existing Vision-Language Navigation (VLN) models follow the dead-reckoning, which iteratively updates its position for the next waypoint prediction, and subsequently construct the complete trajectory. Then, such stepwise manner will inevitably lead to accumulated errors of position over time, resulting in misalignment between internal belief and objective coordinates, which is known as "state drift" and ultimately compromises the full trajectory prediction. Drawing inspiration from classical control theory, we propose to correct for errors by formulating such sequential prediction as a recursive Bayesian state estimation problem. In this paper, we design NeuroKalman, a novel framework that decouples navigation into two complementary processes: a Prior Prediction, based on motion dynamics and a Likelihood Correction, from historical observation. We first mathematically associate Kernel Density Estimation of the measurement likelihood with the attention-based retrieval mechanism, which then allows the system to rectify the latent representation using retrieved historical anchors without gradient updates. Comprehensive experiments on TravelUAV benchmark demonstrate that, with only 10% of the training data fine-tuning, our method clearly outperforms strong baselines and regulates drift accumulation.
Summary / 总结
Continuous navigation in complex environments is critical for Unmanned Aerial Vehicle (UAV).
Hardware-Aware Neural Feature Extraction for Resource-Constrained Devices
Authors: Francesco Tosini, Simone Pedroni, Christian Veronesi, Pietro Bartoli, Andrea Giudici, Marco Paracchini, Marco Marcon, Diana Trojaniello
Venue: CVPR
First: 2026-05-05T20:32:00+00:00 · Latest: 2026-05-07T06:59:18+00:00
Comments: This paper has been accepted for publication at the IEEE Conference on Computer Vision and Pattern Recognition (CVPR) Workshops, 2026. \c{opyright}IEEE
Abstract
Visual SLAM is a core component of spatial computing systems, yet deploying learned local feature extractors on microcontroller-class hardware remains challenging due to memory, bandwidth, and quantization constraints. While modern neural descriptors provide strong robustness, their practical adoption is often hindered by system-level bottlenecks that are not captured by FLOP-based efficiency metrics. In this work, we introduce Gideon, a hardware-aware neural feature extractor explicitly designed for resource-constrained devices. Our approach combines relational knowledge distillation from a SuperPoint teacher with differentiable neural architecture search (DNAS) under strict memory and operator constraints. Unlike conventional design pipelines, we treat quantization stability and dynamic-range compactness as first-class objectives. We show that architectural choices such as replacing Batch Normalization with affine layers significantly improve INT8 robustness, and that descriptor dimensionality directly governs quantization resilience. Deployed on STM32N6, Gideon achieves 9.003 ms inference time (111 fps) while remaining below a 1.5 MB memory footprint. Remarkably, INT8 quantization induces negligible degradation and occasionally matches full-precision performance. These results demonstrate that robust learned feature extraction can be reconciled with embedded hardware constraints through holistic hardware-algorithm co-design.
Summary / 总结
Visual SLAM is a core component of spatial computing systems, yet deploying learned local feature extractors on microcontroller-class hardware remains challenging due to memory, bandwidth, and quantization constraints.
MaMi-HOI: Harmonizing Global Kinematics and Local Geometry for Human-Object Interaction Generation
Authors: Hao Wang, Shiqi Wang, Qi Liu
First: 2026-05-07T06:52:14+00:00 · Latest: 2026-05-07T06:52:14+00:00
Abstract
Generating realistic 3D Human-Object Interactions (HOI) is a fundamental task for applications ranging from embodied AI to virtual content creation, which requires harmonizing high-level semantic intent with strict low-level physical constraints. Existing methods excel at semantic alignment, however, they struggle to maintain precise object contact. We reveal a key finding termed \textit{Geometric Forgetting}: as diffusion model depth increases, semantic feature tend to overshadow object geometry feature, causing the model to lose its perception to object geometry. To address this, we propose MaMi-HOI, a hierarchical framework reconciling \textbf{Ma}cro-level kinematic fluidity with \textbf{Mi}cro-level spatial precision. First, to counteract geometric forgetting, we introduce the Geometry-Aware Proximity Adapter (GAPA), which explicitly re-injects dense object details to perform residual snapping corrections for precise contact. Nevertheless, such aggressive local enforcement can disrupt global dynamics, leading to robotic stiffness. In response, we introduce the Kinematic Harmony Adapter (KHA), which proactively aligns whole-body posture with spatial objectives, ensuring the skeleton actively accommodates constraints without compromising naturalness. Extensive experiments validate that MaMi-HOI simultaneously achieves natural motion and precise contact. Crucially, it extends generation capabilities to long-term tasks with complex trajectories, effectively bridging the gap between global navigation and high-fidelity manipulation in 3D scenes. Code is available at https://github.com/DON738110198/MaMi-HOI.git
Summary / 总结
Generating realistic 3D Human-Object Interactions (HOI) is a fundamental task for applications ranging from embodied AI to virtual content creation, which requires harmonizing high-level semantic intent with strict low-level physical constraints.
Knee Osteoarthritis Severity Grading Using Optimized Deep Learning and LLM-Driven Intelligent AI on Computationally Limited Systems
Authors: Dayam Nadeem, Neha, Safdar Mustafa, Adnan Alvi, Mohd Hussain
First: 2026-05-07T06:24:04+00:00 · Latest: 2026-05-07T06:24:04+00:00
Comments: 6 pages, 11 figures, Accepted and presented at the 2nd International Conference on Emerging Computational Intelligence (ICECI 2026), IEEE. Published in conference proceedings. To appear in IEEE Xplore
Abstract
Knee osteoarthritis (KOA) is among the musculoskeletal disorders that considerably restrict joint mobility, cause severe chronic pain and impact negatively on quality life. It is one of the persistent health issues worldwide. Generally, subjectivity and inter-observer variability undermine conventional practices and evaluation process that are adopted to address such health issues. Hence precise and timely diagnosis would be one of the effective ways for the assessment of its severity. This paper proposes an automated diagnostic approach for severity grading of KOA by blending a deep learning convolutional neural network (CNN) with a device-based inference platform powered by TensorFlow Lite. It proposes a model based on the ResNet-18 convolutional neural network. The designed model is trained on publicly available database. Through a transfer learning approach obtained knee images are first classified into five Kellgren-Lawrence (KL) grades. Further the developed model is optimised. During the training of the model test accuracy of 94.48% with stable convergence has been achieved. Subsequently the optimised model transformed into a lightweight TensorFlow Lite format, facilitating seamless deployment on resource-constrained devices. The designed model is capable enough to operate in the environment having no continuous internet connectivity. Also, an auxiliary Large Language Model (Gemini-2.0-flash) is applied to generate structured interpretive findings like potential symptoms, risk factors, and preventive majors etc. The LLM component functions as interface without influencing the classification process. The proposed model articulates the feasibility of an on-device, interpretable decision-support tools for early diagnosis and improve accessibility to Artificial Intelligence (AI)-assisted knee screening tool.
Summary / 总结
Knee osteoarthritis (KOA) is among the musculoskeletal disorders that considerably restrict joint mobility, cause severe chronic pain and impact negatively on quality life.
TriRelVLA: Triadic Relational Structure for Generalizable Embodied Manipulation
Authors: Hanyu Zhou, Chuanhao Ma, Gim Hee Lee
First: 2026-05-07T05:57:49+00:00 · Latest: 2026-05-07T05:57:49+00:00
Abstract
Vision-language-action (VLA) models perform well on training-seen robotic tasks but struggle to generalize to unseen scenes and objects. A key limitation lies in their implicit visual representations, which entangle object appearance, background, and scene layout. This makes policies sensitive to visual variations. Prior work improves transferability through structured intermediate representations that objectify visual content. However, these representations mainly capture scene semantics instead of action-relevant relations. As a result, action prediction remains tied to appearance statistics. We observe that manipulation actions depend on the object-hand-task relational structure, which governs interactions among task requirements, robot states, and object properties. Based on this observation, we propose TriRelVLA, a triadic relational VLA framework for generalizable embodied manipulation. Our approach consists of three components: 1) We construct explicit object-hand-task triadic representations from multimodal inputs as relational primitives. 2) We build a task-grounded relational graph. Task-guided cross-attention forms nodes, and a relation-aware graph transformer models interactions among them. 3) We perform relation-conditioned action generation. The relational structure is compressed into a bottleneck space and projected into the LLM for action prediction. This triadic relational bottleneck reduces reliance on appearance statistics and enables transfer across scenes, objects, and task compositions. We further introduce a real-world robotic dataset for fine-tuning. Experiments show strong performance on fine-tuned tasks and clear gains in cross-scene, cross-object, and cross-task generalization.
Summary / 总结
Vision-language-action (VLA) models perform well on training-seen robotic tasks but struggle to generalize to unseen scenes and objects.
AgriKD: Cross-Architecture Knowledge Distillation for Efficient Leaf Disease Classification
Authors: Minh-Dung Le, Minh-Duc Hoang, Hoang-Vu Truong, Thi-Thu-Hong Phan
First: 2026-05-02T09:58:57+00:00 · Latest: 2026-05-07T04:46:48+00:00
Comments: 47 pages, 14 figures
Abstract
Automated leaf disease classification is critical for early disease detection in resource-constrained field environments. Vision Transformers (ViTs) provide strong representation capability by modeling long-range dependencies and inter-class relationships; however, their high computational cost makes them impractical for deployment on edge devices. As a result, existing approaches struggle to effectively transfer these rich representations to lightweight models. This paper introduces AgriKD, a cross-architecture knowledge distillation framework for efficient edge deployment, which transfers knowledge from a Vision Transformer (ViT) teacher to a compact convolutional student model. To bridge the representational gap between Transformer and CNN architectures, the proposed approach integrates multiple distillation objectives at the output, feature, and relational levels, where each objective captures a different aspect of the teacher knowledge. This enables the student model to better preserve and utilize transformer-derived global representations. Experiments on multiple leaf disease datasets show that the distilled student achieves performance comparable to the teacher while significantly improving efficiency, reducing model parameters by approximately 172 times, computational cost by 47.57 times, and inference latency by 18-22 times. Furthermore, the optimized model is deployed across multiple runtime formats, including ONNX, TFLite Float16, and TensorRT FP16, achieving consistent predictive performance with negligible accuracy degradation. Real-world deployment on NVIDIA Jetson edge devices and a mobile application demonstrates reliable real-time inference, highlighting the practicality of AgriKD for AI-powered agricultural applications in resource-constrained environments.
Summary / 总结
Automated leaf disease classification is critical for early disease detection in resource-constrained field environments.
Four Over Six: More Accurate NVFP4 Quantization with Adaptive Block Scaling
Authors: Jack Cook, Junxian Guo, Guangxuan Xiao, Yujun Lin, Song Han
First: 2025-12-01T18:59:45+00:00 · Latest: 2026-05-07T03:59:37+00:00
Comments: 10 pages, 4 figures
Abstract
As large language models have grown larger, interest has grown in low-precision numerical formats such as NVFP4 as a way to improve speed and reduce memory usage. However, quantizing models to NVFP4 remains challenging as the lack of precision generally degrades model performance. In this work, we address this issue with Four Over Six (4/6), a modification to the block-scaled NVFP4 quantization algorithm that yields reduced quantization error. Unlike integer formats, floating point formats have non-uniform step sizes which create larger quantization error on larger values. 4/6 takes advantage of this by adaptively scaling some blocks to smaller FP4 values, making the distribution of representable values more uniform and reducing quantization error for near-maximal values. We show that 4/6 can be implemented efficiently on modern hardware accelerators, resulting in performance gains during both pre-training and inference with minimal computational overhead. In pre-training experiments with the Nemotron 3 Nano 30B-A3B model architecture, we find that 4/6 brings training loss closer to BF16 compared to models trained with current state-of-the-art NVFP4 training recipes. Our code is available at https://github.com/mit-han-lab/fouroversix.
Summary / 总结
As large language models have grown larger, interest has grown in low-precision numerical formats such as NVFP4 as a way to improve speed and reduce memory usage.
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